Underwater driving

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 15:44, January 17, 2023 by Ahemtoday (talk | contribs) (I put together a more complex reformatting of this list, but... in the end I just didn't like it as much. It listed where the underwater segments were on each course, but... it just made for a table that went down much less smooth, and the information wasn't much of a benefit. So I just decided to sort by initial debut instead of the courses' "underwater debut", and that makes it plenty clean.)
Jump to navigationJump to search
Mario
Artwork for Mario Kart 7 depicting Mario driving underwater

Underwater driving is a game mechanic in the Mario Kart series. It was first introduced in Mario Kart 7, and has appeared in all later games since. When drivers are underwater, a small propeller will pop out from the back of the kart, and some of the driver's statistics are changed.

Underwater driving is implemented on new courses, classic courses and battle courses. Various other mechanics such as anti-gravity and Jump Boosts also appear in underwater sections, though gliding is automatically canceled when entering the water. Various underwater enemies such as Cheep Cheeps and Sidesteppers can also be found in the water. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly altered, though there are courses that have their own arrangements for underwater sections.

Although the mechanic was introduced in Mario Kart 7, Donkey Kong: Barrel Blast features a similar mechanic, where the players could race underwater by riding on Enguarde the Swordfish or via their barrels. It is featured in Salty Sea, Shimmering Sea and Open Ocean.

In Super Mario Kart, if a driver goes into the water, they can drive underwater for about four seconds until Lakitu pulls them out. This allows them to potentially get back onto the racecourse without needing Lakitu.

In-game statistics

Main articles: Mario Kart 7 in-game statistics, Mario Kart 8 in-game statistics, Mario Kart 8 Deluxe in-game statistics

In Mario Kart 7, Mario Kart 8, and Mario Kart 8 Deluxe, when driving underwater, the handling, speed, and drifting of most drivers, vehicles, and tires are different than usual. For some examples from Mario Kart 7, the Egg 1 would become faster, while the Barrel Train would become slower. In Mario Kart 8, the Badwagon strongly excels while underwater, but it has among the worst underwater statistics in Mario Kart 8 Deluxe.

It is worth noting, however, that if a vehicle is using anti-gravity while underwater, the anti-gravity stats will take higher priority than the underwater stats.

Mario Kart Tour and Mario Kart Live: Home Circuit do not use different stats while driving underwater.

Courses with underwater segments

Larry Koopa races in the underwater portion of the Water Park stage in Mario Kart 8.
Lemmy driving underwater on Water Park
Penguin Luigi, Red Koopa (Freerunning), Gold Koopa (Freerunning), and Koopa Troopa tricking in Mario Kart Tour
Drivers tricking underwater on 3DS Cheep Cheep Lagoon

Courses with normally optional segments are marked with an asterisk (*).

DS Palm Shore is the only battle course to include underwater driving, while Dolphin Shoals is the only course to start underwater.

In Mario Kart Tour, SNES Koopa Troopa Beach 2 and SNES Vanilla Lake 2 have unaccessible underwater areas. Both areas can only be entered by falling into them during Glider Challenges.[1]

Gallery

References

  1. ^ HalfHydra. Glider Challenge Exploration, Youtube, March 8, 2022.