Underwater driving: Difference between revisions
Tag: Mobile edit |
m (I put together a more complex reformatting of this list, but... in the end I just didn't like it as much. It listed where the underwater segments were on each course, but... it just made for a table that went down much less smooth, and the information wasn't much of a benefit. So I just decided to sort by initial debut instead of the courses' "underwater debut", and that makes it plenty clean.) |
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It is worth noting, however, that if a vehicle is using [[anti-gravity]] while underwater, the anti-gravity stats will take higher priority than the underwater stats. | It is worth noting, however, that if a vehicle is using [[anti-gravity]] while underwater, the anti-gravity stats will take higher priority than the underwater stats. | ||
''Mario Kart Tour'' and ''Mario Kart Live: Home Circuit'' do not use different stats while driving underwater. | |||
==Courses with underwater segments== | ==Courses with underwater segments== | ||
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[[File:MKT Undersea Pipe Drivers.png|250px|thumb|Drivers tricking underwater on 3DS Cheep Cheep Lagoon]] | [[File:MKT Undersea Pipe Drivers.png|250px|thumb|Drivers tricking underwater on 3DS Cheep Cheep Lagoon]] | ||
Courses with normally optional segments are marked with an asterisk (*). | Courses with normally optional segments are marked with an asterisk (*). | ||
*{{classic-link|SNES|Donut Plains 3}}* | |||
*{{classic-link|N64|Koopa Troopa Beach}}* | |||
*{{classic-link|GBA|Boo Lake}} | |||
*{{classic-link|GBA|Cheep-Cheep Island}}* | |||
*{{classic-link|GCN|Dry Dry Desert}} | |||
*{{classic-link|GCN|Daisy Cruiser}}* | |||
*{{classic-link|GCN|Sherbet Land}}* | |||
*{{classic-link|DS|Cheep Cheep Beach}}* | |||
*{{classic-link|DS|Wario Stadium}} | |||
*{{classic-link|Wii|Koopa Cape}} | |||
*{{classic-link|3DS|Cheep Cheep Lagoon}} | *{{classic-link|3DS|Cheep Cheep Lagoon}} | ||
*{{classic-link|3DS|Piranha Plant Slide}} | *{{classic-link|3DS|Piranha Plant Slide}} | ||
Line 29: | Line 40: | ||
*{{classic-link|3DS|Rosalina's Ice World}} | *{{classic-link|3DS|Rosalina's Ice World}} | ||
*{{classic-link|3DS|Bowser's Castle}} | *{{classic-link|3DS|Bowser's Castle}} | ||
*[[Water Park]] | *[[Water Park]] | ||
*[[Sweet Sweet Canyon]] | *[[Sweet Sweet Canyon]] | ||
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*[[Twisted Mansion]] | *[[Twisted Mansion]] | ||
*[[Dolphin Shoals]] | *[[Dolphin Shoals]] | ||
* | *[[Los Angeles Laps]]* | ||
* | *[[Amsterdam Drift]] (T, R/T, all versions of 2 and 3) | ||
*[[Tropical Coast]] | *[[Tropical Coast]] | ||
*[[Omatsuri Circuit]] | *[[Omatsuri Circuit]] | ||
*[[Lightning Lagoon]] | *[[Lightning Lagoon]] | ||
*[[Cheep Cheep Reef]] | *[[Cheep Cheep Reef]] | ||
{{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, while Dolphin Shoals is the only course to start underwater. | {{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, while Dolphin Shoals is the only course to start underwater. | ||
In ''Mario Kart Tour'', [[SNES Koopa Troopa Beach 2]] and [[SNES Vanilla Lake 2]] have unaccessible underwater areas. Both areas can only be entered by falling into them during [[Glider Challenge]]s.<ref>[https://www.youtube.com/watch?v=LDnu1PoDbL0]</ref> | In ''Mario Kart Tour'', [[SNES Koopa Troopa Beach 2]] and [[SNES Vanilla Lake 2]] have unaccessible underwater areas. Both areas can only be entered by falling into them during [[Glider Challenge]]s.<ref>HalfHydra. [https://www.youtube.com/watch?v=LDnu1PoDbL0 Glider Challenge Exploration], ''Youtube'', March 8, 2022.</ref> | ||
==Gallery== | ==Gallery== |
Revision as of 15:44, January 17, 2023
Underwater driving is a game mechanic in the Mario Kart series. It was first introduced in Mario Kart 7, and has appeared in all later games since. When drivers are underwater, a small propeller will pop out from the back of the kart, and some of the driver's statistics are changed.
Underwater driving is implemented on new courses, classic courses and battle courses. Various other mechanics such as anti-gravity and Jump Boosts also appear in underwater sections, though gliding is automatically canceled when entering the water. Various underwater enemies such as Cheep Cheeps and Sidesteppers can also be found in the water. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly altered, though there are courses that have their own arrangements for underwater sections.
Although the mechanic was introduced in Mario Kart 7, Donkey Kong: Barrel Blast features a similar mechanic, where the players could race underwater by riding on Enguarde the Swordfish or via their barrels. It is featured in Salty Sea, Shimmering Sea and Open Ocean.
In Super Mario Kart, if a driver goes into the water, they can drive underwater for about four seconds until Lakitu pulls them out. This allows them to potentially get back onto the racecourse without needing Lakitu.
In-game statistics
- Main articles: Mario Kart 7 in-game statistics, Mario Kart 8 in-game statistics, Mario Kart 8 Deluxe in-game statistics
In Mario Kart 7, Mario Kart 8, and Mario Kart 8 Deluxe, when driving underwater, the handling, speed, and drifting of most drivers, vehicles, and tires are different than usual. For some examples from Mario Kart 7, the Egg 1 would become faster, while the Barrel Train would become slower. In Mario Kart 8, the Badwagon strongly excels while underwater, but it has among the worst underwater statistics in Mario Kart 8 Deluxe.
It is worth noting, however, that if a vehicle is using anti-gravity while underwater, the anti-gravity stats will take higher priority than the underwater stats.
Mario Kart Tour and Mario Kart Live: Home Circuit do not use different stats while driving underwater.
Courses with underwater segments
Courses with normally optional segments are marked with an asterisk (*).
- SNES Donut Plains 3*
- N64 Koopa Troopa Beach*
- GBA Boo Lake
- GBA Cheep-Cheep Island*
- GCN Dry Dry Desert
- GCN Daisy Cruiser*
- GCN Sherbet Land*
- DS Cheep Cheep Beach*
- DS Wario Stadium
- Wii Koopa Cape
- 3DS Cheep Cheep Lagoon
- 3DS Piranha Plant Slide
- 3DS Wario Shipyard
- Maka Wuhu*
- 3DS DK Jungle*
- 3DS Rosalina's Ice World
- 3DS Bowser's Castle
- Water Park
- Sweet Sweet Canyon
- Thwomp Ruins*
- Twisted Mansion
- Dolphin Shoals
- Los Angeles Laps*
- Amsterdam Drift (T, R/T, all versions of 2 and 3)
- Tropical Coast
- Omatsuri Circuit
- Lightning Lagoon
- Cheep Cheep Reef
DS Palm Shore is the only battle course to include underwater driving, while Dolphin Shoals is the only course to start underwater.
In Mario Kart Tour, SNES Koopa Troopa Beach 2 and SNES Vanilla Lake 2 have unaccessible underwater areas. Both areas can only be entered by falling into them during Glider Challenges.[1]
Gallery
References
- ^ HalfHydra. Glider Challenge Exploration, Youtube, March 8, 2022.