Bowser's Fury: Difference between revisions

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|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD Tokyo]]<br>[[Nintendo Software Technology Corporation]] <br>[[1-UP Studio]]
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD Tokyo]]<br>[[Nintendo Software Technology Corporation]] <br>[[1-UP Studio]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|February 12, 2021<ref>[https://topics.nintendo.co.jp/article/ca5a68e7-cefb-4085-8ef8-869ad2068bd7 "新しい要素をプラスしてNintendo Switchに登場。『スーパーマリオ 3Dワールド + フューリーワールド』2021年2月12日発売。"]. ''Nintendo''. Retrieved May 28, 2021. ([https://web.archive.org/web/20210416194606if_/https://topics.nintendo.co.jp/article/ca5a68e7-cefb-4085-8ef8-869ad2068bd7 Archived] April 16, 2021, 19:46:06 UTC via Wayback Machine.)</ref>|USA|February 12, 2021<ref>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk "Super Mario Bros. 35th Anniversary Direct"]. ''YouTube''. Retrieved September 3, 2020.</ref>|Mexico|February 12, 2021<ref>[https://www.nintendo.com/es_LA/games/detail/super-mario-3d-world-plus-bowsers-fury-switch/ Official Spanish game page for ''Super Mario 3D World + Bowser's Fury'']</ref>|Europe|February 12, 2021<ref>[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-3D-World-Bowser-s-Fury-1832228.html Official UK game page for ''Super Mario 3D World + Bowser's Fury'']</ref>|Australia|February 12, 2021<ref>[https://www.nintendo.com.au/catalogue/super-mario-3d-world-and-bowsers-fury Official Australian game page for ''Super Mario 3D World + Bowser’s Fury'']</ref>|HK|February 12, 2021<ref>[https://www.nintendo.com.hk/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo''. September 4, 2020. Retrieved September 4, 2020. ([https://web.archive.org/web/20210215032559/https://www.nintendo.com.hk/topics/article/a_200904_02.html Archived] February 15, 2021, 03:25:59 UTC via Wayback Machine.)</ref>|South Korea|February 12, 2021<ref>[https://www.nintendo.co.kr/news/view.php?no=494 슈퍼 마리오브라더스 35주년!] ''Nintendo''. September 4, 2020. Retrieved September 4, 2020. ([https://web.archive.org/web/20210214162954/https://www.nintendo.co.kr/news/view.php?no=494 Archived] February 14, 2021, 16:29:54 UTC via Wayback Machine.)</ref>|ROC|February 12, 2021<ref>[https://www.nintendo.tw/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo''. September 4, 2020. Retrieved September 4, 2020. ([https://web.archive.org/web/20210219162703/https://www.nintendo.tw/topics/article/a_200904_02.html Archived] February 19, 2021, 16:27:03 UTC via Wayback Machine.)</ref>}}
|release={{flag list|Japan|February 12, 2021<ref>[https://topics.nintendo.co.jp/article/ca5a68e7-cefb-4085-8ef8-869ad2068bd7 "新しい要素をプラスしてNintendo Switchに登場。『スーパーマリオ 3Dワールド + フューリーワールド』2021年2月12日発売。"]. ''Nintendo''. Retrieved May 28, 2021. ([https://web.archive.org/web/20210416194606if_/https://topics.nintendo.co.jp/article/ca5a68e7-cefb-4085-8ef8-869ad2068bd7 Archived] April 16, 2021, 19:46:06 UTC via Wayback Machine.)</ref>|USA|February 12, 2021<ref>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk "Super Mario Bros. 35th Anniversary Direct"]. ''YouTube''. Retrieved September 3, 2020.</ref>|Mexico|February 12, 2021<ref>[https://www.nintendo.com/es_LA/games/detail/super-mario-3d-world-plus-bowsers-fury-switch/ Official Spanish game page for ''Super Mario 3D World + Bowser's Fury'']</ref>|Europe|February 12, 2021<ref>[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-3D-World-Bowser-s-Fury-1832228.html Official UK game page for ''Super Mario 3D World + Bowser's Fury'']</ref>|Australia|February 12, 2021<ref>[https://www.nintendo.com.au/catalogue/super-mario-3d-world-and-bowsers-fury Official Australian game page for ''Super Mario 3D World + Bowser’s Fury'']</ref>|HK|February 12, 2021<ref>[https://www.nintendo.com.hk/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo''. September 4, 2020. Retrieved September 4, 2020. ([https://web.archive.org/web/20210215032559/https://www.nintendo.com.hk/topics/article/a_200904_02.html Archived] February 15, 2021, 03:25:59 UTC via Wayback Machine.)</ref>|South Korea|February 12, 2021<ref>[https://www.nintendo.co.kr/news/view.php?no=494 슈퍼 마리오브라더스 35주년!] ''Nintendo''. September 4, 2020. Retrieved September 4, 2020. ([https://web.archive.org/web/20210214162954/https://www.nintendo.co.kr/news/view.php?no=494 Archived] February 14, 2021, 16:29:54 UTC via Wayback Machine.)</ref>|ROC|February 12, 2021<ref>[https://www.nintendo.tw/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo''. September 4, 2020. Retrieved September 4, 2020. ([https://web.archive.org/web/20210219162703/https://www.nintendo.tw/topics/article/a_200904_02.html Archived] February 19, 2021, 16:27:03 UTC via Wayback Machine.)</ref>}}
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|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform|Platformer]], action
|genre=[[Genre#Platform|Platformer]], action
|modes=
|modes=
|ratings={{ratings|esrb=E|pegi=7|acb=G|cero=A|usk=6|dejus=l|rars=6+|grac=All|gsrr=P|fpb=10-12|gcam=7|nmc=7}}
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|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|format={{format|switch=1|switchdl=1}}
|input={{input|joy-con=1|switchpro=1|switchgcn=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1|switchgcn=1}}
}}
}}
'''''Bowser's Fury''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is the twenty-first entry in the ''[[Super Mario (series)|Super Mario]]'' series and was released alongside ''[[Super Mario 3D World + Bowser's Fury]]'', serving as its own standalone adventure campaign. The game features sandbox-like elements similar to those in ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Mario Odyssey]]'' and revolves around [[Mario]] exploring [[Lake Lapcat]]. After [[Bowser Jr.]] paints [[Bowser]] with black [[goop]], the latter turns into [[Fury Bowser]]. [[Mario]] must cooperate with Bowser Jr. to collect [[Cat Shine]]s and use their power to activate [[Lighthouse (Bowser's Fury)|lighthouses]] and [[Giga Bell]]s, both of which enable them to gradually rid Fury Bowser and Lake Lapcat of goop. Rather than providing the [[Health Meter]] as in open-world ''Super Mario'' series games, the game uses the power-up system of the 2D platformers with the exception of ''[[Super Mario Bros. 2]]''.
'''''Bowser's Fury''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is included in ''[[Super Mario 3D World + Bowser's Fury]]'', serving as its own standalone adventure campaign. The game features sandbox-like elements similar to those in ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Mario Odyssey]]'' and revolves around [[Mario]] exploring [[Lake Lapcat]]. After [[Bowser Jr.]] paints [[Bowser]] with black [[goop]], the latter turns into [[Fury Bowser]]. [[Mario]] must cooperate with Bowser Jr. to collect [[Cat Shine]]s and use their power to activate [[Lighthouse (Bowser's Fury)|lighthouses]] and [[Giga Bell]]s, both of which enable them to gradually rid Fury Bowser and Lake Lapcat of goop. Rather than providing the [[Health Meter]] as in open-world ''Super Mario'' series games, the game uses the power-up system of the 2D platformers with the exception of ''[[Super Mario Bros. 2]]''.


The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Bowser Jr. independently from Mario. [[amiibo]] can also be used to summon power-ups as well as cause Fury Bowser to burst out.
The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Bowser Jr. independently from Mario. [[amiibo]] can also be used to summon power-ups as well as cause Fury Bowser to burst out.
{{br|toc=1}}
{{br|toc=1}}
==Story==
==Story==
[[File:Bowser'sFuryPrologue.png|thumb|left|200px|Mario investigating the trail of black goop]]
[[File:Bowser'sFuryPrologue.png|thumb|left|200px|Mario investigating the trail of black goop]]
During a bright and clear day, [[Mario]] walks down a path in front of [[Peach's Castle]], seemingly the same path as the one seen at the beginning of the main ''Super Mario 3D World'' mode. He notices small puddles of black [[goop]] on the path and follows them, eventually stopping at a mass of black graffiti shaped like [[Shadow Mario]]'s logo from ''[[Super Mario Sunshine]]''. The graffiti expands to create a portal that Mario falls through, transporting him to [[Lake Lapcat]], where a rainstorm is occurring.
During a bright and clear day, [[Mario]] walks down a path in front of [[Peach's Castle]], seemingly the same path as the one seen in the prologue of the main ''Super Mario 3D World'' mode. He notices small puddles of black [[goop]] on the path and follows them, eventually stopping at a mass of black graffiti shaped like [[Shadow Mario]]'s logo from ''[[Super Mario Sunshine]]''. The graffiti expands to create a portal that Mario falls through, transporting him to [[Lake Lapcat]], where a rainstorm is occurring.


Shortly after Mario lands, he encounters [[Bowser]], who has become a larger and more powerful form known as [[Fury Bowser]]. Mario finds a [[Cat Shine]] in the surrounding area, which clears the goop off of a nearby [[Lighthouse (Bowser's Fury)|lighthouse]]. Fury Bowser is blinded by the beam of light that shines from the lighthouse, and retreats into the [[Fury Sun]] in the middle of Lake Lapcat. Immediately afterward, several islands emerge from the water.
Shortly after Mario lands, he encounters [[Bowser]], who has become a larger and more powerful form known as [[Fury Bowser]]. Mario finds a [[Cat Shine]] in the surrounding area, which clears the goop off of a nearby [[Lighthouse (Bowser's Fury)|lighthouse]]. Fury Bowser is blinded by the beam of light that shines from the lighthouse, and retreats into the [[Fury Sun]] in the middle of Lake Lapcat. Immediately afterward, several islands emerge from the water.


[[File:MarioVoidBowser'sFury.png|thumb|200px||Mario falling into the portal]]
[[File:MarioVoidBowser'sFury.png|thumb|200px||Mario falling into the portal]]
After Fury Bowser retreats, the storm clears and Mario finds a panicking [[Bowser Jr.]], who explains why Bowser transformed. He shows Mario a picture he painted of his father and paints it black with his [[Magic Paintbrush]], showing that Bowser Jr. was the one who corrupted Bowser. He realizes that both he and his father are in trouble, reluctantly asking Mario to help him. The latter agrees to do so, with Bowser Jr. joining him for the rest of the adventure.
After Fury Bowser retreats, the storm clears and Mario finds a panicking [[Bowser Jr.]], who explains why Bowser transformed. He shows Mario a picture he painted of his father and paints it black with his [[magic brush]], showing that Bowser Jr. was the one who corrupted Bowser. He realizes that both he and his father are in trouble, reluctantly asking Mario to help him. The latter agrees to do so, with Bowser Jr. joining him for the rest of the adventure.


[[File:Bowser'sFuryVictoryPose.png|thumb|left|200px|Mario and the kittens striking victory poses]]
[[File:Bowser'sFuryVictoryPose.png|thumb|left|200px|Mario and the kittens striking victory poses]]
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==Gameplay==
==Gameplay==
The objective of the campaign is to free every island from the black goop that [[Fury Bowser]] is covered in by collecting [[Cat Shine]]s across [[Lake Lapcat]]. However, at slightly varying intervals of several minutes, Fury Bowser emerges from the Fury Sun and begins to rampage. When this occurs, a rainstorm begins throughout the area, [[Disaster Spike]]s fall from the sky, and Fury Bowser attacks the entire lake with large beams of fire and fireballs. All kittens and [[Neko Parent]]s on Lake Lapcat also become [[Disaster Neko|corrupted]], and attack Mario if he approaches them. Fury Bowser returns to the Fury Sun either after a brief time or if a Cat Shine is collected, as the Cat Shine powers a nearby lighthouse, and the brightness of this light forces Fury Bowser to retreat.
The objective of the campaign is to free every island from the black goop that [[Fury Bowser]] is covered in by collecting [[Cat Shine]]s across [[Lake Lapcat]]. However, at slightly varying intervals of several minutes, Fury Bowser emerges from the Fury Sun and begins to rampage. When this occurs, a rainstorm begins throughout the area, [[falling spike (Bowser's Fury)|falling spike]]s fall from the sky, and Fury Bowser attacks the entire lake with large beams of fire and fireballs. All kittens and [[cat (parent)|cat]]s on Lake Lapcat also become corrupted, and attack Mario if he approaches them. Fury Bowser returns to the Fury Sun either after a brief time or if a Cat Shine is collected, as the Cat Shine powers a nearby lighthouse, and the brightness of this light forces Fury Bowser to retreat.


[[File:BowsersFury-CatShine-Collected.jpg|thumb|200px|Mario and Bowser Jr. collecting a Cat Shine]]
[[File:BowsersFury-CatShine-Collected.jpg|thumb|200px|Mario and Bowser Jr. collecting a Cat Shine]]
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If all one hundred Cat Shines are collected and Giant Bowser is defeated again, an additional painting by Bowser Jr. is shown after the credits; following this, Mario's Cat Suit changes to look like a much smaller version of Giga Cat Mario, and Bowser Jr. and his [[Junior Clown Car]] become cat versions of themselves. Fury Bowser's appearance also changes, as the orange sections of his spikes, belly, and eyebrows all turn white. However, all of these changes are purely visual.
If all one hundred Cat Shines are collected and Giant Bowser is defeated again, an additional painting by Bowser Jr. is shown after the credits; following this, Mario's Cat Suit changes to look like a much smaller version of Giga Cat Mario, and Bowser Jr. and his [[Junior Clown Car]] become cat versions of themselves. Fury Bowser's appearance also changes, as the orange sections of his spikes, belly, and eyebrows all turn white. However, all of these changes are purely visual.
===Controls===
===Controls===
Mario controls identically to how he does in the ''Super Mario 3D World'' campaign. However, Bowser Jr. can also be controlled by a second player.
Mario controls identically to how he does in the ''Super Mario 3D World'' campaign. However, Bowser Jr. can also be controlled by a second player.
====Mario====
====Mario====
<center>
<center>
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;"
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;"
|+Main controls
|+Main controls
|-style="background:gold"align=center
|-style="white;background:red"align=center
!width=10%|Action
!width=10%|Action
!width=25%|Dual Joy-Con or Pro Controller Controls
!width=25%|Dual Joy-Con or Pro Controller Controls
!width=25%|Single Joy-Con Controls
!width=25%|Single Joy-Con Controls
|-style="background:gold"align=center
|-
!colspan=5|Stage controls
!colspan=5 style="background:#FF7733"|Stage controls
|-
|-
|Move
|Move
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|{{button|switch|plus}}
|{{button|switch|plus}}
|{{button|switch|minus}} (left Joy-Con); {{button|switch|plus}} (right Joy-Con)
|{{button|switch|minus}} (left Joy-Con); {{button|switch|plus}} (right Joy-Con)
|-style="background:gold"align=center
|-
!colspan=5|Menu controls
!colspan=5 style="background:#FF7733"|Menu controls
|-
|-
|Select option
|Select option
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|}
|}
</center>
</center>
<center>
<center>
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;"
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;"
|+Action Guide
|+Action Guide
|-style="background:gold"align=center
|-style="color:white;background:red"align=center
!width=10%|Image
!width=10%|Image
!width=20%|Action
!width=20%|Action
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|While touching a wall in midair, press {{button|switch|b}}
|While touching a wall in midair, press {{button|switch|b}}
|While touching a wall in midair, press {{button|switch|jc-bottom}}
|While touching a wall in midair, press {{button|switch|jc-bottom}}
|-style="background:gold"align=center
|-
!colspan=5|Exclusive to the [[Super Bell]]
!colspan=5 style="background:#FF7733"|Exclusive to the [[Super Bell]]
|-
|-
|[[File:SM3DWBF Action Guide 14.png|x75px]]
|[[File:SM3DWBF Action Guide 14.png|x75px]]
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|While touching a wall in midair, tilt {{button|switch|leftstick}}
|While touching a wall in midair, tilt {{button|switch|leftstick}}
|While touching a wall in midair, tilt {{button|switch|stick}}
|While touching a wall in midair, tilt {{button|switch|stick}}
|-style="background:gold"align=center
|-
!colspan=5|Exclusive to the [[Fire Flower]]
!colspan=5 style="background:#FF7733"|Exclusive to the [[Fire Flower]]
|-
|-
|[[File:SM3DWBF Action Guide 18.png|x75px]]
|[[File:SM3DWBF Action Guide 18.png|x75px]]
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|{{button|switch|y}}
|{{button|switch|y}}
|{{button|switch|jc-left}}
|{{button|switch|jc-left}}
|-style="background:gold"align=center
|-
!colspan=5|Exclusive to the [[Boomerang Flower]]
!colspan=5 style="background:#FF7733"|Exclusive to the [[Boomerang Flower]]
|-
|-
|[[File:SM3DWBF Action Guide 19.png|x75px]]
|[[File:SM3DWBF Action Guide 19.png|x75px]]
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|{{button|switch|y}}
|{{button|switch|y}}
|{{button|switch|jc-left}}
|{{button|switch|jc-left}}
|-style="background:gold"align=center
|-
!colspan=5|Exclusive to the [[Super Leaf]]
!colspan=5 style="background:#FF7733"|Exclusive to the [[Super Leaf]]
|-
|-
|[[File:SM3DWBF Action Guide 20.png|x75px]]
|[[File:SM3DWBF Action Guide 20.png|x75px]]
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<center>
<center>
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;"
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;"
|-style="background:gold"align=center
|-style="color:white;background:red"align=center
!width=10%|Action
!width=10%|Action
!width=25%|Dual Joy-Con or Pro Controller Controls
!width=25%|Dual Joy-Con or Pro Controller Controls
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|}
|}
</center>
</center>
==Characters==
===Playable characters===
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"
|-style="background:gold"align=center
!Character
!Description
|-
|align=center|[[File:SM3DWBF Mario Solo Art.png|150x150px]]<br>'''[[Mario]]'''
|The main playable character in ''Bowser's Fury'', and the only one to return from the playable cast in ''[[Super Mario 3D World]]''. He controls identically to how he does in the main campaign, and can utilize power-ups to traverse [[Lake Lapcat]] and collect [[Cat Shine]]s.
|-
|align=center|[[File:SM3DWBF Bowser Jr Solo Art.png|150x150px]]<br>'''[[Bowser Jr.]]'''
|The deuteragonist of the game, Bowser Jr. reluctantly helps Mario collect Cat Shines in an attempt to save his [[Bowser|father]] from [[Fury Bowser|corruption]]. In single-player, he is an AI-controlled helper; the player can choose to have him help a little, a lot, or not at all. Alternatively, he can be controlled by a second player in two-player mode.
Unlike Mario, Bowser Jr. cannot use power-ups, but instead can fly freely in his [[Junior Clown Car]], and use his [[Magic Paintbrush]] to attack enemies or reveal items from special [[graffiti]] spots on walls. Additionally, he can use a [[Ground Pound]] attack to defeat enemies from above, and he produces items the player selects from the item storage. Mario is able to jump on him up to two times after leaving the ground; attempting to do so a third time before touching the ground again will fail, however.
In single-player, the player can use the cursor (with touch or gyro controls) to send Bowser Jr. to any location on the screen by selecting it. He then swings his paintbrush once he reaches his destination. By doing this, the player can have Bowser Jr. collect items such as [[Cat Shine Shard]]s and coins for them, as he collects these items on contact. Certain locations have a yellow glow while Fury Bowser is active, and Bowser Jr. points at them while they glow; the player can send him to these spots at any time to make him investigate, usually producing a small number of coins. The only item Bowser Jr. cannot interact with that Mario can are Cat Shines, which must be contacted by Mario to register as collected. If Bowser Jr. moves too far away from Mario in single-player, he automatically teleports back to Mario; in multiplayer, the second player can do this manually.
When all 100 Cat Shines are collected, Bowser Jr. gains a cat form and his Junior Clown Car gains whiskers, although both of these changes are cosmetic.
|}
===Supporting cast===
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"
|-style="background:gold"align=center
!Character
!Description
|-
|align=center|[[File:SM3DWBF Cats Art.png|150x150px]]<br>'''[[Kitten]]s'''
|The residents of [[Lake Lapcat]]. They run away from [[Mario]] unless he is [[Cat Mario]], [[Lucky Cat Mario]], or [[White Cat Mario]]<ref>BeardBear (May 15, 2021). [https://www.youtube.com/watch?v=iBG1roysT5A "Evolution of Invincible Mario (1985 - 2021)"]. ''YouTube''. Retrieved May 28, 2021.</ref> in which case they are affectionate by nuzzling him and following him around. If Mario picks a kitten up, it scratches rapidly in front of him, which can be used to attack enemies. After the main story is completed, kittens can ride on Cat Plessie's back. If a kitten comes into contact with water or [[lava]], then it instantly teleports back to its original location. Except for calico kittens, their colors reference those of the main playable characters in ''Super Mario 3D World''. When [[Fury Bowser]] is active, kittens become [[Fury Cat|corrupted]] and attack Mario.
|-
|align=center|[[File:SM3DW+BF Calico Cat Parent Model.png|150x150px]]<br>'''[[Neko Parent]]s'''
|Three larger cats found in each region of Lake Lapcat, who each have missing calico kittens. If Mario brings all of the kittens back to their Neko Parent, he is rewarded with a [[Cat Shine]]. Like kittens, Neko Parents become corrupted when Fury Bowser attacks.
|-
|align=center|[[File:SM3DWBF Plessie.png|150x150px]]<br>[[File:Catplessie.png|150x150px]]<br>'''[[Plessie]] / [[Cat Mario|Cat]] Plessie'''
|Plessie returns from the ''Super Mario 3D World'' adventure, now with a more prominent role as transportation between the islands of Lake Lapcat. It now has the ability to dive, which allows it to avoid low obstacles or attacks. If it jumps right after resurfacing, it performs a high jump. After collecting the three Giga Bells at the end of the [[Giant Bowser]] battle, Plessie becomes [[Giga Cat Mario|Giga Cat Plessie]], and permanently remains as Cat Plessie after the main story is completed.
|-
|align=center|[[File:SM3DWBF Toad Brigade.png|200x200px]]<br>'''[[Toad Brigade]]'''
|After the main story is completed, [[Toadette]] appears next to a tent on [[Fur Step Island]] and asks Mario and Bowser Jr. to find [[Captain Toad]], [[Hint Toad]], [[Banktoad]], and [[Yellow Toad (Toad Brigade)|Yellow Toad]] around Lake Lapcat, who each give a Cat Shine when found. Each Toad Brigade member then stays at the camp with Toadette.
|-
|align=center|[[File:SM3DWBF Rabbit.png|150x150px]]<br>'''[[Rabbit]]s'''
|Rabbits from the original ''Super Mario 3D World'' return in ''Bowser's Fury''. While not as big as [[Mega Rabbit]]s, they are significantly larger, much faster, and now have the ability to run on water, making them impossible to catch without riding Plessie. Upon touching them, they release a Cat Shine and then disappear.
|-
|align=center|[[File:SM3DWBF Cat Little Bird.png|150x150px]]<br>'''{{conjectural|Cat [[little bird]]s}}'''
|Gull-like creatures with cat ears and a blue crest on their chest. They fly away if a moving character or object approaches them, or if it begins to rain in Lake Lapcat.
|}
==Enemies==
===New===
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"
|-style="background:gold"align=center
!Image
!Description
|-
|align=center|[[File:Corruptcat.png|150x150px]]<br>'''[[Disaster Neko]]'''
|All kittens and Neko Parents become corrupted when Fury Bowser begins rampaging. They chase Mario upon sight and can damage him upon contact. They can be stunned if Mario or Bowser Jr. attack them, and revert to normal when Fury Bowser stops rampaging.
|-
|align=center|[[File:Furyshadowluigi.png|150x150px]]<br>'''[[Fury Shadow]]s'''
|Dark, goop-covered enemies resembling [[Luigi]] that Mario must chase to get a Cat Shine, much like [[Shadow Mario]] in ''[[Super Mario Sunshine]]''. They must be hit three times to defeat them, and every time they are hit, they transform into a spiky black goop ball and dash away.
|}
===Cat variations===
While ''Bowser's Fury'' does not introduce many new enemies, many of those that come from the ''Super Mario 3D World'' campaign are seen as cat versions of themselves. While they possess cat-like features, such as cat ears, fur, and tails, their behavior is identical to that of their normal counterparts, with the one exception being [[Cat Bullet Bill]]s, which still home in on Mario. As such, Cat [[Goomba]]s in [[Lake Lapcat]] do not have the abilities of [[Cat Goomba]]s from ''Super Mario 3D World'', and instead have their standard brown color.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"
|-style="background:gold"align=center
!Name
!Location(s)
|-
|align=center|[[File:Bigcatpiranhaplant.png|x125px]]<br>'''{{conjectural|Big Cat [[Big Piranha Plant|Piranha Plant]]s}}'''
|align=left|
*Roiling Roller Isle
|-
|align=center|[[File:SM3DW+BF Cat Biddybuds.png|x50px]]<br>'''Cat [[Biddybud]]s'''<ref>[https://supermario3dworld.nintendo.com/assets/img/bowsers-fury/multiplayer/cat-biddybud-l.png File name of Biddybud artwork on the official website for ''Super Mario 3D World + Bowser's Fury'']; <tt>cat-biddybud-l.png</tt>. Retrieved May 12, 2021. ([https://web.archive.org/web/20210114051455/https://supermario3dworld.nintendo.com/assets/img/bowsers-fury/multiplayer/cat-biddybud-l.png Archived] January 14, 2021, 05:14:55 UTC via Wayback Machine.)</ref>
|align=left|
*Lakeside
*Crisp Climb Castle
*Wasteland
|-
|align=center|[[File:Catstepper.png|x125px]]<br>'''{{conjectural|Cat [[Blockstepper]]s}}'''
|align=left|
*Pounce Bounce Isle
|-
|align=center|[[File:Catbobomb.png|x125px]]<br>'''{{conjectural|Cat [[Bob-omb]]s}}'''
|align=left|
*Ruins
*Clawswipe Colosseum
*Roiling Roller Isle
|-
|align=center|[[File:Catrangbro.png|x125px]]<br>'''{{conjectural|Cat [[Boomerang Bro]]s.}}'''
|align=left|
*Pounce Bounce Isle
|-
|align=center|[[File:Furycatbill.png|x125px]]<br>'''[[Cat Bullet Bill]]s'''
|align=left|
*Pounce Bounce Isle
|-
|align=center|[[File:SM3DW+BF Artwork Bully (Cat).png|x125px]]<br>'''Cat [[Bully|Bullies]]'''
|align=left|
*Fort Flaptrap
|-
|align=center|[[File:Catcheepcheep.png|x125px]]<br>'''{{conjectural|Cat [[Cheep Cheep]]s}}'''
|align=left|
*Lakeside
*Ruins
|-
|align=center|[[File:Catcoincoffer.png|x125px]]<br>'''{{conjectural|Cat [[Coin Coffer]]s}}'''
|align=left|
*Fur Step Island
*Fort Flaptrap
*Ruins
*Clawswipe Colosseum
*Crisp Climb Castle
*Wasteland
*Mount Magmeow
|-
|align=center|[[File:SM3DW+BF Artwork Conkdor (Cat).png|x125px]]<br>'''Cat [[Conkdor]]s'''<ref name=Cat>Nintendo of America [@NintendoAmerica] (February 2, 2021). [https://twitter.com/NintendoAmerica/status/1356708999979274240 "Think you can spot an enemy without cat ears in Bowser's Fury? Think again! From Cat Goomba & Cat Piranha Plant to Cat Koopa Troopa and even Cat Conkdor. These enemies are unique to #SuperMario3DWorld + #BowsersFury!"] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210507054331/https://twitter.com/NintendoAmerica/status/1356708999979274240 Archived] May 7, 2021, 05:43:21 UTC via Wayback Machine.</ref>
|align=left|
*Scamper Shores
*Mount Magmeow
|-
|align=center|[[File:Catfirebro.png|x125px]]<br>'''{{conjectural|Cat [[Fire Bro]]s.}}'''
|align=left|
*Pipe Path Tower
*Mount Magmeow
|-
|align=center|[[File:Catfireplant.png|x125px]]<br>'''{{conjectural|Cat [[Fire Piranha Plant]]s}}'''
|align=left|
*Scamper Shores
*Ruins
*Roiling Roller Isle
|-
|align=center|[[File:Catflopter.png|x125px]]<br>'''{{conjectural|Cat [[Flopter]]s}}'''
|align=left|
*Crisp Climb Castle
|-
|align=center|[[File:Cat Fuzzler.png|x125px]]<br>'''{{conjectural|Cat [[Fuzzler]]s}}'''
|align=left|
*Mount Magmeow
|-
|align=center|[[File:Catfuzzy.png|x125px]]<br>'''{{conjectural|Cat [[Fuzzy|Fuzzies]]}}'''
|align=left|
*Risky Whisker Island
|-
|align=center|[[File:SM3DW+BF Artwork Goomba (Cat).png|x125px]]<br>'''Cat [[Goomba]]s'''<ref name=Cat/>
|align=left|
*Lakeside
*Fur Step Island
*Scamper Shores
*Ruins
*Slipskate Slope
*Wasteland
|-
|align=center|[[File:Catgoombatower.png|x125px]]<br>'''{{conjectural|Cat [[Goomba Tower]]s}}'''
|align=left|
*Fur Step Island
*Ruins
*Slipskate Slope
*Wasteland
*Roiling Roller Isle
|-
|align=center|[[File:SM3DWBF Cat Hammer Bro.png|x125px]]<br>'''{{conjectural|Cat [[Hammer Bro]]s}}'''
|align=left|
*Wasteland
|-
|align=center|[[File:CatSwimRingGoomba.png|x125px]]<br>'''{{conjectural|Cat [[Innertube Goomba]]s}}'''
|align=left|
*Ruins
*Wasteland
|-
|align=center|[[File:SM3DW+BF Artwork Koopa Troopa (Cat).png|x125px]]<br>'''Cat [[Koopa Troopa]]s'''<ref name=Cat/>
|align=left|
*Ruins
*Clawswipe Colosseum
*Trickity Tower
|-
|align=center|[[File:Catmagikoopa.png|x125px]]<br>'''Cat [[Magikoopa]]s'''
|align=left|
*Fort Flaptrap
*Risky Whisker Island
*Roiling Roller Isle
|-
|align=center|[[File:Catparabud.png|x125px]]<br>'''{{conjectural|Cat [[Para-Biddybud]]s}}'''
|align=left|
*Crisp Climb Tower
*Coin Heaven
*Wasteland
|-
|align=center|[[File:Catcreeper.png|x125px]]<br>'''{{conjectural|Cat [[Piranha Creeper]]s}}'''
|align=left|
*Scamper Shores
*Mount Magmeow
|-
|align=center|[[File:SM3DW+BF Artwork Piranha Plant (Cat).png|x125px]]<br>'''Cat [[Piranha Plant]]s'''<ref name=Cat/>
|align=left|
*Scamper Shores
*Roiling Roller Isle
|-
|align=center|[[File:SM3DWBF Cat Potted Piranha Plant.png|x125px]]<br>'''Cat [[Potted Piranha Plant|Piranha Plants (potted)]]'''
|align=left|
*Risky Whisker Island
|-
|align=center|[[File:Catrammerhead.png|x125px]]<br>'''{{conjectural|Cat [[Rammerhead]]s}}'''
|align=left|
*Ruins
|-
|align=center|[[File:Cat Ice Skate Goomba.png|x125px]]<br>'''{{conjectural|Cat [[Skating Goomba]]s}}'''
|align=left|
*Slipskate Slope
|-
|align=center|[[File:Catskipsqueak.png|x125px]]<br>'''{{conjectural|Cat [[Skipsqueak]]s}}'''
|align=left|
*Slipskate Slope
|-
|align=center|[[File:Catsnowpokey.png|x125px]]<br>'''{{conjectural|Cat [[Snow Pokey]]s}}'''
|align=left|
*Crisp Climb Castle
|-
|align=center|[[File:Catspike.png|x125px]]<br>'''{{conjectural|Cat [[Spike]]s}}'''
|align=left|
*Wasteland
*Trickity Tower
|-
|align=center|[[File:Catsplounder.png|x125px]]<br>'''{{conjectural|Cat [[Splounder]]s}}'''
|align=left|
*Wasteland
|-
|align=center|[[File:Catstingby.png|x125px]]<br>'''{{conjectural|Cat [[Stingby|Stingbies]]}}'''
|align=left|
*Fort Flaptrap
*Slipskate Slope
|}
==Bosses==
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"
|-style="background:gold"align=center
!Image
!Description
|-
|align=center|[[File:SM3DWBF Bowser Solo Art.png|200x150px]]<br>'''[[Fury Bowser]]'''
|A gigantic, powerful form of [[Bowser]] accidentally created by [[Bowser Jr.]] by painting him with black [[goop]]. He is referred to as "the beast" by the [[Giga Bell]]s and [[lighthouse (Bowser's Fury)|lighthouses]]. Every few minutes, he emerges from the [[Fury Sun]] and begins rampaging, only taking damage if [[Mario]] collects a [[Cat Shine]]. However, [[Giga Cat Mario]] is able to battle him directly, as they are both at a similar size. Defeating Fury Bowser in direct combat gradually reveals new islands of [[Lake Lapcat]] to explore. Going between Fury Bowser's legs while he is active rewards the player with a [[Super Bell]].
|-
|align=center|[[File:Catboomboom.png|200x150px]]<br>'''[[Cat Mario|Cat]] [[Boom Boom]]'''
|A miniboss that appears in [[Clawswipe Colosseum]], during the "Clash with Cat Boom Boom" mission. He spins around in a closed battle arena, and retreats into his shell when jumped on. After being jumped on three times, being struck five times by Bowser Jr.'s [[Magic Paintbrush]] or [[Boomerang Mario]]'s [[Boomerang]]s, or getting hit by 15 [[fireball]]s from [[Fire Mario]], he is defeated, and yields a Cat Shine as a reward. He reappears during the "Final Bout with Cat Boom Boom" mission in the same arena, now with alternating [[Spike Trap]]s in place of the ground, and yields an additional Cat Shine when defeated again.
|-
|align=center|[[File:Catpompom.png|200x150px]]<br>'''Cat [[Pom Pom]]'''
|A miniboss that appears in [[Clawswipe Colosseum]], during the "Cat Pom Pom's Counterattack" mission. She creates clones of herself, then throws shurikens at Mario, who must find and attack the real Pom Pom. After being jumped on three times, being struck five times by Bowser Jr.'s Magic Paintbrush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, she is defeated, and yields a Cat Shine as a reward.
|-
|align=center|[[File:Catprincebully.png|200x150px]]<br>'''Cat [[Prince Bully]]'''
|A miniboss that appears in [[Mount Magmeow]], during the "Back Off, Cat Prince Bully!" mission. He breathes fire and charges at Mario, who must knock him into one of the [[Clear Pipe]]s surrounding his battle arena to leave him vulnerable to kicks. After being hit three times, he is defeated, and yields a Cat Shine as a reward.
|-
|align=center|[[File:Bowsersfuryfinalboss.png|200x150px]]<br>'''[[Giant Bowser]]'''
|A gigantic form of Bowser that he transforms into after Giga Cat Mario defeats Fury Bowser for the fifth time. He retains the ability to shoot fury blasts, fireballs, and [[Disaster Spike]]s. Mario must ride [[Plessie]] to damage and break the crystal ball Giant Bowser is protecting, which contains the three Giga Bells in Lake Lapcat. Upon hitting this ball four times, Mario and Plessie break it, collect the three Giga Bells, and defeat Giant Bowser, ending the main story of the campaign.
|}


==Locations==
==Locations==
[[Lake Lapcat]] is split into three main regions, each represented by a [[Giga Bell]]. Each region contains four major islands, and each island has a lighthouse covered in black goop. By collecting a [[Cat Shine]] on any island, its power removes this goop. If Mario collects a Cat Shine, leaves the island, and returns at a later point, the layout of platforms and enemies will often be slightly changed to accommodate a newly available mission. However, upon returning, the goop on that island's lighthouse also returns, and does not permanently disappear from a lighthouse until all five Cat Shines have been collected on its island. When this occurs, a [[Fling Pole]] appears atop that island's lighthouse, with a cat variation of Mario's [[Goal Pole]] flag attached to it.
[[Lake Lapcat]] is split into three main regions, each represented by a [[Giga Bell]]. Each region contains four major islands, and each island has a lighthouse covered in black goop. By collecting a [[Cat Shine]] on any island, its power removes this goop. If Mario collects a Cat Shine, leaves the island, and returns at a later point, the layout of platforms and enemies will often be slightly changed to accommodate a newly available mission. However, upon returning, the goop on that island's lighthouse also returns, and does not permanently disappear from a lighthouse until all five Cat Shines have been collected on its island. When this occurs, a [[Fling Pole]] appears atop that island's lighthouse, with a cat variation of Mario's [[Goal Pole]] flag attached to it.


There are a total of one hundred Cat Shines in the campaign, some of which can only be collected after completing the main story. Sixty Cat Shines are earned from the five different missions on each of the twelve major islands. Each island always contains a mission where five [[Cat Shine Shard]]s must be collected, and a mission where Fury Bowser must break [[Fury Block]]s with a fury blast. Other missions reappear throughout multiple islands, such as collecting [[Blue Coin]]s from a [[P Switch]], or using a [[key]] to open a [[Neko Kago]]. Thirty-five Cat Shines are earned throughout Lake Lapcat, which contains many individual Cat Shines not based in any island. Five Cat Shines are earned from a special golden island called the [[Lucky Isle]], which only begins to appear after the main story is completed. It appears in one of five set locations during Fury Bowser's rampages, and disappears when he stops rampaging. Mario must visit each of the five locations to obtain one Cat Shine each time.  
There are a total of one hundred Cat Shines in the campaign, some of which can only be collected after completing the main story. Sixty Cat Shines are earned from the five different missions on each of the twelve major islands. Each island always contains a mission where five [[Cat Shine Shard]]s must be collected, and a mission where Fury Bowser must break [[Fury Block]]s with a fury blast. Other missions reappear throughout multiple islands, such as collecting [[Blue Coin]]s from a [[P Switch]], or using a [[key]] to open a [[cage]]. Thirty-five Cat Shines are earned throughout Lake Lapcat, which contains many individual Cat Shines not based in any island. Five Cat Shines are earned from a special golden island called the [[Lucky Isle]], which only begins to appear after the main story is completed. It appears in one of five set locations during Fury Bowser's rampages, and disappears when he stops rampaging. Mario must visit each of the five locations to obtain one Cat Shine each time.  


Fury Bowser must be battled a total of five times to complete the story. To do so, Mario must collect enough Cat Shines to activate the Giga Bells he currently has access to. Each time Fury Bowser is defeated, the number of Cat Shines needed to activate the Giga Bells increases, from 5 initially to 15 to 20 to 40 and finally to 50 Cat Shines. However, to make collecting more Cat Shines easier, more islands rise out of the water and become available to explore upon defeating Fury Bowser for the first and third times.  
Fury Bowser must be battled a total of five times to complete the story. To do so, Mario must collect enough Cat Shines to activate the Giga Bells he currently has access to. Each time Fury Bowser is defeated, the number of Cat Shines needed to activate the Giga Bells increases, from 5 initially to 15 to 20 to 40 and finally to 50 Cat Shines. However, to make collecting more Cat Shines easier, more islands rise out of the water and become available to explore upon defeating Fury Bowser for the first and third times.  


While [[Fur Step Island]] is the first location visited in the campaign, only the first Cat Shine can be obtained before completing the main story. A large amount of black goop surrounds the area before this point, and an invisible barrier is present to prevent any attempt to bypass the goop. After the main story is completed and the player opens the save file again from the title screen, gameplay resumes on Fur Step Island, which is now clear of goop.
While [[Fur Step Island]] is the first location visited in the campaign, only the first Cat Shine can be obtained before completing the main story. A large amount of black goop surrounds the area before this point, and an invisible barrier is present to prevent any attempt to bypass the goop. After the main story is completed and the player opens the save file again from the title screen, gameplay resumes on Fur Step Island, which is now clear of goop.
===Table of locations===
===Table of locations===
<sup>*</sup> indicates that a Cat Shine is only available after seeing the credits once.
<sup>*</sup> indicates that a Cat Shine is only available after seeing the credits once.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"
|-style="background:gold"align=center
|-style="color:white;background:red"align=center
!Region
!Region
!Islands
!Islands
Line 698: Line 441:
|}
|}


==Items==
==Characters==
===Power-ups===
===Playable characters===
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"
{|class="wikitable" style="width:100%;text-align:center"
|-style="background:gold"align=center
|-style="color:white;background:#FF2400"
!Image
!width=12%|Name
!Transformation
!Description
!Description
|-style="background:gold"align=center
!colspan=3|New
|-
|-
|align=center|[[File:SM3DWBF Giga Bell Art.png|100px]]<br>'''[[Giga Bell]]'''
|style="background:#f4a9ae"|[[File:SM3DWBF Mario Solo Art.png|100x100px]]<br>'''[[Mario]]'''
|align=center|[[File:SM3DWBF Giga Cat Mario Art.png|100px]]<br>'''[[Giga Cat Mario]]'''
|align=left style="background:#ffe4e1"|The main playable character in ''Bowser's Fury'', and the only one to return from the playable cast in ''[[Super Mario 3D World]]''. He controls identically to how he does in the main campaign, and can utilize power-ups to traverse [[Lake Lapcat]] and collect [[Cat Shine]]s.
|Three [[Giga Bell]]s (giant versions of [[Super Bell]]s) are present in each region of [[Lake Lapcat]]. They are initially covered in goop, and require a certain amount of [[Cat Shine]]s to uncorrupt them and use them. When used, [[Mario]] transforms into Giga Cat Mario, a giant version of [[Cat Mario]] that resembles a ''{{wp|komainu}}''. This giant form enables him to fight [[Fury Bowser]] directly and also grants immunity to goop.
|-
|style="background:#e0de4c"|[[File:SM3DWBF Bowser Jr Solo Art.png|100x100px]]<br>'''[[Bowser Jr.]]'''
|align=left style="background:#f3f282"|The deuteragonist of the game, Bowser Jr. reluctantly helps Mario collect Cat Shines in an attempt to save his [[Bowser|father]] from [[Fury Bowser|corruption]]. In single-player, he is an AI-controlled helper; the player can choose to have him help a little, a lot, or not at all. Alternatively, he can be controlled by a second player in two-player mode.
 
Unlike Mario, Bowser Jr. cannot use power-ups, but instead can fly freely in his [[Junior Clown Car]], and use his [[magic brush]] to attack enemies or reveal items from special [[graffiti]] spots on walls. Additionally, he can use a [[Ground Pound]] attack to defeat enemies from above, and he produces items the player selects from the item storage. Mario is able to jump on him up to two times after leaving the ground; attempting to do so a third time before touching the ground again will fail, however.
 
In single-player, the player can use the cursor (with touch or gyro controls) to send Bowser Jr. to any location on the screen by selecting it. He then swings his paintbrush once he reaches his destination. By doing this, the player can have Bowser Jr. collect items such as [[Cat Shine Shard]]s and coins for them, as he collects these items on contact. Certain locations have a yellow glow while Fury Bowser is active, and Bowser Jr. points at them while they glow; the player can send him to these spots at any time to make him investigate, usually producing a small number of coins. The only item Bowser Jr. cannot interact with that Mario can are Cat Shines, which must be contacted by Mario to register as collected. If Bowser Jr. moves too far away from Mario in single-player, he automatically teleports back to Mario; in multiplayer, the second player can do this manually.
 
When all 100 Cat Shines are collected, Bowser Jr. gains a cat form and his Junior Clown Car gains whiskers, although both of these changes are cosmetic.
|}


When all 100 Cat Shines are collected and [[Giant Bowser]] is then defeated again, the appearance of Cat Mario changes to resemble Giga Cat Mario, though this is merely aesthetic and does not change Cat Mario's abilities. This change does not appear in ''Super Mario 3D World''.
===Non-playable characters===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|style="background:white"|[[File:SM3DWBF Cats Art.png|100x100px]]<br>[[Kitten]]s
|align=left|The residents of [[Lake Lapcat]]. They run away from [[Mario]] unless he is [[Cat Mario]], [[Lucky Cat Mario]], or [[White Cat Mario]]<ref>BeardBear (May 15, 2021). [https://www.youtube.com/watch?v=iBG1roysT5A "Evolution of Invincible Mario (1985 - 2021)"]. ''YouTube''. Retrieved May 28, 2021.</ref> in which case they are affectionate by nuzzling him and following him around. If Mario picks a kitten up, it scratches rapidly in front of him, which can be used to attack enemies. After the main story is completed, kittens can ride on Cat Plessie's back. If a kitten comes into contact with water or [[lava]], then it instantly teleports back to its original location. Except for calico kittens, their colors reference those of the main playable characters in ''Super Mario 3D World''. When [[Fury Bowser]] is active, kittens become corrupted and attack Mario.
|-
|style="background:white"|[[File:SM3DW+BF Calico Cat Parent Model.png|100x100px]]<br>[[Cat (parent)|Cat]]s
|align=left|Three mother cats found in each region of Lake Lapcat, who each have missing calico kittens. If Mario brings all of the kittens back to their parent, he is rewarded with a [[Cat Shine]]. Like kittens, cats become corrupted when Fury Bowser attacks.
|-
|style="background:white"|[[File:SM3DWBF Plessie.png|100x100px]]<br>[[File:Catplessie.png|100x100px]]<br>[[Plessie]] / Cat Plessie
|align=left|Plessie returns from the ''Super Mario 3D World'' adventure, now with a more prominent role as transportation between the islands of Lake Lapcat. It now has the ability to dive, which allows it to avoid low obstacles or attacks. If it jumps right after resurfacing, it performs a high jump. After collecting the three Giga Bells at the end of the [[Giant Bowser]] battle, Plessie becomes [[Giga Cat Mario|Giga Cat Plessie]], and permanently remains as Cat Plessie after the main story is completed.
|-
|-
|align=center|[[File:SM3DWBF Invincibility Bell Screenshot.png|96px]]<br>'''[[Invincibility Bell]]'''
|style="background:white"|[[File:SM3DWBF Toad Brigade.png|100x100px]]<br>[[Toad Brigade]]
|align=center|[[File:SM3DWBF White Cat Mario Screenshot.png|100px]]<br>'''[[White Cat Mario]]'''
|align=left|After the main story is completed, [[Toadette]] appears next to a tent on [[Fur Step Island]] and asks Mario and Bowser Jr. to find [[Captain Toad]], [[Hint Toad]], [[Banktoad]], and [[Yellow Toad (Toad Brigade)|Yellow Toad]] around Lake Lapcat, who each give a Cat Shine when found. Each Toad Brigade member then stays at the camp with Toadette.
|align=left|The Invincibility Bell also appears in the ''Bowser's Fury'' campaign, but still can only be accessed by scanning the Cat Mario or Cat Peach [[amiibo]]. It functions identically in both campaigns.
|-style="background:gold"align=center
!colspan=3|Returning
|-
|-
|align=center|N/A
|style="background:white"|[[File:SM3DWBF Rabbit.png|100x100px]]<br>[[Rabbit]]s
|align=center|[[File:Small Mario Artwork - Super Mario 3D World.png|x150px]]<br>'''[[Small Mario]]'''
|align=left|Rabbits from the original ''Super Mario 3D World'' return in ''Bowser's Fury''. While not as big as [[Mega Rabbit]]s, they are significantly larger, much faster, and now have the ability to run on water, making them impossible to catch without riding Plessie. Upon touching them, they release a Cat Shine and then disappear.
|The weakest form of Mario. Small Mario is defeated after taking a single hit and cannot break [[Brick Block]]s. He also lacks his [[Mario Cap|cap]].
|}


During battles with Fury Bowser, if Giga Cat Mario takes damage twice, he reverts to Small Mario, although he remains giant.
==Enemies and obstacles==
===Enemies===
''Bowser's Fury'' does not introduce many wholly new enemies, with most of them being cat variants of ones from the ''Super Mario 3D World'' campaign. Despite possessing feline features, their behavior is identical to that of their normal counterparts. For example, the brown Cat Goombas in [[Lake Lapcat]] do not have the abilities of the [[Cat Goomba|orange one]]s from ''Super Mario 3D World''. The only exception to this rule are the Cat Bullet Bills, which retain their ability to home-in on Mario.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2 class=unsortable|Description
!colspan=2 class=unsortable|Appearances
!rowspan=2 class=unsortable|Spoils
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|data-sort-value=CGoo style="background:white"|[[File:SM3DW+BF Artwork Goomba (Cat).png|100x100px]]<br>[[Goomba|Cat Goomba]]<ref name=tweet>Nintendo of America [@NintendoAmerica] (February 2, 2021). [https://twitter.com/NintendoAmerica/status/1356708999979274240 "Think you can spot an enemy without cat ears in Bowser's Fury? Think again! From Cat Goomba & Cat Piranha Plant to Cat Koopa Troopa and even Cat Conkdor. These enemies are unique to #SuperMario3DWorld + #BowsersFury!"] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210507054331/https://twitter.com/NintendoAmerica/status/1356708999979274240 Archived] May 7, 2021, 05:43:21 UTC via Wayback Machine.</ref><ref name=portal>{{cite|author=Nintendo Co., Ltd.|date=circa Jan. 2025|title=Super Mario 3D World + Bowser's Fury|url=www.nintendo.com/jp/character/mario/en/history/3d_fury_world/index.html|publisher=Mario Portal|accessdate=23 Jan. 2025}}</ref>
|align=left|Cat Goombas are basic enemies that resemble brown mushrooms with tabby stripes. They attack by attempting to run into the player and can be defeated with any attack. These Cat Goombas are not to be confused with the [[Cat Goomba|orange ones]] from the main ''Super Mario 3D World'' campaign, which have unique means of attack.
|data-sort-value=100|Lakeside
|data-sort-value=300|Wasteland
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CGooT style="background:white"|[[File:Catgoombatower.png|100x100px]]<br>[[Goomba Tower|Cat Goomba Tower]]<br>{{conjectural}}
|align=left|Cat Goomba Towers are stacks of Cat Goombas. They act like normal Cat Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|data-sort-value=101|[[Fur Step Island]]
|data-sort-value=301|[[Roiling Roller Isle]]
|{{hover|{{icon|SM3DW-Coin}}×1|per Goomba}}
|{{icon|new}}
|-
|data-sort-value=Inn style="background:white"|[[File:CatSwimRingGoomba.png|100x100px]]<br>[[Innertube Goomba|Innertube Cat Goomba]]<br>{{conjectural}}
|align=left|Cat Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|data-sort-value=200|Ruins
|data-sort-value=300|Wasteland
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=Ska style="background:white"|[[File:Cat Ice Skate Goomba.png|100x100px]]<br>[[Skating Goomba|Skating Cat Goomba]]<br>{{conjectural}}
|align=left|Cat Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|colspan=2 data-sort-value=201|[[Slipskate Slope]]
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Skate}}×1
|{{icon|new}}
|-
|data-sort-value=CChe style="background:white"|[[File:Catcheepcheep.png|100x100px]]<br>[[Cheep Cheep|Cat Cheep Cheep]]<ref name=portal/>
|align=left|Cat Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|data-sort-value=100|Lakeside
|data-sort-value=200|Ruins
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=Fur style="background:white"|[[File:SM3DWBF Fury Shadow Taunt.png|100x100px]][[File:SM3DWBF Fury Shadow Ball.png|100x100px]]<br>[[Fury Shadow]]
|align=left|Dark, [[goop]]-covered enemies resembling [[Luigi]] that Mario must chase to get a Cat Shine, much like [[Shadow Mario]] in ''[[Super Mario Sunshine]]''. They must be hit three times to defeat them, and every time they are hit, they transform into a spiky black goop ball and dash away.
|data-sort-value=101|[[Fur Step Island]]
|data-sort-value=301|[[Risky Whisker Island]]
|{{icon|BF-Shine}}×1
|{{icon|new}}
|-
|data-sort-value=Kit style="background:white"|[[File:Corruptcat.png|100x100px]]<br>[[Kitten]]s and [[Cat (parent)|cat]]s
|align=left|All kittens and cats become corrupted when Fury Bowser begins rampaging. They chase Mario upon sight and can damage him upon contact. They can be stunned if Mario or Bowser Jr. attack them, and revert to normal when Fury Bowser stops rampaging.
|data-sort-value=101|[[Fur Step Island]]
|data-sort-value=304|[[Mount Magmeow]]
|{{icon|cross}}
|{{icon|new}}
|-
|data-sort-value=CCon style="background:white"|[[File:SM3DW+BF Artwork Conkdor (Cat).png|100x100px]]<br>[[Conkdor|Cat Conkdor]]<ref name=tweet/><ref name=portal/>
|align=left|Cat Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|data-sort-value=102|[[Scamper Shores]]
|data-sort-value=304|[[Mount Magmeow]]
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CPirP style="background:white"|[[File:SM3DW+BF Artwork Piranha Plant (Cat).png|100x100px]]<br>[[Piranha Plant|Cat Piranha Plant]]<ref name=tweet/><ref name=portal/>
|align=left|Cat Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|data-sort-value=102|[[Scamper Shores]]
|data-sort-value=301|[[Roiling Roller Isle]]
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CBig style="background:white"|[[File:Bigcatpiranhaplant.png|100x100px]]<br>[[Big Piranha Plant|Cat Big Piranha Plant]]<br>{{conjectural}}
|align=left|Cat Big Piranha Plants are a larger variant of Cat Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a ground pound defeats it instantly.
|colspan=2 data-sort-value=301|[[Roiling Roller Isle]]
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=CFirP style="background:white"|[[File:Catfireplant.png|100x100px]]<br>[[Fire Piranha Plant|Cat Fire Piranha Plant]]<ref name=portal/>
|align=left|Cat Fire Piranha Plants are a variant of Cat Piranha Plant that can shoot fireballs. They can be defeated with most attacks.
|data-sort-value=102|[[Scamper Shores]]
|data-sort-value=301|[[Roiling Roller Isle]]
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CPirC style="background:white"|[[File:Catcreeper.png|100x100px]]<br>[[Piranha Creeper|Cat Piranha Creeper]]<ref name=portal/>
|align=left|Cat Piranha Creepers are Cat Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|data-sort-value=102|[[Scamper Shores]]
|data-sort-value=304|[[Mount Magmeow]]
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=CBloc style="background:white"|[[File:Catstepper.png|100x100px]]<br>[[Blockstepper|Cat Blockstepper]]<ref name=portal/>
|align=left|Cat Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|colspan=2 data-sort-value=103|[[Pounce Bounce Isle]]
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CBoom style="background:white"|[[File:Catrangbro.png|100x100px]]<br>[[Boomerang Bro|Cat Boomerang Bro]]<ref name=portal/>
|align=left|Cat Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|colspan=2 data-sort-value=103|[[Pounce Bounce Isle]]
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=CHa style="background:white"|[[File:SM3DWBF Cat Hammer Bro.png|100x100px]]<br>[[Hammer Bro|Cat Hammer Bro]]<ref name=portal/>
|align=left|Cat Hammer Bros are Koopa enemies that attack by throwing [[hammer]]s at the player. They can be defeated by most attacks.
|colspan=2 data-sort-value=300|Wasteland
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=CFirB style="background:white"|[[File:Catfirebro.png|100x100px]]<br>[[Fire Bro|Cat Fire Bro]]<ref name=portal/>
|align=left|Cat Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|data-sort-value=302|[[Pipe Path Tower]]
|data-sort-value=304|[[Mount Magmeow]]
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=CMag style="background:white"|[[File:Catmagikoopa.png|100x100px]]<br>[[Magikoopa|Cat Magikoopa]]
|align=left|Cat Magikoopas are enemies that fire [[spell]]s to damage the player. They can be defeated by most attacks.
|data-sort-value=104|[[Fort Flaptrap]]
|data-sort-value=301|[[Roiling Roller Isle]]
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CKo style="background:white"|[[File:SM3DW+BF Artwork Koopa Troopa (Cat).png|100x100px]]<br>[[Koopa Troopa|Cat Koopa Troopa]]<ref name=tweet/><ref name=portal/>
|align=left|Cat Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Unshelled Koopa Troopa|lose their shell]], which can be carried.
|data-sort-value=200|Ruins
|data-sort-value=203|[[Trickity Tower]]
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Shell}}×1
|{{icon|new}}
|-
|data-sort-value=CSpik style="background:white"|[[File:Catspike.png|100x100px]]<br>[[Spike|Cat Spike]]<ref name=portal/>
|align=left|Cat Spikes are Koopa enemies that throw [[spiked roller]]s. They can be defeated with most attacks.
|data-sort-value=300|Wasteland
|data-sort-value=203|[[Trickity Tower]]
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CBule style="background:white"|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Cat Bullet Bill]]
|align=left|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks.
|colspan=2 data-sort-value=103|[[Pounce Bounce Isle]]
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=CBuly style="background:white"|[[File:SM3DW+BF Artwork Bully (Cat).png|100x100px]]<br>[[Bully|Cat Bully]]
|align=left|Cat Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with strong and invincible forms, but they can be pushed off platforms by performing any attack repeatedly.
|colspan=2 data-sort-value=104|[[Fort Flaptrap]]
|align=left|None
|{{icon|new}}
|-
|data-sort-value=CSti style="background:white"|[[File:Catstingby.png|100x100px]]<br>[[Stingby|Cat Stingby]]<ref name=portal/>
|align=left|Cat Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|data-sort-value=104|[[Fort Flaptrap]]
|data-sort-value=201|[[Slipskate Slope]]
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CCoi style="background:white"|[[File:Catcoincoffer.png|100x100px]]<br>[[Coin Coffer|Cat Coin Coffer]]<ref name=portal/>
|align=left|Cat Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|data-sort-value=104|[[Fort Flaptrap]]
|data-sort-value=304|[[Mount Magmeow]]
|{{icon|SM3DW-Coin}}×15
|{{icon|new}}
|-
|data-sort-value=CRa style="background:white"|[[File:Catrammerhead.png|100x100px]]<br>[[Small Rammerhead|Cat Rammerhead]]<ref name=portal/>
|align=left|Cat Rammerheads breach across an archipelagic path near the Ruins in predetermined paths. They track Mario's position with their eyes.
|colspan=2 data-sort-value=200|Ruins
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=CSki style="background:white"|[[File:Catskipsqueak.png|100x100px]]<br>[[Skipsqueak|Cat Skipsqueak]]<ref name=portal/>
|align=left|Cat Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|colspan=2 data-sort-value=201|[[Slipskate Slope]]
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CBob style="background:white"|[[File:Catbobomb.png|100x100px]]<br>[[Bob-omb|Cat Bob-omb]]<ref name=portal/>
|align=left|Cat Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|data-sort-value=200|Ruins
|data-sort-value=301|[[Roiling Roller Isle]]
|{{icon|SM3DW-Bomb}}×1
|{{icon|new}}
|-
|data-sort-value=CFlo style="background:white"|[[File:Catflopter.png|100x100px]]<br>[[Flopter|Cat Flopter]]<ref name=portal/>
|align=left|Cat Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|colspan=2 data-sort-value=204|[[Crisp Climb Castle]]
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CBid style="background:white"|[[File:SM3DW+BF Cat Biddybuds.png|100x100px]]<br>[[Biddybud|Cat Biddybud]]<ref name=portal/>
|align=left|Cat Biddybuds are {{wp|lady beetle}} enemies that walk in a specific pattern. They can be defeated with any attack.
|data-sort-value=100|Lakeside
|data-sort-value=300|Wasteland
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CPara-B style="background:white"|[[File:Catparabud.png|100x100px]]<br>[[Para-Biddybud|Cat Para-Biddybud]]<ref name=portal/>
|align=left|Cat Para-Biddybuds are a variant of Cat Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|data-sort-value=204|[[Crisp Climb Castle]]
|data-sort-value=300|Wasteland
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CSn style="background:white"|[[File:Catsnowpokey.png|100x100px]]<br>[[Snow Pokey|Cat Snow Pokey]]<ref name=portal/>
|align=left|Cat Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|colspan=2 data-sort-value=204|[[Crisp Climb Castle]]
|{{icon|SM3DW-Snowball}}×1
|{{icon|new}}
|-
|data-sort-value=CSplu style="background:white"|[[File:Catsplounder.png|100x100px]]<br>[[Splounder|Cat Splounder]]<ref name=portal/>
|align=left|Splounders are catfish enemies. If [[Plessie]] collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|colspan=2 data-sort-value=300|Wasteland
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=CFuzy style="background:white"|[[File:Catfuzzy.png|100x100px]]<br>[[Fuzzy|Cat Fuzzy]]<ref name=portal/>
|align=left|Cat Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Potted Cat Piranha Plant]].
|colspan=2 data-sort-value=301|[[Risky Whisker Island]]
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Mushroom]]'''
|data-sort-value=CFuzl style="background:white"|[[File:Cat Fuzzler.png|100x100px]]<br>[[Fuzzler|Cat Fuzzler]]<ref name=portal/>
|align=center|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Super Mario (form)|Super Mario]]'''
|align=left|Cat Fuzzlers are caterpillar enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with Lucky Cat Mario or if they come into contact with water.
|align=left|A red mushroom with white spots that transforms [[Small Mario]] into Super Mario, making him grow in size. This allows him to break Brick Blocks, take a hit from an enemy without immediately being defeated, and find higher-tiered power-ups in blocks. This is the default form of Mario.
|colspan=2 data-sort-value=304|[[Mount Magmeow]]
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|}


As of the 1.1.0. patch of the game, if Mario collects 100 [[coin]]s before leaving [[Fur Step Island]], only Super Mushrooms are rewarded, rather than any power-up.
===Obstacles===
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
If Giga Cat Mario takes damage once while battling Fury Bowser, he reverts to Super Mario, but keeps his gigantic size. This state is similar to [[Mega Mario]].
|-style="color:white;background:red"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Super Bell Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Bell]]'''
|style="background:white"|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>[[Baddie Box]]
|align=center|[[File:Cat Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Cat Mario]]'''
|align=left|When Mario is nearby, the [[emblem]] on Baddie Boxes glow red, and they release a [[Bob-omb|Cat Bob-omb]]. Unlike in ''Super Mario 3D World'', only one is produced at a time.
|align=left|A golden bell that transforms Mario into Cat Mario, allowing him to climb walls, [[Dive|pounce]] at enemies, and swipe at enemies near him. This also allows him to attract [[kitten]]s rather than scare them.
|colspan=2|[[Roiling Roller Isle]]
|-
|-
|align=center|[[File:Lucky Bell SM3DW Prima.jpg|x75px]]<br>'''[[Lucky Bell]]'''
|style="background:white"|[[File:SM3DWBF Bill Blaster.jpg|100x100px]]<br>[[Bill Blaster]]
|align=center|[[File:Golden Statue Mario.png|x100px]]<br>'''[[Lucky Cat Mario]]'''
|align=left|Bill Blasters shoot [[Cat Bullet Bill]]s at Mario. They appear in Pounce Bounce Isle after the island's third Cat Shine becomes available.
|align=left|A bronze bell that transforms Mario into a special variation of Cat Mario with a red collar and a bronze bell resembling the Lucky Bell. This allows him to turn into an invincible golden statue called Lucky Cat Mario when [[Ground Pound]]ing, which is similar to Tanooki Mario's [[Statue Mario|Statue form]]. In this state, he collects coins while falling, and defeats most enemies that cannot otherwise be defeated.
|colspan=2|[[Pounce Bounce Isle]]
|-
|-
|align=center|[[File:Fire Flower Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Fire Flower]]'''
|style="background:white"|[[File:SM3DWBF Fire Bar.jpg|100x100px]]<br>[[Fire Bar]]
|align=center|[[File:Fire Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Fire Mario]]'''
|align=left|Bars of rotating [[fireball]]s fixed to ? Blocks or Brick Blocks.
|align=left|A flower that transforms Mario into Fire Mario. This allows him to throw [[fireball]]s to defeat enemies.
|colspan=2|[[Mount Magmeow]]
|-
|-
|align=center|[[File:SM3DW Boomerang Flower Artwork.png|x75px]]<br>'''[[Boomerang Flower]]'''
|style="background:white"|[[File:SM3DWBF Fury Sun.png|100x100px]]<br>[[Fury Sun]]
|align=center|[[File:SM3DW Boomerang Mario Artwork.png|x100px]]<br>'''[[Boomerang Mario]]'''
|align=left|A gigantic, spiky blob of black goop resembling Bowser's [[Spike Ball (move)|Spike Ball]] form that Fury Bowser rests in when he is not active. It sits in the middle of Lake Lapcat, and slowly rises up and begins to spin to signify that Fury Bowser is about to burst out of it and begin rampaging.
|align=left|A boomerang-shaped flower that turns Mario into Boomerang Mario, which lets him throw [[boomerang]]s to collect items or defeat enemies. The form strongly resembles [[Boomerang Bro]]s., but the colors of its boomerangs are inverted (red with a white stripe, rather than white with a red stripe).
|colspan=2|[[Lake Lapcat]]
|-
|-
|align=center|[[File:Super Leaf Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Leaf]]'''
|style="background:white"|[[File:SM3DWBF Spike Ball.jpg|100x100px]]<br>[[Spike ball (seed)|Spike ball]]
|align=center|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Tanooki Mario]]'''
|align=left|Spike balls are found in the [[Clear Pipe]]s of Pipe Path Tower and damage Mario upon contact with them. They can be destroyed by hitting nearby POW Blocks, or by using the [[Fire Flower]], [[Boomerang Flower]], or any form of invincibility.
|align=left|A brown leaf that makes Mario become Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|colspan=2|[[Pipe Path Tower]]
|-
|-
|align=center|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Invincibility Leaf]]'''
|style="background:white"|[[File:SM3DWBF Spike Trap.jpg|100x100px]]<br>[[Spike Trap]]
|align=center|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[White Tanooki Mario]]'''
|align=left|Platforms that release and retract metal spikes from their holes after a set time. They are only found during the "Final Bout with Cat Boom Boom" mission, where twenty-five of them cover Cat Boom Boom's battle arena and release their spikes in columns.
|align=left|A white and yellow striped leaf that makes Mario become White Tanooki Mario, which gives him the abilities of Tanooki Mario and permanent invincibility (except to black goop). Due to no [[Assist Block]]s appearing in Bowser's Fury, no Invincibility Leaves can be found naturally in Lake Lapcat. However, if the player scans the [[Cat Mario|Cat]] [[Princess Peach|Peach]] amiibo, an Invincibility Leaf sometimes appears.
|colspan=2|[[Clawswipe Colosseum]]
|-
|-
|align=center|[[File:Super Star Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Star]]'''
|style="background:white"|[[File:Catspike.png|100x100px]]<br>[[Spiked roller]]
|align=center|[[File:SM3DWBF Invincible Mario.png|x100px]]<br>'''[[Invincible Mario]]'''
|align=left|Spiked rollers are spat by [[Spike|Cat Spike]]s and roll down slopes or across floors towards Mario. They can only be destroyed if he is invincible.
|align=left|When Mario collects a Super Star, he becomes Invincible Mario, and cannot be defeated by any enemy or object (except black goop). He also runs faster for a short time and defeats most enemies he touches. The only Super Stars found naturally in Lake Lapcat are in [[Coin Heaven]]s and [[Fort Flaptrap]], but additional Super Stars can be produced anywhere by scanning an [[amiibo]] of a ''[[Super Mario (series)|Super Mario]]'' character.
|Wasteland
|[[Trickity Tower]]
|}
|}


===Support items===
===Bosses===
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"
Bosses are listed in the order that they are first encountered.
|-style="background:gold"align=center
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
!Image
|-style="color:white;background:red"
!width=10%|Name
!Description
!Description
!width=19%|Courses
|-
|-
|align=center|[[File:Green Shell Artwork - Super Mario 3D World.png|100px]] [[File:SM3DWBF Mario Shell.png|100px]]<br>'''[[Green Shell]]'''
|style="background:white"|[[File:SM3DWBF Bowser Solo Art.png|100x100px]]<br>[[Fury Bowser]]
|align=left|Shells originally from [[Cat Mario|Cat]] [[Koopa Troopa]]s. If Mario crouches while holding one, he will [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell also changes color to match Mario’s theme color.
|align=left|A gigantic, powerful form of [[Bowser]] accidentally created by [[Bowser Jr.]] by painting him with black [[goop]]. He is referred to as "the beast" by the [[Giga Bell]]s and [[lighthouse (Bowser's Fury)|lighthouses]]. Every few minutes, he emerges from the [[Fury Sun]] and begins rampaging, only taking damage if [[Mario]] collects a [[Cat Shine]]. However, [[Giga Cat Mario]] is able to battle him directly, as they are both at a similar size. Defeating Fury Bowser in direct combat gradually reveals new islands of [[Lake Lapcat]] to explore. Going between Fury Bowser's legs while he is active rewards the player with a [[Super Bell]].
|[[Lake Lapcat]]
|-
|-
|align=center|[[File:Ice Skate SM3DW artwork.png|100px]] [[File:SM3DWBF Mario Ice Skate.png|100px]]<br>'''[[Ice Skate]]'''
|style="background:white"|[[File:Catboomboom.png|100x100px]]<br>[[Boom Boom|Cat Boom Boom]]
|align=left|Items based on [[Goomba's Shoe]]s. After defeating the Goomba riding it, Mario can ride the Ice Skate found at the beginning of [[Slipskate Slope]]. He can also immediately ride other Ice Skates found throughout the island by coming into contact with them. While riding an Ice Skate, Mario moves faster and can defeat most enemies by coming into contact with them, but at the expense of poor movement control and the inability to stop until collding with a wall.
|align=left|A boss that appears in Clawswipe Colosseum, during the "Clash with Cat Boom Boom" mission. He spins around in a closed battle arena, and retreats into his shell when jumped on. After being jumped on three times, being struck five times by Bowser Jr.'s [[magic brush]] or [[Boomerang Mario]]'s [[Boomerang]]s, or getting hit by 15 [[fireball]]s from [[Fire Mario]], he is defeated, and yields a Cat Shine as a reward. He reappears during the "Final Bout with Cat Boom Boom" mission in the same arena, now with alternating [[Spike Trap]]s in place of the ground, and yields an additional Cat Shine when defeated again.
|[[Clawswipe Colosseum]]
|-
|-
|align=center|[[File:SM3DWBF Cat Potted Piranha Plant.png|100px]] [[File:SM3DWBF Mario Piranha Plant.png|100px]]<br>'''[[Potted Piranha Plant|Cat Piranha Plant]]'''
|style="background:white"|[[File:Catpompom.png|100x100px]]<br>[[Pom Pom|Cat Pom Pom]]
|align=left|Cat versions of potted [[Piranha Plant]]s that Mario can hold. When Mario approaches them, they will attempt to damage him by biting him, but will be unable to if he is far enough from them. Mario can hold it, and when doing so, they eat any enemies they come in contact with.
|align=left|A boss that appears in Clawswipe Colosseum, during the "Cat Pom Pom's Counterattack" mission. She creates clones of herself, then throws shurikens at Mario, who must find and attack the real Pom Pom. After being jumped on three times, being struck five times by Bowser Jr.'s magic brush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, she is defeated, and yields a Cat Shine as a reward.
|[[Clawswipe Colosseum]]
|-
|-
|align=center|[[File:Propeller Box Artwork - Super Mario 3D World.png|100px]] [[File:Propeller Box Mario - Super Mario 3D Land.png|100px]]<br>'''[[Propeller Box]]'''
|style="background:white"|[[File:Catprincebully.png|100x100px]]<br>[[Prince Bully|Cat Prince Bully]]
|align=left|Some [[? Block]]s turn into Propeller Boxes when hit, which can be worn by Mario and allow him to fly for a short time.
|align=left|A boss that appears in Mount Magmeow, during the "Back Off, Cat Prince Bully!" mission. He breathes fire and charges at Mario, who must knock him into one of the [[Clear Pipe]]s surrounding his battle arena to leave him vulnerable to kicks. After being hit three times, he is defeated, and yields a Cat Shine as a reward.
|[[Mount Magmeow]]
|-
|-
|align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100px]] [[File:SM3DWBF Mario Coin Box.jpg|100px]]<br>'''[[Coin Box]]'''
|style="background:white"|[[File:Bowsersfuryfinalboss.png|100x100px]]<br>[[Giant Bowser]]
|align=left|If a [[? Block]] on top of a [[Disaster Spike]] contains [[coin]]s, Mario can hit it several times to turn it into a Coin Box. Jumping into it allows Mario to gain up to 100 coins while running until it disappears or he takes damage.
|align=left|A gigantic form of Bowser that he transforms into after Giga Cat Mario defeats Fury Bowser for the fifth time. He retains the ability to shoot fury blasts, fireballs, and [[falling spike (Bowser's Fury)|falling spike]]s. Mario must ride [[Plessie]] to damage and break the crystal ball Giant Bowser is protecting, which contains the three Giga Bells in Lake Lapcat. Upon hitting this ball four times, Mario and Plessie break it, collect the three Giga Bells, and defeat Giant Bowser, ending the main story of the campaign.
|[[Lake Lapcat]]
|}
|}


===Collectibles===
==Items and objects==
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"
===Items===
|-style="background:gold"align=center
These are collectibles, pickups, and health-restoring objects.
!Image
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!Description
|-style="background:gold;"align=center
!colspan=2|'''New'''
|-
|-
|align=center|[[File:Catshinecloseup.png|x75px]]<br>'''[[Cat Shine]]'''
|style="background:white"|[[File:Catshinecloseup.png|100x100px]]<br>[[Cat Shine]]
|A sun-shaped object with a cat's face on it, which functions similarly to [[Power Star]]s, [[Shine Sprite]]s, and [[Power Moon]]s. They are used to uncorrupt the [[Lighthouse (Bowser's Fury)|lighthouses]] and [[Giga Bell]]s found across Lake Lapcat, and can send [[Fury Bowser]] back into slumber if he is active.
|align=left|A sun-shaped object with a cat's face on it, which functions similarly to [[Power Star]]s, [[Shine Sprite]]s, and [[Power Moon]]s. They are used to uncorrupt the [[Lighthouse (Bowser's Fury)|lighthouses]] and [[Giga Bell]]s found across Lake Lapcat, and can send [[Fury Bowser]] back into slumber if he is active.
|-
|-
|align=center|[[File:Catmedal.png|x75px]]<br>'''[[Cat Shine Shard]]'''
|style="background:white"|[[File:Catmedal.png|100x100px]]<br>[[Cat Shine Shard]]
|A piece of a Cat Shine shaped like a cat's head. On each of the twelve major islands, five of them must be collected to make a Cat Shine appear.
|align=left|A piece of a Cat Shine shaped like a cat's head. On each of the twelve major islands, five of them must be collected to make a Cat Shine appear.
|-
|-
|align=center|[[File:Plessiemedal.png|x75px]]<br>'''[[Plessie Medal]]'''
|style="background:white"|[[File:SM3DWBF Model Plessie Medal.png|100x100px]]<br>[[Plessie Medal]]
|Medals with [[Plessie]]'s face on them. They are found across the waters of Lake Lapcat. If they are collected, they start timed challenges that, when completed, make a Cat Shine appear.
|align=left|Medals with [[Plessie]]'s face on them. They are found across the waters of Lake Lapcat. If they are collected, they start timed challenges that, when completed, make a Cat Shine appear.
|-style="background:gold;"align=center
!colspan=3|'''Returning'''
|-
|-
|align=center|[[File:Blue Coin SM3DW Prima.jpg|x75px]]<br>'''[[Blue Coin]]'''
|style="background:white"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]
|Coins generated from [[P Switch]]es, four of which are found during four different missions titled "Blue Coin Bustle". After one set of them is collected, another set appears, and once all sets are collected, a Cat Shine appears.
|align=left|Collecting 100 coins grants the player a random power-up, unless they have not yet left [[Fur Step Island]] for the first time, in which case it always grants a Super Mushroom instead. Prior to the 1.1.0 update of the game, a random power-up would always be generated upon collecting 100 coins, even during this section.
|-
|-
|align=center|[[File:Coin Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Coin]]'''
|style="background:white"|[[File:Coin Stack Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin pile]]
|Collecting 100 coins grants the player a random power-up, unless they have not yet left [[Fur Step Island]] for the first time, in which case it always grants a Super Mushroom instead. Prior to the 1.1.0 update of the game, a random power-up would always be generated upon collecting 100 coins, even during this section.
|align=left|Coin piles give the player several coins at once. Three of them are found near each [[Giga Bell]].
|-
|-
|align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Coin pile]]'''
|style="background:white"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]
|Coin piles give the player several coins at once. Three of them are found near each [[Giga Bell]].
|align=left|Coins generated from [[P Switch]]es, four of which are found during four different missions titled "Blue Coin Bustle". After one set of them is collected, another set appears, and once all sets are collected, a Cat Shine appears.
|-
|-
|align=center|[[File:Coin Ring SM3DW Prima.jpg|x75px]]<br>'''[[Coin ring|Gold Ring]]'''
|style="background:white"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]
|Gold Rings give the player three coins when passed through. They are mostly found in areas where riding Plessie is required.
|align=left|If a [[? Block]] on top of a [[falling spike (Bowser's Fury)|falling spike]] contains [[coin]]s, Mario can hit it several times to turn it into a Coin Box. Jumping into it allows Mario to gain up to 100 coins while running until it disappears or he takes damage.
|-
|style="background:white"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]
|align=left|Some [[? Block]]s turn into Propeller Boxes when hit, which can be worn by Mario and allow him to fly for a short time.
|-
|style="background:white"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]
|align=left|Baseballs can be thrown to defeat enemies. Some [[kitten]]s can be seen playing with them.
|-
|style="background:white"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]
|align=left|Inactive Cat [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|style="background:white"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[File:Kick Bomb Bowser's Fury.png|100x100px]]<br>[[Kick Bomb]]
|align=left|Bombs that bounce parabolically before exploding on contact with a solid object. They appear in [[Risky Whisker Island]], where they are featured in the "Hurry! Hop behind the Wall!" mission to obtain a Cat Shine. Giant versions are summoned by Fury Bowser in later battles against him, and damage Mario upon contact.
|-
|style="background:white"|[[File:Snowball SM3DW.png|100x100px]]<br>[[Snowball]]
|align=left|Snowballs can be thrown to defeat enemies.
|-
|style="background:white"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shell]]
|align=left|Shells originally from [[Cat Mario|Cat]] [[Koopa Troopa]]s. If Mario crouches while holding one, he will [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell also changes color to match Mario’s theme color.
|-
|style="background:white"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]
|align=left|Golden Cat Koopa Troopa shells that give coins when they move, similar to [[? Box]]es. After moving for a short time, they break.
|-
|style="background:white"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]
|align=left|Items based on [[Goomba's Shoe]]s. After defeating the Goomba riding it, Mario can ride the Ice Skate found at the beginning of [[Slipskate Slope]]. He can also immediately ride other Ice Skates found throughout the island by coming into contact with them. While riding an Ice Skate, Mario moves faster and can defeat most enemies by coming into contact with them, but at the expense of poor movement control and the inability to stop until collding with a wall.
|-
|style="background:white"|[[File:SM3DWBF Cat Potted Piranha Plant.png|100x100px]]<br>[[Potted Piranha Plant|Potted Cat Piranha Plant]]<ref name=portal/>
|align=left|Cat versions of potted [[Piranha Plant]]s that Mario can hold. When Mario approaches them, they will attempt to damage him by biting him, but will be unable to if he is far enough from them. Mario can hold it, and when doing so, they eat any enemies they come in contact with.
|}
|}


==Objects==
===Power-ups===
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:1px;width:100%;"align=center
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Power-up
!width=15%|Form
!Description
|-
|-
!bgcolor="gold"align=center|Image
|style="background:white"|N/A
!bgcolor="gold"align=center|Description
|style="background:white"|[[File:Small Mario Artwork - Super Mario 3D World.png|x150px]]<br>[[Small Mario]]
|-style="background:gold;"align=center
|The weakest form of Mario. Small Mario is defeated after taking a single hit and cannot break [[Brick Block]]s. He also lacks his [[Mario Cap|cap]].
!colspan=2|'''Trigger objects'''
 
During battles with Fury Bowser, if Giga Cat Mario takes damage twice, he reverts to Small Mario, although he remains giant.
|-
|-
|align=center|[[File:Cat Wheel SM3DW Prima.jpg|x100px]]<br>'''[[Cat Wheel]]'''
|style="background:white"|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|Wheels that spin when clawed by [[Cat Mario]], similarly to [[Tail Wheel]]s. They allow [[Mario]] to reach Cat Shines that are too high up for him to [[jump]] to.
|style="background:white"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>[[Super Mario (form)|Mario]]
|align=left|A red mushroom with white spots that transforms [[Small Mario]] into Super Mario, making him grow in size. This allows him to break Brick Blocks, take a hit from an enemy without immediately being defeated, and find higher-tiered power-ups in blocks. This is the default form of Mario.
 
As of the 1.1.0. patch of the game, if Mario collects 100 [[coin]]s before leaving [[Fur Step Island]], only Super Mushrooms are rewarded, rather than any power-up.
 
If Giga Cat Mario takes damage once while battling Fury Bowser, he reverts to Super Mario, but keeps his gigantic size. This state is similar to [[Mega Mario]].
|-
|-
|align=center|[[File:Bowserfurygpswitch.png|x100px]]<br>'''[[Ground-Pound Switch]]'''
|style="background:white"|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|Switches that must be [[Ground Pound]]ed by Mario to activate. When activated, they temporarily reveal a path leading to a Cat Shine, which must be collected before the time limit (usually 20 seconds) expires. They may also create a battle arena surrounding them, where Mario and [[Bowser Jr.]] must defeat every enemy for a Cat Shine.
|style="background:white"|[[File:Cat Mario Artwork - Super Mario 3D World.png|x100px]]<br>[[Cat Mario]]
|align=left|A golden bell that transforms Mario into Cat Mario, allowing him to climb walls, [[Dive|pounce]] at enemies, and swipe at enemies near him. This also allows him to attract [[kitten]]s rather than scare them.
|-
|-
|align=center|[[File:SM3DW Jump Panel.jpg|x100px]]<br>'''[[Jump Panel]]'''
|style="background:white"|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|Panels that allow Mario to [[jump]] higher than normal. Their red counterparts launch Mario much higher.
|style="background:white"|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|x100px]]<br>[[Tanooki Mario]]
|align=left|A brown leaf that makes Mario become Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|-
|align=center|[[File:Bowserfurykey.png|x100px]]<br>'''[[Key]]'''
|style="background:white"|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|Keys that have cat ears and can be carried by Mario and used to open the locks on caged Cat Shines.
|style="background:white"|[[File:Fire Mario Artwork - Super Mario 3D World.png|x100px]]<br>[[Fire Mario]]
|align=left|A flower that transforms Mario into Fire Mario. This allows him to throw [[fireball]]s to defeat enemies.
|-
|-
|align=center|[[File:SM3DWBF Mega Question Block.png|100px]]<br>'''[[Mega ? Block]]'''
|style="background:white"|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|Giant versions of ? Blocks that temporarily release giant Empty Blocks when hit, allowing Mario to cross an area with an incomplete path or go up high, much like [[! Block]]s in ''[[Super Mario Maker 2]]''.
|style="background:white"|[[File:SM3DW Boomerang Mario Artwork.png|x100px]]<br>[[Boomerang Mario]]
|align=left|A boomerang-shaped flower that turns Mario into Boomerang Mario, which lets him throw [[boomerang]]s to collect items or defeat enemies. The form strongly resembles [[Boomerang Bro]]s., but the colors of its boomerangs are inverted (red with a white stripe, rather than white with a red stripe).
|-
|-
|align=center|[[File:SM3DWBF Cat Basket.jpg|x150px]]<br>'''[[Neko Kago]]'''
|style="background:white"|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|Cages that protect [[Cat Shine]]s. Five of these are found on different islands, and can only be opened using the key hidden somewhere on that island. Opening the Neko Kago allows Mario to obtain its Cat Shine and complete its respective mission.
|style="background:white"|[[File:SM3DWBF Invincible Mario.png|x100px]]<br>[[Invincible Mario]]
|align=left|When Mario collects a Super Star, he becomes Invincible Mario, and cannot be defeated by any enemy or object (except black goop). He also runs faster for a short time and defeats most enemies he touches. The only Super Stars found naturally in Lake Lapcat are in [[Coin Heaven]]s and [[Fort Flaptrap]], but additional Super Stars can be produced anywhere by scanning an [[amiibo]] of a ''[[Super Mario (series)|Super Mario]]'' character.
|-
|-
|align=center|[[File:P Switch SM3DW Prima.jpg|x75px]]<br>'''[[P Switch]]'''
|style="background:white"|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|Switches that, when pressed, generate [[Blue Coin]]s for a limited time. Unlike in ''Super Mario 3D World'', the switch can be re-pressed to retry the challenge if not all Blue Coins are collected before time runs out.
|style="background:white"|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|x100px]]<br>[[White Tanooki Mario]]
|align=left|A white and yellow striped leaf that makes Mario become White Tanooki Mario, which gives him the abilities of Tanooki Mario and permanent invincibility (except to black goop). Due to no [[Assist Block]]s appearing in Bowser's Fury, no Invincibility Leaves can be found naturally in Lake Lapcat. However, if the player scans the [[Cat Mario|Cat]] [[Princess Peach|Peach]] amiibo, an Invincibility Leaf sometimes appears.
|-
|-
|align=center|[[File:Redjumppanel.png|x150px]]<br>'''[[Super Jump Panel]]'''
|style="background:white"|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|Giant, red versions of Jump Panels. They launch Mario much higher than their orange counterparts.
|style="background:white"|[[File:Golden Statue Mario.png|x100px]]<br>[[Lucky Cat Mario]]
|align=left|A bronze bell that transforms Mario into a special variation of Cat Mario with a red collar and a bronze bell resembling the Lucky Bell. This allows him to turn into an invincible golden statue called Lucky Cat Mario when [[Ground Pound]]ing, which is similar to Tanooki Mario's [[Statue Mario|Statue form]]. In this state, he collects coins while falling, and defeats most enemies that cannot otherwise be defeated.
|-
|-
|align=center|[[File:SM3DWBF Plessie Ring.png|x150px]]<br>'''[[Timer Gate]]'''
|style="background:white"|[[File:SM3DWBF Invincibility Bell Screenshot.png|100x100px]]<br>[[Invincibility Bell]]
|Large rings with [[Plessie]]'s face on them that, when passed through while riding Plessie, start timed swimming challenges with a Cat Shine at the end of an obstacle course.
|style="background:white"|[[File:SM3DWBF White Cat Mario Screenshot.png|100px]]<br>[[White Cat Mario]]
|-style="background:gold"align=center
|align=left|The Invincibility Bell also appears in the ''Bowser's Fury'' campaign, but still can only be accessed by scanning the Cat Mario or Cat Peach [[amiibo]]. It functions identically in both campaigns.
!colspan=2|'''Blocks and platforms'''
|-
|-
|align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x75px]]<br>[[File:Long Question Block Artwork - Super Mario 3D World.png|100px]]<br>'''[[? Block]]'''
|style="background:white"|[[File:SM3DWBF Giga Bell Art.png|100x100px]]<br>[[Giga Bell]]
|Blocks that contain power-ups or [[coin]]s, which are released when they are hit, attacked, or Ground Pounded. There are two kinds of ? Blocks: those that are cube-shaped and those that are box-shaped. Plessie destroys them upon ramming into them.
|style="background:white"|[[File:SM3DWBF Giga Cat Mario Art.png|100px]]<br>[[Giga Cat Mario]]
|align=left|Three [[Giga Bell]]s (giant versions of [[Super Bell]]s) are present in each region of [[Lake Lapcat]]. They are initially covered in goop, and require a certain amount of [[Cat Shine]]s to uncorrupt them and use them. When used, [[Mario]] transforms into Giga Cat Mario, a giant version of [[Cat Mario]] that resembles a ''{{wp|komainu}}''. This giant form enables him to fight [[Fury Bowser]] directly and also grants immunity to goop.
 
When all 100 Cat Shines are collected and [[Giant Bowser]] is then defeated again, the appearance of Cat Mario changes to resemble Giga Cat Mario, though this is merely aesthetic and does not change Cat Mario's abilities. This change does not appear in ''Super Mario 3D World''.
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
|align=center|[[File:Baddie Box SM3DW Prima.jpg|x100px]]<br>'''[[Baddie Box]]'''
!colspan=2 style="background:#FF7733"|Trigger objects
|When Mario is nearby, the [[Bowser]] [[emblem]] on Baddie Boxes glow red, and they release a [[Cat Mario|Cat]] [[Bob-omb]]. Unlike in ''Super Mario 3D World'', only one is produced at a time.
|-
|-
|align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Brick Block]]'''
|style="background:white"|[[File:SM3DWBF Mega Question Block.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=76}}</ref>
|Blocks that Mario can destroy if he is not [[Small Mario]]. They are usually empty, but sometimes contain items.
|align=left|Giant versions of ? Blocks that temporarily release giant Empty Blocks when hit, allowing Mario to cross an area with an incomplete path or go up high.
|-
|-
|align=center|[[File:SM3DW Chain Link.jpg|x75px]]<br>'''[[Chain-Link]]'''
|style="background:white"|[[File:SM3DWBF Model Cat Basket.png|100x100px]]<br>[[Cage]]
|Moving fence-like walls that Cat Mario can climb. They appear in [[Scamper Shores]].
|align=left|Cages that protect [[Cat Shine]]s. Five of these are found on different islands, and can only be opened using the key hidden somewhere on that island. Opening the cage allows Mario to obtain its Cat Shine and complete its respective mission.
|-
|-
|align=center|[[File:SM3DWBF Cloud Lift.jpg|x100px]]<br>'''[[Cloud Lift]]'''
|style="background:white"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|Cloud-like [[lift]]s that Mario can jump through, found in high places. Some are invisible, and can only be seen if Mario walks on or Ground Pounds them.
|align=left|Wheels that spin when clawed by [[Cat Mario]], similarly to [[Tail Wheel]]s. They allow [[Mario]] to reach Cat Shines that are too high up for him to [[jump]] to.
|-
|-
|align=center|[[File:Crate SM3DW Prima.jpg|x100px]]<br>'''[[Crate]]'''
|style="background:white"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[Coin ring|Gold Ring]]
|Wooden boxes that act as obstacles, which can be broken by being attacked. Some of them contain coins or power-ups.
|align=left|Gold Rings give the player three coins when passed through. They are mostly found in areas where riding Plessie is required.
|-
|-
|align=center|[[File:Dash Panel SM3DW Prima.jpg|x100px]]<br>'''[[Dash Panel]]'''
|style="background:white"|[[File:Bowserfurygpswitch.png|100x100px]]<br>[[Ground-Pound Switch]]
|Panels that allow Mario to briefly run faster, and also run on water for a brief period of time. Platforms with Dash Panels rise from the water when [[Fury Bowser]] begins rampaging.
|align=left|Switches that must be [[Ground Pound]]ed by Mario to activate. When activated, they temporarily reveal a path leading to a Cat Shine, which must be collected before the time limit (usually 20 seconds) expires. They may also create a battle arena surrounding them, where Mario and [[Bowser Jr.]] must defeat every enemy for a Cat Shine.
|-
|-
|align=center|[[File:SM3DWBF Disaster Spike.jpg|x100px]]<br><br>[[File:SM3DWBF Gold Disaster Spike.jpg|x100px]]<br>'''[[Disaster Spike]]'''
|style="background:white"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|Large platforms created by Fury Bowser during his rampages and plunged into either the ground or walls. Various objects such as [[Mushroom Trampoline]]s may be on them, and they can sometimes help Mario traverse the area more quickly. They vanish when Fury Bowser stops rampaging. Giant versions of Disaster Spikes are created during the fight with Fury Bowser. [[Giga Cat Mario]] can pick these up and use them to damage Fury Bowser, while [[Giant Bowser]] launches them as attacks. The golden variations, which resemble [[Moon Rock]]s, produce several coins when broken.
|align=left|Panels that allow Mario to [[jump]] higher than normal. Their red counterparts launch Mario much higher.
|-
|-
|align=center|[[File:Donut Block SM3DW Prima.jpg|x100px]]<br>'''[[Donut Block]]'''
|style="background:white"|[[File:SM3DWBF Model Key.png|100x100px]]<br>[[Key]]
|Platforms that, when stepped on, change from orange to red, slowly fall, and disappear.
|align=left|Keys that have cat ears. They can be carried by Mario and used to open the locks on caged Cat Shines.
|-
|-
|align=center|[[File:Used Block Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Empty Block]]'''
|style="background:white"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|? Blocks after releasing power-ups or coins. If Mario leaves an area with Empty Blocks and returns, they become ? Blocks again.
|align=left|Switches that, when pressed, generate [[Blue Coin]]s for a limited time. Unlike in ''Super Mario 3D World'', the switch can be re-pressed to retry the challenge if not all Blue Coins are collected before time runs out.
|-
|-
|align=center|[[File:Bowserblockfury.png|x150px]]<br>'''[[Fury Block]]'''
|style="background:white"|[[File:Redjumppanel.png|100x100px]]<br>[[Super Jump Panel]]
|Blocks with Bowser's emblem on them. Found in groups on each island, they can only be broken by Fury Bowser's fury blasts. Once broken, they may reveal a Cat Shine or other object, and do not reappear.
|align=left|Giant, red versions of Jump Panels. They launch Mario much higher than their orange counterparts.
|-
|-
|align=center|[[File:SMM2 Hidden Block SM3DW icon.png|x75px]]<br>'''[[Hidden Block]]'''
|style="background:white"|[[File:SM3DWBF Model Plessie Ring.png|100x100px]]<br>[[Timer Gate]]
|Invisible ? Blocks that briefly become visible (but colorless) if Mario ground-pounds next to them.
|align=left|Large rings with [[Plessie]]'s face on them that, when passed through while riding Plessie, start timed swimming challenges with a Cat Shine at the end of an obstacle course.
|-
|-
|align=center|[[File:Mushroom Trampoline  SM3DW Prima.jpg|x100px]]<br>'''[[Mushroom Trampoline]]'''
!colspan=2 style="background:#FF7733"|Blocks and platforms
|Trampolines that instantly propel Mario high up in the air upon contact, similarly to Jump Panels. They are only found on top of Disaster Spikes.
|-
|-
|align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x75px]]<br>'''[[POW Block]]'''
|style="background:white"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|Blocks that create a red shockwave when hit that destroys any nearby enemies and most items.
|align=left|Blocks that contain power-ups or [[coin]]s, which are released when they are hit, attacked, or Ground Pounded. There are two kinds of ? Blocks: those that are cube-shaped and those that are box-shaped. Plessie destroys them upon ramming into them.
|-
|-
|align=center|[[File:Red-Blue Panel SM3DW Prima.jpg|x100px]]<br>'''[[Red-Blue Panel]]'''
|style="background:white"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|Panels that change position whenever Mario jumps.
|align=left|Blocks that Mario can destroy if he is not [[Small Mario]]. They are usually empty, but sometimes contain items.
|-
|-
|align=center|[[File:Rock Block SM3DW Prima.jpg|x100px]]<br>'''[[Rock Block]]'''
|style="background:white"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|Big versions of [[Gray Block]]s that can only be destroyed by [[Cat Bullet Bill|Cat]] [[Bullet Bill]]s, [[bomb]]s, or Green Shells.
|align=left|Moving fence-like walls that Cat Mario can climb. They appear in [[Scamper Shores]].
|-
|-
|align=center|[[File:Roulette Block SM3DW Prima.jpg|x75px]]<br>'''[[Roulette Block]]'''
|style="background:white"|[[File:SM3DWBF Cloud Lift.jpg|100x100px]]<br>[[Cloud Lift]]
|Blocks that constantly scroll through items and release the last one that appeared prior to the block being hit.
|align=left|Cloud-like [[lift]]s that Mario can jump through, found in high places. Some are invisible, and can only be seen if Mario walks on or Ground Pounds them.
|-
|-
|align=center|[[File:SM3DWBF Spike Trap.jpg|x100px]]<br>'''[[Spike Trap]]'''
|style="background:white"|[[File:Crate CTTT.png|100x100px]]<br>[[Crate]]
|Platforms that release and retract metal spikes from their holes after a set time. They are only found during the "Final Bout with Cat [[Boom Boom]]" mission, where twenty-five of them cover Cat Boom Boom's battle arena and release their spikes in columns.
|align=left|Wooden boxes that act as obstacles, which can be broken by being attacked. Some of them contain coins or power-ups.
|-
|-
|align=center|[[File:SM3DW Switch Block.jpg|x75px]]<br>'''[[Switch Block]]'''
|style="background:white"|[[File:DashPanel CTTT.png|100x100px]]<br>[[Dash Panel]]
|Blocks that change the direction of Switchboards, or reveal new paths for them to take.
|align=left|Panels that allow Mario to briefly run faster, and also run on water for a brief period of time. Platforms with Dash Panels rise from the water when [[Fury Bowser]] begins rampaging.
|-
|-
|align=center|[[File:Switchboard SM3DW Prima.jpg|x100px]]<br>'''[[Switchboard]]'''
|style="background:white"|[[File:DonutBlock CTTT.png|100x100px]]<br>[[Donut Block]]
|Platforms that move along rails in a different direction depending on the arrow Mario is standing on.
|align=left|Platforms that, when stepped on, change from orange to red, slowly fall, and disappear.
|-
|-
|align=center|[[File:SM3DWBF Turning Floor.png|x100px]]<br>'''[[Turning Floor]]'''
|style="background:white"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|Rotating cylindrical floors that appear in the tunnels of [[Slipskate Slope]], and rotate in different directions to attempt to make Mario fall off or run into a wall of spikes.
|align=left|? Blocks after releasing power-ups or coins. If Mario leaves an area with Empty Blocks and returns, they become ? Blocks again.
|-
|-
|-style="background:gold"align=center
|style="background:white"|[[File:SM3DWBF Disaster Spike.jpg|100x100px]][[File:SM3DWBF Gold Disaster Spike.jpg|100x100px]]<br>[[Falling spike (Bowser's Fury)|Falling spike]]
!colspan=2|'''Throwable and kickable objects'''
|align=left|Large platforms created by Fury Bowser during his rampages and plunged into either the ground or walls. Various objects such as [[Mushroom Trampoline]]s may be on them, and they can sometimes help Mario traverse the area more quickly. They vanish when Fury Bowser stops rampaging. Giant versions of falling spikes are created during the fight with Fury Bowser. [[Giga Cat Mario]] can pick these up and use them to damage Fury Bowser, while [[Giant Bowser]] launches them as attacks. The golden variations, which resemble [[Moon Rock]]s, produce several coins when broken.
|-
|-
|align=center|[[File:Baseball Artwork - Super Mario 3D World.png|x65px]]<br>'''[[Baseball (object)|Baseball]]'''
|style="background:white"|[[File:SM3DWBF Model Fury Block Red.png|100x100px]]<br>[[Fury Block]]
|align=left|Baseballs can be thrown to defeat enemies. Some [[kitten]]s can be seen playing with them.
|align=left|Blocks with Bowser's emblem on them. Found in groups on each island, they can only be broken by Fury Bowser's fury blasts. Once broken, they may reveal a Cat Shine or other object, and do not reappear.
|-
|style="background:white"|[[File:SMM2 Hidden Block SM3DW icon.png|100x100px]]<br>[[Hidden Block]]
|align=left|Invisible ? Blocks that briefly become visible (but colorless) if Mario ground-pounds next to them.
|-
|style="background:white"|[[File:Mushroom Trampoline  SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|align=left|Trampolines that instantly propel Mario high up in the air upon contact, similarly to Jump Panels. They are only found on top of falling spikes.
|-
|style="background:white"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|align=left|Panels that change position whenever Mario jumps.
|-
|style="background:white"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|align=left|Blocks that create a red shockwave when hit that destroys any nearby enemies and most items.
|-
|style="background:white"|[[File:RockBlock CTTT.png|100x100px]]<br>[[Rock Block]]
|align=left|Big Blocks that can only be destroyed by [[Cat Bullet Bill|Cat]] [[Bullet Bill]]s, [[bomb]]s, or Green Shells.
|-
|-
|align=center|[[File:Bomb SM3DW Prima.jpg|x75px]]<br>'''[[Bomb]]'''
|style="background:white"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|align=left|Inactive Cat [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|align=left|Blocks that constantly scroll through items and release the last one that appeared prior to the block being hit.
|-
|-
|align=center|[[File:Gold Shell SM3DW Prima.jpg|x75px]]<br>'''[[Gold Shell]]'''
|style="background:white"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block]]
|align=left|Golden Cat [[Koopa Troopa]] shells that give coins when they move, similar to [[? Box]]es. After moving for a short time, they break.
|align=left|Blocks that change the direction of Switchboards, or reveal new paths for them to take.
|-
|-
|align=center|[[File:Kick Bomb SM3DW Prima.jpg|x75px]]<br>[[File:Kick Bomb Bowser's Fury.png|x75px]]<br>'''[[Kick Bomb]]'''
|style="background:white"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|align=left|Bombs that bounce parabolically before exploding on contact with a solid object. They appear in [[Risky Whisker Island]], where they are featured in the "Hurry! Hop behind the Wall!" mission to obtain a Cat Shine. Giant versions are summoned by Fury Bowser in later battles against him, and damage Mario upon contact.
|align=left|Platforms that move along rails in a different direction depending on the arrow Mario is standing on.
|-
|-
|align=center|[[File:Snowball SM3DW.png|x75px]]<br>'''[[Snowball]]'''
|style="background:white"|[[File:SM3DWBF Turning Floor.png|100x100px]]<br>[[Turning Floor]]
|align=left|Snowballs can be thrown to defeat enemies.
|align=left|Rotating cylindrical floors that appear in the tunnels of [[Slipskate Slope]], and rotate in different directions to attempt to make Mario fall off or run into a wall of spikes.
|-
|-
|-style="background:gold"align=center
!colspan=2 style="background:#FF7733"|Transportation objects
!colspan=2|'''Transportation objects'''
|-
|-
|align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]'''
|style="background:white"|[[File:Clear Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|align=left|Transparent Warp Pipes that Mario can enter to move quickly from place to place.
|align=left|Transparent Warp Pipes that Mario can enter to move quickly from place to place.
|-
|-
|align=center|[[File:SM3DW Clear Pipe Cannon.jpg|x70px]]<br>'''[[Clear Pipe Cannon]]'''
|style="background:white"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|Clear Pipes with a cannon attached to them that shoot Mario to another area. Some are seen hiding in Fury Blocks.
|align=left|Clear Pipes with a cannon attached to them that shoot Mario to another area. Some are seen hiding in Fury Blocks.
|-
|-
|align=center|[[File:Cloud Cannon SM3DW Prima.jpg|x70px]]<br>'''[[Cloud Cannon]]'''
|style="background:white"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|align=left|Clouds that grow cannons on their heads when entered that automatically shoot Mario to a [[Coin Heaven]].
|align=left|Clouds that grow cannons on their heads when entered that automatically shoot Mario to a [[Coin Heaven]].
|-
|-
|align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]'''
|style="background:white"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe]]
|align=left|When entered, Warp Pipes teleport Mario to another area. Golden versions appear when Bowser Jr. paints graffiti of them, which take Mario to a coin-filled bonus room.
|align=left|When entered, Warp Pipes teleport Mario to another area. Golden versions appear when Bowser Jr. paints graffiti of them, which take Mario to a coin-filled bonus room.
|-style="background:gold"align=center
!colspan=2|'''Other objects'''
|-
|-
|align=center|[[File:SM3DWBF Cat Arrow Sign.png|x100px]]<br>'''[[Arrow Sign]]'''
!colspan=2 style="background:#FF7733"|Other objects
|Signs with arrows that guide Mario throughout the different islands, usually pointing towards the end of an obstacle course, where a Cat Shine may await.
|-
|-
|align=center|[[File:SM3DWBF Bill Blaster.jpg|x100px]]<br>'''[[Bill Blaster]]'''
|style="background:white"|[[File:SM3DWBF Cat Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|Bill Blasters shoot Cat Bullet Bills at Mario. They appear in [[Pounce Bounce Isle]] after the island's third Cat Shine becomes available.
|align=left|Signs with arrows that guide Mario throughout the different islands, usually pointing towards the end of an obstacle course, where a Cat Shine may await.
|-
|-
|align=center|[[File:SM3DWBF Bubble.jpg|x100px]]<br>'''[[Bubble]]'''
|style="background:white"|[[File:SM3DWBF Bubble.jpg|100x100px]]<br>[[Bubble]]
|Bubbles encasing [[Super Bell]]s can be found in areas above the water in [[Lake Lapcat]].
|align=left|Bubbles encasing [[Super Bell]]s can be found in areas above the water in [[Lake Lapcat]].
|-
|-
|align=center|[[File:SM3DWBF Fire Bar.jpg|x125px]]<br>'''[[Fire Bar]]'''
|style="background:white"|[[File:Furyspring.png|100x100px]]<br>[[File:Catmarioflag.png|100x100px]]<br>[[Fling Pole]]
|Bars of rotating [[fireball]]s fixed to ? Blocks or Brick Blocks that are found in [[Mount Magmeow]].
|align=left|Poles that Mario can climb and handstand atop, before aiming and bouncing off a long distance. If he lands on ground after this bounce, then he automatically begins [[dash]]ing. After all five of the Cat Shines on an island are collected, one of these appears atop that island's lighthouse, complete with a golden flag resembling a [[Goal Pole]] flag.
|-
|-
|align=center|[[File:Furyspring.png|x125px]]<br><br>[[File:Catmarioflag.png|x100px]]<br>'''[[Fling Pole]]'''
|style="background:white"|[[File:SM3DWBF Graffiti Spot.png|100x100px]]<br>[[Graffiti]]
|Poles that Mario can climb and handstand atop, before aiming and bouncing off a long distance. If he lands on ground after this bounce, then he automatically begins [[dash]]ing. After all five of the Cat Shines on an island are collected, one of these appears atop that island's lighthouse, complete with a golden flag resembling a [[Goal Pole]] flag.
|align=left|Spots on walls or floors where Bowser Jr. can use his [[magic brush]] to create art, denoted by ? marks. The finished art can have various effects, but usually produces a power-up to be added to the [[item storage]].
|-
|-
|align=center|[[File:SM3DWBF Fury Sun.png|x150px]]<br>'''[[Fury Sun]]'''
|style="background:white"|[[File:SM3DWBF Lighthouse Activated.png|100x100px]]<br>[[Lighthouse (Bowser's Fury)|Lighthouse]]
|A gigantic, spiky blob of black goop resembling Bowser's [[Spike Ball (move)|Spike Ball]] form that Fury Bowser rests in when he is not active. It sits in the middle of [[Lake Lapcat]], and slowly rises up and begins to spin to signify that Fury Bowser is about to burst out of it and begin rampaging.
|align=left|Tall towers found on each of the twelve major islands, typically at the end of an obstacle course. When a Cat Shine is collected on an island, it activates or powers the nearby lighthouse. The power of the light it emits can force Fury Bowser to retreat from a rampage.
|-
|-
|align=center|[[File:SM3DWBF Graffiti Spot.png|x100px]]<br>'''[[Goop#Super Mario 3D World + Bowser's Fury|Graffiti]]'''
|style="background:white"|[[File:SM3DW+BF Asset Model Gull.png|100x100px]]<br>[[Seagull]]s
|Spots on walls or floors where Bowser Jr. can use his [[Magic Paintbrush]] to create art, denoted by ? marks. The finished art can have various effects, but usually produces a power-up to be added to the [[item storage]].
|align=left|The gulls around Lake Lapcat have cat ears. They fly away if a moving character or object approaches them, or if it begins to rain.
|-
|-
|align=center|[[File:SM3DWBF Lighthouse Activated.png|x150px]]<br>'''[[Lighthouse (Bowser's Fury)|Lighthouse]]'''
|style="background:white"|[[File:SM3DWBF Cat Tree.png|100x100px]][[File:SM3DWBF Tree Bell.jpg|100x100px]]<br>[[Tree]]
|Tall towers found on each of the twelve major islands, typically at the end of an obstacle course. When a Cat Shine is collected on an island, it activates or powers the nearby lighthouse. The power of the light it emits can force Fury Bowser to retreat from a rampage.
|align=left|Trees with cat ears appear throughout Lake Lapcat, and may produce coins or power-ups if Mario handstands on their tops. Three [[Super Bell]]-shaped trees also appear near the Ruins Giga Bell, and produce exclusively Super Bells if Mario climbs to their tops.   
|-
|align=center|[[File:SM3DWBF Spike Ball.jpg|x75px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|Spike balls are found in the Clear Pipes of [[Pipe Path Tower]] and damage Mario upon contact with them. They can be destroyed by hitting nearby POW Blocks, or by using the [[Fire Flower]], [[Boomerang Flower]], or any form of invincibility.
|-
|align=center|[[File:Catspike.png|x100px]]<br>'''[[Spiked roller]]'''
|Spiked rollers are generated from Cat [[Spike]]s' mouths and roll down slopes or across floors towards Mario. They can only be destroyed if he is invincible.
|-
|align=center|[[File:SM3DWBF Cat Tree.png|x125px]]<br><br>[[File:SM3DWBF Tree Bell.jpg|x125px]]<br>'''[[Tree]]'''
|Trees with cat ears appear throughout Lake Lapcat, and may produce coins or power-ups if Mario handstands on their tops. Three [[Super Bell]]-shaped trees also appear near the Ruins Giga Bell, and produce exclusively Super Bells if Mario climbs to their tops.   
|}
|}


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The player is granted a different item depending on which amiibo is scanned:
The player is granted a different item depending on which amiibo is scanned:
*Scanning the Cat Mario amiibo produces an [[Invincibility Bell]] that turns Mario into [[White Cat Mario]].
*Scanning the Cat Mario amiibo figure produces an [[Invincibility Bell]] that turns Mario into [[White Cat Mario]].
*Scanning the Cat Peach amiibo produces a [[Super Bell]], [[Fire Flower]], [[Boomerang Flower]], [[Super Leaf]], [[Super Mushroom]], [[Lucky Bell]], [[Super Star]], [[Invincibility Leaf]], or [[Invincibility Bell]].
*Scanning the Cat Peach amiibo figure produces a [[Super Bell]], [[Fire Flower]], [[Boomerang Flower]], [[Super Leaf]], [[Super Mushroom]], [[Lucky Bell]], [[Super Star]], [[Invincibility Leaf]], or [[Invincibility Bell]].
*Scanning any [[Bowser]] amiibo makes Fury Bowser appear in ''Bowser's Fury''.
*Scanning any [[Bowser]] amiibo makes Fury Bowser appear.
*Scanning the [[Bowser Jr.]] amiibo makes a shockwave appear that knocks out blocks and enemies.
*Scanning any [[Bowser Jr.]] amiibo makes a shockwave appear that knocks out blocks and enemies.
*Scanning any other amiibo of characters in the ''Super Mario'' series produces a Super Star.
*Scanning any other amiibo of characters in the ''Super Mario'' series produces a Super Star.
*Scanning any amiibo outside of the ''Super Mario'' series a [[Super Mushroom]].
*Scanning any amiibo outside of the ''Super Mario'' series produces a [[Super Mushroom]].
amiibo cannot be scanned at any point before leaving Fur Step Island and teaming up with Bowser Jr.
amiibo cannot be scanned at any point before leaving Fur Step Island and teaming up with Bowser Jr.


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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Logo-Super Mario 3D World Bowser's Fury.png|Vertical English logo
SM3DWBF Mario Jr. Art.png|[[Mario]] and [[Bowser Jr.]]
SM3DWBF Mario Jr. Art.png|[[Mario]] and [[Bowser Jr.]]
SM3DWBF Cat Shine Outline.svg|A [[Cat Shine]]
SM3DWBF Cat Shine Outline.svg|A [[Cat Shine]]
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*''[[Super Mario Bros. 2]]'': A portion of the music of [[Scamper Shores]] references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]".
*''[[Super Mario Bros. 2]]'': A portion of the music of [[Scamper Shores]] references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]".
*''[[Super Mario World]]'': The music that plays when Bowser emerges from the Fury Sun is an arrangement of Bowser's intro in this game's final battle. [[Plessie Medal]]s slightly resemble [[Dragon Coin]]s.
*''[[Super Mario World]]'': The music that plays when Bowser emerges from the Fury Sun is an arrangement of Bowser's intro in this game's final battle. [[Plessie Medal]]s slightly resemble [[Dragon Coin]]s.
*''[[Super Mario 64]]'': The mission "Bully the [[Cat Mario|Cat]] [[Bully|Bullies]]" is a reference to the mission "[[Bully the Bullies]]" in both the title and the theme of knocking Bullies into lava. There are also missions where Mario must return calico [[kitten]]s to their [[Neko Parent|parents]], similar to the mission "[[Li'l Penguin Lost]]". Bowser laughs when Mario dies, just like in this game.
*''[[Super Mario 64]]'': The mission "Bully the [[Cat Mario|Cat]] [[Bully|Bullies]]" is a reference to the mission "[[Bully the Bullies]]" in both the title and the theme of knocking Bullies into lava. There are also missions where Mario must return calico [[kitten]]s to their [[cat (parent)|parents]], similar to the mission "[[Li'l Penguin Lost]]". Bowser laughs when Mario dies, just like in this game.
*''[[Super Mario Sunshine]]'': Bowser Jr. is seen wielding his [[Magic Paintbrush]] from this game. Mario encounters [[Shadow Mario]]'s M graffiti on the ground during the intro cutscene. The way Mario chases the [[Fury Shadow]]s to get a [[Cat Shine]] is similar to how he has to chase Shadow Mario to get a [[Shine Sprite]] in this game. Likewise, Cat Shines themselves seem to reference Shine Sprites in name and function.
*''[[Super Mario Sunshine]]'': Bowser Jr. is seen wielding his [[magic brush]] from this game. Mario encounters [[Shadow Mario]]'s M graffiti on the ground during the intro cutscene. The way Mario chases the [[Fury Shadow]]s to get a [[Cat Shine]] is similar to how he has to chase Shadow Mario to get a [[Shine Sprite]] in this game. Likewise, Cat Shines themselves seem to reference Shine Sprites in name and function.
*''[[Super Mario 3D Land]]'': Cat [[Boom Boom]]'s second fight is similar to Boom Boom's fight in {{world-link|s4|airship|Special 4-Airship}}, as they both take place on top of retractable spikes.
*''[[Super Mario Galaxy]]'': Part of the ending cutscene music includes a short excerpt from "Enter Bowser Jr.!"
*''[[Super Mario 3D Land]]'': Cat [[Boom Boom]]'s second fight is similar to Boom Boom's fight in {{world link|s4|airship|Special 4-Airship}}, as they both take place on top of retractable spikes.
*''[[Captain Toad: Treasure Tracker]]'': [[Toadette]] appears here, using her appearance from this game.
*''[[Captain Toad: Treasure Tracker]]'': [[Toadette]] appears here, using her appearance from this game.
<!--Do not include Paper Mario: Color Splash here, as that is not an intentional reference and very likely coincidental.-->
<!--Do not include Paper Mario: Color Splash here, as that is not an intentional reference and very likely coincidental.-->
*''[[Super Mario Odyssey]]'': The structure of ''Bowser's Fury'' greatly resembles that of this game. Snapshot Mode and the map feature return from this game, and characters can [[Ground Pound]] through upright pipes and roll into sideways pipes to enter them faster, with the resulting sped-up warp noise being reused from this game. Saving and loading games work the same way as in this game. Mario's animation when he collects a Cat Shine resembles the animation when he collects a non-story-related [[Power Moon]] in this game. Rolling in midair is similar to the [[dive]]. When Mario is defeated in the ''Bowser's Fury'' campaign, he loses coins similar to in this game (albeit instead of losing 10 coins, they lose 50 coins). Mario's voice clips for when he falls into different kingdoms are reused for when he is transported through a portal to [[Lake Lapcat]] in this game's opening cutscene. After this cutscene, the way the player must press the jump button to gain control of Mario is similar to scenes when entering the [[Cap Kingdom|Cap]], [[Lost Kingdom|Lost]], and [[Ruined Kingdom]]s for the first time.
*''[[Super Mario Odyssey]]'': The structure of ''Bowser's Fury'' greatly resembles that of this game. Snapshot Mode and the map feature return from this game, and characters can [[Ground Pound]] through upright pipes and roll into sideways pipes to enter them faster, with the resulting sped-up warp noise being reused from this game. Saving and loading games work the same way as in this game. Mario's animation when he collects a Cat Shine resembles the animation when he collects a non-story-related [[Power Moon]] in this game. Rolling in midair is similar to the [[dive]]. When Mario is defeated in the ''Bowser's Fury'' campaign, he loses coins similar to in this game (albeit instead of losing 10 coins, he loses 50 coins). Mario's voice clips for when he falls into different kingdoms are reused for when he is transported through a portal to [[Lake Lapcat]] in this game's opening cutscene. After this cutscene, the way the player must press the jump button to gain control of Mario is similar to scenes when entering the [[Cap Kingdom|Cap]], [[Lost Kingdom|Lost]], and [[Ruined Kingdom]]s for the first time.
*''[[Super Mario Maker 2]]'': Some of Toadette's voice clips are reused from this game.
*''[[Super Mario Maker 2]]'': Some of Toadette's voice clips are reused from this game.


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=フューリーワールド
|Jpn=フューリーワールド
|JapR=Fyūrī Wārudo
|JpnR=Fyūrī Wārudo
|JapM=Fury World
|JpnM=Fury World
|ChiS=狂怒世界
|ChiS=狂怒世界
|ChiSR=Kuángnù Shìjiè
|ChiSR=Kuángnù Shìjiè
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|KorM=Fury World
|KorM=Fury World
}}
}}
==References==
<references/>


==External links==
==External links==
*[https://www.nintendo.com/jp/character/mario/en/history/3d_fury_world/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/3d_fury_world/index.html Mario Portal Game Archive (JP)]
*[https://supermario3dworld.nintendo.com North American website]
*[https://supermario3dworld.nintendo.com North American website]
*[https://www.nintendo.com/games/detail/super-mario-3d-world-plus-bowsers-fury-switch/ North American game page]
*[https://www.nintendo.com/games/detail/super-mario-3d-world-plus-bowsers-fury-switch/ North American game page]
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*[https://www.nintendo.co.kr/software/switch/auzpa/ Korean website]
*[https://www.nintendo.co.kr/software/switch/auzpa/ Korean website]
*[https://www.nintendo.com.hk/switch/auzpa/ Chinese website]
*[https://www.nintendo.com.hk/switch/auzpa/ Chinese website]
==References==
<references/>
{{SM3DW}}
{{SM3DW}}
{{Super Mario games}}
{{Super Mario games}}

Latest revision as of 01:51, February 13, 2025

This article is about the campaign in Super Mario 3D World + Bowser's Fury. For the form of Bowser introduced in this game, see Fury Bowser.
Bowser's Fury
English logo of the Bowser's Fury campaign of Super Mario 3D World + Bowser’s Fury
International logo
For alternate box art, see the game's gallery.
Developer Nintendo EPD Tokyo
Nintendo Software Technology Corporation
1-UP Studio
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan February 12, 2021[1]
USA February 12, 2021[2]
Mexico February 12, 2021[3]
Europe February 12, 2021[4]
Australia February 12, 2021[5]
HK February 12, 2021[6]
South Korea February 12, 2021[7]
ROC February 12, 2021[8]
Language(s) English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Platformer, action
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
ClassInd:L - General audience
RARS:6+ - Six years and older
GRAC:All - All ages
GSRR:P - Six years and older
FPB:10-12 - Ten to twelve years
Gmedia:7 - Seven years and older
NMC:7 - Seven years and older
Format
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:
Joy-Con (horizontal)

Bowser's Fury is a 3D action-adventure platformer for the Nintendo Switch. It is included in Super Mario 3D World + Bowser's Fury, serving as its own standalone adventure campaign. The game features sandbox-like elements similar to those in Super Mario 64, Super Mario Sunshine, and Super Mario Odyssey and revolves around Mario exploring Lake Lapcat. After Bowser Jr. paints Bowser with black goop, the latter turns into Fury Bowser. Mario must cooperate with Bowser Jr. to collect Cat Shines and use their power to activate lighthouses and Giga Bells, both of which enable them to gradually rid Fury Bowser and Lake Lapcat of goop. Rather than providing the Health Meter as in open-world Super Mario series games, the game uses the power-up system of the 2D platformers with the exception of Super Mario Bros. 2.

The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Bowser Jr. independently from Mario. amiibo can also be used to summon power-ups as well as cause Fury Bowser to burst out.

Story[edit]

The very beginning of Bowser's Fury.
Mario investigating the trail of black goop

During a bright and clear day, Mario walks down a path in front of Peach's Castle, seemingly the same path as the one seen in the prologue of the main Super Mario 3D World mode. He notices small puddles of black goop on the path and follows them, eventually stopping at a mass of black graffiti shaped like Shadow Mario's logo from Super Mario Sunshine. The graffiti expands to create a portal that Mario falls through, transporting him to Lake Lapcat, where a rainstorm is occurring.

Shortly after Mario lands, he encounters Bowser, who has become a larger and more powerful form known as Fury Bowser. Mario finds a Cat Shine in the surrounding area, which clears the goop off of a nearby lighthouse. Fury Bowser is blinded by the beam of light that shines from the lighthouse, and retreats into the Fury Sun in the middle of Lake Lapcat. Immediately afterward, several islands emerge from the water.

Mario falls into the void at the start of Bowser's Fury.
Mario falling into the portal

After Fury Bowser retreats, the storm clears and Mario finds a panicking Bowser Jr., who explains why Bowser transformed. He shows Mario a picture he painted of his father and paints it black with his magic brush, showing that Bowser Jr. was the one who corrupted Bowser. He realizes that both he and his father are in trouble, reluctantly asking Mario to help him. The latter agrees to do so, with Bowser Jr. joining him for the rest of the adventure.

Cat Mario and some kittens strike victory poses in the ending cutscene of the Bowser's Fury campaign in Super Mario 3D World + Bowser's Fury
Mario and the kittens striking victory poses

Using the power of Cat Shines located throughout Lake Lapcat, Mario can make the Giga Bells active, which allow him to transform into Giga Cat Mario and fight Fury Bowser directly. After several battles, Fury Bowser expels all the black paint inside of and on him before exploding, but he then suddenly transforms into Giant Bowser, summoning all three Giga Bells and trapping them in a crystal ball to keep for himself. With the help of Plessie, Mario rams into this ball to weaken and eventually break it, allowing both Mario and Plessie to collect all three Giga Bells at once. In this gargantuan form, they easily launch Giant Bowser into the sky by coming in contact with him.

Finally back to normal, Bowser falls from the sky and lands near Bowser Jr. and a few colorful kittens. The former two both become excited; however, after Bowser notices Mario, now in his normal-sized Cat Mario form, he becomes angered and attempts to attack him as Bowser Jr. holds him back. Once Bowser is dragged away, Bowser Jr. pauses and threatens Mario himself before leaving. Mario shrugs before being nuzzled by the kittens. As they jump in the air and freeze, the camera zooms out, revealing that the ground on which the scene took place was the back of Giga Cat Plessie, the form Plessie took after collecting all three Giga Bells simultaneously. The credits then roll, featuring various paintings by Bowser Jr. that depict the story from his perspective.

Gameplay[edit]

The objective of the campaign is to free every island from the black goop that Fury Bowser is covered in by collecting Cat Shines across Lake Lapcat. However, at slightly varying intervals of several minutes, Fury Bowser emerges from the Fury Sun and begins to rampage. When this occurs, a rainstorm begins throughout the area, falling spikes fall from the sky, and Fury Bowser attacks the entire lake with large beams of fire and fireballs. All kittens and cats on Lake Lapcat also become corrupted, and attack Mario if he approaches them. Fury Bowser returns to the Fury Sun either after a brief time or if a Cat Shine is collected, as the Cat Shine powers a nearby lighthouse, and the brightness of this light forces Fury Bowser to retreat.

Mario and Bowser Jr. collecting a Cat Shine in Super Mario 3D World + Bowser's Fury.
Mario and Bowser Jr. collecting a Cat Shine

Extending the sandbox concept of Super Mario Odyssey, Lake Lapcat is a vast open-world setting, with more islands being gradually unlocked as Fury Bowser is defeated by Giga Cat Mario. Mario can run around the island, climb up lighthouses, and go between islands quickly by riding Plessie, who teleports around the water to stay close to Mario. Every island makes usage of Mario's different power-ups and abilities. Throughout all islands, there are a variety of gameplay concepts, objects, and enemies from the main Super Mario 3D World campaign.

Giga Bells are situated in three different areas of Lake Lapcat, denoted according to the three major regions: the Lakeside, Ruins, and Wasteland. Each region contains four major islands, each with five Cat Shines, with various other Cat Shines located between major islands. The Giga Bells are corrupted due to the black goop, and can only be activated by collecting a certain amount of Cat Shines. When this happens, they will awaken during Fury Bowser's rampages and can be collected by Mario to become Giga Cat Mario, who is then able to fight and damage Fury Bowser directly.

A minimum of 40 Cat Shines is required to finish the campaign. However, to complete it this way, Fury Bowser's health must be lowered to less than 50% of its full value through collecting Cat Shines. If this is done before starting the fourth battle against him, it enables the player to defeat him during it. If Fury Bowser retreats during the fourth battle, the player must instead collect 50 Cat Shines to initiate the fifth battle.[9] If 47 Cat Shines are collected, Fury Bowser begins a rampage that does not end until the player collects 50 Cat Shines, awakens the Giga Bells, and defeats Fury Bowser for the final time. If he is defeated during his fourth or fifth battles, Bowser then transforms into Giant Bowser, and Mario must ride Plessie across the entire lake to chase him down. While avoiding Giant Bowser's attacks, Mario can launch off of ramps with Dash Panels on them to hit and break the crystal ball protecting the three Giga Bells.

Giga Cat Mario fighting Fury Bowser in Super Mario 3D World + Bowser's Fury.
Giga Cat Mario claw swiping at Fury Bowser

After Giant Bowser is defeated and the credits are viewed, the game returns to the Bowser's Fury title screen. The first time it is resumed after this, Bowser Jr. tells Mario that he was relaxing with Bowser on the lake until the latter turned back into Fury Bowser, requesting that Mario collect more Cat Shines to help restore peace. To thank Mario for helping, he then grants the ability to warp to islands he has already visited and marks the locations of new Cat Shines on the map. After this, Plessie permanently remains as Cat Plessie and gains the ability to carry kittens on its back.

If all one hundred Cat Shines are collected and Giant Bowser is defeated again, an additional painting by Bowser Jr. is shown after the credits; following this, Mario's Cat Suit changes to look like a much smaller version of Giga Cat Mario, and Bowser Jr. and his Junior Clown Car become cat versions of themselves. Fury Bowser's appearance also changes, as the orange sections of his spikes, belly, and eyebrows all turn white. However, all of these changes are purely visual.

Controls[edit]

Mario controls identically to how he does in the Super Mario 3D World campaign. However, Bowser Jr. can also be controlled by a second player.

Mario[edit]

Main controls
Action Dual Joy-Con or Pro Controller Controls Single Joy-Con Controls
Stage controls
Move Left Stick Control Stick
Look around Tilt Right Stick N/A
Dash Left Stick + Y Button / X Button Control Stick + Single Joy-Con Left Button
Jump B Button / A Button Single Joy-Con Bottom Button / Single Joy-Con Right Button
Crouch ZL Button / ZR Button SL Button
Item storage Up Button Single Joy-Con Top Button
Open amiibo prompt Hold Left Button N/A
Snapshot Mode Down Button N/A
Use touch cursor R Button; touch the screen in handheld mode SR Button; touch the screen in handheld mode
Reset camera / touch cursor L Button N/A
Menu Plus Button Minus Button (left Joy-Con); Plus Button (right Joy-Con)
Menu controls
Select option Left Stick Control Stick
Confirm A Button Single Joy-Con Right Button
Cancel B Button Single Joy-Con Bottom Button
Action Guide
Image Action Dual Joy-Con or Pro Controller Controls Single Joy-Con Controls
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Hold items Press Y Button near an item Press Single Joy-Con Left Button near an item
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Throw items While holding an item, press Y Button While holding an item, press Single Joy-Con Left Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Spin Rotate Left Stick Rotate Control Stick
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Spin Jump While spinning, press B Button While spinning, press Single Joy-Con Bottom Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Crouch Jump Hold ZL Button, then press B Button Hold SL Button, then press Single Joy-Con Bottom Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Ground Pound While in midair, press ZL Button While in midair, press SL Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Ground Pound Jump Press ZL Button in midair, then press B Button when hitting the ground Press SL Button in midair, then press Single Joy-Con Bottom Button when hitting the ground
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Long Jump While moving, press ZL Button + B Button While moving, press SL Button + Single Joy-Con Bottom Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Roll ZL Button + Y Button SL Button + Single Joy-Con Left Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Rolling long jump During a roll, press B Button During a roll, press Single Joy-Con Bottom Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Midair roll While in midair, press ZL Button + Y Button While in midair, press SL Button + Single Joy-Con Left Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Side Somersault While running, tilt Left Stick in the opposite direction and press B Button While running, tilt Control Stick in the opposite direction and press Single Joy-Con Bottom Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Wall Jump While touching a wall in midair, press B Button While touching a wall in midair, press Single Joy-Con Bottom Button
Exclusive to the Super Bell
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Claw Y Button Single Joy-Con Left Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Pounce ZL Button + Y Button SL Button + Single Joy-Con Left Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Claw dive While in midair, hold Y Button While in midair, hold Single Joy-Con Left Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Climb walls While touching a wall in midair, tilt Left Stick While touching a wall in midair, tilt Control Stick
Exclusive to the Fire Flower
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Throw fireballs Y Button Single Joy-Con Left Button
Exclusive to the Boomerang Flower
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Throw boomerang Y Button Single Joy-Con Left Button
Exclusive to the Super Leaf
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Tail attack Y Button Single Joy-Con Left Button
An image from the Action Guide in the Super Mario 3D World campaign of Super Mario 3D World + Bowser's Fury Float downward While in midair, hold B Button While in midair, hold Single Joy-Con Bottom Button

Bowser Jr.[edit]

Action Dual Joy-Con or Pro Controller Controls Single Joy-Con Controls
Move Left Stick Control Stick
Look around Tilt Right Stick Control Stick + Single Joy-Con Right Button
Reset camera Press Right Stick Press Control Stick
Attack; investigate graffiti spot Y Button or X Button Single Joy-Con Left Button or Single Joy-Con Top Button
Fly up B Button or A Button Single Joy-Con Bottom Button or Single Joy-Con Right Button
Warp to Mario's location L Button + R Button SL Button + SR Button

Locations[edit]

Lake Lapcat is split into three main regions, each represented by a Giga Bell. Each region contains four major islands, and each island has a lighthouse covered in black goop. By collecting a Cat Shine on any island, its power removes this goop. If Mario collects a Cat Shine, leaves the island, and returns at a later point, the layout of platforms and enemies will often be slightly changed to accommodate a newly available mission. However, upon returning, the goop on that island's lighthouse also returns, and does not permanently disappear from a lighthouse until all five Cat Shines have been collected on its island. When this occurs, a Fling Pole appears atop that island's lighthouse, with a cat variation of Mario's Goal Pole flag attached to it.

There are a total of one hundred Cat Shines in the campaign, some of which can only be collected after completing the main story. Sixty Cat Shines are earned from the five different missions on each of the twelve major islands. Each island always contains a mission where five Cat Shine Shards must be collected, and a mission where Fury Bowser must break Fury Blocks with a fury blast. Other missions reappear throughout multiple islands, such as collecting Blue Coins from a P Switch, or using a key to open a cage. Thirty-five Cat Shines are earned throughout Lake Lapcat, which contains many individual Cat Shines not based in any island. Five Cat Shines are earned from a special golden island called the Lucky Isle, which only begins to appear after the main story is completed. It appears in one of five set locations during Fury Bowser's rampages, and disappears when he stops rampaging. Mario must visit each of the five locations to obtain one Cat Shine each time.

Fury Bowser must be battled a total of five times to complete the story. To do so, Mario must collect enough Cat Shines to activate the Giga Bells he currently has access to. Each time Fury Bowser is defeated, the number of Cat Shines needed to activate the Giga Bells increases, from 5 initially to 15 to 20 to 40 and finally to 50 Cat Shines. However, to make collecting more Cat Shines easier, more islands rise out of the water and become available to explore upon defeating Fury Bowser for the first and third times.

While Fur Step Island is the first location visited in the campaign, only the first Cat Shine can be obtained before completing the main story. A large amount of black goop surrounds the area before this point, and an invisible barrier is present to prevent any attempt to bypass the goop. After the main story is completed and the player opens the save file again from the title screen, gameplay resumes on Fur Step Island, which is now clear of goop.

Table of locations[edit]

* indicates that a Cat Shine is only available after seeing the credits once.

Region Islands Island Cat Shines Other Cat Shines
The Lakeside Giga Bell in Bowser's Fury
Lakeside Giga Bell
Fur Step Island in Super Mario 3D World + Bowser's Fury
Fur Step Island
Scamper Shores in Super Mario 3D World + Bowser's Fury
Scamper Shores
  • Make the Lighthouse Shine
  • Fury Shadow by the Shore
  • Key to the Cat Shine
  • Five Cat Shine Shards
  • Blast the Fury Blocks
Pounce Bounce Isle in Super Mario 3D World + Bowser's Fury
Pounce Bounce Isle
  • Make the Lighthouse Shine
  • Hurry! Jump High, Jump Fast!
  • Key to the Cat Shine
  • Five Cat Shine Shards
  • Blast the Fury Blocks
Fort Flaptrap in Super Mario 3D World + Bowser's Fury
Fort Flaptrap
The Ruins Giga Bell in Bowser's Fury.
Ruins Giga Bell
Slipskate Slope in Super Mario 3D World + Bowser's Fury
Slipskate Slope
  • Make the Lighthouse Shine
  • Blue Coin Bustle
  • Key to the Cat Shine
  • Five Cat Shine Shards
  • Blast the Fury Blocks
  • Ruins Rabbit Plays Tag
  • Go with the Floe
  • Hurry! Slide through the Sky!
  • Dash and Smash in the Clouds
  • Slippery Skirmish
  • Gazing Down at the Islands
  • Hurry! Swim and Slide!
  • Cold Cove Combat
  • Lost Kittens near the Ruins
  • Lake Rabbit Plays Tag*
  • Toad Brigade: Stuck under the Slope*
  • Toad Brigade: Cuddly Castaway*
  • Plessie Medal Mania*
Clawswipe Colosseum in Super Mario 3D World + Bowser's Fury
Clawswipe Colosseum
  • Clash with Cat Boom Boom
  • Cat Pom Pom's Counterattack
  • Final Bout with Cat Boom Boom
  • Five Cat Shine Shards
  • Blast the Fury Blocks
Trickity Tower in Super Mario 3D World + Bowser's Fury
Trickity Tower
  • So Close Yet So Far
  • Blue Coin Bustle
  • Hurry! Watch Your Step!
  • Five Cat Shine Shards
  • Blast the Fury Blocks
Crisp Climb Castle in Super Mario 3D World + Bowser's Fury
Crisp Climb Castle
  • Make the Lighthouse Shine
  • Hurry! Fly through the Frost!
  • Fury Shadow on Ice
  • Five Cat Shine Shards
  • Blast the Fury Blocks
The Wasteland Giga Bell in Bowser's Fury.
Wasteland Giga Bell
Risky Whisker Island in Super Mario 3D World + Bowser's Fury
Risky Whisker Island
  • Fury Shadow Hops to It
  • Feasting on Fuzzies
  • Hurry! Hop behind the Wall!
  • Five Cat Shine Shards
  • Blast the Fury Blocks
  • Footprint Free-for-all
  • Spin, Scramble, Shine
  • On the Floodgate's Edge
  • Hurry! Climb the Falls!
  • Gazing Over the Falls
  • Surprise Prizefight
  • Jump and Thump in the Clouds
  • Lost Kittens in the Wasteland
  • Wasteland Rabbit Plays Tag
  • Shining on a Hidden Isle
  • Hurry! Slip to the Shine!
  • Gazing Down at Lava
  • Toad Brigade: Hot Pursuit*
  • Plessie Medal Master*
Pipe Path Tower in Super Mario 3D World + Bowser's Fury
Pipe Path Tower
  • Make the Lighthouse Shine
  • Blue Coin Bustle
  • Key to the Cat Shine
  • Five Cat Shine Shards
  • Blast the Fury Blocks
Roiling Roller Isle in Super Mario 3D World + Bowser's Fury
Roiling Roller Isle
  • Make the Lighthouse Shine
  • Hurry! Hot Cross Run!
  • Key to the Cat Shine
  • Five Cat Shine Shards
  • Blast the Fury Blocks
Mount Magmeow in Super Mario 3D World + Bowser's Fury
Mount Magmeow
None Lucky Isle in Super Mario 3D World + Bowser's Fury
Lucky Isle
  • First Lucky Shine*
  • Second Lucky Shine*
  • Third Lucky Shine*
  • Fourth Lucky Shine*
  • Fifth Lucky Shine*

Characters[edit]

Playable characters[edit]

Name Description
Solo art of Mario from Super Mario 3D World + Bowser's Fury
Mario
The main playable character in Bowser's Fury, and the only one to return from the playable cast in Super Mario 3D World. He controls identically to how he does in the main campaign, and can utilize power-ups to traverse Lake Lapcat and collect Cat Shines.
Solo art of Bowser Jr. from Super Mario 3D World + Bowser's Fury
Bowser Jr.
The deuteragonist of the game, Bowser Jr. reluctantly helps Mario collect Cat Shines in an attempt to save his father from corruption. In single-player, he is an AI-controlled helper; the player can choose to have him help a little, a lot, or not at all. Alternatively, he can be controlled by a second player in two-player mode.

Unlike Mario, Bowser Jr. cannot use power-ups, but instead can fly freely in his Junior Clown Car, and use his magic brush to attack enemies or reveal items from special graffiti spots on walls. Additionally, he can use a Ground Pound attack to defeat enemies from above, and he produces items the player selects from the item storage. Mario is able to jump on him up to two times after leaving the ground; attempting to do so a third time before touching the ground again will fail, however.

In single-player, the player can use the cursor (with touch or gyro controls) to send Bowser Jr. to any location on the screen by selecting it. He then swings his paintbrush once he reaches his destination. By doing this, the player can have Bowser Jr. collect items such as Cat Shine Shards and coins for them, as he collects these items on contact. Certain locations have a yellow glow while Fury Bowser is active, and Bowser Jr. points at them while they glow; the player can send him to these spots at any time to make him investigate, usually producing a small number of coins. The only item Bowser Jr. cannot interact with that Mario can are Cat Shines, which must be contacted by Mario to register as collected. If Bowser Jr. moves too far away from Mario in single-player, he automatically teleports back to Mario; in multiplayer, the second player can do this manually.

When all 100 Cat Shines are collected, Bowser Jr. gains a cat form and his Junior Clown Car gains whiskers, although both of these changes are cosmetic.

Non-playable characters[edit]

Name Description
Art of cats from Super Mario 3D World + Bowser's Fury
Kittens
The residents of Lake Lapcat. They run away from Mario unless he is Cat Mario, Lucky Cat Mario, or White Cat Mario[10] in which case they are affectionate by nuzzling him and following him around. If Mario picks a kitten up, it scratches rapidly in front of him, which can be used to attack enemies. After the main story is completed, kittens can ride on Cat Plessie's back. If a kitten comes into contact with water or lava, then it instantly teleports back to its original location. Except for calico kittens, their colors reference those of the main playable characters in Super Mario 3D World. When Fury Bowser is active, kittens become corrupted and attack Mario.
Model of a cat from Super Mario 3D World + Bowser's Fury
Cats
Three mother cats found in each region of Lake Lapcat, who each have missing calico kittens. If Mario brings all of the kittens back to their parent, he is rewarded with a Cat Shine. Like kittens, cats become corrupted when Fury Bowser attacks.
Screenshot of normal Plessie in Super Mario 3D World + Bowser's Fury
Cat Plessie in Bowser's Fury.
Plessie / Cat Plessie
Plessie returns from the Super Mario 3D World adventure, now with a more prominent role as transportation between the islands of Lake Lapcat. It now has the ability to dive, which allows it to avoid low obstacles or attacks. If it jumps right after resurfacing, it performs a high jump. After collecting the three Giga Bells at the end of the Giant Bowser battle, Plessie becomes Giga Cat Plessie, and permanently remains as Cat Plessie after the main story is completed.
Screenshot of the Toad Brigade in Super Mario 3D World + Bowser's Fury
Toad Brigade
After the main story is completed, Toadette appears next to a tent on Fur Step Island and asks Mario and Bowser Jr. to find Captain Toad, Hint Toad, Banktoad, and Yellow Toad around Lake Lapcat, who each give a Cat Shine when found. Each Toad Brigade member then stays at the camp with Toadette.
A Rabbit in Super Mario 3D World + Bowser's Fury
Rabbits
Rabbits from the original Super Mario 3D World return in Bowser's Fury. While not as big as Mega Rabbits, they are significantly larger, much faster, and now have the ability to run on water, making them impossible to catch without riding Plessie. Upon touching them, they release a Cat Shine and then disappear.

Enemies and obstacles[edit]

Enemies[edit]

Bowser's Fury does not introduce many wholly new enemies, with most of them being cat variants of ones from the Super Mario 3D World campaign. Despite possessing feline features, their behavior is identical to that of their normal counterparts. For example, the brown Cat Goombas in Lake Lapcat do not have the abilities of the orange ones from Super Mario 3D World. The only exception to this rule are the Cat Bullet Bills, which retain their ability to home-in on Mario.

Name Description Appearances Spoils New
First Last
A Goomba with cat-like features from Super Mario 3D World + Bowser's Fury. It is not to be confused with a Cat Goomba, a similar-looking enemy with different abilities from the original Wii U game.
Cat Goomba[11][12]
Cat Goombas are basic enemies that resemble brown mushrooms with tabby stripes. They attack by attempting to run into the player and can be defeated with any attack. These Cat Goombas are not to be confused with the orange ones from the main Super Mario 3D World campaign, which have unique means of attack. Lakeside Wasteland Coin×1 New to the franchise
A Cat Goomba Tower in Bowser's Fury
Cat Goomba Tower
[conjectural]
Cat Goomba Towers are stacks of Cat Goombas. They act like normal Cat Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. Fur Step Island Roiling Roller Isle Coin×1 New to the franchise
Cat Swim Ring Goomba in the Wasteland
Innertube Cat Goomba
[conjectural]
Cat Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. Ruins Wasteland Coin×1 New to the franchise
Cat Ice Skate Goomba on Slipskate Slope
Skating Cat Goomba
[conjectural]
Cat Goombas that ride Ice Skates are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use. Slipskate Slope Coin×1
Ice Skate×1
New to the franchise
A cat Cheep Cheep in Bowser's Fury
Cat Cheep Cheep[12]
Cat Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks. Lakeside Ruins Coin×1 New to the franchise
Screenshot of a Fury Shadow taunting Mario in Super Mario 3D World + Bowser's FuryScreenshot of a Fury Shadow in its ball form in Super Mario 3D World + Bowser's Fury
Fury Shadow
Dark, goop-covered enemies resembling Luigi that Mario must chase to get a Cat Shine, much like Shadow Mario in Super Mario Sunshine. They must be hit three times to defeat them, and every time they are hit, they transform into a spiky black goop ball and dash away. Fur Step Island Risky Whisker Island Cat Shine×1 New to the franchise
A corrupted kitten in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury
Kittens and cats
All kittens and cats become corrupted when Fury Bowser begins rampaging. They chase Mario upon sight and can damage him upon contact. They can be stunned if Mario or Bowser Jr. attack them, and revert to normal when Fury Bowser stops rampaging. Fur Step Island Mount Magmeow X mark.svg New to the franchise
A Conkdor with cat-like features from Super Mario 3D World + Bowser's Fury.
Cat Conkdor[11][12]
Cat Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell. Scamper Shores Mount Magmeow Coin×1 New to the franchise
A Piranha Plant with cat-like features from Super Mario 3D World + Bowser's Fury.
Cat Piranha Plant[11][12]
Cat Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks. Scamper Shores Roiling Roller Isle Coin×1 New to the franchise
A Cat Big Piranha Plant in Bowser's Fury.
Cat Big Piranha Plant
[conjectural]
Cat Big Piranha Plants are a larger variant of Cat Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a ground pound defeats it instantly. Roiling Roller Isle Coin×3 New to the franchise
Cat Fire Piranha Plant in Bowser's Fury
Cat Fire Piranha Plant[12]
Cat Fire Piranha Plants are a variant of Cat Piranha Plant that can shoot fireballs. They can be defeated with most attacks. Scamper Shores Roiling Roller Isle Coin×1 New to the franchise
Cat Piranha Creeper in Bowser's Fury
Cat Piranha Creeper[12]
Cat Piranha Creepers are Cat Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked. Scamper Shores Mount Magmeow Coin×3 New to the franchise
Screenshot of a Cat Blockstepper in Super Mario 3D World + Bowser's Fury
Cat Blockstepper[12]
Cat Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while. Pounce Bounce Isle Coin×1 New to the franchise
A Cat Boomerang Bro in Bowser's Fury
Cat Boomerang Bro[12]
Cat Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks. Pounce Bounce Isle Coin×3 New to the franchise
Screenshot of a cat Hammer Bro in Super Mario 3D World + Bowser's Fury
Cat Hammer Bro[12]
Cat Hammer Bros are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks. Wasteland Coin×3 New to the franchise
A Cat Fire Bro in Bowser's Fury.
Cat Fire Bro[12]
Cat Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks. Pipe Path Tower Mount Magmeow Coin×3 New to the franchise
A Cat Magikoopa in Bowser's Fury.
Cat Magikoopa
Cat Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks. Fort Flaptrap Roiling Roller Isle Coin×1 New to the franchise
A Green Koopa Troopa with cat-like features from Super Mario 3D World + Bowser's Fury.
Cat Koopa Troopa[11][12]
Cat Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they lose their shell, which can be carried. Ruins Trickity Tower Coin×1
Koopa Shell×1
New to the franchise
A Cat Spike in Bowser's Fury
Cat Spike[12]
Cat Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks. Wasteland Trickity Tower Coin×1 New to the franchise
A Cat Bullet Bill from Super Mario 3D World.
Cat Bullet Bill
Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks. Pounce Bounce Isle Coin×1
A Bully with cat-like features from Super Mario 3D World + Bowser's Fury.
Cat Bully
Cat Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with strong and invincible forms, but they can be pushed off platforms by performing any attack repeatedly. Fort Flaptrap None New to the franchise
A Cat Stingby in Bowser's Fury
Cat Stingby[12]
Cat Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks. Fort Flaptrap Slipskate Slope Coin×1 New to the franchise
A Cat Coin Coffer in Bowser's Fury.
Cat Coin Coffer[12]
Cat Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins. Fort Flaptrap Mount Magmeow Coin×15 New to the franchise
A Cat Rammerhead in Bowser's Fury.
Cat Rammerhead[12]
Cat Rammerheads breach across an archipelagic path near the Ruins in predetermined paths. They track Mario's position with their eyes. Ruins Coin×3 New to the franchise
A Cat Skipsqueak in Bowser's Fury.
Cat Skipsqueak[12]
Cat Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. Slipskate Slope Coin×1 New to the franchise
A Cat Bob-Omb in Bowser's Fury
Cat Bob-omb[12]
Cat Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds. Ruins Roiling Roller Isle Bomb×1 New to the franchise
A Cat Flopter in Bowser's Fury
Cat Flopter[12]
Cat Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks. Crisp Climb Castle Coin×1 New to the franchise
Cat Biddybuds from Super Mario 3D World + Bowser's Fury
Cat Biddybud[12]
Cat Biddybuds are lady beetle enemies that walk in a specific pattern. They can be defeated with any attack. Lakeside Wasteland Coin×1 New to the franchise
Cat Para-Biddybugs in Bowser's Fury
Cat Para-Biddybud[12]
Cat Para-Biddybuds are a variant of Cat Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks. Crisp Climb Castle Wasteland Coin×1 New to the franchise
A Cat Snow Pokey in Bowser's Fury
Cat Snow Pokey[12]
Cat Snow Pokeys are Pokeys made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown. Crisp Climb Castle Snowball×1 New to the franchise
A Cat Splounder in Bowser's Fury
Cat Splounder[12]
Splounders are catfish enemies. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air. Wasteland Coin×1 New to the franchise
A Cat Fuzzy in Bowser's Fury.
Cat Fuzzy[12]
Cat Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a Super Star, Lucky Cat Mario, White Tanooki Mario, or a Potted Cat Piranha Plant. Risky Whisker Island Coin×1 New to the franchise
Cat Fuzzler on Mount Magmeow
Cat Fuzzler[12]
Cat Fuzzlers are caterpillar enemies that roll around on tracks used by a Switchboard. They can be defeated with Lucky Cat Mario or if they come into contact with water. Mount Magmeow Coin×3 New to the franchise

Obstacles[edit]

Name Description First appearance Last appearance
A Baddie Box from Super Mario 3D World.
Baddie Box
When Mario is nearby, the emblem on Baddie Boxes glow red, and they release a Cat Bob-omb. Unlike in Super Mario 3D World, only one is produced at a time. Roiling Roller Isle
A Bill Blaster in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury
Bill Blaster
Bill Blasters shoot Cat Bullet Bills at Mario. They appear in Pounce Bounce Isle after the island's third Cat Shine becomes available. Pounce Bounce Isle
A Fire Bar in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury
Fire Bar
Bars of rotating fireballs fixed to ? Blocks or Brick Blocks. Mount Magmeow
The Fury Sun in Super Mario 3D World + Bowser's Fury
Fury Sun
A gigantic, spiky blob of black goop resembling Bowser's Spike Ball form that Fury Bowser rests in when he is not active. It sits in the middle of Lake Lapcat, and slowly rises up and begins to spin to signify that Fury Bowser is about to burst out of it and begin rampaging. Lake Lapcat
A spike ball in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury
Spike ball
Spike balls are found in the Clear Pipes of Pipe Path Tower and damage Mario upon contact with them. They can be destroyed by hitting nearby POW Blocks, or by using the Fire Flower, Boomerang Flower, or any form of invincibility. Pipe Path Tower
A Spike Trap in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury
Spike Trap
Platforms that release and retract metal spikes from their holes after a set time. They are only found during the "Final Bout with Cat Boom Boom" mission, where twenty-five of them cover Cat Boom Boom's battle arena and release their spikes in columns. Clawswipe Colosseum
A Cat Spike in Bowser's Fury
Spiked roller
Spiked rollers are spat by Cat Spikes and roll down slopes or across floors towards Mario. They can only be destroyed if he is invincible. Wasteland Trickity Tower

Bosses[edit]

Bosses are listed in the order that they are first encountered.

Name Description Courses
Art of Fury Bowser from Super Mario 3D World + Bowser's Fury
Fury Bowser
A gigantic, powerful form of Bowser accidentally created by Bowser Jr. by painting him with black goop. He is referred to as "the beast" by the Giga Bells and lighthouses. Every few minutes, he emerges from the Fury Sun and begins rampaging, only taking damage if Mario collects a Cat Shine. However, Giga Cat Mario is able to battle him directly, as they are both at a similar size. Defeating Fury Bowser in direct combat gradually reveals new islands of Lake Lapcat to explore. Going between Fury Bowser's legs while he is active rewards the player with a Super Bell. Lake Lapcat
Cat Boom Boom in Bowser's Fury
Cat Boom Boom
A boss that appears in Clawswipe Colosseum, during the "Clash with Cat Boom Boom" mission. He spins around in a closed battle arena, and retreats into his shell when jumped on. After being jumped on three times, being struck five times by Bowser Jr.'s magic brush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, he is defeated, and yields a Cat Shine as a reward. He reappears during the "Final Bout with Cat Boom Boom" mission in the same arena, now with alternating Spike Traps in place of the ground, and yields an additional Cat Shine when defeated again. Clawswipe Colosseum
Cat Pom Pom in Bowser's Fury
Cat Pom Pom
A boss that appears in Clawswipe Colosseum, during the "Cat Pom Pom's Counterattack" mission. She creates clones of herself, then throws shurikens at Mario, who must find and attack the real Pom Pom. After being jumped on three times, being struck five times by Bowser Jr.'s magic brush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, she is defeated, and yields a Cat Shine as a reward. Clawswipe Colosseum
Cat Prince Bully in Bowser's Fury.
Cat Prince Bully
A boss that appears in Mount Magmeow, during the "Back Off, Cat Prince Bully!" mission. He breathes fire and charges at Mario, who must knock him into one of the Clear Pipes surrounding his battle arena to leave him vulnerable to kicks. After being hit three times, he is defeated, and yields a Cat Shine as a reward. Mount Magmeow
The final boss of Bowser's Fury.
Giant Bowser
A gigantic form of Bowser that he transforms into after Giga Cat Mario defeats Fury Bowser for the fifth time. He retains the ability to shoot fury blasts, fireballs, and falling spikes. Mario must ride Plessie to damage and break the crystal ball Giant Bowser is protecting, which contains the three Giga Bells in Lake Lapcat. Upon hitting this ball four times, Mario and Plessie break it, collect the three Giga Bells, and defeat Giant Bowser, ending the main story of the campaign. Lake Lapcat

Items and objects[edit]

Items[edit]

These are collectibles, pickups, and health-restoring objects.

Name Description
A closeup of the Cat Shine in Bowser's Fury
Cat Shine
A sun-shaped object with a cat's face on it, which functions similarly to Power Stars, Shine Sprites, and Power Moons. They are used to uncorrupt the lighthouses and Giga Bells found across Lake Lapcat, and can send Fury Bowser back into slumber if he is active.
A Cat Shine Shard in Bowser's Fury
Cat Shine Shard
A piece of a Cat Shine shaped like a cat's head. On each of the twelve major islands, five of them must be collected to make a Cat Shine appear.
Model of a Plessie Medal from Super Mario 3D World + Bowser's Fury
Plessie Medal
Medals with Plessie's face on them. They are found across the waters of Lake Lapcat. If they are collected, they start timed challenges that, when completed, make a Cat Shine appear.
Artwork of a Coin in Super Mario 3D World
Coin
Collecting 100 coins grants the player a random power-up, unless they have not yet left Fur Step Island for the first time, in which case it always grants a Super Mushroom instead. Prior to the 1.1.0 update of the game, a random power-up would always be generated upon collecting 100 coins, even during this section.
Artwork of a coin pile in Super Mario 3D World
Coin pile
Coin piles give the player several coins at once. Three of them are found near each Giga Bell.
A Blue Coin from Super Mario 3D World.
Blue Coin
Coins generated from P Switches, four of which are found during four different missions titled "Blue Coin Bustle". After one set of them is collected, another set appears, and once all sets are collected, a Cat Shine appears.
Artwork of a ? Box from Super Mario 3D World
Coin Box
If a ? Block on top of a falling spike contains coins, Mario can hit it several times to turn it into a Coin Box. Jumping into it allows Mario to gain up to 100 coins while running until it disappears or he takes damage.
Artwork of a Propeller Box from Super Mario 3D World.
Propeller Box
Some ? Blocks turn into Propeller Boxes when hit, which can be worn by Mario and allow him to fly for a short time.
Artwork of a Baseball from Super Mario 3D World.
Baseball
Baseballs can be thrown to defeat enemies. Some kittens can be seen playing with them.
A Bomb from Super Mario 3D World.
Bomb
Inactive Cat Bob-ombs that light their fuses when picked up. They can be used to destroy objects.
A Kick Bomb from Super Mario 3D World.
Screenshot of a Kick Bomb summoned by Fury Bowser in Super Mario 3D World + Bowser's Fury
Kick Bomb
Bombs that bounce parabolically before exploding on contact with a solid object. They appear in Risky Whisker Island, where they are featured in the "Hurry! Hop behind the Wall!" mission to obtain a Cat Shine. Giant versions are summoned by Fury Bowser in later battles against him, and damage Mario upon contact.
Close-up of a Snowball from Super Mario 3D World.
Snowball
Snowballs can be thrown to defeat enemies.
Artwork of a Green Shell, from Super Mario 3D World.
Green Shell
Shells originally from Cat Koopa Troopas. If Mario crouches while holding one, he will enter the shell and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell also changes color to match Mario’s theme color.
A Gold Shell from Super Mario 3D World.
Gold Shell
Golden Cat Koopa Troopa shells that give coins when they move, similar to ? Boxes. After moving for a short time, they break.
Artwork from Super Mario 3D World.
Ice Skate
Items based on Goomba's Shoes. After defeating the Goomba riding it, Mario can ride the Ice Skate found at the beginning of Slipskate Slope. He can also immediately ride other Ice Skates found throughout the island by coming into contact with them. While riding an Ice Skate, Mario moves faster and can defeat most enemies by coming into contact with them, but at the expense of poor movement control and the inability to stop until collding with a wall.
A Cat Potted Piranha Plant in Super Mario 3D World + Bowser's Fury
Potted Cat Piranha Plant[12]
Cat versions of potted Piranha Plants that Mario can hold. When Mario approaches them, they will attempt to damage him by biting him, but will be unable to if he is far enough from them. Mario can hold it, and when doing so, they eat any enemies they come in contact with.

Power-ups[edit]

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
N/A Artwork of Small Mario from Super Mario 3D World.
Small Mario
The weakest form of Mario. Small Mario is defeated after taking a single hit and cannot break Brick Blocks. He also lacks his cap.

During battles with Fury Bowser, if Giga Cat Mario takes damage twice, he reverts to Small Mario, although he remains giant.

Artwork of a Super Mushroom from Super Mario 3D World.
Super Mushroom
Solo artwork of Mario from Super Mario 3D World.
Mario
A red mushroom with white spots that transforms Small Mario into Super Mario, making him grow in size. This allows him to break Brick Blocks, take a hit from an enemy without immediately being defeated, and find higher-tiered power-ups in blocks. This is the default form of Mario.

As of the 1.1.0. patch of the game, if Mario collects 100 coins before leaving Fur Step Island, only Super Mushrooms are rewarded, rather than any power-up.

If Giga Cat Mario takes damage once while battling Fury Bowser, he reverts to Super Mario, but keeps his gigantic size. This state is similar to Mega Mario.

Super Bell Artwork - Super Mario 3D World.png
Super Bell
Artwork of Cat Mario from Super Mario 3D World.
Cat Mario
A golden bell that transforms Mario into Cat Mario, allowing him to climb walls, pounce at enemies, and swipe at enemies near him. This also allows him to attract kittens rather than scare them.
Artwork of a Super Leaf from Super Mario 3D World.
Super Leaf
Artwork of Tanooki Mario from Super Mario 3D World.
Tanooki Mario
A brown leaf that makes Mario become Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
Artwork of a Fire Flower from Super Mario 3D World.
Fire Flower
Artwork of Fire Mario from Super Mario 3D World.
Fire Mario
A flower that transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
Artwork of a Boomerang Flower from Super Mario 3D World.
Boomerang Flower
Artwork of Boomerang Mario from Super Mario 3D World.
Boomerang Mario
A boomerang-shaped flower that turns Mario into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies. The form strongly resembles Boomerang Bros., but the colors of its boomerangs are inverted (red with a white stripe, rather than white with a red stripe).
Artwork of a Super Star from Super Mario 3D World.
Super Star
Invincible Mario in Super Mario 3D World + Bowser's Fury
Invincible Mario
When Mario collects a Super Star, he becomes Invincible Mario, and cannot be defeated by any enemy or object (except black goop). He also runs faster for a short time and defeats most enemies he touches. The only Super Stars found naturally in Lake Lapcat are in Coin Heavens and Fort Flaptrap, but additional Super Stars can be produced anywhere by scanning an amiibo of a Super Mario character.
Artwork of an Invincibility Leaf from Super Mario 3D World.
Invincibility Leaf
White Tanooki Mario
White Tanooki Mario
A white and yellow striped leaf that makes Mario become White Tanooki Mario, which gives him the abilities of Tanooki Mario and permanent invincibility (except to black goop). Due to no Assist Blocks appearing in Bowser's Fury, no Invincibility Leaves can be found naturally in Lake Lapcat. However, if the player scans the Cat Peach amiibo, an Invincibility Leaf sometimes appears.
A Lucky Bell from Super Mario 3D World.
Lucky Bell
Lucky Cat Mario
Lucky Cat Mario
A bronze bell that transforms Mario into a special variation of Cat Mario with a red collar and a bronze bell resembling the Lucky Bell. This allows him to turn into an invincible golden statue called Lucky Cat Mario when Ground Pounding, which is similar to Tanooki Mario's Statue form. In this state, he collects coins while falling, and defeats most enemies that cannot otherwise be defeated.
Screenshot of a white variant of the Super Bell from Super Mario 3D World + Bowser's Fury.
Invincibility Bell
White Cat Mario in Super Mario 3D World + Bowser's Fury
White Cat Mario
The Invincibility Bell also appears in the Bowser's Fury campaign, but still can only be accessed by scanning the Cat Mario or Cat Peach amiibo. It functions identically in both campaigns.
Art of the Giga Bell from Super Mario 3D World + Bowser's Fury
Giga Bell
Art of Giga Cat Mario from Super Mario 3D World + Bowser's Fury
Giga Cat Mario
Three Giga Bells (giant versions of Super Bells) are present in each region of Lake Lapcat. They are initially covered in goop, and require a certain amount of Cat Shines to uncorrupt them and use them. When used, Mario transforms into Giga Cat Mario, a giant version of Cat Mario that resembles a komainu. This giant form enables him to fight Fury Bowser directly and also grants immunity to goop.

When all 100 Cat Shines are collected and Giant Bowser is then defeated again, the appearance of Cat Mario changes to resemble Giga Cat Mario, though this is merely aesthetic and does not change Cat Mario's abilities. This change does not appear in Super Mario 3D World.

Objects[edit]

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Trigger objects
A Mega ? Block in Super Mario 3D World + Bowser's Fury
? Block tower[13]
Giant versions of ? Blocks that temporarily release giant Empty Blocks when hit, allowing Mario to cross an area with an incomplete path or go up high.
Model of a cage from Super Mario 3D World + Bowser's Fury
Cage
Cages that protect Cat Shines. Five of these are found on different islands, and can only be opened using the key hidden somewhere on that island. Opening the cage allows Mario to obtain its Cat Shine and complete its respective mission.
A Cat Wheel from Super Mario 3D World.
Cat Wheel
Wheels that spin when clawed by Cat Mario, similarly to Tail Wheels. They allow Mario to reach Cat Shines that are too high up for him to jump to.
A Gold Ring from Super Mario 3D World.
Gold Ring
Gold Rings give the player three coins when passed through. They are mostly found in areas where riding Plessie is required.
A Ground Pound Switch in Bowser's Fury
Ground-Pound Switch
Switches that must be Ground Pounded by Mario to activate. When activated, they temporarily reveal a path leading to a Cat Shine, which must be collected before the time limit (usually 20 seconds) expires. They may also create a battle arena surrounding them, where Mario and Bowser Jr. must defeat every enemy for a Cat Shine.
Screenshot of a Jump Panel from Super Mario 3D World.
Jump Panel
Panels that allow Mario to jump higher than normal. Their red counterparts launch Mario much higher.
Model of a Key from Super Mario 3D World + Bowser's Fury
Key
Keys that have cat ears. They can be carried by Mario and used to open the locks on caged Cat Shines.
A P Switch from Super Mario 3D World.
P Switch
Switches that, when pressed, generate Blue Coins for a limited time. Unlike in Super Mario 3D World, the switch can be re-pressed to retry the challenge if not all Blue Coins are collected before time runs out.
A Super Jump Panel in Super Mario 3D World + Bowser's Fury
Super Jump Panel
Giant, red versions of Jump Panels. They launch Mario much higher than their orange counterparts.
Model of a Timer Gate from Super Mario 3D World + Bowser's Fury
Timer Gate
Large rings with Plessie's face on them that, when passed through while riding Plessie, start timed swimming challenges with a Cat Shine at the end of an obstacle course.
Blocks and platforms
Artwork of a ? Block, from Super Mario 3D World.
Artwork of a long ? Block from Super Mario 3D World.
? Block
Blocks that contain power-ups or coins, which are released when they are hit, attacked, or Ground Pounded. There are two kinds of ? Blocks: those that are cube-shaped and those that are box-shaped. Plessie destroys them upon ramming into them.
Artwork of a Brick Block in Super Mario 3D World
Brick Block
Blocks that Mario can destroy if he is not Small Mario. They are usually empty, but sometimes contain items.
A Chain Link in Super Mario 3D World.
Chain-Link
Moving fence-like walls that Cat Mario can climb. They appear in Scamper Shores.
A Cloud Lift in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury
Cloud Lift
Cloud-like lifts that Mario can jump through, found in high places. Some are invisible, and can only be seen if Mario walks on or Ground Pounds them.
Crate CTTT.png
Crate
Wooden boxes that act as obstacles, which can be broken by being attacked. Some of them contain coins or power-ups.
DashPanel CTTT.png
Dash Panel
Panels that allow Mario to briefly run faster, and also run on water for a brief period of time. Platforms with Dash Panels rise from the water when Fury Bowser begins rampaging.
DonutBlock CTTT.png
Donut Block
Platforms that, when stepped on, change from orange to red, slowly fall, and disappear.
Artwork of an Empty Block, from Super Mario 3D World.
Empty Block
? Blocks after releasing power-ups or coins. If Mario leaves an area with Empty Blocks and returns, they become ? Blocks again.
A Disaster Spike in the Bowser's Fury campaign of Super Mario 3D World + Bowser's FuryA golden Disaster Spike in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury
Falling spike
Large platforms created by Fury Bowser during his rampages and plunged into either the ground or walls. Various objects such as Mushroom Trampolines may be on them, and they can sometimes help Mario traverse the area more quickly. They vanish when Fury Bowser stops rampaging. Giant versions of falling spikes are created during the fight with Fury Bowser. Giga Cat Mario can pick these up and use them to damage Fury Bowser, while Giant Bowser launches them as attacks. The golden variations, which resemble Moon Rocks, produce several coins when broken.
Model of a group of Fury Blocks flashing red from Super Mario 3D World + Bowser's Fury
Fury Block
Blocks with Bowser's emblem on them. Found in groups on each island, they can only be broken by Fury Bowser's fury blasts. Once broken, they may reveal a Cat Shine or other object, and do not reappear.
Hidden Block icon in Super Mario Maker 2 (Super Mario 3D World style)
Hidden Block
Invisible ? Blocks that briefly become visible (but colorless) if Mario ground-pounds next to them.
A Mushroom Trampoline from Super Mario 3D World.
Mushroom Trampoline
Trampolines that instantly propel Mario high up in the air upon contact, similarly to Jump Panels. They are only found on top of falling spikes.
A Red-Blue Panel from Super Mario 3D World.
Red-Blue Panel
Panels that change position whenever Mario jumps.
Artwork of a POW Block from Super Mario 3D World.
Red POW Block
Blocks that create a red shockwave when hit that destroys any nearby enemies and most items.
RockBlock CTTT.png
Rock Block
Big Blocks that can only be destroyed by Cat Bullet Bills, bombs, or Green Shells.
A Roulette Block from Super Mario 3D World.
Roulette Block
Blocks that constantly scroll through items and release the last one that appeared prior to the block being hit.
A Switch Block in Super Mario 3D World.
Switch Block
Blocks that change the direction of Switchboards, or reveal new paths for them to take.
A Switchboard from Super Mario 3D World.
Switchboard
Platforms that move along rails in a different direction depending on the arrow Mario is standing on.
Screenshot of a Turning Floor in Bowser's Fury
Turning Floor
Rotating cylindrical floors that appear in the tunnels of Slipskate Slope, and rotate in different directions to attempt to make Mario fall off or run into a wall of spikes.
Transportation objects
Artwork of a Clear Pipe from Super Mario 3D World
Clear Pipe
Transparent Warp Pipes that Mario can enter to move quickly from place to place.
A Clear Pipe Cannon in Super Mario 3D World
Clear Pipe Cannon
Clear Pipes with a cannon attached to them that shoot Mario to another area. Some are seen hiding in Fury Blocks.
A Cloud Cannon from Super Mario 3D World.
Cloud Cannon
Clouds that grow cannons on their heads when entered that automatically shoot Mario to a Coin Heaven.
Artwork of a Warp Pipe, from Super Mario 3D World.
Warp Pipe
When entered, Warp Pipes teleport Mario to another area. Golden versions appear when Bowser Jr. paints graffiti of them, which take Mario to a coin-filled bonus room.
Other objects
An Arrow Sign with cat ears in Super Mario 3D World + Bowser's Fury
Arrow Sign
Signs with arrows that guide Mario throughout the different islands, usually pointing towards the end of an obstacle course, where a Cat Shine may await.
A bubble with a Super Bell inside it in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury
Bubble
Bubbles encasing Super Bells can be found in areas above the water in Lake Lapcat.
The Fling Pole in Super Mario 3D World + Bowser's Fury
A Fling Pole in Super Mario 3D World + Bowser's Fury
Fling Pole
Poles that Mario can climb and handstand atop, before aiming and bouncing off a long distance. If he lands on ground after this bounce, then he automatically begins dashing. After all five of the Cat Shines on an island are collected, one of these appears atop that island's lighthouse, complete with a golden flag resembling a Goal Pole flag.
A graffiti spot in Super Mario 3D World + Bowser's Fury
Graffiti
Spots on walls or floors where Bowser Jr. can use his magic brush to create art, denoted by ? marks. The finished art can have various effects, but usually produces a power-up to be added to the item storage.
An activated lighthouse in Super Mario 3D World + Bowser's Fury
Lighthouse
Tall towers found on each of the twelve major islands, typically at the end of an obstacle course. When a Cat Shine is collected on an island, it activates or powers the nearby lighthouse. The power of the light it emits can force Fury Bowser to retreat from a rampage.
Model of a seagull from Super Mario 3D World + Bowser's Fury.
Seagulls
The gulls around Lake Lapcat have cat ears. They fly away if a moving character or object approaches them, or if it begins to rain.
A Tree with cat ears in Super Mario 3D World + Bowser's FuryA Super Bell-shaped Tree in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury
Tree
Trees with cat ears appear throughout Lake Lapcat, and may produce coins or power-ups if Mario handstands on their tops. Three Super Bell-shaped trees also appear near the Ruins Giga Bell, and produce exclusively Super Bells if Mario climbs to their tops.

Differences from Super Mario 3D World[edit]

  • Bowser's Fury runs at a variable resolution in TV mode, which can drop to as low as 1280×720.
    • In handheld mode, gameplay runs at 30 frames per second.
  • This is the second game Super Mario series to lack an extra life system, after Super Mario Odyssey. Instead, a random power-up is given for every 100 coins collected. Mario loses up to 50 coins if he is defeated, similarly to Super Mario Odyssey.
  • The HUD for the coin count is placed in the bottom-left corner of the screen rather than the top-left.
  • Instead of the item storage holding a number of items corresponding to the number of players, the player can store a maximum of five of each item: Super Mushrooms, Super Bells, Fire Flowers, Super Leaves, Boomerang Flowers, and Lucky Bells. The Lucky Bell icon does not appear in the item storage until the player has stored at least one.
  • The camera is fully controllable by the player.
  • Only one or two players are supported instead of up to four players, and it does not support online or local wireless play.
  • Mario is the only playable character in single-player. In multiplayer, the first player must play as Mario and the second must play as Bowser Jr., who appears exclusively in the Bowser's Fury campaign.
  • Mario has full 360-degree movement instead of being restricted to eight directions.
  • Plessie can turn around or stop moving and can be dismounted at any time. Plessie has the ability to dive underwater before jumping. There are also new visual effects for its high jump, which can be performed in single-player instead of requiring multiple players to jump simultaneously.

amiibo[edit]

Cat Mario amiibo Cat Peach amiibo

Cat Mario and Cat Peach amiibo

Bowser's Fury features amiibo support for all amiibo figures, with Cat Mario and Cat Peach amiibo figures launching alongside the game.

The player is granted a different item depending on which amiibo is scanned:

amiibo cannot be scanned at any point before leaving Fur Step Island and teaming up with Bowser Jr.

Gallery[edit]

For this subject's image gallery, see Gallery:Bowser's Fury.

References to other games[edit]

  • Super Mario Bros.: In Bowser's Fury, the loading screen features Super Mario Bros.-styled sprites of Small Mario (in his modern colors), Bowser Jr., Fury Bowser, and Plessie.
  • Super Mario Bros. 2: A portion of the music of Scamper Shores references the start of this game's "Ground Theme".
  • Super Mario World: The music that plays when Bowser emerges from the Fury Sun is an arrangement of Bowser's intro in this game's final battle. Plessie Medals slightly resemble Dragon Coins.
  • Super Mario 64: The mission "Bully the Cat Bullies" is a reference to the mission "Bully the Bullies" in both the title and the theme of knocking Bullies into lava. There are also missions where Mario must return calico kittens to their parents, similar to the mission "Li'l Penguin Lost". Bowser laughs when Mario dies, just like in this game.
  • Super Mario Sunshine: Bowser Jr. is seen wielding his magic brush from this game. Mario encounters Shadow Mario's M graffiti on the ground during the intro cutscene. The way Mario chases the Fury Shadows to get a Cat Shine is similar to how he has to chase Shadow Mario to get a Shine Sprite in this game. Likewise, Cat Shines themselves seem to reference Shine Sprites in name and function.
  • Super Mario Galaxy: Part of the ending cutscene music includes a short excerpt from "Enter Bowser Jr.!"
  • Super Mario 3D Land: Cat Boom Boom's second fight is similar to Boom Boom's fight in Special 4-Airship, as they both take place on top of retractable spikes.
  • Captain Toad: Treasure Tracker: Toadette appears here, using her appearance from this game.
  • Super Mario Odyssey: The structure of Bowser's Fury greatly resembles that of this game. Snapshot Mode and the map feature return from this game, and characters can Ground Pound through upright pipes and roll into sideways pipes to enter them faster, with the resulting sped-up warp noise being reused from this game. Saving and loading games work the same way as in this game. Mario's animation when he collects a Cat Shine resembles the animation when he collects a non-story-related Power Moon in this game. Rolling in midair is similar to the dive. When Mario is defeated in the Bowser's Fury campaign, he loses coins similar to in this game (albeit instead of losing 10 coins, he loses 50 coins). Mario's voice clips for when he falls into different kingdoms are reused for when he is transported through a portal to Lake Lapcat in this game's opening cutscene. After this cutscene, the way the player must press the jump button to gain control of Mario is similar to scenes when entering the Cap, Lost, and Ruined Kingdoms for the first time.
  • Super Mario Maker 2: Some of Toadette's voice clips are reused from this game.

References in other media[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese フューリーワールド[?]
Fyūrī Wārudo
Fury World
Chinese (simplified) 狂怒世界[?]
Kuángnù Shìjiè
Fury World
Chinese (traditional) 狂怒世界[?]
Kuángnù Shìjiè
Fury World
Korean 퓨리 월드[?]
Pyuri Woldeu
Fury World

References[edit]

  1. ^ "新しい要素をプラスしてNintendo Switchに登場。『スーパーマリオ 3Dワールド + フューリーワールド』2021年2月12日発売。". Nintendo. Retrieved May 28, 2021. (Archived April 16, 2021, 19:46:06 UTC via Wayback Machine.)
  2. ^ Nintendo (September 3, 2020). "Super Mario Bros. 35th Anniversary Direct". YouTube. Retrieved September 3, 2020.
  3. ^ Official Spanish game page for Super Mario 3D World + Bowser's Fury
  4. ^ Official UK game page for Super Mario 3D World + Bowser's Fury
  5. ^ Official Australian game page for Super Mario 3D World + Bowser’s Fury
  6. ^ 超級瑪利歐兄弟 35週年! Nintendo. September 4, 2020. Retrieved September 4, 2020. (Archived February 15, 2021, 03:25:59 UTC via Wayback Machine.)
  7. ^ 슈퍼 마리오브라더스 35주년! Nintendo. September 4, 2020. Retrieved September 4, 2020. (Archived February 14, 2021, 16:29:54 UTC via Wayback Machine.)
  8. ^ 超級瑪利歐兄弟 35週年! Nintendo. September 4, 2020. Retrieved September 4, 2020. (Archived February 19, 2021, 16:27:03 UTC via Wayback Machine.)
  9. ^ Nicobbq (July 9, 2021). "Can you beat Bowser's Fury if Fury Bowser NEVER LEAVES!". YouTube. Retrieved July 9, 2021.
  10. ^ BeardBear (May 15, 2021). "Evolution of Invincible Mario (1985 - 2021)". YouTube. Retrieved May 28, 2021.
  11. ^ a b c d Nintendo of America [@NintendoAmerica] (February 2, 2021). "Think you can spot an enemy without cat ears in Bowser's Fury? Think again! From Cat Goomba & Cat Piranha Plant to Cat Koopa Troopa and even Cat Conkdor. These enemies are unique to #SuperMario3DWorld + #BowsersFury!" (Tweet) – via Twitter. Retrieved May 28, 2021. (Archived May 7, 2021, 05:43:21 UTC via Wayback Machine.
  12. ^ a b c d e f g h i j k l m n o p q r s t u v w x y Nintendo Co., Ltd. (circa Jan. 2025). Super Mario 3D World + Bowser's Fury. Mario Portal. Retrieved 23 Jan. 2025.
  13. ^ Musa, Alexander, and Geson Hatchett (2013). Super Mario 3D World: PRIMA Official Game Guide (eGuide). Roseville: Prima Games. Page 76.

External links[edit]