DK Island Swing: Difference between revisions

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{{rewrite-expand|include ''[[Mario Strikers: Battle League]]'' information}}
{{rewrite-expand|Include info on the '''Mine Cart Madness''' arrangement from ''[[Donkey Kong Country Returns]]'' and info on ''[[LEGO Super Mario]]''}}
{{more media}}
{{media missing|more=yes|Sections that do not yet have a sample}}
"'''DK Island Swing'''" (titled "'''Jungle Level'''" in Japanese soundtracks)<ref>[https://vgmdb.net/album/153 SUPER DONKEY KONG ORIGINAL SOUND VERSION]. ''VGMdb''. Retrieved November 7, 2021.</ref><ref>[https://vgmdb.net/album/149 Super Donkey Kong Game Music CD Jungle Fantasy]. ''VGMdb''. Retrieved November 7, 2021.</ref> is a recurring musical theme most commonly heard within the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. It is first heard in the first level of ''[[Donkey Kong Country]]'', [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], and was composed by [[David Wise]]. The theme has since been synonymous with the franchise as well as [[Donkey Kong]] himself.
{{Theme infobox
|composer=[[David Wise]]
|file=[[File:DKC SNES DK Island Swing.oga]]<br>"DK Island Swing" in ''Donkey Kong Country''
|first_appearance=''[[Donkey Kong Country]]'' ([[List of games by date#1994|1994]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
}}
"'''DK Island Swing'''"<ref>''[[DK Jamz]]''</ref> (titled "'''Jungle Level'''" in Japanese soundtracks),<ref>{{cite|url=vgmdb.net/album/153|title=SUPER DONKEY KONG ORIGINAL SOUND VERSION|publisher=VGMdb|language=en|accessdate=November 7, 2021}}</ref><ref>{{cite|url=vgmdb.net/album/149|title=Super Donkey Kong Game Music CD Jungle Fantasy|publisher=VGMdb|language=en|accessdate=November 7, 2021}}</ref> also known as the '''''Donkey Kong Country'' Theme''',<ref>''[[Donkey Konga: The Hottest Hits]]'' tracklist</ref> is a recurring musical theme most commonly heard within the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. The theme was composed by [[David Wise]] and has since been synonymous with the franchise as well as [[Donkey Kong]] himself.


The theme consists of three distinct portions, beginning with a jungle ambience and a drum beat, followed by the main, upbeat melody, and finally a calmer, slower-tempo melody before looping back to the beginning.
The theme consists of three distinct portions, beginning with a jungle ambiance and a drum beat, followed by the main, upbeat melody, and finally a calmer, slower-tempo melody before looping back to the beginning.
 
"DK Island Swing" is first heard in the first [[level]] of ''[[Donkey Kong Country]]'', [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], and is thereafter used as the theme for every jungle level in the game: [[Ropey Rampage]], [[Barrel Cannon Canyon]], and [[Orang-utan Gang]].


==Composition==
==Composition==
During ''Donkey Kong Country''{{'}}s development, David Wise was asked to write some demo pieces for a jungle level. He wrote three pieces, under the impression that they would be used just for the tech demo to be sent to [[Nintendo]] in Japan. After Wise presented them, he was told to combine them together into one piece, which ultimately became the theme heard in the final game.<ref name=Marcato>Super Marcato Bros. (January 9, 2014). [https://youtu.be/Pmq-jmaN2KU?t=1560 Exclusive David Wise Interview 2013]. ''YouTube''. Retrieved December 4, 2018.</ref>
During ''Donkey Kong Country''{{'}}s development, David Wise was asked to write some demo pieces for a jungle level. He wrote three pieces, under the impression that they would be used just for the tech demo to be sent to [[Nintendo]] in Japan. After Wise presented them, he was told to combine them into one piece, which ultimately became the theme heard in the final game.<ref name=Marcato>{{cite|author=Super Marcato Bros.|language=en|date=January 9, 2014|url=youtu.be/Pmq-jmaN2KU?t=1560|title=Exclusive David Wise Interview 2013|publisher=YouTube|accessdate=July 5, 2024|timestamp=26:00}}</ref>  


In composing "DK Island Swing," Wise took influences from a variety of jungle-styled musical pieces and came up with an original theme, while maintaining the familiar elements that make it "sound like a jungle." The composition process took a long time, with Wise first coming up with a melody and working on it for days until he felt it worked for the level and "breathe[d] quite naturally."<ref name=Marcato/>
In composing "DK Island Swing," Wise took influences from a variety of jungle-styled musical pieces and came up with an original theme, while maintaining the familiar elements that make it "sound like a jungle." The composition process took a long time, with Wise first coming up with a melody and working on it for days until he felt it worked for the level and "breathe[d] quite naturally."<ref name=Marcato/>
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===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
In ''[[Donkey Kong Country]]'', "DK Island Swing" is the theme used for every jungle level in the game: [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], [[Ropey Rampage]], [[Barrel Cannon Canyon]], and [[Orang-utan Gang]]. A slower-paced version of the main melody was also incorporated into "Mine Cart Madness," the theme used for the [[Mine Cart]] levels [[Mine Cart Carnage]] and [[Mine Cart Madness]].
In ''Donkey Kong Country'', a slower-paced arrangement of "DK Island Swing" is incorporated into "Mine Cart Madness," the theme used for the [[Mine Cart]] levels [[Mine Cart Carnage]] and [[Mine Cart Madness]].
 
An arrangement with higher-quality samples and instruments is featured on the ''[[Super Donkey Kong Game Music CD Jungle Fantasy]]'' soundtrack release. This arrangement was also included on the ''[[DK Jamz]]'' album under the name '''Jungle Groove'''.  


{{media table
{{media table
|file1=DKC SNES DK Island Swing.oga
|file1=DKC Mine Cart Madness DK Island Swing portion.oga
|title1=DK Island Swing
|title1=Mine Cart Madness
|file2=DKC Mine Cart Madness DK Island Swing portion.oga
|description1=The "DK Island Swing" portion of the arrangement heard in ''Donkey Kong Country''
|title2=Mine Cart Madness
|length2=0:30
|description2=The "DK Island Swing" portion of "Mine Cart Madness"
}}
 
====''Donkey Kong Land''====
As ''[[Donkey Kong Land]]'' is a [[Game Boy]] title based on ''Donkey Kong Country'', the jungle levels in the game ([[Jungle Jaunt]], [[Simian Swing]], [[Tyre Trail]], and [[Congo Carnage]], all of which are located in the [[Gangplank Galleon Ahoy!|first world]] of the game) use a chiptune arrangement of "DK Island Swing," with the introductory ambience and third portion of the original cut out, and slight variations to the notes leading up to the main riff. This arrangement was also later included in the [[Game Boy Color]] version of ''Donkey Kong Country'' in the same levels as in the original game.
 
{{media table
|file1=DKL Jungle.oga
|title1=DK Island Swing
|description1=The arrangement that plays in jungle levels
}}
}}


====''Donkey Kong Country 2: Diddy's Kong Quest''====
====''Donkey Kong Country 2: Diddy's Kong Quest''====
Though the original theme does not appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Bonus Area]] music for the game, known as "'''Token Tango'''," uses a more upbeat arrangement of the middle portion of "DK Island Swing," and was also composed by David Wise. In addition, "Krook's March", which plays in castle levels, contains a march-like variation of the main melody of "DK Island Swing" towards the end.
Though the original theme does not appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Bonus Area]] music for the game, titled "'''Token Tango'''," is a more upbeat arrangement of the middle portion of "DK Island Swing," and was also composed by David Wise. In addition, "Krook's March", the theme that plays in castle levels, contains a march-like arrangement of "DK Island Swing" towards the end.


{{media table
{{media table
|file1=DKC2 SNES Token Tango.oga
|file1=DKC2 SNES Token Tango.oga
|title1=Token Tango
|title1=Token Tango
|description1="Token Tango" in the SNES version of the game
|description1=The arrangement heard in ''Donkey Kong Country 2: Diddy's Kong Quest''
|length1=0:29
|file2=DKC2 SNES Krook's March DK Island Swing portion.oga
|file2=DKC2 SNES Krook's March DK Island Swing portion.oga
|title2=Krook's March
|title2=Krook's March
|description2=The "DK Island Swing" portion of "Krook's March"
|description2=The "DK Island Swing" portion of the arrangement heard in ''Donkey Kong Country 2: Diddy's Kong Quest''
}}
|length2=0:19
 
====''Donkey Kong Land 2''====
A version of "Token Tango" from ''Donkey Kong Country 2: Diddy's Kong Quest'' was included in ''[[Donkey Kong Land 2]]'', adapted by [[Grant Kirkhope]].
 
{{media table
|file1=DKL2 Token Tango.oga
|title1=Token Tango
}}
}}


====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', an arrangement of the first portion of DK Island Swing plays in [[Wrinkly's Save Cave]] when [[Wrinkly Kong|she]] is watching television.
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', an arrangement of the first portion of DK Island Swing titled "'''Wrinkly's Save Cave'''" plays in [[Wrinkly's Save Cave|the area of the same name]] when [[Wrinkly Kong]] is watching television.


{{media table
{{media table
|file1=DKC3 OST Wrinkly's Save Cave.oga
|file1=DKC3 OST Wrinkly's Save Cave.oga
|title1=Wrinkly's Save Cave
|title1=Wrinkly's Save Cave
}}
|description1=The arrangement heard in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
 
|length1=0:19
====''Donkey Kong 64''====
"DK Island Swing" was arranged by Grant Kirkhope for the first area of ''[[Donkey Kong 64]]'', [[Jungle Japes]]. It uses the opening drum beat and main melody for the first half, while the second half includes variations of the main melody as well as an original melody. A calmer version of this arrangement also plays past the cave in Jungle Japes, while a slower-tempo, marimba version of the main melody plays inside the cave itself. A horn-heavy, more sinister-sounding arrangement of the main melody also plays in the stormy area of Jungle Japes, a slower woodwind-heavy version plays in certain optional caves, as well as the ship floating around the lighthouse in [[Gloomy Galleon]], and a sped up brass ensemble version plays for the [[Army Dillo]] boss fight in that area.
 
The theme's main melody is also used for the [[Kong]]s' transformations. A sped-up variation of the Jungle Japes arrangement plays during [[Donkey Kong]]'s [[Strong Kong]] form, a rock arrangement for [[Diddy Kong]]'s [[Rocketbarrel Boost]], a light-hearted arrangement for [[Tiny Kong]]'s [[Mini-Monkey]] form, another sped-up arrangement for [[Lanky Kong]]'s [[OrangStand Sprint]], and a slow-paced, contrabass saxophone arrangement for [[Chunky Kong]]'s [[Hunky Chunky]] form.
 
Donkey Kong also plays the main melody on his [[Bongo]]s.
 
{{media table
|file1=Jungle Japes.oga
|title1=Jungle Japes
|description1=The arrangement that plays in the starting area of Jungle Japes
}}
}}


====''Donkey Kong Country'' (Game Boy Color)====
====''Donkey Kong Country'' (Game Boy Color)====
In the [[Game Boy Color]] version of ''Donkey Kong Country'', the [[Game Over]] theme is composed of several notes from the main melody.
The [[Game Over]] theme in the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|remake]] of ''Donkey Kong Country'' is a slow arrangement of several notes from the main melody of "DK Island Swing"


{{media table
{{media table
|file1=DKC GBC Game Over Theme.oga
|file1=DKC GBC Game Over Theme.oga
|title1=Game Over
|title1={{Conjectural|Game Over}}
|description1=The arrangement heard in the Game Boy Color version of ''Donkey Kong Country''
|length1=0:16
}}
}}


====''Donkey Kong Country'' (Game Boy Advance)====
====''Donkey Kong Country'' (Game Boy Advance)====
"DK Island Swing" was arranged for the [[Game Boy Advance]] version of ''Donkey Kong Country'', with a slightly slower tempo.
"DK Island Swing" is given a new arrangement for the [[Game Boy Advance]] [[Donkey Kong Country (Game Boy Advance)|remake]] of ''Donkey Kong Country'' with a slightly slower tempo.


{{media table
{{media table
|file1=DKC GBA DK Island Swing.oga
|file1=DKC GBA DK Island Swing.oga
|title1=DK Island Swing
|title1=DK Island Swing
|description1="DK Island Swing" in the GBA version of the game
|description1=The arrangement heard in the Game Boy Advance version of ''Donkey Kong Country''
|length1=0:30
}}
}}


====''Donkey Kong Country 2''====
====''Donkey Kong Country 2''====
"Token Tango" was adapted for the [[Game Boy Advance]] version of ''Donkey Kong Country 2: Diddy's Kong Quest'', using less reverberation.
''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'', the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', features a new arrangement of "Token Tango" that uses less reverberation.


{{media table
{{media table
|file1=DKC2 GBA Token Tango.oga
|file1=DKC2 GBA Token Tango.oga
|title1=Token Tango
|title1=Token Tango
|description1="Token Tango" in the GBA version of the game
|description1=The arrangement heard in ''Donkey Kong Country 2''
|length1=0:27
}}
}}


====''Donkey Kong Country 3''====
====''Donkey Kong Country 3''====
"DK Island Swing" partly appears in the Game Boy Advance version of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. It can be heard in the level "[[Stampede Sprint]]." Shortly into the level, when [[Ellie the Elephant|Ellie]] is scared by some [[Sneek]]s, she runs away at high speed. The song that plays during Ellie's sprint starts with a more frantic rendition of "DK Island Swing"'s main melody. The same song is used when [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]] flees from the [[Banana Queen]], though only that initial section is heard.
In ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', a frantic arrangement of "DK Island Swing", titled "'''Chase'''," can be heard in the level [[Stampede Sprint]] when [[Ellie the Elephant|Ellie]] is scared by some [[Sneek]]s and runs away at high speed shortly into the level, lasting until the [[Blast Barrel]] near the end shoots her to the [[Level Flag]]. The same arrangement can be heard when [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]] flees from the [[Banana Queen]] at the end of the game, though only that initial section is heard.
 
{{media table
|file1=DKC3 GBA OST Chase.mp3
|title1=Chase
|description1=The arrangement heard in ''Donkey Kong Country 3''
|length1=0:30
}}


====''Donkey Kong Country Returns''====
====''Donkey Kong Country Returns''====
''[[Donkey Kong Country Returns]]'' features three full arrangements of "DK Island Swing." The first, titled "'''Jungle Hijinxs'''," is an arrangement of the entire theme, except the third portion's tempo is sped up to match that of the rest of the theme. It plays in the first and third levels of the game, [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]] and [[Tree Top Bop]], respectively, as well as in the game's E3 2010 trailer. It also returns in ''[[Super Smash Bros. for Wii U]]'' as one of the [[Jungle Hijinxs (stage)|Jungle Hijinxs]] stage's selectable songs and ''[[Super Smash Bros. Ultimate]]'' for any stage related to the ''Donkey Kong'' series, only with the intro cut off. An excerpt of this arrangement also plays in level 1 of the [[Donkey Kong Country Returns (microgame)|Donkey Kong Country Returns]] microgame in ''[[WarioWare: Get It Together!]]''
''[[Donkey Kong Country Returns]]'' and its [[Nintendo 3DS]] port ''[[Donkey Kong Country Returns 3D]]'' feature three full arrangements of "DK Island Swing." The first, titled "'''Jungle Hijinxs'''," is an arrangement of the entire theme, except the third portion's tempo is sped up to match that of the rest of the theme. It plays in the first and third levels of the game, [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]] and [[Tree Top Bop]], respectively, as well as in the game's E3 2010 trailer. This arrangement returns in ''[[Super Smash Bros. for Wii U]]'', where it can be played on the [[Jungle Hijinxs (stage)|Jungle Hijinxs]], and ''[[Super Smash Bros. Ultimate]]'', where it can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series or ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage, though the intro is cut off. An excerpt of this arrangement also plays in level 1 of the [[Donkey Kong Country Returns (microgame)|Donkey Kong Country Returns]] microgame in ''[[WarioWare: Get It Together!]]''


The second arrangement, titled "'''King of Cling'''," is an arrangement exclusively of the third portion of "DK Island Swing," using a flute as its main instrument. It plays in the second and fifth levels of the game, [[King of Cling]] and [[Canopy Cannons]], respectively, and later in the [[Forest (Donkey Kong Country Returns)|Forest]] levels [[Clingy Swingy]] and [[Springy Spores]]. In ''[[Donkey Kong Country Returns 3D]]'', the jungle level in the [[Cloud (world)|Cloud]] world, [[Crushin' Columns]], uses "King of Cling" for its music.
The second arrangement, titled "'''King of Cling'''," is an arrangement exclusively of the third portion of "DK Island Swing," using a flute as its main instrument. It plays in the second and fifth levels of the game, [[King of Cling]] and [[Canopy Cannons]], respectively, and later in the [[Forest (Donkey Kong Country Returns)|Forest]] levels [[Clingy Swingy]] and [[Springy Spores]]. In ''[[Donkey Kong Country Returns 3D]]'', the jungle level in the [[Cloud (world)|Cloud]] world, [[Crushin' Columns]], uses "King of Cling" for its music.
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The third arrangement, titled "'''Palm Tree Groove'''," is a cool jazz-styled rendition of the main melody that plays in two of the game's silhouette levels, [[Sunset Shore]] and [[Foggy Fumes]]. However, the music that plays in the third silhouette level, [[Smokey Peak]], is a slightly different version, replacing the piano with an electric organ and incorporating a male chorus throughout the duration of the track as well as an electric organ solo straight after the main melody.
The third arrangement, titled "'''Palm Tree Groove'''," is a cool jazz-styled rendition of the main melody that plays in two of the game's silhouette levels, [[Sunset Shore]] and [[Foggy Fumes]]. However, the music that plays in the third silhouette level, [[Smokey Peak]], is a slightly different version, replacing the piano with an electric organ and incorporating a male chorus throughout the duration of the track as well as an electric organ solo straight after the main melody.


Additionally, the credits theme, which in itself uses an arrangement of ''Donkey Kong Country''{{'}}s credits theme, "The Credits Concerto," incorporates the main riff of "DK Island Swing." The main riff can also be heard at the end of the background music for the ending cutscene, and its first four notes can be heard in the music for the [[Golden Temple]] entrance, which cannot be heard again after entering the main level.
In addition to the three full arrangements of "DK Island Swing", there are also three themes that incorporate "DK Island Swing" into their arrangements. The credits theme, 「エンディングスタッフロール」 (''Endingu Staffu Rōru'', "Ending Staff Roll"),<ref name="DKCR Soundtrack">{{cite|url=vgmdb.net/album/26314|title=DONKEY KONG RETURNS ORIGINAL SOUND TRACK|publisher=VGMdb|language=en|accessdate=June 29, 2023}}</ref> includes an arrangement of ''DK Island Swing''{{'}}s main {{wp|Motif (music)|motif}}. The motif can also be heard at the end of the ending cutscene's music, and its first four notes of "DK Island Swing" can be heard in the music for the [[Golden Temple]] entrance, which cannot be heard again after entering the main level.


{{media table
{{media table
|file1=DKCR Jungle Hijinxs.oga
|file1=DKCR Jungle Hijinxs.oga
|title1=Jungle Hijinxs
|title1=Jungle Hijinxs
|description1=The arrangement heard in ''Donkey Kong Country Returns''
|length1=0:30
|file2=DKCR King of Cling.oga
|file2=DKCR King of Cling.oga
|title2=King of Cling
|title2=King of Cling
|description2=The arrangement heard in ''Donkey Kong Country Returns''
|length2=0:30
|file3=DKCR Palm Tree Groove.oga
|file3=DKCR Palm Tree Groove.oga
|title3=Palm Tree Groove
|title3=Palm Tree Groove
|description3=The arrangement heard in ''Donkey Kong Country Returns''
|length3=0:30
|file4=DKCR Palm Tree Groove Smokey Peak.oga
|file4=DKCR Palm Tree Groove Smokey Peak.oga
|title4=Palm Tree Groove (Smokey Peak)
|title4={{Conjectural|Palm Tree Groove (Smokey Peak)}}
|description4=The arrangement heard in ''Donkey Kong Country Returns''
|length4=0:30
}}
}}


====''Donkey Kong Country: Tropical Freeze''====
====''Donkey Kong Country: Tropical Freeze''====
David Wise returned to compose the soundtrack for ''[[Donkey Kong Country: Tropical Freeze]]'' and created two arrangements of "DK Island Swing" for the temple levels, 20 years since he composed the original. The first is based on the third portion of the original theme, and plays in [[Swinger Flinger]], [[Precarious Pendulums]], and [[Platform Problems]].
David Wise returned to compose the soundtrack for ''[[Donkey Kong Country: Tropical Freeze]]'' 20 years after he composed the original "DK Island Swing", which features several arrangements of the theme. There are two full arrangements of "DK Island Swing" included in the game, as well as being included as a part of two other tracks.


The second is a jazz-styled rendition of the entire theme, with the third portion's tempo matching the rest of the theme (similar to ''Donkey Kong Country Returns''{{'}}s rendition), and plays in every other temple level: [[Bopopolis]], [[Spinning Spines]], and [[Slippy Spikes]]. This arrangement also plays in the game's E3 2013 trailer, and later appears in ''Super Smash Bros. for Wii U'' for the Jungle Hijinxs stage and in ''[[Super Smash Bros. Ultimate]]'' for every ''Donkey Kong'' stage, though it was erroneously titled "Swinger Flinger" in the English version of both games.
The first arrangement is based on the third portion of "DK Island Swing" and plays in [[Swinger Flinger]], [[Precarious Pendulums]], and [[Platform Problems]].


Additionally, the credits theme incorporates the main riff of "DK Island Swing," with slightly different notes. Additionally, the scene after the credits where Donkey Kong obtains the seventh [[mysterious relic]] plays the theme's first two bars to end on an A major triad.
The second arrangement is a {{wp|jazz}} rendition of the entire theme, with the third portion's tempo matching the rest of the theme (similar to the ''Donkey Kong Country Returns'' arrangement "[[#Donkey Kong Country Returns|Jungle Hijinxs]]"). This arrangement plays in every other temple level: [[Bopopolis]], [[Spinning Spines]], and [[Slippy Spikes]], as well as in the game's E3 2013 trailer. This arrangement is also included in ''[[Super Smash Bros. for Wii U]]'', where it can be played on the [[Jungle Hijinxs (stage)|Jungle Hijinxs]] stage, and in ''[[Super Smash Bros. Ultimate]]'', where it can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage. Despite not playing in Swinger Flinger in ''Donkey Kong Country: Tropical Freeze'', the arrangement is titled "Swinger Flinger" in the English version of both ''Super Smash Bros.'' games.
 
Additionally, the motif of "DK Island Swing" is incorporated into the game's credits theme. The scene after the credits where [[Donkey Kong]] obtains the seventh [[mysterious relic]] plays another arrangement of "DK Island Swing"'s first two bars to end on an {{wp|A major}} {{wp|Triad (music)|triad}}.


{{media table
{{media table
|file1=DKCTF HiddenKongTemple1.oga
|file1=DKCTF HiddenKongTemple1.oga
|title1=Swinger Flinger / Precarious Pendulums / Platform Problems
|title1={{Conjectural|Hidden Kong Temple 1}}
|description1=The first arrangement
|description1=The arrangement heard in ''Donkey Kong Country: Tropical Freeze''
|length1=0:30
|file2=DKCTF HiddenKongTemple2.oga
|file2=DKCTF HiddenKongTemple2.oga
|title2=Bopopolis / Spinning Spines / Slippy Spikes
|title2={{Conjectural|Hidden Kong Temple 2}}
|description2=The second arrangement
|description2=The arrangement heard in ''Donkey Kong Country: Tropical Freeze''
|length2=0:30
|file3=DKCTF Credits.oga
|title3={{conjectural|Credits}}
|description3=The arrangement heard in ''Donkey Kong Country: Tropical Freeze''
}}
 
===''Donkey Kong Land'' series===
====''Donkey Kong Land''====
As ''[[Donkey Kong Land]]'' is a [[Game Boy]] title based on ''Donkey Kong Country'', the jungle levels in the game ([[Jungle Jaunt]], [[Simian Swing]], [[Tyre Trail]], and [[Congo Carnage]], all of which are located in the [[Gangplank Galleon Ahoy!|first world]] of the game) use a {{wp|chiptune}} arrangement of "'''DK Island Swing'''", with the introductory ambiance and third portion of the original cut out, and slight variations to the notes leading up to the main riff.
 
This arrangement is also included in the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|remake]] of ''Donkey Kong Country'' in [[Jungle Hijinxs]], [[Ropey Rampage]], [[Barrel Cannon Canyon]], and [[Orang-utan Gang]].
 
{{media table
|file1=DKL Jungle.oga
|title1=DK Island Swing
|description1=The arrangement heard in ''Donkey Kong Land''
|length1=0:28
}}
 
====''Donkey Kong Land 2''====
A chiptune arrangement of "Token Tango" from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' composed by [[Grant Kirkhope]] is featured in ''[[Donkey Kong Land 2]]''.
 
{{media table
|file1=DKL2 Token Tango.oga
|title1=Token Tango
|description1=The arrangement heard in ''Donkey Kong Land 2''
|length1=0:28
}}
 
===''Donkey Kong 64''===
An arrangement of "DK Island Swing" composed by Grant Kirkhope, titled simply "'''Jungle'''" in [[Donkey Kong 64 Official Soundtrack|the official soundtrack]], can be heard in the first area of ''[[Donkey Kong 64]]'', [[Jungle Japes]] as well as in secret areas. It uses the opening drum beat and main melody for the first half, while the second half includes variations of the main melody as well as an original melody.
 
A calmer version of this arrangement also plays past the cave in Jungle Japes, while a slower-tempo, marimba version of the main melody plays inside the cave itself. A horn-heavy, more sinister-sounding arrangement of the main melody also plays in the stormy area of Jungle Japes, a slower woodwind-heavy version plays in certain optional caves, as well as the ship floating around the lighthouse in [[Gloomy Galleon]], and a sped up brass ensemble version plays for the [[Army Dillo]] boss fight in that area.
 
Different arrangements of "DK Island Swing" are also used for the [[Kong]]s' transformations. A sped-up variation of the Jungle Japes arrangement plays during [[Donkey Kong]]'s [[Strong Kong]] form, a {{wp|rock music|rock}} arrangement for [[Diddy Kong]]'s [[Rocketbarrel Boost]], a light-hearted arrangement for [[Tiny Kong]]'s [[Mini-Monkey]] form, another sped-up arrangement for [[Lanky Kong]]'s [[OrangStand Sprint]], and a slow-paced, {{wp|contrabass}} saxophone arrangement for [[Chunky Kong]]'s [[Hunky Chunky]] form.
 
Donkey Kong also plays the main melody on his [[Bongo]]s.
 
{{media table
|file1=Jungle Japes.oga
|title1=Jungle
|description1=The arrangement heard in ''Donkey Kong 64''
|length1=0:30
}}
}}


===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
===''Diddy Kong Racing'' series===
In ''[[Diddy Kong Racing]]'', the theme is used as the base for Diddy Kong's character select theme. ''[[Diddy Kong Racing DS]]'' also has two separate arrangements of the theme which play while racing at [[Thunder Cove]] and [[Meandering Mount]], respectively. Both of these are similar-sounding and are rearranged by David Wise.
====''Diddy Kong Racing''====
In ''[[Diddy Kong Racing]]'', an arrangement of "DK Island Swing", titled 「'''プレイヤーセレクト'''」 (''Pureiyā Serekuto'', "Player Select") in [[Diddy Kong Racing Original Soundtrack|the official soundtrack]], can be heard on the player select screen when choosing [[Diddy Kong]]. This arrangement returns in the game's [[Nintendo DS]] remake ''[[Diddy Kong Racing DS]]''


{{media table
{{media table
|file1=DK (Diddy Kong Racing).oga
|file1=DK (Diddy Kong Racing).oga
|title1=Character Select (Diddy Kong)
|title1=プレーヤーセレクト
|description1=The version of the arrangement when selecting Diddy Kong heard in ''Diddy Kong Racing''
|length1=0:11
|length1=0:11
}}
}}
====''Diddy Kong Racing DS''====
''[[Diddy Kong Racing DS]]'' has two separate arrangements of "DK Island Swing", one heard while racing at [[Thunder Cove]], and another heard while racing at [[Meandering Mount]]. Both of these sound similar to each other and are arranged by David Wise.


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party''====
====''Mario Party''====
While not a full arrangement, the music for [[DK's Jungle Adventure]] in ''[[Mario Party]]'' incorporates the theme's main riff.
The music for [[DK's Jungle Adventure]] in ''[[Mario Party]]'', titled "Jungle Adventure", incorporates an arrangement of "DK Island Swing"'s motif into the theme's melody.
 
{{Media table
|file1=DKs Jungle adventure.oga
|title1=Jungle Adventure
|description1=The arrangement heard in ''Mario Party''
|length1=0:30
}}
 
====''Mario Party 9''====
In ''[[Mario Party 9]]'', the drum beat of the first section of the theme plays once before Diddy Kong's and Donkey Kong's minigames in [[DK's Jungle Ruins]].


====''Mario Party 10''====
====''Mario Party 10''====
Line 164: Line 223:
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros.''====
====''Super Smash Bros.''====
Marking the full theme's first use outside of games centered on Donkey Kong, an arrangement of "DK Island Swing" appears in ''[[Super Smash Bros.]]'' in the [[Kongo Jungle (Super Smash Bros.)|Congo Jungle]] stage, arranged by [[HAL Laboratory]] composer Hirokazu Ando. This arrangement lacks the jungle ambience in the first portion.
Marking the full theme's first use outside of games centered on Donkey Kong, an arrangement of "DK Island Swing" titled 「'''コンゴジャングルステージ'''」(''Kongo Janguru Sutēji'', "Congo Jungle Stage") in the [[Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack|official soundtrack]] appears in ''[[Super Smash Bros.]]'' for the [[Kongo Jungle (Super Smash Bros.)|Congo Jungle]] stage, arranged by [[HAL Laboratory]] composer [[Hirokazu Ando]]. Unlike the ''Donkey Kong Country'' original, the first section of this arrangement lacks any jungle ambiance.


The arrangement later appears under the title "'''Kongo Jungle'''" for the same stage in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. for Wii U]]'', for the [[Jungle Japes (stage)|Jungle Japes]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'', and for any ''Donkey Kong'' stage in ''[[Super Smash Bros. Ultimate]]''. In ''3DS''/''Wii U'' and ''Ultimate'', the first portion is omitted.
The arrangement returns in ''[[Super Smash Bros. Melee]]'' under the title "'''Kongo Jungle N64'''" for the [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] stage. It also is included in ''[[Super Smash Bros. for Nintendo 3DS]]'', where it can be played on the [[Jungle Japes (stage)|Jungle Japes]] stage, and in ''[[Super Smash Bros. for Wii U]]'', where it can be played on the Kongo Jungle 64 stage, now retitled simply "'''Kongo Jungle'''" in both games. In ''[[Super Smash Bros. Ultimate]]'', the arrangement is once again retitled, this time known as "'''Jungle Level <small>(64)</small>'''" and can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage. In ''for 3DS'' / ''Wii U'' and ''Ultimate'', the first portion of the arrangement is omitted.


{{media table
{{media table
|file1=SSB Congo Jungle Theme.oga
|file1=SSB Congo Jungle Theme.oga
|title1=Congo Jungle
|title1=Congo Jungle Stage
|description1=The arrangement heard in ''Super Smash Bros.''
|length1=0:30
}}
}}


====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
Another arrangement was created for ''Super Smash Bros. Melee'' for the stage Jungle Japes, sharing its title with the stage. For this rendition, the introduction has been shortened and leads straight to the main melody, and the final notes of the main melody have been extended.
A new arrangement of "DK Island Swing" arranged by Shogo Sakai from [[HAL Laboratory]], titled "'''Jungle Japes'''", is included in ''Super Smash Bros. Melee'' for [[Jungle Japes (stage)|the stage of the same name]]. This arrangement has a fast-paced big band swing style similar to the ''Donkey Kong 64'' arrangement "[[#Donkey Kong 64|Jungle]]", but it retains the slower-paced, atmospheric second half of the original "DK Island Swing." Additionally, the introduction has been shortened and leads straight to the main melody, and the final notes of the main melody have been extended.


This arrangement later appears in ''Super Smash Bros. Brawl'' for the same stage and in ''Super Smash Bros. Ultimate'' for any ''Donkey Kong'' stage. It was arranged by Shogo Sakai from HAL Laboratory, though the arrangement credits were not revealed until ''Super Smash Bros. Ultimate'', as neither ''Super Smash Bros. Melee'' nor ''Super Smash Bros. Brawl'' names the arranger for any song and ''Melee'' songs, respectively, and the arrangement does not appear in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The arrangement also appears under the name "'''Donkey Kong Country Theme'''" as a selectable track in ''[[Donkey Konga]]''.
This arrangement returns in ''Super Smash Bros. Brawl'', now titled "'''Jungle Japes (Melee)'''", and can also be played on the [[Jungle Japes (stage)|Jungle Japes]] stage. The arrangement returns once again in ''Super Smash Bros. Ultimate'' and can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage.
 
This arrangement is also included as a selectable track in the European release of ''[[Donkey Konga]]'' under the name "'''Donkey Kong Country Theme'''".


{{media table
{{media table
|file1=SSBM Jungle Japes.oga
|file1=SSBM Jungle Japes.oga
|title1=Jungle Japes
|title1=Jungle Japes
|description1=The arrangement heard in ''Super Smash Bros. Melee''
|length1=0:30
}}
}}


====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
Like ''Super Smash Bros.'', ''[[Super Smash Bros. Brawl]]'' features a faithful arrangement of the original "DK Island Swing," this time using its original Japanese title "Jungle Level" and arranged by Kentaro Ishizaka, also from HAL Laboratory. The song can be played on the [[Rumble Falls (stage)|Rumble Falls]] stage. It also plays in [[The Jungle]] in the [[Super Smash Bros. Brawl#The Subspace Emissary|Subspace Emissary]], albeit with the first portion omitted.
''[[Super Smash Bros. Brawl]]'' features a new arrangement faithful to the original "DK Island Swing" titled "'''Jungle Level'''", the original track's Japanese title. This rendition was arranged by Kentaro Ishizaka from [[HAL Laboratory]]. The song can be played on the [[Rumble Falls (stage)|Rumble Falls]] stage. It also plays in [[The Jungle]] and parts of [[The Great Maze]] in the [[Super Smash Bros. Brawl#The Subspace Emissary|Subspace Emissary]], though the first portion omitted.


A second arrangement titled "'''Jungle Level Ver. 2'''," arranged by [[Motoi Sakuraba]], also can be played in Rumble Falls. This arrangement is a much faster-paced version of "DK Island Swing."
A second arrangement titled "'''Jungle Level Ver. 2'''," arranged by [[Motoi Sakuraba]], can also be played in Rumble Falls. This arrangement is a much faster-paced version of "DK Island Swing."


Both arrangements later reappear in ''Super Smash Bros. for Wii U''. "Jungle Level" plays on the [[Jungle Hijinxs (stage)|Jungle Hijinxs]] stage, while "Jungle Level Ver. 2" plays on the Kongo Jungle (64) stage. In ''Super Smash Bros. Ultimate'', only "Jungle Level Ver. 2" (now renamed "Jungle Level <small>(Brawl)</small>") reappears.
Additionally, when [[Donkey Kong]] uses his [[Final Smash]], [[Konga Beat]], an arrangement of "DK Island Swing" can be heard with the final bar repeated. The Final Smash and the accompanying arrangement returns in ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]''.


Additionally, [[Donkey Kong]]'s [[Final Smash]], [[Konga Beat]], uses an arrangement of the main melody, with the final bar repeated. The Final Smash returns in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
Both "Jungle Level" and "Jungle Level Ver. 2" return in ''Super Smash Bros. for Wii U''. "Jungle Level" can be played on the [[Jungle Hijinxs (stage)|Jungle Hijinxs]] stage, while "Jungle Level Ver. 2" can be played on the [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle 64]] stage. In ''[[Super Smash Bros. Ultimate]]'', only "Jungle Level Ver. 2" returns, now renamed "'''Jungle Level <small>(Brawl)</small>'''", and can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage.


{{media table
{{media table
|file1=Konga Beat.oga
|file1=Konga Beat.oga
|title1=Konga Beat
|title1={{Conjectural|Konga Beat}}
|description1=The arrangement heard in ''Super Smash Bros. Brawl''
|length1=0:13
}}
}}


====''Super Smash Bros. for Nintendo 3DS''====
====''Super Smash Bros. for Nintendo 3DS''====
Although a full arrangement of "DK Island Swing" does not appear in ''Super Smash Bros. for Nintendo 3DS'', the arrangement of the [[Rocket Barrel]] level theme from ''[[Donkey Kong Country Returns]]'', "Gear Getaway," incorporates the theme's main riff in the second half.
''Super Smash Bros. for Nintendo 3DS'' features an arrangement of the [[Rocket Barrel]] level theme from ''[[Donkey Kong Country Returns]]'', "Gear Getaway," that incorporates the main motif of "DK Island Swing" in the second half. It can be played on the [[Jungle Japes (stage)|Jungle Japes]] stage.
 
The arrangement is also included in ''Super Smash Bros. for Wii U'', where it can be played on the [[Jungle Hijinxs (stage)|Jungle Hijinxs]] stage, and ''[[Super Smash Bros. Ultimate]]'', where it can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage.


====''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Wii U''====
''[[Super Smash Bros. for Wii U]]'' introduces two new arrangements of "DK Island Swing," both of which were arranged by [[Bandai Namco Entertainment|Bandai Namco]] composer Hiroyuki Kawada. The first, "'''Jungle Level Jazz Style'''," plays on the Jungle Hijinxs stage, and features jazz and ragtime music. The theme's third portion is also omitted. The second, "'''Jungle Level Tribal Style'''," plays on the Kongo Jungle (64) stage, takes on a more jungle-styled approach similar to the original, and incorporates the entire theme. Both arrangements return in ''Super Smash Bros. Ultimate''. Counting previous arrangements of "DK Island Swing," ''Super Smash Bros. for Wii U'' features a total of seven different arrangements.
''[[Super Smash Bros. for Wii U]]'' introduces two new arrangements of "DK Island Swing," both of which were arranged by [[Bandai Namco Entertainment|Bandai Namco]] composer Hiroyuki Kawada. The first arrangement, "'''Jungle Level Jazz Style'''," features jazz and ragtime music and omits the theme's third portion. This arrangement can be played on the [[Jungle Hijinxs (stage)|Jungle Hijinx]] stage.
 
The second arrangement, "'''Jungle Level Tribal Style'''," takes on a more jungle-styled approach similar to the ''Donkey Kong Country'' original and incorporates the entire theme. This arrangement can be played on the [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle 64]] stage.
 
Both arrangements return in ''[[Super Smash Bros. Ultimate]]'', now titled "'''Jungle Level Jazz Style <small>(for 3DS / Wii U)</small>'''" and "'''Jungle Level Tribal Style <small>(for 3DS / Wii U)</small>'''", respectively. They can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''-series and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage.
 
Counting previous arrangements of "DK Island Swing," ''Super Smash Bros. for Wii U'' features a total of seven different arrangements, making the game tied with ''Super Smash Bros. Ultimate'' for including the most arrangements of "DK Island Swing" of any game.


===''Mario Tennis'' series===
===''Mario Tennis'' series===
====''Mario Power Tennis''====
====''Mario Power Tennis''====
In ''[[Mario Power Tennis]]'', a brief arrangement of the main melody of "DK Island Swing" plays during the [[DK Jungle Court]]'s introduction. Another, fast-paced arrangement plays during a game point. The game's soundtrack was composed and arranged by [[Motoi Sakuraba]].
''[[Mario Power Tennis]]'' and its [[Wii]] port ''[[Mario Power Tennis#New Play Control! series|New Play Control! Mario Power Tennis]]'' feature three arrangements of "DK Island Swing" by [[Motoi Sakuraba]], all of which play on the [[DK Jungle Court]]. The first is a brief arrangement of the main melody that plays during the court's introduction, the second is a fast-paced arrangement that plays during a game point, and the third, is a longer arrangement that plays during exhibition matches.
 
A version of the DK Jungle Court exhibition theme with higher sound quality titled 「'''ドンキー ギミックコート ~ドンキージャングルコート'''」 (''Donkī Gimikku Kōto ~Donkī Janguru Kōto'', "Donkey Gimmick Court ~Donkey Jungle Court") was featured in the ''[[Mario Sports CD: Mario Tennis GC & Mario Golf Family Tour The Best]]'' album.


====''Mario Tennis Open''====
====''Mario Tennis Open''====
In ''[[Mario Tennis Open]]'', an arrangement of the first portion of the theme plays during [[DK Jungle (Mario Tennis Open)|DK Jungle]]'s introduction, while an upbeat arrangement of the main melody plays during the match. Drums are prominent throughout the latter, and a piano solo can be heard towards the end. As with ''Mario Power Tennis'', the music was arranged by Sakuraba.
''[[Mario Tennis Open]]'' features two arrangements of "DK Island Swing" both arranged by Motoi Sakuraba, and both play on the [[DK Jungle (Mario Tennis Open)|DK Jungle]] court. The first is an arrangement of the first portion of the theme and plays during the court's introduction.
 
The second is an upbeat arrangement of the second portion of the theme and plays during the match. Drums are prominent throughout and a piano solo can be heard towards the end.


{{media table
{{media table
|file1=TennisOpenDKJungleIntro.oga
|file1=TennisOpenDKJungleIntro.oga
|title1=DK Jungle Intro
|title1={{Conjectural|DK Jungle Intro}}
|length1=0:29
|description1=The arrangement heard in ''Mario Tennis Open''
|length1=0:30
|file2=MTO DK Jungle Wood Court Theme.oga
|file2=MTO DK Jungle Wood Court Theme.oga
|title2=DK Jungle
|title2={{Conjectural|DK Jungle}}
|length2=0:29
|description2=The arrangement heard in ''Mario Tennis Open''
|file3=TennisOpenDKJungleTiebreaker.oga
|length2=0:30
|title3=DK Jungle Tiebreaker
|length3=0:29
}}
}}


===''Donkey Kong Jungle Beat''===
===''Donkey Kong Jungle Beat''===
An arrangement of "DK Island Swing" by [[Nintendo]] composer [[Mahito Yokota]] is used in the first level of ''[[Donkey Kong Jungle Beat]]'', [[Dawn Savanna]], consisting of the drum beat, main melody, and an extended version of the melody's final notes similar to ''[[Super Smash Bros. Melee]]''{{'}}s [[#Super Smash Bros. Melee|arrangement]] played on the piano. A shortened variation of the theme also plays in the victory fanfare after [[Donkey Kong]] defeats a boss.
''[[Donkey Kong Jungle Beat]]'' and its [[Wii]] port ''[[New Play Control! Donkey Kong Jungle Beat]]'' use an arrangement of "DK Island Swing" by [[Nintendo]] composer [[Mahito Yokota]] in the game's first level, [[Dawn Savanna]], consisting of the drum beat, main melody, and an extended version of the melody's final notes similar to ''[[Super Smash Bros. Melee]]''{{'}}s arrangement "[[#Super Smash Bros. Melee|Jungle Japes]]" played on the piano. A shortened variation of the theme also plays in the victory fanfare after [[Donkey Kong]] defeats a boss.


===''DK: King of Swing''===
===''DK: King of Swing''===
''[[DK: King of Swing]]'' features an arrangement of the theme's main melody in the levels [[Tropical Treetops (DK: King of Swing)|Tropical Treetops]], [[Cactus Woods]], and [[Cold Cold Forest]], and another one in the levels [[Risky Reef]] and [[Underwater Ruins]]. A third arrangement plays during the credits.
''[[DK: King of Swing]]'' features an arrangement of "DK Island Swing"'s main melody in the levels [[Tropical Treetops (DK: King of Swing)|Tropical Treetops]], [[Cactus Woods]], and [[Cold Cold Forest]], and another arrangement in the levels [[Risky Reef]] and [[Underwater Ruins]]. A third arrangement of the theme plays during the credits.


{{media table
{{media table
|file1=DKKOSTropicalTreetops.oga
|file1=DKKOSTropicalTreetops.oga
|title1=Tropical Treetops / Cactus Woods / Cold Cold Forest
|title1={{Conjectural|Tropical Treetops / Cactus Woods / Cold Cold Forest}}
|description1=The arrangement heard in ''DK: King of Swing''
|length1=0:30
|file2=DKKOSRiskyReef.oga
|file2=DKKOSRiskyReef.oga
|title2=Risky Reef / Underwater Ruins
|title2={{Conjectural|Risky Reef / Underwater Ruins}}
|description2=The arrangement heard in ''DK: King of Swing''
|length2=0:30
|file3=DKKOSStaffRoll.oga
|file3=DKKOSStaffRoll.oga
|title3=Credits
|title3={{Conjectural|Credits}}
|description3=The arrangement heard in ''DK: King of Swing''
|length3=0:30
}}
}}


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong 2: March of the Minis'' / ''Mario vs. Donkey Kong: Minis March Again!''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement plays in the levels of the final floor of the game, [[Jungle Hijinks]]. A slightly different variation plays in Special Kit 3 custom levels in the [[Construction Zone]]. While the [[Mini Mario (toy)|Mini Mario]]s or [[Mini Donkey Kong]]s are inactive, only the jungle ambience and drum beat play; after they begin to move, the music cuts to a later part of the theme, depending on which level the player is currently playing. The third portion of the original theme is excluded from both arrangements. In addition, the main melody of "DK Island Swing" is arranged for the music that plays during the encounter on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]] and in [[DK's Hideout]], where it plays after an arrangement of the [[25m]] theme.
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement of "DK Island Swing" plays in the levels of the final floor of the game, [[Jungle Hijinks]]. While the [[Mini Mario (toy)|Mini Mario]]s or [[Mini Donkey Kong]]s are inactive, only the jungle ambiance and drum beat play; after they begin to move, the music cuts to a later part of the theme, depending on which level the player is currently playing. A slightly different variation of this arrangement plays in Special Kit 3 custom levels in the [[Construction Zone]]. Both versions exclude the third portion of the original theme.  
 
The music that plays during the final boss fight with [[Donkey Kong]] on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]] and as well as the hidden floor [[DK's Hideout]] is another arrangement of the main melody of "DK Island Swing", which plays after an arrangement of the [[25m]] theme.
 
The Jungle Hijinks and Construction Zone arrangements return in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. The former can be heard in the Normal Mode levels of [[Jungle Rumble]], while the latter can be heard in Rooms [[Room R-7|R-7]], [[Room R-8|R-8]] and [[Room R-9|R-9]].
{{media table
|file2=MVDK2 Jungle Hijinks Intro.mp3
|title2={{conjectural|Jungle Hijinks Preview}}
|file3=MVDK2 Jungle Hijinks A.wav
|title3={{conjectural|Jungle Hijinks A}}
|file4=MVDK2 Jungle Hijinks B.wav
|title4={{conjectural|Jungle Hijinks B}}
|file5=MVDK2 Jungle Hijinks C.wav
|title5={{conjectural|Jungle Hijinks C}}
|file6=MVDK2 Special Kit 3.wav
|title6={{conjectural|Special Kit 3}}
}}


In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', the Jungle Hijinks arrangement is reused for the Normal Mode levels of [[Jungle Rumble]], while the version heard in ''Mario vs. Donkey Kong 2: March of the Minis'' custom levels is reused for Rooms [[Room R-7|R-7]], [[Room R-8|R-8]] and [[Room R-9|R-9]]. A variation of the track that plays in Roof and DK's Hideout levels appears in [[Room B-8]].
====''Mario vs. Donkey Kong: Minis March Again!''====
In ''Mario vs. Donkey Kong: Minis March Again!'', a new arrangement of "DK Island Swing" based on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]] arrangement from ''Mario vs. Donkey Kong 2: March of the Minis'' can be heard in [[Room B-8]].


{{media table
{{media table
|file1=MvDKMMA Room B-8 DK Island Swing portion.oga
|file1=MvDKMMA Room B-8 DK Island Swing portion.oga
|title1=The arrangement heard in Room B-8's theme (''Mario vs. Donkey Kong: Minis March Again!'')
|title1={{Conjectural|Room B-8}}
|description1=The arrangement heard in ''Mario vs. Donkey Kong: Minis March Again!''
|length1=0:30
}}
}}


====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
The "DK Island Swing" arrangement used in the previous games reappears with slight modifications in the first three levels of [[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|Jumpy Jungle]] in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''. There are also two additional arrangements based on the ''Mario vs. Donkey Kong 2: March of the Minis'' version, one used in Areas [[Area 2-5|2-5]], [[Area 2-6|2-6]], and [[Area 2-7|2-7]], and the other in the multi-[[Goal Door (Mario vs. Donkey Kong series)|exit door]] levels. Both use new melodies while retaining notes of the original theme, although the former uses the ''March of the Minis'' arrangement during its first half.
The [[Jungle Hijinks]] [[#Mario vs. Donkey Kong 2: March of the Minis|arrangement]] of "DK Island Swing" from ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' reappears with slight modifications in the first three levels of [[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|Jumpy Jungle]] in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''.  
 
There are also two additional arrangements based on the ''Mario vs. Donkey Kong 2: March of the Minis'' version, one used in Areas [[Area 2-5|2-5]], [[Area 2-6|2-6]], and [[Area 2-7|2-7]], and the other in the multi-[[Goal Door (Mario vs. Donkey Kong series)|exit door]] levels: Areas [[Area 2-4|2-7]] and [[Area 2-7|2-7]]. Both use new melodies while retaining notes of the original theme, although the former uses the ''March of the Minis'' arrangement during its first half.


{{media table
{{media table
|file1=MvDKMLM JumpyJungleA.oga
|file1=MvDKMLM JumpyJungleA.oga
|title1=Jumpy Jungle (1)
|title1={{Conjectural|Jumpy Jungle 1}}
|description1=The first arrangement
|description1=The arrangement heard in Areas 2-1, 2-3, & 2-6 in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|length1=0:30
|file2=MvDKMLM JumpyJungleB.oga
|file2=MvDKMLM JumpyJungleB.oga
|title2=Jumpy Jungle (2)
|title2={{Conjectural|Jumpy Jungle 2}}
|description2=The second arrangement
|description2=The arrangement heard in Areas 2-2, 2-5, & 2-7 in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|length2=0:30
|file3=MvDKMLM JumpyJungleC.oga
|file3=MvDKMLM JumpyJungleC.oga
|title3=Jumpy Jungle (3)
|title3={{Conjectural|Jumpy Jungle 3}}
|description3=The third arrangement
|description3=The arrangement heard in Areas 2-4 & 2-8 in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|length3=0:30
}}
}}


====''Mario and Donkey Kong: Minis on the Move''====
====''Mario and Donkey Kong: Minis on the Move''====
Another arrangement is used for the [[Giant Jungle]] levels in ''[[Mario and Donkey Kong: Minis on the Move]]'', which sounds similar to the ''Mario vs. Donkey Kong 2: March of the Minis'' version.
An arrangement of "DK Island Swing" similar to the [[Jungle Hijinks]] [[#Mario vs. Donkey Kong 2: March of the Minis|arrangement]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' is used for the [[Giant Jungle]] levels in ''[[Mario and Donkey Kong: Minis on the Move]]''.


====''Mario vs. Donkey Kong: Tipping Stars''====
====''Mario vs. Donkey Kong: Tipping Stars''====
All three arrangements from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' return in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' throughout the [[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]] world as well as in Levels [[Level B-3|B-3]] and [[Level B-4|B-4]]. Compared to their ''Mini-Land Mayhem!'' versions, these arrangements use slightly more reverberation.
All three [[#Mario vs. Donkey Kong: Mini-Land Mayhem!|arrangements]] of "DK Island Swing" from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' return in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where they can be heard throughout the [[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]] as well as in Levels [[Level B-3|B-3]] and [[Level B-4|B-4]]. Compared to their ''Mini-Land Mayhem!'' versions, these arrangements use slightly more reverberation.


All three versions return unchanged in the levels of [[Barrel Blast Jungle]] in ''[[Mini Mario & Friends: amiibo Challenge]]''.
All three of these arrangements return in the levels of [[Barrel Blast Jungle]] in ''[[Mini Mario & Friends: amiibo Challenge]]''.


{{media table
{{media table
|file1=MvDKTS JumpyJungleA.oga
|file1=MvDKTS JumpyJungleA.oga
|title1=Jumpy Jungle (1)
|title1={{Conjectural|Jumpy Jungle 1}}
|description1=The first arrangement
|description1=The arrangement heard in ''Mario vs. Donkey Kong: Tipping Stars''
|length1=0:30
|file2=MvDKTS JumpyJungleB.oga
|file2=MvDKTS JumpyJungleB.oga
|title2=Jumpy Jungle (2)
|title2={{Conjectural|Jumpy Jungle 2}}
|description2=The second arrangement
|description2=The arrangement heard in ''Mario vs. Donkey Kong: Tipping Stars''
|length2=0:30
|file3=MvDKTS JumpyJungleC.oga
|file3=MvDKTS JumpyJungleC.oga
|title3=Jumpy Jungle (3)
|title3={{Conjectural|Jumpy Jungle 3}}
|description3=The third arrangement
|description3=The arrangement heard in ''Mario vs. Donkey Kong: Tipping Stars''
|length3=0:30
}}
}}


===''Mario Super Sluggers''===
===''Mario Super Sluggers''===
A jazz arrangement of "DK Island Swing" plays in the [[DK Jungle (baseball stadium)|DK Jungle]] stadium in ''[[Mario Super Sluggers]]'', with the main riff interspersed throughout.
A jazz arrangement of "DK Island Swing" plays in the [[DK Jungle (baseball stadium)|DK Jungle]] stadium in ''[[Mario Super Sluggers]]'', with the theme's main motif interspersed throughout.


{{media table
{{media table
|file1=StageDonkeyMSS.oga
|file1=StageDonkeyMSS.oga
|title1=DK Jungle
|title1={{Conjectural|DK Jungle}}
|description1=The arrangement heard in ''Mario Super Sluggers''
|length1=0:30
}}
}}


===''WarioWare'' series===
===''WarioWare'' series===
====''WarioWare: D.I.Y. Showcase''====
====''WarioWare: D.I.Y. Showcase''====
In ''[[WarioWare: D.I.Y. Showcase]]'', an arrangement is used for the [[DK Country]] [[microgame]], which loops through the theme's first two bars.
In ''[[WarioWare: D.I.Y. Showcase]]'', an arrangement of "DK Island Swing" is used for the [[DK Country]] [[microgame]], which loops through the theme's first two bars.


====''WarioWare Gold''====
====''WarioWare Gold''====
In ''[[WarioWare Gold]]'', the main melody plays in the [[Donkey Kong Country (microgame)|Donkey Kong Country microgame]].
In ''[[WarioWare Gold]]'', an arrangement of the main melody of "DK Island Swing" plays in the [[Donkey Kong Country (microgame)|Donkey Kong Country microgame]].


===''Mario Kart'' series===
===''Mario Kart 7''===
A fast-paced, jazz arrangement plays in [[3DS DK Jungle|DK Jungle]] in ''[[Mario Kart 7]]'', ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. The first and third portions are absent, although the three-note echo heard at the beginning of the latter was incorporated in the second half of the arrangement. It was arranged by Satomi Terui.<ref>''[[Mario Kart 8 Original Soundtrack]]'' credits</ref> In the latter two games, unlike the other retro tracks, the music is the same as the original, although it was given a slight enhancement.
A fast-paced, jazz arrangement plays in [[3DS DK Jungle|DK Jungle]] in ''[[Mario Kart 7]]'', ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. The first and third portions are absent, although the three-note echo heard at the beginning of the latter was incorporated in the second half of the arrangement. It was arranged by Satomi Terui.<ref>''[[Mario Kart 8 Original Soundtrack]]'' credits</ref> In the latter two games, unlike the other retro tracks, the music is the same as the original, although it was given a slight enhancement.
The arrangement is featured in the ''[[Mario Kart 8 Original Soundtrack]]'' with the following linear notes in the included booklet: ''"This is an arrangement of the main Donkey Kong theme music. I hope you can experience the atmosphere of listening to a big band number. This course also has really nice scenery - we've basically remastered the course from Mario Kart 7. It's more fun than a barrel of monkeys!"''


{{media table
{{media table
|file1=MK7 DK Jungle.oga
|file1=MK7 DK Jungle.oga
|title1=''[[Mario Kart 7]]''
|title1={{conjectural|DK Jungle}}
|description1=DK Jungle
|description1=The arrangement heard in ''Mario Kart 7''
|length1=0:30
|file2=MK8-Music-3DS-DKJungle.oga
|file2=MK8-Music-3DS-DKJungle.oga
|title2=''[[Mario Kart 8]]''
|title2=<small>3DS</small> DK Jungle
|description2=DK Jungle
|description2=The arrangement heard in ''Mario Kart 8''
|length2=0:30
}}
}}
===''Mario Golf: World Tour''===
In ''[[Mario Golf: World Tour]]'', an arrangement of "DK Island Swing" plays on the [[DK Jungle (golf course)|DK Jungle]] course.


===''Mario & Sonic at the Rio 2016 Olympic Games''===
===''Mario & Sonic at the Rio 2016 Olympic Games''===
A jazz arrangement appears as in the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'', titled as "Diddy Kong's theme", which is initially heard when playing against [[Diddy Kong]] in [[Rugby Sevens]], and is later unlocked as a selectable music track for all [[Event]]s.
A jazz arrangement of "DK Island Swing" is included in the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'', titled "'''Diddy Kong's Theme'''". It is initially heard when playing against [[Diddy Kong]] in [[Rugby Sevens]] and can later be unlocked as a selectable music track for all [[Event]]s.


===''Mario + Rabbids Kingdom Battle''===
===''Mario + Rabbids Kingdom Battle''===
In ''[[Mario + Rabbids Kingdom Battle]]'', which was composed and arranged by Grant Kirkhope, [[Rabbid Kong]]'s battle theme during the first phase incorporates an orchestrated arrangement of the music that plays in the stormy area of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', which in itself is an arrangement of "DK Island Swing." The main riff can also be heard in later parts of the music as well as in the second- and third-phase music.
In ''[[Mario + Rabbids Kingdom Battle]]'', [[Rabbid Kong]]'s first phase battle theme, titled "'''Rabbid Kong'''",<ref>{{cite|url=www.grantkirkhope.com/mario-rabbids-kingdom-battle|title=MARIO + RABBIDS KINGDOM BATTLE – GRANT KIRKHOPE|publisher=Grant Kirkhope official website|language=en|accessdate=July 5, 2024}}</ref> incorporates an orchestrated arrangement of the theme heard in the stormy area of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', which in itself is an [[#Donkey Kong 64|arrangement]] of "DK Island Swing." The main motif of the theme can also be heard in later parts of the first phase's music as well as in the second phase theme, "'''Rabbid Kong Rumpus'''", and the third phase theme, "'''Rabbid Kong Rumble'''". The arrangements were composed and arranged by ''Donkey Kong 64'' composer [[Grant Kirkhope]].
 
In the [[Donkey Kong Adventure]] DLC, a different arrangement of "DK Island Swing" titled "'''Jungle Joust'''" is used as the battle theme of the [[Jungle (Mario + Rabbids Kingdom Battle)|Jungle]].
 
===''Mario Strikers: Battle League''===
In ''[[Mario Strikers: Battle League]]'', if [[Jungle Retreat]] is chosen for both halves of the stadium, one of the tracks that can play is a rock arrangement of the first half of "DK Island Swing".
 
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', an arrangement of "DK Island Swing" titled "Courting the Kongs" can be heard when [[Mario]], [[Princess Peach|Peach]], and [[Toad]] arrive at the [[Donkey Kong Island|Jungle Kingdom]].
 
An arrangement of the theme is also incorporated into the track "Drivin' Me Bananas", which went unused in the movie but is still included in [[The Super Mario Bros. Movie (Original Motion Picture Soundtrack)|the official soundtrack]].
 
===Other arrangements===
====''DK Jamz''====
An arrangement of "DK Island Swing" with higher-quality samples and instruments titled "'''Jungle Groove'''" is featured on the ''[[DK Jamz]]'' album along with the original version. This arrangement was also included on the ''[[Super Donkey Kong Game Music CD Jungle Fantasy]]'' album, titled 「'''ジャングルレベル"アレンジバージョン" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE'''」 (''Janguru Reberu "Arenji Bājon"'', "Jungle Level 'Arrange Version'").
 
====''Banjo-Pilot''====
Two arrangements of "DK Island Swing" can still be heard in the final version of ''Banjo-Pilot'', as the game was reworked from ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]].'' These can be heard in the "Spiral Mountain" course and when the player is invincible.


In the [[Donkey Kong Adventure]] DLC, a different arrangement of the original DK Island Swing titled "Jungle Joust" is used as the battle theme of the [[Jungle (Mario + Rabbids Kingdom Battle)|Jungle]].
====LINE====
The [[LINE#Talking Super Mario Animated Stickers|Talking Super Mario Animated Stickers]] [[LINE]] sticker set features a brief arrangement of the beginning of "DK Island Swing" that plays over a {{file link|Angry DK - Super Mario Sticker.gif|sticker of angry Donkey Kong}}.


==List of ''Mario'' appearances==
==List of ''Super Mario'' appearances==
{| class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
===Games===
{| class="wikitable sortable" style="width:100%"
!Work
!Work
!System
!Year
!Year
!Type
!Type
!Title
!Credits
!Credits
|-
|-
|''[[Donkey Kong Country]]''
|rowspan=2|''[[Donkey Kong Country]]''
|1994
|rowspan=2|[[Super Nintendo Entertainment System]]
|rowspan=2|1994
|Original
|Original
|[[David Wise]]
|"DK Island Swing"
|rowspan=2|[[David Wise]]
|-
|Arrangement
|"Mine Cart Madness"
|-
|-
|''[[Donkey Kong Land]]''
|''[[Donkey Kong Land]]''
|[[Game Boy]]
|1995
|1995
|Arrangement
|Arrangement
|
|<!--David Wise, Graeme Norgate (specific arranger unknown)-->
|<!--David Wise, Graeme Norgate (specific arranger unknown)-->
|-
|-
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|rowspan=2|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|1995
|rowspan=2|Super Nintendo Entertainment System
|rowspan=2|1995
|Arrangement
|"Token Tango"
|rowspan=2|David Wise
|-
|Arrangement
|Arrangement
|David Wise
|"Krook's March"
|-
|-
|''[[Donkey Kong Land 2]]''
|''[[Donkey Kong Land 2]]''
|Game Boy
|1996
|1996
|Arrangement
|Arrangement
|"Token Tango"
|[[Grant Kirkhope]]
|[[Grant Kirkhope]]
|-
|-
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Super Nintendo Entertainment System
|1996
|1996
|Arrangement
|Arrangement
|David Wise<ref>[https://vgmdb.net/album/470 Donkey Kong Country 3: Dixie Kong's Double Trouble! Original Soundtrack]. ''VGMdb''. Retrieved October 20, 2021.</ref>
|"Wrinkly's Save Cave"
|David Wise<ref>{{cite|url=vgmdb.net/album/470|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble! Original Soundtrack''|language=en|publisher=VGMdb|accessdate=October 20, 2021}}</ref>
|-
|-
|''[[Diddy Kong Racing]]''
|''[[Diddy Kong Racing]]''
|[[Nintendo 64]]
|1997
|1997
|Arrangement
|Arrangement
|「プレイヤーセレクト」 (''Pureiyā Serekuto'')
|David Wise
|David Wise
|-
|-
|''[[Mario Party]]''
|''[[Mario Party]]''
|Nintendo 64
|1998
|1998
|Arrangement
|Arrangement
|"Jungle Adventure"
|[[Yasunori Mitsuda]]
|[[Yasunori Mitsuda]]
|-
|-
|''[[Super Smash Bros.]]''
|''[[Super Smash Bros.]]''
|Nintendo 64
|1999
|1999
|Arrangement
|Arrangement
|"Congo Jungle Stage"
|Hirokazu Ando
|Hirokazu Ando
|-
|-
|''[[Donkey Kong 64]]''
|''[[Donkey Kong 64]]''
|Nintendo 64
|1999
|1999
|Arrangement
|Arrangement
|"Jungle"
|Grant Kirkhope
|Grant Kirkhope
|-
|-
|rowspan=2|''Donkey Kong Country'' ([[Game Boy Color]])
|rowspan=2|''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]''
|rowspan=2|[[Game Boy Color]]
|rowspan=2|2000
|rowspan=2|2000
|Past arrangement (''Donkey Kong Land'')
|Past arrangement (''Donkey Kong Land'')
|"DK Island Swing"
|<!--David Wise, Graeme Norgate (specific arranger unknown)-->
|<!--David Wise, Graeme Norgate (specific arranger unknown)-->
|-
|-
|Arrangement
|Arrangement
|
|<!--David Wise, Eveline Fischer, Robin Beanland (specific arranger unknown)-->
|<!--David Wise, Eveline Fischer, Robin Beanland (specific arranger unknown)-->
|-
|-
|rowspan=2|''[[Super Smash Bros. Melee]]''
|rowspan=2|''[[Super Smash Bros. Melee]]''
|rowspan=2|[[Nintendo GameCube]]
|rowspan=2|2001
|rowspan=2|2001
|Arrangement
|Arrangement
|"Jungle Japes"
|Shogo Sakai
|Shogo Sakai
|-
|-
|Past arrangement (''Super Smash Bros.'')
|Past arrangement (''Super Smash Bros.'')
|"Kongo Jungle N64"
|Hirokazu Ando
|Hirokazu Ando
|-
|-
|''Donkey Kong Country'' ([[Game Boy Advance]])
|''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]''
|[[Game Boy Advance]]
|2003
|2003
|Arrangement
|Arrangement
|"DK Island Swing"
|
|
|-
|-
|''[[Donkey Konga]]''
|''[[Donkey Konga]]''
|Nintendo GameCube
|2003
|2003
|Past arrangement (''Super Smash Bros. Melee'')
|Past arrangement (''Super Smash Bros. Melee'')
|"Donkey Kong Country Theme"
|Shogo Sakai
|Shogo Sakai
|-
|-
|''Donkey Kong Country 2''
|''[[Donkey Kong Country 2]]''
|Game Boy Advance
|2004
|2004
|Arrangement
|Arrangement
|"Token Tango"
|
|
|-
|-
|''[[Mario Power Tennis]]''
|rowspan=2|''[[Mario Power Tennis]]''
|2004
|rowspan=2|Nintendo GameCube
|rowspan=2|2004
|Arrangement
|Arrangement
|「ドンキー ギミックコート ~ドンキージャングルコート」 (''Donkī Gimikku Kōto ~Donkī Janguru Kōto'')
|[[Motoi Sakuraba]]
|[[Motoi Sakuraba]]
|-
|Arrangement
|
|Motoi Sakuraba
|-
|-
|''[[Donkey Kong Jungle Beat]]''
|''[[Donkey Kong Jungle Beat]]''
|Nintendo GameCube
|2004
|2004
|Arrangement
|Arrangement
|
|[[Mahito Yokota]]
|[[Mahito Yokota]]
|-
|-
|''[[DK: King of Swing]]''
|''[[DK: King of Swing]]''
|Game Boy Advance
|2005
|2005
|Arrangement
|Arrangement
|
|Takashi Kouga
|Takashi Kouga
|-
|-
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]''
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]''
|Game Boy Advance
|2005
|2005
|Arrangement
|Arrangement
|
|David Wise
|David Wise
|-
|-
|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|[[Nintendo DS]]
|2006
|2006
|Arrangement
|Arrangement
|
|[[Lawrence Schwedler]]
|[[Lawrence Schwedler]]
|-
|-
|''[[Diddy Kong Racing DS]]''
|rowspan=2|''[[Diddy Kong Racing DS]]''
|2007
|rowspan=2|Nintendo DS
|rowspan=2|2007
|Past arrangement (''Diddy Kong Racing'')
|「プレイヤーセレクト」 (''Pureiyā Serekuto'')
|rowspan=2|David Wise
|-
|Arrangement
|Arrangement
|David Wise
|
|-
|rowspan=3|''[[Super Smash Bros. Brawl]]''
|rowspan=3|[[Wii]]
|rowspan=3|2008
|Arrangement
|"Jungle Level"
|Kentaro Ishizaka
|-
|-
|''[[Super Smash Bros. Brawl]]''
|2008
|Arrangement
|Arrangement
|Kentaro Ishizaka ''("Jungle Level")''<br>Motoi Sakuraba ''("Jungle Level Ver. 2")''
|"Jungle Level Ver. 2"
|Motoi Sakuraba
|-
|Past arrangement (''Super Smash Bros. Melee'')
|"Jungle Japes (Melee)"
|Shogo Sakai
|-
|-
|''[[Mario Super Sluggers]]''
|''[[Mario Super Sluggers]]''
|Wii
|2008
|2008
|Arrangement
|Arrangement
|
|
|
|-
|''[[New Play Control! Donkey Kong Jungle Beat]]''
|Wii
|2008
|Past arrangement (''Donkey Kong Jungle Beat'')
|
|
|-
|rowspan=2|''[[Mario Power Tennis#New Play Control! series|New Play Control! Mario Power Tennis]]''
|rowspan=2|Wii
|rowspan=2|2009
|Past arrangement (''Mario Power Tennis'')
|「ドンキー ギミックコート ~ドンキージャングルコート」 (''Donkī Gimikku Kōto ~Donkī Janguru Kōto'')
|Motoi Sakuraba
|-
|Past arrangement (''Mario Power Tennis'')
|
|Motoi Sakuraba
|-
|-
|''[[WarioWare: D.I.Y. Showcase]]''
|''[[WarioWare: D.I.Y. Showcase]]''
|Wii
|2009
|2009
|Arrangement
|Arrangement
|
|
|
|-
|-
|rowspan=2|''[[Mario vs. Donkey Kong: Minis March Again!]]''
|rowspan=2|''[[Mario vs. Donkey Kong: Minis March Again!]]''
|rowspan=2|[[Nintendo DSi]]
|rowspan=2|2009
|rowspan=2|2009
|Arrangement
|Arrangement
|
|rowspan=2|Lawrence Schwedler
|rowspan=2|Lawrence Schwedler
|-
|-
|Past arrangement (''Mario vs. Donkey Kong 2: March of the Minis'')
|Past arrangement (''Mario vs. Donkey Kong 2: March of the Minis'')
|
|-
|-
|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
|Nintendo DS
|2010
|2010
|Arrangement
|Arrangement
|
|Lawrence Schwedler
|Lawrence Schwedler
|-
|-
|''[[Donkey Kong Country Returns]]''
|rowspan=5|''[[Donkey Kong Country Returns]]''
|2010
|rowspan=5|Wii
|rowspan=5|2010
|Arrangement
|"Jungle Hijinxs"
|
|-
|Arrangement
|"King of Cling"
|
|-
|Arrangement
|"Palm Tree Groove"
|
|-
|Arrangement
|"Ending Credits"
|
|-
|Arrangement
|Arrangement
|
|
|
|-
|-
|''[[Mario Kart 7]]''
|''[[Mario Kart 7]]''
|[[Nintendo 3DS]]
|2011
|2011
|Arrangement
|Arrangement
|
|Satomi Terui
|Satomi Terui
|-
|''[[Mario Party 9]]''
|Wii
|2012
|Arrangement
|
|
|-
|-
|''[[Mario Tennis Open]]''
|''[[Mario Tennis Open]]''
|Nintendo 3DS
|2012
|2012
|Arrangement
|Arrangement
|
|Motoi Sakuraba
|Motoi Sakuraba
|-
|-
|''[[Mario and Donkey Kong: Minis on the Move]]''
|''[[Mario and Donkey Kong: Minis on the Move]]''
|Nintendo 3DS
|2013
|2013
|Arrangement
|Arrangement
|James Phillipsen
|
|[[James Phillipsen]]
|-
|rowspan=5|''[[Donkey Kong Country Returns 3D]]''
|rowspan=5|Nintendo 3DS
|rowspan=5|2013
|Past arrangement (''Donkey Kong Country Returns'')
|"Jungle Hijinxs"
|
|-
|Past arrangement (''Donkey Kong Country Returns'')
|"King of Cling"
|
|-
|Past arrangement (''Donkey Kong Country Returns'')
|"Palm Tree Groove"
|
|-
|Past arrangement (''Donkey Kong Country Returns'')
|"Ending Credits"
|
|-
|-
|''[[Donkey Kong Country Returns 3D]]''
|2013
|Past arrangement (''Donkey Kong Country Returns'')
|Past arrangement (''Donkey Kong Country Returns'')
|
|
|
|-
|-
|''[[Donkey Kong Country: Tropical Freeze]]''
|''[[Donkey Kong Country: Tropical Freeze]]''
|[[Wii U]]
|2014
|2014
|Arrangement
|Arrangement
|
|David Wise
|David Wise
|-
|-
|''[[Mario Kart 8]]''
|''[[Mario Kart 8]]''
|Wii U
|2014
|2014
|Past arrangement (''Mario Kart 7'')
|Past arrangement (''Mario Kart 7'')
|"<small>3DS</small> DK Jungle"
|Satomi Terui
|Satomi Terui
|-
|-
|''[[Super Smash Bros. for Nintendo 3DS]]''
|rowspan=2|''[[Super Smash Bros. for Nintendo 3DS]]''
|2014
|rowspan=2|Nintendo 3DS
|rowspan=2|2014
|Arrangement
|"Gear Getaway"
|Noriyuki Iwadare
|-
|Past arrangement (''Super Smash Bros.'')
|Past arrangement (''Super Smash Bros.'')
|"Kongo Jungle"
|Hirokazu Ando
|Hirokazu Ando
|-
|-
|rowspan=5|''[[Super Smash Bros. for Wii U]]''
|rowspan=8|''[[Super Smash Bros. for Wii U]]''
|rowspan=5|2014
|rowspan=8|Wii U
|rowspan=8|2014
|Arrangement
|Arrangement
|"Jungle Level Jazz Style"
|Hiroyuki Kawada
|-
|Arrangement
|"Jungle Level Tribal Style"
|Hiroyuki Kawada
|Hiroyuki Kawada
|-
|-
|Past arrangement (''Super Smash Bros.'')
|Past arrangement (''Super Smash Bros.'')
|"Kongo Jungle"
|Hirokazu Ando
|Hirokazu Ando
|-
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|Past arrangement (''Super Smash Bros. Brawl'')
|Kentaro Ishizaka ''("Jungle Level")''<br>Motoi Sakuraba ''("Jungle Level Ver. 2")''
|"Jungle Level"
|Kentaro Ishizaka
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|"Jungle Level Ver. 2"
|Motoi Sakuraba
|-
|-
|Past arrangement (''Donkey Kong Country Returns'')
|Past arrangement (''Donkey Kong Country Returns'')
|"Jungle Hijinxs"
|
|
|-
|-
|Past arrangement (''Donkey Kong Country: Tropical Freeze'')
|Past arrangement (''Donkey Kong Country: Tropical Freeze'')
|"Swinger Flinger"
|David Wise
|David Wise
|-
|Past arrangement (''Super Smash Bros. for Nintendo 3DS'')
|"Gear Getaway"
|Noriyuki Iwadare
|-
|-
|''[[Mario vs. Donkey Kong: Tipping Stars]]''
|''[[Mario vs. Donkey Kong: Tipping Stars]]''
|Wii U, Nintendo 3DS
|2015
|2015
|Arrangement
|Arrangement
|
|James Phillipsen
|James Phillipsen
|-
|-
|''[[Mario Party 10]]''
|''[[Mario Party 10]]''
|Wii U
|2015
|2015
|Arrangement
|Arrangement
|"Donkey Kong's Theme"
|<!--Rei Kondoh, Toshiki Aida (specific arranger unknown)-->
|<!--Rei Kondoh, Toshiki Aida (specific arranger unknown)-->
|-
|-
|''[[Mini Mario & Friends: amiibo Challenge]]''
|''[[Mini Mario & Friends: amiibo Challenge]]''
|Wii U, Nintendo 3DS
|2016
|2016
|Past arrangement (''Mario vs. Donkey Kong: Tipping Stars'')
|Past arrangement (''Mario vs. Donkey Kong: Tipping Stars'')
|
|James Phillipsen
|James Phillipsen
|-
|-
|''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'' ([[Wii U]])
|''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]''
|Wii U
|2016
|2016
|Arrangement
|Arrangement
|"Diddy Kong's Theme"
|
|
|-
|-
|''[[Mario Kart 8 Deluxe]]''
|''[[Mario Kart 8 Deluxe]]''
|[[Nintendo Switch]]
|2017
|2017
|Past arrangement (''Mario Kart 8'')
|Past arrangement (''Mario Kart 7'')
|"<small>3DS</small> DK Jungle"
|Satomi Terui
|Satomi Terui
|-
|-
|''[[Mario + Rabbids Kingdom Battle]]''
|rowspan=4|''[[Mario + Rabbids Kingdom Battle]]''
|2017
|rowspan=4|Nintendo Switch
|rowspan=3|2017
|Arrangement
|"Rabbid Kong"
|rowspan=4|Grant Kirkhope
|-
|Arrangement
|"Rabbid Kong Rumpus"
|-
|Arrangement
|"Rabbid Kong Rumble"
|-
|2018{{footnote|main|1}}
|Arrangement
|Arrangement
|Grant Kirkhope
|"Jungle Joust"
|-
|-
|''[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|Donkey Kong Country: Tropical Freeze]]'' ([[Nintendo Switch]])
|''[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|Donkey Kong Country: Tropical Freeze]]''
|Nintendo Switch
|2018
|2018
|Past arrangement (''Donkey Kong Country: Tropical Freeze'')
|Past arrangement (''Donkey Kong Country: Tropical Freeze'' (Wii U))
|
|David Wise
|David Wise
|-
|-
|''[[WarioWare Gold]]''
|''[[WarioWare Gold]]''
|Nintendo 3DS
|2018
|2018
|Arrangement
|Arrangement
|
|
|
|-
|-
|rowspan=6|''[[Super Smash Bros. Ultimate]]''
|rowspan=8|''[[Super Smash Bros. Ultimate]]''
|rowspan=6|2018
|rowspan=8|Nintendo Switch
|rowspan=8|2018
|Past arrangement (''Super Smash Bros.'')
|Past arrangement (''Super Smash Bros.'')
|"Jungle Level <small>(64)</small>"
|Hirokazu Ando
|Hirokazu Ando
|-
|-
|Past arrangement (''Super Smash Bros. Melee'')
|Past arrangement (''Super Smash Bros. Melee'')
|"Jungle Level <small>(Melee)</small>"
|Shogo Sakai
|Shogo Sakai
|-
|-
|Past arrangement (''Super Smash Bros. Brawl'')
|Past arrangement (''Super Smash Bros. Brawl'')
|"Jungle Level <small>(Brawl)</small>"
|Motoi Sakuraba
|Motoi Sakuraba
|-
|Past arrangement (''Super Smash Bros. for Nintendo 3DS'')
|"Gear Getaway"
|Noriyuki Iwadare
|-
|-
|Past arrangement (''Super Smash Bros. for Wii U'')
|Past arrangement (''Super Smash Bros. for Wii U'')
|"Jungle Level Jazz Style <small>(for 3DS / Wii U)</small>"
|Hiroyuki Kawada
|-
|Past arrangement (''Super Smash Bros. for Wii U'')
|"Jungle Level Tribal Style <small>(for 3DS / Wii U)</small>"
|Hiroyuki Kawada
|Hiroyuki Kawada
|-
|-
|Past arrangement (''Donkey Kong Country Returns'')
|Past arrangement (''Donkey Kong Country Returns'')
|"Jungle Hijinxs"
|
|
|-
|-
|Past arrangement (''Donkey Kong Country: Tropical Freeze'')
|Past arrangement (''Donkey Kong Country: Tropical Freeze'')
|"Swinger Flinger"
|David Wise
|David Wise
|-
|-
|''[[WarioWare: Get It Together!]]''
|''[[WarioWare: Get It Together!]]''
|Nintendo Switch
|2021
|2021
|Past arrangement (''Donkey Kong Country Returns'')
|Past arrangement (''Donkey Kong Country Returns'')
|"Jungle Hijinxs"
|
|
|-
|-
|''[[Mario Strikers: Battle League]]''
|''[[Mario Strikers: Battle League]]''
|Nintendo Switch
|2022
|2022
|Arrangement
|Arrangement
|
|<!--Chad York, Darren Radtke (specific arranger unknown)-->
|<!--Chad York, Darren Radtke (specific arranger unknown)-->
|}
{{footnote|note|1|Added as downloadable content}}
===Film and television===
{|class="wikitable sortable" style="width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|''[[The Super Mario Bros. Movie]]''
|2023
|Arrangement
|"Courting the Kongs"
|[[Brian Tyler]]
|}
===Albums===
{|class="wikitable sortable" style="width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|rowspan=3|''[[DK Jamz]]''
|rowspan=3|1994
|Original
|"DK Island Swing"
|rowspan=2|[[David Wise]]
|-
|Arrangement
|"Mine Cart Madness"
|-
|Arrangement
|"Jungle Groove"
|Yoshiyuki Ito
|-
|rowspan=3|''[[Super Donkey Kong Game Music CD Jungle Fantasy]]''
|rowspan=3|1995
|Original
|「ジャングルレベル JUNGLE LEVEL, GAME VERSION」<br>(''Janguru Reberu JUNGLE LEVEL, GAME VERSION'')
|rowspan=2|David Wise
|-
|Past arrangement (''Donkey Kong Country'')
|「マインカートコースター THE CART LEVEL」<br>(''Main Kāto Kōsutā THE CART LEVEL'')
|-
|Past arrangement (''DK Jamz'')
|「ジャングルレベル"アレンジバージョン" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE」<br>(''Janguru Reberu "Arenji Bājon" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE'')
|Yoshiyuki Ito
|-
|rowspan=2|''[[Donkey Kong Country 2: Diddy's Kong Quest Original Soundtrack]]''
|rowspan=2|1995
|Arrangement
|"Token Tango"
|rowspan=2|David Wise
|-
|Arrangement
|"Krook's March"
|-
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble! Original Soundtrack]]''
|
|Arrangement
|"Wrinkly's Save Cave"
|David Wise
|-
|rowspan=6|''[[Donkey Kong Country Trilogy]]''
|rowspan=6|1996
|Original
|"DK Island Swing"
|rowspan=2|David Wise
|-
|Past arrangement (''Donkey Kong Country'')
|"Mine Cart Madness"
|-
|Past arrangement (''DK Jamz'')
|"Jungle Groove"
|Yoshiyuki Ito
|-
|Past arrangement (''Donkey Kong Country 2: Diddy's Kong Quest'')
|"Token Tango"
|rowspan=3|David Wise
|-
|Past arrangement (''Donkey Kong Country 2: Diddy's Kong Quest'')
|"Krook's March"
|-
|Past arrangement (''Donkey Kong Country 3: Dixie Kong's Double Trouble!'')
|"Wrinkly's Save Cave"
|-
|''[[Diddy Kong Racing Original Soundtrack]]''
|1998
|Arrangement
|「プレイヤーセレクト」 (''Pureiyā Serekuto'')
|David Wise
|-
|''[[Donkey Kong 64 Official Soundtrack]]''
|1999
|Arrangement
|"Jungle"
|Grant Kirkhope
|-
|''[[Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack]]''
|2001
|Arrangement
|「コンゴジャングルステージ」 (''Kongo Janguru Sutēji'')
|Hirokazu Ando
|-
|''[[Donkey Konga: The Hottest Hits]]''
|2004
|Past arrangement (''Super Smash Bros. Melee'')
|Donkey Kong Country Theme
|Shogo Sakai
|-
|''[[Mario Sports CD: Mario Tennis GC & Mario Golf Family Tour The Best]]''
|2004
|Arrangement
|「ドンキー ギミックコート ~ドンキージャングルコート」 (''Donkī Gimikku Kōto ~Donkī Janguru Kōto'')
|Motoi Sakuraba
|-
|rowspan=4|''[[Donkey Kong Returns Original Sound Track]]''
|rowspan=4|2011
|Arrangement
|「バナナジャングル」(''Banana Janguru'')
|
|-
|Arrangement
|「パクパクパニック」 (''Pakupaku Panikku'')
|
|-
|Arrangement
|「サンセット海岸」 (''Sansetto Kaigan'')
|
|-
|Arrangement
|「エンディングスタッフロール」 (''Endingu Sutaffu Rōru'')
|
|-
|rowspan=2|''[[Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack]]''
|rowspan=2|2015
|Arrangement
|"Gear Getaway"
|Noriyuki Iwadare
|-
|Past arrangement (''Super Smash Bros.'')
|"Kongo Jungle"
|Hirokazu Ando
|-
|''[[Mario Kart 8 Original Soundtrack]]''
|2015
|Arrangement
|"<small>3DS</small> DK Jungle"
|[[Satomi Terui]]
|-
|rowspan=2|''[[Mario + Rabbids Kingdom Battle (Original Game Soundtrack)]]''
|rowspan=2|2017
|Arrangement
|"Rabbid Kong Rumpus"
|rowspan=2|Grant Kirkhope
|-
|Arrangement
|"Rabbid Kong Rumble"
|-
|rowspan=2|''[[Mario + Rabbids Kingdom Battle: The Official Soundtrack]]''
|rowspan=2|2017
|Arrangement
|"Rabbid Kong Rumpus"
|rowspan=2|Grant Kirkhope
|-
|Arrangement
|"Rabbid Kong Rumble"
|-
|rowspan=2|''[[The Super Mario Bros. Movie (Original Motion Picture Soundtrack)]]''
|rowspan=2|2023
|Arrangement
|"Courting the Kongs"
|rowspan=2|[[Brian Tyler]]
|-
|Arrangement
|"Drivin' Me Bananas"
|}
===Other media===
{|class="wikitable sortable" style="width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|[[LINE]]
|2016<ref>{{cite|author=Sickr|url=mynintendonews.com/2016/01/28/super-mario-stickers-for-line-messaging-app-now-available-for-1-99|date=January 28, 2016|title=''Super Mario Stickers'' For LINE Messaging App Now Available For $1.99|publisher=My Nintendo News|language=en|accessdate=July 5, 2024}}</ref>
|Arrangement
|
|
|}
|}


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<references/>
<references/>


{{Themes}}
{{DKC}}
{{DKC}}
[[Category:Musical themes]]
[[Category:Recurring themes]]
[[Category:Donkey Kong Country]]
[[Category:Donkey Kong Country]]

Latest revision as of 05:21, November 21, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: Include info on the Mine Cart Madness arrangement from Donkey Kong Country Returns and info on LEGO Super Mario

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"DK Island Swing"

"DK Island Swing" in Donkey Kong Country
Composed by:
David Wise
First appearance Donkey Kong Country (1994)
Latest appearance The Super Mario Bros. Movie (2023)

"DK Island Swing"[1] (titled "Jungle Level" in Japanese soundtracks),[2][3] also known as the Donkey Kong Country Theme,[4] is a recurring musical theme most commonly heard within the Donkey Kong franchise. The theme was composed by David Wise and has since been synonymous with the franchise as well as Donkey Kong himself.

The theme consists of three distinct portions, beginning with a jungle ambiance and a drum beat, followed by the main, upbeat melody, and finally a calmer, slower-tempo melody before looping back to the beginning.

"DK Island Swing" is first heard in the first level of Donkey Kong Country, Jungle Hijinxs, and is thereafter used as the theme for every jungle level in the game: Ropey Rampage, Barrel Cannon Canyon, and Orang-utan Gang.

Composition[edit]

During Donkey Kong Country's development, David Wise was asked to write some demo pieces for a jungle level. He wrote three pieces, under the impression that they would be used just for the tech demo to be sent to Nintendo in Japan. After Wise presented them, he was told to combine them into one piece, which ultimately became the theme heard in the final game.[5]

In composing "DK Island Swing," Wise took influences from a variety of jungle-styled musical pieces and came up with an original theme, while maintaining the familiar elements that make it "sound like a jungle." The composition process took a long time, with Wise first coming up with a melody and working on it for days until he felt it worked for the level and "breathe[d] quite naturally."[5]

Arrangements[edit]

Donkey Kong Country series[edit]

Donkey Kong Country[edit]

In Donkey Kong Country, a slower-paced arrangement of "DK Island Swing" is incorporated into "Mine Cart Madness," the theme used for the Mine Cart levels Mine Cart Carnage and Mine Cart Madness.

Audio.svg Mine Cart Madness - The "DK Island Swing" portion of the arrangement heard in Donkey Kong Country
File infoMedia:DKC Mine Cart Madness DK Island Swing portion.oga
Help:MediaHaving trouble playing?

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Though the original theme does not appear in Donkey Kong Country 2: Diddy's Kong Quest, the Bonus Area music for the game, titled "Token Tango," is a more upbeat arrangement of the middle portion of "DK Island Swing," and was also composed by David Wise. In addition, "Krook's March", the theme that plays in castle levels, contains a march-like arrangement of "DK Island Swing" towards the end.

Audio.svg Token Tango - The arrangement heard in Donkey Kong Country 2: Diddy's Kong Quest
File infoMedia:DKC2 SNES Token Tango.oga
0:29
Audio.svg Krook's March - The "DK Island Swing" portion of the arrangement heard in Donkey Kong Country 2: Diddy's Kong Quest
File infoMedia:DKC2 SNES Krook's March DK Island Swing portion.oga
0:19
Help:MediaHaving trouble playing?

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, an arrangement of the first portion of DK Island Swing titled "Wrinkly's Save Cave" plays in the area of the same name when Wrinkly Kong is watching television.

Audio.svg Wrinkly's Save Cave - The arrangement heard in Donkey Kong Country 3: Dixie Kong's Double Trouble!
File infoMedia:DKC3 OST Wrinkly's Save Cave.oga
0:19
Help:MediaHaving trouble playing?

Donkey Kong Country (Game Boy Color)[edit]

The Game Over theme in the Game Boy Color remake of Donkey Kong Country is a slow arrangement of several notes from the main melody of "DK Island Swing"

Audio.svg Game Over - The arrangement heard in the Game Boy Color version of Donkey Kong Country
File infoMedia:DKC GBC Game Over Theme.oga
0:16
Help:MediaHaving trouble playing?

Donkey Kong Country (Game Boy Advance)[edit]

"DK Island Swing" is given a new arrangement for the Game Boy Advance remake of Donkey Kong Country with a slightly slower tempo.

Audio.svg DK Island Swing - The arrangement heard in the Game Boy Advance version of Donkey Kong Country
File infoMedia:DKC GBA DK Island Swing.oga
0:30
Help:MediaHaving trouble playing?

Donkey Kong Country 2[edit]

Donkey Kong Country 2, the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest, features a new arrangement of "Token Tango" that uses less reverberation.

Audio.svg Token Tango - The arrangement heard in Donkey Kong Country 2
File infoMedia:DKC2 GBA Token Tango.oga
0:27
Help:MediaHaving trouble playing?

Donkey Kong Country 3[edit]

In Donkey Kong Country 3, the Game Boy Advance version of Donkey Kong Country 3: Dixie Kong's Double Trouble!, a frantic arrangement of "DK Island Swing", titled "Chase," can be heard in the level Stampede Sprint when Ellie is scared by some Sneeks and runs away at high speed shortly into the level, lasting until the Blast Barrel near the end shoots her to the Level Flag. The same arrangement can be heard when Baron K. Roolenstein flees from the Banana Queen at the end of the game, though only that initial section is heard.

Audio.svg Chase - The arrangement heard in Donkey Kong Country 3
File infoMedia:DKC3 GBA OST Chase.mp3
0:30
Help:MediaHaving trouble playing?

Donkey Kong Country Returns[edit]

Donkey Kong Country Returns and its Nintendo 3DS port Donkey Kong Country Returns 3D feature three full arrangements of "DK Island Swing." The first, titled "Jungle Hijinxs," is an arrangement of the entire theme, except the third portion's tempo is sped up to match that of the rest of the theme. It plays in the first and third levels of the game, Jungle Hijinxs and Tree Top Bop, respectively, as well as in the game's E3 2010 trailer. This arrangement returns in Super Smash Bros. for Wii U, where it can be played on the Jungle Hijinxs, and Super Smash Bros. Ultimate, where it can be played on any Super Smash Bros.-series or Donkey Kong-series stage, though the intro is cut off. An excerpt of this arrangement also plays in level 1 of the Donkey Kong Country Returns microgame in WarioWare: Get It Together!

The second arrangement, titled "King of Cling," is an arrangement exclusively of the third portion of "DK Island Swing," using a flute as its main instrument. It plays in the second and fifth levels of the game, King of Cling and Canopy Cannons, respectively, and later in the Forest levels Clingy Swingy and Springy Spores. In Donkey Kong Country Returns 3D, the jungle level in the Cloud world, Crushin' Columns, uses "King of Cling" for its music.

The third arrangement, titled "Palm Tree Groove," is a cool jazz-styled rendition of the main melody that plays in two of the game's silhouette levels, Sunset Shore and Foggy Fumes. However, the music that plays in the third silhouette level, Smokey Peak, is a slightly different version, replacing the piano with an electric organ and incorporating a male chorus throughout the duration of the track as well as an electric organ solo straight after the main melody.

In addition to the three full arrangements of "DK Island Swing", there are also three themes that incorporate "DK Island Swing" into their arrangements. The credits theme, 「エンディングスタッフロール」 (Endingu Staffu Rōru, "Ending Staff Roll"),[6] includes an arrangement of DK Island Swing's main motif. The motif can also be heard at the end of the ending cutscene's music, and its first four notes of "DK Island Swing" can be heard in the music for the Golden Temple entrance, which cannot be heard again after entering the main level.

Audio.svg Jungle Hijinxs - The arrangement heard in Donkey Kong Country Returns
File infoMedia:DKCR Jungle Hijinxs.oga
0:30
Audio.svg King of Cling - The arrangement heard in Donkey Kong Country Returns
File infoMedia:DKCR King of Cling.oga
0:30
Audio.svg Palm Tree Groove - The arrangement heard in Donkey Kong Country Returns
File infoMedia:DKCR Palm Tree Groove.oga
0:30
Audio.svg Palm Tree Groove (Smokey Peak) - The arrangement heard in Donkey Kong Country Returns
File infoMedia:DKCR Palm Tree Groove Smokey Peak.oga
0:30
Help:MediaHaving trouble playing?

Donkey Kong Country: Tropical Freeze[edit]

David Wise returned to compose the soundtrack for Donkey Kong Country: Tropical Freeze 20 years after he composed the original "DK Island Swing", which features several arrangements of the theme. There are two full arrangements of "DK Island Swing" included in the game, as well as being included as a part of two other tracks.

The first arrangement is based on the third portion of "DK Island Swing" and plays in Swinger Flinger, Precarious Pendulums, and Platform Problems.

The second arrangement is a jazz rendition of the entire theme, with the third portion's tempo matching the rest of the theme (similar to the Donkey Kong Country Returns arrangement "Jungle Hijinxs"). This arrangement plays in every other temple level: Bopopolis, Spinning Spines, and Slippy Spikes, as well as in the game's E3 2013 trailer. This arrangement is also included in Super Smash Bros. for Wii U, where it can be played on the Jungle Hijinxs stage, and in Super Smash Bros. Ultimate, where it can be played on any Super Smash Bros.-series and Donkey Kong-series stage. Despite not playing in Swinger Flinger in Donkey Kong Country: Tropical Freeze, the arrangement is titled "Swinger Flinger" in the English version of both Super Smash Bros. games.

Additionally, the motif of "DK Island Swing" is incorporated into the game's credits theme. The scene after the credits where Donkey Kong obtains the seventh mysterious relic plays another arrangement of "DK Island Swing"'s first two bars to end on an A major triad.

Audio.svg Hidden Kong Temple 1 - The arrangement heard in Donkey Kong Country: Tropical Freeze
File infoMedia:DKCTF HiddenKongTemple1.oga
0:30
Audio.svg Hidden Kong Temple 2 - The arrangement heard in Donkey Kong Country: Tropical Freeze
File infoMedia:DKCTF HiddenKongTemple2.oga
0:30
Audio.svg Credits - The arrangement heard in Donkey Kong Country: Tropical Freeze
File infoMedia:DKCTF Credits.oga
Help:MediaHaving trouble playing?

Donkey Kong Land series[edit]

Donkey Kong Land[edit]

As Donkey Kong Land is a Game Boy title based on Donkey Kong Country, the jungle levels in the game (Jungle Jaunt, Simian Swing, Tyre Trail, and Congo Carnage, all of which are located in the first world of the game) use a chiptune arrangement of "DK Island Swing", with the introductory ambiance and third portion of the original cut out, and slight variations to the notes leading up to the main riff.

This arrangement is also included in the Game Boy Color remake of Donkey Kong Country in Jungle Hijinxs, Ropey Rampage, Barrel Cannon Canyon, and Orang-utan Gang.

Audio.svg DK Island Swing - The arrangement heard in Donkey Kong Land
File infoMedia:DKL Jungle.oga
0:28
Help:MediaHaving trouble playing?

Donkey Kong Land 2[edit]

A chiptune arrangement of "Token Tango" from Donkey Kong Country 2: Diddy's Kong Quest composed by Grant Kirkhope is featured in Donkey Kong Land 2.

Audio.svg Token Tango - The arrangement heard in Donkey Kong Land 2
File infoMedia:DKL2 Token Tango.oga
0:28
Help:MediaHaving trouble playing?

Donkey Kong 64[edit]

An arrangement of "DK Island Swing" composed by Grant Kirkhope, titled simply "Jungle" in the official soundtrack, can be heard in the first area of Donkey Kong 64, Jungle Japes as well as in secret areas. It uses the opening drum beat and main melody for the first half, while the second half includes variations of the main melody as well as an original melody.

A calmer version of this arrangement also plays past the cave in Jungle Japes, while a slower-tempo, marimba version of the main melody plays inside the cave itself. A horn-heavy, more sinister-sounding arrangement of the main melody also plays in the stormy area of Jungle Japes, a slower woodwind-heavy version plays in certain optional caves, as well as the ship floating around the lighthouse in Gloomy Galleon, and a sped up brass ensemble version plays for the Army Dillo boss fight in that area.

Different arrangements of "DK Island Swing" are also used for the Kongs' transformations. A sped-up variation of the Jungle Japes arrangement plays during Donkey Kong's Strong Kong form, a rock arrangement for Diddy Kong's Rocketbarrel Boost, a light-hearted arrangement for Tiny Kong's Mini-Monkey form, another sped-up arrangement for Lanky Kong's OrangStand Sprint, and a slow-paced, contrabass saxophone arrangement for Chunky Kong's Hunky Chunky form.

Donkey Kong also plays the main melody on his Bongos.

Audio.svg Jungle - The arrangement heard in Donkey Kong 64
File infoMedia:Jungle Japes.oga
0:30
Help:MediaHaving trouble playing?

Diddy Kong Racing series[edit]

Diddy Kong Racing[edit]

In Diddy Kong Racing, an arrangement of "DK Island Swing", titled 「プレイヤーセレクト」 (Pureiyā Serekuto, "Player Select") in the official soundtrack, can be heard on the player select screen when choosing Diddy Kong. This arrangement returns in the game's Nintendo DS remake Diddy Kong Racing DS

Audio.svg プレーヤーセレクト - The version of the arrangement when selecting Diddy Kong heard in Diddy Kong Racing
File infoMedia:DK (Diddy Kong Racing).oga
0:11
Help:MediaHaving trouble playing?

Diddy Kong Racing DS[edit]

Diddy Kong Racing DS has two separate arrangements of "DK Island Swing", one heard while racing at Thunder Cove, and another heard while racing at Meandering Mount. Both of these sound similar to each other and are arranged by David Wise.

Mario Party series[edit]

Mario Party[edit]

The music for DK's Jungle Adventure in Mario Party, titled "Jungle Adventure", incorporates an arrangement of "DK Island Swing"'s motif into the theme's melody.

Audio.svg Jungle Adventure - The arrangement heard in Mario Party
File infoMedia:DKs Jungle adventure.oga
0:30
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Mario Party 9[edit]

In Mario Party 9, the drum beat of the first section of the theme plays once before Diddy Kong's and Donkey Kong's minigames in DK's Jungle Ruins.

Mario Party 10[edit]

In Mario Party 10's amiibo Party mode, an arrangement of the theme titled "Donkey Kong's Theme" is played throughout the turn of a player using a Donkey Kong amiibo.

Help:MediaHaving trouble playing?

Super Smash Bros. series[edit]

Super Smash Bros.[edit]

Marking the full theme's first use outside of games centered on Donkey Kong, an arrangement of "DK Island Swing" titled 「コンゴジャングルステージ」(Kongo Janguru Sutēji, "Congo Jungle Stage") in the official soundtrack appears in Super Smash Bros. for the Congo Jungle stage, arranged by HAL Laboratory composer Hirokazu Ando. Unlike the Donkey Kong Country original, the first section of this arrangement lacks any jungle ambiance.

The arrangement returns in Super Smash Bros. Melee under the title "Kongo Jungle N64" for the Kongo Jungle stage. It also is included in Super Smash Bros. for Nintendo 3DS, where it can be played on the Jungle Japes stage, and in Super Smash Bros. for Wii U, where it can be played on the Kongo Jungle 64 stage, now retitled simply "Kongo Jungle" in both games. In Super Smash Bros. Ultimate, the arrangement is once again retitled, this time known as "Jungle Level (64)" and can be played on any Super Smash Bros.-series and Donkey Kong-series stage. In for 3DS / Wii U and Ultimate, the first portion of the arrangement is omitted.

Audio.svg Congo Jungle Stage - The arrangement heard in Super Smash Bros.
File infoMedia:SSB Congo Jungle Theme.oga
0:30
Help:MediaHaving trouble playing?

Super Smash Bros. Melee[edit]

A new arrangement of "DK Island Swing" arranged by Shogo Sakai from HAL Laboratory, titled "Jungle Japes", is included in Super Smash Bros. Melee for the stage of the same name. This arrangement has a fast-paced big band swing style similar to the Donkey Kong 64 arrangement "Jungle", but it retains the slower-paced, atmospheric second half of the original "DK Island Swing." Additionally, the introduction has been shortened and leads straight to the main melody, and the final notes of the main melody have been extended.

This arrangement returns in Super Smash Bros. Brawl, now titled "Jungle Japes (Melee)", and can also be played on the Jungle Japes stage. The arrangement returns once again in Super Smash Bros. Ultimate and can be played on any Super Smash Bros.-series and Donkey Kong-series stage.

This arrangement is also included as a selectable track in the European release of Donkey Konga under the name "Donkey Kong Country Theme".

Audio.svg Jungle Japes - The arrangement heard in Super Smash Bros. Melee
File infoMedia:SSBM Jungle Japes.oga
0:30
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Super Smash Bros. Brawl[edit]

Super Smash Bros. Brawl features a new arrangement faithful to the original "DK Island Swing" titled "Jungle Level", the original track's Japanese title. This rendition was arranged by Kentaro Ishizaka from HAL Laboratory. The song can be played on the Rumble Falls stage. It also plays in The Jungle and parts of The Great Maze in the Subspace Emissary, though the first portion omitted.

A second arrangement titled "Jungle Level Ver. 2," arranged by Motoi Sakuraba, can also be played in Rumble Falls. This arrangement is a much faster-paced version of "DK Island Swing."

Additionally, when Donkey Kong uses his Final Smash, Konga Beat, an arrangement of "DK Island Swing" can be heard with the final bar repeated. The Final Smash and the accompanying arrangement returns in Super Smash Bros. for Nintendo 3DS / Wii U.

Both "Jungle Level" and "Jungle Level Ver. 2" return in Super Smash Bros. for Wii U. "Jungle Level" can be played on the Jungle Hijinxs stage, while "Jungle Level Ver. 2" can be played on the Kongo Jungle 64 stage. In Super Smash Bros. Ultimate, only "Jungle Level Ver. 2" returns, now renamed "Jungle Level (Brawl)", and can be played on any Super Smash Bros.-series and Donkey Kong-series stage.

Audio.svg Konga Beat - The arrangement heard in Super Smash Bros. Brawl
File infoMedia:Konga Beat.oga
0:13
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Super Smash Bros. for Nintendo 3DS[edit]

Super Smash Bros. for Nintendo 3DS features an arrangement of the Rocket Barrel level theme from Donkey Kong Country Returns, "Gear Getaway," that incorporates the main motif of "DK Island Swing" in the second half. It can be played on the Jungle Japes stage.

The arrangement is also included in Super Smash Bros. for Wii U, where it can be played on the Jungle Hijinxs stage, and Super Smash Bros. Ultimate, where it can be played on any Super Smash Bros.-series and Donkey Kong-series stage.

Super Smash Bros. for Wii U[edit]

Super Smash Bros. for Wii U introduces two new arrangements of "DK Island Swing," both of which were arranged by Bandai Namco composer Hiroyuki Kawada. The first arrangement, "Jungle Level Jazz Style," features jazz and ragtime music and omits the theme's third portion. This arrangement can be played on the Jungle Hijinx stage.

The second arrangement, "Jungle Level Tribal Style," takes on a more jungle-styled approach similar to the Donkey Kong Country original and incorporates the entire theme. This arrangement can be played on the Kongo Jungle 64 stage.

Both arrangements return in Super Smash Bros. Ultimate, now titled "Jungle Level Jazz Style (for 3DS / Wii U)" and "Jungle Level Tribal Style (for 3DS / Wii U)", respectively. They can be played on any Super Smash Bros.-series and Donkey Kong-series stage.

Counting previous arrangements of "DK Island Swing," Super Smash Bros. for Wii U features a total of seven different arrangements, making the game tied with Super Smash Bros. Ultimate for including the most arrangements of "DK Island Swing" of any game.

Mario Tennis series[edit]

Mario Power Tennis[edit]

Mario Power Tennis and its Wii port New Play Control! Mario Power Tennis feature three arrangements of "DK Island Swing" by Motoi Sakuraba, all of which play on the DK Jungle Court. The first is a brief arrangement of the main melody that plays during the court's introduction, the second is a fast-paced arrangement that plays during a game point, and the third, is a longer arrangement that plays during exhibition matches.

A version of the DK Jungle Court exhibition theme with higher sound quality titled 「ドンキー ギミックコート ~ドンキージャングルコート」 (Donkī Gimikku Kōto ~Donkī Janguru Kōto, "Donkey Gimmick Court ~Donkey Jungle Court") was featured in the Mario Sports CD: Mario Tennis GC & Mario Golf Family Tour The Best album.

Mario Tennis Open[edit]

Mario Tennis Open features two arrangements of "DK Island Swing" both arranged by Motoi Sakuraba, and both play on the DK Jungle court. The first is an arrangement of the first portion of the theme and plays during the court's introduction.

The second is an upbeat arrangement of the second portion of the theme and plays during the match. Drums are prominent throughout and a piano solo can be heard towards the end.

Audio.svg DK Jungle Intro - The arrangement heard in Mario Tennis Open
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Audio.svg DK Jungle - The arrangement heard in Mario Tennis Open
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Donkey Kong Jungle Beat[edit]

Donkey Kong Jungle Beat and its Wii port New Play Control! Donkey Kong Jungle Beat use an arrangement of "DK Island Swing" by Nintendo composer Mahito Yokota in the game's first level, Dawn Savanna, consisting of the drum beat, main melody, and an extended version of the melody's final notes similar to Super Smash Bros. Melee's arrangement "Jungle Japes" played on the piano. A shortened variation of the theme also plays in the victory fanfare after Donkey Kong defeats a boss.

DK: King of Swing[edit]

DK: King of Swing features an arrangement of "DK Island Swing"'s main melody in the levels Tropical Treetops, Cactus Woods, and Cold Cold Forest, and another arrangement in the levels Risky Reef and Underwater Ruins. A third arrangement of the theme plays during the credits.

Audio.svg Tropical Treetops / Cactus Woods / Cold Cold Forest - The arrangement heard in DK: King of Swing
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Audio.svg Risky Reef / Underwater Ruins - The arrangement heard in DK: King of Swing
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Audio.svg Credits - The arrangement heard in DK: King of Swing
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Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong 2: March of the Minis[edit]

In Mario vs. Donkey Kong 2: March of the Minis, an arrangement of "DK Island Swing" plays in the levels of the final floor of the game, Jungle Hijinks. While the Mini Marios or Mini Donkey Kongs are inactive, only the jungle ambiance and drum beat play; after they begin to move, the music cuts to a later part of the theme, depending on which level the player is currently playing. A slightly different variation of this arrangement plays in Special Kit 3 custom levels in the Construction Zone. Both versions exclude the third portion of the original theme.

The music that plays during the final boss fight with Donkey Kong on the Roof and as well as the hidden floor DK's Hideout is another arrangement of the main melody of "DK Island Swing", which plays after an arrangement of the 25m theme.

The Jungle Hijinks and Construction Zone arrangements return in Mario vs. Donkey Kong: Minis March Again!. The former can be heard in the Normal Mode levels of Jungle Rumble, while the latter can be heard in Rooms R-7, R-8 and R-9.

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Mario vs. Donkey Kong: Minis March Again![edit]

In Mario vs. Donkey Kong: Minis March Again!, a new arrangement of "DK Island Swing" based on the Roof arrangement from Mario vs. Donkey Kong 2: March of the Minis can be heard in Room B-8.

Audio.svg Room B-8 - The arrangement heard in Mario vs. Donkey Kong: Minis March Again!
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Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

The Jungle Hijinks arrangement of "DK Island Swing" from Mario vs. Donkey Kong 2: March of the Minis reappears with slight modifications in the first three levels of Jumpy Jungle in Mario vs. Donkey Kong: Mini-Land Mayhem!.

There are also two additional arrangements based on the Mario vs. Donkey Kong 2: March of the Minis version, one used in Areas 2-5, 2-6, and 2-7, and the other in the multi-exit door levels: Areas 2-7 and 2-7. Both use new melodies while retaining notes of the original theme, although the former uses the March of the Minis arrangement during its first half.

Audio.svg Jumpy Jungle 1 - The arrangement heard in Areas 2-1, 2-3, & 2-6 in Mario vs. Donkey Kong: Mini-Land Mayhem!
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Audio.svg Jumpy Jungle 2 - The arrangement heard in Areas 2-2, 2-5, & 2-7 in Mario vs. Donkey Kong: Mini-Land Mayhem!
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Audio.svg Jumpy Jungle 3 - The arrangement heard in Areas 2-4 & 2-8 in Mario vs. Donkey Kong: Mini-Land Mayhem!
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Mario and Donkey Kong: Minis on the Move[edit]

An arrangement of "DK Island Swing" similar to the Jungle Hijinks arrangement from Mario vs. Donkey Kong 2: March of the Minis is used for the Giant Jungle levels in Mario and Donkey Kong: Minis on the Move.

Mario vs. Donkey Kong: Tipping Stars[edit]

All three arrangements of "DK Island Swing" from Mario vs. Donkey Kong: Mini-Land Mayhem! return in Mario vs. Donkey Kong: Tipping Stars, where they can be heard throughout the Jumpy Jungle as well as in Levels B-3 and B-4. Compared to their Mini-Land Mayhem! versions, these arrangements use slightly more reverberation.

All three of these arrangements return in the levels of Barrel Blast Jungle in Mini Mario & Friends: amiibo Challenge.

Audio.svg Jumpy Jungle 1 - The arrangement heard in Mario vs. Donkey Kong: Tipping Stars
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Audio.svg Jumpy Jungle 2 - The arrangement heard in Mario vs. Donkey Kong: Tipping Stars
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Audio.svg Jumpy Jungle 3 - The arrangement heard in Mario vs. Donkey Kong: Tipping Stars
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Mario Super Sluggers[edit]

A jazz arrangement of "DK Island Swing" plays in the DK Jungle stadium in Mario Super Sluggers, with the theme's main motif interspersed throughout.

Audio.svg DK Jungle - The arrangement heard in Mario Super Sluggers
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WarioWare series[edit]

WarioWare: D.I.Y. Showcase[edit]

In WarioWare: D.I.Y. Showcase, an arrangement of "DK Island Swing" is used for the DK Country microgame, which loops through the theme's first two bars.

WarioWare Gold[edit]

In WarioWare Gold, an arrangement of the main melody of "DK Island Swing" plays in the Donkey Kong Country microgame.

Mario Kart 7[edit]

A fast-paced, jazz arrangement plays in DK Jungle in Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe. The first and third portions are absent, although the three-note echo heard at the beginning of the latter was incorporated in the second half of the arrangement. It was arranged by Satomi Terui.[7] In the latter two games, unlike the other retro tracks, the music is the same as the original, although it was given a slight enhancement.

The arrangement is featured in the Mario Kart 8 Original Soundtrack with the following linear notes in the included booklet: "This is an arrangement of the main Donkey Kong theme music. I hope you can experience the atmosphere of listening to a big band number. This course also has really nice scenery - we've basically remastered the course from Mario Kart 7. It's more fun than a barrel of monkeys!"

Audio.svg DK Jungle - The arrangement heard in Mario Kart 7
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Audio.svg 3DS DK Jungle - The arrangement heard in Mario Kart 8
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Mario Golf: World Tour[edit]

In Mario Golf: World Tour, an arrangement of "DK Island Swing" plays on the DK Jungle course.

Mario & Sonic at the Rio 2016 Olympic Games[edit]

A jazz arrangement of "DK Island Swing" is included in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, titled "Diddy Kong's Theme". It is initially heard when playing against Diddy Kong in Rugby Sevens and can later be unlocked as a selectable music track for all Events.

Mario + Rabbids Kingdom Battle[edit]

In Mario + Rabbids Kingdom Battle, Rabbid Kong's first phase battle theme, titled "Rabbid Kong",[8] incorporates an orchestrated arrangement of the theme heard in the stormy area of Jungle Japes in Donkey Kong 64, which in itself is an arrangement of "DK Island Swing." The main motif of the theme can also be heard in later parts of the first phase's music as well as in the second phase theme, "Rabbid Kong Rumpus", and the third phase theme, "Rabbid Kong Rumble". The arrangements were composed and arranged by Donkey Kong 64 composer Grant Kirkhope.

In the Donkey Kong Adventure DLC, a different arrangement of "DK Island Swing" titled "Jungle Joust" is used as the battle theme of the Jungle.

Mario Strikers: Battle League[edit]

In Mario Strikers: Battle League, if Jungle Retreat is chosen for both halves of the stadium, one of the tracks that can play is a rock arrangement of the first half of "DK Island Swing".

The Super Mario Bros. Movie[edit]

In The Super Mario Bros. Movie, an arrangement of "DK Island Swing" titled "Courting the Kongs" can be heard when Mario, Peach, and Toad arrive at the Jungle Kingdom.

An arrangement of the theme is also incorporated into the track "Drivin' Me Bananas", which went unused in the movie but is still included in the official soundtrack.

Other arrangements[edit]

DK Jamz[edit]

An arrangement of "DK Island Swing" with higher-quality samples and instruments titled "Jungle Groove" is featured on the DK Jamz album along with the original version. This arrangement was also included on the Super Donkey Kong Game Music CD Jungle Fantasy album, titled 「ジャングルレベル"アレンジバージョン" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE」 (Janguru Reberu "Arenji Bājon", "Jungle Level 'Arrange Version'").

Banjo-Pilot[edit]

Two arrangements of "DK Island Swing" can still be heard in the final version of Banjo-Pilot, as the game was reworked from Diddy Kong Pilot. These can be heard in the "Spiral Mountain" course and when the player is invincible.

LINE[edit]

The Talking Super Mario Animated Stickers LINE sticker set features a brief arrangement of the beginning of "DK Island Swing" that plays over a sticker of angry Donkey KongMedia:Angry DK - Super Mario Sticker.gif.

List of Super Mario appearances[edit]

Games[edit]

Work System Year Type Title Credits
Donkey Kong Country Super Nintendo Entertainment System 1994 Original "DK Island Swing" David Wise
Arrangement "Mine Cart Madness"
Donkey Kong Land Game Boy 1995 Arrangement
Donkey Kong Country 2: Diddy's Kong Quest Super Nintendo Entertainment System 1995 Arrangement "Token Tango" David Wise
Arrangement "Krook's March"
Donkey Kong Land 2 Game Boy 1996 Arrangement "Token Tango" Grant Kirkhope
Donkey Kong Country 3: Dixie Kong's Double Trouble! Super Nintendo Entertainment System 1996 Arrangement "Wrinkly's Save Cave" David Wise[9]
Diddy Kong Racing Nintendo 64 1997 Arrangement 「プレイヤーセレクト」 (Pureiyā Serekuto) David Wise
Mario Party Nintendo 64 1998 Arrangement "Jungle Adventure" Yasunori Mitsuda
Super Smash Bros. Nintendo 64 1999 Arrangement "Congo Jungle Stage" Hirokazu Ando
Donkey Kong 64 Nintendo 64 1999 Arrangement "Jungle" Grant Kirkhope
Donkey Kong Country Game Boy Color 2000 Past arrangement (Donkey Kong Land) "DK Island Swing"
Arrangement
Super Smash Bros. Melee Nintendo GameCube 2001 Arrangement "Jungle Japes" Shogo Sakai
Past arrangement (Super Smash Bros.) "Kongo Jungle N64" Hirokazu Ando
Donkey Kong Country Game Boy Advance 2003 Arrangement "DK Island Swing"
Donkey Konga Nintendo GameCube 2003 Past arrangement (Super Smash Bros. Melee) "Donkey Kong Country Theme" Shogo Sakai
Donkey Kong Country 2 Game Boy Advance 2004 Arrangement "Token Tango"
Mario Power Tennis Nintendo GameCube 2004 Arrangement 「ドンキー ギミックコート ~ドンキージャングルコート」 (Donkī Gimikku Kōto ~Donkī Janguru Kōto) Motoi Sakuraba
Arrangement Motoi Sakuraba
Donkey Kong Jungle Beat Nintendo GameCube 2004 Arrangement Mahito Yokota
DK: King of Swing Game Boy Advance 2005 Arrangement Takashi Kouga
Donkey Kong Country 3 Game Boy Advance 2005 Arrangement David Wise
Mario vs. Donkey Kong 2: March of the Minis Nintendo DS 2006 Arrangement Lawrence Schwedler
Diddy Kong Racing DS Nintendo DS 2007 Past arrangement (Diddy Kong Racing) 「プレイヤーセレクト」 (Pureiyā Serekuto) David Wise
Arrangement
Super Smash Bros. Brawl Wii 2008 Arrangement "Jungle Level" Kentaro Ishizaka
Arrangement "Jungle Level Ver. 2" Motoi Sakuraba
Past arrangement (Super Smash Bros. Melee) "Jungle Japes (Melee)" Shogo Sakai
Mario Super Sluggers Wii 2008 Arrangement
New Play Control! Donkey Kong Jungle Beat Wii 2008 Past arrangement (Donkey Kong Jungle Beat)
New Play Control! Mario Power Tennis Wii 2009 Past arrangement (Mario Power Tennis) 「ドンキー ギミックコート ~ドンキージャングルコート」 (Donkī Gimikku Kōto ~Donkī Janguru Kōto) Motoi Sakuraba
Past arrangement (Mario Power Tennis) Motoi Sakuraba
WarioWare: D.I.Y. Showcase Wii 2009 Arrangement
Mario vs. Donkey Kong: Minis March Again! Nintendo DSi 2009 Arrangement Lawrence Schwedler
Past arrangement (Mario vs. Donkey Kong 2: March of the Minis)
Mario vs. Donkey Kong: Mini-Land Mayhem! Nintendo DS 2010 Arrangement Lawrence Schwedler
Donkey Kong Country Returns Wii 2010 Arrangement "Jungle Hijinxs"
Arrangement "King of Cling"
Arrangement "Palm Tree Groove"
Arrangement "Ending Credits"
Arrangement
Mario Kart 7 Nintendo 3DS 2011 Arrangement Satomi Terui
Mario Party 9 Wii 2012 Arrangement
Mario Tennis Open Nintendo 3DS 2012 Arrangement Motoi Sakuraba
Mario and Donkey Kong: Minis on the Move Nintendo 3DS 2013 Arrangement James Phillipsen
Donkey Kong Country Returns 3D Nintendo 3DS 2013 Past arrangement (Donkey Kong Country Returns) "Jungle Hijinxs"
Past arrangement (Donkey Kong Country Returns) "King of Cling"
Past arrangement (Donkey Kong Country Returns) "Palm Tree Groove"
Past arrangement (Donkey Kong Country Returns) "Ending Credits"
Past arrangement (Donkey Kong Country Returns)
Donkey Kong Country: Tropical Freeze Wii U 2014 Arrangement David Wise
Mario Kart 8 Wii U 2014 Past arrangement (Mario Kart 7) "3DS DK Jungle" Satomi Terui
Super Smash Bros. for Nintendo 3DS Nintendo 3DS 2014 Arrangement "Gear Getaway" Noriyuki Iwadare
Past arrangement (Super Smash Bros.) "Kongo Jungle" Hirokazu Ando
Super Smash Bros. for Wii U Wii U 2014 Arrangement "Jungle Level Jazz Style" Hiroyuki Kawada
Arrangement "Jungle Level Tribal Style" Hiroyuki Kawada
Past arrangement (Super Smash Bros.) "Kongo Jungle" Hirokazu Ando
Past arrangement (Super Smash Bros. Brawl) "Jungle Level" Kentaro Ishizaka
Past arrangement (Super Smash Bros. Brawl) "Jungle Level Ver. 2" Motoi Sakuraba
Past arrangement (Donkey Kong Country Returns) "Jungle Hijinxs"
Past arrangement (Donkey Kong Country: Tropical Freeze) "Swinger Flinger" David Wise
Past arrangement (Super Smash Bros. for Nintendo 3DS) "Gear Getaway" Noriyuki Iwadare
Mario vs. Donkey Kong: Tipping Stars Wii U, Nintendo 3DS 2015 Arrangement James Phillipsen
Mario Party 10 Wii U 2015 Arrangement "Donkey Kong's Theme"
Mini Mario & Friends: amiibo Challenge Wii U, Nintendo 3DS 2016 Past arrangement (Mario vs. Donkey Kong: Tipping Stars) James Phillipsen
Mario & Sonic at the Rio 2016 Olympic Games Wii U 2016 Arrangement "Diddy Kong's Theme"
Mario Kart 8 Deluxe Nintendo Switch 2017 Past arrangement (Mario Kart 7) "3DS DK Jungle" Satomi Terui
Mario + Rabbids Kingdom Battle Nintendo Switch 2017 Arrangement "Rabbid Kong" Grant Kirkhope
Arrangement "Rabbid Kong Rumpus"
Arrangement "Rabbid Kong Rumble"
20181 Arrangement "Jungle Joust"
Donkey Kong Country: Tropical Freeze Nintendo Switch 2018 Past arrangement (Donkey Kong Country: Tropical Freeze (Wii U)) David Wise
WarioWare Gold Nintendo 3DS 2018 Arrangement
Super Smash Bros. Ultimate Nintendo Switch 2018 Past arrangement (Super Smash Bros.) "Jungle Level (64)" Hirokazu Ando
Past arrangement (Super Smash Bros. Melee) "Jungle Level (Melee)" Shogo Sakai
Past arrangement (Super Smash Bros. Brawl) "Jungle Level (Brawl)" Motoi Sakuraba
Past arrangement (Super Smash Bros. for Nintendo 3DS) "Gear Getaway" Noriyuki Iwadare
Past arrangement (Super Smash Bros. for Wii U) "Jungle Level Jazz Style (for 3DS / Wii U)" Hiroyuki Kawada
Past arrangement (Super Smash Bros. for Wii U) "Jungle Level Tribal Style (for 3DS / Wii U)" Hiroyuki Kawada
Past arrangement (Donkey Kong Country Returns) "Jungle Hijinxs"
Past arrangement (Donkey Kong Country: Tropical Freeze) "Swinger Flinger" David Wise
WarioWare: Get It Together! Nintendo Switch 2021 Past arrangement (Donkey Kong Country Returns) "Jungle Hijinxs"
Mario Strikers: Battle League Nintendo Switch 2022 Arrangement

1 - Added as downloadable content

Film and television[edit]

Work Year Type Title Credits
The Super Mario Bros. Movie 2023 Arrangement "Courting the Kongs" Brian Tyler

Albums[edit]

Work Year Type Title Credits
DK Jamz 1994 Original "DK Island Swing" David Wise
Arrangement "Mine Cart Madness"
Arrangement "Jungle Groove" Yoshiyuki Ito
Super Donkey Kong Game Music CD Jungle Fantasy 1995 Original 「ジャングルレベル JUNGLE LEVEL, GAME VERSION」
(Janguru Reberu JUNGLE LEVEL, GAME VERSION)
David Wise
Past arrangement (Donkey Kong Country) 「マインカートコースター THE CART LEVEL」
(Main Kāto Kōsutā THE CART LEVEL)
Past arrangement (DK Jamz) 「ジャングルレベル"アレンジバージョン" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE」
(Janguru Reberu "Arenji Bājon" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE)
Yoshiyuki Ito
Donkey Kong Country 2: Diddy's Kong Quest Original Soundtrack 1995 Arrangement "Token Tango" David Wise
Arrangement "Krook's March"
Donkey Kong Country 3: Dixie Kong's Double Trouble! Original Soundtrack Arrangement "Wrinkly's Save Cave" David Wise
Donkey Kong Country Trilogy 1996 Original "DK Island Swing" David Wise
Past arrangement (Donkey Kong Country) "Mine Cart Madness"
Past arrangement (DK Jamz) "Jungle Groove" Yoshiyuki Ito
Past arrangement (Donkey Kong Country 2: Diddy's Kong Quest) "Token Tango" David Wise
Past arrangement (Donkey Kong Country 2: Diddy's Kong Quest) "Krook's March"
Past arrangement (Donkey Kong Country 3: Dixie Kong's Double Trouble!) "Wrinkly's Save Cave"
Diddy Kong Racing Original Soundtrack 1998 Arrangement 「プレイヤーセレクト」 (Pureiyā Serekuto) David Wise
Donkey Kong 64 Official Soundtrack 1999 Arrangement "Jungle" Grant Kirkhope
Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack 2001 Arrangement 「コンゴジャングルステージ」 (Kongo Janguru Sutēji) Hirokazu Ando
Donkey Konga: The Hottest Hits 2004 Past arrangement (Super Smash Bros. Melee) Donkey Kong Country Theme Shogo Sakai
Mario Sports CD: Mario Tennis GC & Mario Golf Family Tour The Best 2004 Arrangement 「ドンキー ギミックコート ~ドンキージャングルコート」 (Donkī Gimikku Kōto ~Donkī Janguru Kōto) Motoi Sakuraba
Donkey Kong Returns Original Sound Track 2011 Arrangement 「バナナジャングル」(Banana Janguru)
Arrangement 「パクパクパニック」 (Pakupaku Panikku)
Arrangement 「サンセット海岸」 (Sansetto Kaigan)
Arrangement 「エンディングスタッフロール」 (Endingu Sutaffu Rōru)
Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack 2015 Arrangement "Gear Getaway" Noriyuki Iwadare
Past arrangement (Super Smash Bros.) "Kongo Jungle" Hirokazu Ando
Mario Kart 8 Original Soundtrack 2015 Arrangement "3DS DK Jungle" Satomi Terui
Mario + Rabbids Kingdom Battle (Original Game Soundtrack) 2017 Arrangement "Rabbid Kong Rumpus" Grant Kirkhope
Arrangement "Rabbid Kong Rumble"
Mario + Rabbids Kingdom Battle: The Official Soundtrack 2017 Arrangement "Rabbid Kong Rumpus" Grant Kirkhope
Arrangement "Rabbid Kong Rumble"
The Super Mario Bros. Movie (Original Motion Picture Soundtrack) 2023 Arrangement "Courting the Kongs" Brian Tyler
Arrangement "Drivin' Me Bananas"

Other media[edit]

Work Year Type Title Credits
LINE 2016[10] Arrangement

References[edit]

  1. ^ DK Jamz
  2. ^ SUPER DONKEY KONG ORIGINAL SOUND VERSION. VGMdb (English). Retrieved November 7, 2021.
  3. ^ Super Donkey Kong Game Music CD Jungle Fantasy. VGMdb (English). Retrieved November 7, 2021.
  4. ^ Donkey Konga: The Hottest Hits tracklist
  5. ^ a b Super Marcato Bros. (January 9, 2014). Exclusive David Wise Interview 2013 (26:00). YouTube (English). Retrieved July 5, 2024.
  6. ^ DONKEY KONG RETURNS ORIGINAL SOUND TRACK. VGMdb (English). Retrieved June 29, 2023.
  7. ^ Mario Kart 8 Original Soundtrack credits
  8. ^ MARIO + RABBIDS KINGDOM BATTLE – GRANT KIRKHOPE. Grant Kirkhope official website (English). Retrieved July 5, 2024.
  9. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Original Soundtrack. VGMdb (English). Retrieved October 20, 2021.
  10. ^ Sickr (January 28, 2016). Super Mario Stickers For LINE Messaging App Now Available For $1.99. My Nintendo News (English). Retrieved July 5, 2024.