Super Mario 3D World

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Not to be confused with Super Mario World.

Super Mario 3D World is a 3D platformer action game for the Wii U. It was released on November 21, 2013 in Japan, November 22, 2013 in North America, November 29, 2013 in Europe, and November 30, 2013 in Australia. It is the fifteenth title in the Super Mario series, the sixth 3D Mario title, and a follow-up to the Nintendo 3DS game Super Mario 3D Land.

Story

File:WiiU SM3DW 10.01.13 Scrn11.png
Bowser captures the Green Sprixie Princess during the game's intro.

On a starry night in the Mushroom Kingdom, Mario, Luigi, Princess Peach, and Toad take a walk outside of Princess Peach's Castle when they discover a slanted Clear Pipe along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a Sprixie Princess[1], a fairy-like creature of the Sprixie species. The Green Sprixie Princess begins to explain that Bowser has kidnapped six of her fellow Sprixie Princesses and that she needs their help; however, Bowser thereafter emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach tries to save the princess but winds up falling down the pipe herself, and the others soon follow in order to assist Peach.[2] The heroes soon end up in the Sprixie Kingdom, where the journey mainly takes place.[3]

Gameplay

The game plays very similarly to Super Mario 3D Land, being closely based on the 2D side-scrolling games, while being a 3D platformer, like Super Mario 64, Super Mario Sunshine, and the Super Mario Galaxy games. This game retains its predecessor's similarity to Super Mario Bros. 3 (with colorful blocks, the Super Leaf, Spikes and the Lose a Life theme returning from that game); many elements from Super Mario World are returning as well, such as Chargin' Chucks and Kuribons, now with an official English name, Galoombas. Lives also make a return, but in multiplayer mode, players share their lives. Stages are once again open yet linear, have a time limit, and end by grabbing the classic Goal Pole at the end. Green Stars return from the Super Mario Galaxy games, taking the role of the Star Medals from Super Mario 3D Land. There are also various stamps that the player can find. There is one in each level and they can be used in Miiverse posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a score system, the first time one has appeared in a 3D Mario game.

File:WiiU SM3DW 10.15.13 Scrn03.png
Mario and co., in their Cat suits, confronting Spikes.

Power-ups, like the Fire Flower and Super Leaf, make a return, along with almost every item from Super Mario 3D Land (excluding the Statue Leaf and P-Wing). The Mega Mushroom from New Super Mario Bros. also make an appearance. There are also some new power-ups and suits; one in particular is a bell that grants the player a Cat Suit, allowing the player to lunge at enemies and climb up walls. The GamePad can also be used to unveil hidden blocks and objects, as well as stun enemies and platforms, like the Co-Star Luma from Super Mario Galaxy 2 and Boost Mode from New Super Mario Bros. U. The game also supports Off TV Play. Also, the GamePad can be used to control the camera during gameplay. It works in a similar fashion to the camera from Super Mario 64 and Super Mario Sunshine.

The game features 4-player multiplayer (a first for 3D Mario games), allowing players to play as Mario, Luigi, Toad (Blue colored), and Princess Peach (who replaces Yellow Toad from New Super Mario Bros. U); additional players can drop in and out at any time, similar to New Super Mario Bros. Wii and New Super Mario Bros. U; however, in this game, players can also switch characters at any time.[4] Each character has different abilities, much like they had in Super Mario Bros. 2. The game uses a cooperative and competitive multiplayer system; each player works together to get to the end of the stage, but is ranked based on score at the end. The player that gets the highest score for one stage receives a crown, which can be stolen by the other players and gives the player wearing it at the end of the stage a score bonus.[5]

File:Luigi Bros. Screenshot - Super Mario 3D World.png
The title screen to Luigi Bros., a remastered port of Mario Bros. serving as the last Luigi-centered game (for 2013) in the Year of Luigi.

Another feature is a Luigi-themed game that can be played from the title screen after beating the main game once (or immediately if New Super Luigi U save data is present).[6] The game, titled Luigi Bros. has gameplay similar to that of Mario Bros., but Luigi is the only playable character. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. Also similar to New Super Luigi U, multiple Luigi sprites can be found throughout the game.

Worlds

The game features a large world map, consisting of 8 worlds, in a similar vein to Super Mario Bros. 3, with 4 unlockable bonus worlds. Each world is connected by Clear Pipes.[7] Unlike previous maps, where players followed a simple path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each map will have a set of levels along with Enemy Blockades, a Toad House, Sprixie Houses[8] where a Sprixie denizen offers a stamp, a slot machine used to win coins, and either a Mystery House[9] or a puzzle-focused area called "The Adventures Of Captain Toad" with Captain Toad playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.

When the player finishes a course with all Green Stars, the ball ornament on the flagpole will be replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark will be shown on the upper-right corner of the Map Progression screen.

World Preview Description
Main Worlds
World 1 A map of World 1 (Super Mario 3D World). A simple grassland world, where the Green Sprixie Princess is captured. The boss is the first encounter with Bowser.
World 2 A map of World 2 (Super Mario 3D World). A desert-themed world, where the Yellow Sprixie Princess is captured. The boss is Boom Boom.
World 3 File:World 3 SM3DW.png An ice-themed world, where the Blue Sprixie Princess is captured. The first boss is Pom Pom, and the second boss is Hisstocrat.
World 4 File:World 4 SM3DW.png A canyon and mountain themed world, where the Orange Sprixie Princess is captured. The boss is Boss Brolder.
World 5 File:World 5 SM3DW.png A beach and ocean world, where the Purple Sprixie Princess is captured. The boss is King Ka-Thunk.
World 6 File:World 6 SM3DW.png A cloud-themed world, where the Cyan Sprixie Princess is captured. The first boss is a second encounter with Boom Boom, and the second boss is Motley Bossblob.
World Castle The overworld map of World Castle in Super Mario 3D World. A large castle submerged in lava, where the Red Sprixie Princess is captured. The boss is a second encounter with Bowser.
World Bowser File:World Bowser SM3DW.png The eighth and final world, which is a large amusement park modeled after Bowser. Prior to the player arriving at this point in the game, they encounter news that Bowser makes a surprise return at the end of World Castle, and captures all seven Sprixie Princesses again; they are now being held hostage in this world.

The first three bosses are Pom Pom, Queen Hisstocrat, and Motley Bossblob, and the final boss is a final encounter with Bowser.

Bonus Worlds
World Star File:World Star SM3DW.png The first bonus world with Lumas, Star Bits, and the Comet Observatory.
World Mushroom File:World Mushroom SM3DW.png The second bonus world. These worlds contain levels from previous worlds, with a twist, such as making it a night level or a speed run. For this reason, there are no stamps in these worlds.
World Flower File:Super Mario 3D World - World Flower.png The third bonus world.
World Crown File:WiiU screenshot TV 0145C.jpg The final bonus world. This is the shortest world in the game, containing one main level (Champion's Road), a Captain Toad level, and a Mystery House containing 30 Green Stars.

Characters

Playable and abilities

Character Advantage Disadvantage Unlocking Criteria
red All-around

Controls easily
Playable from start
Solo artwork of Mario from Super Mario 3D World.
Speed: ★★☆ Jump: ★★☆
  1. 0de100
Can jump higher Low traction

Sprints slower
Playable from start
Artwork of Luigi from Super Mario 3D World
Speed: ★★☆ Jump: ★★★
  1. FF90D0
Can hover in midair for a short time

Sprints sooner
Runs slower Playable from start
Artwork of Princess Peach from Super Mario 3D World
Speed: ★☆☆ Jump: ★★☆
Toad Can run faster Falls faster

Has the lowest jump

Sprints the slowest
Playable from start
Artwork of Toad running, from Super Mario 3D World.
Speed: ★★★ Jump: ★☆☆
  1. 01d69d
Can use her signature Spin attack that gives her an effective double jump

Has a high jump, but with no traction

Sprints the soonest
Runs slower

Loses her spin attack when she gains a power-up
Complete World Star-2
Artwork of Rosalina in Super Mario 3D World
Speed: ★☆☆ Jump: ★★★
saddlebrown Has a light on his head that has the same effect as the Light Box Cannot jump Playable only in The Adventures of Captain Toad levels
Artwork of Captain Toad with a Green Star, from Super Mario 3D World.
Speed: ★★☆ Jump: ☆☆☆


Transformations

Transformations
Transformation Power-Up
Small Mario
Small Mario
Super Mario Super Mushroom
Super Mario
Super Mushroom
Fire Mario Fire Flower
Fire Mario
Fire Flower
Cat Mario Super Bell
Cat Mario
Super Bell
Double Mario Double Cherry
Double Mario
Double Cherry
Tanooki Mario Super Leaf
Tanooki Mario
Super Leaf
Boomerang Mario Boomerang Flower
Boomerang Flower
Mega Mario Mega Mushroom
Mega Mario
Mega Mushroom
Invincible Mario Super Star
Super Star
White Tanooki Mario Invincibility Super Leaf
White Tanooki Mario
Invincibility Super Leaf
Lucky Cat Mario Lucky Bell
Lucky Cat Mario
Golden Statue Mario


Supporting Cast

Enemies and obstacles

Artwork of Cat Goomba from Super Mario 3D World.
A new enemy, Cat Goomba.

New

Returning

Bosses

This is a list of all the bosses in the game. There is a total of 22 boss battles in the game.

Items and objects

A Super Bell.

New power-ups

Returning power-ups

Support Items

Items

Reception

Super Mario 3D World received widespread critical acclaim. IGN gave the game a 9.6, criticizing its four-player camera, but praising its "phenomenal level design, art direction, and multiplayer". Destructoid gave the game a perfect 10/10 score, praising practically everything. GameXplain gave the game's single and multiplayer modes a 4.5/5 stars. Joystiq also gave the game a perfect score of 5/5 stars.

The game has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to New Super Mario Bros. Wii. However, its few negatives vary from its camera issues with co-op to some control issues.

Gallery

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Beta elements

Main article: List of Super Mario 3D World beta elements

Glitches

Main article: List of glitches in Super Mario 3D World

Media

References to other games

  • Mario Bros.: There is a bonus game starring Luigi available on the title screen called Luigi Bros. It is played similarly to this game except both playable characters are Luigi.[21] The big POW Block on the very top of The Great Tower of Bowser Land must be hit multiple times, getting flatter every time it's hit, just like it does in Mario Bros.
  • Super Mario Bros.: Some levels have tiles that resemble the ground tiles from this game. The main theme from Super Mario Bros. is covered for bonus areas and Coin Heavens (whose theme comes from Super Mario 3D Land). An 8-bit Luigi sprite from this game can be seen swimming in the background in Bowser's Highway Showdown.[22] Additionally, Beep Block Skyway has 8-bit Luigi, Coin and Super Mushroom sprites moving along the walls of the stage.
  • Super Mario Bros. 2: Mario, Luigi, Princess Peach and Toad's abilities are based off of theirs from this game. In addition, Blue Toad is possibly a reference to Toad in the original NES version of this game, in which his sprite appeared blue. Doors have the same design and color. A cover of the character select music from this game will play in the casino slot minigame [4], as well as in the Coin Bonus areas of the game, such as the one found in Conkdor Canyon.[23]
  • Super Mario Bros. 3: Like its predecessor, Super Mario 3D World shares some similarities to this game. The "Too Bad!" music is a cover of the death jingle from this game.[24] There are some automatic camera-scrolling levels that feature many large tanks, similar to World 8 levels from Super Mario Bros. 3. The "Golden Express" level is possibly inspired by the Treasure Ship.
  • Super Mario World: Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines also use the same sound effect as in this game. Koopa Troopas become Beach Koopas after jumping on them. The Beach Koopa artwork is also reused as a Stamp. The Koopa Clown Car makes a cameo appearance in World Bowser, the world itself having neon lights like Bowser's Castle did in the Valley of Bowser.
  • Super Mario Kart: The level Mount Must Dash contains Dash Panels, asphalt and blocks that reference Mario Circuit courses from this game. Also, the music is a cover of Mario Circuit. [25]
  • Super Mario Land 2: 6 Golden Coins: Bowser uses a Super Bell and Double Cherries in the same way Wario used a Carrot and a Fire Flower in his battle with Mario.
  • Mario Paint: The Cat Goombas make a similar meow to the cat notes from this game.[26]
  • Super Mario 64: In levels when players are riding Plessie (such as in World 1-4), the music that plays is a cover of that of Rainbow Ride, Tick Tock Clock, and The Princess's Secret Slide from this game.[24] In Shifty Boo Mansion, the first Green Star is found by jumping into a painting, similar to how Mario entered areas in this game and its remake.
  • Super Smash Bros. Melee / Super Smash Bros. Brawl: There are two Mystery Houses in Worlds 2 and Mushroom, respectively, named Mystery House Melee and Mystery House Brawl.
  • Super Mario Sunshine: Characters can do a spin jump similar to the one in this game.
  • Super Mario Advance 4: Super Mario Bros. 3: Stone Brick Blocks return.
  • New Super Mario Bros.: The player can jump on Koopa Troopas to steal their shells and ride in them, similar to the Blue Shell power-up. The sound that plays when the character jumps while riding in the shell is similar to New Super Mario Bros. jump sound effect as well. The music that plays in the roulette mini-game after winning sounds similar to the 'Course Clear' music from this game.
  • Super Mario Galaxy / Super Mario Galaxy 2: Green Stars make an appearance, replacing Star Medals from Super Mario 3D Land. The Toad Brigade Captain appears in this game, and the levels where he is playable contains the Toad Brigade theme from the Super Mario Galaxy games. There are secret underground rooms where the player can collect sequences of Coins for a limited time and receive a prize if all Coins are collected. Rosalina appears in this game as an unlockable playable character, and her special ability is the Star Spin attack. Rosalina's emblem is a Grand Star. A stage based off of the Super Mario Galaxy games appears, and so do Octoombas, Fizzlits and the Comet Observatory. The Comet Observatory theme (3rd version) plays in the World Crown map area, while a cover of the Gusty Garden Galaxy theme can be heard in the hexagon-platform shooter stage and the final level. [27] The overworld map of the Star World has Star Bits in the background. Also, Grumblumps have a similar appearance to Rhomps. Luigi Bros. is similiar to Luigi's Story Mode as both characters are Luigi.
  • New Super Mario Bros. Wii: The ability to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a bubble make a return. The rolling hill platforms from World 1 return.
  • Super Mario 3D Land: The game is the successor to this game, and thus has some similarities to said game. The game's cover of the Super Mario Bros. theme is reused, and a cover of the jazz variation of the main theme plays in Super Block Land. The snow theme and castle theme return in this game, and they are now orchestrated.
  • New Super Mario Bros. 2: Red POW Blocks from this game return. The Golden Express level is possibly a reference to this game, where it stores a lot of coins. Also, three bonus worlds are called World Star, Mushroom, and Flower, just like the bonus worlds in this game. Also, Golden Koopa Troopas and wearable coin blocks return in Golden Warp Pipes.
  • New Super Mario Bros. U: Green Coins and Green Rings return.
  • New Super Luigi U: Hidden Luigis randomly appear in level, but unlike in New Super Luigi U, they are usually completely random.[22][28]

Names in other languages

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Trivia

  • If one counts the wearable items (such as boxes and shoes), Super Mario 3D World has the most power-ups in any Mario platformer thus far, with 17 power-ups (compared to Super Mario Bros. 3, which has 9).

External links

References

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