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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]])
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
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|release='''Game Boy Advance:'''<br>{{flag list|Japan|September 20, 2002|Mexico|September 23, 2002<ref>{{cite|deadlink=y|archive=web.archive.org/web/20021013212333/http://www.nintendo.com.mx/Juegos/gameboy_advance/yoshiisland.html|title=Nintendo-Juegos-''Yoshi’s Island: Super Mario Advance 3''|publisher=Nintendo of Mexico|language=es-mx|accessdate=June 28, 2024}}</ref>|USA|September 24, 2002|Europe|October 11, 2002|Australia|March 1, 2003|China|March 2, 2006 (iQue)}}'''[[Player's Choice]]:'''<br>{{flag list|USA|April 2, 2006<ref>{{cite|url=https://www.ign.com/articles/2006/03/10/gba-gets-players-choice|language=en|author=Craig Harris|publisher=IGN|title=GBA Gets Player's Choice|date=March 9, 2006|accessdate=November 10, 2024}}</ref>}}'''Virtual Console (3DS) (Ambassador Program release):'''<br>{{flag list|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|April 24, 2014|Europe|April 24, 2014|Australia|April 25, 2014<ref>{{cite|language=en-au|date=March 27, 2014|author=NintendoAU|url=www.youtube.com/watch?v=jYNGrmcpiEs|title=Wii U - Game Boy Advance on Virtual Console Trailer|publisher=YouTube|accessdate=June 28, 2024}}</ref>|Japan|October 15, 2014<ref>{{cite|language=ja|url=www.nintendo.co.jp/titles/20010000004584|title=スーパーマリオアドバンス3 {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|accessdate=June 28, 2024}}</ref>}} '''Game Boy Advance - Nintendo Switch Online:'''<br>{{flag list|USA|May 25, 2023<ref>{{cite|language=en-us|author=@NintendoAmerica|date=May 25, 2023|url=https://x.com/NintendoAmerica/status/1661899970792792066|title="''Mamma mia! Three classic Game Boy Advance games have just been made available for #NintendoSwitchOnline + Expansion Pack members! ☑️ Super Mario Advance ☑️ Super Mario World: Super Mario Advance 2 ☑️ Yoshi’s Island: Super Mario Advance 3''"|publisher=X|accessdate=July 4, 2024}}</ref>|Japan|May 26, 2023<ref>{{cite|language=ja|author=Nintendo 公式チャンネル|date=May 18, 2023|url=youtu.be/s4ooxNO0YSc|title=ゲームボーイアドバンス Nintendo Switch Online 追加タイトル <nowiki>[2023年5月26日]</nowiki>|publisher=YouTube|accessdate=May 18, 2023}}</ref>|Europe|May 26, 2023<ref>{{cite|language=en-gb|author=@NintendoEurope|date=May 19, 2023|url=x.com/NintendoEurope/status/1659529341536018433|title=Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.|publisher=Twitter|accessdate=May 26, 2023}}</ref>|Australia|May 26, 2023<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=May 19, 2023|url=x.com/NintendoAUNZ/status/1659376584757854209|title=Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.|publisher=Twitter|accessdate=May 26, 2023}}</ref>|HK|May 26, 2023<ref>{{cite|language=zh-hant|author=任天堂(香港)有限公司|date=May 19, 2023|url=www.facebook.com/Nintendo.hk/posts/pfbid0bXCPp8RvCjTjLDu4CjWWDPfg3MYFDQUQUbYY4FM6FGf9ppttwYWuribM49UxAUYEl|title=加入「Nintendo Switch Online + 擴充包」就可遊玩的「Game Boy Advance™ - Nintendo Switch Online」,5月26日起新增可以遊玩的作品《超級瑪利歐ADVANCE》《超級瑪利歐ADVANCE 2》《超級瑪利歐ADVANCE 3》。|publisher=Facebook|accesdate=May 26, 2023}}</ref>}}
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}}
'''''Yoshi's Island: Super Mario Advance 3''''' (or '''''Super Mario Advance 3: Yoshi's Island''''') is a [[reissue]] of the 1995 [[Super Nintendo Entertainment System|SNES]] [[List of games|game]] ''[[Super Mario World 2: Yoshi's Island]]'' for the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], as well as the only reissue in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. ''Yoshi's Island: Super Mario Advance 3'' was released in 2002 and has a number of differences from the original surrounding gameplay, content, and graphics, as listed below. It was the last ''[[Yoshi (franchise)|Yoshi]]'' [[Genre#Platform|platforming]] game developed by Nintendo. ''Yoshi's Island: Super Mario Advance 3'' was re-released on the [[Nintendo 3DS|3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively to the [[Virtual Console#Nintendo 3DS Ambassador Program|3DS Ambassadors]] in Australia on December 15, 2011, and in Japan, North America, and Europe on December 16, 2011. ''Yoshi's Island: Super Mario Advance 3'' was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America and Europe on April 24, 2014, Australia on April 25, 2014, and in [[Japan]] on October 15, 2014.
'''''Yoshi's Island: Super Mario Advance 3''''' is a [[reissue]] of the 1995 [[Super Nintendo Entertainment System|SNES]] game ''[[Super Mario World 2: Yoshi's Island]]'' for the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], as well as the only reissue in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. It was released in 2002 and has a number of differences from the original surrounding gameplay, content, and graphics, as listed below. Aside from that, a [[Mario Bros. (Game Boy Advance)|remake]] of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' is included as it was in the other ''Super Mario Advance'' games. It was the last ''[[Yoshi (franchise)|Yoshi]]'' [[Genre#Platform|platform game]] developed by [[Nintendo]].  
==Story==
 
{{main|Super Mario World 2: Yoshi's Island#Story{{!}}Super Mario World 2: Yoshi's Island § Story}}
The game was rereleased on the [[Nintendo 3DS|3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively to the [[Virtual Console#Nintendo 3DS Ambassador Program|3DS Ambassadors]] in Australia on December 15, 2011, and in Japan, North America, and Europe on December 16, 2011. It was later fully released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America and Europe on April 24, 2014; Australia on April 25, 2014; and Japan on October 15, 2014; and on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service in May 2023.
The game follows the same story as its predecessor in which [[Yoshi]] and [[Baby Mario]] must save [[Baby Luigi]] after he is kidnapped by [[Kamek]].


==Gameplay==
==Gameplay==
{{main|Super Mario World 2: Yoshi's Island#Gameplay{{!}}Super Mario World 2: Yoshi's Island § Gameplay}}
{{main|Super Mario World 2: Yoshi's Island#Gameplay}}
===Controls===
===Controls===
The player moves Yoshi by using the Game Boy Advance's {{button|gba|Pad}}. Holding the up arrow on the {{button|gba|Pad}} makes Yoshi look into the air, causing the screen to move up slightly. Holding the down arrow makes Yoshi crouch and if the screen has been moved up it will bring it down again. Using {{button|gba|A}} makes Yoshi jump and holding it makes him [[Flutter Jump]]. {{button|gba|B}} causes Yoshi to use his tongue to eat enemies, when an enemy is in Yoshi's mouth pressing {{button|gba|B}} again makes him spit the enemy out and pressing down on {{button|gba|Pad}} makes him swallow the enemy and create an [[Yoshi Egg|egg]]. When Yoshi has an egg pressing {{button|gba|R}} causes a target crosshair to come up, pressing {{button|gba|R}} again makes Yoshi throw the egg, whilst pressing {{button|gba|L}} makes the crosshair lock in place and pressing {{button|gba|B}} cancels the crosshair. Pressing {{button|gba|start}} brings up the pause menu and pressing {{button|gba|select}} brings up a menu showing the player's current score on that level, the high score they have achieved on that level and any items they have collected from minigames.
{|class="wikitable"style="text-align:center"
 
!Action
===Characters===
!Patient
*[[Yoshi]]
!Hasty
*[[Baby Mario]]
|-
*[[Baby Luigi]]
|Move
*[[Kamek]]
|colspan="2"|{{button|gba|Pad}}
*[[Baby Bowser]]
|-
*[[Poochy]]
|Jump
 
|colspan="2"|{{button|gba|A}} (hold to Hovering Jump)
==Worlds and levels==
|-
{{main|Super Mario World 2: Yoshi's Island#Worlds and levels{{!}}Super Mario World 2: Yoshi's Island § Worlds and levels}}
|Pound The Ground
The game features all 54 levels from the original SNES game (which are the 48 normal levels and the 6 Extra Stages), plus 6 new [[Game Boy Advance]]-exclusive "Secret Stages." The Secret Stages are designed to be bigger in size than any other level in the game, and each one has its own unique gimmick. A total of sixty levels are playable in the game.
|colspan="2"|{{button|gba|A}} + {{button|gba|Paddown}}
 
|-
The new levels are as follows:
|Eat, spit out
*World 1: [[Exercise in the Skies]]
|colspan="2"|{{button|gba|B}} (press to eat, press again to spit out)
*World 2: [[Mystery of the Castle?]]
|-
*World 3: [[Go! Go! Morphing!]]
|Duck, swallow
*World 4: [[Fight Toadies w/ Toadies]] or '''Fight Baddies w/ Baddies'''
|colspan="2"|{{button|gba|Paddown}}
*World 5: [[Items are fun!]]
|-
*World 6: [[Endless World of Yoshis]] or '''Crazy Maze Days'''
|Aim/throw egg
 
|{{button|gba|R}} (press to aim, press again to throw)
==Allies/Friends==
|{{button|gba|R}} (hold to aim, release to throw)
*[[Huffin Puffin]]
|-
*[[Melon Bug]]
|Lock target reticule
*[[Poochy]]
|colspan="2"|{{button|gba|L}} (while aiming)
*[[Muddy Buddy]]
|-
<!--Bumpties are technically enemies, not allies. They bump Yoshi out of the way - plus on World 5-5, Yoshi will be awarded with a flower icon for defeating all of them in one particular area.-->
|Look up
 
|colspan="2"|{{button|gba|Padup}} (hold to pan camera up)
==Enemies==
|-
''Italic'' enemies are invincible, and '''Bold''' enemies are almost invincible (can be defeated under certain conditions).
|Pause menu
{|
|colspan="2"|{{button|gba|start}}
|-
|-
|
|Current score
*[[Aqua Lakitu]]
|colspan="2"|{{button|gba|select}}
*'''[[Bandit]]'''
*[[Item Balloon|Baron von Zeppelin]]
*[[Barney Bubble]]
*[[Slugger|Baseball Boy Slugger]]
*[[Fang|Bat]]
*[[Beach Koopa]]
*[[Big Boo]]
*'''[[Red Blargg|Blargg]]'''
*'''[[Blow Hard]]'''
*[[Boo Balloon]]
*'''[[Boo Blah]]'''
*[[Boo|Boo Buddy]]
*[[Boo Guy]]
*'''[[Blindfold Boo|Boo Man Bluff]]'''
*[[Bouncing Bullet Bill]]
*'''[[Bowling Goonie]]'''
*[[Bubble Dayzee]]
*[[Bullet Bill]]
*[[Bumpty]]
*[[Burt]]
*'''[[Cactus Jack]]'''
*''[[Caged Ghost]]''
*'''[[Chain Chomp]]'''
|
*'''[[Clawdaddy]]'''
*[[Cloud Drop]]
*[[Bandit|Coin Bandit]]
*[[Crazee Dayzee]]
*[[Dancing Spear Guy]]
*''[[Dangling Ghost]]''
*'''[[Fooly Flower|Dizzy Dandy]]'''
*[[Dr. Freezegood]]
*'''[[Eggo-Dil]]'''
*[[Fat Guy]]
*[[Fishin' Lakitu|Fishing Lakitu]]
*[[Pyro Guy|Flamer Guy]]
*[[Flightless Skeleton Goonie]]
*[[Flightless Goonie]]
*[[Cheep Cheep|Flopsy Fish]]
*[[Fly Guy]]
*[[Flutter|Flying Wiggler]]
*[[Frog Pirate]]
*[[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]]
*''[[Gargantua Blargg]]''
*'''[[Georgette Jelly]]'''
*[[Goomba]]
*[[Goonie]]
*[[Green Glove|Green Glove Baseball Boy]]
|
*[[Grim Leecher]]
*[[Ukiki|Grinder]]
*[[Grunt (Yoshi's Island series)|Grunt]]
*[[Gusty]]
*[[Harry Hedgehog]]
*[[Hefty Goonie]]
*'''[[Propeller Piranha|Hootie the Blue Fish]]'''
*'''[[Hot Lips]]'''
*''[[Incoming Chomp]]''
*[[Jean de Fillet]]
*'''[[Kaboomba]]'''
*''[[Kamek]]''
*[[Koopa Troopa]]
*[[Lakitu]]
*[[Lantern Ghost]]
*[[Lava Bubble]]
*'''[[Lava Drop]]'''
*[[Slime Drop|Lemon Drop]]
*[[Little Mouser]]
*[[Little Skull Mouser|Little Skull Monster]]
*'''[[Loch Nestor]]'''
*[[Lunge Fish]]
*[[Mace Guy]]
*[[Spike|Mace Penguin]]
|
*[[Milde]]
*[[Bull's-Eye Bill|Missile Bill]]
*[[Mock Up]]
*[[Petal Guy|Mufti Guy]]
*[[Naval Bud]]
*[[Needlenose]]
*''[[Nep-Enut]]''
*[[Nipper Plant]]
*[[Nipper Spore]]
*[[Koopa Paratroopa|Para-Koopa]]
*[[Spark|Piro Dangle]]
*[[Cheep Cheep|Piscatory Pete]]
*[[Potted Spiked Fun Guy]]
*[[Preying Mantas]]
*[[Puchipuchi L]]
*[[Raven]]
*[[Raven (chick)]]
*[[Rip Van Fish]]
*''[[Sanbo Flower]]''
*[[Seedy Sally]]
*''[[Chomp Shark|Shark Chomp]]''
*[[Short Fuse]]
*[[Shy Guy|Shy-Guy]]
|
*[[Stilt Guy|Shy-Guy on Stilts]]
*[[Skeleton Goonie]]
*[[Slime]]
*[[Sluggy]]
*[[Snifit]]
*[[Solo Toady]]
*[[Spear Guy]]
*[[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy]]
*[[Spooky (enemy)|Spooky]]
*'''[[Spray Fish]]'''
*[[Stretch (Shy Guy)|Stretch]]
*'''[[Tap-Tap]]'''
*''[[Tap-Tap the Golden]]''
*[[Thunder Lakitu]]
*[[Toady]]
*'''[[Train Bandit]]'''
*[[Wall Lakitu]]
*'''[[Whirly Fly Guy]]'''
*[[Piranha Plant|Wild Piranha]]
*[[Wild Ptooie Piranha]]
*[[Woozy Guy]]
*'''[[Zeus Guy]]'''
|}
|}
===Bosses===
Each world features a midway fort and an end-world castle, both with their own boss. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Prince Froggy]], who remains at his normal size while Yoshi and Baby Mario are shrunk; he then eats them and the battle is located in his stomach.
;World 1
*[[Burt the Bashful]] ([[Fort (YI)|Fort]])
*[[Salvo the Slime]] ([[Castle]])
;World 2
*[[Bigger Boo]] (Fort)
*[[Roger the Potted Ghost]] (Castle)
;World 3
*[[Prince Froggy]] (Fort)
*[[Naval Piranha]] (Castle)
;World 4
*[[Marching Milde]] (Fort)
*[[Hookbill the Koopa]] (Castle)
;World 5
*[[Sluggy the Unshaven]] (Fort)
*[[Raphael the Raven]] (Castle)
;World 6
*[[Tap-Tap the Red Nose]] (Fort)
*[[Baby Bowser]] (Castle)
**He is then transformed into a giant Baby Bowser by [[Kamek]] for the true final boss battle.


==List of changes==
==List of changes==
''Yoshi's Island: Super Mario Advance 3'' features many changes and differences from the original SNES game. Many of them were made either to account for the GBA's inferior technical power and button configuration or to modernize the game's appearance.<ref>[https://gamefaqs.gamespot.com/snes/588740-super-mario-world-2-yoshis-island/faqs/53436 ''Super Mario World 2: Yoshi's Island SNES/GBA Changes Guide'' on GameFAQs]</ref>
''Yoshi's Island: Super Mario Advance 3'' features many changes and differences from the original SNES game. Many of them were made either to account for the GBA's lack of a backlight and button configuration or to modernize the game's appearance.


===General changes===
===General changes===
Line 210: Line 68:
*A redesigned version of the original's pause screen which allows the use of items, and displays the player's current score for the level.
*A redesigned version of the original's pause screen which allows the use of items, and displays the player's current score for the level.
**The GBA version allows the player to carry up to 27 items at a time, rather than 25 as in the SNES version.
**The GBA version allows the player to carry up to 27 items at a time, rather than 25 as in the SNES version.
The Yoshi's Island [[Mini Battle]] code was changed (as the Game Boy Advance lacks {{button|snes|X}} and {{button|snes|Y}} buttons) to {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}} (while holding the {{button|gba|select}} button). The 2-Player option was also removed due to a link cable battle being only featured in the ''[[Mario Bros. (game)|Mario Bros.]]'' remake.
*The Yoshi's Island [[Mini Battle]] code was changed (as the Game Boy Advance lacks {{button|snes|X}} and {{button|snes|Y}} buttons) to {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}} (while holding the {{button|gba|select}} button). The 2-Player option was also removed due to a link cable battle being only featured in the [[Mario Bros. (Game Boy Advance)|''Mario Bros.'' remake]].
*Additionally, the Mini Battle huts are not sealed after a battle in the GBA version, so the hut can be re-entered and the battle fought as many times as the player wishes.
*Additionally, the Mini Battle huts are not sealed after a battle in the GBA version, so the hut can be re-entered and the battle fought as many times as the player wishes.
Yoshi can no longer collect [[Giant Egg]]s with his tongue, thus making it impossible to carry them to other stages with a trick from the original release. Yoshi also cannot hit [[Message Block]]s with [[Yoshi Egg]]s. This includes Giant Eggs to prevent the screen being glitched.
*Yoshi can no longer collect [[Giant Egg]]s with his tongue, thus making it impossible to carry them to other stages with a trick from the original release. Yoshi also cannot hit [[Message Block]]s with [[Yoshi Egg]]s. This includes Giant Eggs to prevent the screen from glitching.  
 
*The [[Countdown Timer]] ticks down each second now, instead of nearly twice per second as in the original game.
The [[Countdown Timer]] ticks down each second now, instead of nearly twice per second as in the original game.
{{br}}


===Level design changes===
===Level design changes===
[[File:Map SMA3 YI.png|thumb|The World Map of Yoshi's Island when beginning the game.]]
[[File:Map SMA3 YI.png|thumb|The World Map of Yoshi's Island when beginning the game.]]
Six entirely new levels were added to the remake, called Secret Stages. These are to the left of the Extra Stages on the map screen, and are unlocked by defeating [[Baby Bowser]] on World 6-8. Along with the six new levels, several levels from the original have had things added and/or removed from them:
Six entirely new levels were added to the remake, called Secret Stages: [[Exercise in the Skies]], [[Mystery of the Castle?]], [[Go! Go! Morphing!]], [[Fight Toadies w/ Toadies]], [[Items are fun!]], and [[Endless World of Yoshis]]. These are to the left of the Extra Stages on the map screen, and are unlocked by defeating [[Baby Bowser]] on World 6-8. Along with the six new levels, several levels from the original have had things added and/or removed from them:
*A new room has been added to the level 1-8 ([[Salvo The Slime's Castle]]). It is between what were the second and third rooms in the original game. It has one [[Shy Guy|Shy-Guy]]-spawning pipe.
*A new room has been added to the level 1-8 ([[Salvo The Slime's Castle]]). It is between what were the second and third rooms in the original game. It has one [[Shy Guy|Shy-Guy]]-spawning pipe.
*A [[flipper]] has been added in level 2-1 ([[Visit Koopa And Para-Koopa]]) after going through the [[Cascading Stone|falling stone block]]s.
*A [[flipper]] has been added in level 2-1 ([[Visit Koopa And Para-Koopa]]) after going through the [[Cascading Stone|falling stone block]]s.
*The original version had 21 [[Red Coin|red coin]]s in More Monkey Madness (Extra 3) instead of the usual 20. The extra red coin was under a [[Tap-Tap]] on a [[post]], which was removed in the remake.
*The original version had 21 [[Red Coin|red coin]]s in More Monkey Madness (Extra 3) instead of the usual 20. The extra red coin was under a [[Tap-Tap]] on a [[post]], which was removed in the remake.
*An extra [[Checkpoint Ring|Middle Ring]] has been added to 4-4 ([[Marching Milde's Fort]]), at the end of the [[Chomp Shark|Shark Chomp]] chase.
*An extra [[Checkpoint Ring|Middle Ring]] has been added to 4-4 ([[Marching Milde's Fort]]), at the end of the [[Big Chain Chomp|Shark Chomp]] chase.
*The final room before the boss in 4-8 ([[Hookbill The Koopa's Castle]]) has been redesigned.
*The final room before the boss in 4-8 ([[Hookbill The Koopa's Castle]]) has been redesigned.
*An extra Middle Ring has been added to 5-7 ([[Shifting Platforms Ahead]]), near the warp pipe leading to the room with the level's first [[Smiley Flower|flower]].
*An extra Middle Ring has been added to 5-7 ([[Shifting Platforms Ahead]]), near the warp pipe leading to the room with the level's first [[Smiley Flower|flower]].
Line 230: Line 86:


===Graphical changes===
===Graphical changes===
As is typical for GBA remakes, the palette is lightened to compensate for the original Game Boy Advance's lack of a backlight. Several other graphics have been updated beyond a lighter pallete, however:
As is typical for GBA remakes, the palette is lightened to compensate for the original Game Boy Advance's lack of a backlight. Several other graphics have been updated beyond a lighter palette, however:
*Button prompts were changed to be in line with the GBA ones.
*Button prompts were changed to be in line with the GBA ones.
*In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
*In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
*All Yoshis had red shoes in the original. In the remake, they have different colored shoes, matching that from official artwork and the opening cutscene of the original game.
*All Yoshis had red shoes in the original. In the remake, they have different colored shoes, matching that from official artwork and the opening cutscene of the original game.
*In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a graphical glitch where some black objects would also sparkle.
*In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a graphical glitch where some black objects would also sparkle.
*In the original, the coin graphics used for dark areas were also used for red coins disguised as normal coins. As such, the red coin locations could often be given away by the red shadowing around the bottom, whereas normal coins were entirely yellow. In the GBA version, the red shadowed coin graphics are only used for dark areas, and the disguised red coins cannot be distinguished without using the magnifying glass.
*In the original, the coin graphics used for dark areas were also used for red coins disguised as normal coins. As such, the red coin locations could often be given away by the red shadowing around the bottom, whereas normal coins were entirely yellow. In the GBA version, the red shadowed coin graphics are primarily used for dark areas, and while there are still some areas where the red shadowing gives away the red coin locations, the hidden red coins are largely indistinguishable without the use of the magnifying glass.
*When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake. This probably happens because the Game Boy Advance is not able to handle the Super FX chip-powered graphic effects as well as the original.
*When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake, and is now done by the game itself. This probably happens because the Game Boy Advance is not able to handle the Super FX chip-powered graphic effects as well as the original, while also preventing any risk of seizures the original could have imposed.
*Sealed doors have different graphics. The boards that cover them aren't visibly bisected, as in the original.
*Sealed and locked doors use slightly different versions of their sprites, in which the gap between the double-doors does not cross over the keyhole or wooden boards. These sprites are earlier versions of the ones used in the SNES version, and can be found, unused, in its code.<ref>{{cite|url=tcrf.net/Super_Mario_World_2:_Yoshi%27s_Island#Doors|title=''Super Mario World 2: Yoshi's Island''|publisher=The Cutting Room Floor|accessdate=November 2, 2023}}</ref>
*Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain.
*Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain.
When a level is completed, a new "World Total Score" screen is displayed (which keeps track of the highest score done by the player) after the "Level Score" screen. It also shows messages when the player unlocks the Bonus Challenge for the current world and the Extra Stage.
*When a level is completed, a new "World Total Score" screen is displayed (which keeps track of the highest score done by the player) after the "Level Score" screen. It also shows messages when the player unlocks the Bonus Challenge for the current world and the Extra Stage.
The overworld map was redesigned for this remake, to compensate for the GBA's capabilities.
*The overworld map was redesigned for this remake, to accommodate the GBA's screen size and technical capabilities.
*The path the Yoshis follow to their goal is now in a straight line (due the GBA screen size limitation), and spots have been added to the map for each world's two hidden levels.
**The path the Yoshis follow to their goal is now in a straight line (due the GBA screen size limitation), and spots have been added to the map for each world's two hidden levels.
*A "world select" screen was added, and if the player has not yet completed World 6-8, Baby Luigi is shown on World 6's spot on the world select map. He is seen in a bubble, crying, much like Mario when he is knocked off Yoshi's back.
**A "world select" screen was added, and if the player has not yet completed World 6-8, Baby Luigi is shown on World 6's spot on the world select map. He is seen in a bubble, crying, much like Mario when he is knocked off Yoshi's back.
*On the overworld map screen of the SNES version, two "?" boxes are seen between the castle stage's icon and the score icon, these being for the world's Extra Stage and Bonus Challenge, respectively. In the GBA version, there is only one "?" box next to the control style icon, for the Bonus Challenge.
**The thumbnail for extra stages in the international release changes the "E" in "extra" from uppercase to lowercase. However, while an uppercase and lowercase "X" look identical apart from size, the "T," "R," and "A" are not changed, resulting in the thumbnail appearing to read "exTRA."
**There is a large empty space between the Bonus Challenge and the castle icon, with no indications of the secret or extra stages prior to them being unlocked.
**On the overworld map screen of the SNES version, two "?" boxes are seen between the castle stage's icon and the score icon, these being for the world's Extra Stage and Bonus Challenge, respectively. In the GBA version, there is only one "?" box next to the control style icon, for the Bonus Challenge.
*In the SNES version's overworld map screen, the scores can be toggled by an icon just to the left of the control style icon. In the GBA version, the score toggle is a tab above the stage select box, next to the world tabs.
***There is a large empty space between the Bonus Challenge and the castle icon, with no indications of the secret or extra stages prior to them being unlocked.
**In the SNES version's overworld map screen, the scores can be toggled by an icon just to the left of the control style icon. In the GBA version, the score toggle is a tab above the stage select box, next to the world tabs.
*Baby Bowser has four fingers instead of three during the final battle, matching his adult self and later appearances starting with ''[[Yoshi's Story]]''.
*Upon defeating the final boss, the respective file on the file-select screen will now display the word ''CLEAR'' with an image of Baby Bowser. Previously, a file with 6-8 completed would retain the ''WORLD 6'' text with the image of Kamek.
*Upon defeating the final boss, the respective file on the file-select screen will now display the word ''CLEAR'' with an image of Baby Bowser. Previously, a file with 6-8 completed would retain the ''WORLD 6'' text with the image of Kamek.


Line 253: Line 111:
*When [[Tap-Tap the Red Nose]] is defeated, the mid-boss theme continues playing until he sinks to the bottom of the lava pit, rather than stopping as soon as he falls in.
*When [[Tap-Tap the Red Nose]] is defeated, the mid-boss theme continues playing until he sinks to the bottom of the lava pit, rather than stopping as soon as he falls in.
*In World 5-1: [[BLIZZARD!!!]] the sky bonus area continues playing the main level theme rather than the song heard during [[Bonus Challenge]]s.
*In World 5-1: [[BLIZZARD!!!]] the sky bonus area continues playing the main level theme rather than the song heard during [[Bonus Challenge]]s.
*In World 6-8: [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], when being chased by [[Tap-Tap the Golden]] in Door 3, the song heard before encountering a castle boss is played rather than the castle boss theme itself.
*In World 6-8: [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], when being chased by [[Tap-Tap the Golden]] in Door 3, the castle boss approach theme is played rather than the castle boss theme itself.
Some sound effects were also changed to fit the GBA's capabilities.
Some sound effects were also changed to fit the GBA's more limited capabilities.
*The sound effects for Yoshi's [[jump]]ing, [[Flutter Jump|fluttering]], [[crouch]]ing, pushing large objects, and egg throwing were replaced with vocals similar to those used in ''[[Yoshi's Story]]''. Also, the Shy Guy voice clips from that game are used for the Shy Guys as they emerge from pipes.
*The sound effects for Yoshi's [[jump]]ing, [[Flutter Jump|fluttering]], [[crouch]]ing, pushing large objects, and egg throwing were replaced with vocals similar to those used in ''Yoshi's Story''. Also, the Shy Guy voice clips from that game are used for the Shy Guys as they emerge from pipes, whereas they shared a sound effect with Lantern Ghosts in the original game.
*Baby Mario's cry, which was a stock sound effect in the SNES version, is replaced with a new voiced cry by [[Charles Martinet]]. The original cry can still be heard from [[Baby Luigi]] on the world map.
*Baby Mario has a new cry. The original cry can still be heard from [[Baby Luigi]] on the world map.
*The squeaking sound made when Yoshi walks on icy surfaces has been removed.
*The squeaking sound made when Yoshi walks on icy surfaces has been removed.
*The water gurgling sound effect in the background of sewer areas has been removed.
*The water gurgling sound effect in the background of sewer areas has been removed.


===Textual changes===
===Textual changes===
In all regions, the font used is the thicker one (used in the European version and the later American re-release in the original) instead of the thinner font (in the Japanese and American SNES games). Besides the font being updated, much of the wording has changed throughout the game's dialog. Notable examples include:
{{main|List of text changes in Yoshi's Island: Super Mario Advance 3}}
*In the opening cinematic, the story in the SNES version starts "''A long, long time ago... This is a story about baby Mario and Yoshi...''"  The GBA version starts out "''This is a story about Baby Mario and Yoshi... A story that took place a long, long time ago.''"  Also, the story states that in the stork's bill, he "supports a pair of twins" in the SNES version, while the GBA version states that he "carries a pair of brothers."
In all regions, the [[List of fonts|font]] used is the thicker one (used in the European version and the later American re-release in the original) instead of the thinner font (in the Japanese and American SNES games). Besides the font being updated, much of the wording has changed throughout the game's dialogue. The game credits are also changed:
*Most, if not all of the hint boxes have at least some changes in their messages.  One of the more significantly changed hint boxes is in a secret room in World 3-2, which says in the SNES version, "We, the Mario team poured our hearts and souls into creating this game for your entertainment. It is full of secrets. Enjoy!" and in the GBA version, "How do you like this game? Goodies are hidden in every level, you know. You should look all over if you want to get 100 points! Investigate anything that looks suspicious."
 
*The sixth Extra Stage of the game had its name changed from "Castles - Masterpiece Set" to "Ultimate Castle Challenge".
*At the World 3-8 boss, when Kamek appears, he says in the SNES version, "''Give it up, Yoshi, you cutie without a navel! Ooopp- forget it...''" whereas in the GBA version, he says "''Give up, Yoshi, you egg-throwing maniac! Ooops... Forget that!''"
*When entering Bowser's room, Kamek says "''YOU! are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!''" in the original, and "''Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!''" in the remake.
The GBA version's credits are shorter than the original, and list different staff members.
*As this is a remake, the credits list "Original YI Staff" under "Special Thanks", though very few of the SNES version's staff members actually contributed to the remake.
*As this is a remake, the credits list "Original YI Staff" under "Special Thanks", though very few of the SNES version's staff members actually contributed to the remake.
*As [[Hiroshi Yamauchi]] resigned from the presidency of Nintendo a few months prior to the GBA version's release, the remake's executive producer is his successor, [[Satoru Iwata]].
*As [[Hiroshi Yamauchi]] resigned from the presidency of Nintendo a few months prior to the GBA version's release, the remake's executive producer is his successor, [[Satoru Iwata]].
Line 273: Line 127:


==Reception==
==Reception==
The game received generally positive reviews. It sold 1.6 million copies in the US and was re-released in 2006 as a Player's Choice title.
The game received generally positive reviews.
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
Line 291: Line 145:
|9.2/10
|9.2/10
|align="left"|"''Simply put, Yoshi's Island would make an excellent addition to anyone's collection of Game Boy Advance games. Its beautiful, inspired visuals and consistently fun and inventive gameplay make a landmark achievement in one of gaming's most beloved genres, and even though its star isn't Nintendo's famous plumber, the game itself is every bit as good if not better than any other Mario title to date. Besides being a superb game on its own merits and even by today's high standards, Yoshi's Island is also a great little game to have on the go. So even if you've played it before, and especially if you haven't, you should seriously consider picking it up.''"
|align="left"|"''Simply put, Yoshi's Island would make an excellent addition to anyone's collection of Game Boy Advance games. Its beautiful, inspired visuals and consistently fun and inventive gameplay make a landmark achievement in one of gaming's most beloved genres, and even though its star isn't Nintendo's famous plumber, the game itself is every bit as good if not better than any other Mario title to date. Besides being a superb game on its own merits and even by today's high standards, Yoshi's Island is also a great little game to have on the go. So even if you've played it before, and especially if you haven't, you should seriously consider picking it up.''"
|-
|[[Wii U]]
|Martin Watts, [https://www.nintendolife.com/reviews/wiiu-eshop/super_mario_advance_3_yoshis_island_gba Nintendo Life]
|9/10
|align="left"|"''With its deep exploration-based gameplay and gorgeous art style, Yoshi's Island is still a joy to play all these years later. This particular version may have been originally intended for a small portable system, but Nintendo has done it justice in transitioning it over to Wii U. There are a few minor niggles in terms of performance, although these are more to do with the game’s original porting to GBA, while the Wii U's screen-smoothing feature really helps to keep its visual presentation intact. Moreover, Yoshi's Island is a 2D platformer with a considerable amount of depth; exploring is made fun thanks to Yoshi's egg-based abilities, and it’s also a very challenging experience overall – getting everything is a gargantuan effort, but an immensely entertaining one at that. This is one of Nintendo’s finest efforts from back in the day, and if you've never played it before (or have a hankering to go through it all again), then this is an opportunity you definitely shouldn't pass up on.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
Line 304: Line 163:
|}
|}
{{br}}
{{br}}
===Sales===
It sold 1.6 million copies in the US and was re-released in 2006 as a Player's Choice title.


==Staff==
==Staff==
Line 320: Line 181:


==Media==
==Media==
{{more media|section=yes}}
{{main-media}}
{{media missing|more=yes|section=yes|1 or 2 more samples}}
{{media table
|file1=SMA3 Title Screen.oga
|title1=Title screen
|length1=0:30
|file2=SMA3 Powerful Infant.oga
|title2=Powerful Infant
|length2=0:30
}}


==Names in other languages==
==Names in other languages==
Line 327: Line 197:
|JapR=Sūpā Mario Adobansu 3
|JapR=Sūpā Mario Adobansu 3
|JapM=Super Mario Advance 3
|JapM=Super Mario Advance 3
|Chi=耀西岛
|ChiS=耀西岛
|ChiR=Yàoxī Dǎo
|ChiSN=iQue
|ChiM=Yoshi Island
|ChiSR=Yàoxī Dǎo
|ChiSM=Yoshi Island
|ChiT=超級瑪利歐ADVANCE 3
|ChiTR=Chāojí Mǎlì'ōu ADVANCE 3
|ChiTM=Super Mario Advance 3
}}
}}


==References==
==References==
{{NIWA|StrategyWiki=Super Mario Advance 3}}
{{NIWA|NWiki=1|StrategyWiki=Super Mario Advance 3}}
<references/>
<references/>


==External links==
{{TCRF}}
*[https://www.nintendo.co.jp/n08/a3aj/index.html Official Japanese website]
*[https://www.ique.com/games/G_yoshi_metroidrh.htm Official iQue web page]
{{YI}}
{{YI}}
{{Yoshi games}}
{{Yoshi games}}
{{Mario games}}
{{Super Mario games}}
{{GBA}}
{{GBA}}
{{Virtual Console}}
{{NSO}}
[[Category:Yoshi's Island: Super Mario Advance 3|*]]
[[Category:Yoshi's Island: Super Mario Advance 3|*]]
[[Category:Super Mario World 2: Yoshi's Island|*]]
[[Category:Super Mario World 2: Yoshi's Island|*]]
Line 347: Line 227:
[[Category:Reissues]]
[[Category:Reissues]]
[[Category:2002 games]]
[[Category:2002 games]]
[[Category:2011 games]]
[[Category:2003 games]]
[[Category:2006 games]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[de:Yoshi's Island: Super Mario Advance 3]]
[[de:Yoshi's Island: Super Mario Advance 3]]
[[it:Yoshi's Island: Super Mario Advance 3]]
[[it:Yoshi's Island: Super Mario Advance 3]]

Latest revision as of 22:24, November 10, 2024

Yoshi's Island: Super Mario Advance 3
Super Mario Advance 3 Box Art.jpg
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Game Boy Advance, Virtual Console (Nintendo 3DS, Wii U), Game Boy Advance - Nintendo Switch Online
Release date Game Boy Advance:
Japan September 20, 2002
Mexico September 23, 2002[1]
USA September 24, 2002
Europe October 11, 2002
Australia March 1, 2003
China March 2, 2006 (iQue)
Player's Choice:
USA April 2, 2006[2]
Virtual Console (3DS) (Ambassador Program release):
Australia December 15, 2011
Japan December 16, 2011
USA December 16, 2011
Europe December 16, 2011
Virtual Console (Wii U):
USA April 24, 2014
Europe April 24, 2014
Australia April 25, 2014[3]
Japan October 15, 2014[4]
Game Boy Advance - Nintendo Switch Online:
USA May 25, 2023[5]
Japan May 26, 2023[6]
Europe May 26, 2023[7]
Australia May 26, 2023[8]
HK May 26, 2023[9]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Simplified Chinese
Genre 2D platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
ELSPA:3+ - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single player
Format
Wii U:
Digital download
Nintendo Switch:
Digital download
Game Boy Advance:
Game Pak
Nintendo 3DS:
Digital download
Input
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Joy-Con (horizontal)
Game Boy Advance:
Nintendo 3DS:
Serial code(s) Japan AGB-A3AJ-JPN
USA AGB-A3AE-USA
Europe AGB-A3AP-EUR
China AGB-A3AC-CHN

Yoshi's Island: Super Mario Advance 3 is a reissue of the 1995 SNES game Super Mario World 2: Yoshi's Island for the Game Boy Advance as part of the Super Mario Advance series, as well as the only reissue in the Yoshi's Island series. It was released in 2002 and has a number of differences from the original surrounding gameplay, content, and graphics, as listed below. Aside from that, a remake of the classic Mario Bros. is included as it was in the other Super Mario Advance games. It was the last Yoshi platform game developed by Nintendo.

The game was rereleased on the 3DS's Virtual Console exclusively to the 3DS Ambassadors in Australia on December 15, 2011, and in Japan, North America, and Europe on December 16, 2011. It was later fully released on the Wii U's Virtual Console in North America and Europe on April 24, 2014; Australia on April 25, 2014; and Japan on October 15, 2014; and on the Nintendo Switch's Game Boy Advance - Nintendo Switch Online service in May 2023.

Gameplay[edit]

Main article: Super Mario World 2: Yoshi's Island § Gameplay

Controls[edit]

Action Patient Hasty
Move +Control Pad
Jump A Button (hold to Hovering Jump)
Pound The Ground A Button + +Control Pad down
Eat, spit out B Button (press to eat, press again to spit out)
Duck, swallow +Control Pad down
Aim/throw egg R Button (press to aim, press again to throw) R Button (hold to aim, release to throw)
Lock target reticule L Button (while aiming)
Look up +Control Pad up (hold to pan camera up)
Pause menu Start Button
Current score Select Button

List of changes[edit]

Yoshi's Island: Super Mario Advance 3 features many changes and differences from the original SNES game. Many of them were made either to account for the GBA's lack of a backlight and button configuration or to modernize the game's appearance.

General changes[edit]

Much of the artwork from the original game is retouched to use shading effects to make it look more elaborate. Some images (such as those of Hookbill the Koopa, Baby Bowser, and Kamek) appeared in strategy guides for the original with wrong colors; however, no such mistakes are present in the retouched versions.

The pause menu has been changed. Instead of one menu handling all functions, there are now two.

  • A map that allows the player to put their Game Boy Advance into sleep mode, or return to the overworld map.
  • A redesigned version of the original's pause screen which allows the use of items, and displays the player's current score for the level.
    • The GBA version allows the player to carry up to 27 items at a time, rather than 25 as in the SNES version.
  • The Yoshi's Island Mini Battle code was changed (as the Game Boy Advance lacks X Button and Y Button buttons) to L Button, L Button, B Button, A Button, R Button (while holding the Select Button button). The 2-Player option was also removed due to a link cable battle being only featured in the Mario Bros. remake.
  • Additionally, the Mini Battle huts are not sealed after a battle in the GBA version, so the hut can be re-entered and the battle fought as many times as the player wishes.
  • Yoshi can no longer collect Giant Eggs with his tongue, thus making it impossible to carry them to other stages with a trick from the original release. Yoshi also cannot hit Message Blocks with Yoshi Eggs. This includes Giant Eggs to prevent the screen from glitching.
  • The Countdown Timer ticks down each second now, instead of nearly twice per second as in the original game.

Level design changes[edit]

The World Map of Yoshi's Island when beginning the game.

Six entirely new levels were added to the remake, called Secret Stages: Exercise in the Skies, Mystery of the Castle?, Go! Go! Morphing!, Fight Toadies w/ Toadies, Items are fun!, and Endless World of Yoshis. These are to the left of the Extra Stages on the map screen, and are unlocked by defeating Baby Bowser on World 6-8. Along with the six new levels, several levels from the original have had things added and/or removed from them:

  • A new room has been added to the level 1-8 (Salvo The Slime's Castle). It is between what were the second and third rooms in the original game. It has one Shy-Guy-spawning pipe.
  • A flipper has been added in level 2-1 (Visit Koopa And Para-Koopa) after going through the falling stone blocks.
  • The original version had 21 red coins in More Monkey Madness (Extra 3) instead of the usual 20. The extra red coin was under a Tap-Tap on a post, which was removed in the remake.
  • An extra Middle Ring has been added to 4-4 (Marching Milde's Fort), at the end of the Shark Chomp chase.
  • The final room before the boss in 4-8 (Hookbill The Koopa's Castle) has been redesigned.
  • An extra Middle Ring has been added to 5-7 (Shifting Platforms Ahead), near the warp pipe leading to the room with the level's first flower.
  • All of the Extra Stages in the original game were modified for this version, most noticeably Kamek's Revenge.
  • In the first area of 6-8 (King Bowser's Castle), where Yoshi must cross the large gap as a Helicopter, every few seconds, Kamek will speed across the screen, trying to knock Yoshi out of the sky. In the original game, this keeps up until the player enters the door at the far end. In the GBA remake, once the player reaches the Middle Ring near the door, Kamek will fly in, look at Yoshi grimly, then fly off, leaving the player alone thereafter.

Graphical changes[edit]

As is typical for GBA remakes, the palette is lightened to compensate for the original Game Boy Advance's lack of a backlight. Several other graphics have been updated beyond a lighter palette, however:

  • Button prompts were changed to be in line with the GBA ones.
  • In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
  • All Yoshis had red shoes in the original. In the remake, they have different colored shoes, matching that from official artwork and the opening cutscene of the original game.
  • In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a graphical glitch where some black objects would also sparkle.
  • In the original, the coin graphics used for dark areas were also used for red coins disguised as normal coins. As such, the red coin locations could often be given away by the red shadowing around the bottom, whereas normal coins were entirely yellow. In the GBA version, the red shadowed coin graphics are primarily used for dark areas, and while there are still some areas where the red shadowing gives away the red coin locations, the hidden red coins are largely indistinguishable without the use of the magnifying glass.
  • When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake, and is now done by the game itself. This probably happens because the Game Boy Advance is not able to handle the Super FX chip-powered graphic effects as well as the original, while also preventing any risk of seizures the original could have imposed.
  • Sealed and locked doors use slightly different versions of their sprites, in which the gap between the double-doors does not cross over the keyhole or wooden boards. These sprites are earlier versions of the ones used in the SNES version, and can be found, unused, in its code.[10]
  • Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain.
  • When a level is completed, a new "World Total Score" screen is displayed (which keeps track of the highest score done by the player) after the "Level Score" screen. It also shows messages when the player unlocks the Bonus Challenge for the current world and the Extra Stage.
  • The overworld map was redesigned for this remake, to accommodate the GBA's screen size and technical capabilities.
    • The path the Yoshis follow to their goal is now in a straight line (due the GBA screen size limitation), and spots have been added to the map for each world's two hidden levels.
    • A "world select" screen was added, and if the player has not yet completed World 6-8, Baby Luigi is shown on World 6's spot on the world select map. He is seen in a bubble, crying, much like Mario when he is knocked off Yoshi's back.
    • The thumbnail for extra stages in the international release changes the "E" in "extra" from uppercase to lowercase. However, while an uppercase and lowercase "X" look identical apart from size, the "T," "R," and "A" are not changed, resulting in the thumbnail appearing to read "exTRA."
    • On the overworld map screen of the SNES version, two "?" boxes are seen between the castle stage's icon and the score icon, these being for the world's Extra Stage and Bonus Challenge, respectively. In the GBA version, there is only one "?" box next to the control style icon, for the Bonus Challenge.
      • There is a large empty space between the Bonus Challenge and the castle icon, with no indications of the secret or extra stages prior to them being unlocked.
    • In the SNES version's overworld map screen, the scores can be toggled by an icon just to the left of the control style icon. In the GBA version, the score toggle is a tab above the stage select box, next to the world tabs.
  • Baby Bowser has four fingers instead of three during the final battle, matching his adult self and later appearances starting with Yoshi's Story.
  • Upon defeating the final boss, the respective file on the file-select screen will now display the word CLEAR with an image of Baby Bowser. Previously, a file with 6-8 completed would retain the WORLD 6 text with the image of Kamek.

Sound changes[edit]

The game's soundtracks were downgraded, trimmed, and/or replaced to match the sound capabilities of the Game Boy Advance.

  • The full length opening of the World x-8 boss music plays for all the big bosses, rather than for just the Naval Piranha and Raphael the Raven.
  • When Tap-Tap the Red Nose is defeated, the mid-boss theme continues playing until he sinks to the bottom of the lava pit, rather than stopping as soon as he falls in.
  • In World 5-1: BLIZZARD!!! the sky bonus area continues playing the main level theme rather than the song heard during Bonus Challenges.
  • In World 6-8: King Bowser's Castle, when being chased by Tap-Tap the Golden in Door 3, the castle boss approach theme is played rather than the castle boss theme itself.

Some sound effects were also changed to fit the GBA's more limited capabilities.

  • The sound effects for Yoshi's jumping, fluttering, crouching, pushing large objects, and egg throwing were replaced with vocals similar to those used in Yoshi's Story. Also, the Shy Guy voice clips from that game are used for the Shy Guys as they emerge from pipes, whereas they shared a sound effect with Lantern Ghosts in the original game.
  • Baby Mario has a new cry. The original cry can still be heard from Baby Luigi on the world map.
  • The squeaking sound made when Yoshi walks on icy surfaces has been removed.
  • The water gurgling sound effect in the background of sewer areas has been removed.

Textual changes[edit]

Main article: List of text changes in Yoshi's Island: Super Mario Advance 3

In all regions, the font used is the thicker one (used in the European version and the later American re-release in the original) instead of the thinner font (in the Japanese and American SNES games). Besides the font being updated, much of the wording has changed throughout the game's dialogue. The game credits are also changed:

  • As this is a remake, the credits list "Original YI Staff" under "Special Thanks", though very few of the SNES version's staff members actually contributed to the remake.
  • As Hiroshi Yamauchi resigned from the presidency of Nintendo a few months prior to the GBA version's release, the remake's executive producer is his successor, Satoru Iwata.
  • Shigeru Miyamoto is not credited in the remake; Takashi Tezuka, one of the original game's directors, assumed producer duties in his stead.

Reception[edit]

The game received generally positive reviews.

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Bryn "hardcore_pawn" Williams, Gamespy 90/100 "Overall, Yoshi's Island is a fantastic piece of video gaming entertainment, and although it's an oldie, it's fair to assume that a lot of today's gamers may have missed out on it first time around. 2D enthusiasts should be stoked at getting something this cool on the GBA."
Game Boy Advance Greg Kasavin, GameSpot 9.2/10 "Simply put, Yoshi's Island would make an excellent addition to anyone's collection of Game Boy Advance games. Its beautiful, inspired visuals and consistently fun and inventive gameplay make a landmark achievement in one of gaming's most beloved genres, and even though its star isn't Nintendo's famous plumber, the game itself is every bit as good if not better than any other Mario title to date. Besides being a superb game on its own merits and even by today's high standards, Yoshi's Island is also a great little game to have on the go. So even if you've played it before, and especially if you haven't, you should seriously consider picking it up."
Wii U Martin Watts, Nintendo Life 9/10 "With its deep exploration-based gameplay and gorgeous art style, Yoshi's Island is still a joy to play all these years later. This particular version may have been originally intended for a small portable system, but Nintendo has done it justice in transitioning it over to Wii U. There are a few minor niggles in terms of performance, although these are more to do with the game’s original porting to GBA, while the Wii U's screen-smoothing feature really helps to keep its visual presentation intact. Moreover, Yoshi's Island is a 2D platformer with a considerable amount of depth; exploring is made fun thanks to Yoshi's egg-based abilities, and it’s also a very challenging experience overall – getting everything is a gargantuan effort, but an immensely entertaining one at that. This is one of Nintendo’s finest efforts from back in the day, and if you've never played it before (or have a hankering to go through it all again), then this is an opportunity you definitely shouldn't pass up on."
Aggregators
Compiler Platform / Score
Metacritic 91
GameRankings 89.55%

Sales[edit]

It sold 1.6 million copies in the US and was re-released in 2006 as a Player's Choice title.

Staff[edit]

Main article: List of Yoshi's Island: Super Mario Advance 3 staff

Gallery[edit]

For this subject's image gallery, see Gallery:Yoshi's Island: Super Mario Advance 3.

Media[edit]

For a complete list of media for this subject, see List of Yoshi's Island: Super Mario Advance 3 media.
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Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオアドバンス3[?]
Sūpā Mario Adobansu 3
Super Mario Advance 3
Chinese (simplified) 耀西岛[?]
Yàoxī Dǎo
Yoshi Island iQue
Chinese (traditional) 超級瑪利歐ADVANCE 3[?]
Chāojí Mǎlì'ōu ADVANCE 3
Super Mario Advance 3

References[edit]

  1. ^ Nintendo-Juegos-Yoshi’s Island: Super Mario Advance 3. Nintendo of Mexico (Mexican Spanish). Archived October 13, 2002, 21:23:33 UTC from the original via Wayback Machine. Retrieved June 28, 2024.
  2. ^ Craig Harris (March 9, 2006). GBA Gets Player's Choice. IGN (English). Retrieved November 10, 2024.
  3. ^ NintendoAU (March 27, 2014). Wii U - Game Boy Advance on Virtual Console Trailer. YouTube (Australian English). Retrieved June 28, 2024.
  4. ^ スーパーマリオアドバンス3 | Wii U | 任天堂. Nintendo (Japanese). Retrieved June 28, 2024.
  5. ^ @NintendoAmerica (May 25, 2023). "Mamma mia! Three classic Game Boy Advance games have just been made available for #NintendoSwitchOnline + Expansion Pack members! ☑️ Super Mario Advance ☑️ Super Mario World: Super Mario Advance 2 ☑️ Yoshi’s Island: Super Mario Advance 3". X (American English). Retrieved July 4, 2024.
  6. ^ Nintendo 公式チャンネル (May 18, 2023). ゲームボーイアドバンス Nintendo Switch Online 追加タイトル [2023年5月26日]. YouTube (Japanese). Retrieved May 18, 2023.
  7. ^ @NintendoEurope (May 19, 2023). Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.. Twitter (British English). Retrieved May 26, 2023.
  8. ^ @NintendoAUNZ (May 19, 2023). Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.. Twitter (Australian English). Retrieved May 26, 2023.
  9. ^ 任天堂(香港)有限公司 (May 19, 2023). 加入「Nintendo Switch Online + 擴充包」就可遊玩的「Game Boy Advance™ - Nintendo Switch Online」,5月26日起新增可以遊玩的作品《超級瑪利歐ADVANCE》《超級瑪利歐ADVANCE 2》《超級瑪利歐ADVANCE 3》。. Facebook (Traditional Chinese).
  10. ^ Super Mario World 2: Yoshi's Island. The Cutting Room Floor. Retrieved November 2, 2023.

External links[edit]