Amp: Difference between revisions

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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:4-Tower NSMB.jpg|200px|thumb|Amps in ''New Super Mario Bros.''.]]
[[File:4-Tower NSMB.jpg|200px|thumb|Amps in ''New Super Mario Bros.''.]]
Amps reappear as an uncommon enemy in ''[[New Super Mario Bros.]]'', in several [[Tower]] levels. In this game, they appear mostly in groups, and if Mario comes in contact with one, he will be shocked. They can only be defeated with a [[Mega Mushroom]], [[Shell Mario|Blue Shell]], or [[Starman]].
Amps reappear as an uncommon enemy in ''[[New Super Mario Bros.]]'', in several [[Tower]] levels. In this game, they appear mostly in groups, and if Mario comes in contact with one, he will be shocked. They can only be defeated with a [[Mega Mushroom]], [[Shell Mario|Blue Shell]], or [[Starman]].They will lose their electricity for a moment if mario or luigi get shocked by one.


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====

Revision as of 19:17, July 14, 2011

Template:Species-infobox Amps, also known as Electro-Chomps in the New Super Mario Bros. Wii strategy guide, are small, electrified metal balls who have appeared as enemies throughout the Mario series.

History

Super Mario series

Super Mario 64/Super Mario 64 DS

Amps circling around crystals while Mario is looking at them in Bowser in the Dark World.
Three Amps circling around crystals in Super Mario 64.

Amps make their first appearance in Super Mario 64 and are featured in several levels through out Super Mario 64 and its remake Super Mario 64 DS. Similar to Li'l Sparkies and Hotheads, they move around objects and platforms and if Mario comes into contact with one, he will be shocked and lose one wedge of health. There is no possible way to defeat Amps in this game. Amps can be found in Bowser in the Dark World, Shifting Sand Land, Vanish Cap Under the Moat, Bowser in the Fire Sea, Tick Tock Clock, Rainbow Ride, and Bowser in the Sky

New Super Mario Bros.

File:4-Tower NSMB.jpg
Amps in New Super Mario Bros..

Amps reappear as an uncommon enemy in New Super Mario Bros., in several Tower levels. In this game, they appear mostly in groups, and if Mario comes in contact with one, he will be shocked. They can only be defeated with a Mega Mushroom, Blue Shell, or Starman.They will lose their electricity for a moment if mario or luigi get shocked by one.

Super Mario Galaxy

Amps can also be found in many areas of Super Mario Galaxy, including the Buoy Base Galaxy, the Battlerock Galaxy, and the Dreadnought Galaxy. They have faces, however their eyes and mouth are both bright red. There also other Amps that are large, face-less orbs. Despite that, they will still act the same way as in the other games, and they will move as well. Just like Super Mario 64, Amps cannot be defeated.

New Super Mario Bros. Wii

File:Ampsnsmbwii.PNG
Amps as they appear in New Super Mario Bros. Wii.

Amps also appear in New Super Mario Bros. Wii, behaving the same way it did in New Super Mario Bros. They can be defeated by getting frozen by the Ice Flower then being ground pounded on, touched by a character using a Starman, or by having a frozen enemy thrown at them.

Super Mario Galaxy 2

File:Amp Galaxy 2.jpg
An Amp from Super Mario Galaxy 2.

Amps reappear in Super Mario Galaxy 2, behaving the same way they did in the prequel. Amps also have the same appearance as in Super Mario Galaxy. They can now be defeated by using a Rainbow Star. They appear in Sky Station Galaxy, Space Storm Galaxy, and Spin-Dig Galaxy.

Mario Party series

Amp
An Amp in Mario Party 8.

They appear in various games in the Mario Party series.

Mario Party 4

In Mario Party 4, the Sparky Sticker was made as a sticker of an amp.

Mario Party 5

They also appeared in Mario Party 5, but they were referred to by the traditional name of "Amps".

Mario Party 6

Amps, still under the name of Zaps, appeared in Mario Party 6 as the Zap Orb. Once a player passed over a set Zap Orb, they would lose five coins for each space they moved beyond it for the rest of their turn.

Mario Party 7

Amps once again returned in Mario Party 7, still in the form of the Zap Orb, which had the same effect as before. However, the player lost three coins for every space instead of five.

Mario Party 8

An Amp also appeared in the Mario Party 8 mini-game Spector Inspector.

Mario Party Advance

MPA Amp.png

A single Amp appeared in Mario Party Advance. There, it appears as a citizen of Town Area and needs help in winning a game in Town Game Room B. Notably, it sometimes uses electric terms in its speech. However, when the player enters the game room, Amp will tell him that he needs the player to help him break his losing streak. Once the player wins the mini-game, Match 'Em, he/she will win the mini-game. The end of the game states that he finally broke his streak on his own.

Also, Amps appear in various mini-games as enemies.

Appearance and Traits

Amps originally sported white "cross-popping" veins, joyful red eyes, and rounded metallic lips with a pure red mouth. Since Super Mario 64 DS and Mario Party 7, their appearance has been changed a bit. They now have more jagged yellow eyes and a larger, jagged mouth. Their lips are now white, with a pink tongue and black interior being visible inside the mouth. They are also now black rather than grayish and sport no angry veins.

Names in Other Languages

Template:Foreignname

Trivia

  • Their name stems from "ampere" (often shortened to "amp"), the standard unit of measurement for the speed of electrical currents.
  • In the pyramid of Shifting Sand Land, there are two Amps that, instead of circling around objects, come out of walls and chase Mario until he gets far away. However, these Amps do not appear in the DS remake.


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