Drift: Difference between revisions
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'''Drifting''' (also referred to as '''Powersliding''') is a move in the [[Mario Kart (series)|''Mario Kart'' series]], allowing the [[kart]] to keep speed around corners, at a cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player must [[Hop (move)|hop]] before being able to drift. The exceptions to this were on ''[[Mario Kart: Double Dash!!]]'', where there's no hop button (the player simply needs to keep press the {{button|gcn|R}} button (or {{button|gcn|L}} button) instead), and in the ''Arcade GP'' sub-series, where the player needs to tap the brake to enable drifting. | '''Drifting''' (also referred to as '''Powersliding''') is a move in the [[Mario Kart (series)|''Mario Kart'' series]], allowing the [[kart]] to keep speed around corners, at a cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player must [[Hop (move)|hop]] before being able to drift. The exceptions to this were on ''[[Mario Kart: Double Dash!!]]'', where there's no hop button (the player simply needs to keep press the {{button|gcn|R}} button (or {{button|gcn|L}} button) instead), and in the ''Arcade GP'' sub-series, where the player needs to tap the brake to enable drifting. | ||
Due to the emergence of the "[[Mini-Turbo|snaking]]" technique in ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]'', starting from ''[[Mario Kart Wii]]'', performing Mini-Turbos by drifting | Due to the emergence of the "[[Mini-Turbo|snaking]]" technique in ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]'', starting from ''[[Mario Kart Wii]]'', performing Mini-Turbos by drifting has been simplified by becoming time-based rather than by tilting/pressing the control pad multiple times. ''[[Mario Kart Wii]]'' also introduced the "inside drifting" mechanic, in which the vehicle will commit to the turn by going to the inside instead of drifting to the outside when the player attempts to drift. All [[Sport bike (vehicle class)|sport bikes]] in the ''Mario Kart'' series uses this mechanic. | ||
In some games, one can perform a long powerslide by steering at the opposite direction while holding the drift button (when drifting to the left, steer right and vice versa), at the cost of speed. However, starting from ''Mario Kart Wii'', performing this technique would delay the Mini-Turbo and causing it to take longer to charge. | In some games, one can perform a long powerslide by steering at the opposite direction while holding the drift button (when drifting to the left, steer right and vice versa), at the cost of speed. However, starting from ''Mario Kart Wii'', performing this technique would delay the Mini-Turbo and causing it to take longer to charge. |
Revision as of 09:57, June 23, 2018
It has been requested that this article be rewritten and expanded to include more information.
- This article is about Drifting in the Mario Kart series. For the secret places from certain levels in Super Mario 64 and Super Mario 64 DS, see Slide. For the move in 2D platformers, see Slope Slide. For the enemies in Super Mario 64 and its remake, see Spindrift.
Drifting (also referred to as Powersliding) is a move in the Mario Kart series, allowing the kart to keep speed around corners, at a cost of a bit of handling. Beginning with Mario Kart 64, it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful Mini-Turbo when the drift is ended. In most Mario Kart games, the player must hop before being able to drift. The exceptions to this were on Mario Kart: Double Dash!!, where there's no hop button (the player simply needs to keep press the button (or button) instead), and in the Arcade GP sub-series, where the player needs to tap the brake to enable drifting.
Due to the emergence of the "snaking" technique in Mario Kart: Double Dash!! and Mario Kart DS, starting from Mario Kart Wii, performing Mini-Turbos by drifting has been simplified by becoming time-based rather than by tilting/pressing the control pad multiple times. Mario Kart Wii also introduced the "inside drifting" mechanic, in which the vehicle will commit to the turn by going to the inside instead of drifting to the outside when the player attempts to drift. All sport bikes in the Mario Kart series uses this mechanic.
In some games, one can perform a long powerslide by steering at the opposite direction while holding the drift button (when drifting to the left, steer right and vice versa), at the cost of speed. However, starting from Mario Kart Wii, performing this technique would delay the Mini-Turbo and causing it to take longer to charge.
Gallery
Larry Koopa doing the "inside drifting" with the Sport Bike in Mario Kart 8
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドリフト[?] Dorifuto |
Drift | |
Italian | Slittata Derapata (Mario Kart Wii and onwards)[?] |
Slide Sideslip |
|
Russian | Управляемый занос[?] Upravlyayemyy zanos |
? | |
Spanish | Derrapar[?] | To skid |