Spin Turn: Difference between revisions

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[[File:MK64 Spin-Turn.png|thumb|Artwork demonstrating the Spin Turn from ''[[Mario Kart 64]]'']]
[[File:MK64 Spin-Turn.png|thumb|Artwork demonstrating the Spin Turn from ''[[Mario Kart 64]]'']]
A '''Spin Turn''' (originally hyphenized as '''Spin-Turn'''<ref>[https://m1.nintendo.net/docvc/NUS/USA/NKTE/NKTE_E.pdf Instruction manual for ''Mario Kart 64'', page 15. Also present on the Operation Card.]</ref>) is a driving mechanic from the ''[[Mario Kart (series)|Mario Kart]]'' series, first introduced in ''[[Mario Kart 64]]''. When the accelerate and brake buttons are pressed while the [[kart]] is at a standstill, the kart can pivot around, creating very precise maneuvers. While it is not a common tactic to use while racing, in nonlinear arenas such as those used in Battle Mode, it is used to quickly change directions and aim items better.
A '''Spin Turn''' (or '''spin turn'''),<ref>{{cite|author=Owsen, Dan, Scott Pelland, and Paul Shinoda|title=''Mario Kart 64'' Player's Guide|page=12|language=en-us|date=1997|publisher=Nintendo of America}}</ref> originally hyphenated as '''Spin-Turn''',<ref>{{cite|url=m1.nintendo.net/docvc/NUS/USA/NKTE/NKTE_E.pdf|title=''Mario Kart 64'' instruction booklet|page=15|date=1997|language=en-gb|publisher=Nintendo of Europe}} Also present on the Operation Card.</ref> is a driving mechanic in the ''[[Mario Kart (series)|Mario Kart]]'' series that first appears in ''[[Mario Kart 64]]''. When the accelerate and brake buttons are pressed while a [[kart]] is at a standstill, the kart can pivot around, creating very precise maneuvers. While it is not a common tactic to use while racing, in nonlinear arenas such as those used in [[Battle Mode]], it is used to quickly change directions and aim items better.


''[[Super Mario Kart]]'' and ''[[Mario Kart: Double Dash!!]]'' are the only mainline ''Mario Kart'' titles without the ability to Spin Turn. Additionally, exclusively in ''[[Mario Kart Wii]]'', a [[Mini-Turbo]] can be activated by using Slip Turns.
In ''[[Mario Kart: Double Dash!!]]'', a Spin Turn is performed by holding {{button|gcn|L}}, {{button|gcn|R}}, and {{button|gcn|A}} and turning while at a standstill.
 
''[[Super Mario Kart]]'' is the only mainline ''Mario Kart'' title without the ability to spin-turn. Additionally, exclusively in ''[[Mario Kart Wii]]'', a [[Mini-Turbo]] can be activated by using Spin Turns.


==Profiles==
==Profiles==
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===''Mario Kart: Super Circuit''===
===''Mario Kart: Super Circuit''===
*'''Instruction manual:''' "'''''Master the Spin Turn!''' When you need to change direction in an instant, the Spin Turn is your best bet. Just hold the A and B Buttons and crank the steering wheel!''"
*'''Instruction manual:''' "'''''Master the Spin Turn!''' When you need to change direction in an instant, the Spin Turn is your best bet. Just hold the A and B Buttons and crank the steering wheel!''"
==Names in other languages==
{{Foreign names
|Fre=Pivoter
|FreN=''Mario Kart 64''
|Fre2=Virage serré<ref>''Mario Kart: Super Circuit'' European instruction booklet, page 45.</ref>
|Fre2N=''Mario Kart: Super Circuit''
|FreM=Rotate
|Fre2M=Sharp turn
|Ger=Spin Turn<ref>''Mario Kart: Super Circuit'' European instruction booklet, page 25.</ref>
|Ita=Testa-coda<ref>''Mario Kart: Super Circuit'' European instruction booklet, page 105.</ref>
|ItaM=Head-to-tail
|Spa=Trompo<ref>''Mario Kart: Super Circuit'' European instruction booklet, page 85.</ref>
|SpaM=Spinning top
}}


==References==
==References==
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[[Category:Game Mechanics]]
[[Category:Game mechanics]]
[[Category:Terms]]
[[Category:Terms]]
[[Category:Mario Kart Series Moves]]
[[Category:Mario Kart series moves]]
[[Category:Mario Kart 64]]
[[Category:Mario Kart 64]]
[[Category:Mario Kart 7]]
[[Category:Mario Kart 7]]
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[[Category:Mario Kart Wii]]
[[Category:Mario Kart Wii]]
[[Category:Mario Kart: Super Circuit]]
[[Category:Mario Kart: Super Circuit]]
[[Category:Super Mario Kart]]

Latest revision as of 22:00, November 25, 2024

Artwork demonstrating Spin-Turn from Mario Kart 64
Artwork demonstrating the Spin Turn from Mario Kart 64

A Spin Turn (or spin turn),[1] originally hyphenated as Spin-Turn,[2] is a driving mechanic in the Mario Kart series that first appears in Mario Kart 64. When the accelerate and brake buttons are pressed while a kart is at a standstill, the kart can pivot around, creating very precise maneuvers. While it is not a common tactic to use while racing, in nonlinear arenas such as those used in Battle Mode, it is used to quickly change directions and aim items better.

In Mario Kart: Double Dash!!, a Spin Turn is performed by holding L Button, R Button, and A Button and turning while at a standstill.

Super Mario Kart is the only mainline Mario Kart title without the ability to spin-turn. Additionally, exclusively in Mario Kart Wii, a Mini-Turbo can be activated by using Spin Turns.

Profiles[edit]

Mario Kart 64[edit]

  • Instruction manual: "Use Spin-Turns Wisely! To change direction on narrow roads, or when you want to direct a Shell at an opponent, turn and press the A and B Buttons simultaneously, to do a Spin-Turn."

Mario Kart: Super Circuit[edit]

  • Instruction manual: "Master the Spin Turn! When you need to change direction in an instant, the Spin Turn is your best bet. Just hold the A and B Buttons and crank the steering wheel!"

Names in other languages[edit]

Language Name Meaning Notes
French Pivoter[?] Rotate Mario Kart 64
Virage serré[3] Sharp turn Mario Kart: Super Circuit
German Spin Turn[4] -
Italian Testa-coda[5] Head-to-tail
Spanish Trompo[6] Spinning top

References[edit]

  1. ^ Owsen, Dan, Scott Pelland, and Paul Shinoda (1997). Mario Kart 64 Player's Guide. Nintendo of America (American English). Page 12.
  2. ^ 1997. Mario Kart 64 instruction booklet. Nintendo of Europe (British English). Page 15. Also present on the Operation Card.
  3. ^ Mario Kart: Super Circuit European instruction booklet, page 45.
  4. ^ Mario Kart: Super Circuit European instruction booklet, page 25.
  5. ^ Mario Kart: Super Circuit European instruction booklet, page 105.
  6. ^ Mario Kart: Super Circuit European instruction booklet, page 85.