Jump Helmet
Jump Helmet | |
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BP/SP/CP needed | 6 (Bowser's Inside Story) 9 (Brothership) |
BP/SP/CP needed (remake) | 10/12 (Normal/Easy) |
Location | Flab Zone |
First appearance | Mario & Luigi: Bowser's Inside Story (2009) |
Latest appearance | Mario & Luigi: Brothership (2024) |
Bowser's Inside Story description | Land on the helmet and jump with ! Dash to the landing spots with ! Target: Single Bonus effect: Nothing |
Brothership description | Make Luigi jump with each time he lands. Use to maneuver Mario to the landing points. |
Bowser's Inside Story + Bowser Jr.'s Journey description | When Luigi puts on the Jump Helmet, Mario jumps aboard and does huge jumps when you press ! Control Luigi by sliding left and right on the and try to catch Mario after each jump! Press every time Mario lands on the Jump Helmet to chain together jumps. The move ends with a finishing stomp on the enemy! |
Jump Helmet is a Bros. Attack that appears in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. It costs six SP to use this attack in the original, and ten (twelve on Easy) BP to use the attack in the remake. In order to use it, the player must collect all 10 Flab Zone Attack Pieces.
When using this item, Luigi puts an orange helmet (somewhat resembling a Buzzy Beetle's shell) with a trampoline on his head. Mario jumps on the springboard, and the player must control Luigi with to allow Mario to land on the trampoline each time he comes back down. If the player presses at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie, and pressing will end the attack successfully with a ton of damage being dealt to an enemy, although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump. This attack uses Mario's POW stat only, thus it may do more damage than other Bros. Attacks if Mario's POW stat is high enough.
The Juuuuuump Mode in the Challenge Node is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher.
Jump Helmet returns in Mario & Luigi: Brothership, first received from Technikki along with the Bomb Derby after Heatfreeze Island is linked to Shipshape Island. As a Luigi-exclusive Bros. Attack, Luigi is now the one bouncing on the Jump Helmet with , and the attack now takes place in the foreground. Additionally, performing an "Excellent!" will end the attack with a cinematic shot of Luigi flipping in the air after bouncing off the target. The attack uses up 9 BP, or 7 if the Casual Bros. perk is chosen for Luigi.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | はね~るメット[?] Hane~ru Metto |
A stylistic version of「はねるメット」(Haneru Metto, "Jump Helmet") | |
Chinese | 弹~跳钢盔[?] Tán~tiào Gāngkuī |
A stylistic version of「弹跳钢盔」(Tántiào Gāngkuī, "Jump Helmet") | |
French (NOA) | Chapeau voltige[?] | Aerobatics Hat | |
French (NOE) | Casque boing[?] | Boing (onomatopoeia) Helmet | |
German | Trampolin[?] | Trampoline | |
Italian | Trampocasco[?] | Spring Helmet | |
Korean | 점프점프헬멧[?] Jeompeu Jeompeu Helmet |
Jump Jump Helmet | |
Spanish (NOA) | Casco de Salto[?] | Jump Helmet | |
Spanish (NOE) | Casco saltarín[?] | Jumping Helmet |
Trivia
- The Jump Helmet was planned to be in Mario & Luigi: Dream Team, but was scrapped, most likely due to the attack using both screens, while battles in Dream Team only use the top screen. The design of the helmet is slightly different from how it was in Mario & Luigi: Bowser's Inside Story, with the helmet being a lighter shade of orange and the trampoline lacking the red star on the top.
- Incidentally, the Jump Helmet in Mario & Luigi: Brothership functions similarly to how it was planned to function in Dream Team, as both take place in the foreground.