Super Mario 3D World: Difference between revisions
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|'''[[Blue Coin]]'''<br>Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins. | |'''[[Blue Coin]]'''<br>Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins. | ||
|'''[[Coin]]'''<br>Collecting 100 Coins grants the player an extra life. | |'''[[Coin]]'''<br>Collecting 100 Coins grants the player an extra life. | ||
|'''[[Coin Ring]]'''<br>Coin rings are found in Plessie levels and grant the player | |'''[[Coin Ring]]'''<br>Coin rings are found in Plessie levels and grant the player three Coins when passed through | ||
|- | |- | ||
|[[File:Coin Stack Artwork - Super Mario 3D World.png|90px]] | |[[File:Coin Stack Artwork - Super Mario 3D World.png|90px]] |
Revision as of 03:17, October 29, 2017
Template:Infobox Super Mario 3D World is a 3D platformer action game for the Wii U. It is a follow-up game of the Nintendo 3DS installment Super Mario 3D Land, the fifteenth title in the Super Mario series, the sixth original 3D Mario title, the seventh 3D Mario title overall, and the fifth 3D Mario title on a home console after Super Mario Galaxy 2.
Story
On an evening in the Mushroom Kingdom, Mario, Luigi, Princess Peach, and Toad come to view and enjoy the fireworks outside of Princess Peach's Castle, when they discover a slanted Clear Pipe along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a Sprixie Princess, a fairy-like creature of the Sprixie species. The Green Sprixie Princess begins to explain that Bowser has kidnapped six of her fellow Sprixie Princesses and that she needs their help; thereafter, however, Bowser emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the Sprixie Kingdom, where the journey mainly takes place.[1]
After going through six worlds, the group encounter Bowser in World Castle, where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. However, the celebration is cut short by Bowser surprisingly returning, capturing all seven Sprixie Princesses in a large bottle, and escaping to World Bowser: a theme park modeled after the Koopa King.
The heroes make their way through this world, and encounter Bowser again in The Great Tower of Bowser Land. Here, Bowser makes use of a Super Bell, turning into Meowser, and initiating the final battle. The group manages to defeat Meowser after climbing the tower, and rescue all of the Sprixie Princesses. Now safe from Bowser, they thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom.
Gameplay
Super Mario 3D World is a linear 3D platform game with gameplay similar to the 2D games. The player must navigate through levels, defeating enemies and collecting power-ups on the way. The player clears a level by reaching the Goal Pole at the end before losing a life or running out of time. The player can store collected power-ups in the item storage, allowing them to be collected by pressing . They player can also collect Green Stars and Stamps, which allow the player to unlock certain levels or can be used in in Miiverse posts, respectively. Points are earned by collecting items and defeating enemies, and are used to determine the player's high score in a level. The player completes the main game when they clear World Bowser and completes the entire game when all bonus worlds are complete and all Green Stars and Stamps are collected.
Multiplayer
For the first time in a 3D Super Mario title the game supports up to four-player simultaneous multiplayer, allowing players to control Mario, Luigi, Princess Peach, Toad, and Rosalina; additional players can drop in at any time by pressing /, and can drop out by pausing and pressing on the pause menu, similar to New Super Mario Bros. Wii and New Super Mario Bros. U; in this game, however, players can also switch characters before entering a stage. Each character has different abilities, much like they had in Super Mario Bros. 2. The multiplayer works similarly to New Super Mario Bros. Wii and New Super Mario Bros. U, in that players can enter a bubble at any time, pick each other up and throw each other, bounce on each others' heads, and so on. Players also share lives when playing in multiplayer, rather than each player having a separate life counter. The game uses a cooperative and competitive multiplayer system; each player works together to get to the end of the stage, but is ranked based on points earned out of the total score at the end. The player that scores the most points for one stage receives a crown, which can be stolen by the other players and gives the player wearing it at the end of the stage a score bonus.
In addition to being the default player one controller, the can be used at any point during gameplay (multiplayer or not) to interact with the environment, allowing players to stun enemies, momentarily reveal hidden objects (both in levels and on the map), hit blocks, stop moving platforms, and various other functions, similar to the Co-Star Luma from Super Mario Galaxy 2 and Boost Mode from New Super Mario Bros. U. The can also be used to control the camera during gameplay by pressing the button on the bottom corner of the GamePad screen and tilting the controller, in what is known as Free Camera Mode. It works in a similar fashion to the camera from Super Mario 64 and Super Mario Sunshine. The GamePad can also be used for Off-TV Play at any point.
Nintendo Network
Super Mario 3D World features Nintendo Network support in the form of Miiverse integration and Ghost Miis. These features are first enabled on a given save file after progressing a bit into the game. With Miiverse, players can make a post at any point on the World Map or after completing a stage by tapping the "Post" icon; other players' posts can also be viewed on the World Map by walking up to their Miis and pressing /, or on the top of the stage results screen. Ghost Miis are created after the player clears a course without losing a life, and they perfectly recreate the player's movements throughout the course, automatically distributing them to other players. Players who receive the data can play through an already cleared course with three Ghost Mii characters. While traveling through a course, the Ghost Mii characters occasionally carry gifts behind them that when caught can contain various items. The Nintendo Network settings for this title can be changed at any point by pausing the game and selecting the Nintendo Network icon button.
Returning elements
Super Mario 3D World plays very similarly to Super Mario 3D Land, being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to Super Mario Bros. 3 (with colorful blocks, the Super Leaf, Spikes and the Lose a Life theme returning from that game); many elements from Super Mario World return as well, such as Chargin' Chucks and Kuribons, now with an official English name, Galoombas. Stages are once again open yet linear, have a time limit, and end by grabbing the classic Goal Pole at the end. Green Stars return from the Super Mario Galaxy games, taking the role of the Star Medals from Super Mario 3D Land. There are also various stamps that the player can find. There is one in each level and they can be used in Miiverse posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a score system, the first time one has appeared in a 3D Mario game.
Power-ups, like the Fire Flower and Super Leaf, make a return, along with almost every item from Super Mario 3D Land (excluding the Statue Leaf and P-Wing). The Mega Mushroom from New Super Mario Bros. also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the Super Bell, a power-up that grants the player a Cat Suit, allowing them to lunge at and claw enemies and climb up walls.
Luigi Bros.
- Main article: Mario Bros. (game) § Luigi Bros.|Mario Bros. (game) § Luigi Bros.|Mario Bros. (game) § Luigi Bros.
As part of the Year of Luigi celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if New Super Luigi U save data is present). The game, titled Luigi Bros., is a modified ROM of Mario Bros., but with Luigi as the only playable character. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original NES game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to New Super Luigi U, multiple 8-bit Luigi sprites can be found throughout the game.
Controls
Action(s) | Input(s) | ||
---|---|---|---|
Wii U GamePad Wii U Pro Controller Wii Classic Controller (Pro) |
Wii Remote (sideways) | Wii Remote + Nunchuck | |
Stage controls | |||
Move | / | ||
Dash (while moving), hold items (release to throw), attack (power-ups) | / | ||
Jump, swim, wall jump (against wall) | / | ||
Crouch, ground-pound (while in mid-air), go down pipe, slide (on a slope) | / | / Shake | |
Roll | / + / | / Shake + | + |
Long jump (while moving) | / + / | / Shake + | + |
Rolling long jump (during a roll) | Crouch + Roll + Jump | ||
Somersault | / (in reverse direction) + / | (reverse direction) + | (reverse direction) + |
Enter horizontal pipe | / (in the direction of the entrance) | (in the direction of the entrance) | (in the direction of the entrance) |
Bubble (multiplayer only) | / | ||
Pause | |||
Use inventory item | |||
Camera | (Tilt GamePad in Free Camera Mode) | N/A | |
World Screen controls | |||
Move | / | ||
Dash (while moving) | / | ||
Jump | / | ||
Menu | |||
View map, drop out (pause menu) | |||
Enter stage | |||
Menu controls | |||
Select option | / | ||
Confirm | |||
Cancel |
Worlds
The game features a large world map, consisting of 8 worlds, in a similar vein to Super Mario Bros. 3, with 4 unlockable bonus worlds. Each world is connected by Clear Pipes.[2] Unlike previous games, where players follow a simple path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with Enemy Blockades, Toad Houses, Sprixie Houses, Lucky Houses, and either Mystery Houses or a puzzle-focused series of levels called "The Adventures of Captain Toad" with Captain Toad playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.
When the player finishes a course with all Green Stars, the ball ornament on the flagpole will be replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark will be shown on the upper-right corner of the Map Progression screen.
World | Preview | Description | |
---|---|---|---|
Main Worlds | |||
World 1 | A simple grassland world, where the Green Sprixie Princess is captured. The boss is the first encounter with Bowser. | ||
World 2 | A desert-themed world, where the Yellow Sprixie Princess is captured. The boss is Boom Boom. | ||
World 3 | An ice-themed world, where the Blue Sprixie Princess is captured. The first boss is Pom Pom, and the second boss is Hisstocrat. | ||
World 4 | A canyon and mountain themed world, where the Orange Sprixie Princess is captured. The boss is Boss Brolder. | ||
World 5 | A beach and ocean world, where the Purple Sprixie Princess is captured. The boss is King Ka-Thunk. | ||
World 6 | File:3DWorld6MapLuigi - alt.jpg | A cloud-themed world, where the Cyan Sprixie Princess is captured. The first boss is a second encounter with Boom Boom, and the second boss is Motley Bossblob. | |
World Castle | A large castle submerged in lava, where the Red Sprixie Princess is captured. The boss is a second encounter with Bowser. | ||
World Bowser | The eighth and final world, which is a large amusement park modeled after Bowser. Prior to the player arriving at this point in the game, they encounter news that Bowser makes a surprise return at the end of World Castle, and captures all seven Sprixie Princesses again; they are now being held hostage in this world.
The first three bosses are Pom Pom, Queen Hisstocrat, and Motley Bossblob, and the final boss is a final encounter with Bowser. | ||
Bonus Worlds | |||
World Star | The first bonus world with Lumas and Star Bits. Rosalina is found in the second level in this world. | ||
World Mushroom | File:World Mushroom SM3DW.png | The second bonus world. | These worlds contain levels from previous worlds, with a twist, such as making it a night level or a speed run. For this reason, there are no stamps in these worlds. |
World Flower | File:Super Mario 3D World - World Flower.png | The third bonus world. | |
World Crown | File:WiiU screenshot TV 0145C.jpg | The final bonus world. This is the shortest world in the game, containing one main level (Champion's Road), a Captain Toad level (Captain Toad's Fiery Finale), and a Mystery House containing 30 Green Stars (Mystery House Marathon). This world also contains the last Sprixie House, where the player can obtain a stamp of a pixelated Luigi. |
Characters
Playable and abilities
red | green | magenta | blue | cyan | brown | ||||||||||||
Speed: ★★★☆☆ | Sprint: ★★★☆☆ | Jump: ★★★☆☆ | Speed: ★★★☆☆ | Sprint: ★★☆☆☆ | Jump: ★★★★★ | Speed: ★★☆☆☆ | Sprint: ★★★★☆ | Jump: ★★★☆☆ | Speed: ★★★★★ | Sprint: ★☆☆☆☆ | Jump: ★★☆☆☆ | Speed: ★☆☆☆☆ | Sprint: ★★★★★ | Jump: ★★★★★ | Speed: ★★★☆☆ | Sprint: ★★★★★ | Jump: ☆☆☆☆☆ |
Advantages Balanced |
Advantages Jumps higher Scuttles when jumping |
Advantages Can hover after jumping Sprints sooner |
Advantages Runs the quickest |
Advantages Can use Spin attacks Jumps higher Sprints the soonest |
Advantages Sprints the soonest (like Rosalina) | ||||||||||||
Disadvantages Balanced |
Disadvantages Sprints later Low traction |
Disadvantages Runs slower |
Disadvantages Falls the fastest Sprints the latest |
Disadvantages Runs the slowest Loses her Spin attack when using power-ups* |
Disadvantages Cannot jump | ||||||||||||
Availability From the start |
Availability From the start |
Availability From the start |
Availability From the start |
Availability After completing World Star-2 |
Availability In The Adventures of Captain Toad levels only | ||||||||||||
*Not including the Super Mushroom, the Double Cherry and the Super Star. |
Supporting Cast
Image | Description |
---|---|
Sprixie Princess |
Sprixie Princesses rule the Sprixie Kingdom and are captured by Bowser at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a Clear Pipe to the next world. After World Castle, Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats Meowser in World Bowser. |
Sprixie |
Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in Sprixie Houses. |
Luma |
Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds. The player cannot interact with them. |
Plessie |
Plessie is a character that the player can ride across water. The player must tilt to move or accelerate. The player can press to jump. It functions similarly to Dorrie from Super Mario 64 and Manta Ray from Super Mario Galaxy. |
Rabbit |
Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, Coins, or Green Stars. |
Giant Rabbit |
Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release Mega Mushrooms or Green Stars. |
Toads |
Toads appear in and host Toad Houses, where the player can win power-ups. |
Enemies and obstacles
New enemies | ||||
---|---|---|---|---|
File:Blue Ant Artwork - Super Mario 3D World.png | File:Blockstepper.png | File:Blurker.png | ||
First appearance: Ant Trooper Hill Ant Trooper Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang. |
First appearance: Ant Trooper Hill Big Ant Trooper Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas. |
First appearance: Big Galoomba Blockade Big Galoomba Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound will defeat it in one hit. |
First appearance: Double Cherry Pass Blockstepper Blocksteppers are blocks with hats and feet that attack by marching in groups. They can be defeated by most attack methods, but the group will scatter when one is defeated. After a while, they will begin to chase the player. |
First appearance: Shadow Play Alley Blurker Blurkers are pink block-like enemies that are found in groups blocking areas. If interacted with on the Wii U Gamepad or attacked by normal means, they will temporarily disappear like a Boo, but will respawn. They can be permanently defeated through use of a Mega Mushroom, a Piranha Plant, White Tanooki Mario or Lucky Cat Mario. |
File:Golem Lookalikes Screenshot - Super Mario 3D World.png | File:Cat Bullet Bill.png | File:WiiU SM3DW 10.01.13 Scrn04.png | ||
First appearance: Brolder Blockade Brolder Brolders are boulder enemies found in lava levels. When the player approaches, the pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or collect Green Stars. They can also be defeated permanently by throwing them into lava or touching them with Lucky Cat Mario or White Tanooki Mario. |
First appearance: The Bullet Bill Express Cat Banzai Bill Cat Banzai Bills are Banzai Bills with a cat appearance. They attack by following the player and can be defeated with most attacks. |
First appearance: Footlight Lane Cat Bullet Bill Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player, similarly to the Bull's-Eye Bill, and can be defeated with most attacks. |
First appearance: Super Bell Hill Cat Goomba Cat Goombas are Goombas with a cat appearance. They attack by jumping and pouncing like Cat Mario to its original location. They can be defeated with most attacks. Some will leave behind a Super Bell when defeated. |
First appearance: Simmering Lava Lake Charvaargh A dragon-like enemy that attacks the player by leaping out of the lava. It will instantly defeat the player if touched, regardless of the player's current form. They cannot be defeated. |
File:Fuzzler.png | File:Spring Steal Screenshot - Super Mario 3D World.png | |||
First appearance: Conkdor Canyon Conkdor Conkdors are bird enemies that stay in place and lunge at the player to attack. They can be defeated with most attacks, although the player cannot jump on their spiky shell. Their beaks can also break Giant Brick Blocks. |
First appearance: The Bullet Bill Express Flopter Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks. |
First appearance: Switchboard Falls Fuzzler A Fuzzy-like enemy that rolls around on the railings used by a Switchboard. They can be defeated with Lucky Cat Mario or if they come into contact with water. |
First appearance: Grumblump Inferno Grumblump A block enemy that the player must use as a platform to progress. It will move faster for a short time if the player uses a Ground Pound on it. |
First appearance: Big Bounce Byway Hop-Chop A spring-like enemy that attacks the player by ramming into them. If the player jumps on one, it may turn into a spring that the player can pick up and jump on to reach higher places. |
File:Underwater Gobstoppers Screenshot - Super Mario 3D World.png | ||||
First appearance: Ant Trooper Hill Horned Ant Trooper Horned Ant Troopers are Ant Troopers with horns. They can be defeated with most attacks, though they cannot be jumped on. |
First appearance: King Ka-Thunk's Castle Ka-Thunk Ka-Thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a Tox Box. They cannot be defeated. |
First appearance: Rammerhead Reef Madpole Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks. |
First appearance: Fuzzy Time Mine Parabones Parabones are winged Dry Bones that attack the player by flying into them, and they will reassemble themselves if jumped on. Unlike the Koopa Paratroopa, their wings will not disappear when jumped on. They can be defeated permanently by Invincible Mario, Lucky Cat Mario and White Tanooki Mario. |
First appearance: Piranha Creeper Creek Piranha Creeper Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and will shorten their stems when attacked. |
File:Rammerhead2.png | File:RingBurner3DWorld.PNG | File:Skipsqueak.png | File:WiiU SuperMario scrn10 E3.png | File:Spiny Skipsqueak.png |
First appearance: Rammerhead Reef Rammerhead Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with Lucky Cat Mario or Invincible Mario. |
First appearance: Cakewalk Flip Ring Burner Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated. |
First appearance: Really Rolling Hills Skipsqueak Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. |
First appearance: Snowball Park Snow Pokey Snow Pokeys are Pokeys made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown. |
First appearance: Really Rolling Hills Spiny Skipsqueak Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but they cannot be jumped on. They can be defeated by any attack except a jump. |
File:Orange Roly Screenshot - Super Mario 3D World.png | File:Splounder.png | File:Cloud Puffs Screenshot - Super Mario 3D World.png | File:Walleye.png | |
First appearance: Brolder Blockade Is Back Splorch Splorches are fireballs that chase the player. The trail of lava they leave behind can also hurt the player. These enemies can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from Boomerang Mario and Fire Mario. |
First appearance: Plessie's Plunging Falls Splounder Splounders are enemies only found in levels featuring Plessie. If Plessie collides with one, the player will lose some of their speed but they can defeat it by jumping on it. By jumping on it, the player can also reach objects in the air Plessie cannot reach by jumping. |
First appearance: Ty-Foo Flurries Ty-Foo Ty-Foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the Gamepad or defeat it permanently by touching it while under the effects of a Mega Mushroom. |
First appearance: Ty-Foo Flurries Walleye Walleyes are Whomp-like enemies that try to hinder the player's progress by moving back and forth sideways. They can be stunned through the touchscreen of the Gamepad or defeated permanently by Golden Statue Mario or White Tanooki Mario. |
Returning enemies | ||||
---|---|---|---|---|
File:Baddie Box SM3DW.jpg | File:SM3DW banzaibill.jpg | File:WiiU SM3DW 10.15.13 Scrn24.png | ||
First appearance: Bob-ombs Below Baddie Box Baddie Boxes are blocks that release Bob-ombs when approached. They cannot be destroyed. |
First appearance: Bullet Bill Base Banzai Bill Banzai Bills are a larger variety of Bullet Bills. They share the same weaknesses as the Cat Banzai Bill. |
First appearance: Koopa Troopa Cave Beach Koopa Beach Koopas are Koopa Troopas that do not have shells. They act the same as normal Koopa Troopas and can be defeated with any attack. |
First appearance: Switch Scramble Circus Biddybud Biddybuds are Goomba-like enemies that walk in a specific pattern. They can be defeated with any attack. |
First appearance: Shifty Boo Mansion Big Boo Big Boos are a larger variant of Boo. They can only be defeated by Light Boxes, Invincible Mario, Lucky Cat Mario and White Tanooki Mario. |
File:CatBulletBill-Rosalina-SM3DW.jpg | File:Baddie Box SM3DW.jpg | |||
First appearance: Mount Beanpole Big Piranha Plant Big Piranha Plants are a larger variant of Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound will defeat it instantly. |
First appearance: Bowser's Bullet Bill Brigade Bill Blaster Bill Blasters are cannons that shoot Bullet Bills or Cat Bullet Bills. They cannot be destroyed. |
First appearance: Rammerhead Reef Blooper Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks. |
First appearance: Bob-ombs Below Bob-omb Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they will explode after a few seconds. |
First appearance: Shifty Boo Mansion Boo Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by Invincible Mario, a Light Box, Lucky Cat Mario and White Tanooki Mario. |
First appearance: Beep Block Skyway Boomerang Bro Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks. |
First appearance: Bowser's Bullet Bill Brigade Bullet Bill Bullet Bills are bullets that shoot out of Bill Blasters in a straight line. They can be defeated with most attack methods. |
First appearance: Spooky Seasick Wreck Bully Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with Mega Mario, Lucky Cat Mario, White Tanooki Mario, but they can be pushed off platforms by performing any attack repeatedly. |
First appearance: Bowser's Bullet Bill Brigade Cannon Cannons are boxes that shoot Cannonballs at the player. They can be destroyed if hit by a cannonball from a Cannon Box or if a Brick Block under it is hit. |
First appearance: Chargin' Chuck Blockade Chargin' Chuck Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A Ground Pound will defeat it in one hit. |
First appearance: Pipeline Lagoon Cheep Cheep Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks. |
First appearance: Pipeline Lagoon Coin Coffer Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins. |
First appearance: Fort Fire Bros. Fire Bar Fire Bars are rotating sticks with fireballs on them. |
First appearance: Double Cherry Pass Fire Bro Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks. |
First appearance: Shadow-Play Alley Fire Piranha Plant Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the Gamepad. |
File:Fizzlit SM3DW.png | File:Fighter Flys.PNG | File:WiiU SuperMario scrn06 E3.png | File:WiiU SuperMario scrn07 E3.png | |
First appearance: Switchboard Falls Fizzlit Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by Lucky Cat Mario and White Tanooki Mario when electrified. |
First appearance: Luigi Bros. Fighter Fly Fighter Flies are bouncing fly-like enemies in the Luigi Bros. minigame. |
First appearance: Shadow-Play Alley Fuzzy Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a Super Star, Lucky Cat Mario, White Tanooki Mario or a Piranha Plant. |
First appearance: Fuzzy Time Mine Fuzzy Horde Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. |
First appearance: Puffprod Peaks Galoomba Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated. |
File:HammerBroSM3DW.png | ||||
First appearance: Super Bell Hill Goomba Goombas are enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack. |
First appearance: Bowser's Highway Showdown Goomba Tower Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. |
First appearance: Fire Bros. Hideout #3 Hammer Bro Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks. |
First appearance: Koopa Troopa Cave Koopa Troopa Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they will lose their shell, which can be carried. |
First appearance: Lava Rock Lair Lava Bubble Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible. |
File:Rosalina SM3DW.png | ||||
First appearance: Backstreet Bustle Blue Lava Bubble Blue Lava Bubbles are Lava Bubbles that appear in levels with blue lava. They act exactly like the normal red ones. |
First appearance: Magikoopa Blockade Magikoopa Magikoopas are enemies that use magic to spawn other enemies. They can be defeated by most attacks. |
First appearance: Koopa Troopa Cave Micro Goomba Micro Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad. |
First appearance: Clear Pipe Cruise Floating Mine Floating Mines are balls with spikes that are often found in Clear Pipes as obstacles. They can be defeated by Invincible Mario, White Tanooki Mario or a fireball from Fire Mario. |
First appearance: Super Galaxy Octoomba Octoombas are a variant of Goombas that throw projectiles at the player. They cannot be defeated with a jump, but they can be defeated with most other attacks. |
File:Peepa SM3DW.png | ||||
First appearance: Switch Scramble Circus Para-Biddybud Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks. |
First appearance: Shifty Boo Mansion Peepa Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario and White Tanooki Mario. |
First appearance: Mount Beanpole Piranha Plant Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks. |
First appearance: Pipeline Lagoon Porcupuffer Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps). |
First appearance: Luigi Bros. Shellcreeper Shellcreepers are Koopa Troopa-like enemies. They are the simplest enemies that appear in the Luigi Bros. minigame. |
File:Crab.PNG | ||||
First appearance: Luigi Bros. Sidestepper Sidesteppers are crab enemies that appear in the Luigi Bros. minigame. They require two hits to be immobilized. |
First appearance: Hands-On Hall Spike Spikes are Koopa enemies that throw Spike Bars. They can be defeated with most attacks. |
First appearance: Boiling Blue Bully Belt Spike Bar Spike Bars are obstacles that are usually found spinning around a block. They can be destroyed with Lucky Cat Mario and White Tanooki Mario. |
First appearance: Big Bounce Byway Spiny Spinies are red Koopa Troopa-like enemies with spikes on them. They can be defeated with most attacks (except jumps). |
First appearance: Switch Scramble Circus Stingby Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks. |
First appearance: Bowser's Highway Showdown Thwomp Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario. |
First appearance: Hisstocrat Returns Volcanic Debris Volcanic Debris appear as molten lava falling from the sky. |
Bosses
This is a list of all the bosses in the game. There is a total of 22 boss battles in the game.
Image | Encounters | Description |
---|---|---|
Bowser |
Bowser's Highway Showdown | Bowser is the main antagonist who invades the Sprixie Kingdom and captures the seven Sprixie Princesses. Bowser drives his Bowser Mobile and attacks by throwing Kick Bombs and breathing fireballs at the player. He is fought by hitting the Kick Bombs at him and is defeated after nine hits. |
File:Cat Bowser.jpg Meowser |
The Great Tower of Bowser Land | Meowser is the cat form of Bowser who is found after Bowser uses a Super Bell. He pursues the player up The Great Tower of Bowser Land. A little ways up, there is a POW Block used to blast him away, however he returns and uses a Double Cherry to make four more Meowsers. He is defeated after the player hits the giant POW Block at the top of the tower four times. |
File:Boom Boom SM3DW (alt).jpg Boom Boom |
Bowser's Bullet Bill Brigade | Boom Boom is a weak boss who attacks by spinning and turning invisible. He must be stomped three times to be defeated. He spins around in his shell after each hit. In the second battle, he creates a clone of his shell while he spins. |
Pom Pom |
The Bullet Bill Express | Pom Pom is the female version of Boom Boom. She attacks by multiplying herself and throwing shurikens at the player. Like Boom Boom, she must be stomped three times to be defeated. |
Hisstocrat |
A Banquet with Hisstocrat | Hisstocrat is a giant snake-like creature who attacks by emerging from the ground and hurling boulders at the player. He also sends out smaller snakes with plates on their heads, some of which have Super Bells on them. To defeat him, the player must stomp on his head three times. |
Queen Hisstocrat |
Hisstocrat Returns | Queen Hisstocrat is the female version of Hisstocrat. She acts very similarly, but uses fireballs instead of boulders and breathes fireballs at the plates if they are around for too long. |
Boss Brolder |
Lava Rock Lair | Boss Brolder is a large Brolder that attacks by attempting to roll over the player or release flaming rocks. He is defeated by throwing smaller Brolders at him three times. |
King Ka-Thunk |
King Ka-thunk's Castle | King Ka-thunk is a metal square with spikes that is attached to the inside of a larger Ka-Thunk. He mainly attacks by moving around inside his frame and trying to slam down on the player. To defeat him, the player must stomp his backside three times. |
Prince Bully |
Prince Bully Blockade | Prince Bully is a large Bully that attacks by ramming into the player and spitting fireballs. He is defeated by being pushed into a Clear Pipe and stomped on after he comes out. It must be repeated three times. |
Motley Bossblob |
Motley Bossblob's Big Battle | Motley Bossblob is a jester-like boss that attacks by gathering metallic blobs to become a larger version of himself, then attempting to jump on the player. The player must defeat him by stomping on him three times when the blobs are released, after a big ground pound. |
Items and objects
Power-ups
Image | Transformation | Description |
---|---|---|
New power-ups | ||
Super Bell |
Cat Mario |
The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the Goal Pole and pounce at enemies. He can also attack enemies that he stands near. |
Double Cherry |
Double Mario |
The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario will appear. This allows the player to activate certain switches or defeat more enemies. |
Lucky Bell |
Lucky Cat Mario |
The Lucky Bell is a bronze bell that transforms Mario into Lucky Cat Mario. This form functions identically to Cat Mario, with the added feature of transforming into an invincible golden statue when ground-pounding. This allows him to collect many coins and defeat most enemies that cannot otherwise be defeated. It begins appearing in World Mushroom. |
Returning power-ups | ||
Super Mushroom |
Super Mario |
Collecting the Super Mushroom transforms the player into Super Mario, making them bigger and allowing them to take a hit from an enemy without immediately losing a life. This is the default form of Mario. |
Fire Flower |
Fire Mario |
Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies. |
File:Boomerang Flower Artwork - Super Mario 3D World.png Boomerang Flower |
File:Boomerang Mario Artwork - Super Mario 3D World.png Boomerang Mario |
When Mario collects the Boomerang Flower, he gets a blue Koopa shell and can throw boomerangs to collect items or defeat enemies. |
Super Leaf |
Tanooki Mario |
When the player collects a Super Leaf, they transform into Tanooki Mario. This allows them to float through the air for a short time and whip enemies with their tail. |
Invincibility Leaf |
White Raccoon Mario |
When the player dies more than five times in a level, an Assist Block appears, containing an Invincibility Leaf. When it is collected, he functions exactly like Tanooki Mario, but with the added feature of being invincible. If this leaf is collected, the stars on the player's save file will not sparkle. |
Mega Mushroom |
Mega Mario |
When the player collects a Mega Mushroom, they become very large and can defeat most enemeies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies. |
Super Star |
Invincible Mario |
When the player collects a Super Star, they become invincible and can run faster for a short time and can defeat almost any enemy they touch. In multiplayer mode, they also share the power with any character they touch. |
Support items | ||
Cannon Box |
Cannon Boxes are created when certain ? Blocks are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds ///, the cannon can be charged, allowing the ball to travel farther. | |
Coin Box |
Coin Boxes are types of ? Blocks that can be worn by the player. When the player walks, they will collect coins. | |
Green Shell |
Green Shells are shells originally from Koopa Troopas. If the player crouches while holding one, they will enter the shell and can scoot around for a few seconds, defeating enemies and bouncing off walls. The shell will change color to match the player. | |
Goomba Mask |
File:WiiU SM3DW 10.15.13 Scrn09.png | When the player wears a Goomba Mask, Goombas and Goomba variants will not attack the player, though other types of enemies still will. When the player jumps, a Goomba sound effect can be heard. |
Light Box |
File:Light Box Screenshot - Super Mario 3D World.png | Light Boxes are wearable blocks containing light bulbs. They are found mainly in Ghost Houses and can be used to defeat Boos and Boo variants. Light Boxes will change color to match the player. |
Piranha Plant |
These are a potted variation of Piranha Plant that the player can hold. They will eat enemies they come in contact with and will collect items. They will also attack other players in multiplayer mode. | |
Propeller Box |
File:WiiU SM3DW 10.15.13 Scrn26.png | Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the player. |
File:Kuribon Shoe Artwork - Super Mario 3D World.png Ice Skate |
File:WiiU SM3DW 10.15.13 Scrn04.png | Ice Skates are items based on Goomba's Shoes. They are found with Goombas in them and can be worn by the player to skate across ice. The player will defeat enemies they run into. |
Items
Collectibles | ||||
---|---|---|---|---|
File:SM3DW 1-4 Luigi.jpeg | ||||
1-Up Mushroom When collected, 1-Up Mushrooms grant the player an extra life. |
+ Clock + Clocks add either 10 seconds or 100 seconds to the timer. |
Blue Coin Blue Coins are coins that appear from a P Switch. They function the same as regular coins. |
Coin Collecting 100 Coins grants the player an extra life. |
Coin Ring Coin rings are found in Plessie levels and grant the player three Coins when passed through |
Coin Stack Coin Stacks are stacks of several coins that can be collected. They give the player many coins at once. |
Green Star Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion. |
Stamp Stamps can be collected and used in Miiverse posts. There is one per level, and all must be collected for 100% game completion. | ||
Trigger objects | ||||
File:CatWheel.PNG | File:Character switch.jpg | File:SM3DWColorPanels.png | File:SM3dwflpswitch.PNG | |
Cat Wheel Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas. |
Character Switch Character Switches are switches that can only be activated by the character depicted on them. They reveal Stamps, Green Stars, and Coins. |
Color Panel Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears. |
Flipswitch Panel Flipswitch Panels change colors when stepped on. When all panels in an area are changed to orange, a path opens or a Green Star appears. |
Green Coin Green Coins appear after a Green Ring is activated. When all eight are collected before the time runs out, a Green Star appears. |
File:Key Coin.png | ||||
Green Ring When a Green Ring is passed through, Green Coins appear. |
Key Coin When five Key Coins are collected, a Warp Box appears. |
P Switch P Switches are switches that release balls in bonus areas or reveal blue coins. |
Red Coin Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up. |
Red Ring Red Rings reveal Red Coins when they are passed through. |
Blocks and platforms | ||||
File:Boomerangbro3Dworld.jpg | ||||
? Block ? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. |
Assist Block Assist Blocks contain the Invincibility Leaf. They appear after the player loses several lives in a course. |
Beep Block Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling. |
Brick Block Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items. |
Crate Crates are wooden boxes that act as obstacles. |
File:Yellow Tile Sprint Screenshot - Super Mario 3D World.png | ||||
Dash Panel Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time. |
Donut Block Donut Blocks are platforms that slowly fall when stepped on. |
Giant ? Block / Giant Brick Block Giant ? Blocks and Giant Brick Blocks are larger variations of ? Blocks and Brick Blocks, respectively. They must be hit five times to be destroyed. |
Lift Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. |
Multi-Vator Multi-Vators are Lifts that are activated when stood on by a certain number of characters. |
File:WiiU SM3DW 10.15.13 Scrn10.png | File:Hard Blocks.jpeg | |||
Mushroom Trampoline Mushroom Trampolines are bouncy platforms with a mushroom appearance. |
POW Block POW Blocks are blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen. |
Red-Blue Panel Red-Blue Panels are tiles that flip when the player jumps. |
Rock Block Rock Blocks are gray Giant Brick Blocks that are more difficult to destroy. |
Roulette Block Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit. |
File:Spring Steal Screenshot - Super Mario 3D World.png | ||||
Switch Block Switch Blocks change the direction of or reveal new Switchboard paths. |
Springboard Springboards appear when Hop-Chops are defeated. They are used to reach heights. |
Switchboard Switchboards are platforms that move in the direction of the arrow the player stands on. |
Touchstone Touchstones are platforms that change position when touched on the Wii U GamePad. | |
Throwable, kickable and/or wearable objects | ||||
Baseball Baseballs can be thrown to defeat enemies. |
Bomb Bombs are inactive Bob-ombs that light their fuses when picked up. They can be used to destroy objects. |
Coin Box Coin Boxes are boxes that the player wears, allowing them to collect coins when they move. It is removed when the player completes a level or touches an enemy. |
Gold Shell Gold Shells are Koopa Troopa shells that give coins when they move, similar to Coin Boxes. |
Kick Bomb Kick Bombs are bombs used to defeat Bowser. |
File:WiiU SuperMario scrn10 E3.png | ||||
Snowball Snowballs can be thrown to defeat enemies. | ||||
Transportation objects | ||||
Clear Pipe Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another. |
Clear Pipe Cannon Clear Pipe Cannons are cannons that shoot the player to another part of a level. They can also be found as Cloud Cannons, which shoot the player to Coin Heaven. |
Mystery Box Mystery Boxes are Warp Boxes that warp the player to a bonus area. |
Warp Box When entered, Warp Boxes teleport the player to another area of a level. |
Warp Pipe When entered, Warp Pipes teleport the player to another area of a level. |
Other objects | ||||
Board Boards are wooden cutouts of enemies that function as obstacles. |
Checkpoint Flag Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they die. |
Goal Pole Goal Poles are flagpoles found at the end of every level. Touching one completes the level. |
Luigi sightings
- Main article: List of Luigi sightings in Super Mario 3D World
Like with New Super Luigi U, Super Mario 3D World features 8-bit Luigi sprites hidden in various parts of the game, not just restricted to levels.
Development
According to Koichi Hayashida, early in development Peach was planned to reprise her role as damsel-in-distress. However, Yoshiaki Koizumi suggested to the development team that she should instead be a playable character, akin to Super Mario Bros. 2.[3] Super Mario 3D World ended up being the first and so far only 3D Mario platformer in which Princess Peach is playable and not kidnapped.
Reception
Critical reception
Super Mario 3D World received widespread critical acclaim and has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to New Super Mario Bros. Wii. However, it has been criticised for camera issues and co-op control issues.[4]
Reviews | |||
---|---|---|---|
Reviewer, Publication | Score | Comment | |
Jose Otero, IGN | 9.6/10 | "Super Mario Galaxy 2 successfully iterated on one of the most inventive platformers of the last console generation. Super Mario 3D World takes slightly smaller steps in the grand scheme of the platformer genre, but it fulfills the promise of a multiplayer Mario much better than anything that the Japanese game maker has done before. Super Mario 3D World is marvelous, and its constant variety and fantastic light-hearted co-op play proves that Nintendo still knows exactly how to tweak the Mario formula in fun ways." | |
Mark Walton, GameSpot | 9/10 | "Super Mario 3D World is a game of exceptional craft, of painstaking focus on the minute details that are integral to making it feel special. The pace at which you're thrown from one ingenious concept to the next as perspectives, tempos, and mechanics change would choke a lesser game, but here it's done with a seamlessness that makes such rapid inventiveness look easy. This is a game where every level is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again." | |
Thomas Whitehead, Nintendo Life | 10/10 | "Super Mario 3D World can be easily summarised — it’s a terrifically enjoyable, tight and impeccably structured experience. It recalls the mascot’s 3D heritage while providing the perfect starting point for those that prefer 2D platforming, catering to an audience of beginners and skilled veterans alike. Nintendo’s also mastered Mario multiplayer for, arguably, the first time; it’s still manic and can be either co-operative or competitive, but there’s also a sense of space that allows determined groups to progress coherently.
This is a definitive 3D Mario experience, successfully finding a middle-ground between the iconic Super Mario 64 and Super Mario Galaxy. You may not swing Bowser by his tail or run upside down, but it’s bursting with creativity nonetheless, while delivering on the craft and skill that defines the Tokyo EAD studio. It’s unmissable." | |
Danielle Riendeau, Polygon | 90/100 | "Super Mario 3D World doesn't reinvent the Mario formula. But it is in every way its own game, with a bright, joyful aesthetic that's supported by inspired level design and a cast that matters. It gets the balance right between nostalgic touches and clever new twists, and never once let me down with a boring boss or too-familiar retread. In all my years of playing with the Mario gang, I've never been quite so happy to hurl myself into the unknown, and 3D World delivers challenge, surprise and joy in almost every moment." | |
Aggregators | |||
Compiler | Template:Nowrap | ||
Metacritic | 93% | ||
GameRankings | 92.56% |
Sales
As of March 16, 2017, Super Mario 3D World is the 9th best selling game for the Wii U[5]
Gallery
- For this subject's image gallery, see Gallery:Super Mario 3D World.
Four of the playable characters: Mario, Luigi, Princess Peach and Toad.
The Super Bell.
One of the seven Sprixie Princesses.
The extended key visual showcasing the entire Sprixie Kingdom.
Original soundtrack
- Main article: Super Mario 3D World Original Soundtrack
The game's official original soundtrack, "Super Mario 3D World Original Sound Track" has been released to Club Nintendo members in Japan, Europe, and Australia, and has been performed by the Mario 3D World Big Band.
Staff
- Main article: List of Super Mario 3D World staff
The game producer is Yoshiaki Koizumi, and the game direction is done by Koichi Hayashida and Kenta Motokura. The main characters' voices are done by Charles Martinet, Samantha Kelly and Laura Faye Smith. General game production is done by Satoru Iwata and Shigeru Miyamoto.
Pre-release and unused content
Early concept artwork reveals that Cat characters were going to have five fingers, and that Princess Peach's Cat Suit was going to incorporate her brooch. The levels shown off in the E3 demo also have different world and number placements than the final game. Additionally, several sound clips were changed to brand new ones when they were reused ones from previous games in the demo, and several pieces of music were changed to being orchestrated in the final product.
Glitches
- Main article: List of Super Mario 3D World glitches
Long Jump glitch
The glitch only occurs when the player is Small Toad. If while holding the snowball the player performs a Long Jump, Toad will be pushed backwards.
Quotes
- Main article: List of Super Mario 3D World quotes
- It's-a Me, Mario! (Mario being selected)
- Oh, nooooo! (Peach while falling)
- Let's go! (Rosalina while the level starts)
- He he he, gotcha! (Luigi while collected a stamp/green star)
- Gotcha! (Toad getting a stamp)
Media
References to other games
- Mario Bros.: There is a bonus game starring Luigi available on the title screen, called Luigi Bros. It is played similarly to this game, except both playable characters are Luigi.[6] Also, the big POW Block on the very top of The Great Tower of Bowser Land must be hit multiple times, getting flatter every time it's hit, just like it does in Mario Bros.
- Super Mario Bros.: Some levels have tiles that resemble the ground tiles from this game. The main theme from Super Mario Bros. is covered for bonus areas and Coin Heavens (whose theme comes from Super Mario 3D Land). An 8-bit Luigi sprite from this game can be seen swimming in the background in Bowser's Highway Showdown.[7] Additionally, Beep Block Skyway has 8-bit Luigi, Coin and Super Mushroom sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in Bob-ombs Below resembles Mario's 8-bit sprite from the game.
- The Legend of Zelda: Link's 8-bit sprite from the game can be found in the secret area of Rainbow Run.
- Super Mario Bros. 2: Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original NES version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame [8], as well as in the Coin Bonus areas of the game.[9] Bombs also appear and are used in the same way they were used in Super Mario Bros. 2. Rocket Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
- Yume Kōjō: Doki Doki Panic: The player is required to beat all levels with all of the characters (Mario, Luigi, Peach, Toad, and Rosalina, the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game were required to beat all the levels to unlock the true ending.
- Super Mario Bros. 3: Like its predecessor, Super Mario 3D World shares some similarities to this game. The "Too Bad!" music is a cover of the death jingle from this game.[10] Tank levels return from this game. In American and some European versions of the game, when first visiting a Toad House, the Toad will instruct the player to "Pick a box. Its contents will help you on your way." which is a direct quoting from this game's Toad Houses.
- Super Mario World: Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines also use the same sound effect as in this game. The Beach Koopa artwork is also reused as a Stamp. World Bowser has neon lights like Bowser's Castle did in the Valley of Bowser. Additionally, hitting the Bowser Mobile at the beginning of The Great Tower of Bowser Land occasionally causes Super Mario World sound effects to play.
- Super Mario Kart: The level Mount Must Dash contains Dash Panels, asphalt, and blocks that reference the Mario Circuit courses from this game. Also, the music is a cover of that from the Mario Circuit courses from that game as well. [11]
- Mario Paint: The Cat Goombas make a similar meow to the cat notes from this game.[12]
- Super Mario Land 2: 6 Golden Coins: Bowser uses a Super Bell and Double Cherries in the same way Wario used a Carrot and a Fire Flower in his battle with Mario.
- Super Mario 64 / Super Mario 64 DS: In levels when players are riding Plessie, the music that plays is a cover of that of the music for Rainbow Ride, Tick Tock Clock, and The Princess's Secret Slide from this game.[10] In Shifty Boo Mansion, the first Green Star is found by jumping into a painting, similar to how Mario enters areas in this game and its remake. When the player catches a rabbit, the rabbit will give an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed.
- Super Smash Bros. Melee / Super Smash Bros. Brawl: There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth. This is a reference to both Super Smash Bros. Melee and Super Smash Bros. Brawl.
- Super Mario Sunshine: Characters can do a spin jump similar to the one in this game.
- New Super Mario Bros.: The player can jump on Koopa Troopas to steal their shells and ride in them, similar to the Blue Shell power-up. The sound that plays when the character jumps while riding in the shell is similar to New Super Mario Bros. jump sound effect as well.
- Super Princess Peach: The Super Bell Hill theme has similarities to this game's Ladida Plains music.
- Super Mario Galaxy / Super Mario Galaxy 2: Green Stars make an appearance, replacing Star Medals from Super Mario 3D Land. The Captain Toad returns and the levels where Captain Toad is playable contains the Toad Brigade theme from the Super Mario Galaxy games. There are secret underground rooms where the player can collect sequences of Coins for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the Star Spin attack. Rosalina's emblem is a Grand Star. Super Galaxy, a stage based off of the Super Mario Galaxy games appears, and so do Octoombas, Fizzlits and the Comet Observatory. The Comet Observatory theme (3rd version) plays in the World Crown map area, while a cover of Gusty Garden Galaxy's theme can be heard in Honeycomb Starway, Honeycomb Skyway and Champion's Road.[13] The final boss themes (and the Meowser defeated fanfare) have portions of the Battlerock Galaxy, Bowser's Galaxy Reactor, and Bowser's Galaxy Generator themes. The overworld map of the Star World has Star Bits in the background. Also, Grumblumps have a similar appearance to Rhomps. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in Super Mario Galaxy 2 with the same tempo as the Beat Block Galaxy theme as well. The level Cookie Cogworks resembles the Clockwork Ruins Galaxy. There is additionally a level called Boss Blitz; this is in reference to the Boss Blitz Galaxy.
- New Super Mario Bros. Wii / New Super Mario Bros. U: The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a bubble make a return. The rolling hill platforms from World 1 return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the Gamepad, as well as pause stage obstacles like the rolling hills. In Snowball Park, the night-time setting with the background aurora mirrors Spinning-Star Sky.
- Super Mario 3D Land: The installment is the follow-up game of this title, and thus has some similarities to said game. The game's cover of the Super Mario Bros. theme is reused, and a cover of the jazz variation of the main theme plays in Super Block Land. The snow theme and castle theme return in this game, but they are now orchestrated. Warp Boxes, Mystery Boxes, Peepas, Coin Coffers, Goomba Towers, Stingbies, Biddybuds, and Para-Biddybuds all return.
- Mario Kart 7: Princess Peach's portrait from this game, located in Sherbet Rink, is reused.
- New Super Mario Bros. 2: There are multiple levels/rooms that contain hordes of Coins, like the secret Coin Express stage, Conkdor Canyon Coin vault, and other various locations. Also, three bonus worlds are called World Star, Mushroom, and Flower, just like the bonus worlds in this game. Golden Koopa Troopas and wearable coin blocks return in Golden Warp Pipes.
References in later games
- Mario Kart 8: The Piranha Plant returns as an item. Stamp images are reused in N64 Rainbow Road's fireworks. Stamps can also be collected in this game. The Double Cherry appears as an ad in Toad Harbor. There is a DLC cup named the Bell Cup, which has a course called Super Bell Subway.
- Mario Kart 8 Deluxe: The crown mechanic in Battle Mode is similar to the mechanic in multi-player of Super Mario 3D World, where the player with the highest score from one stage will be wearing a crown in the next stage.
- Captain Toad: Treasure Tracker: The game is a spin-off title based around the The Adventures of Captain Toad levels which originated from this game.[14] Several elements from this game also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in this game. The ending cutscene also reveals that Captain Toad: Treasure Tracker is a prequel to this game.
- Super Smash Bros. for Wii U: Several pieces of music from this game appear, and the Toad trophy refers to Captain Toad's inability to jump.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオ 3Dワールド[?] Sūpā Mario 3D Wārudo |
Super Mario 3D World |
Trivia
- If one counts the support items, Super Mario 3D World has the most traditional power-ups in any Mario platformer thus far, with eighteen power-ups (compared to Super Mario Bros. 3, which has nine).
- The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.
- If one looks closely, the plants dance to the background music, changing animations based on part of the song.
- Oddly, the Spin Jump move is not mentioned in the game's instruction booklet.
External links
References
- ^ http://www.nintendo.co.uk/Games/Wii-U/SUPER-MARIO-3D-WORLD-765385.html
- ^ http://www.youtube.com/watch?v=qnInWnRCTKk
- ^ http://mynintendonews.com/2013/06/12/peach-wasnt-originally-planned-as-a-playable-character-in-super-mario-3d-world/
- ^ Gallaway, Brad (February 19, 2014). Super Mario 3D World Review GameCritics. Retrieved Apil 10, 2017.
- ^ Grubb, Jeff (March 16, 2017). February 2017 NPD: For Honor and Resident Evil 7 top another month of lower revenues for game industry.
- ^ https://www.youtube.com/watch?v=Ds0X4QkfeC4
- ^ http://www.youtube.com/watch?v=i3arXxOvp7U
- ^ [1]
- ^ [2]
- ^ a b [3]
- ^ http://www.youtube.com/watch?v=j0cfS8NlmU4
- ^ http://www.youtube.com/watch?v=-qZqSSFrwiM
- ^ [4]
- ^ https://www.youtube.com/watch?v=m91qkP5ZaN8