Girder: Difference between revisions
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===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)=== | ===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)=== | ||
[[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]] | [[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]] | ||
Girders first appear in ''[[Donkey Kong (game)|Donkey Kong]]'', appearing in every stage, most notably in [[25m]], where they are the only type of platform. In [[Donkey Kong (Game Boy)|the | Girders first appear in ''[[Donkey Kong (game)|Donkey Kong]]'', appearing in every stage, most notably in [[25m]], where they are the only type of platform. In [[Donkey Kong (Game Boy)|the Game Boy remake]], they appear in all of these stages, as well as several stages in the game's later worlds, such as [[Big-City]]. In both games, they act essentially as a semi-solid platform that [[Mario]] can walk on. | ||
===''Mario vs. Donkey Kong'' series=== | ===''Mario vs. Donkey Kong'' series=== | ||
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
Girders appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' in the [[75 m (stage)|75 m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth. | [[File:75m SSBU.png|thumb|Girders as they appear on the 75 m stage in ''Super Smash Bros. Ultimate'']] | ||
Girders appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' in the [[75 m (stage)|75 m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth. In ''Super Smash Bros. Ultimate'', this depth can only be seen when the camera is manually turned while the game is paused. | |||
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===''Donkey Kong Country Returns''=== | ===''Donkey Kong Country Returns''=== | ||
In ''[[Donkey Kong Country Returns]]'', girders are the primary floor in the [[Factory]] world. In the background for the Factory's first level, [[Foggy Fumes]], girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of ''Donkey Kong'' arcade graphics. | [[File:DKCR Slammin Steel 1.png|thumb|left|Donkey Kong standing on a girder in [[Slammin' Steel]]]] | ||
In ''[[Donkey Kong Country Returns]]'', girders are the primary floor in the [[Factory (Donkey Kong Country Returns)|Factory]] world. In the background for the Factory's first level, [[Foggy Fumes]], girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of ''Donkey Kong'' arcade graphics. | |||
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===''Super Mario Odyssey''=== | ===''Super Mario Odyssey''=== | ||
[[File:SMO Girders.jpeg|thumb | [[File:SMO Girders.jpeg|thumb|Girders as they appear in ''Super Mario Odyssey'']] | ||
Girders appear in ''[[Super Mario Odyssey]]'', where they are seen as common platforms throughout the [[Metro Kingdom]]. They do not act as semi-solid platforms in this game, but items such as [[Coin]]s and [[Power Moon]]s can be found inside some of them. | Girders appear in ''[[Super Mario Odyssey]]'', where they are seen as common platforms throughout the [[Metro Kingdom]]. They do not act as semi-solid platforms in this game, but items such as [[Coin]]s and [[Power Moon]]s can be found inside some of them. | ||
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===Other appearances and allusions=== | ===Other appearances and allusions=== |
Revision as of 21:19, April 1, 2021
Girders are construction platforms found in various games, starting with the original Donkey Kong. Most of their appearances since then have been in reference to this appearance.
History
Donkey Kong / Donkey Kong (Game Boy)
![A screenshot of 25m from the arcade game Donkey Kong](https://mario.wiki.gallery/images/f/f3/Donkey_Kong_Arcade_25m_Screenshot.png)
Girders first appear in Donkey Kong, appearing in every stage, most notably in 25m, where they are the only type of platform. In the Game Boy remake, they appear in all of these stages, as well as several stages in the game's later worlds, such as Big-City. In both games, they act essentially as a semi-solid platform that Mario can walk on.
Mario vs. Donkey Kong series
Generic girders appear in every Mario vs. Donkey Kong game. Throughout the series, they act as semi-solid platforms much like those in Donkey Kong, being red-colored in Mario vs. Donkey Kong, Mario vs. Donkey Kong 2: March of the Minis and Mario vs. Donkey Kong: Minis March Again!, and gray with rounded corners in all of the following titles. The latter are described as "gray steel frames".[1]
This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the Red Girders, which first appear in Mario vs. Donkey Kong: Mini-Land Mayhem! These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.
In Mario vs. Donkey Kong: Minis March Again!, pieces of red-colored girders are among the objects that fall from the top of the screen when Donkey Kong slams his fists in Floor 1 Donkey Kong. Short girders appear first, followed by longer ones that are harder to avoid after DK is hit a third time. The player loses a Mini toy if a girder crashes into it.
Super Smash Bros. series
Girders appear in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate in the 75 m stage, based off of the original 75m from Donkey Kong, but with visible depth. In Super Smash Bros. Ultimate, this depth can only be seen when the camera is manually turned while the game is paused.
Donkey Kong Country Returns
![Slammin' Steel](https://mario.wiki.gallery/images/thumb/9/90/DKCR_Slammin_Steel_1.png/200px-DKCR_Slammin_Steel_1.png)
In Donkey Kong Country Returns, girders are the primary floor in the Factory world. In the background for the Factory's first level, Foggy Fumes, girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of Donkey Kong arcade graphics.
Super Mario Odyssey
Girders appear in Super Mario Odyssey, where they are seen as common platforms throughout the Metro Kingdom. They do not act as semi-solid platforms in this game, but items such as Coins and Power Moons can be found inside some of them.
Other appearances and allusions
In the manual for Donkey Kong 64, Cranky Kong hopes that a level design he submitted, "Girder Grapple," made it into the game as a secret level, referencing him being the original Donkey Kong from the arcade game. While this level doesn't appear, the original game can be played in an arcade cabinet found in Frantic Factory.
References
- ^ Mario vs. Donkey Kong: Mini-Land Mayhem! instruction booklet, page 16. Nintendo.com. Retrieved March 10, 2018.
Mario vs. Donkey Kong: Minis March Again! | |
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Characters | Mario • Pauline • Donkey Kong • Toads |
Minis | Mini Mario • Mini Toad • Mini Peach • Mini Donkey Kong |
Floors | Mini Mayhem • Sandstone Stroll • Magnet Mania • Jungle Rumble • Rooftop • Basement |
Items and objects | Blue Spring • Box Spring • Cannon • Clock • Coin (large) • Color Switch • Conveyor Belt • Door • Girder • Hammer • Key • Key Door • Ladder • M-Token • Magnet • Mini Mario Card • Pink Block • Pokey Block • Pop-up Gate • Rotate Pipe • Shy Guy Block • Spike • Spin-bar magnet • Warp Pipe • Yellow Spring |
Enemies | Monkey robots (Capture Kong · Circus Kong) • Bird • Piranha Plant (fire) • Pokey • Polterguy • Snapjaw • Snifit • Spear Guy • Thwomp |
Miscellaneous | Media • Staff • Super Mini Mario World |
Mario vs. Donkey Kong: Tipping Stars | ||
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Characters | Donkey Kong • Mario • Pauline • Toads | |
Minis | Cursed Mini Mario • Gold Mini Mario • Mini Donkey Kong • Mini Luigi • Mini Mario • Mini Pauline • Mini Peach • Mini Toad | |
Enemies | Donkey Kong's robots (Cannon Kong · Capture Kong · Circus Kong) • Fire Piranha Plant • Piranha Plant • Pokey • Shy Guy • Thwomp | |
Worlds | Rolling Hills • Jumpy Jungle • Runaway Warehouse • Crumbling Cavern • Dashing Desert • Twilight Valley • Orbiting Observatory • Bonus Levels (Bonus 1 · Bonus 2 · Bonus 3) | |
Objects | Items | Coin (large) • Hammers • M Coin • Pickup |
Resource items | Blue Lift • Movable Pipe • Pink Block • Purple Conveyor • Red Girder • Spring | |
Fixed objects | Cannon • Color Switch • Conveyor Belt • Girder • Goal Door • Ladder • Magnet Ground • Rock • Spikes • Warp Pipe | |
Further info | Gallery • Media • Official online levels • Slide • Staff (Nintendo 3DS version · Wii U version) • Stamps • Workshop Store |