Underwater driving: Difference between revisions
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[[File:Mariounderwaterartworqc8pr.png|thumb|left|250px|Artwork for ''Mario Kart 7'' depicting Mario driving underwater]] | [[File:Mariounderwaterartworqc8pr.png|thumb|left|250px|Artwork for ''Mario Kart 7'' depicting Mario driving underwater]] | ||
'''Underwater driving''' is a game mechanic introduced in ''[[Mario Kart 7]]''. When drivers are underwater, a small propeller will pop out from the back of the kart. The mechanic returns in ''[[Mario Kart Arcade GP DX]]'', ''[[Mario Kart 8]]'', its [[Nintendo Switch]] [[Mario Kart 8 Deluxe|port]], ''[[Mario Kart Tour]]'' and ''[[Mario Kart Live: Home Circuit]]''. The game mechanic is implemented on both [[new course]]s and [[classic course]]s. Underwater sections can also be found on battle courses. [[Ramp]]s, [[Dash Panel]]s, [[Antigravity Panel]]s and water-based enemies such as [[Cheep Cheep]]s and [[Sidestepper]]s can also be found underwater. Some courses have optional underwater sections, such as the lake in {{classic-link|GCN|Sherbet Land}}. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. | '''Underwater driving''' is a game mechanic introduced in ''[[Mario Kart 7]]''. When drivers are underwater, a small propeller will pop out from the back of the kart. The mechanic returns in ''[[Mario Kart Arcade GP DX]]'', ''[[Mario Kart 8]]'', its [[Nintendo Switch]] [[Mario Kart 8 Deluxe|port]], ''[[Mario Kart Tour]]'' and ''[[Mario Kart Live: Home Circuit]]''. The game mechanic is implemented on both [[new course]]s and [[classic course]]s. Underwater sections can also be found on battle courses. [[Ramp]]s, [[Dash Panel]]s, [[Antigravity Panel]]s and water-based enemies such as [[Cheep Cheep]]s and [[Sidestepper]]s can also be found underwater. Some courses have optional underwater sections, such as the lake in {{classic-link|GCN|Sherbet Land}}. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly different. | ||
Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong: Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]]. | Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong: Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]]. | ||
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*{{classic-link|DS|Wario Stadium}}<br> | *{{classic-link|DS|Wario Stadium}}<br> | ||
*{{classic-link|GCN|Sherbet Land}}*<br> | *{{classic-link|GCN|Sherbet Land}}*<br> | ||
*[[Tropical Coast]]<br> | |||
*[[Los Angeles Laps]]*<br> | *[[Los Angeles Laps]]*<br> | ||
*{{classic-link|GBA|Cheep-Cheep Island}}*<br> | *{{classic-link|GBA|Cheep-Cheep Island}}*<br> | ||
*[[Singapore Speedway]] | |||
*[[Lightning Lagoon]]<br> | *[[Lightning Lagoon]]<br> | ||
*[[Cheep Cheep Reef]] | *[[Cheep Cheep Reef]] | ||
{{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, while Dolphin Shoals is the only course to start underwater | {{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, while Dolphin Shoals of Singapore Speedway and the R/T variant is the only course to start underwater. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Piranhaslider.png|[[3DS Piranha Plant Slide]] | Piranhaslider.png|[[3DS Piranha Plant Slide|Piranha Plant Slide]] | ||
MK7-4.jpg|[[Wario Shipyard]] | MK7-4.jpg|[[Wario Shipyard]] | ||
RosalinaIceWorldUnderwater.jpg|[[3DS Rosalina's Ice World]] | RosalinaIceWorldUnderwater.jpg|[[3DS Rosalina's Ice World|Rosalina's Ice World]] | ||
DaisyCruiserMK7Aquarium.jpg|[[GCN Daisy Cruiser]] | DaisyCruiserMK7Aquarium.jpg|[[GCN Daisy Cruiser|Daisy Cruiser]] | ||
Bowser'sCastle7Underwater.jpg|[[3DS Bowser's Castle|Bowser's Castle]] | |||
BabyMarioinMarioKart8.png|[[Sweet Sweet Canyon]] | BabyMarioinMarioKart8.png|[[Sweet Sweet Canyon]] | ||
TwistedMansionUnderwater.jpg|[[Twisted Mansion]] | TwistedMansionUnderwater.jpg|[[Twisted Mansion]] | ||
Mega Unagi MK8.jpg|[[Dolphin Shoals]] | Mega Unagi MK8.jpg|[[Dolphin Shoals]] | ||
DryDryDesert Underwater.png|[[GCN Dry Dry Desert]] | DryDryDesert Underwater.png|[[GCN Dry Dry Desert|Dry Dry Desert]] | ||
GCN Sherbet Land Underwater.png|[[GCN Sherbet Land]] | GCN Sherbet Land Underwater.png|[[GCN Sherbet Land|Sherbet Land]] | ||
Los Angeles Laps Underwater.jpg|[[Los Angeles Laps]] | Los Angeles Laps Underwater.jpg|[[Los Angeles Laps]] | ||
MKL Lightning Lagoon Screenshot.png|[[Lightning Lagoon]] | MKL Lightning Lagoon Screenshot.png|[[Lightning Lagoon]] |
Revision as of 06:34, January 13, 2022
Underwater driving is a game mechanic introduced in Mario Kart 7. When drivers are underwater, a small propeller will pop out from the back of the kart. The mechanic returns in Mario Kart Arcade GP DX, Mario Kart 8, its Nintendo Switch port, Mario Kart Tour and Mario Kart Live: Home Circuit. The game mechanic is implemented on both new courses and classic courses. Underwater sections can also be found on battle courses. Ramps, Dash Panels, Antigravity Panels and water-based enemies such as Cheep Cheeps and Sidesteppers can also be found underwater. Some courses have optional underwater sections, such as the lake in GCN Sherbet Land. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly different.
Although the mechanic was introduced in Mario Kart 7, Donkey Kong: Barrel Blast features a similar mechanic, where the players could race underwater by riding on Enguarde the Swordfish or via their barrels. It is featured in Salty Sea, Shimmering Sea and Open Ocean.
In-game statistics
- Main articles: Mario Kart 7 in-game statistics, Mario Kart 8 in-game statistics, Mario Kart 8 Deluxe in-game statistics
In Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe, when driving underwater, the handling, speed and drifting of most drivers, karts and tires are different than usual. Karts such as the Biddybuggy will become faster underwater while karts such as the Gold Standard will be slowed down. The mechanic is not featured in Mario Kart Tour and Mario Kart Live: Home Circuit.
Courses with underwater segments
Courses with optional segments are marked with an asterisk.*
- 3DS Cheep Cheep Lagoon
- 3DS Piranha Plant Slide
- Wario Shipyard
- Maka Wuhu*
- 3DS DK Jungle*
- 3DS Rosalina's Ice World
- 3DS Bowser's Castle
- N64 Koopa Troopa Beach*
- GCN Daisy Cruiser
- Wii Koopa Cape
- Water Park
- Sweet Sweet Canyon
- Thwomp Ruins*
- Twisted Mansion
- Dolphin Shoals
- DS Cheep Cheep Beach*
- GCN Dry Dry Desert
- SNES Donut Plains 3
- DS Wario Stadium
- GCN Sherbet Land*
- Tropical Coast
- Los Angeles Laps*
- GBA Cheep-Cheep Island*
- Singapore Speedway
- Lightning Lagoon
- Cheep Cheep Reef
DS Palm Shore is the only battle course to include underwater driving, while Dolphin Shoals of Singapore Speedway and the R/T variant is the only course to start underwater.