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==Locations==
{{species infobox
===Setting===
|image=[[File:NSMB Green Koopa Troopa Artwork.png|200x200px]]<br>Artwork from ''[[New Super Mario Bros.]]''
*Takes place in the [[Flower Kingdom]], positioned southeast of the [[Mushroom Kingdom]]
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
*Ruled by a caterpillar named [[Prince Florian]] and whose main inhabitants are [[Poplin]]s
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
*Consists of seven [[world]]s (called "Areas" in this game), including a series of small islands called [[Petal Isles]] that interconnect the different areas
|variant_of=[[Koopa Troopa]]
*Most areas are themed, similar to ''[[Super Mario Bros. 3]]'' and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one
|relatives=[[Big Koopa Troopa|Green Big Koopa Troopa]]<br>[[Climbing Koopa|Green Climbing Koopa]]<br>[[Koopa Paratroopa|Green Koopa Paratroopa]]<br>[[Unshelled Koopa]]
}}


===Courses===
'''Green Koopa Troopas''', occasionally rendered as '''Koopa Troopas (Green)''', are a variety of [[Koopa Troopa]] introduced alongside {{Fake link|Red Koopa Troopa}}s in the original ''[[Super Mario Bros.]]'' In contrast to the red-shelled Koopas, Green Koopa Troopas walk straight off the edges of platforms without pause and are among the most recurring enemies in the games within which they appear. Green-shelled Koopa Troopas appear in isolation from the red ones in many of the spinoffs and a few of the mainline ''[[Super Mario (series)|Super Mario]]'' games, in which their color is usually not specified within text and media for those releases.


====Overview====
The unfastidious movements of Green Koopa Troopas parallels the behavior of [[Koopa Paratroopa|Green Koopa Paratroopa]]s, which become Green Koopas when [[stomp]]ed, and [[Green Shell]]s in the ''[[Mario Kart (series)|Mario Kart]]'' series. Though originally quadrupedal, they have largely been depicted as bipedal turtles with green shells and matching boots from ''[[Super Mario World]]'' onward.
*Different types of courses:
**Normal courses
**Small courses
***Badge Challenges
***Wiggler Race
***KO Arena
***Break Time!


====Table====
==History==
===''Super Mario'' series===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
{{multiple image|align=left|direction=horizontal|image1=Green Koopa Troopa SMB.gif|width1=62|caption1=A green Koopa Troopa as it appears above ground|image2=SMB Red Koopa Troopa.gif|width2=62|caption2=A red Koopa Troopa as it appears in any location|image3=SMB NES Blue Koopa Troopa Walking.gif|width3=62|caption3=A green Koopa Troopa as it appears underground}}
[[File:SMB - Koopa Troopa.png|thumb|150px|A Koopa Troopa, as it appears in ''Super Mario Bros.'']]
Koopa Troopas are enemies in both {{a|SMB|l}} and {{a|SMBTLL|l}}, moving faster in the latter game. They also have a flying variety known as [[Koopa Paratroopa]]. If a Koopa Troopa is stomped, it recedes into [[Koopa Shell|shell]] and then kicked at other enemies. If the shell is left alone for a while, Koopa moves its legs before re-emerging. There are green Koopa Troopas, which continue in a single direction until being defeated, and red, which patrols a set area without walking off any edges, due to their timid nature.<ref>{{cite|date=1985|title={{a|SMB}} instruction booklet|format=PDF|publisher=Nintendo of America|language=en-us|page=11|quote=Very timid, he gets scared easily and runs back and forth a lot.}}</ref> If a Koopa Troopa is either hit from below or is [[stomp]]ed while falling, the shell is flipped upside down (like with its death animation), but it uprights itself after some time. A Koopa Troopa is the [[Impostor Bowser|fake Bowser]] of {{id|World 2-4|SMB}} of {{a|SMB}}<ref>{{cite|timestamp=0:23|url=youtu.be/OtNmATMvyMs?feature=shared&t=23|title={{a|SMB}} - World 2-4|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=August 24, 2019|publisher=YouTube|language=en|accessdate=December 30, 2024}}</ref> and [[World A-4]] of {{a|SMBTLL}}.<ref>{{cite|author=VideoGamePhenom|date=September 21, 2019|url=youtu.be/MhV6Up8hiCU?feature=shared&t=28|timestamp=0:28|title={{a|SMAS}} - {{a|SMBTLL}} - World A-4|publisher=YouTube|language=en|accessdate=December 30, 2024}}</ref> Koopas descend staircases in some levels like at the end of {{id|World 3-1|SMB}}, allowing the player to kick the Koopa's shell repeatedly against the staircase for a potential unlimited number of lives, but this trick is not doable in {{a|VSSMB|l}} since the Koopas have been replaced by [[Goomba|Little Goombas]]. [[Castle]] levels utilize a darker palette for green Koopa Troopas. In {{a|SMBTLL}} only, Koopa Troopas can appear underwater, where they are depicted with light gray shells due to hardware limits.


==Characters==
====''Super Mario Bros. 3''====
===Playable characters===
Koopa Troopas return as enemies in {{a|SMB3}}, this time in most worlds. Unlike before, a Koopa in its shell can be picked up and tossed, which would also be the later appearances. The ending shows a Koopa standing on two feet, praying to [[Statue Mario]].<ref>{{cite|timestamp=01:09|url=youtu.be/JkALFsUbkDg?feature=shared&t=69|title={{a|SMB3}} - Ending|author=VideoGamePhenom|date=September 7, 2019|publisher=YouTube|language=en|accessdate=December 30, 2024}}</ref> [[Big Koopa Troopa|Giant Koopa]]s and [[Dry Bones]] are added as giant and skeletal varieties of Koopa Troopa, respectively. Bowser refers to himself as "Koopa Troopa" in British English releases during the letter revealing that he had kidnapped the princess.<ref>{{cite|url=tcrf.net/Super_Mario_Bros._3/Version_Differences#Bowser.27s_Letter|title={{a|SMB3}}/Version Differences - Bowser's Letter|publisher=The Cutting Room Floor|language=en}}</ref>
{|class="wikitable"style="width:100%;text-align:center"
 
|-style="color:white;background:red"
A regular green Koopa Troopa appears alongside Spinies in a variation of ''{{id|Mario Bros.|game}}'' known as the {{id|Battle Game|SMAS}} in {{a|SMAS|l}}.
!width=12%|Name
{{br}}
!In-game description
 
!Abilities
====''Super Mario World''====
|-
[[File:SMWKoopa.png|thumb|upright=0.66|left|Artwork from {{a|SMW}}]]
|style="background:#ff9797"|[[File:Mario (CharSelect) - SMBW.png|x100px]]<br>'''[[Mario]]'''
{{multiframe|[[File:KoopaGreenL.gif]]||[[File:KoopaRedL.gif]]||[[File:KoopaBlueL.gif]]||[[File:KoopaYellowL.gif]]||[[File:SMW MaskKoopa Green.png]]||[[File:SMW MaskKoopa Red.png]]||[[File:SMW MaskKoopa Blue.png]]||[[File:SMW MaskKoopa Yellow.png]]|size=64|align=right}}
|align=left style="background:#ff9797"|''Mario works as a plumber with his little brother Luigi.''
{{a|SMW|l}} marks many changes to Koopa Troopas. It introduces their recurring design of walking on two legs in-game and wearing shoes. Jumping on a Koopa knocks it out of its shell, becoming an [[Unshelled Koopa Troopa|unshelled Koopa]], stunning and leaving it vulnerable for a short period of time. To reclaim its shell, a Koopa has to walk back to it before Mario grabs it.
|rowspan=7|Can utilize normal power-ups
This is the first game to introduce Koopas and [[Koopa Paratroopa|Paratroopa]]s wearing [[Yellow Shell]]s and [[Blue Shell]]s. Also, if Yoshi eats certain color shells, then he will gain abilities: [[Green Shell]]s do nothing and can only be spat out normally, [[Red Shell]]s allow Yoshi to spit fire, Yellow Shells allow Yoshi to create a [[sand cloud]] after landing from a jump, defeating any enemies on the ground nearby, and Blue Shells allow Yoshi to fly for a short period of time. The different color shells also point to the behavior of the Koopa Troopas. The blue-shelled type is the faster counterpart of red-shelled Koopa Troopas, and if it loses its shell, the blue-shelled Koopa Troopa kicks any shell in its path instead of jumping into a different one. It also does not get stunned when it loses its shell, as it slides out on its feet as opposed to its belly like other Koopa Troopas. Yellow-shelled Koopa Troopas are unique and tend to chase after Mario, but act like faster green-shelled Koopa Troopas in movement. When yellow-shelled Koopa Troopas lose their shell, a coin pops out. When a yellow shell-less Koopa finds a new shell, it will turn into a [[Shell (flashing)|flashing Shell]] and chase Mario. It will be invincible to most of Mario's moves while defeating enemies in its path; however, [[Yoshi]] can eat this shell and gain all three shell abilities for a limited time, and a spin jump will also destroy this shell. [[Magikoopa]]s can create yellow-shelled Koopa Troopas out of [[Rotating Block]]s. The game also introduces [[Climbing Koopa]]s, a variety that can climb on [[Chain-Link|fences]].
 
After the player completes the [[Special Zone]], or finds all exits in {{a|SMA2|l}}, all Koopa Troopas (except the climbing variants) become '''Mask Koopas''', with their respective shells becoming round masks that vaguely resemble Mario. With this, Green and Red Koopas will be replaced with their Yellow and Blue counterparts respectively, although standalone unshelled Koopas and other Koopa Troopa species will keep their original colors.
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show level appearances"data-collapsetext="Hide level appearances">
{|width=100% class=wikitable
|-
|-
|style="background:#BBFF99"|[[File:Luigi (CharSelect) - SMBW.png|x100px]]<br>'''[[Luigi]]'''
!Green
|align=left style="background:#BBFF99"|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
!Red
!Blue
!Yellow
|-
|-
|style="background:pink"|[[File:Peach (CharSelect) - SMBW.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|
|align=left style="background:pink"|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
*[[Donut Secret 2]]
|-
*[[Vanilla Dome 1]]
|style="background:#feff82"|[[File:Daisy (CharSelect) - SMBW.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
*[[Vanilla Dome 4]]
|align=left style="background:#feff82"|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
*[[Vanilla Secret 2]]
|-
*[[Red Switch Palace]]
|style="background:skyblue"|[[File:ToadYellow (CharSelect) - SMBW.png|x100px]][[File:ToadBlue (CharSelect) - SMBW.png|x100px]]<br>'''[[Yellow Toad and Blue Toad]]'''
*[[Forest of Illusion 1]]
|align=left style="background:skyblue"|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
*[[Sunken Ghost Ship]]
|-
*[[Valley of Bowser 2]]
|style="background:pink"|[[File:Toadette (CharSelect) - SMBW.png|x100px]]<br>'''[[Toadette]]'''
*[[Star World 1]]
|align=left style="background:pink"|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
*[[Groovy]]
|
*[[Yoshi's Island 2]]
*[[Yoshi's Island 3]]
*[[Donut Plains 3]]
*[[Donut Plains 4]]
*[[Green Switch Palace]]
*[[Vanilla Dome 3]]
*Vanilla Dome 4
*[[Vanilla Secret 1]]
*Red Switch Palace
*Forest of Illusion 1
*[[Forest of Illusion 4]]
*[[Chocolate Island 3]]
*Sunken Ghost Ship
*[[Valley of Bowser 3]]
*Star World 1
*[[Star World 4]]
*[[Star World 5]]
*Groovy
*[[Mondo]]
*[[Funky (level)|Funky]]
|
*Donut Plains 3
*Donut Plains 4
*Red Switch Palace
*Chocolate Island 3
*Sunken Ghost Ship
*Star World 1
*Star World 4
*[[Gnarly]]
*Groovy
*Funky
|
*[[3 Lemmy's Castle|#3 Lemmy's Castle]]
*Sunken Ghost Ship
*[[7 Larry's Castle|#7 Larry's Castle]]
*Star World 1
*Groovy
|}
|}
</div>


===Non-playable characters===
====''New Super Mario Bros.''====
{|class="wikitable"style="width:100%;text-align:center"
[[File:NSMB Blue Koopa Troopa Walking Sprite.gif|frame]]
[[File:NSMB Green Koopa Troopa Artwork.png|thumb|120px|left|Artwork from {{a|NSMB}}]]
Koopa Troopas appear in {{a|NSMB|l}}. It can be ground-pounded into its shell be sent sliding. The [[Shell Mario|Shell power-up]] gives Mario a [[Blue Shell]], allowing him to [[shell dash|slide]] along the ground. The Mario vs. Luigi mode features a blue Koopa Troopa in the snow battle stage, and defeating it allows Mario to take the shell and become Shell Mario. Koopa Troopas react to the [[Paah|vocal riffs]] in the music.
 
====''Super Mario Galaxy''====
[[File:GalaxyKoopa.png|thumb|upright=0.66|Artwork from ''Super Mario Galaxy'']]
Koopa Troopas in ''[[Super Mario Galaxy]]'' walk on all-fours and do not wear shoes, like in the {{a|FC}}/NES titles. They always have angry expressions and retain their hiccup-like sounds. Nearly all of the Koopa Troopas wear green shells and walk very slowly, first appearing in the [[Space Junk Galaxy]] and later returning in galaxies such as the [[Bigmouth Galaxy]] and [[Bowser Jr.'s Airship Armada]]. Only one red Koopa ever appears, near the lighthouse in the [[Sea Slide Galaxy]] - it walks noticeably quicker than the green ones. Koopas follow a set path (either back-and-forth in a straight line or in a circle) and can hurt the player when touched. A Koopa retreats into its shell if stomped or [[spin|spun]] into before re-emerging moments later. Spinning nearby one without hitting it will cause it to stop and tremble for a moment before resuming its patrol. Either throwing or breaking a Koopa's shell causes it to respawn in the same area it patrolled, an ability shared only with [[Cataquack]]s from the [[Beach Bowl Galaxy]]. [[Koopa Shell|Koopa shells]] are throwable items and are more common than Koopas themselves.
 
An unused blue-shelled variant of a Koopa Troopa is present within the game files.
 
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable" style="text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12%|Name
!Domes
!Description
!Galaxies
!width=15%|Locations
!colspan=7|Missions
|-
|-
|style="background:white"|[[File:SMBW Prince Florian Artwork.png|100x100px]]<br>[[Prince Florian]]
|[[Fountain]]
|align=left|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
|[[Space Junk Galaxy]]
|All courses
|[[File:SMG Asset Sprite Star Cursor.png|link=Pull Star Path]]||[[File:Smg icon powerstar.png|link=Kamella's Airship Attack]]||[[File:SMG Asset Sprite Star Cursor.png|link=Tarantox's Tangled Web]]||[[File:SMG Asset Sprite Star Cursor.png|link=Pull Star Path Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Spacewalk]]||[[File:SMG Asset Sprite Star Cursor.png|link=Yoshi's Unexpected Appearance]]
|-
|-
|style="background:white"|[[File:ArtworkTalkingflowerSMBW.png|100x100px]]<br>[[Talking Flower]]s
|[[Kitchen (Super Mario Galaxy)|Kitchen]]
|align=left|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|[[Bowser Jr.'s Airship Armada]]
|All courses
|[[File:Smg icon grandstar.png|link=Sinking the Airships]]
|-
|-
|style="background:white"|[[File:SMBWPoplin.png|100x100px]]<br>[[Poplin]]s
|rowspan=2|[[Bedroom (Super Mario Galaxy)|Bedroom]]
|align=left|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|[[Dusty Dune Galaxy]]
|All courses
|[[File:SMG Asset Sprite Star Cursor.png|link=Soaring on the Desert Winds]]||[[File:SMG Asset Sprite Star Cursor.png|link=Blasting through the Sand]]||[[File:Smg icon powerstar.png|link=Sunbaked Sand Castle]]||[[File:SMG Asset Sprite Star Cursor.png|link=Sandblast Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coins in the Desert]]||[[File:Smg icon powerstar.png|link=Bullet Bill on Your Back]]||[[File:SMG Asset Sprite Star Cursor.png|link=Treasure of the Pyramid]]
|-
|-
|style="background:white"|[[File:SMBW Angler Poplin.png|100x100px]]<br>[[Angler Poplin]]
|[[Bigmouth Galaxy]]
|align=left|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|[[File:Smg icon powerstar.png|link=Bigmouth's Gold Bait]]
|[[Petal Isles]]
|-
|-
|style="background:white"|[[File:Master Poplin.png|100x100px]]<br>[[Master Poplin]]
|[[Engine Room]]
|align=left|A yellow Poplin who lives in [[Master Poplin's House|their house]] in Shining Falls.
|[[Sea Slide Galaxy]]
|[[Shining Falls]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Going after Guppy]]||[[File:Smg icon powerstar.png|link=Faster Than a Speeding Penguin]]||[[File:SMG Asset Sprite Star Cursor.png|link=The Silver Stars of Sea Slide]]||[[File:SMG Asset Sprite Star Cursor.png|link=Underwater Cosmic Mario Race]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coins by the Seaside]]||[[File:SMG Asset Sprite Star Cursor.png|link=Hurry, He's Hungry]]
|-
|-
|style="background:white"|[[File:SMBW Loyal Poplin.png|100x100px]]<br>[[Loyal Poplin]]
|[[Garden (Super Mario Galaxy)|Garden]]
|align=left|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|[[Dreadnought Galaxy]]
|[[Fungi Mines]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Infiltrating the Dreadnought]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dreadnought's Colossal Cannons]]||[[File:Smg icon powerstar.png|link=Revenge of the Topman Tribe]]||[[File:Smg icon speedycomet.png|link=Topman Tribe Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Battlestation's Purple Coins]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dreadnought's Garbage Dump]]
|-
|style="background:white"|[[File:ProfConnect Active.png|100x100px]]<br>[[Professor Connect]]
|align=left|A robotic character that can be talked to to access online play.
|All areas
|-
|style="background:white"|[[File:SMBW screenshot Captain Toad.png|100x100px]]<br>[[Captain Toad]]
|align=left|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|[[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Fungi Mines]], [[Deep Magma Bog]], [[Petal Isles]]
|-
|style="background:white"|[[File:SMBW Ancient Dragon Artwork.jpg|100x100px]]<br>[[Ancient Dragon]]
|align=left|Blue dragons that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|[[Dragon Boneyard]], [[Deep Magma Bog Special Solar Roller]], [[The Final Battle! Bowser's Rage Stage]]
|}
|}
</div>
{{br}}
====''New Super Mario Bros. Wii''====
{{multiframe
|[[File:GreenKoopaTroopa.png]] [[File:RedKoopaTroopa.png]]
|Koopa Troopas from ''New Super Mario Bros. Wii''
|size=100
|align=right
}}
Koopa Troopas reappear in {{a|NSMBW|l}}, acting as they did in the first ''New Super Mario Bros.'' Koopa Troopas once again dance to the [[Paah|vocal riffs]] in the background music by pausing and facing the screen, though they now do a bit of cha-cha. In this game, they appear in both green and red-colored shell variations. The green Koopa Troopas will walk in a straight line until they reach a wall, but red Koopa Troopas turn around when they reach a drop in the ground. Koopa Troopas can be defeated by [[Spin Jump]]s and [[Ground Pound]]s, and therefore are much simpler to defeat than in earlier games.
====''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy 2]]'', Koopa Troopas appear only in green varieties, with a single normal Koopa Troopa exclusively appearing in the [[Cosmic Cove Galaxy]]. It walks in a tight square shape, though it otherwise still acts the same as the ones in the previous game, including respawning after being defeated. [[Big Koopa Troopa|Giant Koopa]]s also appear in the [[Supermassive Galaxy]].


==Items and objects==
=====Appearances=====
===Items===
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
These are collectibles, pickups, and health-restoring objects.
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
{|class="wikitable" style="width:100%;text-align:center"
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable" style="text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12%|Name
!Worlds
!Description
!Galaxies
|-
!colspan=3|Missions
|style="background:white"|[[File:SMBW Wonder Seed Artwork.png|100x100px]]<br>[[Wonder Seed]]s
|align=left|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|-
|style="background:white"|[[File:Royal Seed model SMBW.png|100x100px]]<br>[[Royal Seed]]s
|align=left|Giant seeds that are collected after defeating a boss.
|-
|style="background:white"|[[File:SMBW WonderFlowerCoin.png|100x100px]]<br>[[Wonder Token]]s
|align=left|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series.
|-
|style="background:white"|[[File:Coin MK7.png|100x100px]]<br>[[Coin]]s
|align=left|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|-
|style="background:white"|[[File:Super Mario Wonder Invisible Coin.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers.
|-
|-
|style="background:white"|[[File:SMBW Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|[[World 2 (Super Mario Galaxy 2)|World 2]]
|align=left|Coins that are activated by a [[P Switch]].
|[[Cosmic Cove Galaxy]]
|-
|[[File:Smg2 icon powerstar.png|link=Twin Falls Hideaway]]||[[File:SMG Asset Sprite Star Cursor.png|link=Exploring the Cosmic Cavern]]||[[File:Smg2 icon powerstar.png|link=Catch That Star Bunny]]
|style="background:white"|[[File:SMBW Artwork Flower Coin.png|100x100px]]<br>[[Flower coin]]s
|align=left|Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|-
|style="background:white"|[[File:FlowerCoinsSMBW.png|100x100px]]<br>[[Small flower coin]]s<ref name=kikai51/><br>{{derived}}
|align=left|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter. During certain Wonder Effects, the small flower coins sprout eyes and flutter like [[butterfly|butterflies]].
|-
|style="background:white"|[[File:SMBW Artwork 10-flower Coin.png|100x100px]]<br>[[10-flower coin]]s
|align=left|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|-
|style="background:white"|[[File:1-Up Mushroom SMBW.jpg|100x100px]]<br>[[1-Up Mushroom]]s
|align=left|A green mushroom with white spots. Grants Mario an [[extra life]] when collected.
|-
|style="background:white"|[[File:SMBW Blue Key.png|100x100px]][[File:SMBW Red Key.png|100x100px]]<br>[[Key]]s
|align=left|Keys that are required to unlock [[Key Door]]s.
|-
|style="background:white"|[[File:SMBW Yoshi.png|100x100px]]<br>Shells
|align=left|(inc. '''[[Koopa Shell]]s''', '''[[Swirlypod Shell]]s'''{{derived}}<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=46}} Name is asserted to be "unofficial" within source.</ref>, '''[[Snortoise]]'s shell''', '''[[Buzzy Shell]]s''', curled '''[[Armad]]s''')
|-
|style="background:white"|[[File:SMBW Screenshot Big Shell.png|100x100px]]<br>[[Big shell]]s<ref>{{cite|quote=When in Elephant form, you can carry big shells.|author=loading-screen tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=Nintendo of America|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|align=left|TBD
|-
|style="background:white"|[[File:SMBW POW Artwork.png|100x100px]]<br>[[POW Block]]
|align=left|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|-
|style="background:white"|[[File:SMBW Screenshot Jar.jpg|100x100px]]<br>[[Jar]]s
|align=left|Pots that can be picked up and thrown. They occasionally contain water.
|-
|style="background:white"|[[File:MarioStandeeSMBW.png|100x100px]]<br>[[Standee]]s
|align=left|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|}
|}
</div>
{{br}}
====''New Super Mario Bros. 2''====
Koopa Troopas return in {{a|NSMB2|l}}. They are generally the same as before, though activating a [[Gold Ring]] turns Koopa Troopas golden for a time. Gold-shelled Koopa Troopas form a trail of coins behind them if their shell travels along the ground. The player earns more coins incrementally as the gold Koopa Troopa hits enemies.
{{br|left}}
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. Deluxe''====
Koopa Troopas reappear in {{a|NSMBU|l}}, along with [[Koopa Paratroopa|Paratroopa]]s and [[Big Koopa Troopa]]s. Koopa Troopas behave like they do in earlier appearances.


===Power-ups===
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
Koopa Troopas are enemies in {{a|SMM|l}}, {{a|SMM3DS|l}}, and {{a|SMM2|l}}, retaining their behavior in every game style except the latter's {{a|SM3DW}} style, where Koopa Troopas cannot chase Mario. Koopa Troopas are enemies that can be placed in the Course Editor, starting out green but can be shook to become red. Koopa Troopas can be enlarged by a [[Super Mushroom]], and they can receive wings to become Koopa Paratroopas. They can be placed in [[Bill Blaster]]s, [[Warp Pipe]]s, and [[Block]]s.
|-style="background:red;color:white;"
 
!width=12% rowspan=4|Power-up
When they are enlarged, their shells can break through blocks without bouncing. Koopa Shells are able to bounce on [[Trampoline]]s and [[Note Block]]s in this game. In the {{a|SMW}}, stomping a Koopa Troopa turns it into an [[Unshelled Koopa Troopa|unshelled Koopa]], which also occurs in the {{a|SM3DW}} style.
!width=24% colspan=3|Form
 
!rowspan=4|Description
====''Super Mario Run''====
|-
Koopa Troopas reappear in {{a|SMR|l}} and behave similarly to how they did in the ''New Super Mario Bros.'' games. Green Koopa Troopas and Red Koopa Troopas have different listings in the Notebook and are [[level up|levelled up]] separately. When Mario stomps on a Koopa Troopa, the shell is instantly sent sliding, without the need to stomp or kick the shell seperately. Even still, attacking a block that a Koopa Troopa stands on throws the Koopa forward in non-spinning shell form. Koopas recover much faster than usual from this state, but it lasts long enough to walk into the shell given no impediments. When the player [[Vaulting|vault]]s over a Koopa Troopa, it retreats into its shell until the move ends. Using a [[Vaulting Jump]] will kick the shell. Stomping on them still grants coins, but does not count as defeating them on the Results screen and for leveling up. To level them up, they have to be defeated in ways that do not have them retreat into the shell, of which there are many. Examples include using another shell, [[roll]]ing into them, or being invincible.
!width=12% style="background:red" rowspan=3|{{icon|SMBW-Mario}}
 
!width=6% style="background:red"|{{icon|SMBW-Luigi}}
====''Super Mario Odyssey''====
!width=6% style="background:red"|{{icon|SMBW-Peach}}
[[File:SandKingdomKoopaSMO.jpg|thumb|upright=0.8|The Red Koopa Troopa that hosts the Trace-Walking minigame in the Sand Kingdom]]
|-
Unlike other games of the ''{{id|Super Mario|series}}'' series, Koopa Troopas are not enemies in {{a|SMO|l}}, except during the 8-bit segments. They wear irremovable hats, preventing Mario from potentially capturing them. A red Koopa Troopa wearing a sombrero, a blue one wearing a snow hood, and a purple one wearing an astronaut helmet appear in the [[Sand Kingdom]], [[Snow Kingdom]], and [[Moon Kingdom]], respectively, hosting the Trace-Walking minigame that involves Mario walking on a circle of arrows (a triangle for the Snow Kingdom version) that disappear after some time. The Koopa Troopa gives Mario a Power Moon if he gets 80 points. The Koopa Troopa later provides the opportunity for Mario to take on each trace-walking challenge again for more Power Moons, now from scoring 90 points or more, after Mario has broken the [[Moon Rock]]s in the respective kingdoms during the post-game.
!style="background:red"|{{icon|SMBW-Daisy}}
 
!style="background:red"|{{icon|SMBW-ToadY}}
A green Koopa Troopa in a cap hosts the Koopa Freerunning mini-game after Mario completes the story. The mini-game involves trying to reach a shing beacon at the end before a racing quartet of Koopa Troopas, the [[Roving Racers]]. The Roving Racers have longer arms and legs than regular Koopa Troopas to match Mario's body proportions.
|-
 
!style="background:red"|{{icon|SMBW-ToadB}}
====''Super Mario Bros. Wonder''====
!style="background:red"|{{icon|SMBW-Toadette}}
[[File:SMBWKoopas.jpg|thumb|Two Koopa Troopas in ''Super Mario Bros. Wonder'']]
|-
[[File:A floating red koopa.png|thumb|left|A floating Koopa Troopa in zero gravity]]
|align=center style="background:white" rowspan=3|N/A
Koopa Troopas return as enemies in {{a|SMBW|l}} and have a hunched posture, similar to games of the [[Nintendo 64]] era. When the player is close enough, a Koopa Troopa sports an angry expression, similar to ''Super Mario Galaxy'' and ''Super Mario Galaxy 2''. The game introduces [[Rolla Koopa]], a pink-shelled variant that wears roller skates, and [[Snortoise]]s, which resemble a sea turtle and soft-shelled turtle.
|align=center style="background:white" rowspan=3|[[File:SMBW Screenshot Small Mario.png|100x100px]]<br>[[Small Mario]]
{{br|left}}
|align=center style="background:white"|[[File:Small Luigi - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
 
|align=center style="background:white"|[[File:Small Peach - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
===DIC cartoons===
|rowspan=3|TBW
====''The Super Mario Bros. Super Show!''====
|-
{{quote|Hold it, you sewer squirts! You can't dupe a Troopa! You're the Mario Brothers! Troopatize those pipesqueaks!|Koopa Troopa|"[[Hooded Robin and His Mario Men]]"}}
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Small Mario|Small<br>Daisy]]</small>
[[File:SMBSS Koopa Troop with Spear.png|thumb|left|A Koopa Troopa from the opening of ''[[The Super Mario Bros. Super Show!]]'']]
|align=center style="background:white"|[[File:Small Toad (Yellow) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
Koopa Troopas are the most frequently recurring minions in [[Bowser|King Koopa]]'s army on ''[[The Super Mario Bros. Super Show!]]''. The Koopa Troopas are generally portrayed as being slightly slow and incompetent, although they are usually successful in carrying out simple jobs. The design used for Koopa Troopas on ''The Super Mario Bros. Super Show!'' is different than their in-game appearance, depicting them with green skin, green-rimmed shells, and beady eyes. It is possible that they were given green skin to better correlate with King Koopa's appearance. The Koopa Troopas on the show are depicted as bipeds, something that had yet to be seen in any game until ''[[Super Mario World]]''. Also, as a joke, Koopa Troopas are usually seen wearing turtleneck sweaters.
|-
 
|align=center style="background:white"|[[File:Small Toad (blue) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
In early episodes such as "[[King Mario of Cramalot]]" and "[[Rolling Down the River]]", Koopa Troopas speak in very slow, deep voices. However, in all of their later appearances, their voices, while still somewhat slow, are notably higher.
|align=center style="background:white"|[[File:Small Toadette - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small<br>Toadette]]</small>
 
|-
In many episodes, a single Koopa Troopa is shown to be a member of King Koopa's "Koopa Pack", which also consists of [[Mouser]] and [[Tryclyde]]. There is never any indication of how this particular Koopa Troopa earned his rank in the Koopa Pack, as there is nothing to differentiate him from any other generic Koopa Troopa. This Koopa Troopa goes along with [[Bowser|King Koopa]]'s plots, and is usually dressed up in costume like King Koopa and many other minions to go along with the theme of the episode.
|align=center style="background:white" rowspan=3|[[File:SMP Dash Mushroom.png|100x100px]]<br>[[Super Mushroom]]
 
|align=center style="background:white" rowspan=3|[[File:SMBW Mario Jump.png|110x110px]]<br>[[Super Mario (form)|Super Mario]]
In the episode "[[Princess, I Shrunk the Mario Brothers]]" it is shown that Koopa Troopas have a phobia of vegetables.
|align=center style="background:white"|[[File:Standee Posing Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
{{br}}
|align=center style="background:white"|[[File:Standee Jumping Peach.png|50x50px]]<br><small>[[Super Mario (form)|Super Peach]]</small>
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show episode appearances"data-collapsetext="Hide episode appearances">
|rowspan=3|A red mushroom with white spots that transforms Mario from his Small form into [[Super Mario (form)|Super Mario]].
*[[The Bird! The Bird!]]
|-
*[[King Mario of Cramalot]]
|align=center style="background:white"|[[File:Standee Posing Daisy.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Daisy]]</small>
*[[Butch Mario & The Luigi Kid]]
|align=center style="background:white"|[[File:Standee Posing Yellow Toad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
*[[Rolling Down the River]]
|-
*[[The Great Gladiator Gig]]
|align=center style="background:white"|[[File:Standee Posing Blue Toad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
*[[The Great BMX Race]]
|align=center style="background:white"|[[File:Standee Posing Toadette.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Toadette]]</small>
*[[Toad Warriors]] (cameo)
|-
*[[Count Koopula]]
|align=center style="background:white" rowspan=3|[[File:FireFlowerMK8.png|100x100px]]<br>[[Fire Flower]]
*[[Pirates of Koopa]]
|align=center style="background:white" rowspan=3|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
*[[Two Plumbers and a Baby]]
|align=center style="background:white"|[[File:Standee Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
*[[Do You Princess Toadstool Take this Koopa...?]]
|align=center style="background:white"|[[File:Standee Fire Peach.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
*[[The Pied Koopa]]
|rowspan=3|A flower that turns Mario into their Fire Mario, granting them the ability to throw fireballs to defeat enemies.
*[[Mario and Joliet]]
|-
*[[Hooded Robin and His Mario Men]]
|align=center style="background:white"|[[File:Standee Fire Daisy.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Daisy]]</small>
*[[Mighty McMario and the Pot of Gold]]
|align=center style="background:white"|[[File:Standee Fire Yellow Toad1.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
*[[Koopa Klaus]]
|-
*[[Bad Rap]]
|align=center style="background:white"|[[File:Standee Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue Toad]]</small>
*[[The Mark of Zero]]
|align=center style="background:white"|[[File:Standee Fire Toadette.png|50x50px]]<br><small>[[Fire Mario|Fire Toadette]]</small>
*[[The Ten Koopmandments]]
|-
*[[The Koopas are Coming! The Koopas are Coming!]]
|align=center style="background:white" rowspan=3|[[File:MPS Star.png|100x100px]]<br>[[Super Star]]
*[[Quest for Pizza]]
|align=center style="background:white" rowspan=3|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
*[[Plummers Academy]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Luigi]]</small>
*[[Princess, I Shrunk the Mario Brothers]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Peach]]</small>
*[[Little Red Riding Princess]]
|rowspan=3|Grants Mario invincibility for a limited time.
*[[The Provolone Ranger]]
|-
*[[Escape from Koopatraz]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Daisy]]</small>
*[[Flatbush Koopa]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
*[[Crocodile Mario]]
|-
</div>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
 
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Toadette]]</small>
====''Super Mario World'' television series====
|-
{{quote|Do Koopa Troopas have shells? Besides, [[Luigi|little brother]], if I wasn't sure, would I do this?|[[Mario]]|"[[Fire Sale]]"}}
|align=center style="background:white" rowspan=3|[[File:SMBW Elephant Fruit.png|100x100px]]<br>[[Elephant Fruit]]
[[File:SMWCartoonTroopa.jpg|thumb|A Koopa Troopa in the ''Super Mario World'' television series episode "[[Fire Sale]]".]]
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Elephant Mario.png|110x110px]]<br>[[Elephant Mario]]
A single, red-shelled Koopa Troopa makes an appearance in the ''[[Super Mario World (television series)|Super Mario World]]'' episode "[[Fire Sale]]". This Koopa Troopa's design is truer to the games than that of ''The Super Mario Bros. Super Show!'', and is based on the Paratroopas that briefly appear in ''The Adventures of Super Mario Bros. 3'' episode "[[Do the Koopa]]". This is also the only Koopa Troopa to appear in the follow-ups from ''The Super Mario Bros. Super Show!''.
|align=center style="background:white"|[[File:Standee Elephant Luigi.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Luigi]]</small>
 
|align=center style="background:white"|[[File:Standee Elephant Peach.png|50x50px]]<br><small>[[Elephant Mario|Elephant Peach]]</small>
The Koopa Troopa in "Fire Sale" never speaks, and serves as [[Wendy O. Koopa|Kootie Pie Koopa's]] lackey and personal punching bag throughout the episode. Near the beginning of the episode, Kootie Pie jumps on the Koopa Troopa repeatedly, knocking him [[Unshelled Koopa Troopa|out of his shell]]. When Kootie Pie throws the Koopa Troopa back into his shell, he winds up wearing the shell backward and is stuck like that for a while. Despite the abuse he took, the Koopa Troopa has the last laugh towards Kootie Pie at the end, when she is frozen in a block of ice. The Koopa just reads a magazine and sips ice tea, ignoring Kootie Pie's complaints.
|rowspan=3|A fruit that resembles an elephant. Transforms Mario into Elephant Mario when collected.
 
|-
===''Super Mario World: Mario to Yoshi no Bōken Land''===
|align=center style="background:white"|[[File:Standee Elephant Daisy.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Daisy]]</small>
In the interactive OVA ''[[Super Mario World: Mario to Yoshi no Bōken Land]]'', several Koopa Troopas appear under the command of [[Iggy]], but they are defeated by [[Mario]], [[Luigi]], and [[Yoshi]].
|align=center style="background:white"|[[File:Standee Elephant Yellow Toad.png|50x50px]]<br><small>[[Elephant Mario|Elephant Yellow Toad]]</small>
===''Nintendo Adventure Books''===
|-
Koopa Troopas appear throughout the ''[[Nintendo Adventure Books]]'' series, which gives them a weapon not seen anywhere else: a retractable cannon in their shells that allows them to bombard their enemies with a seemingly limitless barrage of empty [[shell|Koopa Shell]]s.
|align=center style="background:white"|[[File:Standee Elephant Blue Toad.png|50x50px]]<br><small>[[Elephant Mario|Elephant Blue Toad]]</small>
 
|align=center style="background:white"|[[File:Standee Elephant Toadette.png|50x50px]]<br><small>[[Elephant Mario|Elephant Toadette]]</small>
The only noteworthy role Koopa Troopas have in the series is in the twelfth and final book, ''[[Brain Drain]]''. Due to [[Iggy|Iggy Koopa]]'s [[Synapse Switcher]], Luigi can switch minds with one, allowing him to go undercover in Iggy's hideout. While in the Koopa Troopa's body, Luigi also discovers that pizza tastes disgusting to Koopa Troopas.
|-
 
|align=center style="background:white" rowspan=3|[[File:SMBW Bubble Flower.png|100x100px]]<br>[[Bubble Flower]]
===''Mario Roulette''===
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Bubble Mario.png|110x110px]]<br>[[Bubble Mario]]
In ''[[Mario Roulette]]'', two Koopa Troopas can be seen in the audience when [[Mario]] explains how to play the game.
|align=center style="background:white"|[[File:Standee Bubble Luigi.png|50x50px]]<br><small>[[Bubble Mario|Bubble Luigi]]</small>
 
|align=center style="background:white"|[[File:Standee Bubble Peach.png|50x50px]]<br><small>[[Bubble Mario|Bubble Peach]]</small>
===''Super Mario Adventures''===
|rowspan=3|Turns Mario into their Bubble Mario, granting them the ability to blow [[bubble]]s that can both defeat enemies and be jumped on.
Several Koopa Troopas appear in the ''[[Super Mario Adventures]]'' comic book, which is loosely based on the ''Super Mario World'' video game. In this comic, Koopa Troopas first appear during [[Bowser]]'s initial attack on [[Peach's Castle]]. They are among the many enemies that come through [[Warp Pipe]]s and attack the Mario Bros.
|-
 
|align=center style="background:white"|[[File:Standee Bubble Daisy.png|50x50px]]<br><small>[[Bubble Mario|Bubble<br>Daisy]]</small>
After the supposed rescue of [[Princess Peach]] from [[Wendy|Wendy O. Koopa]]'s castle, [[Toad]] is sent back to the [[Mushroom Kingdom]] with the aid of a [[Cape]] to get a rescue party for the Mario Bros. and the Princess. He is waylaid by [[Bowser]] and several Koopa Troopas masquerading as Toads, who aid Bowser during Princess Peach's second abduction in that story.
|align=center style="background:white"|[[File:Standee Bubble Yellow Toad.png|50x50px]]<br><small>[[Bubble Mario|Bubble Yellow Toad]]</small>
 
|-
===''Mario Discovery'' series===
|align=center style="background:white"|[[File:Standee Bubble Blue Toad.png|50x50px]]<br><small>[[Bubble Mario|Bubble Blue Toad]]</small>
====''Mario is Missing!''====
|align=center style="background:white"|[[File:Standee Bubble Toadette.png|50x50px]]<br><small>[[Bubble Mario|Bubble Toadette]]</small>
[[File:Marioismissing.png|thumb|A Koopa behind Luigi in ''Mario is Missing!'']]
|-
Koopas accompany Bowser and the [[Koopalings|Koopa Kids]] to the real world during the events of the [[Mario is Missing! (PC)|PC]], [[Mario is Missing! (Super Nintendo Entertainment System)|SNES]], and [[Mario is Missing! (Nintendo Entertainment System)|NES versions of ''Mario is Missing!'']]. In this game, Bowser sends Koopas to different cities throughout [[Earth]], where they wreak havoc by stealing precious artifacts from various museums and national monuments. Before [[Luigi]] can advance through [[Bowser's Castle|Bowser's castle]], he must return every missing artifact to its place. The Koopas in this game do not resist Luigi's attacks, and it is impossible to be hurt by them. When jumped on, the Koopas without artifacts disappear, while the ones carrying artifacts either explode, take off like a rocket, or disintegrate into dust. This disintegration was a style commonly used in cartoons, where the body of a creature turns to dust until only its eyes remain. The eyes blink once and then disappear.
|align=center style="background:white" rowspan=3|[[File:SMBW Drill Mushroom.png|100x100px]]<br>[[Drill Mushroom]]
 
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Drill Mario.png|110x110px]]<br>[[Drill Mario]]
====''Mario's Time Machine''====
|align=center style="background:white"|[[File:Standee Drill Luigi.png|50x50px]]<br><small>[[Drill Mario|Drill Luigi]]</small>
In the [[Mario's Time Machine (PC)|PC]], [[Mario's Time Machine (Super Nintendo Entertainment System)|SNES]], and [[Mario's Time Machine (Nintendo Entertainment System)|NES versions of ''Mario's Time Machine'']], Koopas must be defeated so [[Mario]] can get an item and warp to other times in history. They behave identically to the Koopas in ''Mario is Missing!''. In the {{a|NES|l}} version, red-shelled Koopas are found in a ''[[Mario Bros. (game)|Mario Bros.]]''-style arena to obtain the item, then yellow-shelled ones are found within the various time periods. Here, they act as they do in the main series, and are accompanied by [[Bodyslam Koopa]]s, heavyweight Koopa variants. On the [[moon]], Koopas wear [[Space Troopa|space helmet]]s, which cover the tops of their shells whenever they retract into them.
|align=center style="background:white"|[[File:Standee Drill Peach.png|50x50px]]<br><small>[[Drill Mario|Drill Peach]]</small>
 
|rowspan=3|Turns Mario into Drill Mario, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the Drill Mario's head will also be defeated.
===''Mario Kart'' series===
|-
{{quote|Usually a faithful underling of Bowser, it shows even the big boss no mercy during a race.|''[[Mario Kart: Double Dash!!]]'' manual, page 20}}
|align=center style="background:white"|[[File:Standee Drill Daisy.png|50x50px]]<br><small>[[Drill Mario|Drill<br>Daisy]]</small>
[[File:Koopa Troopa SMK artwork.jpg|thumb|left|Artwork from ''Super Mario Kart'', showing Koopa's default design]]
|align=center style="background:white"|[[File:Standee Drill Yellow Toad.png|50x50px]]<br><small>[[Drill Mario|Drill Yellow Toad]]</small>
A Koopa Troopa first appears as a playable character in ''[[Super Mario Kart]]'', where he is a lightweight whose special item is a [[Koopa Shell]]. Koopa Troopa is one of the fastest characters with little traction in ''Super Mario Kart''. Though absent in ''[[Mario Kart 64]]'', ''Nintendo Power'', in punch-out cards, have suggested a rumor that Wario has stolen its kart on top of multiple driving infractions,<ref>{{cite|title=''Nintendo Power'' vol. 94|date=March 1997|language=en|publisher=Nintendo of America|page=114|quote=[Wario's driving history]: Too many infractions to list; in fact, his license has been revoked repeatedly for reckless driving. Rumored to have 'borrowed' his kart from an unsuspecting Koopa Troopa.}}</ref> though other characters have alleged records in driver's history such as Luigi's absence in ''Super Mario 64'' being due to his tinkering his kart and Yoshi's distributing [[Fake Item Box|counterfeit item boxes]]. Additionally, on page 6, there is fan art of a Koopa Troopa calling an officer alleging that Wario has stolen its kart.
|-
 
|align=center style="background:white"|[[File:Standee Drill Blue Toad.png|50x50px]]<br><small>[[Drill Mario|Drill Blue Toad]]</small>
In ''[[Mario Kart: Super Circuit]]'', green and red Koopa Troopas can be seen at the awards ceremony at the end of a Grand Prix.
|align=center style="background:white"|[[File:Standee Drill Toadette.png|50x50px]]<br><small>[[Drill Mario|Drill Toadette]]</small>
 
|}
A green Koopa is playable in {{a|MKDD|l}}. Its special item is the [[Triple Green Shell]], and its personal kart is the [[Koopa Dasher]]. Koopa Troopa is partnered with a red [[Koopa Paratroopa|Paratroopa]] by default.
 
A green Koopa returns as a default playable character in ''[[Mario Kart Wii]]'', where he is given an outstanding [[Mini-Turbo]] bonus that is rivaled by [[Dry Bowser]]'s, [[Dry Bones]]', and [[Wario]]'s. He also is given a small handling bonus and is given a representative course called [[Koopa Cape]], which is the second track of the [[Star Cup]].
 
Koopa Troopa is playable in ''[[Mario Kart 7]]''. He is a Feather class racer, with acceleration and off-road being his best stats. Additionally, his track, Koopa Cape, returns.
 
[[File:ShyGuyFallsMK8.png|thumb|upright=1.1|Koopa Troopa in ''Mario Kart 8'']]
Koopa Troopa returns as a default playable character in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. He is a lightweight character, although he is one of the heavier lightweights, meaning his speed and weight are slightly better than that of the lightest lightweights at the expense of acceleration, handling, and grip, making him more balanced. He has the same stats as [[Toad]], [[Toadette]], [[Shy Guy]], [[Lakitu]], [[Larry]], [[Wendy]], and [[Isabelle]]. Koopa Troopa also appears on some of the posters for the sponsor [[Galaxy Air]]. Koopa Troopa is the Normal Staff Ghost for {{classic link|DS|Cheep Cheep Beach}}.
 
Koopa Troopa appears in ''[[Mario Kart Tour]]'' as a Normal-class driver. His special item is the [[Triple Green Shells]]. The [[Roving Racers]] from ''[[Super Mario Odyssey]]'' also appear as drivers in the game. Of note is that despite reusing the ''New Super Mario Bros.'' artwork, Koopa Troopa and all variants otherwise are depicted with very light turquoise eyes.
{{br}}
 
===''Yoshi's Safari''===
A Koopa is the penultimate boss of {{a|YSafari|l}}, fighting in [[Mecha Nokonoko]], and has a gun turret manned by four Koopa Troopas.
{{br}}
 
===''Hotel Mario''===
[[File:HMMortonsHotelStage2.png|thumb|A Koopa in ''Hotel Mario'']]
Koopa Troopas, known as '''Koopas''',<ref>{{cite|title=''Hotel Mario'' instruction book|page=15|date=1994|publisher=Philips|language=en}}</ref> are enemies in {{a|HM|l}} along with their varieties [[Koopa Paratroopa|Flying Koopa]]s, [[Dry Bones|Skeleton Koopa]]s, [[Mechakoopa|Mecha Koopa]]s, and a variant of Flying Koopas called [[Z Koopa]]s. In this game, Koopas open doors that Mario has to close. They can be defeated from either a stomp or a fireball attack.
 
In [[Larry's Chillton Hotel]], one of the spawning Koopas randomly has pink eyes, and will drop a [[candle|light]] that removes [[dark]]ness from the hotel. Additionally, the Koopas of [[Lemmy's High-ate Regency Hotel]] are red instead of green, possibly to differentiate from the green-shelled Flying Koopas; [[Bowser's Seizures Palace Hotel]] contains both green and red Koopas, depending on the stage. In this game, they are mere palette swaps.
 
===''Mario Tennis'' series===
A Koopa Troopa has appeared as a playable character in a few games of the [[Mario Tennis (series)|''Mario Tennis'' series]], beginning with ''[[Mario's Tennis]]'', but have equally taken on the role of being background characters. In the {{a|N64|l}} version of {{id|MT|N64}}, Koopa Troopas only appear in [[Koopa Paratroopa|Paratroopa]]'s trophy celebration to congratulate him, as well as in the background of many courts. In {{a|MPT|l}}, Koopa is a playable character of the Speedy type, and his [[Power Shot (Mario Tennis series)|Offensive Power Shot]] and [[Power Shot (Mario Tennis series)|Defensive Power Shot]] are {{id|Water Bomb|move}} and [[Water Shell Dash]], respectively. Koopa Troopa's default partner is [[Yoshi]]. In ''[[Mario Tennis Open]]'', Koopa Troopas are line judges in the [[Mushroom Valley]] court. In ''[[Mario Tennis Aces]]'', Koopa Troopa is an opponent in the Adventure Mode mission [[Battle Boat]]. He is also a playable character of the Speedy type, like in ''Mario Power Tennis''. Since an update on August 1, 2018, Koopa was made available to all players, although participants of the July 2018 online tournament could play as Koopa Troopa earlier. Unlike before, Koopa Troopa was made available in three color palettes: green, red, and blue.
 
Koopa appears in a few cutscenes of {{a|MPT}}. The opening cutscene shows a Koopa briefly seen using its tennis racket to deflect Bob-ombs headed towards [[Peach Dome]]. In his trophy ceremony from completing a Singles Tournament, Koopa walks on stage, being greeted by Luigi, Mario, and Peach, but he soon slips on a banana peel and slides across the stage, eventually hitting Luigi, whom he catches the trophy from.
 
===''Mario Clash''===
Koopas are the only way to defeat enemies such as [[Thorny|Thornies]] in {{a|MC|l}}, by hitting it with a [[Koopa Shell|Koopa shell]]. There are always two Koopas; if one Koopa falls off a cliff another will appear. They once again walk on four legs, and sometimes make a fanged "menacing" face that is identical to the one used by the related Shellcreepers in ''Mario Bros.''
 
===''Yoshi's Island'' series===
[[File:YIKoopa.jpg|thumb|upright=0.55|A Koopa Troopa from ''[[Super Mario World 2: Yoshi's Island]]'']]
Green and red varieties of Koopa Troopas do appear as enemies in {{a|SMW2YI|l}}, but not that often. They are first seen in the level [[Visit Koopa And Para-Koopa]]. Koopa Troopas can be knocked out of their shells, like in {{a|SMW}}. A red Koopa Troopa named [[Hookbill the Koopa]] serves as one of the bosses, beginning as a regular-sized Koopa Troopa before growing to a significantly larger four-legged Koopa Troopa.
 
Koopa Troopas and Para-Koopas reappear in both sequels, {{a|YIDS|l}} and {{a|YNI|l}}, having the same role as before. The Koopa Troopas of {{a|YIDS}} resemble their design from {{a|SMW2YI}}, the only difference being a much lighter outline and a slight increase in size, while Koopa Troopas in {{a|YNI}} resemble their usual design from other appearances around the time.
 
===Mario's FUNdamentals===
Koopas, as they are simply referred to, appear as a suit of playing cards in Go Fish in ''[[Mario's FUNdamentals]]''. They are also used as Mario's pieces in Checkers, and Koopas and their shells are used to count points in Backgammon.
 
===''Super Mario RPG: Legend of the Seven Stars''===
Koopa Troopas are absent from {{a|SMRPG|l}}, having been seemingly replaced by armored Koopa Troopas named [[Terrapin]]s. Despite this, many Paratroopas appear, including the [[Big Troopa]] and [[Grand Troopa]]. One of Mario's weapons is the Koopa Shell. There is also the [[Paratroopa Shell]], which is a red, winged shell belonging to a Paratroopa.
 
===''Mario Party'' series===
Beginning with ''[[Mario Party]]'', Koopa Troopa's most frequent role in the [[Mario Party (series)|''Mario Party'' series]] has been the proprietor of the [[Koopa Bank]] or the [[Koopa Bank Capsule]], a location which both gives and takes [[coin]]s to and from the players. A Koopa Troopa appears as Mario's starting partner in Battle Mode in ''[[Mario Party 3]]''. Throughout the series, they also appear as background characters in boards and minigames.
====''Mario Party''====
[[File:MarioPartyKoopa.png|thumb|upright=0.55|A Koopa Troopa in the original ''Mario Party'']]
Koopa Troopas award a player ten [[coin]]s each time they pass the starting point in {{a|MP|l}}, unless the [[No Koopa]] item is active. Four Koopa Troopas are in the {{id|Shell Game|minigame}}, where the player has to find which of them has the treasure,<ref>{{cite|author=Game Rules|title={{a|MP|l}}|date=1998|publisher=Nintendo|language=en|quote=Find the Koopa Troopa that has the treasure.}}</ref> containing [[coin]]s.
 
====''Mario Party 2''====
[[File:RedKoopaMP.png|thumb|upright=0.5|left|A Koopa in ''Mario Party 2'']]
A Koopa Troopa appears in the introduction of {{a|MP2|l}}, trying to warn the characters of Bowser's attack. One Koopa Troopa hosts the [[Koopa Bank]], and another one hosts the [[Item Shop]] in this game. In [[Tile Driver]], one of the pictures that sometimes needs to be made is a Koopa Troopa. A Koopa Troopa is attacked by Bowser at the end of each board, and the winning player rescues him before facing Bowser.
 
====''Mario Party 3''====
A Koopa Troopa is Mario's starting partner in Battle Mode in {{a|MP3|l}}. Koopa Troopa has one attack and two HP, and its salary is one coin. They also host the [[Koopa Bank]] once again. Koopa Troopas, along with Goombas and Boos appear in the minigame [[Curtain Call]], where the players need to memorize the order in which the Koopa Troopas, Boos, and Goombas appear. In the minigame [[Slot Synch]], getting a Koopa Troopa on the [[Dice Block]] will give a team two points. In [[Three Door Monty]], the players needs to answer which door the Koopa Troopa, Boo, or Toad enters. The player who answers the fastest wins.
 
====''Mario Party 4''====
[[File:MP4 title screen.png|thumb|Koopa's appearance in ''Mario Party 4'']]
A {{id|Koopa Troopa|MP4}} hosts the [[Koopa's Seaside Soiree]] and the option room in {{a|MP4|l}}. Koopa Troopas also appear in the following [[minigame]]s: [[Paratrooper Plunge]], where the characters have to avoid red [[Koopa Paratroopa|Paratroopas]], [[GOOOOOOOAL!!]] as a member of the crowd, and as an unlockable character in the [[Beach Volley Folley]] minigame.
 
====''Mario Party 5''====
The Koopa Bank returns in {{a|MP5|l}}. Two Koopa Troopas exit a church at the start of the {{id|Flower Shower|minigame}} minigame, with the red Koopa Troopa throwing a bouquet up in the sky, leaving players to collect as many within the time limit. A Koopa Troopa is next to the 90-foot marker in the minigame {{id|Triple Jump|minigame}}. Koopa Troopas also appear in the background in [[Random Ride]].
 
====''Mario Party 6''====
Koopa Troopas host many of the events at [[Faire Square]] in {{a|MP6|l}}. They are in the background of both [[Odd Card Out]] and [[Lab Brats]]. Koopa Troopas also take care of the Orb Shops during the day, while [[Shy Guy]]s take care of it during the night.
 
====''Mario Party Advance''====
[[File:MPA Koopa Character Screenshot.png|thumb]]
{{quote|G-good heavens! I've been robbed! Please, won't you help a Koopa out?|Koopa|[[Mario Party Advance]]}}
Koopa runs the {{id|Koopa Bank|MPA}} in {{id|Shroom City|MPA}} in {{a|MPA}}. He is stated to do a lot of cleaning.<ref>{{cite|author=Description|title={{a|MPA}}|date=2005|publisher=Nintendo|language=en|quote=An all-business chap who just can't stop cleaning.}}</ref> When approached, Koopa informs the player that he has been robbed.<ref>{{cite|author=Koopa|date=2005|title={{a|MPA}}|quote=G-good heavens! I've been robbed! Please, won't you help a Koopa out?|publisher=Nintendo|language=en]}</ref> When the quest starts, Koopa proceeds to explain to [[Shroomlock]], who had just entered that lots of money had been stolen when the power went out. Of the three culprits at the bank at the time, either [[Goombob]], [[Mr. I]], and [[Koopa Paratroopa|Paratroopa]], the thief is revealed to be Paratroopa. At this reveal, Koopa is shocked, since Paratroopa is his cousin, but Paratroopa soon flies in to say that it was only a prank.<ref>{{cite|author=Paratroopa|quote=It was just a joke. Sorry about that.|title={{a|MPA}}|publisher=Nintendo|date=2005|language=en}}</ref> Koopa then asks Shroomlock not to arrest him,<ref>{{cite|author=Koopa|date=2005|title={{a|MPA}}|quote=...Detective, could you let Paratroopa go?|publisher=Nintendo|language=en}}</ref> having not intended any harm, and Shroomlock obliges. Keeping to his promise of rewarding a [[Gaddget]] earlier,<ref>{{cite|author=Koopa|quote=Yes! I'll give you a Gaddget if you do it!|title={{a|MPA}}|publisher=Nintendo|language=en}}</ref> Koopa gives the player the [[Card Trick]] Gaddget. Koopa is stated in the end credits to often swaps jobs with Paratroopa.
 
Koopa Troopas also appear in the minigames [[Floor It!]], as one of the species to take to their respective floors, and [[Watch 'Em]], where the player has to guess which of the three [[Warp Pipe]]s has a Koopa Troopa.
 
====''Mario Party 7''====
Koopa Troopas run the Orb Shops of [[Pagoda Peak]] and [[Windmillville]] in {{a|MP7|l}}. Pagoda Peak also has a Koopa Troopa named [[Koopa Master]] at the top of the peak, where players can buy stars from him
 
====''Mario Party 8''====
A notable Koopa Troopa named [[Holly Koopa]] gives out money at [[Shy Guy's Perplex Express]] in exchange for candy when a player lands on her [[Green Space]] in {{a|MP8|l}}. In [[Star Battle Arena]], players must get 50 coins to her to win the match, and some other Koopa Troopas are seen occupying the seats. Koopa Troopas also have their own board named after them in [[Koopa's Tycoon Town]]. Koopa Troopas are found nearly everywhere in this board from being '''Koopa Bellboys''' to sitting on park benches. Some also act as taxis to get places. A Koopa Troopa is the main baker in the minigame {{id|Sugar Rush|minigame}}. Other minigames they are in include {{id|Picture Perfect|minigame}}, where a flying Red Shell is one of the pictures, a cameo in [[Blazing Lassos]] and [[Breakneck Building]], an enemy in [[Specter Inspector]], audiences in [[Fruit Picker]], [[Pour to Score]], {{id|Stampede|minigame}}, a biker in [[Moped Mayhem]], and lastly the proprietor in the Surprise Wagon and the music maker in the Carnival Calliope.
 
====''Mario Party DS''====
[[File:Koopa Krag.png|thumb|left|upright=1.1|Koopa Krag and Koopa]]
A lone Koopa Troopa named Koopa, along with his grandfather, [[Koopa Krag]], have major roles in {{a|MPDS|l}}. At [[Kamek's Library]], he asks the player characters to help free Koopa Krag, who had been trapped in a book by [[Kamek]]. Following Kamek's defeat and Koopa Krag being freed, the characters earn the fourth [[Sky Crystal]]. There is also an unlockable figure and badge of Koopa.
 
====''Mario Party 9''====
[[File:MP9 Koopa Troopa Artwork.png|thumb|upright=0.55|Artwork of Koopa in ''Mario Party 9'']]
A Koopa Troopa (simply referred to as "Koopa") appears as a starting playable character in ''[[Mario Party 9]]''. Koopa is available by default in Solo mode; thus, unlike [[Shy Guy]] and [[Magikoopa]], he will not run away with the player's [[Mini Star]]s if he wins a board in this mode, making ''Mario Party 9'' one of the games where Koopa is not allied with the Koopa Troop. His default partner in this game is Toad.
 
Some other Koopa Troopas also appear in several minigames. There is a constellation of a Koopa Troopa's shell called "Speedy Shell," purchasable at the Museum for 50 Points.
 
====''Mario Party: Island Tour''====
Koopa Troopas are interactable characters in {{a|MPIT|l}}. Their minigame roles include being inside of a bubble in [[Spin the Bubble]], tiles in the minigames [[Match Faker]] and [[Tap Dash]], and as a constellation in [[Starring Artist]].
 
====''Mario Party 10''====
Koopa Troopas are non-playable characters in {{a|MP10|l}}, appearing in some minigames and the [[Mario Board]].
 
====''Mario Party: Star Rush''====
Koopa Troopas are again minor characters in {{a|MPSR|l}}. They appear in a few minigames, such as in [[Pop Quiz]] where they are selectable enemies in a few questions.
 
====''Mario Party: The Top 100''====
Koopa Troopas also appear in {{a|MPTT100|l}}, reprising their roles in the minigames [[Three Door Monty]], [[GOOOOOOOAL!!]], [[Dinger Derby]], {{id|Triple Jump|minigame}}, {{id|Ice Hockey|minigame}}, [[Slot Trot]], [[Dart Attack]], [[Jigsaw Jumble]], and [[Soar to Score]]. They also replace the Shy Guys in [[Blame It on the Crane]]. A Koopa Troopa amiibo can be scanned for bonus coins in Minigame Island, and a stamp of it can be collected in Minigame Match.
 
====''Super Mario Party''====
[[File:SMP image2.png|thumb|Koopa Troopa becoming an ally to Mario]]
{{quote|I want to go on an adventure with you! Do you have room for a Koopa Troopa?|Koopa Troopa|Super Mario Party}}
A Koopa Troopa is playable in {{a|SMP|l}}. His special [[Dice Block]], the [[Super Mario Party#Koopa Troopa Dice Block|Koopa Troopa Dice Block]], can roll 1, 1, 2, 3, 3, or 10. Red Koopa Troopas also appear as non-playable characters found in the background of some minigames.
 
As the game progresses and more [[Gem (Super Mario Party)|Gems]] are collected, a Koopa Troopa can be seen leading a cheer squad to root for the lead player in their journey.
 
On the game's official website, the playable Koopa Troopa was erroneously listed as Koopa Trooper.<ref>{{file link|Koopa-Trooper-SMP.jpg|Screenshot of the ''Super Mario Party'' official website}}</ref> This has since been fixed.
 
====''Mario Party Superstars''====
A Koopa Troopa is a host in {{a|MPS|l}}, retaining this role from {{a|MP}}, while another hosts the [[Koopa Bank]].<ref>{{cite|author=Nintendo of America|date=June 15, 2021|language=en|url=www.youtube.com/watch?v=ECpO8LaxeIo|title=''Mario Party Superstars'' - Nintendo Treehouse: Live {{!}} E3 2021|publisher=YouTube|accessdate=July 6, 2024}}</ref>
 
====''Super Mario Party Jamboree''====
Koopa Troopa returns as a playable character in {{a|SMPJ|l}}. His role is based on his appearance from {{a|SMP}}.
 
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Koopa Troopa}}
Koopa Troopas have appeared in every game of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. They first appear in ''[[Super Smash Bros.]]'', but only in the background of the [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage.
{{multiframe|[[File:KoopaGreen-SSE.png|200px]] [[File:KoopaRed-SSE.png|200px]]|The green and red Koopa Troopas from the Subspace Emissary|size=420|align=right}}
Koopa Troopas most prominently appear as enemies in the single-player campaigns throughout the series. In ''Super Smash Bros. Melee'', Koopa Troopas appear in the first stage of {{iw|smashwiki|Adventure Mode (SSBM)|Adventure Mode}}, [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]], though they can also uncommonly from a {{iw|smashwiki|Party Ball}} during regular matches. Unlike in the ''Super Mario'' games, green Koopa Troopas will turn around when reaching a ledge. In ''[[Super Smash Bros. Brawl]]'', Koopa Troopas serve as part of [[Bowser]]'s army in [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]], and they are encountered as enemies in certain stages. In one part, a Koopa had stolen [[Donkey Kong]] and [[Diddy Kong]]'s [[banana hoard]], so the two [[Kong]]s face off against several Koopa Troopas on a brief quest to retrieve their bananas. In one cutscene, Donkey Kong is shown to be able to break a Koopa's [[Koopa Shell|shell]] using his fist, which cannot occur during gameplay. Later on, Diddy Kong, [[Fox|Fox McCloud]], and [[Falco Lombardi]] also fight some Koopa Troopas while searching for the kidnapped Donkey Kong. Koopa Troopas are last seen being used by Bowser to attack {{iw|wikirby|Castle Dedede}} in order to steal the [[Trophy (Super Smash Bros. series)|trophies]] that he had amassed. In ''[[Super Smash Bros. for Nintendo 3DS]]'', Koopa Troopas appear as enemies in {{iw|smashwiki|Smash Run}}, behaving the same as their Subspace Emissary counterparts.
 
Koopa Troopas have also appeared in the form of various collectible items. In ''Super Smash Bros. Melee'', there is a collectible trophy of a green Koopa Troopa. In ''Super Smash Bros. Brawl'', there are two collectible trophies of a Koopa Troopa, colored green and red respectively, as well as a [[Sticker (Super Smash Bros. Brawl)|sticker]] depicting the Koopa Troopa artwork from ''[[Super Mario Strikers]]''. In ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', there is a green Koopa Troopa trophy, and the Nintendo 3DS version exclusively also has a red Koopa Troopa trophy. In ''[[Super Smash Bros. Ultimate]]'', there is a Novice type support [[Spirit (Super Smash Bros. Ultimate)|spirit]] of a green Koopa Troopa, taking one slot and equipping the fighter with a [[Green Shell]] at the start of a battle when used. In its spirit battle, the player faces [[Squirtle]] on the [[Golden Plains]] stage. The spirit's core can be used with an {{iw|starfywiki|Old Man Lobber}} core and a support core to summon {{iw|nookipedia|Tortimer}}'s spirit.
 
A Koopa Troopa was one of the requested playable characters for ''Super Smash Bros. Melee''.<ref>{{cite|url=www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult3.html|title=アンケート集計拳!!|language=ja|publisher=www.nintendo.co.jp|accessdate=July 6, 2024}}</ref>
 
===''Mario Golf'' series===
[[File:MasterStingerMGSR.png|thumb|250px|Master Stinger talks to train the player's [[Mii]]]]
Koopa Troopas have appeared in various ways throughout the [[Mario Golf (series)|''Mario Golf'' series]]. In the [[Nintendo 64]] version of ''[[Mario Golf (Nintendo 64)|Mario Golf]]'', hole 10 of [[Mario's Star (golf course)|Mario's Star]] is shaped like a Koopa Troopa. In ''[[Mario Golf: Toadstool Tour]]'', a green Koopa makes its playable debut, having the best Impact and Control, but the worst drive distance out of the characters. In the game's opening movie, Koopa is seen playing and then napping alongside [[Yoshi]]. Koopa Troopa has the best Impact and Control of any character, but he has the worst drive distance out of any character. In ''[[Mario Golf: World Tour]]'', Koopa Troopas are non-playable characters in the [[Castle Club]] mode, and Koopa is one of the names that can appear on the tournament scoreboard. In ''[[Mario Golf: Super Rush]]'', Koopa Troopas appear in the [[Bonny Greens]] practice area and the [[Rookie Course]]. There are also two master Koopa Troopas called [[Master Lob]] and the [[Master Stinger]], respectively, and also appears as the Manager along with the [[Boomerang Bro|Head Coach]]. Starting from ''Mario Golf: Super Rush''{{'}}s version 3.0.0 update, a Koopa Troopa was added as a playable character, and his [[Special Shot (Mario Golf: Super Rush)|Special Shot]] is the Shell Skipper, which can bounce the ball further down the hole. Participating in certain online tournaments allows the player to unlock red, blue, and yellow alternate colors for the Koopa Troopa.
 
===''Paper Mario'' series===
====''Paper Mario''====
[[File:Koopa No Shell.png|frame|left]]
Koopa Troopas are featured as both enemies and allies in {{a|PM|l}}. The Koopa Troopas under Bowser's command have red shells, a pair of sunglasses, and spiked black armbands and collars similar to Bowser; they aid him in his plot to kidnap [[Princess Peach]].
 
In battle, they can withdraw into their shells and shoot themselves at [[Mario]]; they are capable of doing this outside of battle as well, and are generally the first enemy Mario encounters that can get a [[First Strike]] on him. Koopa Troopas are also the first foes encountered by Mario and company that have a defense stat of more than 0 - however, their defense can be reduced to 0 if they are flipped onto their backs with a Jump attack.
 
A population of peaceful Koopa Troopas is found in [[Koopa Village]]. At one point, the town is overrun by [[Fuzzy|Fuzzies]], who steal the shells off most of the Koopas, including [[Kooper's Shell|the shell]] of [[Kooper]]; after Mario and [[Goombario]] get rid of them, they become quite popular in the village, and Kooper joins Mario's party to aid him in his adventure. Later on, the residents of Koopa Village even send a [[List of letters in Paper Mario#Koopa Troopas|letter]] to Mario, thanking him and apologizing for not rewarding him before.
 
[[Jr. Troopa]] is a baby Koopa Troopa who Mario encounters early in the game when he attacks Mario for intruding on his playground. Upon his defeat, he then constantly follows Mario and his allies to pick fights and seek revenge. He also makes a very small cameo in the sequel ''[[Paper Mario: The Thousand-Year Door]]''.
 
Koopa Paratroopas also appear as enemies; stomping on them removes their wings and reverts them to Koopa Troopas. ''Paper Mario'' also introduces a stronger variant called the [[Dark Koopa]], as well as the spiky armored [[Koopatrol]], which are similar to Terrapins.
 
====''Paper Mario: The Thousand-Year Door''====
Koopa Troopas are both enemies and non-playable characters in {{a|PMTTYD|l}}. Enemy Koopas retain their red shells and accessories, but many of them are not under Bowser's command, unlike before. Peaceful Koopas often (but not always) wear green shells, and generally appear in [[Petalburg]].
 
One of the residents, [[Koops]], joins Mario and [[Goombella]] on their quest in hopes of fighting [[Hooktail]] to avenge his 'dead' father, [[Koopley]] (who is revealed to have been alive in the dragon's stomach). A heroic Koopa Troopa is said to be one of the original four heroes who defeated the [[Shadow Queen]]; his spirit is encountered in a [[black chest]] in [[Pirate's Grotto]].
 
Koopa Troopas are first seen as enemies in [[Petal Meadows]], appearing on the [[Path to Shhwonk Fortress]]. They also appear in [[Hooktail Castle]], where they are fought with or alongside [[Koopa Paratroopa|Paratroopas]], and rarely in [[Rogueport Underground]] after completing Chapter 5, where they may appear alongside an encountered [[Hammer Bro]], [[Koopatrol]], or [[Magikoopa]]. Their stats are almost identical to those in the previous game, except that their shell attack now has a power of 2; as usual, they are the first enemy with defense to appear in the game.
 
During the intermission platforming stages where Bowser becomes playable, he may encounter the same Koopa Troopas that Mario fights, but they will run away from Bowser when he approaches.
 
Dark Koopas return, and new variants are introduced: the [[KP Koopa]] is a yellow-shelled Koopa with the same stats as normal Koopas, while the [[Shady Koopa]] can attack Mario even while flipped on its back. Each of them also has a Paratroopa variant. Koopatrols also return and gain a [[Dark Koopatrol|dark variant]].


===Wonder Flower===
====''Super Paper Mario''====
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|[[File:SMBW Wubba Mario.png|70x70px]][[File:SMBW Wubba Yoshi.png|70x70px]][[File:SMBW Wubba Nabbit.png|70x70px]]
|[[File:SPM KoopaTroopa.png|100px]] [[File:SPM Red KoopaTroopa.png|100px]]  
|From left to right, screenshots of Mario, [[Yoshi]], and [[Nabbit]] in their [[Wubba Mario|Wubba form]]s.
|A good and bad Koopa Troopa from ''Super Paper Mario''
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[[File:SMBW Wonder Flower.png|left|110px]]
Koopa Troopas reappear in ''[[Super Paper Mario]]'', where their color schemes are a bit different: enemy Koopas may now appear wearing either green or red shells and will walk off ledges or turn around depending on their shell color as in the main series of platformers. Koopas do not have as much Defense as previous appearances and only have 1 HP - but they are generally harder to defeat since stomping on them will cause them to retreat inside their shells. Mario and company can defeat one using {{id|Boomer|SPM}}, [[Cudge]], or certain items, as well as another Koopa's shell. Koopatrols make another appearance, along with a new soccer-based variant known as the [[Koopa Striker]]; both also have dark variants.
This is where you write details about forms triggered by the Wonder Flower. Uniquely, unlike traditional power-ups, Wonder Flowers also transforms the Yoshis and Nabbit.
 
The Koopa Troopas under Bowser's control are not as hostile towards Mario, and even attempt to save [[Princess Peach]] from [[Count Bleck]], but they still attack the player, including as Bowser. Koopa Troopas appear as enemies in many locations: [[Lineland Road]] (1-1), [[Mount Lineland]] (1-2), [[Gloam Valley]] (2-1), [[The Bitlands]] (3-1), [[The Dotwood Tree]] (3-3), [[Castle Bleck Entry]] (8-1), [[Castle Bleck Foyer]] (8-2), [[Castle Bleck Inner Sanctum]] (8-4). They are found within the [[Flipside Pit of 100 Trials]] in rooms 11, 14, 16, and 19. One of the Koopas in the Bitlands becomes a [[Mega Koopa]] upon making contact with a [[Mega Star]]. Another named [[Private Koopa]] appears along with a [[Hammer Bro captain|specific Hammer Bro]] after Chapter 1, helping escort [[Princess Peach]] until they find a dead-end, where Private Koopa gets brainwashed.
{{br}}
 
====''Paper Mario: Sticker Star''====
[[File:KoopaShellSticker.jpg|200px|thumb|left|Mario summoning a Koopa Troopa through the [[Shell (sticker)|Shell]] sticker to defeat a set of enemies in ''Paper Mario: Sticker Star'']]
Koopa Troopas return in ''[[Paper Mario: Sticker Star]]''. Their beaks are now flat instead of curved, and their eyes are slightly smaller and more oval-shaped. These Koopa Troopas no longer wear sunglasses, and [[Shell]] [[sticker]]s (both normal and Shiny) allow Mario to call in friendly Koopas for assistance; regular Shell stickers summoning green Koopa Troopas, while Shiny Shell stickers summon red Koopa Troopas. Koopa Troopas attack by folding into shells and ramming into Mario; the attack deals more damage than in previous games, and occasionally inflicts the [[dizzy]] status. Using a Tail Sticker can reliably defeat them. Koopa Troopas can be beaten with a First Strike without battling once the player has obtained six [[MAX UP Heart|HP-Up Heart]]s. There are two varieties: the [[Mural Koopa]], an animated depiction of an ancient Koopa Troopa that walks on all fours, and the [[Shiny Koopa]], a Shiny version of the normal Koopa that does more damage and has more defense.
{{br}}
 
====''Paper Mario: Color Splash''====
[[File:PMCS Koopa Troopa dancing 2.png|thumb|upright=0.66|A dancing Red Koopa Troopa]]
Green Koopa Troopas and red Koopa Paratroopas appear in ''[[Paper Mario: Color Splash]]'' as enemies. When a Koopa Paratroopa is jumped on, it loses its wings and becomes a normal red Koopa Troopa.
 
Koopa Troopas appear as enemies in the following locations: [[Ruddy Road]], [[Cherry Lake]], [[Bloo Bay Beach]], [[The Golden Coliseum]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]], and [[Green Energy Plant]]. A variant of Koopa Troopa known as [[Koopa Troopa 6-Stack]]s appear in Lighthouse Island and Green Energy Plant.
 
In the [[parallel world]] of Vortex Island, after Mario squeezes the Washing Machine, a Koopa Troopa is third in the line of enemies that attack Mario in retaliation for their lost laundry. In [[Dark Bloo Inn]], another Koopa Troopa is part of the [[Shady Sledge Bro]]'s gang. A Koopa Troopa serves as the third-round opponent in [[Roshambo Temple#Roshambo Temple #1|Roshambo Temple #1]]; after defeating [[Morton|Morton Koopa Jr.]], it will be replaced with the [[Rock Paper Wizard]] until they are beaten.
 
Koopa Troopas attack by pulling into their shells and ramming Mario as usual, doing 7 HP of damage. When a Koopa Troopa is jumped on, it will go into its shell - if attacked again, it will be kicked into the enemies behind it; if there is a wall behind them, it will bounce back and hit Mario. They will be knocked onto their shells if a [[POW Block]] is used. If summoned into battle using an Enemy Card, a Koopa will use a Shell Shot attack to deal 21 damage to all grounded enemies, similarly to the Shell sticker from the previous game. The shell will bounce off of any walls, dealing a second hit to the enemies but also damaging Mario. Enemies can also send the Koopa's shell flying towards Mario if they use jump attacks on the Koopa between turns.
 
Some Koopa Troopas appear as NPCs in levels such as [[The Golden Coliseum]] and the [[Sunset Express]]. Three green and three red Koopa Troopas dance in [[Birdo]]'s concert at [[Plum Park]].
 
====''Paper Mario: The Origami King''====
{{quote|We'd go try to stop him, but, y'know... We're Koopa Troopas. What are we gonna do? Walk into him slowly?|Koopa Troopa|Paper Mario: The Origami King}}
Koopa Troopas appear in ''[[Paper Mario: The Origami King]]'' as members of the [[Folded Soldiers]], giant [[Paper Macho Soldier]]s, and ordinary paper Koopa Troopas. In [[Picnic Road]], the Koopa Troopas are shown worshipping the [[Earth Vellumental]] as a deity.


{|class="wikitable" style="width:100%;text-align:center"
===''Mario & Luigi'' series===
|-style="color:white;background:red"
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
!width=12%|Name
[[File:MLSS Bowser Baddie Sprite.png|frame|left]]
!Description
Koopa Troopas appear in ''[[Mario & Luigi: Superstar Saga]]'' in the crew of the [[Koopa Cruiser]],<ref name="SS">{{cite|quote=Hey! You! Are you signing up to join my crew of Bowser Baddies?|author=Bowser|title=''Mario & Luigi: Superstar Saga''|publisher=Nintendo|date=2003|language=en}}</ref> and are introduced alongside the ship by [[Bowser]]. The crew are referred to as part of his overall [[Bowser's Minions|"Bowser Baddies"]] in the English version of the game,<ref>“Bowser Baddies!” Bowser, ''Mario & Luigi: Superstar Saga''</ref> while the Japanese version refers to them as part of the [[Bowser's Minions|"Koopa Corps"]].<ref>{{cite|quote=「クッパ軍団 集合!」|author=[[Bowser|Kuppa]]|title=''[[Mario & Luigi: Superstar Saga|Mario & Luigi: RPG]]''}}</ref>
|-
 
|style="background:white"|[[File:SMBW Hoppycat Mario.png|100x100px]]<br>[[Hoppycat Mario]]
Before boarding the Koopa Cruiser, a lost Koopa in the crew is found in [[Toad Town|Toadtown Square]] who asks [[Mario]] and [[Luigi]] where assembly area is. When the Mario Bros. reach the assembly area where the Koopa Cruiser is stationed, Bowser calls for the crew’s assembly to no response. Moments later the crew arrive and begin boarding. Once all the Koopas and [[Goomba]]s have boarded the Koopa Cruiser and are in flight above the skies of the [[Mushroom Kingdom]], the crew teach the Mario Bros. information on how to maneuver.
|align=left|TBW
 
|-
[[File:MLSS Koopa Cruiser Photography.png|thumb|right|[[Mario]] and [[Luigi]] having passport photos taken by the crew.]]
|style="background:white"|[[File:SMBWGoombas.png|100x100px]]<br>[[Goomba Mario]]
On the first section of the Cruiser explored, a Koopa in the crew informs the Mario Bros. that Bowser’s forces recently added a new member who is in training. A pair of crew Koopas teach the Mario Bros. how to jump together, while another pair teach the Bros. how to switch places in line. Before the Mario Bros. leave the section, another pair teach them how to use a [[Bros. Block]] by jumping beneath it in an alternating pattern. In the next section, a [[photographer]] Koopa informs the Mario Bros. that they need passport photos to enter the [[Beanbean Kingdom]] after inspecting their suitcase. The photographer offers to take their photo but warns them not to do any silly poses, but the player can by pressing any direction on the directional pad. Three other Koopas in the crew are also present waiting in line for their photos to be taken. If the Mario Bros. pointed the lost Koopa from Toadtown Square in the right direction, he offers them a [[Super Mushroom]] while organizing crates at the end of the section. At the next section over, a crew Koopa tells the Mario Bros. to be careful after they break a barrel. He then trains them how to fight as a pair against the Goombas stored in cargo (in the original, if the player tries to skip the tutorial on how to fight as a pair, the Koopa will run in, saying that Bowser would get mad if he doesn't teach them). After the training, another Koopa in the crew is struggling to barrel disobedient Goombas. He teaches the Mario Bros. how to start off battles by stomping on enemies and drops barrels on the Goombas after the Bros. subdue them. In the subsequent section, three more in the crew are met by the Mario Bros. One of them informs of the importance of reading signs and the other complains about the barrels blocking the way to the bridge. The third tells the Mario Bros. that hitting the [[! Block]] will activate a crane that moves cargo, dubbed [[Pinch Crane|"Mr. Pinch"]].<ref>“Hitting that block there activates the Pinch Crane. I like to call it Mr. Pinch. Don't ask me why.” ''Mario & Luigi: Superstar Saga''</ref> After the Bros. activate the block, "Mr. Pinch" picks up Luigi instead of the cargo, the Koopa comments on the mistake and suggests he be used as a lookout. On the upper deck of the ship, a crew member informs Bowser that they will soon be passing over the border.
|align=left|TBW
 
|-
[[File:MLSSBM-KoopaTroopa.png|frame|left]]
|style="background:white"|[[File:SMBW Screenshot Balloon Mario.png|100x100px]]<br>[[Balloon Mario]]
After the Koopa Cruiser is destroyed by [[Fawful]], three surviving Koopas in the crew are found wounded before the border in [[Stardust Fields]]. One of them states that they haven’t finished paying off the Koopa Cruiser. Another asks the Mario Bros. to find Bowser and calls out for help. The last one encountered informs the Mario Bros. that Bowser fell on the other side of the border.
|align=left|TBW
 
|-
Koopa Troopas also appear in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', where they additionally appear as enemies and recruitable allies exclusively in ''[[Minion Quest: The Search for Bowser]]''. They are melee troopers and attack by ramming into opponents in their shells. Their [[Special Skill (Mario & Luigi series)|Special Skill]], Rock Solid, allows them to increase their defense. [[Captain Koopa Troopa]] appears as a usable captain. Koopa Troopas are weak against Dry Bones.
|style="background:white"|[[File:SMBW Screenshot Spike Ball Mario.png|100x100px]]<br>[[Spike-Ball Mario]]
 
|align=left|TBW
Although no normal Koopa Troopas can be fought in the ''Superstar Saga'' story mode, Beanish variants named [[Troopea]]s are enemies. They have further variations, including [[Paratroopea]]s.
|-
 
|style="background:white"|[[File:SMBW Wubba Mario Artwork.png|100x100px]]<br>[[Wubba Mario]]
====''Mario & Luigi: Partners in Time''====
|align=left|TBW
[[File:PiT Koopa Troopa.png|frame|left]]
|-
In ''[[Mario & Luigi: Partners in Time]]'', the crew of the [[Koopa Cruiser]] from the past, also referred to as personnel,<ref name="PIT">{{cite|quote=This is the great Prince Bowser! Kneel, minions! OK, now get up! All personnel to the bridge!|author=Baby Bowser on the Koopa Cruiser's PA system|title=''Mario & Luigi: Partners in Time''}}</ref> help teach [[Baby Mario]] and [[Baby Luigi]] how to maneuver. They also act as a resistance to the [[Shroob]] invasion, by repelling [[Shroob saucer]]s and offering to rescue villagers.
|style="background:white"|[[File:SMBW Screenshot Sproing Mario.jpg|100x100px]]<br>[[Sproing Mario]]<br>{{derived}}
[[File:MLPiT KoopaCruiserInterior.png|thumb|right|The crew piloting the [[Koopa Cruiser]] with [[Baby Bowser]] as captain.]]
|align=left|TBW
At the first section of the Cruiser, a Koopa in the crew tells the baby Mario Bros. to head to the bridge where [[Baby Bowser]] awaits and instructs them to demonstrate their jumps. The next crew member tells the Mario Bros. to run and jump to make it over the crates. Another informs them that [[M Block]]s only respond to Baby Mario and [[L Block]]s only respond to Baby Luigi. A crew Koopa standing before the bridge warns them that anything can happen because they’re babies. On the bridge, three are seen piloting the Koopa Cruiser. They fire the Koopa Cannon to destroy three pursuing Shroob saucers at the orders of Baby Bowser. They become distracted in praising him and briefly lose control of the Cruiser and are scolded. They inform Baby Bowser that villagers in [[Hollijolli Village]] are under attack by Shroobs on the ground. After relenting to [[Baby Peach]] crying, Baby Bowser orders them fire the Koopa Cannon again on the Shroobs. After firing a shot which disorients the Shroobs, they land the Koopa Cruiser to deploy the baby Mario Bros.
|-
 
|style="background:white"|[[File:SMBW Screenshot Puffy Lift Mario.png|100x100px]]<br>[[Puffy Lift Mario]]<br>{{conjectural}}
Once the adult Mario and Luigi have been brought aboard the Koopa Cruiser's bridge, the crew reports on a transmission from [[Shroob Castle]] and the alarms sound. They put the transmission on the bridge’s monitor revealing [[Princess Shroob]]. After hearing threats in her language, they warn that a [[Shroob missile]] is approaching the Cruiser from her castle. Baby Bowser orders them to fire the Koopa Cannon again to which the crew responds that they have no ammo left. The missile hits the Koopa Cruiser, sending the ship and its crew crash landing into [[Bowser's Castle]].
|align=left|TBW
 
|-
A reporter named [[Kylie Koopa]] also makes an appearance in the game. A variation called the [[Koopeleon]] also appears in the game. Koopa Paratroopa signs can be held by [[Handfake]]s.
|style="background:white"|[[File:SMBW Screenshot Metal Mario.png|100x100px]]<br>[[Metal Mario]]
 
|align=left|TBW
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
|}
As opposed to the past two games, standard Koopa Troopas make an appearance in ''[[Mario & Luigi: Bowser's Inside Story]]''. In [[Blubble Lake]], [[Bowser]] rescues a group of Koopa Troopas from a cage and is able to use them as a [[Special Attack (Bowser)|Special Attack]] called [[Koopa Corps]], where he spins his shell and rebounds Koopa Troopas (which go into their shells) onto enemies. Koopa Troopas are also some of the characters that are seen inhabiting [[Bowser's Castle]]. [[Dark Bowser]] creates dark variations on Koopa Troopas for one of his attacks.
 
Multiple Koopa Paratroopas appear, including the [[Koopa Paratroopa Trio]] and [[Corporal Paraplonk]].
 
Red and green Koopa Troopas return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally are found as enemies in the ''[[Bowser Jr.'s Journey]]'' mode. Green Koopa Troopas have the Special Skill Mega Tackle, while red Koopa Troopas have the Special Skill Charging Champ and are strong against all four [[Para-Biddybud]] variants. Captain Koopa Troopa returns with the Special Skill DEF Up, though he does not have the role of captain in gameplay. All of the aforementioned Koopa Troopas are weak to Dry Bones, pink [[Shy Guy]]s and [[Spike]]s. A green Koopa Troopa appears alongside a [[Scutlet (enemy)|Scutlet]] to stop [[Bowser Jr.]] and the [[Koopalings]] from progressing, only to be defeated and freed from the brainwashing.
 
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', Koopa Troopas make a cameo appearance in Mario and Luigi's fight against Bowser Jr., as part of the audience alongside Shy Guys and Goombas. Kylie Koopa also makes a reappearance. As for Paratroopas, Corporal Paraplonk reappears and [[Dreamy Bowser]] can create [[Dreamy Paratroopa]]s.
 
====''Mario & Luigi: Paper Jam''====
Koopa Troopas and their [[Paper Koopa Troopa|paper counterparts]] appear in ''[[Mario & Luigi: Paper Jam]]'' as enemies. They appear in [[Twinsy Tropics]], and one is fought alongside a Paper Koopa Troopa, a [[Goomba]] and a [[Paper Goomba]] in [[Neo Bowser Castle]] as one of Bowser's last lines of defense. In battle, Koopa Troopas attack by going into its shell and flinging itself at Mario and Luigi in a circular manner, and if stomped will hit another enemy involved in the battle. They can also attack a single bro, its target being the one it is going in the opposite direction off, and must be countered with the hammer, at which point it will turn into an [[Unshelled Koopa Troopa|unshelled Koopa]] and can get counterattacked repeatedly. This marks the first time in the ''Mario & Luigi'' series where normal Koopa Troopas have appeared as enemies, as previous installments only have different species of Koopa Troopas as enemies. [[Paper Paratroopa]]s are also enemies.
 
====''Mario & Luigi: Brothership''====
Koopa Troopas appear as enemies in ''[[Mario & Luigi: Brothership]]'', found in [[Offandon Island]] and [[Bowser's Castle]]. One Koopa Troopa can retreat into its shell while another kicks the Koopa Troopa at Mario or Luigi, which must be jumped over. If the kicking Koopa Troopa spins, the shell moves slower and goes for the brother the kicking Koopa Troopa was not facing. If Mario or Luigi jump on the Koopa Troopa shell, they can kick it at other enemies like when using the Green Shell Bros. Attack, although Mario or Luigi take damage if they miss a kick. On their own, a Koopa Troopa can retreat into its shell and charge at a brother, who must counter with the hammer and damages another enemy if successful.
 
Red shelled Koopa Troopas appear as NPCs, although only green shelled Koopa Troopas are fought in battle. Blue shelled Koopa Troopas also appear during Bowser's speech on Offandon Island.
 
===''Mario Pinball Land''===
Blue Koopa Troopas (referred to as Koopas)<ref>{{cite|title=''[[Nintendo Power]]'' issue 185|page=116|date=November 2004|publisher=Nintendo of America|language=en}}</ref><ref>{{cite|language=en|date=2004|title=''Mario Pinball Land'' instruction booklet|page=25|publisher=Nintendo of America}}</ref> are enemies in ''[[Mario Pinball Land]]''. They are encountered in two areas of the [[Grassy Greens Stage]]. Hitting a Koopa Troopa causes it to temporarily fall backward on its shell, and hitting it again while it is in that position defeats it and awards 2,000 [[point]]s. In both areas, defeating all the Koopa Troopas yields the player a [[Power Star|Star]].
 
===''Yakuman DS''===
[[File:KoopaYDS.png|thumb|left|Koopa Troopa in ''Yakuman DS'']]
Koopa Troopa is an opponent in ''[[Yakuman DS]]''. He frequently melds/declares his tiles and he is a bit harder than Shy Guy and Goomba. His default rank is 16.
 
===''Dance Dance Revolution: Mario Mix''===
[[File:DDRMMKoopa.jpg|thumb|upright=1.1|The instructions on how to defeat a Koopa in ''Dance Dance Revolution: Mario Mix'']]
In ''[[Dance Dance Revolution: Mario Mix]]'' they are messing around with [[Lakitu]]'s farm. Stomping a Koopa twice defeats it, with the latter requiring a perfect step. When defeated, Lakitu gives Mario/Luigi the [[Key]] to the [[Truffle Towers]].
{{br|left}}
 
===''Super Princess Peach''===
Koopas, as they are simply called, are featured as enemies in {{a|SPP|l}}, being based on their appearance in the ''{{id|Super Mario|series|Super Mario}}'' series but using their design from the ''{{id|Yoshi's Island|series}}'' series. Besides the green and red types, the game adds two varieties: [[Mad Green Koopa]]s and [[Glad Red Koopa]]s. [[Koopa Paratroopa|Paratroopas]] also appear with two [[Vibe]] variants.
 
===''Mario Baseball'' series===
Koopa Troopas appear as team players in ''[[Mario Superstar Baseball]]'', along with ''[[Mario Super Sluggers]]''. Only two colors are playable, both of them being green and red variants. In both games, the Koopa Troopas has good [[chemistry]] with [[Bowser]], [[Koopa Paratroopa]] and [[Dry Bones]].
 
In ''Mario Superstar Baseball'', the green Koopa Troopa is a balanced type player, but its pitching is slightly weak. The red Koopa Troopa sacrifices some speed to enhance its batting skills. Koopas can also been seen as spectators at Mario Stadium, especially during the opening cinematic.
 
In ''Mario Super Sluggers'', both Koopa Troopas have good batting and running skills. However, their pitching and fielding skills are weak. In addition to having good chemistry with Bowser, Koopa Paratroopa, and Dry Bones, they also have good chemistry with [[Bowser Jr.]] They are one of the few characters in the game to not have bad chemistry with any characters. In the cinematic that plays after defeating Bowser in Challenge Mode, a Koopa is briefly seen celebrating with the other characters before the fleet marches towards the entrance of the Baseball Kingdom, looking towards the sunset until the lights turn on for the night.
 
===''Mario Strikers'' series===
In the [[Mario Strikers (series)|''Mario Strikers'' series]], Koopa Troopas are sidekick characters in ''[[Super Mario Strikers]]'' and ''[[Mario Strikers Charged]]''. Depending on which team captain is selected, the colors of a Koopa may vary regarding its skin, shell, and uniform. In ''Mario Strikers Charged'', a Koopa Troopa's skin color for all variants remains yellow, and their shells are overlapped with pieces of armor.
 
===''Mario & Sonic'' series===
Koopa Troopas make various non-playable appearances in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. During the opening sequence of the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'', Koopa Troopas appear as cameramen during the [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]] and [[High Jump (event)|High Jump]] events, even though they go unseen in the playable events themselves. Additionally, Koopa Troopas appear as spectators within the crowds throughout the game. A Koopa Troopa appears as a referee in ''[[Mario & Sonic at the Olympic Winter Games]]''. In the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]'', a pair of Koopa Troopas appear as one of the opponents in [[Event]]s that require pairs of characters to be used, but the Koopa Troopas are never seen competing in the events.
 
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
[[File:YWW Koopa Troopa.jpg|thumb|upright=0.6|A Koopa Troopa from ''Yoshi's Woolly World'']]
Red Koopa Troopas reappear in ''[[Yoshi's Woolly World]]'' and its [[Poochy & Yoshi's Woolly World|port]]. When a Red [[Koopa Paratroopa]] is hit with a yarn ball, it will turn into a Red Koopa Troopa.
8-bit Koopa Shells can sometimes be found in walls with strings. When Yoshi licks the strings, the Koopa Shell will come out and it can be used as a normal shell.
 
===''Puzzle & Dragons: Super Mario Bros. Edition''===
Koopa Troopas appear in green, red, and yellow varieties in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''.
====Green Koopa Troopa====
[[File:PDSMBE-GreenKoopaTroopa-TeamImage.png|frame|100px]]
Green Koopa Troopas are Water-attribute enemies. In battle, in addition to attacking normally, they may occasionally use '''Green Shell''' to nullify Fire attribute damage for two turns. When defeated, it may randomly drop a [[Baddie Block#Water Block|Water Block]] of itself. As Water enemies, they take extra damage from Wood attribute attacks and less from Fire damage.
 
As teammates, they have an HP rating of 3/6, an ATK rating of 1/6, and an RCV rating of 1/6. Their Green Shell Skill changes any Wood Orbs on the player's Orb field into Water Orbs, while their Awoken Skill '''Water Boost''' raises the ATK of any Water attribute teammates when the player clears a horizontal row of Water Orbs. Green Koopa Troopas use [[fruit (Yoshi food)|Fruit]]s and [[Rare Fruit (Puzzle & Dragons: Super Mario Bros. Edition)|Rare Fruit]]s to raise their Skill Levels. The player can transform a Green Koopa Troopa into a Green Koopa Paratroopa using two P-Wings and can be transformed even further into a [[Big Green Koopa Paratroopa]] using five Super Mushrooms.
 
One of [[Wendy|Wendy O. Koopa]]'s forms as a teammate has a Green Koopa Troopa accompanying her, and is named '''Wendy & Green Koopa Troopa'''.
 
===''Minecraft''===
{{split|Koopa Troopa|Shellcreeper|section=y|discuss=Talk:Shellcreeper#Minecraft?}}
In the Super Mario Mash-up in ''[[Minecraft]]'', Sheep are replaced by green Koopa Troopas. A Koopa Troopa also appears as a playable skin, meaning that both bipedal and quadrupedal Koopa Troopas exist in this game. Additionally, the later Sea Turtle mobs are replaced with green Koopa Troopas with peach-colored skin resembling the ones from ''[[Super Mario All-Stars]]''. Their shells also have more plates, and as such may actually be intended to be [[Shellcreeper]]s.
 
===''Mario Sports Superstars''===
Koopa Troopas are playable side characters of the balance type in soccer and baseball in {{a|MSSuperstars|l}}. Green and red varieties are in both sports, but only baseball also has the blue and yellow types. Koopa Troopas are also enemies in Road to Superstar.
 
===''Yoshi's Crafted World''===
Koopa Troopas of the green and red variety are enemies found only in [[Many Fish in the Sea]] in {{a|YCW|l}}.
 
===''Dr. Mario World''===
[[File:Dr Mario World - Dr Koopa Troopa.png|thumb|50px|Artwork of Dr. Koopa Troopa]]
Koopa Troopas debut in the [[Dr. Mario (series)|''Dr. Mario'' series]] as assistants in ''[[Dr. Mario World]]''. Their stage mode skill grants 80 bonus points (50 prior to version 2.3.0) for each remaining [[capsule]] after completing a stage. At higher levels, the number of bonus points granted per capsule increases by 80 points per level (i.e., 160, 240, 320, and 400 points for level 2 to level 5; compare with 70, 100, 150, and 200 points prior to version 2.3.0). Their versus mode skill grants a 4%, 8%, 12%, 16%, or 20% chance (depending on the current level) that the attack meter will instantly fill when the opponent attacks, essentially counterattacking the opponent. A Clinic Event featured Koopa Troopa as a patient during season 4.
 
A Koopa Troopa also appears as a playable character under the name '''Dr. Koopa Troopa'''. Their skill has them breakdance; the effect is the same as [[Wendy|Dr. Wendy's]]. In stage mode, Dr. Koopa Troopa's shell bounces across the stage, breaking a certain amount of [[Brick Block|block]]s or getting coins from them. In versus mode viruses in the opponent's stage are put inside blocks. The amount of blocks or viruses targeted are fewer than Dr. Wendy's skill; Dr. Koopa Troopa's skill destroys 4 blocks (3 prior to version 2.2.0) as opposed to Dr. Wendy's 10, while in Versus mode at maximum level, Dr. Koopa Troopa turns up to 5 viruses into blocks as opposed to Dr. Wendy's maximum of 10. To compensate, their skill charges faster compared to Dr. Wendy's.
 
===''The Super Mario Bros. Movie''===
[[File:TSMBM-Koopas.jpg|thumb|Koopa Troopas in ''The Super Mario Bros. Movie'']]
Koopa Troopas appear in ''[[The Super Mario Bros. Movie]]'', where they are the main troops in [[Bowser]]'s army. They resemble the same look in the games, but they have helmets that look like their main armor for combat. They use spears, knives, and scepters for weapons.
 
The Koopa Troopas are first seen when they invade the [[Snow Kingdom (The Super Mario Bros. Movie)|Snow Kingdom]] to steal the [[Super Star]] so [[Bowser]] can take over the world. In their second appearance, they are having a rave party with heavy metal music with the rest of [[Bowser's Minions]]. After Bowser declares that he will marry [[Princess Peach]], when one of the Koopa Troopas asks him "what if she says no," [[Bowser]] incinerates him completely into a [[Dry Bones]]. Later in the film, when the [[Koopa General]] reports to Bowser that [[Mario]], Peach, and [[Toad]] are taking a shortcut through Rainbow Road with the Kong Army, Bowser assembles an army of Koopa Troopas, led by the Koopa General, to ambush them on the way. The Koopas hold off the Kongs while the Koopa General chases Mario and eventually capture the Kongs and bring them in as prisoners for the sacrifice at Bowser and Peach's wedding. While some of the Koopa Troopas, accompanied by Goombas and other minions, raid the kingdom, most of them arrive at the wedding.
 
The Koopa Troop is defeated by the Mario Bros. and it is unknown what became of them after Bowser's defeat.
 
===Other appearances===
[[File:zodacamel.png|thumb|left|''Zoda's Revenge: StarTropics II'']]
In ''[[nwiki:Zoda's Revenge: StarTropics II|Zoda's Revenge: StarTropics II]]'', the person holding the pizza which the player must deliver to Cleopatra rides a Koopa Troopa.
 
In the Wii U version of ''[[nwiki:Scribblenauts Unlimited|Scribblenauts Unlimited]]'', Koopa Troopas (in red and green) can be spawned.
 
In ''[[Luigi's Mansion: Dark Moon]]'', a Boo named Boopa Troopa is found in [[Treacherous Mansion]]'s [[E-2: Double Trouble]].
 
===Unused appearances===
====''Super Mario Bros.'' film====
Koopa Troopas were originally written for the 1993 live-action ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film when it was going to be a fantasy movie but were cut when it was changed into a science-fiction film. An early script described them as "fierce-looking soldiers, half-human, with turtle-like armored shells on their backs, reptilian facial features, and molded armor suits," and have "leathery skin, with turtle-like eyes and mouth." They were also referred to as "Koopa Troopers" in this script. Despite being absent from the film, early production artwork of the film version of Goombas had them labeled with the name "Koopa's Troopas".<ref>{{cite|url=www.smbmovie.com/SMBArchive/preproduction/artwork/15_art.html|title=''Super Mario Bros.'' film preproduction artwork|publisher=www.smbmovie.com|language=en|accessdate=July 6, 2024}}</ref>
 
==Physical appearance and traits==
[[File:MP10KoopaTroopa.png|thumb|left|130px|A Koopa Troopa walking with two legs]]
Koopa Troopas are anthropomorphic turtles with removable shells. In general, they have basic appearances compared to other Koopa species. They have large eyes with black beady pupils, large beak-like noses, short limbs, and large heads. Their hands have four pointed digits (excluding artwork from ''[[Super Mario World 2: Yoshi's Island]]'' and its [[Yoshi's Island: Super Mario Advance 3|reissue]]) and have four pointed toes on their flat-soled feet, which, unlike other Koopa species, have no pads at all. In earlier games, Koopa Troopas were quadrupedal (walking on four legs), had flatter noses, and detailed leg joints. Starting from ''[[Super Mario World]]'' onwards, they now stand on two legs, have more rounded noses, and wear shoes with beige soles that often match the color of the shells they wear. In the ''[[Super Mario Galaxy]]'' series, however, they revert back to walking on four legs barefooted.
 
Koopa Troopas generally have yellow or orange skin, with the exact tone varying greatly between games or sometimes within a game (in ''[[Super Mario Party]]'', for example, Red Koopa Troopas' skin have an orange tint from the playable Koopa Troopa). Besides this, some Koopa Troopas have been depicted with considerably different skin colors, such as [[Kroop|green]], [[Kuzzle|cyan]] or [[:File:SuperMarioStrikers-KoopaTroopaPeachTeam.png|pink]]. In ''[[Super Mario Strikers]]'', the color of the Koopa Troopa sidekicks depends on which team they are on.
 
[[File:SNW-KoopaWashingShell.jpg|thumb|130px|A Koopa Troopa washing its shell.]]
A Koopa Troopa's shell consists of a carapace with colored, hexagon-shaped scutes separated by grooves in a pattern on the top, with smaller, triangular ones at the edges; a beige colored plaston with several horizontal grooves on its surface and six holes on it where the Koopa Troopa's head, arms, legs, and tail emerge from; all joined by a white bridge that follows along the perimeter of the shell and rises at the spots where the Koopa Troopa's head and tail are. The most common color for a Koopa Troopa's shell is green, with red being the second. However, there have also been less common colors such as blue, yellow, light-blue, light-green, orange, purple, black, and, on rare occasions, [[Gold Koopa Troopa|gold]]. Koopa Troopas are able to easily withdraw into their shell and pop back out quickly, an ability often used as an attack in the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, as well as a trick animation in the ''[[Mario Kart (series)|Mario Kart]]'' series. [[Unshelled Koopa Troopa|Underneath their shells]], they wear white undershirts (in ''Super Mario 64'' and its remake ''Super Mario 64 DS'', they also wear pink or blue shorts, respectively) and have round bodies.
 
From ''Super Mario 64'' onwards, Koopa Troopas have been given voices created electronically, starting with whooping sounds (which were also shared with Goombas, [[Big Goomba|Grand Goomba]]s and the [[King Bob-omb|Big Bob-omb]], with varying speeds, until the sounds were exclusive to Koopa Troopas in later games), then other noises such as wheezing, clucking, and gurgling. In ''Mario Kart 8'', they were also given high-pitched whistling sounds whenever performing an antigravity trick or placing first. One of Koopa Troopa's sound effects is derived from the stock sound "HUMAN, YELL - YELL: FEMALE" from Voice Spectral Vol. 1 - Track 02.<ref>{{cite|author=TheRealBurnerAccount|date=September 26, 2019|url=www.youtube.com/watch?v=5I3LNhfirK4&t=7s|timestamp=0:07|title=Voice Spectral Vol. 1 - Track 02 (with "Esquire"/YTV/SM64 Koopa Scream)|publisher=YouTube|accessdate=January 17, 2024}}</ref>
 
[[File:Koopa Captain.png|thumb|left|120px|A Koopa Troopa wearing an eyepatch in ''The Super Mario Bros. Movie'']]
In [[Illumination]]'s ''[[The Super Mario Bros. Movie]]'', Koopa Troopas are slimmer than before, have teeth,<ref>{{file link|TSMBM Koopa Troop Poster.jpg|Bowser and Koopa Troopa character poster for ''The Super Mario Bros. Movie''}}</ref> have perfectly round heads elevated above their brown eyes, wear socks and usually have helmets. They are also shown to be wearing accessories, to distinguish from each other; for example, one Koopa Troopa wears spiked shoulder pads and an eyepatch, and [[Koopa General|another]] wears a [[Spiny Shell (blue)|Spiny Shell]] as its shell and helmet. In addition, unlike their previous appearances, they wield various weapons such as spears and hammers.


===Badges===
Green Koopa Troopas are specifically given an association with water in games such as ''Mario Power Tennis'' and ''Puzzles and Dragons: Super Mario Bros. Edition'', since their Offensive and Defensive Power Shots in the former game involve water, and in the latter game their attribute is Water. In ''Puzzles and Dragons: Super Mario Bros. Edition'', Red Koopa Troopas have fire as their attribute, while Yellow Koopa Troopas have light.
[[File:SMBW Badge Select.jpg|thumb|200px|Screenshot of the badge-selection screen.]]
{{br|left}}
{{main|Badge (Super Mario Bros. Wonder)}}
A new element in this game are badges, which are similar to those from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.


===Objects===
==List of appearances==
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{{Construction|section=y}}
{|class="wikitable"style="width:100%;text-align:center"
{|class=wikitable
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|-
|style="background:white"|[[File:SMBW Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|align=left|These blocks appear in courses when Mario has the [[Badge (Super Mario Bros. Wonder)#Boost Badges|Add ! Switches Boost Badge]] equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below.
|-
|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]]
|align=left|Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become [[Empty Block]]s when their contents are exhausted. Most ? Blocks contain a single [[coin]], but some are [[Coin Block|10-Coin Block]]s that can be jumped under in rapid succession to release up to ten. Some are [[Hidden Block|invisible block]]s<ref>{{cite|quote=There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!|author=loading-screen tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> and only become viewable once interacted with. In [[The Sharp Trial: Launch to Victory]], there are [[Shoot ? Block]]s<ref name=kikai51>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=51}}</ref>{{derived}} that launch skyward once struck.
|-
|style="background:white"|[[File:SMBW Q Capsule.jpg|100x100px]]<br>[[? Capsule]]<br>{{derived}}
|align=left|{{wp|Gashapon}} capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. [[Condart]]s carry them in some courses and drop them when they detect Mario below.
|-
|style="background:white"|[[File:SMBW Screenshot Atchi Muite Block.jpg|100x100px]]<br>[[Atchi Muite Block]]<ref name=kikai53>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=53}}</ref>
|align=left|Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to [[Hot-Hot Rock]]s.
|-
|style="background:white"|[[File:SMBW Artwork Brick Block.png|100x100px]]<br>[[Brick Block]]
|align=left|Recurring blocks that fall apart when struck by Mario in any form other than his [[Small Mario|Small form]]. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks.
|-
|style="background:white"|[[File:Cactus Block.jpg|100x100px]]<br>[[Cactus box]]<ref name=kikai53/><br>{{derived}}
|align=left|Wide boxes found in the [[Sunbaked Desert]] that look like {{wp|ball cactus}}es. Some are stacked on top of one another and release items when [[Ground Pound|ground pound]]ed or hit by [[Elephant Mario]]'s trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit.
|-
|style="background:white"|[[File:CloudBlock2SMBW.png|100x100px]]<br>[[Cloud Block]]
|align=left|Semisolid blocks that make up terrain high in the sky.
|-
|style="background:white"|[[File:SMBW Screenshot Crate.jpg|100x100px]]<br>[[Crate]]
|align=left|Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk.
|-
|style="background:white"|[[File:SMBW Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]]
|align=left|Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds.
|-
|style="background:white"|[[File:SMBW Screenshot Dotted-Line Block.jpg|100x100px]]<br>[[Dotted-Line Block]]
|align=left|Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time.
|-
|style="background:white"|[[File:SMBW Screenshot Bump Block.jpg|100x100px]]<br>[[Floor (block)]]
|align=left|Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like [[Li'l Sparky|Li'l Sparkies]].
|-
|style="background:white"|[[File:SMBW Screenshot Hard Block (Wood).jpg|100x100px]]<br>[[Hard Block|Hard block]]
|align=left|Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like [[Bulrush]]es, [[Gnawsher]]s, and [[Smackerel]]s can break them. In a few courses, they contain [[Wonder Flower]]s. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of [[coral]] and there are temporary light-blue ones that materialize during [[Wonder Effect]]s.
|-
|style="background:white"|[[File:SMBW HiddenCharacterBlock Yoshi.jpg|100x100px]]<br>[[Hidden Character Block]]
|align=left|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|-
|style="background:white"|[[File:SMBW Screenshot Ice Block.jpg|100x100px]]<br>[[Ice Block|Icy block]]
|align=left|Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by [[Outmaway]]s. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with [[fireball]]s. Their surfaces are slippery.
|-
|style="background:white"|[[File:ItemBalloonElephantFruitSMBW.png|100x100px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|align=left|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|-
|style="background:white"|[[File:Evil cube SMBW.jpg|100x100px]]<br>[[Iron Block]]
|align=left|Metal crates found on [[Airship|flying battleship]]s. Iron Blocks are normally indestructible, but can be broken when hit by the [[Flying battleship (Wonder Effect)|battleship's artillery]] during Wonder Effects.
|-
|style="background:white"|[[File:JewelBlockSMBW.png|100x100px]]<br>[[Jewel block]]
|align=left|Crystalline blocks of varying dimensions that lie on the ground. They can contain items or [[Talking Flower]]s, and take several hits to break, although [[Drill Mario|drilling]] them can destroy them more quickly. Jewel blocks can be broken by [[Konk]]s.
|-
|style="background:white"|[[File:Lifting Shabon SMBW.jpg|100x100px]]<br>[[Lifting Shabon]]
|align=left|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|-
|style="background:white"|[[File:SMBW question block long.png|100x100px]]<br>[[? Block|Long ? Block]]
|align=left|Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or [[flower coin]]s appear during some Wonder Effects.
|-
|style="background:white"|[[File:SMBW Screenshot Long Donut Block.jpg|100x100px]]<br>[[Long Donut Block]]
|align=left|Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors.
|-
|style="background:white"|[[File:SMBW Long Rotating Block.jpg|100x100px]]<br>[[Long Rotating Block]]<br>{{conjectural}}
|align=left|Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones.
|-
|style="background:white"|[[File:SMBW gimmick sound long.png|100x100px]]<br>[[Marimba Block]]
|align=left|Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of {{wp|xylophone}} keys when ran across.
|-
|style="background:white"|[[File:SMBW Screenshot Peanut Box.png|100x100px]]<br>[[Peanut box]]
|align=left|Peanut boxes come in two sizes and occur on the [[Pipe-Rock Plateau]]. Like other boxes, they break when ground pounded or struck by Elephant Mario. [[Skedaddler]]s can also break peanut boxes with their projectile fruit.
|-
|style="background:white"|[[File:SMBW Screenshot Pumpkin Box.jpg|100x100px]]<br>[[Pumpkin box]]<ref name=kikai53/><br>{{derived}}
|align=left|Boxes in [[Upshroom Downshroom]]. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become [[pumpkin|jack-o'-lantern]]s and are bounced into the air by Mushroom Platforms in time with the beat of the background music.
|-
|style="background:white"|[[File:Race Block SMBW.jpg|100x100px]]<br>[[Race Block]]<ref name=direct>{{cite|author=Nintendo of America|date=31 Aug. 2023|url=youtu.be/G0m_uNaSres|title=Super Mario Bros. Wonder Direct 8.31.2023|publisher=YouTube|accessdate=31 Aug. 2023}}</ref>
|align=left|During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race.
|-
|style="background:white"|[[File:1RedPOWBlockSMBW.png|100x100px]]<br>[[Red POW Block]]
|align=left|These [[POW Block]]s cannot be picked up. When struck, they break other blocks and defeat enemies within their vicinity. Red POW Blocks can only be triggered once.
|-
|style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]][[File:UnknownDottedLineBlockSolidSMBW.png|100x100px]]<br>[[Rizumu Block]]<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref>
|align=left|Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music.
|-
|style="background:white"|[[File:Rock Block SMBW.jpg|100x100px]]<br>[[Rock Block]]
|align=left|Craggy blocks that appear during the Wonder Effect of [[Jewel-Block Cave]]. Unlike jewel blocks, Rock Blocks cause the [[Wonder Konk]] to stall after breaking them.
|-
|style="background:white"|[[File:SMBW Rotating Block.jpg|100x100px]]<br>[[Rotating Block]]
|align=left|Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping.
|-
|style="background:white"|[[File:Roulette Block SMBW.jpg|100x100px]]<br>[[Roulette Block]]
|align=left|Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released.
|-
|style="background:white"|[[File:SMBW Screenshot Shoot Block.jpg|100x100px]]<br>[[Shoot Block]]<ref name=kikai52>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=52}}</ref>
|align=left|Striking these blocks launches them skyward. They take out any enemies in their path.
|-
|style="background:white"|[[File:SnowBlockSMBW.png|100x100px]]<br>[[Snow Block (Super Mario Bros. Wonder)|Snow Block]]<ref name=kai14/><br>{{derived}}
|align=left|These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and [[Yoshi]]'s tongue when hit from the side without falling away.
|-
|style="background:white"|[[File:SMBW Screenshot Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|align=left|Wooden chests appear in the houses of certain [[Poplin]]s and the the end of KO Arenas or Badge Challenges. They reward Mario with a [[Wonder Seed]], [[10-flower coin]]s, or badge upon opening.
|-
|style="background:white"|[[File:SMBW Screenshot Wonder POW Block.jpg|100x100px]]<br>[[Wonder POW Block]]<ref name=kikai52/>
|align=left|Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of [[Beware of the Rifts]], in which they are the only way to stun [[Rift Mario]].
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|-
|style="background:white"|[[File:SMBW Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|align=left|A small ! Switch appears only in the ceiling of a [[sub-area]] in [[The Midway Trial: Hop to It]] and temporarily causes yellow blocks to materialize over [[Spike Trap]]s when struck. A [[large ! Switch]] appears underneath the chin of [[Wonder Bowser]] and striking it causes him damage.
|-
|style="background:white"|[[File:SMBW Screenshot Question Switch.jpg|100x100px]]<br>[[? Switch]]
|align=left|These switches have different affects depending on the context. On the [[Deep Magma Bog Flying Battleship]], striking them causes columns of yellow blocks to disappear.
|-
|style="background:white"|[[File:SMBW Drillbeacon screenshot.png|100x100px]]<br>[[Beacon (Super Mario Bros. Wonder)|Beacon]]<ref name=treehouse>{{cite|author=[[Nintendo|Nintendo of America]]|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|date=1 Sept. 2023|url=youtu.be/nq8-ONShIZQ?si=DAmJgECyDyO5BtwE|publisher=YouTube}}</ref>
|align=left|Beacons of light release coins or other items when ground pounded or when dug in by [[Drill Mario]]. They appear on the floors or ceilings.
|-
|style="background:white"|[[File:Door knocker SMBW.jpg|100x100px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]
|align=left|Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. [[Mumsy|Mumsies]] and [[Revver]]s have handles on their bodies.
|-
|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]]
|align=left|Light-Switches cause nearby [[spotlight (object)|spotlight]]s to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on.
|-
|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]]
|align=left|These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and [[dark]]ness.
|-
|style="background:white"|[[File:SMBW Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|align=left|Striking P Switches causes stretches of [[Blue Coin]]s to materialize for a brief period of time.
|-
|style="background:white"|[[File:SMBW Screenshot Springboard Object (Red).jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}}
|align=left|The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling [[Hoppo]]s and [[Koopa Shell]]s.
|-
|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]]
|align=left|Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it.
|-
|style="background:white"|[[File:SMBW Screenshot Topple Rock.jpg|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref>
|align=left|{{wp|Dominoes|Domino}}-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by [[Spike-Ball Mario]] and [[Rrrumba]]s.
|-
|style="background:white"|[[File:SMBW Flower.png|100x100px]]<br>[[Wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|align=left|Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated.
|-
|style="background:white"|[[File:SMBW Screenshot Wow Bud.jpg|100x100px]]<br>[[Wow Bud]]
|align=left|Colorful flowers found throughout the [[Flower Kingdom]]. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air.
|-
!colspan=3 style="background:#FF7733"|Climbable and transportation objects
|-
|style="background:white"|[[File:Propeller 3 SMBW.jpg|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}}
|align=left|Propeller Flowers that bring Mario to [[Bonus: Coins Galore!]] They appear in a world after receiving a [[Game Over]] or by clearing [[The Final Battle! Bowser's Rage Stage]] once.
|-
|style="background:white"|[[File:SMBW Screenshot Lakitu's Cloud.jpg|100x100px]]<br>[[Lakitu's Cloud]]
|align=left|Rideable clouds that are pumped out of pipes and ridden by [[Lakitu]]s. They can be ridden through the sky for a limited period of time.
|-
|style="background:white"|[[File:SMBW Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=left|Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring [[Pole Block]]s temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks.
|-
|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]]
|align=left|Propeller Flowers carry Mario to hidden [[sub-area]]s within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms.
|-
|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]]
|align=left|Climbable vines that emerge out of struck [[Vine|Vine Block]]s or when water is sprayed on the ground. They can be climbed like [[ladder]]s to reach [[Coin Heaven]]s and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed.
|-
!colspan=3 style="background:#FF7733"|Doorways
|-
|style="background:white"|[[File:Door SMBW.jpg|100x100px]]<br>[[Warp Door|Door]]
|align=left|Accessing doors brings Mario to subsequent parts of a course. Some [[Noknok]]s become useable doors that lead to a plane in the background when stunned.
|-
|style="background:white"|[[File:SMBW Blue Key Door.png|100x100px]][[File:SMBW Red Key Door.png|100x100px]]<br>[[Key Door]]
|align=left|One-way doors that require keys. Key Doors can only be opened by keys of the same color.
|-
!colspan=3 style="background:#FF7733"|Pipes
|-
|style="background:white"|[[File:SMBW Big Pipe.jpg|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|align=left|[[Big Piranha Plant]]s sit in giant pipes. None of them are Warp Pipes.
|-
|style="background:white"|[[File:SMBW Living Pipe Alt.png|100x100px]]<br>[[Inchworm Pipe]]
|align=left|Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across [[poison (obstacle)|poison swamp]]s.
|-
|style="background:white"|[[File:SMBW Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe]]
|align=left|These underwater pipes expel strong currents that push Mario.
|-
|style="background:white"|[[File:SMBW Screenshot Oseru Dokan.jpg|100x100px]]<br>[[Oseru Dokan]]<ref name=kai13/>
|align=left|Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them.
|-
|style="background:white"|[[File:SMBW Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|Most pipes are columnar platforms, some of which contain [[Piranha Plant]]s. A few of them are [[Warp Pipe]]s that bring Mario to another section of a course or a subterranean coin room.
|-
|style="background:white"|[[File:SMBW Screenshot Sinkin' Pipe.jpg|100x100px]]<br>[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref>
|align=left|Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses.
|-
|style="background:white"|[[File:SMBW Screenshot Spout Pipe.png|100x100px]]<br>Water-spouting pipe<br>{{conjectural}}
|align=left|Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down.
|-
!colspan=3 style="background:#FF7733"|Platforms
|-
|style="background:white"|[[File:SMBW Bone Platform.jpg|100x100px]]<br>[[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|align=left|Broad bones that float on lava. Some are on top of [[Lava Geyser]]s.
|-
|style="background:white"|[[File:BridgeSMBW.png|100x100px]]<br>[[Bridge]]
|align=left|Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors.
|-
|style="background:white"|[[File:SMBW Artwork Bubble.png|100x100px]]<br>[[Bubble]]
|align=left|[[Bubble Mario]] blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. [[Wonder Blewbird]]s blow platforming soap bubbles during certain Wonder Effects.
|-
|-
|style="background:white"|[[File:Blue Block SMBW.jpg|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
!width=30%|Title
|align=left|Large blocks that bounce Mario back on contact. Some bumpers move along [[track]]s.
!width=20%|Year
!width=20%|System/Format
|-
|-
|style="background:white"|[[File:Disappearing Platform SMBW.jpg|100x100px]]<br>Carpeted platform<br>{{conjectural}}
|''[[Super Mario Bros.]]''||1985||[[Nintendo Entertainment System|NES]]
|align=left|Suspended platforms that appear during the Wonder Effect of [[Ninji Jump Party]]. They disappear and reappear in time with the beat of the background music.
|-
|-
|style="background:white"|[[File:Chandelier SMBW.jpg|100x100px]]<br>Chandelier platform<br>{{conjectural}}
|''[[VS. Super Mario Bros.]]''||1986||Arcade
|align=left|Suspended platforms equipped with spotlights in [[Light-Switch Mansion]]. They gently tilt under Mario's weight.
|-
|-
|style="background:white"|[[File:CloudBlockSMBW.png|100x100px]]<br>[[Cloud Lift]]
|''[[Super Mario Bros.: The Lost Levels]]''||1986||NES (Disk System)
|align=left|Broad Cloud Blocks that typically occur in sky-themed areas.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''||1986||Film
|align=left|Conveyor belts make up the floor of the rooms with [[Mecha Maker]]s in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker.
|-
|-
|style="background:white"|[[File:SMBW Idle Downpour Cloud Screenshot.png|100x100px]][[File:Downpour Uproar Thumbnail.png|100x100px]]<br>[[Downpour Cloud]]
|''[[Super Mario Bros. Special]]''||1986||{{wp|PC-8800 series|NEC PC-88}}
|align=left|Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours.
|-
|-
|style="background:white"|[[File:CountdownPlatformSMBW.png|100x100px]]<br>[[Dropdown Countdown Lift]]
|''[[All Night Nippon: Super Mario Bros.]]''||1986||NES (Disk System)
|align=left|Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls.
|-
|-
|style="background:white"|[[File:Fountain SMBW.jpg|100x100px]]<br>Fountain
|''[[Super Mario Bros. 3]]''||1988||NES
|align=left|Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|''[[Alleyway]]''||1989||[[Game Boy]]
|align=left|Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall.
|-
|-
|style="background:white"|[[File:Fossil Wheel.jpg|100x100px]]<br>[[Fossilized dragon]]<ref>{{cite|quote=Imagine what it would be like for those fossilized dragons to soar freely through the air...|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|''[[The Super Mario Bros. Super Show!]]''||1989||TV Series
|align=left|Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon [[Ancient Dragon|return to life]].
|-
|-
|style="background:white"|[[File:SMBW Goo.jpg|100x100px]]<br>[[Goo]]
|''[[Princess Toadstool's Castle Run]]''||1990||[[Super Mario Bros. Watch]]
|align=left|Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but [[Wubba]]s can swim through it effortlessly.
|-
|-
|style="background:white"|[[File:SavannaTreeSMBW.png|100x100px]]<br>[[Hip Tree]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref>
|''[[Super Mario World]]''||1990||[[Super Nintendo Entertainment System|SNES]]
|align=left|Semisolid {{wp|Vachellia|acacia trees}}. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Hollow Log Platform.jpg|100x100px]]<br>Hollow log platform<br>{{conjectural}}
|''[[Mario Roulette]]''||1991||Arcade
|align=left|Log platforms that travel along tracks. [[Hoppycat]]s hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Lift.jpg|100x100px]]<br>[[Lift]]
|''[[Super Mario World: Mario to Yoshi no Bōken Land]]''||1991||OVA
|align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
|-
|-
|style="background:white"|[[File:Linking Lift.png|100x100px]]<br>[[Linking Lift]]
|''[[Super Mario World (television series)|Super Mario World]]'' - "[[Fire Sale]]"||1991||TV Episode
|align=left|Green lifts that travel through the sky on tracks. They are composed of segments called [[Linking Block]]s<ref name=kikai53/>{{derived}} that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Mienai Ashiba.jpg|100x100px]]<br>[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|''[[Mario the Juggler]]''||1991||[[Game & Watch]]
|align=left|Semisolid [[slope]]s that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Mushroom Platform (Blue).jpg|100x100px]]<br>[[Mushroom Platform]]
|''[[Mario Teaches Typing]]''||1991, 1994||{{Wp|MS-DOS}} {{Wp|Windows}}
|align=left|Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom.
|-
|-
|style="background:white"|[[File:Mushroom Trampoline SMBW.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|''[[Super Mario Bros. Print World]]''||1991||MS-DOS
|align=left|Mushroom Platforms that bounce the player.
|-
|-
|style="background:white"|[[File:ON-OFF platform SMBW.png|100x100px]]<br>ON/OFF floor<br>{{conjectural}}
|''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'' pinball (inside shells)||1992||Arcade
|align=left|Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below.
|-
|-
|style="background:white"|[[File:OnOffZipTrackRedSMBW.png|100x100px]][[File:OnOffZipTrackBlueSMBW.png|100x100px]]<br>ON/OFF Zip Track<br>{{conjectural}}
|''[[Mario Paint]]''||1992||SNES
|align=left|Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit.
|-
|-
|style="background:white"|[[File:Bubblegum Platform SMBW.jpg|100x100px]]<br>[[Puffy Lift]]
|''[[Super Mario Kart]]''||1992||SNES
|align=left|Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Pump Lift.jpg|100x100px]]<br>[[Pump Lift]]<ref name=kadokawa/><ref name=kikai55/>
|''[[Super Mario Land 2: 6 Golden Coins]]''||1992||SNES
|align=left|Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks.
|-
|-
|style="background:white"|[[File:Rolly Block 2.jpg|100x100px]][[Pushable wall]]<br>{{conjectural}}
|''[[Mario is Missing! (PC)|Mario is Missing!]]''||1992||MS-DOS
|align=left|Blocky walls on rollers. Small ones can be pushed along the ground to solve puzzles, but the larger ones can only be pushed by Elephant Mario. Mario loses a life is a [[Shova]] traps Mario between one of these large pushable walls and normal terrain.
|-
|-
|style="background:white"|[[File:Bounce pad.png|100x100px]]<br>Rhythm floor<br>{{conjectural}}
|''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]''||1993||SNES
|align=left|These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music.
|-
|-
|style="background:white"|[[File:SMBW Screenshot Rhythm Platform.png|100x100px]]<br>Rhythm platform<br>{{conjectural}}
|''[[Mario is Missing! (Nintendo Entertainment System)|Mario is Missing!]]''||1993||NES
|align=left|Columnar platforms that rise when Mario jumps in time with the background beat.
|-
|style="background:white"|[[File:SMBW Screenshot Sankaku Trampoline.jpg|100x100px]]<br>[[Sankaku Trampoline]]<ref name=kikai55/>
|align=left|Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into [[pit]]s depending on which angle he collides with it at.
|-
|style="background:white"|[[File:SMBW Screenshot Semisolid Platform.jpg|100x100px]]<br>[[Semisolid Platform]]
|align=left|These are platforms elevated above [[ground (block)|ground]]. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are [[tree|tree tops]] and some are sloped.
|-
|style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}}
|align=left|A ship that travels along poison and appears only during certain Wonder Effects. A [[cannon]] is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with [[Cannonball]]s.
|-
|style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/>
|align=left|Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood.
|-
|style="background:white"|[[File:SMBW Conveyor Belt.png|100x100px]]<br>[[Zip Track]]
|align=left|Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course.
|-
!colspan=3 style="background:#FF7733"|Goals
|-
|style="background:white"|[[File:SMBW Checkpoint.png|100x100px]]<br>[[Checkpoint Flag]]
|align=left|Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his [[Small Mario|Small form]], he is immediately transformed into [[Super Mario (form)|Super Mario]].
|-
|style="background:white"|[[File:Unknown name goal post.png|100x100px]]<br>[[Goal (Wiggler Race)]]<ref name=kai12/>
|align=left|The goalposts at the end of Wiggler Races. Reaching these goals before the [[Racing Wiggler]] awards Mario with a Wonder Seed.
|-
|style="background:white"|[[File:SMBW Screenshot Goal Pole.jpg|100x100px]]<br>[[Goal Pole]]
|align=left|Flagpoles that complete courses when touched. Mario slides down the pole and replaces [[Bowser]]'s flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an [[extra life]] and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more [[score|points]] the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched.
|-
|style="background:white"|[[File:Secret SMBW.jpg|100x100px]]<br>[[Goal Pole (secret)]]
|align=left|Goal Poles that represent [[secret exit]]s. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|style="background:white"|[[File:ArrowSignSMBW.png|100x100px]]<br>[[Arrow Sign]]
|align=left|Signs that direct players towards the intended path of an area.
|-
|style="background:white"|[[File:SMBW Screenshot Cloud Cover.png|100x100px]]<br>[[cloud (cover)|Cloud]]
|align=left|Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are [[Electricity Cloud|thunder cloud]] variants that cause damage.
|-
|style="background:white"|[[File:CoinBlasterSMBW.png|100x100px]]<br>[[Coin blaster]]<br>{{conjectural}}
|align=left|[[Bill Blaster]]-like turrets found in Bonus: Coins Galore! They fire coins and flower coins.
|-
|style="background:white"|[[File:SMBW Screenshot Current.jpg|100x100px]]<br>[[Current]]
|align=left|Strong jets generated by sponges and Jet Pipes. They push Mario as he [[swim]]s, but he can circumvent this by performng a [[Badge (Super Mario Bros. Wonder)#Action Badges|dolphin kick]].
|-
|style="background:white"|[[File:OnOffWallRedSMBW.png|100x100px]][[File:OnOffWallBlueSMBW.png|100x100px]]<br>ON/OFF wall<br>{{conjectural}}
|align=left|Red and blue barriers that are activated by ON/OFF Switches.
|-
|style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}}
|align=left|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|-
|style="background:white"|[[File:SMBW Screenshot Sign.png|100x100px]]<br>[[Sign]]
|align=left|Signs appear only in the open areas of worlds and outlines tips for navigation.
|-
|style="background:white"|[[File:SMBW Screenshot Water.png|100x100px]]<br>[[Water]]
|align=left|Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins to materialize, and trigger changes in the environment. It is found throughout the game, including inside of [[jar]]s and sprayed by certain pipes. Large bodies of water occur in a few courses and can be swam through.
|}
|}
==Profiles and statistics==
{{main|List of Koopa Troopa profiles and statistics}}
===''Super Mario'' series===
====''Super Mario Bros.''====
;Koopa Troopa (green)
{{Multilang profile
|type=manual
|columns=1
|Eng=Soldier of the Turtle Empire, his orders are to find and destroy Mario. Jump on him and he stops moving for a while.<br>'''100 PTS.'''<ref name=SMB>{{cite|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf|title=''Super Mario Bros.'' Instruction Booklet|language=en|format=PDF|publisher=nintendo.co.jp|accessdate=September 28, 2021}}</ref>
|Jpn=カメ帝国の兵士、マリオのいる方へ向かってくる。踏むとしばらく動かない。<br>100PTS.<ref>{{cite|title=「スーパーマリオブラザーズ 取扱説明書」 (''Super Mario Bros. Toriatsukai Setsumeisho'')|format=PDF|url=legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-JPN.pdf|page=10|date=1985|publisher=Nintendo|website=Legends of Localization|language=ja}}</ref>
|JpnM=A soldier of the Turtle Empire, coming toward Mario's direction. If you step on it, it will not move for a while.
}}
====''Super Mario Bros. Deluxe''====
*'''Instruction booklet'''
**'''Koopa Troopa (green):''' ''Soldier of the Turtle Empire. His orders are to find and destroy Mario. Jump on him, and he stops moving for a while.'' <ref name=SMBD>{{cite|url=www.gamesdatabase.org/Media/SYSTEM/Nintendo_Game_Boy_Color/Manual/formated/Super_Mario_Bros._Deluxe_-_1999_-_Nintendo.pdf|date=1999|title=''Super Mario Bros. Deluxe'' Instruction Booklet|format=PDF|publisher=Nintendo of America|website=gamesdatabase.org|accessdate=September 28, 2021}}</ref>
***'''100 Pts.'''
**'''Koopa Troopa (red):''' ''A very timid turtle who is easily scared and runs back and forth a lot. Jump on him, and he stops moving for a while.'' <ref name=SMBD/>
***'''100 Pts.'''
====''Super Mario Maker''====
*'''[[Play Nintendo]]:'''
**''Looking for a new color scheme for your level? Try giving your Green Koopa Troopa a shake to turn its shell red! Green Koopa Troopas will walk off ledges, while Red Koopa Troopas won’t.''
====''Super Mario Run''====
*Green Koopa Troopa
:*'''Notebook bio:''' ''One of the members of the infamous [[Bowser's Minions|Koopa Troop]], its shell can be kicked after this foe has been stomped.''
==Gallery==
<gallery>
SMBLL Red Koopa Troopa Artwork.png|''[[Super Mario Bros.: The Lost Levels]]''
MC-Koopa Troopa Artwork.png|''[[Mario Clash]]''
Koopaflag2.png|''[[Mario Party]]''
Koopa MGTT art.png|''[[Mario Golf: Toadstool Tour]]''
Koopa Troopa - Super Mario Strikers.png|''[[Super Mario Strikers]]''
KoopatroopaNSMBU.png|''[[New Super Mario Bros. U]]''
</gallery>
==Additional names==
===Internal names===
{{internal names
|game1=''[[Super Mario Galaxy]]''
|file1=<tt>ObjectData/NokonokoLand.arc</tt>
|name1=NokonokoLand
|meaning1=Land [[#Names in other languages|Koopa Troopa]]
|game2=''[[Super Mario Galaxy 2]]''
|file2=<tt>ObjectData/NokonokoLand.arc</tt>
|name2=NokonokoLand
|meaning2=Land [[#Names in other languages|Koopa Troopa]]
|game3=''Super Mario Galaxy''
|file3=<tt>StageData/ObjNameTable.arc/ObjNameTable.tbl</tt>
|name3=リクノコ (''Riku Noko'')
|meaning3=Land Koopa
|game4=''Super Mario Galaxy 2''
|file4=<tt>SystemData/ObjNameTable.arc/ObjNameTable.tbl</tt>
|name4=リクノコ (''Riku Noko'')
|meaning4=Land Koopa
}}
===Names in other languages===
{{foreign names
|Jpn=ノコノコ
|JpnR=Nokonoko
|JpnM=A Japanese term meaning "to walk unconcernedly", which is a reference to the green-shelled Koopa Troopas' behavior; also likely from「ノロノロ」(''noronoro'', an onomatopoeic term for a slowly crawling turtle)
|Jpn2=ノコノコ (ミドリ)
|Jpn2C=<ref name=SMB1J>{{cite|format=PDF|language=ja|date=1985|publisher=Nintendo|website=Legends of Localization|url=legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-JPN.pdf|title=「スーパーマリオブラザーズ 取扱説明書」 (''Super Mario Bros. Toriatsukai Setsumeisho'')|page=10}}</ref> / ノコノコ (緑)
|Jpn2R=Nokonoko (Midori)
|Jpn2M=Koopa Troopa (Green)
|Jpn3=みどりノコノコ
|Jpn3R=Midori Nokonoko
|Jpn3M=Green Koopa Troopa
|Jpn3N=''Puzzle & Dragons: Super Mario Bros. Edition''
|Jpn4=ノコノコ (アカ)<ref name=SMB1J/> / ノコノコ (赤)
|Jpn4R=Nokonoko (Aka)
|Jpn4M=Koopa Troopa (Red)
|Jpn5=あかノコノコ
|Jpn5R=Aka Nokonoko
|Jpn5M=Red Koopa Troopa
|Jpn5N=''Puzzle & Dragons: Super Mario Bros. Edition''
|Jpn6=ノコノコ (青)
|Jpn6R=Nokonoko (Ao)
|Jpn6M=Koopa Troopa (Blue)
|Jpn7=ノコノコ (黄)
|Jpn7R=Nokonoko (Ki)
|Jpn7M=Koopa Troopa (Yellow)
|Jpn8=きいろノコノコ
|Jpn8R=Kiiro Nokonoko
|Jpn8M=Yellow Koopa Troopa
|Jpn8N=''Puzzle & Dragons: Super Mario Bros. Edition''
|Cat=Koopa
|CatN=''The Super Mario Bros. Movie''
|Cat2=Koopa Troopa
|ChiS=喏库喏库
|ChiSR=Nuòkùnuòkù
|ChiSM=Transliteration of the Japanese name
|ChiS2=慢慢龟
|ChiS2R=Mànmàn Guī
|ChiS2M=Slow Slow Turtle
|ChiS2N=since ''Mario Tennis Aces''
|ChiT=慢慢龜
|ChiTR=Mànmàn Guī
|ChiTM=Slow Slow Turtle
|Dut=Koopa Troopa
|Fin=Konnasoturi
|FinM=Turtle Soldier
|FinN=''Super Mario Bros.''
|FinC=<ref>''Super Mario Bros.'' Finnish instruction booklet{{page needed}}</ref>
|Fre=Koopa
|Fre2=Koopa Troopa
|Fre2N=''Super Paper Mario''
|Fre3=Soldat Koopa
|Fre3M=Koopa Soldier
|Fre3N=''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''
|Fre3C=<ref>{{cite|title=''Super Mario Bros.''/''Duck Hunt'' instruction booklet|page=32|publisher=Nintendo of Canada|language=fr}}</ref><ref>{{cite|date=July 4, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Encyclopedia]]''|publisher=Soleil Productions|language=fr|isbn=2302070046|page=19}}</ref><ref>{{cite|title=''Super Mario Encyclopedia''|page=27}}</ref>
|Fre4=Koop
|Fre4N=''Hotel Mario''
|Fre4C=<ref>{{cite|format=PDF|url=www.oldiesrising.com/noticespdfV2/Philips%20CDi/Hotel%20Mario.pdf|title=''Hotel Mario'' instruction booklet|page=8|publisher=Philips|language=fr|website=oldiesrising.com}}</ref>
|Ger=Koopa
|GerC=<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=18}}</ref><ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=Nintendo of Europe GmbH|date=1997|page=7}}</ref>
|Ita=Koopa
|Ita2=Koopa Troopa
|Ita2N=earlier games/full species name
|Kor=엉금엉금
|KorR={{nw|Eonggeum-eonggeum}}
|KorM=Korean mimetic word for a slowly crawling turtle (a translation of the Japanese name)
|Por=Koopa
|Por2=Koopa Troopa
|Rus=Купа-трупа
|RusR=Kupa-trupa
|RusM=Transliterations of the international names
|Rus2=Купа
|Rus2R=Kupa
|Rus2M=^
|Spa=Koopa
|Spa2=Koopa Troopa
}}
;Mask Koopa
{{Foreign names
|Ita=Koopa mascherato
|ItaM=Masked Koopa
|ItaC=<ref>{{cite|title=''L'enciclopedia di Mario - La guida definitiva al personaggio più iconico del mondo dei videogame''|date=2023|publisher=Anime Cult Retrogamer|page=63|language=it}}</ref>
}}


==References==
==References==
<references/>
<references/>

Latest revision as of 21:26, February 7, 2025

garden
Artwork of a Koopa Troopa in New Super Mario Bros. (later used in Mario Kart Wii, Mario Super Sluggers, New Super Mario Bros. Wii, Mario Kart 7, Super Mario Run and Mario Kart Tour)
Artwork from New Super Mario Bros.
First appearance Super Mario Bros. (1985)
Latest appearance Mario & Luigi: Brothership (2024)
Variant of Koopa Troopa
Relatives

Green Koopa Troopas, occasionally rendered as Koopa Troopas (Green), are a variety of Koopa Troopa introduced alongside Red Koopa Troopas in the original Super Mario Bros. In contrast to the red-shelled Koopas, Green Koopa Troopas walk straight off the edges of platforms without pause and are among the most recurring enemies in the games within which they appear. Green-shelled Koopa Troopas appear in isolation from the red ones in many of the spinoffs and a few of the mainline Super Mario games, in which their color is usually not specified within text and media for those releases.

The unfastidious movements of Green Koopa Troopas parallels the behavior of Green Koopa Paratroopas, which become Green Koopas when stomped, and Green Shells in the Mario Kart series. Though originally quadrupedal, they have largely been depicted as bipedal turtles with green shells and matching boots from Super Mario World onward.

History

Super Mario series

Super Mario Bros. / Super Mario Bros.: The Lost Levels

A Green Koopa Troopa walking from Super Mario Bros.
A green Koopa Troopa as it appears above ground
A Red Koopa Troopa from Super Mario Bros.
A red Koopa Troopa as it appears in any location
SMB NES Blue Koopa Troopa Walking.gif
A green Koopa Troopa as it appears underground
Artwork of a Koopa Troopa from Super Mario Bros.
A Koopa Troopa, as it appears in Super Mario Bros.

Koopa Troopas are enemies in both Super Mario Bros. and Super Mario Bros.: The Lost Levels, moving faster in the latter game. They also have a flying variety known as Koopa Paratroopa. If a Koopa Troopa is stomped, it recedes into shell and then kicked at other enemies. If the shell is left alone for a while, Koopa moves its legs before re-emerging. There are green Koopa Troopas, which continue in a single direction until being defeated, and red, which patrols a set area without walking off any edges, due to their timid nature.[1] If a Koopa Troopa is either hit from below or is stomped while falling, the shell is flipped upside down (like with its death animation), but it uprights itself after some time. A Koopa Troopa is the fake Bowser of World 2-4 of Super Mario Bros.[2] and World A-4 of Super Mario Bros.: The Lost Levels.[3] Koopas descend staircases in some levels like at the end of World 3-1, allowing the player to kick the Koopa's shell repeatedly against the staircase for a potential unlimited number of lives, but this trick is not doable in VS. Super Mario Bros. since the Koopas have been replaced by Little Goombas. Castle levels utilize a darker palette for green Koopa Troopas. In Super Mario Bros.: The Lost Levels only, Koopa Troopas can appear underwater, where they are depicted with light gray shells due to hardware limits.

Super Mario Bros. 3

Koopa Troopas return as enemies in Super Mario Bros. 3, this time in most worlds. Unlike before, a Koopa in its shell can be picked up and tossed, which would also be the later appearances. The ending shows a Koopa standing on two feet, praying to Statue Mario.[4] Giant Koopas and Dry Bones are added as giant and skeletal varieties of Koopa Troopa, respectively. Bowser refers to himself as "Koopa Troopa" in British English releases during the letter revealing that he had kidnapped the princess.[5]

A regular green Koopa Troopa appears alongside Spinies in a variation of Mario Bros. known as the Battle Game in Super Mario All-Stars.

Super Mario World

A Koopa Troopa from Super Mario World.
Artwork from Super Mario World
Green Koopa Troopa

Super Mario World marks many changes to Koopa Troopas. It introduces their recurring design of walking on two legs in-game and wearing shoes. Jumping on a Koopa knocks it out of its shell, becoming an unshelled Koopa, stunning and leaving it vulnerable for a short period of time. To reclaim its shell, a Koopa has to walk back to it before Mario grabs it.

This is the first game to introduce Koopas and Paratroopas wearing Yellow Shells and Blue Shells. Also, if Yoshi eats certain color shells, then he will gain abilities: Green Shells do nothing and can only be spat out normally, Red Shells allow Yoshi to spit fire, Yellow Shells allow Yoshi to create a sand cloud after landing from a jump, defeating any enemies on the ground nearby, and Blue Shells allow Yoshi to fly for a short period of time. The different color shells also point to the behavior of the Koopa Troopas. The blue-shelled type is the faster counterpart of red-shelled Koopa Troopas, and if it loses its shell, the blue-shelled Koopa Troopa kicks any shell in its path instead of jumping into a different one. It also does not get stunned when it loses its shell, as it slides out on its feet as opposed to its belly like other Koopa Troopas. Yellow-shelled Koopa Troopas are unique and tend to chase after Mario, but act like faster green-shelled Koopa Troopas in movement. When yellow-shelled Koopa Troopas lose their shell, a coin pops out. When a yellow shell-less Koopa finds a new shell, it will turn into a flashing Shell and chase Mario. It will be invincible to most of Mario's moves while defeating enemies in its path; however, Yoshi can eat this shell and gain all three shell abilities for a limited time, and a spin jump will also destroy this shell. Magikoopas can create yellow-shelled Koopa Troopas out of Rotating Blocks. The game also introduces Climbing Koopas, a variety that can climb on fences.

After the player completes the Special Zone, or finds all exits in Super Mario World: Super Mario Advance 2, all Koopa Troopas (except the climbing variants) become Mask Koopas, with their respective shells becoming round masks that vaguely resemble Mario. With this, Green and Red Koopas will be replaced with their Yellow and Blue counterparts respectively, although standalone unshelled Koopas and other Koopa Troopa species will keep their original colors.

Green Red Blue Yellow
  • Donut Plains 3
  • Donut Plains 4
  • Red Switch Palace
  • Chocolate Island 3
  • Sunken Ghost Ship
  • Star World 1
  • Star World 4
  • Gnarly
  • Groovy
  • Funky

New Super Mario Bros.

NSMB Blue Koopa Troopa Walking Sprite.gif
Artwork of a Koopa Troopa in New Super Mario Bros. (later used in Mario Kart Wii, Mario Super Sluggers, New Super Mario Bros. Wii, Mario Kart 7, Super Mario Run and Mario Kart Tour)
Artwork from New Super Mario Bros.

Koopa Troopas appear in New Super Mario Bros.. It can be ground-pounded into its shell be sent sliding. The Shell power-up gives Mario a Blue Shell, allowing him to slide along the ground. The Mario vs. Luigi mode features a blue Koopa Troopa in the snow battle stage, and defeating it allows Mario to take the shell and become Shell Mario. Koopa Troopas react to the vocal riffs in the music.

Super Mario Galaxy

Koopa Troopa of Super Mario Galaxy
Artwork from Super Mario Galaxy

Koopa Troopas in Super Mario Galaxy walk on all-fours and do not wear shoes, like in the Family Computer/NES titles. They always have angry expressions and retain their hiccup-like sounds. Nearly all of the Koopa Troopas wear green shells and walk very slowly, first appearing in the Space Junk Galaxy and later returning in galaxies such as the Bigmouth Galaxy and Bowser Jr.'s Airship Armada. Only one red Koopa ever appears, near the lighthouse in the Sea Slide Galaxy - it walks noticeably quicker than the green ones. Koopas follow a set path (either back-and-forth in a straight line or in a circle) and can hurt the player when touched. A Koopa retreats into its shell if stomped or spun into before re-emerging moments later. Spinning nearby one without hitting it will cause it to stop and tremble for a moment before resuming its patrol. Either throwing or breaking a Koopa's shell causes it to respawn in the same area it patrolled, an ability shared only with Cataquacks from the Beach Bowl Galaxy. Koopa shells are throwable items and are more common than Koopas themselves.

An unused blue-shelled variant of a Koopa Troopa is present within the game files.

Appearances
  • Baseline sprite of the Star Pointer in Super Mario Galaxy. marks missions where they are completely absent.
  • Galaxy StarP.png marks missions where they are loaded and may be visible, but cannot be encountered directly.
Domes Galaxies Missions
Fountain Space Junk Galaxy Pull Star Path Kamella's Airship Attack Tarantox's Tangled Web Pull Star Path Speed Run Purple Coin Spacewalk Yoshi's Unexpected Appearance
Kitchen Bowser Jr.'s Airship Armada Sinking the Airships
Bedroom Dusty Dune Galaxy Soaring on the Desert Winds Blasting through the Sand Sunbaked Sand Castle Sandblast Speed Run Purple Coins in the Desert Bullet Bill on Your Back Treasure of the Pyramid
Bigmouth Galaxy Bigmouth's Gold Bait
Engine Room Sea Slide Galaxy Going after Guppy Faster Than a Speeding Penguin The Silver Stars of Sea Slide Underwater Cosmic Mario Race Purple Coins by the Seaside Hurry, He's Hungry
Garden Dreadnought Galaxy Infiltrating the Dreadnought Dreadnought's Colossal Cannons Revenge of the Topman Tribe Topman Tribe Speed Run Battlestation's Purple Coins Dreadnought's Garbage Dump

New Super Mario Bros. Wii

GreenKoopaTroopa.png RedKoopaTroopa.png
Koopa Troopas from New Super Mario Bros. Wii

Koopa Troopas reappear in New Super Mario Bros. Wii, acting as they did in the first New Super Mario Bros. Koopa Troopas once again dance to the vocal riffs in the background music by pausing and facing the screen, though they now do a bit of cha-cha. In this game, they appear in both green and red-colored shell variations. The green Koopa Troopas will walk in a straight line until they reach a wall, but red Koopa Troopas turn around when they reach a drop in the ground. Koopa Troopas can be defeated by Spin Jumps and Ground Pounds, and therefore are much simpler to defeat than in earlier games.

Super Mario Galaxy 2

In Super Mario Galaxy 2, Koopa Troopas appear only in green varieties, with a single normal Koopa Troopa exclusively appearing in the Cosmic Cove Galaxy. It walks in a tight square shape, though it otherwise still acts the same as the ones in the previous game, including respawning after being defeated. Giant Koopas also appear in the Supermassive Galaxy.

Appearances
  • Baseline sprite of the Star Pointer in Super Mario Galaxy. marks missions where they are completely absent.
  • Galaxy StarP.png marks missions where they are loaded and may be visible, but cannot be encountered directly.
Worlds Galaxies Missions
World 2 Cosmic Cove Galaxy Twin Falls Hideaway Exploring the Cosmic Cavern Catch That Star Bunny

New Super Mario Bros. 2

Koopa Troopas return in New Super Mario Bros. 2. They are generally the same as before, though activating a Gold Ring turns Koopa Troopas golden for a time. Gold-shelled Koopa Troopas form a trail of coins behind them if their shell travels along the ground. The player earns more coins incrementally as the gold Koopa Troopa hits enemies.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. Deluxe

Koopa Troopas reappear in New Super Mario Bros. U, along with Paratroopas and Big Koopa Troopas. Koopa Troopas behave like they do in earlier appearances.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2

Koopa Troopas are enemies in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, retaining their behavior in every game style except the latter's Super Mario 3D World style, where Koopa Troopas cannot chase Mario. Koopa Troopas are enemies that can be placed in the Course Editor, starting out green but can be shook to become red. Koopa Troopas can be enlarged by a Super Mushroom, and they can receive wings to become Koopa Paratroopas. They can be placed in Bill Blasters, Warp Pipes, and Blocks.

When they are enlarged, their shells can break through blocks without bouncing. Koopa Shells are able to bounce on Trampolines and Note Blocks in this game. In the Super Mario World, stomping a Koopa Troopa turns it into an unshelled Koopa, which also occurs in the Super Mario 3D World style.

Super Mario Run

Koopa Troopas reappear in Super Mario Run and behave similarly to how they did in the New Super Mario Bros. games. Green Koopa Troopas and Red Koopa Troopas have different listings in the Notebook and are levelled up separately. When Mario stomps on a Koopa Troopa, the shell is instantly sent sliding, without the need to stomp or kick the shell seperately. Even still, attacking a block that a Koopa Troopa stands on throws the Koopa forward in non-spinning shell form. Koopas recover much faster than usual from this state, but it lasts long enough to walk into the shell given no impediments. When the player vaults over a Koopa Troopa, it retreats into its shell until the move ends. Using a Vaulting Jump will kick the shell. Stomping on them still grants coins, but does not count as defeating them on the Results screen and for leveling up. To level them up, they have to be defeated in ways that do not have them retreat into the shell, of which there are many. Examples include using another shell, rolling into them, or being invincible.

Super Mario Odyssey

Koopa in the Sand Kingdom of Super Mario Odyssey
The Red Koopa Troopa that hosts the Trace-Walking minigame in the Sand Kingdom

Unlike other games of the Super Mario series, Koopa Troopas are not enemies in Super Mario Odyssey, except during the 8-bit segments. They wear irremovable hats, preventing Mario from potentially capturing them. A red Koopa Troopa wearing a sombrero, a blue one wearing a snow hood, and a purple one wearing an astronaut helmet appear in the Sand Kingdom, Snow Kingdom, and Moon Kingdom, respectively, hosting the Trace-Walking minigame that involves Mario walking on a circle of arrows (a triangle for the Snow Kingdom version) that disappear after some time. The Koopa Troopa gives Mario a Power Moon if he gets 80 points. The Koopa Troopa later provides the opportunity for Mario to take on each trace-walking challenge again for more Power Moons, now from scoring 90 points or more, after Mario has broken the Moon Rocks in the respective kingdoms during the post-game.

A green Koopa Troopa in a cap hosts the Koopa Freerunning mini-game after Mario completes the story. The mini-game involves trying to reach a shing beacon at the end before a racing quartet of Koopa Troopas, the Roving Racers. The Roving Racers have longer arms and legs than regular Koopa Troopas to match Mario's body proportions.

Super Mario Bros. Wonder

Koopa Troopas in Super Mario Bros. Wonder
Two Koopa Troopas in Super Mario Bros. Wonder
A Koopa from Super Mario Bros. Wonder floating in the air
A floating Koopa Troopa in zero gravity

Koopa Troopas return as enemies in Super Mario Bros. Wonder and have a hunched posture, similar to games of the Nintendo 64 era. When the player is close enough, a Koopa Troopa sports an angry expression, similar to Super Mario Galaxy and Super Mario Galaxy 2. The game introduces Rolla Koopa, a pink-shelled variant that wears roller skates, and Snortoises, which resemble a sea turtle and soft-shelled turtle.

DIC cartoons

The Super Mario Bros. Super Show!

“Hold it, you sewer squirts! You can't dupe a Troopa! You're the Mario Brothers! Troopatize those pipesqueaks!”
Koopa Troopa, "Hooded Robin and His Mario Men"
High quality picture of Koopa Troopa from The Super Mario Bros. Super Show!
A Koopa Troopa from the opening of The Super Mario Bros. Super Show!

Koopa Troopas are the most frequently recurring minions in King Koopa's army on The Super Mario Bros. Super Show!. The Koopa Troopas are generally portrayed as being slightly slow and incompetent, although they are usually successful in carrying out simple jobs. The design used for Koopa Troopas on The Super Mario Bros. Super Show! is different than their in-game appearance, depicting them with green skin, green-rimmed shells, and beady eyes. It is possible that they were given green skin to better correlate with King Koopa's appearance. The Koopa Troopas on the show are depicted as bipeds, something that had yet to be seen in any game until Super Mario World. Also, as a joke, Koopa Troopas are usually seen wearing turtleneck sweaters.

In early episodes such as "King Mario of Cramalot" and "Rolling Down the River", Koopa Troopas speak in very slow, deep voices. However, in all of their later appearances, their voices, while still somewhat slow, are notably higher.

In many episodes, a single Koopa Troopa is shown to be a member of King Koopa's "Koopa Pack", which also consists of Mouser and Tryclyde. There is never any indication of how this particular Koopa Troopa earned his rank in the Koopa Pack, as there is nothing to differentiate him from any other generic Koopa Troopa. This Koopa Troopa goes along with King Koopa's plots, and is usually dressed up in costume like King Koopa and many other minions to go along with the theme of the episode.

In the episode "Princess, I Shrunk the Mario Brothers" it is shown that Koopa Troopas have a phobia of vegetables.

Super Mario World television series

“Do Koopa Troopas have shells? Besides, little brother, if I wasn't sure, would I do this?”
Mario, "Fire Sale"
Koopa Troopa
A Koopa Troopa in the Super Mario World television series episode "Fire Sale".

A single, red-shelled Koopa Troopa makes an appearance in the Super Mario World episode "Fire Sale". This Koopa Troopa's design is truer to the games than that of The Super Mario Bros. Super Show!, and is based on the Paratroopas that briefly appear in The Adventures of Super Mario Bros. 3 episode "Do the Koopa". This is also the only Koopa Troopa to appear in the follow-ups from The Super Mario Bros. Super Show!.

The Koopa Troopa in "Fire Sale" never speaks, and serves as Kootie Pie Koopa's lackey and personal punching bag throughout the episode. Near the beginning of the episode, Kootie Pie jumps on the Koopa Troopa repeatedly, knocking him out of his shell. When Kootie Pie throws the Koopa Troopa back into his shell, he winds up wearing the shell backward and is stuck like that for a while. Despite the abuse he took, the Koopa Troopa has the last laugh towards Kootie Pie at the end, when she is frozen in a block of ice. The Koopa just reads a magazine and sips ice tea, ignoring Kootie Pie's complaints.

Super Mario World: Mario to Yoshi no Bōken Land

In the interactive OVA Super Mario World: Mario to Yoshi no Bōken Land, several Koopa Troopas appear under the command of Iggy, but they are defeated by Mario, Luigi, and Yoshi.

Nintendo Adventure Books

Koopa Troopas appear throughout the Nintendo Adventure Books series, which gives them a weapon not seen anywhere else: a retractable cannon in their shells that allows them to bombard their enemies with a seemingly limitless barrage of empty Koopa Shells.

The only noteworthy role Koopa Troopas have in the series is in the twelfth and final book, Brain Drain. Due to Iggy Koopa's Synapse Switcher, Luigi can switch minds with one, allowing him to go undercover in Iggy's hideout. While in the Koopa Troopa's body, Luigi also discovers that pizza tastes disgusting to Koopa Troopas.

Mario Roulette

In Mario Roulette, two Koopa Troopas can be seen in the audience when Mario explains how to play the game.

Super Mario Adventures

Several Koopa Troopas appear in the Super Mario Adventures comic book, which is loosely based on the Super Mario World video game. In this comic, Koopa Troopas first appear during Bowser's initial attack on Peach's Castle. They are among the many enemies that come through Warp Pipes and attack the Mario Bros.

After the supposed rescue of Princess Peach from Wendy O. Koopa's castle, Toad is sent back to the Mushroom Kingdom with the aid of a Cape to get a rescue party for the Mario Bros. and the Princess. He is waylaid by Bowser and several Koopa Troopas masquerading as Toads, who aid Bowser during Princess Peach's second abduction in that story.

Mario Discovery series

Mario is Missing!

A Koopa behind Luigi in Mario is Missing!

Koopas accompany Bowser and the Koopa Kids to the real world during the events of the PC, SNES, and NES versions of Mario is Missing!. In this game, Bowser sends Koopas to different cities throughout Earth, where they wreak havoc by stealing precious artifacts from various museums and national monuments. Before Luigi can advance through Bowser's castle, he must return every missing artifact to its place. The Koopas in this game do not resist Luigi's attacks, and it is impossible to be hurt by them. When jumped on, the Koopas without artifacts disappear, while the ones carrying artifacts either explode, take off like a rocket, or disintegrate into dust. This disintegration was a style commonly used in cartoons, where the body of a creature turns to dust until only its eyes remain. The eyes blink once and then disappear.

Mario's Time Machine

In the PC, SNES, and NES versions of Mario's Time Machine, Koopas must be defeated so Mario can get an item and warp to other times in history. They behave identically to the Koopas in Mario is Missing!. In the Nintendo Entertainment System version, red-shelled Koopas are found in a Mario Bros.-style arena to obtain the item, then yellow-shelled ones are found within the various time periods. Here, they act as they do in the main series, and are accompanied by Bodyslam Koopas, heavyweight Koopa variants. On the moon, Koopas wear space helmets, which cover the tops of their shells whenever they retract into them.

Mario Kart series

“Usually a faithful underling of Bowser, it shows even the big boss no mercy during a race.”
Mario Kart: Double Dash!! manual, page 20
Artwork of Koopa Troopa for Super Mario Kart
Artwork from Super Mario Kart, showing Koopa's default design

A Koopa Troopa first appears as a playable character in Super Mario Kart, where he is a lightweight whose special item is a Koopa Shell. Koopa Troopa is one of the fastest characters with little traction in Super Mario Kart. Though absent in Mario Kart 64, Nintendo Power, in punch-out cards, have suggested a rumor that Wario has stolen its kart on top of multiple driving infractions,[6] though other characters have alleged records in driver's history such as Luigi's absence in Super Mario 64 being due to his tinkering his kart and Yoshi's distributing counterfeit item boxes. Additionally, on page 6, there is fan art of a Koopa Troopa calling an officer alleging that Wario has stolen its kart.

In Mario Kart: Super Circuit, green and red Koopa Troopas can be seen at the awards ceremony at the end of a Grand Prix.

A green Koopa is playable in Mario Kart: Double Dash!!. Its special item is the Triple Green Shell, and its personal kart is the Koopa Dasher. Koopa Troopa is partnered with a red Paratroopa by default.

A green Koopa returns as a default playable character in Mario Kart Wii, where he is given an outstanding Mini-Turbo bonus that is rivaled by Dry Bowser's, Dry Bones', and Wario's. He also is given a small handling bonus and is given a representative course called Koopa Cape, which is the second track of the Star Cup.

Koopa Troopa is playable in Mario Kart 7. He is a Feather class racer, with acceleration and off-road being his best stats. Additionally, his track, Koopa Cape, returns.

Koopa Troopa racing through Shy Guy Falls in Mario Kart 8
Koopa Troopa in Mario Kart 8

Koopa Troopa returns as a default playable character in Mario Kart 8 and Mario Kart 8 Deluxe. He is a lightweight character, although he is one of the heavier lightweights, meaning his speed and weight are slightly better than that of the lightest lightweights at the expense of acceleration, handling, and grip, making him more balanced. He has the same stats as Toad, Toadette, Shy Guy, Lakitu, Larry, Wendy, and Isabelle. Koopa Troopa also appears on some of the posters for the sponsor Galaxy Air. Koopa Troopa is the Normal Staff Ghost for DS Cheep Cheep Beach.

Koopa Troopa appears in Mario Kart Tour as a Normal-class driver. His special item is the Triple Green Shells. The Roving Racers from Super Mario Odyssey also appear as drivers in the game. Of note is that despite reusing the New Super Mario Bros. artwork, Koopa Troopa and all variants otherwise are depicted with very light turquoise eyes.

Yoshi's Safari

A Koopa is the penultimate boss of Yoshi's Safari, fighting in Mecha Nokonoko, and has a gun turret manned by four Koopa Troopas.

Hotel Mario

Morton's Wood Door Hysteria Hotel
A Koopa in Hotel Mario

Koopa Troopas, known as Koopas,[7] are enemies in Hotel Mario along with their varieties Flying Koopas, Skeleton Koopas, Mecha Koopas, and a variant of Flying Koopas called Z Koopas. In this game, Koopas open doors that Mario has to close. They can be defeated from either a stomp or a fireball attack.

In Larry's Chillton Hotel, one of the spawning Koopas randomly has pink eyes, and will drop a light that removes darkness from the hotel. Additionally, the Koopas of Lemmy's High-ate Regency Hotel are red instead of green, possibly to differentiate from the green-shelled Flying Koopas; Bowser's Seizures Palace Hotel contains both green and red Koopas, depending on the stage. In this game, they are mere palette swaps.

Mario Tennis series

A Koopa Troopa has appeared as a playable character in a few games of the Mario Tennis series, beginning with Mario's Tennis, but have equally taken on the role of being background characters. In the Nintendo 64 version of Mario Tennis, Koopa Troopas only appear in Paratroopa's trophy celebration to congratulate him, as well as in the background of many courts. In Mario Power Tennis, Koopa is a playable character of the Speedy type, and his Offensive Power Shot and Defensive Power Shot are Water Bomb and Water Shell Dash, respectively. Koopa Troopa's default partner is Yoshi. In Mario Tennis Open, Koopa Troopas are line judges in the Mushroom Valley court. In Mario Tennis Aces, Koopa Troopa is an opponent in the Adventure Mode mission Battle Boat. He is also a playable character of the Speedy type, like in Mario Power Tennis. Since an update on August 1, 2018, Koopa was made available to all players, although participants of the July 2018 online tournament could play as Koopa Troopa earlier. Unlike before, Koopa Troopa was made available in three color palettes: green, red, and blue.

Koopa appears in a few cutscenes of Mario Power Tennis. The opening cutscene shows a Koopa briefly seen using its tennis racket to deflect Bob-ombs headed towards Peach Dome. In his trophy ceremony from completing a Singles Tournament, Koopa walks on stage, being greeted by Luigi, Mario, and Peach, but he soon slips on a banana peel and slides across the stage, eventually hitting Luigi, whom he catches the trophy from.

Mario Clash

Koopas are the only way to defeat enemies such as Thornies in Mario Clash, by hitting it with a Koopa shell. There are always two Koopas; if one Koopa falls off a cliff another will appear. They once again walk on four legs, and sometimes make a fanged "menacing" face that is identical to the one used by the related Shellcreepers in Mario Bros.

Yoshi's Island series

Green and red varieties of Koopa Troopas do appear as enemies in Super Mario World 2: Yoshi's Island, but not that often. They are first seen in the level Visit Koopa And Para-Koopa. Koopa Troopas can be knocked out of their shells, like in Super Mario World. A red Koopa Troopa named Hookbill the Koopa serves as one of the bosses, beginning as a regular-sized Koopa Troopa before growing to a significantly larger four-legged Koopa Troopa.

Koopa Troopas and Para-Koopas reappear in both sequels, Yoshi's Island DS and Yoshi's New Island, having the same role as before. The Koopa Troopas of Yoshi's Island DS resemble their design from Super Mario World 2: Yoshi's Island, the only difference being a much lighter outline and a slight increase in size, while Koopa Troopas in Yoshi's New Island resemble their usual design from other appearances around the time.

Mario's FUNdamentals

Koopas, as they are simply referred to, appear as a suit of playing cards in Go Fish in Mario's FUNdamentals. They are also used as Mario's pieces in Checkers, and Koopas and their shells are used to count points in Backgammon.

Super Mario RPG: Legend of the Seven Stars

Koopa Troopas are absent from Super Mario RPG, having been seemingly replaced by armored Koopa Troopas named Terrapins. Despite this, many Paratroopas appear, including the Big Troopa and Grand Troopa. One of Mario's weapons is the Koopa Shell. There is also the Paratroopa Shell, which is a red, winged shell belonging to a Paratroopa.

Mario Party series

Beginning with Mario Party, Koopa Troopa's most frequent role in the Mario Party series has been the proprietor of the Koopa Bank or the Koopa Bank Capsule, a location which both gives and takes coins to and from the players. A Koopa Troopa appears as Mario's starting partner in Battle Mode in Mario Party 3. Throughout the series, they also appear as background characters in boards and minigames.

Mario Party

A Koopa Troopa holding a flag.
A Koopa Troopa in the original Mario Party

Koopa Troopas award a player ten coins each time they pass the starting point in Mario Party, unless the No Koopa item is active. Four Koopa Troopas are in the Shell Game, where the player has to find which of them has the treasure,[8] containing coins.

Mario Party 2

Red Koopa Troopa in Mario Party 2
A Koopa in Mario Party 2

A Koopa Troopa appears in the introduction of Mario Party 2, trying to warn the characters of Bowser's attack. One Koopa Troopa hosts the Koopa Bank, and another one hosts the Item Shop in this game. In Tile Driver, one of the pictures that sometimes needs to be made is a Koopa Troopa. A Koopa Troopa is attacked by Bowser at the end of each board, and the winning player rescues him before facing Bowser.

Mario Party 3

A Koopa Troopa is Mario's starting partner in Battle Mode in Mario Party 3. Koopa Troopa has one attack and two HP, and its salary is one coin. They also host the Koopa Bank once again. Koopa Troopas, along with Goombas and Boos appear in the minigame Curtain Call, where the players need to memorize the order in which the Koopa Troopas, Boos, and Goombas appear. In the minigame Slot Synch, getting a Koopa Troopa on the Dice Block will give a team two points. In Three Door Monty, the players needs to answer which door the Koopa Troopa, Boo, or Toad enters. The player who answers the fastest wins.

Mario Party 4

The title screen of Mario Party 4
Koopa's appearance in Mario Party 4

A Koopa Troopa hosts the Koopa's Seaside Soiree and the option room in Mario Party 4. Koopa Troopas also appear in the following minigames: Paratrooper Plunge, where the characters have to avoid red Paratroopas, GOOOOOOOAL!! as a member of the crowd, and as an unlockable character in the Beach Volley Folley minigame.

Mario Party 5

The Koopa Bank returns in Mario Party 5. Two Koopa Troopas exit a church at the start of the Flower Shower minigame, with the red Koopa Troopa throwing a bouquet up in the sky, leaving players to collect as many within the time limit. A Koopa Troopa is next to the 90-foot marker in the minigame Triple Jump. Koopa Troopas also appear in the background in Random Ride.

Mario Party 6

Koopa Troopas host many of the events at Faire Square in Mario Party 6. They are in the background of both Odd Card Out and Lab Brats. Koopa Troopas also take care of the Orb Shops during the day, while Shy Guys take care of it during the night.

Mario Party Advance

Koopa from Mario Party Advance
“G-good heavens! I've been robbed! Please, won't you help a Koopa out?”
Koopa, Mario Party Advance

Koopa runs the Koopa Bank in Shroom City in Mario Party Advance. He is stated to do a lot of cleaning.[9] When approached, Koopa informs the player that he has been robbed.[10] When the quest starts, Koopa proceeds to explain to Shroomlock, who had just entered that lots of money had been stolen when the power went out. Of the three culprits at the bank at the time, either Goombob, Mr. I, and Paratroopa, the thief is revealed to be Paratroopa. At this reveal, Koopa is shocked, since Paratroopa is his cousin, but Paratroopa soon flies in to say that it was only a prank.[11] Koopa then asks Shroomlock not to arrest him,[12] having not intended any harm, and Shroomlock obliges. Keeping to his promise of rewarding a Gaddget earlier,[13] Koopa gives the player the Card Trick Gaddget. Koopa is stated in the end credits to often swaps jobs with Paratroopa.

Koopa Troopas also appear in the minigames Floor It!, as one of the species to take to their respective floors, and Watch 'Em, where the player has to guess which of the three Warp Pipes has a Koopa Troopa.

Mario Party 7

Koopa Troopas run the Orb Shops of Pagoda Peak and Windmillville in Mario Party 7. Pagoda Peak also has a Koopa Troopa named Koopa Master at the top of the peak, where players can buy stars from him

Mario Party 8

A notable Koopa Troopa named Holly Koopa gives out money at Shy Guy's Perplex Express in exchange for candy when a player lands on her Green Space in Mario Party 8. In Star Battle Arena, players must get 50 coins to her to win the match, and some other Koopa Troopas are seen occupying the seats. Koopa Troopas also have their own board named after them in Koopa's Tycoon Town. Koopa Troopas are found nearly everywhere in this board from being Koopa Bellboys to sitting on park benches. Some also act as taxis to get places. A Koopa Troopa is the main baker in the minigame Sugar Rush. Other minigames they are in include Picture Perfect, where a flying Red Shell is one of the pictures, a cameo in Blazing Lassos and Breakneck Building, an enemy in Specter Inspector, audiences in Fruit Picker, Pour to Score, Stampede, a biker in Moped Mayhem, and lastly the proprietor in the Surprise Wagon and the music maker in the Carnival Calliope.

Mario Party DS

Koopa and Koopa Krag in Mario Party DS
Koopa Krag and Koopa

A lone Koopa Troopa named Koopa, along with his grandfather, Koopa Krag, have major roles in Mario Party DS. At Kamek's Library, he asks the player characters to help free Koopa Krag, who had been trapped in a book by Kamek. Following Kamek's defeat and Koopa Krag being freed, the characters earn the fourth Sky Crystal. There is also an unlockable figure and badge of Koopa.

Mario Party 9

Artwork of Koopa in Mario Party 9

A Koopa Troopa (simply referred to as "Koopa") appears as a starting playable character in Mario Party 9. Koopa is available by default in Solo mode; thus, unlike Shy Guy and Magikoopa, he will not run away with the player's Mini Stars if he wins a board in this mode, making Mario Party 9 one of the games where Koopa is not allied with the Koopa Troop. His default partner in this game is Toad.

Some other Koopa Troopas also appear in several minigames. There is a constellation of a Koopa Troopa's shell called "Speedy Shell," purchasable at the Museum for 50 Points.

Mario Party: Island Tour

Koopa Troopas are interactable characters in Mario Party: Island Tour. Their minigame roles include being inside of a bubble in Spin the Bubble, tiles in the minigames Match Faker and Tap Dash, and as a constellation in Starring Artist.

Mario Party 10

Koopa Troopas are non-playable characters in Mario Party 10, appearing in some minigames and the Mario Board.

Mario Party: Star Rush

Koopa Troopas are again minor characters in Mario Party: Star Rush. They appear in a few minigames, such as in Pop Quiz where they are selectable enemies in a few questions.

Mario Party: The Top 100

Koopa Troopas also appear in Mario Party: The Top 100, reprising their roles in the minigames Three Door Monty, GOOOOOOOAL!!, Dinger Derby, Triple Jump, Ice Hockey, Slot Trot, Dart Attack, Jigsaw Jumble, and Soar to Score. They also replace the Shy Guys in Blame It on the Crane. A Koopa Troopa amiibo can be scanned for bonus coins in Minigame Island, and a stamp of it can be collected in Minigame Match.

Super Mario Party

Super Mario Party
Koopa Troopa becoming an ally to Mario
“I want to go on an adventure with you! Do you have room for a Koopa Troopa?”
Koopa Troopa, Super Mario Party

A Koopa Troopa is playable in Super Mario Party. His special Dice Block, the Koopa Troopa Dice Block, can roll 1, 1, 2, 3, 3, or 10. Red Koopa Troopas also appear as non-playable characters found in the background of some minigames.

As the game progresses and more Gems are collected, a Koopa Troopa can be seen leading a cheer squad to root for the lead player in their journey.

On the game's official website, the playable Koopa Troopa was erroneously listed as Koopa Trooper.[14] This has since been fixed.

Mario Party Superstars

A Koopa Troopa is a host in Mario Party Superstars, retaining this role from Mario Party, while another hosts the Koopa Bank.[15]

Super Mario Party Jamboree

Koopa Troopa returns as a playable character in Super Mario Party Jamboree. His role is based on his appearance from Super Mario Party.

Super Smash Bros. series

SmashWiki article: Koopa Troopa

Koopa Troopas have appeared in every game of the Super Smash Bros. series. They first appear in Super Smash Bros., but only in the background of the Mushroom Kingdom stage.

Koopa Troopa Koopa Troopa
The green and red Koopa Troopas from the Subspace Emissary

Koopa Troopas most prominently appear as enemies in the single-player campaigns throughout the series. In Super Smash Bros. Melee, Koopa Troopas appear in the first stage of Adventure Mode, Mushroom Kingdom, though they can also uncommonly from a Party Ball during regular matches. Unlike in the Super Mario games, green Koopa Troopas will turn around when reaching a ledge. In Super Smash Bros. Brawl, Koopa Troopas serve as part of Bowser's army in The Subspace Emissary, and they are encountered as enemies in certain stages. In one part, a Koopa had stolen Donkey Kong and Diddy Kong's banana hoard, so the two Kongs face off against several Koopa Troopas on a brief quest to retrieve their bananas. In one cutscene, Donkey Kong is shown to be able to break a Koopa's shell using his fist, which cannot occur during gameplay. Later on, Diddy Kong, Fox McCloud, and Falco Lombardi also fight some Koopa Troopas while searching for the kidnapped Donkey Kong. Koopa Troopas are last seen being used by Bowser to attack Castle Dedede in order to steal the trophies that he had amassed. In Super Smash Bros. for Nintendo 3DS, Koopa Troopas appear as enemies in Smash Run, behaving the same as their Subspace Emissary counterparts.

Koopa Troopas have also appeared in the form of various collectible items. In Super Smash Bros. Melee, there is a collectible trophy of a green Koopa Troopa. In Super Smash Bros. Brawl, there are two collectible trophies of a Koopa Troopa, colored green and red respectively, as well as a sticker depicting the Koopa Troopa artwork from Super Mario Strikers. In Super Smash Bros. for Nintendo 3DS / Wii U, there is a green Koopa Troopa trophy, and the Nintendo 3DS version exclusively also has a red Koopa Troopa trophy. In Super Smash Bros. Ultimate, there is a Novice type support spirit of a green Koopa Troopa, taking one slot and equipping the fighter with a Green Shell at the start of a battle when used. In its spirit battle, the player faces Squirtle on the Golden Plains stage. The spirit's core can be used with an Old Man Lobber core and a support core to summon Tortimer's spirit.

A Koopa Troopa was one of the requested playable characters for Super Smash Bros. Melee.[16]

Mario Golf series

Master Stinger, an NPC in Mario Golf: Super Rush
Master Stinger talks to train the player's Mii

Koopa Troopas have appeared in various ways throughout the Mario Golf series. In the Nintendo 64 version of Mario Golf, hole 10 of Mario's Star is shaped like a Koopa Troopa. In Mario Golf: Toadstool Tour, a green Koopa makes its playable debut, having the best Impact and Control, but the worst drive distance out of the characters. In the game's opening movie, Koopa is seen playing and then napping alongside Yoshi. Koopa Troopa has the best Impact and Control of any character, but he has the worst drive distance out of any character. In Mario Golf: World Tour, Koopa Troopas are non-playable characters in the Castle Club mode, and Koopa is one of the names that can appear on the tournament scoreboard. In Mario Golf: Super Rush, Koopa Troopas appear in the Bonny Greens practice area and the Rookie Course. There are also two master Koopa Troopas called Master Lob and the Master Stinger, respectively, and also appears as the Manager along with the Head Coach. Starting from Mario Golf: Super Rush's version 3.0.0 update, a Koopa Troopa was added as a playable character, and his Special Shot is the Shell Skipper, which can bounce the ball further down the hole. Participating in certain online tournaments allows the player to unlock red, blue, and yellow alternate colors for the Koopa Troopa.

Paper Mario series

Paper Mario

Unshelled Koopa

Koopa Troopas are featured as both enemies and allies in Paper Mario. The Koopa Troopas under Bowser's command have red shells, a pair of sunglasses, and spiked black armbands and collars similar to Bowser; they aid him in his plot to kidnap Princess Peach.

In battle, they can withdraw into their shells and shoot themselves at Mario; they are capable of doing this outside of battle as well, and are generally the first enemy Mario encounters that can get a First Strike on him. Koopa Troopas are also the first foes encountered by Mario and company that have a defense stat of more than 0 - however, their defense can be reduced to 0 if they are flipped onto their backs with a Jump attack.

A population of peaceful Koopa Troopas is found in Koopa Village. At one point, the town is overrun by Fuzzies, who steal the shells off most of the Koopas, including the shell of Kooper; after Mario and Goombario get rid of them, they become quite popular in the village, and Kooper joins Mario's party to aid him in his adventure. Later on, the residents of Koopa Village even send a letter to Mario, thanking him and apologizing for not rewarding him before.

Jr. Troopa is a baby Koopa Troopa who Mario encounters early in the game when he attacks Mario for intruding on his playground. Upon his defeat, he then constantly follows Mario and his allies to pick fights and seek revenge. He also makes a very small cameo in the sequel Paper Mario: The Thousand-Year Door.

Koopa Paratroopas also appear as enemies; stomping on them removes their wings and reverts them to Koopa Troopas. Paper Mario also introduces a stronger variant called the Dark Koopa, as well as the spiky armored Koopatrol, which are similar to Terrapins.

Paper Mario: The Thousand-Year Door

Koopa Troopas are both enemies and non-playable characters in Paper Mario: The Thousand-Year Door. Enemy Koopas retain their red shells and accessories, but many of them are not under Bowser's command, unlike before. Peaceful Koopas often (but not always) wear green shells, and generally appear in Petalburg.

One of the residents, Koops, joins Mario and Goombella on their quest in hopes of fighting Hooktail to avenge his 'dead' father, Koopley (who is revealed to have been alive in the dragon's stomach). A heroic Koopa Troopa is said to be one of the original four heroes who defeated the Shadow Queen; his spirit is encountered in a black chest in Pirate's Grotto.

Koopa Troopas are first seen as enemies in Petal Meadows, appearing on the Path to Shhwonk Fortress. They also appear in Hooktail Castle, where they are fought with or alongside Paratroopas, and rarely in Rogueport Underground after completing Chapter 5, where they may appear alongside an encountered Hammer Bro, Koopatrol, or Magikoopa. Their stats are almost identical to those in the previous game, except that their shell attack now has a power of 2; as usual, they are the first enemy with defense to appear in the game.

During the intermission platforming stages where Bowser becomes playable, he may encounter the same Koopa Troopas that Mario fights, but they will run away from Bowser when he approaches.

Dark Koopas return, and new variants are introduced: the KP Koopa is a yellow-shelled Koopa with the same stats as normal Koopas, while the Shady Koopa can attack Mario even while flipped on its back. Each of them also has a Paratroopa variant. Koopatrols also return and gain a dark variant.

Super Paper Mario

Koopa Troopa from Super Paper Mario. Red Koopa Troopa from Paper Mario: The Thousand-Year Door.
A good and bad Koopa Troopa from Super Paper Mario

Koopa Troopas reappear in Super Paper Mario, where their color schemes are a bit different: enemy Koopas may now appear wearing either green or red shells and will walk off ledges or turn around depending on their shell color as in the main series of platformers. Koopas do not have as much Defense as previous appearances and only have 1 HP - but they are generally harder to defeat since stomping on them will cause them to retreat inside their shells. Mario and company can defeat one using Boomer, Cudge, or certain items, as well as another Koopa's shell. Koopatrols make another appearance, along with a new soccer-based variant known as the Koopa Striker; both also have dark variants.

The Koopa Troopas under Bowser's control are not as hostile towards Mario, and even attempt to save Princess Peach from Count Bleck, but they still attack the player, including as Bowser. Koopa Troopas appear as enemies in many locations: Lineland Road (1-1), Mount Lineland (1-2), Gloam Valley (2-1), The Bitlands (3-1), The Dotwood Tree (3-3), Castle Bleck Entry (8-1), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4). They are found within the Flipside Pit of 100 Trials in rooms 11, 14, 16, and 19. One of the Koopas in the Bitlands becomes a Mega Koopa upon making contact with a Mega Star. Another named Private Koopa appears along with a specific Hammer Bro after Chapter 1, helping escort Princess Peach until they find a dead-end, where Private Koopa gets brainwashed.

Paper Mario: Sticker Star

Mario using some sort of Koopa Shell sticker.
Mario summoning a Koopa Troopa through the Shell sticker to defeat a set of enemies in Paper Mario: Sticker Star

Koopa Troopas return in Paper Mario: Sticker Star. Their beaks are now flat instead of curved, and their eyes are slightly smaller and more oval-shaped. These Koopa Troopas no longer wear sunglasses, and Shell stickers (both normal and Shiny) allow Mario to call in friendly Koopas for assistance; regular Shell stickers summoning green Koopa Troopas, while Shiny Shell stickers summon red Koopa Troopas. Koopa Troopas attack by folding into shells and ramming into Mario; the attack deals more damage than in previous games, and occasionally inflicts the dizzy status. Using a Tail Sticker can reliably defeat them. Koopa Troopas can be beaten with a First Strike without battling once the player has obtained six HP-Up Hearts. There are two varieties: the Mural Koopa, an animated depiction of an ancient Koopa Troopa that walks on all fours, and the Shiny Koopa, a Shiny version of the normal Koopa that does more damage and has more defense.

Paper Mario: Color Splash

Koopa Troopa sprite from Paper Mario: Color Splash
A dancing Red Koopa Troopa

Green Koopa Troopas and red Koopa Paratroopas appear in Paper Mario: Color Splash as enemies. When a Koopa Paratroopa is jumped on, it loses its wings and becomes a normal red Koopa Troopa.

Koopa Troopas appear as enemies in the following locations: Ruddy Road, Cherry Lake, Bloo Bay Beach, The Golden Coliseum, Vortex Island, Lighthouse Island, Fortune Island, and Green Energy Plant. A variant of Koopa Troopa known as Koopa Troopa 6-Stacks appear in Lighthouse Island and Green Energy Plant.

In the parallel world of Vortex Island, after Mario squeezes the Washing Machine, a Koopa Troopa is third in the line of enemies that attack Mario in retaliation for their lost laundry. In Dark Bloo Inn, another Koopa Troopa is part of the Shady Sledge Bro's gang. A Koopa Troopa serves as the third-round opponent in Roshambo Temple #1; after defeating Morton Koopa Jr., it will be replaced with the Rock Paper Wizard until they are beaten.

Koopa Troopas attack by pulling into their shells and ramming Mario as usual, doing 7 HP of damage. When a Koopa Troopa is jumped on, it will go into its shell - if attacked again, it will be kicked into the enemies behind it; if there is a wall behind them, it will bounce back and hit Mario. They will be knocked onto their shells if a POW Block is used. If summoned into battle using an Enemy Card, a Koopa will use a Shell Shot attack to deal 21 damage to all grounded enemies, similarly to the Shell sticker from the previous game. The shell will bounce off of any walls, dealing a second hit to the enemies but also damaging Mario. Enemies can also send the Koopa's shell flying towards Mario if they use jump attacks on the Koopa between turns.

Some Koopa Troopas appear as NPCs in levels such as The Golden Coliseum and the Sunset Express. Three green and three red Koopa Troopas dance in Birdo's concert at Plum Park.

Paper Mario: The Origami King

“We'd go try to stop him, but, y'know... We're Koopa Troopas. What are we gonna do? Walk into him slowly?”
Koopa Troopa, Paper Mario: The Origami King

Koopa Troopas appear in Paper Mario: The Origami King as members of the Folded Soldiers, giant Paper Macho Soldiers, and ordinary paper Koopa Troopas. In Picnic Road, the Koopa Troopas are shown worshipping the Earth Vellumental as a deity.

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

A Koopa Troopa from the Koopa Cruiser in Mario & Luigi: Superstar Saga.

Koopa Troopas appear in Mario & Luigi: Superstar Saga in the crew of the Koopa Cruiser,[17] and are introduced alongside the ship by Bowser. The crew are referred to as part of his overall "Bowser Baddies" in the English version of the game,[18] while the Japanese version refers to them as part of the "Koopa Corps".[19]

Before boarding the Koopa Cruiser, a lost Koopa in the crew is found in Toadtown Square who asks Mario and Luigi where assembly area is. When the Mario Bros. reach the assembly area where the Koopa Cruiser is stationed, Bowser calls for the crew’s assembly to no response. Moments later the crew arrive and begin boarding. Once all the Koopas and Goombas have boarded the Koopa Cruiser and are in flight above the skies of the Mushroom Kingdom, the crew teach the Mario Bros. information on how to maneuver.

Mario and Luigi having their photograph taken on the Koopa Cruiser in Mario & Luigi: Superstar Saga.
Mario and Luigi having passport photos taken by the crew.

On the first section of the Cruiser explored, a Koopa in the crew informs the Mario Bros. that Bowser’s forces recently added a new member who is in training. A pair of crew Koopas teach the Mario Bros. how to jump together, while another pair teach the Bros. how to switch places in line. Before the Mario Bros. leave the section, another pair teach them how to use a Bros. Block by jumping beneath it in an alternating pattern. In the next section, a photographer Koopa informs the Mario Bros. that they need passport photos to enter the Beanbean Kingdom after inspecting their suitcase. The photographer offers to take their photo but warns them not to do any silly poses, but the player can by pressing any direction on the directional pad. Three other Koopas in the crew are also present waiting in line for their photos to be taken. If the Mario Bros. pointed the lost Koopa from Toadtown Square in the right direction, he offers them a Super Mushroom while organizing crates at the end of the section. At the next section over, a crew Koopa tells the Mario Bros. to be careful after they break a barrel. He then trains them how to fight as a pair against the Goombas stored in cargo (in the original, if the player tries to skip the tutorial on how to fight as a pair, the Koopa will run in, saying that Bowser would get mad if he doesn't teach them). After the training, another Koopa in the crew is struggling to barrel disobedient Goombas. He teaches the Mario Bros. how to start off battles by stomping on enemies and drops barrels on the Goombas after the Bros. subdue them. In the subsequent section, three more in the crew are met by the Mario Bros. One of them informs of the importance of reading signs and the other complains about the barrels blocking the way to the bridge. The third tells the Mario Bros. that hitting the ! Block will activate a crane that moves cargo, dubbed "Mr. Pinch".[20] After the Bros. activate the block, "Mr. Pinch" picks up Luigi instead of the cargo, the Koopa comments on the mistake and suggests he be used as a lookout. On the upper deck of the ship, a crew member informs Bowser that they will soon be passing over the border.

Overworld sprite of a Koopa Troopa from Mario & Luigi: Superstar Saga + Bowser's Minions.

After the Koopa Cruiser is destroyed by Fawful, three surviving Koopas in the crew are found wounded before the border in Stardust Fields. One of them states that they haven’t finished paying off the Koopa Cruiser. Another asks the Mario Bros. to find Bowser and calls out for help. The last one encountered informs the Mario Bros. that Bowser fell on the other side of the border.

Koopa Troopas also appear in Mario & Luigi: Superstar Saga + Bowser's Minions, where they additionally appear as enemies and recruitable allies exclusively in Minion Quest: The Search for Bowser. They are melee troopers and attack by ramming into opponents in their shells. Their Special Skill, Rock Solid, allows them to increase their defense. Captain Koopa Troopa appears as a usable captain. Koopa Troopas are weak against Dry Bones.

Although no normal Koopa Troopas can be fought in the Superstar Saga story mode, Beanish variants named Troopeas are enemies. They have further variations, including Paratroopeas.

Mario & Luigi: Partners in Time

A Koopa Troopa

In Mario & Luigi: Partners in Time, the crew of the Koopa Cruiser from the past, also referred to as personnel,[21] help teach Baby Mario and Baby Luigi how to maneuver. They also act as a resistance to the Shroob invasion, by repelling Shroob saucers and offering to rescue villagers.

Screenshot of the Koopa Cruiser's interior in Mario & Luigi: Partners in Time
The crew piloting the Koopa Cruiser with Baby Bowser as captain.

At the first section of the Cruiser, a Koopa in the crew tells the baby Mario Bros. to head to the bridge where Baby Bowser awaits and instructs them to demonstrate their jumps. The next crew member tells the Mario Bros. to run and jump to make it over the crates. Another informs them that M Blocks only respond to Baby Mario and L Blocks only respond to Baby Luigi. A crew Koopa standing before the bridge warns them that anything can happen because they’re babies. On the bridge, three are seen piloting the Koopa Cruiser. They fire the Koopa Cannon to destroy three pursuing Shroob saucers at the orders of Baby Bowser. They become distracted in praising him and briefly lose control of the Cruiser and are scolded. They inform Baby Bowser that villagers in Hollijolli Village are under attack by Shroobs on the ground. After relenting to Baby Peach crying, Baby Bowser orders them fire the Koopa Cannon again on the Shroobs. After firing a shot which disorients the Shroobs, they land the Koopa Cruiser to deploy the baby Mario Bros.

Once the adult Mario and Luigi have been brought aboard the Koopa Cruiser's bridge, the crew reports on a transmission from Shroob Castle and the alarms sound. They put the transmission on the bridge’s monitor revealing Princess Shroob. After hearing threats in her language, they warn that a Shroob missile is approaching the Cruiser from her castle. Baby Bowser orders them to fire the Koopa Cannon again to which the crew responds that they have no ammo left. The missile hits the Koopa Cruiser, sending the ship and its crew crash landing into Bowser's Castle.

A reporter named Kylie Koopa also makes an appearance in the game. A variation called the Koopeleon also appears in the game. Koopa Paratroopa signs can be held by Handfakes.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

As opposed to the past two games, standard Koopa Troopas make an appearance in Mario & Luigi: Bowser's Inside Story. In Blubble Lake, Bowser rescues a group of Koopa Troopas from a cage and is able to use them as a Special Attack called Koopa Corps, where he spins his shell and rebounds Koopa Troopas (which go into their shells) onto enemies. Koopa Troopas are also some of the characters that are seen inhabiting Bowser's Castle. Dark Bowser creates dark variations on Koopa Troopas for one of his attacks.

Multiple Koopa Paratroopas appear, including the Koopa Paratroopa Trio and Corporal Paraplonk.

Red and green Koopa Troopas return in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where they additionally are found as enemies in the Bowser Jr.'s Journey mode. Green Koopa Troopas have the Special Skill Mega Tackle, while red Koopa Troopas have the Special Skill Charging Champ and are strong against all four Para-Biddybud variants. Captain Koopa Troopa returns with the Special Skill DEF Up, though he does not have the role of captain in gameplay. All of the aforementioned Koopa Troopas are weak to Dry Bones, pink Shy Guys and Spikes. A green Koopa Troopa appears alongside a Scutlet to stop Bowser Jr. and the Koopalings from progressing, only to be defeated and freed from the brainwashing.

Mario & Luigi: Dream Team

In Mario & Luigi: Dream Team, Koopa Troopas make a cameo appearance in Mario and Luigi's fight against Bowser Jr., as part of the audience alongside Shy Guys and Goombas. Kylie Koopa also makes a reappearance. As for Paratroopas, Corporal Paraplonk reappears and Dreamy Bowser can create Dreamy Paratroopas.

Mario & Luigi: Paper Jam

Koopa Troopas and their paper counterparts appear in Mario & Luigi: Paper Jam as enemies. They appear in Twinsy Tropics, and one is fought alongside a Paper Koopa Troopa, a Goomba and a Paper Goomba in Neo Bowser Castle as one of Bowser's last lines of defense. In battle, Koopa Troopas attack by going into its shell and flinging itself at Mario and Luigi in a circular manner, and if stomped will hit another enemy involved in the battle. They can also attack a single bro, its target being the one it is going in the opposite direction off, and must be countered with the hammer, at which point it will turn into an unshelled Koopa and can get counterattacked repeatedly. This marks the first time in the Mario & Luigi series where normal Koopa Troopas have appeared as enemies, as previous installments only have different species of Koopa Troopas as enemies. Paper Paratroopas are also enemies.

Mario & Luigi: Brothership

Koopa Troopas appear as enemies in Mario & Luigi: Brothership, found in Offandon Island and Bowser's Castle. One Koopa Troopa can retreat into its shell while another kicks the Koopa Troopa at Mario or Luigi, which must be jumped over. If the kicking Koopa Troopa spins, the shell moves slower and goes for the brother the kicking Koopa Troopa was not facing. If Mario or Luigi jump on the Koopa Troopa shell, they can kick it at other enemies like when using the Green Shell Bros. Attack, although Mario or Luigi take damage if they miss a kick. On their own, a Koopa Troopa can retreat into its shell and charge at a brother, who must counter with the hammer and damages another enemy if successful.

Red shelled Koopa Troopas appear as NPCs, although only green shelled Koopa Troopas are fought in battle. Blue shelled Koopa Troopas also appear during Bowser's speech on Offandon Island.

Mario Pinball Land

Blue Koopa Troopas (referred to as Koopas)[22][23] are enemies in Mario Pinball Land. They are encountered in two areas of the Grassy Greens Stage. Hitting a Koopa Troopa causes it to temporarily fall backward on its shell, and hitting it again while it is in that position defeats it and awards 2,000 points. In both areas, defeating all the Koopa Troopas yields the player a Star.

Yakuman DS

A Koopa Troopa from Yakuman DS
Koopa Troopa in Yakuman DS

Koopa Troopa is an opponent in Yakuman DS. He frequently melds/declares his tiles and he is a bit harder than Shy Guy and Goomba. His default rank is 16.

Dance Dance Revolution: Mario Mix

The instructions on how to defeat a Koopa in Dance Dance Revolution: Mario Mix

In Dance Dance Revolution: Mario Mix they are messing around with Lakitu's farm. Stomping a Koopa twice defeats it, with the latter requiring a perfect step. When defeated, Lakitu gives Mario/Luigi the Key to the Truffle Towers.

Super Princess Peach

Koopas, as they are simply called, are featured as enemies in Super Princess Peach, being based on their appearance in the Super Mario series but using their design from the Yoshi's Island series. Besides the green and red types, the game adds two varieties: Mad Green Koopas and Glad Red Koopas. Paratroopas also appear with two Vibe variants.

Mario Baseball series

Koopa Troopas appear as team players in Mario Superstar Baseball, along with Mario Super Sluggers. Only two colors are playable, both of them being green and red variants. In both games, the Koopa Troopas has good chemistry with Bowser, Koopa Paratroopa and Dry Bones.

In Mario Superstar Baseball, the green Koopa Troopa is a balanced type player, but its pitching is slightly weak. The red Koopa Troopa sacrifices some speed to enhance its batting skills. Koopas can also been seen as spectators at Mario Stadium, especially during the opening cinematic.

In Mario Super Sluggers, both Koopa Troopas have good batting and running skills. However, their pitching and fielding skills are weak. In addition to having good chemistry with Bowser, Koopa Paratroopa, and Dry Bones, they also have good chemistry with Bowser Jr. They are one of the few characters in the game to not have bad chemistry with any characters. In the cinematic that plays after defeating Bowser in Challenge Mode, a Koopa is briefly seen celebrating with the other characters before the fleet marches towards the entrance of the Baseball Kingdom, looking towards the sunset until the lights turn on for the night.

Mario Strikers series

In the Mario Strikers series, Koopa Troopas are sidekick characters in Super Mario Strikers and Mario Strikers Charged. Depending on which team captain is selected, the colors of a Koopa may vary regarding its skin, shell, and uniform. In Mario Strikers Charged, a Koopa Troopa's skin color for all variants remains yellow, and their shells are overlapped with pieces of armor.

Mario & Sonic series

Koopa Troopas make various non-playable appearances in the Mario & Sonic series. During the opening sequence of the Wii version of Mario & Sonic at the Olympic Games, Koopa Troopas appear as cameramen during the Archery and High Jump events, even though they go unseen in the playable events themselves. Additionally, Koopa Troopas appear as spectators within the crowds throughout the game. A Koopa Troopa appears as a referee in Mario & Sonic at the Olympic Winter Games. In the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games, a pair of Koopa Troopas appear as one of the opponents in Events that require pairs of characters to be used, but the Koopa Troopas are never seen competing in the events.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World

The Koopa Troopa in the Scrapbook Theater
A Koopa Troopa from Yoshi's Woolly World

Red Koopa Troopas reappear in Yoshi's Woolly World and its port. When a Red Koopa Paratroopa is hit with a yarn ball, it will turn into a Red Koopa Troopa. 8-bit Koopa Shells can sometimes be found in walls with strings. When Yoshi licks the strings, the Koopa Shell will come out and it can be used as a normal shell.

Puzzle & Dragons: Super Mario Bros. Edition

Koopa Troopas appear in green, red, and yellow varieties in Puzzle & Dragons: Super Mario Bros. Edition.

Green Koopa Troopa

Sprite of Green Koopa Troopa's team image, from Puzzle & Dragons: Super Mario Bros. Edition.

Green Koopa Troopas are Water-attribute enemies. In battle, in addition to attacking normally, they may occasionally use Green Shell to nullify Fire attribute damage for two turns. When defeated, it may randomly drop a Water Block of itself. As Water enemies, they take extra damage from Wood attribute attacks and less from Fire damage.

As teammates, they have an HP rating of 3/6, an ATK rating of 1/6, and an RCV rating of 1/6. Their Green Shell Skill changes any Wood Orbs on the player's Orb field into Water Orbs, while their Awoken Skill Water Boost raises the ATK of any Water attribute teammates when the player clears a horizontal row of Water Orbs. Green Koopa Troopas use Fruits and Rare Fruits to raise their Skill Levels. The player can transform a Green Koopa Troopa into a Green Koopa Paratroopa using two P-Wings and can be transformed even further into a Big Green Koopa Paratroopa using five Super Mushrooms.

One of Wendy O. Koopa's forms as a teammate has a Green Koopa Troopa accompanying her, and is named Wendy & Green Koopa Troopa.

Minecraft

A vector graphic of two arrows, one red and one blue, pointing away from one another, with a purple and white circle in the middle. It has been suggested that this section be split into Koopa Troopa, Shellcreeper. (discuss)

In the Super Mario Mash-up in Minecraft, Sheep are replaced by green Koopa Troopas. A Koopa Troopa also appears as a playable skin, meaning that both bipedal and quadrupedal Koopa Troopas exist in this game. Additionally, the later Sea Turtle mobs are replaced with green Koopa Troopas with peach-colored skin resembling the ones from Super Mario All-Stars. Their shells also have more plates, and as such may actually be intended to be Shellcreepers.

Mario Sports Superstars

Koopa Troopas are playable side characters of the balance type in soccer and baseball in Mario Sports Superstars. Green and red varieties are in both sports, but only baseball also has the blue and yellow types. Koopa Troopas are also enemies in Road to Superstar.

Yoshi's Crafted World

Koopa Troopas of the green and red variety are enemies found only in Many Fish in the Sea in Yoshi's Crafted World.

Dr. Mario World

Artwork of Dr. Koopa Troopa from Dr. Mario World
Artwork of Dr. Koopa Troopa

Koopa Troopas debut in the Dr. Mario series as assistants in Dr. Mario World. Their stage mode skill grants 80 bonus points (50 prior to version 2.3.0) for each remaining capsule after completing a stage. At higher levels, the number of bonus points granted per capsule increases by 80 points per level (i.e., 160, 240, 320, and 400 points for level 2 to level 5; compare with 70, 100, 150, and 200 points prior to version 2.3.0). Their versus mode skill grants a 4%, 8%, 12%, 16%, or 20% chance (depending on the current level) that the attack meter will instantly fill when the opponent attacks, essentially counterattacking the opponent. A Clinic Event featured Koopa Troopa as a patient during season 4.

A Koopa Troopa also appears as a playable character under the name Dr. Koopa Troopa. Their skill has them breakdance; the effect is the same as Dr. Wendy's. In stage mode, Dr. Koopa Troopa's shell bounces across the stage, breaking a certain amount of blocks or getting coins from them. In versus mode viruses in the opponent's stage are put inside blocks. The amount of blocks or viruses targeted are fewer than Dr. Wendy's skill; Dr. Koopa Troopa's skill destroys 4 blocks (3 prior to version 2.2.0) as opposed to Dr. Wendy's 10, while in Versus mode at maximum level, Dr. Koopa Troopa turns up to 5 viruses into blocks as opposed to Dr. Wendy's maximum of 10. To compensate, their skill charges faster compared to Dr. Wendy's.

The Super Mario Bros. Movie

Koopa Troopas in The Super Mario Bros. Movie
Koopa Troopas in The Super Mario Bros. Movie

Koopa Troopas appear in The Super Mario Bros. Movie, where they are the main troops in Bowser's army. They resemble the same look in the games, but they have helmets that look like their main armor for combat. They use spears, knives, and scepters for weapons.

The Koopa Troopas are first seen when they invade the Snow Kingdom to steal the Super Star so Bowser can take over the world. In their second appearance, they are having a rave party with heavy metal music with the rest of Bowser's Minions. After Bowser declares that he will marry Princess Peach, when one of the Koopa Troopas asks him "what if she says no," Bowser incinerates him completely into a Dry Bones. Later in the film, when the Koopa General reports to Bowser that Mario, Peach, and Toad are taking a shortcut through Rainbow Road with the Kong Army, Bowser assembles an army of Koopa Troopas, led by the Koopa General, to ambush them on the way. The Koopas hold off the Kongs while the Koopa General chases Mario and eventually capture the Kongs and bring them in as prisoners for the sacrifice at Bowser and Peach's wedding. While some of the Koopa Troopas, accompanied by Goombas and other minions, raid the kingdom, most of them arrive at the wedding.

The Koopa Troop is defeated by the Mario Bros. and it is unknown what became of them after Bowser's defeat.

Other appearances

A Koopa Troopa
Zoda's Revenge: StarTropics II

In Zoda's Revenge: StarTropics II, the person holding the pizza which the player must deliver to Cleopatra rides a Koopa Troopa.

In the Wii U version of Scribblenauts Unlimited, Koopa Troopas (in red and green) can be spawned.

In Luigi's Mansion: Dark Moon, a Boo named Boopa Troopa is found in Treacherous Mansion's E-2: Double Trouble.

Unused appearances

Super Mario Bros. film

Koopa Troopas were originally written for the 1993 live-action Super Mario Bros. film when it was going to be a fantasy movie but were cut when it was changed into a science-fiction film. An early script described them as "fierce-looking soldiers, half-human, with turtle-like armored shells on their backs, reptilian facial features, and molded armor suits," and have "leathery skin, with turtle-like eyes and mouth." They were also referred to as "Koopa Troopers" in this script. Despite being absent from the film, early production artwork of the film version of Goombas had them labeled with the name "Koopa's Troopas".[24]

Physical appearance and traits

Koopa Troopa's Mario Party 10 artwork
A Koopa Troopa walking with two legs

Koopa Troopas are anthropomorphic turtles with removable shells. In general, they have basic appearances compared to other Koopa species. They have large eyes with black beady pupils, large beak-like noses, short limbs, and large heads. Their hands have four pointed digits (excluding artwork from Super Mario World 2: Yoshi's Island and its reissue) and have four pointed toes on their flat-soled feet, which, unlike other Koopa species, have no pads at all. In earlier games, Koopa Troopas were quadrupedal (walking on four legs), had flatter noses, and detailed leg joints. Starting from Super Mario World onwards, they now stand on two legs, have more rounded noses, and wear shoes with beige soles that often match the color of the shells they wear. In the Super Mario Galaxy series, however, they revert back to walking on four legs barefooted.

Koopa Troopas generally have yellow or orange skin, with the exact tone varying greatly between games or sometimes within a game (in Super Mario Party, for example, Red Koopa Troopas' skin have an orange tint from the playable Koopa Troopa). Besides this, some Koopa Troopas have been depicted with considerably different skin colors, such as green, cyan or pink. In Super Mario Strikers, the color of the Koopa Troopa sidekicks depends on which team they are on.

Stamp artwork of a Koopa Troopa cleaning their shell from Super Nintendo World
A Koopa Troopa washing its shell.

A Koopa Troopa's shell consists of a carapace with colored, hexagon-shaped scutes separated by grooves in a pattern on the top, with smaller, triangular ones at the edges; a beige colored plaston with several horizontal grooves on its surface and six holes on it where the Koopa Troopa's head, arms, legs, and tail emerge from; all joined by a white bridge that follows along the perimeter of the shell and rises at the spots where the Koopa Troopa's head and tail are. The most common color for a Koopa Troopa's shell is green, with red being the second. However, there have also been less common colors such as blue, yellow, light-blue, light-green, orange, purple, black, and, on rare occasions, gold. Koopa Troopas are able to easily withdraw into their shell and pop back out quickly, an ability often used as an attack in the Paper Mario and Mario & Luigi series, as well as a trick animation in the Mario Kart series. Underneath their shells, they wear white undershirts (in Super Mario 64 and its remake Super Mario 64 DS, they also wear pink or blue shorts, respectively) and have round bodies.

From Super Mario 64 onwards, Koopa Troopas have been given voices created electronically, starting with whooping sounds (which were also shared with Goombas, Grand Goombas and the Big Bob-omb, with varying speeds, until the sounds were exclusive to Koopa Troopas in later games), then other noises such as wheezing, clucking, and gurgling. In Mario Kart 8, they were also given high-pitched whistling sounds whenever performing an antigravity trick or placing first. One of Koopa Troopa's sound effects is derived from the stock sound "HUMAN, YELL - YELL: FEMALE" from Voice Spectral Vol. 1 - Track 02.[25]

Koopa Captain in The Super Mario Bros. Movie
A Koopa Troopa wearing an eyepatch in The Super Mario Bros. Movie

In Illumination's The Super Mario Bros. Movie, Koopa Troopas are slimmer than before, have teeth,[26] have perfectly round heads elevated above their brown eyes, wear socks and usually have helmets. They are also shown to be wearing accessories, to distinguish from each other; for example, one Koopa Troopa wears spiked shoulder pads and an eyepatch, and another wears a Spiny Shell as its shell and helmet. In addition, unlike their previous appearances, they wield various weapons such as spears and hammers.

Green Koopa Troopas are specifically given an association with water in games such as Mario Power Tennis and Puzzles and Dragons: Super Mario Bros. Edition, since their Offensive and Defensive Power Shots in the former game involve water, and in the latter game their attribute is Water. In Puzzles and Dragons: Super Mario Bros. Edition, Red Koopa Troopas have fire as their attribute, while Yellow Koopa Troopas have light.

List of appearances

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Title Year System/Format
Super Mario Bros. 1985 NES
VS. Super Mario Bros. 1986 Arcade
Super Mario Bros.: The Lost Levels 1986 NES (Disk System)
Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! 1986 Film
Super Mario Bros. Special 1986 NEC PC-88
All Night Nippon: Super Mario Bros. 1986 NES (Disk System)
Super Mario Bros. 3 1988 NES
Alleyway 1989 Game Boy
The Super Mario Bros. Super Show! 1989 TV Series
Princess Toadstool's Castle Run 1990 Super Mario Bros. Watch
Super Mario World 1990 SNES
Mario Roulette 1991 Arcade
Super Mario World: Mario to Yoshi no Bōken Land 1991 OVA
Super Mario World - "Fire Sale" 1991 TV Episode
Mario the Juggler 1991 Game & Watch
Mario Teaches Typing 1991, 1994 MS-DOS Windows
Super Mario Bros. Print World 1991 MS-DOS
Super Mario Bros. pinball (inside shells) 1992 Arcade
Mario Paint 1992 SNES
Super Mario Kart 1992 SNES
Super Mario Land 2: 6 Golden Coins 1992 SNES
Mario is Missing! 1992 MS-DOS
Mario is Missing! 1993 SNES
Mario is Missing! 1993 NES

Profiles and statistics

Main article: List of Koopa Troopa profiles and statistics

Super Mario series

Super Mario Bros.

Koopa Troopa (green)
  • Instruction booklet description:
    • English:
      Soldier of the Turtle Empire, his orders are to find and destroy Mario. Jump on him and he stops moving for a while.
      100 PTS.[27]
    • Other languages:
      • Japanese:
        カメ帝国の兵士、マリオのいる方へ向かってくる。踏むとしばらく動かない。
        100PTS.[28]

        (Translation: A soldier of the Turtle Empire, coming toward Mario's direction. If you step on it, it will not move for a while.)

Super Mario Bros. Deluxe

  • Instruction booklet
    • Koopa Troopa (green): Soldier of the Turtle Empire. His orders are to find and destroy Mario. Jump on him, and he stops moving for a while. [29]
      • 100 Pts.
    • Koopa Troopa (red): A very timid turtle who is easily scared and runs back and forth a lot. Jump on him, and he stops moving for a while. [29]
      • 100 Pts.

Super Mario Maker

  • Play Nintendo:
    • Looking for a new color scheme for your level? Try giving your Green Koopa Troopa a shake to turn its shell red! Green Koopa Troopas will walk off ledges, while Red Koopa Troopas won’t.

Super Mario Run

  • Green Koopa Troopa
  • Notebook bio: One of the members of the infamous Koopa Troop, its shell can be kicked after this foe has been stomped.

Gallery

Additional names

Internal names

Game File Name Meaning

Super Mario Galaxy ObjectData/NokonokoLand.arc NokonokoLand Land Koopa Troopa
Super Mario Galaxy 2
Super Mario Galaxy StageData/ObjNameTable.arc/ObjNameTable.tbl リクノコ (Riku Noko) Land Koopa
Super Mario Galaxy 2 SystemData/ObjNameTable.arc/ObjNameTable.tbl

Names in other languages

Language Name Meaning Notes
Japanese ノコノコ
Nokonoko
A Japanese term meaning "to walk unconcernedly", which is a reference to the green-shelled Koopa Troopas' behavior; also likely from「ノロノロ」(noronoro, an onomatopoeic term for a slowly crawling turtle)
ノコノコ (ミドリ)[30] / ノコノコ (緑)
Nokonoko (Midori)
Koopa Troopa (Green)
みどりノコノコ
Midori Nokonoko
Green Koopa Troopa Puzzle & Dragons: Super Mario Bros. Edition
ノコノコ (アカ)[30] / ノコノコ (赤)
Nokonoko (Aka)
Koopa Troopa (Red)
あかノコノコ
Aka Nokonoko
Red Koopa Troopa Puzzle & Dragons: Super Mario Bros. Edition
ノコノコ (青)
Nokonoko (Ao)
Koopa Troopa (Blue)
ノコノコ (黄)
Nokonoko (Ki)
Koopa Troopa (Yellow)
きいろノコノコ
Kiiro Nokonoko
Yellow Koopa Troopa Puzzle & Dragons: Super Mario Bros. Edition
Catalan Koopa - The Super Mario Bros. Movie
Koopa Troopa
Chinese (simplified) 喏库喏库
Nuòkùnuòkù
Transliteration of the Japanese name
慢慢龟
Mànmàn Guī
Slow Slow Turtle since Mario Tennis Aces
Chinese (traditional) 慢慢龜
Mànmàn Guī
Slow Slow Turtle
Dutch Koopa Troopa -
Finnish Konnasoturi[31] Turtle Soldier Super Mario Bros.
French Koopa -
Koopa Troopa Super Paper Mario
Soldat Koopa[32][33][34] Koopa Soldier Super Mario Bros. and Super Mario Bros.: The Lost Levels
Koop[35] - Hotel Mario
German Koopa[36][37] -
Italian Koopa -
Koopa Troopa earlier games/full species name
Korean 엉금엉금
Eonggeum-eonggeum
Korean mimetic word for a slowly crawling turtle (a translation of the Japanese name)
Portuguese Koopa -
Koopa Troopa
Russian Купа-трупа
Kupa-trupa
Transliterations of the international names
Купа
Kupa
Spanish Koopa -
Koopa Troopa
Mask Koopa
Language Name Meaning Notes
Italian Koopa mascherato[38] Masked Koopa

References

  1. ^ "Very timid, he gets scared easily and runs back and forth a lot." – 1985. Super Mario Bros. instruction booklet (PDF). Nintendo of America (American English). Page 11.
  2. ^ VideoGamePhenom (August 24, 2019). Super Mario Bros. - World 2-4 (0:23). YouTube (English). Retrieved December 30, 2024.
  3. ^ VideoGamePhenom (September 21, 2019). Super Mario All-Stars - Super Mario Bros.: The Lost Levels - World A-4 (0:28). YouTube (English). Retrieved December 30, 2024.
  4. ^ VideoGamePhenom (September 7, 2019). Super Mario Bros. 3 - Ending (01:09). YouTube (English). Retrieved December 30, 2024.
  5. ^ Super Mario Bros. 3/Version Differences - Bowser's Letter. The Cutting Room Floor (English).
  6. ^ "[Wario's driving history]: Too many infractions to list; in fact, his license has been revoked repeatedly for reckless driving. Rumored to have 'borrowed' his kart from an unsuspecting Koopa Troopa." – March 1997. Nintendo Power vol. 94. Nintendo of America (English). Page 114.
  7. ^ 1994. Hotel Mario instruction book. Philips (English). Page 15.
  8. ^ "Find the Koopa Troopa that has the treasure." – Game Rules (1998). Mario Party. Nintendo (English).
  9. ^ "An all-business chap who just can't stop cleaning." – Description (2005). Mario Party Advance. Nintendo (English).
  10. ^ {{cite|author=Koopa|date=2005|title=Mario Party Advance|quote=G-good heavens! I've been robbed! Please, won't you help a Koopa out?|publisher=Nintendo|language=en]}
  11. ^ "It was just a joke. Sorry about that." – Paratroopa (2005). Mario Party Advance. Nintendo (English).
  12. ^ "...Detective, could you let Paratroopa go?" – Koopa (2005). Mario Party Advance. Nintendo (English).
  13. ^ "Yes! I'll give you a Gaddget if you do it!" – Koopa. Mario Party Advance. Nintendo (English).
  14. ^ Screenshot of the Super Mario Party official websiteMedia:Koopa-Trooper-SMP.jpg
  15. ^ Nintendo of America (June 15, 2021). Mario Party Superstars - Nintendo Treehouse: Live | E3 2021. YouTube (English). Retrieved July 6, 2024.
  16. ^ アンケート集計拳!!. www.nintendo.co.jp (Japanese). Retrieved July 6, 2024.
  17. ^ "Hey! You! Are you signing up to join my crew of Bowser Baddies?" – Bowser (2003). Mario & Luigi: Superstar Saga. Nintendo (English).
  18. ^ “Bowser Baddies!” Bowser, Mario & Luigi: Superstar Saga
  19. ^ 「クッパ軍団 集合!」Kuppa. Mario & Luigi: RPG.
  20. ^ “Hitting that block there activates the Pinch Crane. I like to call it Mr. Pinch. Don't ask me why.” Mario & Luigi: Superstar Saga
  21. ^ "This is the great Prince Bowser! Kneel, minions! OK, now get up! All personnel to the bridge!" – Baby Bowser on the Koopa Cruiser's PA system. Mario & Luigi: Partners in Time.
  22. ^ November 2004. Nintendo Power issue 185. Nintendo of America (English). Page 116.
  23. ^ 2004. Mario Pinball Land instruction booklet. Nintendo of America (English). Page 25.
  24. ^ Super Mario Bros. film preproduction artwork. www.smbmovie.com (English). Retrieved July 6, 2024.
  25. ^ TheRealBurnerAccount (September 26, 2019). Voice Spectral Vol. 1 - Track 02 (with "Esquire"/YTV/SM64 Koopa Scream) (0:07). YouTube. Retrieved January 17, 2024.
  26. ^ Bowser and Koopa Troopa character poster for The Super Mario Bros. MovieMedia:TSMBM Koopa Troop Poster.jpg
  27. ^ Super Mario Bros. Instruction Booklet (PDF). nintendo.co.jp (English). Retrieved September 28, 2021.
  28. ^ 1985. 「スーパーマリオブラザーズ 取扱説明書」 (Super Mario Bros. Toriatsukai Setsumeisho) (PDF). Nintendo (Japanese) via Legends of Localization. Page 10.
  29. ^ a b 1999. Super Mario Bros. Deluxe Instruction Booklet (PDF). Nintendo of America via gamesdatabase.org. Retrieved September 28, 2021.
  30. ^ a b 1985. 「スーパーマリオブラザーズ 取扱説明書」 (Super Mario Bros. Toriatsukai Setsumeisho) (PDF). Nintendo (Japanese) via Legends of Localization. Page 10.
  31. ^ Super Mario Bros. Finnish instruction booklet[page number needed]
  32. ^ Super Mario Bros./Duck Hunt instruction booklet. Nintendo of Canada (French). Page 32.
  33. ^ July 4, 2018. Super Mario Encyclopedia. Soleil Productions (French). ISBN 2302070046. Page 19.
  34. ^ Super Mario Encyclopedia. Page 27.
  35. ^ Hotel Mario instruction booklet (PDF). Philips (French) via oldiesrising.com. Page 8.
  36. ^ Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors (1993). Der offizielle Nintendo Spieleberater "Super Mario World". Großostheim: Nintendo of Europe GmbH (German). Page 18.
  37. ^ Kraft, John D., Thomas Görg, and Marko Hein, editors (1997). Der offizielle Nintendo 64 Spieleberater "Super Mario 64". Großostheim: Nintendo of Europe GmbH (German). Page 7.
  38. ^ 2023. L'enciclopedia di Mario - La guida definitiva al personaggio più iconico del mondo dei videogame. Anime Cult Retrogamer (Italian). Page 63.