User:Time Turner/unfinished
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Badge Infobox
Time Turner/unfinished | |
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Paper Mario Description |
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The Thousand-Year Door Description |
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Time Turner/unfinished | |
BP | 50 |
Sell Price | 50 Coins |
First Appearance | Paper Mario (2000) |
Latest Appearance | Paper Mario: The Thousand-Year Door (2004) |
Paper Mario Description | If you use the action command, Mario's attack goes up 1. If you fail, it goes to 0. |
The Thousand-Year Door Description | Hit action commands, Attack rises. Fail, it drops to 0. |
Badges
PM
Badge | BP Needed | Found In | Effect | Merluvlee's prediction |
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File:Chill out badge.PNG Chill Out |
2 | Traded from Merlow for 3 Star Pieces | Prevents enemies' First Strikes from counting. |
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File:Feeling fine badge.PNG Feeling Fine |
3 | Traded from Merlow for 5 Star Pieces | Protects Mario from various status effects such as poisoning and dizziness. |
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File:Hp plus badge.PNG HP Plus |
3 | Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) | Increases Mario's maximum HP by 5 as long as it's equipped. |
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File:I spy badge.PNG I Spy |
1 | Given by Rowf after returning his Calculator | A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece. |
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File:Last stand badge.PNG Last Stand |
1 | Princess Peach's Castle | When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal. |
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File:Mega rush badge.PNG Mega Rush |
1 | Tubba Blubba's Castle | When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 4. |
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File:P down D up badge.PNG P-Down, D-Up |
2 | Crystal Palace | Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. |
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File:P up d down badge.PNG P-Up, D-Down |
2 | Crystal Palace | Raises the damage Mario deals by 1, but also raises the damage he takes by 1. |
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File:Power plus badge.PNG Power Plus |
6 | Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces | Mario's attack power for both his hammer and his jump go up by 1. |
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File:Power rush badge.PNG Power Rush |
1 | Princess Peach's Castle | When Mario's HP is low, and he's in Danger, his attack power will go up by 2. |
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File:Refund badge.PNG Refund |
1 | Koopa Bros. Fortress | If the player uses an item in battle, the player will be given coins equal to 75% of the standard sale value of the item, rounded up. Maxes out at a sale value of 150 coins, so any item worth more only gives 113 coins back (practically, this only affects Jelly Ultras, which sell for 200 coins). |
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File:Sleep stomp badge.PNG Sleep Stomp |
1 | Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) | Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to sleep, for 2 FP. |
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File:Spin attack badge.PNG Spin Attack |
3 | Dry Dry Desert | Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. |
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File:Spin smash badge.PNG Spin Smash |
1 | Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) | Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP. |
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PMTTYD
Name of Badge | Icon | BP Needed | Found In | Effect |
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Charge | File:Charge.gif | 1 | The Great Tree, dropped by Hyper Goomba, Hyper Paragoomba, Hyper Cleft | Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. |
Charge P | File:Chargep.gif | 1 | Glitzville, dropped by Hyper Spiky Goomba, Hyper Cleft | Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. |
Chill Out | File:Chillout.gif | 1 | Dazzle (2 Star Pieces) | Prevents enemies from making First Strikes. |
Feeling Fine | File:Feelingfine.gif | 4 | X-Naut Fortress (find Cog and use crane) | Protects Mario from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 |
Feeling Fine P | File:Feelingfinep.gif | 4 | X-Naut Fortress (find Cog and use crane) | Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 |
HP Plus | File:PMTTYD Badge HPplus.png | 3 | Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card), steal from all Gloombas, Dark Paratroopa, X-Naut, dropped by Dull Bones, Dry Bones | Increases Mario's maximum HP by 5 as long as it's equipped. |
HP Plus P | File:Hpplusp.gif | 6 | Glitzville, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card), steal from all Gloombas, Dark Paratroopa, Magikoopa | Increases the maximum HP of all Mario's partners by 5 as long as it's equipped. |
Item Hog | File:Itemhog.gif | 3 | Dazzle (5 star pieces), dropped by Dark Koopatrol, Dull Bones, Dry Bones | Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. |
Mega Rush | File:Megarush.gif | 1 | Charlieton (60 coins), steal from Hammer Bros., Red Magikoopa | When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 5. |
Mega Rush P | File:Megarushp.gif | 1 | Petalburg (use Paper Mode to reach Mayor Kroop's sideyard), steal from Hammer Bros., Red Magikoopa | When Mario's partner's HP drops to 1 and they're in Peril, their attack power goes up by 5. |
P-Down, D-Up | File:Pdowndup.gif | 2 | Pirate's Grotto (behind Black Chest), steal from Dark Craws and X-Naut PhDs | Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. |
P-Down, D-Up P | File:Pdowndupp.gif | 2 | Boggly Woods (invisible block in plane panel area), steal from Dark Craws and X-Naut PhDs | Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. |
P-Up, D-Down | File:Pupddown.gif | 2 | Riverside Station, steal from Dark Koopatrols, Elite X-Nauts | Raises the damage Mario deals by 1, but also raises the damage he takes by 1. |
P-Up, D-Down P | File:Pupddownp.gif | 2 | Palace of Shadow, steal from Dark Koopatrols, Elite X-Nauts | Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. |
Power Plus | File:PMTTYD Badge Powerplus.png | 6 | Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), steal from Dark Wizzerds, Elite Wizzerds | Increases Mario's attack power by 1. |
Power Plus P | File:Powerplusp.gif | 6 | Glitzville (on top of juice bar in chest), Dazzle (15 star pieces), steal from Dark Wizzerds, Elite Wizzerds | Increases Mario's partner's attack power by 1. |
Power Rush | File:Powerrush.gif | 1 | Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card), steal from Paratroopa, Shady Koopa | When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99, allowing him to defeat any boss in one turn. |
Power Rush P | File:Powerrushp.gif | 1 | Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card), steal from Koopa Troopa, Shady Paratroopa | When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2. |
Refund | File:Refund.gif | 1 | Pianta Parlor (34 Piantas), dropped by all Bandits | If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. |
Sleepy Stomp | File:Sleepystomp.gif | 1 | Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10), dropped by Fuzzy, Dark Puff, Boo | Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep, for 2 FP. |
Soft Stomp | File:Softstomp.gif | 1 | Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4), dropped by Spiky Goomba, Spiky Gloomba, Ice Puff | Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. |
Super Appeal | File:Superappeal.gif | 1 | Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas), dropped by all Lakitus, Magikoopa, all Boos | Gets more star power from the audience when Mario appeals. |
Super Appeal P | File:Superappealp.gif | 1 | Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom, dropped by all Lakitus, Magikoopa, all Boos | Gets more star power from the audience when Mario's partner appeals. |
Tornado Jump | File:Tornadojump.gif | 2 | Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card), dropped by all Lakitus, Ruff Puff | Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. |
Special Moves
Bold – Has article
Italics – All info is there
Underline – Updated image
* – Has article, but may be split
? – Shares name with unrelated article
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