Spooky Attic

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Spooky Attic
Spooky Attic, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
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Spooky Attic is the seventh floor in Mario vs. Donkey Kong 2: March of the Minis, being the penultimate floor out of the eight primary floors in the game. The floor's background resembles the inside of a haunted house. The music tracks played on this floor are arrangements of the first level theme played in Spooky House from Mario vs. Donkey Kong.

This floor introduces Candles, Mummy Guys, Crates, and Polterguys, which can be manipulated by Color Switches. If a Mini Mario presses a Color Switch of the same color as a Polterguy, it will halt and turn into a stationary block that Mini Marios can stand on and move across. Immobilized Polterguys will revert to their standard form if a Mini Mario presses a Color Switch of a different color. Enemies that return from previous floors include Cool Kongs, Crash Kongs, Thwomps, Piranha Plants, Capture Kongs, and Circus Kongs.

Upon completing Boss Game 7, the Spooky Attic construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 7, Donkey Kong flees to Jungle Hijinks.

Levels

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 7-1 A screenshot of Room 7-1 from Mario vs. Donkey Kong 2: March of the Minis, featuring Mummy Guys. 4 Pink Blocks A course that introduces Mummy Guys and Candle obstacles. Mummy Guys, Candles
Room 7-2 MvDK2 Room 7-2.png 4 None A course that introduces Polterguys and the gimmick of turning them into solid blocks using a Color Switch of corresponding color. Spikes, Polterguys
Room 7-3 MvDK2 Room 7-3.png 4 Pink Blocks A course where the player must use mechanisms such as Conveyor Belts and Pink Block chains to move Crates onto spike pits and cover them to create bridges. This course also features a Gold Mini Mario. Spikes, Mummy Guy
Room 7-4 MvDK2 Room 7-4.png 4 Pink Blocks A course where the Minis use Magnet Ground surfaces to move around. Spikes, Cool Kongs, Crash Kongs, Candles
Room 7-5 A screenshot of Room 7-5 from Mario vs. Donkey Kong 2: March of the Minis, featuring Polterguys. 3 None A course with several Color Switches that are used to toggle Polterguys and gates. Spikes, Polterguys
Room 7-6 MvDK2 Room 7-6.png 4 None A course with Crates and Color Switches. Spikes
Room 7-7 MvDK2 Room 7-7.png 3 None A course with Color Switches that are used to transform Polterguys. This course also features a Gold Mini Mario. Polterguys, Mummy Guy
Room 7-8 MvDK2 Room 7-8.png 4 Pink Blocks A course with Magnet surfaces where the player needs to use Pink Blocks to protect the Minis from enemies. Spikes, Piranha Plants with fire, Thwomps
Room 7-9 MvDK2 Room 7-9.png 5 None A course featuring Yellow Springs and monkey robots on different levels. The Minis can turn into their fire form using a Fire Flower and stun the monkey robots with fireballs. Capture Kongs, Circus Kong
Boss Game 7 MvDK2 Room 7-DK.png 9 to 35 None The seventh boss battle with Donkey Kong. The player must shoot him with Mini Marios after he reveals himself from one of the three ghost sheets that shuffle. Swoops, Donkey Kong

Gallery

Names in other languages

Language Name Meaning Notes
Japanese おばけやしき[?]
Obakeyashiki
Ghost House
Italian Attico Brivido[?] Thrill Attic
Spanish Ático Tenebroso[?] Spooky Attic