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{{Articleabout|the move used in ''Super Paper Mario''|the [[Bonus Challenge]] in the ''Yoshi's Island'' games with the name usually shortened as "Flip"|[[Flip Cards]]}}
{{about|the move used in ''Super Paper Mario''|the [[Bonus Challenge]] in the Yoshi's Island games with the name usually shortened as "Flip"|[[Flip Cards]]}}
[[File:SPM Dimensionflip.png|right|thumb|250px|[[Mario]] '''flipped''' into 3D on [[Lineland Road]].]]
[[File:SPM Dimensionflip.png|thumb|250px|[[Mario]] flipped into 3D on [[Lineland Road]]]]
'''Flip''' is a technique used by [[Mario]] in the game ''[[Super Paper Mario]]''. At the push of the 'A' button, Mario goes from 2D to 3D. However, there is a time limit as to how long he can stay in 3D; this is called the [[Flip Meter]] (which will never decrease after Mario collects his own [[Catch Card]]). The ability was given to him by [[Bestovius]] in return for all the money in Mario's possession, or for free, depending on whether or not the player refuses Bestovius's second offer.
{{quote|I, Bestovius, have granted [[Mario|you]] the ability to flip between dimensions. Press {{button|wii|a}} to slip between the very fabric of space and flip between 2-D and 3-D!|Bestovius|Super Paper Mario}}
'''Flip''' is a technique used by [[Mario]] in the [[Paper Mario (series)|''Paper Mario'']] series. At the push of a button, Mario goes from 2D to 3D, with the camera rotating to show depth. The [[Flip Meter]] imposes a limit upon the time Mario can stay in 3D.


Mario is not the only character in the game with the ability to flip dimensions, however; throughout the game, there are many enemies with a dotted line around them that can also flip. When Mario goes into 3D, they will flip to follow him and continue to attack him there. Also, some enemies, like the [[Cursya]], are three-dimensional to begin with, so they will also continue to pose a threat. Some [[bosses]], such as [[Mimi]] and [[Dimentio]], can also flip.
==History==
===''Super Paper Mario''===
[[Bestovius]] grants Mario the ability to flip dimensions, for the initial price of all the money in Mario's possession, although the player can negotiate for a lower price or for free by refusing Bestovius's offer.


While most of the time going 3D will solve problems, there are also some times where it actually complicates movement. For example, in 2D there may be a straight line of [[Question Block|? Block]]s. In 3D, the blocks could end up being totally separated on opposite sides of the levels.
The technique is used by pressing {{button|wii|a}} while on the ground. If Mario is no longer standing on ground after Flipping, he has the chance to jump once in midair and land on any nearby terrain. One segment of the Flip Meter drains for every two seconds spent in 3D, and the meter gradually refills while in 2D. If the meter runs out, it deals Mario one damage and instantly refills without forcing him back into 2D. Taking damage or using a healing item also instantly refills the Flip Meter, and once Mario collects his own [[Catch Card]], the meter will never drain.


==Trivia==
Internally, levels in ''Super Paper Mario'' are segmented depthwise into panes. In 2D, everything in the same pane as the player character has its hitbox extruded, and the character may be snapped to a certain depth within the pane. The camera also uses a front view in {{wp|parallel projection}}, and panes far in the distance are invisible. In 3D, the camera gains {{wp|Perspective (graphical)|perspective}} and rotates 90° clockwise horizontally, and hitbox extrusion and snapping are disabled. Objects are loaded based on distance from the player character, instead of whether they share a pane, and some objects too near or far from the camera will lose their textures and become translucent.<ref>aldelaro5 (June 2, 2016). [//aldelaro5.wordpress.com/2016/06/02/my-glitch-hunting-how-the-flipping-mechanic-in-super-paper-mario-works My glitch hunting: how the flipping mechanic in Super Paper Mario works]. ''WordPress''. Retrieved August 7, 2019.</ref>
*If the player takes damage or uses a healing item during the Dimension Flip, the Flip Meter will fully recharge. Using this method, the player can stay in the third dimension until they [[Game Over|die]] or run out of healing items. When using a [[Long-Last Shake]] or a [[Gradual Syrup]], Mario can stay in 3-D, hiding for foes, until the effect wears off and Mario's HP will be recharged. This is a good method for preventing damage when at low HP.


[[Category:Special Moves]]
While Flipping into 3D solves many problems, it can also complicate tasks. For example, a straight line of [[? Block]]s in 2D can turn out to be placed at various depths in 3D. There are also flat objects, such as certain [[Block]]s, that can only be interacted with in 2D or 3D, being perpendicular to the camera and intangible when the player character is flipped into the other dimension.
 
Flipping appears to affect a small area around Mario, as he is able to pull [[Red (Super Paper Mario)|Red]] back into 2D, and bring [[Thoreau|grabbed]] enemies between dimensions. Mario is also not the only entity able to flip dimensions. Enemies with a dotted rectangular border around them can also Flip, and will follow Mario into 3D to continue attacking him. Other enemies, such as the [[Cursya]], are three-dimensional to begin with. Some [[List of bosses|bosses]], such as [[Mimi]] and [[Dimentio]], can also flip.
 
===''Paper Mario: Color Splash''===
[[File:PMCS Flip.png|thumb|left|The Flip technique in ''[[Paper Mario: Color Splash]]''. Note the 10 time units [[Flip Meter]] in the upper right corner.]]
{{quote|Let's try changing out perspective a little bit. This is going to use up a bit of paint, but it's totally worth it. So, go ahead and press {{button|wiiu|y}} and see what happens...|Huey|Paper Mario: Color Splash}}
The Flip ability returns in ''[[Paper Mario: Color Splash]]'', in an area based on ''[[Super Mario Bros. 3]]'' found in a monitor at the [[Green Energy Plant]]. It is now used by pressing {{button|wiiu|y}}. It still has a 10-unit time limit, this time corresponding to 10 seconds instead of 20 seconds. The camera in 3D is also changed from a side view to an isometric view, with respect to the 2D point of view.
 
Flipping consumes a certain amount of each of the three colors of [[paint]]. When 3 seconds remain on the Flip Meter, the borders of the screen start flashing white; when the meter is empty, Mario is forced to return to 2D, but does not take damage. The Flip Meter instantly refills as soon as this occurs, so it is possible to reactivate Flip immediately thereafter, if Mario is carrying enough paint to do so.
{{br}}
 
==Names in other languages==
{{foreign names
|Jap=次元ワザ
|JapR=Jigen Waza
|JapM=Dimensional Ability
|Fre=Système D
|FreM={{wp|System D}}; also possibly short for ''système dimensionnel'' ("dimentional system")
|Ita=Svolta
|ItaM=Turning
}}
 
==References==
<references/>
 
{{SPM}}
{{PMCS}}
[[Category:Super Paper Mario moves]]
[[Category:Paper Mario: Color Splash]]
[[it:Svoltare]]

Latest revision as of 03:25, May 9, 2024

This article is about the move used in Super Paper Mario. For the Bonus Challenge in the Yoshi's Island games with the name usually shortened as "Flip", see Flip Cards.
Mario flipped into 3D on Lineland Road
“I, Bestovius, have granted you the ability to flip between dimensions. Press A Button to slip between the very fabric of space and flip between 2-D and 3-D!”
Bestovius, Super Paper Mario

Flip is a technique used by Mario in the Paper Mario series. At the push of a button, Mario goes from 2D to 3D, with the camera rotating to show depth. The Flip Meter imposes a limit upon the time Mario can stay in 3D.

History[edit]

Super Paper Mario[edit]

Bestovius grants Mario the ability to flip dimensions, for the initial price of all the money in Mario's possession, although the player can negotiate for a lower price or for free by refusing Bestovius's offer.

The technique is used by pressing A Button while on the ground. If Mario is no longer standing on ground after Flipping, he has the chance to jump once in midair and land on any nearby terrain. One segment of the Flip Meter drains for every two seconds spent in 3D, and the meter gradually refills while in 2D. If the meter runs out, it deals Mario one damage and instantly refills without forcing him back into 2D. Taking damage or using a healing item also instantly refills the Flip Meter, and once Mario collects his own Catch Card, the meter will never drain.

Internally, levels in Super Paper Mario are segmented depthwise into panes. In 2D, everything in the same pane as the player character has its hitbox extruded, and the character may be snapped to a certain depth within the pane. The camera also uses a front view in parallel projection, and panes far in the distance are invisible. In 3D, the camera gains perspective and rotates 90° clockwise horizontally, and hitbox extrusion and snapping are disabled. Objects are loaded based on distance from the player character, instead of whether they share a pane, and some objects too near or far from the camera will lose their textures and become translucent.[1]

While Flipping into 3D solves many problems, it can also complicate tasks. For example, a straight line of ? Blocks in 2D can turn out to be placed at various depths in 3D. There are also flat objects, such as certain Blocks, that can only be interacted with in 2D or 3D, being perpendicular to the camera and intangible when the player character is flipped into the other dimension.

Flipping appears to affect a small area around Mario, as he is able to pull Red back into 2D, and bring grabbed enemies between dimensions. Mario is also not the only entity able to flip dimensions. Enemies with a dotted rectangular border around them can also Flip, and will follow Mario into 3D to continue attacking him. Other enemies, such as the Cursya, are three-dimensional to begin with. Some bosses, such as Mimi and Dimentio, can also flip.

Paper Mario: Color Splash[edit]

The Flip technique in Paper Mario: Color Splash.
The Flip technique in Paper Mario: Color Splash. Note the 10 time units Flip Meter in the upper right corner.
“Let's try changing out perspective a little bit. This is going to use up a bit of paint, but it's totally worth it. So, go ahead and press Y Button and see what happens...”
Huey, Paper Mario: Color Splash

The Flip ability returns in Paper Mario: Color Splash, in an area based on Super Mario Bros. 3 found in a monitor at the Green Energy Plant. It is now used by pressing Y Button. It still has a 10-unit time limit, this time corresponding to 10 seconds instead of 20 seconds. The camera in 3D is also changed from a side view to an isometric view, with respect to the 2D point of view.

Flipping consumes a certain amount of each of the three colors of paint. When 3 seconds remain on the Flip Meter, the borders of the screen start flashing white; when the meter is empty, Mario is forced to return to 2D, but does not take damage. The Flip Meter instantly refills as soon as this occurs, so it is possible to reactivate Flip immediately thereafter, if Mario is carrying enough paint to do so.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 次元ワザ[?]
Jigen Waza
Dimensional Ability
French Système D[?] System D; also possibly short for système dimensionnel ("dimentional system")
Italian Svolta[?] Turning

References[edit]

  1. ^ aldelaro5 (June 2, 2016). My glitch hunting: how the flipping mechanic in Super Paper Mario works. WordPress. Retrieved August 7, 2019.