Room 3-6 (Mario vs. Donkey Kong 2: March of the Minis)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
This article is about the level designated "3-6" in American and Japanese regions. For the level designated "3-6" in other regions, see Room 4-6.
Level
Room 3-6
A screenshot of Room 3-6 from Mario vs. Donkey Kong 2: March of the Minis.
Level code 3-6
World Pipe Works
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 600 seconds
<< Directory of levels >>

Room 3-6 (titled Room 2-6 in the British English version) is the sixth course of Pipe Works in Mario vs. Donkey Kong 2: March of the Minis. This level introduces Crash Kongs.

The course features three Mini Marios.

Overview[edit]

Two Mini Marios start near the top left of the level, one on a girder above a ledge with a Crash Kong, and the other near a set of three conveyor belts with a conveyor switch nearby, located just below the Crash Kong's ledge. Below the three conveyor belts is a row of coins and another Crash Kong, and above these and to the right of the conveyor belts are a Blue Spring, a third Crash Kong, and a Warp Pipe just above the ground the third Crash Kong is walking on. A body of water with a raft floating in it is to the right of this Crash Kong, and the third Mini Mario begins on a girder above the body of water. The exit is at the top right of the level, on a ledge with a Yellow Spring and the top of the Warp Pipe; to reach it, the player must guide the Mini Marios to the bottom of the level while jumping onto the Crash Kongs to avoid getting crushed, then, when a Mini Mario is standing on the Crash Kong walking below the Warp Pipe, jump into the pipe to go up to the ledge with the exit.

Mini Mario Card[edit]

The Mini Mario Card is near the middle, on a girder between the Blue Spring and the Warp Pipe. To obtain it, the player should have the Mini Mario on the girder at the top land on the top conveyor belt, then tap the conveyor belt switch so the top conveyor belt moves to the right. The Mini Mario will land on the Blue Spring, then bounce onto the girder with the Mini Mario Card.

Star scores[edit]

  • A bronze star symbol. Used as the cleanest possible way to represent bronze stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Bronze star: 11450 points
  • A silver star symbol. Used as the cleanest possible way to represent silver stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Silver star: 13450 points
  • A gold star symbol. Used as the cleanest possible way to represent gold stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Gold star: 27200 points