Super Mario Bros. Wonder: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Enemies: All Smogrins can actually move at the same speed, it seems, but I elaborated on some other details.)
Tags: Mobile edit Advanced mobile edit
 
(25 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{rewrite-expand|Expand the intro section to feature a summary on the game's design and artistic choices. A brief presentation of its standout gameplay mechanics, such Wonder Effects, power-ups, and badges, is paramount, but there should also be some emphasis placed on the game's aesthetics and the uniqueness of its items, characters, and setting, often noted by the game's developers and players alike}}
{{stub|Expand the intro section to feature a summary on the game's design and artistic choices. A brief presentation of its standout gameplay mechanics, such Wonder Effects, and badges, is paramount, but there should also be some emphasis placed on the game's aesthetics and the uniqueness of its items, characters, and setting, often noted by the game's developers and players alike.}}
{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{game infobox
{{game infobox
Line 319: Line 319:
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=50%|Area
!width=50%|Area
!width=30%|Level
!width=30%|Courses
!width=10%|Wonder Seeds
!width=10%|Wonder Seeds
!width=10%|Difficulty
!width=10%|Difficulty
Line 405: Line 405:
|—
|—
|-
|-
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop an icy mountain top.
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Map.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop an icy mountain top.
|[[Outmaway Valley]]
|[[Outmaway Valley]]
|3
|3
Line 478: Line 478:
|&mdash;
|&mdash;
|-
|-
|rowspan=12 bgcolor=#FFB5F3|[[File:ShiningFallsTop.png|300px]]<br>[[File:SMBW Icon Shining Falls.png|35px]]'''World 3: [[Shining Falls]]'''<br>'''20 Wonder Seeds'''<br>A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
|rowspan=12 bgcolor=#FFB5F3|[[File:Shining Falls Map.png|300px]]<br>[[File:SMBW Icon Shining Falls.png|35px]]'''World 3: [[Shining Falls]]'''<br>'''20 Wonder Seeds'''<br>A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|2
|2
Line 527: Line 527:
|&mdash;
|&mdash;
|-
|-
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] stole it all.
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert Map.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] stole it all.
|[[Armads on the Roll]]
|[[Armads on the Roll]]
|2
|2
Line 612: Line 612:
|&mdash;
|&mdash;
|-
|-
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A [[Poison (obstacle)|poison]]- and mushroom-filled mine where the [[Loyal Poplin]]'s crew become trapped.
|rowspan=11 bgcolor=#BDEBB8|[[File:Fungi Mines Map.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A [[Poison (obstacle)|poison]]- and mushroom-filled mine where the [[Loyal Poplin]]'s crew become trapped.
|[[Upshroom Downshroom]]
|[[Upshroom Downshroom]]
|2
|2
Line 657: Line 657:
|&mdash;
|&mdash;
|-
|-
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>An underground bog filled with [[lava]] that contains many paths.  
|rowspan=17 bgcolor=#DBC6E5|[[File:Deep Magma Bog Map.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>An underground bog filled with [[lava]] that contains many paths.  
|[[Where the Rrrumbas Rule]]
|[[Where the Rrrumbas Rule]]
|3
|3
Line 726: Line 726:
|&mdash;
|&mdash;
|-
|-
|rowspan=21 bgcolor=#FFCF89|[[File:Petal Isles.png|300px]]<br>[[File:SMBW Icon Petal Isles.png|35px]]'''[[Petal Isles]]'''<br>'''34 Wonder Seeds'''<br>A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
|rowspan=21 bgcolor=#FFCF89|[[File:PetalIslesMapSMBW.png|300px]]<br>[[File:SMBW Icon Petal Isles.png|35px]]'''[[Petal Isles]]'''<br>'''34 Wonder Seeds'''<br>A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
|-
|-
|[[Leaping Smackerel]]
|[[Leaping Smackerel]]
Line 932: Line 932:
==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
===Enemies===
The enemies listed in this table match those on the [[Mario Portal|Mario Portal Game Archive]].<ref name=portal>{{cite|author=Nintendo Co., Ltd.|date=circa Jan. 2025|title=Super Mario Bros. Wonder|url=www.nintendo.com/jp/character/mario/en/history/wonder/index.html|publisher=Mario Portal|accessdate=23 Jan. 2025}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. King Boo, Kamek, the Big Fire Piranha Plant, Cloud Piranha, Wonder Packun, and Lakitu trio{{conjectural}} are not present on the archive, but are listed below. The first four are recognized in other primary sources,<ref name=kai12>{{cite|author=Kai, editor|date=12 Jan. 2024|url=www.nintendo.com/jp/topics/article/81448599-29e6-4579-b553-6c95c7201f65|title=全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】|publisher=Nintendo Official Site|language=ja|accessdate=28 Jan. 2025}}</ref><ref name=kai4>{{cite|author=Kai, editor|date=6 Oct. 2023|url=www.nintendo.com/jp/topics/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470|title=花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】|publisher=Nintendo Official Site|language=ja|accessdate=28 Jan. 2025}}</ref> and the final two exhibit unique behaviors that differentiate them from normal Piranha Plants and Lakitus, respectively. The default order that enemies are listed in derives from their occurrence in-game with adjustments to ensure they are listed next to their immediate relatives.
The enemies listed in this table match those on the [[Mario Portal|Mario Portal Game Archive]].<ref name=portal>{{cite|author=Nintendo Co., Ltd.|date=circa Jan. 2025|title=Super Mario Bros. Wonder|url=www.nintendo.com/jp/character/mario/en/history/wonder/index.html|publisher=Mario Portal|accessdate=23 Jan. 2025}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. King Boo, Kamek, Big Fire Piranha Plant, Cloud Piranha, Wonder Packun, Note Piranha Plant, Big Note Piranha Plant, and Lakitu trio are not present on the archive, but are listed below. The first four are recognized in other primary sources,<ref name=kai12>{{cite|author=Kai, editor|date=12 Jan. 2024|url=www.nintendo.com/jp/topics/article/81448599-29e6-4579-b553-6c95c7201f65|title=全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】|publisher=Nintendo Official Site|language=ja|accessdate=28 Jan. 2025}}</ref><ref name=kai4>{{cite|author=Kai, editor|date=6 Oct. 2023|url=www.nintendo.com/jp/topics/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470|title=花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】|publisher=Nintendo Official Site|language=ja|accessdate=28 Jan. 2025}}</ref> and the final four exhibit unique behaviors that differentiate them from normal Piranha Plants and Lakitus, respectively.
 
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
Line 997: Line 998:
|-
|-
|data-sort-value=BigP style="background:white"|[[File:SMBW Big Piranha Plant.png|100x100px]]<br>[[Big Piranha Plant]]
|data-sort-value=BigP style="background:white"|[[File:SMBW Big Piranha Plant.png|100x100px]]<br>[[Big Piranha Plant]]
|align=left|The giant Piranha Plants occur inside [[Warp Pipe|giant pipes]], in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from [[fireball]]s to defeat.
|align=left|The giant Piranha Plants occur inside [[Warp Pipe|giant pipes]], in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from fireballs to defeat.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
Line 1,050: Line 1,051:
|align=left|Black, cloudy Piranha Plants that protect Castle Bowser and continuously swirl around him. One disappears once a [[Royal Seed]] is collected, and collecting all of the ones in the game makes Castle Bowser accessible.
|align=left|Black, cloudy Piranha Plants that protect Castle Bowser and continuously swirl around him. One disappears once a [[Royal Seed]] is collected, and collecting all of the ones in the game makes Castle Bowser accessible.
|colspan=2 data-sort-value=700|[[Petal Isles]]
|colspan=2 data-sort-value=700|[[Petal Isles]]
|{{icon|new}}
|-
|data-sort-value=NotP style="background:white"|[[File:SMBW Screenshot Note Piranha Plant.png|100x100px]]<br>[[Note Piranha Plant]]<br>{{conjectural}}
|align=left|Blazing Piranha Plants spit by [[Wonder Bowser]]. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from [[Elephant Mario]] or tossed [[bubble]]s. They can also appear in conjoined pairs.
|colspan=2 data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|data-sort-value=BigN style="background:white"|[[File:Giant Note Piranha.png|100x100px]]<br>[[Big Note Piranha Plant]]<br>{{conjectural}}
|align=left|Big Note Piranha Plants are too large to be avoided through normal [[jump]]s and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor. Unlike the regular-sized ones, they can only appear in single units.
|colspan=2 data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|{{icon|new}}
|-
|-
Line 1,065: Line 1,076:
|-
|-
|data-sort-value=RedKT style="background:white"|[[File:SMBW screenshot Troopa red.png|100x100px]]<br>[[Koopa Troopa|Red Koopa Troopa]]
|data-sort-value=RedKT style="background:white"|[[File:SMBW screenshot Troopa red.png|100x100px]]<br>[[Koopa Troopa|Red Koopa Troopa]]
|align=left|Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.<ref name=kai14/> Stomping Koopa Troopas makes them retreat into their [[Koopa Shell|shells]], which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms.
|align=left|Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.<ref name=kai14/> Stomping Koopa Troopas makes them retreat into their [[Koopa Shell|shells]], which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red ones turn around when the reach the edge of platforms.
|data-sort-value=103|[[Scram, Skedaddlers!]]
|data-sort-value=103|[[Scram, Skedaddlers!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
Line 1,095: Line 1,106:
|-
|-
|data-sort-value=Dry style="background:white"|[[File:SMBW Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|data-sort-value=Dry style="background:white"|[[File:SMBW Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unfazed by fireballs. Yoshis can eat Dry Bones and spit projectile bones that take out other enemies.
|align=left|Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unfazed by fireballs, but are weak to bubbles and attacks from Elephant Mario. Yoshis can eat Dry Bones and spit projectile bones that take out other enemies.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=608|[[Deep Magma Bog Palace]]
|data-sort-value=608|[[Deep Magma Bog Palace]]
Line 1,112: Line 1,123:
|-
|-
|data-sort-value=Ham style="background:white"|[[File:SMBW Screenshot Hammer Bro.png|100x100px]]<br>[[Hammer Bro]]
|data-sort-value=Ham style="background:white"|[[File:SMBW Screenshot Hammer Bro.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros often occur in pairs and leap between rows of platforms. Like the ''[[Super Mario Maker]]'' titles, Yoshis can eat Hammer Bros.
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros often occur in pairs and leap between rows of platforms. They are weak to all attacks, but their hammers take out projectiles like bubbles.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
Line 1,207: Line 1,218:
|-
|-
|data-sort-value=HefSw style="background:white"|[[File:SMBWScreenshotUnknownSnailEnemy.png|100x100px]]<br>[[Hefty Swirlypod]]
|data-sort-value=HefSw style="background:white"|[[File:SMBWScreenshotUnknownSnailEnemy.png|100x100px]]<br>[[Hefty Swirlypod]]
|align=left|Big Swirlypods. They function like the smaller ones, but their [[big shell|shell]]s are so big that they can only be picked up by [[Elephant Mario]].
|align=left|Big Swirlypods. They function like the smaller ones, but their [[big shell|shell]]s are so big that they can only be picked up by Elephant Mario.
|data-sort-value=107|[[Swamp Pipe Crawl]]
|data-sort-value=107|[[Swamp Pipe Crawl]]
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
Line 1,225: Line 1,236:
|-
|-
|data-sort-value=Smo style="background:white"|[[File:SMBW screenshot Cloud Menace small.png|100x100px]]<br>[[Smogrin]]
|data-sort-value=Smo style="background:white"|[[File:SMBW screenshot Cloud Menace small.png|100x100px]]<br>[[Smogrin]]
|align=left|Grimacing storm clouds with trailing bodies. Smogrins hover back-and-forth or up-and-down. Stomping on their trailing clouds clears them, but Mario must stomp on their bodies to truly defeat them. Smogrins apparently aspire to become {{wp|cumulonimbus cloud}}s.<ref name=kai14/>
|align=left|Grimacing storm clouds with trailing bodies. Smogrins hover back-and-forth or up-and-down. Stomping on their trailing clouds clears them, but Mario must stomp on their bodies or hit them with a projectile to truly defeat them. Smogrins apparently aspire to become {{wp|cumulonimbus cloud}}s.<ref name=kai14/>
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=710|[[Missile Meg Mayhem]]
Line 1,236: Line 1,247:
|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=BigSm style="background:white"|[[File:SMBW screenshot Cloud Menace big.png|100x100px]]<br>[[Big Smogrin]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=42}}</ref><ref name=portal/>
|data-sort-value=BigSm style="background:white"|[[File:SMBW screenshot Cloud Menace big.png|100x100px]]<br>[[Big Smogrin]]
|align=left|The largest Smogrins. Like Hefty Smogrins, Big Smogrins lack trailing clouds and often move back-and-forth. In some courses, they float in place. No matter the size, all Smogrins are defeated when stomped.  
|align=left|The largest Smogrins. Like Hefty Smogrins, Big Smogrins lack trailing clouds and often move back-and-forth. In some courses, they float in place. Big Smogrins are too large to be defeated by bubbles, but they are defeated when stomped.  
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
|data-sort-value=614|[[Expert Badge Challenge Spring Feet II]]
|data-sort-value=614|[[Expert Badge Challenge Spring Feet II]]
Line 1,243: Line 1,254:
|-
|-
|data-sort-value=Cas style="background:white"|[[File:SMBW CastleBowser Render.png|100x100px]]<br>[[Castle Bowser]]
|data-sort-value=Cas style="background:white"|[[File:SMBW CastleBowser Render.png|100x100px]]<br>[[Castle Bowser]]
|align=left|[[Bowser]] after having fused with [[Prince Florian]]'s Flower Castle. Castle Bowser has trapped the inhabitants of the Flower Kingdom in small [[fortress]]es and has corrupted the region's palaces. The castle interior becomes accessible once all Royal Seeds have been collected, within which Castle Bowser releases a flurry of hazards and enemies. Castle Bowser is defeated once [[Wonder Bowser]] is defeated, who is at the apex of the castle.
|align=left|[[Bowser]] after having fused with [[Prince Florian]]'s Flower Castle. Castle Bowser has trapped the inhabitants of the Flower Kingdom in small [[fortress]]es and has corrupted the region's palaces. The castle interior becomes accessible once all Royal Seeds have been collected, within which Castle Bowser releases a flurry of hazards and enemies. Castle Bowser is defeated once Wonder Bowser is defeated, who is at the apex of the castle.
|colspan=2 data-sort-value=800|[[Petal Isles]]
|colspan=2 data-sort-value=700|[[Petal Isles]]
|{{icon|new}}
|{{icon|new}}
|-
|-
Line 1,286: Line 1,297:
|-
|-
|data-sort-value=WonBle style="background:white"|[[File:SMBW Screenshot Wonder Blewbird.png|100x100px]]<br>[[Wonder Blewbird]]
|data-sort-value=WonBle style="background:white"|[[File:SMBW Screenshot Wonder Blewbird.png|100x100px]]<br>[[Wonder Blewbird]]
|align=left|Wonder Blewbirds blow streams of colorful [[bubble]]s instead of arrows. The bubbles serve as bouncy platforms that are often required in the courses with Wonder Blewbirds. The enemies disappear once a nearby Wonder Seed is a collected.
|align=left|Wonder Blewbirds blow streams of soap bubbles instead of arrows. The bubbles serve as bouncy platforms that are often required in the courses with Wonder Blewbirds. The enemies disappear once a nearby Wonder Seed is a collected.
|data-sort-value=703|[[Blewbird Roost]]
|data-sort-value=703|[[Blewbird Roost]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
Line 1,552: Line 1,563:
|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Shoo style="background:white"|[[File:Baby Thwomp (long).png|100x100px]]<br>[[Big Shoomp]]
|data-sort-value=BigSh style="background:white"|[[File:Baby Thwomp (long).png|100x100px]]<br>[[Big Shoomp]]
|align=left|Long-bodied Shoomps. Some of them are interlocked to form broad, shifting platforms in the swaying ruins.
|align=left|Long-bodied Shoomps. Some of them are interlocked to form broad, shifting platforms in the swaying ruins.
|colspan=2 data-sort-value=506|[[Another Uncharted Area: Swaying Ruins]]
|colspan=2 data-sort-value=506|[[Another Uncharted Area: Swaying Ruins]]
Line 1,569: Line 1,580:
|-
|-
|data-sort-value=Tai style="background:white"|[[File:Taily.png|100x100px]]<br>[[Taily]]
|data-sort-value=Tai style="background:white"|[[File:Taily.png|100x100px]]<br>[[Taily]]
|align=left|{{wp|Pitcher plant}} enemies that stand on the ceiling with vines hanging down. Tailies periodically release spiked fruits that damage Mario on contact. Mario can defeat them by pulling their vines or by striking them from above in his [[Drill Mario|Drill form]]. [[:File:SMBW Taily's Toxic Pond Wonder Effect.jpg|Yellow, red, and blue Tailies]] appear during the Wonder Effect of Taily's Toxic Pond, with each one corresponding to the answers to a quiz.
|align=left|{{wp|Pitcher plant}} enemies that stand on the ceiling with vines hanging down. Tailies periodically release spiked fruits that damage Mario on contact. Mario can defeat them by pulling their vines or by striking them from above in his Drill form. [[:File:SMBW Taily's Toxic Pond Wonder Effect.jpg|Yellow, red, and blue Tailies]] appear during the Wonder Effect of Taily's Toxic Pond, with each one corresponding to the answers to a quiz.
|data-sort-value=502|[[Taily's Toxic Pond]]
|data-sort-value=502|[[Taily's Toxic Pond]]
|data-sort-value=511|[[KO Arena Fungi Funk]]
|data-sort-value=511|[[KO Arena Fungi Funk]]
Line 1,616: Line 1,627:
|-
|-
|data-sort-value=Maw style="background:white"|[[File:MawmawIdle.jpg|100x100px]]<br>[[Maw-Maw]]
|data-sort-value=Maw style="background:white"|[[File:MawmawIdle.jpg|100x100px]]<br>[[Maw-Maw]]
|align=left|{{wp|Giant salamander}} enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. While in his [[Goomba Mario|Goomba form]], Mario can only avoid Maw-Maws by hiding behind shrubs.
|align=left|{{wp|Giant salamander}} enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. While in his Goomba form, Mario can only avoid Maw-Maws by hiding behind shrubs.
|data-sort-value=707|[[Maw-Maw Mouthful]]
|data-sort-value=707|[[Maw-Maw Mouthful]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
Line 1,632: Line 1,643:
|-
|-
|data-sort-value=LavBu style="background:white"|[[File:SMBW Screenshot Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|data-sort-value=LavBu style="background:white"|[[File:SMBW Screenshot Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. They are weak only to bubbles.
|align=left|Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. They are weak only to bubbles. Lava Bubbles appear on the overworld of [[Deep Magma Bog]] leaping from magma pools.
|colspan=2 data-sort-value=603|[[Pull, Turn, Burn]]
|colspan=2 data-sort-value=603|[[Pull, Turn, Burn]]
|—
|—
Line 1,659: Line 1,670:
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Levels
!colspan=2|Courses
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|style="background:white"|[[File:Giant Note Piranha.png|100x100px]]<br>[[Big Note Piranha Plant]]<br>{{conjectural}}
|align=left|Big Note Piranha Plants are too large to be avoided through normal [[jump]]s and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|style="background:white"|[[File:SMBW Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|style="background:white"|[[File:SMBW Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
Line 1,674: Line 1,681:
|-
|-
|style="background:white"|[[File:SMBW Cannon.png|100x100px]]<br>[[Bob-omb Cannon]]
|style="background:white"|[[File:SMBW Cannon.png|100x100px]]<br>[[Bob-omb Cannon]]
|align=left|[[Bob-omb]]-firing Mortars that look like small Bill Blasters. They are fastened to the tops of pushable walls.
|align=left|[[Bob-omb]]-firing mortars that look like small Bill Blasters. They are fastened to the tops of pushable walls.
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]]
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
Line 1,719: Line 1,726:
|-
|-
|style="background:white"|[[File:SMBW Screenshot Fireball.jpg|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|style="background:white"|[[File:SMBW Screenshot Fireball.jpg|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|align=left|Balls of flame that slowly travel through the air, often in groups of three or five. Fireballs sometimes materialize from streaks of Wonder power from corrupted palaces.
|align=left|Balls of flame that slowly travel through the air, often in groups of three or five. Fireballs sometimes materialize from streaks of Wonder power from corrupted palaces. They can be extinguished with bubbles and [[water]].
|[[Fluff-Puff Peaks Palace]]
|[[Fluff-Puff Peaks Palace]]
|[[Deep Magma Bog Palace]]
|[[Deep Magma Bog Palace]]
Line 1,742: Line 1,749:
|-
|-
|style="background:white"|[[File:SMBW Screenshot Hot-Hot Rock.jpg|100x100px]]<br>[[Hot-Hot Rock]]
|style="background:white"|[[File:SMBW Screenshot Hot-Hot Rock.jpg|100x100px]]<br>[[Hot-Hot Rock]]
|align=left|Craggy blocks that heat up in set intervals, generating damaging magma. Dowsing Hot-Hot Rocks with [[water]] cools them down early. They can be safely stood on and [[Wall Jump|wall-jumped]] between while cool. Like [[Atchi Muite Block]]s, they come in large and small sizes.
|align=left|Craggy blocks that heat up in set intervals, generating damaging magma. Dowsing Hot-Hot Rocks with water cools them down early. They can be safely stood on and [[Wall Jump|wall-jumped]] between while cool. Like [[Atchi Muite Block]]s, they come in large and small sizes.
|[[Hot-Hot Hot!]]
|[[Hot-Hot Hot!]]
|[[The Final-Final Test Badge Marathon]]
|[[The Final-Final Test Badge Marathon]]
Line 1,773: Line 1,780:
|align=left|Burners fastened to pivots on the floors and ceilings. They rotate back and forth.
|align=left|Burners fastened to pivots on the floors and ceilings. They rotate back and forth.
|colspan=2|[[Petal Isles Flying Battleship]]
|colspan=2|[[Petal Isles Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Screenshot Note Piranha Plant.png|100x100px]]<br>[[Note Piranha Plant]]<br>{{conjectural}}
|align=left|Blazing Piranha Plants spit by [[Bowser]]. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from [[Elephant Mario]] or tossed [[bubble]]s.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|style="background:white"|[[File:SMBW Screenshot Piston.jpg|100x100px]]<br>[[Piston]]
|style="background:white"|[[File:SMBW Screenshot Piston.jpg|100x100px]]<br>[[Piston]]
Line 1,807: Line 1,810:
|-
|-
|style="background:white"|[[File:SMBW Screenshot Spike Trap.jpg|100x100px]]<br>[[Spike Trap]]
|style="background:white"|[[File:SMBW Screenshot Spike Trap.jpg|100x100px]]<br>[[Spike Trap]]
|align=left|Spikes that damage Mario on contact. The design of Spike Traps vary on the environment. They sometimes are laid on the floor of an area or are fastened to orbs suspended in the air.
|align=left|Spikes that damage Mario on contact. The design of Spike Traps vary on the environment. They sometimes are laid on the floor of an area or are fastened to orbs suspended in the air. [[Goomba Mario]] can walk on Spike Traps without receiving damage.
|[[Bulrush Coming Through!]]
|[[Bulrush Coming Through!]]
|[[The Final-Final Test Badge Marathon]]
|[[The Final-Final Test Badge Marathon]]
Line 1,821: Line 1,824:
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Levels
!colspan=2|Courses
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=8%|First
!width=8%|First
Line 1,832: Line 1,835:
|-
|-
|style="background:white"|[[File:SMBW Screenshot Wonder Bowser.png|100x100px]]<br>[[Wonder Bowser]]<ref name=portal/>
|style="background:white"|[[File:SMBW Screenshot Wonder Bowser.png|100x100px]]<br>[[Wonder Bowser]]<ref name=portal/>
|align=left|The apex of Castle Bowser and the form of [[Bowser]] that is directly fought. Wonder Bowser appears as the spire of the Flower Castle with disembodied hands. The arena he is fought in as rhythmic segments of the floor the launch Mario high into the air if he jumps in time with the beat of the course, allowing him to avoid oncoming hazards and strike the Koopa King. His weak point is the [[large ! Switch]] beneath his chin. Wonder Bowser spits [[Note Piranha Plant]]s and drops disco ball-like [[Spike Ball|Spike-Ball]]s from his palms. Wonder Bowser takes three hits to fully defeat, and his means of attack become more complex with each strike. Beating him returns the Flower Castle to normal and frees the [[Flower Kingdom]] of his influence.
|align=left|The apex of Castle Bowser and the form of [[Bowser]] that is directly fought. Wonder Bowser appears as the spire of the Flower Castle with disembodied cloud hands. The arena he is fought in has rhythmic segments of the floor that launch Mario high into the air if he jumps in time with the beat of the course, allowing him to avoid oncoming hazards and strike the Koopa King. His weak point is the [[large ! Switch]] beneath his chin. Wonder Bowser spits [[Note Piranha Plant]]s and drops disco ball-like [[Spike Ball|Spike-Ball]]s from his palms. Wonder Bowser takes six hits to fully defeat, and his means of attack become more complex with each strike. The fifth hit causes his stone armor to fall away, exposing a [[Bowser Switch]]<ref>{{cite|author=Esmarch, Nick van|date=2011|title=''Super Mario 3D Land: PRIMA Official Game Guide''|format=Premiere Edition|location=Roseville|publisher=Prima Games|isbn=978-0-307-89386-4|page=137}}</ref> on his head that finally takes him out. Beating him returns the Flower Castle to normal and frees the [[Flower Kingdom]] of his influence.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|}
|}
==Forms==
<gallery>
File:SMBW Screenshot Small Mario.png|'''[[Small Mario]]'''
File:SMBW Mario Jump.png|'''[[Super Mario (form)|Super Mario]]'''<br>(starting form; [[File:NSMBU Mushroom Artwork.png|20px]][[Super Mushroom]] required)</center>
File:SMBWFireMarioShadow.png|'''[[Fire Mario]]'''<br>([[File:FireFlowerMK8.png|x20px]][[Fire Flower]] required)
File:SMBWInvincibleMarioShadow.png|'''[[Invincible Mario]]'''<br>([[File:MPS Star.png|x20px]][[Super Star]] required)
File:SMBW Elephant Mario Artwork 2.png|'''[[Elephant Mario]] (new)'''<br>([[File:SMBW Elephant Fruit.png|20px]][[Elephant Fruit]] required)
File:SMBW Bubble Mario.png|'''[[Bubble Mario]] (new)'''<br>([[File:SMBW Bubble Flower.png|x20px]][[Bubble Flower]] required)
File:SMBW Drill Mario.png|'''[[Drill Mario]] (new)'''<br>([[File:SMBW Drill Mushroom.png|20px]] [[Drill Mushroom]] required)
File:SMBW Screenshot Ghost Mario.png|'''[[Ghost (form)|Ghost]] (new)'''<br> (when defeated in co-op or online play)
</gallery>
===Wonder Effect forms===
<gallery>
SMBW Screenshot Stretchy Mario.png|'''[[Biyon Mario]]'''<ref>(October 6, 2023). [https://topics.nintendo.co.jp/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】]. ''nintendo.co.jp''. Retrieved October 21, 2023.</ref>
SMBW Screenshot Puffy Lift Mario.png|'''{{conjectural|[[Puffy Lift Mario]]}}'''
SMBW Hoppycat Mario.png|'''[[Hoppycat Mario]]'''
SMBW Screenshot Balloon Mario.png|'''[[Balloon Mario]]'''
SMBW Wubba Mario Artwork.png|'''[[Wubba Mario]]'''
SMBW Screenshot Spike Ball Mario.png|'''[[Spike-Ball Mario]]'''
SMBWGoombas.png|'''[[Goomba Mario]]'''
SMBW Screenshot Metal Mario.png|'''[[Metal Mario]]'''
</gallery>


==Items and objects==
==Items and objects==
New items and objects are indicated by an asterisk (*).
===Items===
===Items===
====Power-ups====
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable sortable"
{|class="wikitable" style="width:100%;text-align:center"
!width=12%|Power-up
|-style="color:white;background:red"
!width=88%|Description
!width=12%|Name
!Description
|-
|-
|align=center|[[File:SMBW Bubble Flower.png|100px]]<br>[[Bubble Flower]]*
|style="background:white"|[[File:SMBW Wonder Seed Artwork.png|100x100px]]<br>[[Wonder Seed]]s
|Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
|align=left|Large seeds found throughout the [[Flower Kingdom]]. Wonder Seeds occur in [[Wonder Effect]]s and are gifted by saved [[Poplin]]s at the end of every course. Accumulating them unlocks new courses. Wonder Seeds have different colors depending on the world, just like [[Wonder Flower]]s and [[Wow Bud]]s.
|-
|-
|align=center|[[File:SMBW Drill Mushroom.png|100px]]<br>[[Drill Mushroom]]*
|style="background:white"|[[File:Royal Seed model SMBW.png|100x100px]]<br>[[Royal Seed]]s
|Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
|align=left|Giant Wonder Seeds found at the end of every world, typically in the hands of [[Bowser Jr.]] Collecting a Royal Seed defeats one of the [[Cloud Piranha]]s that encircles [[Castle Bowser]] and unlocks access to a new world in the Flower Kingdom.
|-
|-
|align=center|[[File:SMBW Elephant Fruit.png|100px]]<br>[[Elephant Fruit]]*
|style="background:white"|[[File:SMBW WonderFlowerCoin.png|100x100px]]<br>[[Wonder Token]]s
|A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.
|align=left|Wonder Tokens represent one-fifth of a Wonder Seed. Collecting all five within a course causes them to merge into a collectible Wonder Seed. There are Break Time! courses dedicated to finding Wonder Tokens that are hidden within the environment.
|-
|-
|align=center|[[File:FireFlowerMK8.png|100px]]<br>[[Fire Flower]]
|style="background:white"|[[File:Coin MK7.png|100x100px]]<br>[[Coin]]s
|A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.
|align=left|Coins occur floating in the air and within strikable [[block]]s. Some materialize after touching [[Wow Bud]]s. Collecting one hundred coins awards Mario with an [[extra life]].
|-
|-
|align=center|[[File:SMP Dash Mushroom.png|100px]]<br>[[Super Mushroom]]
|style="background:white"|[[File:Super Mario Wonder Invisible Coin.png|100x100px]]<br>[[Hidden Coin]]s
|A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].
|align=left|Outlines that become solid coins when Mario or a shell passes through them. Some Hidden Coins grow out of the ground like flowers.
|-
|-
|align=center|[[File:MPS Star.png|100px]]<br>[[Super Star]]
|style="background:white"|[[File:SMBW Screenshot Blue Coin.jpg|100x100px]]<br>[[Blue Coin]]s
|Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.
|align=left|Strings of Blue Coins occur for a limited period of time when a nearby [[P Switch]] is struck. Collecting all of them causes [[Talking Flower]]s to appear around the screen, congratulating the player. Blue Coins are worth the same as normal gold coins.
|-
|-
|align=center|[[File:SMBW Wonder Flower.png|100px]]<br>[[Wonder Flower]]*
|style="background:white"|[[File:SMBW Artwork Flower Coin.png|100x100px]]<br>[[Flower coin]]s
|Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.
|align=left|The regional currency used at [[Poplin Shop]]s. Flower coins appear in courses in a similar capacity to the gold coins. Mario can carry up to 999 flower coins. Some Poplins require flower coins in order to complete certain tasks on the overworld map, unlocking access to new areas.
|}
 
====Collectibles====
{|class="wikitable sortable"
!width=12%|Item
!width=88%|Description
|-
|-
|align=center|[[File:1-Up Mushroom SMBW.jpg|100px]]<br>[[1-Up Mushroom]]
|style="background:white"|[[File:FlowerCoinsSMBW.png|100x100px]]<br>[[Small flower coin]]s<ref name=kikai51/><br>{{derived}}
|A green mushroom with white spots. Grants the player(s) an extra life when collected.
|align=left|Tiny coins that only appear during Wonder Effects. Each one represents 0.1-flower coins. During the Wonder Effect of [[Condarts Away!]], small flower coins sprout eyes and flutter like [[butterfly|butterflies]].
|-
|-
|align=center|[[File:SMBW 10-Flower Coin.png|100px]]<br>[[10-flower coin]]*
|style="background:white"|[[File:SMBW Artwork 10-flower Coin.png|100x100px]]<br>[[10-flower coin]]s
|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|align=left|Larg flower coins that equal ten normal flower coins. There are three in nearly every course. If already collected, 10-flower coins appear translucent and instead equal three flower coins. Collecting every 10-flower coin in the game adds a medal to player's save file.
|-
|-
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|style="background:white"|[[File:1-Up Mushroom SMBW.jpg|100x100px]]<br>[[1-Up Mushroom]]s
|Coins that are activated by a [[P Switch]].
|align=left|Green mushrooms that give Mario an extra life when obtained. 1-Up Mushrooms are often hidden within courses, but can also be bought at Poplin Shops.
|-
|-
|align=center|[[File:FlowerCoinsSMBW.png|100px]]<br>Chibi Flower Coin*<ref name=NintendoDREAM>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6}}</ref>
|style="background:white"|[[File:SMBW Blue Key.png|100x100px]][[File:SMBW Red Key.png|100x100px]]<br>[[Key]]s
|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|align=left|Keys unlock [[Key Door]]s of the same color. They occur only in [[Color-Switch Dungeon]].
|-
|-
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
|style="background:white"|[[File:SMBW Artwork Yoshi.png|100x100px]]<br>Shells
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|align=left|Stomping on some enemies makes their shells available for use as a projectile that slides along the ground when [[Shell Toss|tossed]]. Tossed shells defeat enemies, break blocks, and collect coins for Mario as they slide, but they can bounce off of opposing walls and damage Mario on the return. Hopping on them or hitting them with a projectile can make them stop. The most common shells are [[Koopa Shell]]s from [[Koopa Troopa]]s. The Koopas reemerge from their shells and damage Mario if their shells are held for too long. There are also [[Swirlypod Shell]]s<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=46}} Name is asserted to be "unofficial" within source.</ref>{{derived}} from stomped [[Swirlypod]]s. Unlike Koopa Troopas, Swirlypods are physically dislodged from their shells when stomped, so Mario can hold onto their shells without receiving damage. [[Buzzy Shell]]s function identically to Koopa Shells but are resistant to fire, so [[Fire Mario]] cannot stop them with [[fireball]]s. Holding onto [[Snortoise]] shells underwater increases Mario's speed while swimming. Curled [[Armad]]s also function like Koopa Shells.
|-
|-
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[Flower coin]]*
|style="background:white"|[[File:SMBW Screenshot Big Shell.png|100x100px]]<br>[[Big shell]]s
|Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|align=left|The shells of [[Hefty Swirlypod]]s. Mario cannot carry these unless he is in his [[Elephant Mario|Elephant form]]. Their larger size allows them to destroy [[Brick Block]]s without bouncing off of them, and they are the only shells strong enough to break through [[Hard Block|hard block]]s.
|-
|-
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|style="background:white"|[[File:1RedPOWBlockSMBW.png|100x100px]]<br>[[Red POW Block]]s
|Keys that are required to unlock [[Key Door]]s.
|align=left|These [[POW Block]]s can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. If one is tossed at another Red POW Block, it triggers a chain reaction that can clear a lot of obstructing parts of the environment. Red POW Blocks can only be triggered once.
|-
|-
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
|style="background:white"|[[File:SMBW Screenshot Jar.jpg|100x100px]]<br>[[Jar]]s
|Giant seeds that are collected after defeating a boss.
|align=left|Jars can be carried and tossed to defeat enemies and break blocks. Some jars contain water, and tossing them is a way to hydrate [[wilted flower]]s.
|-
|-
|align=center|[[File:SMBW Wonder Seed Artwork.jpg|100px]]<br>[[Wonder Seed]]*
|style="background:white"|[[File:SMBW Screenshot Water.png|100x100px]]<br>[[Water]]
|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|align=left|Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins materialize, and trigger changes in the environment. It is found throughout the game, including inside of jars and sprayed by certain pipes. Large bodies of water occur in a few courses and can be [[swim|swam]] through.
|-
|-
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|style="background:white"|[[File:MarioStandeeSMBW.png|100x100px]]<br>[[Standee]]s
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|align=left|Standees can be placed in courses by the player. They revive [[Ghost (form)|ghost]]s during online play, but it is also recommended to use them to signal areas of a course that may be challenging. [[Standee Surprise]]s can be purchased at Poplin Shops to add to the player's standee collection.
|}
|}


===Blocks===
===Power-ups===
{|class="wikitable sortable"
Items that transform Mario's appearance and give him unique abilities. They affect the other conventional playable characters, but most of them cannot affect the [[Yoshi (species)|Yoshi]]s or [[Nabbit]] unless otherwise noted.
!width=12%|Block
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!width=88%|Description
|-style="background:red;color:white;"
!width=12% rowspan=4|Power-up
!width=24% colspan=3|Form
!rowspan=4|Description
|-
|-
|align=center|[[File:Exclamationblock sighting SMBW.png|70px]]<br>[[! Block]]
!width=12% style="background:red" rowspan=3|{{icon|SMBW-Mario}}
|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
!width=6% style="background:red"|{{icon|SMBW-Luigi}}
!width=6% style="background:red"|{{icon|SMBW-Peach}}
|-
|-
|align=center|[[File:SMBW question block.png|70px]]<br>[[? Block]]
!style="background:red"|{{icon|SMBW-Daisy}}
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
!style="background:red"|{{icon|SMBW-ToadY}}
|-
|-
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
!style="background:red"|{{icon|SMBW-ToadB}}
|Blue blocks that turn visible when the player approaches one within close range.
!style="background:red"|{{icon|SMBW-Toadette}}
|-
|-
|align=center|[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|align=center style="background:white" rowspan=3|N/A
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|align=center style="background:white" rowspan=3|[[File:SMBW Screenshot Small Mario.png|100x100px]]<br>[[Small Mario]]
|align=center style="background:white"|[[File:Small Luigi - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:white"|[[File:Small Peach - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=3|Small Mario is his weakest form. He is unable to break [[Brick Block]]s in this state and immediately loses a [[extra life|life]] when hit. All [[? Block]]s that normally would release specific power-ups instead release Super Mushrooms when struck by Small Mario. Mario reverts to his Small form when hit in his Super form, and if Mario loses a life he reenters the course in this form. There are Badge Challenges that can only be played as Small Mario, regardless of his form when these courses are selected. This is not the case if Badge Challenge is attempted as Yoshi or Nabbit.
|-
|-
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Bump block}}*
|align=center style="background:white"|[[File:SMBW Screenshot Small Daisy.png|50x50px]]<br><small>[[Small Mario|Small<br>Daisy]]</small>
|Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|align=center style="background:white"|[[File:Small Toad (Yellow) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|-
|-
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|align=center style="background:white"|[[File:Small Toad (blue) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|align=center style="background:white"|[[File:Small Toadette - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small<br>Toadette]]</small>
|-
|-
|align=center|[[File:CloudBlock2SMBW.png|70px]]<br>[[Cloud Block]]
|align=center style="background:white" rowspan=3|[[File:SMP Dash Mushroom.png|100x100px]]<br>[[Super Mushroom]]
|Semisolid blocks that resemble clouds.
|align=center style="background:white" rowspan=3|[[File:SMBW Mario Jump.png|110x110px]]<br>[[Super Mario (form)|Super Mario]]
|align=center style="background:white"|[[File:Standee Posing Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|align=center style="background:white"|[[File:Standee Jumping Peach.png|50x50px]]<br><small>[[Super Mario (form)|Super Peach]]</small>
|rowspan=3|Red Super Mushrooms travel along the ground and transform Small Mario into Super Mario. This is the form Mario is in at the start of the game. He can break Brick Blocks in this state and access other power-ups. Being struck in this state reverts Mario to his Small form. Passing a [[Checkpoint Flag]] as Small Mario also transforms him into his Super form.
|-
|-
|align=center|[[Crate]]
|align=center style="background:white"|[[File:Standee Posing Daisy.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Daisy]]</small>
|Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|align=center style="background:white"|[[File:Standee Posing Yellow Toad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|-
|-
|align=center|[[Donut Block]]
|align=center style="background:white"|[[File:Standee Posing Blue Toad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|A platform that falls under weight if the player stands there for too long.
|align=center style="background:white"|[[File:Standee Posing Toadette.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Toadette]]</small>
|-
|-
|align=center|[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]<br>[[Dotted-Line Block]]
|align=center style="background:white" rowspan=3|[[File:FireFlowerMK8.png|100x100px]]<br>[[Fire Flower]]
|Transparent blocks that are activated by [[ON/OFF Switch]]es and [[Timer-Switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.
|align=center style="background:white" rowspan=3|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:white"|[[File:Standee Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:white"|[[File:Standee Fire Peach.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=3|Fire Flowers transform Mario into Fire Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} makes him toss a projectile [[fireball]] that defeats most enemies. Stronger foes like [[Rift Mario]] require more hits to be defeated, and fiery ones like [[Lava Bubble]]s are resistant to fire altogether. Performing a [[Spin Jump]] causes Fire Mario to toss fireballs left and right simultaneously.
|-
|-
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|align=center style="background:white"|[[File:Standee Fire Daisy.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Daisy]]</small>
|Left behind after a block containing an item has been emptied.
|align=center style="background:white"|[[File:Standee Fire Yellow Toad1.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|-
|-
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|align=center style="background:white"|[[File:Standee Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue Toad]]</small>
|Blocks that cannot be broken normally like a Brick Block.
|align=center style="background:white"|[[File:Standee Fire Toadette.png|50x50px]]<br><small>[[Fire Mario|Fire Toadette]]</small>
|-
|-
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|align=center style="background:white" rowspan=3|[[File:MPS Star.png|100x100px]]<br>[[Super Star]]
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|align=center style="background:white" rowspan=3|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Luigi.jpg|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=3|Super Stars are rare power-ups that bounce along the ground. Touching one transforms Mario into Invincible Mario for thirty seconds. He is resistant to damage and can defeat most enemies on contact. Coins are drawn to Invincible Mario like a magnet. During certain [[Wonder Effect]]s, Super Stars rain from the sky like shooting stars, and touching one right after another resets the timer on the power-up's affect. Unlike other power-ups, a Super Star overlays whatever form Mario already was when he touched it, so he does not override it. Super Stars are also the only conventional power-ups that affect the Yoshis and Nabbit.
|-
|-
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Daisy.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Daisy]]</small>
|Slippery blocks that can be destroyed using [[fireball]]s.
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Yellow Toad.jpg|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|-
|-
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Toadette.png|50x50px]]<br><small>[[Invincible Mario|Invincible Toadette]]</small>
|-
|-
|align=center|[[File:JewelBlockSMBW.png|70px]]<br>[[Jewel block]]*
|align=center style="background:white" rowspan=3|[[File:SMBW Elephant Fruit.png|100x100px]]<br>[[Elephant Fruit]]
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Elephant Mario.png|110x110px]]<br>[[Elephant Mario]]
|align=center style="background:white"|[[File:Standee Elephant Luigi.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Luigi]]</small>
|align=center style="background:white"|[[File:Standee Elephant Peach.png|50x50px]]<br><small>[[Elephant Mario|Elephant Peach]]</small>
|rowspan=3|Elephant Fruits transform Mario into Elephant Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} causes him to swing his trunk, which can be used to defeat enemies, collect coins behind walls, destroy large swaths of Brick Blocks, and launch shells. The trunk is not part of his hurtbox, so he can strike enemies that would otherwise damage Mario on contact. Elephant Mario can also carry [[water]] in his trunk and spray it with {{button|switch|Y}} / {{button|switch|jc-left}}. He sprays Poplins if he grabs a [[Goal Pole]] while carrying water, which makes them bloom. Elephant Mario is strong: He can defeat enemies Mario cannot like [[Dry Bones]], and is the only form that can carry [[big shell]]s.
|-
|-
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|align=center style="background:white"|[[File:Standee Elephant Daisy.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Daisy]]</small>
|A blocks with a clock that activates lights for a limited time.
|align=center style="background:white"|[[File:Standee Elephant Yellow Toad.png|50x50px]]<br><small>[[Elephant Mario|Elephant Yellow Toad]]</small>
|-
|-
|align=center|[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]<br>[[? Block|Long ? Block]]
|align=center style="background:white"|[[File:Standee Elephant Blue Toad.png|50x50px]]<br><small>[[Elephant Mario|Elephant Blue Toad]]</small>
|Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.
|align=center style="background:white"|[[File:Standee Elephant Toadette.png|50x50px]]<br><small>[[Elephant Mario|Elephant Toadette]]</small>
|-
|-
|align=center|[[File:Long Empty Block SMBW.jpg|100px]]<br>[[Empty Block|Long Empty Block]]
|align=center style="background:white" rowspan=3|[[File:SMBW Bubble Flower.png|100x100px]]<br>[[Bubble Flower]]
|Left behind after a long ? Block containing an item has been emptied.
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Bubble Mario.png|110x110px]]<br>[[Bubble Mario]]
|align=center style="background:white"|[[File:Standee Bubble Luigi.png|50x50px]]<br><small>[[Bubble Mario|Bubble Luigi]]</small>
|align=center style="background:white"|[[File:Standee Bubble Peach.png|50x50px]]<br><small>[[Bubble Mario|Bubble Peach]]</small>
|rowspan=3|Bubble Flowers turn Mario into Bubble Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} makes him blow a projectile [[bubble]] that slowly drifts through the air. One homes-in on an enemy that in their vicinity, encapsulating and transforming them into a coin within the bubble. Blown bubbles faze through walls and trigger Wow Buds they pass by. Bubble Mario can also hop off of blown bubbles like platforms. Fire-resistant enemies are all impacted by blown bubbles. Similar to Fire Mario, Mario blows bubbles left and right when he Spin Jumps in this form.
|-
|-
|align=center|[[File:SMBW Long Rotating Block.jpg|100px]]<br>{{conjectural|Long Rotating Block}}*
|align=center style="background:white"|[[File:Standee Bubble Daisy.png|50x50px]]<br><small>[[Bubble Mario|Bubble<br>Daisy]]</small>
|Longer variants of Rotating Blocks.
|align=center style="background:white"|[[File:Standee Bubble Yellow Toad.png|50x50px]]<br><small>[[Bubble Mario|Bubble Yellow Toad]]</small>
|-
|-
|align=center|[[File:SMBW gimmick sound long.png|100px]]<br>[[Marimba Block]]*
|align=center style="background:white"|[[File:Standee Bubble Blue Toad.png|50x50px]]<br><small>[[Bubble Mario|Bubble Blue Toad]]</small>
|A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.
|align=center style="background:white"|[[File:Standee Bubble Toadette.png|50x50px]]<br><small>[[Bubble Mario|Bubble Toadette]]</small>
|-
|-
|align=center|[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]<br>[[ON/OFF Switch]]
|align=center style="background:white" rowspan=3|[[File:SMBW Drill Mushroom.png|100x100px]]<br>[[Drill Mushroom]]
|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|align=center style="background:white" rowspan=3|[[File:SMBW Artwork Drill Mario.png|110x110px]]<br>[[Drill Mario]]
|align=center style="background:white"|[[File:Standee Drill Luigi.png|50x50px]]<br><small>[[Drill Mario|Drill Luigi]]</small>
|align=center style="background:white"|[[File:Standee Drill Peach.png|50x50px]]<br><small>[[Drill Mario|Drill Peach]]</small>
|rowspan=3|Drill Mushrooms are most common in underground-themed courses and transform Mario into Drill Mario. The drill cap on his head protects him from and allows him to defeat spiky enemies like [[Spiny|Spinies]]. He can also tunnel through the [[ground (block)|ground]] by shifting the {{button|switch|stick}} down and pressing {{button|switch|ZL}}, allowing him to pass through walls and avoid the detection of targeting enemies like [[Konk]]s. He can pop out of the ground to defeat enemies, break [[jewel block]]s, and dig up [[beacon (Super Mario Bros. Wonder)|beacon]]s. Drill Mario can also tunnel through ceilings by [[jump]]ing into them.
|-
|-
|align=center|[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]<br>[[Pole Block]]*
|align=center style="background:white"|[[File:Standee Drill Daisy.png|50x50px]]<br><small>[[Drill Mario|Drill<br>Daisy]]</small>
|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
|align=center style="background:white"|[[File:Standee Drill Yellow Toad.png|50x50px]]<br><small>[[Drill Mario|Drill Yellow Toad]]</small>
|-
|-
|align=center|[[File:SMBW POW Artwork.png|70px]]<br>[[POW Block]]
|align=center style="background:white"|[[File:Standee Drill Blue Toad.png|50x50px]]<br><small>[[Drill Mario|Drill Blue Toad]]</small>
|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|align=center style="background:white"|[[File:Standee Drill Toadette.png|50x50px]]<br><small>[[Drill Mario|Drill Toadette]]</small>
|}
 
===Wonder Flower===
{{Main|Wonder Effect}}
{{multiframe
|[[File:SMBW Wubba Mario.png|70x70px]][[File:SMBW Wubba Yoshi.png|70x70px]][[File:SMBW Wubba Nabbit.png|70x70px]]
|From left to right, screenshots of Mario, [[Yoshi]], and [[Nabbit]] in their [[Wubba Mario|Wubba form]]s.
|size=210
|align=right
}}
[[File:SMBW Wonder Flower.png|left|110px]]
[[Wonder Flower]]s are plants endemic to the [[Flower Kingdom]] and the source of the region's mysterious power. Making contact with a Wonder Flower causes a radical change in the surrounding environment for a brief period of time that ends only after Mario has collected a [[Wonder Seed]] or touched the current course's Goal Pole. [[Bowser]] is fused with [[Prince Florian]]'s Flower Castle at the start of the game when he grabs a Wonder Flower. Their color varies depending on world they are encountered in, just like Wonder Seeds and Wow Buds.
 
In most courses, Wonder Flowers trigger a change that impacts surrounding terrain or cause unique enemies to appear that otherwise cannot be encountered in courses, like [[Wonder Bulrush herd]]s or [[King Boo]]. However, some Wonder Flowers transform Mario's form instead. Some of these involve changing him into an enemy or turning into a from from a previous ''[[Super Mario (series)|Super Mario]]'' game. Unlike most of the other power-ups, these Wonder Flowers will cause the [[Yoshi (species)|Yoshi]]s and [[Nabbit]] change form as well. For maintaining uniform display, images are not provided of all playable characters in these forms in the table below.
 
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=16%|Courses
|-
|-
|align=center|[[File:Race Block SMBW.jpg|70px]]<br>[[Race Block]]*<ref name=SMBWDirect/>
|style="background:white"|[[File:SMBW Hoppycat Mario.png|100x100px]]<br>[[Hoppycat Mario]]
|A block that all players must hit in order to initiate a multiplayer race.
|align=left|Hoppycat Mario [[jump]]s incredibly high and can break through layers of [[Brick Block]]s without stalling. His horizontal movement is slowed in this form.
|[[The Midway Trial: Hop to It]], [[The Sharp Trial: Launch to Victory]], [[The Final Trial: Zip Track Dash]]
|-
|-
|align=center|[[File:1RedPOWBlockSMBW.png|70px]]<br>[[Red POW Block]]
|style="background:white"|[[File:SMBWGoombas.png|100x100px]]<br>[[Goomba Mario]]
|Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.
|align=left|Mario can walk on [[Spike Trap]]s in his Goomba form, but walks very slowly and can hardly jump. The Wonder Effect that causes this form occurs in areas with strong enemies that cost Goomba Mario a life on contact. In Maw-Maw Mouthful, Goomba Mario's only way to avoid hungry [[Maw-Maw]]s is to hide behind shrubs.
|[[Maw-Maw Mouthful]], [[Petal Isles Special Way of the Goomba]]
|-
|-
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|style="background:white"|[[File:SMBW Screenshot Balloon Mario.png|100x100px]]<br>[[Balloon Mario]]
|Blocks that can be destroyed by the [[Big Konk]].
|align=left|Rapidly pressing the jump button causes Balloon Mario to ascend. He can be gently tilted to better direct his trajectory.
|[[Bloomps of the Desert Skies]]
|-
|-
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|style="background:white"|[[File:SMBW Screenshot Spike-Ball Mario.jpg|100x100px]]<br>[[Spike-Ball Mario]]
|Large blocks that can be pushed around on wheels.
|align=left|Spike-Ball Mario can rapidly roll across terrain like a bowling ball and take out enemies and certain objects in his path. He can also jump without losing momentum.
|[[Where the Rrrumbas Rule]], [[Deep Magma Bog Special Solar Roller]]
|-
|-
|align=center|[[File:SMBW Rotating Block.jpg|70px]]<br>[[Rotating Block]]
|style="background:white"|[[File:SMBW Wubba Mario Artwork.png|100x100px]]<br>[[Wubba Mario]]
|Yellow blocks with eyes that spin around when hit.
|align=left|In this form, Mario can quickly slide across floors, walls, and ceilings like the enemy Wubbas. Wubba Mario can [[ground Pound|ground pound]] and [[Wall Jump|wall jump]] in this form as well. The player character reverts into a tinier Wubba form similar to [[Small Mario]] when they receive damage, even if the character is a Yoshi or Nabbit.
|[[An Uncharted Area: Wubba Ruins]], [[A Final Uncharted Area: Poison Ruins]], [[Operation Poplin Rescue]], [[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]
|style="background:white"|[[File:SMBW Screenshot Sproing Mario.jpg|100x100px]]<br>[[Sproing Mario]]<br>{{derived}}
|Blocks that cycle through several items, and release the one shown on it when hit.
|align=left|Mario's torso greatly extends in this form, just like the enemies in the course during this Wonder effect. [[Crouch]]ing reduces Sproing Mario's stature and causes coins to drop down from above and he can grab them by standing stall because there is a slight delay between his actions and the coins. Otherwise they fly off-screen. Sproing Mario automatically hits blocks when he stands tall underneath them, and he reverts to a smaller Sproing form similar to Small Mario when he receives damage. This happens to Yoshi and Nabbit in this form as well.
|[[Sproings in the Twilight Forest]], [[Fluff-Puff Peaks Palace]]
|-
|-
|align=center|[[File:ArrowBlockSMBW.png|70px]]<br>Shoot Block*<ref name=NintendoDREAM/>
|style="background:white"|[[File:SMBW Screenshot Puffy Lift Mario.png|100x100px]]<br>[[Puffy Lift Mario]]<br>{{conjectural}}
|Arrow blocks that fly vertically when hit.
|align=left|Puffy Lift Mario is slowly compressed when [[Spike Ball|Spike-Ball]]s and other subjects land on his top. He can otherwise jump and walk side-to-side in this form. Puffy Lift Mario is necessary to solve certain puzzles in the environment.
|[[Up 'n' Down with Puffy Lifts]]
|-
|-
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]
|style="background:white"|[[File:SMBW Screenshot Metal Mario.png|100x100px]]<br>[[Metal Mario]]
|Breakable blocks of snow.
|align=left|A heavy, metallic form that conducts electricity without damaging Mario. Metal Mario damages enemies on contact after conducting electricity and he can access normal power-ups in this form as well. He is impervious to damage in this state. In addition to High-Voltage Gauntlet, Metal Mario appears during the staff credits for the game.
|-
|[[High-Voltage Gauntlet]]
|align=center|{{conjectural|Springboard block}}*
|}
|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
 
===Badges===
[[File:SMBW Badge Select.jpg|thumb|200px|Screenshot of the badge-selection screen.]]
{{main|Badge (Super Mario Bros. Wonder)}}
A new element in this game are badges, which are similar to those from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer-Switch]]*
!colspan=3 style="background:#FF7733"|Blocks and containers
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|-
|-
|align=center|{{conjectural|Yellow block}}*
|style="background:white"|[[File:SMBW Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|Blocks that can be turned on and off via a [[? Switch]] in [[Deep Magma Bog Flying Battleship]], and turned on temporarily via a [[! Switch]] in [[The Midway Trial: Hop to It]].
|align=left|These blocks appear in courses when Mario has the [[Badge (Super Mario Bros. Wonder)#Boost Badges|Add ! Switches Boost Badge]] equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below.
|-
|-
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]]
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|align=left|Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become [[Empty Block]]s when their contents are exhausted. Most ? Blocks contain a single [[coin]], but some are [[Coin Block|10-Coin Block]]s that can be jumped under in rapid succession to release up to ten. Some are [[Hidden Block|invisible block]]s<ref>{{cite|quote=There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!|author=loading-screen tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> and only become viewable once interacted with. In [[The Sharp Trial: Launch to Victory]], there are [[Shoot ? Block]]s<ref name=kikai51>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=51}}</ref>{{derived}} that launch skyward once struck.
|}
|-
 
|style="background:white"|[[File:SMBW Q Capsule.jpg|100x100px]]<br>[[? Capsule]]<br>{{derived}}
===Transportation objects===
|align=left|{{wp|Gashapon}} capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. [[Condart]]s carry them in some courses and drop them when they detect Mario below.
{|class="wikitable sortable"
|-
!width=12%|Object
|style="background:white"|[[File:SMBW Screenshot Atchi Muite Block.jpg|100x100px]]<br>[[Atchi Muite Block]]<ref name=kikai53>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=53}}</ref>
!width=88%|Description
|align=left|Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to [[Hot-Hot Rock]]s.
|-
|style="background:white"|[[File:SMBW Artwork Brick Block.png|100x100px]]<br>[[Brick Block]]
|align=left|Recurring blocks that fall apart when struck by Mario in any form other than his [[Small Mario|Small form]]. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks.
|-
|style="background:white"|[[File:Cactus Block.jpg|100x100px]]<br>[[Cactus box]]<ref name=kikai53/><br>{{derived}}
|align=left|Wide boxes found in the [[Sunbaked Desert]] that look like {{wp|ball cactus}}es. Some are stacked on top of one another and release items when [[Ground Pound|ground pound]]ed or hit by [[Elephant Mario]]'s trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit.
|-
|style="background:white"|[[File:CloudBlock2SMBW.png|100x100px]]<br>[[Cloud Block]]
|align=left|Semisolid blocks that make up terrain high in the sky.
|-
|style="background:white"|[[File:SMBW Screenshot Crate.jpg|100x100px]]<br>[[Crate]]
|align=left|Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk.
|-
|style="background:white"|[[File:SMBW Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]]
|align=left|Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds.
|-
|style="background:white"|[[File:SMBW Screenshot Dotted-Line Block.jpg|100x100px]]<br>[[Dotted-Line Block]]
|align=left|Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the pressed switch become filled at a time. Most form columns of blocks that wall off access to parts of the area.
|-
|style="background:white"|[[File:HardBlock5SMBW.png|100x100px]]<br>[[Floor (block)]]
|align=left|Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like [[Li'l Sparky|Li'l Sparkies]]. Some of these floor blocks contain power-ups, like ? Blocks.
|-
|style="background:white"|[[File:SMBW Screenshot Hard Block (Wood).jpg|100x100px]]<br>[[Hard Block|Hard block]]
|align=left|Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like [[Bulrush]]es, [[Gnawsher]]s, and [[Smackerel]]s can break them. In a few courses, they contain [[Wonder Flower]]s. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of [[coral]] and there are temporary light-blue ones that materialize during [[Wonder Effect]]s.
|-
|style="background:white"|[[File:SMBW HiddenCharacterBlock Yoshi.jpg|100x100px]]<br>[[Hidden Character Block]]
|align=left|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|-
|style="background:white"|[[File:SMBW Screenshot Ice Block.jpg|100x100px]]<br>[[Ice Block|Icy block]]
|align=left|Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by [[Outmaway]]s. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with [[fireball]]s. Their surfaces are slippery.
|-
|style="background:white"|[[File:ItemBalloonElephantFruitSMBW.png|100x100px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|align=left|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|-
|style="background:white"|[[File:Evil cube SMBW.jpg|100x100px]]<br>[[Iron Block]]
|align=left|Metal crates found on [[Airship|flying battleship]]s. Iron Blocks are normally indestructible, but can be broken when hit by the [[Flying battleship (Wonder Effect)|battleship's artillery]] during Wonder Effects.
|-
|style="background:white"|[[File:JewelBlockSMBW.png|100x100px]]<br>[[Jewel block]]
|align=left|Crystalline blocks of varying dimensions that lie on the ground. They can contain items or [[Talking Flower]]s, and take several hits to break, although [[Drill Mario|drilling]] them can destroy them more quickly. Jewel blocks can be broken by [[Konk]]s.
|-
|style="background:white"|[[File:Lifting Shabon SMBW.jpg|100x100px]]<br>[[Lifting Shabon]]
|align=left|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|-
|style="background:white"|[[File:SMBW question block long.png|100x100px]]<br>[[? Block|Long ? Block]]
|align=left|Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or [[flower coin]]s appear during some Wonder Effects.
|-
|style="background:white"|[[File:SMBW Screenshot Long Donut Block.jpg|100x100px]]<br>[[Long Donut Block]]
|align=left|Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors.
|-
|style="background:white"|[[File:SMBW Long Rotating Block.jpg|100x100px]]<br>[[Long Rotating Block]]<br>{{conjectural}}
|align=left|Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones.
|-
|style="background:white"|[[File:SMBW gimmick sound long.png|100x100px]]<br>[[Marimba Block]]
|align=left|Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of {{wp|xylophone}} keys when ran across.
|-
|style="background:white"|[[File:SMBW Screenshot Peanut Box.png|100x100px]]<br>[[Peanut box]]
|align=left|Peanut boxes come in two sizes and occur on the [[Pipe-Rock Plateau]]. Like other boxes, they break when ground pounded or struck by Elephant Mario. [[Skedaddler]]s can also break peanut boxes with their projectile fruit.
|-
|style="background:white"|[[File:SMBW POW Artwork.png|100x100px]]<br>[[POW Block]]
|align=left|A blue POW Block occurs in [[Condarts Away!]] It causes a [[10-flower coin]] to fall to the ground when struck.
|-
|style="background:white"|[[File:SMBW Screenshot Pumpkin Box.jpg|100x100px]]<br>[[Pumpkin box]]<br>{{derived}}
|align=left|Boxes in [[Upshroom Downshroom]]. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become [[pumpkin|jack-o'-lantern]]s and are bounced into the air by Mushroom Platforms in time with the beat of the background music.
|-
|style="background:white"|[[File:Race Block SMBW.jpg|100x100px]]<br>[[Race Block]]<ref name=direct>{{cite|author=Nintendo of America|date=31 Aug. 2023|url=youtu.be/G0m_uNaSres|title=Super Mario Bros. Wonder Direct 8.31.2023|publisher=YouTube|accessdate=31 Aug. 2023}}</ref>
|align=left|During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race.
|-
|style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]][[File:UnknownDottedLineBlockSolidSMBW.png|100x100px]]<br>[[Rhythm Block]]<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref>
|align=left|Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music.
|-
|style="background:white"|[[File:Rock Block SMBW.jpg|100x100px]]<br>[[Rock Block]]
|align=left|Craggy blocks that appear during the Wonder Effect of [[Jewel-Block Cave]]. Unlike jewel blocks, Rock Blocks cause the [[Wonder Konk]] to stall after breaking them.
|-
|style="background:white"|[[File:SMBW Rotating Block.jpg|100x100px]]<br>[[Rotating Block]]
|align=left|Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping.
|-
|style="background:white"|[[File:Roulette Block SMBW.jpg|100x100px]]<br>[[Roulette Block]]
|align=left|Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released.
|-
|style="background:white"|[[File:SMBW Screenshot Shoot Block.jpg|100x100px]]<br>[[Shoot Block]]<ref name=kikai52>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=52}}</ref>
|align=left|Striking these blocks launches them skyward. They take out any enemies in their path.
|-
|style="background:white"|[[File:SnowBlockSMBW.png|100x100px]]<br>[[Snow Block (Super Mario Bros. Wonder)|Snow Block]]<ref name=kai14/><br>{{derived}}
|align=left|These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and [[Yoshi]]'s tongue when hit from the side without falling away.
|-
|style="background:white"|[[File:SMBW Screenshot Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|align=left|Wooden chests appear in the houses of certain [[Poplin]]s and the the end of KO Arenas or Badge Challenges. They reward Mario with a [[Wonder Seed]], 10-flower coins, or badge upon opening.
|-
|style="background:white"|[[File:SMBW Screenshot Wonder POW Block.jpg|100x100px]]<br>[[Wonder POW Block]]
|align=left|Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of [[Beware of the Rifts]], in which they are the only way to stun [[Rift Mario]].
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|-
|style="background:white"|[[File:SMBW Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|align=left|A small ! Switch appears only in the ceiling of a [[sub-area]] in [[The Midway Trial: Hop to It]] and temporarily causes yellow blocks to materialize over [[Spike Trap]]s when struck. A [[large ! Switch]] appears underneath the chin of [[Wonder Bowser]] and striking it causes him damage.
|-
|style="background:white"|[[File:SMBW Screenshot Question Switch.jpg|100x100px]]<br>[[? Switch]]
|align=left|These switches have different affects depending on the context. On the [[Deep Magma Bog Flying Battleship]], striking them causes columns of yellow blocks to disappear.
|-
|style="background:white"|[[File:SMBW Drillbeacon screenshot.png|100x100px]]<br>[[Beacon (Super Mario Bros. Wonder)|Beacon]]<ref name=treehouse>{{cite|author=[[Nintendo|Nintendo of America]]|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|date=1 Sept. 2023|url=youtu.be/nq8-ONShIZQ?si=DAmJgECyDyO5BtwE|publisher=YouTube}}</ref>
|align=left|Beacons of light release coins or other items when ground pounded or when dug in by [[Drill Mario]]. They appear on the floors or ceilings.
|-
|style="background:white"|[[File:Door knocker SMBW.jpg|100x100px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]
|align=left|Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. [[Mumsy|Mumsies]] and [[Revver]]s have handles on their bodies.
|-
|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]]
|align=left|Light-Switches cause nearby [[spotlight (object)|spotlight]]s to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on.
|-
|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]]
|align=left|These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and [[dark]]ness.
|-
|style="background:white"|[[File:SMBW Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|align=left|Striking P Switches causes stretches of [[Blue Coin]]s to materialize for a brief period of time.
|-
|-
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|style="background:white"|[[File:SMBW Screenshot Springboard Object (Red).jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}}
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
|align=left|The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling [[Hoppo]]s and [[Koopa Shell]]s.
|-
|-
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]]
|Golden Propeller Flowers take players to bonus levels from the world map.
|align=left|Hitting a Timer-Switch causes a beat to start playing and Rhythm Blocks to materialize in time with it.
|-
|-
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|style="background:white"|[[File:SMBW Screenshot Topple Rock.jpg|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref>
|[[Warp Pipe|Pipe]]s that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|align=left|{{wp|Dominoes|Domino}}-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by [[Spike-Ball Mario]] and [[Rrrumba]]s.
|-
|-
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|style="background:white"|[[File:SMBW Flower.png|100x100px]]<br>[[Wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|Doors that require a key to enter.
|align=left|Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated.
|-
|-
|align=center|[[File:LakitusCloudSMBW.png|80px]]<br>[[Lakitu's Cloud]]
|style="background:white"|[[File:SMBW Screenshot Wow Bud.jpg|100x100px]]<br>[[Wow Bud]]
|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|align=left|Colorful flowers found throughout the [[Flower Kingdom]]. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air.
|-
|-
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
!colspan=3 style="background:#FF7733"|Climbable and transportation objects
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|-
|-
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
|style="background:white"|[[File:SMBW Propeller Flower golden.png|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}}
|Doors that transport the player(s) to another area within the level
|align=left|Propeller Flowers that bring Mario to [[Bonus: Coins Galore!]] They appear in a world after receiving a [[Game Over]] or by clearing [[The Final Battle! Bowser's Rage Stage]] once.
|-
|-
|align=center|[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]<br>[[Warp Pipe]]
|style="background:white"|[[File:SMBW Screenshot Lakitu's Cloud.jpg|100x100px]]<br>[[Lakitu's Cloud]]
|Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|align=left|Rideable clouds that are pumped out of pipes and ridden by [[Lakitu]]s. They can be ridden through the sky for a limited period of time.
|-
|-
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|style="background:white"|[[File:SMBW Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|align=left|Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring [[Pole Block]]s temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks.
|}
 
===Platforms===
{|class="wikitable sortable"
!width=12%|Platform
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Bone Platform.jpg|100px]]<br>{{Conjectural|Bone raft}}*
|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]]
|Bone platforms that float on lava or hazardous ooze.
|align=left|Propeller Flowers carry Mario to hidden [[sub-area]]s within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms.
|-
|-
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]]
|Thin, semisolid platforms made up of smaller sections.
|align=left|Climbable vines that emerge out of struck [[Vine|Vine Block]]s or when water is sprayed on the ground. They can be climbed like [[ladder]]s to reach [[Coin Heaven]]s and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed.
|-
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>{{Conjectural|Carpet}}*
!colspan=3 style="background:#FF7733"|Doorways
|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|-
|-
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
|style="background:white"|[[File:Door SMBW.jpg|100x100px]]<br>[[Warp Door|Door]]
|Platforms that hang on chains and can emit light.
|align=left|Accessing doors brings Mario to subsequent parts of a course. Some [[Noknok]]s become useable doors that lead to a plane in the background when stunned.
|-
|-
|align=center|[[File:CloudBlockSMBW.png|120px]]<br>[[Cloud Lift]]
|style="background:white"|[[File:SMBW Blue Key Door.png|100x100px]][[File:SMBW Red Key Door.png|100x100px]]<br>[[Key Door]]
|Platforms resembling clouds.
|align=left|One-way doors that require keys. Key Doors can only be opened by keys of the same color.
|-
|-
|align=center|[[Conveyor Belt]]
!colspan=3 style="background:#FF7733"|Pipes
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|-
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|style="background:white"|[[File:SMBW Big Pipe.jpg|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|align=left|[[Big Piranha Plant]]s sit in giant pipes. None of them are Warp Pipes.
|-
|-
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]
|style="background:white"|[[File:SMBW Living Pipe Alt.png|100x100px]]<br>[[Inchworm Pipe]]
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|align=left|Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across [[poison (obstacle)|poison swamp]]s.
|-
|-
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|style="background:white"|[[File:SMBW Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe]]
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|align=left|These underwater pipes expel strong currents that push Mario.
|-
|-
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>[[Fossilized dragon]]<ref>{{cite|quote=Imagine what it would be like for those fossilized dragons to soar freely through the air...|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|style="background:white"|[[File:SMBW Screenshot Oseru Dokan.jpg|100x100px]]<br>[[Oseru Dokan]]<ref name=kai13/>
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|align=left|Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them.
|-
|-
|align=center|Jump stage*
|style="background:white"|[[File:SMBW Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|A platform that raises when the player jumps to the beat.
|align=left|Most pipes are columnar platforms, some of which contain [[Piranha Plant]]s. A few of them are [[Warp Pipe]]s that bring Mario to another section of a course or a subterranean coin room.
|-
|-
|align=center|[[File:LiftSMBW.png|130px]]<br>[[Lift]]
|style="background:white"|[[File:SMBW Screenshot Sinkin' Pipe.jpg|100x100px]]<br>[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref>
|Moving platforms often found floating or traveling along tracks.
|align=left|Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses.
|-
|-
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|style="background:white"|[[File:SMBW Screenshot Spout Pipe.png|100x100px]]<br>Water-spouting pipe<br>{{conjectural}}
|Green lifts that can be extended using puzzle piece-like blocks.
|align=left|Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down.
|-
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Log lift}}*
!colspan=3 style="background:#FF7733"|Platforms
|A lift variant that releases [[Hoppycat]]s.
|-
|-
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
|style="background:white"|[[File:SMBW Bone Platform.jpg|100x100px]]<br>[[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|Large mushrooms of varying colors that serve as platforms.
|align=left|Broad bones that float on lava. Some are on top of [[Lava Geyser]]s.
|-
|-
|align=center|[[File:Mushroom Trampoline SMBW.jpg|120px]]<br>[[Mushroom Trampoline]]
|style="background:white"|[[File:BridgeSMBW.png|100x100px]]<br>[[Bridge]]
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|align=left|Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors.
|-
|-
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF bridge}}*
|style="background:white"|[[File:SMBW Artwork Bubble.png|100x100px]]<br>[[Bubble]]
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|align=left|[[Bubble Mario]] blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. [[Wonder Blewbird]]s blow platforming soap bubbles during certain Wonder Effects.
|-
|-
|align=center|[[File:OnOffZipTrackRedSMBW.png|120px]][[File:OnOffZipTrackBlueSMBW.png|120px]]<br>{{Conjectural|ON/OFF Zip Track}}*
|style="background:white"|[[File:Blue Block SMBW.jpg|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
|Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
|align=left|Large blocks that bounce Mario back on contact. Some bumpers move along [[track]]s.
|-
|-
|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|style="background:white"|[[File:Disappearing Platform SMBW.jpg|100x100px]]<br>Carpeted platform<br>{{conjectural}}
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|align=left|Suspended platforms that appear during the Wonder Effect of [[Ninji Jump Party]]. They disappear and reappear in time with the beat of the background music.
|-
|-
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|style="background:white"|[[File:Chandelier SMBW.jpg|100x100px]]<br>Chandelier platform<br>{{conjectural}}
|An accordion-like lift that moves when the player lands on it.
|align=left|Suspended platforms equipped with spotlights in [[Light-Switch Mansion]]. They gently tilt under Mario's weight.
|-
|-
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|style="background:white"|[[File:CloudBlockSMBW.png|100x100px]]<br>[[Cloud Lift]]
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|align=left|Broad Cloud Blocks that typically occur in sky-themed areas.
|-
|-
|align=center|{{conjectural|Ruined pillar}}*
|style="background:white"|[[File:SMBW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|Pillars that move when interacted by a [[Wow Bud]].
|align=left|Conveyor belts make up the floor of the rooms with [[Mecha Maker]]s in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker.
|-
|-
|align=center|[[File:Bounce pad.png|120px]]<br>{{conjectural|Rhythm platform}}*
|style="background:white"|[[File:SMBW Idle Downpour Cloud Screenshot.png|100x100px]][[File:Downpour Uproar Thumbnail.png|100x100px]]<br>[[Downpour Cloud]]
|Platforms with arrows that give the player a jump boost when launched at the beat.
|align=left|Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours.
|-
|-
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|style="background:white"|[[File:CountdownPlatformSMBW.png|100x100px]]<br>[[Dropdown Countdown Lift]]
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|align=left|Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls.
|-
|-
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|style="background:white"|[[File:Fountain SMBW.jpg|100x100px]]<br>Fountain
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|align=left|Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins.
|-
|-
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|style="background:white"|[[File:SMBW Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|align=left|Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall.
|}
 
===Other objects===
{|class="wikitable sortable"
!width=12%|Object
!width=88%|Description
|-
|-
|align=center|[[! Switch]]
|style="background:white"|[[File:Fossil Wheel.jpg|100x100px]]<br>[[Fossilized dragon]]<ref>{{cite|quote=Imagine what it would be like for those fossilized dragons to soar freely through the air...|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|A button that only appears in [[The Midway Trial: Hop to It]] and temporarily activates yellow blocks when pressed.
|align=left|Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon [[Ancient Dragon|return to life]].  
|-
|-
|align=center|[[? Switch]]
|style="background:white"|[[File:SMBW Goo.jpg|100x100px]]<br>[[Goo]]
|A button that causes a different effect when pressed depending on the level.
|align=left|Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but [[Wubba]]s can swim through it effortlessly.
|-
|-
|align=center|[[File:ArrowSignSMBW.png|70px]]<br>[[Arrow Sign]]
|style="background:white"|[[File:SavannaTreeSMBW.png|100x100px]]<br>[[Hip Tree]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref>
|Points in a specific direction, guiding the player to certain locations.
|align=left|Semisolid {{wp|Vachellia|acacia}}s on the Pipe-Rock Plateau. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky.
|-
|-
|align=center|[[File:SMBW Drillbeacon screenshot.png|70px]]<br>[[Beacon (Super Mario Odyssey)|Beacon]]
|style="background:white"|[[File:SMBW Screenshot Hollow Log Platform.jpg|100x100px]]<br>Hollow log platform<br>{{conjectural}}
|Releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.
|align=left|Log platforms that travel along tracks. [[Hoppycat]]s hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies.
|-
|-
|align=center|[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]]<br>[[Beanstalk]]
|style="background:white"|[[File:SMBW Screenshot Lift.jpg|100x100px]]<br>[[Lift]]
|Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
|-
|-
|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]
|style="background:white"|[[File:Linking Lift.png|100x100px]]<br>[[Linking Lift]]
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|align=left|Green lifts that travel through the sky on tracks. They are composed of segments called [[Linking Block]]s<ref name=kikai53/>{{derived}} that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves.
|-
|-
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]
|style="background:white"|[[File:SMBW Screenshot Mienai Ashiba.jpg|100x100px]]<br>[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.
|align=left|Semisolid [[slope]]s that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold.
|-
|-
|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|style="background:white"|[[File:SMBW Screenshot Mushroom Platform (Blue).jpg|100x100px]]<br>[[Mushroom Platform]]
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|align=left|Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom.
|-
|-
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|style="background:white"|[[File:Mushroom Trampoline SMBW.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|align=left|Mushroom Platforms that bounce the player.
|-
|-
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
|style="background:white"|[[File:ON-OFF platform SMBW.png|100x100px]]<br>ON/OFF floor<br>{{conjectural}}
|A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.
|align=left|Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below.
|-
|-
|align=center|{{Conjectural|Gate}}*
|style="background:white"|[[File:OnOffZipTrackRedSMBW.png|100x100px]][[File:OnOffZipTrackBlueSMBW.png|100x100px]]<br>ON/OFF Zip Track<br>{{conjectural}}
|Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
|align=left|Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit.
|-
|-
|align=center|[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]]<br>[[Goal Pole]]
|style="background:white"|[[File:Bubblegum Platform SMBW.jpg|100x100px]]<br>[[Puffy Lift]]
|A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]].
|align=left|Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping.
|-
|-
|align=center|[[File:Secret SMBW.jpg|50px]]<br>[[Goal Pole (secret)]]
|style="background:white"|[[File:SMBW Screenshot Pump Lift.jpg|100x100px]]<br>[[Pump Lift]]<ref name=kadokawa/><ref name=kikai55/>
|A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
|align=left|Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks.
|-
|-
|align=center|[[File:Unknown name goal post.png|50px]]<br>{{Conjectural|Goal posts}}*
|style="background:white"|[[File:Rolly Block 2.jpg|100x100px]][[Pushable wall]]<br>{{conjectural}}
|Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.
|align=left|Blocky walls on rollers. They can be pushed along the ground to solve puzzles. Mario loses a life if a [[Shova]] traps Mario between one of these walls and normal terrain.
|-
|-
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|style="background:white"|[[File:Bounce pad.png|100x100px]]<br>Rhythm floor<br>{{conjectural}}
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and ? Capsules. They resemble those found on [[Mumsy|Mumsies]].
|align=left|These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music.
|-
|-
|align=center|[[File:SMBW Q Capsule.jpg|80px]]<br>[[? Capsule]]{{derived}}
|style="background:white"|[[File:SMBW Screenshot Rhythm Platform.png|100x100px]]<br>Rhythm platform<br>{{conjectural}}
|? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|align=left|Columnar platforms that rise when Mario jumps in time with the background beat.
|-
|-
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
|style="background:white"|[[File:SMBW Screenshot Sankaku Trampoline.jpg|100x100px]]<br>[[Sankaku Trampoline]]<ref name=kikai55/>
|[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers.
|align=left|Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into [[pit]]s depending on which angle he collides with it at.
|-
|-
|align=center|[[File:SMBW BowserBaddieBoxVeryBad.png|70px]]<br>{{Conjectural|Ice block generator}}*
|style="background:white"|[[File:SMBW Screenshot Semisolid Platform.jpg|100x100px]]<br>[[Semisolid Platform]]
|Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s.
|align=left|These are platforms elevated above [[ground (block)|ground]]. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are [[tree|tree tops]] and some are sloped.
|-
|-
|align=center|[[File:ItemBalloonElephantFruitSMBW.png|80px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}}
|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|align=left|A ship that travels along poison and appears only during certain Wonder Effects. A [[cannon]] is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large [[bomb]]s.
|-
|-
|align=center|[[File:Lifting Shabon SMBW.jpg|80px]]<br>[[Lifting Shabon]]
|style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/>
|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|align=left|Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood.
|-
|-
|align=center|[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]]<br>{{Conjectural|ON/OFF gate}}*
|style="background:white"|[[File:SMBW Conveyor Belt.png|100x100px]]<br>[[Zip Track]]
|Red and blue vertical barriers that are activated by an [[ON/OFF Switch]].
|align=left|Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course.
|-
|-
|align=center|[[P Switch]]
!colspan=3 style="background:#FF7733"|Goals
|Activates [[Blue Coin]]s.
|-
|-
|align=center|[[File:SMBW Screenshot Peanut Box.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|style="background:white"|[[File:SMBW Checkpoint.png|100x100px]]<br>[[Checkpoint Flag]]
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|align=left|Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his [[Small Mario|Small form]], he is immediately transformed into [[Super Mario (form)|Super Mario]].  
|-
|-
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>[[Pot]]
|style="background:white"|[[File:Unknown name goal post.png|100x100px]]<br>[[Goal (Wiggler Race)]]<ref name=kai12/>
|Jars that can be picked up and thrown. They occasionally contain water.
|align=left|The goalposts at the end of Wiggler Races. Reaching these goals before the [[Racing Wiggler]] awards Mario with a Wonder Seed.
|-
|-
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>Pumpkin
|style="background:white"|[[File:SMBW Screenshot Goal Pole.jpg|100x100px]]<br>[[Goal Pole]]
|Breakable pumpkins.
|align=left|Flagpoles that complete courses when touched. Mario slides down the pole and replaces [[Bowser]]'s flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an [[extra life]] and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more [[score|points]] the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched.
|-
|-
|align=center|[[File:Cactus Block.jpg|100px]]<br>Saboten Box<ref name=NintendoDREAM/>
|style="background:white"|[[File:Secret SMBW.jpg|100x100px]]<br>[[Goal Pole (secret)]]
|Breakable [[Cactus|cacti]].
|align=left|Goal Poles that represent [[secret exit]]s. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path.
|-
|-
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*
!colspan=3 style="background:#FF7733"|Other objects
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|-
|-
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]
|style="background:white"|[[File:ArrowSignSMBW.png|100x100px]]<br>[[Arrow Sign]]
|Carries objects and enemies along a specific path.
|align=left|Signs that direct players towards the intended path of an area.
|-
|-
|align=center|[[File:Treasure Chest SMBW.jpg|80px]]<br>[[Treasure chest]]
|style="background:white"|[[File:SMBW Screenshot Cloud Cover.png|100x100px]]<br>[[cloud (cover)|Cloud]]
|Containers that hold badges.
|align=left|Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are [[Electricity Cloud|thunder cloud]] variants that cause damage.
|-
|-
|align=center|[[File:Tasty Tree SMBW.jpg|80px]]<br>[[Tree]]
|style="background:white"|[[File:CoinBlasterSMBW.png|100x100px]]<br>[[Coin blaster]]<br>{{conjectural}}
|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|align=left|[[Bill Blaster]]-like turrets found in Bonus: Coins Galore! They fire coins and flower coins.
|-
|-
|align=center|[[Water Ball]]
|style="background:white"|[[File:SMBW Screenshot Current.jpg|100x100px]]<br>[[Current]]
|A huge mass of water floating in the air that players can swim through. It is produced by [[Wonder Bowser Jr.]] in the [[Sunbaked Desert Palace]] battle and the [[Wonder Effect]] in [[Hot-Hot Hot!]], and extinguishes [[Hot-Hot Rock]]s.
|align=left|Strong jets generated by sponges and Jet Pipes. They push Mario as he [[swim]]s, but he can circumvent this by performng a [[Badge (Super Mario Bros. Wonder)#Action Badges|dolphin kick]].
|-
|-
|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}}
|Water that shoots out from pipes.
|align=left|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|-
|-
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>[[Wow Bud]]
|style="background:white"|[[File:SMBW Screenshot Sign.png|100x100px]]<br>[[Sign]]
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|align=left|Signs appear only in the open areas of worlds and outlines tips for navigation.
|}
|}
==Badges==
{{main|Badge (Super Mario Bros. Wonder)}}
A new element in this game are badges, which are similar to those from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.


==Update history==
==Update history==
Line 2,291: Line 2,417:
'''Glitch/Bug fixes'''
'''Glitch/Bug fixes'''
* The [[Super Mario Bros. Wonder#Skip half of World 1, 2, and 3|World 1, 2, and 3 skip]] was removed.
* The [[Super Mario Bros. Wonder#Skip half of World 1, 2, and 3|World 1, 2, and 3 skip]] was removed.
** This [[Glitch|glitch]] used two players to get out of bounds in various [[World]] maps. This could be used to skip half of [[Pipe-Rock Plateau]], the entirety of [[Fluff-Puff Peaks]], and all but [[Master Poplin's House]] in [[Shining Falls]].
** This [[Glitch|glitch]] used two players to get out of bounds in various [[world]] maps. This could be used to skip half of [[Pipe-Rock Plateau]], the entirety of [[Fluff-Puff Peaks]], and all but [[Master Poplin's House]] in [[Shining Falls]].
[[File:SMBW 1.0.1 OoB glitch fix.mp4|thumb|center|<center>Showcase of the glitch no longer working</center>]]
[[File:SMBW 1.0.1 OoB glitch fix.mp4|thumb|center|<center>Showcase of the glitch no longer working</center>]]
||
||
Line 2,383: Line 2,509:
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>


As of March 31, 2024, the game had sold 13.44 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref>
As of December 31, 2024, the game had sold 15.51 million units worldwide.<ref>Nintendo (February 4, 2025) [https://www.nintendo.co.jp/ir/pdf/2025/250204_4e.pdf#page=24 ''Financial Results Explanatory Material'']. ''Nintendo Co., Ltd''. Retrieved February 4, 2025.</ref>


==Descriptions==
==Descriptions==
Line 2,442: Line 2,568:
*''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{file link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{file link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits. Part of the [[Dark Land]] theme is arranged in the [[Castle Bowser]] map theme.
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The block formation atop the ancient temple in [[The Desert Mystery]] is based on those found atop the [[Semisolid Platform|Semisolid Platform]] pyramids in [[World 2-3 (Super Mario Bros. 3)|World 2-3]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits. Part of the [[Dark Land]] theme is arranged in the [[Castle Bowser]] map theme.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Li'l Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|#8D52E8|WONDER}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Li'l Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[world]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|#8D52E8|WONDER}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's. [[Wubba]]s behave similarly to [[Slime Drop]]s and feature a similar design.
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
*''[[Yoshi's Story]]'': [[Wheel lift]]s return.
*''[[Yoshi's Story]]'': [[Wheel lift]]s return.
Line 2,465: Line 2,591:
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{file link|YoshiSSB4.png|Yoshi's render}} from this game.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{file link|YoshiSSB4.png|Yoshi's render}} from this game.
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
*''[[Super Mario Maker]]'' series: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. An arrangement of the ''Super Mario Bros.''-style airship theme plays in the battleship levels.
*''[[Super Mario Maker]]'' series: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. An arrangement of the ''Super Mario Bros.''-style airship theme plays in the battleship levels. Some [[Spike Trap]]s resemble [[Spike Ball]]s like they do in this game.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, but faster paced. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, but faster paced. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the Warp Pipe-entering animation by performing a [[Ground Pound]], like in this game. [[Prince Florian]] reminisces about his journey with the player after the completion of [[The Final Test Wonder Gauntlet]] like how [[Cappy]] reminisces about his journey with Mario near the completion of [[Long Journey's End]].
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{file link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{file link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.

Latest revision as of 00:47, February 5, 2025

This article is a stub. Please consider expanding it to include any missing information. Specifics: Expand the intro section to feature a summary on the game's design and artistic choices. A brief presentation of its standout gameplay mechanics, such Wonder Effects, and badges, is paramount, but there should also be some emphasis placed on the game's aesthetics and the uniqueness of its items, characters, and setting, often noted by the game's developers and players alike.

"SMBW" redirects here. For the game often abbreviated as "NSMBW", see New Super Mario Bros. Wii.
Super Mario Bros. Wonder
Final North American box art for Super Mario Bros. Wonder
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EPD
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan October 20, 2023[1]
USA October 20, 2023[2]
Mexico October 20, 2023[3]
Brazil October 20, 2023[4]
Europe October 20, 2023[5]
Australia October 20, 2023[6]
South Korea October 20, 2023[7]
HK October 20, 2023[8]
ROC October 20, 2023[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Portuguese (Brazil)
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
ClassInd:L - General audience
SMECCV:A - All ages
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
Gmedia:3 - Three years and older
MRO:7 - Seven years and older
Mode(s) Single player, multiplayer
Format
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:
Joy-Con (horizontal)
Serial code(s) Japan LA-H-AQMXA-JPN
USA LA-H-AQMXA-USA
Europe LA-H-AQMXA-EUR
Australia LA-H-AQMXA-AUS
South Korea LA-H-AQMXA-KOR
ROC LA-H-AQMXA-CHT

Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[2] First announced during the June 2023 Nintendo Direct, it is the twenty-seventh installment in the Super Mario series[9] and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.

A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[10]

Story

Flower Kingdom from the August 31, 2023 Nintendo Direct
The main playable characters, Poplins, and Prince Florian in the Flower Kingdom in the opening cutscene.

Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, and Toadette are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four Yoshis and Nabbit.

Mario and his allies journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each in order to remove the Cloud Piranhas protecting Castle Bowser, defeating an enhanced Bowser Jr. in four corrupted palaces and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.

Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.

Gameplay

Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the New Super Mario Bros. series of games with brand-new models, expressions and animations. Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[11] All characters use the established base moveset from the New Super Mario Bros. series, including the ability to Wall Jump, Ground Pound, and Spin Jump. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to Flutter Jump, be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning power-ups, as well as new ones like the Elephant Fruit. A new feature sees the characters equipping badges which allow them to obtain an additional special ability depending on which one is equipped, such as the Parachute Cap or the Scuttle.

The game's story takes place in the Flower Kingdom, a brand-new location. The game's levels incorporate similar general themes to the New Super Mario Bros. series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game, from one to five. This is a feature only found previously in the Level Cards compatible with Super Mario Advance 4: Super Mario Bros. 3, as well as Super Mario Maker 2's Story Mode.

The signature feature of Super Mario Bros. Wonder is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, such as bringing Warp Pipes to life or causing Trottin' Piranha Plants to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside Wonder Seeds and flower coins, prominent collectibles of the region. Another notable addition are Talking Flowers, non-playable characters that populate levels and comment on in-game events and players' actions.

This is the first 2D side-scrolling Super Mario game since Super Mario Bros. 2 to omit a score system and Time Limit, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a 1-Up.

Just like in Super Mario 3D World, the number of lives is shared between players when playing multiplayer.

Controls

All actions using Left Stick can also be done with Directional Buttons. Selecting the "B Button Dash · A Button Jump" option in the Settings menu will rotate all face buttons once to the left, with X Button functioning as A Button and Y Button functioning as X Button.[12]

Action(s) Input(s)
Dual Joy-Con or Pro Controller Horizontal Joy-Con
Universal Actions
Move Left Stick / Directional Buttons Control Stick
Jump B Button Single Joy-Con Bottom Button
Dash Y Button Single Joy-Con Left Button
Deploy Item Balloon Hold A Button Hold Single Joy-Con Right Button
Greeting X Button Single Joy-Con Top Button
Select greeting Hold X Button, then tilt Left Stick Hold Single Joy-Con Top Button, then tilt Control Stick
Menu Plus Button Minus Button or Plus Button
Basic Actions
Crouch Left Stick ↓ / Press ZL Button Control Stick
Crouch and move Left Stick ↘ while crouching Control Stick ↘ while crouching
Slide on a slope Left Stick ↓ / Press ZL Button on a slope Control Stick ↓ on a slope
Ground Pound Left Stick ↓ / Press ZL Button in midair Control Stick ↓ in midair
Spin Jump Press R Button / Press ZR Button / Shake Press SR Button / Shake
Midair Spin Press R Button / Press ZR Button / Shake in midair Press SR Button / Shake in midair
Hold item Touch item while holding Y Button Touch item while holding Single Joy-Con Left Button
Kick held item Release Y Button Release Single Joy-Con Left Button
Kick item upward Release Y Button while tilting Left Stick Release Single Joy-Con Left Button while tilting Control Stick
Drop held item Release Y Button while crouching Release Single Joy-Con Left Button while crouching
Pull Hold Y Button, and tilt Left Stick in the direction you want to pull Hold Single Joy-Con Left Button, and tilt Control Stick in the direction you want to pull
Push Tilt Left Stick in the direction you want to push Tilt Control Stick in the direction you want to push
Swim Press B Button while underwater Press Single Joy-Con Bottom Button while underwater
Swim while holding an item While underwater, hold Y Button and tilt Left Stick While underwater, hold Single Joy-Con Left Button and tilt Control Stick
Enter a pipe Tilt Left Stick towards the entrance Tilt Control Stick towards the entrance
Enter a door Left Stick↑ in front of the door Control Stick↑ in front of the door
Climb up/down a vine Left Stick ↑ / Left Stick ↓ while holding on to a vine Control Stick ↑ / Control Stick ↓ while holding on to a vine
Wall Jump Jump against a wall, then press B Button to jump again Jump against a wall, then press Single Joy-Con Bottom Button to jump again
Wall slide While against a wall, tilt Left Stick towards the wall While against a wall, tilt Control Stick towards the wall
Place standee Press X Button while crouching Press Single Joy-Con Top Button while crouching
Local Multiplayer / Online Play
Become a ghost Press and hold L Button + R Button Press and hold SL Button + SR Button
Float Left Stick Control Stick
Float faster Tilt Left Stick while pressing B Button repeatedly Tilt Control Stick while pressing Single Joy-Con Bottom Button repeatedly
Give up Press L Button + R Button Press SL Button + SR Button
Local Multiplayer
Ride Yoshi Jump on top of Yoshi
Dismount Yoshi Press B Button Press Single Joy-Con Bottom Button
Backflip off Yoshi Press R Button / Press ZR Button / Shake Press SR Button / Shake
Yoshi
Flutter Jump Press and hold B Button while in midair Press and hold Single Joy-Con Bottom Button while in midair
Eat Press Y Button Press Single Joy-Con Left Button
Spit out Press Y Button with something in your mouth Press Single Joy-Con Left Button with something in your mouth
Spit upwards With a mouthful, press Y Button while tilting Left Stick With a mouthful, press Single Joy-Con Left Button while tilting Control Stick
Elephant Mario
Swing trunk Press Y Button Press Single Joy-Con Left Button
Swing trunk while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Spray Press Y Button when you have water in your trunk Press Single Joy-Con Left Button when you have water in your trunk
Fire Mario
Throw a fireball Press Y Button Press Single Joy-Con Left Button
Throw a fireball while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Throw fireballs while spin jumping Press R Button / Press ZR Button / Shake Press SR Button / Shake
Bubble Mario
Make a bubble Press Y Button Press Single Joy-Con Left Button
Make a bubble while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Make bubbles while spin jumping Press R Button / Press ZR Button / Shake Press SR Button / Shake
Bubble jump Stomp a bubble while holding B Button Stomp a bubble while holding Single Joy-Con Bottom Button
Drill Mario
Drill down Left Stick ↓ / Press ZL Button Control Stick
Drill up Jump toward the ceiling
Move while burrowed Tilt Left Stick while burrowed Tilt Control Stick while burrowed
Badges
Artwork of the parachute cap badge from Super Mario Bros. Wonder Open parachute cap Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair
Artwork of the parachute cap badge from Super Mario Bros. Wonder Fall slowly Press and hold R Button / ZR Button while in midair Press and hold SR Button while in midair
Artwork of the wall climb jump badge from Super Mario Bros. Wonder Wall-climb jump Jump against a wall, and press B Button Jump against a wall, and press Single Joy-Con Bottom Button
Artwork of the dolphin kick badge from Super Mario Bros. Wonder Dolphin kick Press R Button / Press ZR Button / Shake while underwater Press SR Button / Shake while underwater
Artwork of the crouching high jump badge from Super Mario Bros. Wonder Crouching high jump Press B Button after crouching for a short period of time Press Single Joy-Con Bottom Button after crouching for a short period of time
Artwork of the Grappling Vine badge from Super Mario Bros. Wonder Vine-grapple Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair
Badge of Boosting Spin Jump from Super Mario Bros. Wonder. Boosting spin jump Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair

Locations

Map of the Flower Kingdom in Super Mario Bros. Wonder
A map of the Flower Kingdom

The game is set in the Flower Kingdom, and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the Petal Isles, and the Special World. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:

  • Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.
  • Badge Challenge and Expert Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
  • Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.
  • KO Arena levels involve defeating gauntlet of enemies in succession, similar to some of the Mystery House levels in Super Mario 3D World. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
  • Search Party levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.

There is also a special bonus level known as Bonus: Coins Galore!, which contains many coins and flower coins for the player to collect. It appears when the player(s) receive(s) a Game Over, which causes a golden Propeller Flower to appear on the world map.

Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a Royal Seed. Additionally, every regular level, Badge Challenge, and KO Arena level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.

Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and Wow Buds.

Area Courses Wonder Seeds Difficulty
A map of Pipe-Rock Plateau
Pipe-Rock Plateau's icon from Super Mario Bros. WonderWorld 1: Pipe-Rock Plateau
35 Wonder Seeds
A rocky landscape whose mountainous plateaus resemble that of Warp Pipes, as the name implies.
Welcome to the Flower Kingdom! 2
Piranha Plants on Parade 3
Scram, Skedaddlers! 2
Bulrush Coming Through! 3
Here Come the Hoppos 2 ★★
Rolla Koopa Derby 2 ★★
Swamp Pipe Crawl 2 ★★★
Angry Spikes and Sinkin' Pipes 2 ★★
Bulrush Express 3 ★★★★
Sproings in the Twilight Forest 2 ★★
Cosmic Hoppos 2 ★★★
Badge Challenge Parachute Cap I 1
Badge Challenge Wall-Climb Jump I 1
Expert Badge Challenge Jet Run I 1 ★★★
Wiggler Race Mountaineering! 1
Pipe-Rock Plateau Palace 1 ★★★
KO Arena Pipe-Rock Rumble 1
Break Time! Hurry, Hurry 1
Break Time! Wonder Token Tunes 1
Break Time! Pop Up, Hoppo! 1
In-game map of Fluff-Puff Peaks
Fluff-Puff Peaks' icon from Super Mario Bros. WonderWorld 2: Fluff-Puff Peaks
30 Wonder Seeds
A bright pink collection of clouds that lie atop an icy mountain top.
Outmaway Valley 3 ★★★
Pokipede Pass 2
Condarts Away! 2 ★★
Pole Block Passage 2 ★★
Up 'n' Down with Puffy Lifts 2 ★★
Jump! Jump! Jump! 2 ★★★★
Countdown to Drop Down 2 ★★★
Cruising with Linking Lifts 2 ★★
Badge Challenge Wall-Climb Jump II 1 ★★★★
Badge Challenge Floating High Jump I 1
Expert Badge Challenge Spring Feet I 1 ★★★
Fluff-Puff Peaks Flying Battleship 1 ★★★
Fluff-Puff Peaks Palace 1 ★★★★
KO Arena Fluff-Puff Kerfuff 1
Search Party Puzzling Park 1
Break Time! Kick It, Outmaway 1
Break Time! Cloud Cover 1
Break Time! Zip-Go-Round 1
In-game map of Shining Falls
Shining Falls' icon from Super Mario Bros. WonderWorld 3: Shining Falls
20 Wonder Seeds
A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
The Hoppycat Trial: Hop, Hop, and Awaaay 2 ★★★
The Anglefish Trial: Ready, Aim, Fly! 2 ★★
The Midway Trial: Hop to It 2 ★★
The Sharp Trial: Launch to Victory 2 ★★★★
The Sugarstar Trial: Across the Night Sky 2 ★★★
The Final Trial: Zip Track Dash 2 ★★★
POOF! Badge Challenge Crouching High Jump I 1
Search Party An Empty Park? 1
Break Time! Unreachable Treasure? 1
Break Time! Watery Wonder Tokens 1
Break Time! Timer-Switch Climb 1
Break Time! Timer-Switch Dash 1
In-game map of Sunbaked Desert
Sunbaked Desert's icon from Super Mario Bros. WonderWorld 4: Sunbaked Desert
36 Wonder Seeds
A desert world with white sand once filled with water before Bowser Jr. stole it all.
Armads on the Roll 2 ★★★
The Desert Mystery 2 ★★
Rolling-Ball Hall 2 ★★
Ninji Jump Party 2
Bloomps of the Desert Skies 2 ★★★
Valley Fulla Snootles 2 ★★
Color-Switch Dungeon 2 ★★
Secrets of Shova Mansion 3 ★★
Flight of the Bloomps 2 ★★★★
Badge Challenge Parachute Cap II 1 ★★★
Badge Challenge Crouching High Jump II 1 ★★★★
Expert Badge Challenge Invisibility I 1 ★★★
Sunbaked Desert Palace 1 ★★★★
KO Arena Sunbaked Skirmish 1
Search Party Pipe Park 1
Break Time! Treasure Vault 1
Break Time! Raise the Stage 1
Break Time! Revver Run 1
Break Time! Floating Wonder Tokens 1
Break Time! Bouncy Tunes 1
Break Time! Lights Out 1
In-game map of Fungi Mines
Fungi Mines' icon from Super Mario Bros. WonderWorld 5: Fungi Mines
21 Wonder Seeds
A poison- and mushroom-filled mine where the Loyal Poplin's crew become trapped.
Upshroom Downshroom 2
Taily's Toxic Pond 2 ★★★
Light-Switch Mansion 2 ★★
Beware of the Rifts 2 ★★★
An Uncharted Area: Wubba Ruins 2 ★★
Another Uncharted Area: Swaying Ruins 2 ★★★
A Final Uncharted Area: Poison Ruins 2 ★★★★
Badge Challenge Grappling Vine I 1 ★★
KO Arena Fungi Funk 1
Break Time! Tumble House 1
Break Time! Trottin' Piranha Plants 1
Map of Deep Magma Bog
Deep Magma Bog's icon from Super Mario Bros. WonderWorld 6: Deep Magma Bog
30 Wonder Seeds
An underground bog filled with lava that contains many paths.
Where the Rrrumbas Rule 3 ★★
Raarghs in the Ruins 2 ★★★
Pull, Turn, Burn 2 ★★★★
Hot-Hot Hot! 3 ★★
Wavy Ride through the Magma Tube 2 ★★★★
Dragon Boneyard 2 ★★★★
Badge Challenge Floating High Jump II 1 ★★★
Badge Challenge Boosting Spin Jump II 1 ★★★
Badge Challenge Grappling Vine II 1 ★★★
Expert Badge Challenge Jet Run II 1 ★★★
Expert Badge Challenge Invisibility II 1 ★★★
Expert Badge Challenge Spring Feet II 1 ★★★★
Deep Magma Bog Flying Battleship 1 ★★★
Deep Magma Bog Palace 1 ★★★★
KO Arena Magma Flare-Up 1
Search Party Item Park 1
Break Time! Hot-Hot Rocks 1
A map of the Petal Isles
Petal Isles' icon from Super Mario Bros. WonderPetal Isles
34 Wonder Seeds
A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
Leaping Smackerel 2 ★★
Robbird Cove 2 ★★
Blewbird Roost 2 ★★
Downpour Uproar 2 ★★★
Jewel-Block Cave 2 ★★
Gnawsher Lair 2 ★★★
Maw-Maw Mouthful 2 ★★
Muncher Fields 2 ★★
Badge Challenge Dolphin Kick I 1
Badge Challenge Dolphin Kick II 1 ★★
Badge Challenge Boosting Spin Jump I 1
Wiggler Race Swimming! 1 ★★
Wiggler Race Spelunking! 1 ★★★★
Petal Isles Flying Battleship 1 ★★★
KO Arena Petal Meddle 1
Missile Meg Mayhem 2 ★★★
High-Voltage Gauntlet 2 ★★★★
Evade the Seeker Bullet Bills! 2 ★★★★
KnuckleFest Bowser's Blazing Beats 2 ★★★★
The Final Battle! Bowser's Rage Stage 0 ★★★★★
The Special World in Super Mario Bros. Wonder
Special World's icon from Super Mario Bros. WonderSpecial World
19 Wonder Seeds
A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
Pipe-Rock Plateau Special Bounce, Bounce, Bounce 2 ★★★★★
Fluff-Puff Peaks Special Climb to the Beat 2 ★★★★★
Shining Falls Special Triple Threat Deluge 2 ★★★★★
Sunbaked Desert Special Pole Block Allure 2 ★★★★★
Fungi Mines Special Dangerous Donut Ride 2 ★★★★★
Deep Magma Bog Special Solar Roller 2 ★★★★★
Petal Isles Special Way of the Goomba 2 ★★★★★
The Semifinal Test Piranha Plant Reprise 2 ★★★★★
The Final Test Wonder Gauntlet 2 ★★★★★
The Final-Final Test Badge Marathon 1 ★★★★★
WONDER?

Characters

Playable characters

Playable roster for Super Mario Bros. Wonder.
All 12 playable characters in the game

Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Hidden Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.

The following descriptions of the playable characters are taken from the loading screens.

Mario jumping
Mario
Artwork for Luigi in SMBW
Luigi
Artwork of Princess Peach from Super Mario Bros. Wonder
Peach
Artwork of Daisy from Super Mario Bros. Wonder
Daisy
Artwork of Yellow Toad from Super Mario Bros. Wonder
Yellow Toad
Artwork of Blue Toad from Super Mario Bros. Wonder
Blue Toad
Mario works as a plumber with his little brother Luigi. While they may be twin brothers, Luigi is taller and slightly younger than Mario. Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!
Artwork of Toadette from Super Mario Bros. Wonder
Toadette
Artwork of Yoshi and a Red Shell from Super Mario Bros. Wonder
Yoshi
Artwork of red Yoshi from Super Mario Bros. Wonder
Red Yoshi
Artwork of Yellow Yoshi from Super Mario Bros. Wonder
Yellow Yoshi
Artwork of light-blue Yoshi from Super Mario Bros. Wonder
Light-Blue Yoshi
Artwork of Nabbit for Super Mario Bros. Wonder
Nabbit
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.
Ability: Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…
Ability: Nabbit won't flinch when touching most enemies or hazards.

Non-playable characters

Name Description Locations
Artwork of Prince Florian from Super Mario Bros. Wonder
Prince Florian
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms. All courses
Artwork of a Talking Flower in Super Mario Bros. Wonder
Talking Flowers
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. All courses
Poplin with Wonder Seed render
Poplins
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins. All courses
Screenshot of Angler Poplin
Angler Poplin
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located. Petal Isles
Master Poplin in Super Mario Bros. Wonder
Master Poplin
A yellow Poplin who lives in their house in Shining Falls. Shining Falls
Screenshot of Loyal Poplin
Loyal Poplin
A green Poplin miner who lives in their house near the entrance to Fungi Mines. Fungi Mines
ProfConnect Active.png
Professor Connect
A robotic character that can be talked to to access online play. All areas
Screenshot of Captain Toad from Super Mario Bros. Wonder
Captain Toad
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found. Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Fungi Mines, Deep Magma Bog, Petal Isles
Artwork of an Ancient Dragon from Super Mario Bros. Wonder
Ancient Dragon
Blue dragons that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards. Dragon Boneyard, Deep Magma Bog Special Solar Roller, The Final Battle! Bowser's Rage Stage

Enemies and obstacles

Enemies

The enemies listed in this table match those on the Mario Portal Game Archive.[13] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. King Boo, Kamek, Big Fire Piranha Plant, Cloud Piranha, Wonder Packun, Note Piranha Plant, Big Note Piranha Plant, and Lakitu trio are not present on the archive, but are listed below. The first four are recognized in other primary sources,[14][15] and the final four exhibit unique behaviors that differentiate them from normal Piranha Plants and Lakitus, respectively.

Name Description Courses New
First Last
Squared screenshot of a Goomba from Super Mario Bros. Wonder.
Goomba
Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he stomps them on the head. Touching sleeping Goombas does not harm him, but it does wake them. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.[16] During the Wonder Effect in Sproings in the Twilight Forest, their bodies greatly extend. In some other Wonder Effects, Mario is transformed into one. Goombas are the most common enemies in the game. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
A Hefty Goomba in Super Mario Bros. Wonder.
Hefty Goomba
Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Squared screenshot of a Big Goomba from Super Mario Bros. Wonder.
Big Goomba
The largest Goombas. Stomping them splits them into two Hefty Goombas. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Bone Goomba from Super Mario Bros. Wonder.
Bone Goomba
Boneheaded Goombas that are impervious to fireballs. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head. Pipe-Rock Plateau Palace Sunbaked Desert Palace
Squared screenshot of a Goombrat from Super Mario Bros. Wonder.
Goombrat
Goomba-like persimmon enemies. Unlike Goombas, Goombrats turn around when they reach the edge of platforms. In some courses, they float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds. Here Come the Hoppos Taily's Toxic Pond
Screenshot of a Hefty Goombrat from Super Mario Bros. Wonder
Hefty Goombrat
Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds. Bloomps of the Desert Skies
Squared screenshot of a Brown Trompette from Super Mario Bros. Wonder.
Brown Trompette
Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride New to the franchise
Squared screenshot of a Purple Trompette from Super Mario Bros. Wonder.
Purple Trompette
The Purple Trompettes turn around when they reach the edge of platforms. Bulrush Coming Through! POOF! Badge Challenge Crouching High Jump I New to the franchise
Screenshot of a Piranha Plant in Super Mario Bros. Wonder.
Piranha Plant
Carnivorous plants that sit in pipes. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on top of their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap. Piranha Plants on Parade The Final-Final Test Badge Marathon
A Big Piranha Plant emerging from a pipe in Piranha Plants on Parade from Super Mario Bros. Wonder
Big Piranha Plant
The giant Piranha Plants occur inside giant pipes, in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from fireballs to defeat. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Artwork of Trottin' Piranha Plants singing due to a Wonder Effect
Trottin' Piranha Plant
Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing and dance in unison during certain Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a Big Trottin' Piranha Plant from Super Mario Bros. Wonder.
Big Trottin' Piranha Plant
Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a Melon Piranha Plant from Super Mario Bros. Wonder.
Melon Piranha Plant
Piranha Plants that look like watermelons. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped. Countdown to Drop Down The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a Fire Piranha Plant from Super Mario Bros. Wonder.
Fire Piranha Plant
Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Screenshot of a Big Fire Piranha from Super Mario Bros. Wonder
Big Fire Piranha Plant
The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once. Upshroom Downshroom
Squared screenshot of a Bone Piranha Plant from Super Mario Bros. Wonder.
Bone Piranha Plant
Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace. Fluff-Puff Peaks Palace
Squared screenshot of a Trottin' Bone Piranha Plant from Super Mario Bros. Wonder.
Trottin' Bone Piranha Plant
Skeletal Trottin' Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect. Fluff-Puff Peaks Palace New to the franchise
A Wonder Packun.
Wonder Packun
Piranha Plants with thorned stalks that appeared after Bowser collects a Wonder Flower at the start of the game. They guard locked courses and can be eliminated by collecting enough Wonder Seeds, reverting them to normal Piranha Plants. Badge House in Pipe-Rock Plateau The Final Test Wonder Gauntlet New to the franchise
CloudPiranhaSMBW.png
Cloud Piranha
Black, cloudy Piranha Plants that protect Castle Bowser and continuously swirl around him. One disappears once a Royal Seed is collected, and collecting all of the ones in the game makes Castle Bowser accessible. Petal Isles New to the franchise
Squared screenshot of a Note Piranha Plant from Super Mario Bros. Wonder.
Note Piranha Plant
[conjectural]
Blazing Piranha Plants spit by Wonder Bowser. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from Elephant Mario or tossed bubbles. They can also appear in conjoined pairs. The Final Battle! Bowser's Rage Stage New to the franchise
Squared screenshot of a Big Note Piranha Plant from Super Mario Bros. Wonder.
Big Note Piranha Plant
[conjectural]
Big Note Piranha Plants are too large to be avoided through normal jumps and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor. Unlike the regular-sized ones, they can only appear in single units. The Final Battle! Bowser's Rage Stage New to the franchise
Squared screenshot of Munchers from Super Mario Bros. Wonder.
Muncher
Little Piranhas often found in large groups. Munchers are nearly invincible and make safe traversal unsafe for Mario. Yoshis are the only characters that can safely walk along them without touching a Super Star. Munchers are only defeated if struck by Red POW Blocks. Muncher Fields The Final-Final Test Badge Marathon
Squared screenshot of a Nipper Plant from Super Mario Bros. Wonder.
Nipper Plant
Young Piranha Plants that walk along floors, walls, and ceilings. Though physically similar to Munchers, Nipper Plants are weak to all means of attack. Muncher Fields KO Arena Petal Meddle
Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Red Koopa Troopa
Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.[16] Stomping Koopa Troopas makes them retreat into their shells, which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red ones turn around when the reach the edge of platforms. Scram, Skedaddlers! The Final Test Wonder Gauntlet
Squared screenshot of a green Koopa Troopa from Super Mario Bros. Wonder.
Green Koopa Troopa
Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones. Up 'n' Down with Puffy Lifts Raarghs in the Ruins
Squared screenshot of a Rolla Koopa from Super Mario Bros. Wonder.
Rolla Koopa
Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction. Rolla Koopa Derby The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a red Koopa Paratroopa from Super Mario Bros. Wonder.
Red Koopa Paratroopa
Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air in fixed patterns, often back-and-forth or up-and-down. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Squared screenshot of a green Koopa Paratroopa from Super Mario Bros. Wonder.
Green Koopa Paratroopa
Green-shelled Koopa Paratroopas bounce along the ground in low arcs. Up 'n' Down with Puffy Lifts Armads on the Roll
Squared screenshot of a Dry Bones from Super Mario Bros. Wonder.
Dry Bones
Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unfazed by fireballs, but are weak to bubbles and attacks from Elephant Mario. Yoshis can eat Dry Bones and spit projectile bones that take out other enemies. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Squared screenshot of a Shova from Super Mario Bros. Wonder.
Shova
Burly Koopas in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat. Swamp Pipe Crawl Secrets of Shova Mansion New to the franchise
Squared screenshot of a Wonder Shova from Super Mario Bros. Wonder.
Wonder Shova
A strong, invincible Shova that appears during a certain Wonder Effect. It pushes a gold Bowser statue from the left side of the course with the aide of normal Shovas. Unlike pushable walls, Mario cannot push back against the statue and must move rightward to avoid being crushed. Collecting a Wonder Seed makes the Wonder Shova disappear. Secrets of Shova Mansion New to the franchise
Squared screenshot of a Hammer Bro from Super Mario Bros. Wonder.
Hammer Bro
Helmeted Koopas that toss hammers. Hammer Bros often occur in pairs and leap between rows of platforms. They are weak to all attacks, but their hammers take out projectiles like bubbles. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
Squared screenshot of a Snortoise from Super Mario Bros. Wonder.
Snortoise
Finned Koopas similar to pig-nosed turtles. Snortoises swim swiftly underwater and turn around when they reach walls. On land, they slowly crawl. Like Koopa Troopas, stomping Snortoises make them recede into their shell and makes to available to be grabbed. Mario can swim faster with a Snortoise's shell in hand. Robbird Cove Downpour Uproar New to the franchise
Screenshot of Lakitu in Super Mario Bros. Wonder
Lakitu
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. Countdown to Drop Down Expert Badge Challenge Invisibility II
A new Lakitu enemy in Super Mario Bros. Wonder.
Lakitu trio
[conjectural]
During certain Wonder Effects, a trio of Lakitus that share the same cloud appear in the background. They throw coins, power-ups, and Wonder Tokens. Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge New to the franchise
Screenshot of a Spiny Eggs from Super Mario Bros. Wonder
Spiny Egg
The retracted form of Spinies tossed by Lakitus. Spiny Eggs damage Mario on contact. When they make contact with the ground, they become Spinies. Countdown to Drop Down
Squared screenshot of a Spiny from Super Mario Bros. Wonder.
Spiny
Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like Green Koopa Troopas. Countdown to Drop Down Where the Rrrumbas Rule
Kamek
Kamek
Bowser's adviser—a broom-riding Magikoopa. Kamek summons flying battleships on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and Bowser Jr. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot of a Buzzy Beetle from Super Mario Bros. Wonder.
Buzzy Beetle
Cave-dwelling Koopas with shells that protect them from fire. Unlike other Koopas, Buzzy Beetles cannot be damaged by fireballs and safely walk through lava. Mario can hopped off their shells to avoid falling into lava. Raarghs in the Ruins Dragon Boneyard
Squared screenshot of a Spike from Super Mario Bros. Wonder.
Spike
Big-mouthed Koopas that spit Spike Balls. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Squared screenshot of a Fire Spike[derived] from Super Mario Bros. Wonder.
Fire Spike
Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Skedaddler from Super Mario Bros. Wonder.
Skedaddler
Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if Mario has the Invisibility Expert Badge equipped. Scram, Skedaddlers! Wiggler Race Mountaineering! New to the franchise
A Bulrush's artwork from Super Mario Bros. Wonder
Bulrush
Herding dinosaurs in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy hard blocks in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Their backs can be safely stood on like platforms and used to reach otherwise inaccessible areas. Bulrushes appear on the savanna portion of the Pipe-Rock Plateau overworld, grazing. Bulrush Coming Through! Expert Badge Challenge Invisibility I New to the franchise
Squared screenshot of a Wonder Bulrush herd from Super Mario Bros. Wonder.
Wonder Bulrush herd
Nine Wonder Bulrushes stampede from the left side of the screen during certain Wonder Effects. Unlike normal Bulrushes, Wonder Bulrush herds are constantly on the the move and travel in predetermined paths, so they do not collide with walls. They are invincible and take out portions of the terrain as the run. Mario can reach secret areas and avoid oncoming hazards by standing on their backs. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage New to the franchise
Artwork of a Hoppo from Super Mario Bros. Wonder
Hoppo
Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like trampolines to reach higher areas. In the Wonder Effect for Cosmic Hoppos, they float in space and function like bumpers. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
Screenshot of a Hoppo during a Wonder Effect from Super Mario Bros. Wonder
Wonder Hoppo
Giant Hoppos that appear during certain Wonder Effects. They perpetually roll along the ground on their own. In Here Come the Hoppos, a Wonder Hoppo necessary to reach the Wonder Seed. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Swirlypod from Super Mario Bros. Wonder.
Swirlypod
Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Similarly to Koopa Troopas, stomping Swirlypods send them flying from their shells, which can be used as projectiles. Unshelled Swirlypods are left dazed and vulnerable. When they come to, they try to return to their shells if they are still on the ground. Bulrush Coming Through! Taily's Toxic Pond New to the franchise
Squared screenshot of a Hefty Swirlypod from Super Mario Bros. Wonder.
Hefty Swirlypod
Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by Elephant Mario. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly! New to the franchise
Squared screenshot of a Sproing from Super Mario Bros. Wonder.
Sproing
Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns. Sproings in the Twilight Forest The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of the Racing Wiggler from Super Mario Bros. Wonder.
Racing Wiggler
A friendly Wiggler[13] that wears roller skates. The Racing Wiggler is Mario's opponent during Wiggler Races. The Racing Wiggler cannot directly touch Mario or any enemy in the Wiggler Race courses, and seems happy to give Mario the Wonder Seed if it loses. Wiggler Race Mountaineering! Wiggler Race Spelunking! New to the franchise
Screenshot of an enemy from Super Mario Bros. Wonder
Smogrin
Grimacing storm clouds with trailing bodies. Smogrins hover back-and-forth or up-and-down. Stomping on their trailing clouds clears them, but Mario must stomp on their bodies or hit them with a projectile to truly defeat them. Smogrins apparently aspire to become cumulonimbus clouds.[16] Bulrush Coming Through! Missile Meg Mayhem New to the franchise
A Hefty Smogrin from Super Mario Bros. Wonder.
Hefty Smogrin
Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds. Most Hefty Smogrins move left-and-right in the air. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
Screenshot of a Big Smogrin from Super Mario Bros. Wonder
Big Smogrin
The largest Smogrins. Like Hefty Smogrins, Big Smogrins lack trailing clouds and often move back-and-forth. In some courses, they float in place. Big Smogrins are too large to be defeated by bubbles, but they are defeated when stomped. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
Render of Castle Bowser from Super Mario Bros. Wonder
Castle Bowser
Bowser after having fused with Prince Florian's Flower Castle. Castle Bowser has trapped the inhabitants of the Flower Kingdom in small fortresses and has corrupted the region's palaces. The castle interior becomes accessible once all Royal Seeds have been collected, within which Castle Bowser releases a flurry of hazards and enemies. Castle Bowser is defeated once Wonder Bowser is defeated, who is at the apex of the castle. Petal Isles New to the franchise
Squared screenshot of a Smackerel from Super Mario Bros. Wonder.
Smackerel
Flatfish that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario. Leaping Smackerel New to the franchise
The Wonder Smackerel[derived] in Super Mario Bros. Wonder.
Wonder Smackerel
A giant Smackerel that appears during the Wonder Effect in Leaping Smackerel. The Wonder Smackerel chomps through large swaths of terrain and blocks, making certain parts of the course accessible. It disappears once the Wonder Seed is collected. Leaping Smackerel New to the franchise
Squared screenshot of a Cheep Cheep from Super Mario Bros. Wonder.
Cheep Cheep
Pudgy red fish. Cheep Cheeps slowly swim through water in straight lines, even passing over solid terrain. During the Wonder Effect of Robbird Cove, some become stranded on land where they weakly flop in place. Unlike previous Super Mario games, Cheep Cheeps can be stomped underwater. Leaping Smackerel Search Party Item Park
Squared screenshot of a Sluglug from Super Mario Bros. Wonder.
Sluglug
Spiked nudibranch enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. They slowly reemerge if not defeated immediately and need to be struck again. Leaping Smackerel Wiggler Race Swimming! New to the franchise
Squared screenshot of a Robbird from Super Mario Bros. Wonder.
Robbird
Flying kingfisher enemies that dive into water. They flyoff as they exit, taking any coins they touched with them. Robbird Cove New to the franchise
Squared screenshot of an Urchin from Super Mario Bros. Wonder.
Urchin
Sea creatures covered in spines. While underwater, Urchins float in the water without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them. Robbird Cove Downpour Uproar
Squared screenshot of a Blewbird from Super Mario Bros. Wonder.
Blewbird
Shelled bird enemies that fire beak-like arrows like blowguns. The arrows extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. Blewbird Roost New to the franchise
Squared screenshot of a Wonder Blewbird from Super Mario Bros. Wonder.
Wonder Blewbird
Wonder Blewbirds blow streams of soap bubbles instead of arrows. The bubbles serve as bouncy platforms that are often required in the courses with Wonder Blewbirds. The enemies disappear once a nearby Wonder Seed is a collected. Blewbird Roost The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Outmaway from Super Mario Bros. Wonder.
Outmaway
Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant Ice Blocks that emerge from generators in the ground before them. They otherwise occur walking along the ground and turn at the edge of platforms like Goombrats. Outmaways are weak to most attacks, but they kick projectile shells back the way they cam. Outmaway Valley A Final Uncharted Area: Poison Ruins New to the franchise
Squared screenshot of a green Pokipede from Super Mario Bros. Wonder.
Green Pokipede
Wiggler-like centipedes that swiftly move along tracks. Pokipedes punch as they move, clearing falling Snow Blocks. Stomping on their unarmored segment or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms. Pokipede Pass Wiggler Race Spelunking! New to the franchise
Squared screenshot of a red Pokipede from Super Mario Bros. Wonder.
Red Pokipede
The red-clad Pokipedes move much more rapidly than the green ones. Pokipede Pass Wiggler Race Spelunking! New to the franchise
Squared screenshot of a Whohoo from Super Mario Bros. Wonder.
Whohoo
Owl enemies that swoop down from upside-down nests. Whohoos destroy Snow Blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests. Pokipede Pass New to the franchise
A flying Condart
Condart
Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying Brick Blocks in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.[16] Condarts Away! The Desert Mystery New to the franchise
Squared screenshot of a Zip-Zap from Super Mario Bros. Wonder.
Zip-Zap
Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles. Cruising with Linking Lifts New to the franchise
Condrop from Super Mario Bros. Wonder
Condrop
Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them. Cruising with Linking Lifts The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Bob-omb from Super Mario Bros. Wonder.
Bob-omb
Walking bombs. Stomps or tossed fireballs light their fuses and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands. Fluff-Puff Peaks Flying Battleship
Squared screenshot of a Baboom from Super Mario Bros. Wonder.
Baboom
Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at their apex, destroying crates and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up New to the franchise
Bullet Bill in Mario Kart 8
Bullet Bill
Missiles fired from Bill Blasters that fly horizontally. Bullet Bills are defeated by all means of attack. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Squared screenshot of a Seeker Bullet Bill from Super Mario Bros. Wonder.
Seeker Bullet Bill
Bullet Bills that directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They can be damaged like normal Bullet Bills, but they can also be lured into poison swamps. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters. Evade the Seeker Bullet Bills! New to the franchise
A big Seeker Bullet Bill
Big Seeker Bullet Bill
Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way. Evade the Seeker Bullet Bills! New to the franchise
Squared screenshot of a Bull's-Eye Billet Train from Super Mario Bros. Wonder.
Bull's-Eye Billet Train
Serpentine Bull's-Eye Bills. While launched, Bull's-Eye Billet Trains directly target Mario and will change their course of direction mid-air to pursue him. KnuckleFest Bowser's Blazing Beats New to the franchise
Screenshot of a Missile Meg in Super Mario Bros. Wonder.
Missile Meg
Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. Missile Meg Mayhem The Final-Final Test Badge Marathon New to the franchise
Screenshot of a Missile Meg from Super Mario Bros. Wonder
Wonder Missile Meg
During certain Wonder Effects, Wonder Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is rainbow-colored. Missile Meg Mayhem New to the franchise
Artwork of a Hoppycat from Super Mario Bros. Wonder
Hoppycat
Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or hopping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with pointed teeth. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking! New to the franchise
Squared screenshot of the Wonder Hoppycat[derived] from Super Mario Bros. Wonder.
Wonder Hoppycat
A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.[16] Striking the Wonder Hoppycat releases a Wonder Flower. The Midway Trial: Hop to It New to the franchise
One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower
Big Hoppycat
Giant Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it. They are invincible to all means of attack and disappear once a nearby Wonder Seed is collected. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet New to the franchise
Anglefish from Smb Wonder
Anglefish
Tirangular fish that leap from water in high arcs when Mario is near. The arc of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. The Anglefish Trial: Ready, Aim, Fly! New to the franchise
Squared screenshot of Wonder Anglefish from Super Mario Bros. Wonder.
Wonder Anglefish
In certain Wonder Effects, Anglefish shine green and fly through the air. Unlike most Wonder enemies, Wonder Anglefish are defeated when stomped and this provides Mario gives Mario a bigger boost than most other stomped enemies. The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a green Gamboo from Super Mario Bros. Wonder.
Green Gamboo
Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms like Goombas and Green Koopa Troopas. The Midway Trial: Hop to It The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a purple Gamboo from Super Mario Bros. Wonder.
Purple Gamboo
Purple-colored Gamboos turn around when the reach the edge of platforms. The Midway Trial: Hop to It The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a gold Metal Gamboo from Super Mario Bros. Wonder.
Gold Metal Gamboo
Metal Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
A silver Metal Gamboo from Super Mario Bros. Wonder.
Silver Metal Gamboo
The silver-rimmed Metal Gamboos turn around when the reach the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
Squared screenshot of a green Sugarstar from Super Mario Bros. Wonder.
Green Sugarstar
Shimmering enemies similar to konpeitō. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. Sugarstars are temporarily reduced to undamaging black cores when struck, but they regenerate their crystalline exterior in a few seconds. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a purple Sugarstar from Super Mario Bros. Wonder.
Purple Sugarstar
The purple-colored Sugarstars are speedier than the green ones. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a yellow Konk from Super Mario Bros. Wonder.
Yellow Konk
Thwomp-like enemies that follow Mario's movements. Yellow Konks slide along ceilings and slam down when he is detected below. They slowly rise back to the ceiling and can be used like rising lifts, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. All Konks are indestructible. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Blue Konk
Blue Konk
The Blue Konks slide across the floor and thrust themselves skyward to strike Mario. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Squared screenshot of a Wonder Konk from Super Mario Bros. Wonder.
Wonder Konk
A giant Yellow Konk that appears from during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain, but it stalls briefly after breaking Rock Blocks. Jewel-Block Cave New to the franchise
Squared screenshot of an Armad from Super Mario Bros. Wonder.
Armad
Armadillo enemies that live in the Sunbaked Desert. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, which allows them to be picked up and tossed like a shell. They can be picked up and tossed. Some Armads are trailed by coins as they roll. Armads on the Roll Sunbaked Desert Special Pole Block Allure New to the franchise
Screenshot of a Pokey from Super Mario Bros. Wonder
Pokey
Segmented cactus enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to jump over. The damage Mario if he attempts to stomp them, but they are vulnerable to indirect attacks like fireballs, Elephant Mario's trunk, or Yoshi's tongue. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are hit. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases. Armads on the Roll
Mumsie
Mumsy
Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around. The Desert Mystery Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Revver from Super Mario Bros. Wonder.
Revver
Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like pullback motor toys. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time. Rolling-Ball Hall Hot-Hot Hot! New to the franchise
Squared screenshot of a Ninji from Super Mario Bros. Wonder.
Ninji
Impish ninja enemies that hop up and down. Ninjis are weak to all means of attack. During certain Wonder Effects, they dance and hop in rhythm to the background music. Ninji Jump Party Break Time! Raise the Stage
Squared screenshot of a Green Bloomp from Super Mario Bros. Wonder.
Green Bloomp
Balloonfish enemies that fly through the sky. Bloomps are inflated by blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking Bloomps from below immediately defeats them. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a purple Bloomp from Super Mario Bros. Wonder.
Purple Bloomp
The Purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a Wonder Bloomp from Super Mario Bros. Wonder.
Wonder Bloomp
Big Green Bloomps filled with confetti. Mario bounces on Wonder Bloomps during certain Wonder Effects, but they do not deflate. Wonder Bloomps disappear when a nearby Wonder Seed is collected. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Snootle from Super Mario Bros. Wonder.
Snootle
Tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around. Valley Fulla Snootles New to the franchise
Screenshot of a big Snootle Super Mario Bros. Wonder
Big Snootle
A large Snootle that withholds a 10-flower coin. It otherwise behaves like normal-sized Snootles. Valley Fulla Snootles New to the franchise
Squared screenshot of a Serpont from Super Mario Bros. Wonder.Screenshot of a Serpont from Super Mario Bros. Wonder
Serpont
Little snakes with jars on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly. Color-Switch Dungeon KO Arena Sunbaked Skirmish New to the franchise
Squared screenshot of a Li'l Sparky from Super Mario Bros. Wonder.
Li'l Sparky
Energized balls of fire that tightly roll around platforms. They illuminate the space around them and damage Mario on contact. Li'l Sparkies can only be defeated by indirect means of attack, but fireballs pass right through them. Color-Switch Dungeon The Final-Final Test Badge Marathon
Squared screenshot of a Hothead from Super Mario Bros. Wonder.
Hothead
Big Sparkies. Hotheads move more slowly than Li'l Sparkies, but they also have larger hitboxes and illuminate a larger amount of space. Color-Switch Dungeon The Final-Final Test Badge Marathon
Screenshot of Rift Mario spawned by a certain Wonder Effect.
Rift Mario
A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player character with the crown. It can be temporarily stunned by fireballs and nearby Wonder POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times. Color-Switch Dungeon Beware of the Rifts New to the franchise
A Rift Koopa in Super Mario Bros. Wonder.
Rift Koopa
Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, Rift Koopas disappear when the Wonder Seed is grabbed. Beware of the Rifts New to the franchise
Squared screenshot of a Thwomp from Super Mario Bros. Wonder.
Thwomp
Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
Squared screenshot of a Shoomp from Super Mario Bros. Wonder.
Shoomp
Enemies that look like baby Thwomps. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left and right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their tops are harmless and can be stood on like platforms. The swaying ruins apparently are invocative of a rocking cradle for Shoomps.[17] Another Uncharted Area: Swaying Ruins New to the franchise
Squared screenshot of a Big Shoomp from Super Mario Bros. Wonder.
Big Shoomp
Long-bodied Shoomps. Some of them are interlocked to form broad, shifting platforms in the swaying ruins. Another Uncharted Area: Swaying Ruins New to the franchise
Squared screenshot of a Mechakoopa from Super Mario Bros. Wonder.
Mechakoopa
Toy Koopas modeled after Bowser. Mechakoopas walk back and forth on platforms, turning at ledges. Stomping on them makes them collapse briefly. They can be picked up and tossed in this state. Mechakoopas are created by Mecha Makers in the hearts of battleships. Petal Isles Flying Battleship
Squared screenshot of a Flying Mechakoopa from Super Mario Bros. Wonder.
Flying Mechakoopa
Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts. Deep Magma Bog Flying Battleship High-Voltage Gauntlet New to the franchise
Taily SMBW
Taily
Pitcher plant enemies that stand on the ceiling with vines hanging down. Tailies periodically release spiked fruits that damage Mario on contact. Mario can defeat them by pulling their vines or by striking them from above in his Drill form. Yellow, red, and blue Tailies appear during the Wonder Effect of Taily's Toxic Pond, with each one corresponding to the answers to a quiz. Taily's Toxic Pond KO Arena Fungi Funk New to the franchise
Squared screenshot of a Boo from Super Mario Bros. Wonder.
Boo
Ghost enemies. Boos pursue Mario when his back is turned to them. They stop and shield their eyes when faced. Boos are unaffected by most normal attacks, but are weak to light. Turning on overhanging lamps and luring them into the light defeats them. In the Wonder Effect of Light-Switch Mansion, Boos sing opera alongside their king. Light-Switch Mansion KO Arena Fungi Funk
King Boo in Super Mario Bros. Wonder
King Boo
The king of Boos. He appears during certain Wonder Effects, in which he takes up nearly the entire left-hand side of the screen and sings opera with a deep baritone voice. King Boo travels rightward with the camera following his movement, forcing Mario to move rightward or else risk being hit by him. King Boo is invincible, but the camera slows a bit if Mario turns to face him. He vanishes once a nearby Wonder Seed is collected. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Noknok from Super Mario Bros. Wonder.
Noknok
Monsters disguised as doors. Noknoks expose themselves and give chase when Mario tries to open them, an action accompanied by a fearful scream. Attacking them leaves them stunned and returns them to their door-like appearance. Some Noknoks can be used like normal doors in this state, but most release a coin and disappear when opened in this state. In the Wonder Effect of Light-Switch Mansion, Noknoks dance in place as the Boos sing. Light-Switch Mansion The Final Battle! Bowser's Rage Stage New to the franchise
Screenshot of a Wubba in Super Mario Bros. Wonder
Wubba
Underground slimes. Wubbas slide back-and-forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario transforms into a Wubba during certain Wonder Effects. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk New to the franchise
Squared screenshot of a black Gnawsher from Super Mario Bros. Wonder.
Gnawsher
Metal spheres with wings and golden teeth. Gnawshers fly through the air in fixed horizontal or vertical paths, only stalling to eat certain objects that enter their proximity, including power-ups, coins, blocks, and even other enemies. Their prominent teeth are apparently made of a special alloy that allows them to bite through hard blocks.[17] Gnawshers are weak to all means of attack and take only one hit to defeat. Gnawsher Lair New to the franchise
Squared screenshot of Wonder Gnawshers from Super Mario Bros. Wonder.
Wonder Gnawsher
The black Gnawshers that appear during certain Wonder Effects appear in a large swarm. Unlike the normal ones, Wonder Gnawshers do not stall when they make contact with a consumable target and cannot be damaged. They are only stunned briefly when struck by Red POW Blocks. Gnawsher Lair The Final Test Wonder Gauntlet New to the franchise
A Super Mario Bros. Wonder enemy
Bull's-Eye Gnawsher
Red-bodied Gnawshers. Unlike the more numerous black ones, Bull's-Eye Gnawshers move idly through the air. They actively try to bite targets of interest that enter their vicinity, including coins, other enemies, and the player character. Gnawsher Lair KO Arena Magma Flare-Up New to the franchise
Maw-Maw from Smb Wonder
Maw-Maw
Giant salamander enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. While in his Goomba form, Mario can only avoid Maw-Maws by hiding behind shrubs. Maw-Maw Mouthful The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Rrrumba from Super Mario Bros. Wonder.
Rrrumba
Pillbug enemies in boulder-like shells. Rrrumbas crawl on the ground until they reach a slope or see Mario, at which point they roll. They gain speed as the roll if they are on inclines, making them harder to avoid. Their shells protect them from most attacks, and attempting to stomp them simply sends them rolling. The only ways to defeat Rrrumbas is to ground pound them or strike them from below as Drill Mario. The cracks in the shells of some Rrrrumbas glow, indicating they contain items or Wonder Flowers. Where the Rrrumbas Rule New to the franchise
Raargh from Super Mario Bros. Wonder
Raargh
Maned Blarggs that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid. Raarghs in the Ruins New to the franchise
Squared screenshot of a Lava Bubble from Super Mario Bros. Wonder.
Lava Bubble
Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. They are weak only to bubbles. Lava Bubbles appear on the overworld of Deep Magma Bog leaping from magma pools. Pull, Turn, Burn
Squared screenshot of a Lava Blobble from Super Mario Bros. Wonder.
Lava Blobble
Large Lava Bubble-like enemies that ride on tracks. They are invincible to normal attacks, but can be destroyed by attacks from a flying battleship during a Wonder Effect. Deep Magma Bog Flying Battleship New to the franchise
Squared screenshot of a Kerpop from Super Mario Bros. Wonder.Screenshot of a Kerpop enemy in Super Mario Bros. Wonder
Kerpop
Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like Hot-Hot Rocks they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state. Hot-Hot Hot! KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Li'l Scorcher from Super Mario Bros. Wonder.
Li'l Scorcher
Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles. Deep Magma Bog Palace New to the franchise

Obstacles

These are objects that primarily function as damaging hazards or obstructions. Obstacles that cause the conventional player characters to lose a life on contact, such as lava or poison swamps, affect Yoshis and Nabbit as well.

Name Description Courses
First Last
A Bill Blaster in Super Mario Bros. Wonder
Bill Blaster
Turrets that fire Bullet Bills. The direction they face determines the path of the fired Bullet Bills. Within certain Wonder Effects in Castle Bowser, Bill Blasters fire Bullet Bills in rhythm with music. A hexagonal rotating object similar to Bill Blasters fires Seeker Bullet Bills, and there apparently are unique types off-screen that launch Missile Megs.[16] Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
A Bob-omb Cannon in Super Mario Bros. Wonder
Bob-omb Cannon
Bob-omb-firing mortars that look like small Bill Blasters. They are fastened to the tops of pushable walls. Fluff-Puff Peaks Flying Battleship
A gold Bowser Statue in Super Mario Bros. Wonder.
Bowser statue
Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Wonder Shova during the Wonder Effect of Secrets of Shova Mansion, who tries to crush Mario with it. The stone ones appear on Bowser's Rage Stage where they block Mario's path until they are destroyed by a Wonder Bulrush herd. Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Bull's-Eye Blaster from Super Mario Bros. Wonder.
Bull's-Eye Blaster
The red Bill Blasters that fire Bull's-Eye Billet Trains. Some are fastened to the ceiling upside down. KnuckleFest Bowser's Blazing Beats
Squared screenshot from Super Mario Bros. Wonder.
Burner
Burners expel strong flames, typically in set intervals. They can safely be stood on when their flames are out. There are some double-barreled burners that spin in the air. Petal Isles Flying Battleship
Squared screenshot from Super Mario Bros. Wonder.
Būsuke Hōdai[18]
The Bill Blaster-like turrets the blow-up Bloomps like balloons. During the Wonder Effect of Bloomps of the Desert Skies, a Būsuke Hōdai fires a Wonder Bloomp instead of the normal green or purple ones. Bloomps of the Desert Skies The Final-Final Test Badge Marathon
Squared screenshot from Super Mario Bros. Wonder.
Electricity Block
Blocks that generate damaging electrical circuits. They always occur in pairs, where the currents come out in rapid intervals. While damaging, they are the only source of light in some courses. Metal Mario is impervious to the circuits of Electricity Blocks, and certain enemies conduct the electricity when they walk through it themselves. It makes them damaging to touch for a brief period of time. High-Voltage Gauntlet The Final-Final Test Badge Marathon
An Electricity Cloud in Super Mario Bros. Wonder.
Electricity Cloud[19][20]
Small thunderclouds that damage Mario on contact. They appear only in the Wonder Effect of Downpour Uproar. Downpour Uproar
Screenshot of a Fire Bar from Super Mario Bros. Wonder
Fire Bar
Rotating bars of fireballs that burn Mario on contact. Fire Bars can be of varying lengths. Sunbaked Desert Palace The Final-Final Test Badge Marathon
Squared screenshot from Super Mario Bros. Wonder.
Fire Knuckle[20]
Fiery fists fastened to the ceilings and floors. They rapidly punch forward list pistons and can destroy blocks. During Wonder Effects, Fire Knuckles move in time with the beat of the background music. KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
The fiery pinwheel-like objects in Super Mario Bros. Wonder.
Fire Wheel[20]
Spinning wheels of fire that travel along tracks. Their tracks are physically shifted by pulling nearby handles, but slowly move back to their original position. Pull, Turn, Burn
Squared screenshot from Super Mario Bros. Wonder.
Fireball
Balls of flame that slowly travel through the air, often in groups of three or five. Fireballs sometimes materialize from streaks of Wonder power from corrupted palaces. They can be extinguished with bubbles and water. Fluff-Puff Peaks Palace Deep Magma Bog Palace
The giant, robotic Bowser head in Super Mario Bros. Wonder.
Flying battleship (Wonder Effect)
During the Wonder Effects on flying battleships, the figurehead of their bows disconnects and fires artillery from the background of the course. The blasts are strong enough to destroy terrain, Iron Blocks, and otherwise indestructible enemies. The figureheads vanish when a nearby Wonder Seed is collected. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Screenshot of a Giant Spiked Ball from Super Mario Bros. Wonder
Giant Spiked Ball
Giant, golden Spike-Balls that roll down slopes. A very large one appears during the Wonder Effect of Rolling Ball Hall, which much be outran. Collecting the course's Wonder Seed makes it disappear. Rolling-Ball Hall The Final Battle! Bowser's Rage Stage
Squared screenshot of the handle-controlled burner-like object from Super Mario Bros. Wonder.
Handle-controlled burner
[conjectural]
Large burners whose flames recede when a corresponding handle is pulled. The flame returns after a few seconds when the handle is let go. Deep Magma Bog Flying Battleship
Squared screenshot from Super Mario Bros. Wonder.
Honey
During the battle with Wonder Bowser Jr., he transforms the terrain into a sticky substance that reduces Mario's jump height and speed. Wonder Bowser Jr. himself swims through the honey. Fluff-Puff Peaks Palace
Squared screenshot from Super Mario Bros. Wonder.
Hot-Hot Rock
Craggy blocks that heat up in set intervals, generating damaging magma. Dowsing Hot-Hot Rocks with water cools them down early. They can be safely stood on and wall-jumped between while cool. Like Atchi Muite Blocks, they come in large and small sizes. Hot-Hot Hot! The Final-Final Test Badge Marathon
Squared screenshot of ice from Super Mario Bros. Wonder.
Ice
Frozen surfaces that reduce Mario's traction. Ice makes it difficult to make precise jumps and avoid oncoming hazards. Outmaways are surefooted on ice. Outmaway Valley Fluff-Puff Peaks Palace
SMBW Lava Tide
Lava
Direct contact with lava causes Mario to lose a life. Some areas, particularly Deep Magma Bog, are completely covered in lava. During some Wonder Effects it appears as enclosed circles in the air that must be avoided. In Expert Badge Challenge Jet Run II, the lava rises like the tide. Where the Rrrumbas Rule Deep Magma Bog Special Solar Roller
A Lava Geyser in Super Mario Bros. Wonder.A Poison Geyser in Super Mario Bros. Wonder.
Lava Geyser
Lava Geysers rise and fall in set intervals that can be timed. Bone Lifts[derived] sit on top of some Lava Geysers. There are green equivalencies in the toxic ooze that appears in the game. Pull, Turn, Burn
Squared screenshot from Super Mario Bros. Wonder.
Lightning
Lightning appears rapidly on the screen in set intervals during certain Wonder Effects. It is proceeded by faint outlines the bolts. Downpour Uproar The Final Test Wonder Gauntlet
A Mecha Maker in Super Mario Bros. Wonder
Mecha Maker
The heart of the battleships that create Mechakoopas and Bob-ombs. The red buttons on their tops causes them to malfunction and the battleships to self-destruct. Striking them completes flying battleship courses. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot from Super Mario Bros. Wonder.
Moving torch[21]
Burners fastened to pivots on the floors and ceilings. They rotate back and forth. Petal Isles Flying Battleship
Squared screenshot from Super Mario Bros. Wonder.
Piston
Giant compressors within the Fluff-Puff Peaks Flying Battleship. They rapidly slam down onto the ship's internal Conveyor Belt. Fluff-Puff Peaks Flying Battleship
Poison Tide SMBWPoison Tide (Green) SMBW
Poison swamp
Toxic swamp waters that cause Mario to lose a life on contact. In addition to the purple swamp water, a similar green ooze appears in the game. In some courses, poison swamps have a rising tide. Swamp Pipe Crawl The Final Test Wonder Gauntlet
A Rift in Super Mario Bros. Wonder.
Rift
A mysterious, vacuous material that distorts space in some courses. Rifts open up and reseal perceivable space as they shift through environments, but platforms and enemies that are overlaid by Rifts can still be interacted with. Direct contact damages Mario. Beware of the Rifts The Final Test Wonder Gauntlet
Sand in Super Mario Bros. Wonder.
Sand
The sands of the Sunbaked Desert reduce the height of Mario's jumps, making it difficult for him to avoid oncoming Armads and other desert enemies. Armads on the Roll Sunbaked Desert Palace
Another Uncharted Area: Swaying Ruins' Wonder Effect
Slime
[conjectural]
The swaying ruins become coated with a slimy substance during the course's Wonder Effect. Mario slides along the top with no means of stopping until he collects a Wonder Seed. Another Uncharted Area: Swaying Ruins
Squared screenshot from Super Mario Bros. Wonder.
Spike-Ball
Balls covered in damaging spikes. Spike-Balls roll down inclines and damage Mario on contact. During two Wonder Effects, he is transformed into one. Up 'n' Down with Puffy Lifts Petal Isles Special Way of the Goomba
Squared screenshot from Super Mario Bros. Wonder.
Spike Trap
Spikes that damage Mario on contact. The design of Spike Traps vary on the environment. They sometimes are laid on the floor of an area or are fastened to orbs suspended in the air. Goomba Mario can walk on Spike Traps without receiving damage. Bulrush Coming Through! The Final-Final Test Badge Marathon
The Boulder fired from the Spike statue in Super Mario Bros. Wonder.
Volcanic debris
Enflamed boulders launched from a giant statue of a Fire Spike during the Wonder Effect of Wavy Ride through the Magma Tube. Volcanic debris falls slowly, but is indestructible and can only be avoided. Direct contact damages Mario. Wavy Ride through the Magma Tube

Bosses

Name Description Courses
First Last
Artwork of Bowser Jr. from Super Mario Bros. Wonder.Artwork of Wonder Bowser Jr. from Super Mario Bros. Wonder.
Bowser Jr. / Wonder Bowser Jr.
Bowser's son. He is the boss fought at the end of the palace courses. Initially, Bowser Jr. appears as he normally does and attacks Mario by spitting fireballs and spinning along the ground in his shell. However, once struck, Castle Bowser uses his Wonder power to transform his son into Wonder Bowser Jr. In this form, Bowser Jr. utilizes various Wonder Effects to battle Mario that vary from course to course. In the first battle, Wonder Bowser Jr. and Mario grow and shrink in size, whereas in the second the terrain is turned cycles between slippery ice and sticky honey. During the third encounter, water appears to float through the air like a lava lamp. In the final encounter with Wonder Bowser Jr., he creates copies of himself and hops around in the dark. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Squared screenshot of Wonder Bowser from Super Mario Bros. Wonder.
Wonder Bowser[13]
The apex of Castle Bowser and the form of Bowser that is directly fought. Wonder Bowser appears as the spire of the Flower Castle with disembodied cloud hands. The arena he is fought in has rhythmic segments of the floor that launch Mario high into the air if he jumps in time with the beat of the course, allowing him to avoid oncoming hazards and strike the Koopa King. His weak point is the large ! Switch beneath his chin. Wonder Bowser spits Note Piranha Plants and drops disco ball-like Spike-Balls from his palms. Wonder Bowser takes six hits to fully defeat, and his means of attack become more complex with each strike. The fifth hit causes his stone armor to fall away, exposing a Bowser Switch[22] on his head that finally takes him out. Beating him returns the Flower Castle to normal and frees the Flower Kingdom of his influence. The Final Battle! Bowser's Rage Stage

Items and objects

Items

These are collectibles, pickups, and health-restoring objects.

Name Description
Artwork of a Wonder Seed from Super Mario Bros. Wonder
Wonder Seeds
Large seeds found throughout the Flower Kingdom. Wonder Seeds occur in Wonder Effects and are gifted by saved Poplins at the end of every course. Accumulating them unlocks new courses. Wonder Seeds have different colors depending on the world, just like Wonder Flowers and Wow Buds.
Royal Seed
Royal Seeds
Giant Wonder Seeds found at the end of every world, typically in the hands of Bowser Jr. Collecting a Royal Seed defeats one of the Cloud Piranhas that encircles Castle Bowser and unlocks access to a new world in the Flower Kingdom.
Wonder Flower Coin in Super Mario Bros. Wonder
Wonder Tokens
Wonder Tokens represent one-fifth of a Wonder Seed. Collecting all five within a course causes them to merge into a collectible Wonder Seed. There are Break Time! courses dedicated to finding Wonder Tokens that are hidden within the environment.
Artwork of a Coin in Mario Kart 7
Coins
Coins occur floating in the air and within strikable blocks. Some materialize after touching Wow Buds. Collecting one hundred coins awards Mario with an extra life.
Invisible Coin (From Super Mario Wonder)
Hidden Coins
Outlines that become solid coins when Mario or a shell passes through them. Some Hidden Coins grow out of the ground like flowers.
Squared screenshot of a Blue Coin from Super Mario Bros. Wonder.
Blue Coins
Strings of Blue Coins occur for a limited period of time when a nearby P Switch is struck. Collecting all of them causes Talking Flowers to appear around the screen, congratulating the player. Blue Coins are worth the same as normal gold coins.
Artwork of a flower coin from Super Mario Bros. Wonder.
Flower coins
The regional currency used at Poplin Shops. Flower coins appear in courses in a similar capacity to the gold coins. Mario can carry up to 999 flower coins. Some Poplins require flower coins in order to complete certain tasks on the overworld map, unlocking access to new areas.
Flower Coins SMBW
Small flower coins[23]
[derived]
Tiny coins that only appear during Wonder Effects. Each one represents 0.1-flower coins. During the Wonder Effect of Condarts Away!, small flower coins sprout eyes and flutter like butterflies.
Static artwork of a 10-flower coin from Super Mario Bros. Wonder.
10-flower coins
Larg flower coins that equal ten normal flower coins. There are three in nearly every course. If already collected, 10-flower coins appear translucent and instead equal three flower coins. Collecting every 10-flower coin in the game adds a medal to player's save file.
Screenshot of a 1-Up Mushroom from Super Mario Bros. Wonder
1-Up Mushrooms
Green mushrooms that give Mario an extra life when obtained. 1-Up Mushrooms are often hidden within courses, but can also be bought at Poplin Shops.
A blue Key in Super Mario Bros. Wonder.A red Key in Super Mario Bros. Wonder.
Keys
Keys unlock Key Doors of the same color. They occur only in Color-Switch Dungeon.
Artwork of Yoshi from Super Mario Bros. Wonder.
Shells
Stomping on some enemies makes their shells available for use as a projectile that slides along the ground when tossed. Tossed shells defeat enemies, break blocks, and collect coins for Mario as they slide, but they can bounce off of opposing walls and damage Mario on the return. Hopping on them or hitting them with a projectile can make them stop. The most common shells are Koopa Shells from Koopa Troopas. The Koopas reemerge from their shells and damage Mario if their shells are held for too long. There are also Swirlypod Shells[24][derived] from stomped Swirlypods. Unlike Koopa Troopas, Swirlypods are physically dislodged from their shells when stomped, so Mario can hold onto their shells without receiving damage. Buzzy Shells function identically to Koopa Shells but are resistant to fire, so Fire Mario cannot stop them with fireballs. Holding onto Snortoise shells underwater increases Mario's speed while swimming. Curled Armads also function like Koopa Shells.
Squared screenshot of a big shell from Super Mario Bros. Wonder.
Big shells
The shells of Hefty Swirlypods. Mario cannot carry these unless he is in his Elephant form. Their larger size allows them to destroy Brick Blocks without bouncing off of them, and they are the only shells strong enough to break through hard blocks.
Red POW Block SMBW
Red POW Blocks
These POW Blocks can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. If one is tossed at another Red POW Block, it triggers a chain reaction that can clear a lot of obstructing parts of the environment. Red POW Blocks can only be triggered once.
Squared screenshot from Super Mario Bros. Wonder.
Jars
Jars can be carried and tossed to defeat enemies and break blocks. Some jars contain water, and tossing them is a way to hydrate wilted flowers.
Squared screenshot of Elephant Mario spraying water from Super Mario Bros. Wonder.
Water
Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins materialize, and trigger changes in the environment. It is found throughout the game, including inside of jars and sprayed by certain pipes. Large bodies of water occur in a few courses and can be swam through.
Mario Standee SMBW
Standees
Standees can be placed in courses by the player. They revive ghosts during online play, but it is also recommended to use them to signal areas of a course that may be challenging. Standee Surprises can be purchased at Poplin Shops to add to the player's standee collection.

Power-ups

Items that transform Mario's appearance and give him unique abilities. They affect the other conventional playable characters, but most of them cannot affect the Yoshis or Nabbit unless otherwise noted.

Power-up Form Description
Mario Luigi Peach
Daisy Yellow Toad
Blue Toad Toadette
N/A A screen shot of Small Mario from the Super Mario Bros. Wonder Announcement Trailer
Small Mario
Custom render of Small Luigi from Super Mario Bros. Wonder
Small Luigi
Custom render of Small Peach from Super Mario Bros. Wonder
Small Peach
Small Mario is his weakest form. He is unable to break Brick Blocks in this state and immediately loses a life when hit. All ? Blocks that normally would release specific power-ups instead release Super Mushrooms when struck by Small Mario. Mario reverts to his Small form when hit in his Super form, and if Mario loses a life he reenters the course in this form. There are Badge Challenges that can only be played as Small Mario, regardless of his form when these courses are selected. This is not the case if Badge Challenge is attempted as Yoshi or Nabbit.
Squared screenshot of Small Daisy from Super Mario Bros. Wonder.
Small
Daisy
Custom render of Small Yellow Toad from Super Mario Bros. Wonder
Small Yellow Toad
Custom render of Small Blue Toad from Super Mario Bros. Wonder
Small Blue Toad
Custom render of Small Toadette from Super Mario Bros. Wonder
Small
Toadette
Artwork of a Dash Mushroom in Super Mario Party. Also used for Super Mushroom in Super Mario Bros. Wonder, and Mushroom for Super Mario Party Jamboree.
Super Mushroom
Mario jumping
Super Mario
Posing Luigi Standee from Super Mario Bros. Wonder
Super Luigi
Jumping Peach Standee from Super Mario Bros. Wonder
Super Peach
Red Super Mushrooms travel along the ground and transform Small Mario into Super Mario. This is the form Mario is in at the start of the game. He can break Brick Blocks in this state and access other power-ups. Being struck in this state reverts Mario to his Small form. Passing a Checkpoint Flag as Small Mario also transforms him into his Super form.
Posing Daisy Standee from Super Mario Bros. Wonder
Super
Daisy
Posing Yellow Toad Standee from Super Mario Bros. Wonder
Super Yellow Toad
Posing Blue Toad Standee from Super Mario Bros. Wonder
Super Blue Toad
Posing Toadette Standee from Super Mario Bros. Wonder
Super
Toadette
Fire Flower in Mario Kart 8
Fire Flower
Artwork of Fire Mario, from Super Mario 3D World.
Fire Mario
Fire Luigi Standee from Super Mario Bros. Wonder
Fire Luigi
Fire Peach Standee from Super Mario Bros. Wonder
Fire Peach
Fire Flowers transform Mario into Fire Mario. Pressing Y Button / Single Joy-Con Left Button makes him toss a projectile fireball that defeats most enemies. Stronger foes like Rift Mario require more hits to be defeated, and fiery ones like Lava Bubbles are resistant to fire altogether. Performing a Spin Jump causes Fire Mario to toss fireballs left and right simultaneously.
Fire Daisy Standee from Super Mario Bros. Wonder
Fire
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Fire Yellow Toad
Fire Blue Toad Standee from Super Mario Bros. Wonder
Fire Blue Toad
Fire Toadette Standee from Super Mario Bros. Wonder
Fire Toadette
Artwork of a Star in Mario Party Superstars. Also used for Super Star in Super Mario Bros. Wonder.
Super Star
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
Invincible Mario
Squared screenshot of Invincible Luigi from Super Mario Bros. Wonder.
Invincible
Luigi
Squared screenshot of Invincible Peach from Super Mario Bros. Wonder.
Invincible
Peach
Super Stars are rare power-ups that bounce along the ground. Touching one transforms Mario into Invincible Mario for thirty seconds. He is resistant to damage and can defeat most enemies on contact. Coins are drawn to Invincible Mario like a magnet. During certain Wonder Effects, Super Stars rain from the sky like shooting stars, and touching one right after another resets the timer on the power-up's affect. Unlike other power-ups, a Super Star overlays whatever form Mario already was when he touched it, so he does not override it. Super Stars are also the only conventional power-ups that affect the Yoshis and Nabbit.
Squared screenshot of Invincible Daisy from Super Mario Bros. Wonder.
Invincible
Daisy
Squared screenshot of Invincible Fire Yellow Toad from Super Mario Bros. Wonder.
Invincible Yellow Toad
Squared screenshot of Invincible Blue Toad from Super Mario Bros. Wonder.
Invincible Blue Toad
Squared screenshot of Invincible Toadette from Super Mario Bros. Wonder.
Invincible Toadette
Artwork of the elephant-like fruit from Super Mario Bros. Wonder
Elephant Fruit
Artwork of Elephant Mario from Super Mario Bros. Wonder.
Elephant Mario
Elephant Luigi Standee from Super Mario Bros. Wonder
Elephant
Luigi
Elephant Peach Standee from Super Mario Bros. Wonder
Elephant Peach
Elephant Fruits transform Mario into Elephant Mario. Pressing Y Button / Single Joy-Con Left Button causes him to swing his trunk, which can be used to defeat enemies, collect coins behind walls, destroy large swaths of Brick Blocks, and launch shells. The trunk is not part of his hurtbox, so he can strike enemies that would otherwise damage Mario on contact. Elephant Mario can also carry water in his trunk and spray it with Y Button / Single Joy-Con Left Button. He sprays Poplins if he grabs a Goal Pole while carrying water, which makes them bloom. Elephant Mario is strong: He can defeat enemies Mario cannot like Dry Bones, and is the only form that can carry big shells.
Elephant Daisy Standee from Super Mario Bros. Wonder
Elephant
Daisy
Elephant Yellow Toad Standee from Super Mario Bros. Wonder
Elephant Yellow Toad
Elephant Blue Toad Standee from Super Mario Bros. Wonder
Elephant Blue Toad
Elephant Toadette Standee from Super Mario Bros. Wonder
Elephant Toadette
Artwork of a Bubble Flower in Super Mario Bros. Wonder.
Bubble Flower
Artwork of Bubble Mario from Super Mario Bros. Wonder.
Bubble Mario
Bubble Luigi Standee from Super Mario Bros. Wonder
Bubble Luigi
Bubble Peach Standee from Super Mario Bros. Wonder
Bubble Peach
Bubble Flowers turn Mario into Bubble Mario. Pressing Y Button / Single Joy-Con Left Button makes him blow a projectile bubble that slowly drifts through the air. One homes-in on an enemy that in their vicinity, encapsulating and transforming them into a coin within the bubble. Blown bubbles faze through walls and trigger Wow Buds they pass by. Bubble Mario can also hop off of blown bubbles like platforms. Fire-resistant enemies are all impacted by blown bubbles. Similar to Fire Mario, Mario blows bubbles left and right when he Spin Jumps in this form.
Bubble Daisy Standee from Super Mario Bros. Wonder
Bubble
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Bubble Yellow Toad
Bubble Blue Toad Standee from Super Mario Bros. Wonder
Bubble Blue Toad
Bubble Toadette Standee from Super Mario Bros. Wonder
Bubble Toadette
Artwork of the mushroom that provides the Drill Mario powerup
Drill Mushroom
Artwork of Drill Mario from Super Mario Bros. Wonder.
Drill Mario
Drill Luigi Standee from Super Mario Bros. Wonder
Drill Luigi
Drill Peach Standee from Super Mario Bros. Wonder
Drill Peach
Drill Mushrooms are most common in underground-themed courses and transform Mario into Drill Mario. The drill cap on his head protects him from and allows him to defeat spiky enemies like Spinies. He can also tunnel through the ground by shifting the Control Stick down and pressing ZL Button, allowing him to pass through walls and avoid the detection of targeting enemies like Konks. He can pop out of the ground to defeat enemies, break jewel blocks, and dig up beacons. Drill Mario can also tunnel through ceilings by jumping into them.
Drill Daisy Standee from Super Mario Bros. Wonder
Drill
Daisy
Drill Yellow Toad Standee from Super Mario Bros. Wonder
Drill Yellow Toad
Drill Blue Toad Standee from Super Mario Bros. Wonder
Drill Blue Toad
Drill Toadette Standee from Super Mario Bros. Wonder
Drill Toadette

Wonder Flower

Main article: Wonder Effect
SMBW Wubba Mario.pngSMBW Wubba Yoshi.pngSMBW Wubba Nabbit.png
From left to right, screenshots of Mario, Yoshi, and Nabbit in their Wubba forms.
Artwork of a Wonder Flower from Super Mario Bros. Wonder

Wonder Flowers are plants endemic to the Flower Kingdom and the source of the region's mysterious power. Making contact with a Wonder Flower causes a radical change in the surrounding environment for a brief period of time that ends only after Mario has collected a Wonder Seed or touched the current course's Goal Pole. Bowser is fused with Prince Florian's Flower Castle at the start of the game when he grabs a Wonder Flower. Their color varies depending on world they are encountered in, just like Wonder Seeds and Wow Buds.

In most courses, Wonder Flowers trigger a change that impacts surrounding terrain or cause unique enemies to appear that otherwise cannot be encountered in courses, like Wonder Bulrush herds or King Boo. However, some Wonder Flowers transform Mario's form instead. Some of these involve changing him into an enemy or turning into a from from a previous Super Mario game. Unlike most of the other power-ups, these Wonder Flowers will cause the Yoshis and Nabbit change form as well. For maintaining uniform display, images are not provided of all playable characters in these forms in the table below.

Name Description Courses
Artwork of Mario under a Wonder Effect that turns him into a Hoppycat
Hoppycat Mario
Hoppycat Mario jumps incredibly high and can break through layers of Brick Blocks without stalling. His horizontal movement is slowed in this form. The Midway Trial: Hop to It, The Sharp Trial: Launch to Victory, The Final Trial: Zip Track Dash
Wonder Flower Goomba transformation
Goomba Mario
Mario can walk on Spike Traps in his Goomba form, but walks very slowly and can hardly jump. The Wonder Effect that causes this form occurs in areas with strong enemies that cost Goomba Mario a life on contact. In Maw-Maw Mouthful, Goomba Mario's only way to avoid hungry Maw-Maws is to hide behind shrubs. Maw-Maw Mouthful, Petal Isles Special Way of the Goomba
Squared screenshot of Balloon Mario from Super Mario Bros. Wonder.
Balloon Mario
Rapidly pressing the jump button causes Balloon Mario to ascend. He can be gently tilted to better direct his trajectory. Bloomps of the Desert Skies
Squared screenshot of a Spike-Ball Mario from Super Mario Bros. Wonder.
Spike-Ball Mario
Spike-Ball Mario can rapidly roll across terrain like a bowling ball and take out enemies and certain objects in his path. He can also jump without losing momentum. Where the Rrrumbas Rule, Deep Magma Bog Special Solar Roller
Artwork of Mario as a Wubba under the effects of the Wonder Flower from Super Mario Bros. Wonder
Wubba Mario
In this form, Mario can quickly slide across floors, walls, and ceilings like the enemy Wubbas. Wubba Mario can ground pound and wall jump in this form as well. The player character reverts into a tinier Wubba form similar to Small Mario when they receive damage, even if the character is a Yoshi or Nabbit. An Uncharted Area: Wubba Ruins, A Final Uncharted Area: Poison Ruins, Operation Poplin Rescue, Deep Magma Bog Palace
Squared screenshot of Sproing Mario[derived] from Super Mario Bros. Wonder.
Sproing Mario
[derived]
Mario's torso greatly extends in this form, just like the enemies in the course during this Wonder effect. Crouching reduces Sproing Mario's stature and causes coins to drop down from above and he can grab them by standing stall because there is a slight delay between his actions and the coins. Otherwise they fly off-screen. Sproing Mario automatically hits blocks when he stands tall underneath them, and he reverts to a smaller Sproing form similar to Small Mario when he receives damage. This happens to Yoshi and Nabbit in this form as well. Sproings in the Twilight Forest, Fluff-Puff Peaks Palace
A screenshot of Puffy Lift Mario from Super Mario Bros. Wonder
Puffy Lift Mario
[conjectural]
Puffy Lift Mario is slowly compressed when Spike-Balls and other subjects land on his top. He can otherwise jump and walk side-to-side in this form. Puffy Lift Mario is necessary to solve certain puzzles in the environment. Up 'n' Down with Puffy Lifts
Squared screenshot of Metal Mario from Super Mario Bros. Wonder.
Metal Mario
A heavy, metallic form that conducts electricity without damaging Mario. Metal Mario damages enemies on contact after conducting electricity and he can access normal power-ups in this form as well. He is impervious to damage in this state. In addition to High-Voltage Gauntlet, Metal Mario appears during the staff credits for the game. High-Voltage Gauntlet

Badges

Screenshot of the Badges selection screen in Super Mario Bros. Wonder
Screenshot of the badge-selection screen.
Main article: Badge (Super Mario Bros. Wonder)

A new element in this game are badges, which are similar to those from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Blocks and containers
Squared screenshot from Super Mario Bros. Wonder.
! Block
These blocks appear in courses when Mario has the Add ! Switches Boost Badge equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below.
Animated ? Block from Super Mario Bros. Wonder
? Block
Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become Empty Blocks when their contents are exhausted. Most ? Blocks contain a single coin, but some are 10-Coin Blocks that can be jumped under in rapid succession to release up to ten. Some are invisible blocks[25] and only become viewable once interacted with. In The Sharp Trial: Launch to Victory, there are Shoot ? Blocks[23][derived] that launch skyward once struck.
? Capsule
? Capsule
[derived]
Gashapon capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. Condarts carry them in some courses and drop them when they detect Mario below.
Squared screenshot from Super Mario Bros. Wonder.
Atchi Muite Block[26]
Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to Hot-Hot Rocks.
Artwork of a Brick Block from Super Mario Bros. Wonder.
Brick Block
Recurring blocks that fall apart when struck by Mario in any form other than his Small form. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks.
A Cactus Block in Super Mario Bros. Wonder.
Cactus box[26]
[derived]
Wide boxes found in the Sunbaked Desert that look like ball cactuses. Some are stacked on top of one another and release items when ground pounded or hit by Elephant Mario's trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit.
Cloud Block Super Mario Bros. Wonder
Cloud Block
Semisolid blocks that make up terrain high in the sky.
Squared screenshot of a crate from Super Mario Bros. Wonder.
Crate
Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk.
Squared screenshot of a Donut Block from Super Mario Bros. Wonder.
Donut Block
Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds.
Squared screenshot from Super Mario Bros. Wonder.
Dotted-Line Block
Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the pressed switch become filled at a time. Most form columns of blocks that wall off access to parts of the area.
Squared screenshot of a floor (block) from Super Mario Bros. Wonder.
Floor (block)
Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like Li'l Sparkies. Some of these floor blocks contain power-ups, like ? Blocks.
Squared screenshot from Super Mario Bros. Wonder.
Hard block
Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like Bulrushes, Gnawshers, and Smackerels can break them. In a few courses, they contain Wonder Flowers. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of coral and there are temporary light-blue ones that materialize during Wonder Effects.
Yoshi's Hidden Character Block
Hidden Character Block
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
Squared screenshot from Super Mario Bros. Wonder.
Icy block
Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by Outmaways. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with fireballs. Their surfaces are slippery.
Elephant Fruit Item Balloon SMBW
Item Balloon
Balloons that produce the item held in the item storage or an item for another player in online play.
Screenshot of an Iron Block from Super Mario Bros. Wonder
Iron Block
Metal crates found on flying battleships. Iron Blocks are normally indestructible, but can be broken when hit by the battleship's artillery during Wonder Effects.
Squared screenshot of a jewel block from Super Mario Bros. Wonder.
Jewel block
Crystalline blocks of varying dimensions that lie on the ground. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them more quickly. Jewel blocks can be broken by Konks.
A Lifting Shabon
Lifting Shabon
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
Animated long ? Block from Super Mario Bros. Wonder
Long ? Block
Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or flower coins appear during some Wonder Effects.
Squared screenshot of a Long Donut Block from Super Mario Bros. Wonder.
Long Donut Block
Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors.
Screenshot of a block from Super Mario Bros. Wonder
Long Rotating Block
[conjectural]
Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones.
Colorful note blocks from Super Mario Bros. Wonder
Marimba Block
Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of xylophone keys when ran across.
Unknown Breakable Yellow Block (Small) SMBW
Peanut box
Peanut boxes come in two sizes and occur on the Pipe-Rock Plateau. Like other boxes, they break when ground pounded or struck by Elephant Mario. Skedaddlers can also break peanut boxes with their projectile fruit.
Pow Block from SMBW
POW Block
A blue POW Block occurs in Condarts Away! It causes a 10-flower coin to fall to the ground when struck.
Squared screenshot of a pumpkin box from Super Mario Bros. Wonder.
Pumpkin box
[derived]
Boxes in Upshroom Downshroom. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become jack-o'-lanterns and are bounced into the air by Mushroom Platforms in time with the beat of the background music.
Screenshot of a Race Block from Super Mario Bros. Wonder
Race Block[27]
During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race.
Unknown Dotted Line Block (Purple) SMBWUnknown Dotted Line Block Solid (Purple) SMBW
Rhythm Block[28]
Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music.
Screenshot of a Rock Block from Super Mario Bros. Wonder
Rock Block
Craggy blocks that appear during the Wonder Effect of Jewel-Block Cave. Unlike jewel blocks, Rock Blocks cause the Wonder Konk to stall after breaking them.
Screenshot of a Rotating Block from Super Mario Bros. Wonder
Rotating Block
Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping.
Screenshot of a Roulette Block from Super Mario Bros. Wonder
Roulette Block
Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released.
Squared screenshot from Super Mario Bros. Wonder.
Shoot Block[29]
Striking these blocks launches them skyward. They take out any enemies in their path.
Snow Block SMBW
Snow Block[16]
[derived]
These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and Yoshi's tongue when hit from the side without falling away.
Squared screenshot of a treasure chest from Super Mario Bros. Wonder.
Treasure chest
Wooden chests appear in the houses of certain Poplins and the the end of KO Arenas or Badge Challenges. They reward Mario with a Wonder Seed, 10-flower coins, or badge upon opening.
Squared screenshot of a Wonder POW Block from Super Mario Bros. Wonder.
Wonder POW Block
Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of Beware of the Rifts, in which they are the only way to stun Rift Mario.
Trigger objects
Squared screenshot of a ! Switch from Super Mario Bros. Wonder.
! Switch
A small ! Switch appears only in the ceiling of a sub-area in The Midway Trial: Hop to It and temporarily causes yellow blocks to materialize over Spike Traps when struck. A large ! Switch appears underneath the chin of Wonder Bowser and striking it causes him damage.
Squared screenshot of a ? Switch from Super Mario Bros. Wonder.
? Switch
These switches have different affects depending on the context. On the Deep Magma Bog Flying Battleship, striking them causes columns of yellow blocks to disappear.
Screenshot of a beacon from Super Mario Bros. Wonder
Beacon[30]
Beacons of light release coins or other items when ground pounded or when dug in by Drill Mario. They appear on the floors or ceilings.
Screenshot from Super Mario Bros. Wonder
Handle
Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. Mumsies and Revvers have handles on their bodies.
A green Light-Switch in Super Mario Bros. Wonder.
Light-Switch
Light-Switches cause nearby spotlights to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on.
An on ON/OFF Switch in Super Mario Bros. WonderAn off ON/OFF Switch in Super Mario Bros. Wonder
ON/OFF Switch
These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and darkness.
Squared screenshot of a P Switch from Super Mario Bros. Wonder.
P Switch
Striking P Switches causes stretches of Blue Coins to materialize for a brief period of time.
Squared screenshot of the red springboard object from Super Mario Bros. Wonder.
Springboard object
[conjectural]
The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling Hoppos and Koopa Shells.
A purple timer switch in Super Mario Bros. Wonder.
Timer-Switch
Hitting a Timer-Switch causes a beat to start playing and Rhythm Blocks to materialize in time with it.
Squared screenshot from Super Mario Bros. Wonder.
Topple Rock[31]
Domino-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by Spike-Ball Mario and Rrrumbas.
SMBW Flower.png
Wilted flower[32]
Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated.
Squared screenshot from Super Mario Bros. Wonder.
Wow Bud
Colorful flowers found throughout the Flower Kingdom. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air.
Climbable and transportation objects
Daisy riding a golden Propeller Flower in the level Bonus: Coins Galore!
Golden Propeller Flower
[conjectural]
Propeller Flowers that bring Mario to Bonus: Coins Galore! They appear in a world after receiving a Game Over or by clearing The Final Battle! Bowser's Rage Stage once.
Squared screenshot from Super Mario Bros. Wonder.
Lakitu's Cloud
Rideable clouds that are pumped out of pipes and ridden by Lakitus. They can be ridden through the sky for a limited period of time.
Squared screenshot of a pole from Super Mario Bros. Wonder.
Pole
Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring Pole Blocks temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks.
Artwork of Yellow Toad from Super Mario Bros. Wonder
Propeller Flower
Propeller Flowers carry Mario to hidden sub-areas within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms.
Screenshot of a Vine from Super Mario Bros. Wonder
Vine
Climbable vines that emerge out of struck Vine Blocks or when water is sprayed on the ground. They can be climbed like ladders to reach Coin Heavens and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed.
Doorways
Screenshot of a door from Super Mario Bros. Wonder
Door
Accessing doors brings Mario to subsequent parts of a course. Some Noknoks become useable doors that lead to a plane in the background when stunned.
A blue Key Door in Super Mario Bros. WonderA red Key Door in Super Mario Bros. Wonder
Key Door
One-way doors that require keys. Key Doors can only be opened by keys of the same color.
Pipes
Screenshot of a big Pipe from Super Mario Bros. Wonder
Giant pipe
Big Piranha Plants sit in giant pipes. None of them are Warp Pipes.
Artwork of an Inchworm Pipe for Super Mario Bros. Wonder
Inchworm Pipe
Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across poison swamps.
Squared screenshot of a Jet Pipe from Super Mario Bros. Wonder.
Jet Pipe
These underwater pipes expel strong currents that push Mario.
Squared screenshot of an Oseru Dokan from Super Mario Bros. Wonder.
Oseru Dokan[17]
Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them.
Artwork of a Warp Pipe for Super Mario Bros. Wonder
Pipe
Most pipes are columnar platforms, some of which contain Piranha Plants. A few of them are Warp Pipes that bring Mario to another section of a course or a subterranean coin room.
Squared screenshot from Super Mario Bros. Wonder.
Sinkin' Pipe[33]
Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses.
Squared screenshot of pipe releasing water from Super Mario Bros. Wonder.
Water-spouting pipe
[conjectural]
Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down.
Platforms
A bone platform in Super Mario Bros. Wonder.
Bone Lift[34]
Broad bones that float on lava. Some are on top of Lava Geysers.
Bridge SMBW
Bridge
Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors.
Artwork of a bubble from Super Mario Bros. Wonder.
Bubble
Bubble Mario blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. Wonder Blewbirds blow platforming soap bubbles during certain Wonder Effects.
Screenshot of a Block from Super Mario Bros. Wonder
Bumper
Large blocks that bounce Mario back on contact. Some bumpers move along tracks.
Screenshot of a platform from Super Mario Bros. Wonder
Carpeted platform
[conjectural]
Suspended platforms that appear during the Wonder Effect of Ninji Jump Party. They disappear and reappear in time with the beat of the background music.
Screenshot of a chandelier from Super Mario Bros. Wonder
Chandelier platform
[conjectural]
Suspended platforms equipped with spotlights in Light-Switch Mansion. They gently tilt under Mario's weight.
Cloud Lift in Super Mario Bros. Wonder
Cloud Lift
Broad Cloud Blocks that typically occur in sky-themed areas.
Squared screenshot from Super Mario Bros. Wonder.
Conveyor Belt
Conveyor belts make up the floor of the rooms with Mecha Makers in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker.
Screenshot of a Downpour Cloud in its idle stage from Super Mario Bros. Wonder.Downpour Uproar level thumbnail
Downpour Cloud
Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours.
Dropdown Countdown Lift in Super Mario Bros. Wonder
Dropdown Countdown Lift
Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls.
Screenshot of a fountain from Super Mario Bros. Wonder
Fountain
Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins.
Squared screenshot from Super Mario Bros. Wonder.
Flatbed Ferry
Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall.
A dragon fossil wheel in Super Mario Bros. Wonder.
Fossilized dragon[35]
Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon return to life.
A block of goo in Super Mario Bros. Wonder.
Goo
Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but Wubbas can swim through it effortlessly.
Savanna Tree SMBW
Hip Tree[36][37]
Semisolid acacias on the Pipe-Rock Plateau. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky.
Squared screenshot from Super Mario Bros. Wonder.
Hollow log platform
[conjectural]
Log platforms that travel along tracks. Hoppycats hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies.
Squared screenshot from Super Mario Bros. Wonder.
Lift
Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths.
Linking Lift
Linking Lift
Green lifts that travel through the sky on tracks. They are composed of segments called Linking Blocks[26][derived] that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves.
Squared screenshot from Super Mario Bros. Wonder.
Mienai Ashiba[38]
Semisolid slopes that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold.
Squared screenshot from Super Mario Bros. Wonder.
Mushroom Platform
Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom.
Screenshot of a Mushroom Trampoline from Super Mario Bros. Wonder
Mushroom Trampoline
Mushroom Platforms that bounce the player.
image of ON/OFF platform
ON/OFF floor
[conjectural]
Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below.
ON/OFF Zip Track (Red) SMBWON/OFF Zip Track (Blue) SMBW
ON/OFF Zip Track
[conjectural]
Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit.
Screenshot of a platform from Super Mario Bros. Wonder
Puffy Lift
Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping.
Squared screenshot of a Pump Lift from Super Mario Bros. Wonder.
Pump Lift[36][37]
Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks.
Screenshot of a Block from Super Mario Bros. WonderPushable wall
[conjectural]
Blocky walls on rollers. They can be pushed along the ground to solve puzzles. Mario loses a life if a Shova traps Mario between one of these walls and normal terrain.
(Unknown) Bounce pad
Rhythm floor
[conjectural]
These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music.
Squared screenshot of a the rhythm platform[conjectural] from Super Mario Bros. Wonder.
Rhythm platform
[conjectural]
Columnar platforms that rise when Mario jumps in time with the background beat.
Squared screenshot from Super Mario Bros. Wonder.
Sankaku Trampoline[37]
Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into pits depending on which angle he collides with it at.
Squared screenshot of a Semisolid Platform from Super Mario Bros. Wonder.
Semisolid Platform
These are platforms elevated above ground. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are tree tops and some are sloped.
The ship that appears during certain Wonder Effects in Super Mario Bros. Wonder.
Ship (Wonder Effect)
[conjectural]
A ship that travels along poison and appears only during certain Wonder Effects. A cannon is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large bombs.
A walking platform in Super Mario Bros. Wonder.
Totchī[37]
Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood.
Zip Track from Super Mario Bros. Wonder
Zip Track
Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course.
Goals
SMBW Checkpoint.png
Checkpoint Flag
Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his Small form, he is immediately transformed into Super Mario.
(Unknown name) goal post
Goal (Wiggler Race)[14]
The goalposts at the end of Wiggler Races. Reaching these goals before the Racing Wiggler awards Mario with a Wonder Seed.
Squared screenshot from Super Mario Bros. Wonder.
Goal Pole
Flagpoles that complete courses when touched. Mario slides down the pole and replaces Bowser's flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an extra life and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more points the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched.
Squared screenshot of Goal Pole (secret) from Super Mario Bros. Wonder.
Goal Pole (secret)
Goal Poles that represent secret exits. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path.
Other objects
Arrow Sign SMBW
Arrow Sign
Signs that direct players towards the intended path of an area.
Squared screenshot of clouds from Super Mario Bros. Wonder.
Cloud
Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are thunder cloud variants that cause damage.
Coin Blaster SMBW
Coin blaster
[conjectural]
Bill Blaster-like turrets found in Bonus: Coins Galore! They fire coins and flower coins.
Squared screenshot from Super Mario Bros. Wonder.
Current
Strong jets generated by sponges and Jet Pipes. They push Mario as he swims, but he can circumvent this by performng a dolphin kick.
Screenshot of a Tree from Super Mario Bros. Wonder
Shrub
[conjectural]
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.
Squared screenshot of a sign from Super Mario Bros. Wonder.
Sign
Signs appear only in the open areas of worlds and outlines tips for navigation.

Update history

Version Release date
(UTC+00:00)
Official notes[39] Unlisted changes Additional information
1.0.0
(Initial release version)
N/A
N/A
N/A
1.0.1

November 20, 2023[40]
Heart Points
  • Selecting “Restart” or “Exit Course” will revert points to what they were before entering the course.

Staff Credits

  • Additions and adjustments have been made to staff names.

General Updates

  • Several issues have been addressed to improve the gameplay experience.

Title Screen

  • The current version number of the game is now visible and displayed in the upper right corner of the title screen.

Staff Credits

  • Two additional names have been added to the credits; David Potts in Testing and Berenice Hofsetz in NOA Localization Management.
    • The maximum achievable credit score was increased from 435 to 437 as a result of the additional names.

Glitch/Bug fixes

Showcase of the glitch no longer working
  • This update was first announced on November 20, 2023 at 01:24 UTC via the Nintendo Support Twitter account.[41]

Staff

Main article: List of Super Mario Bros. Wonder staff

Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[42] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[43] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[44] It is also the first game to feature Giselle Fernandez[45] as the voice of Daisy in lieu of Deanna Mustard, who voiced the character since 2003's Mario Golf: Toadstool Tour; and Dawn M. Bennett as Nabbit.

Development

Concept art for Super Mario Bros. Wonder showing a mushroom warping Mario
Masanobu Sato's proposed concept of warping the player after collecting an item. This would eventually become the final game's Wonder Effects.

Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[46] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.

One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.

The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[47] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[48] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.

Promotion

By pre-ordering the game through GameStop, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[49]

Promotional image for the Super Mario Bros. Wonder trading cards available for pre-ordering the game at Walmart.
The promotional image showing all of the possible cards

By pre-ordering the game through Walmart's website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.

At Target, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.[50]

By pre-ordering the game through Best Buy's website, customers received a free art print with the game's main artwork.

In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.[51]

An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[52] GAME in the UK,[53] and JB Hi-Fi in Australia,[54] though it was later canceled due to production issues.[55][56] My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME[57] and a pin of Elephant Mario with JB Hi-Fi.[58] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[52] Customers in Australia who pre-ordered the game through EB Games received the same pins as Europe's My Nintendo Store and GAME.[59]

In Italy, a "Super Mario Immersive Hub" was open in Milan on October 14 and 15, in which the game's demo could be played.[60] A promotional event made in collaboration with soccer club Catania FC took place at Stadio Angelo Massimino in Catania on October 22.[61]

Advertisements for the game were shown in Times Square.[62]

From September 1st, 2023 to April 26th, 2024, a series of articles titled "『スーパーマリオブラザーズ ワンダー』の世界せかい" (Into the World of Super Mario Bros. Wonder) or simply "ワンダーの世界せかいへ" (Into the World of Wonder) was released on the official Japanese Nintendo website. The series consisted of eighteen volumes, detailing various aspects of the gameplay and story of the game.

Reception

Super Mario Bros. Wonder received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic,[63] the highest for a 2D Super Mario Bros. title since New Super Mario Bros., released in 2006 for the Nintendo DS.[64]

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch John Rairdin, NintendoWorldReport 9/10 "However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario."
Nintendo Switch Jess Lee, Digital Spy 3.5/5 "It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking."
Nintendo Switch Jenni Lada, Silconera 9/10 "Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight."
Aggregators
Compiler Platform / Score
Metacritic 92

Awards and acknowledgements

Super Mario Bros. Wonder was nominated for five awards at The Game Awards 2023, in the following categories:

  • "Game of the Year"[65]
  • "Best Game Direction"[65]
  • "Best Art Direction"[65]
  • "Best Family Game"[65]
  • "Best Multiplayer"[65]

The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to Baldur's Gate 3 and "Best Game Direction" and "Best Art Direction" to Alan Wake 2.

Sales

Super Mario Bros. Wonder sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" Super Mario-related title ever.[66][67]

As of December 31, 2024, the game had sold 15.51 million units worldwide.[68]

Descriptions

  • Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[69]

Glitches

Skip half of World 1, 2, and 3

Two players are required to perform this glitch.

The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level Break Time! Hurry, Hurry. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.

To skip World 2, the player must continue playing until they clear the level Blewbird Roost to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level Swimming!, after which players will have access to the next part of Petal Isles, skipping the completion of World 2.

To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed Master Poplin's House, they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.

When World 6 has been cleared, the player will have access to Castle Bowser even though there are still two Cloud Piranhas surrounding him.

This glitch works because the game only checks that the last three Royal Seeds have been obtained before allowing access to Castle Bowser.[70]

This glitch was patched in the version 1.0.1 update, released on November 21, 2023.

Gallery

For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.

Media

For a complete list of media for this subject, see List of Super Mario Bros. Wonder media.
Icon of an audio speaker. "Grassland Theme"
File infoMedia:Pipe-rock-plateau.wav
0:30
Icon of an audio speaker. "Bendy-Boing Wonder"
File infoMedia:SMBW Wonder Effect Theme.oga
0:30
Icon of a film clapperboard. Promotional animation of Mario turning into Elephant Mario
File infoMedia:SMBW Elephant Promo.ogv
0:26
Icon of a film clapperboard. Promotional animation of Bowser presenting flowers to Peach
File infoMedia:SMBW Peach Bowser Promo.ogv
0:28
Icon of a film clapperboard. Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
File infoMedia:SMBW Sleeping Goombas Promo.ogv
0:26
Icon of a film clapperboard. Promotional animation of Mario riding an Inchworm Pipe
File infoMedia:SMBW Inchworm Pipe Promo.ogv
0:43
Help:MediaHaving trouble playing?

References to other media

References in other games

  • Tetris 99: A theme based on Super Mario Bros. Wonder was made available during the 38th Maximus Cup.
  • Super Mario Run: An event based on Super Mario Bros. Wonder was held from November 20, 2023 to March 15, 2024, where the Coin Rush Star in Toad Rally is replaced by a Wonder Flower, which transforms all coins into Gold Goombas and Pink Coins into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
  • Super Smash Bros. Ultimate: An event called "Showtime and Wonder Spirits" added two spirits: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオブラザーズ ワンダー[1]
Sūpā Mario Burazāzu Wandā
Super Mario Bros. Wonder
Chinese (simplified) 超级马力欧兄弟 惊奇[?]
Chāojí Mǎlìōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Chinese (traditional) 超級瑪利歐兄弟 驚奇[73]
Chāojí Mǎlìōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Dutch Super Mario Bros. Wonder[74] -
French Super Mario Bros. Wonder[75][76] -
German Super Mario Bros. Wonder[77] -
Hebrew Super Mario Bros. Wonder[78] -
Italian Super Mario Bros. Wonder[79] -
Korean 슈퍼 마리오브라더스 원더[80]
Syupeo Mario Beuradeoseu Wondeo
Super Mario Bros. Wonder
Portuguese Super Mario Bros. Wonder[81] -
Russian Super Mario Bros. Wonder[?] -
Spanish Super Mario Bros. Wonder[3][82] -
Thai Super Mario Bros. Wonder[83] -

References

  1. ^ a b Nintendo 公式チャンネル (June 21, 2023). スーパーマリオブラザーズ ワンダー [Nintendo Direct 2023.6.21]. YouTube. Retrieved June 21, 2023.
  2. ^ a b Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
  3. ^ a b Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo. Nintendo Mexico. Retrieved June 21, 2023.
  4. ^ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo. Nintendo Brasil. Retrieved June 21, 2023.
  5. ^ @NintendoEurope (June 21, 2023). "Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10." Twitter. Retrieved June 21, 2023.
  6. ^ NintendoAU (June 22, 2023). Super Mario Bros. Wonder hits Nintendo Switch October 20th!. YouTube. Retrieved June 22, 2023.
  7. ^ 슈퍼 마리오브라더스 원더 Direct 2023.8.31. Retrieved October 30, 2023.
  8. ^ 超級瑪利歐兄弟 驚奇. Nintendo HK. Retrieved October 31, 2023.
  9. ^ Nintendo Co., Ltd. HISTORY → Series → Super Mario. Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  10. ^ @NintendoAmerica (August 29, 2023). "Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!" Twitter. Retrieved August 29, 2023.
  11. ^ Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved August 31, 2023.
  12. ^ In-game Action Guide.
  13. ^ a b c Nintendo Co., Ltd. (circa Jan. 2025). Super Mario Bros. Wonder. Mario Portal. Retrieved 23 Jan. 2025.
  14. ^ a b Kai, editor (12 Jan. 2024). 全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】. Nintendo Official Site (Japanese). Retrieved 28 Jan. 2025.
  15. ^ Kai, editor (6 Oct. 2023). 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】. Nintendo Official Site (Japanese). Retrieved 28 Jan. 2025.
  16. ^ a b c d e f g Kai, editor (9 Feb. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】. Nintendo Official Site (Japanese). Retrieved 9 Feb. 2024.
  17. ^ a b c Kai, editor (26 Jan. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】. Nintendo Official Site (Japanese). Retrieved 11 Jul. 2024.
  18. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 45.
  19. ^ Super Mario Bros. Wonder internal filename (ObjectCloudElectricity.bfres.zs)
  20. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 56.
  21. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 90.
  22. ^ Esmarch, Nick van (2011). Super Mario 3D Land: PRIMA Official Game Guide (Premiere Edition). Roseville: Prima Games. ISBN 978-0-307-89386-4. Page 137.
  23. ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
  24. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
  25. ^ "There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!" – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  26. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
  27. ^ Nintendo of America (31 Aug. 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved 31 Aug. 2023.
  28. ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
  29. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
  30. ^ Nintendo of America (1 Sept. 2023). Nintendo Treehouse: Live - Super Mario Bros. Wonder. YouTube.
  31. ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
  32. ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  33. ^ In-game name for Angry Spikes and Sinkin' Pipes.
  34. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
  35. ^ "Imagine what it would be like for those fossilized dragons to soar freely through the air..." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  36. ^ a b KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
  37. ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
  38. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.
  39. ^ "How to Update Super Mario Bros. Wonder" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  40. ^ "Latest update: Ver. 1.0.1 (Released November 20, 2023)" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  41. ^ @nintendo_cs (November 20, 2023). "Nintendo Switchソフト『スーパーマリオブラザーズ ワンダー』の更新データVer.1.0.1の配信を開始しました。更新内容についてはこちらのページをご覧ください。" (Tweet) – via Twitter. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  42. ^ Farokhmanesh, M. (August 31, 2023). Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play. Wired. Retrieved August 31, 2023.
  43. ^ https://twitter.com/KevinAfghani/status/1712900880218181648
  44. ^ https://www.ign.com/articles/nintendo-confirms-charles-martinet-is-not-involved-in-super-mario-bros-wonder
  45. ^ https://twitter.com/GZFernVO/status/1715442836169183277
  46. ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:10:59 UTC via Wayback Machine.)
  47. ^ a b Cheng, Alex and Mastromarino, James Perkins (August 31, 2023). 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room. NPR. Retrieved October 17, 2023. (Archived September 1, 2023, 00:55:32 UTC via Wayback Machine.)
  48. ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 2. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:47:32 UTC via Wayback Machine.)
  49. ^ Super Mario Bros. Wonder GameStop Pre-Orders Revealed (North America). Nintendo Life.
  50. ^ Target's Bonus For Super Mario Bros. Wonder Revealed (US). Nintendo Life.
  51. ^ https://www.walmart.ca/en/ip/super-mario-bros-wonder-nintendo-switch/6000206705618
  52. ^ a b Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!. Nintendo.co.uk. Retrieved (September 18, 2023).
  53. ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
  54. ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
  55. ^ @nexus_captain (October 10, 2023). "I had received some devastating news". Twitter. Retrieved October 15, 2023.
  56. ^ u/Sweaty_Daikon (October 10, 2023). "Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties'". Reddit. Retrieved October 15, 2023.
  57. ^ https://www.game.co.uk/en/super-mario-bros-wonder-2915979?clickref=1101lxQfWFZQ
  58. ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
  59. ^ Vuckovic, D. (September 26, 2023). Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder. Vooks. Retrieved September 26, 2023.
  60. ^ Melani, G. (October 11, 2023). Super Mario Bros. Wonder: apre a Milano il Super Mario Immersive Hub dedicato al gioco Nintendo. multiplayer.it. Retrieved October 23, 2023. (Archived October 23, 2023, 11:48:14 UTC via Wayback Machine.)
  61. ^ Sperandio, S. (October 23, 2023). Super Mario Elefante ovviamente ha già conquistato Catania. spaziogames.it. Retrieved October 23, 2023. (Archived October 23, 2023, 18:43:43 UTC via Wayback Machine.)
  62. ^ @DigitalCaptn (October 9, 2023). Mario Wonder Billboard In Time Square!. Twitter. Retrieved October 9, 2023. (Archived October 9, 2023, 21:21:00 EST via Wayback Machine).
  63. ^ Super Mario Bros. Wonder - Metacritic Retrieved October 18, 2023
  64. ^ Super Mario Bros. - Metacritic Retrieved October 18, 2023
  65. ^ a b c d e [1]. The Game Awards. Retrieved November 13, 2023.
  66. ^ https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18
  67. ^ Nintendo Life. Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever.
  68. ^ Nintendo (February 4, 2025) Financial Results Explanatory Material. Nintendo Co., Ltd. Retrieved February 4, 2025.
  69. ^ Super Mario Bros. Wonder on Nintendo Australia website
  70. ^ Icay (October 30, 2023) THIS GLITCH Skips HALF THE GAME - Super Mario Bros. Wonder. Youtube. Retrieved November 24, 2023.
  71. ^ Nintendo Life (September 28, 2023). NEW Super Mario Bros. Wonder Gameplay. YouTube. Retrieved September 29, 2023.
  72. ^ (October 3, 2023). Game Informer. Issue 360. Page 44.
  73. ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
  74. ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
  75. ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintendoCanada
  76. ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintendo France
  77. ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
  78. ^ Official Israel game page
  79. ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintendoItalia
  80. ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
  81. ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
  82. ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
  83. ^ Official Thai game page

External links