Flip Meter: Difference between revisions
mNo edit summary |
m (Text replacement - "{{([Cc]olor|[Cc]olor-link|[Cc]olor-link-external)\|(1=)?([^\|{}\n]+)\|(2=)?([^\|{}\n]+)([\|}])" to "{{$1|$5|$3$6") |
||
(34 intermediate revisions by 22 users not shown) | |||
Line 1: | Line 1: | ||
[[ | [[File:Flip Meter.png|thumb|The Flip Meter of ''Super Paper Mario'', located under the [[Heart Point|HP]] stats]] | ||
The '''Flip Meter''' (also called '''Flip Gauge''') is a meter in ''[[Super Paper Mario]]''. When Mario uses his [[Flip]] move, it will start decreasing. | {{quote|But beware: use your new ability too long and {{color|red|you will lose HP}}.|Bestovius|Super Paper Mario}} | ||
{{ | The '''Flip Meter''' (also called '''Flip Gauge''') is a meter in ''[[Super Paper Mario]]'' and ''[[Paper Mario: Color Splash]]''. When Mario uses his [[Flip]] move, it will start decreasing every two seconds in ''Super Paper Mario'' or every second in ''Paper Mario: Color Splash''. | ||
[[Category:Super Paper Mario]] | |||
==History== | |||
===''Super Paper Mario''=== | |||
In ''Super Paper Mario'', when the meter is empty, [[Mario]] will lose one [[Heart Point|HP]], and the meter will immediately fully refill. If Mario flips to 2-D, then the meter will slowly refill, but it does not need to be full for Mario to flip back to 3-D. The Flip Meter only appears in 3-D or when it is refilling. It will also fully refill if the heroes recover HP through an item. | |||
If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will not decrease as long as they are in possession of it, enabling Mario to stay in 3-D for an unlimited amount of time. | |||
===''Paper Mario: Color Splash''=== | |||
[[File:PMCS Flip Meter.png|thumb|The Flip Meter of ''Paper Mario: Color Splash'', located in the upper right corner]] | |||
{{quote|The only thing is...I can only help you hold this perspective for a little bit at a time. Like...10 seconds.|Huey|Paper Mario: Color Splash}} | |||
In ''Paper Mario: Color Splash'', the meter has an appearance similar to the timer featured in ''[[Super Mario Bros. 3]]'' and starts at 10 units. It does not show up when in 2-D mode, as well. When it is empty, however, Mario does not lose any HP, but is instead forced to return to the 2-D perspective. Furthermore, it is completely filled as soon as Mario returns to said perspective. | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=次元ワザゲージ | |||
|JapR=Jigen-waza Gēji | |||
|JapM=Flip Gauge | |||
}} | |||
{{SPM}} | |||
{{PMCS}} | |||
[[Category:Game mechanics]] | |||
[[Category:Super Paper Mario stats]] |
Latest revision as of 10:59, June 6, 2024
- “But beware: use your new ability too long and you will lose HP.”
- —Bestovius, Super Paper Mario
The Flip Meter (also called Flip Gauge) is a meter in Super Paper Mario and Paper Mario: Color Splash. When Mario uses his Flip move, it will start decreasing every two seconds in Super Paper Mario or every second in Paper Mario: Color Splash.
History[edit]
Super Paper Mario[edit]
In Super Paper Mario, when the meter is empty, Mario will lose one HP, and the meter will immediately fully refill. If Mario flips to 2-D, then the meter will slowly refill, but it does not need to be full for Mario to flip back to 3-D. The Flip Meter only appears in 3-D or when it is refilling. It will also fully refill if the heroes recover HP through an item.
If the heroes collect the Mario Catch Card in the Flopside Pit of 100 Trials, the Flip Meter will not decrease as long as they are in possession of it, enabling Mario to stay in 3-D for an unlimited amount of time.
Paper Mario: Color Splash[edit]
- “The only thing is...I can only help you hold this perspective for a little bit at a time. Like...10 seconds.”
- —Huey, Paper Mario: Color Splash
In Paper Mario: Color Splash, the meter has an appearance similar to the timer featured in Super Mario Bros. 3 and starts at 10 units. It does not show up when in 2-D mode, as well. When it is empty, however, Mario does not lose any HP, but is instead forced to return to the 2-D perspective. Furthermore, it is completely filled as soon as Mario returns to said perspective.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 次元ワザゲージ[?] Jigen-waza Gēji |
Flip Gauge |