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{{FA}}
{{redirect|Mario Galaxy|the stage in [[Super Smash Bros. for Wii U]] and [[Super Smash Bros. Ultimate]]|[[Mario Galaxy (stage)]]}}
{{redirect|Mario Galaxy|the stage in [[Super Smash Bros. for Wii U]] and [[Super Smash Bros. Ultimate]]|[[Mario Galaxy (stage)]]}}
{{about|the game known as "Super Mario Wii" in Korean|the game commonly referred to as "Super Mario Wii" in other languages|[[New Super Mario Bros. Wii]]}}
{{redirect|Super Mario Wii|the game released in 2009|[[New Super Mario Bros. Wii]]}}
{{distinguish|Super Galaxy}}
{{game infobox
{{game infobox
|image=[[File:Super Mario Galaxy NA Box Art.jpg|250px]]
|image=[[File:Super Mario Galaxy NA Box Art.jpg|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|Japan|November 1, 2007|USA|November 12, 2007|Mexico|November 12, 2007<ref>''Club Nintendo'' (MX) issue 192, page 54.</ref>|Europe|November 16, 2007|Australia|November 29, 2007|South Korea|September 4, 2008}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|USA|August 28, 2011|Europe|September 16, 2011|Australia|November 7, 2013|South Korea|April 23, 2015}} '''Wii U (digital download):'''<br>{{release|Japan|May 31, 2015<ref>[[Nintendo]] 公式チャンネル. "[https://www.youtube.com/watch?v=mBl3jNhi73Q スーパーマリオギャラクシー 紹介映像]" (Japanese source). [https://www.youtube.com/ ''YouTube'']. Published 31 May 2015. Accessed 06 Mar 2021.</ref>|USA|December 24, 2015<ref>[[Nintendo]]. "[http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u ''Super Mario Galaxy'' (Wii U)]". [https://www.nintendo.com/ ''Nintendo'']. Published 2015. Accessed 13 Dec 2015.</ref>|Europe|February 4, 2016<ref>Thomas Whitehead. "[http://www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe Nintendo Download: 4th February (Europe)]". ''[https://www.nintendolife.com/ Nintendo Life]''. Published 01 Feb 2016. Accessed 01 Feb 2016.</ref>|Australia|February 5, 2016}}'''Nvidia Shield:'''<br>{{release|China|March 22, 2018<ref>英伟达SHIELD. "[https://weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment #NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!]". ''[http://weibo.com/ Weibo]''. Sina Corp. Published 22 Mar 2018. Accessed 21 Mar 2021.</ref>}}
|release='''Original release:'''<br>{{flag list|Japan|November 1, 2007|USA|November 12, 2007|Mexico|November 12, 2007<ref>{{cite|author=Carlos Rodriguez, Antonio, editor|title="Las recomendaciones de Club Nintendo para el mes de noviembre" ''[[NWiki:Club Nintendo Mexico|Club Nintendo]]''|format=192|language=es|location=Mexico City|publisher=[[Nintendo of America]]|date=Nov. 2007|page=54}}</ref>|Europe|November 16, 2007|Australia|November 29, 2007|South Korea|September 4, 2008}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|USA|August 28, 2011|Europe|September 16, 2011|Australia|November 7, 2013|South Korea|April 23, 2015}} '''Wii U (digital download):'''<br>{{flag list|Japan|May 31, 2015<ref name=wiiuJP>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]] [Nintendo 公式チャンネル]|url=www.youtube.com/watch?v=mBl3jNhi73Q|title=スーパーマリオギャラクシー 紹介映像|language=ja|publisher=YouTube|date=31 May 2015|accessdate=6 Mar. 2021}}</ref>|USA|December 24, 2015<ref name=wiiuUS>{{cite|author=[[Nintendo of America]]|archive=web.archive.org/web/20160309231304/http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u|title=Super Mario Galaxy (Wii U)|publisher=Nintendo Official Site|date=2015|accessdate=13 Dec. 2015}}</ref>|Europe|February 4, 2016<ref name=wiiuEU>{{cite|author=Whitehead, Thomas|url=www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe|title=Nintendo Download: 4th February (Europe)|publisher=Nintendo Life|date=1 Feb. 2016}}</ref>|Australia|February 5, 2016}}'''Nvidia Shield TV:'''<br>{{flag list|China|March 22, 2018<ref name=shield>{{cite|author=Nvidia [英伟达SHIELD]|url=weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment|title=#NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!|language=zh|publisher=Sina Visitor System|date=22 Mar. 2018|accessdate=21 Mar. 2021}}</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y|kr=y|zh_simp=y|zh_simp_note={{footnote|main|1}}}}<br>{{footnote|note|1|Exclusive to the Nvidia Shield version.}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_ca=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y|zh_simp_note={{footnote|main|1}}|kr=y}}{{footnote|note|1|Only in the Nvidia Shield TV version.}}
|genre=[[Genre#Platform|Platformer]], Action-adventure
|genre=[[Genre#Platform games|Platformer]], action-adventure
|modes=Single-player<br>Two-player co-op
|modes=Single-player, two-player co-op
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings|dejus=L}} '''Wii U (digital download):'''{{ratings|acb=PG}}
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings|classind=L}} '''Wii U (digital download):'''{{ratings|acb=PG}}
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield}} (Mainland China only)<ref>浪玩堂. "[http://web.archive.org/web/20171207175754/http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690 英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!]", (archived from [http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690 the original]; Chinese source). ''[http://weibo.com/ Weibo]''. Sina Corp. Published 05 Dec 2017. Accessed 21 Mar 2021.</ref>
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref>{{cite|author=浪玩堂|archive=web.archive.org/web/20171207175754/http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690|title=英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!|language=zh|publisher=Sina Visitor System|date=5 Dec. 2017|accessdate=21 Mar. 2021}}</ref>
|input={{input|nunchuk=1|wiiununchuk=1}}
|format={{format|wii=1|wiiudl=1|nvshield=1}}
|media={{media|wii=1|wiiudl=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1|nvshield=1}}
|serials={{flag list|Japan|RVL-RMGJ-JPN}}
}}
}}
'''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform|platformer]] game for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.<ref name=switch>[[Nintendo]]. "[https://www.youtube.com/watch?v=uuC4YLLkqME Nintendo Switch Presentation 2017]". [https://www.youtube.com/ ''YouTube'']. Published 17 Jan 2017. Accessed 30 Jan 2021.</ref><ref name=hakoniwa>[[Bill Trinen]]. "[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]". ''Nintendo Treehouse Log''. [https://www.tumblr.com/ Tumblr]. Published 14 Jun 2017. Accessed 30 Jan 2021.</ref> It sees [[Mario]] traverse more linear levels than those found in its 3D predecessors ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) and ''[[Super Mario Sunshine]]'' ([[List of games by date#2002|2002]]) – that largely consist of spherical platforms with their own centers of [[gravity]]. The plot has Mario exploring the cosmos and collecting [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is aiming to establish his own galaxy at the center of the universe. Mario is aided by his brother [[Luigi]],  a [[Toad Brigade|brigade of colorful Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!"
'''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform games|platform game]] for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.<ref name=switch>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=uuC4YLLkqME|title=Nintendo Switch Presentation 2017|publisher=YouTube|date=17 Jan. 2017|accessdate=30 Jan. 2021}}</ref><ref name=hakoniwa>{{cite|author=[[Bill Trinen|Trinen, Bill]]|url=nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box|title=What's in a Box?|publisher=Nintendo Treehouse Log|date=14 Jun. 2017|accessdate=30 Jan. 2021}}</ref> In this game, the player controls [[Mario]] in outer space, moving across spherical planetoids with their own centers of [[gravity]]. The [[level]]s are more linear than those found in its 3D predecessors ''[[Super Mario 64]]'' (1996) and ''[[Super Mario Sunshine]]'' (2002). Similar to prior games, Mario collects [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is trying to establish his own [[galaxy]] at the center of the universe. Mario is aided by [[Luigi]],  a [[Toad Brigade|brigade of Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!"


''Super Mario Galaxy'' was critically acclaimed and commercially successful upon its release. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Interactive Achievement Awards}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.80 million copies, making it the ninth best-selling Wii game.<ref name=sales>[[Nintendo]]. "[https://www.nintendo.co.jp/ir/en/sales/software/wii.html Top Selling Software Sales Units]".''[https://www.nintendo.co.jp/ Nintendo]''. Published 31 Mar 2020. Accessed 06 Mar 2021.</ref> It was re-released in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Ports|ported]] to the {{wp|Nvidia Shield}} console in 2018. A port of the game with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]] to correspond with the 35th anniversary of ''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]]).<ref>[[Nintendo]]. "[https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]". ''[https://www.youtube.com/ YouTube]''. Published 03 Sep 2020. Accessed 03 Sep 2020.</ref> After its original release a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]].
Upon its release, ''Super Mario Galaxy'' was met with critical acclaim and commercial success. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Computer Entertainment Supplier's Association}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.<ref name=sales>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|publisher=Nintendo Co., Ltd|date=31 Mar. 2020|accessdate=6 Mar. 2021}}</ref> It was rereleased in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Re-releases|rereleased]] on the {{wp|Nvidia Shield TV}} console in 2018. Another rerelease with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]], to correspond with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' (1985).<ref name=3DAS>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|date=3 Sep. 2020}}</ref> After its original release, a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]].


''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin C. (2012). "The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze". ''[https://journals.sagepub.com/home/GAC Games and Culture]'', 7(1), 72–86. https://doi.org/10.1177/1555412012440309</ref><ref name=Polygon>Polygon Staff. "[https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 The 500 Best Video Games of All Time]". ''[https://www.polygon.com/ Polygon]''. Vox Media. Published 27 Nov 2017. Archived from the [https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 original] on 03 Mar 2018. Accessed 30 Dec 2022.</ref><ref name=asahi>TV Asahi staff. "[https://www.youtube.com/watch?v=jMVW-G6RDHA 国民5万人がガチ投票!テレビゲーム総選挙]" (Japanese source). Presented by Kazuki Sawamura. ''TV Game Sousenkyo (乃木坂46 賀喜遥香)''. TV Asahi. Aired 27 Dec 2021. Archived by [https://www.youtube.com/@user-ep9rs9df3k チャンネル]. ''[https://www.youtube.com/ YouTube]''. Published 16 Mar 2022. Accessed 30 Dec 2022.</ref><ref name=Ashcraft>Brian Ashcraft. "[https://kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437 Poll: Here Are Japan's Top 100 Video Games Of All Time]". ''[https://kotaku.com/ Kotaku]''. Gawker Media. Published 28 Dec 2021. Accessed 30 Dec 2022.</ref>
''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin, Colin (Jan. 2012). [https://doi.org/10.1177/1555412012440309 The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze]. ''Games and Culture, 7''(1), SAGE Publishing. Page 72–86.</ref><ref name=Polygon>{{cite|author=Polygon Staff|archive=web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|title=The 500 Best Video Games of All Time|publisher=Polygon|date=27 Nov. 2017|accessdate=30 Dec. 2022}}</ref><ref name=asahi>{{cite|author=TV Asahi staff|title=国民5万人がガチ投票!テレビゲーム総選挙|language=ja|publisher=TV Game Sousenkyo『乃木坂46 賀喜遥香』|date=27 Dec. 2021}}</ref><ref name=ashcraft>{{cite|author=Ashcraft, Brian|url=kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437|title=Poll: Here Are Japan's Top 100 Video Games Of All Time|publisher=Kotaku|date=28 Dec. 2021|accessdate=30 Dec. 2022}}</ref>


==Story==
==Story==
'''''From the instruction booklet'''''
'''From the instruction booklet'''
<blockquote>Every hundred years, a huge comet flies by in the skies above the Mushroom Kingdom. One year, that comet filled the entire sky, and from it fell a stream of shooting stars. The Toads scooped up the Star Bits and brought them to the castle, where they were reborn as a great Power Star. It was a happy time in the Mushroom Kingdom. Then one night Mario received a letter...
<blockquote>Every hundred years, a huge comet flies by in the skies above the Mushroom Kingdom. One year, that comet filled the entire sky, and from it fell a stream of shooting stars. The Toads scooped up the Star Bits and brought them to the castle, where they were reborn as a great Power Star. It was a happy time in the Mushroom Kingdom. Then one night Mario received a letter...


Line 32: Line 33:
But then, something happened...</blockquote>
But then, something happened...</blockquote>
[[File:SMG Prolog1.png|thumb|upright=1.1|left|Castle Gardens, the beginning area.]]
[[File:SMG Prolog1.png|thumb|upright=1.1|left|Castle Gardens, the beginning area.]]
Every hundred years, on the eve of the [[Star Festival]], a comet passes over the [[Mushroom Kingdom]] and causes magical stars and stardust to fall to the [[Earth|planet]] below. [[Princess Peach|Peach]] invites [[Mario]] to her [[Peach's Castle|castle]] to join in the festivities and receive a special gift. As Mario arrives in the [[Castle Gardens]], [[Bowser]] suddenly attacks the [[Toad (species)|Toad]]s with his [[airship]]s and encases them in [[Crystal (Super Mario Galaxy)|crystal]]s. He "invites" Peach to the creation of his brand new galaxy and lifts the castle off the ground with a [[UFO]] to carry it to the center of the universe. Before Mario can reach Peach, [[Kamek]] casts a spell at him, sending him into space. An [[Baby Luma|apricot-colored Luma]], whom Peach was carrying before her abduction, flees to look for Mario before Kamek warps the castle away with another spell.
Every century, on the eve of the [[Star Festival]], a comet passes over the [[Mushroom Kingdom]] and causes stars to fall to the [[Earth|planet]] below. [[Princess Peach]] invites [[Mario]] to her [[Peach's Castle|castle]] to join in the festivities and receive a special gift. As Mario arrives in the [[Castle Gardens]], [[Bowser]] suddenly attacks the [[Toad (species)|Toad]]s with his [[airship]]s and encases them in [[Crystal (Super Mario Galaxy)|crystal]]s. He "invites" Peach to the creation of his brand new galaxy and uses a [[UFO]] to lift the castle off the ground and carry it to the center of the universe, taking her and two Toads with it. Mario manages to reach the castle just before it is taken into outer space, but before he can get to Peach, [[Kamek]] suddenly appears and casts a spell at him, knocking him off the castle and deep into space. An [[Baby Luma|apricot-colored Luma]], whom Peach was carrying before her abduction, flees to look for Mario before Kamek uses another spell to warp the castle away.


[[File:SMG Unknown Floating Object.png|thumb|upright=1.1|[[Peach's Castle|Peach's castle]] being lifted into space.]]
[[File:SMG Unknown Floating Object.png|thumb|upright=1.1|Peach's castle being lifted into space by Bowser.]]
Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet| small grassy planet]]. Here, he meets other [[Luma]]s and [[Rosalina]], a mysterious woman who acts as the protector of the [[galaxy|galaxies]] and the mother of the Lumas. She tells Mario that her ship, the [[Comet Observatory]], had its [[Power Star]]s stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars. In exchange, she offers to help rescue Peach and defeat Bowser. Rosalina gives him the apricot-colored Luma to help him on his quest. He grants Mario the ability to [[spin]] and travel through space. Together, they travel to various galaxies in opened [[dome]]s to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base where either Bowser or [[Bowser Jr.]] would be using the power of one of the [[Grand Star]]s, large varieties of Power Stars. Rescuing the Grand Star unlocks the next dome. When enough Power Stars are collected, the Comet Observatory takes Mario to the center of the universe.
Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet|small, grassy planet]]. Here, he meets other [[Luma]]s and [[Rosalina]], a mysterious woman who acts as the protector of the [[galaxy|galaxies]] and the mother of the Lumas. She tells Mario that her ship, the [[Comet Observatory]], had its [[Power Star]]s stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars and offers to help rescue Peach and defeat Bowser in exchange. To help him on his quest, Rosalina gives Mario the apricot-colored Luma, who grants Mario the ability to [[spin]] and travel through space. Together, they travel to various galaxies in opened [[dome]]s to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base, where the [[Grand Star]]s, which are larger and more powerful versions of Power Stars, would be in the possession of either Bowser or [[Bowser Jr.]] Rescuing a Grand Star unlocks the next dome, and when enough Power Stars are collected, the Comet Observatory is able to take Mario to the center of the universe.


[[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]]
[[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]]
Once there, Mario defeats Bowser in [[Bowser's Galaxy Reactor|his brand new galaxy]], retrieves the last Grand Star, and rescues Peach. Just then, a large sun in Bowser's near-complete galaxy undergoes a supernova and becomes a supermassive [[black hole]] which begins pulling in everything. The Lumas from the Comet Observatory, including the apricot-colored Luma, throw themselves into the black hole in order to neutralize it, and it soon evaporates in a massive explosion. Mario appears in front of Rosalina, who saves him from the cataclysm and tells him that this is not the end, but a new beginning for the universe, which repeats its cycle indefinitely, each time a little differently.
After arriving at and traversing through Bowser's [[Bowser's Galaxy Reactor|brand new galaxy]], Mario defeats him, retrieves the last Grand Star, and rescues Peach. Just as they are about to leave, however, a large sun in Bowser's near-complete galaxy undergoes a supernova and becomes a supermassive [[black hole]], which begins pulling in everything in sight. The Lumas from the Comet Observatory, including the apricot-colored Luma, throw themselves into the black hole in order to neutralize it, and it soon evaporates in a massive explosion. Mario appears in front of Rosalina, who saves him from the cataclysm and tells him that this is not the end, but a new beginning for the universe, which repeats its cycle indefinitely and slightly different across each repetition.


Mario later awakens in the Mushroom Kingdom near Peach's Castle. He sees characters and enemies he met throughout his adventure celebrating together. Bowser and Peach lie next to him and begin to stir. When he looks into the air, he notices a newborn galaxy as Rosalina's words echo in his mind, and exclaims, "Welcome! Welcome new galaxy!" The camera pans out into space, revealing the reconstructed universe. After 120 Power Stars have been collected, a special cutscene plays after the staff roll: Rosalina [[Fourth wall|thanks the player]] and says, "I will watch over you from beyond the stars." before flying off with the Comet Observatory. Alone in the rubble left by the supermassive black hole, an apricot-colored Luma appears behind a decrepit [[Starshroom|starship]]. This alludes to the idea of how the universe repeats itself. The events of the [[Rosalina's Story|past]] will carry out anew, with the lost apricot Luma searching for its mother.
Mario later awakens in the Mushroom Kingdom near Peach's Castle, where he witnesses the various friends and foes he met throughout his adventure celebrating together. He then notices Bowser and Peach lying next to him as they begin to stir. When he looks into the sky, he notices a newborn galaxy and hears Rosalina's words echoing in his mind. Mario stands up and exclaims, "Welcome! Welcome new galaxy!" as the camera pans out into space, revealing the reconstructed universe. After 120 Power Stars have been collected, a special cutscene plays after the staff roll: Rosalina [[Fourth wall|thanks the player]] and says, "I will watch over you from beyond the stars," before flying off with the Comet Observatory. Alone in the rubble left by the supermassive black hole, an apricot-colored Luma appears behind a decrepit [[Starshroom|starship]]. This alludes to the idea of how the universe repeats itself. The events of the [[Rosalina's Story|past]] will carry out anew, with the lost apricot Luma searching for its mother.
{{br}}
{{br}}


==Gameplay==
==Gameplay==
===Basic gameplay===
[[File:SMG Space Junk Pull Stars.png|thumb|left|Mario navigating a level with [[Pull Star]]s, environmental objects controlled with the Star Pointer.]]
Gameplay is somewhat different from the previous ''Mario'' titles, as rather than being played strictly in 2D or 3D, the game occasionally shifts from 3D to 2D and vice versa (although the core gameplay is largely in 3D); the game also utilizes sphere walking. Even with these changes, however, the gameplay heavily resembles ''Super Mario 64'' and ''Super Mario Sunshine'', with a similar camera system and similar gameplay mechanics.
The player controls [[Mario]],<ref name=luigi group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to [[Luigi]] during his playthrough.</ref> who mainly traverses across spherical planetoids and he [[level]]s by collecting [[Power Star]]s. His [[jump]]ing actions allow him to hop between [[platform]]s and [[stomp]] enemies. Most enemies that cannot be stomped on can be taken out or dazed with a [[spin]], a move new to the series. Rather than performed with button inputs, shaking the [[Wii#Wii Remote|Wii Remote]] makes Mario spin. In addition to taking out enemies, spinning makes Mario engage [[switch]]es, parry certain attacks, [[skate]] on ice, throw held items, and perform an extra [[Spin Jump|small jump]] in the air. Several actions in ''Super Mario Galaxy'' are not strictly tied to button inputs and are instead performed by shaking, tilting, or rotating the remote. The game's camera organically pans across levels, but the player can manually angle it with {{button|wii|Pad}}. Pressing {{button|wii|C}} centers the camera behind Mario and pressing {{button|wii|Padup}} enters a first-person perspective.


===Basic controls===
There are scenarios in the game that change what button inputs do. In some missions, Mario rides on top of a [[Star Ball|Rolling Ball]], surfs on the back of a [[Ray|manta ray]], or travels through the air in a giant [[bubble]]. [[List of power-ups|Power-ups]] change his appearance and give him a unique set of abilities in place of his usual ones (see [[#Power-ups|below]]). While in water, Mario can [[swim]]. Pressing {{button|wii|Z}} makes him dive. Pressing {{button|wii|A}} makes Mario perform a breaststroke, propelling him forward.
[[File:SMG Space Junk Pull Stars.png|thumb|left|Pull Stars are used by pointing the Star Cursor at them and pressing {{button|wii|A}}.]]
The game has several innovations and additions to the basic 3D ''Mario'' game concept. Mario is controlled with the analog stick and can jump with the {{button|wii|A}}. The {{button|wii|Z}} works just as the {{button|n64|Z}} trigger did in ''Super Mario 64''. The player uses it to make Mario crouch, do [[Backward Somersault|Backwards Somersault]]s, [[Side Somersault]]s, and [[Long Jump]]s. Mario can also [[Triple Jump]] by jumping with precise timing three times, each time jumping higher than before. The {{button|wii|C}} centers the camera behind Mario, while the {{button|wii|Pad}} can adjust the camera angle manually. By pressing {{button|wii|Padup}}, the player can enter a first-person perspective.
 
The game also uses the motion sensors of the Wii Remote. The pointer of the Remote appears as the [[Star Cursor]] on the screen. The Star Cursor is used to perform a variety of actions, such as using [[Pull Star]]s, manipulating [[Sling Pod]]s, and collecting [[Star Bit]]s. Shaking the [[Wii#Wii Remote|Wii Remote]] or [[Wii#Nunchuk|Nunchuk]] makes Mario perform a [[spin]].
[[File:Mario Spin Art - Super Mario Galaxy.png|thumb|[[Mario]]'s spin move can defeat enemies or activate machines.]]
By pressing {{button|wii|B}}, players can fire a Star Bit. When enemies are hit by a Star Bit, they are stunned and can be defeated with a touch, releasing Star Bits. Mario can also defeat most enemies by [[jump]]ing on them, which creates a [[coin]] Mario can use to heal HP. Using the spin to defeat enemies is also possible. Spinning may also stop an enemy from attacking; if [[Bowser]] and Mario both spin at the same time, both moves get canceled. Also, if Mario or Luigi Long Jumps then lands on the ground and quickly does a spin, they will do a small pirouette. The player can use any of these tactics to defeat regular enemies, though special enemies such as the [[Big Goomba|Grand Goomba]] in the [[Gateway Galaxy]] might require a spin. Several enemies are, however, much easier to defeat by shooting them than by jumping on them. As in ''Super Mario Sunshine'', Mario can jump on NPCs to gain extra height or annoy them.
 
Swimming is fairly simple. Mario can change his direction by using the analog stick and can dive by pressing Z. Breaststrokes are possible by pressing {{button|wii|A}} repeatedly while swimming forward. Mario must return to the surface or collect air bubbles periodically in order to refill his air supply. Failure to do so could result in losing a life.
   
   
Skating is a technique used when on ice. Mario merely needs to spin while walking, and he starts to skate.
[[File:SMG Artwork Mario (Spin).png|thumb|Artwork of Mario spinning.]]
Pointing the Wii Remote at the screen makes an on-screen reticle appear called the [[Star Pointer]]. It gives the player a way to engage with the game that is not tied to Mario. Passively moving the Star Pointer over [[Star Bit]]s, small colorful items, automatically collects them. Pressing {{button|wii|B}} fires a Star Bit from the pointer. There are non-playable characters called [[Hungry Luma]]s that transform into new levels when shot at with Star Bits - their source of food. Most enemies become dazed when shot by a Star Bit. Mario [[kick]]s a stunned enemy just by making contact with it, defeating it and releasing collectible Star Bits.


There is also a move that is not explained in the instruction booklet. If the player, while airborne, both shakes the controller and presses {{button|wii|Z}} (to spin and [[Ground Pound]] at the same time), they perform a special ground pound that homes in on nearby enemies. If there is no enemy nearby, Mario does a fancier ground pound. This move returns in the game's sequel, also unexplained in the packaged materials.
Mario's health is represented by a three-segmented [[Health Meter|life meter]]. Receiving damage removes one section, and losing all makes him lose a life. Collecting a [[Life Mushroom]] replenishes any lost health and adds a second health meter, giving Mario a total of six bars. If Mario is reduced to three bars again, the second meter permanently disappears and the effect of the Life Mushroom is lost. He does not take damage by falling from high areas, a departure from proceeding 3D games. While underwater, he gains an air meter that decreases and starts to deplete Mario's normal life meter when it hits zero.  


Most levels are clusters of small planetary bodies with their own centers of [[gravity]], causing Mario to organically bend around them as he moves or jumps. Not all planetary bodies are spherical, but they at least have rounded edges to compliment the concept.<ref>{{cite|author=Black, Fletcher|title=''Super Mario Galaxy: PRIMA Official Game Guide''|format=Collector's Edition|isbn=978-0-7615-5713-5|location=Roseville|publisher=[[Prima Games]]|date=2007|page=12}}</ref> Planets with sharp edges only have one gravitational plane, like the courses in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. Mario will fall and lose a life if he jumps off the edges of these planets. Some planetoids are so close to each other that Mario can simply jump between them, but others are very distant. In most cases, he can reach them by using [[Launch Star]]s, yellow objects that fire Mario through the sky. The levels in the game can be accessed by [[dome]]s scattered across the [[Comet Observatory]], the game's hub world. For more detail on level structure, galaxies, and the hub, see "[[#Locations|Locations]]" below.
===Co-Star Mode===
===Co-Star Mode===
Featured in ''Super Mario Galaxy'' is a multiplayer mode called Co-Star Mode. By simply connecting a second [[Wii#Wii Remote|Wii Remote]], another player can join in and assist the first player by controlling a second [[Star Cursor]], and in doing so can accomplish a variety of different things, some of which the first player can do, but many of which the first player cannot do. When Co-Star Mode is active, "<font color=Blue>1P</font>" appears below Player 1's Star Cursor, and "<font color=Orange>2P</font>" appears below Player 2's Star Cursor to help differentiate between them. When Co-Star Mode is not in use, these indicators no longer appear beneath either player's Star Cursors, until such time as Co-Star Mode becomes active again. The second player can collect Star Bits and fire them at enemies to briefly stun them. When the second Star Cursor is pointed at Mario and {{button|wii|A}} is pressed, the second player can make Mario perform a [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when only controlled with one controller. This works in midair, but can only be done once before touching a horizontal surface.<ref>Juliusaurus. "[https://www.youtube.com/watch?v=eRantJ0Acm8 ''Super Mario Galaxy'' Co-op Fun: Midair Jumps]". ''[https://www.youtube.com/ YouTube]''. Published 04 Jan 2009. Accessed 06 Mar 2021.</ref>
The game has a multiplayer mode called Co-Star Mode. Connecting a second Wii Remote allows another player (P2) to join in and assist the first one (P1) by controlling a second Star Pointer. There are a number of actions that are available only to the second player. When Co-Star Mode is active, "<font color=Blue>1P</font>" appears below Player 1's Star Pointer, and "<font color=Orange>2P</font>" appears below Player 2's Star Pointer to help differentiate between them. Like the first player, P2 can collect Star Bits and fire them at enemies to briefly stun them. When P2 directs their Star Pointer at Mario and presses {{button|wii|A}}, he performs a unique action called the [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when controlled with only one controller. This works in midair, but it can be done only once before the player touches a horizontal surface.<ref>{{cite|author=Juliusaurus|url=www.youtube.com/watch?v=eRantJ0Acm8|title=Super Mario Galaxy Co-op Fun: Midair Jumps|publisher=YouTube|date=4 Jan. 2009|accessdate=6 Mar. 2021}}</ref>


===Mario's life meter===
===Luigi===
[[Mario]]'s [[Health Meter|life meter]] has been decreased to three total. Originally, Mario had a life meter with eight units, similar to ''[[Super Mario 64]]'', [[Super Mario 64 DS|its DS remake]], and ''[[Super Mario Sunshine]]'', but it was reduced to three in the final game, with the ability to extend it to a maximum of six via a [[Life Mushroom]]. There is no longer a separate, slowly-decreasing life meter for when Mario is underwater; instead, Mario has an air meter which decreases and starts to deplete Mario's main life meter when it hits zero. The Life Mushroom replenishes any lost health and adds a second health meter, making Mario's max health six. When Mario's health drops down to three again, the second health meter smashes and the effect of the Life Mushroom is lost.
[[File: SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|Luigi about to race against Cosmic Luigi in Freezeflame Galaxy.]]
Completing "[[The Fate of the Universe]]" after 120 Power Stars have been collected allows the player to replay the entire game as Mario's brother, [[Luigi]], who otherwise appears as a non-playable character that assists Mario. Luigi can jump higher than him but has worse traction, making him skid. He also runs slightly faster than Mario but takes longer to reach top speed. Luigi loses air faster while underwater and loses a chunk of air every time he spins underwater. [[Cosmic Luigi]], one of the rival characters, is more challenging than Cosmic Mario, and Luigi receives twenty [[1-Up Mushroom]]s from Princess Peach instead of Mario's usual five (although if Luigi's life counter is too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged and even includes the original NPC Luigi, who will now react with confusion at seeing a copy of himself (although his height is marginally different). When the player collects 120 Power Stars and replays "[[The Fate of the Universe]]", [[Grand Finale Galaxy]] becomes available for both Mario and Luigi, allowing the 121st Power Star to be collected by each of them.


===New elements===
This mode is referred to by [[Rosalina]] as "another world". In the Japanese version, she describes it as the world where Mario may come across his alternate self who is not him.<ref>{{cite|author=リンカー Linker / 紫月リン Rin Shizuki|url=www.youtube.com/watch?v=CHRw7Mw6bfY|title=スーパーマリオギャラクシーを実況プレイ Part52|language=ja|publisher=YouTube|date=6 Oct. 2011|accessdate=27 Oct. 2019}}</ref>
Mario explores a new 3D world with planets that have their own gravity. Several levels have arrows that Mario can turn around with a spin, changing the direction of the gravity. The [[Launch Star]] allows Mario to launch off of a planet and go flying to the next. There is little or no warning that a boss might be located on the next planet, and there is also little indication that Mario may be facing something terrible or something peaceful on where he is headed next, and there are also no loading times and screens. The game also contains side-scrolling levels reminiscent of ''[[New Super Mario Bros.]]'' with classic enemies such as [[Goomba]]s and [[Piranha Plant]]s. These side-scrolling levels may also contain directional gravity, allowing Mario to walk on the walls and ceiling.
{{br}}


==="Super Luigi Galaxy"===
===Controls===
[[File:SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|[[Luigi]] about to race against [[Cosmic Mario|Cosmic Luigi]] in the [[Freezeflame Galaxy]] in "Super Luigi Galaxy" mode.]]
When playing on a [[Wii]] or [[Wii U]] console by oneself (P1), the game requires one to use the [[Wii Remote]] attached to the [[Nunchuk]]. If the player attempts to access the game without the Nunchuk attached, it will prompt the player to do so before proceeding. One will not be able to access the rest of the game unless they do so. In Co-Star Mode, the second player (P2) is not required to have the Nunchuk attached to their Wii Remote but it still must be held vertically.
[[Completion|Collecting all 120 Power Stars]] and defeating Bowser once more unlocks [[Luigi|"Super Luigi Galaxy"]] mode, which replaces Mario with a playable version of Luigi and presents a few gameplay differences to reflect this change. Like in a number of previous ''Mario'' games, Luigi boasts higher jumps, but lower traction compared to Mario. Luigi is also faster than Mario but takes longer to reach top speed. Luigi loses air faster while underwater and loses a chunk of air every time he spins underwater. [[Cosmic Luigi]] is more challenging than [[Cosmic Mario]], and Luigi receives 20 [[1-Up Mushroom]]s from Peach's letter (although if Luigi's 1-Up counter grows too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged and even includes the original NPC Luigi. When players collect 120 Power Stars and defeat Bowser again in this mode, [[Grand Finale Galaxy]] becomes available for both Mario and Luigi, allowing the 121st Power Star to be collected.


This mode is referenced by Rosalina as "another world" players can access once they have defeated Bowser after collecting 120 Power Stars. In the Japanese version, she describes it as the world where Mario (or Luigi) may come across his alternate self who is not him.<ref>リンカー. "[https://www.youtube.com/watch?v=CHRw7Mw6bfY スーパーマリオギャラクシーを実況プレイ Part52]" (Japanese source). ''[https://www.youtube.com/ YouTube]''. Published 06 Oct 2011. Accessed 27 Oct 2019.</ref>
The controller for the {{wp|Nvidia Shield TV}} has a more conventional layout, cannot display a pointer on screen, and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the X button. Actions involving the [[Star Pointer]] are instead performed with the right analog stick. In Co-Star Mode, both analog sticks can be used to control the Star Pointer.<ref>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=twitter.com/jhstjh/status/978431140959805440|title=For some reasons, the A button when choosing a Galaxy has been bound to RT instead of A. (The second image is the same text from the original English release)|publisher=Twitter|date=24 Mar. 2018|accessdate=6 Mar. 2021}}</ref> The original tilt controls in the game is also replaced by the regular left analog stick control.<ref>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=twitter.com/chinesenintendo/status/1019812333621669888|title=And yes, tilting in Super Mario Galaxy has been replaced by simply the left analog stick on Nvidia Shield|publisher=Twitter|date=19 Jul. 2018|accessdate=6 Mar. 2021}}</ref><ref>{{cite|author=ドラガリキノピコ|url=youtu.be/OryQXvTC-t4|title=スーパーマリオギャラクシー Part2 ワールド2 バスルーム|language=zh|publisher=YouTube|date=21 Jun. 2018|accessdate=6 Mar. 2021}}</ref>
{{br}}


===Controls===
For the control scheme of the iteration included in ''Super Mario 3D All-Stars'' for [[Nintendo Switch]] systems, click [[Super Mario 3D All-Stars#Super Mario Galaxy|here]].
*{{button|wii|a}}: Jump/swim
<center>
*{{button|wii|b}}: Fire Star Bit
{|class="wikitable"style="width:65%;text-align:center"
*{{button|wii|Wiimote}} (shake): Spin
|-
*{{button|wii|Stick}}: Move
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
*{{button|wii|Z}} (grounded): Crouch
!colspan=4 style="background:red;color:white;"|Input(s)
*{{button|wii|Z}} (midair): Ground Pound
|-
*{{button|wii|C}}: Center camera
!width=40% style="background:red;color:white;"|Wii Remote + Nunchuk
*{{button|wii|Pad}}: Move camera
!width=40% style="background:red;color:white;"|Nvidia Shield controller
*{{button|wii|Padup}}: First-person view
|-
*{{button|wii|Wiimote}} (shake midair) + {{button|wii|Z}}: Homing Ground Pound
!colspan=5 style="background:#FF7733;"|Mario and Luigi controls
'''Note: '''Since the Nvidia Shield controller does not have motion controls, the [[spin]] is performed by pressing the X button, while the right analog stick is used to move the [[Star Cursor]]. In the case of Player 2, both analog sticks can be used to control the Star Cursor.<ref>Chinese Nintendo. "[https://twitter.com/jhstjh/status/978431140959805440 For some reasons, the A button when choosing a Galaxy has been bound to RT instead of A. (The second image is the same text from the original English release)]". ''[https://twitter.com/home Twitter]''. Published 24 Mar 2018. Accessed 06 Mar 2021.</ref> The original tilt controls in the game is also replaced by the regular left analog stick control.<ref>Chinese Nintendo. "[https://twitter.com/chinesenintendo/status/1019812333621669888 And yes, tilting in ''Super Mario Galaxy'' has been replaced by simply the left analog stick on Nvidia Shield]". ''[https://twitter.com/home Twitter]''. Published 19 Jul 2018. Accessed 06 Mar 2021.</ref><ref>ドラガリキノピコ. "[https://youtu.be/OryQXvTC-t4 スーパーマリオギャラクシー Part2 ワールド2 バスルーム]" (Japanese source of Chinese footage). ''[https://www.youtube.com/ YouTube]''. Published 21 Jun 2018. Accessed 06 Mar 2021.</ref>
|-
|Move
|{{button|wii|Stick}}
|{{button|nvshield|leftstick}}
|-
|[[Spin]], engage object, throw item, [[skate]]
|Shake {{button|wii|Wiimote}}
|{{button|nvshield|x}}
|-
|[[Kick]]
|colspan="4"|Make contact with stunned enemy
|-
|[[Jump]], speak, read, [[swim]]
|{{button|wii|A}}
|{{button|nvshield|A}}
|-
|[[Double Jump (consecutive)|Double jump]]
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice)
|{{button|nvshield|A}} when making contact with the ground while moving<br>(repeat twice)
|-
|[[Triple Jump|Triple jump]]
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat thrice)
|{{button|nvshield|A}} when making contact with the ground while moving<br>(repeat thrice)
|-
|[[Backward Somersault|Backward somersault]]
|{{button|wii|Z}} + {{button|wii|A}}
|{{button|nvshield|LeftBumper}} + {{button|nvshield|A}}
|-
|[[Wall Jump|Wall jump]]
|{{button|wii|A}} against a wall
|{{button|nvshield|A}} against a wall
|-
|[[Side Somersault|Side somersault]]
|{{button|wii|Stick}} (in reverse direction) + {{button|wii|A}}
|{{button|nvshield|LeftStick}} (in reverse direction) + {{button|nvshield|A}}
|-
|[[Long Jump|Long jump]]
|{{button|wii|Z}} + {{button|wii|A}} while running
|{{button|nvshield|LeftBumper}} + {{button|nvshield|A}} while running
|-
|[[Spin Jump|Spin jump]]
|Shake {{button|wii|Wiimote}} in midair
|{{button|nvshield|X}} in midair
|-
|[[Ground Pound|Ground pound]]
|{{button|wii|Z}} in midair
|{{button|nvshield|LeftBumper}} in midair
|-
|Homing ground pound
|Shake {{button|wii|Wiimote}} + {{button|wii|Z}} in midair
|{{button|nvshield|X}} + {{button|nvshield|LeftBumper}} in midair
|-
|Grab or release [[pole]]
|{{button|wii|A}} alongside a pole
|{{button|nvshield|A}} alongside a pole
|-
|[[Crouch]], dive underwater
|{{button|wii|Z}}
|{{button|nvshield|LeftBumper}}
|-
|Crawl
|{{button|wii|Z}} + {{button|wii|Stick}}
|{{button|nvshield|LeftBumper}} + {{button|nvshield|LeftStick}}
|-
|[[Sweep Kick|Sweep kick]]
|{{button|wii|Z}} + shake {{button|wii|Wiimote}}
|{{button|nvshield|LeftBumper}} + {{button|nvshield|X}}
|-
|Move camera
|{{button|wii|Pad}}
|{{button|nvshield|Pad}}
|-
|Enter first-person view
|{{button|wii|Padup}}
|{{button|nvshield|PadUp}}
|-
|Reset camera
|{{button|wii|C}}
|{{button|nvshield|Y}}
|-
|[[Star Ball|Rolling ball]]
|Tilt {{button|wii|Wiimote}}
|Tilt {{button|nvshield|LeftStick}}
|-
|[[Ray|Ray surfing]]
|{{button|wii|A}} + tilt {{button|wii|Wiimote}}
|{{button|nvshield|A}} + tilt {{button|nvshield|LeftStick}}
|-
!colspan=5 style="background:#FF7733;"|Power-up controls
|-
|Hover in [[Bee Mario|Bee form]]
|Hold {{button|wii|A}}
|Hold {{button|nvshield|A}}
|-
|Float in [[Boo Mario|Boo form]]
|{{button|wii|A}}
|{{button|nvshield|A}}
|-
|Phase through [[Bars (Boo Mario)|walls]] in Boo form
|Shake {{button|wii|Wiimote}}
|{{button|nvshield|X}}
|-
|Toss [[fireball]] in [[Fire Mario|Fire form]]
|Shake {{button|wii|Wiimote}}
|{{button|nvshield|X}}
|-
|Bounce in [[Spring Mario|Spring form]]
|{{button|wii|A}} when colliding with the ground
|{{button|nvshield|A}} when colliding with the ground
|-
|[[Fly|Takeoff]] or ground in [[Flying Mario|Flying form]]
|Shake {{button|wii|Wiimote}}
|{{button|nvshield|X}}
|-
|Change direction in Flying form
|{{button|wii|A}} while in flight
|{{button|nvshield|A}} while in flight
|-
!colspan=5 style="background:#FF7733;"|Star Pointer controls
|-
|Collect a [[Star Bit]]
|Move {{icon|SMG-Pointer}} over a Star Bit
|Move {{button|nvshield|RightStick}} over a Star Bit
|-
|Shoot a Star Bit
|{{icon|SMG-Pointer}} + {{button|wii|B}}
|{{button|nvshield|RightStick}} + {{button|nvshield|B}}
|-
|Rapidly shoot Star Bits
|{{icon|SMG-Pointer}} + hold {{button|wii|B}}
|{{button|nvshield|RightStick}} + hold {{button|nvshield|B}}
|-
|Enter a [[Pull Star]], blow air to direct [[bubble]] (P1 only)
|{{icon|SMG-Pointer}} + hold {{button|wii|A}}
|{{button|nvshield|RightStick}} + hold {{button|nvshield|A}}
|-
|Fire [[cannon]] (P1 only)
|{{icon|SMG-Pointer}} + {{button|wii|A}}
|{{button|nvshield|RightStick}} + {{button|nvshield|A}}
|-
|Fire from [[Sling Pod]] (P1 only)
|Hold {{button|wii|A}} + pull back with {{icon|SMG-Pointer}} → release {{button|wii|A}}
|Hold {{button|nvshield|A}} + pull back with {{button|nvshield|RightStick}} → release {{button|nvshield|A}}
|-
|Stop an enemy (P2 only)
|Move {{icon|SMG-Pointer2}} over an enemy + hold {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over an enemy + hold {{button|nvshield|A}}
|-
|Make Mario jump (P2 only)
|Move {{icon|SMG-Pointer2}} over Mario + {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over Mario + {{button|nvshield|A}}
|-
|Make Mario spin (P2 only)
|Move {{icon|SMG-Pointer2}} over Mario while he is midair + {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over Mario while he is midair + {{button|nvshield|A}}
|-
|Make Mario do a [[Co-Star Super Jump|powerful jump]] (P2 only)
|Move {{icon|SMG-Pointer2}} over Mario + {{button|wii|A}} while P1 presses {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over Mario + {{button|nvshield|A}} while P1 presses {{button|nvshield|A}}
|-
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|Navigate menu
|{{icon|SMG-Cursor}}
|{{button|nvshield|RightStick}}
|-
|Confirm command
|{{button|wii|A}}
|{{button|nvshield|A}}
|-
|Cancel command
|{{button|wii|B}}
|{{button|nvshield|B}}
|-
|Select [[galaxy]]
|{{button|wii|A}}
|{{button|nvshield|RightTrigger}}
|-
|Display HOME menu
|{{button|wii|Home}}
|{{button|nvshield|home}}
|-
|Display pause menu
|{{button|wii|+}} / {{button|wii|-}}
|{{button|nvshield|start}} / {{button|nvshield|back}}
|}
</center>


==Locations==
==Locations==
===Setting===
===Setting===
[[File:SMG Artwork Outer Space.png|x150px|thumb||right|Key artwork of outer space as presented on the game's boxart.]]
[[File:SMG Artwork Outer Space.png|x150px|thumb||right|Key artwork of outer space as presented on the game's boxart.]]
[[File:Ch2 5.png|x90px|thumb||right|[[Rosalina]] netting [[Star Bit]]s as she rides in a [[Starshroom|starship]].]]
[[File:Ch2 5.png|x90px|thumb||right|Rosalina netting Star Bits as she rides in a starship.]]
''Super Mario Galaxy'' is set in outer space. With the exception of [[Grand Finale Galaxy]], which is [[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]], all levels referred to as "galaxies" in this game – are staged on worlds far removed from [[Mario]]'s [[Earth|home planet]]. This is the first entry in the [[Super Mario (series)|series]] to explicitly include an [[Space Zone|outer space setting]] since ''[[Super Mario Land 2: 6 Golden Coins]]'' (1992), and the first time it has been realized by the core ''Super Mario'' team at [[Nintendo EAD|Nintendo EAD Tokyo]].<ref name=iwata/> A galaxy is an isolated cluster of small planets and other planetary bodies. Some are shaped like spheres, but many are not. Most planets have their own [[Gravity|gravitational pull]], which prevents Mario from falling down [[bottomless pit]]s and enables him to return to his starting position if he just keeps moving forward. Mario's movement, physics, and trajectory bend organically around the planet's shape.<ref name=montreal/><ref name=jasper/> Because they have their own pull, most planets can be directly traveled between just by [[jump]]ing. Otherwise, they can be reached via objects called [[Launch Star]]s and [[Pull Star]]s. Not all planets have their own unique gravity: some are shaped like the more traditional courses of ''[[Super Mario 64]]'' (1996) and ''[[Super Mario Sunshine]]'' (2002) and the gravitational pull is below their mass, but this is conveyed through context.<ref name=jasper/>
''Super Mario Galaxy'' is set in outer space. With the exception of [[Grand Finale Galaxy]], which is [[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]], all levels, which are referred to in the game as "galaxies", are staged on worlds far removed from [[Mario]]'s [[Earth|home planet]]. This is the first entry in the [[Super Mario (series)|series]] to explicitly include an outer space setting since the [[Space Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]'' (1992) and the first time it has been realized by [[Nintendo EAD]], the studio responsible for most of the preceding ''Super Mario'' games.<ref name=iwata/>
 
A galaxy is an isolated cluster of small planets and other planetary bodies. Some planets are shaped like spheres, but many are not. Most have their own [[Gravity|gravitational pull]], which lets Mario return to his starting position by continuing to move forward and prevents him from falling off the edge. Mario's movement, physics, and trajectory bend organically around a planet's shape.<ref name=montreal/><ref name=jasper/> Because they have their own pull, Mario can directly travel between sufficiently close planets just by [[jump]]ing. More distant planets are reached by using objects such as [[Launch Star]]s and [[Pull Star]]s. Not all planets pull Mario inwards. When inside a planet, gravity may be inverted so that Mario walks on the underside of the ground. Many other planets are shaped like the more traditional courses of ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'', and thus have only one gravitational plane, which is communicated by sharp edges and steep drops along their sides. In contrast, planets that have their own gravity, even if they are not spheres, have rounded edges.<ref name=jasper/> Some planets are on 2D planes and Mario's movement options are restricted accordingly (i.e. the player cannot tilt {{button|wii|Stick}} down to make him walk toward the camera and fall off the side). [[Gravity field]]s occur in the 2D sections of five galaxies that shift the direction of gravity from the floor to another plane.


The theme of space is communicated in various ways throughout ''Super Mario Galaxy''. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peak over their horizons. Depending on the distance from the game's [[camera]], the light from a visible sun retracts, mimicking the behavior of real sunlight. The skyboxes of the galaxies feature nebulas, auroras, and starry skies. Three-dimensional objects including Mario himself exhibit a soft glow in certain positions as if struck by the light from distant stars. [[Black hole]]s occur in place of bottomless pits in many galaxies. ''Super Mario Galaxy'' includes some motifs derivative of science fiction, such as [[Gearmo|humanoid robots]], fortified battle facilities, [[UFO]]s, and starships. Much of the game's setting includes whimsical, tranquil, and surreal elements comparable to those found in children's books.<ref name=wired>Chris Kohler. "[https://www.wired.com/2007/12/interview-super/ Interview: ''Super Mario Galaxy'' Director On Sneaking Stories Past Miyamoto]". [https://www.wired.com/ ''Wired'']. Published 04 Dec 2007. Accessed 27 Feb 2021.</ref><ref name=quiet>Jacob Geller. "[https://youtu.be/IZ1y75vxO0o The Quiet Sadness of ''Mario Galaxy'']". [https://www.youtube.com/ ''YouTube'']. Published 15 Feb 2019. Accessed 30 Jan 2021.</ref><ref name=ruben>Ruben Aize Meintema. "[https://eludamos.org/index.php/eludamos/article/view/93 Planets as small as your house: A review of ''Super Mario Galaxy'']". [https://eludamos.org/index.php/eludamos/index ''Eludamos: Journal for Computer Game Culture'']. 4(1). 125 128. Published 2010. Accessed 28 Feb 2021.</ref> Locations are reached via a palace-like starship called the [[Comet Observatory]], the game's hub world. It is overseen by a princess named [[Rosalina]] and is a nursery for spacefaring star children called [[Luma]]s. In lieu of aliens, the people found living in the galaxies include [[Star Bunny|Star Bunnies]], [[Honeybee]]s, and [[penguin]]s. [[Star Bit]]s, small collectibles that fall from the sky like shooting stars, resemble {{wp|Konpeitō|konpeitō candies}} and are eaten by the Lumas. There are [[:File:Moving Cake Planet.png|planets]] and [[Sweet Sweet Galaxy|entire galaxies]] that look like dessert.
The theme of space is communicated in various ways throughout ''Super Mario Galaxy''. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peek over their horizons. Depending on the distance from the game's camera, the light from a visible sun retracts, mimicking the behavior of real sunlight. The skyboxes of the galaxies feature nebulas, auroras, and starry skies. Three-dimensional objects, including Mario himself, exhibit a soft {{wp|Fresnel lantern|Fresnel}}-like glow in certain positions as if struck by the light from distant stars. In many galaxies, [[black hole]]s are present in place of [[bottomless pit]]s. ''Super Mario Galaxy'' includes some motifs associated with science fiction, such as [[Gearmo|humanoid robots]], fortified battle facilities, [[UFO]]s, starships, an [[#Music|orchestrated soundtrack]], and {{wp|theremin}}-like synthesizers. Much of the game's setting includes whimsical, tranquil, and surreal elements comparable to those found in children's books.<ref name=kohler1>{{cite|author=Kohler, Chris|url=www.wired.com/2007/12/interview-super/|title=Interview: ''Super Mario Galaxy'' Director On Sneaking Stories Past Miyamoto|publisher=WIRED|date=4 Dec. 2007|accessdate=27 Feb. 2021}}</ref><ref name=geller>{{cite|author=Geller, Jacob|url=youtu.be/IZ1y75vxO0o|title=The Quiet Sadness of Mario Galaxy|publisher=YouTube|date=15 Feb. 2019|accessdate=30 Jan. 2021}}</ref><ref name=ruben>Meintema, Ruben Aize (Apr. 2010). [https://doi.org/10.7557/23.6121 Planets as small as your house: A review of Super Mario Galaxy]. ''Eludamos: Journal for Computer Game Culture, 4''(1), University of Tromsø The Arctic University of Norway. Pages 125–28.</ref> Locations are reached via a palace-like starship called the [[Comet Observatory]], the game's {{wp|Overworld|hub world}}. It is overseen by a princess named [[Rosalina]] and is a nursery for spacefaring star children called [[Luma]]s. In lieu of aliens, the people found living in the galaxies include [[Star Bunny|Star Bunnies]], [[Honeybee]]s, and [[penguin]]s. [[Star Bit]]s, small collectibles that fall from the sky like shooting stars, resemble {{wp|Konpeitō|konpeitō candies}} and can be fed to the Lumas. There are [[:File:Moving Cake Planet.png|planets]] and [[Sweet Sweet Galaxy|entire galaxies]] that look like desserts.


According to director [[Yoshiaki Koizumi]], the inception for ''Super Mario Galaxy'' was to create a ''Super Mario'' game with spherical worlds. It was thought that these worlds would make it less likely for players to get disoriented or have to reposition the camera. These were issues he observed during the development of ''Super Mario 64'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' (1998), and ''Super Mario Sunshine'' that prevented complete immersion and intimidated inexperienced players.<ref name=montreal>[[Yoshiaki Koizumi]]. "[https://youtu.be/A25Ab7RyUPs ''Super Mario Galaxy'': The Journey from Garden to Galaxy]". [https://web.archive.org/web/20071028080149/http://www.sijm.ca/ ''Montreal International Games Summit''] (archived), Jan. 2007. Recorded by [https://www.youtube.com/channel/UCDPIKeNz3vl-nwayZ-r0POA Eric St-Cyr]. Compiled by [https://www.youtube.com/channel/UC1rayIrkZu7ssVkTTa89oPA Hover]. [https://www.youtube.com/ ''YouTube'']. Published 24 Sep 2016. Accessed 27 Feb 2021.</ref><ref name=jasper>Michael `Jasper` Ashworth. "[https://youtu.be/QLH_0T_xv3I How Spherical Planets Bent the Rules in ''Super Mario Galaxy'']". [https://www.youtube.com/ ''YouTube'']. Published 29 Sep 2020. Accessed 27 Feb 2021.</ref> The decision to stage the game in outer space was made because the development team thought that the spherical worlds would most intuitively make sense as planets.<ref name=iwata>[[Satoru Iwata]] (trans. [[Treehouse|Nintendo Treehouse]]). "[http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Wii interviews: ''Super Mario Galaxy'']". [http://iwataasks.nintendo.com/ ''Iwata Asks'']. Published 2007. Accessed 07 March 2012.</ref> In 2017, a [[:File:3D Mario Infograph.jpg|figure]] was released by Nintendo that conveys that ''Super Mario Galaxy'' is structurally viewed as a different type of 3D ''Mario'' game from its immediate predecessors – the "sandbox-style" games ''Super Mario 64'' and ''Super Mario Sunshine''. Nintendo aligns it with the succeeding games ''[[Super Mario Galaxy 2]]'' (2010), ''[[Super Mario 3D Land]]'' (2011), and ''[[Super Mario 3D World]]'' (2013) as a linear "course clear-style" game.<ref name=switch/> However, many of the levels in ''Super Mario Galaxy'' are structured similarly to the ones in its predecessors, particularly in the robust six-mission galaxies and the large planets that do not have their own centers of gravity.<ref name=jasper/> The principals of the "sandbox-style" games derive from {{wp|hakoniwa}}, or "garden-in-box", and Koizumi cites it directly as an influence behind the worlds in ''Super Mario Galaxy'' as well.<ref name=montreal/><ref name=wired/><ref name=hakoniwa/>
According to director [[Yoshiaki Koizumi]], the primary goal behind ''Super Mario Galaxy'' was to create a ''Super Mario'' game with spherical worlds. It was thought that these worlds would make it less likely for players to get disoriented or have to reposition the camera. These were issues he observed during the development of ''Super Mario 64'', ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' (1998), and ''Super Mario Sunshine'' that prevented complete immersion and intimidated inexperienced players.<ref name=montreal>{{cite|author=[[Yoshiaki Koizumi|Koizumi, Yoshiaki]]|date=27 Nov. 2007|archive=youtu.be/A25Ab7RyUPs|title=''Super Mario Galaxy: The Journey from Garden to Galaxy''|location=Montréal|publisher=Montreal International Games Summit, Alliance numériQC|archiver=YouTube by Eric St-Cyr and A Hover|archivedate=24 Sep. 2016|accessdate=27 Feb. 2021}}</ref><ref name=jasper>{{cite|author=Ashworth, Michael [Jasper]|url=youtu.be/QLH_0T_xv3I|title=How Spherical Planets Bent the Rules in Super Mario Galaxy|publisher=YouTube|date=29 Sep. 2020|accessdate=27 Feb. 2021}}</ref> The decision to stage the game in outer space was made because the development team thought that the spherical worlds would most intuitively make sense as planets.<ref name=iwata>{{cite|author=[[Satoru Iwata| Iwata, Satoru]]|url=iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/0/|title=Wii interviews: Super Mario Galaxy|publisher=Iwata Asks|date=2007|accessdate=7 Mar. 2012}}</ref> In 2017, a [[:File:3D Mario Infograph.jpg|figure]] was released by Nintendo that conveys that ''Super Mario Galaxy'' is structurally viewed as a different type of 3D ''Super Mario'' game from its immediate predecessors – the "sandbox-style" games ''Super Mario 64'' and ''Super Mario Sunshine''. Nintendo aligns it with the succeeding games ''[[Super Mario Galaxy 2]]'' (2010), ''[[Super Mario 3D Land]]'' (2011), and ''[[Super Mario 3D World]]'' (2013) as a more linear, "course clear-style" game.<ref name=switch/> However, many of the levels in ''Super Mario Galaxy'' are structured similarly to the ones in its predecessors, particularly in the robust six-mission galaxies and the large planets that do not have their own centers of gravity.<ref name=jasper/> The principals of the sandbox-style games derive from hakoniwa, or "box gardens", and Koizumi directly cites them as an influence behind the worlds in ''Super Mario Galaxy'' as well.<ref name=montreal/><ref name=kohler1/><ref name=hakoniwa/>


===Galaxies===
===Galaxies===
====Overview====
{{main|Galaxy}}
{{main|Galaxy}}
{{multiframe
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|[[File:SMG Terrace Exterior.png|150px]][[File:SMG Terrace Overview.png|150px]]<br>[[File:SMG Figure Galaxy types and access within the Terrace.png|250px]]
|[[File:SMG Terrace Exterior.png|150px]][[File:SMG Terrace Overview.png|150px]]<br>[[File:SMG Figure Galaxy types and access within the Terrace.png|250px]]
|'''Top row''': the exterior of the [[Terrace (Super Mario Galaxy)|Terrace]] [[dome]] on the [[Comet Observatory]] (left) and a display of the galaxy selection screen map within it (right).<br>'''Bottom row''': a figure of the Terrace's galaxies conveying their positioning from the Pull Star; how they are accessed; the correlations involving their distance from the Pull Star; and the three different types of galaxies within domes. These attributes generally are representative of all domes in the game.
|'''Top row''': the exterior of the Terrace dome on the Comet Observatory (left) and a display of the galaxy-selection screen within it (right).<br>'''Bottom row''': a figure of the Terrace's galaxies conveying their positioning from the Pull Star; how they are accessed; the correlations involving their distance from the Pull Star; and the three different types of galaxies within domes. These attributes generally are representative of all domes in the game.
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In ''Super Mario Galaxy'', levels are accessed inside of [[dome]]s on the [[Comet Observatory]]. They are spatially distributed across the hub, similar to the access points for levels in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. However, with the exception of the [[Garden (Super Mario Galaxy)|Garden]], each dome contains a set of five different galaxies instead of just one dedicated course. Domes are unlocked unilaterally as the player completes certain criteria. These make the domes analogous to the worlds of the 2D [[Super Mario (series)|''Super Mario'' games]] like ''[[Super Mario Bros. 3]]'' (1988). However, as in its 3D predecessors, the player is not restricted to linear course progression in ''Super Mario Galaxy''.
Galaxies are accessed inside of [[dome]]s on the [[Comet Observatory]]. They are spatially distributed across the hub, similar to the access points for levels in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. However, with the exception of the [[Garden (Super Mario Galaxy)|Garden]], each dome contains a set of five different galaxies instead of just one dedicated course. Domes are unlocked unilaterally as the player completes certain criteria. These make the domes analogous to the worlds of the 2D ''[[Super Mario (series)|Super Mario]]'' games like ''[[Super Mario Bros. 3]]'' (1988). However, as in its 3D predecessors, the player is not restricted to linear course progression in ''Super Mario Galaxy''.
 
Each galaxy contains objectives referred to as [[mission]]s. Completing a mission has [[Mario]] acquire one of the galaxy's [[Power Star]]s, the same tokens used in ''Super Mario 64'' for unlocking levels. One mission correlates with one Power Star. The start of each mission has a brief cinematic preview of the galaxy that hints at the location of the Power Star, as was similarly done in ''Super Mario Sunshine''. Once a specified number of Power Stars has been accumulated, a new galaxy becomes unlockable at the player's discretion. Only half of the Power Stars in the game are required for progression. The minimum number of Power Stars needed to access the game's final level is 60 out of the game's total of 120. Consequently, completing as many missions as possible within one dome can result in all of the galaxies within the next dome being immediately unlockable upon entry.


Each galaxy contains objectives referred to as missions. Completing a mission has [[Mario]] acquire one of the galaxy's [[Power Star]]s, the same tokens used in ''Super Mario 64'' for unlocking levels. One mission correlates with one Power Star. The start of each mission has a brief cinematic preview of the galaxy that hints at the location of the Power Star, as was similarly done in ''Super Mario Sunshine''. Once a specified number of Power Stars has been accumulated, a new galaxy becomes unlockable at the player's discretion. Only half of the Power Stars in the game are required for progression. The minimum number of Power Stars needed to access the game's final level is 60 in a game that contains 120 total. Consequently, a player who completes as many missions as possible within one dome may unlock all the galaxies within the next all at once when they enter it for the first time.
At the center of every dome is a [[Pull Star]] that, upon being entered, brings Mario to an interactive selection screen of all the dome's galaxies, which all orbit around the Pull Star (the {{wp|Origin (mathematics)|origin}}; see right). The display is directly comparable to models of solar systems, with each galaxy following a circular trajectory around the Pull Star. The distance of these orbital lines from the Pull Star has a positive correlation with the number of Power Stars required to unlock the galaxies and a negative correlation with the number of missions available within them. As such, the galaxies closest to the origin typically have the greatest number of missions and require the lowest number of Power Stars to unlock, while the galaxies furthest from the origin contain the fewest missions and require the highest number of Power Stars to unlock. Using the [[Terrace (Super Mario Galaxy)|Terrace]] as an example, a dome contains three different types of galaxies:
*"'''Robust galaxies'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]].
*"'''Mystery galaxies'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball|ball rolling]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]].
*'''Enemy bases'''<ref>{{cite|quote=We have discovered an enemy base in the region!|author=[[Polari]] after the player has accumulated enough [[Power Star]]s|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=26 Apr. 2024}}</ref> that each contain one mission. They have tilted orbits and feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for another boss (such as [[Megaleg]] or [[King Kaliente]]). The other half of them feature [[Bowser]] himself. With the exception of the Garden, each dome contains one enemy base and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The enemy base in the Terrace is [[Bowser Jr.'s Robot Reactor]].


Every dome has a [[Pull Star]] at its center. Entering the Pull Star brings Mario to an interactive selection screen of all the dome's galaxies. The galaxies orbit around the Pull Star (the {{wp|Origin (mathematics)|origin}}; see right). The display is directly comparable to models of solar systems, with each galaxy following a circular trajectory around the Pull Star. The distance of these orbital lines from the Pull Star has a positive correlation with the number of Power Stars required to unlock the galaxies and a negative correlation with the number of missions available within them. (i.e. The galaxies closest to the origin typically have the greatest number of missions and require the lowest number of Power Stars to unlock. The farthest ones contain the fewest and require the highest number of Power Stars to unlock.) Using the [[Terrace (Super Mario Galaxy)|Terrace]] as an example, a dome contains three different types of galaxies:
[[File:SMG Fat Hungry Luma.png|thumb|250px|left|A Hungry Luma outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.]]
*"'''Robust galaxies'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively. (i.e. The events that occur in one mission foreshadow the events of the subsequent mission.) Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]].
Certain galaxies can be accessed outside of the domes. With the exception of [[Gateway Galaxy]], these ones can also be categorized as mystery galaxies or enemy bases. Most of them are unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (as seen in the chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the [[Gate (Super Mario Galaxy)|Gate]] rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "[[King Kaliente's Spicy Return]]" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the [[Planet of Trials]] orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret [[Green Star|Green Power Star]]s have been collected. A Launch Star leading to [[Grand Finale Galaxy]] appears here after the player has collected 120 Power Stars as both [[Mario]] and [[Luigi]]. [[Bowser's Galaxy Reactor]] is only reachable by speaking to [[Rosalina]] after 60 Power Stars have been collected.
*"'''Mystery galaxies'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]].
*"'''Boss galaxies'''" that each contain one mission. They feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for [[Megaleg|another]] [[King Kaliente|boss]] to go after Mario. The other half feature [[Bowser]] himself. With the exception of the Garden, each dome contains one boss galaxy and it is always on the outermost ring in the dome. Completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. They have the highest or second-highest Power Star threshold. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The boss galaxy in the Terrace is [[Bowser Jr.'s Robot Reactor]].
[[File:SMG Screenshot Hungry Luma on the Comet Observatory.jpg|thumb|250px|left|A [[Hungry Luma]] outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.]]
There are galaxies accessible outside of the domes. With the exception of [[Gateway Galaxy]], these ones can also be categorized as mystery or boss galaxies. Most of them are unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (see chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the [[Gate (Super Mario Galaxy)|Gate]] rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "[[King Kaliente's Spicy Return]]" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the [[Planet of Trials]] orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret [[Green Star|Green Power Star]]s have been collected. A Launch Star leading to [[Grand Finale Galaxy]] appears here after the player has collected 120 Power Stars as [[Mario]] and [[Luigi]]. [[Bowser's Galaxy Reactor]] is only reachable by speaking to [[Rosalina]] after 60 Power Stars have been collected.


Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the "[[Luigi and the Haunted Mansion]]" mission and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. When Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help. A picture that hints at his location is included with each letter. Finding him within a galaxy awards Mario with a secret Power Star.
Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the mission "[[Luigi and the Haunted Mansion]]" and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. Whenever Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help, with each letter including a picture that hints at his location. Finding him within a galaxy awards Mario with a secret Power Star.
{{br}}


There are 42 dedicated galaxies in the game. Of this total 15 are robust galaxies, 20 are mystery galaxies, and 6 are boss galaxies. If the Comet Observatory, its [[Library (Super Mario Galaxy)|library]], and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via [[Warp Pipe|pipes]] that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The chart below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the chart detailing what the symbols used in it represent.
====Table====
There are 42 dedicated galaxies in the game. Of this total, 15 are robust galaxies, 20 are mystery galaxies, and 6 are enemy bases. If the Comet Observatory, its [[Library (Super Mario Galaxy)|library]], and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via [[Warp Pipe|pipes]] that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The table below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the table detailing what the symbols used in it represent.
<center>
<center>
{|width=100% class="wikitable"
{|width=65% class="wikitable"
!colspan="12"style="background:#FF2400; color:white;"|Galaxies
!colspan=3 style="background:red;color:white"|Galaxies
|-
|colspan=3 style="background:#70D105"|[[File:SMG Terrace Dome Model.png|25px]] '''{{color-link|white|Terrace (Super Mario Galaxy)|The Terrace}}'''
|-
!width=16% style="background:#B5F987"|01. [[Good Egg Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×19 {{icon|SMG-totalB}}×3
!colspan=2"width=34% style="background:#B5F987"|Missions
|-
|rowspan=3 align=center style="background:white"|[[File:Good Egg Galaxy Starting Planet.png|x90px]]
|width=17%|{{icon|SMG-Mission}} [[Dino Piranha (mission)|Dino Piranha]]
|width=17%|{{icon|SMG-Mission}} [[A Snack of Cosmic Proportions]]
|-
|{{icon|SMG-Mission}} [[King Kaliente's Battle Fleet]]
|{{icon|SMG-CometS}} [[Dino Piranha Speed Run]]
|-
|{{icon|SMG-CometP}} [[Purple Coin Omelet]]
|{{icon|SMG-MissionS}} [[Luigi on the Roof]]
|-
|colspan=3 align=center|A galaxy in low orbit of an [[earth]]-like planet. Each planet is highly distinctive, but most of them have grassy knolls and are shaped like food. It introduces the reoccurring [[Octoomba|Electrogoomba]]s, [[Dino Piranha]], and [[King Kaliente]].<br>'''Unlock criterion''': complete "Grand Star Rescue"
|-
!width=16% style="background:#B5F987"|02. [[Honeyhive Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×7 {{icon|SMG-totalB}}×2
!colspan=2"width=34% style="background:#B5F987"|Missions
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Honeyhive Starting Planet.png|x90px]]
|{{icon|SMG-Mission}} [[Bee Mario Takes Flight]]
|{{icon|SMG-Mission}} [[Trouble on the Tower]]
|-
|{{icon|SMG-Mission}} [[Big Bad Bugaboom]]
|{{icon|SMG-CometC}} [[Honeyhive Cosmic Mario Race]]
|-
|{{icon|SMG-CometP}} [[The Honeyhive's Purple Coins]]
|{{icon|SMG-MissionS}} [[Luigi in the Honeyhive Kingdom]]
|-
|colspan=3 align=center|The Honeyhive Kingdom – a forested galaxy inhabited by [[Honeybee]]s. Its planets have large trees and clear bodies of water. Some areas are covered in [[honey]]. The kingdom is invaded by [[Mandibug]]s.<br>'''Unlock criterion''': collect 3 Power Stars
|-
!style="background:#B5F987"|03. [[Loopdeeloop Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×3
!colspan=2 style="background:#B5F987"|Mission
|-
|align=center style="background:white"|[[File:SMG Loopdeeloop Overview.png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Surfing 101]]
|-
|colspan=3 align=center|A looping stretch of water. [[Penguin]]s surf on the backs of [[Ray|rays]] here. [[Coach (Super Mario Galaxy)|Coach]] explains the basics to [[Mario]].<br>'''Unlock criterion''': collect 5 Power Stars
|-
!style="background:#B5F987"|04. [[Flipswitch Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×1
!colspan=2 style="background:#B5F987"| Mission
|-
|align=center style="background:white"|[[File:SMG Flipswitch Galaxy Mission.png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Painting the Planet Yellow]]
|-
|colspan=3 align=center|[[Flipswitch Panel]]s arranged like a cube around a [[black hole]]. [[Spike Trap|Spike]]s move along suspended tracks over the panels.<br>'''Unlock criterion''': collect 7 Power Stars
|-
!style="background:#B5F987"|05. [[Bowser Jr.'s Robot Reactor]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2 {{icon|SMG-totalB}}×1
!colspan=2 style="background:#B5F987"|Mission
|-
|align=center style="background:white"|[[File:SMG Screenshot Bowser Jr.'s Robot Reactor (Megaleg's Moon).png|x90px]]
|colspan=2|{{icon|SMG-StarGrand}} [[Megaleg's Moon]]
|-
|colspan=3 align=center|A metal sphere with [[Bill Blaster]]s and an artificial moon orbiting an earth-like planet. [[Bowser Jr.]]'s robot, [[Megaleg]], is on the moon.<br>'''Unlock criterion''': collect 8 Power Stars
|-
!style="background:#B5F987|{{icon|SMG-LumaH}} [[Sweet Sweet Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×3
!colspan=2 style="background:#B5F987"|Mission
|-
|align=center style="background:white"|[[File:SMG Screenshot Sweet Sweet Galaxy (Rocky Road).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Rocky Road (mission)|Rocky Road]]
|-
|colspan=3 align=center|An athletic course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them.<br>'''Unlock criteria''': collect 7 Power Stars and feed the Hungry Luma 400 Star Bits
|-
|colspan=3 style="background:#5AB0F7"|[[File:SMG Fountain Dome Model.png|25px]] '''{{color-link|white|Fountain|The Fountain}}'''
|-
!style="background:#8FC9F9"|06. [[Space Junk Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×16 {{icon|SMG-totalB}}×2
!colspan=2 style="background:#8FC9F9"|Missions
|-
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Space Junk Galaxy (Pull Star Path).png|x90px]]
|{{icon|SMG-Mission}} [[Pull Star Path]]
|{{icon|SMG-Mission}} [[Kamella's Airship Attack]]
|-
|{{icon|SMG-Mission}} [[Tarantox's Tangled Web]]
|{{icon|SMG-CometS}} [[Pull Star Path Speed Run]]
|-
|{{icon|SMG-CometP}} [[Purple Coin Spacewalk]]
|{{icon|SMG-MissionS}} [[Yoshi's Unexpected Appearance]]
|-
|colspan=3 align=center|A stretch of rocks and space debris. Large portions of the galaxy are navigated via [[Pull Star]]s and [[Sling Pod]]s. A [[Tarantox|giant spider]] lives here and traps members of the [[Toad Brigade]] in its web.<br>'''Unlock criteria''': collect 9 Power Stars and complete "Megaleg's Moon"
|-
!style="background:#8FC9F9"|07. [[Rolling Green Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4
!colspan=2 style="background:#8FC9F9"|Mission
|-
|align=center style="background:white"|[[File:SMG Rolling Green End Overview.png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Rolling in the Clouds]]
|-
|colspan=3 align=center|Flat, grassy planets arranged like a golf course. They can only be navigated by riding the [[Star Ball|Rolling Ball]]. Most planets have flowerbeds and groups of [[Goomba]]s.<br>'''Unlock criterion''': collect 11 Power Stars
|-
!style="background:#8FC9F9"|08. [[Battlerock Galaxy]]<br>{{icon|SMG-totalS}}×7 {{icon|SMG-totalP}}×11 {{icon|SMG-totalB}}×2
!colspan=2 style="background:#8FC9F9"|Missions
|-
|rowspan=4 align=center style="background:white"|[[File:SMG Battlerock Overview.png|x90px]]
|{{icon|SMG-Mission}} [[Battlerock Barrage]]
|{{icon|SMG-Mission}} [[Breaking into the Battlerock]]
|-
|{{icon|SMG-Mission}} [[Topmaniac and the Topman Tribe]]
|{{icon|SMG-CometD}} [[Topmaniac's Daredevil Run]]
|-
|{{icon|SMG-CometP}} [[Purple Coins on the Battlerock]]
|{{icon|SMG-MissionS}} [[Battlerock's Garbage Dump]]
|-
|colspan=2|{{icon|SMG-StarGreen}} [[Luigi under the Saucer]]
|-
|colspan=3 align=center|A battle facility equipped with electric traps and artilleries. [[Cannon]]s and Bill Blasters line the Battlerock and start firing when Mario is in close proximity. The galaxy introduces the [[Topman Tribe]].<br>'''Unlock criterion''': collect 12 Power Stars
|-
!style="background:#8FC9F9"|09. [[Hurry-Scurry Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2
!colspan=2 style="background:#8FC9F9"|Mission
|-
|align=center style="background:white"|[[File:SMG Screenshot Hurry-Scurry Galaxy (Shrinking Satellite).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Shrinking Satellite]]
|-
|colspan=3 align=center |[[Shrinking platform]]s arranged into a {{wp|rhombicuboctahedron}}. A black hole is at the center of the planet. [[Note]]s cover the tiles. Collecting each one causes the black hole to disappear.<br>'''Unlock criterion''': collect 18 Power Stars
|-
!style="background:#8FC9F9"|10. [[Bowser's Star Reactor]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4 {{icon|SMG-totalB}}×1
!colspan=2 style="background:#8FC9F9"|Mission
|-
|align=center style="background:white"|[[File:SMG Screenshot Bowser's Star Reactor (The Fiery Stronghold).png|x90px]]
|colspan=2|{{icon|SMG-StarGrand}} [[The Fiery Stronghold]]
|-
|colspan=3 align=center|A stone fortress orbiting a giant sun. It features a twisting path and [[gravity field]]s. [[Fire Bar]]s and [[Thwomp]]s obstruct the path. It feeds into a big staircase leading to [[Bowser]].<br>'''Unlock criterion''': collect 15 Power Stars
|-
|-
|colspan="12"style="background:#70D105; color:white;"|[[File:SMG Terrace Dome Model.png|25px|link=Terrace (Super Mario Galaxy)]] '''The Terrace'''
!style="background:#8FC9F9|{{icon|SMG-LumaH}} [[Sling Pod Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2
!colspan=2 style="background:#8FC9F9"|Mission
|-
|-
!colspan="4"style="background:#B5F987"|01. [[Good Egg Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×19 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×3
|align=center style="background:white"|[[File:SMG Screenshot Sling Pod Galaxy (A Sticky Situation).png|x90px]]
!colspan="2"style="background:#B5F987"|Missions
|colspan=2|{{icon|SMG-Mission}} [[A Very Sticky Situation]]
!colspan="4"style="background:#B5F987"|02. [[Honeyhive Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!colspan="2"style="background:#B5F987"|Missions
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:Good Egg Galaxy Starting Planet.png|x90px]]
|colspan=3 align=center|A cluster of Fire Bars, [[Mikey Mine|Space Mine]]s, and cannons above a black hole. The galaxy is only traversable with Sling Pods.<br>'''Unlock criteria''': complete "Tarantox's Tangled Web" and feed the Hungry Luma 400 Star Bits
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Dino Piranha (mission)|Dino Piranha]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[A Snack of Cosmic Proportions]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Honeyhive Starting Planet.png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bee Mario Takes Flight]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Trouble on the Tower]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[King Kaliente's Battle Fleet]]
|colspan=3 style="background:#DFD50B"|[[File:SMG Kitchen Dome Model.png|25px]] '''{{color-link|white|Kitchen (Super Mario Galaxy)|The Kitchen}}'''
|colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Dino Piranha Speed Run]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Big Bad Bugaboom]]
|colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Honeyhive Cosmic Mario Race]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coin Omelet]]
!style="background:#F7F05F"|11. [[Beach Bowl Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×3
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Luigi on the Roof]]
!colspan=2 style="background:#F7F05F"|Missions
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[The Honeyhive's Purple Coins]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Luigi in the Honeyhive Kingdom]]
|-
|-
|colspan="6"align=center|A galaxy in low orbit of an [[earth]]-like planet. Each planet is highly distinctive, but most of them have grassy knolls and are shaped like food. It introduces the reoccurring [[Octoomba|Electrogoomba]]s and [[King Kaliente]].<br>'''Unlock criterion''': complete "Grand Star Rescue"
|rowspan=3 align=center style="background:white"|[[File:SMG Beach Bowl Galaxy Heavenly Beach Planet.png|x90px]]
|colspan="6"align=center|The Honeyhive Kingdom – a forested land inhabited by [[Honeybee]]s. Its planets have large deciduous trees and clear bodies of water. Some areas are covered in [[honey]]. The kingdom is invaded by [[Mandibug]]s.<br>'''Unlock criterion''': collect 3 Power Stars
|{{icon|SMG-Mission}} [[Sunken Treasure]]
|{{icon|SMG-Mission}} [[Passing the Swim Test]]
|-
|-
!colspan="4"style="background:#B5F987"|03. [[Loopdeeloop Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3
|{{icon|SMG-Mission}} [[The Secret Undersea Cavern]]
!colspan="2"style="background:#B5F987"|Mission
|{{icon|SMG-CometF}} [[Fast Foes on the Cyclone Stone]]
!colspan="4"style="background:#B5F987"|04. [[Flipswitch Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1
!colspan="2"style="background:#B5F987"| Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Loopdeeloop Overview.png|x90px]]
|{{icon|SMG-CometP}} [[Beachcombing for Purple Coins]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Surfing 101]]
|{{icon|SMG-MissionS}} [[Wall Jumping up Waterfalls]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Flipswitch Galaxy Mission.png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Painting the Planet Yellow]]
|-
|-
|colspan="6"align=center|A looping stretch of water. [[Penguin]]s surf on the backs of [[Ray|rays]] here. [[Coach (Super Mario Galaxy)|Coach]] explains the basics to [[Mario]].<br>'''Unlock criterion''': collect 5 Power Stars
|colspan=3 align=center|A beach galaxy inhabited by penguins. Its largest planet is a hemisphere filled with [[water]]. The second is an obstacle course with Thwomps and [[Tox Box]]es. A third, secret planet has waterfalls and [[Cataquack]]s.<br>'''Unlock criteria''': collect 16 Power Stars and complete "The Fiery Stronghold"
|colspan="6"align=center|[[Flipswitch Panel]]s arranged like a cube around a [[black hole]]. [[Spike Trap]]s move along suspended tracks over the panels.<br>'''Unlock criterion''': collect 7 Power Stars
|-
|-
!colspan="4"style="background:#B5F987"|05. [[Bowser Jr.'s Robot Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!style="background:#F7F05F"|12. [[Bubble Breeze Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2
!colspan="2"style="background:#B5F987"|Mission
!colspan=2 style="background:#F7F05F"|Mission
!colspan="4"style="background:#B5F987"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Sweet Sweet Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3
!colspan="2"style="background:#B5F987"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Robot Reactor (Megaleg's Moon).png|x90px]]
|align=center style="background:white"|[[File:SMG Bubble Breeze Aerial 1.png|x90px]]
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[Megaleg's Moon]]
|colspan=2|{{icon|SMG-Mission}} [[Through the Poison Swamp]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sweet Sweet Galaxy (Rocky Road).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Rocky Road (mission)|Rocky Road]]
|-
|-
|colspan="6"align=center|A metal sphere with [[Bill Blaster]]s and an artificial moon orbiting an earth-like planet. [[Bowser Jr.]]'s towering robot, [[Megaleg]], resides on the moon.<br>'''Unlock criterion''': collect 8 Power Stars
|colspan=3 align=center|One giant planet covered in toxic sludge. Areas are separated by stone columns. It can only be navigated in a [[bubble]]. Space Mines and rotating objects within the areas can pop the bubble.<br>'''Unlock criterion''': collect 19 Power Stars
|colspan="6"align=center|An athletic, otherworldly course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them.<br>'''Unlock criteria''': collect 7 Power Stars and feed the Luma 400 Star Bits
|-
|-
|colspan="12"style="background:#5AB0F7; color:white;"|[[File:SMG Fountain Dome Model.png|25px|link=Fountain]] '''The Fountain'''
!style="background:#F7F05F"|13. [[Ghostly Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×12 {{icon|SMG-totalB}}×2
!colspan=2 style="background:#F7F05F"|Missions
|-
|-
!colspan="4"style="background:#8FC9F9"|06. [[Space Junk Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×16 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Ghostly Galaxy (Beware of Bouldergeist).png|x90px]]
!colspan="2"style="background:#8FC9F9"|Missions
|{{icon|SMG-Mission}} [[Luigi and the Haunted Mansion]]
!colspan="4"style="background:#8FC9F9"|07. [[Rolling Green Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4
|{{icon|SMG-Mission}} [[A Very Spooky Sprint]]
!colspan="2"style="background:#8FC9F9"|Mission
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Space Junk Galaxy (Pull Star Path).png|x90px]]
|{{icon|SMG-Mission}} [[Beware of Bouldergeist]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Pull Star Path]]
|{{icon|SMG-CometD}} [[Bouldergeist's Daredevil Run]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Kamella's Airship Attack]]
|colspan="4"rowspan="3" align=center style="background:#FFFFFF"|[[File:SMG Rolling Green End Overview.png|x90px]]
|colspan="2"rowspan="3" align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Rolling in the Clouds]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Tarantox's Tangled Web]]
|{{icon|SMG-CometP}} [[Purple Coins in the Bone Pen]]
|colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Pull Star Path Speed Run]]
|{{icon|SMG-MissionS}} [[Matter Splatter Mansion]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coin Spacewalk]]
|colspan=3 align=center| Decrepit planets orbiting a dimly-lit sun. [[Luigi]] is held captive in the largest planet, a [[Ghost House|haunted mansion]]. The [[Bouldergeist|ghost]] that captured him lives in this galaxy.<ref name=geist>{{cite|quote=Luigi was kidnapped by the monster that lives here.|author=[[Captain Toad|Toad Brigade Captain]] during "[[Beware of Bouldergeist]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=02 Mar. 2021}}</ref><br>'''Unlock criterion''': collect 20 Power Stars
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Yoshi's Unexpected Appearance]]
|-
|-
|colspan="6"align=center|A stretch of rocks and space debris. Large portions of the galaxy are navigated via [[Pull Star]]s and [[Sling Pod]]s. [[Spoing]]s and other spidery creatures occur here. A [[Tarantox|giant one]] traps members of the [[Toad Brigade]].<br>'''Unlock criteria''': collect 9 Power Stars and complete "Megaleg's Moon"
!style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>{{icon|SMG-totalS}}×2 {{icon|SMG-totalP}}×2
|colspan="6"align=center|Flat, grassy planets arranged similarly to a golf course. They can only be navigated by riding the [[Star Ball|Rolling Ball]]. Most planets have flower beds and groups of [[Goomba]]s.<br>'''Unlock criterion''': collect 11 Power Stars
!colspan=2 style="background:#F7F05F"|Missions
|-
|-
!colspan="4"style="background:#8FC9F9"|08. [[Battlerock Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×11 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|align=center style="background:white"|[[File:SMG Screenshot Buoy Base Galaxy (The Floating Fortress).png|x90px]]
!colspan="2"style="background:#8FC9F9"|Missions
|{{icon|SMG-Mission}} [[The Floating Fortress]]
!colspan="4"style="background:#8FC9F9"|09. [[Hurry-Scurry Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2
|{{icon|SMG-StarGreen}} [[The Secret of Buoy Base]]
!colspan="2"style="background:#8FC9F9"|Mission
|-
|-
|colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Battlerock Overview.png|x90px]]
|colspan=3 align=center|Two planets filled with water. Its largest planet is a hemisphere with a fortress at its center. It is equipped with rotating platforms, [[Water Shooter]]s, and other hazards. The second is a sphere equipped with [[Ball Beamer]]s.<br>'''Unlock criteria''': collect 30 Power Stars and complete "Sunken Treasure"
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Battlerock Barrage]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Breaking into the Battlerock]]
|colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Hurry-Scurry Galaxy (Shrinking Satellite).png|x90px]]
|colspan="2"rowspan="4"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Shrinking Satellite]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Topmaniac and the Topman Tribe]]
!style="background:#F7F05F"|15. [[Bowser Jr.'s Airship Armada]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4 {{icon|SMG-totalB}}×1
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Topmaniac's Daredevil Run]]
!colspan=2 style="background:#F7F05F"|Mission
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins on the Battlerock]]
|align=center style="background:white"|[[File:SMG Screenshot Bowser Jr.'s Airship Armada (Sinking the Airships).png|x90px]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Battlerock's Garbage Dump]]
|colspan=2|{{icon|SMG-StarGrand}} [[Sinking the Airships]]
|-
|-
|colspan="2"align=left|[[File:smg icon greenstar.png|14px|link=Green Star]] [[Luigi under the Saucer]]
|colspan=3 align=center|Bowser's [[airship]] fleet. Airships must be boarded to navigate the fleet, each one carrying enemies. A [[lift]] brings Mario to Bowser Jr. A tiny planetoid can be visited that has a bouncy surface.<br>'''Unlock criterion''': collect 23 Power Stars
|-
|-
|colspan="6"align=center|Battle facilities equipped with electric traps and artilleries. [[Cannon]]s and [[Bill Blaster]]s line the titular Battlerock and start firing when Mario is in close proximity. The galaxy is affiliated with the [[Topman Tribe]].<br>'''Unlock criterion''': collect 12 Power Stars
!style="background:#F7F05F|{{icon|SMG-LumaH}} [[Drip Drop Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×1
|colspan="6"align=center |[[Shrinking platform]]s arranged into a planet shaped like a {{wp|rhombicuboctahedron}}. A black hole is at the center of the planet. [[Note]]s cover the tiles. Collecting each one causes the black hole to collapse.<br>'''Unlock criterion''': collect 18 Power Stars
!colspan=2 style="background:#F7F05F"|Mission
|-
|-
!colspan="4"style="background:#8FC9F9"|10. [[Bowser's Star Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|align=center style="background:white"|[[File:SMG Screenshot Drip Drop Galaxy (Giant Eel Outbreak).png|x90px]]
!colspan="2"style="background:#8FC9F9"|Mission
|colspan=2|{{icon|SMG-Mission}} [[Giant Eel Outbreak]]
!colspan="4"style="background:#8FC9F9"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Sling Pod Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2
!colspan="2"style="background:#8FC9F9"|Mission
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|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Star Reactor (The Fiery Stronghold).png|x90px]]
|colspan=3 align=center|An ocean planet where penguins swim. The birds are troubled by [[Gringill]]s. A sunken airship and damaged [[Starshroom]] rest at the bottom of the ocean.<br>'''Unlock criteria''': complete "Sunken Treasure" and feed the Hungry Luma 600 Star Bits
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[The Fiery Stronghold]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sling Pod Galaxy (A Sticky Situation).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[A Very Sticky Situation]]
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|colspan="6"align=center|A stone fortress orbiting a giant sun. It features a twisting path and [[gravity field]]s. [[Fire Bar]]s and [[Thwomp]]s obstruct the path. It feeds into a big staircase leading to [[Bowser]].<br>'''Unlock criterion''': collect 15 Power Stars
|colspan=3 style="background:#9C4AD6"|[[File:SMG Bedroom Dome Model.png|25px]] '''{{color-link|white|Bedroom (Super Mario Galaxy)|The Bedroom}}'''
|colspan="6"align=center|A cluster of Fire Bars, [[Floating Mine|mine]]s, and cannons above a black hole. The galaxy is navigated via Sling Pods.<br>'''Unlock criteria''': complete "Tarantox's Tangled Web" and feed the Luma 400 Star Bits
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|colspan="12"style="background:#DFD50B; color:white;"|[[File:SMG Kitchen Dome Model.png|25px|link=Kitchen (Super Mario Galaxy)]] '''The Kitchen'''
!style="background:#CB9FE9"|16. [[Gusty Garden Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×20 {{icon|SMG-totalB}}×2
!colspan=2 style="background:#CB9FE9"|Missions
|-
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!colspan="4"style="background:#F7F05F"|11. [[Beach Bowl Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Gusty Garden Galaxy (Bunnies in the Wind).png|x90px]]
!colspan="2"style="background:#F7F05F"|Missions
|{{icon|SMG-Mission}} [[Bunnies in the Wind]]
!colspan="4"style="background:#F7F05F"|12. [[Bubble Breeze Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1
|{{icon|SMG-Mission}} [[The Dirty Tricks of Major Burrows]]
!colspan="2"style="background:#F7F05F"|Mission
|-
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Beach Bowl Galaxy Heavenly Beach Planet.png|x90px]]
|{{icon|SMG-Mission}} [[Gusty Garden's Gravity Scramble]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Sunken Treasure]]
|{{icon|SMG-CometD}} [[Major Burrows's Daredevil Run]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Passing the Swim Test]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Bubble Breeze Aerial 1.png|x90px]]
|colspan="2"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Through the Poison Swamp]]
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|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Secret Undersea Cavern]]
|{{icon|SMG-CometP}} [[Purple Coins on the Puzzle Cube]]
|colspan="1"align=left|[[File:smg icon fastfoecomet.png|14px|link=Prankster Comet#Fast Foe Comet]] [[Fast Foes on the Cyclone Stone]]
|{{icon|SMG-MissionS}} [[The Golden Chomp]]
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|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Beachcombing for Purple Coins]]
|colspan=3 align=center|Flowery planets above a sea of clouds. [[Fluff (object)|Floaty Fluff]]s grow here: they can be used to travel on gusts of wind to reach other planets. [[Star Bunny|Star Bunnies]] live in this galaxy and grow flowers. They are chased by [[Undergrunt]]s.<br>'''Unlock criteria''': collect 24 Power Stars and complete "Sinking the Airships"
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Wall Jumping up Waterfalls]]
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|colspan="6"align=center|A beach galaxy inhabited by penguins. Its largest planet is a hemisphere filled with [[water]]. The second is an obstacle course with Thwomps and [[Tox Box]]es. A third, secret planet has waterfalls and [[Cataquack]]s.<br>'''Unlock criteria''': collect 16 Power Stars and complete "The Fiery Stronghold"
!style="background:#CB9FE9"|17. [[Freezeflame Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×5 {{icon|SMG-totalB}}×1
|colspan="6"align=center|One giant planet covered in a poisonous bog. Areas are separated by stone columns. It can only be navigated via [[bubble]]. Mines and rotating objects within the areas can pop the bubble.<br>'''Unlock criterion''': collect 19 Power Stars
!colspan=2 style="background:#CB9FE9"|Missions
|-
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!colspan="4"style="background:#F7F05F"|13. [[Ghostly Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×12 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Freezeflame Galaxy (The Frozen Peak of Baron Brrr).png|x90px]]
!colspan="2"style="background:#F7F05F"|Missions
|{{icon|SMG-Mission}} [[The Frozen Peak of Baron Brrr]]
!colspan="4"style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×2 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2
|{{icon|SMG-Mission}} [[Freezeflame's Blistering Core]]
!colspan="2"style="background:#F7F05F"|Missions
|-
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ghostly Galaxy (Beware of Bouldergeist).png|x90px]]
|{{icon|SMG-Mission}} [[Hot and Cold Collide]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Luigi and the Haunted Mansion]]
|{{icon|SMG-CometC}} [[Frosty Cosmic Mario Race]]
|colspan="1"align=left| [[File:smg icon powerstar.png|14px|link=Power Star]] [[A Very Spooky Sprint]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Buoy Base Galaxy (The Floating Fortress).png|x90px]]
|colspan="1"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Floating Fortress]]
|colspan="1"rowspan="3"align=left|[[File:smg icon greenstar.png|14px|link=Green Star]] [[The Secret of Buoy Base]]
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|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Beware of Bouldergeist]]
|{{icon|SMG-CometP}} [[Purple Coins on the Summit]]
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Bouldergeist's Daredevil Run]]
|{{icon|SMG-MissionS}} [[Conquering the Summit]]
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|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins in the Bone Pen]]
|colspan=3 align=center|A galaxy with cold and hot planets. The cold planet features Freezy Peak, a snowy mountain with [[freezing water]] at its base. The hot planet is a molten sphere split in half. Stone platforms enable traversal between the two halves.<br>'''Unlock criterion''': collect 26 Power Stars
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Matter Splatter Mansion]]
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|colspan="6"align=center|Haunted wastelands that orbit a dimly-lit sun. Its largest planet is a [[Boo Mansion]] that holds [[Luigi]] captive. The monster that captured him, [[Bouldergeist]], resides in this galaxy.<ref name=geist>[[Nintendo EAD]] (trans. [[Treehouse|Nintendo Treehouse]]). "''Luigi was kidnapped by the monster that lives here.''" – [[Captain Toad|Toad Brigade Captain]]. "[[Beware of Bouldergeist]]". ''Super Mario Galaxy''. Published Nov 12, 2007. Retrieved Mar 02, 2021.</ref><br>'''Unlock criterion''': collect 20 Power Stars
!style="background:#CB9FE9"|18. [[Dusty Dune Galaxy]]<br>{{icon|SMG-totalS}}×7 {{icon|SMG-totalP}}×14
|colspan="6"align=center|Two planets filled with water. Its largest planet is a hemisphere that has a fortress at its center. It is equipped with rotating platforms, [[Water Shooter]]s, and other hazards. The second is a sphere equipped with [[Ball Beamer]]s.<br>'''Unlock criteria''': collect 30 Power Stars and complete "Sunken Treasure"
!colspan=2 style="background:#CB9FE9"|Missions
|-
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!colspan="4"style="background:#F7F05F"|15. [[Bowser Jr.'s Airship Armada]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|rowspan=4 align=center style="background:white"|[[File:SMG Screenshot Dusty Dune Galaxy (Soaring on the Desert Winds).png|x90px]]
!colspan="2"style="background:#F7F05F"|Mission
|{{icon|SMG-Mission}} [[Soaring on the Desert Winds]]
!colspan="4"style="background:#F7F05F"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Drip Drop Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1
|{{icon|SMG-Mission}} [[Blasting through the Sand]]
!colspan="2"style="background:#F7F05F"|Mission
|-
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|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Airship Armada (Sinking the Airships).png|x90px]]
|{{icon|SMG-Mission}} [[Sunbaked Sand Castle]]
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[Sinking the Airships]]
|{{icon|SMG-CometS}} [[Sandblast Speed Run]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Drip Drop Galaxy (Giant Eel Outbreak).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Giant Eel Outbreak]]
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|colspan="6"align=center|Bowser's [[airship]] fleet. Airships must be boarded to navigate the fleet, each one carrying enemies. A tracked platform brings Mario to Bowser Jr. A tiny planetoid can be visited that has a bouncy surface.<br>'''Unlock criterion''': collect 23 Power Stars
|{{icon|SMG-CometP}} [[Purple Coins in the Desert]]
|colspan="6"align=center|An ocean planet where penguins swim. The birds are troubled by an outbreak of [[Gringill]]s. A sunken airship and damaged [[Starshroom]] rest at the bottom of the ocean.<br>'''Unlock criteria''': complete "Sunken Treasure" and feed the Luma 600 Star Bits
|{{icon|SMG-MissionS}} [[Bullet Bill on Your Back]]
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|colspan="12"style="background:#9C4AD6; color:white;"|[[File:SMG Bedroom Dome Model.png|25px|link=Bedroom (Super Mario Galaxy)]] '''The Bedroom'''
|colspan=2|{{icon|SMG-StarGreen}} [[Treasure of the Pyramid]]
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!colspan="4"style="background:#CB9FE9"|16. [[Gusty Garden Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×20 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|colspan=3 align=center|Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some are covered in [[quicksand]].<br>'''Unlock criterion''': collect 29 Power Stars
!colspan="2"style="background:#CB9FE9"|Missions
!colspan="4"style="background:#CB9FE9"|17. [[Freezeflame Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#CB9FE9"|Missions
|-
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gusty Garden Galaxy (Bunnies in the Wind).png|x90px]]
!style="background:#CB9FE9"|19. [[Honeyclimb Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×3
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bunnies in the Wind]]
!colspan=2 style="background:#CB9FE9"|Mission
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Dirty Tricks of Major Burrows]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Freezeflame Galaxy (The Frozen Peak of Baron Brrr).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Frozen Peak of Baron Brrr]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Freezeflame's Blistering Core]]
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|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Gusty Garden's Gravity Scramble]]
|align=center style="background:white"|[[File:SMG Screenshot Honeyclimb Galaxy (Scaling the Sticky Wall).png|x90px]]
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Major Burrows's Daredevil Run]]
|colspan=2|{{icon|SMG-Mission}} [[Scaling the Sticky Wall]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Hot and Cold Collide]]
|colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Frosty Cosmic Mario Race]]
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|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins on the Puzzle Cube]]
|colspan=3 align=center|Giant slabs of [[Honey wall|honeycombs]]. The [[Bee Mushroom]] appears here. [[Meteor]]s and Mandibugs appear as hazards.<br>'''Unlock criterion''': collect 42 Power Stars
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[The Golden Chomp]]
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins on the Summit]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Conquering the Summit]]
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|colspan="6"align=center |Grassy, flowery planets above a sea of clouds. [[Floaty Fluff]]s grow here: they can be used to travel on gusts of wind to reach other planets. [[Star Bunny|Star Bunnies]] live in Gusty Garden and grow crops. They are chased by [[Undergrunt]]s.<br>'''Unlock criteria''': collect 24 Power Stars and complete "Sinking the Airships"
!style="background:#CB9FE9"|20. [[Bowser's Dark Matter Plant]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×5 {{icon|SMG-totalB}}×1
|colspan="6"align=center |A galaxy of fire and ice. It features Freezy Peak, a snowy mountain with freezing water at its base, and a spherical molten planet in the midst of splitting in half. Stone platforms enable traversal between the hemispheres.<br>'''Unlock criterion''': collect 26 Power Stars
!colspan=2 style="background:#CB9FE9"|Mission
|-
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!colspan="4"style="background:#CB9FE9"|18. [[Dusty Dune Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×14
|align=center style="background:white"|[[File:SMG Screenshot Bowser's Dark Matter Plant (Darkness on the Horizon).png|x90px]]
!colspan="2"style="background:#CB9FE9"|Missions
|colspan=2|{{icon|SMG-StarGrand}} [[Darkness on the Horizon]]
!colspan="4"style="background:#CB9FE9"|19. [[Honeyclimb Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3
!colspan="2"style="background:#CB9FE9"|Mission
|-
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|colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dusty Dune Galaxy (Soaring on the Desert Winds).png|x90px]]
|colspan=3 align=center|A dark world containing a trap-filled obstacle course. It features gravity fields and concentrations of [[dark matter]]. Most of the course is on a two-dimensional plane. The course leads to Bowser.<br>'''Unlock criterion''': collect 33 Power Stars
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Soaring on the Desert Winds]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Blasting through the Sand]]
|colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Honeyclimb Galaxy (Scaling the Sticky Wall).png|x90px]]
|colspan="2"rowspan="4"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Scaling the Sticky Wall]]
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|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Sunbaked Sand Castle]]
!style="background:#CB9FE9|{{icon|SMG-LumaH}} [[Bigmouth Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×1
|colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Sandblast Speed Run]]
!colspan=2 style="background:#CB9FE9"|Mission
|-
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|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins in the Desert]]
|align=center style="background:white"|[[File:SMG Screenshot Bigmouth Galaxy (Bigmouth's Gold Bait).png|x90px]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Bullet Bill on Your Back]]
|colspan=2|{{icon|SMG-Mission}} [[Bigmouth's Gold Bait]]
|-
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|colspan="2"align=left |[[File:smg icon greenstar.png|14px|link=Green Star]] [[Treasure of the Pyramid]]
|colspan=3 align=center|A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, [[whirlpool]]s, beds of seaweed, and [[Boo]]s. [[Penguru]] comes here when he wants to be alone.<br>'''Unlock criteria''': complete "Soaring on the Desert Winds" and feed the Hungry Luma 800 Star Bits
|-
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|colspan="6"align=center|Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some have [[quicksand]].<br>'''Unlock criterion''': collect 29 Power Stars
|colspan=3 style="background:#D24134"|[[File:SMG Engine Room Dome Model.png|25px]] '''{{color-link|white|Engine Room|The Engine Room}}'''
|colspan="6"align=center|Three giant slabs of [[Honey wall|honeycombs]]. The [[Bee Mushroom]] appears here while meteors and wall-clinging Mandibugs appear as hazards.<br>'''Unlock criterion''': collect 42 Power Stars
|-
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!colspan="4"style="background:#CB9FE9"|20. [[Bowser's Dark Matter Plant]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!style="background:#DD7169"|21. [[Gold Leaf Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×6 {{icon|SMG-totalB}}×1
!colspan="2"style="background:#CB9FE9"|Mission
!colspan=2 style="background:#DD7169"|Missions
!colspan="4"style="background:#CB9FE9"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Bigmouth Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1
!colspan="2"style="background:#CB9FE9"|Mission
|-
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|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Dark Matter Plant (Darkness on the Horizon).png|x90px]]
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Gold Leaf Galaxy (Star Bunnies on the Hunt).png|x90px]]
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[Darkness on the Horizon]]
|{{icon|SMG-Mission}} [[Star Bunnies on the Hunt]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bigmouth Galaxy (Bigmouth's Gold Bait).png|x90px]]
|{{icon|SMG-Mission}} [[Cataquack to the Skies]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bigmouth's Gold Bait]]
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|colspan="6"align=center|A dark world containing a trap-filled obstacle course. It features gravity fields and concentrations of [[dark matter]]. Most of the course is on a two-dimensional plane. The course leads to Bowser.<br>'''Unlock criterion''': collect 33 Power Stars
|{{icon|SMG-Mission}} [[When It Rains, It Pours]]
|colspan="6"align=center|A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, whirlpools, beds of seaweed, and [[Boo]]s. [[Penguru]] comes here when he wants to be alone.<br>'''Unlock criteria''': complete "Soaring on the Desert Winds" and feed the Luma 800 Star Bits
|{{icon|SMG-CometC}} [[Cosmic Mario Forest Race]]
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|colspan="12"style="background:#D24134; color:white;"|[[File:SMG Engine Room Dome Model.png|25px|link=Engine Room]] '''The Engine Room'''
|{{icon|SMG-CometP}} [[Purple Coins in the Woods]]
|{{icon|SMG-MissionS}} [[The Bell on the Big Tree]]
|-
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!colspan="4"style="background:#DD7169"|21. [[Gold Leaf Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|colspan=3 align=center|Wooded planets inhabited by Honeybees. Its largest planet mirrors the Honeyhive Kingdom. Cataquacks live on the surrounding wooden planets.<br>'''Unlock criteria''': collect 34 Power Stars and complete "Darkness on the Horizon"
!colspan="2"style="background:#DD7169"|Missions
!colspan="4"style="background:#DD7169"|22. [[Sea Slide Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3
!colspan="2"style="background:#DD7169"|Missions
|-
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gold Leaf Galaxy (Star Bunnies on the Hunt).png|x90px]]
!style="background:#DD7169"|22. [[Sea Slide Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×3
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Star Bunnies on the Hunt]]
!colspan=2 style="background:#DD7169"|Missions
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Cataquack to the Skies]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sea Slide Galaxy (The Silver Stars of Sea Slide).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Going after Guppy]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Faster Than a Speeding Penguin]]
|-
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|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[When It Rains, It Pours]]
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Sea Slide Galaxy (The Silver Stars of Sea Slide).png|x90px]]
|colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Cosmic Mario Forest Race]]
|{{icon|SMG-Mission}} [[Going after Guppy]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Silver Stars of Sea Slide]]
|{{icon|SMG-Mission}} [[Faster Than a Speeding Penguin]]
|colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Underwater Cosmic Mario Race]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins in the Woods]]
|{{icon|SMG-Mission}} [[The Silver Stars of Sea Slide]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[The Bell on the Big Tree]]
|{{icon|SMG-CometC}} [[Underwater Cosmic Mario Race]]
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins by the Seaside]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Hurry, He's Hungry]]
|-
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|colspan="6"align=center|An autumnal land inhabited by Honeybees. Its largest planet mirrors the Honeyhive Kingdom. Cataquacks live on the surrounding wooden planets.<br>'''Unlock criteria''': collect 34 Power Stars and complete "Darkness on the Horizon"
|{{icon|SMG-CometP}} [[Purple Coins by the Seaside]]
|colspan="6"align=center|An ocean galaxy with penguins. Its largest planet is a cavernous sphere with a looping stretch of water feeding through it. There is a teardrop-shaped planet with tidal pools at the galaxy's center.<br>'''Unlock criterion''': collect 36 Power Stars
|{{icon|SMG-MissionS}} [[Hurry, He's Hungry]]
|-
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!colspan="4"style="background:#DD7169"|23. [[Toy Time Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×14 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|colspan=3 align=center|An ocean galaxy with penguins. Its largest planet is a cavernous sphere with a looping stretch of water feeding through it. There is a teardrop-shaped planet with tidal pools at the galaxy's center.<br>'''Unlock criterion''': collect 36 Power Stars
!colspan="2"style="background:#DD7169"|Missions
!colspan="4"style="background:#DD7169"|24. [[Bonefin Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#DD7169"|Mission
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Toy Time Galaxy (Mario Meets Mario).png|x90px]]
!style="background:#DD7169"|23. [[Toy Time Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×14 {{icon|SMG-totalB}}×1
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Heavy Metal Mecha-Bowser]]
!colspan=2 style="background:#DD7169"|Missions
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Mario Meets Mario]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Kingfin Planet Overview.png|x90px]]
|colspan="2"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Kingfin's Fearsome Waters]]
|-
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|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bouncing Down Cake Lane]]
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Toy Time Galaxy (Mario Meets Mario).png|x90px]]
|colspan="1"align=left|[[File:smg icon fastfoecomet.png|14px|link=Prankster Comet#Fast Foe Comet]] [[Fast Foes of Toy Time]]
|{{icon|SMG-Mission}} [[Heavy Metal Mecha-Bowser]]
|{{icon|SMG-Mission}} [[Mario Meets Mario]]
|-
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|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Luigi's Purple Coins]]
|{{icon|SMG-Mission}} [[Bouncing Down Cake Lane]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[The Flipswitch Chain]]
|{{icon|SMG-CometF}} [[Fast Foes of Toy Time]]
|-
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|colspan="6"align=center|A playroom galaxy. Its planets are shaped like wooden blocks, puzzle pieces, colored pencils, and model trains. Some areas resemble cakes and other sweets. The galaxy is maintained by [[Gearmo]]s, some of which are trapped within a [[:File:Big Mecha Bowser.png|giant tin robot]].<br>'''Unlock criterion''': collect 40 Power Stars
|{{icon|SMG-CometP}} [[Luigi's Purple Coins]]
|colspan="6"align=center|A desolate planet with spike-like mountains. Beneath its surface is a cavernous ocean with active hydrothermal vents. The undead shark [[Kingfin]] swims in these waters. An empty Starshroom orbits the planet.<br>'''Unlock criteria''': collect 55 Power Stars and complete "Giant Eel Outbreak"
|{{icon|SMG-MissionS}} [[The Flipswitch Chain]]
|-
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!colspan="4"style="background:#DD7169"|25. [[Bowser Jr.'s Lava Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|colspan=3 align=center|A playroom galaxy. Its planets are shaped like wooden blocks, puzzle pieces, colored pencils, and model trains. Some areas resemble cakes and other sweets. The galaxy is maintained by [[Gearmo]]s, some of which are trapped within a [[Toy Time Galaxy#Mecha-Bowser|giant robot]].<br>'''Unlock criterion''': collect 40 Power Stars
!colspan="2"style="background:#DD7169"|Mission
!colspan="4"style="background:#DD7169"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Sand Spiral Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4
!colspan="2"style="background:#DD7169"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Lava Reactor (King Kaliente's Spicy Return).png|x90px]]
!style="background:#DD7169"|24. [[Bonefin Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2 {{icon|SMG-totalB}}×1
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[King Kaliente's Spicy Return]]
!colspan=2 style="background:#DD7169"|Mission
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sand Spiral Galaxy (Choosing a Favorite Snack).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Choosing a Favorite Snack]]
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|colspan="6"align=center|A [[lava]] planet that looks like a {{wp|red giant}}. Green hexagonal platforms dot the planet's surface. They sink into the lava when stepped on. King Kaliente is in the northern pole of the planet. A rocky planetoid orbits the lava reactor.<br>'''Unlock criterion''': collect 45 Power Stars
|align=center style="background:white"|[[File:SMG Kingfin Planet Overview.png|x90px]]
|colspan="6"align=center|A haunted galaxy. Its primary fixture is a giant [[barrel]] filled with Boos and spiraling quicksand. A glowing moon orbited by floating, rocky paths lies at the back of the barrel. Its starting planet is a damaged airship.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Luma 1000 Star Bits
|colspan=2|{{icon|SMG-Mission}} [[Kingfin's Fearsome Waters]]
|-
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|colspan="12"style="background:#FF93CD; color:white;"|[[File:SMG Garden Dome Model.png|25px|link=Garden (Super Mario Galaxy)]] '''The Garden'''
|colspan=3 align=center|A cavernous planet with conical mountains. Beneath its surface is an ocean with hydrothermal vents. The shark [[Kingfin]] swims here.<br>'''Unlock criteria''': collect 55 Power Stars and complete "Giant Eel Outbreak"
|-
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!colspan="4"style="background:#FFCDE8"|26. [[Deep Dark Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×3
!style="background:#DD7169"|25. [[Bowser Jr.'s Lava Reactor]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×3 {{icon|SMG-totalB}}×1
!colspan="2"style="background:#FFCDE8"|Missions
!colspan=2 style="background:#DD7169"|Mission
!colspan="4"style="background:#FFCDE8"|27. [[Dreadnought Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×15 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!colspan="2"style="background:#FFCDE8"|Missions
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Deep Dark Galaxy (The Underground Ghost Ship).png|x90px]]
|align=center style="background:white"|[[File:SMG Screenshot Bowser Jr.'s Lava Reactor (King Kaliente's Spicy Return).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Underground Ghost Ship]]
|colspan=2|{{icon|SMG-StarGrand}} [[King Kaliente's Spicy Return]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bubble Blastoff]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dreadnought Galaxy (Revenge of the Topman Tribe).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Infiltrating the Dreadnought]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Dreadnought's Colossal Cannons]]
|-
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|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Guppy and the Underground Lake]]
|colspan=3 align=center|A [[lava]] planet that looks like a {{wp|red giant}}. Metal platforms dot the planet's surface. They sink into the lava when stepped on. King Kaliente is in the northern pole of the planet. A rocky planetoid orbits the lava planet.<br>'''Unlock criterion''': collect 45 Power Stars
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Ghost Ship Daredevil Run]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Revenge of the Topman Tribe]]
|colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Topman Tribe Speed Run]]
|-
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|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Plunder the Purple Coins]]
!style="background:#DD7169|{{icon|SMG-LumaH}} [[Sand Spiral Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Boo in a Box]]
!colspan=2 style="background:#DD7169"|Mission
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Battlestation's Purple Coins]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Dreadnought's Garbage Dump]]
|-
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|colspan="6"align=center|A galaxy with uncanny planets. Its largest has a rocky beach with an underwater lake and a wrecked airship. Other planets include a deflatable replica of Gateway Galaxy and a hollow sphere containing a [[watermelon]] with billiard balls.<br>'''Unlock criteria''': collect 46 Power Stars and complete "King Kaliente's Spicy Return"
|align=center style="background:white"|[[File:SMG Screenshot Sand Spiral Galaxy (Choosing a Favorite Snack).png|x90px]]
|colspan="6"align=center|Topman battle facilities. Its largest planet is a battleship equipped with cannons. Its interior contains gravity fields. A large landing strip mounted with [[Ring Beamer]]s and smaller planetoids surround the dreadnought. Some areas are obstructed by [[Eye Beamer]]s.<br>'''Unlock criterion''': collect 48 Power Stars
|colspan=2|{{icon|SMG-Mission}} [[Choosing a Favorite Snack]]
|-
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!colspan="4"style="background:#FFCDE8"|28. [[Matter Splatter Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4
|colspan=3 align=center|A galaxy with several [[power-up]]s. Its biggest planet is a giant [[barrel]] filled with Boos and quicksand. A glowing moon orbited by rocky paths lies at the back of the barrel. Its starting planet is a damaged airship.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Hungry Luma 1000 Star Bits
!colspan="2"style="background:#FFCDE8"|Mission
!colspan="4"style="background:#FFCDE8"|29. [[Melty Molten Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×14 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#FFCDE8"| Missions
|-
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|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Matter Splatter Galaxy (Watch Your Step).png|x90px]]
|colspan=3 style="background:#FF93CD"|[[File:SMG Garden Dome Model.png|25px]] '''{{color-link|white|Garden (Super Mario Galaxy)|The Garden}}'''
|colspan="2"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Watch Your Step (mission)|Watch Your Step]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Melty Molten Galaxy (The Sinking Lava Spire).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Sinking Lava Spire]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Through the Meteor Storm]]
|-
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|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Fiery Dino Piranha (mission)|Fiery Dino Piranha]]
!style="background:#FFCDE8"|26. [[Deep Dark Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×6 {{icon|SMG-totalB}}×3
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Lava Spire Daredevil Run]]
!colspan=2 style="background:#FFCDE8"|Missions
|-
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|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Red-Hot Purple Coins]]
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Deep Dark Galaxy (The Underground Ghost Ship).png|x90px]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|Secret Star|link=Power Star]] [[Burning Tide]]
|{{icon|SMG-Mission}} [[The Underground Ghost Ship]]
|{{icon|SMG-Mission}} [[Bubble Blastoff]]
|-
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|colspan="6"align=center|Stone ruins within a dark void. The ruins materialize and become tangible when struck by bouncing droplets of matter. Contact is accompanied by a flash of green light.<br>'''Unlock criteria''': collect 50 Power Stars and complete "Heavy Metal Mecha-Bowser"
|{{icon|SMG-Mission}} [[Guppy and the Underground Lake]]
|colspan="6"align=center|Several sun-like planets undergoing extreme geothermal activity. Its starting planet experiences a volcanic eruption. [[Volcanic debris]] travels between lava pools and suns at various sites. One planet has a sinking mountain called the Lava Spire, and another has a Rolling Ball path.<br>'''Unlock criterion''': collect 52 Power Stars
|{{icon|SMG-CometD}} [[Ghost Ship Daredevil Run]]
|-
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!colspan="4"style="background:#FFCDE8"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Snow Cap Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2
|{{icon|SMG-CometP}} [[Plunder the Purple Coins]]
!colspan="8"style="background:#FFCDE8"|Mission
|{{icon|SMG-MissionS}} [[Boo in a Box]]
|-
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|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Snow Cap Starting Planet.png|x90px]]
|colspan=3 align=center|A galaxy of strange planets. Its largest has a rocky beach with an underwater lake and a wrecked airship. Other planets include a replica of Gateway Galaxy and a hollow sphere containing a [[watermelon]].<br>'''Unlock criteria''': collect 46 Power Stars and complete "King Kaliente's Spicy Return"
|colspan="8"align=left|[[File:Smg icon powerstar.png|14px|link=Power Star]] [[Star Bunnies in the Snow]]
|-
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|colspan="12"align=center|A capsule-shaped planet covered in fluffy snow. The snow can be displaced with the [[Star Cursor]]. Star Bunnies occur here. The starting area is a planetoid resembling a glass orb.<br>'''Unlock criterion''': complete "The Sinking Lava Spire" and feed the Luma 1600 Star Bits
!style="background:#FFCDE8"|27. [[Dreadnought Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×15 {{icon|SMG-totalB}}×2
!colspan=2 style="background:#FFCDE8"|Missions
|-
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|colspan="12"style="background:#00D5B7; color:white;"|[[File:SMG Asset Model Comet Observatory.png|25px|link=Comet Observatory]] '''The Comet Observatory and the Gate'''
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Dreadnought Galaxy (Revenge of the Topman Tribe).png|x90px]]
|{{icon|SMG-Mission}} [[Infiltrating the Dreadnought]]
|{{icon|SMG-Mission}} [[Dreadnought's Colossal Cannons]]
|-
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!colspan="4"style="background:#97FFF0"|30. [[Gateway Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×2 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4
|{{icon|SMG-Mission}} [[Revenge of the Topman Tribe]]
!colspan="2"style="background:#97FFF0"|Missions
|{{icon|SMG-CometS}} [[Topman Tribe Speed Run]]
!colspan="4"style="background:#97FFF0"|31. [[Bowser's Galaxy Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×10 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!colspan="2"style="background:#97FFF0"|Mission
|-
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|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gateway Galaxy (Grand Star Rescue).png|x90px]]
|{{icon|SMG-CometP}} [[Battlestation's Purple Coins]]
|colspan="1"align=left|[[File:smg icon grandstar.png|14px|link=Grand Star]] [[Grand Star Rescue]]
|{{icon|SMG-MissionS}} [[Dreadnought's Garbage Dump]]
|colspan="1"align=left|[[File:smg icon redstar.png|14px|link=Red Star]] [[Gateway's Purple Coins]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Galaxy Reactor (The Fate of the Universe).png|x90px]]
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[The Fate of the Universe]]
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|colspan="6"align=center|The first course of the game. Its starting planet is an ethereal sphere covered in flowers and small cottages. This sphere orbits [[Earth|Mario's homeworld]] and is frequented by [[Rosalina]]. A hollow planetoid and artificial planets covered with Goombas appear in "Grand Star Rescue".<br>'''Unlock criteria''': complete the prologue (first visit); complete "King Kaliente's Spicy Return" (revisit)
|colspan=3 align=center|Topman facilities. Its largest planet is a dreadnought equipped with cannons. Its interior contains gravity fields. A large landing strip mounted with [[Pulse Beam]]s and smaller planetoids surround the dreadnought.<br>'''Unlock criterion''': collect 48 Power Stars
|colspan="6"align=center|Bowser's galaxy generator at the center of the universe. It contains a series of [[gravity]]-bending traps and a system of environmental planets: one covered in lava; one in ice; and one in quicksand. It orbits a great sun.<br>'''Unlock criteria''': collect 60 Power Stars and complete "Darkness on the Horizon"
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!colspan="4"style="background:#97FFF0"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Boo's Boneyard Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2
!style="background:#FFCDE8"|28. [[Matter Splatter Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4
!colspan="8"style="background:#97FFF0"|Mission
!colspan=2 style="background:#FFCDE8"|Mission
|-
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|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Boo's Boneyard Galaxy (Racing the Spooky Speedster).png|x90px]]
|align=center style="background:white"|[[File:SMG Screenshot Matter Splatter Galaxy (Watch Your Step).png|x90px]]
|colspan="8"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Racing the Spooky Speedster]]
|colspan=2|{{icon|SMG-Mission}} [[Watch Your Step (mission)|Watch Your Step]]
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|colspan="12"align=center|A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the [[Spooky Speedster]]. Bone-shaped objects orbit the planet.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Luma 1200 Star Bits
|colspan=3 align=center|Stone ruins within a dark void. The ruins materialize and become tangible when struck by bouncing droplets of matter. Contact is accompanied by a flash of green light.<br>'''Unlock criteria''': collect 50 Power Stars and complete "Heavy Metal Mecha-Bowser"
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|colspan="12"style="background:#84D660; color:white;"|[[File:SMG Asset Model Planet of Trials.png|25px|link=Planet of Trials]] '''Planet of Trials'''
!style="background:#FFCDE8"|29. [[Melty Molten Galaxy]]<br>{{icon|SMG-totalS}}×6 {{icon|SMG-totalP}}×14 {{icon|SMG-totalB}}×1
!colspan=2 style="background:#FFCDE8"| Missions
|-
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!colspan="4"style="background:#C2EAB0"|[[Rolling Gizmo Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4
|rowspan=3 align=center style="background:white"|[[File:SMG Screenshot Melty Molten Galaxy (The Sinking Lava Spire).png|x90px]]
!colspan="2"style="background:#C2EAB0"|Mission
|{{icon|SMG-Mission}} [[The Sinking Lava Spire]]
!colspan="4"style="background:#C2EAB0"|[[Bubble Blast Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2
|{{icon|SMG-Mission}} [[Through the Meteor Storm]]
!colspan="2"style="background:#C2EAB0"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Rolling Gizmo Galaxy (Gizmos, Gears, and Gadgets).png|x90px]]
|{{icon|SMG-Mission}} [[Fiery Dino Piranha]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Gizmos, Gears, and Gadgets]]
|{{icon|SMG-CometD}} [[Lava Spire Daredevil Run]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble Blast Galaxy (The Electric Labyrinth).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Electric Labyrinth]]
|-
|-
|colspan="6"align=center|One of the [[Trial Galaxies]]. It can only be navigated via Rolling Ball and is similar to Rolling Green Galaxy, but it resembles a {{wp|Rube Goldberg machine}} with many shifting platforms.<br>'''Unlock criterion''': collect all 3 Green Stars
|{{icon|SMG-CometP}} [[Red-Hot Purple Coins]]
|colspan="6"align=center|Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze bordered by electric fields that destroy the bubble on impact.<br>'''Unlock criterion''': collect all 3 Green Stars
|{{icon|SMG-MissionS}} [[Burning Tide]]
|-
|-
!colspan="4"style="background:#C2EAB0"|[[Loopdeeswoop Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×6
|colspan=3 align=center|Several sun-like planets covered in lava. [[Volcanic debris]] travels between lava pools and suns at various sites. One planet has a sinking mountain called the Lava Spire, and another has a path for the Rolling Ball.<br>'''Unlock criterion''': collect 52 Power Stars
!colspan="2"style="background:#C2EAB0"|Mission
!colspan="4"style="background:#C2EAB0"|[[Grand Finale Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1
!colspan="2"style="background:#C2EAB0"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Loopdeswoop Galaxy (The Galaxy's Greatest Wave).png|x90px]]
!style="background:#FFCDE8|{{icon|SMG-LumaH}} [[Snow Cap Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Galaxy's Greatest Wave]]
!colspan=2 style="background:#FFCDE8"|Mission
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Grand Finale Galaxy (The Star Festival).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Star Festival]]
|-
|-
|colspan="6"align=center|A Trial Galaxy similar to Loopdeeloop Galaxy, where Ray is surfed along a watery course. This course has sharper turns, spikes, and twists that makes it more challenging than its predecessor in the Terrace.<br>'''Unlock criterion''': collect all 3 Green Stars
|align=center style="background:white"|[[File:SMG Snow Cap Starting Planet.png|x90px]]
|colspan="6"align=center|[[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]]. A small village of [[Toad (species)|Toad]]s and a large lake flank the road to the castle. The locals are in the midst of celebrating the centennial [[Star Festival]].<br>'''Unlock criteria''': begin a new save file (first visit); collect 120 Power Stars as [[Luigi]] (revisit)
|colspan=2|{{icon|SMG-Mission}} [[Star Bunnies in the Snow]]
|-
|-
|colspan="12"align=left style="background:#E4E4E4; color:black;"|'''Level chart information and legend''': Galaxies accessed from inside a dome are designated with a unique number. This number correlates with the galaxy's distance from its dome's origin, with smaller numbers being closer and larger numbers farther. It very roughly correlates with how galaxies are listed within the game's [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are not located within domes and are denoted by [[File:SMG Asset Sprite UI Hungry Luma.png|14px]]. Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: [[File:SMG Asset Sprite UI Power Star.png|15px]] denotes the total number of obtainable [[Power Star]]s; [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px]] denotes the total number of reachable areas; and [[File:SMG2 Asset Sprite UI Bowser.png|15px]] denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. [[File:smg icon powerstar.png|14px]] denotes a normal mission; [[File:smg icon grandstar.png|14px]] denotes a [[Grand Star]] mission; [[File:smg icon greenstar.png|14px]] denotes a [[Green Star]] mission; [[File:smg icon redstar.png|14px]] denotes a [[Red Power Star]] mission; [[File:smg icon speedycomet.png|14px]] denotes a [[Prankster Comet#Speedy Comet|Speedy Comet]] mission; [[File:smg icon daredevilcomet.png|14px]] denotes a [[Prankster Comet#Daredevil Comet|Daredevil Comet]] mission; [[File:smg icon cosmiccomet.png|14px]] denotes a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] mission; [[File:smg icon fastfoecomet.png|14px]] denotes a [[Prankster Comet#SFast-Foe Comet|Fast-Foe Comet]] mission; [[File:smg icon purplecomet.png|14px]] denotes a [[Prankster Comet#Purple Comet|Purple Comet]] mission; and [[File:SMG Asset Sprite LS Secret Star.png|14px]] denotes an intramissionary Secret Star.
|colspan=3 align=center|A capsule-shaped planet covered in light snow. The snow can be removed with the [[Star Pointer]]. Star Bunnies live here. The starting area is a planetoid resembling a glass orb.<br>'''Unlock criterion''': complete "The Sinking Lava Spire" and feed the Hungry Luma 1600 Star Bits
|-
|colspan=3 style="background:#00D5B7; color:white"|[[File:SMG Asset Model Comet Observatory.png|25px]] '''{{color-link|white|Comet Observatory|The Comet Observatory}} and {{color-link|white|Gate (Super Mario Galaxy)|the Gate}}'''
|-
!style="background:#97FFF0"|30. [[Gateway Galaxy]]<br>{{icon|SMG-totalS}}×2 {{icon|SMG-totalP}}×4
!colspan=2 style="background:#97FFF0"|Missions
|-
|align=center style="background:white"|[[File:SMG Screenshot Gateway Galaxy (Grand Star Rescue).png|x90px]]
|{{icon|SMG-StarGrand}} [[Grand Star Rescue]]
|{{icon|SMG-StarRed}} [[Gateway's Purple Coins]]
|-
|colspan=3 align=center|The first course of the game. Its starting planet is an ethereal sphere covered in flowers and small cottages. This sphere orbits [[Earth|Mario's homeworld]] and is frequented by [[Rosalina]]. A hollow planetoid and artificial planets covered with Goombas appear in "Grand Star Rescue".<br>'''Unlock criteria''': complete the prologue (first visit); complete "King Kaliente's Spicy Return" (revisit)
|-
!style="background:#97FFF0"|31. [[Bowser's Galaxy Reactor]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×10 {{icon|SMG-totalB}}×1
!colspan=2 style="background:#97FFF0"|Mission
|-
|align=center style="background:white"|[[File:SMG Screenshot Bowser's Galaxy Reactor (The Fate of the Universe).png|x90px]]
|colspan=2|{{icon|SMG-StarGrand}} [[The Fate of the Universe]]
|-
|colspan=3 align=center|Bowser's galaxy generator at the center of the universe. It contains a series of [[gravity]]-bending traps and a system of environmental planets: one covered in lava; one in ice; and one in quicksand. It orbits a large sun.<br>'''Unlock criteria''': collect 60 Power Stars and complete "Darkness on the Horizon"
|-
!style="background:#97FFF0|{{icon|SMG-LumaH}} [[Boo's Boneyard Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2
!colspan=2 style="background:#97FFF0"|Mission
|-
|align=center style="background:white"|[[File:SMG Screenshot Boo's Boneyard Galaxy (Racing the Spooky Speedster).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Racing the Spooky Speedster]]
|-
|colspan=3 align=center|A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the [[Spooky Speedster]].<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Hungry Luma 1200 Star Bits
|-
|colspan=3 style="background:#84D660"|[[File:SMG Asset Model Planet of Trials.png|25px]] '''{{color-link|white|Planet of Trials}}'''
|-
!style="background:#C2EAB0"|[[Rolling Gizmo Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×4
!colspan=2 style="background:#C2EAB0"|Mission
|-
|align=center style="background:white"|[[File:SMG Screenshot Rolling Gizmo Galaxy (Gizmos, Gears, and Gadgets).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[Gizmos, Gears, and Gadgets]]
|-
|colspan=3 align=center|One of the [[Trial Galaxies]]. It is a Rolling Ball course similar to Rolling Green Galaxy, but it resembles a {{wp|Rube Goldberg machine}} with many shifting platforms.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|-
!style="background:#C2EAB0"|[[Bubble Blast Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×2
!colspan=2 style="background:#C2EAB0"|Mission
|-
|align=center style="background:white"|[[File:SMG Screenshot Bubble Blast Galaxy (The Electric Labyrinth).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[The Electric Labyrinth]]
|-
|colspan=3 align=center|Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze bordered by electric fields that destroy the bubble on impact.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|-
!style="background:#C2EAB0"|[[Loopdeeswoop Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×6
!colspan=2 style="background:#C2EAB0"|Mission
|-
|align=center style="background:white"|[[File:SMG Screenshot Loopdeswoop Galaxy (The Galaxy's Greatest Wave).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[The Galaxy's Greatest Wave]]
|-
|colspan=3 align=center|A Trial Galaxy similar to Loopdeeloop Galaxy, where Ray is surfed along a watery course. This course has sharper turns, spikes, and twists that makes it more challenging than its predecessor in the Terrace.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|-
!style="background:#C2EAB0"|[[Grand Finale Galaxy]]<br>{{icon|SMG-totalS}}×1 {{icon|SMG-totalP}}×1
!colspan=2 style="background:#C2EAB0"|Mission
|-
|align=center style="background:white"|[[File:SMG Screenshot Grand Finale Galaxy (The Star Festival).png|x90px]]
|colspan=2|{{icon|SMG-Mission}} [[The Star Festival]]
|-
|colspan=3 align=center|[[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]]. A small village of [[Toad (species)|Toad]]s and a large lake flank the road to the castle. The locals are in the midst of celebrating the [[Star Festival]].<br>'''Unlock criteria''': begin a new save file (first visit); collect 120 Power Stars as Luigi (revisit)
|-
|colspan=3 style="background:#E4E4E4; color:black"|'''Table information and legend''': Galaxies accessed from inside a dome are designated with a number that correlates with the galaxy's distance from its dome's origin. It roughly correlates with their order on the [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are not located within domes and are denoted with {{icon|SMG-LumaH}}. Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: {{icon|SMG-totalS}} denotes the total number of obtainable [[Power Star]]s; {{icon|SMG-totalP}} denotes the total number of reachable planets and/or areas; and {{icon|SMG-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a star symbol indicating the type of mission it is and the type of Power Star obtained.
|}
|}
</center>
</center>
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===Prankster Comets===
===Prankster Comets===
{{main|Prankster Comet}}
{{main|Prankster Comet}}
Prankster Comets are objects that interfere with a galaxy and give it an extra attribute. The 30 [[Prankster Comet|Comet Star]]s are obtained by completing special challenges in the robust galaxies, namely speed runs; "daredevil" runs (in which Mario is defeated if he takes a single hit); races against [[Cosmic Mario]]; and doubling the speed of enemies and obstacles. They only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, sometimes immediately, and at other times, only after another galaxy's level is completed. Prankster Comets appear and disappear every other time a mission is completed. After a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy have to be beaten first before a comet can appear. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a [[Prankster Comet#Purple Comet|Purple Comet]] where [[Mario]] must collect 100 [[Purple Coin]]s. These comets only begin to appear after "The Fate of the Universe" is completed at least once. Which and where Prankster Comets appear can be manipulated by feeding [[Comet Tico]] 20 [[Star Bit]]s.
Prankster Comets are objects that interfere with a galaxy by either altering its attributes or giving it a new one. All 30 of the [[Prankster Comet|Comet Star]]s are obtained by completing special missions in the robust galaxies, namely speed runs, in which the Power Star must be reached within a given time limit; "daredevil" runs, in which Mario is defeated if he takes a single hit; races against [[Cosmic Mario]]; and missions in which the speed of enemies and obstacles is doubled. These only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, either immediately or at a later point in the game. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy must first be completed before a comet can appear. Prankster Comets appear and disappear every other time a mission is completed, meaning that if a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a [[Prankster Comet#Purple Comet|Purple Comet]] where [[Mario]] must collect 100 [[Purple Coin]]s. These comets only begin to appear after "The Fate of the Universe" is completed at least once. The location and selection of Prankster Comets that appear can be manipulated by feeding [[Comet Tico]] 20 [[Star Bit]]s.


===The Comet Observatory===
===The Comet Observatory===
{{main|Comet Observatory}}
{{main|Comet Observatory}}
[[File:SMG Comet Observatory Bedroom Overview.png|x180px|thumb||right|The Comet Observatory as viewed from a circular platform by the [[Bedroom (Super Mario Galaxy)|Bedroom]].]]
[[File:SMG Comet Observatory Bedroom Overview.png|x180px|thumb||right|The Comet Observatory as viewed from a circular platform by the Bedroom.]]
The Comet Observatory is the hub world in the game. It is a bridge between [[dome]]s and serves as a place for the player to rest in between missions.<ref name=quiet/> It is a sprawling structure similar to a palace, with a tall central spire and ornamental architecture. These attributes visually make it reminiscent of [[Princess Peach's Castle]], the hub of ''[[Super Mario 64]]''. The core of the observatory is a comet called the [[beacon]] that is fueled by [[Power Star]]s. The beacon is what allows the Comet Observatory to travel through space, but it remains in orbit around [[Earth|Mario's home planet]] throughout most of the game. The observatory has two extraplanetary satellites: the [[Planet of Trials]] and a grassy platform that holds the [[Gate (Super Mario Galaxy)|Gate]]. The platform is directly anchored to the observatory via [[Warp Pad]]s and can be considered a direct extension of it, unlike the Planet of Trials.
The Comet Observatory is the hub world of the game. It is a bridge between [[dome]]s and serves as a place for the player to rest in between missions.<ref name=geller/> It is a sprawling structure similar to a palace, with a tall central spire and ornamental architecture. These attributes visually make it reminiscent of [[Peach's Castle]], the hub of ''[[Super Mario 64]]''. The core of the observatory is a comet called the [[beacon]] that is fueled by [[Power Star]]s. The beacon is what allows the Comet Observatory to travel through space, but it remains in orbit around [[Earth|Mario's home planet]] throughout most of the game. The observatory has two extraplanetary satellites: the [[Planet of Trials]] and a grassy platform that holds the [[Gate (Super Mario Galaxy)|Gate]]. The platform is directly anchored to the observatory via [[Warp Pad]]s, unlike the Planet of Trials.


Including Gateway Galaxy, there are nine galaxies directly accessed from the Comet Observatory. Six of these galaxies come from the [[Hungry Luma]]s affiliated with each dome. Unlike the hub worlds of ''Super Mario Galaxy'''s predecessors, there are no hidden Power Stars directly found on the observatory, though accessing the Planet of Trials, entering the Gate, and the arrival of Hungry Lumas are framed similarly. Five [[1-Up Mushroom]]s are hidden in the observatory. Most of the observatory is obscured by darkness when Mario first arrives due to the abduction of its Power Stars and only the [[Terrace (Super Mario Galaxy)|Terrace]] can be accessed. As Mario collects Power Stars, energy is restored to the observatory and new areas become lit to convey that they are now accessible. Warp Pads dot the Comet Observatory. They can be used to quickly reach adjacent locations on the hub. A [[Red Star]] appears above the [[Bedroom (Super Mario Galaxy)|Bedroom]] once Mario completes "[[Gateway's Purple Coins]]". Touching it transforms him into [[Flying Mario]] and allows him to soar through the skies of the observatory. There is nothing on the observatory that can harm Mario, and he will safely be transported back to solid ground if he falls off its edge.
Including Gateway Galaxy, there are nine galaxies that can be directly accessed from the Comet Observatory, six of which come from the [[Hungry Luma]]s affiliated with each dome. Unlike the hub worlds of ''Super Mario Galaxy''{{'}}s predecessors, there are no hidden Power Stars directly found on the observatory, though accessing the Planet of Trials, entering the Gate, and the arrival of Hungry Lumas are framed similarly. Five [[1-Up Mushroom]]s are hidden in the observatory. Most of the observatory is obscured by darkness when Mario first arrives due to the abduction of its Power Stars, leaving the [[Terrace (Super Mario Galaxy)|Terrace]] as the only accessible room. As Mario collects Power Stars, energy is restored to the observatory and new areas become lit to convey that they are now accessible. Throughout the Comet Observatory are several Warp Pads, which can be used to quickly reach adjacent locations on the hub. A [[Red Star]] appears above the [[Bedroom (Super Mario Galaxy)|Bedroom]] once Mario completes "[[Gateway's Purple Coins]]". Touching it transforms him into [[Flying Mario]] and allows him to freely soar through the skies of the observatory. Mario cannot take damage while on the observatory and is safely returned to solid ground if he falls off its edge.


[[File:SMG Library Mario Cutscene.png|x100px|thumb||left|Frame from the introductory cutscene that plays when Mario enters the [[Library (Super Mario Galaxy)|library]] after a new chapter has been unlocked.]]
[[File:SMG Library Mario Cutscene.png|x100px|thumb||left|Frame from the introductory cutscene that plays when Mario enters the library after a new chapter has been unlocked.]]
The Comet Observatory is a nursery ground for [[Luma]]s. They are cared for by [[Rosalina]], who treats them as if they were her children. As light is restored to the observatory, more and more Lumas appear. It was built by Rosalina when she was a child with an [[Baby Luma|apricot-colored Luma]]. Over time, as more Lumas arrived and needed care, she expanded its size. The Comet Observatory visits Mario's home world once every hundred years, which is celebrated in the [[Mushroom Kingdom]] as the [[Star Festival]]. When the beacon is at its maximum size, Rosalina can make the observatory fold into the shape of a rocket ship and soar through the sky like a comet. The domes are framed as an extension of the observatory that provide a view of the cosmos. Each one is themed around rooms in a house, such as the bedroom, kitchen, and so on. There are two locations similar in concept that are not domes on the observatory: the [[Garage (Super Mario Galaxy)|garage]] and the [[Library (Super Mario Galaxy)|library]]. The garage is framed as an intergalactic repair shop that [[Starshroom|starships]] can dock to. This is where the [[Toad Brigade]] and [[Luigi]] establish themselves once "[[Bee Mario Takes Flight]]" and "[[Luigi and the Haunted Mansion]]", respectively, are completed.
The Comet Observatory is a nursery ground for [[Luma]]s, who are cared for by [[Rosalina]] as if they were her children. As light is restored to the observatory, more and more Lumas appear. The Comet Observatory was built by Rosalina during her childhood with an [[Baby Luma|apricot-colored Luma]]. Over time, as more Lumas arrived and needed care, she expanded its size. The Comet Observatory visits Mario's home world once every hundred years, which is celebrated in the [[Mushroom Kingdom]] as the [[Star Festival]]. When the beacon is at its maximum size, Rosalina can make the observatory fold into the shape of a rocket ship and soar through space like a comet. The domes are framed as an extension of the observatory that provide a view of the cosmos. Each one is themed around rooms in a house, such as a bedroom, kitchen, and so on. There are two locations similar in concept that are not domes on the observatory: the [[Garage (Super Mario Galaxy)|garage]] and the [[Library (Super Mario Galaxy)|library]]. The garage is framed as an intergalactic repair shop that [[Starshroom|starships]] can dock to. This is where the [[Toad Brigade]] and [[Luigi]] establish themselves once "[[Bee Mario Takes Flight]]" and "[[Luigi and the Haunted Mansion]]", respectively, are completed.


The library is a closed off space behind the beacon that becomes accessible once "[[The Fiery Stronghold]]" is completed. Though entered like a dome, there are no galaxies here. It contains no collectibles or anything related to the rescue of [[Princess Peach]]. The are no tangible incentives for coming to the library, and the player is never forced to enter it. This is where Rosalina reads a [[Rosalina's Story|storybook]] to the Lumas. New chapters become available as Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.</ref> accumulates Power Stars. The book details her personal backstory, the history of the Comet Observatory, Luma behavior, and provides insight into the past of the apricot-colored Luma that travels with Mario. This part of the game was created by [[Yoshiaki Koizumi]] and included at the discretion of [[Shigeru Miyamoto]]. Rosalina's Story is noted for its heartfelt and melancholy elements.<ref name=wired/><ref name=quiet/> The illustrations on the pages have been likened to ''{{wp|The Little Prince}}''.<ref name=ruben/>
The library is a closed off space behind the beacon that becomes accessible once "[[The Fiery Stronghold]]" is completed. Although it is entered like a dome, the library does not contain any galaxies or tangible incentives for visiting it, and as such, the player is never required to enter it. This is where Rosalina reads a [[Rosalina's Story|storybook]] to the Lumas. New chapters become available as Mario<ref name=luigi group=note/> collects more Power Stars. The book details her personal backstory, the history of the Comet Observatory, and provides insight into the past of the apricot-colored Luma that travels with Mario. This part of the game was created by [[Yoshiaki Koizumi]] and included at the discretion of [[Shigeru Miyamoto]].<ref name=kohler1/> While Miyamoto considers complex narrative elements to be extraneous for a ''Super Mario'' game, Koizumi believes they help the player foster an emotional resonance with the game that keeps them motivated.<ref>{{cite|author=Byford, Sam|url=www.theverge.com/2017/8/28/16213402/nintendo-yoshiaki-koizumi-super-mario-odyssey-interview-gamescom-2017|title=Nintendo's Yoshiaki Koizumi on Super Mario Odyssey and the Future of the Switch|publisher=The Verge|date=28 Aug. 2017|acessdate=6 Jan. 2024}}</ref> In his view, the optional storybook chapters do this without burdening disinterested players, as well as {{wp|Flavor text|contextualize}} the game's premise.<ref name=kohler1/> Rosalina's Story is noted for its heartfelt and melancholy elements.<ref name=geller/> The illustrations on the pages<ref name=ruben/> and narrative themes of the story have been likened to ''{{wp|The Little Prince}}''.<ref name=geller/><ref>{{cite|author=Beaumont, Peter|url=www.theguardian.com/world/2010/aug/01/little-prince-return-multimedia|title=Antoine de Saint-Exupéry's Little Prince poised for a multimedia return to Earth|publisher=The Observer|date=31 Jul. 2010|accessdate=22 Dec. 2023}}</ref>


==Characters==
==Characters==
===Playable characters===
===Playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|class="wikitable" style="width:100%;text-align:center"
|-style="background:#FF2400; color:white;"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
|align=center style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]'''
|style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]'''
|style="background:#ffe4e1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. After being invited to celebrate the [[Star Festival]] at [[Peach's Castle]], an abduction cuts the party short and leaves Mario isolated on [[Gateway Galaxy|another planet]] far from [[Earth|home]]. It is here that he meets an apricot-colored Luma and his caretaker - the mysterious Rosalina. With the Luma bestowing him with the power to travel through space, Mario strives to collect [[Power Star]]s, rescue Princess Peach, and stop [[Bowser]] from creating his galaxy at the [[Bowser's Galaxy Reactor|center of the universe]]. His movement options and overall {{wp|Game feel|feel}} are more directly comparable to ''[[Super Mario 64]]'' than they are to [[Super Mario Sunshine|the previous 3D ''Super Mario'' game]].
|align=left style="background:#ffe4e1"|The game's protagonist. [[Princess Peach]] invites him to [[Peach's Castle|her castle]] to celebrate the [[Star Festival]], but the celebration is cut short when [[Bowser]] arrives and kidnaps her. After a failed rescue attempt, Mario winds up on a [[Gateway Galaxy#Starting_Planet|tiny planet]] far from [[Earth|home]]. It is here that he meets an [[Baby Luma|apricot-colored]] [[Luma]] and his caretaker - the mysterious [[Rosalina]]. With the Luma giving him the power to travel through space, Mario sets off to collect [[Power Star]]s, rescue Princess Peach, and stop Bowser from creating his galaxy at the [[Bowser's Galaxy Reactor|center of the universe]].
|-
|-
|align=center style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]'''
|style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]'''
|style="background:#def3df"|Mario's younger brother. He can be used to replay the game after collecting 120 Power Stars and completing "[[The Fate of the Universe]]" as Mario. He can jump higher and run faster than Mario, but at the cost of reduced traction and increased startup. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. In addition, the [[Spin Jump]]'s height difference between shaking the Wii Remote and Nunchuk is switched. He otherwise appears as a supporting character who goes on quests to collect Power Stars for his brother. He still fulfills this supporting role during Luigi's playthrough, leading to a situation where [[:File:SMG Screenshot Ghostly Galaxy (Luigi and the Haunted Mansion) as Luigi.jpg|there are two of them]]. Luigi can be quite cowardly and is deathly afraid of ghosts.
|align=left style="background:#def3df"|Mario's younger twin brother. The player can replay the game as Luigi after they have collected 120 Power Stars and completed "[[The Fate of the Universe]]" as Mario. He can jump higher and run faster than Mario, but at the cost of poorer acceleration and traction. This causes Luigi to skid as he moves, thus increasing the risk of him falling off of a platform or colliding with an obstacle. In addition, the [[Spin Jump]]'s height difference between shaking the Wii Remote and Nunchuk is switched. He otherwise appears as a supporting character who goes on quests to locate Power Stars for his brother. He still fulfills this supporting role during Luigi's playthrough, leading to a situation where [[:File:SMG Screenshot Ghostly Galaxy (Luigi and the Haunted Mansion) as Luigi.jpg|there are two of them]]. Luigi can be quite cowardly and is afraid of ghosts.
|}
|}
<br>


===Non-playable characters===
===Non-playable characters===
With the exception of Princess Peach, Toads, and penguins, all of the characters encountered by the player are completely new to the ''Mario'' series. Most characters are met in various galaxies, though Rosalina, the Toad Brigade, and the Lumas are found on the [[Comet Observatory]].
With the exception of Princess Peach, Toads, and penguins, all of the characters encountered by the player are completely new to the ''Super Mario'' franchise. Most characters are met within galaxies, although Rosalina, the Toad Brigade, and the Lumas are found on the [[Comet Observatory]]. In addition to the characters listed below, [[Yoshi]] has a [[Yoshi's Unexpected Appearance|cameo]] in [[Space Junk Galaxy]] and can be set as the [[:File:YoshiIcon-SMG.png|file select icon]] for the player's saved file. [[Mii]]s can also be set as the file select icon, marking their first appearance in a ''[[Super Mario (series)|Super Mario]]'' game.
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|-style="background:#FF2400; color:white;"
Some non-playable characters can be spoken to by pressing {{button|wii|A}} while in close proximity, but many will share a brief line of dialogue when Mario is near without prompting. These lines appear as text boxes above their heads and do not inhibit the player's movements. Almost all characters can be [[jump]]ed on or [[Spin|spun]], and will react accordingly. However, this does not harm them or change how they interact with Mario. Some characters, such as Toads, seem to enjoy being spun.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
!width=15%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Luma.jpg|x100px]]<br>[[Baby Luma|Apricot Luma]]
|style="background:white"|[[File:SMG Luma.jpg|100x100px]]<br>[[Baby Luma|Apricot Luma]]
|Mario's traveling companion - a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario<ref name=weegee group=note/> the ability to [[spin]] and travel through space. Before being kidnapped, Princess Peach was going to give this Luma to Mario as a gift during the Star Festival. It is [[Rosalina's Story|implied]] that he is a reincarnation of the first Luma that Rosalina ever encountered.
|align=left|Mario's traveling companion a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario<ref name=luigi group=note/> the ability to [[spin]] and travel through space. Before being kidnapped, Princess Peach intended to give this Luma to Mario as a gift during the Star Festival. It is [[Rosalina's Story|implied]] that he is a reincarnation of the first Luma that Rosalina ever encountered.
|align=center|All galaxies
|All galaxies
|-
|style="background:white"|[[File:SMG Asset Model Peach.png|100x100px]]<br>[[Princess Peach]]
|align=left|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by [[Bowser]] on the night of the [[Star Festival]] and taken to the center of the universe, leading to Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five [[1-Up Mushroom]]s. She sends letters containing twenty 1-Up Mushrooms during Luigi's playthrough, but they specifically remain addressed to Mario. Rosalina refers to Peach as Mario's "[[Princess Peach#Friends and love interests|special one]]".
|[[Castle Gardens]], [[Bowser's Galaxy Reactor]]
|-
|style="background:white"|[[File:Princess Rosalina Super Mario Galaxy.png|100x100px]]<br>[[Rosalina]]
|align=left|A mysterious woman who serves as the guardian of the cosmos. She travels through space in the [[Comet Observatory]], a vessel she built for the Lumas. It is abruptly stopped and stripped of its power source, the [[Power Star]]s, by Bowser, leaving it stranded in space. When she meets Mario, they make an arrangement where he will collect Power Stars to restore power to the observatory. In exchange, Rosalina will help him stop Bowser and rescue Princess Peach. Her past is revealed to the player via [[Rosalina's Story]] as they accumulate Power Stars. The Lumas recognize Rosalina as their mother, who in turn sees them as her family.
|[[Comet Observatory]], [[Gateway Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Peach.png|x100px]]<br>[[Princess Peach]]
|style="background:white"|[[File:SMG Yellow Luma Alt Artwork.png|x100px]]<br>[[Luma]]s
|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by Bowser on the night of the Star Festival and taken to the center of the universe. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain [[1-Up Mushroom]]s. She does so even during Luigi's playthrough. Rosalina refers to Peach as Mario's "[[Princess Peach#Friends and love interests|special one]]".
|align=left|Star children that make their home in the Comet Observatory. Lumas appear in some galaxies to aid Mario, typically by transforming into [[Launch Star]]s, [[Sling Star]]s, and [[Pull Star]]s. Lumas become {{wp|Astronomical object|celestial bodies}} when they grow up, and which ones they become is dependent on their [[Luma#Color variations|color]]. Lumas eat [[Star Bit]]s and squeal with delight when fed via the [[Star Pointer]].
|align=center|<br>[[Castle Gardens]]<br>[[Bowser's Galaxy Reactor]]
|[[Comet Observatory]], [[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser's Star Reactor]], [[Bowser Jr.'s Airship Armada]], [[Bowser's Dark Matter Plant]], [[Gateway Galaxy]], [[Dreadnought Galaxy]], [[Bowser's Galaxy Reactor]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Princess Rosalina Super Mario Galaxy.png|x100px]]<br>[[Rosalina]]
|style="background:white"|[[File:SMG Polari.jpg|100x100px]]<br>[[Polari]]
|A mysterious woman who serves as the guardian of the cosmos. She travels through space via the Comet Observatory, a vessel she built for the Lumas. It is abruptly stopped and stripped of its power source, the Power Stars, by Bowser. Rosalina makes an arrangement with Mario where he collects Power Stars to restore power to the observatory. In return, she helps him stop Bowser and rescue Princess Peach. Her past is revealed to the player as they accumulate Power Stars via [[Rosalina's Story]]. The Lumas recognize Rosalina as their mother, who in return sees them as her family.
|align=left|An elderly Luma who serves as Rosalina's advisor. He appears within each dome of the observatory and grants access to the map when prompted. He teaches the player how to use the Star Pointer.
|align=center|[[Comet Observatory]]<br>[[Gateway Galaxy]]
|[[Comet Observatory]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Yellow Luma Alt Artwork.png|x100px]]<br>[[Luma]]s
|style="background:white"|[[File:HungryLuma.png|x100px]]<br>[[Hungry Luma]]s
|Star children that make their home in the Comet Observatory. Lumas appear in some galaxies to aid Mario, typically by transforming into [[Launch Star]]s. Lumas become {{wp|Astronomical object|celestial bodies}} when they grow up, and which ones they become is dependent on their color. Lumas eat [[Star Bit]]s and squeal with delight when fed via the [[Star Cursor]].
|align=left|Big Lumas. The ones on the Comet Observatory transform into galaxies when fed a specified number of [[Star Bit]]s. When encountered in [[dome]] galaxies, they transform into planets. Visiting them triggers a hidden mission.
|align=center|[[Comet Observatory]]<br>[[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Bowser's Star Reactor]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser's Dark Matter Plant]]<br>[[Gateway Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|[[Comet Observatory]], [[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Melty Molten Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Polari.jpg|x100px]]<br>[[Polari]]
|style="background:white"|[[File:Lumalee.png|x100px]]<br>[[Lumalee]]s
|An elderly Luma who serves as Rosalina's advisor. He appears within each dome of the observatory and grants access to the map when prompted. He teaches the player how to use the Star Cursor.
|align=left|Big Lumas that run Luma Shops. One typically proceeds a boss encounter and transforms into a [[mushroom]] of choice in exchange for thirty Star Bits.
|align=center|[[Comet Observatory]]
|[[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Melty Molten Galaxy]], [[Dreadnought Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:HungryLuma.png|x100px]]<br>[[Hungry Luma]]s
|style="background:white"|[[File:SMG Comet Tico.png|x100px]]<br>[[Comet Tico]]
|Big, voracious Lumas. The ones on the Comet Observatory transform into galaxies when fed a specified number of Star Bits. When encountered in dome galaxies, they transform into planets. Visiting them triggers a hidden mission.
|align=left|A Hungry Luma that is knowledgeable about [[Prankster Comet]]s. It provides details on these comets to the player when prompted. Alternatively, it can shift where a Prankster Comet appears in exchange for twenty Star Bits.
|align=center|[[Comet Observatory]]<br>[[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Melty Molten Galaxy]]
|[[Comet Observatory]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Lumalee.png|x100px]]<br>[[Lumalee]]
|style="background:white"|[[File:Super Mario Galaxy Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]]
|A big Luma that runs the Luma Shop. He typically proceeds a boss encounter and transforms into a Mushroom of choice in exchange for thirty Star Bits.
|align=left|Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the [[Star Festival]] when Peach is abducted. [[:File:SMG Asset Texture Prologue 04.png|Pink-capped Toads in red dresses]] appear in the prologue that look like [[Toadette]].
|align=center|[[Battlerock Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Melty Molten Galaxy]]<br>[[Dreadnought Galaxy]]
|[[Castle Gardens]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Comet Tico.png|x100px]]<br>[[Comet Tico]]
|style="background:white"|[[File:LuigiRosalinaSMG.png|x100px]]<br>[[Toad Brigade|The Toad Brigade]]
|A big Luma that is knowledgeable about [[Prankster Comet]]s. He provides details on these comets to the player when prompted. Alternatively, he can shift where a Prankster Comet appears in exchange for twenty Star Bits.
|align=left|A five-member team of Toads looking for Princess Peach. They travel through space in search of Power Stars aboard their [[Starshroom]]s, mushroom-shaped starships built for them by the Lumas. Outside of the red-capped leader and purple-capped mail carrier, the brigade contains three other Toads: [[Hint Toad|a knowledgeable blue Toad]] who typically provides information on an area of interest; [[Banktoad|a green Toad]] who carries a pickaxe and constructs [[cannon]]s for Mario; and [[Yellow Toad (Toad Brigade)|a sleepy yellow Toad]].
|align=center|[[Comet Observatory]]
|[[Comet Observatory]], [[Honeyhive Galaxy]], [[Sweet Sweet Galaxy]], [[Space Junk Galaxy]], [[Hurry-Scurry Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Sand Spiral Galaxy]], [[Deep Dark Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:LuigiRosalinaSMG.png|x100px]]<br>[[Toad Brigade|The Toad Brigade]]
|style="background:white"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|100x100px]]<br>[[Captain Toad|Toad Brigade Captain]]
|A five-member team of [[Toad (species)|Toad]]s on a quest to help find Princess Peach. They travel through space in search of Power Stars on a starship called a [[Starshroom]]. The Lumas built it for them. There are three Toads other than the red-capped leader and purple-capped postman that are part of the Brigade. There is a knowledgeable [[Hint Toad|Blue Toad]] who typically provides information on an area of interest; a [[Banktoad|Green Toad]] who wields a pickaxe and constructs [[cannon]]s for Mario; and a very sleepy [[Yellow Toad (Super Mario Galaxy)|Yellow Toad]].
|align=left|The captain of the Toad Brigade. This red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the blue Toad, the captain is the most cowardly member of the team.
|align=center|[[Comet Observatory]]<br>[[Honeyhive Galaxy]]<br>[[Sweet Sweet Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Hurry-Scurry Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Grand Finale Galaxy]]
|All galaxies that feature the Toad Brigade
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|x100px]]<br>[[Captain Toad|Toad Brigade Captain]]
|style="background:white"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|100x100px]]<br>[[Mailtoad]]
|The captain of the Toad Brigade. This Red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the [[Hint Toad|Blue Toad]], the captain is the most cowardly member of the team.
|align=left|A member of the Toad Brigade who runs a postal service for Mario on the Comet Observatory, delivering mail from Princess Peach or Luigi. He also periodically sends his own letters to the player through the [[Wii#Wii Message Board|Wii Message Board]]. When out on missions with the brigade, the Mailtoad is not carrying his satchel and sometimes wears a snorkel.
|align=center|All galaxies that feature the Toad Brigade
|All galaxies that feature the Toad Brigade
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|x100px]]<br>[[Mailtoad]]
|style="background:white"|[[File:SMG Star Bunny Artwork.png|100x100px]]<br>[[Star Bunny|Star Bunnies]]
|A member of the Toad Brigade who runs a postal service for Mario on the Comet Observatory. He delivers mail from Princess Peach or Luigi. When out on missions with the brigade, he usually is equipped with a snorkel.
|align=left|Spacefaring [[rabbit]]s that like to play and typically award Mario a Power Star for catching them. The Star Bunnies of [[Gusty Garden Galaxy]] like to garden and are hunted by [[Undergrunt]]s. Some Star Bunnies are Lumas in disguise. Unlike them, the real rabbits often end their sentences with "boiyoing" or wear vests.
|align=center|All galaxies that feature the Toad Brigade
|[[Gateway Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Snow Cap Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Star Bunny Artwork.png|x100px]]<br>[[Star Bunny|Star Bunnies]]
|style="background:white"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|Spacefaring [[rabbit]]s that like to play. They award Mario a Power Star for catching them. The Star Bunnies of [[Gusty Garden Galaxy]] have a penchant for gardening and are hunted by [[Undergrunt]]s. Some Star Bunnies are Lumas in disguise. Unlike them, the real rabbits often end their sentences with "boiyoing" or sport Toad-like vests.
|align=left|[[Bee]] people that collect [[honey]] and teach Mario how to use his [[Bee Mario|Bee form]]. Most Honeybees are members of the [[Honeyhive Galaxy|Honeyhive Kingdom]] and are in the midst of a dispute with [[Mandibug]]s. The bees of [[Gold Leaf Galaxy]] keep [[Cataquack]]s as pets.
|align=center|[[Gateway Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Snow Cap Galaxy]]<br>[[Grand Finale Galaxy]]
|[[Honeyhive Galaxy]], [[Sea Slide Galaxy]], [[Gold Leaf Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|style="background:white"|[[File:QueenBee.png|100x100px]]<br>[[Honey Queen|Queen Bee]]
|[[Bee]] people that collect [[honey]]. They teach the player how to use their [[Bee Mario|bee form]]. Most Honeybees are members of the [[Honeyhive Galaxy|Honeyhive Kingdom]] and are in the midst of a dispute with a society of {{wp|Pentatomidae|stink bug}}-like [[Mandibug]]s. The bees of [[Gold Leaf Galaxy]] keep [[Cataquack]]s as pets.
|align=left|The ruler of the Honeyhive Kingdom. She has a large body that can be clung to by the player while in their Bee form. When she meets Mario for the first time, she mistakes him for a physician and asks him to take care of an "[[Star Chip|itchiness]]" for her.
|align=center|[[Honeyhive Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Grand Finale Galaxy]]
|[[Honeyhive Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:QueenBee.png|x100px]]<br>[[Honey Queen|Queen Bee]]
|style="background:white"|[[File:SMG Asset Model Board.png|100x100px]]<br>[[Boards (characters)|Boards]]
|The ruler of the Honeyhive Kingdom. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size.
|align=left|Talking boards that explain unique mechanics to Mario, with each board covering a different topic: Gil Board teaches Mario how to [[Wall Jump]]; Bill Board teaches him how to use the [[Star Ball|Rolling Ball]]; Phil Board teaches him how to use the [[Bubble]]; and Jill Board reminds him how to use his [[Boo Mario|Boo form]].
|align=center|[[Honeyhive Galaxy]]
|[[Honeyhive Galaxy]], [[Rolling Green Galaxy]], [[Bubble Breeze Galaxy]], [[Gusty Garden Galaxy]], [[Melty Molten Galaxy]], [[Boo's Boneyard Galaxy]], [[Rolling Gizmo Galaxy]], [[Bubble Blast Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|x100px]]<br>[[Board (Super Mario Galaxy)|Board]]s
|style="background:white"|[[File:RaySMG.png|x75px]]<br>[[Ray]]
|Talking boards that call out to Mario and teach him unique mechanics. Different individuals teach different things: Gil Board teaches Mario how to [[Wall Jump]]; Bill Board teaches him how to use the [[Star Ball|Rolling Ball]]; Phil Board teaches him how to use the [[Bubble]]; and Jill Board reminds him how to use his [[Boo Mario|Boo form]].
|align=left|The [[Manta|manta ray]] that Mario surfs on during [[ray surfing]]. Safely reaching the finish line within a specified time limit awards Mario with a Power Star.
|align=center|[[Honeyhive Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Boo's Boneyard Galaxy]]<br>[[Rolling Gizmo Galaxy]]<br>[[Bubble Blast Galaxy]]<br>[[Grand Finale Galaxy]]
|[[Loopdeeloop Galaxy]], [[Loopdeeswoop Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:RaySMG.png|x100px]]<br>[[Ray]]
|style="background:white"|[[File:SMG Penguin Artwork.png|100x100px]]<br>[[Penguin]]s
|The [[manta|ray]] that Mario surfs on during the [[ray surfing]] minigame. Safely reaching the finish line within a specified time limit awards Mario with a Power Star.
|align=left|Flightless birds who love to swim. Some penguins share swimming techniques with Mario when prompted, while others try to play with him. Most penguins are young and slightly shorter than Mario, while the two adult penguins, Coach and Penguru, tower over him. The penguin in [[Freezeflame Galaxy]] calls Mario an "old man" and challenges him to a race.
|align=center|[[Loopdeeloop Galaxy]]<br>[[Loopdeeswoop Galaxy]]
|[[Loopdeeloop Galaxy]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Drip Drop Galaxy]], [[Freezeflame Galaxy]], [[Sea Slide Galaxy]], [[Loopdeeswoop Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Penguin Artwork.png|x100px]]<br>[[Penguin]]s
|style="background:white"|[[File:SMG Coach Artwork.png|100x100px]]<br>[[Coach (Super Mario Galaxy)|Coach]]
|Carefree, flightless birds who love swimming. Some individuals share swimming techniques with Mario when prompted, while others try to play with him. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Coach and Penguru – tower over him.
|align=left|A big penguin who has a paternal disposition and teaches the young penguins how to swim. Coach is the host of the ray surfing minigame and gives Mario a tutorial on how to move Ray.
|align=center|[[Loopdeeloop Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Loopdeeswoop Galaxy]]<br>[[Grand Finale Galaxy]]
|[[Loopdeeloop Galaxy]], [[Beach Bowl Galaxy]], [[Loopdeeswoop Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Coach Artwork.png|x100px]]<br>[[Coach (Super Mario Galaxy)|Coach]]
|style="background:white"|[[File:Penguru SMG.png|100x100px]]<br>[[Penguru]]
|A big penguin that teaches young birds how to swim. He has a kind and paternal disposition. Coach is the host of the ray surfing minigame and gives Mario a tutorial on how to move Ray.
|align=left|An elderly penguin who likes to fish. While he oversees young penguins, he prefers spending time by himself.
|align=center|[[Loopdeeloop Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Loopdeeswoop Galaxy]]<br>[[Grand Finale Galaxy]]
|[[Drip Drop Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Penguru SMG.png|x100px]]<br>[[Penguru]]
|style="background:white"|[[File:SMG Asset Model Penguin Racer (Captain).png|100x100px]]<br>[[Penguin Racers]]
|A knowledgeable, elderly penguin who likes to fish. While he oversees young penguins, he prefers spending time by himself.
|align=left|A four-member swimming team. While most penguins are blue, each member of this team is a different color. Mario can compete with them when he talks to the red-colored leader. This penguin awards Mario a Power Star for outswimming them.
|align=center|[[Drip Drop Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Grand Finale Galaxy]]
|[[Sea Slide Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguin Racer (Captain).png|x100px]]<br>Penguin Racers
|style="background:white"|[[File:Gearmo Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Gearmo]]s
|A competitive, four-member swimming team of young penguins. While most penguins have blue plumage, each member of this team is a different color. They challenge Mario to a race when prompted. The team captain – a red penguin with yellow, brow-like feathers – awards Mario a Power Star for outswimming them.
|align=left|Maintenance robots. Gearmos can be found upkeeping battle stations affiliated with the [[Topman Tribe]], but they themselves are not enemies. The Gearmos of [[Toy Time Galaxy]] teach the player how to use their [[Spring Mario|Spring form]]. An overworked Gearmo hosts [[Bob-omb Blasting]], while another helps maintain the Comet Observatory's [[Engine Room]]. One Gearmo in [[Battlerock Galaxy]] refers to herself as an "iron old lady".
|align=center|[[Sea Slide Galaxy]]<br>[[Grand Finale Galaxy]]
|[[Comet Observatory]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Toy Time Galaxy]], [[Dreadnought Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Gearmo Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Gearmo]]s
|style="background:white"|[[File:SMG Screenshot Big Green Caterpillar.png|100x100px]]<br>[[Worm (Super Mario Galaxy)|Worm]]
|Maintenance robots with an obsession for orderliness. Many Gearmos can be found upkeeping battle stations affiliated with the malicious [[Topman Tribe]], but they themselves are benevolent robots. The Gearmos of [[Toy Time Galaxy]] teach the player how to make the most out of their [[Spring Mario|spring form]]. An overworked individual hosts the [[Bob-omb Blasting]] minigame. Another helps maintain the Comet Observatory's [[Engine Room]].
|align=left|A giant caterpillar with its own [[Gravity|gravitational pull]] that enables Mario to walk along its body. It lives inside one of the [[:File:Apple planets.png|apple-shaped planets]] in Gusty Garden Galaxy, where [[Ground Pound]]ing a [[stump]] forces the worm to the surface and tunnel into the next nearest planet. This creates a permanent bridge between them.
|align=center|[[Comet Observatory]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Grand Finale Galaxy]]
|[[Gusty Garden Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Spooky Speedster Artwork.png|x100px]]<br>[[Spooky Speedster]]
|style="background:white"|[[File:SMG Spooky Speedster Artwork.png|x100px]]<br>[[Spooky Speedster]]
|An [[Big Boo|Atomic Boo]] in a helmet. He challenges Mario to race through open space when prompted. He begrudgingly gives Mario a Power Star if he reaches the finish line before him.
|align=left|An [[Big Boo|Atomic Boo]] who challenges Mario to a race when prompted. He begrudgingly gives Mario a Power Star if he reaches the finish line before him. When Mario races him in "[[A Very Spooky Sprint]]", he must use [[Pull Star]]s to reach the goal. In "[[Racing the Spooky Speedster]]", he is in his [[Boo Mario|Boo form]].
|align=center| [[Ghostly Galaxy]]<br>[[Boo's Boneyard Galaxy]]
|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:GuppySMG.png|x100px]]<br>[[Guppy]]
|style="background:white"|[[File:GuppySMG.png|x75px]]<br>[[Guppy]]
|A fearsome {{wp|killer whale|orca whale}} who bullies the penguin racers. He only relents if Mario can pass through his eight-ring swim challenge, as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and – while not damaging – knockbacks Mario if approached.
|align=left|An {{wp|orca}} who bullies the Penguin Racers. He only relents if Mario can complete his [[Going after Guppy|eight-ring swim challenge]], as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and knocks Mario back if touched, although this does not cause damage.
|align=center|[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]
|[[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Cosmic Mario Model.png|x100px]]<br>[[Cosmic Mario]]
|style="background:white"|[[File:SMG Cosmic Mario Model.png|100x100px]]<br>[[Cosmic Mario]]
|An entity that takes on the form of Mario and has all of the same abilities. He challenges him to a footrace to a Power Star. He only appears when a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] is in orbit during Mario's playthrough. Making contact with Cosmic Mario during the race makes him release Star Bits.
|align=left|An entity that resembles Mario and mirrors his abilities. He challenges him to a footrace to a Power Star when a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] is in orbit during Mario's playthrough. Making contact with Cosmic Mario during the race makes him release Star Bits.
|align=center|[[Honeyhive Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Sea Slide Galaxy]]
|[[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Cosmic Luigi Model.png|x100px]]<br>[[Cosmic Luigi]]
|style="background:white"|[[File:SMG Cosmic Luigi Model.png|100x100px]]<br>[[Cosmic Mario|Cosmic Luigi]]
|An entity that takes on the form of Luigi and has all of the same abilities. Mirroring Cosmic Mario, he only appears when a Cosmic Comet is in orbit during Luigi's playthrough. He is a more challenging opponent than Cosmic Mario.
|align=left|An entity that resembles Luigi. Like Cosmic Mario, he only appears when a Cosmic Comet is in orbit during Luigi's playthrough. Unlike Cosmic Mario, Cosmic Luigi makes more frequent use of shortcuts and [[Long Jump]]s, making him a more challenging opponent.
|align=center|[[Honeyhive Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Sea Slide Galaxy]]
|[[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|}
|}


==Enemies and obstacles==
==Enemies and obstacles==
{{multiframe
===Enemies===
|[[File:SM64 Thumbnail Unagi.jpg|100px]][[File:SM64 Thumbnail Moneybag.jpg|100px]][[File:SM64 Thumbnail Eyerok.jpg|100px]]<br>[[File:SMG Thumbnail Gringill.jpg|100px]][[File:SMG Thumbnail Petapeta.jpg|100px]][[File:SMG Thumbnail Bouldergeist.jpg|100px]]
Roughly ninety enemies are in ''Super Mario Galaxy''. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]],<ref name=luigi group=note/> it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit.
|Comparison between similar enemy designs in ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]; top row) and ''Super Mario Galaxy'' ([[List of games by date#2007|2007]]; bottom row). In addition to like designs, enemies in the same column have similar purposes and behaviors within their respective games. They are, from left-to-right:<br>'''Top row''': [[Maw-Ray|Unagi]], [[Moneybags]], and [[Eyerok]].<br>'''Bottom row''': [[Gringill]], [[Tracks (enemy)|Tracks]], and [[Bouldergeist]].
|size=300
|align=right
}}
Roughly ninety enemies are in ''Super Mario Galaxy''. Including bosses and obstacles, there are over one-hundred. Most enemies that can be defeated by [[Mario]]<ref name=weegee group=note/> drop different spoils depending on how they are attacked: enemies drop [[coin]]s if stomped on and [[Star Bit]]s if spun into. Most enemies that actively attack Mario briefly stop after successfully causing damage. This gives the player a chance to get their bearings before responding. Some enemies, such as [[Piranha Plant]]s, laugh at Mario when they successfully land a hit.


Roughly fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Mario'' games or inspired staple elements. Notable groups include: octopus creatures called [[Octoomba|Electrogoomba]]s, of which several varieties fire rocks; a faction of mechanical, spinning enemies called [[Topman|Topmen]]; and stationary robots that discharge circular electrical waves called [[Ring Beamer|Beamer]]s. Though some enemies look like robots, there are no enemies visually comparable to the typical alien designs found in {{wp|science fiction}}. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior, with a particular focus on ''[[Super Mario 64]]'' (see right). Some of them resemble recurring enemies in ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series. Specifically, the [[bat (Super Mario Galaxy)|bat]]s resemble [[zeldawiki:Keese|Keeses]] and the Electrogoombas resemble [[zeldawiki:Octorok|Octorok]]s. The [[Rocto#Names in other languages|Japanese name for an Electrogoomba relative]] even directly derives from the name "Octorok".
About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Super Mario'' games or have inspired staple elements. Notable groups include: octopus enemies that spit rocks; spinning top-like enemies; and stationary beamers that discharge rings of electricity. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior. Some of them even resemble recurring enemies in ''{{iw|zeldawiki|The Legend of Zelda (series)|The Legend of Zelda}}'' series, such as bats (which resemble {{iw|zeldawiki|Keese}}) and the octopus enemies (which resemble {{iw|zeldawiki|Octorok}}s). The Japanese name for [[Rocto]] directly derives from "Octorok".


''Super Mario Galaxy'' makes use of the [[Super Mario (series)|''Super Mario'' series]]' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of re-releases or remakes, never appeared outside of their debut titles. Many of these enemies debuted in ''Super Mario 64'', such as [[Amp]]s, [[Bomp]]s, and [[Tox Box]]es. The enemies that were incorporated contrast greatly with the ones in [[Super Mario Sunshine|the previous 3D ''Super Mario'' game]], a title that made a conservative use of the series' back catalog and introduced enemies that largely never appeared again.
''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of rereleases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again.


Nearly all of the enemies and bosses in ''Super Mario Galaxy'' are incorporated into [[Super Mario Galaxy 2|its sequel]].
Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically.
 
{|class="wikitable sortable" style="width:100%;text-align:center"
===New enemies===
|-style="color:white;background:red"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
!rowspan=2 width=10%|Name
|-style="background:#000000; color:white;"
!rowspan=2 class=unsortable|Description
!width=13%|Name
!colspan=2 class=unsortable|Galaxies
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!rowspan=2 class=unsortable|Spoils
!width=15%|Locations
!rowspan=2|New
!width=6%|Possible spoils
|-style="color:white;background:red"
|-
!width=6%|First
|align=center|[[File:SMG Bolt Beam model bolt.png|x70px]]<br>'''[[Ball Beamer]]''' (bolt)
!width=6%|Last
|A stationary enemy that discharges wide-ranging shockwaves on the surface of a spherical planet. The shockwaves damage Mario on contact. They are discharged in consistent three-part intervals that can be timed. The bolt can be unscrewed by [[spin]]ning on top of it, which halts the discharge. This opens up the inside of the planet it sits on.
|align=center|[[Buoy Base Galaxy]]
|align=center|None
|-
|-
|align=center|[[File:SMG Bolt Beam model nut.png|x70px]]<br>'''Ball Beamer''' (nut)
|data-sort-value=Gooa style="background:white"|[[File:SMG Goomba Model.png|100x100px]]<br>[[Goomba]]
|Ball Beamers with nuts. One sits opposite of a bolted Ball Beamer on a spherical planet. These variants lack interactive components.
|align=left|Squat mushroom creatures that chase Mario when he is in their line of sight. A Goomba is defeated when stomped. Spinning or shooting one with a Star Bit knocks it over and makes it spin like a top, leaving it vulnerable to being kicked.
|align=center|[[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]
|data-sort-value=00|[[Gateway Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|data-sort-value=38|[[Rolling Gizmo Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3<br>{{icon|SMG-Key}}×1
|
|-
|-
|align=center|[[File:SMG Bat Artwork.png|x70px]]<br>'''[[Bat (Super Mario Galaxy)|Bat]]'''
|data-sort-value=Gra style="background:white"|[[File:SMG Goomba Artwork.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
|Winged creatures that roost in caves and swoop down to attack Mario. They fly in place and cackle when they make successful strikes. Bats can be defeated with a spin or stomp.
|align=left|A giant Goomba. It is defeated only when spun and kicked.
|align=center|[[Beach Bowl Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Toy Time Galaxy]]
|colspan=2 data-sort-value=00|[[Gateway Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|{{icon|SMG-Key}}×1
|
|-
|-
|align=center|[[File:SMG Bomb Boo Model.png|x70px]]<br>'''[[Bomb Boo]]'''
|data-sort-value=Mic style="background:white"|[[File:SMG Micro Goomba.png|100x100px]]<br>[[Mini Goomba|Micro Goomba]]
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and explodes in his face. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=left|Little Goombas. Like normal-sized ones, they charge towards Mario. They are defeated when spun.
|align=center|[[Ghostly Galaxy]]
|data-sort-value=00|[[Gateway Galaxy]]
|align=center|None
|data-sort-value=38|[[Rolling Gizmo Galaxy]]
|{{icon|SMG-Coin}}×1
|
|-
|-
|align=center|[[File:SMG Asset Model Kobone.png|x70px]]<br>'''[[Bonefin]]'''
|data-sort-value=Pum style="background:white"|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]]
|Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a {{wp|hydrothermal vent}} as he accumulates damage. They home in and charge at Mario when he comes in close proximity to them. They otherwise swim alongside Kingfin. They can be defeated by leading them to the water's surface or by striking them with a shell. The entire guard disappears once Kingfin is defeated.
|align=left|Slow-moving Goombas with [[Pumpkin|jack-o'-lanterns]] covering their heads. A Pumpkinhead Goomba sometimes drops a blue flame behind it that burns Mario on contact. [[Ground Pound]]ing one defeats it. Spinning one breaks the pumpkin and reverts it into a normal Goomba.
|align=center|[[Bonefin Galaxy]]
|colspan=2 data-sort-value=15|[[Ghostly Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|{{icon|SMG-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Clampy.png|70px]]<br>'''[[Clampy]]'''
|data-sort-value=Gooe style="background:white"|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]]
|A giant clam that periodically opens and shuts its {{wp|Valve (mollusc)|valves}}. Either [[Star Chip]]s or [[coin]]s can be found within them. Snapping shut with Mario inside damages him.
|align=left|Helmeted Goombas that cannot be stomped. Spinning one flips it upside down, exposing its vulnerable underside.
|align=center|[[Beach Bowl Galaxy]]
|data-sort-value=05|[[Bowser Jr.'s Robot Reactor]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|SMG-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Cluckboom.png|x70px]]<br>'''[[Cluckboom]]'''
|data-sort-value=E style="background:white"|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]]
|Red [[Plurp]]s that lay explosive eggs. They fly in a continuous set path, fluttering back and forth. They fall to the ground if shot at with [[Star Bit]]s, which leaves them dazed and open to attack.
|align=left|Goomba-like octopus enemies. An Electrogoomba shuffles side to side along a set path and keeps its eyes locked onto Mario when he is near. When in close proximity, it attempts to strike him with the hair-like appendage on its head. Electrogoombas are defeated when stomped or spun.
|align=center|[[Dusty Dune Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Crabber (Blue).png|70px]]<br>'''[[Crabber]]''' (Blue)
|data-sort-value=Roc style="background:white"|[[File:SMG Octopus Artwork.png|100x100px]]<br>[[Rocto]]
|Evasive, sidestepping [[crab]]s that frantically scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|align=left|Big octopuses that sit in [[barrel]]s. Roctos spit [[coconut]]s<ref name=fruit group=note>Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario. The coconuts can be ricocheted back with a well-timed spin. This is the only way to defeat a Rocto.
|align=center|[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|align=center|[[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1
|data-sort-value=32|[[Dreadnought Galaxy]]
|None
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Crabber (Red).png|70px]]<br>'''Crabber''' (Red)
|data-sort-value=Oct style="background:white"|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]]
|Offensive Crabbers. Red Crabbers actively pursue Mario, but move slowly.
|align=left|Red octopuses that spit rocks. Octoguys shuffle backward from Mario when approached and only stop to attack Mario. One is defeated when stomped or spun. They usually occur in groups.
|align=center|[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|data-sort-value=02|[[Honeyhive Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:Electrogoomba.png|x70px]]<br>'''[[Octoomba|Electrogoomba]]'''
|data-sort-value=Slu style="background:white"|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]]
|[[Goomba]]-like octopus creatures. They sidestep back-and-forth along a set back and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated by spinning them once or jumping on their heads.
|align=left|Leech-like octopuses. They latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|align=center|[[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=26|[[Sea Slide Galaxy]]
|{{icon|SMG-Bit}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Eye Beamer Model.png|x70px]]<br>'''[[Eye Beamer]]'''
|data-sort-value=Rub style="background:white"|[[File:SMG Asset Model Boulder.png|100x100px]]<br>[[Boulder|Ruby Rock]]
|Mechanical eyes that are suspended in the air. They emit electrical beams from their pupils that damage Mario on impact. Some Eye Beamers move while others are stationary. The back of the Eye Beamer is undamaging and flat: they can be used as platforms to traverse obstacles.  
|align=left|Boulders with red gems in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into the gem of one breaks it. There are caves that indefinitely release Ruby Rocks in several galaxies.
|align=center|[[Dusty Dune Galaxy]]<br>[[Dreadnought Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|data-sort-value=34|[[Melty Molten Galaxy]]
|{{icon|SMG-Bit}}×7
|
|-
|-
|align=center|[[File:Firearc.png|x70px]]<br>'''[[Fire Shooter]]'''
|data-sort-value=Pir style="background:white"|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>[[Piranha Plant]]
|Mounted flamethrowers that periodically shoot streams of fire. The flames recede in set intervals that can be timed.
|align=left|Carnivorous plants that try to bite Mario when near and laugh if they land a hit. They idly hold their heads skyward like normal flowers until they are approached. Piranha Plants are defeated when stomped or spun, and stunned when struck by a Star Bit. Defeating a Piranha Plant sometimes causes a Sproutle Vine to erupt from the ground.
|align=center|[[Bowser's Star Reactor]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bubble Blast Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3<br>{{icon|SMG-Vine}}×1
|
|-
|-
|align=center|[[File:Flipbug.png|70px]]<br>'''[[Flipbug]]'''
|data-sort-value=SpiP style="background:white"|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]]
|Skittish beetles. When Mario is in close proximity, they cowardly try to fly away before tiring out and falling to the ground, flailing helplessly. If spotted in his [[Bee Mario|bee form]], they aggressively pursue him.
|align=left|Large Piranha Plants that slam their heads into the ground. Spinning one stuns it and leaves to vulnerable to being stomped.
|align=center|[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=19|[[Gusty Garden Galaxy]]
|{{icon|SMG-Bit}}×7<br>{{icon|SMG-Vine}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Gringill (Big).png|x70px]]<br>'''Giant Gringill'''
|data-sort-value=Tra style="background:white"|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]]
|Large Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves.
|align=left|Invisible purse-like creatures. Tracks are only visible when the stop moving. They are otherwise only perceptible by tracking their footsteps. Defeating one awards Mario with a large number of Star Bits.
|align=center|[[Beach Bowl Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|align=center|[[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1
|data-sort-value=00|[[Gateway Galaxy]]
|{{icon|SMG-Bit}}×20
|{{icon|new}}
|-
|-
|align=center|[[File:GoldChompSMG.png|x70px]]<br>'''[[Gold Chomp|Golden Chomp]]'''
|data-sort-value=Pokeyn style="background:white"|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>[[Big Pokey|Pokeynut]]
|A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it while in his [[Rainbow Mario|rainbow form]].
|align=left|Giant [[Pokey]]s. A Pokeynut slam its body forward to strike Mario. It falls apart when struck by a coconut<ref name=fruit group=note/>, causing its head to fall and become embedded in the surrounding sand. Stomping the head defeats it.
|align=center|[[Gusty Garden Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1
|data-sort-value=21|[[Dusty Dune Galaxy]]
|{{icon|SMG-StarL}}×1
|—
|-
|-
|align=center|[[File:SMG Goombeetle Artwork.png|x70px]]<br>'''[[Goombeetle]]'''
|data-sort-value=Pokeyp style="background:white"|[[File:SMG Pokey.png|100x100px]]<br>[[Pokeyplant]]
|Robotic-looking Goombas that wear metallic helmets. The helmets protect them from being stomped. Spinning them makes them fall upside down. They can be defeated in this state.
|align=left|A red Pokey. It shimmies away from Mario while attempting to slam him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a head, it attempts to flee the area.
|align=center|[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Dreadnought Galaxy]]
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|{{icon|SMG-Bit}}×7
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Gringill.png|x70px]]<br>'''[[Gringill]]'''
|data-sort-value=Pokey style="background:white"|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>[[Pokey Head]]
|Giant eels that prey on [[penguin]]s. They are found nestled in caves and swimming in open waters with snapping jaws. The nesting individuals snap at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells.
|align=left|Green Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They are defeated when stomped or spun.
|align=center|[[Beach Bowl Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|data-sort-value=19|[[Gusty Garden Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|data-sort-value=21|[[Dusty Dune Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|
|-
|-
|align=center|[[File:RedUrchins.png|x70px]]<br>'''[[Ground Urchin]]'''
|data-sort-value=Cho style="background:white"|[[File:SMG Asset Model Chomp.png|100x100px]]<br>[[Chain Chomp|Chomp]]
|Red [[Urchin]]s only found on land. One protracts its spines and rolls towards Mario if he approaches it. They are immune to spinning or being stomped. They can only be damaged by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|align=left|Rolling metal enemies. They bark when in close proximity. Chomps are defeated only when struck by [[Rainbow Mario]].
|align=center|[[Freezeflame Galaxy]]<br>[[Deep Dark Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|data-sort-value=15|[[Ghostly Galaxy]]
|{{icon|SMG-Bit}}×7
|
|-
|-
|align=center|[[File:SMG Ice Bat.png|x70px]]<br>'''[[Ice bat]]'''
|data-sort-value=Gol style="background:white"|[[File:GoldChompSMG.png|100x100px]]<br>[[Gold Chomp|Golden Chomp]]
|White bats shrouded in an icy vapor. Making direct contact encases Mario in ice. They can only be damaged by fire.
|align=left|A Chomp made of gold. It is destroyed by Mario only if he collides with it in his Rainbow form.
|align=center|[[Freezeflame Galaxy]]
|colspan=2 data-sort-value=19|[[Gusty Garden Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|{{icon|SMG-Star}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:BrrrBit.png|x70px]]<br>'''[[Li'l Brr|Ice Bubble]]'''
|data-sort-value=Min style="background:white"|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]]
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cold aura.
|align=left|Little Chomps that roll out of [[Chomp box|doghouses]]. Mini Chomps are destroyed only when all nearby [[Flipswitch Panel]]s are activated.
|align=center|[[Freezeflame Galaxy]]<br>[[Toy Time Galaxy]]
|colspan=2 data-sort-value=32|[[Dreadnought Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Jellyfish Model.png|x70px]]<br>'''[[Jam-o'-War]]'''
|data-sort-value=Bul style="background:white"|[[File:SMG Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|Large Jammyfish that electrocute Mario on contact. They idly pulsate in place and emit a low, otherworldly sound. Jellyfish can be defeated by throwing two shells at them. The first strike turns them green, but their behavior is unchanged.
|align=left|Missiles fired from [[Bill Blaster]]s. Bullet Bills directly target Mario when he is within their proximity. Mario can lure Bullet Bills towards cages and fences to break them. Their eyes flash red and their bodies twirl when they lock onto Mario.
|align=center|[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|data-sort-value=39|[[Bubble Blast Galaxy]]
|None
|
|-
|-
|align=center|[[File:Jammyfish Bigmouth SMG.png|x70px]]<br>'''[[Jammyfish]]'''
|data-sort-value=Ban style="background:white"|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|[[Jellyfish]] that idly swim in schools along a set path. They damage Mario on contact, but do not actively pursue him.
|align=left|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|align=center|[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|colspan=2 data-sort-value=37|[[Bowser's Galaxy Reactor]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|None
|
|-
|-
|align=center|[[File:BurnBit.png|x70px]]<br>'''[[Li'l Cinder]]'''
|data-sort-value=Tor style="background:white"|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=left|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards cages to break them.
|align=center|[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|data-sort-value=18|[[Drip Drop Galaxy]]
|None
|
|-
|-
|align=center|[[File:Mandibug.png|x70px]]<br>'''[[Mandibug]]'''
|data-sort-value=Lav style="background:white"|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|Large stink bug-like enemies that prey on [[Honeybee]]s. They quickly charge towards Mario in a straight line after making visual contact, snapping at him with their {{wp|Mandible (insect mouthpart)|mandibles}}. They can be defeated by [[Ground Pound]]ing them on their backs, as indicated by the symbol on their abdomen.  Mandibugs cower in fear if Mario stands on their back but eventually shake him off.
|align=left|Floating drops of lava. Lava Bubbles appear during the battle with [[King Kaliente]]. Shooting one with a Star Bit defeats it. They otherwise burnout and disappear on their own.
|align=center|[[Honeyhive Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Honeyclimb Galaxy]]<br>[[Gold Leaf Galaxy]]
|data-sort-value=01|[[Good Egg Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=34|[[Melty Molten Galaxy]]
|{{icon|SMG-Coin}}×1
|
|-
|-
|align=center|[[File:SMG Asset Model Meteor.png|x70px]]<br>'''[[Meteor]]'''
|data-sort-value=Fli style="background:white"|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]]
|Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in [[Bowser's Star Reactor]], and Bowser Jr. fires them from the cannons in his airship in [[Bowser's Galaxy Reactor]]. They otherwise typically appear raining from the sky in volcanic galaxies.  
|align=left|Insect enemies that eat bees. Flipbugs attempt to flee from Mario when he is near, ultimately tiring out and collapsing upside-down on the ground. If spotted in his [[Bee Mario|Bee form]], they chase him.
|align=center|[[Bowser's Star Reactor]]<br>[[Honeyclimb Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]<br>[[Gateway Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|data-sort-value=02|[[Honeyhive Galaxy]]
|align=center|None
|data-sort-value=25|[[Gold Leaf Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Underwater Mine Artwork.png|x70px]]<br>'''[[Floating Mine|Mikey Mine]]'''
|data-sort-value=Man style="background:white"|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]]
|{{wp|Naval mine}}s that have eyes and bob up and down on chains. They keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=left|Big {{wp|stag beetle}} enemies. Mandibugs charge at Mario after making visual contact, snapping their jaws. They are defeated when Ground Pounded. One trembles if Mario stands on its back, but eventually shakes him off.
|align=center|[[Deep Dark Galaxy]]
|data-sort-value=02|[[Honeyhive Galaxy]]
|align=center|None
|data-sort-value=25|[[Gold Leaf Galaxy]]
|{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Mini Wanwan.png|x70px]]<br>'''[[Mini Chomp]]'''
|data-sort-value=Wi style="background:white"|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
|Small Chomps that roll out of doghouses. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby [[Flipswitch Panel]]s are activated.
|align=left|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning a Wiggler flips it onto its back. If it is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is faster and cannot be harmed. It calms down after a few seconds. Ground Pounding a Wiggler defeats it in a single blow.
|align=center|[[Dreadnought Galaxy]]
|data-sort-value=02|[[Honeyhive Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=25|[[Gold Leaf Galaxy]]
|{{icon|SMG-Bit}}×7
|
|-
|-
|align=center|[[File:SMG Asset Model Monty.png|x70px]]<br>'''[[Monty]]'''
|data-sort-value=Wa style="background:white"|[[File:Watershooter.png|100x100px]]<br>[[Water Shooter]]
|Bandana-wearing moles that reside in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or shooting them with a Star Bit. This leaves them vulnerable to attack.
|align=left|Mounted nozzles that shoot [[Water Ball]]s over great distances. A ball traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Battlerock Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dreadnought Galaxy]]
|data-sort-value=02|[[Honeyhive Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=30|[[Sand Spiral Galaxy]]
|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:Octoguysmg.png|x70px]]<br>'''[[Octoguy]]'''
|data-sort-value=Fir style="background:white"|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]]
|Small Electrogoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him. Octoguys are defeated with a spin or jump. They often appear in large groups.
|align=left|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|align=center|[[Honeyhive Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gold Leaf Galaxy]]<br>[[Deep Dark Galaxy]]
|data-sort-value=11|[[Bowser's Star Reactor]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=39|[[Bubble Blast Galaxy]]
|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Pokey.png|x70px]]<br>'''[[Pokeyplant]]'''
|data-sort-value=SpringV style="background:white"|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]]
|A red [[Pokey]] that can move. It shimmies back from Mario while attempting to slam its head into him. The Pokeyplant can be defeated by destroying its body segments and then its head, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it attempts to flee.
|align=left|Topman-like beamers. Jumping on one's head launches Mario high into the air.
|align=center|[[Dusty Dune Galaxy]]
|data-sort-value=04|[[Flipswitch Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|data-sort-value=32|[[Dreadnought Galaxy]]
|None
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|x70px]]<br>'''[[Thorny flower|Prickly plant]]'''
|data-sort-value=Sen style="background:white"|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]]
|Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or [[rubbery bulb]].
|align=left|A Spring Vault that expels Topminis. Its head bounces Mario into the air.
|align=center|[[Good Egg Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Gateway Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|colspan=2 data-sort-value=16|[[Buoy Base Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:Sling Star.png|15px|link=Sling Star]]×1
|None
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Big Thorny Flower.png|x70px]]<br>[[Giant prickly plant|'''Prickly plant''' (giant)]]
|data-sort-value=Spo style="background:white"|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]]
|Large prickly plants. Their behavior is shared with the normal-sized prickly plants.
|align=left|Spiders that hop up and down. A Spoing is stunned when shot by a Star Bit. It is defeated when stomped. Spoings stop to laugh if they strike Mario.
|align=center|[[Good Egg Galaxy]]<br>[[Dusty Dune Galaxy]]
|data-sort-value=07|[[Space Junk Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7<br>[[File:Sling Star.png|15px|link=Sling Star]]×1
|data-sort-value=15|[[Ghostly Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Floaty Thorny Flower.png|x70px]]<br>'''Prickly plant''' (sky)
|data-sort-value=Spa style="background:white"|[[File:SMG Sprangler.png|100x100px]]<br>[[Spangler]]
|Giant prickly plants suspended in space. They have rotating, propeller-like leaves underneath their flowers.
|align=left|Spiders hanging from silk. Spanglers sway back and forth to strike Mario. Spinning one stuns it. It otherwise can be stomped.
|align=center|[[Gusty Garden Galaxy]]
|data-sort-value=15|[[Ghostly Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|data-sort-value=26|[[Sea Slide Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:PumpkinheadGoomba.png|x70px]]<br>'''[[Jack O'Goomba|Pumpkinhead Goomba]]'''
|data-sort-value=Z style="background:white"|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]]
|Slow-moving Goombas with jack o'lanterns covering their heads. They periodically leave blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound, or spinning them to destroy their pumpkin, turning them into a regular Goomba.
|align=left|Floating, charged orbs that travel in circles and damage Mario on contact. Zap Balls typically occur in pairs.
|align=center|[[Ghostly Galaxy]]
|data-sort-value=07|[[Space Junk Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG2 Asset Sprite UI Goomba.png|15px|link=Goomba]]×1
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|cross}}
|
|-
|-
|align=center|[[File:SMG Ring Beam model.png|x70px]]<br>'''[[Ring Beamer]]'''
|data-sort-value=Amp style="background:white"|[[File:AmpSMG.png|100x100px]]<br>[[Amp]]
|Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Ring Beamers damages him.
|align=left|Smiling, electrical orbs. They typically travel in circular patterns.
|align=center|[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|data-sort-value=39|[[Bubble Blast Galaxy]]
|{{icon|cross}}
|
|-
|-
|align=center|[[File:SMG Asset Model Octorok.png|x70px]]<br>'''[[Rocto]]'''
|data-sort-value=Mag style="background:white"|[[File:Magikoopa Artwork - Super Mario Galaxy.png|100x100px]]<br>[[Magikoopa]]
|Large and stationary alien [[zeldawiki:Octorok|Octorok]]s that hide in [[barrel]]s. They shoot [[coconut]]s<ref name=melon group=note>Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|align=left|Robed [[Koopa (species)|Koopa]]s that teleport. Magikoopas toss magical fireballs at Mario with their wand, which they also use to block shot Star Bits. The Magikoopa in one of the opening cutscenes is localized into English as "[[Kamek]]".
|align=center|[[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]
|data-sort-value=07|[[Space Junk Galaxy]]
|align=center|None
|data-sort-value=30|[[Sand Spiral Galaxy]]
|{{icon|SMG-Coin}}×1
|
|-
|-
|align=center|[[File:LaserRobot.png|x70px]]<br>'''[[Sentry Beam]]'''
|data-sort-value=KooG style="background:white"|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of them temporarily prevent it from firing. They follow Mario's position when he is close.
|align=left|Green-shelled turtles. Koopa Troopas walk back and forth in straight lines. One retreats into its shell when stomped, allowing Mario to pick it up.
|align=center|[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]
|data-sort-value=07|[[Space Junk Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-ShellG}}×1
|
|-
|-
|align=center|[[File:SMG Sentry Garage model.png|x70px]]<br>'''[[Sentry Garage]]'''
|data-sort-value=KooR style="background:white"|[[File:SMG Asset Model Koopa Troopa (Red).png|100x100px]]<br>Koopa Troopa (Red)
|A large Topman that releases four Topminis out of its sides. After jumping on its head, it can be used as a spring to reach higher areas.
|align=left|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it gives Mario access to a Red Shell.
|align=center|[[Buoy Base Galaxy]]
|colspan=2 data-sort-value=26|[[Sea Slide Galaxy]]
|align=center|None
|{{icon|SMG-ShellR}}×1
|
|-
|-
|align=center|[[File:SMG Slurple Artwork.png|x70px]]<br>'''[[Slurple]]'''
|data-sort-value=D style="background:white"|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>[[Dry Bones]]
|Leech-like parasites related to Electrogoombas. They latch onto Mario and gradually deplete life meter. Slurples are easily disposed of with a spin.
|align=left|Undead Koopa Troopas. Dry Bones chase down and tackle Mario on sight. If one is stomped, spun, or hit with a shell, it crumbles into a pile of bones, but reassembles after a few seconds. There are three ways to truly defeat a Dry Bones: by luring a Bullet Bill into it, by running into it as Rainbow Mario; or by luring it into [[quicksand]].
|align=center|[[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Sea Slide Galaxy]]
|data-sort-value=21|[[Dusty Dune Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|data-sort-value=37|[[Bowser's Galaxy Reactor]]
|{{icon|SMG-Bit}}×3
|
|-
|-
|align=center|[[File:SpikyTopman.png|x70px]]<br>'''[[Spiky Topman]]'''
|data-sort-value=Spik style="background:white"|[[File:SpikyTopman.png|100x100px]]<br>[[Spiky Topman]]
|Top enemies that spin into Mario. Spiky Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage him on contact. Spiky Topmen can only be defeated if into an electric rail or off the side of a platform.
|align=left|Top enemies. Spiky Topmen do not directly harm Mario, but they can knock him into hazards or off platforms. The spike on one's head protects it from being stomped and damages Mario on contact. Spiky Topmen are defeated if knocked into an [[electric rail]] or off the side of a platform.
|align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|data-sort-value=09|[[Battlerock Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|SMG-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Spiny Piranha Plant Galaxy.png|x70px]]<br>'''[[Spiny Piranha Plant]]'''
|data-sort-value=Spr style="background:white"|[[File:SMG Asset Model Topman (Spring).png|100x100px]]<br>[[Spring Topman]]
|Giant Piranha Plants that forcefully slam their heads into the ground. They can be defeated by jumping on their heads, or stunned by spinning into them.
|align=left|Green Topmen. Stomping a Spring Topman stuns it and allows Mario to use it like a [[springboard]]. Some Spring Topmen produce Topminis.
|align=center|[[Good Egg Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Gusty Garden Galaxy]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1
|data-sort-value=32|[[Dreadnought Galaxy]]
|None
|{{icon|new}}
|-
|-
|align=center|[[File:SpoingSMG.png|x70px]]<br>'''[[Spoing]]'''
|data-sort-value=Top style="background:white"|[[File:Topmini.png|100x100px]]<br>[[Topmini]]
|Spiders that hop up and down in place. To defeat Spoings, they can be stunned with a Star Bit and kicked, or simply jumped on. They gleefully laugh if they successfully strike Mario.
|align=left|Little Topmen. Topminis cannot damage Mario and are immediately defeated when spun. There are small portals that continuously produce Topminis.
|align=center|[[Space Junk Galaxy]]<br>[[Ghostly Galaxy]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|SMG-Bit}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Sprangler.png|x70px]]<br>'''[[Sprangler]]'''
|data-sort-value=Spa style="background:white"|[[File:Mine Artwork SMG2.png|100x100px]]<br>[[Mikey Mine|Space Mine]]
|Spoings that hang from silk. They sway back and forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on.
|align=left|Midair Mikey Mines. Most are inert, but some move along purple streaks of light. A Space Mine explodes when touched, causing damage. Shooting one with a Star Bit destroys it.
|align=center|[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Sea Slide Galaxy]]
|data-sort-value=09|[[Battlerock Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=39|[[Bubble Blast Galaxy]]
|None
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Banekiti.png|70px]]<br>'''[[Spring (Super Mario Galaxy)|Spring]]'''
|data-sort-value=Mik style="background:white"|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>Mikey Mine
|Mechanical spring enemies. They knockback [[Boo Mario]] on contact but do not cause damage.
|align=left|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=center|[[Boo's Boneyard Galaxy]]
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|None
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Topman (Spring).png|x70px]]<br>'''[[Spring Topman]]'''
|data-sort-value=Bob style="background:white"|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>[[Bob-omb]]
|Green Topmen. Colliding with Mario causes him to spin out of control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis.
|align=left|Walking bombs. Bob-ombs actively pursue Mario until they explode. Stomping one disengages it, turning it into a grabbable [[bomb]].
|align=center|[[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]
|data-sort-value=09|[[Battlerock Galaxy]]
|align=center|None
|data-sort-value=38|[[Rolling Gizmo Galaxy]]
|None
|
|-
|-
|align=center|[[File:Sentry Beam.png|x70px]]<br>'''[[Spring Vault]]'''
|data-sort-value=Mon style="background:white"|[[File:SMG Asset Model Monty.png|100x100px]]<br>[[Monty]]
|Spring-like [[Ring Beamer]]s. They can be used as springs after jumping on their head, allowing Mario to reach great heights.
|align=left|Moles that sit in hatches and throw wrenches at Mario. One retreats into the hatch when approaches. Ground Pounding nearby earth stuns Montys, leaving them open to attack. They are also stunned when struck by Star Bits.
|align=center|[[Flipswitch Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|data-sort-value=09|[[Battlerock Galaxy]]
|align=center|None
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:Topmini.png|x70px]]<br>'''[[Topmini]]'''
|data-sort-value=Und style="background:white"|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]]
|Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages.
|align=left|Burrowing Montys. Undergrunts leave trails of disturbed dirt as they dig. Ground Pounding nearby earth forces them to the surface, dazed and vulnerable. Their spiked helmets protects them from stomps. The helmets protrude from the ground as the Undergrunts burrow, allowing one to track their movements.
|align=center|[[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]
|data-sort-value=19|[[Gusty Garden Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|data-sort-value=25|[[Gold Leaf Galaxy]]
|{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Petapeta.png|x70px]]<br>'''[[Tracks (enemy)|Tracks]]'''
|data-sort-value=Sen style="background:white"|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]]
|Sandal-wearing sack creatures that turn invisible when moving. Tracks are harmless, but can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|align=left|Hovering beamers that fire lasers at Mario when he is close. Standing on top of a Sentry Beam temporarily prevents it from firing.
|align=center|[[Good Egg Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Gateway Galaxy]]
|data-sort-value=09|[[Battlerock Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×20
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Tweester.png|x70px]]<br>'''[[Tweester (Super Mario Galaxy)|Tweester]]'''
|data-sort-value=Thw style="background:white"|[[File:SMG Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|Miniature dust tornadoes that travel along a set path. They catch Mario in their gusts when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin. Some Tweesters carry jagged, rocky debris that harms Mario if he makes contact.
|align=left|Grimacing stones. Thwomps suspend themselves above ground and periodically slam into the earth below. Crushing Mario fully depletes his [[Health Meter|life meter]]. The tops and sides of a Thwomp can be used as platforms and walls. Slightly smaller ones appear in the 2D sections of several galaxies.
|align=center|[[Dusty Dune Galaxy]]
|data-sort-value=11|[[Bowser's Star Reactor]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|data-sort-value=37|[[Bowser's Galaxy Reactor]]
|{{icon|cross}}
|
|-
|-
|align=center|[[File:SMG Asset Model Undergrunt.png|x70px]]<br>'''[[Undergrunt]]'''
|data-sort-value=Gri style="background:white"|[[File:Gringill SMG.png|100x100px]]<br>[[Gringill]]
|Burrowing moles that prey on [[Star Bunny|Star Bunnies]]. They leave trails of disturbed dirt as they burrow through the ground. They can be defeated by ground-pounding approximal earth. This forces them to the surface and dazed, leaving them vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track their movements.
|align=left|{{wp|Congridae|Conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some galaxies, Gringills occur swimming in open water.
|align=center|[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|data-sort-value=13|[[Beach Bowl Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-Bit}}×7
|{{icon|new}}
|-
|-
|align=center|[[File:Watershooter.png|x70px]]<br>'''[[Water Shooter]]'''
|data-sort-value=Gia style="background:white"|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]]
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=left|Large Gringills restricted to underwater caves. They snap at Mario when approached. Giant Gringills react slower than the normal-sized ones.
|align=center|[[Honeyhive Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Sand Spiral Galaxy]]
|data-sort-value=13|[[Beach Bowl Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|}
|{{icon|SMG-1Up}}×1
 
|{{icon|new}}
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
!width=13%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!width=15%|Locations
!width=6%|Possible spoils
|-
|-
|align=center|[[File:AmpSMG.png|x70px]]<br>'''[[Amp]]'''
|data-sort-value=Urc style="background:white"|[[File:Galaxy Urchin.jpg|100x100px]]<br>[[Urchin]]
|Suspended, magnetic orbs with smiling faces. They discharge electricity and shock [[Mario]] on contact. They move in a fixed direction, typically in a circular pattern.
|align=left|Sea creatures with protractible spines. Urchins roll towards Mario when in close proximity. They are damaged only by shells and fireballs.
|align=center|[[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bubble Blast Galaxy]]
|data-sort-value=13|[[Beach Bowl Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|SMG-Bit}}×5
|
|-
|-
|align=center|[[File:SMG Asset Model Big Boo.png|x70px]]<br>'''[[Big Boo|Atomic Boo]]'''
|data-sort-value=Gro style="background:white"|[[File:RedUrchins.png|100x100px]]<br>[[Ground Urchin]]
|A gigantic Boo. It can only be defeated with a light source. A rival character called the [[Spooky Speedster]] is of this species.
|align=left|Red Urchins found in warm areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and [[lava]]. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels Ground Urchins.
|align=center|[[Deep Dark Galaxy]]
|data-sort-value=20|[[Freezeflame Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1
|data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|SMG-Bit}}×5
|{{icon|new}}
|-
|-
|align=center|[[File:BanzaiBillSMG.png|x70px]]<br>'''[[Banzai Bill]]'''
|data-sort-value=Cla style="background:white"|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|Giant, slow-moving missiles with {{wp|Nose art|sharkmouth}}s. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|align=left|A giant oyster that opens and closes its mouth. [[Star Chip]]s or coins can be found inside it. Snapping shut with Mario inside damages him.
|align=center|[[Bowser's Galaxy Reactor]]
|colspan=2 data-sort-value=13|[[Beach Bowl Galaxy]]
|align=center|None
|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:BlooperSMG.png|x70px]]<br>'''[[Blooper]]'''
|data-sort-value=Bat style="background:white"|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]]
|White squids. They swim erratically when approached by Mario in an attempt to strike him. They can be defeated with a spin or a [[shell]]. Bloopers release a cloud of ink when defeated by the player.  
|align=left|Hog-nosed bats that roost in caves. They swoop down to attack Mario. A bat stops to laugh when it lands a hit. Stomping or spinning one defeats it.
|align=center|[[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]
|data-sort-value=13|[[Beach Bowl Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Bob-Omb Artwork.png|x70px]]<br>'''[[Bob-omb]]'''
|data-sort-value=IcA style="background:white"|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]]
|Walking bombs that look like wind-up toys. There are two varieties: Bob-ombs that actively pursue Mario until they explode and legless bombs than can be picked up and thrown. The legless variety can be used to destroy cages, enemies, and [[trash]] in the [[Bob-omb Blasting]] minigame. Jumping on a walking Bob-omb causes its legs to recede into its body and become this second variant.
|align=left|White bats. Making direct contact freezes Mario. They are defeated only by fire.
|align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|colspan=2 data-sort-value=20|[[Freezeflame Galaxy]]
|align=center|None
|{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Bomp.png|x70px]]<br>'''[[Bomp]]'''
|data-sort-value=Cat style="background:white"|[[File:CataquackSMG.png|100x100px]]<br>[[Cataquack]]
|Large, moving stones that shift in and out of crevices found on walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|align=left|Duck-like creatures that toss Mario high into the air. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning one or performing a Ground Pound dazes it. They drown if led into water.
|align=center|[[Buoy Base Galaxy]]<br>[[Freezeflame Galaxy]]
|data-sort-value=13|[[Beach Bowl Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|data-sort-value=25|[[Gold Leaf Galaxy]]
|None
|
|-
|-
|align=center|[[File:BooSMG.png|x70px]]<br>'''[[Boo]]'''
|data-sort-value=Tox style="background:white"|[[File:Tox Box SMG.png|100x100px]]<br>[[Tox Box]]
|Round ghosts with long tongues. They pursue Mario when his back is turned towards them. If Mario looks directly at Boos, they sheepishly shield their eyes and stop moving. Spinning them causes them to shift their position and forces them to phase through nearby walls, but they cannot be damaged this way. Boos are only weak to beacons of light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some can be found underwater. Mario can transform into one via the [[Boo Mushroom]]. Normal Boos become infatuated with Mario if encountered in his [[Boo Mario|Boo form]].
|align=left|Stone boxes that roll around in set trajectories. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. One of their sides is open and can be safely stood under.
|align=center|[[Ghostly Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Sand Spiral Galaxy]]
|data-sort-value=13|[[Beach Bowl Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|cross}}
|
|-
|-
|align=center|[[File:SMG Bullet Bill.png|x70px]]<br>'''[[Bullet Bill]]'''
|data-sort-value=Boo style="background:white"|[[File:BooSMG.png|100x100px]]<br>[[Boo]]
|Angry-looking missiles that are fired from [[Bill Blaster]]s. They normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario.
|align=left|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at one, it stops moving and shields its eyes. Spinning one shifts its position and forces it through nearby walls, but it is undamaged. Boos are weak only to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]], which causes nearby Boos to become enamored and give chase.
|align=center|[[Good Egg Galaxy]]<br>[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Bubble Blast Galaxy]]
|data-sort-value=15|[[Ghostly Galaxy]]
|align=center|None
|data-sort-value=30|[[Sand Spiral Galaxy]]
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Key}}×1
|
|-
|-
|align=center|[[File:SMG Asset Model Cannonball.png|x70px]]<br>'''[[Cannonball]]'''
|data-sort-value=Ato style="background:white"|[[File:SMG Asset Model Big Boo.png|100x100px]]<br>[[Big Boo|Atomic Boo]]
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and move relatively slowly. They burst when they make contact with Mario. A cannonball can be taken out by shooting it with a Star Bit.
|align=left|A large Boo. It is defeated only with a light source. The [[Spooky Speedster]] is an Atomic Boo.
|align=center|[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|{{icon|SMG-Star}}×1
|
|-
|-
|align=center|[[File:CataquackSMG.png|x70px]]<br>'''[[Cataquack]]'''
|data-sort-value=Bom style="background:white"|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]]
|Vaguely duck-like creatures that toss Mario high into the air. This does not harm him. They immediately charge towards Mario after making visual contact. They otherwise idly pace in circles or sleep on the ground. Spinning them or performing a [[Ground Pound]] temporarily dazes them. They cannot swim and drown if led into water.
|align=left|Explosive Boos that pursue Mario on sight. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them. When spun, Mario grabs onto a Bomb Boo's tongue and swings it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can destroy the boss's stone armor.
|align=center|[[Beach Bowl Galaxy]]<br>[[Gold Leaf Galaxy]]
|colspan=2 data-sort-value=15|[[Ghostly Galaxy]]
|align=center|None
|None
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Cheep Cheep.png|x70px]]<br>'''[[Cheep Cheep]]'''
|data-sort-value=Blo style="background:white"|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]]
|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump.
|align=left|Underwater squids. Bloopers swim erratically when approached by Mario to strike him. Spinning one or striking it with a shell defeats it. They release a cloud of ink when defeated.  
|align=center|[[Deep Dark Galaxy]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|SMG-Bit}}×3
|—
|-
|-
|align=center|[[File:SMG Asset Model Chomp.png|x70px]]<br>'''[[Chain Chomp|Chomp]]'''
|data-sort-value=Bom style="background:white"|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]]
|Toothy, metal monsters that roll in a set trajectory. The only way to defeat them is by running into them with a [[Rainbow Star]]. They bark like a dog when in close proximity. A cannon in [[Good Egg Galaxy]] expels smaller variants of Chomps.
|align=left|Stones that shift in and out of walls. They cannot damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be stood on.
|align=center|[[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Ghostly Galaxy]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|data-sort-value=20|[[Freezeflame Galaxy]]
|{{icon|cross}}
|
|-
|-
|align=center|[[File:SMG Dry Bones Artwork.png|x70px]]<br>'''[[Dry Bones]]'''
|data-sort-value=Bal style="background:white"|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>[[Ball Beamer]]
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]].
|align=left|Yellow beamers that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. Spinning it disengages the Ball Beamer and opens up the metal planet it is fastened to.
|align=center|[[Dusty Dune Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser's Galaxy Reactor]]
|data-sort-value=16|[[Buoy Base Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=31|[[Deep Dark Galaxy]]
|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Goomba Artwork.png|x70px]]<br>'''[[Goomba]]'''
|data-sort-value=Pul style="background:white"|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]]
|Squat mushroom beings that rush down Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Pumpkinhead Goombas become these if not fully defeated.
|align=left|Spiked beamers that discharge shockwaves. One damages Mario when touched.
|align=center|[[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Hurry-Scurry Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Gold Leaf Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Gateway Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Key.png|15px|link=Key]]×1
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Big Goomba.png|x70px]]<br>'''[[Big Goomba|Grand Goomba]]'''
|data-sort-value=SpiC style="background:white"|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|A gigantic Goomba. It can only be defeated with a spin and a kick.
|align=left|{{wp|Porcupinefish}} enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s.
|align=center|[[Gateway Galaxy]]
|colspan=2 data-sort-value=18|[[Drip Drop Galaxy]]
|align=center|[[File:SMG Asset Model Key.png|15px|link=Key]]×1
|{{icon|SMG-Bit}}×7
|
|-
|-
|align=center|[[File:SMG Koopa Troopa Models.png|x70px]]<br>'''[[Koopa Troopa]]''' (Green)
|data-sort-value=Che style="background:white"|[[File:SMG Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]].
|align=left|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they bounce around in a set trajectory. They are defeated when stomped or spun.
|align=center|[[Space Junk Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bigmouth Galaxy]]
|colspan=2 data-sort-value=31|[[Deep Dark Galaxy]]
|align=center|[[File:Green Shell - 2D shaded.png|15px|link=Green Shell]]×1
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|
|-
|-
|align=center|[[File:SMG Asset Model Koopa Troopa (Red).png|x70px]]<br>'''Koopa Troopa''' (Red)
|data-sort-value=IcU style="background:white"|[[File:BrrrBit.png|100x100px]]<br>[[Li'l Brr|Ice Bubble]]
|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a [[Red Shell]].
|align=left|Floating ice enemies that freeze Mario on contact. Spinning an Ice Bubble neutralizes its icy cloud and grounds it, leaving it vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pools of [[freezing water]] to restore their clouds.
|align=center|[[Sea Slide Galaxy]]
|data-sort-value=20|[[Freezeflame Galaxy]]
|align=center|[[File:Red Shell - 2D shaded.png|15px|link=Red Shell]]×1
|data-sort-value=27|[[Toy Time Galaxy]]
|{{icon|SMG-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Lava Bubble.png|x70px]]<br>'''[[Lava Bubble]]'''
|data-sort-value=Li style="background:white"|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]]
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]].  They can only be defeated by shooting them with a Star Bit and otherwise burnout on their own.
|align=left|Floating fire enemies that burn Mario on contact. Li'l Cinders otherwise behave like Ice Bubbles. Grounded Li'l Cinders hop towards the nearest lava to reignite.
|align=center|[[Good Egg Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]
|data-sort-value=20|[[Freezeflame Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|data-sort-value=34|[[Melty Molten Galaxy]]
|{{icon|SMG-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy.png|x70px]]<br>'''[[Magikoopa]]'''
|data-sort-value=Clu style="background:white"|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]]
|Robed [[Koopa (species)|Koopa]]s that can teleport. They conjure fireballs and toss them at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does stall to block the bit. A Magikoopa featured in one of the opening cutscenes is localized in English as "[[Kamek]]".
|align=left|[[Plurp]]-like enemies that lay explosive eggs. Cluckbooms fly in set paths, fluttering back and forth. One falls to the ground when shot be a Star Bit, leaving it open to attack.
|align=center|[[Space Junk Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Matter Splatter Galaxy]]<br>[[Sand Spiral Galaxy]]
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|{{icon|SMG-Coin}}×1<br>{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:Mecha-KoopaSMG.png|x70px]]<br>'''[[Mechakoopa|Mecha-Bowser]]'''
|data-sort-value=Bon style="background:white"|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]]
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|align=left|Whirlwinds that move along set paths. Bone Twisters trap Mario on contact, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact.
|align=center|[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]
|colspan=2 data-sort-value=21|[[Dusty Dune Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Micro Goomba.png|x70px]]<br>'''[[Mini Goomba|Micro Goomba]]'''
|data-sort-value=CraB style="background:white"|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue)
|Diminutive and weak Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|align=left|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from stomps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|align=center|[[Rolling Green Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Gateway Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|data-sort-value=21|[[Dusty Dune Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-1Up}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Piranha Plant Artwork.png|x70px]]<br>'''[[Piranha Plant]]'''
|data-sort-value=CraR style="background:white"|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red)
|Carnivorous plants that lunge out at Mario with snapping jaws if approached. They scoffingly laugh if they make a successful bite. Piranha Plants can be defeated with a spin or a stomp, and can be stunned by shooting a Star Bit at one. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.  
|align=left|Red Crabbers actively pursue Mario but move slowly.
|align=center|[[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Gold Leaf Galaxy]]
|data-sort-value=21|[[Dusty Dune Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-Bit}}×3
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Pokey Head.png|x70px]]<br>'''[[Pokey Head]]'''
|data-sort-value=Mec style="background:white"|[[File:Mecha-KoopaSMG.png|100x100px]]<br>[[Mechakoopa|Mecha-Bowser]]
|Disembodied Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping after them. A Pokey Head gleefully bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|align=left|Mechanical Koopas that breathe fire. Spinning Mecha-Bowsers swing their heads back and delay their fire attack. They are defeated when Ground Pounded.
|align=center|[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]
|data-sort-value=27|[[Toy Time Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|data-sort-value=32|[[Dreadnought Galaxy]]
|{{icon|SMG-Coin}}×1
|
|-
|-
|align=center|[[File:SMG Big Pokey Artwork.png|x70px]]<br>'''[[Big Pokey|Pokeynut]]'''
|data-sort-value=Bon style="background:white"|[[File:SMG Asset Model Kobone.png|100x100px]]<br>[[Bonefin]]
|Segmented cactus enemies. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them.
|align=left|Undead sharks. They appear alongside [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. Bonefins lock onto Mario when he is near. Striking one with a shell defeats it, as does leading it to the water's surface defeats it. All Bonefins disappear when Kingfin is defeated.
|align=center|[[Good Egg Galaxy]]<br>[[Dusty Dune Galaxy]]
|colspan=2 data-sort-value=28|[[Bonefin Galaxy]]
|align=center|[[File:LaunchStar.png|15px|link=Launch Star]]×1
|{{icon|SMG-Bit}}×7
|{{icon|new}}
|-
|-
|align=center|[[File:SMG Asset Model Boulder.png|x70px]]<br>'''[[Boulder|Ruby Rock]]'''
|data-sort-value=Jammy style="background:white"|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]]
|Giant, rolling rocks. They are composed of cragged stones with a red gem in their center. Boulders roll around in circles or off the sides of platforms, damaging Mario on contact. Striking them in their red gem with a spin destroys them. There are cliffside caves that continuously release Boulders indefinitely in several galaxies.
|align=left|[[Jellyfish]] that swim in schools along set paths. They damage Mario on contact but do not actively pursue him.
|align=center|[[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Melty Molten Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-Coin}}×1
|{{icon|new}}
|-
|-
|align=center|[[File:SMG2 Floating Mine Render.png|x70px]]<br>'''[[Floating Mine|Space Mine]]'''
|data-sort-value=Jam-o style="background:white"|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]]
|Spiked bombs that are suspended in mid-air. They are usually fixed in one spot, but some move in vertical and horizontal trajectories in a few galaxies. Making contact with a mine causes it to explode in Mario's face, causing damage. They can be destroyed by shooting them with a Star Bit.
|align=left|Large Jammyfish that idly float in place and electrocute Mario when touched. Striking a Jam-o'-War with a shell twice defeats it. The first strike turns it green.
|align=center|[[Battlerock Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Bubble Blast Galaxy]]
|data-sort-value=31|[[Deep Dark Galaxy]]
|align=center|None
|data-sort-value=24|[[Bigmouth Galaxy]]
|{{icon|SMG-Coin}}×1
|{{icon|new}}
|}
 
===Obstacles===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Galaxies
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|align=center|[[File:SMG Asset Model Spike Trap.png|x70px]]<br>'''[[Spike Trap]]'''
|style="background:white"|[[File:SMG Banzai Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]]
|Spiked platforms that slide along a set path, damaging Mario if they touch its sharp edges.
|align=left|Giant cannons that shoot [[Bomber Bill|Banzai Bill]]s.
|align=center|[[Good Egg Galaxy]]<br>[[Flipswitch Galaxy]]<br>[[Toy Time Galaxy]]
|colspan=2|[[Bowser's Galaxy Reactor]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|x70px]]<br>[[File:SMG Spiny Cheep Cheep Deflated Model.png|x42px]]<br>'''[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]'''
|style="background:white"|[[File:SMG Screenshot Bars.png|100x100px]][[File:SMG Screenshot Wall.png|100x100px]]<br> [[bars (Boo Mario)|Bars / Crystal]]
|Rare pufferfish enemies. They protract their spines and charge towards Mario on sight. They can only be found hidden within sunken [[Treasure chest]]s.
|align=left|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible.
|align=center|[[Drip Drop Galaxy]]
|[[Ghostly Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|[[Boo's Boneyard Galaxy]]
|-
|-
|align=center|[[File:SMG Thwomp Artwork.png|x70px]]<br>'''[[Thwomp]]'''
|style="background:white"|[[File:SMG Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|Giant, grimacing stones. They hang suspended in mid-air but periodically slam down towards the ground with violent force. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively. A slightly smaller variant appears in [[Dreadnought Galaxy]].
|align=left|Cannons that shoot [[Bullet Bill]]s. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. The cannons do not shoot more than one Bullet Bill at a time.
|align=center|[[Bowser's Star Reactor]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|[[Good Egg Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|[[Bubble Blast Galaxy]]
|-
|-
|align=center|[[File:Tox Box SMG.png|x70px]]<br>'''[[Tox Box]]'''
|style="background:white"|[[File:SMG Asset Sprite Black Hole.png|100x100px]]<br>[[Black hole]]
|Giant, solemn-looking boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|align=left|Bottomless voids with their own [[gravity]]. [[Mario]] is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to [[bottomless pit]]s.
|align=center|[[Beach Bowl Galaxy]]<br>[[Toy Time Galaxy]]
|[[Good Egg Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|[[Bubble Blast Galaxy]]
|-
|align=center|[[File:SMG Asset Model Torpedo Ted.png|70px]]<br>'''[[Torpedo Ted]]'''
|Underwater missiles with smiley sharkmouths. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them.
|align=center|[[Buoy Base Galaxy]]<br>[[Drip Drop Galaxy]]
|align=center|None
|-
|align=center|[[File:Galaxy Urchin.jpg|x70px]]<br>'''[[Urchin]]'''
|Benthic creatures with protractible spines. They aggressively roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|align=center|[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|-
|align=center|[[File:SMG Wiggler Artwork.png|x70px]]<br>'''[[Wiggler]]'''
|Caterpillars that amble around in circles. Performing a ground-pound on nearby earth or directly spinning one flips a Wiggler on its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It returns to its original disposition after a few seconds. Wigglers can be defeated in a single hit by ground-pounding them.
|align=center|[[Honeyhive Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center|[[File:SMG Asset Model Big Amp.png|x70px]]<br>'''[[Big Amp|Zap Ball]]'''
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|align=center|[[Space Junk Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Toy Time Galaxy]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|}
 
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
!width=13%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!width=15%|Locations
|-
|-
|align=center|[[File:SMG Banzai Blaster.png|x70px]]<br>'''[[Banzai Bill Cannon]]'''
|style="background:white"|[[File:SMG Screenshot Bone.png|100x100px]]<br>Bone<ref>Black, page 145</ref>
|Giant cannons that shoot [[Banzai Bill]]s. There are also identical-looking cannons in [[Good Egg Galaxy]] that release [[Chain Chomp|Chomp]]s.
|align=left|Floating barriers in courses where Mario races the [[Spooky Speedster]]. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some are encased in [[meat]] that bounce Mario on contact. Few are cackling skulls.
|align=center|[[Bowser's Galaxy Reactor]]
|[[Ghostly Galaxy]]
|[[Boo's Boneyard Galaxy]]
|-
|-
|align=center|[[File:SMG Megaleg Head Bullet Bills.png|x70px]]<br>'''[[Bill Blaster]]'''
|style="background:white"|[[File:SMG Screenshot Bramble.png|100x100px]]<br>[[Bramble]]
|The cannons that shoot [[Bullet Bill]]s. Stand-alone blasters are covered in {{wp|military camouflage}}. A blaster will not shoot more than one Bill at a time. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[Bowser]]'s [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. There are identical-looking blasters found underwater that shoot [[Torpedo Ted]]s.
|align=left|Thick, thorn-covered vines that damage Mario on contact.
|align=center|[[Good Egg Galaxy]]<br>[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Bubble Blast Galaxy]]
|colspan=2|[[Gusty Garden Galaxy]]
|-
|-
|align=center|[[File:SMG Asset Sprite Black Hole.png|x70px]]<br>'''[[Black hole]]'''
|style="background:white"|[[File:SMG Screenshot Bumper.png|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
|Extremely dense voids with their own [[gravity]]. [[Mario]] will be pulled into black holes if he gets too close and will lose a life. They exist in the center of several planets and function similarly to [[bottomless pit]]s.
|align=left|Floating objects that bounce Mario on contact.
|align=center|All galaxies except:<br>[[Loopdeeloop Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bonefin Galaxy]]<br>[[Matter Splatter Galaxy]]<br>[[Rolling Gizmo Galaxy]]<br>[[Loopdeeswoop Galaxy]]<br>[[Grand Finale Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Snow Cap Galaxy]]
|colspan=2|[[Bubble Blast Galaxy]]
|-
|-
|align=center|[[File:SMG Hedge Ring Planet.png|x70px]]<br>'''[[Bramble]]'''
|style="background:white"|[[File:SMG Burner.png|100x100px]]<br>[[Burner]]
|Thick vines covered in thorns. Making contact damages Mario.
|align=left|Cannons that create small explosions. It takes a few seconds for them to charge up.
|align=center|[[Gusty Garden Galaxy]]
|colspan=2|[[Good Egg Galaxy]]
|-
|-
|align=center|[[File:SMG Burner.png|x70px]]<br>'''[[Burner]]'''
|style="background:white"|[[File:SMG Cannon Firing Cannonball.png|100x100px]]<br>[[Cannon]]
|Rare Bill Blaster-like cannons. They charge up for a few seconds before creating a small explosion.
|align=left|Enemy cannons that shoot [[cannonball]]s. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed. Shooting a cannonball with a Star Bit destroys it and releases a coin.
|align=center|[[Good Egg Galaxy]]
|[[Battlerock Galaxy]]
|[[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:SMG Cannon Firing Cannonball.png|x70px]]<br>'''[[Cannon]]'''
|style="background:white"|[[File:SMG Screenshot Chomp Cannon.png|100x100px]]<br>[[Chomp box]]
|Mounted enemy artillery that shoots [[cannonball]]s. They are built into the sides of terrain. They fire continuously in set intervals that can be timed.
|align=left|Giant turrets that release [[Chain Chomp|Chomps]]. Little doghouse-like Chomp boxes release [[Small Chomp|Mini Chomp]]s.
|align=center|[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]
|[[Good Egg Galaxy]]
|[[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:Boo's Boneyard Galaxy.png|x70px]]<br>'''{{conjectural|Crystal wall}}'''
|style="background:white"|[[File:SMG Screenshot Crushing Pillar.png|100x100px]]<br>Crushing pillar<ref>Black, page 111</ref>
|Obstacles that obstruct [[Boo Mario]]'s path. He can phase through them by shaking {{button|wii|Wiimote}}.
|align=left|Walls that shift up and down. Mario loses a life if crushed.
|align=center|[[Boo's Boneyard Galaxy]]
|[[Battlerock Galaxy]]
|[[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:Darkmatterpools.png|x70px]]<br>'''[[Dark matter]]'''
|style="background:white"|[[File:SMG Screenshot Dark Matter.png|100x100px]]<br>[[Dark matter]]
|A dangerous substance with a swirling pattern on it. Mario's body visually disintegrates when he makes contact with dark matter and he loses a life.
|align=left|Dark matter disintegrates Mario on contact, costing him a life.
|align=center|[[Bowser's Dark Matter Plant]]
|colspan=2|[[Bowser's Dark Matter Plant]]
|-
|-
|align=center|[[File:Bowser Galaxy Reactor Ice Planet.png|x70px]]<br>'''Dry Ice Planet'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/KoopaVS3DryIcePlanet.arc</tt>)</ref>
|style="background:white"|[[File:SMG Asset Model Electric Ball.png|100x100px]]<br>Electric Ball<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref>
|An {{wp|ice planet}}. The surface is so cold that direct contact causes Mario to leap as if he was burned and reduces his life meter.
|align=left|Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to [[Amp]]s and electrocute Mario on contact.
|align=center|[[Bowser's Galaxy Reactor]]
|[[Battlerock Galaxy]]
|[[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:SMG Battlerock Galaxy Big Saucers.png|x70px]]<br>'''Electric Ball'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref>
|style="background:white"|[[File:SMG Screenshot Electric Rail (Green).png|100x100px]]<br>[[Electric rail]]
|Metal orbs that move in a circle, causing Mario electrical damage if touched.
|align=left|Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] are defeated when spun into electric rails. This is also the only way to damage [[Topmaniac]].
|align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|[[Good Egg Galaxy]]
|[[Bubble Blast Galaxy]]
|-
|-
|align=center|[[File:Beam Planet.png|x70px]]<br>'''{{conjectural|Electric beam}}'''
|style="background:white"|[[File:SMG Eye Beamer Model.png|100x100px]]<br>[[Eye Beamer]]
|A laser beam that moves in a circle, inflicting electrical damage on Mario if touched. It only appears on the beam planet of Dreadnought Galaxy.
|align=left|Beamers with flat backs that are suspended above ground. Eye Beamers fire electric beams that damage Mario on contact. Some move while others are stationary. Their backs are nondamaging and can be used as platforms.
|align=center|[[Dreadnought Galaxy]]
|[[Dusty Dune Galaxy]]
|[[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:SMG Bubble Blast Start.png|x70px]]<br>'''[[Electric rail]]'''
|style="background:white"|[[File:SMG Fire Bar screenshot.png|100x100px]]<br>[[Fire Bar]]
|Electrical barriers which shock Mario on contact. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be damaged by spinning them into an electric rail.
|align=left|Rotating bars of fireballs that burn Mario on contact.
|align=center|[[Good Egg Galaxy]]<br>[[Flipswitch Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Sweet Sweet Galaxy]]<br>[[Bubble Blast Galaxy]]
|[[Battlerock Galaxy]]
|[[Sling Pod Galaxy]]
|-
|-
|align=center|[[File:SMG Fire Bar screenshot.png|x70px]]<br>'''[[Fire Bar]]'''
|style="background:white"|[[File:SMG Steam Jet.png|100x100px]]<br>[[Fire geyser]]
|Rotating bars of fireballs that burn Mario on contact.
|align=left|Hot steam forced from the ground. Making contact burns Mario.
|align=center|[[Battlerock Galaxy]]<br>[[Bowser's Star Reactor]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Sling Pod Galaxy]]
|[[Space Junk Galaxy]]
|[[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:SMG Melty Molten Spinning Hardening Lava Planet.png|x70px]]<br>'''[[Fireball (obstacle)|Fireball]]'''
|style="background:white"|[[File:SMG Screenshot Fireball.png|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|Trailing clumps of molten rock that are shot out of lava. They move very slowly and burn Mario on contact.
|align=left|Trailing balls of lava. They move slowly and burn Mario on contact. They typically move in arches.
|align=center|[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|[[Freezeflame Galaxy]]
|[[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:Freezing Water.png|x70px]]<br>'''[[Freezing water]]'''
|style="background:white"|[[File:SMG Screenshot Freezing Water.png|100x100px]]<br>[[Freezing water]]
|Ice water. It is too frigid to swim in: staying in the water for too long depletes Mario's [[Health Meter|life meter]]. Freezing water is readily differentiated from normal bodies of water because the screen is briefly disrupted by a static-like visual effect when Mario enters it.
|align=left|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During "[[Hot and Cold Collide]]", this water [[water tide|rises and falls]] on one of the planets.
|align=center|[[Freezeflame Galaxy]]
|colspan=2|[[Freezeflame Galaxy]]
|-
|-
|align=center|[[File:Gravity Wall.png|x70px]]<br>'''[[Gravity field]]'''
|style="background:white"|[[File:SMG Screenshot Honey.png|100x100px]]<br>[[Honey]]
|A type of wall that controls the direction of gravity which pulls Mario or Luigi within its expanse. There are four different directions, each signified by a color: down (<font color=Blue>blue</font>), up (<font color=Red>red</font>; occasionally <font color=Pink>pink</font>), right (<font color=Green>green</font>), and left (<font color=Gray>gray</font>).
|align=left|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does.
|align=center|[[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Bowser's Star Reactor]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser's Galaxy Reactor]]
|colspan=2|[[Honeyhive Galaxy]]
|-
|-
|align=center|[[File:Bowser Galaxy Reactor Large Spotlight.png|x70px]]<br>'''[[Gravity spotlight]]'''
|style="background:white"|[[File:SMG Screenshot Ice Sphere.png|100x100px]]<br>[[Bowser's Galaxy Reactor#Ice sphere|Ice sphere]]
|Blue beams of light that have their own [[gravity]]. When Mario walks into one, he is pushed towards the direction of the light is being beamed. It enables him to walk on walls and ceilings, but only where the light is being directly struck.
|align=left|An ice planet. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter.
|align=center|[[Bowser's Galaxy Reactor]]
|colspan=2|[[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:Honey.png|x70px]]<br>'''[[Honey]]'''
|style="background:white"|[[File:SMG Screenshot Lava.png|100x100px]]<br>[[Lava]]
|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does.
|align=left|Direct contact with lava burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in it. On others, the lava rises and falls like the [[lava tide|tide]].
|align=center|[[Honeyhive Galaxy]]
|[[Good Egg Galaxy]]
|colspan=2|[[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>'''{{conjectural|Industrial wall}}'''
|style="background:white"|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|Moving walls that can move up and down and potentially crush Mario or Luigi.
|align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|[[Freezeflame Galaxy]]
|[[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:Lava Planet Steel Platform Area.png|x70px]]<br>'''[[Lava]]'''
|style="background:white"|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]]
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. It is emitted by volcanos and makes up the surface of some celestial bodies, such as suns.
|align=left|Fiery space rocks. [[Bowser]] shoots them from his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his [[airship]]. They otherwise occur raining from the sky.
|align=center|[[Bowser's Star Reactor]]<br>[[Freezeflame Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|[[Gateway Galaxy]]
|[[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:SMG Asset Model Lava Geyser.png|x70px]]<br>'''[[Lava Geyser]]'''
|style="background:white"|[[File:SMG Screenshot Moving Sand.png|100x100px]]<br>[[Moving sand]]
|Columns of molten rock that rise from pools of lava. Direct contact burns Mario. Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|align=left|Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. During "[[Treasure of the Pyramid]]", the [[sand tide|sand rises]] inside of a pyramid.
|align=center|[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|colspan=2|[[Dusty Dune Galaxy]]
|-
|-
|align=center|[[File:SMG Star.png|x56px]]<br>'''Lava Mini Sun Planet'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/LavaMiniSunPlanet.arc</tt>)</ref>
|style="background:white"|[[File:SMG Screenshot Mud.png|100x100px]]<br>[[Mud]]
|Small {{wp|red dwarf|red dwarves}}. Some suns can be found suspended in space, while others can be found on the surface of planetoids. Making direct contact burns Mario.
|align=left|Mario's movement speed and jump height is reduced while he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|align=center|[[Bowser's Star Reactor]]<br>[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|colspan=2|[[Good Egg Galaxy]]
|-
|-
|align=center|[[File:SMG Steam Jet.png|x70px]]<br>'''[[Lava Steam]]'''
|style="background:white"|[[File:SMG Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)|Poison Swamp]]
|Heated water vapor forced out of the ground. Making contact burns Mario.
|align=left|Poisonous sludge. If Mario falls into a Poison Swamp, he sinks and loses a life.
|align=center|[[Space Junk Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|[[Bubble Breeze Galaxy]]
|[[Toy Time Galaxy]]
|-
|-
|align=center|[[File:SMG_Mini_Wanwan_Screenshot.png|x70px]]<br>'''{{conjectural|Mini doghouses}}'''
|style="background:white"|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]]
|Doghouses that spawn an endless amount of [[Mini Chomp]]s.
|align=left|Plants with damaging, needle-like flowers. One is destroyed only through the use of projectiles, like [[rubbery bulb]]s. Destroying a prickly plant can reward Mario with three Star Bits, a coin, or a [[Sling Star]]. Some plants are [[giant prickly plant|giant]] and drop seven Star Bits when destroyed. Airborne ones appear in Gusty Garden Galaxy.
|align=center|[[Dreadnought Galaxy]]
|[[Good Egg Galaxy]]
|[[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:Boulder Planet.png|x70px]]<br>'''[[Mud]]'''
|style="background:white"|[[File:SMG Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
|Dirt mixed with water. Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|align=left|Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life.
|align=center|[[Good Egg Galaxy]]
|[[Dusty Dune Galaxy]]
|[[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:Bubble Blowing.png|x70px]]<br>'''[[Poison (obstacle)|Poison swamp]]'''
|style="background:white"|[[File:SMG Screenshot Snow.png|100x100px]]<br>Snow
|Bubbly, sludge-like poison mixed with water. Mario becomes trapped in the poison when he makes contact and will rapidly start to sink and lose a life. There is no way for the player to escape.
|align=left|Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the [[Star Pointer]] is waved over it or with [[fireball]]s.
|align=center|[[Bubble Breeze Galaxy]]<br>[[Toy Time Galaxy]]
|colspan=2|[[Snow Cap Galaxy]]
|-
|-
|align=center|[[File:SMG Dusty Dune Maze Planet.png|x70px]]<br>'''[[Quicksand]]'''
|style="background:white"|[[File:SMG Asset Model Spike Trap.png|100x100px]]<br>[[Spike Trap|Spikes]]
|Shifting sands. It functions identically to poison in that it will rapidly cause Mario to sink and he cannot escape its pull. Quicksand is usually denoted by signage that have skull-and-crossbones on them.
|align=left|Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. [[Lift]]s with spikes embedded into their sides appear in a few galaxies, and {{wp|Iceberg|bergy bits}} in "[[Wall Jumping up Waterfalls]]" are covered in ones made of ice.
|align=center|[[Dusty Dune Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|[[Good Egg Galaxy]]
|[[Toy Time Galaxy]]
|-
|-
|align=center|[[File:SMGSpeedySandPlanet2.png|x70px]]<br>'''{{conjectural|Speedy sand}}'''
|style="background:white"|[[File:SMG Screenshot Spotlight.png|100x100px]]<br>Spotlight
|Rapidly flowing sand. Mario can stand on it, but it will push him in the direction of its trajectory and potentially into hazards.
|align=left|The light defeats enemy [[Boo]]s, but it also forces Boo Mario back into his [[Mario|normal form]].
|align=center|[[Dusty Dune Galaxy]]
|[[Ghostly Galaxy]]
|[[Deep Dark Galaxy]]
|-
|-
|align=center|[[File:SMG Boo Mansion.png|x70px]]<br>'''[[Spotlight]]'''
|style="background:white"|[[File:SMG Asset Model Banekiti.png|100x100px]]<br>[[Spring (Super Mario Galaxy)|Spring]]
|Beams of light. They can be used to defeat enemy [[Boo]]s, but they will also force Boo Mario back into his [[Mario|normal form]].
|align=left|Floating springs in narrow caverns. They knockback Boo Mario on contact but do not cause damage.
|align=center|[[Ghostly Galaxy]]<br>[[Deep Dark Galaxy]]
|colspan=2|[[Boo's Boneyard Galaxy]]
|-
|-
|align=center|[[File:SMG Water Cave.png|x70px]]<br>'''[[Whirlpool]]'''
|style="background:white"|[[File:SMG Torpedo Hasshadai.png|100x100px]]<br>[[Torpedo tube]]
|A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage.
|align=left|Underwater cannons that shoot [[Torpedo Ted]]s.
|align=center|[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|colspan=2|[[Buoy Base Galaxy]]
|-
|-
|align=center|[[File:Floaty Fluff.png|x70px]]<br>'''[[Wind]]'''
|style="background:white"|[[File:SMG Screenshot Whirlpool.png|100x100px]]<br>[[Whirlpool]]
|Gusts that are often generated by fans. It can either help or hinder Mario.
|align=left|Swirling vortices of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage.
|align=center|[[Bubble Breeze Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Boo's Boneyard Galaxy]]
|[[Sea Slide Galaxy]]
|[[Bigmouth Galaxy]]
|}
|}


===Bosses===
===Bosses===
<center>
Bosses are listed in the order that they are first encountered.
{|width=80% class="wikitable"
{|class="wikitable" style="width:100%;text-align:center"
!colspan="20"style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
|-style="color:white;background:red"
|-
!width=10%|Name
!colspan="1"width=5% style="background:#000000"|
!Description
!colspan="1"width=5% style="background:#000000"|
!width=16%|Missions
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
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!colspan="1"width=5% style="background:#000000"|
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!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
|-
!colspan="4"width=20% style="background:#02AC85"|{{color-link|Dino Piranha|white}}
!colspan="4"width=20% style="background:#FF8E2F"|{{color-link|King Kaliente|white}}
!colspan="4"width=20% style="background:#8459AD"|{{color-link|Mandibug Stack|white}}
!colspan="4"width=20% style="background:#70AB3F"|{{color-link|Bugaboom|white}}
!colspan="4"width=20% style="background:#916C38"|{{color-link|Megaleg|white}}
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:DinoPiranha.png|100px]]
|style="background:white"|[[File:DinoPiranha.png|100x100px]]<br>[[Dino Piranha]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:KingKalienteProfile.png|x100px]]
|align=left|A [[Piranha Plant]] boss with a clubbed tail. It charges after [[Mario]] when he is in its line of sight. [[Spin]]ning into its club knocks it at its head, damaging it. It charges faster after the first strike.
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Asset Model Mandibug (Parent and Child).png|x100px]]
|[[Dino Piranha (mission)|Dino Piranha]], [[Dino Piranha Speed Run]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Bugaboom Artwork.png|x80px]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Megaleg and Moon Model.png|100px]]
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|A [[Piranha Plant]] monster with a clubbed tail. It charges down [[Mario]] when he is in its line of sight. [[Spin]]ning into its club slingshots it towards its head, damaging it. Its charges more quickly after the first strike.
|style="background:white"|[[File:KingKalienteProfile.png|100x100px]]<br>[[King Kaliente]]
|colspan="4"align=center style="background:#FFFFFF"|A giant [[Rocto]] that dwells in [[lava]]. He shoots [[coconut]]s and flaming rocks at Mario. Spinning into a coconut smacks it back towards him and damages him. He starts to parry these attacks as the fight progresses.
|align=left|A giant [[Rocto]] that sits in [[lava]]. He shoots [[coconut]]s<ref name=fruit group=note/> and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses.
|colspan="4"align=center style="background:#FFFFFF"|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child enrages the parent and makes it harder to strike.
|[[King Kaliente's Battle Fleet]]
|colspan="4"align=center style="background:#FFFFFF"|An enormous, winged Mandibug. It tries to bite Mario with its mandibles. Ground pounding its abdomen damages it. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
|colspan="4"align=center style="background:#FFFFFF"|A giant robot. Its legs are covered with gravitational panels that enable Mario to walk on its body, but it fires [[Bullet Bill]]s at him as he ascends. A [[Grand Star]] is caged on its head that can be freed with a lured Bill.
|-
|-
!colspan="4"width=20% style="background:#03E3AE"|'''Missions'''
|style="background:white"|[[File:SMG Asset Model Mandibug (Parent and Child).png|100x100px]]<br>[[Mandibug Stack]]
!colspan="4"width=20% style="background:#FFAD69"|'''Missions'''
|align=left|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child angers the parent and makes it harder to strike.
!colspan="4"width=20% style="background:#AD91C9"|'''Missions'''
|[[Trouble on the Tower]]
!colspan="4"width=20% style="background:#9BCB73"|'''Missions'''
!colspan="4"width=20% style="background:#C39D65"|'''Missions'''
|-
|-
|colspan="4"align=center style="background:#94FEE5"|[[Dino Piranha (mission)|Dino Piranha]]<br>[[Dino Piranha Speed Run]]
|style="background:white"|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>[[Bugaboom]]
|colspan="4"align=center style="background:#FFD9B9"|[[King Kaliente's Battle Fleet]]
|align=left|A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
|colspan="4"align=center style="background:#CFBFDF"|[[Trouble on the Tower]]
|[[Big Bad Bugaboom]]
|colspan="4"align=center style="background:#C5E1AD"|[[Big Bad Bugaboom]]
|colspan="4"align=center style="background:#DDC7A7"|[[Megaleg's Moon]]
|-
|-
!colspan="4"width=20% style="background:#77539A"|{{color-link|Kamella|white}}
|style="background:white"|[[File:SMG Megaleg and Moon Model.png|100x100px]]<br>[[Megaleg]]
!colspan="4"width=20% style="background:#77B43C"|{{color-link|Tarantox|white}}
|align=left|A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. [[Bill Blaster]]s are built into its body. A [[Grand Star]] is caged on its head that can be freed with a lured Bullet Bill.
!colspan="4"width=20% style="background:#A9201D"|{{color-link|Topmaniac|white}}
|[[Megaleg's Moon]]
!colspan="4"width=20% style="background:#32765C"|{{color-link|Bowser|white}}
!colspan="4"width=20% style="background:#E2C806"|{{color-link|Bouldergeist|white}}
|-
|-
!colspan="4"align=center style="background:#FFFFFF"|[[File:Kamella SMG.png|x100px]]
|style="background:white"|[[File:Kamella SMG.png|100x100px]]<br>[[Kamella]]
!colspan="4"align=center style="background:#FFFFFF"|[[File:TarantoxSMG.png|x100px]]
|align=left|A [[Magikoopa]] boss. She launches magical fireballs and [[Green Shell]]s from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses.
!colspan="4"align=center style="background:#FFFFFF"|[[File:Topmaniac.png|x65px]]
|[[Kamella's Airship Attack]], [[The Underground Ghost Ship]], [[Ghost Ship Daredevil Run]]
!colspan="4"align=center style="background:#FFFFFF"|[[File:Bowser - Super Mario Galaxy.png|x100px]]
!colspan="4"align=center style="background:#FFFFFF"|[[File:Bouldergeist SMG.png|x80px]]
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|A [[Magikoopa]] boss. She conjures fireballs, [[Green Shell]]s, and other Magikoopas. Striking her with shells is the only way to damage her. She starts to teleport erratically as the fight progresses.
|style="background:white"|[[File:TarantoxSMG.png|100x100px]]<br>[[Tarantox]]
|colspan="4"align=center style="background:#FFFFFF"|A giant spidery boss that cocoons itself in silk. The green orbs covering its body are its weak points: Mario can use [[Sling Pod]]s to launch himself at them to damage it. It spews acid after being hit once.
|align=left|A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with [[Sling Pod]]s. It spits acid after being hit once.
|colspan="4"align=center style="background:#FFFFFF"|A large [[Topman]] with serrated edges. Jumping on his head makes the blades retract, enabling Mario to safely spin him into an [[electric rail]].
|[[Tarantox's Tangled Web]]
|colspan="4"align=center style="background:#FFFFFF"|Mario's arch-nemesis: the fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself skyward and back to produce seismic shockwaves and strike Mario. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[boulder]]. He otherwise uses attacks that mirror Mario's abilities, including the spin and [[Side Somersault]].
|colspan="4"align=center style="background:#FFFFFF"|A large ghost covered in rocks. It launches rocks and erects stone spikes to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body.
|-
|-
!colspan="4"width=20% style="background:#AE96C6"|'''Missions'''
|style="background:white"|[[File:Topmaniac.png|100x100px]]<br>[[Topmaniac]]
!colspan="4"width=20% style="background:#A7D37B"|'''Missions'''
|align=left|A large [[Topman]] with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an [[electric rail]].
!colspan="4"width=20% style="background:#DC3834"|'''Missions'''
|[[Topmaniac and the Topman Tribe]], [[Topmaniac's Daredevil Run]], [[Revenge of the Topman Tribe]], [[Topman Tribe Speed Run]]
!colspan="4"width=20% style="background:#66BE9C"|'''Missions'''
!colspan="4"width=20% style="background:#F9DE17"|'''Missions'''
|-
|-
|colspan="4"align=center style="background:#CFC1DD"|[[Kamella's Airship Attack]]<br>[[The Underground Ghost Ship]]<br>[[Ghost Ship Daredevil Run]]
|style="background:white"|[[File:Bowser - Super Mario Galaxy.png|100x100px]]<br>[[Bowser]]
|colspan="4"align=center style="background:#CDE6B4"|[[Tarantox's Tangled Web]]
|align=left|The fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[Ruby Rock]]. He refers to Mario as his "[[Bowser#Foes|archenemy]]".<ref>{{cite|quote=Not bad! I guess I chose the right guy to be my archenemy.|author=[[Bowser]] during "[[Darkness on the Horizon]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=18 May 2023}}</ref>
|colspan="4"align=center style="background:#E9827F"|[[Topmaniac and the Topman Tribe]]<br>[[Topmaniac's Daredevil Run]]<br>[[Revenge of the Topman Tribe]]<br>[[Topman Tribe Speed Run]]
|[[The Fiery Stronghold]], [[Darkness on the Horizon]], [[The Fate of the Universe]]
|colspan="4"align=center style="background:#B6E0D0"|[[The Fiery Stronghold]]<br>[[Darkness on the Horizon]]<br>[[The Fate of the Universe]]
|colspan="4"align=center style="background:#FCEF8C"|[[Beware of Bouldergeist]]<br>[[Bouldergeist's Daredevil Run]]
|-
|-
!colspan="4"width=20% style="background:#97C93D"|{{color-link|Bowser Jr.|white}}
|style="background:white"|[[File:Bouldergeist SMG.png|100x100px]]<br>[[Bouldergeist]]
!colspan="4"width=20% style="background:#068CF5"|{{color-link|Major Burrows|white}}
|align=left|A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps [[Luigi]].<ref name=geist/>
!colspan="4"width=20% style="background:#E87BE6"|{{color-link|Baron Brrr|white}}
|[[Beware of Bouldergeist]], [[Bouldergeist's Daredevil Run]]
!colspan="4"width=20% style="background:#24B8AD"|{{color-link|Undergrunt Gunner|white|Undergrunt Gunner<br>(Water Bazooka)}}
!colspan="4"width=20% style="background:#0055ff"|{{color-link|Toy Time Galaxy#Mecha-Bowser|white|Mecha-Bowser}}
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG BowserJr.png|x100px]]
|style="background:white"|[[File:SMG BowserJr.png|100x100px]]<br>[[Bowser Jr.]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:Major Burrows Artwork.png|x100px]]
|align=left|Bowser's son. He rides a miniature [[airship]] that fires Bullet Bills and [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game.
|colspan="4"align=center style="background:#FFFFFF"|[[File:Baron Brrr.png|x100px]]
|[[Sinking the Airships]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:Undergrunt Gunner.png|100px]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Asset Model Mecha-Bowser.png|x100px]]
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|Bowser's bratty son. He captains a miniature [[airship]] that fires Bullet Bills and enflamed [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game.
|style="background:white"|[[File:Major Burrows Artwork.png|100x100px]]<br>[[Major Burrows]]
|colspan="4"align=center style="background:#FFFFFF"|A giant [[Undergrunt]] endangering a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|align=left|A giant [[Undergrunt]] chasing a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|colspan="4"align=center style="background:#FFFFFF"|A large [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun. Doing so extinguishes his icy aura.
|[[The Dirty Tricks of Major Burrows]], [[Major Burrows's Daredevil Run]]
|colspan="4"align=center style="background:#FFFFFF"|Cyan Undergrunts that operate a blue rotating [[cannon]]. The cannon fires drops of water which push Mario back. The glass-encased cockpit is the weak point.
|colspan="4"align=center style="background:#FFFFFF"|An enormous tin toy robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of stone discs on top of its head must be Ground Pounded.
|-
|-
!colspan="4"width=20% style="background:#B8DA7C"|'''Missions'''
|style="background:white"|[[File:Baron Brrr.png|100x100px]]<br>[[Baron Brrr]]
!colspan="4"width=20% style="background:#96D0FC"|'''Missions'''
|align=left|A big [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura.
!colspan="4"width=20% style="background:#F0A6EE"|'''Missions'''
|[[The Frozen Peak of Baron Brrr]]
!colspan="4"width=20% style="background:#54DED4"|'''Missions'''
!colspan="4"width=20% style="background:#6699ff"|'''Missions'''
|-
|-
|colspan="4"align=center style="background:#D2E7AB"|[[Sinking the Airships]]
|style="background:white"|[[File:Undergrunt Gunner.png|100x100px]]<br>[[Undergrunt Gunner|Water Bazooka]]
|colspan="4"align=center style="background:#C6E6FE"|[[The Dirty Tricks of Major Burrows]]<br>[[Major Burrows's Daredevil Run]]
|align=left|Blue rotating [[cannon]]s operated by [[Undergrunt Gunner]]s. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point.
|colspan="4"align=center style="background:#F7D1F6"|[[The Frozen Peak of Baron Brrr]]
|[[When It Rains, It Pours]], [[Bubble Blastoff]]
|colspan="4"align=center style="background:#A5EDE8"|[[When It Rains, It Pours]]<br>[[Bubble Blastoff]]
|colspan="4"align=center style="background:#b3ccff"|[[Heavy Metal Mecha-Bowser]]
|-
|-
!colspan="5"width=25% style="background:#e6d200"|{{color-link|Undergrunt Gunner|white|Undergrunt Gunner<br>(Electric Bazooka)}}
|style="background:white"|[[File:SMG Asset Model Mecha-Bowser.png|100x100px]]<br>[[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]]
!colspan="5"width=25% style="background:#AEB498"|{{color-link|Kingfin|white}}
|align=left|An enormous robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of [[stone wheel]]s on top of its head must be Ground Pounded.
!colspan="5"width=25% style="background:#804633"|{{color-link|King Kaliente|white|King Kaliente (Black)}}
|[[Heavy Metal Mecha-Bowser]]
!colspan="5"width=25% style="background:#CD5D05"|{{color-link|Fiery Dino Piranha|white}}
|-
|-
|colspan="5"align=center style="background:#FFFFFF"|[[File:Undergrunt Gunner Close-Up.jpg|x80px]]
|style="background:white"|[[File:Undergrunt Gunner Close-Up.jpg|100x100px]]<br>[[Undergrunt Gunner|Electric Bazooka]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:SMG Kingfin Alternate Artwork.png|x80px]]
|align=left|A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario.
|colspan="5"align=center style="background:#FFFFFF"|[[File:SMG Burnt Kaliente.jpg|x100px]]
|[[Bouncing Down Cake Lane]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:Firey Dino Piranha.png|100px]]
|-
|-
|colspan="5"align=center style="background:#FFFFFF"|A cyan Undergrunt that operate a yellow rotating cannon. The cannon shoots homing balls of electricity that damage Mario.
|style="background:white"|[[File:SMG Kingfin Artwork.png|100x100px]]<br>[[Kingfin]]
|colspan="5"align=center style="background:#FFFFFF"|A massive, skeleton shark that is defended by a school of [[Bonefin]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars in its path. It does not actively pursue Mario, but it summons more Fish Guards as the battle progresses.
|align=left|A massive shark that is guarded by a school of [[Bonefin]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses.
|colspan="5"align=center style="background:#FFFFFF"|A scorched variation of King Kaliente that becomes aggressive much faster and can summon [[meteor]]s.
|[[Kingfin's Fearsome Waters]]
|colspan="5"align=center style="background:#FFFFFF"|A fast-moving Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, Fiery Dino Piranha becomes faster; leaves walls of fire in its wake; and spews giant balls of fire. Defeating this boss without being damaged requires well-timed precision.
|-
|-
!colspan="5"width=25% style="background:#fff266"|'''Missions'''
|style="background:white"|[[File:SMG Burnt Kaliente.jpg|100x100px]]<br>King Kaliente (Black)
!colspan="5"width=25% style="background:#CACEBC"|'''Missions'''
|align=left|A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes [[meteor]]s to rain from the sky during the battle.
!colspan="5"width=25% style="background:#c07a62"|'''Missions'''
|[[King Kaliente's Spicy Return]]
!colspan="5"width=25% style="background:#FA832A"|'''Missions'''
|-
|-
|colspan="5"align=center style="background:#fff9b3"|[[Bouncing Down Cake Lane]]
|style="background:white"|[[File:Firey Dino Piranha.png|100x100px]]<br>Dino Piranha (Black)
|colspan="5"align=center style="background:#E1E3D9"|[[Kingfin's Fearsome Waters]]
|align=left|A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision.
|colspan="5"align=center style="background:#d3a292"|[[King Kaliente's Spicy Return]]
|[[Fiery Dino Piranha]]
|colspan="5"align=center style="background:#FCBD8E"|[[Fiery Dino Piranha (mission)|Fiery Dino Piranha]]
|}
|}
</center>


==Items and objects==
==Items and objects==
===Items===
===Items===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
These are collectibles, pickups, and health-restoring objects.
|-style="background:#FF2400; color:white;"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
!width=38%|Description
!Description
!width=12%|Name
|-
!width=38%|Description
|style="background:white"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|align=left|Objects that power the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can become Power Stars at the end of their lifespans.
|-
|style="background:white"|[[File:Greenstar.png|100x100px]]<br>[[Green Star|Green Power Star]]s
|align=left|Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]<ref name=luigi group=note/> access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
|-
|style="background:white"|[[File:SMG Asset Model Power Star (Red).png|100x100px]]<br>[[Red Power Star]]
|align=left|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
|-
|style="background:white"|[[File:SMG Asset Model Silver Star.png|100x100px]]<br>[[Silver Star]]s
|align=left|Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|-
|style="background:white"|[[File:GrandStar.png|100x100px]]<br>[[Grand Star]]s
|align=left|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|-
|style="background:white"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|align=left|Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
|-
|style="background:white"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|align=left|Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|-
|style="background:white"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|align=left|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
|-
|style="background:white"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|align=left|Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|-
|style="background:white"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|align=left|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s
|style="background:white"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Green Shell]]s
|Objects that are a source of energy for the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can metamorphosize into Power Stars.
|align=left|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat [[Boo]]s.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|x65px]]<br>[[Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Boo]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|x65px]]<br>[[Green Star|Green Power Star]]s
|style="background:white"|[[File:SMG Asset Model Red Shell.png|100x100px]]<br>[[Red Shell]]s
|Hidden, intermissionary Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]<ref name=weegee group=note/> access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
|align=left|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Shell.png|x65px]]<br>[[Red Shell]]s
|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Power Star (Red).png|x65px]]<br>[[Red Power Star]]
|style="background:white"|[[File:SMG Asset Model Gold Shell.png|100x100px]]<br>[[Gold Shell]]s
|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
|align=left|Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Shell.png|x65px]]<br>[[Gold Shell]]s
|Golden Koopa Shells. They give Mario the greatest speed boost underwater than the other shells. One behaves identically to a Green Shell when thrown by Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Silver Star.png|x65px]]<br>[[Silver Star]]s
|style="background:white"|[[File:SMG Asset Model Bomb.png|100x100px]]<br>[[Bomb]]s
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|align=left|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are used during [[Bob-omb Blasting]] to clear [[trash]].
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at the [[Lumalee|Luma Shop]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:GrandStar.png|x65px]]<br>[[Grand Star]]s
|style="background:white"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|align=left|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at [[Lumalee|Luma Shops]].
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|x65px]]<br>[[Star Bit]]s
|style="background:white"|[[File:SMG Life Shroom Artwork.png|100x100px]]<br>[[Life Mushroom]]s
|Colorful celestial objects that are eaten by Lumas. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Cursor]]. The Star Cursor works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits can be recovered by spinning, but only while using a Red Star or while underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
|align=left|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>Yellow [[Star Chip]]s
|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the environmental context.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|x65px]]<br>[[? Coin]]s
|style="background:white"|[[File:SMG Bubble.png|100x100px]]<br>[[Bubble]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=left|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Blue).png|x65px]]<br>Blue Star Chips
|Star fragments that represent one-fifth of a [[Pull Star]]. Collecting five causes them to transform into one.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s
|style="background:white"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|align=left|Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding [[Key Door]] or glass dome.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|x65px]]<br>[[Purple Coin]]s
|style="background:white"|[[File:SMG Asset Model Star Chip (Yellow).png|100x100px]]<br>Yellow [[Star Chip]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
|align=left|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the level context.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|x65px]]<br>[[Note]]s
|style="background:white"|[[File:SMG Asset Model Star Chip (Blue).png|100x100px]]<br>Blue Star Chips
|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=left|Collecting five Blue Star Chips turns them into a [[Pull Star]].
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s
|Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file.
|}
|}


===Power-ups===
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
Items that transform Mario's appearance and give him unique abilities.
|-style="background:#FF2400; color:white;"
{|class="wikitable" style="width:100%;text-align:center"
!width=12%|Power-up
|-style="color:white;background:red"
!width=10%|Effect ([[File:SMG Asset Sprite UI Mario.png|15px|link=Mario]])
!width=12% rowspan=2|Power-up
!width=10%|Effect ([[File:SMG Asset Sprite UI Luigi.png|15px|link=Luigi]])
!width=20% colspan=2|Form
!Description
!rowspan=2|Description
|-
!style="background:red"|{{icon|SMG-Mario}}
!style="background:red"|{{icon|SMG-Luigi}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|x65px]]<br>[[Bee Mushroom]]
|style="background:white"|[[File:SMG BeeSuit.jpg|100x100px]]<br>[[Bee Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Mario.png|x100px]]
|style="background:white"|[[File:SMG Asset Model Bee Mario.png|110x110px]]<br>[[Bee Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Luigi.png|x100px]]
|style="background:white"|[[File:SMG Asset Model Bee Luigi.png|110x110px]]<br>[[Bee Mario|Bee Luigi]]
|Touching the Bee Mushroom transforms [[Mario]] into [[Bee Mario]]. Holding {{button|wii|A}} makes Mario hover, and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on cloud platforms. The radius of the [[spin]] move is reduced while Bee Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|align=left|Touching the Bee Mushroom transforms [[Mario]]<ref name=luigi group=note/> into Bee Mario. Holding {{button|wii|A}} makes Mario hover, and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on [[Cloud Lift|clouds]]. The radius of the [[spin]] move is reduced in this form. Receiving damage or making contact with water makes Mario lose the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.png|x65px]]<br>[[Rainbow Star]]
|style="background:white"|[[File:SMG Asset Model Rainbow Star.png|100x100px]]<br>[[Rainbow Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Mario.gif|x100px]]
|style="background:white"|[[File:SMG Asset Model Rainbow Mario.gif|110x110px]]<br>[[Rainbow Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Luigi.gif|x100px]]
|style="background:white"|[[File:SMG Asset Model Rainbow Luigi.gif|110x110px]]<br>[[Rainbow Mario|Rainbow Luigi]]
|Making contact with the Rainbow Star transforms Mario into [[Rainbow Mario]] for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|align=left|Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Mushroom.png|x65px]]<br>[[Boo Mushroom]]
|style="background:white"|[[File:SMG Asset Model Boo Mushroom.png|100x100px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"|[[File:BooMarioSMG.png|x100px]]
|style="background:white"|[[File:BooMarioSMG.png|110x110px]]<br>[[Boo Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Luigi.png|x100px]]
|style="background:white"|[[File:SMG Asset Model Boo Luigi.png|110x110px]]<br>[[Boo Mario|Boo Luigi]]
|Mario is transformed into a [[Boo Mario|Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover, and he can read signage written in "Booish". Enemy [[Boo]]s become infatuated with Boo Mario when spotted and they pursue him. Receiving damage or making contact with a bright light source makes Mario lose the power-up.
|align=left|Mario is transformed into a [[Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through [[bars (Boo Mario)|walls]]. Continuously pressing {{button|wii|A}} makes Boo Mario hover, and he can read boards written in "Booish". Enemy Boos become infatuated with Boo Mario and pursue him. Receiving damage or making contact with a light source makes Mario lose the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Flower.png|x65px]]<br>[[Ice Flower]]
|style="background:white"|[[File:SMG Asset Model Ice Flower.png|100x100px]]<br>[[Ice Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Mario.png|x100px]]
|style="background:white"|[[File:SMG Asset Model Ice Mario.png|110x110px]]<br>[[Ice Mario (Super Mario Galaxy)|Ice Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Luigi.png|x100px]]
|style="background:white"|[[File:SMG Asset Model Ice Luigi.png|110x110px]]<br>[[Ice Mario (Super Mario Galaxy)|Ice Luigi]]
|Contact with the Ice Flower transforms Mario into [[Ice Mario (Super Mario Galaxy)|Ice Mario]] for thirty seconds. Mario creates hexagonal ice platforms when he makes contact with water or [[lava]]. This enables Ice Mario to [[Wall Jump|wall jump]] between waterfalls. Because he produces ice under his feet, Ice Mario can continuously [[skate]] over water and lava.
|align=left|Contact with the Ice Flower transforms Mario into Ice Mario for thirty seconds. In this form, Mario creates hexagonal ice platforms when he makes contact with water or [[lava]], enabling him to [[Wall Jump|wall jump]] between waterfalls. Because he produces ice under his feet, Ice Mario can continuously [[skate]] over water and lava.
|-
|-
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|x65px]]<br>[[Fire Flower]]
|style="background:white"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Mario.png|x100px]]
|style="background:white"|[[File:SMG Asset Model Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Luigi.png|x100px]]
|style="background:white"|[[File:SMG Asset Model Fire Luigi.png|110x110px]]<br>[[Fire Mario|Fire Luigi]]
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[torch]]es and defeats enemies on contact. This is the only power-up to have appeared in prior ''Super Mario'' games.
|align=left|The Fire Flower transforms Mario into Fire Mario for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a [[fireball]]. The fire lights [[lantern|torches]] and defeats enemies on contact. This is the only power-up to have appeared in prior ''Super Mario'' games.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|x65px]]<br>[[Spring Mushroom]]
|style="background:white"|[[File:Spring Mushroom.png|100x100px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Spring Mario.png|x100px]]
|style="background:white"|[[File:SMG Asset Model Spring Mario.png|110x110px]]<br>[[Spring Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Spring Luigi.png|x100px]]
|style="background:white"|[[File:SMG Asset Model Spring Luigi.png|110x110px]]<br>[[Spring Mario|Spring Luigi]]
|Making contact with the Spring Mushroom transforms Mario into [[Spring Mario]]. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a significantly great height. His horizontal movement is slowed in this state. Receiving damage or making contact with water strips Mario of the power-up.
|align=left|Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a great height. His horizontal movement is slowed in this state. Receiving damage or making contact with water strips Mario of the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Star.png|x65px]]<br>[[Red Star]]
|style="background:white"|[[File:SMG Asset Model Red Star.png|100x100px]]<br>[[Red Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flying Mario.png|x100px]]
|style="background:white"|[[File:SMG Asset Model Flying Mario.png|110x110px]]<br>[[Flying Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flying Luigi.png|x100px]]
|style="background:white"|[[File:SMG Asset Model Flying Luigi.png|110x110px]]<br>[[Flying Mario|Flying Luigi]]
|The Red Star transforms Mario into [[Flying Mario]] for sixty seconds. Shaking {{button|wii|wiimote}} makes Mario soar through the air without any corresponding meter or limitation. Holding {{button|wii|A}} makes Flying Mario switch direction. [[Purple Coin]]s are drawn to Flying Mario while he is airborne. Shaking {{button|wii|wiimote}} while flying makes Mario fall back to the ground.
|align=left|The Red Star transforms Mario into Flying Mario for sixty seconds. Shaking {{button|wii|wiimote}} makes Mario [[Fly|soar]] without any corresponding meter or limitation. Holding {{button|wii|A}} makes Flying Mario stop in midair and change directions. [[Purple Coin]]s are drawn to Flying Mario while he is airborne. Shaking {{button|wii|wiimote}} while flying makes Mario fall back to the ground.
|}
|}


===Objects===
===Objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|-style="background:#FF2400; color:white;"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|style="background:white"|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]]
|align=left|Big bubbles that are moved by the [[Star Pointer]]. Mario becomes stuck inside one when he touches it. The Star Pointer turns into an air-blowing nozzle ({{icon|SMG-PointerB}}) that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario.
|-
|style="background:white"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|align=left|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns the Star Pointer into a reticle symbol ({{icon|SMG-PointerC}}). Aiming the reticle on screen and pressing {{button|wii|A}} launches Mario.
|-
|style="background:white"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
|align=left|Dandelion seeds that are carried on gusts of [[wind]]. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|-
|-
|align=center style="background:#FFFFFF"|[[File:LaunchStar.png|x65px]]<br>[[Launch Star]]
|style="background:white"|[[File:SMG Screenshot Gravity Spotlight.png|100x100px]]<br>[[Gravity spotlight]]
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
|align=left|Blue beams of light that have their own [[gravity]]. When Mario walks into one, he is pulled towards the direction that the light is being beamed. It enables him to walk on walls and ceilings, but only where the light is being directly struck.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pull Star.png|x65px]]<br>[[Pull Star]]
|style="background:white"|[[File:SMG Screenshot Divot.png|100x100px]]<br>[[Divot|Hole]]
|Floating Stars that are interacted with the [[Star Cursor]]. Moving the cursor over a Pull Stars and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them.
|align=left|Indentations in the ground for the Rolling Ball. Yellow-rimmed holes launch the Rolling Ball from one planetoid to another. The blue-rimmed ones are the final [[goal]]s of their courses. They break the Rolling Ball and allow Mario to collect its Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sling Star.png|x65px]]<br>[[Sling Star]]
|style="background:white"|[[File:SMG Asset Model Key Door.png|100x100px]]<br>[[Key Door]]
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|align=left|Doors that open when Mario makes contact with a [[key]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pipe.png|x65px]]<br>[[Warp Pipe|Pipe]]
|style="background:white"|[[File:LaunchStar.png|100x100px]]<br>[[Launch Star]]
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to otherworldly bonus areas.
|align=left|Floating stars near the surface of planets. They launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pad.png|65px]]<br>[[Warp Pad]]
|style="background:white"|[[File:SMG Asset Model Warp Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. They are not in any of the galaxies.
|align=left|Entering a pipe brings Mario to a new area. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to otherworldly subareas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key Door.png|x65px]]<br>[[Key Door]]
|style="background:white"|[[File:SMG Asset Model Pull Star.png|100x100px]]<br>[[Pull Star]]
|Doors that open when Mario makes contact with a [[key]].
|align=left|Floating stars that are interacted with the Star Pointer. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]]
|style="background:white"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball|Rolling Ball]]
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
|align=left|Mario takes control of a Rolling Ball when he jumps on top of it. It is steered by shifting the {{Button|wii|Wiimote}}. It is carried between platforms on metal [[track]]s. Reaching the goal causes the Rolling Ball to break and release its Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]]
|style="background:white"|[[File:SMG Asset Model Sling Pod.png|100x100px]]<br>[[Sling Pod]]
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|align=left|Clumps of spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on the Sling Pod with the Star Pointer and holding {{button|wii|A}} pulls the Spring Pod back. Releasing {{button|wii|A}} slings Mario a great distance.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble.png|x65px]]<br>[[Bubble]]
|style="background:white"|[[File:SMG Artwork Sling Star.png|100x100px]]<br>[[Sling Star]]
|Big bubbles that are moved by the Star Cursor. Mario becomes trapped inside one when he touches it. The Star Cursor turns into an air-blowing nozzle that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario.
|align=left|Small Launch Stars that sling Mario towards a neighboring planet when spun near.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball|Rolling Ball]]
|style="background:white"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal causes the Rolling Ball to break and release its Power Star.
|align=left|Tornados moves back and forth along set paths. Making contact traps Mario within its gusts. He is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin, enabling him to reach distant platforms and avoid hazards. Tornados function similarly to [[Bone Twister]]s, but have no means of harming Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Sling Pod.png|x65px]]<br>[[Sling Pod]]
|style="background:white"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Underwater ring]]
|Clumps of adhesive spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on it with the Star Cursor and holding {{button|wii|A}} pulls back on the Spring Pod. Releasing {{button|wii|A}} slings Mario a great distance.
|align=left|Dash rings found suspended in water. Swimming through one gives Mario a burst of speed.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Banandelion]]
|style="background:white"|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]]
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
|align=left|Transport panels that move Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]]
!colspan=3 style="background:#FF7733;"|Blocks and containers
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|x65px]]<br>[[Tornado]]
|style="background:white"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]]
|A vortex of desert winds that moves back and forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
|align=left|Floating blocks that contain items. One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze|Swing]]
|style="background:white"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]]
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|align=left|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Texture Swing Rope.png|x65px]]<br>[[Vine]]
|style="background:white"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block|Brick]]
|A rope swing that Mario will grab onto when he jumps towards it. Moving the {{button|wii|Stick}} causes him to swing.
|align=left|Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Blocks and containers
|style="background:white"|[[File:SMG Screenshot Glass Cage.png|100x100px]]<br>[[Cage|Case]]
|align=left|Cloche domes that trap Lumas, Power Stars, and other objects of interest. Most open when Mario acquires a nearby key, but some require the completion of a more cryptic task.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]]
|style="background:white"|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]]
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
|align=left|Crates contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded. Crates are only found on the ground and break completely when struck.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block|Brick]]
|style="background:white"|[[File:SMG Asset Model Gold Treasure Chest.png|100x100px]]<br>[[Gold Treasure Box]]
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|align=left|A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|x65px]]<br>[[Empty Block|Block]]
|style="background:white"|[[File:SMG Screenshot Sliding Block.png|100x100px]]<br>[[Sliding block]]
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|align=left|Flat blocks only found on a planet in [[Gold Leaf Galaxy]]. They slide across the surface like {{wp|hockey puck}}s and can damage Mario on impact. Striking one with a [[Ground Pound]] releases an item.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]]
|style="background:white"|[[File:SMG Asset Model Snow Block.png|100x100px]]<br>[[Snow sculpture]]
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
|align=left|Blocks in [[Snow Cap Galaxy]] that melt when struck by [[fireball]]s. Each snow sculpture contains a coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Treasure Chest.png|x65px]]<br>[[Treasure chest]]
|style="background:white"|[[File:SMG Screenshot Stone Block.png|100x100px]]<br>[[Rock Block|Stone block]]
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]]s is thrown at it.
|align=left|Big blocks in [[Rolling Gizmo Galaxy]]. They are destroyed when struck by the Rolling Ball.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Treasure Chest.png|x65px]]<br>[[Gold Treasure Box]]
|style="background:white"|[[File:SMG Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]].
|align=left|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]] is thrown at it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sliding Block.png|x65px]]<br>[[Sliding block]]<ref name=PRIMA>Fletcher Black. ''Super Mario Galaxy: PRIMA Official Game Guide (Collector's Edition)''. Roseville: [[Prima Games]], 2007. ISBN: 978-0-76155-713-5.</ref>
!colspan=3 style="background:#FF7733;"|Strikable and spinnable objects
|Flat, transparent ? Blocks only found in [[Gold Leaf Galaxy]]. They slide across the surface of the planet like {{wp|hockey puck}}s and can damage Mario on impact. Breaking one with a ground-pound releases an item.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Stone block]]<ref name=PRIMA/>
|style="background:white"|[[File:SMG Asset Model Screw.png|100x100px]]<br>[[Screwtop|Bolt]]
|A giant block in [[Rolling Gizmo Galaxy]] that can be destroyed by ramming it with the Star Ball.
|align=left|Mario pushes bolts into the ground when he spins on top of them. Doing so grants him access to new areas or triggers nearby events.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Strikable and spinnable objects
|style="background:white"|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>[[Bowser Statue]]
|align=left|Stone statues of [[Bowser]] that contain items. They are destroyed when struck by [[Bomb Boo]]s or [[Bullet Bill]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|style="background:white"|[[File:SMG Screenshot Cage.png|100x100px]]<br>[[glass case|Cage]]
|Minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken.
|align=left|Glass spheres. They contain objects of interest such as pipes, Star Bits, or Power Stars. In one mission, [[Luigi]] is trapped in a cage. They shatter when hit by Bullet Bills.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb]]
|style="background:white"|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]]
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
|align=left|Green fruits that can be launched when spun. Some enemies and bosses fire coconuts. Watermelons permanently replace them once Mario accumulates 9999 Star Bits on one save file. One otherwise appears in the center of a transparent planet in Deep Dark Galaxy.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Snowman.png|x65px]]<br>[[Snowman]]
|style="background:white"|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|Snow sculptures. Their positioning within areas obstruct paths. They are destroyed with [[fireball]]s.
|align=left|Gemstones that break when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Snow mushroom}}
|style="background:white"|[[File:SMG Screenshot Leaf Pile.png|100x100px]]<br>[[Leaf pile]]
|Snow sculptures in [[Snow Cap Galaxy]]. They are destroyed with fireballs.
|align=left|Leaf piles release Star Bits or coins when spun in.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bowser Statue.png|x65px]]<br>[[Bowser Statue]]
|style="background:white"|[[File:SMG Asset Model Stalagmite.png|100x100px]]<br>[[Rock spire]]
|Stone statues of [[Bowser]] which contain items. They are destroyed when they are struck by [[Bomb Boo]]s or [[Bullet Bill]]s.
|align=left|Stalagmites. They fall apart when spun into. Some contain items.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stalagmite.png|x65px]]<br>[[Icicle Rock]]<ref>''Super Mario Galaxy'' / ''Super Mario Galaxy 2'' internal filename (<tt>ObjectData/IcicleRock.arc</tt>)</ref>
|style="background:white"|[[File:SMG Asset Model Rubbery Bulb Plant.png|100x100px]]<br>[[Rubbery bulb]]
|Speleothems found on the floors of cave areas. They fall apart when spun into. Some contain items.
|align=left|Bulbous plants. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They can be used to break objects and defeat enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Cage.png|x65px]]<br>[[Cage]]
|style="background:white"|[[File:SMG Screenshot Shock Wave Generator.png|100x100px]]<br>[[Shock Wave Generator]]
|Glass spheres. They contain objects of interest such as pipes, Star Bits, or Power Stars. In one mission, Luigi is trapped in a cage. They can be broken by Bullet Bills.
|align=left|Spires that release waves of electricity when struck, stunning nearby enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Treasure Spot.png|x65px]]<br>[[Treasure Spot|Tiny lamp]]<ref name=PRIMA/>
|style="background:white"|[[File:SMG Asset Model Snowman.png|100x100px]]<br>[[Snowman]]
|A shimmering protrusion in the ground. Firing a Star Bit at one with the Star Cursor transforms it into a collectible coin.
|align=left|Snowmen are destroyed with fireballs. They obstruct narrow paths in some instances.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Small Rocks.png|x65px]][[File:SMG Screenshot Shell Circle.png|x65px]][[File:SMG Screenshot Strawberry Circle.png|x65px]]<br>[[Small Rocks|Stone circle]]<ref name=PRIMA/> / [[Shell Circle]]<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/CircleShell.arc</tt>)</ref> / [[Strawberry Circle]]<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/CircleStrawberry.arc</tt>)</ref>
|style="background:white"|[[File:SMG Screenshot Star Piece Cluster.png|100x100px]]<br>[[Star Piece Cluster]]
|A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|align=left|Giant Star Bits that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Screw.png|x65px]]<br>[[Bolt (Super Mario Galaxy)|Bolt]]
|style="background:white"|[[File:SMG Screenshot Small Rocks.png|100x100px]][[File:SMG Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle|Stone circle / Shell circle]]
|{{wp|List of screw drives#Phillips|Phillips-headed bolts}} embedded in the ground. Mario screws them into the ground when he spins on top of them. Doing so grants Mario access to new areas or triggers nearby events.
|align=left|A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Water Valve.png|x65px]]<br>[[Water Valve (Super Mario Galaxy)|Water Valve]]
|style="background:white"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg|Tiny lamp]]
|Variants of the bolt that prevents the flow of water in an area. Spinning on top of one releases the water.
|align=left|A shimmering protrusion in the ground. Firing a Star Bit at a tiny lamp turns it into a coin.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Ground-poundable objects
|style="background:white"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]]
|align=left|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]]
|style="background:white"|[[File:SMG Asset Model Trash.png|100x100px]]<br>[[Trash]]
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
|align=left|Piles of garbage from [[Bob-omb Blasting]]. They are cleared with [[bomb]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|x65px]]<br>[[Stone Wheel]]
|style="background:white"|[[File:SMG Asset Model Water Valve.png|100x100px]]<br>[[Valve]]
|Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, they are multiple Stone Wheels stacked on top of each other.
|align=left|Most valves release Star Bits when spun into the ground. One prevents the flow of water in [[Sea Slide Galaxy]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]
!colspan=3 style="background:#FF7733;"|Ground-poundable objects
|Springboards which bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Switches
|style="background:white"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]]
|align=left|Stone discs. Ground Pounding one breaks it and usually releases an item. Breaking a stone wheel sometimes changes an element of the area it is in. In some galaxies, there are multiple stone wheels stacked on top of each other.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|x65px]][[File:SMG Asset Model Flipswitch Panel (Yellow).png|x65px]]<br>[[Flipswitch Panel]]
|style="background:white"|[[File:SMG Asset Model Stump.png|100x100px]]<br>[[Stump]]
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star.
|align=left|Ground Pounding a stump either produces a coin or triggers an event that enable level progression, similar to Ground-Pound Switches.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]
|style="background:white"|[[File:SMG Screenshot Tennis Ball.png|100x100px]]<br>Tennis ball
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|align=left|Yellow balls within a clear planet in [[Deep Dark Galaxy]]. Ground Pounding one launches it at a watermelon in the planet's center and makes it expand.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground-Pound Switch]]
|style="background:white"|[[File:SMG Asset Model Trampoline.png|100x100px]]<br>[[Trampoline]]
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated, and the symbol on their button's face also appears on the abdomen of [[Mandibug]]s.
|align=left|Trampolines bounce Mario into the air. Ground Pounding the surface of a trampoline launches Mario higher.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|x65px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]]
!colspan=3 style="background:#FF7733;"|Climbable objects
|Blue [[! Switch]]es. Ground-pounding one usually triggers a timed event or changes an element in the area it is encountered.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|x65px]][[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Arrow Switch]]
|style="background:white"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|align=left|Big dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower and flings him.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Platforms
|style="background:white"|[[File:SMG Screenshot Nails.png|100x100px]]<br>[[Wire|Bar]]
|align=left|Metal rods embedded into the caverns of [[Deep Dark Galaxy]]. Mario can swing from them to reach higher areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|x65px]]<br>[[Assembly Block]]
|style="background:white"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|Multi-shaped and multicolored block [[platform]]s. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|align=left|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them while in his Bee form.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Lift.png|x65px]]<br>[[Lift]]
|style="background:white"|[[File:SMG Asset Model Pole.png|100x100px]]<br>[[Pole]]
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered.
|align=left|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|x65px]]<br>[[Flower (Super Mario Galaxy)|Flower]]
|style="background:white"|[[File:SMG Screenshot Sproutle Vine.png|100x100px]]<br>[[Sproutle Vine]]
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his [[Bee Mario|bee form]].
|align=left|Twisting vines that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one area to another.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|x65px]]<br>[[Shrinking platform]]
|style="background:white"|[[File:SMG Asset Model Trapeze Bar.png|100x100px]]<br>[[Trapeze|Swing]]
|A checkerboard platform that disappears once Mario stands on it.
|align=left|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cloud.png|65px]][[File:SMG Asset Model Gray Cloud.png|65px]]<br>[[Cloud Lift|Cloud]]
|style="background:white"|[[File:SMG Asset Texture Swing Rope.png|100x100px]]<br>[[Vine]]
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his bee form. There are raining gray variants that move along set paths.
|align=left|A rope swing that Mario grabs onto when he jumps towards it. Moving the {{button|wii|Stick}} causes him to swing.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bolt Lift.png|x65px]]<br>[[Bolt Lift]]
!colspan=3 style="background:#FF7733;"|Switches
|Platforms made of three giant nuts on a threaded rod. The rod connects two distant areas. Walking perpendicular to the rod on the nuts makes them rotate, allowing Mario to travel between the areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ice.png|x65px]]<br>[[Ice]]
|style="background:white"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]]
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
|align=left|Blue [[! Switch]]es. Ground Pounding one usually triggers a timed event or changes an element in the area it is encountered.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Paddle Platform]]
|style="background:white"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|100x100px]]<br>[[Flipswitch Panel]]
|A set of four platforms in the form of a windmill in [[Honeyhive Galaxy]] that perpetually spin around their pivot point.
|align=left|Blue panels that turn yellow when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Sweet Sweet Start.png|x65px]]<br>{{conjectural|Cut-out platform}}
|style="background:white"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Gravity switch]]
|Platforms in [[Sweet Sweet Galaxy]] with holes that come in different sizes and shapes, which can cause Mario or Luigi to fall.
|align=left|Switches that shift the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in areas on 2D planes.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Conveyor Belt]]
|style="background:white"|[[File:SMG Asset Model Ground-Pound Switch.png|100x100px]]<br>[[Ground-Pound Switch]]
|Platforms that carry Mario from another place to another without him moving.
|align=left|Buttons that trigger a change in the surrounding environment when Mario Ground Pounds them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Track]]
|style="background:white"|[[File:SMG Lever Switch off.png|100x100px]]<br>[[Lever Switch]]
|Rails that can roll the [[Star Ball]] without the player moving it.
|align=left|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Water lift}}
!colspan=3 style="background:#FF7733;"|Platforms
|Platforms that sink in water if Mario or Luigi steps on them, then rise back up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Steel platform}}
|style="background:white"|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]]
|Platforms that sink in lava if Mario or Luigi steps on them, then rise back up.
|align=left|Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. There are hatches on the floors of some airships. Ground-pounding one brings Mario inside the cargo hold.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Volcanic rock platform}}
|style="background:white"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Assembly Block]]
|Platforms that sink if Mario or Luigi steps on them.
|align=left|Multi-shaped [[platform]]s. They initially float in space far away from Mario, but will immediately assemble into an established configuration if he approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Other objects
|style="background:white"|[[File:SMG Asset Model Bolt Lift.png|100x100px]]<br>[[Bolt Lift|Bolts]]
|align=left|Three giant bolts on a metal rod. The rod connects two distant areas. Walking perpendicular to the rod on the bolts makes them rotate, allowing Mario to travel between the areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring (Super Mario Galaxy)|Ring]]
|style="background:white"|[[File:SMG Asset Model Cloud.png|100x100px]][[File:SMG Asset Model Gray Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|Underwater rings. Swimming through one gives Mario a burst of speed.
|align=left|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his Bee form. There are raining gray variants that move along set paths.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>Matter
|style="background:white"|[[File:SMG Screenshot Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|Matter can take two forms: bouncing droplets that reveal circular parts of the planet's terrain, and spotlights that move in a set path revealing parts of the planet in their range.
|align=left|Platforms with moving surfaces. A blue Conveyor Belt has giant chocolate bars built into it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>Fan
|style="background:white"|[[File:SMG Screenshot Flip Tile.png|100x100px]]<br>[[Flip Tile]]
|Produces constant gusts of wind.
|align=left|Yellow squares that flip downwards and turn indefinitely when stepped on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pole.png|x65px]]<br>[[Pole]]
|style="background:white"|[[File:SMG Asset Model Float.png|100x100px]]<br>Float<ref>Black, page 159</ref>
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on.
|align=left|Floats sink in water when stepped on, then rise back up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honey wall]]
|style="background:white"|[[File:SMG Asset Model Flower.png|100x100px]]<br>[[Flower (platform)|Flower]]
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his bee form.
|align=left|Floating flowers that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG BobOmb Dispenser.png|x65px]]<br>[[Bob-omb dispenser]]
|style="background:white"|[[File:SMG Screenshot Ice.png|100x100px]]<br>Ice
|Depositories that release [[Bob-omb]]s. A single dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in the [[Bob-omb Blasting]] minigame only release the legless variants that can be picked up by Mario.
|align=left|Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Divot.png|x65px]]<br>[[Divot|Ring]]<ref name=PRIMA/>
|style="background:white"|[[File:SMG Screenshot Lift.png|100x100px]]<br>[[Lift]]
|Indentations in the ground for the Rolling Ball. The yellow rings launch the Rolling Ball from one planetoid to another. The blue ones are the final goals for the levels. They break the Rolling Ball and allow Mario to collect its Power Star.
|align=left|Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Four wooden lifts attached to a pivot point appear in [[Honeyhive Galaxy]] that spin continuously, and there are similar lifts that look like lollipops in [[Toy Time Galaxy]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Water Spigot.png|x65px]]<br>[[Water spigot]]<ref name=PRIMA/>
|style="background:white"|[[File:SMG Screenshot Gravity Ramp.png|100x100px]]<br>Ramp<ref>Black, page 42</ref>
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream. When in his [[Ice Mario (Super Mario Galaxy)|ice form]], Mario can freeze the surface of the water to form temporary [[Ice Meteor|ice platforms]].
|align=left|Wooden ramps that enable traversal between two gravitational planes.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Nails.png|x65px]]<br>[[Nail]]
|style="background:white"|[[File:SMG Asset Model Ocean Small Turtle.png|100x100px]]<br>[[Robot turtle]]
|Metal rods embedded in the caverns of [[Deep Dark Galaxy]]. Mario can swing from them like trapezes to reach higher areas.
|align=left|Buoyant [[Koopa (species)|Koopa]]-like platforms that moves across the surface of water.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Snow Cap Galaxy Snow Cap Planet.png|x65px]]<br>{{conjectural|Soft snow}}
|style="background:white"|[[File:SMG Screenshot Sinking Rock Platform.png|100x100px]]<br>Rock platform<ref>Black, page 298</ref>
|Terrain in [[Snow Cap Galaxy]] that slows down Mario's and Luigi's speed. It can be erased by using the Star Cursor.
|align=left|Rock platforms that sink into lava once stood on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Bush}}
|style="background:white"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|Plants that Mario or Luigi can walk through. Some may contain [[Star Bit]]s or [[Coin]]s.
|align=left|Checkerboard platforms that disappear once stood on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Flowerbed}}
|style="background:white"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
|Plants that Mario or Luigi can walk through. Some may contain Star Bits or Coins.
|align=left|[[Mushroom]]-shaped starships with their own centers of gravity. They were created by the Lumas for the [[Toad Brigade]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Gravity ramp}}
|style="background:white"|[[File:SMG Screenshot Metal Platform.png|100x100px]]<br>Steel platform<ref>Black, page 251</ref>
|A wall-mounted ramp that can switch Mario's gravitational pull by walking across it.
|align=left|Platforms that sink in lava when stepped on, then rise back up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>[[Meat]]
|style="background:white"|[[File:SMG Screenshot Waterfall.png|100x100px]]<br>Waterfall
|A bumper-like piece of meat in [[Ghostly Galaxy]]'s [[Spooky Speedster]] course that bounces Mario away.
|align=left|Water overflowing the sides of elevated drops. In [[Beach Bowl Galaxy]], a series of waterfalls can be ascended when Mario [[Wall Jump|wall jumps]] between them in his [[Ice Mario (Super Mario Galaxy)|Ice form]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Bone}}
!colspan=3 style="background:#FF7733;"|Other objects
|An obstacle in Ghostly Galaxy's Spooky Speedster course that can hinder Mario's path.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Rotating wall}}
|style="background:white"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|A wall in [[Bubble Blast Galaxy]] that can hinder Mario's path.
|align=left|Signs that direct players towards the intended focus of the mission they enter.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|x65px]]<br>{{conjectural|Iron die}}
|style="background:white"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|A large, indestructible block of iron in [[Rolling Gizmo Galaxy]] that can either push Mario off or block his path.
|align=left|The comet at the center of the [[Comet Observatory]] that gives it its energy. Collected Power Stars are fed to it. [[Grand Star]]s make it grow larger and unlocks new areas of the observatory to explore.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Board.png|x65px]]<br>[[Board]]
|style="background:white"|[[File:SMG BobOmb Dispenser.png|100x100px]]<br>[[Bob-omb dispenser]]
|Posted signs that contain information on actions. Several of them are speaking characters that give Mario specific instructions on how to use objects or power-ups that change how he is controlled.
|align=left|[[Bob-omb]] dispensaries. A single Bob-omb dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in [[Bob-omb Blasting]] only release [[Bomb|legless variants]] that can be picked up by Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|x65px]]<br>[[Beacon]]
|style="background:white"|[[File:SMG Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|The comet at the center of the [[Comet Observatory]] that gives it its energy. Collected Power Stars are fed to it. [[Grand Star]]s make it grow larger and unlocks new areas of the observatory to explore.
|align=left|Creates air bubbles.
|-
|style="background:white"|[[File:SMG Asset Model Butterfly.png|100x100px]]<br>[[Butterfly]]
|align=left|Butterflies are sometimes found near flowers. In galaxies, trailing a butterfly with the Star Pointer causes it to release a Star Bit. Mario will automatically direct his gaze towards a butterfly if it is in his vicinity. One may land on his head if he falls asleep near it.
|-
|style="background:white"|[[File:SMG Screenshot Flowerbed.png|100x100px]][[File:SMG Screenshot Grass.png|100x100px]]<br>[[Flower (environmental object)|Flower / Grass]]
|align=left|Flora that rustles when walked through. Some release Star Bits or coins when disturbed.
|-
|style="background:white"|[[File:SMG Screenshot Matter.png|100x100px]]<br>[[Matter]]
|align=left|Matter can take two forms: bouncing droplets that reveal circular parts of the planet's terrain, and spotlights that move in a set path revealing parts of the planet in their range.
|-
|style="background:white"|[[File:SMG Asset Model Painting.png|100x100px]]<br>[[Painting|Portrait]]
|align=left|A painting of a [[1-Up Mushroom]]. Touching a nearby [[? Coin]] makes a 1-Up Mushroom emerge from it. Portraits of [[Boo]]s and [[Bomb Boo]]s also occur, and continuously release the enemies in the areas they are found.
|-
|style="background:white"|[[File:SMG Screenshot Board.png|100x100px]]<br>[[Sign]]
|align=left|Posted signs that contain information on actions. Most signs are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few signs are [[Boards (characters)|speaking characters]] that give specific instructions on how to use objects or power-ups that change how Mario is controlled.
|-
|style="background:white"|[[File:SMG Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
|align=left|Mario is briefly carried into the air when he enters a water spout. When in his Ice form, Mario can freeze the surface of the water to form temporary [[Ice Meteor|ice platforms]].
|-
|style="background:white"|[[File:SMG Screenshot Wind.png|100x100px]]<br>[[Wind]]
|align=left|Wind is usually generated by fans triggered by switches. Riding the currents in a bubble or with a Floating Fluff brings Mario to distant areas.
|}
|}


==Letters==
==Music==
At various points in the game, the [[Mailtoad]] gives the player a letter, which is sent to the Wii Message Board.
{{Main|Super Mario Galaxy Original Soundtrack}}
 
[[File:ClubNintendoGalaxyOST.jpg|x130px|thumb|Album and disc for ''Super Mario Galaxy Original Soundtrack''.]]
Whenever Luigi needs to be rescued after initially saving him from the [[Ghostly Galaxy]], the letter says the following:
The majority of the music in ''Super Mario Galaxy'' was composed and arranged by [[Mahito Yokota]], who penned the entirety of the soundtrack for [[Nintendo EAD|Nintendo EAD Tokyo]]'s first title, ''[[Donkey Kong Jungle Beat]]'' (2004). Longtime series composer [[Koji Kondo]] contributed four tracks himself and mentored Yokota in developing a sound appropriate for the title. It is the first ''Super Mario'' game to feature a fully orchestrated soundtrack.<ref name=iwata/> The game's {{wp|orchestra}} performed at the Sound Inn Studios in {{wp|Tokyo}} and consisted of roughly fifty members dubbed the "[[Mario Galaxy Orchestra]]". Koji Haishima, who had conducted pieces from [[Square Enix]]'s ''{{wp|Final Fantasy}}'' series and [[Capcom]]'s ''{{wp|Monster Hunter}}'' series, served as conductor.<ref name=soundtrack>{{cite|author=[[Mario Galaxy Orchestra]]|title=''[[Super Mario Galaxy Original Soundtrack]]''|archive=vgmdb.net/album/18649|archiver=Video Game Music Database|publisher=[[Nintendo|Nintendo of Europe]]|date=1 Jan. 2008}}</ref> Some of the pieces are orchestral arrangements of Kondo's compositions from ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario 64]]''.
<blockquote>
Dear Mario,<br>Oh, no! It's horrible!<br>Luigi has gone missing!<br>What will we do?!
<br>
Mailtoad</blockquote>
After rescuing Luigi each of these times, the letter says the following:
<blockquote>Dear Mario,<br>
Thank you for saving Luigi! Keep trying to rescue those Power Stars, and we'll do our best to help! ♪<br>
<br>
Mailtoad</blockquote>
After getting the 121st and final Power Star from the [[Grand Finale Galaxy]], the letter will say the following:
<blockquote>Dear (Mii's name),<br>
<br>
Congratulations! We would like to send you a galaxy sized thanks for saving all the [[Power Star]]s and playing to the very end.<br>
<br>
Until next time;<br>
The Super Mario Galaxy staff</blockquote>
 
==Quotes==
{{main|List of Super Mario Galaxy quotes}}
===[[Bowser]]===
*"''[[Princess Peach]]! You are formally invited...to the creation of [[Bowser's Galaxy Reactor|my new galaxy]]! Gwahahaha! This festival's over!''"
*"''BWAHAHAHA! You finally made it! Just in time for me to stomp you into space bits!''"
*"''WHAA--?! IT'S YOU! That's it, [[Mario]]! I'm gonna stomp you into space bits!''"
*"''Finally! You got here just in time to see the creation of my galaxy in the center of the universe! WATCH AND WEEP! From [[Bowser's Galaxy Reactor|this galaxy]], I'll rule a great galactic empire with Peach by my side. It will last forever! I will rule every pitiful corner of the universe. So, [[Mario]], as you can see, I got big plans. And stomping you is at the top of my list!''"
*"''NOOOOO! My galaxy! My empire! This can't be happening...''"


===[[Honey Queen|Queen Bee]]===
Yokota was professionally trained in orchestral composition and championed the use of an orchestra to producer [[Shigeru Miyamoto]] during the game's development. He was met with reluctance due to the anticipated expenses and the thought that it would detract from the player's immersion, which is why live instrumentation had seen only occasional use in prior Nintendo games.<ref name=iwata/> It was ultimately decided that a live orchestra would be appropriate for ''Super Mario Galaxy'' after Yokota spent three months trying to develop the best sound with little success. Based on the music of prior titles in the series, Yokota's first attempts derived from {{wp|Latin music|Latin}} and {{wp|pop music}}. Though approved by director [[Yoshiaki Koizumi]], Kondo was displeased. When Yokota presented his work to him, he said, "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it... Mario is cool." This experience and the strenuous three months of work briefly made Yokota consider leaving the project.<ref name=iwata/> A musical direction was definitively established when Yokota presented Miyamoto with three pieces – one orchestral, one a mix of orchestral and pop, and one entirely pop – and asked which he felt was the best style for ''Super Mario Galaxy''. Miyamoto chose the fully orchestrated one, remarking that it sounded "the most space-like". This piece, titled "[[Egg Planet]]", was penned by Koji Kondo. It accompanied the game's debut trailer during E3 2006 and is incorporated as the level theme for [[Good Egg Galaxy]] in the final product.<ref name=iwata/><ref name=soundtrack/> Miyamoto's preference for it is what allowed Yokota to find his sound.
*"''And who might you be? A physician, we presume? No matter. We are in the most vexing predicament and require assistance. The most furious itchiness plagues our entire being! It must be stopped! Please find the source at once!''"
*"''Yes that's the ticket!''"
*"''Ah...that feels goooood!''"
*"''Ahoo hoo! That tickles!''"
*"''My thanks! You have shown much bravery, [[Mario|New Bee]]. We trust that we may rely on you in the future!''"
*"''The [[Mandibug|neighbors]] are causing trouble again. We would be most grateful for your assistance!''"


==Music==
Mahito Yokota composed roughly thirty pieces for ''Super Mario Galaxy'' and oversaw their recording at Sound Inn. Unlike most orchestras, a metronome was used during recording sessions that was set to a tempo adjacent to [[Mario]]'s running speed. He did this because he did not want the music to sound like a passive background element – he wanted it to sound like an organic part of the game.<ref name=iwata/> Another major way this was accomplished was with the music itself being an influenceable element.<ref name=napolitano>{{cite|author=Napolitano, Jayson|url=www.originalsoundversion.com/a-blast-from-the-past-koji-kondo-and-mahito-yokota-super-mario-galaxy-interview/|title=A Blast from the Past: Koji Kondo and Mahito Yokota Talk Super Mario Galaxy|publisher=Original Sound Version|date=23 Mar. 2010|accessdate=8 Apr. 2023}}</ref> For example, there are three variations of "[[Rosalina in the Observatory]]", the {{wp|waltz}} that plays on the Comet Observatory. The [[:File:Comet Observatory 1 Super Mario Galaxy.oga|first variation]] is what plays in the earliest portion of the game, when many areas are inaccessible and the observatory is largely cast in shadow. This variation is simplistic in orchestration. As the player accumulates more [[Power Star]]s and more areas on the Comet Observatory become accessible to the player, the variation that plays is progressively more richly orchestrated.<ref name=reale>Reale, Steven (2021). [https://doi.org/10.1017/9781108670289.014 Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study]. ''The Cambridge Companion to Video Game Music'', Cambridge: Cambridge University Press. Page 193–219.</ref> Within the levels themselves, unique sound effects and musical queues correlate with the actions performed by the player in real-time. Sound director Masafumi Kawamura established this by building on what he had integrated in ''{{iw|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003) and ''Jungle Beat'', which comparably included instances where the player's actions would influence the music in limited, context-specific instances. In ''Super Mario Galaxy'', the player can influence sound throughout the majority of the game. It was accomplished by synchronizing a stream of the raw recording data from the orchestra with {{wp|MIDI|Musical Instruments Digital Interface (MIDI)}} data. This effect enhances the player's sense of rhythm and immersion within the game world.<ref name=iwata/><ref name=reale/><ref name=napolitano/>
{{Main|Super Mario Galaxy Original Soundtrack}}
A soundtrack for the game was released called the ''Super Mario Galaxy Original Soundtrack''. There is a one-disc edition and a two-disc Platinum edition. It was exclusive to [[Club Nintendo (rewards program)|Club Nintendo]] members in Japan and Europe. The one-disc version was also included in certain bundles of the Wii in 2010 that also contained ''Wii Sports'' and ''[[New Super Mario Bros. Wii]]''.


On January 31, 2008, two soundtracks were made available in Japan through [[Club Nintendo]]. One is a standard edition with 28 tracks on a single disc. The other is a "platinum edition" that has 81 tracks across two discs. The platinum edition was released in Europe on the same date.<ref name=soundtrack/> The standard edition eventually saw a localized release in the United States on October 23, 2011 through its inclusion in a [[Wii]] console bundle.<ref name=meyer>{{cite|author=Meyer, John|url=www.wired.com/2011/10/wii-redesign/|title=Nintendo Bundles Redesigned Wii With Mario|publisher=WIRED|date=12 Oct. 2011|accessdate=8 Apr. 2023}}</ref> The platinum edition would not become available in the US until the release of ''[[Super Mario 3D All-Stars]]'' on September 18, 2020. Select pieces from ''Super Mario Galaxy'' are included in ''[[Super Mario History 1985-2010#CD track listing|Super Mario History 1985-2010 Sound Track CD]]'', ''[[Nintendo Sound Selection: Endings & Credits]]'', and ''[[The 30th Anniversary Super Mario Bros. Music]]''. Music from ''Super Mario Galaxy'' has been rearranged and incorporated into succeeding video games by Nintendo, including ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', ''[[Mario Kart 8]]'' (2014), ''[[Captain Toad: Treasure Tracker]]'' (2014), ''[[Super Smash Bros. for Wii U]]'' (2014), ''[[Super Mario Odyssey]]'' (2017), and ''[[Super Mario Maker 2]]'' (2019). Film composer {{wp|Brian Tyler}} incorporated select compositions into melodies he penned for ''[[The Super Mario Bros. Movie]]''. Music from ''Super Mario Galaxy'' has been performed live in concert by the {{wp|Kanagawa Philharmonic Orchestra}}, the {{wp|WDR Rundfunkorchester Köln}}, and the {{wp|London Philharmonic Orchestra}}.<ref name=pressstart>{{cite|author=Famitsu|url=www.famitsu.com/game/news/1218410_1124.html|title=PRESS START 2008 -SYMPHONY OF GAMESの詳細リポートをお届け!|language=ja|publisher=Famitsu|date=29 Sept. 2008|accessdate=9 Apr. 2023}}</ref><ref name=greening>{{cite|author=Greening, Chris|url=www.squareenixmusic.com/features/interviews/thomasboecker6.shtml|title=Interview with Symphonic Legends Producer (September 2010)|publisher=Square Enix Music Online|date=Sept. 2010|accessdate=9 Apr. 2023}}</ref><ref name=lane>{{cite|author=Lane, Gavin|url=www.nintendolife.com/news/2020/12/video_listen_to_the_london_philharmonics_super_mario_medley_from_abbey_road Video|title=Listen To The London Philharmonic's Super Mario Medley From Abbey Road|publisher=Nintendo Life|date=11 Dec. 2020|accessdate=9 Apr. 2023}}</ref> ''Super Mario Galaxy'' was one of seven ''Super Mario'' games included on the [[Nintendo Music]] app when it launched on October 30th, 2024.
===Media===
===Media===
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==Staff==
==Staff==
{{main|List of Super Mario Galaxy staff}}
{{main|List of Super Mario Galaxy staff}}
A team of 100 individuals were involved in the development and publishing of ''Super Mario Galaxy'', not counting those who merely localized the game for American and European audiences. The game's diverse staff ranged from ''Mario'' franchise veterans to newcomers.
''Super Mario Galaxy'' was developed by [[Nintendo EAD|Nintendo EAD Tokyo]], a development team established in 2003 that previously developed ''Donkey Kong Jungle Beat''.<ref name=iwata/> It is smaller than the Kyoto branch of the same name that developed the majority of the previous ''[[Super Mario (series)|Super Mario]]'' games and consists of younger, less experienced staff.


[[Shigeru Miyamoto]] conceived the game and was its co-producer with Takao Shimizu. [[Yoshiaki Koizumi]] was the director and chief designer. The level design was directed by Koichi Hayashida, the programming by Naoki Koga, and the sound by Masafumi Kawamura. Characters original to the game were designed by a team of six people — Atsushi Mishima, Daisuke Watanabe, Rikuto Yoshida, Masanori Esaki, Kazuhiro Saito, and Takumi Ishii. [[Koji Kondo]] co-wrote the game's soundtrack with [[Mahito Yokota]].
Series creator [[Shigeru Miyamoto]] conceived of the game and served as one of its producers. [[Yoshiaki Koizumi]], a friend and protégé of Miyamoto who has been involved with the series since ''Super Mario 64'', served as director. This represents the first time he would serve as the sole director of a ''Super Mario'' game, after having co-directed ''[[Super Mario Sunshine]]'' with [[Kenta Usui]]. He previously directed ''Jungle Beat'' and believed that that game's development allowed the staff of Nintendo EAD Tokyo to get familiar enough with each other to confidently pursue a game as complex as ''Super Mario Galaxy''.<ref name=iwata/>


This is the first ''Super Mario'' game to feature Bowser's current voice actor, [[Kenneth W. James|Kenny James]].
This is the first ''[[Super Mario (series)|Super Mario]]'' game to feature the current voice actors for Princess Peach, Bowser, and Bowser Jr.: [[Samantha Kelly]], [[Kenneth W. James|Kenny James]], and [[Catey Sagoian]], respectively.


The staff credits in the Nvidia Shield edition shows three people in charge of Chinese localization, as well as an "iQue testing group" for testing. It is possible that the game was fully translated for the [[iQue]] Wii release before the console was canceled.<ref>Chinese Nintendo. "[https://twitter.com/chinesenintendo/status/980318144131620864 iQue appears in the credits of ''Super Mario Galaxy'' on Nvidia Shield. It seemed that the game was fully translated for the iQue Wii release before the console was cancelled]". ''[https://twitter.com/home Twitter]''. Published 01 Apr 2018. Accessed 21 Mar 2021.</ref>
The staff credits in the Nvidia Shield TV version shows three people in charge of Chinese localization as well as an "iQue testing group". It is possible that the game was fully translated for the [[iQue]] Wii release before the console was canceled.<ref>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=twitter.com/chinesenintendo/status/980318144131620864|title=iQue appears in the credits of Super Mario Galaxy on Nvidia Shield. It seemed that the game was fully translated for the iQue Wii release before the console was cancelled.|publisher=Twitter|date=1 Apr. 2018|accessdate=21 Mar. 2021}}</ref>


==Development==
==Development==
''Super Mario Galaxy'' finds its roots in the ''[[Super Mario 128]]'' [[Tech Demo|demo]].<ref name=iwata/> [[Yoshiaki Koizumi]], the director of the demo, wanted the part where [[Mario]] moves freely around a saucer-shaped platform to be included in an actual game, but found that implementing the concept would be technically demanding.<ref name=iwata/> [[Shigeru Miyamoto]] remained interested in the concept, and after ''[[Donkey Kong Jungle Beat]]''<nowiki>'</nowiki>s completion, asked the newly formed [[Nintendo EAD|EAD Tokyo]] if they wanted to make a high-profile game starring established Nintendo characters, which led to one of the staff member suggesting that they had the skillset to make a ''Mario'' game.<ref name=iwata/> Yoshiaki Koizumi felt that the ''Jungle Beat'' team had the ability to make spherical platforms work and said that he wanted to make the game for the [[Wii]].
===1997–2004: ''Super Mario 128'' and ''Donkey Kong Jungle Beat''===
[[File:SM128 Screen.png|thumb|Screenshot of the ''Super Mario 128'' tech demo from SpaceWorld 2000.]]
''Super Mario Galaxy'' was developed to address the problems with 3D game design established by ''[[Super Mario 64]]''.<ref name=montreal/> That game was one of the first 3D titles ever published and has had a significant foundational influence on how 3D games are made, not just at [[Nintendo]] but throughout the entire industry.<ref name=barton>{{cite|author=Barton, Matt|title="Super Mario 64: No Disc, No Problem." ''Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time''|format=2nd ed.|location=United Kingdom|publisher=CRC Press|date=2019}}</ref><ref name=ruben/><ref name=Polygon/><ref>{{cite|author=Bycer, Joshua|title="11.3 The Mario 64 Formula." ''Game Design Deep Dive: Platformers''|location=United States|publisher=CRC Press|date=2019}}</ref><ref name=swink>{{cite|author=Swink, Steve|title=''Game Feel: A Game Designer's Guide to Virtual Sensation''|location=United Kingdom|publisher=CRC Press|date=2008|page=265–68}}</ref> Despite its influence, some members of Nintendo's staff observed that the game caused a divide between potential players that did not exist during the 2D era of video games, with some people feeling that 3D games are too difficult for them to play. [[Yoshiaki Koizumi]], one of the assistant directors on ''Super Mario 64'', believed that this perceived difficulty came from their attempts to keep the player from experiencing depth misperception, getting lost, and feeling motion sickness. The solutions created to mitigate these problems, most significantly camera controls, resulted in systems that were too cumbersome or at least intimidating for players.<ref name=montreal/><ref name=iwata/>
 
After ''Super Mario 64'' was released, [[Shigeru Miyamoto]] assembled a team within [[Nintendo EAD]] to develop a successor tentatively titled ''[[Super Mario 128]]'' to address this problem.<ref name=pakwatch>{{cite|author=[[Leslie Swan|Swan, Leslie]], and Scott Pelland, editors|title="Pak Watch E3 Report 'The Game Masters'." ''[[Nintendo Power]]''|format=99|location=Redmond|publisher=[[Nintendo of America]]|date=Aug. 1997|page=104–05}}</ref><ref name=dunkey>{{cite|author=DidYouKnowGaming|url=www.youtube.com/watch?v=IU1IML3xlp0|title=Super Mario 128 Ft. Dunkey - DidYouKnowGaming|publisher=YouTube|date=10 Oct. 2020|accessdate=17 Apr. 2023}}</ref> At {{wp|Nintendo Space World|SpaceWorld 2000}}, it was presented to the public as a {{wp|technology demonstration}} for the [[Nintendo GameCube]]. Directed by Koizumi, the player controlled 128 [[Mario]]s on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of ''Mario 128'' was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.<ref name=GDC2007>[[Shigeru Miyamoto|Miyamoto, Shigeru]] (8 Mar. 2007). ''[https://www.youtube.com/watch?v=En9OXg7lZoE&list=PL861C5A6AE33D385D A Creative Vision]''. San Francisco: Game Developers Conference, Informa. Archived by CARSLOCK. ''YouTube'', 9 May. 2011. Retrieved 17 Apr. 2023.</ref><ref name=gantayat06>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|date=21 Aug. 2006|accessdate=17 Apr. 2023}}</ref><ref name=dunkey/> It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.<ref name=iwata/>
 
While ''Super Mario 128'' continued development, Nintendo published ''[[Super Mario Sunshine]]'' for the GameCube in 2002. It was the first entry in the ''[[Super Mario (series)|Super Mario]]'' series released since ''Super Mario 64'' and shared many elements with it. However, Miyamoto asserted that ''Super Mario Sunshine'' was unrelated to ''Super Mario 128'' and was best viewed as a continuation of ''Super Mario 64'', not a proper successor that built on the concepts it introduced.<ref name=gantayat02>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref><ref name=powersNWR>{{cite|author=Powers, Rick|url=www.nintendoworldreport.com/news/8097/miyamoto-confirms-two-sequels|title=Miyamoto Confirms Two Sequels|publisher=Nintendo World Report|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref> ''Super Mario Sunshine'' was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regretfully oversaw the integration of a camera system in ''Super Mario Sunshine'' that he felt was even more cumbersome than ''Super Mario 64''{{'}}s and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.<ref name=montreal/><ref name=iwata/>
 
Koizumi's next project was at the newly-formed branch Nintendo EAD Tokyo where he directed ''[[Donkey Kong Jungle Beat]]'', a 2D action-adventure platformer released in 2004 for the GameCube. The player controlled [[Donkey Kong]] with the [[Nintendo GameCube#DK Bongos|DK Bongos]], a controller with fewer input options than the conventional GameCube controller. The experience of directing ''Jungle Beat'' made Koizumi realize that one could create a robust action game with only a few button inputs required of the player. They had established what Koizumi called "contextual binding", where available player actions change depending on the context, resulting in more diverse ways of play without increasing the number of buttons. Koizumi also observed that an exaggerated presentation delighted bystanders that were not directly playing the game, allowing more people to gain from the experience than just the player. These were concepts he brought to Miyamoto, who was still working on ''Super Mario 128'' as its sole director.<ref name=dunkey/> In 2003, before they had started development on ''Jungle Beat'', a staff member expressed interest in making the next ''Super Mario'' game. The experience of working together as a team for ''Jungle Beat'' made Koizumi realize that this was something they could do. They had the technical skill needed to succeed the struggling ''Super Mario 128'' project and bring Miyamoto's spherical world concept to fruition.<ref name=montreal/><ref name=iwata/>
 
===2005–2007: Super Mario Revolution===
[[File:SMG Concept Artwork Proposal.jpg|thumb|Yoshiaki Koizumi's proposal documents for "Super Mario Revolution", circa 2005.|left]]
In 2005, Koizumi prepared an outline for "'''Super Mario Revolution'''" for the GameCube's successor, the [[Wii]]. Adapted from the ''Super Mario 128'' demo and building on what EAD Tokyo had accomplished with ''Jungle Beat'', the core concept of "Super Mario Revolution" was for it to be a 3D action platformer with Mario running around spherical worlds. These worlds would have their own centers of [[gravity]] that prevent Mario from falling off the edge.<ref name=jasper/><ref name=montreal/> There would be few walls or ceilings on the worlds to obstruct Mario's path. If he kept moving forward in one direction, he would return to his starting position. This would mitigate the chances of the player becoming lost. After the project was greenlit by Nintendo's executives, Koizumi spent three months creating a small prototype with several other EAD Tokyo employees to present to Miyamoto for his feedback. The prototype was set in space because it was believed that most players would interpret the spherical worlds as small planets. This set a precedent where Miyamoto would be the first one to {{wp|playtest}} all of the game's builds. A system was eventually set up that allowed the staff to send him a build from the Tokyo studio to his office in Kyoto as soon as it was finished. In the last few months of development, Miyamoto made frequent in-person visits to EAD Tokyo.<ref name=iwata/>


Koizumi then gathered several other members in order to create a prototype. The outer space theme was chosen due to him finding that most players would interpret spherical shapes as planets, and gravity was added.<ref name=iwata/> The prototype was shown to Nintendo after three months of development, which approved it. During the development, the team tried to follow loose guidance from [[Satoru Iwata]] to make the game playable for anyone between ages "5 and 95".<ref name=iwata/>
Development progressed with the involvement of more staff. It succeeded the indefinitely-stalled ''Super Mario 128'' project and was recognized as the "true" successor to ''Super Mario 64'' by Miyamoto during development.<ref name=kohler1/><ref name=GDC2007/> At some point it was renamed ''Super Mario Galaxy'' to reflect the game's outer space setting. An important tenet that informed development was to prioritize what Koizumi refers to as "ease of play" - to make the control system as unobtrusive to the player as possible. The number of button inputs required by the player was kept to a minimum. The [[spin]] move was added to supplement [[jump]]ing actions, which Koizumi believes can be imprecise in a 3D environment.<ref name=montreal/> Originally they made it so that Mario could spin indefinitely by shaking the [[Wii#Wii Remote|Wii Remote]], but Miyamoto had them integrate a delay after the spin to make the game more challenging.<ref name=iwata/> Employing contextual binding resulted in the development of scenarios within the game that change what button inputs do, such as in the [[Star Ball|rolling ball]] levels, [[ray surfing]], and controlling [[power-up]]s. [[Star Pointer|Pointer]] controls were thoroughly integrated into ''Super Mario Galaxy'' to supplement or even replace traditional button inputs, as the team felt they were more intuitive.<ref name=iwata/><ref name=montreal/> To keep the player from "thinking about the camera", another tenet of development, EAD Tokyo developed a new camera system called the "planet camera". It gently follows Mario as he runs across a spherical world without sudden jerks or obscuring his positioning. It requires no input from the player.<ref name=montreal/> This element of the game was very important to the staff because they did not want any players to experience motion sickness. To ensure the game was comfortable to play, they heavily relied on the feedback of playtesters, something that was also employed extensively during ''Jungle Beat''{{'}}s development.<ref name=iwata/>


Although Miyamoto was not working full time at EAD Tokyo, he frequently visited the studio to share ideas and oversee development. One of his suggestions was to include a delay between [[spin]]ning instead of having Mario spin continuously by shaking the [[Wii#Wii Remote|Wii Remote]], so that the game would be more challenging and interesting to play.<ref name=iwata/> A setup was eventually created so that both the Kyoto and Tokyo offices could playtest the game.  
In concert with Nintendo's goal of making the Wii appeal to demographics beyond their core consumers, the team wanted ''Super Mario Galaxy'' to appeal to people who do not play video games.<ref name=iwata/><ref name=GDC2007/> One of the ways they did this was by integrating a cooperative multiplayer mode called [[#Co-Star Mode|Co-Star Mode]]. One player controls Mario and a pointer (P1) while a second player only has a pointer (P2). It was seen as a good way for family and friends to play together even if one of them was inexperienced with games.<ref name=montreal/> Co-producer [[Takao Shimizu]] originally envisioned pointer controls being the same for both players, but Miyamoto had them restrict some actions to P2. This completely changed the balance of the game. For example, they originally allowed P1 to hold moving obstacles in place with the pointer. Staff felt that restricting this action to P2 improved the game's flow.<ref name=iwata/> The desire to engage non-players also informed '' Super Mario Galaxy''{{'}}s theatrical cutscenes and lively character animations. This made the game fun for bystanders to watch.<ref name=montreal/>


The development team made heavy use of play-testers due to the studio's experience while developing ''Donkey Kong Jungle Beat''.<ref name=iwata/> One of Koizumi's main concern were the camera angles and the motion sickness that they caused. He thought camera-induced motion sickness was a problem with 3D action games, and found neither ''[[Super Mario Sunshine]]'' nor ''Donkey Kong Jungle Beat''{{'}}s solutions satisfying.<ref name=iwata/>
There were concentrated efforts to make the game easily accessible for beginners, such as with the integration of [[Bee Mario]]. Believing that one of the joys of a ''Super Mario'' game was simply moving around, Koizumi oversaw the integration of areas without enemies or objectives. The earliest builds of the game were too easy, however. Miyamoto reminded staff that it was important for a game to feel challenging to play, otherwise the player might feel disengaged. Measures were subsequently taken to ensure the game was still healthily challenging, such as by reducing the [[life meter]] from eight bars (as was done in ''Super Mario 64'' and ''Sunshine'') to three. [[Coin]]s were made rarer, health-restoring items.<ref name=iwata/>


EAD Tokyo was pressured to finish the game close to the Wii's launch, as several executives were disappointed by ''Super Mario Sunshine'' not being a [[Nintendo GameCube]] launch title and thought that an earlier release could have helped the GameCube's commercial performance. However, EAD Tokyo decided that making a polished ''Mario'' game was more important.<ref name=iwata/> Shigeru Miyamoto described ''Super Mario Galaxy'' as "the true sequel to ''[[Super Mario 64]]''" during the game's development.<ref name=wired/>
EAD Tokyo was pressured to finish the game close to the Wii's launch, as several executives were disappointed by ''Super Mario Sunshine'' not being a GameCube launch title and thought that an earlier release could have helped the console's commercial performance. When ''Super Mario Galaxy'' was first shown off to the public during {{wp|E3|E3 2006}}, Miyamoto stated it would release within six months of the Wii's launch. However, EAD Tokyo felt it was more important to make a game they were really happy with, resulting in it launching eleven months after the Wii.<ref name=iwata/>


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Mario Galaxy pre-release and unused content}}
{{main|List of Super Mario Galaxy pre-release and unused content}}
Rosalina was intended to be related to Princess Peach, and Rosalina had a very similar appearance reflecting this. Bonefin Galaxy was intended to be much darker, as was Deep Dark Galaxy. These were changed in the interest of playability. Guppy was originally a dolphin, and a friendly character. Some art of the Sea Slide and Beach Bowl Galaxies suggests that they were conceived as a single galaxy, with beach bowl's main planet in the center of Sea Slide's ring. A piece of concept art labeled only "fortress" is captioned as a piece that is very memorable to the ''SMG'' development team, since it was one of the earliest drawings of Galaxy. Ironically, the planet shown in the art is nowhere in the final game.
When first showcased at {{wp|E3|E3 2006}}, Toads with star-shaped spots appeared in the game that provided the player hints and could transform into rabbits. Lumas serve this role in the final game. Rosalina was originally conceived as "related" to Princess Peach and had a [[:File:Princess Rosalina Concept Artwork.png|similar design]] reflecting this. Bonefin Galaxy was intended to be much darker, as was Deep Dark Galaxy. These were changed in the interest of playability. Guppy was first envisioned as a friendly character and had a design comparable to the [[Dolphin]]s from ''[[Super Mario World]]'' (1990). Artwork of Sea Slide Galaxy and Beach Bowl Galaxy suggests that they were conceived as a single galaxy, with Beach Bowl's main planet in the center of Sea Slide's ring. The staff were sentimental for [[:File:SMG Concept Art 7.png|this piece of concept art]] titled ''Fortress'' because it was one of the first drawings made during development.<ref>Black, page 350</ref> The planet shown in the art is not in the final game, but it has some similarities to Good Egg Galaxy, Beach Bowl Galaxy, and Bowser Jr.'s Robot Reactor. The development team wanted to incorporate [[Yoshi]] and he appears in the 2005 "Super Mario Revolution" proposal documents, but he is relegated to cameos in the final release.<ref>{{cite|author=[[Satoru Iwata|Iwata, Satoru]]|url=iwataasks.nintendo.com/interviews/wii/supermariogalaxy2/0/0/|title=Wii interviews: Super Mario Galaxy 2|publisher=Iwata Asks|date=2010|accessdate=18 Apr. 2023}}</ref>


==Glitches==
==Glitches==
{{Main|List of Super Mario Galaxy glitches}}
{{Main|List of Super Mario Galaxy glitches}}
===Floating Toad===
===Floating Toad===
[[File:SMG Floating Toad Glitch.png|thumb|The floating green Toad]]
[[File:SMG Floating Toad Glitch.png|thumb|The floating green Toad.]]
To perform this glitch, the player should go to the level [[Tarantox's Tangled Web]]. Mario should go to the final planet where [[Tarantox]] is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.
To perform this glitch, the player should go to the level "[[Tarantox's Tangled Web]]". Mario should go to the final planet where [[Tarantox]] is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.


===Out of bounds in Freezeflame Galaxy===
===Freezeflame Galaxy out of bounds===
To perform this glitch the player should go to the Freezeflame Galaxy's mission [[Hot and Cold Collide]]. Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible.
To perform this glitch the player should go to the Freezeflame Galaxy's mission "[[Hot and Cold Collide]]". Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible.


==Promotion==
==Notable promotions==
===Trading cards===
{{main|List of Super Mario Galaxy trading cards}}
{{main|List of Super Mario Galaxy trading cards}}
Trading cards were released to celebrate the release of ''Super Mario Galaxy''. These helped amplify the publicity of the game. Each booster pack would have two regular cards, one trivia card, one standee, and one FunTat.
Trading cards were developed by EnterPlay to correspond with the release of ''Super Mario Galaxy''. Each pack (called Fun Paks) contained two regular cards, a trivia card, a standee, and a temporary tattoo.<ref>{{cite|author=Enterplay, LLC|url=enter-play.com/products/mariogalaxy.html|title=Super Mario Galaxy Trading Card Fun Paks!|publisher=EnterPLAY|date=19 Apr. 2007|accessdate=18 Apr. 2023}}</ref>
 
===Buzz Aldrin promotional events===
To correspond with its release in the United States, [[Nintendo of America]] hosted an event with {{wp|MTV}} in Las Vegas, Nevada on November 3, 2007 where someone dressed as Mario entered the {{wp|reduced-gravity aircraft}} G-Force One with former astronaut {{wp|Buzz Aldrin}}.<ref>{{cite|author=Jonathan|url=www.gamefront.com/games/gamingtoday/article/mario-and-buzz-aldrin-take-it-to-zero-g|title=Mario and Buzz Aldrin Take It to Zero-G|publisher=GameFront.com|date=7 Nov. 2007|accessdate=19 Oct. 2023}}</ref><ref>"{{cite|author=MTV|url=www.mtv.com/video-clips/ata8ev/multiplayer-mario-in-zero-g|title=Multiplayer: Mario in Zero-G - (Video Clip)|publisher=MTV|date=6 Nov. 2007|accessdate=19 Oct. 2023}}</ref> It was coordinated with the {{wp|Zero Gravity Corporation}}, who owns the aircraft.<ref>{{cite|author=Sablan, Kevin|url=www.ocregister.com/2007/11/05/creating-buzz-for-super-mario-galaxy/|title=Creating Buzz for 'Super Mario Galaxy|publisher=The Orange County Register|date=5 Nov. 2007|accessdate=18 Apr. 2023}}</ref> Patches labeled "Super Mario Galaxy Flight Team" were created for the suits worn by Aldrin and the assisting crew.<ref>{{cite|author=adolfin4ever|url=www.reddit.com/r/GamePreservationists/comments/kzz7x1/heres_a_super_mario_galaxy_flight_team_sewing/|title=Here's a Super Mario Galaxy "Flight Team" sewing patch which was worn by crew (including Buzz Aldrin) during a promotional shoot for the game which consisted of bringing a giant Mario costume into a Zero-G plane. Thanks to Galaxy Master for the photo of the patch!|publisher=Reddit|date=18 Jan. 2021|accessdate=18 Apr. 2023}}</ref>
 
On November 13, 2007, Aldrin attended a press event held by [[Nintendo|Nintendo Ibérica]] in Madrid, Spain alongside marketing director Nicolás Wegnez and [[Wii]] brand manager Ernesto Fernández, during which they demonstrated Co-Star Mode. Aldrin shared his impression of ''Super Mario Galaxy'', noting that while he found it "quite the challenge" for someone who did not play video games, he felt it encouraged him to problem solve from new perspectives.<ref>{{cite|author=Polo, Fernando Borrego|url=as.com/meristation/2007/11/13/noticias/1194956760_069593.html|title=Mario alcanza las estrellas de la mano de Buzz Aldrin|language=es|publisher=MeriStation|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref> He also felt that the game invoked one's imagination about space travel, similar to the science fiction comics of his youth.<ref>{{cite|author=q256|url=www.ionlitio.com/buzz-aldrin-aterriza-en-la-presentacion-de-super-mario-galaxy/|title=Buzz Aldrin aterriza en la presentación de 'Super Mario Galaxy'|language=es|publisher=Ion Litio|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref>
 
===Press Start 2008 concert===
On September 14, 2008, {{wp|Famitsu}} hosted the concert {{wp|Press Start: Symphony of Games|Press Start 2008 -Symphony of Games-}} at Bunkamura Orchard Hall. It was an intercompany celebration of video game music. One of Nintendo's contributions to the setlist was "Super Mario Galaxy 2008", a medley of the game's music arranged by [[Mahito Yokota]] and conducted by [[NWiki:Taizo Takemoto|Taizo Takemoto]]. [[Koji Kondo]] and Yokota attended the event as guests.<ref name=pressstart/> A recording of this piece is featured on a [[SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition|compact disc]] included with the ''Super Mario 25th Anniversary Commemorative Book'' published in 2010.
 
===''Super Mario-kun'' adaptation===
The events of the game are adapted in three volumes of the manga ''[[Super Mario-kun]]''. The first volume, 38, was published October 28, 2008 and follows the conclusion of a story arc based on ''[[Super Paper Mario]]'' (2007). It sees Mario becoming demoralized after failing to rescue Princess Peach during the Star Festival, but his confidence is restored by Rosalina and the Lumas. He travels across various galaxies alongside them and other characters from ''Super Mario Galaxy''. In vol. 39, published March 27, 2009, Mario plays with most of the game's power-ups and rescues Luigi. The arc concludes in vol. 40, published November 27, 2009, and is followed by a storyline adapted from ''[[Mario & Luigi: Bowser's Inside Story]]'' (2009).


==Reception==
==Reception==
''Super Mario Galaxy'' has been met with universal acclaim, receiving a {{wp|GameRankings}} score of 97.64% from 78 reviews,<ref>[https://web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html GameRankings score of ''Super Mario Galaxy'']. ''GameRankings''. Archived from [http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html the original] on December 6, 2019. Retrieved March 3, 2019.</ref> making it the highest rated game on the website, while scoring a 97/100 on {{wp|Metacritic}},<ref>[http://www.metacritic.com/game/wii/super-mario-galaxy Metacritic score of ''Super Mario Galaxy'']. ''Metacritic''. Retrieved March 3, 2019.</ref> as of March 2019 the sixth-highest score on the latter website.
===Reviews===
''Super Mario Galaxy'' is universally acclaimed. It has an aggregated score of 97.64% from 78 reviews on {{wp|GameRankings}}. By the time of its closure in 2019, ''Super Mario Galaxy'' was the highest rated game on the site to have at least 20 different reviews.<ref>{{cite|author=GameRankings|archive=web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html|title=Super Mario Galaxy|publisher=GameRankings|date=3 Mar. 2009|accessdate=3 Mar. 2019}}</ref> Similarly, ''Super Mario Galaxy'' has a Metascore of 97/100 on {{wp|Metacritic}} from 73 accredited outlets and 91% from 3,434 site users as of January 7, 2024, reaching the threshold for "Universal Acclaim" on both accounts.<ref>{{cite|author=Metacritic|archive=web.archive.org/web/20240110005603/https://www.metacritic.com/game/super-mario-galaxy/|title=Super Mario Galaxy|url=www.metacritic.com/game/super-mario-galaxy/|publisher=Metacritic|date=2007|accessdate=9 Jan. 2024}}</ref> As of January 9, 2024, it has the fourth highest Metascore on the site, following ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', ''{{wp|Soulcalibur (video game)|SoulCalibur}}'' (1999), and ''{{wp|Grand Theft Auto IV}}'' (2008).<ref>{{cite|author=Metacritic|archive=web.archive.org/web/20240110010533/https://www.metacritic.com/browse/game/|title=Best Games of All Time|url=www.metacritic.com/browse/game/|publisher=Metacritic|accessdate=9 Jan. 2024}}</ref>
 
Reviewers have consistently praised the game's artistic fidelity, complimenting the character animations, lush vistas, environmental effects, enemy designs, audio design, and orchestrated soundtrack.<ref name=navarro>{{cite|author=Navarro, Alex|url=www.gamespot.com/reviews/super-mario-galaxy-review/1900-6182474/|title=Super Mario Galaxy Review|publisher=GameSpot|date=7 Nov. 2007}}</ref><ref name=casamassina>{{cite|author=Casamassina, Matt|url=www.ign.com/articles/2007/11/08/super-mario-galaxy-review|title=Super Mario Galaxy Review|publisher=IGN|date=8 Nov. 2007}}</ref><ref name=dickens>{{cite|author=Dickens, Anthony|url=www.nintendolife.com/reviews/wii/super_mario_galaxy|title=Super Mario Galaxy Review|publisher=Nintendo Life|date=12 Nov. 2007}}</ref><ref name=robertson>{{cite|author=Robertson, Margaret|url=www.eurogamer.net/super-mario-galaxy-review|title=Super Mario Galaxy|publisher=Eurogamer|date=23 Nov. 2007}}</ref><ref name=orry>{{cite|author=Orry, Tom|url=www.videogamer.com/reviews/super-mario-galaxy-review/|title=Super Mario Galaxy Review|publisher=VideoGamer|date=2007|accessdate=10 Jan. 2024}}</ref> Aaron Linde of ''{{wp|Destructoid}}'' described ''Super Mario Galaxy'' as "one of the most beauitufl games [he]'s seen in years,"<ref name=linde>{{cite|author=Linde, Aaron|url=www.destructoid.com/destructoid-review-super-mario-galaxy-53550.phtml|title=Destructoid review: Super Mario Galaxy|publisher=Destructoid|date=12 Nov. 2007}}</ref> while Penki Yamamoto of ''{{wp|Famitsu}}'' remarked that the game looked so nice that it was enjoyable to just watch other people play.<ref name=kamikaze>{{cite|author=Kamikaze, Nagata, Maria Yoshiike, Penki Yamamoto, and Gazō Aoyama|url=www.famitsu.com/games/t/449/reviews/|title=スーパーマリオギャラクシーのレビュー・評価・感想|language=ja|publisher=Weekly Famitsu|format=986|date=Oct. 2007|accessdate=21 Mar. 2021}}</ref> Controlling [[Mario]] was notably intuitive and comfortable, being instantly understandable for people who do not have a lot of experience with platform games while also {{wp|Game feel|feeling}} excellent for seasoned players.<ref name=casamassina/><ref name=dickens/><ref name=linde/><ref name=kamikaze/> The level design of ''Super Mario Galaxy'' was widely praised as some of the best of any 3D platformer at the time, and regularly subverted the player's expectations.<ref name=linde/><ref name=dickens/> Several reviewers felt that there was no certainty on the scope or unique gameplay mechanic that would be introduced in a [[galaxy]]. "You just follow the fun, chasing star trails and distant glimmers across oceans of empty sky. Levels form and dissolve under your feet, rotating and revolving," as put by Margaret Robertson for ''{{wp|Eurogamer}}''.<ref name=robertson/> This unpredictability and variety was widely acclaimed.<ref name=navarro/><ref name=casamassina/><ref name=kamikaze/> The game was often likened to ''[[Super Mario 64]]'', succeeding the game in many respects and building upon the foundation of what it had established in the 3D platform genre.<ref name=navarro/><ref name=kamikaze/> It was asserted to be a superior game to ''[[Super Mario Sunshine]]'', which had a more tepid response from critics.<ref name=casamassina/><ref name=dickens/><ref name=robertson/><ref name=orry/>


''{{wp|Famitsu}}'' has given ''Super Mario Galaxy'' a score of 38/40.<ref>Review staff. "[https://www.famitsu.com/games/t/449/reviews/ スーパーマリオギャラクシーのレビュー・評価・感想]" (Japanese source). ''[https://www.famitsu.com/ Weekly Famitsu]''. Tokyo: Enterbrain (986). Published Oct 2007. Accessed 21 Mar 2021.</ref><ref>Anthony Dickens. "[https://www.nintendolife.com/news/2007/10/famitsu_gives_super_mario_galaxy_3840 Famitsu Gives ''Super Mario Galaxy'' 38/40]". ''[https://www.nintendolife.com/ Nintendo Life]''. Published 24 Oct 2007. Accessed 21 Mar 2021.</ref> ''{{wp|Official Nintendo Magazine}}'' gave the game 97%. It was called the best game of the decade and praised for having excellent graphics, sound and gameplay as well as a mixture of new and classic features.<ref>Chris Scullion. "''Super Mario Galaxy'' review". ''[https://web.archive.org/web/20141007110829/http://www.officialnintendomagazine.co.uk/ Official Nintendo Magazine]'' (archived from [http://www.officialnintendomagazine.co.uk/ the original]). Bath: Future plc (23): 72–77. Published Dec 2007. Accessed 21 Mar 2021.</ref><ref>James Higginbotham. "[https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/ Nintendo Magazine UK: ''Super Mario Galaxy'' Review]". ''[https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/ Pure Nintendo]''. Published 2007. Accessed 21 Mar 2021.</ref>
The controls that come directly from the unique capabilities of the [[Wii#Wii Remote|Wii Remote]], namely [[spin]]ning and moving the [[Star Pointer]], were viewed as some of the best integrations of the console's features at the time, and starkly contrasted with Wii games from other developers.<ref name=kamikaze/><ref name=orry/> ''{{wp|Edge (magazine)|Edge}}'' elaborated that the Pointer allowed the player to engage with the game in two different ways simultaneously, all without making it feel cumbersome.<ref name=edgereview>{{cite|author=Edge Staff|archive=web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review|title=Super Mario Galaxy Review|publisher=Edge|date=25 Nov. 2007|accessdate=10 Jan. 2024}}</ref> [[Star Ball|Ball rolling]] and [[ray surfing]] were praised as some of the best examples of motion controls on the console.<ref name=robertson/><ref name=casamassina/><ref name=rogers>{{cite|author=Rogers, Tim|url=www.actionbutton.net/?p=295|title=Super Mario Galaxy|publisher=Action Button Dot Net|date=Dec. 2007}}</ref> The game's camera, and the ease with which it automatically followed the player, was viewed positively. ''Edge'' even described it as flawless.<ref name=edgereview/> However, most reviewers noted that it would struggle in areas that would benefit from more manual control,<ref name=linde/><ref name=navarro/> such as in the sprawling [[Honeyhive Galaxy]].<ref name=orry/> For {{wp|Matt Casamassina}} of ''{{wp|IGN}}'', the camera was one of the few issues he had with an otherwise near-flawless experience. In the decade following his review, he anticipated that ''Super Mario Galaxy'' would be celebrated as a classic, much like some of its predecessors.<ref name=casamassina/>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
 
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
''Famitsu'' gave ''Super Mario Galaxy'' a score of 38/40, with critics highlighting the variability of mechanics and accessibility of the controls.<ref name=kamikaze/><ref>{{cite|author=Dickens, Anthony|url=www.nintendolife.com/news/2007/10/famitsu_gives_super_mario_galaxy_3840|title=Famitsu Gives ''Super Mario Galaxy'' 38/40|publisher=Nintendo Life|date=24 Oct. 2007|accessdate=21 Mar. 2021}}</ref> Chris Scullion of ''[[NWiki:Official Nintendo Magazine|Official Nintendo Magazine]]'' gave the game a 97%, referring to it the best game of the decade while praising its visuals, sound, and gameplay elements.<ref>{{cite|author=Scullion, Chris|archive=web.archive.org/web/20141007110829/http://www.officialnintendomagazine.co.uk/|title=Super Mario Galaxy review|publisher=Official Nintendo Magazine|format=23|date=Dec. 2007|page=72–77|accessdate=21 Mar. 2021}}</ref><ref>{{cite|author=Higginbotham, James|url=purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/|title=Nintendo Magazine UK: Super Mario Galaxy Review|publisher=Pure Nintendo|date=2007|accessdate=21 Mar. 2021}}</ref> In 2011, ''Super Mario Galaxy'' was ranked number fifty-first in ''{{wp|Game Informer}}''{{'}}s "Top 200 Games of All Time".<ref>{{cite|author=McNamara, Andy, editor|title="Top 200 Games of All Time." ''Game Informer''|location=Minneapolis|publisher=GameStop|format=200|date=Dec. 2009}}</ref><ref>{{cite|author=dantebk|url=www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/|title=Game Informer's Top 200 Games of All Time|publisher=Giant Bomb|date=2011|accessdate=21 Mar. 2021}}</ref> ''[[Nintendo Power]]'' ranked it as best mainline ''[[Super Mario (series)|Super Mario]]'' game in its May 2012 issue and deemed [[Rosalina]] the "Best Supporting Character", stating "there are a lot of things in the Super Mario series that are fun, but very few are emotionally powerful; Rosalina is one of them."<ref>{{cite|author=Slate, Chris, editor in chief|title="Ultimate Super Mario." ''[[Nintendo Power]]''|format=278|location=San Francisco|publisher=Future US|date=May 2012|page=60–69}}</ref><ref>{{cite|author=White, Reggie, Jr.|url=gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1|title=Nintendo Power Ranks the Super Mario Series|publisher=GAMING ROCKS ON|date=18 May 2012|accessdate=21 Mar. 2021}}</ref> In their final issue, they ranked ''Super Mario Galaxy'' as the third greatest game of all time.<ref>{{cite|author=Thomason, Steve, editor in chief|title="NP's Favorite Games of All Time." ''[[Nintendo Power]]''|format=285|location=San Francisco|publisher=Future US|date=Dec. 2012|page=10–28}}</ref> In Japan, a 2021 poll conducted by {{wp|TV Asahi}} with over 50,000 participants found ''Super Mario Galaxy'' amongst the top 100 video games of all time, ranked number 56.<ref name=asahi/><ref name=ashcraft/> The game has been praised by [[Gregg Mayles]], {{wp|Warren Spector}}, and {{wp|Tim Schafer}}.<ref>{{cite|author=Kim, Shane|archive=web.archive.org/web/20080705161926/http://computerandvideogames.com/article.php?id=188055&site=cvg|title=Banjo-Kazooie: Nuts and Bolts Q&A|publisher=Computer and Video Games|date=13 May, 2008|acessdate=9 Jan. 2024}}</ref><ref>{{cite|author=Gillen, Kieron|url=www.rockpapershotgun.com/rps-exclusive-warren-spector-interview-2|title=RPS Exclusive: Warren Spector Interview|publisher=Rock Paper Shotgun|date=13 Feb. 2008}}</ref><ref>{{cite|author=Schafer, Tim [TimOfLegend]|url=www.reddit.com/r/IAmA/comments/40i8ej/comment/cyuudv6/?utm_source=share&utm_medium=web2x&context=3|title=I LOVE the Mario Galaxy games (even though Psychonauts did relative gravity first :D {And I think Ratchet did it before us}). I like the more challenging platformers too, but I think those would have to be an optional thing, like on a harder difficulty setting, so they don't exclude more story-minded players|publisher=Reddit|date=11 Jan. 2016}}</ref><ref>{{cite|author=Turczyn, Coury|url=www.popcultmag.com/posts/qa-tim-schafers-never-ending-quest-to-inject-storytelling-into-video-games/|title=Q&A: Tim Schafer's never-ending quest to inject storytelling into video games|publisher=PopCult|date=26 Dec. 2017}}</ref>
 
In terms of criticism, the opening cutscenes of ''Super Mario Galaxy'' were viewed as superfluous and overdrawn by some.<ref name=robertson/><ref name=dickens/> The lack of scripted voice acting for dialogue was more consistently criticized, especially during these cutscenes.<ref name=rogers/><ref name=casamassina/> Writing for ''VideoGamer'', Tory Orry believed that ''Super Mario Galaxy'' would have benefited from having a more centralized, character-driven story like other games of its {{wp|Seventh generation of video game consoles|generation}}.<ref name=orry/> Others believed narrative elements, such as [[Rosalina's Story]], felt forced<ref name=rogers/><ref name=nitrorad>{{cite|author=Lewell, James [Nitro Rad]|url=www.youtube.com/watch?v=JYsYaAZlUkE|title=Super Mario Galaxy - Nitro Rad|publisher=YouTube|date=19 Jan. 2018}}</ref> and needlessly dark in an otherwise joyful experience.<ref name=casamassina/> {{wp|Tim Rogers (writer)|Tim Rogers}} had a negative assessment of the game, feeling it spent too much time explaining actions to the player rather than building courses that intuitively convey them, as was done in ''[[Super Mario Bros. 3]]'' and ''Super Mario 64''.<ref name=rogers/> He also felt ''Super Mario Galaxy'' was easy to a disengaging degree,<ref name=rogers/> a sentiment partially shared by some positive outlets as well.<ref name=casamassina/><ref name=edgereview/> That being said, most critics felt the game struck an ideal, comfortable balance between being needlessly difficult and easy.<ref name=robertson/><ref name=kamikaze/> In a 2018 review on his {{wp|YouTube}} channel Nitro Rad, James Lewell noted that the levels in ''Super Mario Galaxy'' tend to funnel players down specific paths and do not encourage exploration in the same way its 3D predecessors do. Even if it was a more refined experience, he felt the open sandbox-styled design of ''Super Mario Sunshine'' was a superior direction for 3D ''Super Mario'' games.<ref name=nitrorad/> Scores and comments from some of the review outlets discussed above are provided below.
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
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|[[Wii]]
|[[Wii]]
|Aaron Linde, [https://www.destructoid.com/destructoid-review-super-mario-galaxy-53550.phtml Destructoid]
|Aaron Linde, ''[https://www.destructoid.com/destructoid-review-super-mario-galaxy-53550.phtml Destructoid]''
|9.6/10
|9.6/10
|align="left"|"''To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in [[Super Mario 64|Mario 64]] that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created.''"
|align="left"|"''To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in [[Super Mario 64|Mario 64]] that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created.''"
|-
|-
|Wii
|Wii
|[https://web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review Edge]
|''[https://web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review Edge]''
|10/10
|10/10
|align="left"|"''Since the end of the [[Nintendo 64|N64]] era, as Nintendo has explored new pastures and methodically tended old ones, it's been easy to forget the times when every major release from the company felt like this. It's a bravura piece of design that pulls off stunts no one else has even thought of.''"
|align="left"|"''Since the end of the [[Nintendo 64|N64]] era, as Nintendo has explored new pastures and methodically tended old ones, it's been easy to forget the times when every major release from the company felt like this. It's a bravura piece of design that pulls off stunts no one else has even thought of.''"
|-
|-
|Wii
|Wii
|Margaret Robertson, [https://www.eurogamer.net/articles/super-mario-galaxy-review?page=2 Eurogamer]
|Margaret Robertson, ''[https://www.eurogamer.net/articles/super-mario-galaxy-review?page=2 Eurogamer]''
|10/10
|10/10
|align="left"|"''The great challenge in making a follow-up to Mario 64 was always that to do it justice, you'd have to make a game which is as much its own as Mario 64 was. That's no easy task when you also have to integrate the traditions of two decades of Mario games and the expectations of millions of fans. Sunshine, despite its dazzle, ultimately collapsed under that weight, becoming repetitive and sometimes cumbersome as it tried to find the balance. Where Galaxy matches Mario 64 is not quite in its quality of execution - alongside the brilliance of some stars are others which fall a bit flat, and there isn't the overall sense of implacable perfection that that game had - but in its confidence and originality. Another decade needs to go by before we'll know whether it will come to be as revered as 64 did. For now, all that matters is that the waiting is finally over.''"
|align="left"|"''The great challenge in making a follow-up to Mario 64 was always that to do it justice, you'd have to make a game which is as much its own as Mario 64 was. That's no easy task when you also have to integrate the traditions of two decades of Mario games and the expectations of millions of fans. Sunshine, despite its dazzle, ultimately collapsed under that weight, becoming repetitive and sometimes cumbersome as it tried to find the balance. Where Galaxy matches Mario 64 is not quite in its quality of execution - alongside the brilliance of some stars are others which fall a bit flat, and there isn't the overall sense of implacable perfection that that game had - but in its confidence and originality. Another decade needs to go by before we'll know whether it will come to be as revered as 64 did. For now, all that matters is that the waiting is finally over.''"
|-
|-
|Wii
|Wii
|Alex Navarro, [https://www.gamespot.com/reviews/super-mario-galaxy-review/1900-6182474/ GameSpot]
|Alex Navarro, ''[https://www.gamespot.com/reviews/super-mario-galaxy-review/1900-6182474/ GameSpot]''
|9.5/10
|9.5/10
|align="left"|"''The stellar presentation and fantastic level designs combine to make Super Mario Galaxy the Wii's game to beat and one of Mario's greatest adventures yet.''"
|align="left"|"''The stellar presentation and fantastic level designs combine to make Super Mario Galaxy the Wii's game to beat and one of Mario's greatest adventures yet.''"
|-
|-
|Wii
|Wii
|Matt Casamassina, [http://ign.com/articles/2007/11/08/super-mario-galaxy-review IGN]
|Matt Casamassina, ''[http://ign.com/articles/2007/11/08/super-mario-galaxy-review IGN]''
|9.7/10
|9.7/10
|align="left"|"''Galaxy isn't quite perfect. There are some minor issues -- tiny blemishes, if you will, hiding on the backside of a supermodel. There's the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there's the overall difficulty -- a little too easy to 60 stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo's Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic.''"
|align="left"|"''Galaxy isn't quite perfect. There are some minor issues -- tiny blemishes, if you will, hiding on the backside of a supermodel. There's the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there's the overall difficulty -- a little too easy to 60 stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo's Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic.''"
|-
|-
|Wii
|Wii
|Anthony Dickens, [http://www.nintendolife.com/reviews/wii/super_mario_galaxy Nintendo Life]
|Anthony Dickens, ''[https://www.nintendolife.com/reviews/wii/super_mario_galaxy Nintendo Life]''
|10/10
|10/10
|align="left"|"''Super Mario Galaxy is a fantastic game, a game that displays Nintendo's continuing ambition to explore the possibilities of a 3D platformer, something that no-one else has really managed to do. It's considerably better than Super Mario Sunshine on all accounts, with the new emphasis on gravity it becomes once again a game that requires skill and timing rather than just an exploratory mind. This will be an instant hit and surely go down as one of the best Mario games. A must have for all.''"
|align="left"|"''Super Mario Galaxy is a fantastic game, a game that displays Nintendo's continuing ambition to explore the possibilities of a 3D platformer, something that no-one else has really managed to do. It's considerably better than Super Mario Sunshine on all accounts, with the new emphasis on gravity it becomes once again a game that requires skill and timing rather than just an exploratory mind. This will be an instant hit and surely go down as one of the best Mario games. A must have for all.''"
|-
|-
|Wii
|Wii
|Tom Orry, [https://www.videogamer.com/reviews/super-mario-galaxy-review VideoGamer]
|Tom Orry, ''[https://www.videogamer.com/reviews/super-mario-galaxy-review VideoGamer]''
|9/10
|9/10
|align="left"|"''In the hands of anyone who's been longing for a true sequel to Mario 64, Super Mario Galaxy could well be the game of the year, but it's nowhere near as revolutionary as Mario 64.''"
|align="left"|"''In the hands of anyone who's been longing for a true sequel to Mario 64, Super Mario Galaxy could well be the game of the year, but it's nowhere near as revolutionary as Mario 64.''"
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{{br}}


===Awards and recognition===
===Sales===
''Super Mario Galaxy'' is considered regarded as 2007's "Game of the Year" by editing staff of ''{{wp|IGN}}'',<ref>Ziff Davis. "[https://web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html IGN Best of 2007]" (archived from [http://bestof.ign.com/2007/overall/25.html the original]). ''[https://www.ign.com/ IGN]''. Published 13 January 2008. Accessed 21 Mar 2021.</ref> ''{{wp|GameSpot}}'',<ref>Editing staff. "[https://web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 GameSpot's Best of 2007]" (archived from [http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 the original]). ''[https://www.gamespot.com/ GameSpot]''. Published 2007. Accessed 21 Mar. 2021.</ref> ''{{wp|Kotaku}}'',<ref>Brian Crecente. "[https://web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year Kotaku's Overall Game of the Year – 2007 Goaties]" (archived from [https://kotaku.com/338725/kotakus-overall-game-of-the-year the original]). ''[https://kotaku.com/ Kotaku]''. Gawker Media. Published 28 Dec 2007. Accessed 21 Mar 2021.</ref> and ''Yahoo! Games''.<ref>Editing staff. "[https://web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 Yahoo Games: Game of the Year 2007]" (archived from [http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 the original]). ''Yahoo! Games''. Published 24 Dec 2007. Accessed 21 Mar 2021.</ref>
''Super Mario Galaxy'' was a commercial success, selling 350,000 units in Japan within its first few weeks of sale.<ref>{{cite|author=Kohler, Chris|url=www.wired.com/2007/11/super-mario-gal/amp|title=''Super Mario Galaxy'' Makes Sales Splash In America|publisher=WIRED|date=21 Nov. 2007|accessdate=21 Mar. 2021}}</ref> In the United States, the game sold over 500,000 units within its first week of release, earning it the highest first-week sales for a ''Super Mario'' game in the country at the time.<ref name=raby>{{cite|author=Raby, Mark|archive=web.archive.org/web/20171208122419/http://www.tomshardware.co.uk/Wii-Mario-Nintendo,news-26933.html|title=Super Mario Galaxy sees record first week sales|publisher=Tom's Hardware|date=27 Nov. 2007|accessdate=21 Mar. 2021}}</ref> Within its first two days on sale in the United Kingdom, the game was the fifth best selling piece of software.<ref>{{cite|author=Martin, Matt|url=www.gamesindustry.biz/super-mario-galaxy-breaks-500k-sales-in-first-week|title=Super Mario Galaxy breaks 500k sales in first week|publisher=GamesIndustry.biz|date=21 Nov. 2007|accessdate=8 Jan. 2024}}</ref> In 2008, [[Nintendo]] reported that the game was one of the titles that significantly contributed to a rise of console sales for the proceeding fiscal year.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=www.nintendo.co.jp/ir/pdf/2008/annual0803e.pdf|format=PDF|title=Analysis of Operations and Financial Review|publisher=Annual Report 2008|date=2008}}</ref> ''Super Mario Galaxy'' has the ninth best lifetime sales of all [[Wii]] software and the third best of software to have never been bundled with the console, having sold 12.8 million copies worldwide as of September 30, 2023.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|archive=web.archive.org/web/20231205011609/https://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|url=www.nintendo.co.jp/ir/en/finance/software/wii.html the original|publisher=Nintendo Co., Ltd|date=30 Sept. 2023|accessdate=8 Jan. 2024}}</ref>
 
===Accolades===
Among game media outlets, ''Super Mario Galaxy'' was regarded as 2007's "{{wp|List of Game of the Year awards|Game of the Year}}" by the editing staff of ''{{wp|IGN}}'',<ref>{{cite|author=IGN staff|archive=web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html|title=IGN Best of 2007|publisher=IGN|date=13 Jan. 2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameSpot}}'',<ref>{{cite|author=Editing staff|archive=web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2|title=GameSpot's Best of 2007|publisher=GameSpot|date=2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|Kotaku}}'',<ref>{{cite|author=Crecente, Brian|archive=web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year|title=Kotaku's Overall Game of the Year – 2007 Goaties|publisher=Kotaku|date=28 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|Yahoo! Games}}'',<ref>{{cite|author=Silverman, Ben|archive=web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2|title=Best Overall Game of 2007|publisher=Yahoo! Games|date=18 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameTrailers}}'',<ref>{{cite|author=GameTrailers|archive=www.gametrailers.com/video/game-of-gametrailers-game/29286|title=GameTrailers Game of the Year Awards 2007|publisher=GameTrailers|date=1 Jan. 2008|accessdate=7 Jan. 2024}}</ref> and ''{{wp|Edge (magazine)|Edge}}''. It received the award for "Best Audio Design" from ''Edge'' as well in their annually published Edge Awards.<ref>{{cite|author=Edge Staff|archive=web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/|title=THE EDGE AWARDS 2007|publisher=Edge Online|date=20 Dec. 2007|accessdate=21 Mar. 2021}}</ref>
 
Within a month of the game's release, ''Super Mario Galaxy'' won two awards at {{wp|Paramount Network|Spike TV}}'s {{wp|Spike Video Game Awards|2007 Video Game Awards}} in the United States.<ref name=technews>{{cite|author=Digital Tech News staff|archive=web.archive.org/web/20180928225501/http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html|title=Spike TV VGA 2007 - Video Game Awards Winners|publisher=Digital Tech News|date=8 Dec. 2007|accessdate=4 Jan. 2024}}</ref> The game subsequently received thirteen nominations from six different organizations throughout 2008. On February 8th, the game won the award for "{{wp|D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year}}" from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|11th Annual Interactive Achievement Awards}}.<ref name=humblebrag>{{cite|author=[[Nintendo of America]]|archive=web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1|title=Did You Know? Nintendo Wins Two Interactive Achievement Awards|publisher=Nintendo Official Site|date=8 Feb. 2008|accessdate=21 Mar. 2021}}</ref> It was nominated in five other categories, including "{{wp|D.I.C.E. Award for Game of the Year|Overall Game of the Year}}" for which it was a finalist.<ref name=aias>{{cite|author=Academy of Interactive Arts & Sciences|url=www.interactive.org/games/video_game_details.asp?idAward=2008&idGame=934|title=Super Mario Galaxy|publisher=2008 11th Annual Interactive Achievement Awards|accessdate=5 Jan. 2024}}</ref> At the {{wp|Game Developers Choice Awards|8th Annual Game Developers Choice Awards}} on February 22, ''Super Mario Galaxy'' received nominations in two categories, one of which was another "Game of the Year" award.<ref name=gdca>{{cite|author=Informa Tech|url=gamechoiceawards.com/archive/gdca_8th|title=Archive - 8th Annual Game Developers Choice Awards|publisher=Game Developers Choice Awards|date=28 Apr. 2021|accessdate=5 Jan. 2024}}</ref> In March, the game was nominated for five awards and won two at the 7th Annual NAVGTR Awards from the National Academy of Video Game Trade Reviewers.<ref name=navgtr>{{cite|author=National Academy of Video Game Trade Reviewers|url=navgtr.org/2007-awards/|title=2007 Awards|publisher=NAVGTR|accessdate=8 Jan. 2024}}</ref> In Japan, ''Super Mario Galaxy'' won "Game of the Year" alongside [[Capcom]]'s ''{{wp|Monster Hunter Freedom 2}}'' at the {{wp|Famitsu scores#Famitsu Awards|2007 Famitsu Awards}}. It was graciously accepted by [[Yoshiaki Koizumi]].<ref name=famitsuawards>{{cite|author=Famitsu|url=www.famitsu.com/game/news/1214807_1124.html|title=【動画追加】'ファミ通アワード2007'の大賞は『モンスターハンターポータブル 2nd』と『スーパーマリオギャラクシー』に決定!|language=ja|publisher=Famitsu|date=14 May 2008|accessdate=5 Jan. 2024}}</ref> At the {{wp|Japan Game Awards|Japan Game Awards 2008}}, the game received the "award for excellence" in the Game of the Year Division from the {{wp|Computer Entertainment Supplier's Association}}.<ref name=cesa>{{cite|author=Computer Entertainment Supplier's Association|url=awards.cesa.or.jp/2008/english/press_081009n.html|title=Japan Game Awards 2008 'Games of the Year Division' Award Winners Chosen|publisher=Japan Game Awards 2008|date=9 Oct. 2008|accessdate=4 Jan. 2024}}</ref> The game was nominated for three awards at the {{wp|Golden Joystick Awards|Golden Joystick Awards 2008}} later that year.<ref name=joystick>{{cite|author=GamesRadar_UK|url=www.gamesradar.com/all-the-golden-joystick-awards-winners/|title=All the Golden Joystick Awards Winners|publisher=GamesRadar+|date=31 Oct. 2008|accessdate=4 Jan. 2024}}</ref>
 
During 2009, in what was recognized as a "surprise" by the {{wp|BBC}},<ref name=ward>{{cite|author=Ward, Mark|url=news.bbc.co.uk/2/hi/technology/7933672.stm|title=As it happened: Bafta Game Awards|publisher=BBC News|date=10 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=oduba>{{cite|author=Oduba, Ore, Leah Gooding, Sonali, Hayley Cutts, and Ricky Boleto|url=news.bbc.co.uk/cbbcnews/hi/newsid_7930000/newsid_7936600/7936675.stm|title=Super Mario Galaxy's surprise win|publisher=CBBC Newsround|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=cellan-jones>{{cite|author=Cellan-Jones, Rory|url=news.bbc.co.uk/1/hi/technology/7936204.stm|title=Three Baftas for Call of Duty 4|publisher=BBC News|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref> ''Super Mario Galaxy'' won "Best Game" at the {{wp|5th British Academy Games Awards}} and was the first Nintendo game to ever receive the award.<ref name=nelson>{{cite|author=Nelson, Randy|url=www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/|title=Super Mario Galaxy voted 'best game' by BAFTA|publisher=Engadget|date=11 Mar. 2009|accessdate=21 Mar. 2021}}</ref> It was accepted on behalf of the development team by senior product manager Rob Lowe, who took the opportunity to defend the title against claims that it is not a "gamer's game."<ref name=ward/> ''Super Mario Galaxy'' was nominated for the "Gameplay" and "Use of Audio" awards as well, but lost to {{wp|Activision}}'s ''{{wp|Call of Duty 4: Modern Warfare}}'' and {{wp|Electronic Arts}}' ''{{wp|Dead Space (2008 video game)|Dead Space}}'', respectively.<ref name=bafta>{{cite|author=British Academy of Film and Television Arts|url=awards.bafta.org/award/2009/games|title=Games in 2009|publisher=BAFTA Awards|accessdate=6 Jan. 2024}}</ref> At the {{wp|2012 Kids' Choice Awards}}, ''Super Mario Galaxy'' was nominated for "{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}" a year after its [[Super Mario Galaxy 2|sequel]] was.<ref name=goodacre>{{cite|author=Goodacre, Kate|url=www.digitalspy.com/showbiz/a366300/nickelodeon-kids-choice-awards-2012-nominations-in-full|title=Nickelodeon Kids Choice Awards 2012: Nominations in Full|publisher=Digital Spy|date=17 Feb. 2012|accessdate=4 Jan. 2024}}</ref> It lost to ''{{wp|Just Dance 3}}''.<ref name=goldderby>{{cite|author=Gold Derby News Desk|url=www.goldderby.com/article/2012/kids-choice-awards-2012-complete-list-of-winners/|title=Kids' Choice Awards 2012: Complete List of Winners|publisher=GoldDerby|date=31 Mar. 2012|accessdate=5 Jan. 2024}}</ref> Each organization to recognize ''Super Mario Galaxy'' and its respective award nominations are listed below.
{|class="wikitable reviews"
!colspan="7"style="font-size:120%;text-align:center;background-color:silver"|Awards
|-style="background-color:#E6E6E6"
|Date
|Organization
|Country
|Award
|Result
|Ref.
|-
|rowspan="2"|9 Dec. 2007
|rowspan="2"|{{wp|Spike Video Game Awards}}
|rowspan="2"|United States
|Best Action Game
|style="background:#BBFF99"|Won
|rowspan="2"|<ref name=technews/>
|-
|Best Wii Game
|style="background:#BBFF99"|Won
|-
|rowspan="6"|8 Feb. 2008
|rowspan="6"|{{wp|D.I.C.E. Awards|Interactive Achievement Awards}}
|rowspan="6"|United States
|Overall Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="6"|<ref name=aias/>
|-
|Console Game of the Year
|style="background:#FF9797"|Nominated
|-
|Adventure Game of the Year
|style="background:#BBFF99"|Won
|-
|Outstanding Innovation in Gaming
|style="background:#FF9797"|Nominated
|-
|Outstanding Achievement in Game Design
|style="background:#FF9797"|Nominated
|-
|Outstanding Achievement in Game Play Engineering
|style="background:#FF9797"|Nominated
|-
|rowspan="2"|22 Feb. 2008
|rowspan="2"|{{wp|Game Developers Choice Awards}}
|rowspan="2"|United Kingdom
|Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="2"|<ref name=gdca/>
|-
|Game Design
|style="background:#FF9797"|Nominated
|-
|rowspan="5"|25 Mar. 2008
|rowspan="5"|NAVGTR Awards
|rowspan="5"|United States
|Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="5"|<ref name=navgtr/>
|-
|Control Design
|style="background:#BBFF99"|Won
|-
|Control Precision
|style="background:#FF9797"|Nominated
|-
|Game Design
|style="background:#FF9797"|Nominated
|-
|Game Sequel Children's
|style="background:#BBFF99"|Won
|-
|26 Apr. 2008
|{{wp|Famitsu scores#Famitsu Awards|Famitsu Awards}}
|Japan
|Game of the Year
|style="background:#BBFF99"|Won
|<ref name=famitsuawards/>
|-
|9 Oct. 2008
|{{wp|Japan Game Awards}}
|Japan
|Award for excellence
|style="background:#BBFF99"|Won
|<ref name=cesa/>
|-
|rowspan="3"|31 Oct. 2008
|rowspan="3"|{{wp|Golden Joystick Awards}}
|rowspan="3"|United Kingdom
|The Sun Family Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="3"|<ref name=joystick/>
|-
|Nintendo Game of the Year
|style="background:#FF9797"|Nominated
|-
|BBC 1Xtra Soundtrack of the Year
|style="background:#FF9797"|Nominated
|-
|rowspan="3"|10 Mar. 2009
|rowspan="3"|{{wp|British Academy Games Awards}}
|rowspan="3"|United Kingdom
|Best Game
|style="background:#BBFF99"|Won
|rowspan="3"|<ref name=bafta/>
|-
|Gameplay
|style="background:#FF9797"|Nominated
|-
|Use of Audio
|style="background:#FF9797"|Nominated
|-
|31 Mar. 2012
|{{wp|Nickelodeon Kids' Choice Awards}}
|United States
|Favorite Video Game
|style="background:#FF9797"|Nominated
|<ref name=goldderby/>
|}
 
===Controversy===
''Super Mario Galaxy'' was the first ''Super Mario'' game to be officially localized to French for {{wp|Quebec}}. This region had previously received games in English. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, non-playable characters (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}}, a {{wp|Sociolect|social dialect}} of {{wp|Quebec French}}. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=parent>{{cite|author=Parent, Marie-Joëlle|archive=archive.is/GOXD|title=Nouveaux jeux Nintendo: un français lamentable|language=fr|publisher=Canoë|date=8 Nov. 2007|accessdate=21 Mar. 2021}}</ref> [[Nintendo|Nintendo of Canada]] marketing director Farjad Iravani stated that Joual was integrated to "localize the game for the market" in mind, with Quebec making up 25% of Canadian sales for Nintendo at the time.<ref name=parent/>
 
Following the negative press surrounding ''Super Mario Galaxy'' and the similarly localized ''{{iw|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'' (2007), nearly all subsequent Québécois releases have been in {{wp|standard French}}. As of 2024, the only exception has been ''[[Paper Mario: Sticker Star]]'' (2012), which also features the Joual dialect.
 
==Themes==
[[File:Mario looking at Luma.png|x130px|thumb|left|Mario after being stirred by the Apricot Luma towards the beginning of the game, with his home world far in the distance and unreachable.]]
''Super Mario Galaxy'' has been noted for its {{wp|Theme (narrative)|narrative themes}}, the very presence of which has been described as exceptional when compared to other titles in the ''[[Super Mario (series)|Super Mario]]'' series.<ref name=kohler1/><ref name=nitrorad/> The game explores themes of isolation, {{wp|grief}}, {{wp|Family of choice|found family}}, {{wp|acceptance}}, and {{wp|Reincarnation|rebirth}}.<ref name=geller/><ref name=benfell>{{cite|author=Benfell, Grace|url=www.gamespot.com/articles/super-mario-galaxy-showed-us-something-the-series-hadnt-before-and-hasnt-since/1100-6509083/|title=Super Mario Galaxy Showed Us Something the Series Hadn’t Before, and Hasn’t Since|publisher=GameSpot|date=12 Nov. 2022}}</ref><ref name=kim>{{cite|author=Kim, Minsoo|url=medium.com/@almkim/super-mario-galaxy-and-why-its-important-to-me-3c4a7c1d59eb|title=Super Mario Galaxy (and why it’s important to me)|publisher=Medium|date=22 May 2023}}</ref><ref name=webb>{{cite|author=Webb, Sophie|url=www.redbrick.me/super-mario-galaxy-in-space-no-one-can-hear-you-mamma-mia/|title=Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia|publisher=Redbrick|location=University of Birmingham Guild of Students|date=13 Nov. 2023}}</ref>
 
The game invokes feelings of isolation and sadness through its [[#Setting|outer space setting]]. Most [[galaxy|galaxies]] are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, [[mission]]s, locations, and musical cues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying [[Mario]]'s relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,<ref name=nitrorad/> but not despairing.<ref name=geller/><ref name=kim/><ref name=webb/> Grace Benfell of ''{{wp|GameSpot}}'' describes the evoked feeling as an "existential, joyful melancholy."<ref name=benfell/>
 
Benfell also comments on the integration of [[Luma]]s in the game.<ref name=benfell/> The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with [[Launch Star]]s having once been yellow Lumas, [[Pull Star]]s once blue ones, and so on. As a gameplay mechanic, [[Hungry Luma]]s permanently transform into wholly new planets and [[Galaxy|galaxies]] once fed a requested number of [[Star Bit]]s. These planets are instantaneously lush with flora and sometimes already bear communities of [[#Non-playable characters|people]] and [[#Enemies and obstacles|creatures]] living on them. As Benfell argues, this mechanic implies ''everything'' in the game, from whole worlds to animals to small objects, are "made" out of Lumas.<ref name=benfell/> This interpretation is confirmed directly in the game.<ref>{{cite|quote=The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars.|author=[[Rosalina]] during "[[Gateway's Purple Coins]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=Retrieved 4 Jan. 2024}}</ref> The cycle of rebirth in Lumas likely derives from the {{wp|Stellar evolution|life cycle of real stars}} and the knowledge that the majority of {{wp|Chemical element#Origin of the elements|elements}}, including all the ones that make up living things, were created and distributed across the universe by dying stars.<ref>{{cite|author=Melina, Remy|url=www.livescience.com/32828-humans-really-made-stars.html|title=Are we really all made from stars?|publisher=Live Science|date=15 June 2023}}</ref> Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an {{wp|Entropy|entropic}} cycle of continuous rebirth.<ref name=benfell/>
 
The game's themes are most deeply and explicitly channeled through the characterization of [[Rosalina]].<ref name=nitrorad/><ref name=geller/><ref name=benfell/><ref name=webb/> As overseer of the domestic [[Comet Observatory]] and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities. She is omnipotent, wise, and a timeless entity that has lived for centuries.<ref name=benfell/><ref name=webb/> Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.<ref name=geller/>
 
However, despite the security and warmth she radiates, she is simultaneously presented as reserved, longing, and melancholic. The context for this is not explained to the player unless they enter the library on the observatory, an optional element of the game not tied to any [[completion]] criteria.<ref name=geller/> It is here that she reads a [[Rosalina's Story|storybook]] detailing her past. Long ago, Rosalina lived on [[Earth|Mario's home world]]. Her mother died while she was a child, and she was still grieving that loss when she encountered one of the [[Baby Luma|Apricot Luma]]'s predecessors. He too had lost his mother before crash-landing on her world, and he was waiting for her to return to him. Rosalina befriended and chose to wait for her with him. After several years of waiting, they traveled into space to directly look for her. It is while in space that Rosalina takes on the role of "mama" for the Luma, when he comes to tearfully accept that his mother is really gone. Over time, more lost Lumas come to Rosalina and recognize her as their mother. Towards the story's emotional climax, with Rosalina overwhelmed with memories of her mother, the Apricot Luma transforms into a [[Beacon|comet]] so that she may be able to travel the stars and visit her home world again. It is through this selfless act that Rosalina realized that she was not truly alone. She realized her own purpose in life,<ref name=benfell/><ref name=webb/> embracing the role of mother for the Lumas, her family,<ref name=kim/> as her own mother did for her.
 
Sociologist Ciara Cremin adapted {{wp|Gilles Deleuze}}'s analysis of cinema to ''Super Mario Galaxy'', providing a foundation for how video games can be studied as a discrete artform. She understood it to be a masterpiece of the form.<ref name=cremin/>
 
==Legacy==
[[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''.<ref name=kohler1/> Though originally not characterized as such,<ref name=kohler1/><ref>{{cite|author=Hoffman, Chris|date=Oct. 2007|title="Reach for the Stars." ''[[Nintendo Power]]''|format=220|location=Redmond|publisher=[[Nintendo of America]]|page=34–39}}</ref><ref name=slate>{{cite|author=Slate, Chris|date=Oct. 2011|title="Keys to the Kingdom." ''[[Nintendo Power]]''|format=272|location=San Francisco|publisher=Future US|page=48–54}}</ref><ref name=kohler2>{{cite|author=Kohler, Chris|date=21 Nov. 2013|title=Nintendo, Please Make Me a Single-Player Mario Game Again|url=www.wired.com/2013/11/mario-3d-world/|publisher=WIRED}}</ref><ref name=phillips>{{cite|author=Phillips, Tom|date=5 Sept. 2015|title=Super Mario Galaxy 3 possible, but not before Nintendo's next console|url=www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances|publisher=Eurogamer}}</ref> the game has been internally recognized as a different type of 3D game from its predecessors and for having directly informed the structure of the subsequent three 3D ''[[Super Mario (series)|Super Mario]]'' games, collectively called the course clear-style games.<ref name=switch/> One of these games, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to have been released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.{{footnote|note|§}} Building upon the first game's design principals, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s are less complex. The [[Starship Mario|hub world]] is smaller than the Comet Observatory, and the unique narrative elements of ''Super Mario Galaxy'' are muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls.


In 2007, the game won an award for "Best Audio Design" from ''{{wp|Edge (magazine)|Edge}}''.<ref>Edge Staff. "[https://web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/ THE EDGE AWARDS 2007]" (archived from [http://www.edge-online.com/features/edge-awards-2007/3/ the original]). ''Edge''. Published 20 Dec 2007. Accessed 21 Mar 2021.</ref> In February 2008, the game received the "Adventure Game of the Year" award from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|D.I.C.E. Award|Interactive Achievement Awards}}.<ref>[[Nintendo of America]]. "[https://web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 Did You Know? Nintendo Wins Two Interactive Achievement Awards]" (archived from [http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 the original]). ''[http://www.nintendo.com/ Nintendo]''. Published 08 Feb 2008. Accessed 21 Mar 2021.</ref>
The design of 3D ''Super Mario'' was further streamlined in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', the other two course clear-style games. They were perceived to have adopted more design principals from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' games than the hakoniwa ones of their 3D predecessors.<ref name=slate/><ref name=kohler2/><ref name=hakoniwa/> ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' in fifteen years, but it still incorporated elements derived from the game. The [[Moon Kingdom]] was created to contrast with ''Super Mario Galaxy'' specifically, with more realistic topography.<ref>{{cite|author=[[Rikuto Yoshida|Yoshida, Rikuto]]|date=2019|title="Moon Kingdom" in ''[[The Art of Super Mario Odyssey]]'' by Kazuya Sakai, kikai, Rachel Roberts, and Jenny Blenk, editors|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=281}}</ref> [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s floatier, and a few 2D areas include spherical worlds. [[Kenta Motokura]] cites the game as the inspiration behind [[Snapshot Mode]].<ref>{{cite|author=Z|date=20 Oct. 2017|title=The Power of Fun: Kenta Motokura and Yoshiaki Koizumi Talk 'Super Mario Odyssey'|url=geekdad.com/2017/10/super-mario-odyssey-developer-interview/|publisher=GeekDad}}</ref> [[Multi Moon]]s are analogous to [[Grand Star]]s, as are the [[Royal Seed]]s of ''[[Super Mario Bros. Wonder]]'' (2023).


In 2009, the game won "Best Game" at the {{wp|5th British Academy Games Awards}}.<ref>Randy Nelson. "[https://www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/ ''Super Mario Galaxy'' voted 'best game' by BAFTA]". ''[https://www.engadget.com/ Engadget]''. Verizon Media. Published 11 Mar 2009. Accessed 21 Mar 2021.</ref>  
Iconography from ''Super Mario Galaxy'' has been incorporated into nearly all space-themed settings in subsequent spinoff games. [[Rosalina]] has become a recurring character in the mainline games and spinoffs. She often appears alongside older ''[[Super Mario (franchise)|Super Mario]]'' characters in physical Nintendo advertisements, such as at {{wp|Narita International Airport}}.<ref>{{cite|author=iggynosuupu|title=Mario and Friends Now Welcoming Visitors to Narita Airport|url=nintendosoup.com/mario-and-friends-now-welcoming-visitors-to-narita-airport/|date=17 Sept. 2019|publisher=NintendoSoup}}</ref> [[Luma]]s, [[Star Bit]]s, and the [[Toad Brigade]] have also become recurring elements in the franchise. The [[Captain Toad|Toad Brigade Captain]] has appeared in five subsequent mainline games and even starred in a [[Captain Toad: Treasure Tracker|dedicated title]]. The starting planet of [[Gateway Galaxy]] appears on the Yoshi's Adventure ride at [[Super Nintendo World]], and [[Ray]] appears in the Mario Kart: Bowser's Challenge ride. For more specific callbacks to ''Super Mario Galaxy'', see [[#References in later media|below]].
That same year, ''[[Guinness World Records]]'' ranked ''Super Mario Galaxy'' 29th in their list of top 50 console games of all time based on initial impact and lasting legacy.<ref>Tom Ivan. "[https://web.archive.org/web/20090304054942/http://www.computerandvideogames.com/article.php?id=209385 News: Guinness ranks top 50 games of all time]" (archived from [http://www.computerandvideogames.com/article.php?id=209385 the original]). ''Computer and Video Games (CVG)''. Published 28 Feb 2009. Accessed 21 Mar 2021.</ref>


The game placed 51st in the 200th Issue of ''GameInformer''{{'}}s "Top 200 Games of All Time".<ref>dantebk. "[https://www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/ Game Informer's Top 200 Games of All Time]". ''[https://www.giantbomb.com/ Giant Bomb]''. Red Ventures. Published 2011. Accessed 21 Mar 2021.</ref> ''[[Nintendo Power]]'' ranked it as best ''Mario'' mainstream title in its May 2012 issue,<ref>Reggie White Jr. "[http://gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1 Nintendo Power Ranks the ''Super Mario'' Series]". ''[http://gamingrockson.blogspot.com/?m=1 GAMING ROCKS ON]''. ''[https://www.blogger.com/about/ Blogger]''. Published 18 May 2012. Accessed 21 Mar 2021.</ref> as well as the third-best game ever released on a Nintendo console in its final issue.
''Super Mario Galaxy'' was the last game directed by [[Yoshiaki Koizumi]], who has taken on producorial roles for subsequent ''Super Mario'' projects. From 2013 to 2023, he was the representative director at [[1-UP Studio]], a sister studio to [[Nintendo EAD]] largely dedicated to developing 3D ''Super Mario'' games. The level-design director for ''Super Mario Galaxy'', [[Koichi Hayashida]], inherited the role of director for all subsequent course clear-style 3D titles. ''Super Mario Galaxy'' was the last ''Super Mario'' title to see "serious" involvement from Miyamoto until ''[[Super Mario Run]]'' (2016).<ref>{{cite|author=Kohler, Chris|date=15 Dec. 2016|title=''Super Mario Run'' Is Here — and Shigeru Miyamoto Told Us 7 Surprising Things About It|url=www.wired.com/2016/12/miyamoto-interview-2/|publisher=WIRED}}</ref>


===Sales===
''Super Mario Galaxy'' was not the first video game to integrate spherical worlds that pan under the player character's feet. However, it is often ''{{wp|de facto}}'' example of spherical world design, with games that touch upon similar concepts often likened to ''Super Mario Galaxy'' even if they were published before it. That being said, few games have even attempted to integrate the 3D spherical world design of ''Super Mario Galaxy''. From [[Nintendo]] themselves, ''Super Mario Galaxy 2'' was the last game to incorporate those types of levels.<ref name=phillips/> In 2008, {{wp|Fantawild}} published a knockoff for the Chinese market titled ''Duludubi Star'' that includes spherical worlds.<ref>{{cite|author=DidYouKnowGaming|date=29 Feb. 2020|title=China's Super Mario Galaxy Rip-Off - Region Locked ft. @ashens|url=www.youtube.com/watch?v=NbKc7-sW1Ds|publisher=YouTube}}</ref> [[Rosalina]] was proposed as a new playable character in the earliest phases of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', explicitly with the desire to replicate the {{wp|Game feel|feel}} of ''Super Mario Galaxy'' in her aerial movements.<ref>{{cite|author=djmurr and PushDustIn, translators|title="Image Transcriptions of Project Proposal for Smash for Wii U/3DS"|url=sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/|publisher=Source Gaming|date=4 Jul. 2015|accessdate=28 Apr. 2023}}</ref> The game has been cited as a source of inspiration for ''{{wp|Armillo}}'' (2014),<ref>{{cite|author=McFerran, Damien|url=www.nintendolife.com/news/2013/01/developer_interview_fuzzy_wuzzy_games_talks_armillo_and_developing_for_the_wii_u_eshop|title=Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop|publisher=Nintendo Life|date=18 Jan. 2013|accessdate=6 Jul. 2023}}</ref> ''{{wp|Gravity Ghost}}'' (2015),<ref>{{cite|author=Hamilton, Kirk|title=A Fresh Look At ''Gravity Ghost'', The Little Indie ''Mario Galaxy'' That Could|url=kotaku.com/a-fresh-look-at-gravity-ghost-the-little-indie-mario-g-514116801|date=18 Jun. 2013|publisher=Kotaku}}</ref><ref>{{cite|author=Game Developer Staff|title=7 examples of great game physics that every developer should study|url=www.gamedeveloper.com/design/7-examples-of-great-game-physics-that-every-developer-should-study|date=20 Apr. 2016|publisher=Game Developer}}</ref> ''{{wp|Gears 5}}'' (2019),<ref>{{cite|author=Sinclair, Brendan|url=www.gamesindustry.biz/rod-fergusson-keynote|title=Making Gears of War click for more than the hardcore|publisher=GamesIndustry.biz|date=19 Nov. 2019|accessdate=28 Apr. 2023}}</ref> ''{{wp|Solar Ash}}'' (2021),<ref>{{cite|author=Wood, Austin|url=www.gamesradar.com/solar-ash-lives-up-to-its-dumb-elevator-pitch-of-super-mario-galaxy-meets-shadow-of-the-colossus/|title=Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus|publisher=GamesRadar+|date=15 Sept. 2021|accessdate=28 Apr. 2023}}</ref> and ''[[Mario + Rabbids: Sparks of Hope]]'' (2022).<ref>{{cite|author=Deschamps, Marc|url=comicbook.com/gaming/news/mario-rabbids-sparks-of-hope-david-soliani-interview-nintendo-switch/|title=Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More|publisher=ComicBook.com|date=27 Oct. 2022|accessdate=28 Apr. 2023}}</ref>
''Super Mario Galaxy'' has been a commercial success, selling 350,000 units in Japan within its first few weeks of sale.<ref>Writing staff. "[https://www.wired.com/2007/11/super-mario-gal/amp ''Super Mario Galaxy'' Makes Sales Splash In America]". ''[https://www.wired.com/ Wired]''. Published Nov 2007. Accessed 21 Mar 2021.</ref> In the United States, the game sold 500,000 units within its first week of release, earning it the highest first-week sales for a ''Mario'' game in the country at the time.<ref>Mark Raby. "[http://www.tomshardware.co.uk/Wii-Mario-Nintendo,news-26933.html ''Super Mario Galaxy'' sees record first week sales]". ''Tom's Hardware''. Published 27 Nov 2007. Accessed 21 Mar 2021.</ref> ''Super Mario Galaxy'' is the 8th best-selling game for the Wii, selling 12.72 million copies worldwide as of September 2017.<ref name=sales/> As of September 30, 2021, it sold 12.80 million copies worldwide.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wii.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html Archived] from the original on November 8, 2021.</ref>


===Controversy===
{{footnote|note|§|While ''[[Super Mario World 2: Yoshi's Island]]'' was released in 1995 on the same console as ''[[Super Mario World]]'', it is not recognized as an entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>{{cite|author=----|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=238, 241}}</ref>}}
''Super Mario Galaxy'' was the first ''Mario'' game to be officially localized to French for Quebec; that market had previously received ''Mario'' titles in English rather than French. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, NPCs (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}} accents and slang. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=Canoe>Marie-Joëlle Parent. "[https://archive.is/http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html Nouveaux jeux Nintendo: un français lamentable]" (archived from [http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html the original]; French source). ''Canoë''. Published 08 Nov 2007. Accessed 21 Mar 2021.</ref> A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.<ref name=Canoe></ref>


Following the negative reception to the localizations of ''Super Mario Galaxy'' and ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'' (which featured a similarly Joual-heavy localization), later Canadian French localizations would be written in {{wp|Standard French}} (with the exception of the similarly-localized ''[[Paper Mario: Sticker Star]]'').
==Rereleases and ports==
[[File:Box NA-Super Mario 3D All-Stars.png|thumb|North American box art for ''Super Mario 3D All-Stars''.]]
===Wii U eShop===
The game was added to the [[Wii U]] [[Nintendo eShop|eShop]] in late 2015 and early 2016, five months after [[Super Mario Galaxy 2|its sequel]] was released on the console.<ref name=wiiuJP/><ref name=wiiuUS/><ref name=wiiuEU/> It remained available for purchase on the eShop until its closure on March 27, 2023. It was the seventh Wii game distributed on the eShop and one of the 35 overall to ever be released. The eShop version runs off the Wii U’s backwards compatibility with nearly all Wii software as if the game disc was physically inserted, loads it through the Wii Menu, and accesses any save data already present on the console. The [[Wii U#Wii U GamePad|Wii U GamePad]] can be used to pause the game and return to the Wii U Menu, but it otherwise can only be controlled with the Wii Remote and Nunchuk.


==Nvidia Shield version==
===Nvidia Shield TV===
The game was released in March 22, 2018 for the {{wp|Nvidia Shield}} video game service, exclusively in China. While the majority of the game is exactly the same as the Wii version, it comes with some differences:
''Super Mario Galaxy'' was rereleased to the {{wp|Nvidia Shield TV}} microconsole and digitally distributed on March 22, 2018, exclusively in China.<ref name=shield/> It was the first of six Wii games to be made available on the Nvidia Shield TV. It remained available for download until late 2021, when all Wii games were removed from the Shield. The game was emulated on the console, enabling it to run at {{wp|1080p}}. Sprites and textures were upscaled to match the higher-definition display. Inputs have been modified for the more conventional Shield controller, which cannot track motion like the Wii Remote can (see [[#Controls|above]]). Unused assets present in the data of the Wii release were removed. The game was officially localized into Chinese (Simplified Chinese) by [[iQue]]. As the Shield does not support [[Mii]]s, they are not available for save file icons in this version of ''Super Mario Galaxy''.<ref name=brian>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=twitter.com/chinesenintendo/status/977408083176509441|title=Super Mario Galaxy (Nvidia Shield) screenshots. Images provided by @brian02031|publisher=Twitter|date=24 Mar. 2018|accessdate=15 Mar. 2021}}</ref> The copyright information displays "© 2007-2008 Nintendo". It is unclear what 2008 means in this context, but it potentially refers to the year ''Super Mario Galaxy'' was planned for release on the iQue Wii before the console failed to make its way into the Chinese market.<ref name=brian/>
*The Nvidia Shield version received official Chinese (Simplified Chinese) localization by [[iQue]]. Despite this, the ''[[Super Mario 3D All-Stars]]'' does not include Chinese script in-game and only offers menu translation for the Chinese-speaking audience.
*The Nvidia Shield version shows copyright information "© 2007-2008 Nintendo". It was unknown what 2008 means in this context, but it possibly refers to the year ''Super Mario Galaxy'' was planned for release on the iQue Wii before the console failed to make its way into the Chinese market.<ref name=brian>Chinese Nintendo. "[https://twitter.com/chinesenintendo/status/977408083176509441 ''Super Mario Galaxy'' (Nvidia Shield) screenshots. Images provided by @brian02031]". ''[https://twitter.com/home Twitter]''. Published 24 Mar 2018. Accessed 15 Mar 2021.</ref>
*The Nvidia Shield version lacks the option to use [[Mii]]s as a save icon because the Nvidia Shield TV does not support Miis.<ref name=brian/> This change is carried over to the ''Super Mario 3D All-Stars'' version even though the [[Nintendo Switch]] has an integrated [[Mii]] creation tool.


==''Super Mario 3D All-Stars'' description==
===''Super Mario 3D All-Stars''===
*''It's the night of the [[Star Festival]], and [[Star Bit]]s are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, [[Baby Luma|Luma]], and a [[Rosalina|mysterious woman in blue]]...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity.''
{{main|Super Mario 3D All-Stars}}
In correspondence with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'', Nintendo released ''Super Mario 3D All-Stars'' for the [[Nintendo Switch]] on September 18, 2020 worldwide.<ref name=3DAS/> It is a compilation that includes upscaled versions of ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' in addition to ''Super Mario Galaxy''. This version of the game is comparable to the Nvidia Shield TV release and they share similar revisions, though it does not include the Chinese localization. It only offers menu translation for the Chinese-speaking audience. This is reportedly due to the translation not being fully owned by Nintendo.<ref>{{cite|author=Old_Bag_EN [@MetalMarioJSKR]|url=twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20|title=I got in touch with people who worked on Nintendo's Chinese localization. SM3D All-Starts arrived at the localization team very early. Everyone thought they could just slap the existing Chinese ROMs from iQue/Nvidia, but negotiations weren't successful|publisher=Twitter|date=5 Sept. 2020|accessdate=19 Apr. 2023}}</ref> Like the Shield version, Miis cannot be chosen as save icons even though the Switch has an integrated Mii creation tool. The compilation had a limited physical release at retail outlets and was available to download on the Switch's eShop until March 31, 2021.<ref name=3DAS/> The official description of ''Super Mario Galaxy'' in the compilation is as follows:
<blockquote>
It's the night of the [[Star Festival]], and [[Star Bit]]s are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, [[Baby Luma|Luma]], and a [[Rosalina|mysterious woman in blue]]...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity.</blockquote>


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': Several sprites from this game appear here, including a [[Toy Time Galaxy#8-bit Mario/Luigi Planet|planet]] in the Toy Time Galaxy, Mario sprites being in the background of a particular Bowser galaxy, and the background of the [[Flipswitch Galaxy]] which has scenery of the overworld and underground levels. Also, Toy Time Galaxy's music is a rearrangement of the overworld theme from this game. Several galaxies use a remix of a small portion of the underground theme from this game. Also, an arrangement of the underground theme is used for several galaxies, starting with Flipswitch Galaxy. Some of the musical notes are music from the game such as the underground theme and the underwater theme.
*''[[Super Mario Bros.]]'': [[Fire Mario]] appears. One side of a [[Toy Time Galaxy#8-Bit Mario Bros. Planet|planet]] looks like [[Small Mario]]'s sprite while the other resembles Small Luigi's. The [[:File:SMG Flipswitch Galaxy Mission.png|backgrounds]] of several galaxies are based on the sprites in this game. "[[:File:Super Mario 2007 Super Mario Galaxy.oga|Super Mario 2007]]" is an arrangement of "[[Ground Theme (Super Mario Bros.)|Ground Theme]]". "[[:File:Space Athletic Super Mario Galaxy.oga|Space Athletic]]" is an arrangement of "[[Underground Theme]]". "[[:File:Cosmic Comet Super Mario Galaxy.oga|Cosmic Comet]]" incorporates both pieces. Collecting [[note]]s sometimes plays the "Underground Theme" or "[[Underwater Theme]]".
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi's higher jumping and lower traction returns.
*''{{iw|zeldawiki|The Legend of Zelda}}'': [[Octoomba|Electrogoomba]]s and [[Rocto]]s resemble {{iw|zeldawiki|Octorok}}s. [[Bat (Super Mario Galaxy)|Bat]]s resemble {{iw|zeldawiki|Keese}}.
*''[[Super Mario Bros. 3]]'': Several music tracks from this game are rearranged here. [[Airship]]s also return.
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi jumps higher and has worse traction than Mario.
*''[[Dr. Mario (game)|Dr. Mario]]'': A planet in Good Egg Galaxy is shaped like a giant [[Capsule]] from the aforementioned game.
*''[[Super Mario Bros. 2]]'': Luigi [[Scuttle|scuttles]] his legs when he performs a [[Triple Jump]].
*''[[Super Mario World 2: Yoshi's Island]]'': Rainbow Mario's theme is an orchestral remix of [[Superstar Mario]]'s theme from this game.
*''[[Super Mario Bros. 3]]'': [[Airship]]s appear. [[Monty]]s behave like [[Rocky Wrench]]es. "[[:File:Blue Sky Athletic Super Mario Galaxy.oga|Blue Sky Athletic]]" and "[[:File:Airship Armada Super Mario Galaxy.oga|Airship Armada]]" are arrangements of "[[:File:Overworld Theme 2 Super Mario Bros 3.oga|Athletic Theme]]" and "[[:File:Airship Theme Super Mario Bros 3.oga|Airship Theme]]", respectively.
*''[[bulbapedia:Pokémon|Pokémon]]'' series: A planet in [[Buoy Base Galaxy]] is shaped like a Poké Ball.
*''[[Super Mario World]]'': Yoshi makes several cameos. [[Magikoopa]]s, [[Mechakoopa|Mecha-Bowsers]], [[Torpedo Ted]]s, and [[Urchin]]s appear. A [[Good Egg Galaxy#Egg planet|planet]] is shaped like a [[Yoshi's Egg]].
*''[[Super Mario 64]]'': [[Tox Box]]es and [[Bomp]]s from this game return. The music of some Bowser galaxies are rearranged from ''Super Mario 64''. In both games, after the credits and an ending screen is displayed, Mario would say "Thank you so much for playing my game!".
*''[[Mario Kart (series)|Mario Kart]]'' series: [[Red Shell]]s home-in on nearby targets when thrown.
*''[[Paper Mario]]'': Both games begin with a letter being sent from Peach to Mario. Also, Bowser's way of kidnapping Peach (by lifting the entire castle into the sky) is reused here. They also have stories of [[Star Kid|baby]] [[Luma|stars]].
*''[[Super Mario World 2: Yoshi's Island]]'': The Magikoopa in the opening cutscene is localized in English as "[[Kamek]]".
*''[[Luigi's Mansion]]'': When the player first sees Luigi, he is trapped in a [[Ghost House]]. Mario freeing him is a direct spoof of ''Luigi's Mansion'', as in ''Luigi's Mansion'' it was the direct opposite. Also, some of Luigi's voice clips are recycled.
*''[[Super Mario 64]]'': Princess Peach invites Mario to [[Peach's Castle|her castle]] at the beginning of the game. Levels are completed by collecting [[Power Star]]s. [[Rabbit]]s,  a [[Manta|manta ray]], [[penguin]]s, [[Tox Box]]es, and [[Bomp]]s appear. [[Tarantox]] has suction cup-like feet, a trait shared with [[Scuttlebug]]s and [[Skeeter]]s. "[[:File:The Fiery Stronghold Super Mario Galaxy.oga|The Fiery Stronghold]]" is an arrangement of "[[:File:SM64-Bowser's Road.oga|Koopa's Road]]". After the credits, an ending screen is displayed where Mario says "Thank you so much for playing my game!"
*''[[Super Mario Sunshine]]'': [[Fire Shooter]]s and [[Water Shooter]]s, which appear in various galaxies, have a strong resemblance to [[F.L.U.D.D.|FLUDD]]'s nozzle. The goal in the [[Loopdeeloop Galaxy]] and the [[Loopdeeswoop Galaxy]] is also shaped in a [[Shine Sprite]]. Blue [[Cataquack]]s are present in two galaxies. Also, while Mario or Luigi is asleep, they have Z's flashing over their head, just like in the game. The sparkling sound a Shine Sprite makes was reused for the same purpose for Power Stars in ''Super Mario Galaxy''.
*''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'': [[Ice bat]]s resemble {{iw|zeldawiki|Ice Keese}}.
*''[[Super Mario 64 DS]]'': The [[Silver Star]]s from this game return in ''Super Mario Galaxy''.
*''[[Paper Mario]]'': Bowser abducts Princess Peach by pulling her castle into the sky. A race of celestial [[Star Kid|star children]] have a prominent role in the story.
*''[[Donkey Kong Jungle Beat]]'': The [[Banandelion]]s that [[Donkey Kong]] flings off of were reused in ''Super Mario Galaxy''.
*''[[Luigi's Mansion]]'': "[[Luigi and the Haunted Mansion]]" parodies and subverts this title, with Mario rescuing Luigi from a [[Bouldergeist|powerful ghost]].
*''[[Mario Party 7]]'': If a Dry Bones falls into quicksand in [[Dusty Dune Galaxy]], the cry Dry Bones makes when it is "blown away" in these games can be heard.
*''[[Super Mario Sunshine]]'': [[Cataquack]]s and [[Pokey Head]]s appear. Variants of [[Plurp]]s and [[Wind Spirit]]s called [[Cluckboom]]s and [[Bone Twister]]s, respectively, are introduced. [[Fire Shooter]]s and [[Water Shooter]]s resemble [[F.L.U.D.D.|FLUDD]]. The [[Dino Piranha|first boss]] resembles [[Petey Piranha]]. The goal in [[ray surfing]] is shaped like a [[Shine Sprite]].
*''[[Mario Kart: Double Dash!!]]'': [[:File:SMG Asset Texture Prologue 04.png|Several Toads]] in the prologue resemble [[Toadette]].
*''[[Super Mario 64 DS]]'': [[Silver Star]]s appear.
*''[[Donkey Kong Jungle Beat]]'': [[Banandelion]]s appear. [[Guppy]] has the same Japanese name as [[Orco]].
*''[[New Super Mario Bros.]]'': Design elements of the [[? Block]] introduced in this game and its artwork, in particular its chamfers and the design of the question mark printed on it, return in this game and in subsequent games. The sound effect that [[Dry Bones]] make when they revitalize themselves is the same in both games, being a reversal of the sound effect they make when they crumble with an extra note at the end.


==References in later games==
==References in later media==
*''[[Super Smash Bros. Brawl]]'': ''Super Mario Galaxy'' appears listed in the game's Chronicles.
[[File:TournamentJune1.png|right|thumb|250px|Screenshot of the June 2008 Tournament from ''Mario Kart Wii'', featuring Spiky Topmen on Galaxy Colosseum.]]
*''[[Mario Kart Wii]]'': [[Rosalina]] can be unlocked by having save data from ''Super Mario Galaxy''. The [[Wii Rainbow Road|Rainbow Road]] course is set in space and is full of Star Bits; a portion of its music is based on the [[Good Egg Galaxy]]'s theme. [[Spiky Topman|Spiky Topmen]] were bosses in multiple online tournaments, and finally, the countdown sequence for starting a minigame returns as the official sequence for starting races and battles in this game.
[[File:SSB4 Rosalina Key Art.jpg|right|thumb|Promotional poster of [[smashwiki:Rosalina & Luma (SSB4)|Rosalina & Luma]] in ''Super Smash Bros. for Nintendo 3DS / Wii U'', an allusion to the original game's boxart.]]
*''[[Mario & Luigi: Bowser's Inside Story]]'': The [[Spike Ball (move)|Spike Ball]] move used by Bowser in the last boss fight returns in this game.
*''{{iw|metroidwiki|Metroid Prime 3: Corruption}}'': If the player has saved data for the game on their system, a sticker of Mario's emblem appears on {{iw|metroidwiki|Samus's Gunship}}.
*''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'' (Wii): Both the [[Dream Ski Jumping (Individual)|Individual]] and [[Dream Ski Jumping (Team)|Team]] versions of Dream Ski Jumping take place in the Good Egg Galaxy. A few music tracks from ''Super Mario Galaxy'' can be bought.
*''[[Mario Kart Wii]]'': [[Rosalina]] is a playable character and is easier to unlock if the player has ''Super Mario Galaxy'' save data on their system. [[Star Bit]]s surround [[Wii Rainbow Road|Rainbow Road]], and "Egg Planet" is incorporated as a countermelody to the course's [[:File:MKW Rainbow Road Theme.oga|theme music]]. [[Spiky Topman|Spiky Topmen]] appear as bosses in multiple [[List of Mario Kart Wii tournaments|online tournaments]] on a course named [[Galaxy Colosseum]]. The countdown sequence for [[ray surfing]] and [[Bob-omb Blasting]] was repurposed for the sequence for starting races and battles in this game.
*''[[New Super Mario Bros. Wii]]'': During the credits, Peach can be heard reading the letter she sends to Mario at the beginning of ''Super Mario Galaxy''.
*''[[Mario & Luigi: Bowser's Inside Story]]'': [[Bowser]] can use a [[Spike Ball (move)|rolling move]] similar to one he can perform during "[[The Fate of the Universe]]".
*''[[Super Mario Galaxy 2]]'': This is the sequel to ''Super Mario Galaxy'' with the engine reused, with many elements returning such as the reused voices, while others are new.
*[[Mario & Sonic at the Olympic Winter Games (Wii)|''Mario & Sonic at the Olympic Winter Games'' (Wii)]]: Both the [[Dream Ski Jumping (Individual)|Individual]] and [[Dream Ski Jumping (Team)|Team]] versions of Dream Ski Jumping take place in the [[Good Egg Galaxy]]. Several music tracks from ''Super Mario Galaxy'' are available in the in-game shop.
*''[[Super Mario 3D Land]]'': The haunted house theme and the arrangement of the [[Airship Theme]] are reused. Several other music tracks and voice clips from ''Super Mario Galaxy'' were reused for this game.
*''[[New Super Mario Bros. Wii]]'': During the credits, [[Princess Peach]] can be heard reading a version of the letter she sends to Mario at the beginning of ''Super Mario Galaxy''. [[Clampy]]s return in this game.
*''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'': [[Dream Spacewalk]] is heavily inspired by ''Super Mario Galaxy'', featuring Dino Piranha as a boss in the [[Synchro Battle Galaxy]], a location based on elements of the Good Egg Galaxy and Gateway Galaxy as well as the [[Sky Station Galaxy]] from ''Super Mario Galaxy 2''. The event also features sound effects from ''Super Mario Galaxy'' and uses the spin attack in combat. [[Dream Hurdles]] takes place in the Battlerock Galaxy. Rearrangements of several tracks appear in the game, including Dino Piranha's theme, the Battlerock Galaxy and the Purple Coins music. A Mii outfit based on Bee Mario can be unlocked in the game, and Mario's special dash has also been updated to resemble the spin attack.
*''[[Super Mario Galaxy 2]]'': A dedicated sequel with many shared elements.
*''[[Mario Kart 7]]'': On the [[3DS Rosalina's Ice World|Rosalina's Ice World]] course, the Comet Observatory, the Gateway Galaxy's starting planet, the Starshroom, and some [[dome]]s are visible in the background. [[Honey Queen|Queen Bee]] can be unlocked as a playable character in this game.
*''[[Super Mario 3D Land]]'': An [[:File:SM3DL-Ghost House Theme.oga|arrangement]] of "Waltz of the Boos" is used for this game's [[Ghost House]]s.
*''[[Mario Party 9]]'': The [[Ground-Pound Switch]] icon appears on Wiggler's body segments and on Whomp's back. Also, the music of some [[Bowser Jr.]] minigames is a rearrangement of Bowser Jr.'s theme of this game.
*[[Mario & Sonic at the London 2012 Olympic Games (Wii)|''Mario & Sonic at the London 2012 Olympic Games'' (Wii)]]: [[Dream Spacewalk]] takes place in Synchro Battle Galaxy, a location partially based on Good Egg Galaxy. The event also features sound effects from ''Super Mario Galaxy'' and characters can [[spin]]. [[Dream Hurdles]] takes place in the Battlerock Galaxy. Rearrangements of the music pieces "Dino Piranha", "Battlerock Galaxy", and "Purple Comet" appear in the game. A Mii outfit based on Bee Mario can be unlocked in the game, and Mario's special dash has also been updated to resemble the spin.
*''[[Mario Tennis Open]]'': The Comet Observatory appears as an unlockable court. The music played is an arrangement of the original theme and the music for the special game [[Galaxy Rally]] is an arrangement of the Good Egg Galaxy theme. Also, in the title screen, the player can see the Comet Observatory in the background.
*''[[Mario Kart 7]]'': [[Honey Queen|Queen Bee]] can be unlocked as a playable character. The Comet Observatory, Gateway Galaxy's starting planet, a [[Starshroom]], and several domes appear in the background of [[3DS Rosalina's Ice World|Rosalina's Ice World]].
*''[[Paper Mario: Sticker Star]]'': An arrangement of "Waltz of the Boos" plays in part of [[the Enigmansion]]'s background music. Another, big-band-styled version plays when the [[Boo]]s escape from the [[Book of Sealing]].
*''[[Mario Party 9]]'': "Enter Bowser Jr.!" was [[:File:MP9 Bowser Jr. Battle 2.oga|rearranged]] for some of the minigames with [[Bowser Jr.]]
*''[[Mario Party: Island Tour]]'': [[Rocket Road]] is based on the Comet Observatory. Also, Rosalina and the Lumas appear on this board. The minigame [[Gyro for the Gold]] plays very similarly to the [[Star Ball|Rolling Ball]].
*''[[Mario Tennis Open]]'': A [[Luma]] can be unlocked as a playable character. [[Galaxy Arena]] is based on this game, with "[[Rosalina in the Observatory]]" rearranged for the court's [[:File:MTO Galaxy Arena Court Theme.oga|background music]]. "Egg Planet" was remixed for the [[:File:MTO Galaxy Rally Theme.oga|music]] in [[Galaxy Rally]], itself influenced by ''Super Mario Galaxy''. The Comet Observatory appears in the background of the title screen.
*''[[Super Mario 3D World]]'': There are secret underground rooms where the player can collect sequences of coins for a limited time and receive a prize if all coins are collected. In the promotional spread, a silhouette which appears to be the Comet Observatory can be seen in the stars behind Bowser's Highway. The Light Boxes' light can defeat ghosts like in this game. Rosalina's special ability is the spinning ability Mario uses. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoomba]]s and the Comet Observatory. The Comet Observatory theme (3rd version) plays in the [[World Crown]] map area, while an arrangement of [[Gusty Garden Galaxy]]'s theme can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The overworld map of [[World Star (Super Mario 3D World)|World Star]] has Star Bits in the background. Also, the Toad Brigade theme is reused on the [[Captain Toad]] levels. Also, sound effects from ''Super Mario Galaxy'' are reused.
*''[[Paper Mario: Sticker Star]]'': "Waltz of the Boos" was arranged for part of [[the Enigmansion]]'s background music. Another, big-band-styled version plays when the [[Boo]]s escape from the [[Book of Sealing]].
*''[[Mario Golf: World Tour]]'': [[Mario's Star (golf course)|Mario's Star]] uses elements from ''Super Mario Galaxy'' such as Star Bits. The music used in [[Wiggler Park]] uses a rearrangement of Honeyhive Galaxy's music.
*''[[Mario Party: Island Tour]]'': [[Rocket Road]] is based on this game and "Egg Planet" is incorporated into the board's background music. Rosalina and Lumas appear in the background.
*''[[Mario Kart 8]]'': An image of a Luma can be seen from an airplane (from Galaxy Air airlines) at the [[Sunshine Airport]] course, as well as on the [[Star Cup]] trophy. Also, part of [[Cloudtop Cruise]]'s music is an arrangement of Gusty Garden Galaxy's music.
*''[[Super Mario 3D World]]'': Rosalina and the [[Captain Toad|Toad Brigade Captain]] appear as playable characters. Rosalina's unique attack is the spin. [[Octoomba|Electrogoombas]], Lumas, and the Comet Observatory appear in [[Super Galaxy]], itself based on ''Super Mario Galaxy''. Star Bits appear in the background of special worlds that occur in outer space. The original "Rosalina in the Observatory" plays in [[World Crown]]. "[[:File:Super Mario 3D World - Champions Road.oga|Champion Road]]" is an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]". "[[:File:SM3DW Captain Toad Theme.oga|Captain Toad Goes Forth]]" is an elaboration on "The Toad Brigade".
*''[[Super Smash Bros. for Wii U]]'': There is [[Mario Galaxy (stage)|a stage]] based on this game and ''Super Mario Galaxy 2'', with the [[Starship Mario]] and [[Airship]] appearing in the background of the main stage. Rosalina is playable in this game, and her moves use objects from ''Super Mario Galaxy'', such as Star Bits and Launch Stars.
*''[[Mario Golf: World Tour]]'': Rosalina is a DLC character. [[Mario's Star (golf course)|Mario's Star]] uses elements from ''Super Mario Galaxy''. "The Honeyhive" was rearranged for the background music of [[Wiggler Park]].
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Mario's Bee and Boo forms appear in this game as Helpers for the player's team, as well as Rosalina. Gusty Garden Galaxy's music is used for this game's credits.
*''[[Mario Kart 8]]'': The airline company [[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Galaxy Air|Galaxy Air]] uses a Luma as its mascot. "Gusty Garden Galaxy" was rearranged for a portion of "Cloudtop Cruise".
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Rosalina#Super Smash Bros. series|Rosalina & Luma]] appear as newcomers. In the [[Super Smash Bros. for Wii U|Wii U version]], [[Mario Galaxy (stage)|Mario Galaxy]] is based on this game and resembles Gateway Galaxy's starting planet. [[smashwiki:List of SSB4 trophies (Super Mario Bros. series)|Trophies]] of Apricot Luma, The Toad Brigade, Bee Mario, Boo Mario, Spring Mario, and Rainbow Mario appear in the game. There is a [[smashwiki:Trophy Box|Trophy Box]] dedicated to this game. "Rosalina in the Observatory / Luma's Theme" and "Egg Planet" are rearrangements of the original game's music.
*''[[Captain Toad: Treasure Tracker]]'': The red Starshroom appears.
*''[[Mario Party 10]]'': An arrangement of "Rosalina in the Observatory" titled "Rosalina's Theme" can be heard when Rosalina's [[amiibo]] is being controlled in [[amiibo Party]].
*''{{iw|nwiki|Style Savvy: Fashion Forward}}'': A yukata based on Rosalina was released as free DLC. A Luma is embroidered on the sash.
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Rosalina, Bee Mario, and Boo Mario appear as Helpers for the player's team. "Gusty Garden Galaxy" music is used in the game's credits.
*''[[Super Mario Maker]]'': The victory and death themes from ''Super Mario Galaxy'' are used when the Rosalina [[Costume Mario|costume]] completes a level or loses a life, respectively.
*''[[Super Mario Maker]]'': The victory and death themes from ''Super Mario Galaxy'' are used when the Rosalina [[Costume Mario|costume]] completes a level or loses a life, respectively.
*''[[Mario Party: Star Rush]]'': Gusty Garden Galaxy's theme appears as one of the songs in the Rhythm Recital mode for this game.<ref>NintenDaan. "[https://www.youtube.com/watch?v=_PGHIjHK1Vc <nowiki>[Mario Party: Star Rush]</nowiki> Rhythm Recital Gameplay 2]". ''[https://www.youtube.com/ YouTube]''. Accessed 22 Sept 2016. Accessed 24 Sept 2016.</ref>
*''[[Mario & Sonic at the Rio 2016 Olympic Games]]'': An arrangement of "Rosalina in the Observatory" is available as a track.
*''[[Mario + Rabbids Kingdom Battle]]'': [[Bee Mushroom]]s can be found on tubes of honey. Peach shouting for Mario from this game can be heard whenever she is defeated in battle.
*''[[Mario Party: Star Rush]]'': "Gusty Garden Galaxy" is one of the songs in the Rhythm Recital mode for this game.<ref>{{cite|author=Koopman, Daan [NintenDaan]|url=www.youtube.com/watch?v=_PGHIjHK1Vc|title=<nowiki>[Mario Party: Star Rush]</nowiki> Rhythm Recital Gameplay 2|publisher=YouTube|date=22 Sept. 2016|accessdate=24 Sept. 2016}}</ref>
*''[[Super Mario Odyssey]]'': A sprite of Rosalina can be found in the [[Dark Side]] and [[Darker Side]]. The jingle that plays when Mario collects a new power-up is reused for when the [[Odyssey]] is restored. Peach's call to Mario from this game is heard during the opening sequence after Mario is knocked off of Bowser's airship, but in a higher pitch. The [[regional coin]]s in the [[Moon Kingdom]] are based on the shape of Star Bits.
*''[[Mario + Rabbids Kingdom Battle]]'': [[Bee Mushroom]]s can be found on tubes of honey.
*''[[Super Smash Bros. Ultimate]]'': The Mario Galaxy stage returns in this game. Boo Mario, Luma, Hungry Luma, and Queen Bee appears as spirits using their artwork from ''Super Mario Galaxy''.
*''[[Super Mario Odyssey]]'': An [[8-bit character]] of Rosalina appears in [[Dark Side]] and [[Darker Side]]. "The Odyssey: Power Up!" is an arrangement of the fanfare that plays when Mario collects a new power-up. The [[regional coin]]s in the [[Moon Kingdom]] are shaped like Star Bits. There is a musical [[Easter egg]] on the pause menu where when pausing and selecting options, a simple arrangement of "Rosalina in the Observatory" can be heard.
*''[[Super Mario Maker 2]]'': A sound effect that plays Gusty Garden Galaxy's theme is available.
*''[[Super Smash Bros. Ultimate]]'': With the exception of trophies, all of the elements related to ''Super Mario Galaxy'' from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' - including Rosalina & Luma - return. They have a revised [[Final Smash]] that uses the [[Grand Star (move)|Grand Star]]. Boo Mario, Luma, Hungry Luma, and Queen Bee appears as [[smashwiki:List of spirits (Super Mario series)|spirits]] and use their artwork from ''Super Mario Galaxy''. Queen Bee runs a [[smashwiki:Master Spirit|Dojo]].
*''[[Mario Kart Tour]]'': ''Super Mario Galaxy''{{'}}s version of Ice Mario appears as a playable driver, Wii Rainbow Road and 3DS Rosalina's Ice World return as [[classic course]]s.
*''[[Super Mario Maker 2]]'': The Wii sound effect causes "Gusty Garden Galaxy" music to play on a level.
*''[[Mario + Rabbids Sparks of Hope]]'': An arrangement of the [[Comet Observatory]] theme, "Rosalina in the Observatory", can be heard during [[Rabbid Rosalina]]'s first appearance in the game's trailer.
*''[[Mario Kart Tour]]'': [[Ice Mario (Super Mario Galaxy)|Ice Mario]] is a playable driver.
*''[[Dr. Mario World]]'': [[World 8 (Dr. Mario World)|World 8]] is based on the game. The Comet Observatory and planets from Good Egg Galaxy appear in the background. [[Rosalina|Dr. Rosalina]] and [[Luma|Dr. Luma]] were introduced with World 8 in October, 2019.
*''[[Mario + Rabbids Sparks of Hope]]'': [[Rabbid Rosalina]] is a playable character. The antagonist [[Cursa]] possesses Rosalina herself for most of the game. [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] are part Luma. An arrangement of "Rosalina in the Observatory" plays when Rabbid Rosalina obtains a [[Purified Darkmess Energy Crystal]]. A music box rendition of the main melody's first three notes also plays when Rabbid Rosalina uses her [[Ennui]] move. An arrangement of the theme also plays when Rabbid Rosalina is introduced in the game's cinematic trailer.
*''[[The Super Mario Bros. Movie]]'': A [[Lumalee]] and [[Bat (Super Mario Galaxy)|bats]] are in the movie. "The Toad Brigade" is incorporated into "Strange New World". The piece overall is associated with [[Toad]]. An arrangement of "Gusty Garden Galaxy" plays in the credits.


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオギャラクシー
|Jap=スーパーマリオギャラクシー<ref name=encyclopedia/>
|JapR=Sūpā Mario Gyarakushī
|JapR=Sūpā Mario Gyarakushī
|JapM=Super Mario Galaxy
|JapM=Super Mario Galaxy
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref>[[Nintendo]]. "[https://www.youtube.com/watch?v=ZE6WLea6nLo ''Super Mario Galaxy'' Korean Trailer]" (Korean source). Preserved by [https://www.youtube.com/channel/UCrfRX1SX7jYVMZHtx8aahaw Japancommercials4U2]. ''[https://www.youtube.com/ YouTube]''. Published 16 Jul 2009. Accessed 21 Mar 2021.</ref>
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref>{{cite|author=[[Nintendo|Nintendo of Korea Co., Ltd.]]|archive=www.youtube.com/watch?v=ZE6WLea6nLo|title=Super Mario Galaxy Korean Trailer|language=ko|date=2007|archiver=Japancommercials4U2|publisher=YouTube|archivedate=16 Jul. 2009|accessdate=21 Mar. 2021}}</ref>
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo
|KorM=Super Mario Wii: Galaxy Adventure
|KorM=Super Mario Wii: Galaxy Adventure
|ChiT=超級瑪利歐銀河<ref>[[Nintendo|Nintendo of Hong Kong]]. "[https://www.nintendo.com.hk/topics/article/a_200904_01.html 《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!]" (Chinese source). ''[https://www.nintendo.com.hk/index.html Nintendo HK]''. Published 04 Sept 2020. Accessed Sept 2020.</ref>
|ChiT=超級瑪利歐銀河<ref>{{cite|author=[[Nintendo|Nintendo (Hong Kong) Limited]]|url=www.nintendo.com.hk/topics/article/a_200904_01.html|title=《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!|language=zh|publisher=任天堂(香港)有限公司網站|date=4 Sept. 2020|accessdate=Sept. 2020}}</ref>
|ChiTR=Chāojí Mǎlìōu Yínhé
|ChiTR=Chāojí Mǎlìōu Yínhé
|ChiTM=Super Mario Galaxy
|ChiTM=Super Mario Galaxy
|ChiS=超级马力欧银河<ref>Nvidia Shield. "[https://shield.nvidia.cn/games/geforce-now/supermariogalaxy 超级马力欧银河]" (Chinese source). ''[https://www.nvidia.cn/ Nvidia]''. Published 2018. Accessed 21 Mar 2021.</ref>
|ChiS=超级马力欧银河<ref>{{cite|author=Nvidia|url=shield.nvidia.cn/games/geforce-now/supermariogalaxy|title=超级马力欧银河|language=zh|publisher=NVIDIA SHIELD|date=2018|accessdate=21 Mar. 2021}}</ref>
|ChiSR=Chāojí Mǎlìōu Yínhé
|ChiSR=Chāojí Mǎlìōu Yínhé
|ChiSM=Super Mario Galaxy
|ChiSM=Super Mario Galaxy
Line 2,006: Line 2,527:


==Trivia==
==Trivia==
*Coincidentally, the title "''Super Mario Galaxy''" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' by Jimmy Peterford of Glen Cove, New York in December 1991. The letter detailed a fantasy game console called the "Raw Power System", which would come bundled with a game named "''Super Mario Galaxy''", or in Peterford's words, would be "better known as ''Super Mario Bros. 24''!"<ref>Jimmy Peterford. "[https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20031%20December%201991#page/n5/mode/1up If Only We Had 27 Fingers!]". ''[[Nintendo Power]]''. San Francisco: Nintendo of America (31): 06. Archived in 2017 on the ''[https://archive.org/ Internet Archive]''. Accessed 21 Mar 2021.</ref>
*Coincidentally, a game titled "Super Mario Galaxy" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the Raw Power System that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24."<ref>{{cite|author=Peterford, Jimmy|title="If Only We Had 27 Fingers!" ''[[Nintendo Power]]''|format=31|date=Dec. 1991|location=Redmond|publisher=[[Nintendo of America]]|page=6}}</ref>
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>GoNintendoRMC. "[https://www.youtube.com/watch?v=tVbQTeKXwZI ''Super Mario Galaxy'' - rated Mature?!]". ''[https://www.youtube.com/ YouTube]''. Published 14 Nov 2007. Accessed 30 Dec 2015.</ref>
*{{wp|Insomniac Games}}' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from ''{{wp|Ratchet & Clank: Going Commando}}'' and ''{{wp|Ratchet & Clank: Up Your Arsenal|Up Your Arsenal}}'', which he thought was "flattering."<ref>{{cite|author=Doree, Adam|url=archive.videogamesdaily.com/features/ratchet_ps3_iv_p1.asp|title=Ratchet and Clank Future: Tools of Destruction for PS3: Insomniac Interview, October 2007|publisher=Kikizo|date=3 Oct. 2007|accessdate=7 Jan. 2024}}</ref> When asked if this was a correct observation in an interview with ''{{wp|Official Nintendo Magazine}}'', [[Shigeru Miyamoto]] shared he was unfamiliar with the ''{{wp|Ratchet & Clank}}'' games and did not even know what consoles they were on.<ref>{{cite|author=Jackson, Mike|archive=web.archive.org/web/20071230065735/https://www.computerandvideogames.com/article.php?id=177554|title=Miyamoto's 'never seen' Ratchet and Clank|publisher=Computer and Video Games|date=14 Dec. 2007|accessdate=7 Jan. 2024}}</ref>
*The galaxy image in [[:File:SMG Logo.png|the ''Super Mario Galaxy'' wordmark]] derives from [https://t.co/spMNj4aJS3?amp=1 this photograph] of the {{wp|Andromeda Galaxy}}.<ref>Captain Byte!. "[https://twitter.com/CometMedal/status/1296637781842722822 I found the full image of the galaxy depicted in ''Super Mario Galaxy{{'}}''s logo - an edited image of Andromeda Galaxy taken by Robert Gendler in 2005. It took some tricky work to confirm, but I pulled it off]". ''[https://twitter.com/home Twitter]''. Published 20 Aug 2020. Accessed 15 Mar 2021.</ref><ref>Captain Byte!. "[https://twitter.com/CometMedal/status/1335745247708667908 Here's the exact edited image used by Nintendo, from Sonzaijiten, Vol. 21 (Space / Planets).]". ''[https://twitter.com/home Twitter]''. Published 06 Dec 2020. Accessed 15 Mar 2021.</ref>
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} incorrectly stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>{{cite|author=GoNintendoRMC|url=www.youtube.com/watch?v=tVbQTeKXwZI|title=Super Mario Galaxy - rated Mature?!|publisher=YouTube|date=14 Nov. 2007|accessdate=30 Dec. 2015}}</ref>
*''Super Mario Galaxy'' is an established model in {{wp|Neuroscience|neurobiology}} for studies investigating how consistent engagement with interactive stimuli affects {{wp|grey matter}} in elderly people.<ref name=west>West GL, Zendel BR, Konishi K, Benady-Chorney J, Bohbot VD, et al. "Playing ''Super Mario 64'' increases hippocampal grey matter in older adults". ''[https://journals.plos.org/plosone/ PLOS ONE]'' 12(12): e0187779. Published 06 Dec 2017. Accessed Mar 02, 2021. https://doi.org/10.1371/journal.pone.0187779</ref><ref name=diarra>Diarra M, Zendel BR, Benady-Chorney J. et al. "Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults". ''[https://www.springer.com/journal/221 Experimental Brain Research]'' 237: 723–733. Published 04 Mar 2019. Accessed 02 Mar 2021. https://doi.org/10.1007/s00221-018-5453-6</ref>
*The galaxy image in [[:File:SMG Logo.png|the ''Super Mario Galaxy'' wordmark]] derives from [https://t.co/spMNj4aJS3?amp=1 this photograph] of the {{wp|Andromeda Galaxy}}.<ref>{{cite|author=Captain Byte! [@CometMedal]|url=twitter.com/CometMedal/status/1296637781842722822|title=I found the full image of the galaxy depicted in Super Mario Galaxy's logo - an edited image of Andromeda Galaxy taken by Robert Gendler in 2005. It took some tricky work to confirm, but I pulled it off|publisher=Twitter|date=20 Aug. 2020|accessdate=15 Mar. 2021}}</ref><ref>{{cite|author=Captain Byte! [@CometMedal]|url=twitter.com/CometMedal/status/1335745247708667908|title=Here's the exact edited image used by Nintendo, from Sonzaijiten, Vol. 21 (Space / Planets)|publisher=Twitter|date=6 Dec. 2020|accessdate=15 Mar. 2021}}</ref>
*This game does not have a Dutch localization. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuck into the Wii Remote.
*''Super Mario Galaxy'' has been used in {{wp|Neuroscience|neurobiology}} research to investigate how consistent engagement with interactive stimuli affects {{wp|grey matter}} in elderly people.<ref name=west>West, Greg L., Benjamin Rich Zendel, Kyoko Konishi, Jessica Benady-Chorney, Veronique D. Bohbot, Isabelle Peretz, and Sylvie Belleville (6 Dec. 2017). [https://doi.org/10.1371/journal.pone.0187779 Playing Super Mario 64 increases hippocampal grey matter in older adults]. ''PLOS ONE, 12''(12). Public Library of Science.</ref><ref name=diarra>Moussa, Diarra, Benjamin Rich Zendel, Jessica Benady-Chorney, Caroll-Ann Blanchette, Franco Leporé, Isabelle Peretz, Sylvie Belleville, and Greg L. West (15 Dec. 2018). [https://doi.org/10.1007/s00221-018-5453-6 Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults]. ''Experimental Brain Research, 237''(3), Springer Science+Business Media. Page 723–33.</ref>
*This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote.
*The game was released under the name ''Super Mario Wii: Galaxy Adventure'' in South Korea because "galaxy" was already a registered trademark there.<ref>{{cite|author=Patent Trial and Appeal Board|title=2006년 상표출원 제0063212 SUPER MARIO GALAXY|language=ko|url=kdtj.kipris.or.kr/kdtj/grrt1000a.do?method=biblioJMFrame&masterKey=2007101010469&index=26&kindOfReq=J&valid_fg=N|date=13 Dec. 2006|location=Daejeon|publisher=Korean Intellectual Property Trial and Appeal Board}}</ref>


==Notes and references==
==Notes and references==
Line 2,020: Line 2,543:


==External links==
==External links==
{{NIWA|SmashWiki=Mario Galaxy|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/galaxy/index.html Mario Portal Game Archive (EN)] [https://archive.is/IMSwG (archive)]
*[https://www.nintendo.com/jp/character/mario/history/galaxy/index.html Mario Portal Game Archive (JP)]
*[https://noclip.website/ noclip.website]
*[https://noclip.website/ noclip.website]
*[http://www.nintendo.com/sites/supermariogalaxy/ Official English site (NA)]
*[https://web.archive.org/web/20190704221508/http://shield.nvidia.cn:80/games/geforce-now/supermariogalaxy Official Chinese site (archived)]
*[http://www.supermariogalaxy.co.uk/ Official English site (UK)]
*[https://m1.nintendo.net/docvc/RVL/JPN/RMGJ/RMGJ_J.pdf Official Japanese instruction booklet]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Mario_Galaxy.pdf Official international instruction booklet (English / French / Spanish)]
*[http://www.nintendo.co.jp/wii/rmgj/ Official Japanese site]
*[http://www.nintendo.co.jp/wii/rmgj/ Official Japanese site]
*[http://www.nintendo.co.kr/Wii/software/supermario/main.php?nn=0 Official Korean site]
*[https://web.archive.org/web/20160411142621/http://www.nintendo.co.kr/Wii/software/supermario/main.php?nn=0 Official Korean site (archived)]
*[https://shield.nvidia.cn/games/geforce-now/supermariogalaxy Official Nvidia Chinese site]
*[https://web.archive.org/web/20100410080938/http://www.nintendo.com/sites/supermariogalaxy/ Official North American English site (archived)]
*[https://www.nintendo.co.jp/character/mario/archives/galaxy/ Official ''Super Mario Galaxy'' Game Archive (JP)]
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0 Official North American instruction booklet (EN/FR/ES)]
{{SMG}}
{{SMG}}
{{Mario games}}
{{Super Mario games}}
{{Wii}}
{{Wii}}
[[de:Super Mario Galaxy]]
[[de:Super Mario Galaxy]]

Latest revision as of 15:50, November 6, 2024

"Mario Galaxy" redirects here. For the stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, see Mario Galaxy (stage).
"Super Mario Wii" redirects here. For the game released in 2009, see New Super Mario Bros. Wii.
Super Mario Galaxy
Boxart for Super Mario Galaxy.
For alternate box art, see the game's gallery.
Developer Nintendo EAD Tokyo
Publisher Nintendo
Platform(s) Wii, Wii U, Nvidia Shield TV (Mainland China only)[1]
Release date Original release:
Japan November 1, 2007
USA November 12, 2007
Mexico November 12, 2007[2]
Europe November 16, 2007
Australia November 29, 2007
South Korea September 4, 2008
Nintendo Selects:
USA August 28, 2011
Europe September 16, 2011
Australia November 7, 2013
South Korea April 23, 2015
Wii U (digital download):
Japan May 31, 2015[3]
USA December 24, 2015[4]
Europe February 4, 2016[5]
Australia February 5, 2016
Nvidia Shield TV:
China March 22, 2018[6]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Japanese
Simplified Chinese1
Korean
1 - Only in the Nvidia Shield TV version.
Genre Platformer, action-adventure
Rating(s) Original release:
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
RARS:0+ - All ages
GRAC:All - All ages
Nintendo Selects:
ClassInd:L - General audience
Wii U (digital download):
ACB:PG - Parental Guidance
Mode(s) Single-player, two-player co-op
Format
Wii:
Optical disc
Wii U:
Digital download
Nvidia Shield TV:
Digital download
Input
Wii:
Wii U:
Nvidia Shield TV:
Serial code(s) Japan RVL-RMGJ-JPN

Super Mario Galaxy is a 3D action-adventure platform game for the Wii, first released in Japan on November 1, 2007. It is the eleventh entry in the Super Mario series,[7][8] the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.[9][10] In this game, the player controls Mario in outer space, moving across spherical planetoids with their own centers of gravity. The levels are more linear than those found in its 3D predecessors Super Mario 64 (1996) and Super Mario Sunshine (2002). Similar to prior games, Mario collects Power Stars to rescue Princess Peach from Bowser, who is trying to establish his own galaxy at the center of the universe. Mario is aided by Luigi, a brigade of Toads, star-shaped creatures called Lumas, and a mysterious woman named Rosalina. The save data description for the game is "Launch into a cosmic adventure!"

Upon its release, Super Mario Galaxy was met with critical acclaim and commercial success. It received various awards and accolades, including from the Academy of Interactive Arts & Sciences, the Computer Entertainment Supplier's Association, and the British Academy of Film and Television Arts. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.[11] It was rereleased in 2011 under the Nintendo Selects branding for having sold so well. It is one of the few Wii titles to have been rereleased on the Nvidia Shield TV console in 2018. Another rerelease with upscaled graphics was included in Super Mario 3D All-Stars alongside Super Mario 64 and Super Mario Sunshine on September 18, 2020, to correspond with the 35th anniversary of Super Mario Bros. (1985).[12] After its original release, a dedicated sequel, Super Mario Galaxy 2, was developed and released for the Wii on May 22, 2010.

Super Mario Galaxy has gone on to be considered one of the greatest video games of all time and a masterpiece.[13][14][15][16]

Story[edit]

From the instruction booklet

Every hundred years, a huge comet flies by in the skies above the Mushroom Kingdom. One year, that comet filled the entire sky, and from it fell a stream of shooting stars. The Toads scooped up the Star Bits and brought them to the castle, where they were reborn as a great Power Star. It was a happy time in the Mushroom Kingdom. Then one night Mario received a letter...

Dear Mario, I'll be waiting for you at the castle on the night of the Star Festival. There's something I'd like to give you. From Peach

With invitation in hand, Mario headed off to the castle just as the Star Festival was getting into full swing. Surrounded by Toads gleefully trying to catch falling Star Bits, Mario was looking forward to the night's festivities.

But then, something happened...

Castle Gardens
Castle Gardens, the beginning area.

Every century, on the eve of the Star Festival, a comet passes over the Mushroom Kingdom and causes stars to fall to the planet below. Princess Peach invites Mario to her castle to join in the festivities and receive a special gift. As Mario arrives in the Castle Gardens, Bowser suddenly attacks the Toads with his airships and encases them in crystals. He "invites" Peach to the creation of his brand new galaxy and uses a UFO to lift the castle off the ground and carry it to the center of the universe, taking her and two Toads with it. Mario manages to reach the castle just before it is taken into outer space, but before he can get to Peach, Kamek suddenly appears and casts a spell at him, knocking him off the castle and deep into space. An apricot-colored Luma, whom Peach was carrying before her abduction, flees to look for Mario before Kamek uses another spell to warp the castle away.

Peach's Castle in Super Mario Galaxy
Peach's castle being lifted into space by Bowser.

Mario is awoken by the apricot-colored Luma on a small, grassy planet. Here, he meets other Lumas and Rosalina, a mysterious woman who acts as the protector of the galaxies and the mother of the Lumas. She tells Mario that her ship, the Comet Observatory, had its Power Stars stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars and offers to help rescue Peach and defeat Bowser in exchange. To help him on his quest, Rosalina gives Mario the apricot-colored Luma, who grants Mario the ability to spin and travel through space. Together, they travel to various galaxies in opened domes to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base, where the Grand Stars, which are larger and more powerful versions of Power Stars, would be in the possession of either Bowser or Bowser Jr. Rescuing a Grand Star unlocks the next dome, and when enough Power Stars are collected, the Comet Observatory is able to take Mario to the center of the universe.

Mario flying with Peach after rescuing her.

After arriving at and traversing through Bowser's brand new galaxy, Mario defeats him, retrieves the last Grand Star, and rescues Peach. Just as they are about to leave, however, a large sun in Bowser's near-complete galaxy undergoes a supernova and becomes a supermassive black hole, which begins pulling in everything in sight. The Lumas from the Comet Observatory, including the apricot-colored Luma, throw themselves into the black hole in order to neutralize it, and it soon evaporates in a massive explosion. Mario appears in front of Rosalina, who saves him from the cataclysm and tells him that this is not the end, but a new beginning for the universe, which repeats its cycle indefinitely and slightly different across each repetition.

Mario later awakens in the Mushroom Kingdom near Peach's Castle, where he witnesses the various friends and foes he met throughout his adventure celebrating together. He then notices Bowser and Peach lying next to him as they begin to stir. When he looks into the sky, he notices a newborn galaxy and hears Rosalina's words echoing in his mind. Mario stands up and exclaims, "Welcome! Welcome new galaxy!" as the camera pans out into space, revealing the reconstructed universe. After 120 Power Stars have been collected, a special cutscene plays after the staff roll: Rosalina thanks the player and says, "I will watch over you from beyond the stars," before flying off with the Comet Observatory. Alone in the rubble left by the supermassive black hole, an apricot-colored Luma appears behind a decrepit starship. This alludes to the idea of how the universe repeats itself. The events of the past will carry out anew, with the lost apricot Luma searching for its mother.

Gameplay[edit]

Mario navigating a level with Pull Stars, environmental objects controlled with the Star Pointer.

The player controls Mario,[note 1] who mainly traverses across spherical planetoids and he levels by collecting Power Stars. His jumping actions allow him to hop between platforms and stomp enemies. Most enemies that cannot be stomped on can be taken out or dazed with a spin, a move new to the series. Rather than performed with button inputs, shaking the Wii Remote makes Mario spin. In addition to taking out enemies, spinning makes Mario engage switches, parry certain attacks, skate on ice, throw held items, and perform an extra small jump in the air. Several actions in Super Mario Galaxy are not strictly tied to button inputs and are instead performed by shaking, tilting, or rotating the remote. The game's camera organically pans across levels, but the player can manually angle it with +Control Pad. Pressing Nunchuk C Button centers the camera behind Mario and pressing +Control Pad up enters a first-person perspective.

There are scenarios in the game that change what button inputs do. In some missions, Mario rides on top of a Rolling Ball, surfs on the back of a manta ray, or travels through the air in a giant bubble. Power-ups change his appearance and give him a unique set of abilities in place of his usual ones (see below). While in water, Mario can swim. Pressing Nunchuk Z Button makes him dive. Pressing A Button makes Mario perform a breaststroke, propelling him forward.

Artwork of Mario spinning from Super Mario Galaxy.
Artwork of Mario spinning.

Pointing the Wii Remote at the screen makes an on-screen reticle appear called the Star Pointer. It gives the player a way to engage with the game that is not tied to Mario. Passively moving the Star Pointer over Star Bits, small colorful items, automatically collects them. Pressing B Button fires a Star Bit from the pointer. There are non-playable characters called Hungry Lumas that transform into new levels when shot at with Star Bits - their source of food. Most enemies become dazed when shot by a Star Bit. Mario kicks a stunned enemy just by making contact with it, defeating it and releasing collectible Star Bits.

Mario's health is represented by a three-segmented life meter. Receiving damage removes one section, and losing all makes him lose a life. Collecting a Life Mushroom replenishes any lost health and adds a second health meter, giving Mario a total of six bars. If Mario is reduced to three bars again, the second meter permanently disappears and the effect of the Life Mushroom is lost. He does not take damage by falling from high areas, a departure from proceeding 3D games. While underwater, he gains an air meter that decreases and starts to deplete Mario's normal life meter when it hits zero.

Most levels are clusters of small planetary bodies with their own centers of gravity, causing Mario to organically bend around them as he moves or jumps. Not all planetary bodies are spherical, but they at least have rounded edges to compliment the concept.[17] Planets with sharp edges only have one gravitational plane, like the courses in Super Mario 64 and Super Mario Sunshine. Mario will fall and lose a life if he jumps off the edges of these planets. Some planetoids are so close to each other that Mario can simply jump between them, but others are very distant. In most cases, he can reach them by using Launch Stars, yellow objects that fire Mario through the sky. The levels in the game can be accessed by domes scattered across the Comet Observatory, the game's hub world. For more detail on level structure, galaxies, and the hub, see "Locations" below.

Co-Star Mode[edit]

The game has a multiplayer mode called Co-Star Mode. Connecting a second Wii Remote allows another player (P2) to join in and assist the first one (P1) by controlling a second Star Pointer. There are a number of actions that are available only to the second player. When Co-Star Mode is active, "1P" appears below Player 1's Star Pointer, and "2P" appears below Player 2's Star Pointer to help differentiate between them. Like the first player, P2 can collect Star Bits and fire them at enemies to briefly stun them. When P2 directs their Star Pointer at Mario and presses A Button, he performs a unique action called the Co-Star Super Jump. Combining both jump techniques can make Mario jump higher than when controlled with only one controller. This works in midair, but it can be done only once before the player touches a horizontal surface.[18]

Luigi[edit]

Cosmic Luigi
Luigi about to race against Cosmic Luigi in Freezeflame Galaxy.

Completing "The Fate of the Universe" after 120 Power Stars have been collected allows the player to replay the entire game as Mario's brother, Luigi, who otherwise appears as a non-playable character that assists Mario. Luigi can jump higher than him but has worse traction, making him skid. He also runs slightly faster than Mario but takes longer to reach top speed. Luigi loses air faster while underwater and loses a chunk of air every time he spins underwater. Cosmic Luigi, one of the rival characters, is more challenging than Cosmic Mario, and Luigi receives twenty 1-Up Mushrooms from Princess Peach instead of Mario's usual five (although if Luigi's life counter is too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged and even includes the original NPC Luigi, who will now react with confusion at seeing a copy of himself (although his height is marginally different). When the player collects 120 Power Stars and replays "The Fate of the Universe", Grand Finale Galaxy becomes available for both Mario and Luigi, allowing the 121st Power Star to be collected by each of them.

This mode is referred to by Rosalina as "another world". In the Japanese version, she describes it as the world where Mario may come across his alternate self who is not him.[19]

Controls[edit]

When playing on a Wii or Wii U console by oneself (P1), the game requires one to use the Wii Remote attached to the Nunchuk. If the player attempts to access the game without the Nunchuk attached, it will prompt the player to do so before proceeding. One will not be able to access the rest of the game unless they do so. In Co-Star Mode, the second player (P2) is not required to have the Nunchuk attached to their Wii Remote but it still must be held vertically.

The controller for the Nvidia Shield TV has a more conventional layout, cannot display a pointer on screen, and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the X button. Actions involving the Star Pointer are instead performed with the right analog stick. In Co-Star Mode, both analog sticks can be used to control the Star Pointer.[20] The original tilt controls in the game is also replaced by the regular left analog stick control.[21][22]

For the control scheme of the iteration included in Super Mario 3D All-Stars for Nintendo Switch systems, click here.

Action(s) Input(s)
Wii Remote + Nunchuk Nvidia Shield controller
Mario and Luigi controls
Move Nunchuk Control Stick Left Thumbstick
Spin, engage object, throw item, skate Shake Wii Remote X Button
Kick Make contact with stunned enemy
Jump, speak, read, swim A Button A Button
Double jump A Button when making contact with the ground while moving
(repeat twice)
A Button when making contact with the ground while moving
(repeat twice)
Triple jump A Button when making contact with the ground while moving
(repeat thrice)
A Button when making contact with the ground while moving
(repeat thrice)
Backward somersault Nunchuk Z Button + A Button Left Bumper + A Button
Wall jump A Button against a wall A Button against a wall
Side somersault Nunchuk Control Stick (in reverse direction) + A Button Left Thumbstick (in reverse direction) + A Button
Long jump Nunchuk Z Button + A Button while running Left Bumper + A Button while running
Spin jump Shake Wii Remote in midair X Button in midair
Ground pound Nunchuk Z Button in midair Left Bumper in midair
Homing ground pound Shake Wii Remote + Nunchuk Z Button in midair X Button + Left Bumper in midair
Grab or release pole A Button alongside a pole A Button alongside a pole
Crouch, dive underwater Nunchuk Z Button Left Bumper
Crawl Nunchuk Z Button + Nunchuk Control Stick Left Bumper + Left Thumbstick
Sweep kick Nunchuk Z Button + shake Wii Remote Left Bumper + X Button
Move camera +Control Pad D-pad
Enter first-person view +Control Pad up D-pad up
Reset camera Nunchuk C Button Y Button
Rolling ball Tilt Wii Remote Tilt Left Thumbstick
Ray surfing A Button + tilt Wii Remote A Button + tilt Left Thumbstick
Power-up controls
Hover in Bee form Hold A Button Hold A Button
Float in Boo form A Button A Button
Phase through walls in Boo form Shake Wii Remote X Button
Toss fireball in Fire form Shake Wii Remote X Button
Bounce in Spring form A Button when colliding with the ground A Button when colliding with the ground
Takeoff or ground in Flying form Shake Wii Remote X Button
Change direction in Flying form A Button while in flight A Button while in flight
Star Pointer controls
Collect a Star Bit Move Star Pointer over a Star Bit Move Right Thumbstick over a Star Bit
Shoot a Star Bit Star Pointer + B Button Right Thumbstick + B Button
Rapidly shoot Star Bits Star Pointer + hold B Button Right Thumbstick + hold B Button
Enter a Pull Star, blow air to direct bubble (P1 only) Star Pointer + hold A Button Right Thumbstick + hold A Button
Fire cannon (P1 only) Star Pointer + A Button Right Thumbstick + A Button
Fire from Sling Pod (P1 only) Hold A Button + pull back with Star Pointer → release A Button Hold A Button + pull back with Right Thumbstick → release A Button
Stop an enemy (P2 only) Move P2's Pointer over an enemy + hold A Button Move Right Thumbstick over an enemy + hold A Button
Make Mario jump (P2 only) Move P2's Pointer over Mario + A Button Move Right Thumbstick over Mario + A Button
Make Mario spin (P2 only) Move P2's Pointer over Mario while he is midair + A Button Move Right Thumbstick over Mario while he is midair + A Button
Make Mario do a powerful jump (P2 only) Move P2's Pointer over Mario + A Button while P1 presses A Button Move Right Thumbstick over Mario + A Button while P1 presses A Button
Menu controls
Navigate menu Cursor Right Thumbstick
Confirm command A Button A Button
Cancel command B Button B Button
Select galaxy A Button Right Trigger
Display HOME menu HOME Button Home Button
Display pause menu Plus Button / Minus Button Start Button / Back Button

Locations[edit]

Setting[edit]

Official artwork of outer space from Super Mario Galaxy. This piece appears on the boxart for the game and in various promotional materials. It is comparable to this artwork of Gelato Beach from Super Mario Sunshine that is also incorporated into promotional wallpaper.
Key artwork of outer space as presented on the game's boxart.
Rosalina's Story Chapter 2, page 5
Rosalina netting Star Bits as she rides in a starship.

Super Mario Galaxy is set in outer space. With the exception of Grand Finale Galaxy, which is Princess Peach's Castle Gardens in the Mushroom Kingdom, all levels, which are referred to in the game as "galaxies", are staged on worlds far removed from Mario's home planet. This is the first entry in the series to explicitly include an outer space setting since the Space Zone in Super Mario Land 2: 6 Golden Coins (1992) and the first time it has been realized by Nintendo EAD, the studio responsible for most of the preceding Super Mario games.[23]

A galaxy is an isolated cluster of small planets and other planetary bodies. Some planets are shaped like spheres, but many are not. Most have their own gravitational pull, which lets Mario return to his starting position by continuing to move forward and prevents him from falling off the edge. Mario's movement, physics, and trajectory bend organically around a planet's shape.[24][25] Because they have their own pull, Mario can directly travel between sufficiently close planets just by jumping. More distant planets are reached by using objects such as Launch Stars and Pull Stars. Not all planets pull Mario inwards. When inside a planet, gravity may be inverted so that Mario walks on the underside of the ground. Many other planets are shaped like the more traditional courses of Super Mario 64 and Super Mario Sunshine, and thus have only one gravitational plane, which is communicated by sharp edges and steep drops along their sides. In contrast, planets that have their own gravity, even if they are not spheres, have rounded edges.[25] Some planets are on 2D planes and Mario's movement options are restricted accordingly (i.e. the player cannot tilt Nunchuk Control Stick down to make him walk toward the camera and fall off the side). Gravity fields occur in the 2D sections of five galaxies that shift the direction of gravity from the floor to another plane.

The theme of space is communicated in various ways throughout Super Mario Galaxy. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peek over their horizons. Depending on the distance from the game's camera, the light from a visible sun retracts, mimicking the behavior of real sunlight. The skyboxes of the galaxies feature nebulas, auroras, and starry skies. Three-dimensional objects, including Mario himself, exhibit a soft Fresnel-like glow in certain positions as if struck by the light from distant stars. In many galaxies, black holes are present in place of bottomless pits. Super Mario Galaxy includes some motifs associated with science fiction, such as humanoid robots, fortified battle facilities, UFOs, starships, an orchestrated soundtrack, and theremin-like synthesizers. Much of the game's setting includes whimsical, tranquil, and surreal elements comparable to those found in children's books.[26][27][28] Locations are reached via a palace-like starship called the Comet Observatory, the game's hub world. It is overseen by a princess named Rosalina and is a nursery for spacefaring star children called Lumas. In lieu of aliens, the people found living in the galaxies include Star Bunnies, Honeybees, and penguins. Star Bits, small collectibles that fall from the sky like shooting stars, resemble konpeitō candies and can be fed to the Lumas. There are planets and entire galaxies that look like desserts.

According to director Yoshiaki Koizumi, the primary goal behind Super Mario Galaxy was to create a Super Mario game with spherical worlds. It was thought that these worlds would make it less likely for players to get disoriented or have to reposition the camera. These were issues he observed during the development of Super Mario 64, The Legend of Zelda: Ocarina of Time (1998), and Super Mario Sunshine that prevented complete immersion and intimidated inexperienced players.[24][25] The decision to stage the game in outer space was made because the development team thought that the spherical worlds would most intuitively make sense as planets.[23] In 2017, a figure was released by Nintendo that conveys that Super Mario Galaxy is structurally viewed as a different type of 3D Super Mario game from its immediate predecessors – the "sandbox-style" games Super Mario 64 and Super Mario Sunshine. Nintendo aligns it with the succeeding games Super Mario Galaxy 2 (2010), Super Mario 3D Land (2011), and Super Mario 3D World (2013) as a more linear, "course clear-style" game.[9] However, many of the levels in Super Mario Galaxy are structured similarly to the ones in its predecessors, particularly in the robust six-mission galaxies and the large planets that do not have their own centers of gravity.[25] The principals of the sandbox-style games derive from hakoniwa, or "box gardens", and Koizumi directly cites them as an influence behind the worlds in Super Mario Galaxy as well.[24][26][10]

Galaxies[edit]

Overview[edit]

Main article: Galaxy
SMG Terrace Exterior.pngTerrace dome galaxies. "Super Mario Galaxy World Map," so to say.
Figure. Visual representation of the galaxies accessed from inside the Terrace in Super Mario Galaxy. This was created to serve as visual aide to help explain: (a) levels orbit around an origin; (b) the distance from the origin positively correlates with how many Power Stars are necessary to unlock them; (c) negatively correlates with the number of missions within each galaxy; (d) there are three different types of galaxies within a dome; and (e) levels do not need to be completed in the unilateral way one may expect from a 2D Super Mario game. Though this figure represents the Terrace, these attributes are reflective of all domes. The way levels are accessed in Super Mario Galaxy is intuitive in execution, but is difficult to explain in exclusively in writing. It is highly distinctive from previous and subsequent Super Mario platformers.
Top row: the exterior of the Terrace dome on the Comet Observatory (left) and a display of the galaxy-selection screen within it (right).
Bottom row: a figure of the Terrace's galaxies conveying their positioning from the Pull Star; how they are accessed; the correlations involving their distance from the Pull Star; and the three different types of galaxies within domes. These attributes generally are representative of all domes in the game.

Galaxies are accessed inside of domes on the Comet Observatory. They are spatially distributed across the hub, similar to the access points for levels in Super Mario 64 and Super Mario Sunshine. However, with the exception of the Garden, each dome contains a set of five different galaxies instead of just one dedicated course. Domes are unlocked unilaterally as the player completes certain criteria. These make the domes analogous to the worlds of the 2D Super Mario games like Super Mario Bros. 3 (1988). However, as in its 3D predecessors, the player is not restricted to linear course progression in Super Mario Galaxy.

Each galaxy contains objectives referred to as missions. Completing a mission has Mario acquire one of the galaxy's Power Stars, the same tokens used in Super Mario 64 for unlocking levels. One mission correlates with one Power Star. The start of each mission has a brief cinematic preview of the galaxy that hints at the location of the Power Star, as was similarly done in Super Mario Sunshine. Once a specified number of Power Stars has been accumulated, a new galaxy becomes unlockable at the player's discretion. Only half of the Power Stars in the game are required for progression. The minimum number of Power Stars needed to access the game's final level is 60 out of the game's total of 120. Consequently, completing as many missions as possible within one dome can result in all of the galaxies within the next dome being immediately unlockable upon entry.

At the center of every dome is a Pull Star that, upon being entered, brings Mario to an interactive selection screen of all the dome's galaxies, which all orbit around the Pull Star (the origin; see right). The display is directly comparable to models of solar systems, with each galaxy following a circular trajectory around the Pull Star. The distance of these orbital lines from the Pull Star has a positive correlation with the number of Power Stars required to unlock the galaxies and a negative correlation with the number of missions available within them. As such, the galaxies closest to the origin typically have the greatest number of missions and require the lowest number of Power Stars to unlock, while the galaxies furthest from the origin contain the fewest missions and require the highest number of Power Stars to unlock. Using the Terrace as an example, a dome contains three different types of galaxies:

  • "Robust galaxies" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game Star List. They are the only galaxies orbited by Prankster Comets. The robust galaxies of the Terrace are Good Egg Galaxy and Honeyhive Galaxy.
  • "Mystery galaxies" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like ? Blocks. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like ray surfing or ball rolling. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are Loopdeeloop Galaxy and Flipswitch Galaxy.
  • Enemy bases[29] that each contain one mission. They have tilted orbits and feature linear obstacle courses that lead to a boss battle. Half of them involve Bowser Jr., either directly or as the inciter for another boss (such as Megaleg or King Kaliente). The other half of them feature Bowser himself. With the exception of the Garden, each dome contains one enemy base and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The enemy base in the Terrace is Bowser Jr.'s Robot Reactor.
A screenshot of a Hungry Luma nearly filled with Star Bits
A Hungry Luma outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.

Certain galaxies can be accessed outside of the domes. With the exception of Gateway Galaxy, these ones can also be categorized as mystery galaxies or enemy bases. Most of them are unlocked by feeding Hungry Lumas a requested number of Star Bits. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (as seen in the chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the Gate rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "King Kaliente's Spicy Return" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the Planet of Trials orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret Green Power Stars have been collected. A Launch Star leading to Grand Finale Galaxy appears here after the player has collected 120 Power Stars as both Mario and Luigi. Bowser's Galaxy Reactor is only reachable by speaking to Rosalina after 60 Power Stars have been collected.

Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, Battlerock Galaxy, and Ghostly Galaxy. In Ghostly Galaxy, Luigi is at the end of the mission "Luigi and the Haunted Mansion" and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. Whenever Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help, with each letter including a picture that hints at his location. Finding him within a galaxy awards Mario with a secret Power Star.

Table[edit]

There are 42 dedicated galaxies in the game. Of this total, 15 are robust galaxies, 20 are mystery galaxies, and 6 are enemy bases. If the Comet Observatory, its library, and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via pipes that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The table below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the table detailing what the symbols used in it represent.

Galaxies
Model of the Terrace Dome from Super Mario Galaxy The Terrace
01. Good Egg Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×19 Total number of boss battles.×3
Missions
Good Egg Galaxy Starting Planet.png Power Star Dino Piranha Power Star A Snack of Cosmic Proportions
Power Star King Kaliente's Battle Fleet Speedy Comet Dino Piranha Speed Run
Purple Comet Purple Coin Omelet Hidden Power Star Luigi on the Roof
A galaxy in low orbit of an earth-like planet. Each planet is highly distinctive, but most of them have grassy knolls and are shaped like food. It introduces the reoccurring Electrogoombas, Dino Piranha, and King Kaliente.
Unlock criterion: complete "Grand Star Rescue"
02. Honeyhive Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×7 Total number of boss battles.×2
Missions
SMG Honeyhive Starting Planet.png Power Star Bee Mario Takes Flight Power Star Trouble on the Tower
Power Star Big Bad Bugaboom Cosmic Comet Honeyhive Cosmic Mario Race
Purple Comet The Honeyhive's Purple Coins Hidden Power Star Luigi in the Honeyhive Kingdom
The Honeyhive Kingdom – a forested galaxy inhabited by Honeybees. Its planets have large trees and clear bodies of water. Some areas are covered in honey. The kingdom is invaded by Mandibugs.
Unlock criterion: collect 3 Power Stars
03. Loopdeeloop Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×3
Mission
Overview of the Loopdeeloop Galaxy Power Star Surfing 101
A looping stretch of water. Penguins surf on the backs of rays here. Coach explains the basics to Mario.
Unlock criterion: collect 5 Power Stars
04. Flipswitch Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×1
Mission
SMG Flipswitch Galaxy Mission.png Power Star Painting the Planet Yellow
Flipswitch Panels arranged like a cube around a black hole. Spikes move along suspended tracks over the panels.
Unlock criterion: collect 7 Power Stars
05. Bowser Jr.'s Robot Reactor
Total number of obtainable Power Stars.×1 Total number of reachable areas.×2 Total number of boss battles.×1
Mission
A screenshot of Bowser Jr.'s Robot Reactor during the "Megaleg's Moon" mission from Super Mario Galaxy. Grand Star Megaleg's Moon
A metal sphere with Bill Blasters and an artificial moon orbiting an earth-like planet. Bowser Jr.'s robot, Megaleg, is on the moon.
Unlock criterion: collect 8 Power Stars
Hungry Luma Sweet Sweet Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×3
Mission
A screenshot of Sweet Sweet Galaxy during the "Rocky Road" mission from Super Mario Galaxy. Power Star Rocky Road
An athletic course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them.
Unlock criteria: collect 7 Power Stars and feed the Hungry Luma 400 Star Bits
Model of the Fountain Dome from Super Mario Galaxy The Fountain
06. Space Junk Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×16 Total number of boss battles.×2
Missions
A screenshot of Space Junk Galaxy during the "Pull Star Path" mission from Super Mario Galaxy. Power Star Pull Star Path Power Star Kamella's Airship Attack
Power Star Tarantox's Tangled Web Speedy Comet Pull Star Path Speed Run
Purple Comet Purple Coin Spacewalk Hidden Power Star Yoshi's Unexpected Appearance
A stretch of rocks and space debris. Large portions of the galaxy are navigated via Pull Stars and Sling Pods. A giant spider lives here and traps members of the Toad Brigade in its web.
Unlock criteria: collect 9 Power Stars and complete "Megaleg's Moon"
07. Rolling Green Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×4
Mission
An overview of the Rolling Green Galaxy Power Star Rolling in the Clouds
Flat, grassy planets arranged like a golf course. They can only be navigated by riding the Rolling Ball. Most planets have flowerbeds and groups of Goombas.
Unlock criterion: collect 11 Power Stars
08. Battlerock Galaxy
Total number of obtainable Power Stars.×7 Total number of reachable areas.×11 Total number of boss battles.×2
Missions
An overview of the Battlerock Galaxy Power Star Battlerock Barrage Power Star Breaking into the Battlerock
Power Star Topmaniac and the Topman Tribe Daredevil Comet Topmaniac's Daredevil Run
Purple Comet Purple Coins on the Battlerock Hidden Power Star Battlerock's Garbage Dump
Green Star Luigi under the Saucer
A battle facility equipped with electric traps and artilleries. Cannons and Bill Blasters line the Battlerock and start firing when Mario is in close proximity. The galaxy introduces the Topman Tribe.
Unlock criterion: collect 12 Power Stars
09. Hurry-Scurry Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×2
Mission
A screenshot of Hurry-Scurry Galaxy during the "Shrinking Satellite" mission from Super Mario Galaxy. (What a gorgeous skybox.) Power Star Shrinking Satellite
Shrinking platforms arranged into a rhombicuboctahedron. A black hole is at the center of the planet. Notes cover the tiles. Collecting each one causes the black hole to disappear.
Unlock criterion: collect 18 Power Stars
10. Bowser's Star Reactor
Total number of obtainable Power Stars.×1 Total number of reachable areas.×4 Total number of boss battles.×1
Mission
A screenshot of Bowser's Star Reactor during "The Fiery Stronghold" mission from Super Mario Galaxy. Grand Star The Fiery Stronghold
A stone fortress orbiting a giant sun. It features a twisting path and gravity fields. Fire Bars and Thwomps obstruct the path. It feeds into a big staircase leading to Bowser.
Unlock criterion: collect 15 Power Stars
Hungry Luma Sling Pod Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×2
Mission
A screenshot of Sling Pod Galaxy during the "A Sticky Situation" mission from Super Mario Galaxy. Power Star A Very Sticky Situation
A cluster of Fire Bars, Space Mines, and cannons above a black hole. The galaxy is only traversable with Sling Pods.
Unlock criteria: complete "Tarantox's Tangled Web" and feed the Hungry Luma 400 Star Bits
Model of the Kitchen Dome from Super Mario Galaxy The Kitchen
11. Beach Bowl Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×3
Missions
Beach Bowl Galaxy Power Star Sunken Treasure Power Star Passing the Swim Test
Power Star The Secret Undersea Cavern Fast-Foe Comet Fast Foes on the Cyclone Stone
Purple Comet Beachcombing for Purple Coins Hidden Power Star Wall Jumping up Waterfalls
A beach galaxy inhabited by penguins. Its largest planet is a hemisphere filled with water. The second is an obstacle course with Thwomps and Tox Boxes. A third, secret planet has waterfalls and Cataquacks.
Unlock criteria: collect 16 Power Stars and complete "The Fiery Stronghold"
12. Bubble Breeze Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×2
Mission
The first area of the Bubble Breeze Galaxy Power Star Through the Poison Swamp
One giant planet covered in toxic sludge. Areas are separated by stone columns. It can only be navigated in a bubble. Space Mines and rotating objects within the areas can pop the bubble.
Unlock criterion: collect 19 Power Stars
13. Ghostly Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×12 Total number of boss battles.×2
Missions
A screenshot of Ghostly Galaxy during the "Beware of Bouldergeist" mission from Super Mario Galaxy. Power Star Luigi and the Haunted Mansion Power Star A Very Spooky Sprint
Power Star Beware of Bouldergeist Daredevil Comet Bouldergeist's Daredevil Run
Purple Comet Purple Coins in the Bone Pen Hidden Power Star Matter Splatter Mansion
Decrepit planets orbiting a dimly-lit sun. Luigi is held captive in the largest planet, a haunted mansion. The ghost that captured him lives in this galaxy.[30]
Unlock criterion: collect 20 Power Stars
14. Buoy Base Galaxy
Total number of obtainable Power Stars.×2 Total number of reachable areas.×2
Missions
A screenshot of Buoy Base Galaxy during "The Floating Fortress" mission from Super Mario Galaxy. Power Star The Floating Fortress Green Star The Secret of Buoy Base
Two planets filled with water. Its largest planet is a hemisphere with a fortress at its center. It is equipped with rotating platforms, Water Shooters, and other hazards. The second is a sphere equipped with Ball Beamers.
Unlock criteria: collect 30 Power Stars and complete "Sunken Treasure"
15. Bowser Jr.'s Airship Armada
Total number of obtainable Power Stars.×1 Total number of reachable areas.×4 Total number of boss battles.×1
Mission
A screenshot of Bowser Jr.'s Airship Armada during the "Sinking the Airships" mission from Super Mario Galaxy. Grand Star Sinking the Airships
Bowser's airship fleet. Airships must be boarded to navigate the fleet, each one carrying enemies. A lift brings Mario to Bowser Jr. A tiny planetoid can be visited that has a bouncy surface.
Unlock criterion: collect 23 Power Stars
Hungry Luma Drip Drop Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×1
Mission
A screenshot of Drip Drop Galaxy during the "Giant Eel Outbreak" mission from Super Mario Galaxy. Power Star Giant Eel Outbreak
An ocean planet where penguins swim. The birds are troubled by Gringills. A sunken airship and damaged Starshroom rest at the bottom of the ocean.
Unlock criteria: complete "Sunken Treasure" and feed the Hungry Luma 600 Star Bits
Model of the Bedroom Dome from Super Mario Galaxy The Bedroom
16. Gusty Garden Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×20 Total number of boss battles.×2
Missions
A screenshot of Gusty Garden Galaxy during the "Bunnies in the Wind" mission from Super Mario Galaxy. Power Star Bunnies in the Wind Power Star The Dirty Tricks of Major Burrows
Power Star Gusty Garden's Gravity Scramble Daredevil Comet Major Burrows's Daredevil Run
Purple Comet Purple Coins on the Puzzle Cube Hidden Power Star The Golden Chomp
Flowery planets above a sea of clouds. Floaty Fluffs grow here: they can be used to travel on gusts of wind to reach other planets. Star Bunnies live in this galaxy and grow flowers. They are chased by Undergrunts.
Unlock criteria: collect 24 Power Stars and complete "Sinking the Airships"
17. Freezeflame Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5 Total number of boss battles.×1
Missions
A screenshot of Freezeflame Galaxy during "The Frozen Peak of Baron Brrr" mission from Super Mario Galaxy. Power Star The Frozen Peak of Baron Brrr Power Star Freezeflame's Blistering Core
Power Star Hot and Cold Collide Cosmic Comet Frosty Cosmic Mario Race
Purple Comet Purple Coins on the Summit Hidden Power Star Conquering the Summit
A galaxy with cold and hot planets. The cold planet features Freezy Peak, a snowy mountain with freezing water at its base. The hot planet is a molten sphere split in half. Stone platforms enable traversal between the two halves.
Unlock criterion: collect 26 Power Stars
18. Dusty Dune Galaxy
Total number of obtainable Power Stars.×7 Total number of reachable areas.×14
Missions
A screenshot of Dusty Dune Galaxy during the "Soaring on the Desert Winds" mission from Super Mario Galaxy. Power Star Soaring on the Desert Winds Power Star Blasting through the Sand
Power Star Sunbaked Sand Castle Speedy Comet Sandblast Speed Run
Purple Comet Purple Coins in the Desert Hidden Power Star Bullet Bill on Your Back
Green Star Treasure of the Pyramid
Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some are covered in quicksand.
Unlock criterion: collect 29 Power Stars
19. Honeyclimb Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×3
Mission
A screenshot of Honeyclimb Galaxy during the "Scaling the Sticky Wall" mission from Super Mario Galaxy. Power Star Scaling the Sticky Wall
Giant slabs of honeycombs. The Bee Mushroom appears here. Meteors and Mandibugs appear as hazards.
Unlock criterion: collect 42 Power Stars
20. Bowser's Dark Matter Plant
Total number of obtainable Power Stars.×1 Total number of reachable areas.×5 Total number of boss battles.×1
Mission
A screenshot of Bowser's Dark Matter Plant during the "Darkness on the Horizon" mission from Super Mario Galaxy. Grand Star Darkness on the Horizon
A dark world containing a trap-filled obstacle course. It features gravity fields and concentrations of dark matter. Most of the course is on a two-dimensional plane. The course leads to Bowser.
Unlock criterion: collect 33 Power Stars
Hungry Luma Bigmouth Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×1
Mission
A screenshot of Bigmouth Galaxy during the "Bigmouth's Gold Bait" mission from Super Mario Galaxy. Power Star Bigmouth's Gold Bait
A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, whirlpools, beds of seaweed, and Boos. Penguru comes here when he wants to be alone.
Unlock criteria: complete "Soaring on the Desert Winds" and feed the Hungry Luma 800 Star Bits
Model of the Engine Room Dome from Super Mario Galaxy The Engine Room
21. Gold Leaf Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×6 Total number of boss battles.×1
Missions
A screenshot of Gold Leaf Galaxy during the "Star Bunnies on the Hunt" mission from Super Mario Galaxy. Power Star Star Bunnies on the Hunt Power Star Cataquack to the Skies
Power Star When It Rains, It Pours Cosmic Comet Cosmic Mario Forest Race
Purple Comet Purple Coins in the Woods Hidden Power Star The Bell on the Big Tree
Wooded planets inhabited by Honeybees. Its largest planet mirrors the Honeyhive Kingdom. Cataquacks live on the surrounding wooden planets.
Unlock criteria: collect 34 Power Stars and complete "Darkness on the Horizon"
22. Sea Slide Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×3
Missions
A screenshot of Sea Slide Galaxy during "The Silver Stars of Sea Slide" mission from Super Mario Galaxy. Power Star Going after Guppy Power Star Faster Than a Speeding Penguin
Power Star The Silver Stars of Sea Slide Cosmic Comet Underwater Cosmic Mario Race
Purple Comet Purple Coins by the Seaside Hidden Power Star Hurry, He's Hungry
An ocean galaxy with penguins. Its largest planet is a cavernous sphere with a looping stretch of water feeding through it. There is a teardrop-shaped planet with tidal pools at the galaxy's center.
Unlock criterion: collect 36 Power Stars
23. Toy Time Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×14 Total number of boss battles.×1
Missions
A screenshot of Toy Time Galaxy during the "Mario Meets Mario" mission from Super Mario Galaxy. Power Star Heavy Metal Mecha-Bowser Power Star Mario Meets Mario
Power Star Bouncing Down Cake Lane Fast-Foe Comet Fast Foes of Toy Time
Purple Comet Luigi's Purple Coins Hidden Power Star The Flipswitch Chain
A playroom galaxy. Its planets are shaped like wooden blocks, puzzle pieces, colored pencils, and model trains. Some areas resemble cakes and other sweets. The galaxy is maintained by Gearmos, some of which are trapped within a giant robot.
Unlock criterion: collect 40 Power Stars
24. Bonefin Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×2 Total number of boss battles.×1
Mission
SMG Kingfin Planet Overview.png Power Star Kingfin's Fearsome Waters
A cavernous planet with conical mountains. Beneath its surface is an ocean with hydrothermal vents. The shark Kingfin swims here.
Unlock criteria: collect 55 Power Stars and complete "Giant Eel Outbreak"
25. Bowser Jr.'s Lava Reactor
Total number of obtainable Power Stars.×1 Total number of reachable areas.×3 Total number of boss battles.×1
Mission
A screenshot of Bowser Jr.'s Lava Reactor during "King Kaliente's Spicy Return" mission from Super Mario Galaxy. Grand Star King Kaliente's Spicy Return
A lava planet that looks like a red giant. Metal platforms dot the planet's surface. They sink into the lava when stepped on. King Kaliente is in the northern pole of the planet. A rocky planetoid orbits the lava planet.
Unlock criterion: collect 45 Power Stars
Hungry Luma Sand Spiral Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×4
Mission
A screenshot of Sand Spiral Galaxy during the "Choosing a Favorite Snack" mission from Super Mario Galaxy. Power Star Choosing a Favorite Snack
A galaxy with several power-ups. Its biggest planet is a giant barrel filled with Boos and quicksand. A glowing moon orbited by rocky paths lies at the back of the barrel. Its starting planet is a damaged airship.
Unlock criteria: complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Hungry Luma 1000 Star Bits
Model of the Garden Dome from Super Mario Galaxy The Garden
26. Deep Dark Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×6 Total number of boss battles.×3
Missions
A screenshot of Deep Dark Galaxy during "The Underground Ghost Ship" mission from Super Mario Galaxy. Power Star The Underground Ghost Ship Power Star Bubble Blastoff
Power Star Guppy and the Underground Lake Daredevil Comet Ghost Ship Daredevil Run
Purple Comet Plunder the Purple Coins Hidden Power Star Boo in a Box
A galaxy of strange planets. Its largest has a rocky beach with an underwater lake and a wrecked airship. Other planets include a replica of Gateway Galaxy and a hollow sphere containing a watermelon.
Unlock criteria: collect 46 Power Stars and complete "King Kaliente's Spicy Return"
27. Dreadnought Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×15 Total number of boss battles.×2
Missions
A screenshot of Dreadnought Galaxy during the "Revenge of the Topman Tribe" mission from Super Mario Galaxy. Power Star Infiltrating the Dreadnought Power Star Dreadnought's Colossal Cannons
Power Star Revenge of the Topman Tribe Speedy Comet Topman Tribe Speed Run
Purple Comet Battlestation's Purple Coins Hidden Power Star Dreadnought's Garbage Dump
Topman facilities. Its largest planet is a dreadnought equipped with cannons. Its interior contains gravity fields. A large landing strip mounted with Pulse Beams and smaller planetoids surround the dreadnought.
Unlock criterion: collect 48 Power Stars
28. Matter Splatter Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×4
Mission
A screenshot of Matter Splatter Galaxy during the "Watch Your Step" mission from Super Mario Galaxy. Power Star Watch Your Step
Stone ruins within a dark void. The ruins materialize and become tangible when struck by bouncing droplets of matter. Contact is accompanied by a flash of green light.
Unlock criteria: collect 50 Power Stars and complete "Heavy Metal Mecha-Bowser"
29. Melty Molten Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×14 Total number of boss battles.×1
Missions
A screenshot of Melty Molten Galaxy during "The Sinking Lava Spire" mission from Super Mario Galaxy. Power Star The Sinking Lava Spire Power Star Through the Meteor Storm
Power Star Fiery Dino Piranha Daredevil Comet Lava Spire Daredevil Run
Purple Comet Red-Hot Purple Coins Hidden Power Star Burning Tide
Several sun-like planets covered in lava. Volcanic debris travels between lava pools and suns at various sites. One planet has a sinking mountain called the Lava Spire, and another has a path for the Rolling Ball.
Unlock criterion: collect 52 Power Stars
Hungry Luma Snow Cap Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×2
Mission
Snow Cap Galaxy Power Star Star Bunnies in the Snow
A capsule-shaped planet covered in light snow. The snow can be removed with the Star Pointer. Star Bunnies live here. The starting area is a planetoid resembling a glass orb.
Unlock criterion: complete "The Sinking Lava Spire" and feed the Hungry Luma 1600 Star Bits
Rendered model of the Comet Observatory in Super Mario Galaxy. The Comet Observatory and the Gate
30. Gateway Galaxy
Total number of obtainable Power Stars.×2 Total number of reachable areas.×4
Missions
A screenshot of Gateway Galaxy during the "Grand Star Rescue" mission from Super Mario Galaxy. Grand Star Grand Star Rescue Red Power Star Gateway's Purple Coins
The first course of the game. Its starting planet is an ethereal sphere covered in flowers and small cottages. This sphere orbits Mario's homeworld and is frequented by Rosalina. A hollow planetoid and artificial planets covered with Goombas appear in "Grand Star Rescue".
Unlock criteria: complete the prologue (first visit); complete "King Kaliente's Spicy Return" (revisit)
31. Bowser's Galaxy Reactor
Total number of obtainable Power Stars.×1 Total number of reachable areas.×10 Total number of boss battles.×1
Mission
A screenshot of Bowser's Galaxy Reactor during "The Fate of the Universe" mission from Super Mario Galaxy. Grand Star The Fate of the Universe
Bowser's galaxy generator at the center of the universe. It contains a series of gravity-bending traps and a system of environmental planets: one covered in lava; one in ice; and one in quicksand. It orbits a large sun.
Unlock criteria: collect 60 Power Stars and complete "Darkness on the Horizon"
Hungry Luma Boo's Boneyard Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×2
Mission
A screenshot of Boo's Boneyard Galaxy during the "Racing the Spooky Speedster" mission from Super Mario Galaxy. Power Star Racing the Spooky Speedster
A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the Spooky Speedster.
Unlock criteria: complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Hungry Luma 1200 Star Bits
Rendered model of the Planet of Trials in Super Mario Galaxy. Planet of Trials
Rolling Gizmo Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×4
Mission
A screenshot of Rolling Gizmo Galaxy during the "Gizmos, Gears, and Gadgets" mission from Super Mario Galaxy. Power Star Gizmos, Gears, and Gadgets
One of the Trial Galaxies. It is a Rolling Ball course similar to Rolling Green Galaxy, but it resembles a Rube Goldberg machine with many shifting platforms.
Unlock criterion: collect all 3 Green Power Stars
Bubble Blast Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×2
Mission
A screenshot of Bubble Blast Galaxy during "The Electric Labyrinth" mission from Super Mario Galaxy. Power Star The Electric Labyrinth
Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze bordered by electric fields that destroy the bubble on impact.
Unlock criterion: collect all 3 Green Power Stars
Loopdeeswoop Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×6
Mission
A screenshot of Loopdeswoop Galaxy during "The Galaxy's Greatest Wave" mission from Super Mario Galaxy. Power Star The Galaxy's Greatest Wave
A Trial Galaxy similar to Loopdeeloop Galaxy, where Ray is surfed along a watery course. This course has sharper turns, spikes, and twists that makes it more challenging than its predecessor in the Terrace.
Unlock criterion: collect all 3 Green Power Stars
Grand Finale Galaxy
Total number of obtainable Power Stars.×1 Total number of reachable areas.×1
Mission
A screenshot of Grand Finale Galaxy during "The Star Festival" mission from Super Mario Galaxy. Power Star The Star Festival
Princess Peach's Castle Gardens in the Mushroom Kingdom. A small village of Toads and a large lake flank the road to the castle. The locals are in the midst of celebrating the Star Festival.
Unlock criteria: begin a new save file (first visit); collect 120 Power Stars as Luigi (revisit)
Table information and legend: Galaxies accessed from inside a dome are designated with a number that correlates with the galaxy's distance from its dome's origin. It roughly correlates with their order on the Star List. Galaxies accessed by feeding Hungry Lumas are not located within domes and are denoted with Hungry Luma. Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: Total number of obtainable Power Stars. denotes the total number of obtainable Power Stars; Total number of reachable areas. denotes the total number of reachable planets and/or areas; and Total number of boss battles. denotes the number of boss battles. The name of each mission is accompanied by a star symbol indicating the type of mission it is and the type of Power Star obtained.

Prankster Comets[edit]

Main article: Prankster Comet

Prankster Comets are objects that interfere with a galaxy by either altering its attributes or giving it a new one. All 30 of the Comet Stars are obtained by completing special missions in the robust galaxies, namely speed runs, in which the Power Star must be reached within a given time limit; "daredevil" runs, in which Mario is defeated if he takes a single hit; races against Cosmic Mario; and missions in which the speed of enemies and obstacles is doubled. These only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, either immediately or at a later point in the game. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy must first be completed before a comet can appear. Prankster Comets appear and disappear every other time a mission is completed, meaning that if a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a Purple Comet where Mario must collect 100 Purple Coins. These comets only begin to appear after "The Fate of the Universe" is completed at least once. The location and selection of Prankster Comets that appear can be manipulated by feeding Comet Tico 20 Star Bits.

The Comet Observatory[edit]

Main article: Comet Observatory
The Comet Observatory as viewed from a circular platform by the Bedroom.

The Comet Observatory is the hub world of the game. It is a bridge between domes and serves as a place for the player to rest in between missions.[27] It is a sprawling structure similar to a palace, with a tall central spire and ornamental architecture. These attributes visually make it reminiscent of Peach's Castle, the hub of Super Mario 64. The core of the observatory is a comet called the beacon that is fueled by Power Stars. The beacon is what allows the Comet Observatory to travel through space, but it remains in orbit around Mario's home planet throughout most of the game. The observatory has two extraplanetary satellites: the Planet of Trials and a grassy platform that holds the Gate. The platform is directly anchored to the observatory via Warp Pads, unlike the Planet of Trials.

Including Gateway Galaxy, there are nine galaxies that can be directly accessed from the Comet Observatory, six of which come from the Hungry Lumas affiliated with each dome. Unlike the hub worlds of Super Mario Galaxy's predecessors, there are no hidden Power Stars directly found on the observatory, though accessing the Planet of Trials, entering the Gate, and the arrival of Hungry Lumas are framed similarly. Five 1-Up Mushrooms are hidden in the observatory. Most of the observatory is obscured by darkness when Mario first arrives due to the abduction of its Power Stars, leaving the Terrace as the only accessible room. As Mario collects Power Stars, energy is restored to the observatory and new areas become lit to convey that they are now accessible. Throughout the Comet Observatory are several Warp Pads, which can be used to quickly reach adjacent locations on the hub. A Red Star appears above the Bedroom once Mario completes "Gateway's Purple Coins". Touching it transforms him into Flying Mario and allows him to freely soar through the skies of the observatory. Mario cannot take damage while on the observatory and is safely returned to solid ground if he falls off its edge.

Frame from the introductory cutscene that plays when Mario enters the library after a new chapter has been unlocked.

The Comet Observatory is a nursery ground for Lumas, who are cared for by Rosalina as if they were her children. As light is restored to the observatory, more and more Lumas appear. The Comet Observatory was built by Rosalina during her childhood with an apricot-colored Luma. Over time, as more Lumas arrived and needed care, she expanded its size. The Comet Observatory visits Mario's home world once every hundred years, which is celebrated in the Mushroom Kingdom as the Star Festival. When the beacon is at its maximum size, Rosalina can make the observatory fold into the shape of a rocket ship and soar through space like a comet. The domes are framed as an extension of the observatory that provide a view of the cosmos. Each one is themed around rooms in a house, such as a bedroom, kitchen, and so on. There are two locations similar in concept that are not domes on the observatory: the garage and the library. The garage is framed as an intergalactic repair shop that starships can dock to. This is where the Toad Brigade and Luigi establish themselves once "Bee Mario Takes Flight" and "Luigi and the Haunted Mansion", respectively, are completed.

The library is a closed off space behind the beacon that becomes accessible once "The Fiery Stronghold" is completed. Although it is entered like a dome, the library does not contain any galaxies or tangible incentives for visiting it, and as such, the player is never required to enter it. This is where Rosalina reads a storybook to the Lumas. New chapters become available as Mario[note 1] collects more Power Stars. The book details her personal backstory, the history of the Comet Observatory, and provides insight into the past of the apricot-colored Luma that travels with Mario. This part of the game was created by Yoshiaki Koizumi and included at the discretion of Shigeru Miyamoto.[26] While Miyamoto considers complex narrative elements to be extraneous for a Super Mario game, Koizumi believes they help the player foster an emotional resonance with the game that keeps them motivated.[31] In his view, the optional storybook chapters do this without burdening disinterested players, as well as contextualize the game's premise.[26] Rosalina's Story is noted for its heartfelt and melancholy elements.[27] The illustrations on the pages[28] and narrative themes of the story have been likened to The Little Prince.[27][32]

Characters[edit]

Playable characters[edit]

Name Description
Rendered model of Mario in Super Mario Galaxy.
Mario
The game's protagonist. Princess Peach invites him to her castle to celebrate the Star Festival, but the celebration is cut short when Bowser arrives and kidnaps her. After a failed rescue attempt, Mario winds up on a tiny planet far from home. It is here that he meets an apricot-colored Luma and his caretaker - the mysterious Rosalina. With the Luma giving him the power to travel through space, Mario sets off to collect Power Stars, rescue Princess Peach, and stop Bowser from creating his galaxy at the center of the universe.
Rendered model of Luigi in Super Mario Galaxy. Luigi has two models in Super Mario Galaxy: one as an NPC, and one as a playable character derived from Mario's model.
Luigi
Mario's younger twin brother. The player can replay the game as Luigi after they have collected 120 Power Stars and completed "The Fate of the Universe" as Mario. He can jump higher and run faster than Mario, but at the cost of poorer acceleration and traction. This causes Luigi to skid as he moves, thus increasing the risk of him falling off of a platform or colliding with an obstacle. In addition, the Spin Jump's height difference between shaking the Wii Remote and Nunchuk is switched. He otherwise appears as a supporting character who goes on quests to locate Power Stars for his brother. He still fulfills this supporting role during Luigi's playthrough, leading to a situation where there are two of them. Luigi can be quite cowardly and is afraid of ghosts.

Non-playable characters[edit]

With the exception of Princess Peach, Toads, and penguins, all of the characters encountered by the player are completely new to the Super Mario franchise. Most characters are met within galaxies, although Rosalina, the Toad Brigade, and the Lumas are found on the Comet Observatory. In addition to the characters listed below, Yoshi has a cameo in Space Junk Galaxy and can be set as the file select icon for the player's saved file. Miis can also be set as the file select icon, marking their first appearance in a Super Mario game.

Some non-playable characters can be spoken to by pressing A Button while in close proximity, but many will share a brief line of dialogue when Mario is near without prompting. These lines appear as text boxes above their heads and do not inhibit the player's movements. Almost all characters can be jumped on or spun, and will react accordingly. However, this does not harm them or change how they interact with Mario. Some characters, such as Toads, seem to enjoy being spun.

Name Description Locations
Super Mario Galaxy promotional artwork: A Luma
Apricot Luma
Mario's traveling companion – a young Luma who resides under his cap. He grants Mario[note 1] the ability to spin and travel through space. Before being kidnapped, Princess Peach intended to give this Luma to Mario as a gift during the Star Festival. It is implied that he is a reincarnation of the first Luma that Rosalina ever encountered. All galaxies
Rendered model of Princess Peach in Super Mario Galaxy.
Princess Peach
The ruler of the Mushroom Kingdom. She is kidnapped by Bowser on the night of the Star Festival and taken to the center of the universe, leading to Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five 1-Up Mushrooms. She sends letters containing twenty 1-Up Mushrooms during Luigi's playthrough, but they specifically remain addressed to Mario. Rosalina refers to Peach as Mario's "special one". Castle Gardens, Bowser's Galaxy Reactor
Super Mario Galaxy promotional artwork: Rosalina with her wand held.
Rosalina
A mysterious woman who serves as the guardian of the cosmos. She travels through space in the Comet Observatory, a vessel she built for the Lumas. It is abruptly stopped and stripped of its power source, the Power Stars, by Bowser, leaving it stranded in space. When she meets Mario, they make an arrangement where he will collect Power Stars to restore power to the observatory. In exchange, Rosalina will help him stop Bowser and rescue Princess Peach. Her past is revealed to the player via Rosalina's Story as they accumulate Power Stars. The Lumas recognize Rosalina as their mother, who in turn sees them as her family. Comet Observatory, Gateway Galaxy
Artwork of a yellow Luma from Super Mario Galaxy
Lumas
Star children that make their home in the Comet Observatory. Lumas appear in some galaxies to aid Mario, typically by transforming into Launch Stars, Sling Stars, and Pull Stars. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. Lumas eat Star Bits and squeal with delight when fed via the Star Pointer. Comet Observatory, Good Egg Galaxy, Battlerock Galaxy, Bowser's Star Reactor, Bowser Jr.'s Airship Armada, Bowser's Dark Matter Plant, Gateway Galaxy, Dreadnought Galaxy, Bowser's Galaxy Reactor
Super Mario Galaxy promotional artwork: The black Luma Polari
Polari
An elderly Luma who serves as Rosalina's advisor. He appears within each dome of the observatory and grants access to the map when prompted. He teaches the player how to use the Star Pointer. Comet Observatory
Hungry Luma
Hungry Lumas
Big Lumas. The ones on the Comet Observatory transform into galaxies when fed a specified number of Star Bits. When encountered in dome galaxies, they transform into planets. Visiting them triggers a hidden mission. Comet Observatory, Good Egg Galaxy, Space Junk Galaxy, Battlerock Galaxy, Dusty Dune Galaxy, Sea Slide Galaxy, Toy Time Galaxy, Melty Molten Galaxy
Lumalee's artwork for Super Mario Galaxy
Lumalees
Big Lumas that run Luma Shops. One typically proceeds a boss encounter and transforms into a mushroom of choice in exchange for thirty Star Bits. Battlerock Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Melty Molten Galaxy, Dreadnought Galaxy
SMG Comet Tico.png
Comet Tico
A Hungry Luma that is knowledgeable about Prankster Comets. It provides details on these comets to the player when prompted. Alternatively, it can shift where a Prankster Comet appears in exchange for twenty Star Bits. Comet Observatory
Artwork of Toad in Super Mario Galaxy (also used in Mario Party DS and Mario Party: Island Tour)
Toads
Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the Star Festival when Peach is abducted. Pink-capped Toads in red dresses appear in the prologue that look like Toadette. Castle Gardens, Grand Finale Galaxy
This picture is sent to the Wii Message Board once Luigi gets all 121 Power Stars and talks to Mailtoad
The Toad Brigade
A five-member team of Toads looking for Princess Peach. They travel through space in search of Power Stars aboard their Starshrooms, mushroom-shaped starships built for them by the Lumas. Outside of the red-capped leader and purple-capped mail carrier, the brigade contains three other Toads: a knowledgeable blue Toad who typically provides information on an area of interest; a green Toad who carries a pickaxe and constructs cannons for Mario; and a sleepy yellow Toad. Comet Observatory, Honeyhive Galaxy, Sweet Sweet Galaxy, Space Junk Galaxy, Hurry-Scurry Galaxy, Bubble Breeze Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Freezeflame Galaxy, Dusty Dune Galaxy, Bigmouth Galaxy, Sea Slide Galaxy, Toy Time Galaxy, Sand Spiral Galaxy, Deep Dark Galaxy, Grand Finale Galaxy
Rendered model of the Toad Brigade Captain from Super Mario Galaxy.
Toad Brigade Captain
The captain of the Toad Brigade. This red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the blue Toad, the captain is the most cowardly member of the team. All galaxies that feature the Toad Brigade
Rendered model of Mailtoad in Super Mario Galaxy.
Mailtoad
A member of the Toad Brigade who runs a postal service for Mario on the Comet Observatory, delivering mail from Princess Peach or Luigi. He also periodically sends his own letters to the player through the Wii Message Board. When out on missions with the brigade, the Mailtoad is not carrying his satchel and sometimes wears a snorkel. All galaxies that feature the Toad Brigade
Star Bunny from Super Mario Galaxy / Super Mario Galaxy 2
Star Bunnies
Spacefaring rabbits that like to play and typically award Mario a Power Star for catching them. The Star Bunnies of Gusty Garden Galaxy like to garden and are hunted by Undergrunts. Some Star Bunnies are Lumas in disguise. Unlike them, the real rabbits often end their sentences with "boiyoing" or wear vests. Gateway Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Gold Leaf Galaxy, Snow Cap Galaxy, Grand Finale Galaxy
Artwork of Bees from Super Mario Galaxy
Honeybees
Bee people that collect honey and teach Mario how to use his Bee form. Most Honeybees are members of the Honeyhive Kingdom and are in the midst of a dispute with Mandibugs. The bees of Gold Leaf Galaxy keep Cataquacks as pets. Honeyhive Galaxy, Sea Slide Galaxy, Gold Leaf Galaxy, Grand Finale Galaxy
QueenBee.png
Queen Bee
The ruler of the Honeyhive Kingdom. She has a large body that can be clung to by the player while in their Bee form. When she meets Mario for the first time, she mistakes him for a physician and asks him to take care of an "itchiness" for her. Honeyhive Galaxy
Rendered model of a Board from Super Mario Galaxy.
Boards
Talking boards that explain unique mechanics to Mario, with each board covering a different topic: Gil Board teaches Mario how to Wall Jump; Bill Board teaches him how to use the Rolling Ball; Phil Board teaches him how to use the Bubble; and Jill Board reminds him how to use his Boo form. Honeyhive Galaxy, Rolling Green Galaxy, Bubble Breeze Galaxy, Gusty Garden Galaxy, Melty Molten Galaxy, Boo's Boneyard Galaxy, Rolling Gizmo Galaxy, Bubble Blast Galaxy, Grand Finale Galaxy
RaySMG.png
Ray
The manta ray that Mario surfs on during ray surfing. Safely reaching the finish line within a specified time limit awards Mario with a Power Star. Loopdeeloop Galaxy, Loopdeeswoop Galaxy
Penguin
Penguins
Flightless birds who love to swim. Some penguins share swimming techniques with Mario when prompted, while others try to play with him. Most penguins are young and slightly shorter than Mario, while the two adult penguins, Coach and Penguru, tower over him. The penguin in Freezeflame Galaxy calls Mario an "old man" and challenges him to a race. Loopdeeloop Galaxy, Beach Bowl Galaxy, Buoy Base Galaxy, Drip Drop Galaxy, Freezeflame Galaxy, Sea Slide Galaxy, Loopdeeswoop Galaxy, Grand Finale Galaxy
Coach
Coach
A big penguin who has a paternal disposition and teaches the young penguins how to swim. Coach is the host of the ray surfing minigame and gives Mario a tutorial on how to move Ray. Loopdeeloop Galaxy, Beach Bowl Galaxy, Loopdeeswoop Galaxy, Grand Finale Galaxy
Penguru from Super Mario Galaxy and Super Mario Galaxy 2.
Penguru
An elderly penguin who likes to fish. While he oversees young penguins, he prefers spending time by himself. Drip Drop Galaxy, Bigmouth Galaxy, Sea Slide Galaxy, Grand Finale Galaxy
Rendered model of Coach from Super Mario Galaxy. The yellow feathers above his eyes make him resemble a rockhopper penguin.
Penguin Racers
A four-member swimming team. While most penguins are blue, each member of this team is a different color. Mario can compete with them when he talks to the red-colored leader. This penguin awards Mario a Power Star for outswimming them. Sea Slide Galaxy, Grand Finale Galaxy
Artwork of a Gearmo from Super Mario Galaxy 2
Gearmos
Maintenance robots. Gearmos can be found upkeeping battle stations affiliated with the Topman Tribe, but they themselves are not enemies. The Gearmos of Toy Time Galaxy teach the player how to use their Spring form. An overworked Gearmo hosts Bob-omb Blasting, while another helps maintain the Comet Observatory's Engine Room. One Gearmo in Battlerock Galaxy refers to herself as an "iron old lady". Comet Observatory, Battlerock Galaxy, Buoy Base Galaxy, Toy Time Galaxy, Dreadnought Galaxy, Grand Finale Galaxy
Squared screenshot of the worm from Super Mario Galaxy.
Worm
A giant caterpillar with its own gravitational pull that enables Mario to walk along its body. It lives inside one of the apple-shaped planets in Gusty Garden Galaxy, where Ground Pounding a stump forces the worm to the surface and tunnel into the next nearest planet. This creates a permanent bridge between them. Gusty Garden Galaxy
Spooky Speedster
Spooky Speedster
An Atomic Boo who challenges Mario to a race when prompted. He begrudgingly gives Mario a Power Star if he reaches the finish line before him. When Mario races him in "A Very Spooky Sprint", he must use Pull Stars to reach the goal. In "Racing the Spooky Speedster", he is in his Boo form. Ghostly Galaxy, Boo's Boneyard Galaxy
GuppySMG.png
Guppy
An orca who bullies the Penguin Racers. He only relents if Mario can complete his eight-ring swim challenge, as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and knocks Mario back if touched, although this does not cause damage. Sea Slide Galaxy, Deep Dark Galaxy
Cosmic Mario from Super Mario Galaxy.
Cosmic Mario
An entity that resembles Mario and mirrors his abilities. He challenges him to a footrace to a Power Star when a Cosmic Comet is in orbit during Mario's playthrough. Making contact with Cosmic Mario during the race makes him release Star Bits. Honeyhive Galaxy, Freezeflame Galaxy, Gold Leaf Galaxy, Sea Slide Galaxy
Cosmic Luigi
Cosmic Luigi
An entity that resembles Luigi. Like Cosmic Mario, he only appears when a Cosmic Comet is in orbit during Luigi's playthrough. Unlike Cosmic Mario, Cosmic Luigi makes more frequent use of shortcuts and Long Jumps, making him a more challenging opponent. Honeyhive Galaxy, Freezeflame Galaxy, Gold Leaf Galaxy, Sea Slide Galaxy

Enemies and obstacles[edit]

Enemies[edit]

Roughly ninety enemies are in Super Mario Galaxy. Most enemies drop coins if stomped on or Star Bits if spun into. If an enemy actively tracks Mario,[note 1] it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit.

About fifty of the enemies and varieties in Super Mario Galaxy are wholly new to the series. Some of them are incorporated into subsequent Super Mario games or have inspired staple elements. Notable groups include: octopus enemies that spit rocks; spinning top-like enemies; and stationary beamers that discharge rings of electricity. Some of the new enemies are derivative of creatures that appeared in earlier Super Mario games in both design and behavior. Some of them even resemble recurring enemies in The Legend of Zelda series, such as bats (which resemble Keese) and the octopus enemies (which resemble Octoroks). The Japanese name for Rocto directly derives from "Octorok".

Super Mario Galaxy makes use of the Super Mario series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in Super Mario Galaxy that, with the exception of rereleases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the previous 3D Super Mario game, a title that made a conservative use of past enemies and introduced ones that largely never appeared again.

Sorting the "galaxy" columns organizes them by occurrence in-game, not alphabetically.

Name Description Galaxies Spoils New
First Last
Rendered model of a Goomba from Super Mario Galaxy.
Goomba
Squat mushroom creatures that chase Mario when he is in their line of sight. A Goomba is defeated when stomped. Spinning or shooting one with a Star Bit knocks it over and makes it spin like a top, leaving it vulnerable to being kicked. Gateway Galaxy Rolling Gizmo Galaxy Coin×1
Star Bit×3
Key×1
Artwork of a Grand Goomba from Super Mario Galaxy.
Grand Goomba
A giant Goomba. It is defeated only when spun and kicked. Gateway Galaxy Key×1
Model of a Micro Goomba in Super Mario Galaxy
Micro Goomba
Little Goombas. Like normal-sized ones, they charge towards Mario. They are defeated when spun. Gateway Galaxy Rolling Gizmo Galaxy Coin×1
Pumpkinhead Goomba
Pumpkinhead Goomba
Slow-moving Goombas with jack-o'-lanterns covering their heads. A Pumpkinhead Goomba sometimes drops a blue flame behind it that burns Mario on contact. Ground Pounding one defeats it. Spinning one breaks the pumpkin and reverts it into a normal Goomba. Ghostly Galaxy Coin×1 New to the franchise
Goombeetle
Goombeetle
Helmeted Goombas that cannot be stomped. Spinning one flips it upside down, exposing its vulnerable underside. Bowser Jr.'s Robot Reactor Dreadnought Galaxy Coin×1 New to the franchise
Electrogoomba
Electrogoomba
Goomba-like octopus enemies. An Electrogoomba shuffles side to side along a set path and keeps its eyes locked onto Mario when he is near. When in close proximity, it attempts to strike him with the hair-like appendage on its head. Electrogoombas are defeated when stomped or spun. Good Egg Galaxy Toy Time Galaxy Coin×1
Star Bit×3
New to the franchise
Artwork of a Rocto from Super Mario Galaxy.[1] It has subsequently been used for Super Mario Galaxy 2. This specific image was scanned from its guidebook by Shokora (talk).
Rocto
Big octopuses that sit in barrels. Roctos spit coconuts[note 2] and flaming rocks at Mario. The coconuts can be ricocheted back with a well-timed spin. This is the only way to defeat a Rocto. Good Egg Galaxy Dreadnought Galaxy None New to the franchise
Octoguysmg.png
Octoguy
Red octopuses that spit rocks. Octoguys shuffle backward from Mario when approached and only stop to attack Mario. One is defeated when stomped or spun. They usually occur in groups. Honeyhive Galaxy Deep Dark Galaxy Coin×1
Star Bit×3
New to the franchise
Offical artwork of Slurple
Slurple
Leech-like octopuses. They latch onto Mario and gradually deplete his life meter. Spinning defeats them. Good Egg Galaxy Sea Slide Galaxy Star Bit×1 New to the franchise
Rendered model of the boulder obstacle in Super Mario Galaxy.
Ruby Rock
Boulders with red gems in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into the gem of one breaks it. There are caves that indefinitely release Ruby Rocks in several galaxies. Good Egg Galaxy Melty Molten Galaxy Star Bit×7
Piranha Plant
Piranha Plant
Carnivorous plants that try to bite Mario when near and laugh if they land a hit. They idly hold their heads skyward like normal flowers until they are approached. Piranha Plants are defeated when stomped or spun, and stunned when struck by a Star Bit. Defeating a Piranha Plant sometimes causes a Sproutle Vine to erupt from the ground. Good Egg Galaxy Gold Leaf Galaxy Coin×1
Star Bit×3
Sproutle Vine×1
Spiny Piranha Plant
Spiny Piranha Plant
Large Piranha Plants that slam their heads into the ground. Spinning one stuns it and leaves to vulnerable to being stomped. Good Egg Galaxy Gusty Garden Galaxy Star Bit×7
Sproutle Vine×1
New to the franchise
Rendered model of the Tracks enemy in Super Mario Galaxy.
Tracks
Invisible purse-like creatures. Tracks are only visible when the stop moving. They are otherwise only perceptible by tracking their footsteps. Defeating one awards Mario with a large number of Star Bits. Good Egg Galaxy Gateway Galaxy Star Bit×20 New to the franchise
Pokeynut
Pokeynut
Giant Pokeys. A Pokeynut slam its body forward to strike Mario. It falls apart when struck by a coconut[note 2], causing its head to fall and become embedded in the surrounding sand. Stomping the head defeats it. Good Egg Galaxy Dusty Dune Galaxy Launch Star×1
A Pokeyplant from Super Mario Galaxy
Pokeyplant
A red Pokey. It shimmies away from Mario while attempting to slam him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a head, it attempts to flee the area. Dusty Dune Galaxy Star Bit×7 New to the franchise
Rendered model of the Pokey Head enemy in Super Mario Galaxy.
Pokey Head
Green Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They are defeated when stomped or spun. Gusty Garden Galaxy Dusty Dune Galaxy Coin×1
Star Bit×3
Rendered model of a Chomp from Super Mario Galaxy.
Chomp
Rolling metal enemies. They bark when in close proximity. Chomps are defeated only when struck by Rainbow Mario. Good Egg Galaxy Ghostly Galaxy Star Bit×7
Rendered model of a Gold Chomp from Super Mario Galaxy.
Golden Chomp
A Chomp made of gold. It is destroyed by Mario only if he collides with it in his Rainbow form. Gusty Garden Galaxy Power Star×1 New to the franchise
Rendered model of the Mini Chomp enemy in Super Mario Galaxy.
Mini Chomp
Little Chomps that roll out of doghouses. Mini Chomps are destroyed only when all nearby Flipswitch Panels are activated. Dreadnought Galaxy Star Bit×3 New to the franchise
SMG Bullet Bill.png
Bullet Bill
Missiles fired from Bill Blasters. Bullet Bills directly target Mario when he is within their proximity. Mario can lure Bullet Bills towards cages and fences to break them. Their eyes flash red and their bodies twirl when they lock onto Mario. Good Egg Galaxy Bubble Blast Galaxy None
Rendered model of a Banzai Bill from Super Mario Galaxy.
Banzai Bill
Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. Bowser's Galaxy Reactor None
Rendered model of the Torpedo Ted enemy in Super Mario Galaxy.
Torpedo Ted
Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards cages to break them. Buoy Base Galaxy Drip Drop Galaxy None
Rendered model of the Lava Bubble enemy in Super Mario Galaxy.
Lava Bubble
Floating drops of lava. Lava Bubbles appear during the battle with King Kaliente. Shooting one with a Star Bit defeats it. They otherwise burnout and disappear on their own. Good Egg Galaxy Melty Molten Galaxy Coin×1
Flipbug.png
Flipbug
Insect enemies that eat bees. Flipbugs attempt to flee from Mario when he is near, ultimately tiring out and collapsing upside-down on the ground. If spotted in his Bee form, they chase him. Honeyhive Galaxy Gold Leaf Galaxy Coin×1
Star Bit×3
New to the franchise
Mandibug
Mandibug
Big stag beetle enemies. Mandibugs charge at Mario after making visual contact, snapping their jaws. They are defeated when Ground Pounded. One trembles if Mario stands on its back, but eventually shakes him off. Honeyhive Galaxy Gold Leaf Galaxy Star Bit×3 New to the franchise
Artwork of Wiggler from Super Mario Galaxy 2
Wiggler
Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning a Wiggler flips it onto its back. If it is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is faster and cannot be harmed. It calms down after a few seconds. Ground Pounding a Wiggler defeats it in a single blow. Honeyhive Galaxy Gold Leaf Galaxy Star Bit×7
Water Shooter
Water Shooter
Mounted nozzles that shoot Water Balls over great distances. A ball traps Mario if he is within its trajectory and carries him with it. He is freed if he spins. Honeyhive Galaxy Sand Spiral Galaxy X mark.svg New to the franchise
Rendered model of a Fire Shooter from Super Mario Galaxy.
Fire Shooter
Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed. Bowser's Star Reactor Bubble Blast Galaxy X mark.svg New to the franchise
Spring Vault from Super Mario Galaxy
Spring Vault
Topman-like beamers. Jumping on one's head launches Mario high into the air. Flipswitch Galaxy Dreadnought Galaxy None New to the franchise
A Sentry Garage's model from Super Mario Galaxy
Sentry Garage
A Spring Vault that expels Topminis. Its head bounces Mario into the air. Buoy Base Galaxy None New to the franchise
Closeup of a Spoing in Super Mario Galaxy
Spoing
Spiders that hop up and down. A Spoing is stunned when shot by a Star Bit. It is defeated when stomped. Spoings stop to laugh if they strike Mario. Space Junk Galaxy Ghostly Galaxy Coin×1
Star Bit×3
New to the franchise
A Spangler in the Sea Slide Galaxy
Spangler
Spiders hanging from silk. Spanglers sway back and forth to strike Mario. Spinning one stuns it. It otherwise can be stomped. Ghostly Galaxy Sea Slide Galaxy Coin×1
Star Bit×3
New to the franchise
Rendered model of the Zap Ball enemy in Super Mario Galaxy.
Zap Ball
Floating, charged orbs that travel in circles and damage Mario on contact. Zap Balls typically occur in pairs. Space Junk Galaxy Toy Time Galaxy X mark.svg
An Amp
Amp
Smiling, electrical orbs. They typically travel in circular patterns. Buoy Base Galaxy Bubble Blast Galaxy X mark.svg
Super Mario Galaxy promotional artwork: A Magikoopa or Kamek holding his wand (reused for Mario Party DS as his artwork)
Magikoopa
Robed Koopas that teleport. Magikoopas toss magical fireballs at Mario with their wand, which they also use to block shot Star Bits. The Magikoopa in one of the opening cutscenes is localized into English as "Kamek". Space Junk Galaxy Sand Spiral Galaxy Coin×1
Model of a green Koopa Troopa from Super Mario Galaxy.
Koopa Troopa (Green)
Green-shelled turtles. Koopa Troopas walk back and forth in straight lines. One retreats into its shell when stomped, allowing Mario to pick it up. Space Junk Galaxy Bigmouth Galaxy Green Shell×1
Rendered model of the Red Koopa Troopa enemy in Super Mario Galaxy.
Koopa Troopa (Red)
A red-shelled Koopa Troopa that walks around in a circle. Jumping on it gives Mario access to a Red Shell. Sea Slide Galaxy Red Shell×1
A Dry Bones
Dry Bones
Undead Koopa Troopas. Dry Bones chase down and tackle Mario on sight. If one is stomped, spun, or hit with a shell, it crumbles into a pile of bones, but reassembles after a few seconds. There are three ways to truly defeat a Dry Bones: by luring a Bullet Bill into it, by running into it as Rainbow Mario; or by luring it into quicksand. Dusty Dune Galaxy Bowser's Galaxy Reactor Star Bit×3
Spiky Topman
Spiky Topman
Top enemies. Spiky Topmen do not directly harm Mario, but they can knock him into hazards or off platforms. The spike on one's head protects it from being stomped and damages Mario on contact. Spiky Topmen are defeated if knocked into an electric rail or off the side of a platform. Battlerock Galaxy Dreadnought Galaxy Coin×1 New to the franchise
Rendered model of the Spring Topman enemy in Super Mario Galaxy.
Spring Topman
Green Topmen. Stomping a Spring Topman stuns it and allows Mario to use it like a springboard. Some Spring Topmen produce Topminis. Buoy Base Galaxy Dreadnought Galaxy None New to the franchise
Artwork of a Topmini from Super Mario Galaxy
Topmini
Little Topmen. Topminis cannot damage Mario and are immediately defeated when spun. There are small portals that continuously produce Topminis. Buoy Base Galaxy Dreadnought Galaxy Star Bit×1 New to the franchise
Space Mine artwork
Space Mine
Midair Mikey Mines. Most are inert, but some move along purple streaks of light. A Space Mine explodes when touched, causing damage. Shooting one with a Star Bit destroys it. Battlerock Galaxy Bubble Blast Galaxy None New to the franchise
Mikey Mine
Mikey Mine
Naval mines that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. Deep Dark Galaxy None New to the franchise
SMG Bob-Omb Artwork.png
Bob-omb
Walking bombs. Bob-ombs actively pursue Mario until they explode. Stomping one disengages it, turning it into a grabbable bomb. Battlerock Galaxy Rolling Gizmo Galaxy None
Rendered model of the Monty enemy in Super Mario Galaxy.
Monty
Moles that sit in hatches and throw wrenches at Mario. One retreats into the hatch when approaches. Ground Pounding nearby earth stuns Montys, leaving them open to attack. They are also stunned when struck by Star Bits. Battlerock Galaxy Dreadnought Galaxy Coin×1
Star Bit×3
New to the franchise
Rendered model of the Undergrunt enemy in Super Mario Galaxy.
Undergrunt
Burrowing Montys. Undergrunts leave trails of disturbed dirt as they dig. Ground Pounding nearby earth forces them to the surface, dazed and vulnerable. Their spiked helmets protects them from stomps. The helmets protrude from the ground as the Undergrunts burrow, allowing one to track their movements. Gusty Garden Galaxy Gold Leaf Galaxy Star Bit×3 New to the franchise
LaserRobot.png
Sentry Beam
Hovering beamers that fire lasers at Mario when he is close. Standing on top of a Sentry Beam temporarily prevents it from firing. Battlerock Galaxy Toy Time Galaxy X mark.svg New to the franchise
Thwomp
Thwomp
Grimacing stones. Thwomps suspend themselves above ground and periodically slam into the earth below. Crushing Mario fully depletes his life meter. The tops and sides of a Thwomp can be used as platforms and walls. Slightly smaller ones appear in the 2D sections of several galaxies. Bowser's Star Reactor Bowser's Galaxy Reactor X mark.svg
Gringill SMG.png
Gringill
Conger eel enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some galaxies, Gringills occur swimming in open water. Beach Bowl Galaxy Bigmouth Galaxy Star Bit×7 New to the franchise
Rendered model of a Giant Gringill from Super Mario Galaxy.
Giant Gringill
Large Gringills restricted to underwater caves. They snap at Mario when approached. Giant Gringills react slower than the normal-sized ones. Beach Bowl Galaxy Deep Dark Galaxy 1-Up Mushroom×1 New to the franchise
Urchin as seen in Super Mario Galaxy.
Urchin
Sea creatures with protractible spines. Urchins roll towards Mario when in close proximity. They are damaged only by shells and fireballs. Beach Bowl Galaxy Deep Dark Galaxy Star Bit×5
Ground Urchin in Freezeflame Galaxy
Ground Urchin
Red Urchins found in warm areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels Ground Urchins. Freezeflame Galaxy Deep Dark Galaxy Star Bit×5 New to the franchise
Rendered model of a Clampy from Super Mario Galaxy.
Clampy
A giant oyster that opens and closes its mouth. Star Chips or coins can be found inside it. Snapping shut with Mario inside damages him. Beach Bowl Galaxy X mark.svg New to the franchise
SMG Bat Artwork.png
Bat
Hog-nosed bats that roost in caves. They swoop down to attack Mario. A bat stops to laugh when it lands a hit. Stomping or spinning one defeats it. Beach Bowl Galaxy Toy Time Galaxy Coin×1
Star Bit×3
New to the franchise
An ice bat
Ice bat
White bats. Making direct contact freezes Mario. They are defeated only by fire. Freezeflame Galaxy Star Bit×3 New to the franchise
Rendered model of a Cataquack from Super Mario Galaxy.
Cataquack
Duck-like creatures that toss Mario high into the air. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning one or performing a Ground Pound dazes it. They drown if led into water. Beach Bowl Galaxy Gold Leaf Galaxy None
A Tox Box
Tox Box
Stone boxes that roll around in set trajectories. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. One of their sides is open and can be safely stood under. Beach Bowl Galaxy Toy Time Galaxy X mark.svg
Rendered model of a Boo from Super Mario Galaxy.
Boo
Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at one, it stops moving and shields its eyes. Spinning one shifts its position and forces it through nearby walls, but it is undamaged. Boos are weak only to light – including the headlamp of the Toad Brigade Captain. Some Boos are found underwater. Mario can transform into one via the Boo Mushroom, which causes nearby Boos to become enamored and give chase. Ghostly Galaxy Sand Spiral Galaxy Coin×1
Key×1
In-game render of the Atomic Boo enemy in Super Mario Galaxy, found only in the "Boo in a Box" mission.
Atomic Boo
A large Boo. It is defeated only with a light source. The Spooky Speedster is an Atomic Boo. Deep Dark Galaxy Power Star×1
Bomb Boo
Bomb Boo
Explosive Boos that pursue Mario on sight. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them. When spun, Mario grabs onto a Bomb Boo's tongue and swings it like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by Bouldergeist and can destroy the boss's stone armor. Ghostly Galaxy None New to the franchise
Rendered model of a Blooper from Super Mario Galaxy.
Blooper
Underwater squids. Bloopers swim erratically when approached by Mario to strike him. Spinning one or striking it with a shell defeats it. They release a cloud of ink when defeated. Buoy Base Galaxy Deep Dark Galaxy Star Bit×3
Rendered model Bomp from Super Mario Galaxy.
Bomp
Stones that shift in and out of walls. They cannot damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be stood on. Buoy Base Galaxy Freezeflame Galaxy X mark.svg
Model of a boltless Ball Beamer from Super Mario Galaxy.
Ball Beamer
Yellow beamers that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a gold screw on its top. Spinning it disengages the Ball Beamer and opens up the metal planet it is fastened to. Buoy Base Galaxy Deep Dark Galaxy X mark.svg New to the franchise
A Pulse Beam's model from Super Mario Galaxy
Pulse Beam
Spiked beamers that discharge shockwaves. One damages Mario when touched. Toy Time Galaxy Dreadnought Galaxy X mark.svg New to the franchise
Rendered model of the Spiny Cheep-Cheep enemy in Super Mario Galaxy with its spines extended.
Spiny Cheep-Cheep
Porcupinefish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken treasure chests. Drip Drop Galaxy Star Bit×7
SMG Cheep Cheep.png
Cheep Cheep
Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they bounce around in a set trajectory. They are defeated when stomped or spun. Deep Dark Galaxy Coin×1
Star Bit×3
An Ice Bubble from Super Mario Galaxy.
Ice Bubble
Floating ice enemies that freeze Mario on contact. Spinning an Ice Bubble neutralizes its icy cloud and grounds it, leaving it vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pools of freezing water to restore their clouds. Freezeflame Galaxy Toy Time Galaxy Coin×1 New to the franchise
A Li'l Cinder from Super Mario Galaxy
Li'l Cinder
Floating fire enemies that burn Mario on contact. Li'l Cinders otherwise behave like Ice Bubbles. Grounded Li'l Cinders hop towards the nearest lava to reignite. Freezeflame Galaxy Melty Molten Galaxy Coin×1 New to the franchise
Rendered model of a Cluckboom from Super Mario Galaxy.
Cluckboom
Plurp-like enemies that lay explosive eggs. Cluckbooms fly in set paths, fluttering back and forth. One falls to the ground when shot be a Star Bit, leaving it open to attack. Dusty Dune Galaxy Coin×1
Star Bit×3
New to the franchise
Rendered model of a Bone Twister from Super Mario Galaxy.
Bone Twister
Whirlwinds that move along set paths. Bone Twisters trap Mario on contact, but this does not damage him. Mario is propelled high into the air like a bamboo-copter if he spins while inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact. Dusty Dune Galaxy X mark.svg New to the franchise
Rendered model of a blue Crabber from Super Mario Galaxy.
Crabber (Blue)
Sidestepping crabs that scuttle away from Mario. Crabbers have hard shells that protect them from stomps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after. Dusty Dune Galaxy Bigmouth Galaxy 1-Up Mushroom×1 New to the franchise
Rendered model of a red Crabber from Super Mario Galaxy.
Crabber (Red)
Red Crabbers actively pursue Mario but move slowly. Dusty Dune Galaxy Bigmouth Galaxy Star Bit×3 New to the franchise
Mecha-Bowser from Super Mario Galaxy
Mecha-Bowser
Mechanical Koopas that breathe fire. Spinning Mecha-Bowsers swing their heads back and delay their fire attack. They are defeated when Ground Pounded. Toy Time Galaxy Dreadnought Galaxy Coin×1
Rendered model of a Bonefin from Super Mario Galaxy.
Bonefin
Undead sharks. They appear alongside Kingfin, who summons them from a hydrothermal vent as he accumulates damage. Bonefins lock onto Mario when he is near. Striking one with a shell defeats it, as does leading it to the water's surface defeats it. All Bonefins disappear when Kingfin is defeated. Bonefin Galaxy Star Bit×7 New to the franchise
Jammyfish Bigmouth SMG.png
Jammyfish
Jellyfish that swim in schools along set paths. They damage Mario on contact but do not actively pursue him. Deep Dark Galaxy Bigmouth Galaxy Coin×1 New to the franchise
Model of a Jam-o'-War (without its cap) from Super Mario Galaxy.
Jam-o'-War
Large Jammyfish that idly float in place and electrocute Mario when touched. Striking a Jam-o'-War with a shell twice defeats it. The first strike turns it green. Deep Dark Galaxy Bigmouth Galaxy Coin×1 New to the franchise

Obstacles[edit]

Name Description Galaxies
First Last
A Banzai Bill Cannon in Bowser's Galaxy Reactor
Banzai Bill Cannon
Giant cannons that shoot Banzai Bills. Bowser's Galaxy Reactor
Squared screenshot of bars in Super Mario Galaxy.Squared screenshot of crystal from Super Mario Galaxy.
Bars / Crystal
Thin barriers that can only be phased through by Boo Mario while he is invisible. Ghostly Galaxy Boo's Boneyard Galaxy
A Bill Blaster in Bowser Jr's Robot Reactor.
Bill Blaster
Cannons that shoot Bullet Bills. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of airships. Many Bill Blasters are built into the body of Megaleg. The cannons do not shoot more than one Bullet Bill at a time. Good Egg Galaxy Bubble Blast Galaxy
The sprite (by technical definition, even if it is incredibly large) of the black hole obstacle in Super Mario Galaxy.
Black hole
Bottomless voids with their own gravity. Mario is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to bottomless pits. Good Egg Galaxy Bubble Blast Galaxy
Squared screenshot of a bone in Super Mario Galaxy.
Bone[33]
Floating barriers in courses where Mario races the Spooky Speedster. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some are encased in meat that bounce Mario on contact. Few are cackling skulls. Ghostly Galaxy Boo's Boneyard Galaxy
Squared screenshot of brambles in Super Mario Galaxy.
Bramble
Thick, thorn-covered vines that damage Mario on contact. Gusty Garden Galaxy
Squared screenshot of a bumper in Super Mario Galaxy.
Bumper
Floating objects that bounce Mario on contact. Bubble Blast Galaxy
A burner in Super Mario Galaxy
Burner
Cannons that create small explosions. It takes a few seconds for them to charge up. Good Egg Galaxy
Cannon firing a Cannonball in the Dreadnought Galaxy
Cannon
Enemy cannons that shoot cannonballs. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed. Shooting a cannonball with a Star Bit destroys it and releases a coin. Battlerock Galaxy Dreadnought Galaxy
Squared screenshot of a Chomp cannon in Super Mario Galaxy.
Chomp box
Giant turrets that release Chomps. Little doghouse-like Chomp boxes release Mini Chomps. Good Egg Galaxy Dreadnought Galaxy
Squared screenshot of a crushing pillar in Super Mario Galaxy.
Crushing pillar[34]
Walls that shift up and down. Mario loses a life if crushed. Battlerock Galaxy Dreadnought Galaxy
Squared screenshot of dark matter in Super Mario Galaxy.
Dark matter
Dark matter disintegrates Mario on contact, costing him a life. Bowser's Dark Matter Plant
Model of an Electric Ball from Super Mario Galaxy.
Electric Ball[35]
Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to Amps and electrocute Mario on contact. Battlerock Galaxy Dreadnought Galaxy
Squared screenshot of a green electric rail in Super Mario Galaxy.
Electric rail
Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. Spiky Topmen are defeated when spun into electric rails. This is also the only way to damage Topmaniac. Good Egg Galaxy Bubble Blast Galaxy
A model of an Eye Beamer from Super Mario Galaxy.
Eye Beamer
Beamers with flat backs that are suspended above ground. Eye Beamers fire electric beams that damage Mario on contact. Some move while others are stationary. Their backs are nondamaging and can be used as platforms. Dusty Dune Galaxy Dreadnought Galaxy
SMG Fire Bar screenshot.png
Fire Bar
Rotating bars of fireballs that burn Mario on contact. Battlerock Galaxy Sling Pod Galaxy
A Steam Jet
Fire geyser
Hot steam forced from the ground. Making contact burns Mario. Space Junk Galaxy Bowser's Galaxy Reactor
Squared screenshot of a Fireball in Super Mario Galaxy.
Fireball
Trailing balls of lava. They move slowly and burn Mario on contact. They typically move in arches. Freezeflame Galaxy Bowser's Galaxy Reactor
Squared screenshot of freezing water in Super Mario Galaxy.
Freezing water
Water so frigid that it gradually depletes Mario's life meter if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During "Hot and Cold Collide", this water rises and falls on one of the planets. Freezeflame Galaxy
Squared screenshot of honey in Super Mario Galaxy.
Honey
A sweet substance collected by Honeybees. Honey reduces Mario's movement the same way mud does. Honeyhive Galaxy
Squared screenshot of the ice sphere in Super Mario Galaxy.
Ice sphere
An ice planet. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter. Bowser's Galaxy Reactor
Squared screenshot of lava in Super Mario Galaxy.
Lava
Direct contact with lava burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in it. On others, the lava rises and falls like the tide. Good Egg Galaxy Bowser's Galaxy Reactor
Rendered model of the Lava Geyser obstacle in Super Mario Galaxy.
Lava Geyser
Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. Freezeflame Galaxy Bowser's Galaxy Reactor
Rendered model of the meteor obstacle in Super Mario Galaxy.
Meteor
Fiery space rocks. Bowser shoots them from his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship. They otherwise occur raining from the sky. Gateway Galaxy Bowser's Galaxy Reactor
Squared screenshot of moving sand in Super Mario Galaxy.
Moving sand
Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. During "Treasure of the Pyramid", the sand rises inside of a pyramid. Dusty Dune Galaxy
Squared screenshot of mud in Super Mario Galaxy.
Mud
Mario's movement speed and jump height is reduced while he is in mud. This puts him at potential risk if dangerous enemies are nearby. Good Egg Galaxy
Squared screenshot of poison in Super Mario Galaxy.
Poison Swamp
Poisonous sludge. If Mario falls into a Poison Swamp, he sinks and loses a life. Bubble Breeze Galaxy Toy Time Galaxy
Rendered model of the prickly plant in Super Mario Galaxy.
Prickly plant
Plants with damaging, needle-like flowers. One is destroyed only through the use of projectiles, like rubbery bulbs. Destroying a prickly plant can reward Mario with three Star Bits, a coin, or a Sling Star. Some plants are giant and drop seven Star Bits when destroyed. Airborne ones appear in Gusty Garden Galaxy. Good Egg Galaxy Bowser's Galaxy Reactor
Squared screenshot of quicksand in Super Mario Galaxy.
Quicksand
Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life. Dusty Dune Galaxy Bowser's Galaxy Reactor
Squared screenshot of snow in Super Mario Galaxy.
Snow
Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the Star Pointer is waved over it or with fireballs. Snow Cap Galaxy
Rendered model of the spike platform in Super Mario Galaxy.
Spikes
Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. Lifts with spikes embedded into their sides appear in a few galaxies, and bergy bits in "Wall Jumping up Waterfalls" are covered in ones made of ice. Good Egg Galaxy Toy Time Galaxy
Squared screenshot of spotlight in Super Mario Galaxy.
Spotlight
The light defeats enemy Boos, but it also forces Boo Mario back into his normal form. Ghostly Galaxy Deep Dark Galaxy
Rendered model of the spring enemy in Super Mario Galaxy.
Spring
Floating springs in narrow caverns. They knockback Boo Mario on contact but do not cause damage. Boo's Boneyard Galaxy
A torpedo tube in the Buoy Base Galaxy.
Torpedo tube
Underwater cannons that shoot Torpedo Teds. Buoy Base Galaxy
Squared screenshot of a whirlpool in Super Mario Galaxy.
Whirlpool
Swirling vortices of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage. Sea Slide Galaxy Bigmouth Galaxy

Bosses[edit]

Bosses are listed in the order that they are first encountered.

Name Description Missions
Dino Piranha
Dino Piranha
A Piranha Plant boss with a clubbed tail. It charges after Mario when he is in its line of sight. Spinning into its club knocks it at its head, damaging it. It charges faster after the first strike. Dino Piranha, Dino Piranha Speed Run
KingKalienteProfile.png
King Kaliente
A giant Rocto that sits in lava. He shoots coconuts[note 2] and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses. King Kaliente's Battle Fleet
Rendered model of the Mandibug Stack in Super Mario Galaxy.
Mandibug Stack
A Mandibug that carries its child on its back. Both can be defeated by performing a Ground Pound. Defeating the child angers the parent and makes it harder to strike. Trouble on the Tower
Bugaboom
Bugaboom
A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies. Big Bad Bugaboom
SMG Megaleg and Moon Model.png
Megaleg
A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. Bill Blasters are built into its body. A Grand Star is caged on its head that can be freed with a lured Bullet Bill. Megaleg's Moon
Kamella from Super Mario Galaxy.
Kamella
A Magikoopa boss. She launches magical fireballs and Green Shells from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses. Kamella's Airship Attack, The Underground Ghost Ship, Ghost Ship Daredevil Run
TarantoxSMG.png
Tarantox
A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with Sling Pods. It spits acid after being hit once. Tarantox's Tangled Web
Topmaniac
Topmaniac
A large Topman with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an electric rail. Topmaniac and the Topman Tribe, Topmaniac's Daredevil Run, Revenge of the Topman Tribe, Topman Tribe Speed Run
Artwork of Bowser in Super Mario Galaxy
Bowser
The fire-breathing king of Koopas. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a Ruby Rock. He refers to Mario as his "archenemy".[36] The Fiery Stronghold, Darkness on the Horizon, The Fate of the Universe
Bouldergeist SMG.png
Bouldergeist
A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with Bomb Boos destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps Luigi.[30] Beware of Bouldergeist, Bouldergeist's Daredevil Run
Super Mario Galaxy promotional artwork: Bowser Jr.
Bowser Jr.
Bowser's son. He rides a miniature airship that fires Bullet Bills and cannonballs at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game. Sinking the Airships
Major Burrows Artwork.png
Major Burrows
A giant Undergrunt chasing a Star Bunny. He burrows towards Mario before bursting from the ground with swiping claws. Performing a Ground Pound on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack. The Dirty Tricks of Major Burrows, Major Burrows's Daredevil Run
Baron Brrr
Baron Brrr
A big Ice Bubble. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura. The Frozen Peak of Baron Brrr
Undergrunt Gunner.png
Water Bazooka
Blue rotating cannons operated by Undergrunt Gunners. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point. When It Rains, It Pours, Bubble Blastoff
Rendered model of the boss Mecha-Bowser from Super Mario Galaxy.
Mecha-Bowser
An enormous robot modeled after Bowser. Gearmos are trapped inside of its mouth. To free them and destroy the robot, the stack of stone wheels on top of its head must be Ground Pounded. Heavy Metal Mecha-Bowser
An Undergrunt Gunner
Electric Bazooka
A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario. Bouncing Down Cake Lane
SMG Kingfin Artwork.png
Kingfin
A massive shark that is guarded by a school of Bonefins. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses. Kingfin's Fearsome Waters
of King Kaliente
King Kaliente (Black)
A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes meteors to rain from the sky during the battle. King Kaliente's Spicy Return
Firey Dino Piranha from Super Mario Galaxy.
Dino Piranha (Black)
A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision. Fiery Dino Piranha

Items and objects[edit]

Items[edit]

These are collectibles, pickups, and health-restoring objects.

Name Description
Power Star
Power Stars
Objects that power the Comet Observatory. They are stolen by Bowser to create a galaxy of his own at the center of the universe. Collecting them completes missions and unlocks new levels. It is inferred that yellow Lumas can become Power Stars at the end of their lifespans.
Greenstar.png
Green Power Stars
Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants Mario[note 1] access to the Planet of Trials and its Trial Galaxies. The green Lumas become these Power Stars at the end of their lifespans.
Render of a red Power Star in Super Mario Galaxy.
Red Power Star
A Power Star affiliated with the Red Star power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
Render of a Silver Star in Super Mario Galaxy.
Silver Stars
Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
Grand Star
Grand Stars
Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
Three Star Bits
Star Bits
Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the Star Pointer. The Star Pointer works like a reticle: pressing B Button shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. Hungry Lumas transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
Rendered model of a Coin in Super Mario Galaxy.
Coins
Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
Rendered model of a Purple Coin in Super Mario Galaxy.
Purple Coins
Coins that only appear in a galaxy when Purple Comets are in orbit. Collecting 100 awards Mario with a Power Star.
Rendered model of a ? Coin in Super Mario Galaxy.
? Coins
Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
Animated gif of the Note from Super Mario Galaxy.
Notes
Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
Rendered model of a Green Shell in Super Mario Galaxy.
Green Shells
Shells of green Koopa Troopas. Mario grabs one when he makes contact or spins near it. Shaking Wii Remote makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat Boos.
Rendered model of a Red Shell in Super Mario Galaxy.
Red Shells
Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
Rendered model of a Gold Shell in Super Mario Galaxy.
Gold Shells
Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown.
Model of a bomb from Super Mario Galaxy.
Bombs
Disengaged Bob-ombs that can be picked up and tossed. They explode on impact. Bombs are used during Bob-omb Blasting to clear trash.
Rendered model of a 1-Up Mushroom in Super Mario Galaxy.
1-Up Mushrooms
Green mushrooms that give Mario an extra life when obtained. They are sold at Luma Shops.
SMG Life Shroom Artwork.png
Life Mushrooms
Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops.
A Bubble in Deep Dark Galaxy
Bubbles
Air bubbles appear underwater, often released by bubblers on the seafloor. Making contact with one refills Mario's air meter.
Rendered model of a Key in Super Mario Galaxy.
Keys
Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area.
Render of a yellow Star Chip in Super Mario Galaxy.
Yellow Star Chips
Star fragments that each represent one-fifth of a Launch Star or Sling Star. Collecting five causes them to merge into either depending on the level context.
Render of a blue Star Chip in Super Mario Galaxy.
Blue Star Chips
Collecting five Blue Star Chips turns them into a Pull Star.

Power-ups[edit]

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
Mario Luigi
Bee Suit
Bee Mushroom
Rendered model of Bee Mario in Super Mario Galaxy.
Bee Mario
Rendered model of Bee Luigi in Super Mario Galaxy.
Bee Luigi
Touching the Bee Mushroom transforms Mario[note 1] into Bee Mario. Holding A Button makes Mario hover, and his movement is controlled by tilting Nunchuk Control Stick. The Flying Meter depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to honey walls and stand on clouds. The radius of the spin move is reduced in this form. Receiving damage or making contact with water makes Mario lose the power-up.
Render of a Rainbow Star in Super Mario Galaxy.
Rainbow Star
Rendered model of Rainbow Mario in Super Mario Galaxy.
Rainbow Mario
Rendered model of Rainbow Luigi in Super Mario Galaxy.
Rainbow Luigi
Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. Running in this form makes Mario build speed and shortens the height of his jump. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
Render of a Boo Mushroom in Super Mario Galaxy.
Boo Mushroom
Rendered model of Boo Mario from Super Mario Galaxy.
Boo Mario
Rendered model of Boo Luigi from Super Mario Galaxy.
Boo Luigi
Mario is transformed into a Boo when he touches the Boo Mushroom. Shaking Wii Remote makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing A Button makes Boo Mario hover, and he can read boards written in "Booish". Enemy Boos become infatuated with Boo Mario and pursue him. Receiving damage or making contact with a light source makes Mario lose the power-up.
Rendered model of the Ice Flower power-up in Super Mario Galaxy.
Ice Flower
Rendered model of Ice Mario in Super Mario Galaxy.
Ice Mario
Rendered model of Ice Luigi in Super Mario Galaxy.
Ice Luigi
Contact with the Ice Flower transforms Mario into Ice Mario for thirty seconds. In this form, Mario creates hexagonal ice platforms when he makes contact with water or lava, enabling him to wall jump between waterfalls. Because he produces ice under his feet, Ice Mario can continuously skate over water and lava.
FireFlowerSMG.png
Fire Flower
Rendered model of Fire Mario in Super Mario Galaxy.
Fire Mario
Rendered model of Fire Luigi in Super Mario Galaxy.
Fire Luigi
The Fire Flower transforms Mario into Fire Mario for thirty seconds. Shaking Wii Remote makes Mario toss a fireball. The fire lights torches and defeats enemies on contact. This is the only power-up to have appeared in prior Super Mario games.
Spring Mushroom
Spring Mushroom
Rendered model of Spring Mario in Super Mario Galaxy.
Spring Mario
Rendered model of Spring Luigi in Super Mario Galaxy.
Spring Luigi
Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing A Button when he strikes the ground makes Spring Mario jump to a great height. His horizontal movement is slowed in this state. Receiving damage or making contact with water strips Mario of the power-up.
Render of a Red Star in Super Mario Galaxy.
Red Star
Rendered model of Flying Mario in Super Mario Galaxy.
Flying Mario
Rendered model of Flying Luigi in Super Mario Galaxy.
Flying Luigi
The Red Star transforms Mario into Flying Mario for sixty seconds. Shaking Wii Remote makes Mario soar without any corresponding meter or limitation. Holding A Button makes Flying Mario stop in midair and change directions. Purple Coins are drawn to Flying Mario while he is airborne. Shaking Wii Remote while flying makes Mario fall back to the ground.

Objects[edit]

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Transportation objects
Squared screenshot of Mario in a Bubble in Super Mario Galaxy.
Bubble
Big bubbles that are moved by the Star Pointer. Mario becomes stuck inside one when he touches it. The Star Pointer turns into an air-blowing nozzle (Bubble nozzle) that pushes the bubble with A Button. Pressing Nunchuk Z Button releases Mario.
Rendered model of a cannon in Super Mario Galaxy.
Cannon
Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns the Star Pointer into a reticle symbol (Reticle). Aiming the reticle on screen and pressing A Button launches Mario.
Rendered model of an airborne Floaty Fluff in Super Mario Galaxy.
Floaty Fluff
Dandelion seeds that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking Wii Remote, but only up to four times. Pressing B Button makes Mario let go of the Floaty Fluff.
Squared screenshot of a gravity spotlight in Super Mario Galaxy.
Gravity spotlight
Blue beams of light that have their own gravity. When Mario walks into one, he is pulled towards the direction that the light is being beamed. It enables him to walk on walls and ceilings, but only where the light is being directly struck.
In-game screenshot of a ring for the Rolling Ball in Super Mario Galaxy.
Hole
Indentations in the ground for the Rolling Ball. Yellow-rimmed holes launch the Rolling Ball from one planetoid to another. The blue-rimmed ones are the final goals of their courses. They break the Rolling Ball and allow Mario to collect its Power Star.
Rendered model of a Key Door in Super Mario Galaxy.
Key Door
Doors that open when Mario makes contact with a key.
Launch Star
Launch Star
Floating stars near the surface of planets. They launch Mario to distant areas when spun near. Some yellow Lumas transform into Launch Stars when freed by Mario.
Rendered model of a green Warp Pipe in Super Mario Galaxy.
Pipe
Entering a pipe brings Mario to a new area. He enters one when A Button is pressed while on top of one. Some pipes lead Mario to otherworldly subareas.
Rendered model of a Pull Star in Super Mario Galaxy.
Pull Star
Floating stars that are interacted with the Star Pointer. Moving the cursor over a Pull Star and holding A Button pulls Mario to it. Gently pressing A Button again, pressing Nunchuk Z Button, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the Comet Observatory. Blue Lumas can transform into them.
Rendered model of the Rolling Ball in Super Mario Galaxy.
Rolling Ball
Mario takes control of a Rolling Ball when he jumps on top of it. It is steered by shifting the Wii Remote. It is carried between platforms on metal tracks. Reaching the goal causes the Rolling Ball to break and release its Power Star.
Rendered model of a Sling Pod in Super Mario Galaxy.
Sling Pod
Clumps of spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on the Sling Pod with the Star Pointer and holding A Button pulls the Spring Pod back. Releasing A Button slings Mario a great distance.
Artwork of the Sling Star from Super Mario Galaxy.
Sling Star
Small Launch Stars that sling Mario towards a neighboring planet when spun near.
Rendered model of a Tornado from Super Mario Galaxy.
Tornado
Tornados moves back and forth along set paths. Making contact traps Mario within its gusts. He is propelled high into the air like a bamboo-copter if he tries to spin, enabling him to reach distant platforms and avoid hazards. Tornados function similarly to Bone Twisters, but have no means of harming Mario.
Render of an underwater ring in Super Mario Galaxy.
Underwater ring
Dash rings found suspended in water. Swimming through one gives Mario a burst of speed.
Rendered model of a Warp Pad in Super Mario Galaxy.
Warp Pad
Transport panels that move Mario along a curved beacon of light from one part of the Comet Observatory to another. More Warp Pads become available as energy is restored to the observatory.
Blocks and containers
Rendered model of a ? Block in Super Mario Galaxy.
? Block
Floating blocks that contain items. One releases its content when Mario jumps underneath it. ? Blocks that contain coins and some that have Star Bits can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
UsedblockSMG.jpg
Block
Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
Rendered model of a brick in Super Mario Galaxy.
Brick
Some are Coin Blocks that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
Squared screenshot of a glass cage in Super Mario Galaxy.
Case
Cloche domes that trap Lumas, Power Stars, and other objects of interest. Most open when Mario acquires a nearby key, but some require the completion of a more cryptic task.
Rendered model of a Crate in Super Mario Galaxy.
Crate
Crates contain items or Goombas. They release their contents when spun near or ground-pounded. Crates are only found on the ground and break completely when struck.
Rendered model of the Gold Treasure Box in Super Mario Galaxy.
Gold Treasure Box
A treasure chest that only opens when struck by a Gold Shell. It contains a Power Star and the Toad Brigade Captain.
Squared screenshot of a sliding block in Super Mario Galaxy.
Sliding block
Flat blocks only found on a planet in Gold Leaf Galaxy. They slide across the surface like hockey pucks and can damage Mario on impact. Striking one with a Ground Pound releases an item.
Rendered model of a snow sculpture from Super Mario Galaxy.
Snow sculpture
Blocks in Snow Cap Galaxy that melt when struck by fireballs. Each snow sculpture contains a coin.
Squared screenshot of stone blocks in Super Mario Galaxy.
Stone block
Big blocks in Rolling Gizmo Galaxy. They are destroyed when struck by the Rolling Ball.
Rendered model of a treasure chest in Super Mario Galaxy.
Treasure chest
Wooden treasure chests that contain items. One opens when a Koopa Shell is thrown at it.
Strikable and spinnable objects
Render of a blue screw in Super Mario Galaxy.
Bolt
Mario pushes bolts into the ground when he spins on top of them. Doing so grants him access to new areas or triggers nearby events.
Rendered model of a Bowser Statue in Super Mario Galaxy.
Bowser Statue
Stone statues of Bowser that contain items. They are destroyed when struck by Bomb Boos or Bullet Bills.
In-game screenshot of a Cage in Super Mario Galaxy.
Cage
Glass spheres. They contain objects of interest such as pipes, Star Bits, or Power Stars. In one mission, Luigi is trapped in a cage. They shatter when hit by Bullet Bills.
Rendered model of a Coconut in Super Mario Galaxy.Rendered model of a Watermelon in Super Mario Galaxy.
Coconut / Watermelon
Green fruits that can be launched when spun. Some enemies and bosses fire coconuts. Watermelons permanently replace them once Mario accumulates 9999 Star Bits on one save file. One otherwise appears in the center of a transparent planet in Deep Dark Galaxy.
Rendered model of crystals in Super Mario Galaxy.
Crystal
Gemstones that break when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken.
Squared screenshot of a leaf pile in Super Mario Galaxy.
Leaf pile
Leaf piles release Star Bits or coins when spun in.
Render of a rock spire in Super Mario Galaxy.
Rock spire
Stalagmites. They fall apart when spun into. Some contain items.
Rendered model of the Rubbery bulb plant in Super Mario Galaxy.
Rubbery bulb
Bulbous plants. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They can be used to break objects and defeat enemies.
Squared screenshot of a Shock Wave Generator in Super Mario Galaxy.
Shock Wave Generator
Spires that release waves of electricity when struck, stunning nearby enemies.
Render of a Snowman in Super Mario Galaxy.
Snowman
Snowmen are destroyed with fireballs. They obstruct narrow paths in some instances.
Squared screenshot of a Star Piece Cluster in Super Mario Galaxy.
Star Piece Cluster
Giant Star Bits that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
In-game screenshot of a stone circle in Super Mario Galaxy.In-game screenshot of a shell circle in Super Mario Galaxy.
Stone circle / Shell circle
A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
In-game render of an object in Super Mario Galaxy 2. It is a vaguely bolt-like object that produces a coin when shot at by a Star Bit. It does not appear to be named in any official media released for Super Mario Galaxy 2, and the uploader could not locate a English name for the object in the game's internal file directories. It is listed as an object in the Shogakukan Super Mario encyclopedia.
Tiny lamp
A shimmering protrusion in the ground. Firing a Star Bit at a tiny lamp turns it into a coin.
Rendered model of a torch from Super Mario Galaxy.
Torch
Lighting torches with fireballs solves puzzles and sometimes provides access to new areas.
Rendered model of Trash from Super Mario Galaxy.
Trash
Piles of garbage from Bob-omb Blasting. They are cleared with bombs.
Animated render of a valve in Super Mario Galaxy.
Valve
Most valves release Star Bits when spun into the ground. One prevents the flow of water in Sea Slide Galaxy.
Ground-poundable objects
Rendered model of a stone wheel from Super Mario Galaxy.
Stone wheel
Stone discs. Ground Pounding one breaks it and usually releases an item. Breaking a stone wheel sometimes changes an element of the area it is in. In some galaxies, there are multiple stone wheels stacked on top of each other.
Rendered model of a Stump in Super Mario Galaxy.
Stump
Ground Pounding a stump either produces a coin or triggers an event that enable level progression, similar to Ground-Pound Switches.
Squared screenshot of a "tennis" ball in Super Mario Galaxy.
Tennis ball
Yellow balls within a clear planet in Deep Dark Galaxy. Ground Pounding one launches it at a watermelon in the planet's center and makes it expand.
Rendered model of a Trampoline in Super Mario Galaxy.
Trampoline
Trampolines bounce Mario into the air. Ground Pounding the surface of a trampoline launches Mario higher.
Climbable objects
Rendered model of a Banandelion in Super Mario Galaxy.
Banandelion
Big dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower and flings him.
Squared screenshot of bars in Super Mario Galaxy.
Bar
Metal rods embedded into the caverns of Deep Dark Galaxy. Mario can swing from them to reach higher areas.
Render of a honey wall segment in Super Mario Galaxy.
Honey wall
Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them while in his Bee form.
In-game render of a Pole in Super Mario Galaxy.
Pole
Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving Nunchuk Control Stick. Pressing A Button makes Mario jump from whichever face he is on.
Squared screenshot of the Sproutle Vine in Super Mario Galaxy.
Sproutle Vine
Twisting vines that sprout from the base of defeated Piranha Plants. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one area to another.
In-game render of a trapeze from Super Mario Galaxy.
Swing
Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving Nunchuk Control Stick back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
The vine texture from Super Mario Galaxy.
Vine
A rope swing that Mario grabs onto when he jumps towards it. Moving the Nunchuk Control Stick causes him to swing.
Switches
Rendered model of a blue switch from Super Mario Galaxy.
Blue switch
Blue ! Switches. Ground Pounding one usually triggers a timed event or changes an element in the area it is encountered.
Rendered model of a blue Flipswitch Panel from Super Mario Galaxy.
Flipswitch Panel
Blue panels that turn yellow when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star.
Rendered model of a green gravity switch from Super Mario Galaxy.Rendered model of a red gravity switch in Super Mario Galaxy.
Gravity switch
Switches that shift the gravitational pull from the floor to the ceiling. They only occur in areas on 2D planes.
Rendered model of a Ground-Pound Switch in Super Mario Galaxy.
Ground-Pound Switch
Buttons that trigger a change in the surrounding environment when Mario Ground Pounds them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated.
A deactivated Lever Switch in Super Mario Galaxy
Lever Switch
Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
Platforms
Artwork of an Airship from Super Mario Galaxy.
Airship
Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. There are hatches on the floors of some airships. Ground-pounding one brings Mario inside the cargo hold.
Rendered model of a red Assembly Block from Super Mario Galaxy.
Assembly Block
Multi-shaped platforms. They initially float in space far away from Mario, but will immediately assemble into an established configuration if he approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
Rendered model of a Bolt Lift in Super Mario Galaxy.
Bolts
Three giant bolts on a metal rod. The rod connects two distant areas. Walking perpendicular to the rod on the bolts makes them rotate, allowing Mario to travel between the areas.
Rendered model of a cloud from Super Mario Galaxy.Rendered model of a rain cloud from Super Mario Galaxy.
Cloud
Floating platforms that Mario is normally too heavy to stand on. He can only do so in his Bee form. There are raining gray variants that move along set paths.
Squared screenshot of a conveyor belt in Super Mario Galaxy.
Conveyor Belt
Platforms with moving surfaces. A blue Conveyor Belt has giant chocolate bars built into it.
Squared screenshot of a Flip Tile in Super Mario Galaxy.
Flip Tile
Yellow squares that flip downwards and turn indefinitely when stepped on.
Rendered model of a float from Super Mario Galaxy.
Float[37]
Floats sink in water when stepped on, then rise back up.
Rendered model of a flower from Super Mario Galaxy.
Flower
Floating flowers that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
In-game screenshot of ice in Super Mario Galaxy.
Ice
Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start skating.
In-game screenshot of a Lift in Super Mario Galaxy.
Lift
Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Four wooden lifts attached to a pivot point appear in Honeyhive Galaxy that spin continuously, and there are similar lifts that look like lollipops in Toy Time Galaxy.
Squared screenshot of a gravity ramp in Super Mario Galaxy.
Ramp[38]
Wooden ramps that enable traversal between two gravitational planes.
Model of a robot turtle platform in Super Mario Galaxy.
Robot turtle
Buoyant Koopa-like platforms that moves across the surface of water.
Squared screenshot of a sinking rock platform in Super Mario Galaxy.
Rock platform[39]
Rock platforms that sink into lava once stood on.
Rendered model of a shrinking platform from Super Mario Galaxy.
Shrinking platform
Checkerboard platforms that disappear once stood on.
Rendered model of a red Starshroom from Super Mario Galaxy.
Starshroom
Mushroom-shaped starships with their own centers of gravity. They were created by the Lumas for the Toad Brigade.
Squared screenshot of a metal platform in Super Mario Galaxy.
Steel platform[40]
Platforms that sink in lava when stepped on, then rise back up.
Squared screenshot of waterfalls in Super Mario Galaxy.
Waterfall
Water overflowing the sides of elevated drops. In Beach Bowl Galaxy, a series of waterfalls can be ascended when Mario wall jumps between them in his Ice form.
Other objects
Rendered model of an Arrow Sign from Super Mario Galaxy.
Arrow Sign
Signs that direct players towards the intended focus of the mission they enter.
Close-up view of the Beacon in Super Mario Galaxy after 5 Grand Stars have been acquired.
Beacon
The comet at the center of the Comet Observatory that gives it its energy. Collected Power Stars are fed to it. Grand Stars make it grow larger and unlocks new areas of the observatory to explore.
SMG BobOmb Dispenser.png
Bob-omb dispenser
Bob-omb dispensaries. A single Bob-omb dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in Bob-omb Blasting only release legless variants that can be picked up by Mario.
Squared screenshot of a Bubbler in Super Mario Galaxy.
Bubbler
Creates air bubbles.
Model of a green butterfly in Super Mario Galaxy.
Butterfly
Butterflies are sometimes found near flowers. In galaxies, trailing a butterfly with the Star Pointer causes it to release a Star Bit. Mario will automatically direct his gaze towards a butterfly if it is in his vicinity. One may land on his head if he falls asleep near it.
Squared screenshot of a flowerbed in Super Mario Galaxy.Squared screenshot of grass in Super Mario Galaxy.
Flower / Grass
Flora that rustles when walked through. Some release Star Bits or coins when disturbed.
Squared screenshot of matter in Super Mario Galaxy.
Matter
Matter can take two forms: bouncing droplets that reveal circular parts of the planet's terrain, and spotlights that move in a set path revealing parts of the planet in their range.
Rendered model of a painting from Super Mario Galaxy.
Portrait
A painting of a 1-Up Mushroom. Touching a nearby ? Coin makes a 1-Up Mushroom emerge from it. Portraits of Boos and Bomb Boos also occur, and continuously release the enemies in the areas they are found.
In-game screenshot of a sign in Super Mario Galaxy.
Sign
Posted signs that contain information on actions. Most signs are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few signs are speaking characters that give specific instructions on how to use objects or power-ups that change how Mario is controlled.
Squared screenshot of a water spigot in Super Mario Galaxy.
Water spout
Mario is briefly carried into the air when he enters a water spout. When in his Ice form, Mario can freeze the surface of the water to form temporary ice platforms.
Squared screenshot of wind in Super Mario Galaxy.
Wind
Wind is usually generated by fans triggered by switches. Riding the currents in a bubble or with a Floating Fluff brings Mario to distant areas.

Music[edit]

Main article: Super Mario Galaxy Original Soundtrack
Album and disc for Super Mario Galaxy Original Soundtrack.

The majority of the music in Super Mario Galaxy was composed and arranged by Mahito Yokota, who penned the entirety of the soundtrack for Nintendo EAD Tokyo's first title, Donkey Kong Jungle Beat (2004). Longtime series composer Koji Kondo contributed four tracks himself and mentored Yokota in developing a sound appropriate for the title. It is the first Super Mario game to feature a fully orchestrated soundtrack.[23] The game's orchestra performed at the Sound Inn Studios in Tokyo and consisted of roughly fifty members dubbed the "Mario Galaxy Orchestra". Koji Haishima, who had conducted pieces from Square Enix's Final Fantasy series and Capcom's Monster Hunter series, served as conductor.[41] Some of the pieces are orchestral arrangements of Kondo's compositions from Super Mario Bros., Super Mario Bros. 3, and Super Mario 64.

Yokota was professionally trained in orchestral composition and championed the use of an orchestra to producer Shigeru Miyamoto during the game's development. He was met with reluctance due to the anticipated expenses and the thought that it would detract from the player's immersion, which is why live instrumentation had seen only occasional use in prior Nintendo games.[23] It was ultimately decided that a live orchestra would be appropriate for Super Mario Galaxy after Yokota spent three months trying to develop the best sound with little success. Based on the music of prior titles in the series, Yokota's first attempts derived from Latin and pop music. Though approved by director Yoshiaki Koizumi, Kondo was displeased. When Yokota presented his work to him, he said, "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it... Mario is cool." This experience and the strenuous three months of work briefly made Yokota consider leaving the project.[23] A musical direction was definitively established when Yokota presented Miyamoto with three pieces – one orchestral, one a mix of orchestral and pop, and one entirely pop – and asked which he felt was the best style for Super Mario Galaxy. Miyamoto chose the fully orchestrated one, remarking that it sounded "the most space-like". This piece, titled "Egg Planet", was penned by Koji Kondo. It accompanied the game's debut trailer during E3 2006 and is incorporated as the level theme for Good Egg Galaxy in the final product.[23][41] Miyamoto's preference for it is what allowed Yokota to find his sound.

Mahito Yokota composed roughly thirty pieces for Super Mario Galaxy and oversaw their recording at Sound Inn. Unlike most orchestras, a metronome was used during recording sessions that was set to a tempo adjacent to Mario's running speed. He did this because he did not want the music to sound like a passive background element – he wanted it to sound like an organic part of the game.[23] Another major way this was accomplished was with the music itself being an influenceable element.[42] For example, there are three variations of "Rosalina in the Observatory", the waltz that plays on the Comet Observatory. The first variation is what plays in the earliest portion of the game, when many areas are inaccessible and the observatory is largely cast in shadow. This variation is simplistic in orchestration. As the player accumulates more Power Stars and more areas on the Comet Observatory become accessible to the player, the variation that plays is progressively more richly orchestrated.[43] Within the levels themselves, unique sound effects and musical queues correlate with the actions performed by the player in real-time. Sound director Masafumi Kawamura established this by building on what he had integrated in The Legend of Zelda: The Wind Waker (2003) and Jungle Beat, which comparably included instances where the player's actions would influence the music in limited, context-specific instances. In Super Mario Galaxy, the player can influence sound throughout the majority of the game. It was accomplished by synchronizing a stream of the raw recording data from the orchestra with Musical Instruments Digital Interface (MIDI) data. This effect enhances the player's sense of rhythm and immersion within the game world.[23][43][42]

On January 31, 2008, two soundtracks were made available in Japan through Club Nintendo. One is a standard edition with 28 tracks on a single disc. The other is a "platinum edition" that has 81 tracks across two discs. The platinum edition was released in Europe on the same date.[41] The standard edition eventually saw a localized release in the United States on October 23, 2011 through its inclusion in a Wii console bundle.[44] The platinum edition would not become available in the US until the release of Super Mario 3D All-Stars on September 18, 2020. Select pieces from Super Mario Galaxy are included in Super Mario History 1985-2010 Sound Track CD, Nintendo Sound Selection: Endings & Credits, and The 30th Anniversary Super Mario Bros. Music. Music from Super Mario Galaxy has been rearranged and incorporated into succeeding video games by Nintendo, including Super Mario Galaxy 2, Super Mario 3D Land, Super Mario 3D World, Mario Kart 8 (2014), Captain Toad: Treasure Tracker (2014), Super Smash Bros. for Wii U (2014), Super Mario Odyssey (2017), and Super Mario Maker 2 (2019). Film composer Brian Tyler incorporated select compositions into melodies he penned for The Super Mario Bros. Movie. Music from Super Mario Galaxy has been performed live in concert by the Kanagawa Philharmonic Orchestra, the WDR Rundfunkorchester Köln, and the London Philharmonic Orchestra.[45][46][47] Super Mario Galaxy was one of seven Super Mario games included on the Nintendo Music app when it launched on October 30th, 2024.

Media[edit]

For a complete list of media for this subject, see List of Super Mario Galaxy media.
Video.svg Super Mario Galaxy - Trailer
File infoMedia:SMG Trailer.ogv
3:12
Audio.svg Overture - The song that is played on the game's title screen.
File infoMedia:Title Screen Super Mario Galaxy.oga
0:30
Audio.svg Prologue - The song from the prologue.
File infoMedia:Prologue Super Mario Galaxy.oga
0:30
Help:MediaHaving trouble playing?

Staff[edit]

Main article: List of Super Mario Galaxy staff

Super Mario Galaxy was developed by Nintendo EAD Tokyo, a development team established in 2003 that previously developed Donkey Kong Jungle Beat.[23] It is smaller than the Kyoto branch of the same name that developed the majority of the previous Super Mario games and consists of younger, less experienced staff.

Series creator Shigeru Miyamoto conceived of the game and served as one of its producers. Yoshiaki Koizumi, a friend and protégé of Miyamoto who has been involved with the series since Super Mario 64, served as director. This represents the first time he would serve as the sole director of a Super Mario game, after having co-directed Super Mario Sunshine with Kenta Usui. He previously directed Jungle Beat and believed that that game's development allowed the staff of Nintendo EAD Tokyo to get familiar enough with each other to confidently pursue a game as complex as Super Mario Galaxy.[23]

This is the first Super Mario game to feature the current voice actors for Princess Peach, Bowser, and Bowser Jr.: Samantha Kelly, Kenny James, and Catey Sagoian, respectively.

The staff credits in the Nvidia Shield TV version shows three people in charge of Chinese localization as well as an "iQue testing group". It is possible that the game was fully translated for the iQue Wii release before the console was canceled.[48]

Development[edit]

1997–2004: Super Mario 128 and Donkey Kong Jungle Beat[edit]

Screenshot of Super Mario 128.
Screenshot of the Super Mario 128 tech demo from SpaceWorld 2000.

Super Mario Galaxy was developed to address the problems with 3D game design established by Super Mario 64.[24] That game was one of the first 3D titles ever published and has had a significant foundational influence on how 3D games are made, not just at Nintendo but throughout the entire industry.[49][28][14][50][51] Despite its influence, some members of Nintendo's staff observed that the game caused a divide between potential players that did not exist during the 2D era of video games, with some people feeling that 3D games are too difficult for them to play. Yoshiaki Koizumi, one of the assistant directors on Super Mario 64, believed that this perceived difficulty came from their attempts to keep the player from experiencing depth misperception, getting lost, and feeling motion sickness. The solutions created to mitigate these problems, most significantly camera controls, resulted in systems that were too cumbersome or at least intimidating for players.[24][23]

After Super Mario 64 was released, Shigeru Miyamoto assembled a team within Nintendo EAD to develop a successor tentatively titled Super Mario 128 to address this problem.[52][53] At SpaceWorld 2000, it was presented to the public as a technology demonstration for the Nintendo GameCube. Directed by Koizumi, the player controlled 128 Marios on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of Mario 128 was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.[54][55][53] It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.[23]

While Super Mario 128 continued development, Nintendo published Super Mario Sunshine for the GameCube in 2002. It was the first entry in the Super Mario series released since Super Mario 64 and shared many elements with it. However, Miyamoto asserted that Super Mario Sunshine was unrelated to Super Mario 128 and was best viewed as a continuation of Super Mario 64, not a proper successor that built on the concepts it introduced.[56][57] Super Mario Sunshine was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regretfully oversaw the integration of a camera system in Super Mario Sunshine that he felt was even more cumbersome than Super Mario 64's and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.[24][23]

Koizumi's next project was at the newly-formed branch Nintendo EAD Tokyo where he directed Donkey Kong Jungle Beat, a 2D action-adventure platformer released in 2004 for the GameCube. The player controlled Donkey Kong with the DK Bongos, a controller with fewer input options than the conventional GameCube controller. The experience of directing Jungle Beat made Koizumi realize that one could create a robust action game with only a few button inputs required of the player. They had established what Koizumi called "contextual binding", where available player actions change depending on the context, resulting in more diverse ways of play without increasing the number of buttons. Koizumi also observed that an exaggerated presentation delighted bystanders that were not directly playing the game, allowing more people to gain from the experience than just the player. These were concepts he brought to Miyamoto, who was still working on Super Mario 128 as its sole director.[53] In 2003, before they had started development on Jungle Beat, a staff member expressed interest in making the next Super Mario game. The experience of working together as a team for Jungle Beat made Koizumi realize that this was something they could do. They had the technical skill needed to succeed the struggling Super Mario 128 project and bring Miyamoto's spherical world concept to fruition.[24][23]

2005–2007: Super Mario Revolution[edit]

Proposal documents for the first Super Mario Galaxy drafted in 2005. Of note, it includes a planet-shaped like Mario similar to Starship Mario and artwork of Yoshi from Super Mario Sunshine.
Yoshiaki Koizumi's proposal documents for "Super Mario Revolution", circa 2005.

In 2005, Koizumi prepared an outline for "Super Mario Revolution" for the GameCube's successor, the Wii. Adapted from the Super Mario 128 demo and building on what EAD Tokyo had accomplished with Jungle Beat, the core concept of "Super Mario Revolution" was for it to be a 3D action platformer with Mario running around spherical worlds. These worlds would have their own centers of gravity that prevent Mario from falling off the edge.[25][24] There would be few walls or ceilings on the worlds to obstruct Mario's path. If he kept moving forward in one direction, he would return to his starting position. This would mitigate the chances of the player becoming lost. After the project was greenlit by Nintendo's executives, Koizumi spent three months creating a small prototype with several other EAD Tokyo employees to present to Miyamoto for his feedback. The prototype was set in space because it was believed that most players would interpret the spherical worlds as small planets. This set a precedent where Miyamoto would be the first one to playtest all of the game's builds. A system was eventually set up that allowed the staff to send him a build from the Tokyo studio to his office in Kyoto as soon as it was finished. In the last few months of development, Miyamoto made frequent in-person visits to EAD Tokyo.[23]

Development progressed with the involvement of more staff. It succeeded the indefinitely-stalled Super Mario 128 project and was recognized as the "true" successor to Super Mario 64 by Miyamoto during development.[26][54] At some point it was renamed Super Mario Galaxy to reflect the game's outer space setting. An important tenet that informed development was to prioritize what Koizumi refers to as "ease of play" - to make the control system as unobtrusive to the player as possible. The number of button inputs required by the player was kept to a minimum. The spin move was added to supplement jumping actions, which Koizumi believes can be imprecise in a 3D environment.[24] Originally they made it so that Mario could spin indefinitely by shaking the Wii Remote, but Miyamoto had them integrate a delay after the spin to make the game more challenging.[23] Employing contextual binding resulted in the development of scenarios within the game that change what button inputs do, such as in the rolling ball levels, ray surfing, and controlling power-ups. Pointer controls were thoroughly integrated into Super Mario Galaxy to supplement or even replace traditional button inputs, as the team felt they were more intuitive.[23][24] To keep the player from "thinking about the camera", another tenet of development, EAD Tokyo developed a new camera system called the "planet camera". It gently follows Mario as he runs across a spherical world without sudden jerks or obscuring his positioning. It requires no input from the player.[24] This element of the game was very important to the staff because they did not want any players to experience motion sickness. To ensure the game was comfortable to play, they heavily relied on the feedback of playtesters, something that was also employed extensively during Jungle Beat's development.[23]

In concert with Nintendo's goal of making the Wii appeal to demographics beyond their core consumers, the team wanted Super Mario Galaxy to appeal to people who do not play video games.[23][54] One of the ways they did this was by integrating a cooperative multiplayer mode called Co-Star Mode. One player controls Mario and a pointer (P1) while a second player only has a pointer (P2). It was seen as a good way for family and friends to play together even if one of them was inexperienced with games.[24] Co-producer Takao Shimizu originally envisioned pointer controls being the same for both players, but Miyamoto had them restrict some actions to P2. This completely changed the balance of the game. For example, they originally allowed P1 to hold moving obstacles in place with the pointer. Staff felt that restricting this action to P2 improved the game's flow.[23] The desire to engage non-players also informed Super Mario Galaxy's theatrical cutscenes and lively character animations. This made the game fun for bystanders to watch.[24]

There were concentrated efforts to make the game easily accessible for beginners, such as with the integration of Bee Mario. Believing that one of the joys of a Super Mario game was simply moving around, Koizumi oversaw the integration of areas without enemies or objectives. The earliest builds of the game were too easy, however. Miyamoto reminded staff that it was important for a game to feel challenging to play, otherwise the player might feel disengaged. Measures were subsequently taken to ensure the game was still healthily challenging, such as by reducing the life meter from eight bars (as was done in Super Mario 64 and Sunshine) to three. Coins were made rarer, health-restoring items.[23]

EAD Tokyo was pressured to finish the game close to the Wii's launch, as several executives were disappointed by Super Mario Sunshine not being a GameCube launch title and thought that an earlier release could have helped the console's commercial performance. When Super Mario Galaxy was first shown off to the public during E3 2006, Miyamoto stated it would release within six months of the Wii's launch. However, EAD Tokyo felt it was more important to make a game they were really happy with, resulting in it launching eleven months after the Wii.[23]

Pre-release and unused content[edit]

Main article: List of Super Mario Galaxy pre-release and unused content

When first showcased at E3 2006, Toads with star-shaped spots appeared in the game that provided the player hints and could transform into rabbits. Lumas serve this role in the final game. Rosalina was originally conceived as "related" to Princess Peach and had a similar design reflecting this. Bonefin Galaxy was intended to be much darker, as was Deep Dark Galaxy. These were changed in the interest of playability. Guppy was first envisioned as a friendly character and had a design comparable to the Dolphins from Super Mario World (1990). Artwork of Sea Slide Galaxy and Beach Bowl Galaxy suggests that they were conceived as a single galaxy, with Beach Bowl's main planet in the center of Sea Slide's ring. The staff were sentimental for this piece of concept art titled Fortress because it was one of the first drawings made during development.[58] The planet shown in the art is not in the final game, but it has some similarities to Good Egg Galaxy, Beach Bowl Galaxy, and Bowser Jr.'s Robot Reactor. The development team wanted to incorporate Yoshi and he appears in the 2005 "Super Mario Revolution" proposal documents, but he is relegated to cameos in the final release.[59]

Glitches[edit]

Main article: List of Super Mario Galaxy glitches

Floating Toad[edit]

A Toad in the Space Junk Galaxy floating due to a glitch
The floating green Toad.

To perform this glitch, the player should go to the level "Tarantox's Tangled Web". Mario should go to the final planet where Tarantox is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.

Freezeflame Galaxy out of bounds[edit]

To perform this glitch the player should go to the Freezeflame Galaxy's mission "Hot and Cold Collide". Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible.

Notable promotions[edit]

Trading cards[edit]

Main article: List of Super Mario Galaxy trading cards

Trading cards were developed by EnterPlay to correspond with the release of Super Mario Galaxy. Each pack (called Fun Paks) contained two regular cards, a trivia card, a standee, and a temporary tattoo.[60]

Buzz Aldrin promotional events[edit]

To correspond with its release in the United States, Nintendo of America hosted an event with MTV in Las Vegas, Nevada on November 3, 2007 where someone dressed as Mario entered the reduced-gravity aircraft G-Force One with former astronaut Buzz Aldrin.[61][62] It was coordinated with the Zero Gravity Corporation, who owns the aircraft.[63] Patches labeled "Super Mario Galaxy Flight Team" were created for the suits worn by Aldrin and the assisting crew.[64]

On November 13, 2007, Aldrin attended a press event held by Nintendo Ibérica in Madrid, Spain alongside marketing director Nicolás Wegnez and Wii brand manager Ernesto Fernández, during which they demonstrated Co-Star Mode. Aldrin shared his impression of Super Mario Galaxy, noting that while he found it "quite the challenge" for someone who did not play video games, he felt it encouraged him to problem solve from new perspectives.[65] He also felt that the game invoked one's imagination about space travel, similar to the science fiction comics of his youth.[66]

Press Start 2008 concert[edit]

On September 14, 2008, Famitsu hosted the concert Press Start 2008 -Symphony of Games- at Bunkamura Orchard Hall. It was an intercompany celebration of video game music. One of Nintendo's contributions to the setlist was "Super Mario Galaxy 2008", a medley of the game's music arranged by Mahito Yokota and conducted by Taizo Takemoto. Koji Kondo and Yokota attended the event as guests.[45] A recording of this piece is featured on a compact disc included with the Super Mario 25th Anniversary Commemorative Book published in 2010.

Super Mario-kun adaptation[edit]

The events of the game are adapted in three volumes of the manga Super Mario-kun. The first volume, 38, was published October 28, 2008 and follows the conclusion of a story arc based on Super Paper Mario (2007). It sees Mario becoming demoralized after failing to rescue Princess Peach during the Star Festival, but his confidence is restored by Rosalina and the Lumas. He travels across various galaxies alongside them and other characters from Super Mario Galaxy. In vol. 39, published March 27, 2009, Mario plays with most of the game's power-ups and rescues Luigi. The arc concludes in vol. 40, published November 27, 2009, and is followed by a storyline adapted from Mario & Luigi: Bowser's Inside Story (2009).

Reception[edit]

Reviews[edit]

Super Mario Galaxy is universally acclaimed. It has an aggregated score of 97.64% from 78 reviews on GameRankings. By the time of its closure in 2019, Super Mario Galaxy was the highest rated game on the site to have at least 20 different reviews.[67] Similarly, Super Mario Galaxy has a Metascore of 97/100 on Metacritic from 73 accredited outlets and 91% from 3,434 site users as of January 7, 2024, reaching the threshold for "Universal Acclaim" on both accounts.[68] As of January 9, 2024, it has the fourth highest Metascore on the site, following The Legend of Zelda: Ocarina of Time, SoulCalibur (1999), and Grand Theft Auto IV (2008).[69]

Reviewers have consistently praised the game's artistic fidelity, complimenting the character animations, lush vistas, environmental effects, enemy designs, audio design, and orchestrated soundtrack.[70][71][72][73][74] Aaron Linde of Destructoid described Super Mario Galaxy as "one of the most beauitufl games [he]'s seen in years,"[75] while Penki Yamamoto of Famitsu remarked that the game looked so nice that it was enjoyable to just watch other people play.[76] Controlling Mario was notably intuitive and comfortable, being instantly understandable for people who do not have a lot of experience with platform games while also feeling excellent for seasoned players.[71][72][75][76] The level design of Super Mario Galaxy was widely praised as some of the best of any 3D platformer at the time, and regularly subverted the player's expectations.[75][72] Several reviewers felt that there was no certainty on the scope or unique gameplay mechanic that would be introduced in a galaxy. "You just follow the fun, chasing star trails and distant glimmers across oceans of empty sky. Levels form and dissolve under your feet, rotating and revolving," as put by Margaret Robertson for Eurogamer.[73] This unpredictability and variety was widely acclaimed.[70][71][76] The game was often likened to Super Mario 64, succeeding the game in many respects and building upon the foundation of what it had established in the 3D platform genre.[70][76] It was asserted to be a superior game to Super Mario Sunshine, which had a more tepid response from critics.[71][72][73][74]

The controls that come directly from the unique capabilities of the Wii Remote, namely spinning and moving the Star Pointer, were viewed as some of the best integrations of the console's features at the time, and starkly contrasted with Wii games from other developers.[76][74] Edge elaborated that the Pointer allowed the player to engage with the game in two different ways simultaneously, all without making it feel cumbersome.[77] Ball rolling and ray surfing were praised as some of the best examples of motion controls on the console.[73][71][78] The game's camera, and the ease with which it automatically followed the player, was viewed positively. Edge even described it as flawless.[77] However, most reviewers noted that it would struggle in areas that would benefit from more manual control,[75][70] such as in the sprawling Honeyhive Galaxy.[74] For Matt Casamassina of IGN, the camera was one of the few issues he had with an otherwise near-flawless experience. In the decade following his review, he anticipated that Super Mario Galaxy would be celebrated as a classic, much like some of its predecessors.[71]

Famitsu gave Super Mario Galaxy a score of 38/40, with critics highlighting the variability of mechanics and accessibility of the controls.[76][79] Chris Scullion of Official Nintendo Magazine gave the game a 97%, referring to it the best game of the decade while praising its visuals, sound, and gameplay elements.[80][81] In 2011, Super Mario Galaxy was ranked number fifty-first in Game Informer's "Top 200 Games of All Time".[82][83] Nintendo Power ranked it as best mainline Super Mario game in its May 2012 issue and deemed Rosalina the "Best Supporting Character", stating "there are a lot of things in the Super Mario series that are fun, but very few are emotionally powerful; Rosalina is one of them."[84][85] In their final issue, they ranked Super Mario Galaxy as the third greatest game of all time.[86] In Japan, a 2021 poll conducted by TV Asahi with over 50,000 participants found Super Mario Galaxy amongst the top 100 video games of all time, ranked number 56.[15][16] The game has been praised by Gregg Mayles, Warren Spector, and Tim Schafer.[87][88][89][90]

In terms of criticism, the opening cutscenes of Super Mario Galaxy were viewed as superfluous and overdrawn by some.[73][72] The lack of scripted voice acting for dialogue was more consistently criticized, especially during these cutscenes.[78][71] Writing for VideoGamer, Tory Orry believed that Super Mario Galaxy would have benefited from having a more centralized, character-driven story like other games of its generation.[74] Others believed narrative elements, such as Rosalina's Story, felt forced[78][91] and needlessly dark in an otherwise joyful experience.[71] Tim Rogers had a negative assessment of the game, feeling it spent too much time explaining actions to the player rather than building courses that intuitively convey them, as was done in Super Mario Bros. 3 and Super Mario 64.[78] He also felt Super Mario Galaxy was easy to a disengaging degree,[78] a sentiment partially shared by some positive outlets as well.[71][77] That being said, most critics felt the game struck an ideal, comfortable balance between being needlessly difficult and easy.[73][76] In a 2018 review on his YouTube channel Nitro Rad, James Lewell noted that the levels in Super Mario Galaxy tend to funnel players down specific paths and do not encourage exploration in the same way its 3D predecessors do. Even if it was a more refined experience, he felt the open sandbox-styled design of Super Mario Sunshine was a superior direction for 3D Super Mario games.[91] Scores and comments from some of the review outlets discussed above are provided below.

Reviews
Release Reviewer, Publication Score Comment
Wii Aaron Linde, Destructoid 9.6/10 "To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in Mario 64 that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created."
Wii Edge 10/10 "Since the end of the N64 era, as Nintendo has explored new pastures and methodically tended old ones, it's been easy to forget the times when every major release from the company felt like this. It's a bravura piece of design that pulls off stunts no one else has even thought of."
Wii Margaret Robertson, Eurogamer 10/10 "The great challenge in making a follow-up to Mario 64 was always that to do it justice, you'd have to make a game which is as much its own as Mario 64 was. That's no easy task when you also have to integrate the traditions of two decades of Mario games and the expectations of millions of fans. Sunshine, despite its dazzle, ultimately collapsed under that weight, becoming repetitive and sometimes cumbersome as it tried to find the balance. Where Galaxy matches Mario 64 is not quite in its quality of execution - alongside the brilliance of some stars are others which fall a bit flat, and there isn't the overall sense of implacable perfection that that game had - but in its confidence and originality. Another decade needs to go by before we'll know whether it will come to be as revered as 64 did. For now, all that matters is that the waiting is finally over."
Wii Alex Navarro, GameSpot 9.5/10 "The stellar presentation and fantastic level designs combine to make Super Mario Galaxy the Wii's game to beat and one of Mario's greatest adventures yet."
Wii Matt Casamassina, IGN 9.7/10 "Galaxy isn't quite perfect. There are some minor issues -- tiny blemishes, if you will, hiding on the backside of a supermodel. There's the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there's the overall difficulty -- a little too easy to 60 stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo's Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic."
Wii Anthony Dickens, Nintendo Life 10/10 "Super Mario Galaxy is a fantastic game, a game that displays Nintendo's continuing ambition to explore the possibilities of a 3D platformer, something that no-one else has really managed to do. It's considerably better than Super Mario Sunshine on all accounts, with the new emphasis on gravity it becomes once again a game that requires skill and timing rather than just an exploratory mind. This will be an instant hit and surely go down as one of the best Mario games. A must have for all."
Wii Tom Orry, VideoGamer 9/10 "In the hands of anyone who's been longing for a true sequel to Mario 64, Super Mario Galaxy could well be the game of the year, but it's nowhere near as revolutionary as Mario 64."
Aggregators
Compiler Platform / Score
Metacritic 97
GameRankings 97.64%

Sales[edit]

Super Mario Galaxy was a commercial success, selling 350,000 units in Japan within its first few weeks of sale.[92] In the United States, the game sold over 500,000 units within its first week of release, earning it the highest first-week sales for a Super Mario game in the country at the time.[93] Within its first two days on sale in the United Kingdom, the game was the fifth best selling piece of software.[94] In 2008, Nintendo reported that the game was one of the titles that significantly contributed to a rise of console sales for the proceeding fiscal year.[95] Super Mario Galaxy has the ninth best lifetime sales of all Wii software and the third best of software to have never been bundled with the console, having sold 12.8 million copies worldwide as of September 30, 2023.[96]

Accolades[edit]

Among game media outlets, Super Mario Galaxy was regarded as 2007's "Game of the Year" by the editing staff of IGN,[97] GameSpot,[98] Kotaku,[99] Yahoo! Games,[100] GameTrailers,[101] and Edge. It received the award for "Best Audio Design" from Edge as well in their annually published Edge Awards.[102]

Within a month of the game's release, Super Mario Galaxy won two awards at Spike TV's 2007 Video Game Awards in the United States.[103] The game subsequently received thirteen nominations from six different organizations throughout 2008. On February 8th, the game won the award for "Adventure Game of the Year" from the Academy of Interactive Arts & Sciences at the 11th Annual Interactive Achievement Awards.[104] It was nominated in five other categories, including "Overall Game of the Year" for which it was a finalist.[105] At the 8th Annual Game Developers Choice Awards on February 22, Super Mario Galaxy received nominations in two categories, one of which was another "Game of the Year" award.[106] In March, the game was nominated for five awards and won two at the 7th Annual NAVGTR Awards from the National Academy of Video Game Trade Reviewers.[107] In Japan, Super Mario Galaxy won "Game of the Year" alongside Capcom's Monster Hunter Freedom 2 at the 2007 Famitsu Awards. It was graciously accepted by Yoshiaki Koizumi.[108] At the Japan Game Awards 2008, the game received the "award for excellence" in the Game of the Year Division from the Computer Entertainment Supplier's Association.[109] The game was nominated for three awards at the Golden Joystick Awards 2008 later that year.[110]

During 2009, in what was recognized as a "surprise" by the BBC,[111][112][113] Super Mario Galaxy won "Best Game" at the 5th British Academy Games Awards and was the first Nintendo game to ever receive the award.[114] It was accepted on behalf of the development team by senior product manager Rob Lowe, who took the opportunity to defend the title against claims that it is not a "gamer's game."[111] Super Mario Galaxy was nominated for the "Gameplay" and "Use of Audio" awards as well, but lost to Activision's Call of Duty 4: Modern Warfare and Electronic Arts' Dead Space, respectively.[115] At the 2012 Kids' Choice Awards, Super Mario Galaxy was nominated for "Favorite Video Game" a year after its sequel was.[116] It lost to Just Dance 3.[117] Each organization to recognize Super Mario Galaxy and its respective award nominations are listed below.

Awards
Date Organization Country Award Result Ref.
9 Dec. 2007 Spike Video Game Awards United States Best Action Game Won [103]
Best Wii Game Won
8 Feb. 2008 Interactive Achievement Awards United States Overall Game of the Year Nominated [105]
Console Game of the Year Nominated
Adventure Game of the Year Won
Outstanding Innovation in Gaming Nominated
Outstanding Achievement in Game Design Nominated
Outstanding Achievement in Game Play Engineering Nominated
22 Feb. 2008 Game Developers Choice Awards United Kingdom Game of the Year Nominated [106]
Game Design Nominated
25 Mar. 2008 NAVGTR Awards United States Game of the Year Nominated [107]
Control Design Won
Control Precision Nominated
Game Design Nominated
Game Sequel Children's Won
26 Apr. 2008 Famitsu Awards Japan Game of the Year Won [108]
9 Oct. 2008 Japan Game Awards Japan Award for excellence Won [109]
31 Oct. 2008 Golden Joystick Awards United Kingdom The Sun Family Game of the Year Nominated [110]
Nintendo Game of the Year Nominated
BBC 1Xtra Soundtrack of the Year Nominated
10 Mar. 2009 British Academy Games Awards United Kingdom Best Game Won [115]
Gameplay Nominated
Use of Audio Nominated
31 Mar. 2012 Nickelodeon Kids' Choice Awards United States Favorite Video Game Nominated [117]

Controversy[edit]

Super Mario Galaxy was the first Super Mario game to be officially localized to French for Quebec. This region had previously received games in English. This followed a deal between the Office québécois de la langue française and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, non-playable characters (particularly the Lumas and the Toad Brigade) make heavy use of Joual, a social dialect of Quebec French. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the Union des artistes criticizing it for promoting poor literacy to children.[118] Nintendo of Canada marketing director Farjad Iravani stated that Joual was integrated to "localize the game for the market" in mind, with Quebec making up 25% of Canadian sales for Nintendo at the time.[118]

Following the negative press surrounding Super Mario Galaxy and the similarly localized The Legend of Zelda: Phantom Hourglass (2007), nearly all subsequent Québécois releases have been in standard French. As of 2024, the only exception has been Paper Mario: Sticker Star (2012), which also features the Joual dialect.

Themes[edit]

Luma
Mario after being stirred by the Apricot Luma towards the beginning of the game, with his home world far in the distance and unreachable.

Super Mario Galaxy has been noted for its narrative themes, the very presence of which has been described as exceptional when compared to other titles in the Super Mario series.[26][91] The game explores themes of isolation, grief, found family, acceptance, and rebirth.[27][119][120][121]

The game invokes feelings of isolation and sadness through its outer space setting. Most galaxies are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, missions, locations, and musical cues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying Mario's relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,[91] but not despairing.[27][120][121] Grace Benfell of GameSpot describes the evoked feeling as an "existential, joyful melancholy."[119]

Benfell also comments on the integration of Lumas in the game.[119] The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with Launch Stars having once been yellow Lumas, Pull Stars once blue ones, and so on. As a gameplay mechanic, Hungry Lumas permanently transform into wholly new planets and galaxies once fed a requested number of Star Bits. These planets are instantaneously lush with flora and sometimes already bear communities of people and creatures living on them. As Benfell argues, this mechanic implies everything in the game, from whole worlds to animals to small objects, are "made" out of Lumas.[119] This interpretation is confirmed directly in the game.[122] The cycle of rebirth in Lumas likely derives from the life cycle of real stars and the knowledge that the majority of elements, including all the ones that make up living things, were created and distributed across the universe by dying stars.[123] Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an entropic cycle of continuous rebirth.[119]

The game's themes are most deeply and explicitly channeled through the characterization of Rosalina.[91][27][119][121] As overseer of the domestic Comet Observatory and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities. She is omnipotent, wise, and a timeless entity that has lived for centuries.[119][121] Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.[27]

However, despite the security and warmth she radiates, she is simultaneously presented as reserved, longing, and melancholic. The context for this is not explained to the player unless they enter the library on the observatory, an optional element of the game not tied to any completion criteria.[27] It is here that she reads a storybook detailing her past. Long ago, Rosalina lived on Mario's home world. Her mother died while she was a child, and she was still grieving that loss when she encountered one of the Apricot Luma's predecessors. He too had lost his mother before crash-landing on her world, and he was waiting for her to return to him. Rosalina befriended and chose to wait for her with him. After several years of waiting, they traveled into space to directly look for her. It is while in space that Rosalina takes on the role of "mama" for the Luma, when he comes to tearfully accept that his mother is really gone. Over time, more lost Lumas come to Rosalina and recognize her as their mother. Towards the story's emotional climax, with Rosalina overwhelmed with memories of her mother, the Apricot Luma transforms into a comet so that she may be able to travel the stars and visit her home world again. It is through this selfless act that Rosalina realized that she was not truly alone. She realized her own purpose in life,[119][121] embracing the role of mother for the Lumas, her family,[120] as her own mother did for her.

Sociologist Ciara Cremin adapted Gilles Deleuze's analysis of cinema to Super Mario Galaxy, providing a foundation for how video games can be studied as a discrete artform. She understood it to be a masterpiece of the form.[13]

Legacy[edit]

Shigeru Miyamoto considers Super Mario Galaxy to be the "true" sequel to Super Mario 64, not Super Mario Sunshine.[26] Though originally not characterized as such,[26][124][125][126][127] the game has been internally recognized as a different type of 3D game from its predecessors and for having directly informed the structure of the subsequent three 3D Super Mario games, collectively called the course clear-style games.[9] One of these games, Super Mario Galaxy 2, is a direct sequel and the first one to have been released on the same console as its predecessor since Super Mario Land 2: 6 Golden Coins.§ Building upon the first game's design principals, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and Prankster Comets are less complex. The hub world is smaller than the Comet Observatory, and the unique narrative elements of Super Mario Galaxy are muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls.

The design of 3D Super Mario was further streamlined in Super Mario 3D Land and Super Mario 3D World, the other two course clear-style games. They were perceived to have adopted more design principals from the concurrent New Super Mario Bros. games than the hakoniwa ones of their 3D predecessors.[125][126][10] Super Mario Odyssey was the first 3D game to not be explicitly tied to Super Mario Galaxy in fifteen years, but it still incorporated elements derived from the game. The Moon Kingdom was created to contrast with Super Mario Galaxy specifically, with more realistic topography.[128] Gravity is generally weaker in the lunar kingdoms, making jumps floatier, and a few 2D areas include spherical worlds. Kenta Motokura cites the game as the inspiration behind Snapshot Mode.[129] Multi Moons are analogous to Grand Stars, as are the Royal Seeds of Super Mario Bros. Wonder (2023).

Iconography from Super Mario Galaxy has been incorporated into nearly all space-themed settings in subsequent spinoff games. Rosalina has become a recurring character in the mainline games and spinoffs. She often appears alongside older Super Mario characters in physical Nintendo advertisements, such as at Narita International Airport.[130] Lumas, Star Bits, and the Toad Brigade have also become recurring elements in the franchise. The Toad Brigade Captain has appeared in five subsequent mainline games and even starred in a dedicated title. The starting planet of Gateway Galaxy appears on the Yoshi's Adventure ride at Super Nintendo World, and Ray appears in the Mario Kart: Bowser's Challenge ride. For more specific callbacks to Super Mario Galaxy, see below.

Super Mario Galaxy was the last game directed by Yoshiaki Koizumi, who has taken on producorial roles for subsequent Super Mario projects. From 2013 to 2023, he was the representative director at 1-UP Studio, a sister studio to Nintendo EAD largely dedicated to developing 3D Super Mario games. The level-design director for Super Mario Galaxy, Koichi Hayashida, inherited the role of director for all subsequent course clear-style 3D titles. Super Mario Galaxy was the last Super Mario title to see "serious" involvement from Miyamoto until Super Mario Run (2016).[131]

Super Mario Galaxy was not the first video game to integrate spherical worlds that pan under the player character's feet. However, it is often de facto example of spherical world design, with games that touch upon similar concepts often likened to Super Mario Galaxy even if they were published before it. That being said, few games have even attempted to integrate the 3D spherical world design of Super Mario Galaxy. From Nintendo themselves, Super Mario Galaxy 2 was the last game to incorporate those types of levels.[127] In 2008, Fantawild published a knockoff for the Chinese market titled Duludubi Star that includes spherical worlds.[132] Rosalina was proposed as a new playable character in the earliest phases of Super Smash Bros. for Nintendo 3DS / Wii U, explicitly with the desire to replicate the feel of Super Mario Galaxy in her aerial movements.[133] The game has been cited as a source of inspiration for Armillo (2014),[134] Gravity Ghost (2015),[135][136] Gears 5 (2019),[137] Solar Ash (2021),[138] and Mario + Rabbids: Sparks of Hope (2022).[139]

§ - While Super Mario World 2: Yoshi's Island was released in 1995 on the same console as Super Mario World, it is not recognized as an entry in the Super Mario series.[140]

Rereleases and ports[edit]

North American box-art for Super Mario 3D All-Stars
North American box art for Super Mario 3D All-Stars.

Wii U eShop[edit]

The game was added to the Wii U eShop in late 2015 and early 2016, five months after its sequel was released on the console.[3][4][5] It remained available for purchase on the eShop until its closure on March 27, 2023. It was the seventh Wii game distributed on the eShop and one of the 35 overall to ever be released. The eShop version runs off the Wii U’s backwards compatibility with nearly all Wii software as if the game disc was physically inserted, loads it through the Wii Menu, and accesses any save data already present on the console. The Wii U GamePad can be used to pause the game and return to the Wii U Menu, but it otherwise can only be controlled with the Wii Remote and Nunchuk.

Nvidia Shield TV[edit]

Super Mario Galaxy was rereleased to the Nvidia Shield TV microconsole and digitally distributed on March 22, 2018, exclusively in China.[6] It was the first of six Wii games to be made available on the Nvidia Shield TV. It remained available for download until late 2021, when all Wii games were removed from the Shield. The game was emulated on the console, enabling it to run at 1080p. Sprites and textures were upscaled to match the higher-definition display. Inputs have been modified for the more conventional Shield controller, which cannot track motion like the Wii Remote can (see above). Unused assets present in the data of the Wii release were removed. The game was officially localized into Chinese (Simplified Chinese) by iQue. As the Shield does not support Miis, they are not available for save file icons in this version of Super Mario Galaxy.[141] The copyright information displays "© 2007-2008 Nintendo". It is unclear what 2008 means in this context, but it potentially refers to the year Super Mario Galaxy was planned for release on the iQue Wii before the console failed to make its way into the Chinese market.[141]

Super Mario 3D All-Stars[edit]

Main article: Super Mario 3D All-Stars

In correspondence with the 35th anniversary of Super Mario Bros., Nintendo released Super Mario 3D All-Stars for the Nintendo Switch on September 18, 2020 worldwide.[12] It is a compilation that includes upscaled versions of Super Mario 64 and Super Mario Sunshine in addition to Super Mario Galaxy. This version of the game is comparable to the Nvidia Shield TV release and they share similar revisions, though it does not include the Chinese localization. It only offers menu translation for the Chinese-speaking audience. This is reportedly due to the translation not being fully owned by Nintendo.[142] Like the Shield version, Miis cannot be chosen as save icons even though the Switch has an integrated Mii creation tool. The compilation had a limited physical release at retail outlets and was available to download on the Switch's eShop until March 31, 2021.[12] The official description of Super Mario Galaxy in the compilation is as follows:

It's the night of the Star Festival, and Star Bits are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, Luma, and a mysterious woman in blue...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity.

References to other games[edit]

References in later media[edit]

Screenshot of the June 2008 Tournament from Mario Kart Wii, featuring Spiky Topmen on Galaxy Colosseum.
Promotional artwork for Super Smash Bros. for Nintendo 3DS / Wii U.
Promotional poster of Rosalina & Luma in Super Smash Bros. for Nintendo 3DS / Wii U, an allusion to the original game's boxart.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario Galaxy.

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオギャラクシー[7]
Sūpā Mario Gyarakushī
Super Mario Galaxy
Chinese (simplified) 超级马力欧银河[146]
Chāojí Mǎlìōu Yínhé
Super Mario Galaxy
Chinese (traditional) 超級瑪利歐銀河[145]
Chāojí Mǎlìōu Yínhé
Super Mario Galaxy
Korean 슈퍼 마리오 Wii 갤럭시 어드벤처[144]
Syupeo Mario Wii Gaelleoksi Eodeubencheo
Super Mario Wii: Galaxy Adventure

Trivia[edit]

  • Coincidentally, a game titled "Super Mario Galaxy" was first mentioned in a fan letter written to Nintendo Power in 1991. The letter details a fantasy game console called the Raw Power System that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24."[147]
  • Insomniac Games' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from Ratchet & Clank: Going Commando and Up Your Arsenal, which he thought was "flattering."[148] When asked if this was a correct observation in an interview with Official Nintendo Magazine, Shigeru Miyamoto shared he was unfamiliar with the Ratchet & Clank games and did not even know what consoles they were on.[149]
  • An automated phone message sent to people who preordered the game at GameStop incorrectly stated Super Mario Galaxy is a Mature-rated game.[150]
  • The galaxy image in the Super Mario Galaxy wordmark derives from this photograph of the Andromeda Galaxy.[151][152]
  • Super Mario Galaxy has been used in neurobiology research to investigate how consistent engagement with interactive stimuli affects grey matter in elderly people.[153][154]
  • This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote.
  • The game was released under the name Super Mario Wii: Galaxy Adventure in South Korea because "galaxy" was already a registered trademark there.[155]

Notes and references[edit]

Notes[edit]

  1. ^ a b c d e f Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.
  2. ^ a b c Any mentioning of coconuts is equally applicable to watermelons, which replace all coconuts if the player accumulates 9999 Star Bits.

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