Glide Ramp: Difference between revisions
DeadHeat16 (talk | contribs) (Wanted to list all the courses in the game that use glide ramps, but as almost all of them do, I just listed the ones that don’t.) Tag: Mobile edit |
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Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses, Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic-link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and {{classic-link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, the pair before the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic-link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms. | Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses, Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic-link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and {{classic-link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, the pair before the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic-link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms. | ||
===''Mario Kart Arcade GP DX''=== | ===''Mario Kart Arcade GP DX/Arcade GP VR''=== | ||
Glide Ramps reappear in ''[[Mario Kart Arcade GP DX]]'', where they appear and function like in ''Mario Kart 7''. The ramps are used in | Glide Ramps reappear in ''[[Mario Kart Arcade GP DX]]'', where they appear and function like in ''Mario Kart 7''. The ramps are used in the courses [[Peach Castle (race course)|Peach Castle]], [[Kingdom Way]], [[NAMCO Circuit]], [[Bananan Labyrinth]], [[DK Jungle (Mario Kart Arcade GP DX)|DK Jungle]] [[Aerial Road]], [[Sky Arena]], and [[Bowser's Castle (Mario Kart Arcade GP DX)| Bowser's Castle]]. As ''[[Mario Kart Arcade GP VR]]'' reuses course elements from it’s predecessor, Glide Ramps also appear in this game. | ||
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''=== | ===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''=== |
Revision as of 13:36, November 25, 2022

Glide Ramps[1] (also referred to as glider ramps[citation needed] or gliding pads[citation needed]) are a type of ramp that first appeared in Mario Kart 7. Glide Ramps appear in various courses and function similarly to regular ramps, except that when driven over they automatically deploy the Kart's Glider, which then enables the player to glide over sections of the course. Players are still able to perform Tricks off of these ramps to gain a speed boost when gliding. The panels on the ramps are cyan with scrolling white arrows on them to differentiate them from Dash Panels. From Mario Kart 7 onward, Barrel Cannons that appear in Mario Kart courses use a Glide Ramp as the method of propulsion instead of the Barrel Cannon's blast. Glide Ramps are also commonly used as shortcuts.
History
Mario Kart 7
Glide Ramps are introduced in Mario Kart 7 as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses, Glide Ramps are also used in most of the retro courses, replacing longer jumps and cannons and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of Template:Classic-link. The only retro courses that do not use Glide Ramps are Template:Classic-link, Template:Classic-link, and Template:Classic-link. Although most Glide Ramps remain in the same position, the pair before the Bouncing Note section in Music Park change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the Mushroom Trampolines in Template:Classic-link has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms.
Mario Kart Arcade GP DX/Arcade GP VR
Glide Ramps reappear in Mario Kart Arcade GP DX, where they appear and function like in Mario Kart 7. The ramps are used in the courses Peach Castle, Kingdom Way, NAMCO Circuit, Bananan Labyrinth, DK Jungle Aerial Road, Sky Arena, and Bowser's Castle. As Mario Kart Arcade GP VR reuses course elements from it’s predecessor, Glide Ramps also appear in this game.
Mario Kart 8 / Mario Kart 8 Deluxe
Glide Ramps reappear in Mario Kart 8 and Mario Kart 8 Deluxe, where they serve the same purpose as in Mario Kart 7. As well as being integrated into new courses, the ramps are also now included in several of the retro courses, such as replacing the original boosted ramp in Template:Classic-link. Glide Ramps are also used on the dash panel ramp truck included in the updated Template:Classic-link. The special lowering Glide Ramp returns in Template:Classic-link and Template:Classic-link. In this game, the lowered Glide Ramp becomes black.
Mario Kart Tour

Glide Ramps appear once again in Mario Kart Tour, where they serve the same function as their previous appearances. Just like in Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe, Glide Ramps were implemented into retro tracks that previously lacked them, with the most prominent example being found on the remake of N64 Choco Mountain, where the section before the boulders was replaced with a giant pit where racers must glide over to get past it. Like normal ramps, players automatically trick off of them once they are driven over. The special lowering Glide Ramp also appears in Berlin Byways 2, London Loop 3, and the R/T variant of 3DS Rosalina's Ice World. When they are lowered, instead of becoming a lower ramp, they will usually become normal road.
References
- ^ Musa, Alexander (May 30, 2014). Mario Kart 8 PRIMA Official Game Guide. Page 9. Prima Games. Retrieved December 6, 2017.