Fire Bar
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Firebars are rotating rods made of fireballs that are found in numerous titles throughout the Mario series. They are generally found in fortresses and act as dangerous obstacles that Mario must avoid in order to reach his goal.
History
Super Mario series
Super Mario Bros.
They debuted in Super Mario Bros.. Although not a living enemy, they go swinging around trying to hurt Mario or Luigi. In later games, they were replaced with similar-acting enemies such as Roto-Discs and Ball 'n' Chains.
Super Mario Bros.: The Lost Levels
They also appear in Super Mario Bros.: The Lost Levels, with the exact same purpose as in the original Super Mario Bros..
Super Mario 64
In Super Mario 64, they appear for the first time in full 3D. They only appear in Lethal Lava Land as obstacles.
New Super Mario Bros.
In New Super Mario Bros., Firebars return once again usually appearing in the Worlds' castle and will attempt to hinder Mario's progress much like in the earlier games.
Super Mario Galaxy
In Super Mario Galaxy, they once again appear in 3D and can be avoided in the same manner as in Super Mario 64. They appear in Bowser's Star Reactor and Bowser's Galaxy Reactor.
New Super Mario Bros. Wii
In New Super Mario Bros. Wii, much like in New Super Mario Bros., they hinder Mario's path and appear in some of the Worlds' castles.
Super Mario Galaxy 2
In Super Mario Galaxy 2, they are used in the same way as in Super Mario Galaxy. They mainly appear in Bowser Jr.'s Fiery Flotilla, Bowser's Gravity Gauntlet, Slipsand Galaxy and Bowser's Galaxy Generator. Also of note is that Firebars are used during the boss fight with Bowser Jr.'s Boomsday Machine, in which they are integrated into the Boomsday Machine.
Yoshi series
Super Mario World 2: Yoshi's Island
Firebars were also given notable appearances in certain castles of Super Mario World 2: Yoshi's Island, which depicted them as swinging three-dimensionally. This effect often made them quite hard to dodge.
Yoshi's Island DS
In Yoshi's Island DS, they appear once again but this time they lack the 3D effect they had in the prequel.
Paper Mario series
Paper Mario
In Paper Mario, the Firebars reappeared in Koopa Bros. Fortress and Mt. Lavalava; this time they swing sideways. They also swing either clockwise or counter-clockwise, if Mario touches one; he loses some HP. Jumping over one of these Firebars causes it to swing faster. If Mario dodges one 10 times, it will vanish and drop a number of coins. This is the only appearance that Firebars can be defeated.
Paper Mario: The Thousand-Year Door
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Super Paper Mario
In Super Paper Mario, Firebars return and behave much like they did in the original games due to game being designed to resemble past Mario games. They mainly appear in temples or fortress like areas.
Mario vs. Donkey Kong series
Mario vs. Donkey Kong 2: March of the Minis
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Mario Kart series
Firebars also made appearances as obstacles in the later Mario Kart games.
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Mario Kart: Double Dash!!
Three-dimensional Firebars depicted with eyes also appeared in the Waluigi Stadium and Bowser's Castle course of Mario Kart: Double Dash!!.
Super Paper Mario Tattle
"That's a Fire Bar. Don't touch it, or you'll get burned..."
Gallery
Luigi approaching a Firebar in the Super Mario All-Stars version of Super Mario Bros.. - Firbaryi.PNG
A Firebar from Super Mario World 2: Yoshi's Island.
- SPM Firebar.jpg
A Firebar from Super Paper Mario.
- SMG2Firebars.jpg
A Firebar from Super Mario Galaxy 2 in Bowser Jr.'s Fiery Flotilla.
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The Firebars integrated into Bowser Jr.'s Boomsday Machine.
- BowserGalaxyGenerator-LavaPlanet.jpg
Firebars in Bowser's Galaxy Generator.
Trivia
- Firebars were the only enemies of the original Super Mario Bros. to not be featured again in Super Mario Bros. 3.
- Firebars were featured as collectible items in Animal Crossing: Wild World and Animal Crossing: City Folk. When it is set down, it plays the castle music of Super Mario Bros. while the Firebar spins.
- In The Legend Of Zelda: A Link to the Past, Firebars spin on the ground.
- According to Satoru Iwata, "...firebars, which appear in Super Mario Bros., had also been used early on in development of The Legend of Zelda: A Link to the Past."[1]