Magikoopa: Difference between revisions

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Revision as of 21:00, September 16, 2009

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“If I defeat Mario right now, I'll be famous! I'll tell Kammy Koopa! She'll shower me with praise! She'll give me a raise!”
Magikoopa, Paper Mario

Magikoopas (referred to as Koopa Wizards in the Super Mario World television series) are a subspecies of Koopa Troopas that can cast spells. They wear blue robes and hats resembling the garb of a wizard. They are generally considered to be high ranking members of the Koopa Troop, and some act as personal advisers for King Bowser Koopa. Kamek, the leader of the Magikoopas, appeared in several installments of the Yoshi series. He was usually the main villain or assistant to the main villain. Kamek was the only Magikoopa that appeared in the Yoshi games.

History

Super Mario series

Super Mario World

File:Magikoopa.jpg
A Magikoopa preparing to attack.

Magikoopas first appeared as an enemy in Super Mario World. In this game they mainly appeared in fortresses and castles, where they would pop out of thin-air and shoot magic at Mario or Luigi. Their magic blasts had the power to turn a Turning Block into a Yellow-Shelled Koopa, Thwimp or a Coin. The magic blasts came in the forms of shapes: a circle, a triangle, and a square. They seemed to replace Hammer Bros. as the elite forces of the Koopa Troop.

Super Mario Galaxy

File:KamekSMGI.PNG
A Magikoopa, as it appears in Super Mario Galaxy.

In Super Mario Galaxy, Magikoopas are found on many different worlds and Airships; as always, they attack using magic. One Magikoopa (presumably Kamek) makes a brief appearance in the opening scene: he attacks Mario as the plumber tries to rescue the Princess, and sends him flying out into space. A large Magikoopa named Kamella is also introduced as a boss; she is fought twice.

Super Mario World television series

Magikoopas, though renamed Koopa Wizards made various appearances in the Super Mario World television series.

A Koopa Wizard, from the Super Mario World episode "The Yoshi Shuffle".

The first Koopa Wizard introduced was a character named Wizardheimer, who was said to be the strongest of his species. He appeared in the episode "Ghosts 'R' Us". The first appearance of Koopa Wizards as a species was in the episode "Rock TV", where Bowser used several Koopa Wizards hidden in televisions he sold to hypnotize the inhabitants of Dome City. Near the end of the episode, Yoshi eats all the televisions of the cave-people and spits the Koopa Wizards hidden in them out, saying they tasted disgusting. A Koopa Wizard also appears in the episode "The Yoshi Shuffle"; after being knocked over by Luigi, the angry magician transforms him into an egg. This Koopa Wizard is eventually knocked backwards by a wayward stone football thrown by Yoshi.

The last appearance of a Koopa Wizard was in the episode "Mama Luigi", where one appears to attack Mario while he was exploring the deserted Dome City.

Nintendo Adventure Books

Magikoopa appeared in two of the Nintendo Adventure Books, but there was only one, Bowser's third cousin twice removed. His magic powers mostly involved shrinking things. In Flown the Koopa he captures dinosaurs and shrinks them to put them into his TV as he doesn't have cable. In Unjust Desserts his magic is responsible for all of the shrunken Koopa minions invading Yoshi's body.

Super Mario Adventures

Two unnamed Magikoopas were also featured in the Super Mario Adventures comic; one Magikoopa, similar to Kamek, was shown to be Bowser's second-in-command, organizing his wedding, among other duties. Another, elderly and mustached Magikoopa was also used by Bowser to brainwash Princess Toadstool and several hundred Yoshis. This Magikoopa is eventually defeated when it was trampled by the very Yoshis it had hypnotized.

Yoshi's Safari

A single Magikoopa appears in Yoshi's Safari as the boss of Cornice Cave. This Magikoopa would attack Mario and Yoshi by teleporting around and shooting magic blasts; he could be defeated by being blasted in the face repeatedly with Mario's Super Scope. Mid-battle, he would also make himself larger and therefore more powerful, although the target of his face was also widened, making the remaining half of the fight somewhat easier.

Super Mario RPG: Legend of the Seven Stars

SMRPG: Artwork of a Magikoopa
Magikoopa in his restored status (blue robe).

In Super Mario RPG: Legend of the Seven Stars, several Magikoopas appear as minions of Bowser. Unfortunately for the Koopa King, the Magikoopas, along with the remaining members of the Koopa Troop, chose to abandon him rather than aid him against the Smithy Gang.

Later on, a brainwashed, red robed Magikoopa is encountered, acting as a guard in Bowser's Keep. In battle, this Magikoopa would attack by using magic attacks (such as Water Blast, Blizzard, and Flame Wall, and would summon monsters (such as Bahamutt, King Bomb, and a Jinx clone) to fight for and protect it. Once defeated in combat, the brainwashing of the Smithy Gang wears off and the Magikoopa's robes turn back to the standard blue color. The Magikoopa would then become an ally of Mario, healing him and his allies and creating a Treasure Chest that could give Mario unlimited coins.

Strangely, the opening sequence of Super Mario RPG: Legend of the Seven Stars features a Magikoopa boss and an army of Terrapins in the Forest Maze fighting Mario, Mallow and Geno. This Magikoopa, however, never appeared in the game. However, this Magikoopa is present in the the game's hidden debug menu, which can only be accessed by a Game Genie code. The Magikoopa may be only been part of a demo presentation of the game.

Paper Mario series

Paper Mario

Kammy Koopa was Bowser's right-hand minion in Paper Mario, and Magikoopas appeared as rare enemies. One first appeared as a mini-boss in Shooting Star Summit, and they were later encountered in Bowser's Castle. They maintained their teleportation abilities in this game, appearing and disappearing randomly and making it easy for them to get a first shot on Mario. Some Magikoopas also rode broomsticks, and had to be knocked off before Mario could hit them with his Hammer. Many sub-species were also introduced in this game, but regular Magikoopas were the strongest, having all the powers of the sub-species. although the one fought on Shooting Star Summit didn't appear to be a major threat.

Paper Mario: The Thousand-Year Door

Magikoopas are once again enemies in Paper Mario: The Thousand-Year Door, however this time they can be encountered much earlier. A trio of different colored Magikoopas can first be found in Glitzville, and standard blue Magikoopas appear later in Rogueport Sewers after being scattered from a Superbombomb blast. They have the same battle plan as in the first Paper Mario, and also retained the ability to make 1 HP "copies" of themselves.

Super Paper Mario

Template:Catch Card Magikoopas return in Super Paper Mario, starring in The Bitlands and Castle Bleck. Also, in the Flopside Pit of 100 Trials, Dark Magikoopas, a subspecies of Magikoopas, are introduced. They shoot spells to harm the player and can be defeated by the usual stomp.

Mario & Luigi series

Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga, Magikoopas appear in Bowser's Castle, which had been hijacked by Bowletta. These Magikoopas would attack Mario and Luigi by shooting large, spinning rings of fire at them and they would also boost themselves or other enemies health or attack power. They appear on the Adventure Field.

Psycho Kamek also appeared in Superstar Saga. He lived in Little Fungitown, and hypnotized Luigi into thinking he was Mario, thus making him brave enough to go on a daring mission to save his brother, who was sick with Bean Fever. Although no normal Magikoopas appeared in Mario & Luigi: Partners in Time, Kamek played an important role.

Mario & Luigi: Bowser's Inside Story

In Mario & Luigi: Bowser's Inside Story, Bowser saves a group of imprisoned Magikoopas inside a cage in Princess Peach's ruined castle. After he rescues them, they'll teach Bowser his last Special attack, where he throws fireballs to the Magikoopa's wands to power their blasts towards the enemy. There are also enemy Magikoopas which resemble Fawful.

Mario Baseball series

In Mario Superstar Baseball, Magikoopas were playable characters, originating on Wario's team. They use their scepters as their bats, and Red, Green and Yellow Magikoopas appear as alternate color schemes for the games' playable Magikoopa.

Magikoopas also appear in Mario Super Sluggers, but are part of Bowser's team instead. Like in Mario Superstar Baseball, they use their scepters as bats, and come in blue, red, green, and yellow variations. All four Magikoopas have good fielding and pitching abilities, but lack batting and running skills. In fact, the Red Magikoopa is one of the slowest runners in that game (tied with King K. Rool).

Super Princess Peach

Magikoopas appeared during the boss fight with Kamek in Super Princess Peach, mistakenly being called Kameks, their Japanese name. Here they appeared flying on brooms, sometimes holding a vibe-replenishing crystal that could be stolen if the Magikoopa was defeated.

Mario Party series

Mario Party 8

In Mario Party 8, several Magikoopas sell candy. One Magikoopa appears on Shy Guy's Perplex Express, using his magic powers to completely derail a traincar and place it at the end of the train. Kamek also appeared in Bowser's Warped Orbit, where he mixes up candy.

Physical Features

Magikoopas have curved, beak-like mouths like average Koopa Troopas, but with more pronounced noses and fangs; in addition they also have claws. They all wear glasses and wizard robes that cover all their body, leaving sometimes only their feet uncovered. Most wear wizard hats (though Kammy Koopa wears a witch's hat). Their clothes can be found in many different colors such as yellow, white, gray and green, though the most common is blue. Magikoopas can summon broomsticks to fly on, and they all have scepters to cast their spells. Their scepters originally had white shafts with a blue ring and a red ring forming the base of the small green jewel at the end. The current scepter design is of a yellow (supposedly golden) shaft with a larger red jewel set in the end.

Magikoopas, like all Koopas, have shells, although they have never been seen without their robes, so what their shells look like remains a mystery. It can be assumed that their shells are the same color of their shoes.

Unlike other Koopas, Magikoopas fight by casting spells, not by walking into the player.

Trivia

Other Info

Paper Mario

Template:Ttydenemy

Mini-Boss:

  • HP: 8
  • Attack: 3
  • Defense: 0

Regular Magikoopa:

  • HP: 11
  • Attack: 3
  • Defense: 0
  • Tattle: This is a Magikoopa. Magikoopas use magical rods. Magic attacks are no joke, Mario. You'd better take these guys seriously.

In Bowser's Castle:

  • HP: 11
  • Attack: 6
  • Defense: 0
  • Tattle: This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.

Mario Baseball series

Mario Superstar Baseball

  • Challenge Mode Captain: Wario
  • Player Type: Technique
  • Special Skill: Magical Catch
  • Good Chemistry
  • Bad Chemistry
  • Stats Mission
      1. Drop a sacrifice bunt!
      2. Strike 'em out!
      3. Make a big play with a magical catch!
      4. Win MVP!!
  • Blue Magikoopa Stats
    • Batting: 4
    • Pitching: 2
    • Fielding: 8
    • Running: 2
  • Red Magikoopa Stats
    • Batting: 5
    • Pitching: 2
    • Fielding: 8
    • Running: 1
  • Green Magikoopa Stats
    • Batting: 4
    • Pitching: 3
    • Fielding: 8
    • Running: 1
  • Yellow Magikoopa Stats
    • Batting: 3
    • Pitching: 4
    • Fielding: 8
    • Running: 1
  • Bio
    • A resident magician of the Koopa clan. The best of the Magikoopas, Kamek, once attempted to abduct the baby Mario Brothers, but Yoshi and Baby Mario thwarted his sinister plans. The magical powers of the Magikoopa also comes in handy in the game of baseball.

Mario Super Sluggers

Name Bio Ability Bat Glove Stats
Blue Magikoopa A good pitcher, but an amazing fielder. Magical Catch Left Right Pitch 8/10
Bat 2/10
Field 8/10
Run 2/10
Red Magikoopa Good stamina and good power to boot. Magical Catch Left Right Pitch 8/10
Bat 3/10
Field 8/10
Run 1/10
Green Magikoopa A nice player with a good bat and glove. Magical Catch Left Right Pitch 7/10
Bat 2/10
Field 8/10
Run 2/10
Yellow Magikoopa A steady guy with a decent bat and glove. Magical Catch Left Right Pitch 7/10
Bat 3/10
Field 8/10
Run 2/10

Gallery

Names in Other Languages

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