Rocket Start: Difference between revisions

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===Main series===
===Main series===
*''[[Super Mario Kart]]'' Holding down {{button|snes|B}} between the first and second light.
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fffcfc; color:black; text-align:center" width=75%
*''[[Mario Kart 64]]'' Holding down {{button|n64|A}} right before the light turns blue.
|-
*''[[Mario Kart Super Circuit]]'' – when the light turns blue.
!colspan="1" style="background:#fff7f9|Game
*''[[Mario Kart: Double Dash!!]]'' – Same as in ''Mario Kart: Super Circuit''. Alternately, players can tap {{button|gcn|A}} repeatedly before the green light goes off.
!colspan="1" style="background:#fff7f9|Control
*''[[Mario Kart DS]]'' Holding down {{button|ds|A}} right when the number "2" glows and fades away.
!colspan="1" style="background:#fff7f9|Timing
*''[[Mario Kart Wii]]'' - Very slightly earlier than ''Mario Kart DS'', using any one of four control schemes.
!colspan="1" style="background:#fff7f9|Failure
**With [[Wii Wheel]] or [[Wii Remote]] – {{button|wii|2}}
|-
**With [[Classic Controller]] {{button|wii|cca}}
|''[[Super Mario Kart]]''||Holding down {{button|snes|B}}||Between first and second light||Kart accelerates slowly at the start
**With [[GameCube Controller]] – {{button|gcn|A}}
|-
**With [[Wii Remote]] and [[Nunchuck]] – {{button|wii|A}}
|''[[Mario Kart 64]]''||Holding down {{button|n64|A}}||When the light turns blue||Kart steers left and right with no forward movement
*''[[Mario Kart 7]]'' - Same as in ''Mario Kart Wii'' and ''Mario Kart DS'', but with one of two buttons -  {{button|3ds|A}} or {{button|3ds|Y}}.
|-
*''[[Mario Kart 8]]'' - Same as in  ''Mario Kart 7'', ''Mario Kart Wii'' and ''Mario Kart DS'', but with one of three control schemes.
|''[[Mario Kart Super Circuit]]''||Holding down {{button|gba|A}}||When the light turns blue||Kart accelerates slowly at the start
**With [[Wii U GamePad]]/[[Wii U Pro Controller ]]– {{button|A}} or {{button|Y}}
|-
**With [[Wii Wheel]] or [[Wii Remote]] – {{button|wii|2}}
|''[[Mario Kart: Double Dash!!]]''||Holding down or tapping {{button|gcn|A}}||When the light turns blue||Sparks appear between wheel and ground and kart does not move
**With [[Wii Remote]] and [[Nunchuck]] – {{button|wii|A}}
|-
|''[[Mario Kart DS]]''||Holding down {{button|ds|A}}||When number "2" grows and fades||Kart's engine burst
|-
|''[[Mario Kart Wii]]''||With [[Wii Wheel]] or [[Wii Remote]] – {{button|wii|2}} <br> With [[Classic Controller]] {{button|wii|cca}} <br> With [[GameCube Controller]] – {{button|gcn|A}} <br> With [[Wii Remote]] and [[Nunchuck]] – {{button|wii|A}}||When number "2" grows and fades||Kart's engine burst
|-
|''[[Mario Kart 7]]''||{{button|3ds|A}} or {{button|3ds|Y}}||When number "2" grows and fades||
|-
|''[[Mario Kart 8]]''||With [[Wii U GamePad]]/[[Wii U Pro Controller ]]– {{button|A}} or {{button|Y}} <br> With [[Wii Wheel]] or[[Wii Remote]] – {{button|wii|2}} <br> With [[Wii Remote]] and [[Nunchuck]] – {{button|wii|A}}||When number "2" grows and fades||
|}


===Arcade series===
===Arcade series===

Revision as of 13:56, June 8, 2014

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Rocket Start (also referred to as Turbo Start or Boost Start) is a move used in all of the Mario Kart games. It is a short boost that occurs at the beginning of each and every race. It is executed by pressing the acceleration button in tune with the starting lights held by Lakitu. If the player over-revs when the final beep sounds, it may make the player's vehicle falter for a few seconds at the beginning of the course (sometimes known as a Dud Start).

Controls

To perform a Rocket Start, racers must press or hold the corresponding acceleration button when a race is about to begin. How to use it depends on which game in the Mario Kart series and which control scheme the player uses.

Main series

Game Control Timing Failure
Super Mario Kart Holding down B Button Between first and second light Kart accelerates slowly at the start
Mario Kart 64 Holding down A Button When the light turns blue Kart steers left and right with no forward movement
Mario Kart Super Circuit Holding down A Button When the light turns blue Kart accelerates slowly at the start
Mario Kart: Double Dash!! Holding down or tapping A Button When the light turns blue Sparks appear between wheel and ground and kart does not move
Mario Kart DS Holding down A Button When number "2" grows and fades Kart's engine burst
Mario Kart Wii With Wii Wheel or Wii RemoteTwo Button
With Classic Controller Classic Controller a Button
With GameCube ControllerA Button
With Wii Remote and NunchuckA Button
When number "2" grows and fades Kart's engine burst
Mario Kart 7 A Button or Y Button When number "2" grows and fades
Mario Kart 8 With Wii U GamePad/Wii U Pro Controller A Button or Y Button
With Wii Wheel orWii RemoteTwo Button
With Wii Remote and NunchuckA Button
When number "2" grows and fades

Arcade series

  • Mario Kart Arcade GP – Same as in Mario Kart: Super Circuit and Mario Kart: Double Dash!!, but with the gas pedal.
  • Mario Kart Arcade GP 2 - Pressing down on the accelerator when "1" appears on the game screen, or same as in Mario Kart: Super Circuit and Mario Kart: Double Dash!!.
  • Mario Kart Arcade GP DX – Same as Mario Kart Arcade GP 2.

Double Dash!!

Double Dash
The Double Dash!! in action at Mushroom Bridge.

The Double Dash!! is a technique that can be performed only in the co-op play mode of Mario Kart: Double Dash!!, which is named after the subtitle. Both players must press A Button at the same time when the light turns green to perform this technique, which will make the kart be launched at a higher speed.

Names in other languages

Rocket Start

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Double Dash!!

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