Krusha

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This article is about the enemy debuting in Donkey Kong Country. For other uses of the name Krusha, see Krusha (disambiguation).
Not to be confused with Krushy.
Krusha
Krusha in Donkey Kong Country.
Artwork of a Krusha from Donkey Kong Country
First appearance Donkey Kong Country (1994)
Latest appearance Donkey Kong Country (GBA) (2003)
Latest portrayal Chris Sutherland (1994-2004)[1]
Variant of Kremling
Variants
Relatives
Comparable
Notable members
“It's the end of the line for you, Kong. I'm taking you to King K. Rool.”
Krusha, Donkey Kong Country: Rumble in the Jungle

Krushas are muscular, blue Kremlings and are among the elite soldiers of the Kremling Krew. They first appear in Donkey Kong Country. All Krushas wear clothing with a camouflage pattern and a silver arm band on each forearm. They also have a spiky yellow mohawk on their heads, three clawed toes, and four fingers.

History

Donkey Kong Country series

Donkey Kong Country

Sprite of a blue Krusha in Donkey Kong Country

Krushas are enemies in Donkey Kong Country. Like most others, Krushas walk forward and injure Donkey Kong and Diddy Kong upon contact with them. Because they are muscular, Krushas will laugh off most of the Kongs' direct attacks. They can only be defeated with a barrel, Donkey Kong jumping on them, or Rambi charging into them. Also, while it does not harm them, Donkey Kong can Hand Slap a Krusha, causing it to drop a single banana each time it is Hand Slapped. Exclusively in Platform Perils is a gray variant that wears orange wristbands, a purple camouflage suit, and has orange head spikes. This type is stronger because they laugh off even Donkey Kong's jump attack, leaving barrels as the only method of defeating them. Gray Krushas do not drop any bananas when Hand Slapped. In the first remake only, gray Krushas also appear in Necky Nutmare. In the second remake, during the opening cutscene, Diddy fends off some Kritters while guarding the banana hoard, only to be subdued by a Krusha, taking the role of Klump in the original version.

Donkey Kong Country 2: Diddy's Kong Quest

Sprite of a blue Kruncha in Donkey Kong Country 2: Diddy's Kong Quest.

While not pointed out in the manual, Krunchas appear to be Krushas in pirate gear in Donkey Kong Country 2: Diddy's Kong Quest. This was later confirmed to be true by character designer Steve Mayles in a Twitter post.[2] Despite being the same thing, Krunchas appear to be shorter and wider than Krushas, probably stemming from having a different base model.

Two other muscular Kremlings, Krumples and Kasplats, would later appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong 64 respectively, acting as the successors of both Krushas and Krunchas.

Donkey Kong Country novel

An individual Krusha (referred to as "the strongest commander") appears as the final antagonist of the Donkey Kong Country novelization. After the Kongs board the Gangplank Galleon and defeat most of King K. Rool's commanders, Donkey Kong and Diddy Kong attempt to attack Krusha, but the reptile shrugs off their assault and punches them both. The Kongs then propel themselves using coiled ropes found at opposites of the ship, knocking Krusha unconscious.

Club Nintendo

In the German Club Nintendo's comic adaptation of Donkey Kong Country, a Krusha makes a small cameo appearance, on the background of King K. Rool's Gangplank Galleon.

Donkey Kong Jungle Action Special

Panel from the Donkey Kong Jungle Action Special story "Diddy's Day".
Appearance in Donkey Kong Jungle Action Special

A Krusha appears in the Donkey Kong Jungle Action Special comic "Diddy's Day". Part of a Kremling gang sent to get Donkey Kong, Krusha is summoned with the other Kremlings when the Rock Kroc leader of the group surprises Diddy Kong. The Krusha charges at Diddy in the ensuing brawl, but he is quickly taken out when Donkey Kong (who had been watching over Diddy from behind the bushes) throws a coconut at the back of his head.

Donkey Kong Land

Krushas are one of the three types of Kremling enemiess in Donkey Kong Land, the other two being Kritters and Klaptraps. Krushas behave identically to the standard blue type in Donkey Kong Country.

Donkey Kong Country: Rumble in the Jungle

In the novel Donkey Kong Country: Rumble in the Jungle, Donkey Kong encounters an individual Krusha on the eighth floor of the Kremling's factory, within Big Ape City. Holding Donkey Kong in a bear hug, Krusha says that he will bring him straight to King K. Rool, the leader of the Kremlings. Krusha is described as "the biggest and strongest of all the Kremlings", although not the "brightest". And Donkey Kong tricks Krusha into thinking that in his backpack, he has a list of the locations of all the Kongs on Donkey Kong Island. Krusha, who desires to make his boss happy by kidnapping all of the Kongs, loosens his grip on Donkey Kong to allow him to reach into his backpack. However, Donkey Kong pulls out a barrel instead, tossing it at Krusha which causes him to stumble and lose his balance. Donkey Kong then uses a barrel roll and double jump to knock Krusha "out cold". He then continues his journey to the factory's defense-system.

Donkey Kong 64

Krusha, with his Gun, in Multiplayer mode.
Krusha, with his gun, in the multiplayer mode of Donkey Kong 64

A Krusha is an unlockable playable character in the multiplayer mode of Donkey Kong 64. He can be unlocked by photographing fifteen Banana Fairies in the main mode. Krusha is a large character like Chunky Kong. He has a unique fast sliding attack and uses an orange grenade launcher as a personal weapon, both dealing 1.5x the damage compared to Chunky. Krusha appears blue by default, but he also has three palette swaps of yellow, green, and purple.

Kasplat is mistakenly called Krusha in the Prima guide to Donkey Kong 64.[page number needed]

With a cheating device, it is possible to play as Krusha in the main game. Some of the non-playable characters refer to Krusha by name, though none of them have unique dialogue while interacting to him. Krusha also has some unused animations, some of which are taken from Chunky's.

Donkey Kong Country television series

Main article: Krusha (character)

In the Donkey Kong Country animated series, a dimwitted Krusha appears as a recurring villain alongside King K. Rool and General Klump.

Profiles and statistics

Donkey Kong Country

Donkey Kong Country (Game Boy Advance) enemy
Krusha
A Blue Krusha in Donkey Kong Country for Game Boy Advance. A Purple Krusha in Donkey Kong Country for Game Boy Advance.
Worlds Monkey Mines
Gorilla Glacier
Kremkroc Industries, Inc.
Chimp Caverns
Levels Millstone Mayhem (blue)
Snow Barrel Blast (blue)
Torchlight Trouble (blue)
Trick Track Trek (blue)
Manic Mincers (blue)
Platform Perils (gray)
Scrapbook page 3
Photograph location Floating in mid-air in Platform Perils. DK Attack point value 7500 (blue)
9000 (gray)
  • Instruction booklet description:
    • English:
      This muscle-bound Kremling will laugh off most attacks.[3]
  • Player's Guide: Check out the big guns on this crazy Kremling! Krusha is the big, blue, buff dude. He's also the big, silver, buffer dude! Donkey Kong can take out the Blue Krushas by jumping on them or rolling through them. Unfortunately, Diddy can not do the same. They make a really funny groaning noise when they bite the dust. When it comes to the Silver Krushas, just leave them alone. They're too tough to take out. Jump over them when the coast is clear or toss a barrel at them if you have one handy.[4]
  • Player's Guide (Game Boy Advance remake): Krushas, with their bulging biceps and pecs, are the brawn of King K. Rool's army. Donkey Kong can take out the blue Krushas with one jump, buy the beefy Krocks are a bit too much for Diddy to tangle with. Avoid the silver Krushas by jumping over them, or destroy them with barrels-they're the toughest of all the Krocs.[5]

Donkey Kong Land

Level appearances

Donkey Kong 64

  • Player's Guide: One Kremling can join in the Kongtest if you've managed to capture 15 Fairies on film. When Krusha is available to enter the fray, watch out for his shots above all else. Unlike the Kongs, the Kremling fires orange shots that explode just like grenade oranges. The over-sized lizar also uses a super slide move to attack unwary apes.[6]

List of appearances

# Title Role Release date Format

1 Donkey Kong Country Enemy 1994 Super Famicom, Super Nintendo Entertainment System
2 Donkey Kong Land Enemy 1995 Game Boy
3 Donkey Kong Land III Name appears in credits as Knocka's name 1997 Game Boy
4 Donkey Kong 64 Unlockable playable character (multi-player mode only) 1999 Nintendo 64
5 Donkey Kong Country Enemy 2000 Game Boy Color
6 Donkey Kong Country Enemy 2003 Game Boy Advance

Gallery

For this subject's image gallery, see Gallery:Krusha.

Names in other languages

Language Name Meaning Notes
Japanese クラッシャ[?]
Kurassha
Krusha
French Krusha[?] -
Spanish Krusha[?] -

Trivia

Donkey Kong bouncing off of a Krusha in a pre-release build of Donkey Kong Country

References

  1. ^ David Wise on Twitter (retrieved on January 10, 2019)
  2. ^ Mayles, Steve (December 17, 2017). Yes. X (English). Retrieved July 17, 2024.
  3. ^ Nintendo (1994). Donkey Kong Country instruction booklet. Nintendo of America. Page 28.
  4. ^ Donkey Kong Country SNES Player's Guide. Page 12.
  5. ^ Folsom, Jessica, and Steve Thomason (2003). Donkey Kong Country Player's Guide. Nintendo of America (American English). ISBN 1-930206-33-X. Page 14.
  6. ^ Bihldorff, Nate, Jason Leung, and Drew Williams (1999). Donkey Kong 64 Player's Guide. Nintendo of America (American English). Page 118.