Glohm Bowser: Difference between revisions
No edit summary |
("Chapter bosses" is a bit arbitrary for a game like this) |
||
(23 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
{{form infobox | {{form infobox | ||
|image=[[File:M&LB Glohm Bowser.png|200px]]<br>Glohm Bowser in ''[[Mario & Luigi: Brothership]]'' | |image=[[File:M&LB Glohm Bowser.png|200px]]<br>Glohm Bowser in ''[[Mario & Luigi: Brothership]]'' | ||
Line 6: | Line 5: | ||
|first_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]]) | |first_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]]) | ||
}} | }} | ||
{{quote|<big>{{color | {{quote|<big>{{color link|red|Mario|Mariooo}}! {{color link|green|Luigi|Luigiii}}!</big>|Glohm Bowser|Mario & Luigi: Brothership}} | ||
'''Glohm Bowser''' is the form [[Bowser]] takes after being infused with [[Glohm]] by the [[Zok Troops]]' Glohmatic Quad-Ray in ''[[Mario & Luigi: Brothership]]''. In this form, his strength is amplified, allowing him to manipulate Glohm to his advantage. | '''Glohm Bowser''' is the form [[Bowser]] takes after being infused with [[Glohm]] by the [[Zok Troops]]' Glohmatic Quad-Ray in ''[[Mario & Luigi: Brothership]]''. He is fought during the first visit to [[Fortress Zokket]]. In this form, Bowser has a red outline, his eyes glow yellow, and he wears jet boots and red spiked bands around his legs; his arm bands, despite having a red glow, still retain their prior coloration from his normal form. His strength is also amplified, allowing him to manipulate Glohm to his advantage. | ||
==History== | ==History== | ||
At the end of Mario and Luigi's first excursion into [[Fortress Zokket]], the two reach the top floor in time to witness Bowser confronting Zokket and the [[Extension Corps]], trying to rescue [[Bowser Jr]] | At the end of Mario and Luigi's first excursion into [[Fortress Zokket]], the two reach the top floor in time to witness Bowser confronting Zokket and the [[Extension Corps]], trying to rescue [[Bowser Jr.]] However, seeing potential in Bowser's raw power, Zokket resorted to parking the fortress in the [[Center of Concordia]], and firing the Glohmatic Quad-Ray from the four [[Great Lighthouse]]s directly at him, turning him into Glohm Bowser. Having turned feral due to his [[Glohm]] infection, Bowser turns his attention on the Bros., leading to the fourth major boss battle in the game. | ||
After Glohm Bowser's defeat, he drops the fifth [[Power Tap]], before fainting and reverting to his normal form, leaving Bowser Jr. to tend to him. Eventually, the two managed to escape the fortress through unknown methods. | After Glohm Bowser's defeat, he drops the fifth [[Power Tap]], before fainting and reverting to his normal form, leaving Bowser Jr. to tend to him. Eventually, the two managed to escape the fortress through unknown methods. | ||
==Battle== | ==Battle== | ||
Glohm Bowser is a level 36 enemy, who is constantly afloat unless he is stunned, making him immune to all hammer | Glohm Bowser is a level 36 enemy, who is constantly afloat unless he is stunned, making him immune to all hammer attacks, Green Shell, and Clockout Blow. As the king of the Koopa Army, a Glohm-infected enemy, and a flying enemy, he is affected by the three corresponding "Specialist" [[Battle Plug]]s. Throughout the battle, Glohm Bowser will occasionally take a turn to partially infuse the ground with Glohm by slamming his fist onto his side of the arena, infecting any nearby Zok Troops with it, until eventually it spreads to the entire arena, causing Mario and Luigi to always take a small amount of damage at the end of Glohm Bowser's turn. | ||
Glohm Bowser can use various moves against the Bros., some reminiscent of his moveset from his [[History of Bowser#First battle (Bowser's Castle)|previous fight]]. | Glohm Bowser can use various moves against the Bros., some reminiscent of his moveset from his [[History of Bowser#First battle (Bowser's Castle)|previous fight]]. | ||
* | *Glohm Bowser may shrink into his shell and [[Shell dash|dash]] around the Bros., occasionally closing in to hit one of them, or jumping up to drop onto his target. Before he does either, a "woosh" sound plays to indicate the incoming attack. Mario and Luigi must use their hammers to defend themselves when Glohm Bowser closes in on his victim. | ||
*He may attempt to face off against one of the brothers, alternating between breathing fire at the target, throwing a quick punch, do a ground pound that stuns the target and create several Glohm shockwaves, or jumping aside to target the other brother. | *He may attempt to face off against one of the brothers, alternating between breathing fire at the target, throwing a quick punch, do a ground pound that stuns the target and create several Glohm shockwaves, or jumping aside to target the other brother. | ||
*He may summon two large pipes that hide the Bros. entirely and spin around the arena to disorient the player, before shooting a fireball into each pipe, requiring the player to know which brother is in the pipe before the fireball hits in order to parry it. | *He may summon two large pipes that hide the Bros. entirely and spin around the arena to disorient the player, before shooting a fireball into each pipe, requiring the player to know which brother is in the pipe before the fireball hits in order to parry it. If Glohm Bowser created a Glohm puddle on his side of the arena, the player can use that as a tell as to which Bro. is inside which pipe; if the puddle appears in the background, Mario is in the left pipe with Luigi in the right pipe. | ||
* | *Glohm Bowser may call some Zok Troopers or a [[Shy Guy Airtub]] to battle, the former of which might become their Glohm variants if the pool of Glohm under Glohm Bowser is big enough. The Zok Troopers will perform their usual attacks, and the Shy Guy Airtubs will fire cannon shots either at or around the Bros, which can be batted back into Glohm Bowser with hammer strikes. | ||
*Finally, | *Finally, Glohm Bowser can continuously spit a stream of fire, requiring Mario and Luigi to either jump over or stay under the flame as it sweeps across the arena at alternating altitudes. At the end of this attack, Glohm Bowser will fly at one of the brothers. If Mario and Luigi get hit several times by the fire breath beforehand, Glohm Bowser will cease the attack and not fly at them. | ||
After half his health is depleted, Glohm Bowser becomes more powerful, boasting a higher Attack and Defense, and is more likely to move multiple times per turn. | Glohm Bowser's attacks can inflict the Glohm status effect, and his fire-based attacks can [[Frozen|freeze]] Mario and Luigi. After half his health is depleted, Glohm Bowser becomes more powerful, boasting a higher Attack and Defense, and is more likely to move multiple times per turn. | ||
If enough damage is dealt to him in one attack, Glohm Bowser might start to stumble. If this repeats enough | If enough damage is dealt to him in one attack, Glohm Bowser might start to stumble. If this repeats enough times, he will eventually become dazed, dropping onto the ground and become briefly immobile, though he usually recovers within one turn. During this period, hammer attacks will not miss, and attempts to use [[Luigi Logic]] against Glohm Bowser will not be interrupted. | ||
===Luigi Logic=== | ===Luigi Logic=== | ||
The option to use Luigi Logic during this battle appears whenever a Shy Guy Airtub is on standby in the background. However, it can only be used if Glohm Bowser is stunned, since he would otherwise destroy the air ship before Luigi can manage to board it. If this condition is met, Luigi successfully hijacks the airtub with Mario's help, and the two fly away with Glohm Bowser hot in pursuit. | The option to use Luigi Logic during this battle appears whenever a Shy Guy Airtub is on standby in the background. However, it can only be used if Glohm Bowser is stunned, since he would otherwise destroy the air ship before Luigi can manage to board it. (If this happens, [[Snoutlet]] comments on how the fact that Bowser "lost each and every one of his marbles" sabotaged the Luigi Logic.) If this condition is met, Luigi successfully hijacks the airtub with Mario's help, and the two fly away with Glohm Bowser hot in pursuit. | ||
While fleeing on the airtub, the Bros. can use {{Button|switch|Leftstick}} to control the ship, and {{Button|switch|B}} to fire the cannon at Glohm Bowser and do additional damage, though this ends after a set amount of time had passed, or if Glohm Bowser successfully | While fleeing on the airtub, the Bros. can use {{Button|switch|Leftstick}} to control the ship, and {{Button|switch|B}} to fire the cannon at Glohm Bowser and do additional damage, though this ends after a set amount of time had passed, or if Glohm Bowser successfully hits the air ship once. The second time lasts much longer than the first time. Regardless of the time spent in air, the Bros. will crash land on a different area, resetting Glohm Bowser's attempt to infect the whole arena with Glohm. During the Luigi Logic, Glohm Bowser breathes fire and can briefly create a shield which causes cannonballs to ricochet off him and can damage the airship. In the second attempt, Glohm Bowser may charge a punch attack which can be cancelled by getting hit with a cannonball once. If Glohm Bowser uses the punch attack, cannonballs will ricochet off him. | ||
After doing this twice, no more Shy Guy Airtubs will arrive to assist Glohm Bowser, and thus, Luigi Logic cannot be activated again. | After doing this twice, no more Shy Guy Airtubs will arrive to assist Glohm Bowser, and thus, Luigi Logic cannot be activated again. Therefore, Mario and Luigi must work fast to win the fight after the second Luigi Logic before Glohm Bowser summons his Glohm puddle and extends it to their side. | ||
==Statistics== | ==Statistics== | ||
Line 45: | Line 44: | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreign names | {{Foreign names | ||
| | |Jpn=ゼツエン クッパ | ||
| | |JpnR=Zetsuen Kuppa | ||
| | |JpnM=Glohm Bowser | ||
|Chi=绝缘酷霸 | |Chi=绝缘酷霸 | ||
|ChiR=Juéyuán Kùbà | |ChiR=Juéyuán Kùbà | ||
Line 53: | Line 52: | ||
|Dut=Doem-Bowser | |Dut=Doem-Bowser | ||
|DutM=Glohm Bowser | |DutM=Glohm Bowser | ||
|FreE=Bowser Fléohm | |||
|FreEM=Glohm Bowser | |||
|FreEC=<ref>[https://www.youtube.com/watch?v=CVO9LN92V2s&list=PLP8YHaXaJrsAfx6k_KA8SvUUs-YwHUs3i&index=15 BOWSER A ÉTÉ FLÉOHMISÉ ?? MARIO & LUIGI L'ÉPOPÉE FRATERNELLE #28]. By Kirbendo - Let's Play on ''YouTube''. Retrieved on December 22, 2024.</ref> | |||
|Ger=Ohminös-Bowser | |||
|GerM=Glohm Bowser | |||
|Ita=Bowser isolantium | |||
|ItaM=Glohm Bowser | |||
|ItaC=<ref>[https://youtube.com/live/ASl7CkoYn1c Mario & Luigi: Fraternauti alla carica - LIVE #10]. By Mariuigi Khed on ''YouTube''. Retrieved on December 10, 2024.</ref> | |||
|Kor=절연쿠파 | |||
|KorR=Jeoryeon Kupa | |||
|KorM=Glohm Bowser | |||
|Por=Bowser Sohmbra | |Por=Bowser Sohmbra | ||
|PorM=Glohm Bowser | |PorM=Glohm Bowser | ||
|PorC=<ref>''Mario & Luigi: Brothership'' in-game name (Brazilian Portuguese localization)</ref> | |PorC=<ref>''Mario & Luigi: Brothership'' in-game name (Brazilian Portuguese localization)</ref> | ||
|Spa=Bowser inconexo<ref>https://www.youtube.com/watch?v=5fqMxqpXvWI</ref> | |Spa=Bowser inconexo<ref>[https://www.youtube.com/watch?v=5fqMxqpXvWI Mario & Luigi: Brothership - TODOS los JEFES + FINAL (All Bosses & Ending)]. By TheNanashy on ''YouTube''.</ref> | ||
|SpaM=Glohm Bowser | |SpaM=Glohm Bowser | ||
}} | }} | ||
==Notes== | |||
*If Glohm Bowser is defeated with a counterattack on the same turn where the Glohm on the ground reaches the Bros. to damage them, some visual glitches may occur with the death animation, result screen, and level up screen.<ref>[https://www.youtube.com/watch?v=Mx6keanAJKc Glohm Bowser Defeat Glitch (Mario and Luigi: Brothership) - YouTube]</ref> | |||
==References== | ==References== | ||
Line 70: | Line 81: | ||
{{M&LB}} | {{M&LB}} | ||
[[Category:Bowser forms]] | [[Category:Bowser forms]] | ||
[[Category:Glohm enemies]] | [[Category:Glohm enemies|Bowser]] | ||
[[Category:Mario & Luigi: Brothership bosses]] | [[Category:Mario & Luigi: Brothership bosses]] |
Latest revision as of 08:00, March 23, 2025
Glohm Bowser | |
---|---|
![]() Glohm Bowser in Mario & Luigi: Brothership | |
Applies to | Bowser |
Item needed | Glohm |
First appearance | Mario & Luigi: Brothership (2024) |
- “Mariooo! Luigiii!”
- —Glohm Bowser, Mario & Luigi: Brothership
Glohm Bowser is the form Bowser takes after being infused with Glohm by the Zok Troops' Glohmatic Quad-Ray in Mario & Luigi: Brothership. He is fought during the first visit to Fortress Zokket. In this form, Bowser has a red outline, his eyes glow yellow, and he wears jet boots and red spiked bands around his legs; his arm bands, despite having a red glow, still retain their prior coloration from his normal form. His strength is also amplified, allowing him to manipulate Glohm to his advantage.
History[edit]
At the end of Mario and Luigi's first excursion into Fortress Zokket, the two reach the top floor in time to witness Bowser confronting Zokket and the Extension Corps, trying to rescue Bowser Jr. However, seeing potential in Bowser's raw power, Zokket resorted to parking the fortress in the Center of Concordia, and firing the Glohmatic Quad-Ray from the four Great Lighthouses directly at him, turning him into Glohm Bowser. Having turned feral due to his Glohm infection, Bowser turns his attention on the Bros., leading to the fourth major boss battle in the game.
After Glohm Bowser's defeat, he drops the fifth Power Tap, before fainting and reverting to his normal form, leaving Bowser Jr. to tend to him. Eventually, the two managed to escape the fortress through unknown methods.
Battle[edit]
Glohm Bowser is a level 36 enemy, who is constantly afloat unless he is stunned, making him immune to all hammer attacks, Green Shell, and Clockout Blow. As the king of the Koopa Army, a Glohm-infected enemy, and a flying enemy, he is affected by the three corresponding "Specialist" Battle Plugs. Throughout the battle, Glohm Bowser will occasionally take a turn to partially infuse the ground with Glohm by slamming his fist onto his side of the arena, infecting any nearby Zok Troops with it, until eventually it spreads to the entire arena, causing Mario and Luigi to always take a small amount of damage at the end of Glohm Bowser's turn.
Glohm Bowser can use various moves against the Bros., some reminiscent of his moveset from his previous fight.
- Glohm Bowser may shrink into his shell and dash around the Bros., occasionally closing in to hit one of them, or jumping up to drop onto his target. Before he does either, a "woosh" sound plays to indicate the incoming attack. Mario and Luigi must use their hammers to defend themselves when Glohm Bowser closes in on his victim.
- He may attempt to face off against one of the brothers, alternating between breathing fire at the target, throwing a quick punch, do a ground pound that stuns the target and create several Glohm shockwaves, or jumping aside to target the other brother.
- He may summon two large pipes that hide the Bros. entirely and spin around the arena to disorient the player, before shooting a fireball into each pipe, requiring the player to know which brother is in the pipe before the fireball hits in order to parry it. If Glohm Bowser created a Glohm puddle on his side of the arena, the player can use that as a tell as to which Bro. is inside which pipe; if the puddle appears in the background, Mario is in the left pipe with Luigi in the right pipe.
- Glohm Bowser may call some Zok Troopers or a Shy Guy Airtub to battle, the former of which might become their Glohm variants if the pool of Glohm under Glohm Bowser is big enough. The Zok Troopers will perform their usual attacks, and the Shy Guy Airtubs will fire cannon shots either at or around the Bros, which can be batted back into Glohm Bowser with hammer strikes.
- Finally, Glohm Bowser can continuously spit a stream of fire, requiring Mario and Luigi to either jump over or stay under the flame as it sweeps across the arena at alternating altitudes. At the end of this attack, Glohm Bowser will fly at one of the brothers. If Mario and Luigi get hit several times by the fire breath beforehand, Glohm Bowser will cease the attack and not fly at them.
Glohm Bowser's attacks can inflict the Glohm status effect, and his fire-based attacks can freeze Mario and Luigi. After half his health is depleted, Glohm Bowser becomes more powerful, boasting a higher Attack and Defense, and is more likely to move multiple times per turn.
If enough damage is dealt to him in one attack, Glohm Bowser might start to stumble. If this repeats enough times, he will eventually become dazed, dropping onto the ground and become briefly immobile, though he usually recovers within one turn. During this period, hammer attacks will not miss, and attempts to use Luigi Logic against Glohm Bowser will not be interrupted.
Luigi Logic[edit]
The option to use Luigi Logic during this battle appears whenever a Shy Guy Airtub is on standby in the background. However, it can only be used if Glohm Bowser is stunned, since he would otherwise destroy the air ship before Luigi can manage to board it. (If this happens, Snoutlet comments on how the fact that Bowser "lost each and every one of his marbles" sabotaged the Luigi Logic.) If this condition is met, Luigi successfully hijacks the airtub with Mario's help, and the two fly away with Glohm Bowser hot in pursuit.
While fleeing on the airtub, the Bros. can use to control the ship, and
to fire the cannon at Glohm Bowser and do additional damage, though this ends after a set amount of time had passed, or if Glohm Bowser successfully hits the air ship once. The second time lasts much longer than the first time. Regardless of the time spent in air, the Bros. will crash land on a different area, resetting Glohm Bowser's attempt to infect the whole arena with Glohm. During the Luigi Logic, Glohm Bowser breathes fire and can briefly create a shield which causes cannonballs to ricochet off him and can damage the airship. In the second attempt, Glohm Bowser may charge a punch attack which can be cancelled by getting hit with a cannonball once. If Glohm Bowser uses the punch attack, cannonballs will ricochet off him.
After doing this twice, no more Shy Guy Airtubs will arrive to assist Glohm Bowser, and thus, Luigi Logic cannot be activated again. Therefore, Mario and Luigi must work fast to win the fight after the second Luigi Logic before Glohm Bowser summons his Glohm puddle and extends it to their side.
Statistics[edit]
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Glohm Bowser | ||||||||
![]() |
HP | 8700 | POW | 182 | Defense | 138 | ||
Experience | 14000 | Coins | 1500 | Speed | 366 | |||
Location(s) | Fortress Zokket | Role | Boss | Item drop(s) | Ouch Charge Battle Plug (100%) | |||
Level | 36 | Type | Glohm, Bowser's Army, Flying | |||||
Notes: This enemy will create a Glohm pool that gets bigger each turn, infecting enemies and eventually doing damage if it reaches the Bros. This enemy will drop down to the ground when stunned. This enemy will become angry at low health, gaining new attacks and attacking more quickly. |
Gallery[edit]
The Luigi Logic during the battle against Glohm Bowser
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゼツエン クッパ[?] Zetsuen Kuppa |
Glohm Bowser | |
Chinese | 绝缘酷霸[?] Juéyuán Kùbà |
Glohm Bowser | |
Dutch | Doem-Bowser[?] | Glohm Bowser | |
French (NOE) | Bowser Fléohm[1] | Glohm Bowser | |
German | Ohminös-Bowser[?] | Glohm Bowser | |
Italian | Bowser isolantium[2] | Glohm Bowser | |
Korean | 절연쿠파[?] Jeoryeon Kupa |
Glohm Bowser | |
Portuguese | Bowser Sohmbra[3] | Glohm Bowser | |
Spanish | Bowser inconexo[4] | Glohm Bowser |
Notes[edit]
- If Glohm Bowser is defeated with a counterattack on the same turn where the Glohm on the ground reaches the Bros. to damage them, some visual glitches may occur with the death animation, result screen, and level up screen.[5]
References[edit]
- ^ BOWSER A ÉTÉ FLÉOHMISÉ ?? MARIO & LUIGI L'ÉPOPÉE FRATERNELLE #28. By Kirbendo - Let's Play on YouTube. Retrieved on December 22, 2024.
- ^ Mario & Luigi: Fraternauti alla carica - LIVE #10. By Mariuigi Khed on YouTube. Retrieved on December 10, 2024.
- ^ Mario & Luigi: Brothership in-game name (Brazilian Portuguese localization)
- ^ Mario & Luigi: Brothership - TODOS los JEFES + FINAL (All Bosses & Ending). By TheNanashy on YouTube.
- ^ Glohm Bowser Defeat Glitch (Mario and Luigi: Brothership) - YouTube
Bowser forms | |
---|---|
Main | Big Dry Bowser • Black Bowser • Blockhead Bowser • Bowcien • Bowletta • Castle Bowser • Dreamy Bowser • Dry Bowser • Fury Bowser • Giant Bowser • Giga Bowser • Glohm Bowser • Molten Bowser • Mega Baby Bowser • Mega Bowser • MegaDragonBowser • Meowser • Metal Bowser • Shiny RoboBowser • Shrowser • Wonder Bowser |
Other | Alarm Koopa • Dark Hammer Slam Bowser • Hammer Slam Bowser • Heat Cannon (Mega Strike ability) • King Koopa's alter egos • Megaton Koopa Hō • Mushroom • Rookie • Scarecrow • Shroob mushroom • Tail Bowser |
Bowser's family |
---|
Forms and counterparts |
Alarm Koopa • Baby Bowser (Mega Baby Bowser) • Black Bowser • Blockhead Bowser • Bowcien • Bowser • Bowletta • Castle Bowser • Dreamy Bowser • Dry Bowser • Fury Bowser • Giant Bowser • Giga Bowser • Glohm Bowser • Golf Daiō • King Koopa's alter egos • King Tetris • Koopa 3 • Magma Bowser • MegaDragonBowser • Meowser • Paper Bowser • President Koopa • Qix Daiō • Shiny RoboBowser • Shrowser • Torino Daiō • Wonder Bowser |
Current in-game relatives |
Dry Bowser • Bowser Jr. • Paper Bowser Jr. |
Former in-game relatives |
Bowser's Brother • Koopa Kid • Koopalings (Larry Koopa · Morton Koopa Jr. · Wendy O. Koopa · Iggy Koopa · Roy Koopa · Lemmy Koopa · Ludwig von Koopa) |
Miscellaneous relatives |
Bowser's cousin • Bowser's father • Bowser's grandfather • Bowser's mother • Bowser's sister • Enma Daiō • King Koopa's great-great grandkoop • Poopa La Koopa |
Pets |
Mechawiggler • Pookie • Ratso |
President Koopa's relatives |
Iggy • Spike |