Spooky Attic
Spooky Attic | |
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Game | Mario vs. Donkey Kong 2: March of the Minis |
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Spooky Attic is the seventh floor in Mario vs. Donkey Kong 2: March of the Minis, being the penultimate floor out of the eight primary floors in the game. The floor's background resembles the inside of a haunted house. The music tracks played on this floor are arrangements of the first level theme played in Spooky House from Mario vs. Donkey Kong.
This floor introduces Candles, Mummy Guys, Crates, and Polterguys, which can be manipulated by Color Switches. If a Mini Mario presses a Color Switch of the same color as a Polterguy, it will halt and turn into a stationary block that Mini Marios can stand on and move across. Immobilized Polterguys will revert to their standard form if a Mini Mario presses a Color Switch of a different color. Enemies that return from previous floors include Cool Kongs, Crash Kongs, Thwomps, Piranha Plants, Capture Kongs, and Circus Kongs.
Upon completing Boss Game 7, the Spooky Attic construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 7, Donkey Kong flees to Jungle Hijinks.
Levels
Level | Preview | Mini count | Color Blocks | Description | Enemies and obstacles encountered |
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Room 7-1 | 4 | Pink Blocks | A course that introduces Mummy Guys and Candle obstacles. | Mummy Guys, Candles | |
Room 7-2 | 4 | None | A course that introduces Polterguys and the gimmick of turning them into solid blocks using a Color Switch of corresponding color. | Spikes, Polterguys | |
Room 7-3 | 4 | Pink Blocks | A course where the player must use mechanisms such as Conveyor Belts and Pink Block chains to move Crates onto spike pits and cover them to create bridges. This course also features a Gold Mini Mario. | Spikes, Mummy Guy | |
Room 7-4 | 4 | Pink Blocks | A course where the Minis use Magnet Ground surfaces to move around. | Spikes, Cool Kongs, Crash Kongs, Candles | |
Room 7-5 | 3 | None | A course with several Color Switches that are used to toggle Polterguys and gates. | Spikes, Polterguys | |
Room 7-6 | 4 | None | A course with Crates and Color Switches. | Spikes | |
Room 7-7 | 3 | None | A course with Color Switches that are used to transform Polterguys. This course also features a Gold Mini Mario. | Polterguys, Mummy Guy | |
Room 7-8 | 4 | Pink Blocks | A course with Magnet surfaces where the player needs to use Pink Blocks to protect the Minis from enemies. | Spikes, Piranha Plants with fire, Thwomps | |
Room 7-9 | 5 | None | A course featuring Yellow Springs and monkey robots on different levels. The Minis can turn into their fire form using a Fire Flower and stun the monkey robots with fireballs. | Capture Kongs, Circus Kong | |
Boss Game 7 | 9 to 35 | None | The seventh boss battle with Donkey Kong. The player must shoot him with Mini Marios after he reveals himself from one of the three ghost sheets that shuffle. | Swoops, Donkey Kong |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | おばけやしき[?] Obakeyashiki |
Ghost House | |
Italian | Attico Brivido[?] | Thrill Attic | |
Spanish | Ático Tenebroso[?] | Spooky Attic |