Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)
- This article is about the level designated "4-6" in American and Japanese regions. For the level designated "4-6" in other regions, see Room 5-6.
Level | |
---|---|
Room 4-6 | |
Level code | 4-6 |
World | Magnet Mania |
Game | Mario vs. Donkey Kong 2: March of the Minis |
Time limit | 600 seconds |
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Room 4-6 (titled Room 3-6 in the British English version) is the sixth course of Magnet Mania in Mario vs. Donkey Kong 2: March of the Minis. This level introduces Cool Kongs.
The course features four Mini Marios.
Overview[edit]
Two Mini Marios start on the left side of the course; near them is a Cool Kong walking across a girder. Below the Cool Kong's girder is a body of water, and to the right of it is a Swing Bar. The other two Mini Marios begin on the right side of the course, which features another Cool Kong walking across some spikes. Below the spikes is another body of water with a raft moving across it. The exit is to the right of a girder just above the Swing Bar; to reach it, the player should guide the two Mini Marios on the bottom to the Cool Kongs and make the Minis pull on their ties, then guide the two top Minis onto the Cool Kongs' heads. They should then have the four Minis dismount when they reach the ground near the Swing Bar, before spinning the Swing Bar's handle around so the Minis can be flung onto the girder near the exit.
Mini Mario Card[edit]
The Mini Mario Card is on some ground to the right of the rightmost Cool Kong. It can be collected by having the bottom right Mini Mario grab the Cool Kong's tie, then guiding the top right Mini Mario onto the Cool Kong's head and making it jump onto the ground with the card.