Rocket Start: Difference between revisions

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|''[[Super Mario Kart]]''||Holding down {{button|snes|B}}||Between first and second light||Kart accelerates slowly at the start
|''[[Super Mario Kart]]''||Holding down {{button|snes|B}}||Between first and second light||Kart accelerates slowly at the start
|-
|-
|''[[Mario Kart 64]]''||Holding down {{button|n64|A}}||rowspan="3"|When the light turns blue||Kart steers left and right with no forward movement
|''[[Mario Kart 64]]''||Holding down {{button|n64|A}}||When the light turns blue||Kart steers left and right with no forward movement
|-
|-
|''[[Mario Kart Super Circuit]]''||Holding down {{button|gba|A}}||Kart accelerates slowly at the start
|''[[Mario Kart Super Circuit]]''||Holding down {{button|gba|A}}||When the light turns blue||Kart accelerates slowly at the start
|-
|-
|''[[Mario Kart: Double Dash!!]]''||Holding down or tapping {{button|gcn|A}}||Sparks appear between wheel and ground and kart does not move
|''[[Mario Kart: Double Dash!!]]''||Holding down or tapping {{button|gcn|A}}||When the light turns blue||Sparks appear between wheel and ground and kart does not move
|-
|-
|''[[Mario Kart DS]]''||Holding down {{button|ds|A}}||rowspan="4"|When number "2" fades||rowspan="4"|Kart's engine bursts
|''[[Mario Kart DS]]''||Holding down {{button|ds|A}}||When number "2" fades||Kart's engine bursts
|-
|-
|''[[Mario Kart Wii]]''||With [[Wii Wheel]] or [[Wii Remote]] – {{button|wii|2}} <br> With [[Classic Controller]] {{button|wii|cca}} <br> With [[GameCube Controller]] – {{button|gcn|A}} <br> With [[Wii Remote]] and [[Nunchuck]] – {{button|wii|A}}
|''[[Mario Kart Wii]]''||With [[Wii Wheel]] or [[Wii Remote]] – {{button|wii|2}} <br> With [[Classic Controller]] {{button|wii|cca}} <br> With [[GameCube Controller]] – {{button|gcn|A}} <br> With [[Wii Remote]] and [[Nunchuck]] – {{button|wii|A}}||When number "2" fades||Kart's engine bursts
|-
|-
|''[[Mario Kart 7]]''||{{button|3ds|A}} or {{button|3ds|Y}}
|''[[Mario Kart 7]]''||{{button|3ds|A}} or {{button|3ds|Y}}||When number "2" fades||Kart's engine bursts
|-
|-
|''[[Mario Kart 8]]''||With [[Wii U GamePad]]/[[Wii U Pro Controller ]]– {{button|A}} or {{button|Y}} <br> With [[Wii Wheel]] or [[Wii Remote]] – {{button|wii|2}} <br> With [[Wii Remote]] and [[Nunchuck]] – {{button|wii|A}}
|''[[Mario Kart 8]]''||With [[Wii U GamePad]]/[[Wii U Pro Controller ]]– {{button|A}} or {{button|Y}} <br> With [[Wii Wheel]] or[[Wii Remote]] – {{button|wii|2}} <br> With [[Wii Remote]] and [[Nunchuck]] – {{button|wii|A}}||When number "2" fades||Kart's engine bursts
|}
|}



Revision as of 16:00, July 7, 2014

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Rocket Start (also referred to as Turbo Start or Boost Start) is a move used in all of the Mario Kart games. It is a short boost that occurs at the beginning of each and every race. It is executed by pressing the acceleration button in tune with the starting lights held by Lakitu. If the player over-revs when the final beep sounds, it may make the player's vehicle falter for a few seconds at the beginning of the course (sometimes known as a Dud Start).

Controls

To perform a Rocket Start, racers must press or hold the corresponding acceleration button when a race is about to begin. How to use it depends on which game in the Mario Kart series and which control scheme the player uses.

Main series

Game Control Timing Failure
Super Mario Kart Holding down B Button Between first and second light Kart accelerates slowly at the start
Mario Kart 64 Holding down A Button When the light turns blue Kart steers left and right with no forward movement
Mario Kart Super Circuit Holding down A Button When the light turns blue Kart accelerates slowly at the start
Mario Kart: Double Dash!! Holding down or tapping A Button When the light turns blue Sparks appear between wheel and ground and kart does not move
Mario Kart DS Holding down A Button When number "2" fades Kart's engine bursts
Mario Kart Wii With Wii Wheel or Wii RemoteTwo Button
With Classic Controller Classic Controller a Button
With GameCube ControllerA Button
With Wii Remote and NunchuckA Button
When number "2" fades Kart's engine bursts
Mario Kart 7 A Button or Y Button When number "2" fades Kart's engine bursts
Mario Kart 8 With Wii U GamePad/Wii U Pro Controller A Button or Y Button
With Wii Wheel orWii RemoteTwo Button
With Wii Remote and NunchuckA Button
When number "2" fades Kart's engine bursts

Arcade series

  • Mario Kart Arcade GP – Same as in Mario Kart: Super Circuit and Mario Kart: Double Dash!!, but with the gas pedal.
  • Mario Kart Arcade GP 2 - Pressing down on the accelerator when "1" appears on the game screen, or same as in Mario Kart: Super Circuit and Mario Kart: Double Dash!!.
  • Mario Kart Arcade GP DX – Same as Mario Kart Arcade GP 2.

Double Dash!!

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Double Dash
The Double Dash!! in action at Mushroom Bridge.

The Double Dash!! is a technique that can be performed only in the co-op play mode of Mario Kart: Double Dash!!, which is named after the subtitle. Both players must press A Button at the same time when the light turns green to perform this technique, which will make the kart be launched at a higher speed. A blue trail will follow the kart, showing that the move was performed correctly. This move's control is slightly different to that of a normal Rocket Start.

Names in other languages

Rocket Start

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Double Dash!!

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