Room 4-4 (Mario vs. Donkey Kong 2: March of the Minis)
- This article is about the level designated "4-4" in American and Japanese regions. For the level designated "4-4" in other regions, see Room 5-4.
Level | |
---|---|
Room 4-4 | |
Level code | 4-4 |
World | Magnet Mania |
Game | Mario vs. Donkey Kong 2: March of the Minis |
Time limit | 600 seconds |
<< Directory of levels >> |
Room 4-4 (titled Room 3-4 in the British English version) is the fourth course of Magnet Mania in Mario vs. Donkey Kong 2: March of the Minis.
The course features three Mini Marios.
Overview[edit]
Two Mini Marios begin at the top left of the course: one starts on a girder near the top, and the other begins on a shorter girder below this one. A Swing Bar with a handle is directly above the second Mini Mario; below the Swing Bar is a Blue Spring upon a pit of Spikes, which bounces the Mini Mario to a second Swing Bar connected to the lower part of the first Swing Bar. Below the second Swing Bar is a single set of Magnetic Blocks, and if the player removes them, they can lead the Minis across the right portion of the course, which is mostly covered in Magnet Ground. The third Mini Mario also begins here, in the bottom right corner. The exit is located to the left of this Mini Mario's starting position, above a Swing Bar and a pit of spikes; to reach it, the player should guide the Minis across the Swing Bars and have them drop down, then, while the Minis are walking across the Magnet Ground, remove the Magnetic Blocks and tap the third Mini Mario. They should then place the Magnetic Blocks to cover up the room where said Mini Mario started, then, when the Minis fall onto the bottom Swing Bar and line up with the left girder, spin it so they can land and enter the goal.
Mini Mario Card[edit]
The Mini Mario Card is at the top of the course, at the end of the inner Magnet ground. It can be collected by following the same route to the exit, except the player should allow the Mini Mario to walk across the Magnet Ground after removing the Magnetic Blocks so it can walk into the Mini Mario Card and land on the Swing Bar below.