Super Mario 3D World + Bowser's Fury: Difference between revisions
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==References to other games== | ==References to other games== | ||
*''[[Captain Toad: Treasure Tracker]]'': [[Hint Toad]], [[Banktoad]], and [[Yellow Toad (Toad Brigade)|Yellow Toad]] are extra characters in the Captain Toad levels, wearing their outfits from this game. Additionally, their level clear animation is similar to their level clear animation from the Toad Brigade levels in the [[Bonus Episode]]. | |||
*''[[Captain Toad: Treasure Tracker]]'': [[Hint Toad]], [[Banktoad]], and [[Yellow Toad (Toad Brigade)|Yellow Toad]] are extra characters in the Captain Toad levels, wearing their outfits from this game. Additionally, their level clear animation is similar to their level clear animation from the Toad Brigade levels in the [[Bonus Episode]] | |||
<!--Do not include Paper Mario: Color Splash here, as that is not an intentional reference and very likely coincidental.--> | <!--Do not include Paper Mario: Color Splash here, as that is not an intentional reference and very likely coincidental.--> | ||
*''[[Super Mario Odyssey]]'': | *''[[Super Mario Odyssey]]'': Snapshot Mode returns from this game, and characters can [[Ground Pound]] through upright pipes and roll into sideways pipes to enter them faster, with the resulting sped-up warp noise being reused from this game. Saving and loading games work the same way as in this game. Rolling in midair is similar to the [[dive]]. | ||
==Names in other languages== | ==Names in other languages== |
Latest revision as of 15:35, December 14, 2024
- This article is about the Nintendo Switch port of the Super Mario 3D World game. For more information on the game's original Wii U version, see Super Mario 3D World.
Super Mario 3D World + Bowser's Fury | |||||||||||||||||||||||||||
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North American box art For alternate box art, see the game's gallery. | |||||||||||||||||||||||||||
Developer | Nintendo EPD Tokyo Nintendo Software Technology Corporation 1-UP Studio | ||||||||||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||||||||||
Platform(s) | Nintendo Switch | ||||||||||||||||||||||||||
Release date | February 12, 2021[1] February 12, 2021[2] February 12, 2021[3] February 12, 2021[4] February 12, 2021[5] February 12, 2021[6] February 12, 2021[7] February 12, 2021[8] | ||||||||||||||||||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Portuguese (Portugal) Russian Japanese Simplified Chinese Traditional Chinese Korean | ||||||||||||||||||||||||||
Genre | Platformer, action | ||||||||||||||||||||||||||
Rating(s) |
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Format | Nintendo Switch: Game Card Digital download
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Input | Nintendo Switch: Joy-Con (horizontal)
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Serial code(s) | HAC-AUZPA-USA |
Super Mario 3D World + Bowser's Fury is an expanded port of Super Mario 3D World for the Nintendo Switch, released on February 12, 2021, as part of the 35th anniversary of Super Mario Bros. The Super Mario 3D World campaign now supports local wireless and online play with up to four players, both of which were absent from the original version. There is also a standalone campaign named Bowser's Fury, which takes place in an open-world area called Lake Lapcat. After Bowser Jr. paints Bowser with black goop, the latter turns into Fury Bowser. Mario must cooperate with Bowser Jr. to collect Cat Shines and use their power to activate lighthouses and Giga Bells, both of which enable them to gradually rid Fury Bowser and Lake Lapcat of goop. As of 2024, it is recognized as the twenty-sixth entry in the Super Mario series on Mario Portal.[9]
This game was involved in two My Nintendo missions related to the Super Mario Bros. 35th Anniversary, both of which were necessary to complete to enter the My Nintendo Super Mario Bros. Sweepstakes: Wave 2; the first involved purchasing the game itself (physically or digitally), and the second involved finding five hidden stickers on the official website for the game. Four of these stickers were the main playable characters in Cat Suits, and the fifth was a Super Bell.
Super Mario 3D World[edit]
Controls[edit]
Action | Dual Joy-Con or Pro Controller Controls | Single Joy-Con Controls | ||
---|---|---|---|---|
Stage controls | ||||
Move | ||||
Look around | Tilt | N/A | ||
Dash | + / | + | ||
Jump | / | / | ||
Crouch | / | |||
Item storage | ||||
Open amiibo prompt | Hold | N/A | ||
Snapshot Mode | N/A | |||
Use touch cursor | ; touch the screen in handheld mode | ; touch the screen in handheld mode | ||
Reset camera / touch cursor | N/A | |||
Menu | a | |||
World Screen controls | ||||
Move | ||||
Look around | Tilt | N/A | ||
Dash | + / | + | ||
Jump | / | / | ||
Menu | a | |||
Open map | N/A | |||
Menu controls | ||||
Select option | ||||
Confirm | ||||
Cancel |
a - is located on while is located on .
Action Guide[edit]
Image | Action | Dual Joy-Con or Pro Controller Controls | Single Joy-Con Controls | |
---|---|---|---|---|
Hold items | Press near an item | Press near an item | ||
Throw items | While holding an item, press | While holding an item, press | ||
Spin | Rotate | Rotate | ||
Spin Jump | While spinning, press | While spinning, press | ||
Crouch Jump | Hold , then press | Hold , then press | ||
Ground Pound | While in midair, press | While in midair, press | ||
Ground Pound Jump | Press in midair, then press when hitting the ground | Press in midair, then press when hitting the ground | ||
Long Jump | While moving, press + | While moving, press + | ||
Roll | + | + | ||
Rolling long jump | During a roll, press | During a roll, press | ||
Midair roll | While in midair, press + | While in midair, press + | ||
Side Somersault | While running, tilt in the opposite direction and press | While running, tilt in the opposite direction and press | ||
Wall Jump | While touching a wall in midair, press | While touching a wall in midair, press | ||
Exclusive to the Super Bell | ||||
Claw | ||||
Pounce | + | + | ||
Claw dive | While in midair, hold | While in midair, hold | ||
Climb walls | While touching a wall in midair, tilt | While touching a wall in midair, tilt | ||
Exclusive to the Fire Flower | ||||
Throw fireballs | ||||
Exclusive to the Boomerang Flower | ||||
Throw boomerang | ||||
Exclusive to the Super Leaf | ||||
Tail attack | ||||
Float downward | While in midair, hold | While in midair, hold | ||
Exclusive to multiplayer mode | ||||
Enter a bubble | + | + | ||
Pick up a character | Press next to a character | Press next to a character | ||
Throw a character | While holding a character, press | While holding a character, press | ||
Synchro Ground Pound | While in midair, press at the same time as other players | While in midair, press at the same time as other players |
New playable characters[edit]
Characters | Description |
---|---|
Toad Brigade |
When playing Captain Toad's Adventures levels in multiplayer, any additional players control members of the Toad Brigade, who all share the same attributes as Captain Toad (aside from lacking a flashlight, which affects Captain Toad Plays Peek-a-Boo). Before a stage starts, all players are assigned Captain Toad (P1), Hint Toad (P2), Banktoad (P3), and Yellow Toad (P4). |
New power-up[edit]
Image | Transformation | Description |
---|---|---|
Invincibility Bell |
White Cat Mario |
A white and yellow striped bell similar to the Invincibility Leaf that can only be obtained by scanning the Cat Mario or Cat Peach amiibo. It gives characters a white Cat Suit, giving them the same abilities as their normal Cat forms as well as permanent invincibility. This form is similar to White Tanooki Mario and White Raccoon Mario. |
Changes[edit]
Gameplay[edit]
Several enhancements are made to the overall gameplay compared to the original Wii U release. For example, all characters except Captain Toad move approximately 40% faster than in the original game, in both levels and the world map. Cutscenes that serve as the intermissions between gameplay are now able to be skipped. Various basic character movements and abilities have been enhanced: for example, characters bouncing off of an enemy while Long Jumping now automatically perform another Long Jump, rather than a standard jump, and characters jumping while facing a wall with no directional input now slide against the wall, enabling them to Wall Jump. Additionally, Side Somersaults are now able to be performed while walking. When carrying objects or other characters, players no longer are required to hold ; pressing the button again is instead required to throw the object or character. Due to this change, Rosalina can no longer spin while holding an object or character. Throwing distance for objects and characters has also been increased. Performing handstands atop trees has varying distances with directional inputs. When handstanding, characters turn clockwise if the player holds right, and counterclockwise if they hold left, which is reversed compared to the original version. When crouched on a slope, characters remain crouched for about one second before beginning to slide down it, rather than sliding the moment they touch the slope. When jumping while crouched and sliding down a slope, characters now perform a Long Jump instead of a regular jump. Rosalina has some tweaks to her gameplay: her jump is slightly less floaty and she lands slightly faster.
Gameplay improvements inspired from Super Mario Odyssey are implemented in the game. In addition to four save files now being present instead of three, they are saved, loaded, and copied in the same manner as in Super Mario Odyssey. Characters can now roll in midair, similar to the dive, and they can perform a roll or Ground Pound Jump immediately after landing from a Ground Pound. Characters can also fall through upright Warp Pipes when performing a Ground Pound through the center from above. Similarly, characters now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted. The sped-up variant of the Warp Pipe sound effect from Super Mario Odyssey is reused upon entering Warp Pipes in either of these ways.
To accommodate for the change in character speed, some levels, such as Conkdor Canyon, have had minor alterations to the objects within them. Some general improvements include changing behaviors and properties of various objects and camera controls. Rows of coins triggered to appear by collecting certain lone coins finish appearing faster than in the original game. The camera no longer zooms if the player remains idle in some areas, such as the beginning of Piranha Creeper Creek, and the idle zoom does not reset if the player presses as it does in the original release. If players lose a life after collecting a Green Star or a Stamp, they keep it instead of having to collect it again; this does not apply to Captain Toad's levels, however. The Goal Pole can no longer be jumped over, as characters now snap to the top if they attempt to pass it.
Power-ups have also received improvements and alterations to their functionality. Green Shells can no longer be occupied idly; the shell always slides in the direction the user is facing when entered, but it can be stopped by the touch cursor. They also move faster than in the original game. Fireballs move faster and cover a longer distance. They also have a slightly different angle when thrown. The Cat forms now allow characters to climb higher. Additionally, the form's claw dive continuously dives until the character touches the ground, similarly to Super Mario Maker 2, though it does stop eventually at extremely long distances. For characters in the Tanooki Suit, the window to perform a charge jump while crouched during a tail spin is now much smaller, and most attempts are cancelled out by a normal charged jump instead. It is also more difficult to perform a Long Jump while using a tail spin, as it is usually cancelled with a normal Long Jump.
In the world map, the yellow path that connects levels is created more quickly when a new level is unlocked. After exiting a level, the player regains control of the characters quicker, as the game now saves in the background. Switching between the map, course list, and Stamp chart is now done by pressing the and buttons, rather than buttons on the screen.
Multiplayer mode now supports both local wireless and Nintendo Switch Online connections. Up to two players can play on a single system in local wireless mode. In these modes, entering a bubble to rendezvous with other players can now only be performed by pressing and together instead of either one alone. Captain Toad's Adventures can now be played with up to four players, unlike in the original release where these levels were single-player only. For these levels, additional players play as the Toad Brigade members, with all players being able to select one to play as before a level begins. Similarly to normal levels, the game ranks each player's points in multiplayer in the Captain Toad levels as well, though the winning player does not get a crown.
Improvements and alterations introduced in Captain Toad: Treasure Tracker are retained in the Captain Toad levels for this game. Captain Toad's headlamp can now defeat Boos and Peepas, similarly to the Light Box. The pause menu now features the ability to retry a course, rather than having to return to the world map to do so. In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing (in a similar vein to the Star Pointer in the Super Mario 3D All-Stars version of Super Mario Galaxy), and an emblem of the character controlling the pointer is present. Due to the lack of a microphone on the Nintendo Switch console, Propeller Platforms have been replaced in every level where they appeared; they are replaced by Lifts in Captain Toad Goes Forth and Puffprod Peaks, invisible clouds in Blast Block Skyway, and Touchstones in Captain Toad's Fiery Finale.
Luigi Bros. can now only be unlocked by defeating Meowser in The Great Tower of Bowser Land; having New Super Luigi U save data on the system through ownership of New Super Mario Bros. U Deluxe no longer unlocks it from the beginning. There is also now an option to quickly exit to the title screen from Luigi Bros., as opposed to being forced to exit to the Home Menu.
Functionality for amiibo has been added, accessed by pressing . A complete list of functionalities for them can be found in the corresponding section.
Due to the lack of Miiverse on the Nintendo Switch, Miis no longer appear on the overworld nor when revisiting a cleared stage, and any mention of Miiverse has been removed. Stamps are now used as decorations for the new Snapshot Mode, which is similar to the one seen in Super Mario Odyssey.
Aesthetic[edit]
The user interface has received minor changes. The item storage has been revamped with a dark translucent circle and new button icons, and is now accessed by pressing . The interior shadows and the "×" icon between the images and numbers in the UI for lives and coins have also been removed. The pause menus have a different interface, with the UI being smaller than in the original Super Mario 3D World.
Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of Pipeline Lagoon, characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk that was not present in the original Super Mario 3D World. If a Captain Toad's Adventures level is completed as a character in their small form, their victory pose is with their mouth open, instead of closed as in the original game.
Some of the colors have been changed compared to the original game. Button prompts are red with white characters, as opposed to white with red characters and outlines. When entering a Captain Toad's Adventures level, the loading screen is red with dark red spots instead of white with red spots. The images of stamps are now colored, rather than being black and white, and they are more spread out on the stamps page.
A few visibility effects have been changed. A light source on top of Bowser's broken Muscle Car in The Great Tower of Bowser Land has been removed, and the rain particle effect in said level is now slightly more visible. At the end of the swimming section in Champion's Road, the Clear Pipe becomes invisible within the moving body of water.
Changes have been made to how text and icons are presented. The typeface used for menus and general text has changed from Seurat to Rodin NTLG, which belongs to the same font family as the typeface used in Super Mario Odyssey and Super Smash Bros. Ultimate.[10] On the world map, the Sprixie Princess' "Help!" text before a world's castle is completed has been changed to "HELP!" During gameplay, touch input prompts now show only a hand, instead of a hand with the Wii U GamePad. The English version of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.
In the original version, jingles in the following pitches play after collecting each Red Coin in a group of eight: C#, D, D#, E, F, F#, G, G#. This has been changed to a more natural progression: C, C#, D, D#, E, F, F#, G.
Luigi Bros. does not have a bilinear filter applied as on the Wii U.
Bowser's Fury[edit]
- Main article: Bowser's Fury
As an addition to the port, Bowser's Fury is added as a new campaign, serving as its own standalone adventure.
amiibo[edit]
Super Mario 3D World + Bowser's Fury features amiibo support for all amiibo figures, with Cat Mario and Cat Peach amiibo figures launching alongside the game. Notably, it is the first Super Mario game that originated on the Wii U to have amiibo support exclusively for a Nintendo Switch port.
In Super Mario 3D World:
- Scanning the Cat Mario amiibo figure produces an Invincibility Bell that turns Mario into White Cat Mario.
- Scanning the Cat Peach amiibo figure produces a Super Bell, Fire Flower, Boomerang Flower, Super Leaf, Super Mushroom, Lucky Bell, Super Star, Invincibility Leaf, or Invincibility Bell.
- Scanning any other amiibo of characters in the Super Mario series produces a Super Star in both campaigns.
- Scanning any amiibo outside of the Super Mario series produces a 1-Up Mushroom.
Promotion[edit]
Various pre-order bonuses, promotional merchandise, and special events became available with the game's worldwide release. More images of them can be viewed in the game's gallery.
- In anticipation of the game's release, the NintendoUK Twitter account changed their display name to "Nintendo UK + Bowser's Fury".[11] The Nintendo of America Twitter account also used a banner of the game's key art.[12]
- Nintendo UK offered a collectible SteelBook and a Sticker Sheet as a pre-order bonus, and those who pre-ordered the game were also entered into a prize draw to win a Lucky Cat Mario figurine from First 4 Figures.[13]
- Nintendo Hong Kong offered a small magnet with the four main playable characters as a pre-order bonus.[14]
- American retailer Target Corporation launched a promotion where customers who purchase the game at their retail stores received a free, limited-edition reusable water bottle featuring the game's playable characters in their Cat forms.[15]
- GameStop offered two posters for purchasing the game in their stores; one is of Plessie with the main playable characters, and the other is the key artwork for Bowser's Fury.[16]
- South Korean retailer Shinsegae offered SteelBooks as a pre-order bonus, with a different design than those from Nintendo UK.[17]
- Best Buy sold a bundle package of the game with a Phone & Tech Badge accessory of Cat Mario.[18]
- EB Games included a double-sided themed coin with pre-orders of the game from its stores.[19]
- Starting March 7, 2021 to coincide with Mar10 Day, Walmart sold an exclusive bundle package of the game with two pairs of Super Mario-themed socks.[20]
- The German website for online retailer Amazon sold a similar bundle of the game and a shirt depicting Fury Bowser.[21]
- Jakks Pacific created 4-inch figurines of Cat Mario, Cat Luigi, and Cat Peach, along with a small Super Bell accessory.[22]
- The Nintendo Tokyo official merchandise store sold chocolate eggs containing one figurine each of various characters and enemies from the game. The eggs were manufactured by the Furuta Confectionery Company.[23]
- The American My Nintendo website offered a Cat Mario keychain using his Stamp art.[24]The European website offered a set of five lenticular magnets, and the Japanese website offered several items, including two clear file folders and a reflector key holder.
- The Play Nintendo website features a personality quiz and a skill quiz centered on the game's power-up items.
- The official website for the game added a page called the Cat Transformation Center, where users can take or upload images and decorate them with art and borders based on the game.[25]
- In Tetris 99, the 20th MAXIMUS CUP event, which ran from March 4, 2021 to March 8, 2021, featured an in-game theme based on Bowser's Fury.[26]
- In Super Smash Bros. Ultimate, a spirit event featuring spirits of kittens, Fury Bowser, and Giga Cat Mario began on April 9, 2021 and lasted five days.[27]
- The hosts of Nintendo Minute and Yoiko, two Nintendo-operated promotional shows in English and Japanese respectively, produced episodes relating to the game.[28][29][30][31][32]
Pre-release and unused content[edit]
Initial box art[edit]
Because Bowser Jr. and Fury Bowser had not yet been confirmed to appear in Bowser's Fury, the Bowser's Fury section of the box art initially only contained the logo, while the section also took up a smaller portion of the box. Because of that, Cat Luigi only appears on the pre-release box, rather than the final box.
Giga Mushroom[edit]
An unused power-up can be found in the game's data, named KinokoGiga, which translates to Giga Mushroom. It is an angry and larger variation of the Mega Mushroom, with a color-inverted cap. As no major changes or new power-ups were added to Super Mario 3D World alone, the Giga Mushroom was most likely intended for Bowser's Fury.[33]
Though its specific purpose is not clear, it transforms Mario into a gigantic version of Super Mario, an identical state to when Giga Cat Mario takes damage. However, the Giga Mushroom's effect is under a time limit. While it may appear to be a more extreme version of the Mega Mushroom, one key difference is that Mario can still use other power-ups while in this form. Also, the camera does not zoom out when Mario obtains the Giga Mushroom, so only his legs can be seen and not his full body.[34]
Update history[edit]
Version 1.1.0[edit]
Release date: February 11, 2021
- Fixed various issues to improve the overall gameplay experience.
- Specific/unlisted changes
- Collecting 100 coins before leaving Fur Step Island only awards Super Mushrooms rather than any item.
- The shell duplication glitch has been patched.
Glitches[edit]
- Main article: List of Super Mario 3D World + Bowser's Fury glitches
In Bowser's Fury, some Fling Poles allow Mario to handstand on them from far below their actual model.
Staff[edit]
- Main article: List of Super Mario 3D World + Bowser's Fury staff
Although the credits list the staff in alphabetical order without specifying their roles, as in Super Mario 3D Land and Super Mario 3D World, the list includes several staff members from Nintendo Software Technology Corporation, the developer of the Mario vs. Donkey Kong series.
This was the last mainline Super Mario game in which Charles Martinet voiced Mario and Luigi before retiring from the role in 2023.
Reception[edit]
Critical response[edit]
Critical reception of Super Mario 3D World + Bowser's Fury was mostly positive, with praise for the gameplay and creativity of both the original campaign and Bowser's Fury, but criticism towards the stability of online multiplayer, the repetition of Fury Bowser's appearances and battles, and the performance of Bowser's Fury in handheld mode.
Cam Shea of IGN rated the game 7/10, noting that Super Mario 3D World retained "the entertainment value from the fact that each level is typically built around a unique gameplay twist", but said that "the gameplay actually feels like a bit of an awkward fit for the presentation". They also called multiplayer "chaotic and fun, but also haphazard", and said that "3D World's levels feel much more appropriate for one – or possibly two – players". When discussing Bowser's Fury, they stated it was "quite cool seeing how the world is reinvented whenever Bowser blows his top", but they "did get a little tired of the constant interruptions", saying that "it quickly becomes apparent that fighting Bowser is an extremely repetitive way to restore the world".
Chris Scullion of Nintendo Life gave it a 10/10, saying the main campaign was "absolutely packed with ideas", but had issues with online multiplayer, explaining that "at the best of times there was some subtle lag (nothing major but enough to mess up the timing of some jumps) and at the worst of times there was more stuttering". They described Bowser's Fury as "sort of like what you'd get if you took a Super Mario 64 or Odyssey, shrunk its worlds down to tiny islands and put them all in a single large area, with no loading times or 'hub world' to separate them". They called the addition a "fun little side adventure", but noted that "there isn't enough variety in the Shine missions"and that "the performance... also leaves a bit to be desired".
Steve Watts of GameSpot rated the game 9/10, calling both campaigns "a candy confection of fine-tuned platforming that marries some of the best elements of 2D and 3D Mario in two very different ways". They stated that online multiplayer was "a nice but not strictly necessary addition to the core game" that had "only the occasional moment of stutter". They called Bowser's Fury "the [Super Mario] series at its most experimental", but questioned "if this is the kind of experiment that would work outside the narrow parameters of Bowser's Fury and live on in other Mario games". Despite "occasional frustrations", they concluded that it was "a short-but-sweet and extremely zany curiosity".
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo Switch | Cam Shea, IGN | 7/10 | "Super Mario 3D World + Bowser's Fury packs a tonne of engaging gameplay, but neither component comes together as elegantly as it might have done. This is a solid option if you're craving more Super Mario for your Switch, but it’s not the moustachioed must-play I was hoping for." |
Nintendo Switch | Chris Scullion, Nintendo Life | 10/10 | "Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top." |
Nintendo Switch | Steve Watts, GameSpot | 9/10 | "Put together, Super Mario 3D World + Bowser's Fury is a spectacular package. Super Mario 3D World is an absolute joy of classic platforming excellence, and this is the best version of it thanks to some well-calibrated improvements. Bowser's Fury is peculiar and less polished, but it dares to poke fun at its own oddities and it has a wild creative streak. The two share thematic similarities, but more importantly, they work hand-in-hand to show the full extent of versatility in what a Mario game can be." |
Aggregators | |||
Compiler | Score | ||
Metacritic | 89 |
Awards and acknowledgements[edit]
Super Mario 3D World + Bowser's Fury was nominated for Best Family game at The Game Awards 2021, though it lost to It Takes Two.[35]
Sales[edit]
In the United Kingdom, the launch sales of Super Mario 3D World + Bowser's Fury were more than three times the size of the Wii U version's launch.[36] In the United States, physical sales alone made it the best-selling game of February 2021.[37] In Japan, the game sold more than 250,000 copies in its opening week.[38] The game sold over 4 million units worldwide in the first 6 weeks of its release. By March 31, 2021, it had sold 5.59 million units worldwide, nearly exceeding the original version's lifetime sales.[39] As of March 31, 2024, the game had sold 13.47 million units worldwide.[40]
Gallery[edit]
- For this subject's image gallery, see Gallery:Super Mario 3D World + Bowser's Fury.
Mario and Bowser Jr.
A calico kitten
Media[edit]
- For a complete list of media for this subject, see List of Super Mario 3D World + Bowser's Fury media.
Lake Lapcat - The theme of Lake Lapcat. | File info |
Scamper Shores - The music that plays in Scamper Shores. | File info |
References to other games[edit]
- Captain Toad: Treasure Tracker: Hint Toad, Banktoad, and Yellow Toad are extra characters in the Captain Toad levels, wearing their outfits from this game. Additionally, their level clear animation is similar to their level clear animation from the Toad Brigade levels in the Bonus Episode.
- Super Mario Odyssey: Snapshot Mode returns from this game, and characters can Ground Pound through upright pipes and roll into sideways pipes to enter them faster, with the resulting sped-up warp noise being reused from this game. Saving and loading games work the same way as in this game. Rolling in midair is similar to the dive.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオ 3Dワールド + フューリーワールド[?] Sūpā Mario 3D Wārudo + Fyūrī Wārudo |
Super Mario 3D World + Fury World | |
Chinese (simplified) | 超级马力欧 3D世界 + 狂怒世界[?] Chāojí Mǎlì'ōu 3D Shìjiè + Kuángnù Shìjiè |
Super Mario 3D World + Fury World | |
Chinese (traditional) | 超級瑪利歐 3D世界 + 狂怒世界[?] Chāojí Mǎlì'ōu 3D Shìjiè + Kuángnù Shìjiè |
Super Mario 3D World + Fury World | |
Korean | 슈퍼 마리오 3D 월드 + 퓨리 월드[?] Syupeo Mario 3D Woldeu + Pyuri Woldeu |
Super Mario 3D World + Fury World |
References[edit]
- ^ "新しい要素をプラスしてNintendo Switchに登場。『スーパーマリオ 3Dワールド + フューリーワールド』2021年2月12日発売。". Nintendo. Retrieved May 28, 2021. (Archived April 16, 2021, 19:46:06 UTC via Wayback Machine.)
- ^ Nintendo (September 3, 2020). "Super Mario Bros. 35th Anniversary Direct". YouTube. Retrieved September 3, 2020.
- ^ Official Spanish game page for Super Mario 3D World + Bowser's Fury
- ^ Official UK game page for Super Mario 3D World + Bowser's Fury
- ^ Official Australian game page for Super Mario 3D World + Bowser's Fury
- ^ 슈퍼 마리오브라더스 35주년! Nintendo. September 4, 2020. Retrieved September 4, 2020. (Archived February 14, 2021, 16:29:54 UTC via Wayback Machine.)
- ^ 超級瑪利歐兄弟 35週年! Nintendo. September 4, 2020. Retrieved September 4, 2020. (Archived February 15, 2021, 03:25:59 UTC via Wayback Machine.)
- ^ 超級瑪利歐兄弟 35週年! Nintendo. September 4, 2020. Retrieved September 4, 2020. (Archived February 19, 2021, 16:27:03 UTC via Wayback Machine.)
- ^ Nintendo Co., Ltd. HISTORY → Series → Super Mario. Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
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- ^ Official North American website for Super Mario 3D World + Bowser's Fury
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- ^ Official page for the Bowser's Fury spirit event in Super Smash Bros. Ultimate
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- ^ Kibi [@KibiDoesStuff] (February 8, 2021). "This is interesting! I found something known as the "Giga Mushroom" in the SM3DW+BF files. I couldn't find any documentation of this online, so perhaps it's new? Can't say for sure, but I think it's cool nonetheless!" (Tweet) – via Twitter. Retrieved May 29, 2021. (Archived April 8, 2021, 00:35:58 UTC via Wayback Machine.)
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External links[edit]
- Mario Portal Game Archive (EN)
- Mario Portal Game Archive (JP)
- North American website
- North American game page
- Mexican website
- Australian game page
- Japanese website
- Japanese game page
- European game page
- Korean website
- Chinese website