Gold Beanie: Difference between revisions
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|variants=[[Pestnut]] | |variants=[[Pestnut]] | ||
|relatives=[[Elite Pestnut]] | |relatives=[[Elite Pestnut]] | ||
|comparable=[[Amazy Dayzee]]<br>[[Gold Seedle]] | |||
}} | }} | ||
'''Gold Beanies''' are a golden-colored and rare type of [[Beanie]]s that are found in ''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. In each game, they are enemies that can be rarely encountered, yield lots of [[coin]]s and [[Experience Point|experience points]] and even special items and/or rare equipment when defeated, and may [[flee]] from battle if not defeated quickly. | '''Gold Beanies''' are a golden-colored and rare type of [[Beanie]]s that are found in ''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. In each game, they are enemies that can be rarely encountered, yield lots of [[coin]]s and [[Experience Point|experience points]] and even special items and/or rare equipment when defeated, and may [[flee]] from battle if not defeated quickly. | ||
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In the final attack, the Gold Beanie will run from the background, summoning many Beanies to attack Mario. It will hide behind one of the Beanies initially, and switch between Beanies as the attack progresses; the one hiding it will be sparkling. One at a time, the Beanies will charge forward to hit Mario. If the player fails to avoid getting hit or to jump on the Gold Beanie, the attack will end, and Mario will take damage. (If the Gold Beanie gets past Mario, it reveals itself and unavoidably jumps into Mario.) however, if the player jumps on the Gold Beanie, all the Beanies will be shocked, and the Gold Beanie will start to sweat, making it fall. | In the final attack, the Gold Beanie will run from the background, summoning many Beanies to attack Mario. It will hide behind one of the Beanies initially, and switch between Beanies as the attack progresses; the one hiding it will be sparkling. One at a time, the Beanies will charge forward to hit Mario. If the player fails to avoid getting hit or to jump on the Gold Beanie, the attack will end, and Mario will take damage. (If the Gold Beanie gets past Mario, it reveals itself and unavoidably jumps into Mario.) however, if the player jumps on the Gold Beanie, all the Beanies will be shocked, and the Gold Beanie will start to sweat, making it fall. | ||
Defeating a Gold Beanie results in a variety of loot, including a large amount of coins and experience points, as well as a DX [[Bean]] of a random type. After defeating six of them, they may sometimes drop a rare piece of equipment. It has the most possible drops of any enemy in the game and the whole ''[[Mario & Luigi series|Mario & Luigi]]'' series, with three different pieces of gear and six different DX bean types among its possible drops; the gear items also drop as small Gifts, rather than the large Gifts used in most cases | Defeating a Gold Beanie results in a variety of loot, including a large amount of coins and experience points, as well as a DX [[Bean]] of a random type. After defeating six of them, they may sometimes drop a rare piece of equipment. It has the most possible drops of any enemy in the game and the whole ''[[Mario & Luigi series|Mario & Luigi]]'' series, with three different pieces of gear and six different DX bean types among its possible drops; the gear items also drop as small Gifts, rather than the large Gifts used in most cases. | ||
==Profiles and statistics== | ==Profiles and statistics== |
Latest revision as of 19:24, November 12, 2024
Gold Beanie | |||
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Sprite from Mario & Luigi: Superstar Saga + Bowser's Minions | |||
First appearance | Mario & Luigi: Superstar Saga (2003) | ||
Latest appearance | Mario & Luigi: Superstar Saga + Bowser's Minions (2017) | ||
Variant of | Beanie | ||
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Gold Beanies are a golden-colored and rare type of Beanies that are found in Mario & Luigi: Superstar Saga, Mario & Luigi: Dream Team and Mario & Luigi: Superstar Saga + Bowser's Minions. In each game, they are enemies that can be rarely encountered, yield lots of coins and experience points and even special items and/or rare equipment when defeated, and may flee from battle if not defeated quickly.
In Mario & Luigi: Superstar Saga + Bowser's Minions and Mario and Luigi: Dream Team, Gold Beanies are depicted with black feet instead of gold; the stem on their head is also removed in the latter game.
Battle[edit]
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
In Mario & Luigi: Superstar Saga and its 3DS remake, Gold Beanies only appear in Chucklehuck Woods and the Seabed during battles, where Pestnuts and Elite Pestnuts have a chance of revealing Gold Beanies if they take enough damage. They have the same attack patterns as normal Beanies, running in front of Mario or Luigi and charging into them, which can be dodged or countered by jumping; they may trip on their face before charging, which can be predicted by watching how close they are to the target. However, they have higher stats than normal Beanies, and are more likely to flee from battle than attack. Gold Beanies in the Seabed merely float up to the surface once revealed, preventing them from being fought; however, this still counts as defeating them, with the usual rewards given. Gold Beanies always drop a Spike Badge upon defeat, which allow Mario or Luigi to jump on spiked enemies when equipped. If the Game Boy Horror SP is used, it will yield a Chuckola Badge instead.
In Mario & Luigi: Superstar Saga + Bowser's Minions, Gold Beanies reprise their previous roles, but have a higher chance to drop Supersyrup Jars than Spike Badges. Gold Beanies also appear as enemies in Minion Quest: The Search for Bowser, where they are melee troopers, and attack by ramming into the minions; Their Special Skill is Mega Tackle. Gold Beanies appear as enemy captains at the end of the levels Gold Beanie Appears, Gold Beanie Returns, Gold Beanie Spotted!, Gold Beanie Fights Back!, and Gold Beanie's Final Stand, rewarding the player with a high amount of EXP upon defeat. They are weak against Prince Peasley.
Mario & Luigi: Dream Team[edit]
Gold Beanies appear as enemies in Mario & Luigi: Dream Team, and are also called Golden Beanies in the British English version. After coming back from Dream's Deep through the Dreamy Pi'illo Castle entrance, the player will encounter a Gold Beanie escaping from Dreamy Broque Monsieur. He will explain that this Gold Beanie is a very rare and powerful enemy that only appears in dreams, and is said to grant legendary loot to whoever can defeat it. After this, a Gold Beanie may rarely be found in Dream World areas.
On the field, Gold Beanies stand around. When the Bros. approach, it starts to run away. If the player flees from a battle with a Gold Beanie, then after it regains collision it jumps offscreen and vanishes.
Gold Beanies appear in battle with no other enemies. They are one of the most powerful enemies the player can encounter, with the highest defense rating of any enemy in the game at 950. However, the turn after they perform an attack, they will run away. This can be prevented by successfully countering the prior attack, which causes them to fall over. They are able to stand up to attack again. Gold Beanies are immune to fire attacks, so Luiginary Flame deals no damage to them. Gold Beanies have three attacks.
One attack has Gold Beanie run in circles, colliding with Mario. The player has to jump to avoid this attack. every time Mario stomps it, it reverses direction and becomes faster. Sometimes, a rock may appear, causing the Gold Beanie to trip. This slows down the Gold Beanie, changing the timing of the attack. If Mario fails to jump on the Gold Beanie enough times within a short period of time, it will run back to its original position.
In the second attack, the Gold Beanie will charge directly at Mario. This is countered with the hammer, but each counter only pushes Gold Beanie back. It repeats a few times, getting faster with each charge. If the Gold Beanie is glowing red, it will jump onto Mario instead of just tackling him, requiring a delayed hammer swing compared to the normal timing. If Gold Beanie connects, it returns to its original position.
In the final attack, the Gold Beanie will run from the background, summoning many Beanies to attack Mario. It will hide behind one of the Beanies initially, and switch between Beanies as the attack progresses; the one hiding it will be sparkling. One at a time, the Beanies will charge forward to hit Mario. If the player fails to avoid getting hit or to jump on the Gold Beanie, the attack will end, and Mario will take damage. (If the Gold Beanie gets past Mario, it reveals itself and unavoidably jumps into Mario.) however, if the player jumps on the Gold Beanie, all the Beanies will be shocked, and the Gold Beanie will start to sweat, making it fall.
Defeating a Gold Beanie results in a variety of loot, including a large amount of coins and experience points, as well as a DX Bean of a random type. After defeating six of them, they may sometimes drop a rare piece of equipment. It has the most possible drops of any enemy in the game and the whole Mario & Luigi series, with three different pieces of gear and six different DX bean types among its possible drops; the gear items also drop as small Gifts, rather than the large Gifts used in most cases.
Profiles and statistics[edit]
Mario & Luigi: Superstar Saga[edit]
Mario & Luigi: Superstar Saga enemy | ||||||||||
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Gold Beanie | ||||||||||
HP | 11 | POW | 40 | Defense | 38 | |||||
Speed | 10 | Experience | 50 | Coins | 30 (100) | |||||
Location | Chucklehuck Woods, Seabed | Jump | Normal | Hammer | Normal | |||||
Hand | Normal | Fire | Normal | Thunder | Normal | |||||
Stat down? | 100% | Stun? | 30% | Burn? | 0% | |||||
Level | 11 | Role | Common | Item drop | Spike Badge – 100% Chuckola Badge – 25.81% (100%) | |||||
Notice
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Mario & Luigi: Dream Team[edit]
Mario & Luigi: Dream Team enemy | ||||||||
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Gold Beanie | ||||||||
HP | 517 | Role | Common | Level | 30 | Location(s) | Dreamy Pi'illo Castle, Dreamy Mushrise Park, Dreamy Dozing Sands, Dreamy Wakeport, Dreamy Mount Pajamaja, Dreamy Driftwood Shore, Dreamy Somnom Woods, Dreamy Neo Bowser Castle | |
Power | 315 | Position | Normal | No Hitter | — | |||
Defense | 950 | World | Dream | Weakness | None | Item drop | Heart Bean DX, Bros. Bean DX, Power Bean DX, Defense Bean DX, Speed Bean DX, Stache Bean DX, Mini Boots, Mini Hammer Mini Gloves (100%) None (0%) | |
Speed | 125 | Experience | 4000 (4800) | Coins | 800 (100%) |
Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
Mario & Luigi: Superstar Saga + Bowser's Minions enemy | ||||||||||
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Gold Beanie | ||||||||||
HP | 20 | POW | 30 | DEF | 27 | SPEED | 45 | Experience | 50 | |
Fire | Normal | Thunder | Normal | Jump | Normal | Hammer | Normal | Coins | 99 | |
Stat down | 60% | Dizzy | 60% | Burn | 0% | Speed down | 30% | Item drop | Super Syrup (50%) Spike Badge (18%) Chuckola Badge (3%) | |
Level 10 | Location(s) | Chucklehuck Woods, Seabed |
- Minion Quest: The Search for Bowser profile: Rare Beanies with a gloriously golden glow. Defeat one to win lots of EXP.
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | ゴールドマメボー[?] Gōrudo Mamebō |
Gold Beanie | |
Dutch | Gouden Beanie[?] | Golden Beanie | |
French (NOA) | Pois d'or[?] | Gold Pea | |
French (NOE) | Poisac doré[?] | From "doré" (golden) + "pois" (bean) and "sac" (bag) | |
German | Goldbeanie[?] | - | |
Italian | Fagiolotto Dorato[?] | Golden Beanie | |
Korean | 골드 콩바[?] Goldeu Kongba |
Gold Beanie | |
Portuguese | Feijão Dourado[?] | Golden Bean | |
Russian | Златобобище[?] Zlatobobishche |
From "златой" (zlatoj, golden), "боб" (bob, bean), and "чудище" (chudishche, monster) | |
Spanish (NOA) | Haba Dorada[?] | Golden Beanie | |
Spanish (NOE) | Guisantón Dorado[?] | Golden Beanie |
Trivia[edit]
- The Gold Beanie is one of the only non-background enemies that has no designated number for the Expert Challenges, the other being the Golden Egg.