Falling spike: Difference between revisions
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'''Falling Spikes''' are spiked obstacles that fall from ceilings, and were introduced in ''[[Super Mario World]]'' (although the [[Icicle]] from ''[[Mario Bros. (game)|Mario Bros.]]'' can be considered a precursor). They are found only in [[Castle]]s and [[Fortress]]es, and are typically grouped together | '''Falling Spikes''' are spiked obstacles that fall from ceilings, and were introduced in ''[[Super Mario World]]'' (although the [[Icicle]] from ''[[Mario Bros. (game)|Mario Bros.]]'' can be considered a precursor). They are found only in [[Castle]]s and [[Fortress]]es, and are typically grouped together with standard [[Spike (obstacle)|Spikes]]. They are slightly off-color compared to normal Spikes. Unlike Icicles, Falling Spikes will remain on the ceiling until [[Mario]] or [[Luigi]] approach one, which will trigger it into falling, similar to a [[Thwomp]]. Once it falls, a Falling Spike will continue to fall through the floor until it disappears. They are darker in color than normal spikes. | ||
They also appeared in ''[[Super Mario Land 2: 6 Golden Coins]]'' in the [[Pumpkin Zone]] and [[Mario's Castle]]. | They also appeared in ''[[Super Mario Land 2: 6 Golden Coins]]'' in the [[Pumpkin Zone]] and [[Mario's Castle]]. | ||
They reappeared in the [[Donkey Kong (Game Boy)|Game Boy remake of ''Donkey Kong'']] and ''[[Mario vs. Donkey Kong]]''. This time they get stuck on the floor after they fall. Mario or [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]] can use its flat end as a platform. After a few seconds it will disappear and regenerate in its original location. | They reappeared in the [[Donkey Kong (Game Boy)|Game Boy remake of ''Donkey Kong'']] and ''[[Mario vs. Donkey Kong]]''. This time they get stuck on the floor after they fall. Mario or [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]] can use its flat end as a platform. After a few seconds it will disappear and regenerate in its original location. | ||
Falling Spikes also appear in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', in the level [[Bowser's Last Stand]]. While they act as they did in ''Super Mario World'', they look the same as normal Spikes. | |||
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Revision as of 19:56, March 10, 2017
Falling Spikes are spiked obstacles that fall from ceilings, and were introduced in Super Mario World (although the Icicle from Mario Bros. can be considered a precursor). They are found only in Castles and Fortresses, and are typically grouped together with standard Spikes. They are slightly off-color compared to normal Spikes. Unlike Icicles, Falling Spikes will remain on the ceiling until Mario or Luigi approach one, which will trigger it into falling, similar to a Thwomp. Once it falls, a Falling Spike will continue to fall through the floor until it disappears. They are darker in color than normal spikes.
They also appeared in Super Mario Land 2: 6 Golden Coins in the Pumpkin Zone and Mario's Castle.
They reappeared in the Game Boy remake of Donkey Kong and Mario vs. Donkey Kong. This time they get stuck on the floor after they fall. Mario or Mini Mario can use its flat end as a platform. After a few seconds it will disappear and regenerate in its original location.
Falling Spikes also appear in Super Mario Advance 4: Super Mario Bros. 3, in the level Bowser's Last Stand. While they act as they did in Super Mario World, they look the same as normal Spikes.
Gallery
- Falling Spike (SML2).gif
Sprite from Super Mario Land 2: 6 Golden Coins
Names in other languages
References
Donkey Kong | |
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Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |