Cloud (cover): Difference between revisions

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{{construction}}
{{Redirect-distinguish|Fog|the [[Stage (Paper Mario: The Thousand-Year Door)#Stage nozzle|stage nozzle from Paper Mario: The Thousand-Year Door]]}}
{{Redirect-distinguish|Fog|the [[Stage (Paper Mario: The Thousand-Year Door)#Stage nozzle|stage nozzle from Paper Mario: The Thousand-Year Door]]}}
{{item infobox
{{item infobox
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Clouds appear throughout ''New Super Mario Bros. Wii'', where they conceal items of interest such as [[Star Coin]]s, terrain, and airborne enemies. Making direct physical contact with or performing a [[Spin Jump]] near clouds clears them. However, the player character can clear a much wider radius of clouds if he performs a [[fly|Propeller Jump]] while in his Propeller form or uses a [[Propeller Block]]. While not exclusive to them, clouds are a prominent element of sky-themed levels, where they shroud the bottom of the screen and appear flying through the air in large numbers.
Clouds appear throughout ''New Super Mario Bros. Wii'', where they conceal items of interest such as [[Star Coin]]s, terrain, and airborne enemies. Making direct physical contact with or performing a [[Spin Jump]] near clouds clears them. However, the player character can clear a much wider radius of clouds if he performs a [[fly|Propeller Jump]] while in his Propeller form or uses a [[Propeller Block]]. While not exclusive to them, clouds are a prominent element of sky-themed levels, where they shroud the bottom of the screen and appear flying through the air in large numbers.


Clouds first appear in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], a level that also introduces the [[Propeller Mushroom]], near the top of the level. In the desert-themed [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], a cloud above a tall [[Tree|palm tree]] conceals a Star Coin. [[Jumbo Ray]]s leap through clouds in [[World 5-5 (New Super Mario Bros. Wii)|World 5-5]], where they obstruct the player's view of [[bridge]]s, coins, and oncoming [[Bullet Bill]]s. Clouds are prominent in the sky-themed [[World 7 (New Super Mario Bros. Wii)|World 7]]. In [[World 7-5 (New Super Mario Bros. Wii)|World 7-5]], [[Foo]]s create temporary clouds that conceal terrain. There is a small alcove with a [[P Switch]] where cloud coverage is very dense. Para-Beetles and [[Heavy Para-Beetle]]s fly through clouds in [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], and clouds conceal the location of [[Skewer]]s in {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. In [[World 9-8 (New Super Mario Bros. Wii)|World 9-8]], clouds shroud [[Fuzzy|Fuzzies]] and collectible coins.
Clouds first appear in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], a level that also introduces the [[Propeller Mushroom]], near the top of the level. In the desert-themed [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], a cloud above a tall [[Tree|palm tree]] conceals a Star Coin. [[Jumbo Ray]]s leap through clouds in [[World 5-5 (New Super Mario Bros. Wii)|World 5-5]], where they obstruct the player's view of [[bridge]]s, coins, and oncoming [[Bullet Bill]]s. Clouds are prominent in the sky-themed [[World 7 (New Super Mario Bros. Wii)|World 7]]. In [[World 7-5 (New Super Mario Bros. Wii)|World 7-5]], [[Foo]]s create temporary clouds that conceal terrain. There is a small alcove with a [[P Switch]] where cloud coverage is very dense. Para-Beetles and [[Heavy Para-Beetle]]s fly through clouds in [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], and clouds conceal the location of [[Skewer]]s in {{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. In [[World 9-8 (New Super Mario Bros. Wii)|World 9-8]], clouds shroud [[Fuzzy|Fuzzies]] and collectible coins.


===''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''===
===''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''===
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===''Super Mario Bros. Wonder''===
===''Super Mario Bros. Wonder''===
Clouds return in ''[[Super Mario Bros. Wonder]]''.
[[File:BTCloudCover.jpg|200px|thumb|left|Streams of clouds in Break Time! Cloud Cover]]
{{stub|section=y}}
Clouds return in ''[[Super Mario Bros. Wonder]]'', where they are most prevalent in sky-themed and [[airship|flying battleship]] courses. They appear as dense, fluffy clouds and function comparably to their appearances in ''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U'', in which they conceal items, airborne enemies, and parts of the terrain. Clouds clear when the player character makes physical contact with them, though unlike prior games, there are no power-ups that enable the dispersal of large sections of clouds. In some areas, [[Electricity Cloud|storm cloud variants]] appear in the sky, and cause electrical damage on contact.
 
Though not exclusive to this world, clouds are prominent elements in the snow and sky-themed [[Fluff-Puff Peaks]]. The [[Wonder Effect]] of [[Countdown to Drop Down]] sends the player character freefalling through columns of clouds, which hide collectible coins. In [[Cruising with Linking Lifts]], they conceal parts of the bottomless [[pit]] along the bottom of the screen. On the [[Fluff-Puff Peaks Flying Battleship]], clouds obscure certain pathways and [[flower coin]]s. Clouds are major components of [[Break Time! Cloud Cover]] and [[Break Time! Zip-Go-Round]], small action-oriented courses in Fluff-Puff Peaks. [[Wonder Token]]s are hidden behind the clouds in these courses. Clouds subsequently appear in two courses in [[Sunbaked Desert]]; [[Flight of the Bloomps]] and [[Bloomps of the Desert Skies]]. They conceal the green [[Bloomp]] the carries the course's [[Wonder Flower]] in the former, as well as the course's third [[10-flower coin]]. Within the [[Deep Magma Bog]], dense cloud coverage occurs in [[Expert Badge Challenge Invisibility II]]. Because they player character has the [[Badge (Super Mario Bros. Wonder)|Invisibility badge]] equipped in this course, moving through the clouds is one of the only ways to tell where they are in the course. They serve a comparable role in the section of [[The Final-Final Test Badge Marathon]] with the Invisibility badge equipped.
 
During the Wonder Effect of [[Missile Meg Mayhem]], the titular [[Missile Meg]]s release streams of colorful exhaust very similar to clouds. Clouds are also reminiscent of the puffs of kicked up dust that player characters make when they run or jump.


==Gallery==
==Gallery==
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SMO Cap Moon 21.png|''[[Super Mario Odyssey]]''
SMO Cap Moon 21.png|''[[Super Mario Odyssey]]''
SMO Cloud Moon 5.png|''Super Mario Odyssey''
SMO Cloud Moon 5.png|''Super Mario Odyssey''
BTCloudCover.jpg|''[[Super Mario Bros. Wonder]]''
SMBW skydiving level.jpg|''[[Super Mario Bros. Wonder]]''
SMBW skydiving level.jpg|''Super Mario Bros. Wonder''
Break Time Zip-Go-Round Course.jpg|''Super Mario Bros. Wonder''
Break Time Zip-Go-Round Course.jpg|''Super Mario Bros. Wonder''
SMBW Bloomps of the Desert Skies second 10-flower coin.jpg|''Super Mario Bros. Wonder''
SMBW Bloomps of the Desert Skies second 10-flower coin.jpg|''Super Mario Bros. Wonder''

Latest revision as of 15:55, December 31, 2024

"Fog" redirects here. It is not to be confused with the stage nozzle from Paper Mario: The Thousand-Year Door.
Cloud
Squared screenshot of clouds from Super Mario Bros. Wonder.
Screenshot from Super Mario Bros. Wonder
First appearance New Super Mario Bros. Wii (2009)
Latest appearance Super Mario Bros. Wonder (2023)
Effect Airborne concealment of items, terrain, and enemies
Variants

Clouds,[1][2] also known as mist or fog,[3] are concealments for airborne objects in the Super Mario series, debuting in New Super Mario Bros. Wii. They typically appear only in sky-themed levels. Clouds sometimes conceal items such as coins and 1-Up Mushrooms or winged enemies such as Para-Beetles. The clouds are cleared if the player character physically passes through them or performs a certain move, such as spinning in their Propeller form.

History[edit]

New Super Mario Bros. Wii[edit]

Mario hopping on Para-Beetles in World 7-6
Propeller Mario among clouds in World 7-6

Clouds appear throughout New Super Mario Bros. Wii, where they conceal items of interest such as Star Coins, terrain, and airborne enemies. Making direct physical contact with or performing a Spin Jump near clouds clears them. However, the player character can clear a much wider radius of clouds if he performs a Propeller Jump while in his Propeller form or uses a Propeller Block. While not exclusive to them, clouds are a prominent element of sky-themed levels, where they shroud the bottom of the screen and appear flying through the air in large numbers.

Clouds first appear in World 1-1, a level that also introduces the Propeller Mushroom, near the top of the level. In the desert-themed World 2-5, a cloud above a tall palm tree conceals a Star Coin. Jumbo Rays leap through clouds in World 5-5, where they obstruct the player's view of bridges, coins, and oncoming Bullet Bills. Clouds are prominent in the sky-themed World 7. In World 7-5, Foos create temporary clouds that conceal terrain. There is a small alcove with a P Switch where cloud coverage is very dense. Para-Beetles and Heavy Para-Beetles fly through clouds in World 7-6, and clouds conceal the location of Skewers in World 7-Castle. In World 9-8, clouds shroud Fuzzies and collectible coins.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

Like New Super Mario Bros. Wii, clouds, referred to as mist in-game, function as concealments in New Super Mario Bros. U and primarily appear in sky-themed leveled. In addition to the returning Propeller form, the player character can more effectively clear mist if they perform a Spin Jump with a Balloon Baby Yoshi in-hand or jump mid-glide while in their Flying Squirrel form. Clearing certain patches of mist can cause coins to rain from the sky.

Their first appearance is in Mushroom Heights, where they conceal floating coins. They hide a Star Coin Skyward Stalk and conceal terrain in Waddlewing's Nest. They are recurring in the world Meringue Clouds, where they appear in Seesaw Shrooms, Bouncy Cloud Boomerangs, A Quick Dip in the Sky, and Snaking above Mist Valley. In the lattermost level, Snake Blocks weave through large clusters of mist and move back and forth in a way to delay their expected exit. Mist also appears in Clockwork Castle and Boarding the Airship, as well as the Challenges Slick Slopes and Bullet Bills, Rickety Sprint, Airship 1-Up Rally, and Bowser's Airship Sneak. In New Super Luigi U, mist appears in Piranha Heights, Beanstalk Jungle, Frozen Fuzzies, Above the Bouncy Clouds, Three-Headed Snake Block, and Bowser Jr. Showdown. Mist appears unaltered and in the same levels in the reissue New Super Mario Bros. U Deluxe.

Super Mario Odyssey[edit]

Fog is both a decorative and gameplay object in Super Mario Odyssey. In kingdoms positioned high in the sky or Coin Heavens, fog is a dense white or gray sheet that stretches off into the horizon, completely obscuring anything below it. Cap Throws can clear fog, making Spin Throws an effective mean of clearing an area. Bonneton and Nimbus Arena are completely shrouded in fog, covering the void surrounding them and several Power Moons in the former. Fog directly envelopes hilly terrain in Bonneton and clears as Mario moves throw it. It is also the focus of sub-areas in Wooded Kingdom, Seaside Kingdom, and Mushroom Kingdom, where much of the playable area is submerged in fog.

Super Mario Bros. Wonder[edit]

Break Time! Cloud Cover
Streams of clouds in Break Time! Cloud Cover

Clouds return in Super Mario Bros. Wonder, where they are most prevalent in sky-themed and flying battleship courses. They appear as dense, fluffy clouds and function comparably to their appearances in New Super Mario Bros. Wii and New Super Mario Bros. U, in which they conceal items, airborne enemies, and parts of the terrain. Clouds clear when the player character makes physical contact with them, though unlike prior games, there are no power-ups that enable the dispersal of large sections of clouds. In some areas, storm cloud variants appear in the sky, and cause electrical damage on contact.

Though not exclusive to this world, clouds are prominent elements in the snow and sky-themed Fluff-Puff Peaks. The Wonder Effect of Countdown to Drop Down sends the player character freefalling through columns of clouds, which hide collectible coins. In Cruising with Linking Lifts, they conceal parts of the bottomless pit along the bottom of the screen. On the Fluff-Puff Peaks Flying Battleship, clouds obscure certain pathways and flower coins. Clouds are major components of Break Time! Cloud Cover and Break Time! Zip-Go-Round, small action-oriented courses in Fluff-Puff Peaks. Wonder Tokens are hidden behind the clouds in these courses. Clouds subsequently appear in two courses in Sunbaked Desert; Flight of the Bloomps and Bloomps of the Desert Skies. They conceal the green Bloomp the carries the course's Wonder Flower in the former, as well as the course's third 10-flower coin. Within the Deep Magma Bog, dense cloud coverage occurs in Expert Badge Challenge Invisibility II. Because they player character has the Invisibility badge equipped in this course, moving through the clouds is one of the only ways to tell where they are in the course. They serve a comparable role in the section of The Final-Final Test Badge Marathon with the Invisibility badge equipped.

During the Wonder Effect of Missile Meg Mayhem, the titular Missile Megs release streams of colorful exhaust very similar to clouds. Clouds are also reminiscent of the puffs of kicked up dust that player characters make when they run or jump.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese キリ[4][5]
Kiri
Fog, mist, or haze
[6]
Kumo
Cloud Super Mario Odyssey
くも[7][8]
Kumo
Super Mario Bros. Wonder
Chinese (simplified) [5]
Fog, mist, or haze New Super Mario Bros. U Deluxe
[6]
Yún
Cloud Super Mario Odyssey
Chinese (traditional) [5]
Fog, mist, or haze New Super Mario Bros. U Deluxe
[6]
Yún
Cloud Super Mario Odyssey
Dutch Mist[5][6] -
French (NOA) Brouillard[6] -
French (NOE) Smog[6] -
German Nebel[6] -
Italian Nebbia[5][6] -
Korean 안개[5]
Angae
Fog, mist, or haze New Super Mario Bros. U
구름[6][8]
Guleum
Cloud
Portuguese Névoa[5] -
Russian Туман[5]
Tuman
-
Spanish Bruma[5] - New Super Mario Bros. U
Niebla[6] Super Mario Odyssey

References[edit]

  1. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-46592-4. Page 144.
  2. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 48, 95, 183, 184.
  3. ^ "The bridge's waves go with the sea of fog." – Brochure (2017). Super Mario Odyssey by Nintendo EPD Tokyo and 1-Up Studio (North American localization). Redmond: Nintendo of America.
  4. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 149, 215.
  5. ^ a b c d e f g h i In-game name for Snaking above Mist Valley.
  6. ^ a b c d e f g h i j In-game name for Fly to the Edge of the Fog.
  7. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
  8. ^ a b In-game name for Break Time! Cloud Cover.