Room 4-7 (Mario vs. Donkey Kong 2: March of the Minis)
- This article is about the level designated "4-7" in American and Japanese regions. For the level designated "4-7" in other regions, see Room 5-7.
Level | |
---|---|
Room 4-7 | |
Level code | 4-7 |
World | Magnet Mania |
Game | Mario vs. Donkey Kong 2: March of the Minis |
Time limit | 600 seconds |
<< Directory of levels >> |
Room 4-7 (titled Room 3-7 in the British English version) is the seventh course of Magnet Mania in Mario vs. Donkey Kong 2: March of the Minis.
The course features two Mini Marios and one Gold Mini Mario.
Overview[edit]
The course is divided into several rooms, all of which are entirely covered in Magnet Ground. The top room has a Rotating Magnet Stick on the bottom, and directly above it on the ceiling is a Magnet Sparky generator. On the right side of the room is a row of Magnetic Blocks and one of the Mini Marios. The center room has another Magnet Sparky generator on the left wall, as well as a structure in the middle with the exit inside it; the second Mini Mario begins on top of said structure. Another Rotating Magnet Stick is on the right wall, which, when turned, leads to a room with several coins and a Magnet Sparky generator. The bottom room has a Rotating Magnet Stick on the ceiling and a Magnet Sparky generator; on the right of the room is a second row of Magnetic Blocks and the Gold Mini Mario. To reach the exit, the player should spin the Rotating Magnet Sticks and place Magnet Blocks so the Mini Marios enter the structure in the middle, then place Magnet Blocks underneath the door so the Minis can complete the level, all the while taking care to avoid the Magnet Sparkies.
Mini Mario Card[edit]
The Mini Mario Card is in the top right corner of the center room. It can be collected by spinning a Rotating Magnet Stick or placing Magnetic Blocks so a Mini ends up on the ceiling of the large center room, then having the Mini walk into the card.