Krusha: Difference between revisions

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== External links ==
== External links ==
[https://mariowiki.net/wiki/Krusha_(Charakter) Krusha (character) on the German Super Mario Wiki]
*[https://mariowiki.net/wiki/Krusha_(Charakter) Krusha (character) on the German Super Mario Wiki]


==References==
==References==

Revision as of 13:35, November 25, 2024

This article is about the enemy debuting in Donkey Kong Country. For other uses of the name Krusha, see Krusha (disambiguation).
Not to be confused with Krushy.
Krusha
Artwork of Krusha.
Artwork of Krusha from the Donkey Kong Country television series
First appearance Donkey Kong Country (1994)
Latest appearance Donkey Kong Country (Game Boy Advance) (2003)
Latest portrayal Chris Sutherland (1994–2004)[1]
Variant of Kremling
Variants
Relatives
Comparable
“We are not on the Coconut? We're always on the Coconut.”
Krusha, "The Big Switch-a-Roo"

Krushas are muscular, blue Kremlings and are among the elite soldiers of the Kremling Krew. They first appear in Donkey Kong Country. Krushas wear clothing with a camouflage pattern and a silver arm band on each forearm. They also have a spiky yellow mohawk on their heads, three clawed toes, and four fingers. They typically appear alongside Klumps, other militaristic Kremlings. Krushas are sometimes referred in the singular, as if they are an individual, as is the case for the Player's Guide for Donkey Kong Country, the television series, and Donkey Kong 64; a similar case happens with Klump with an individual character appearing in the television series based off of them. Other Kremlings similar to Krushas have appeared in the games, such as Krumples and Kasplats.

History

Donkey Kong Country series

Donkey Kong Country

Krusha in Donkey Kong Country.
Krusha's artwork from Donkey Kong Country

Krushas are enemies in Donkey Kong Country. Like most others, Krushas walk forward and injure Donkey Kong and Diddy Kong upon contact with them. Because they are muscular, Krushas will laugh off most of the Kongs' direct attacks. They can only be defeated with a barrel, Donkey Kong jumping on them, or Rambi charging into them. Also, while it does not harm them, Donkey Kong can Hand Slap a Krusha, causing it to drop a single banana each time it is Hand Slapped. Exclusively in Platform Perils is a gray variant that wears orange wristbands, a purple camouflage suit, and has orange head spikes. This type is stronger because they laugh off Donkey Kong's jump attack, leaving barrels as the only method of defeating them. Gray Krushas do not drop any bananas when Hand Slapped. Krushas share their defeat voice clip with Klump, Rambi, Krimp, King K. Rool and would be reycled for other enemies in later games. In the first remake only, gray Krushas also appear in Necky Nutmare. In the second remake, during the opening cutscene, Diddy fends off some Kritters while guarding the banana hoard, only to be subdued by a Krusha, taking the role of Klump in the original version.

The pre-release version of Donkey Kong Country had blue Krushas being unfazed by Donkey Kong's jump attacks. In the final game, this trait only applied to the gray Krushas.

Donkey Kong Country 2: Diddy's Kong Quest

Artwork of Kruncha
Kruncha's artwork from Donkey Kong Country 2: Diddy's Kong Quest

While not pointed out in the manual, Krunchas appear to be Krushas in pirate gear in Donkey Kong Country 2: Diddy's Kong Quest. This was later confirmed to be true by character designer Steve Mayles in a Twitter post.[2] Despite being the same thing, Krunchas appear to be shorter and wider than Krushas, probably stemming from having a different base model.

Donkey Kong Country novel

An individual Krusha (referred to as "the strongest commander") appears as the final antagonist of the Donkey Kong Country novelization. After the Kongs board the Gangplank Galleon and defeat most of King K. Rool's commanders, Donkey Kong and Diddy Kong attempt to attack Krusha, but the reptile shrugs off their assault and punches them both. The Kongs then propel themselves using coiled ropes found at opposites of the ship, knocking Krusha unconscious.

Club Nintendo

In the German Club Nintendo's comic adaptation of Donkey Kong Country, a Krusha makes a small cameo appearance, on the background of King K. Rool's Gangplank Galleon.

Donkey Kong Jungle Action Special

Panel from the Donkey Kong Jungle Action Special story "Diddy's Day".
Appearance in Donkey Kong Jungle Action Special

A Krusha appears in the Donkey Kong Jungle Action Special comic "Diddy's Day". Part of a Kremling gang sent to get Donkey Kong, Krusha is summoned with the other Kremlings when the Rock Kroc leader of the group surprises Diddy Kong. The Krusha charges at Diddy in the ensuing brawl, but he is quickly taken out when Donkey Kong (who had been watching over Diddy from behind the bushes) throws a coconut at the back of his head.

Donkey Kong Land

Krushas are one of the three types of Kremling enemies in Donkey Kong Land, the other two being Kritters and Klaptraps. Krushas behave identically to the standard blue type in Donkey Kong Country.

Donkey Kong Country: Rumble in the Jungle

“It's the end of the line for you, Kong. I'm taking you to King K. Rool.”
Krusha, Donkey Kong Country: Rumble in the Jungle

In the novel Donkey Kong Country: Rumble in the Jungle, Donkey Kong encounters an individual Krusha on the eighth floor of the Kremling's factory, within Big Ape City. Holding Donkey Kong in a bear hug, Krusha says that he will bring him straight to King K. Rool, the leader of the Kremlings. Krusha is described as "the biggest and strongest of all the Kremlings", although not the "brightest". And Donkey Kong tricks Krusha into thinking that in his backpack, he has a list of the locations of all the Kongs on Donkey Kong Island. Krusha, who desires to make his boss happy by kidnapping all of the Kongs, loosens his grip on Donkey Kong to allow him to reach into his backpack. However, Donkey Kong pulls out a barrel instead, tossing it at Krusha which causes him to stumble and lose his balance. Donkey Kong then uses a barrel roll and double jump to knock Krusha "out cold". He then continues his journey to the factory's defense-system.

Donkey Kong Country television series

“Any recollection of why I'm referred to as... Krusha?”
Krusha, Speed
Krusha in Kong for a Day.
Krusha's appearance in the television series

In the Donkey Kong Country animated series, Krusha (voiced by Len Carlson) is one of the main characters and antagonists on the Donkey Kong Country television series. On the show Krusha is King K. Rool's bodyguard and a high-ranking member. Krusha is shown to be unintelligent, having a hard time grasping simple concepts and becoming distracted. His intelligence is due to his dislodged brain, as seen in "From Zero to Hero", due to the fact that it fell out his skull and has been sitting inside his pelvis ever since. He likes watching "Sing Along With Uncle Swampy Show", a show meant for young children. Krusha appears regularly with K. Rool's second-in-command, General Klump, and tend to work together. Krusha occasionally causes trouble for K. Rool and his crew due to his intelligence. Krusha is shown as much more intelligent in the episodes "Bad Hair Day" and "It's a Wonderful Life", the former of which is the pilot episode for the series. Krusha also has the ability to replicate voices of others, such as K. Rool and Donkey Kong, as shown in the episode "Kong for a Day".

In the episode "Speed", Krusha is run over with a Mine Cart, causing him to gain above average intelligence. Krusha comes up with a plan to destroy Kongo Bongo and then claim the Crystal Coconut for himself, managing to force K. Rool into submission. Despite K. Rool giving in to Krusha and letting him lead, Krusha considers him disposable, only intending to save him upon Klump's request. However, by the end of the episode, Krusha gets run over again, acting like how he was in previous episodes.

Donkey Kong 64

Krusha, with his Gun, in Multiplayer mode.
Krusha, with his gun, in the multiplayer mode of Donkey Kong 64

A Krusha is an unlockable playable character in the multiplayer mode of Donkey Kong 64. He can be unlocked by photographing fifteen Banana Fairies in the main mode. Krusha is a large character like Chunky Kong and has a unique fast sliding attack and uses an orange grenade launcher as a personal weapon, both dealing 1.5x the damage compared to Chunky. Krusha appears blue by default, but he also has three palette swaps of yellow, green, and purple. With a cheating device, it is possible to play as Krusha in the main game. Some of the non-playable characters refer to Krusha by name, though none of them have unique dialogue while interacting to him. Krusha also has some unused animations, some of which are taken from Chunky's. He uses higher-pitched voice clips of King K. Rool. Kasplat is mistakenly called Krusha in the Prima guide to Donkey Kong 64.[page number needed]

List of appearances

Title Description Release date System/format
Donkey Kong Country Enemy 1994 Super Nintendo Entertainment System
Donkey Kong Land Enemy 1995 Game Boy
Donkey Kong Land III Name appears in credits as Knocka's name 1997 Game Boy
Donkey Kong 64 Unlockable playable character (multiplayer only) 1999 Nintendo 64
Donkey Kong Country Enemy 2000 Game Boy Color
Donkey Kong Country Enemy 2003 Game Boy Advance

Profiles and statistics

Donkey Kong Country

Donkey Kong Country (Game Boy Advance) enemy
Krusha
A Blue Krusha in Donkey Kong Country for Game Boy Advance. A Purple Krusha in Donkey Kong Country for Game Boy Advance.
Worlds Monkey Mines
Gorilla Glacier
Kremkroc Industries, Inc.
Chimp Caverns
Levels Millstone Mayhem (blue)
Snow Barrel Blast (blue)
Torchlight Trouble (blue)
Trick Track Trek (blue)
Manic Mincers (blue)
Platform Perils (gray)
Scrapbook page 3
Photograph location Floating in mid-air in Platform Perils. DK Attack point value 7500 (blue)
9000 (gray)
  • Instruction booklet description:
    • English:
      This muscle-bound Kremling will laugh off most attacks.[3]
  • Player's Guide: Check out the big guns on this crazy Kremling! Krusha is the big, blue, buff dude. He's also the big, silver, buffer dude! Donkey Kong can take out the Blue Krushas by jumping on them or rolling through them. Unfortunately, Diddy can not do the same. They make a really funny groaning noise when they bite the dust. When it comes to the Silver Krushas, just leave them alone. They're too tough to take out. Jump over them when the coast is clear or toss a barrel at them if you have one handy.[4]
  • Player's Guide (Game Boy Advance remake): Krushas, with their bulging biceps and pecs, are the brawn of King K. Rool's army. Donkey Kong can take out the blue Krushas with one jump, buy the beefy Krocks are a bit too much for Diddy to tangle with. Avoid the silver Krushas by jumping over them, or destroy them with barrels-they're the toughest of all the Krocs.[5]

Donkey Kong Land

Level appearances

Donkey Kong 64

  • Player's Guide: One Kremling can join in the Kongtest if you've managed to capture 15 Fairies on film. When Krusha is available to enter the fray, watch out for his shots above all else. Unlike the Kongs, the Kremling fires orange shots that explode just like grenade oranges. The over-sized lizar also uses a super slide move to attack unwary apes.[6]

Voice samples

Help:MediaHaving trouble playing?

Gallery

For this subject's image gallery, see Gallery:Krusha.

Quotes

Names in other languages

Language Name Meaning Notes
Japanese クラッシャ[?]
Kurassha
Krusha
French Krusha[?] -
Spanish Krusha[?] -

External links

References

  1. ^ Wise, David (January 10, 2019). Post. X.
  2. ^ Mayles, Steve (December 17, 2017). Yes. X (English). Retrieved July 17, 2024.
  3. ^ Nintendo (1994). Donkey Kong Country instruction booklet. Nintendo of America. Page 28.
  4. ^ Donkey Kong Country SNES Player's Guide. Page 12.
  5. ^ Folsom, Jessica, and Steve Thomason (2003). Donkey Kong Country Player's Guide. Nintendo of America (American English). ISBN 1-930206-33-X. Page 14.
  6. ^ Bihldorff, Nate, Jason Leung, and Drew Williams (1999). Donkey Kong 64 Player's Guide. Nintendo of America (American English). Page 118.