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{{redirect|SSBU|this game's [[Wii U]] predecessor|[[Super Smash Bros. for Wii U]]}}
{{redirect|SSBU|this game's [[Wii U]] predecessor|[[Super Smash Bros. for Wii U]]}}
{{Infobox
{{game infobox
|title=Super Smash Bros. Ultimate
|title=Super Smash Bros. Ultimate
|image=[[File:SSB Ultimate box art.png|200px]]
|image=[[File:SSB Ultimate box art.png|200px]]
|developer=[[Nintendo]]<br>[[Sora Ltd.]]<br>[[Bandai Namco Entertainment|BANDAI NAMCO Studios Inc.]]
|developer=[[Nintendo]]<br>[[Sora Ltd.]]<br>[[Bandai Namco Entertainment|BANDAI NAMCO Studios Inc.]]
|publisher=Nintendo
|publisher=Nintendo
|released={{released|Japan|December 7, 2018|USA|December 7, 2018|Europe|December 7, 2018|Australia|December 7, 2018|South Korea|December 7, 2018|HK|December 7, 2018|ROC|December 7, 2018}}
|release={{flag list|Japan|December 7, 2018|USA|December 7, 2018|Mexico|December 7, 2018<ref>{{cite|deadlink=y|archive=web.archive.org/web/20210704162218/https://www.nintendo.com/es_LA/games/detail/super-smash-bros-ultimate-switch|title=''Super Smash Bros.™ Ultimate'' para la consola Nintendo Switch - Detalles de los juegos de Nintendo|publisher=Nintendo|language=es-419|accessdate=June 25, 2024}}</ref>|Europe|December 7, 2018|Australia|December 7, 2018|South Korea|December 7, 2018|HK|December 7, 2018|ROC|December 7, 2018}}
|genre=Fighting/Action
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Fighting|Fighting]]/Action
|modes=1–8 players
|modes=1–8 players
|ratings={{ratings|esrb=E10+|pegi=12|acb=PG|usk=12|dejus=10|cero=A|rars=12+|grac=all|gsrr=p|fpb=10-12|gcam=12|nmc=12}}
|ratings={{ratings|esrb=E10+|pegi=12|acb=PG|usk=12|classind=10|smeccv=B|cero=A|rars=12+|grac=all|gsrr=p|fpb=10-12|gcam=12|nmc=12}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|ns=1|nsdl=1}}
|format={{format|switch=1|switchdl=1}}
|input={{input|joy-con=1|nspro=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1|switchgcn=1}}
|serials={{flag list|USA|HAC-P-AAABA-USA|Europe|LA-H-AAABA-EUR}}
}}
}}
'''''Super Smash Bros. Ultimate''''' is the sixth game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series for the [[Nintendo Switch]]. The game was announced through a teaser trailer in the March 2018 Nintendo Direct<ref>[https://twitter.com/NintendoAmerica/status/971879567928381441 Twitter - Nintendo of America] Retrieved on March 8, 2018.</ref> and was released on December 7, 2018. The game features 103 base stages and 74 base playable characters (with more fighters and stages as downloadable content), the largest respective numbers in the series.
'''''[[smashwiki:Super Smash Bros. Ultimate|Super Smash Bros. Ultimate]]''''' is the fifth game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, released for the [[Nintendo Switch]]. The game was announced through a teaser trailer in the March 2018 Nintendo Direct<ref>{{cite|url=x.com/NintendoAmerica/status/971879567928381441|title=Super #SmashBros is coming to #NintendoSwitch in 2018!|author=Nintendo of America|date=March 8, 2018|language=en-us|publisher=Twitter|accessdate=June 25, 2024}}</ref> and was released worldwide on December 7, 2018. The game features 103 base stages and 74 base playable characters (with more fighters and stages as downloadable content), the largest respective numbers in the series.


''Super Smash Bros. Ultimate'' was made available for pre-order and pre-loading from the [[Nintendo eShop#Nintendo Switch|Nintendo eShop]] beginning November 1, 2018. The game takes up approximately 14.3 GB of the Nintendo Switch's storage when downloaded from the Nintendo eShop.
''Super Smash Bros. Ultimate'' was made available for pre-order and pre-loading from the {{iw|nwiki|Nintendo eShop}} beginning November 1, 2018. The game takes up approximately 14.3 GB of the Nintendo Switch's storage when downloaded from the [[Nintendo eShop]].


''Super Smash Bros. Ultimate'' is the sixth (fifth if ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' are counted as one game) ''[[Super Mario (franchise)|Super Mario]]''-related game to receive a {{iw|wikipedia|Pan European Game Information|PEGI}} 12+ rating in Europe, being preceded by the previous three ''Super Smash Bros.'' installments (''[[Super Smash Bros. Brawl]]'', ''Super Smash Bros. for Nintendo 3DS'', and ''Super Smash Bros. for Wii U'') and the [[Wii U]] [[Virtual Console]] releases of ''[[Super Mario 64 DS]]'' and ''[[New Super Mario Bros.]]''
==Gameplay==
==Gameplay==
''Super Smash Bros. Ultimate'' retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed."<ref name=E32018Direct> Nintendo. (June 13, 2018). [https://www.youtube.com/watch?v=akohTFyGu88 Nintendo Direct: E3 2018] ''YouTube''. Retrieved June 13, 2018.</ref> Additionally, characters can use any ground attack out of a run (e.g. standard attacks, tilt attacks, [[Smash attack (move)|smash attacks]]), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".
''Super Smash Bros. Ultimate'' retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Decimals have always been used for damage calculations since ''Super Smash Bros. Melee'', but the damage percentages were always displayed as an integer on-screen. ''Super Smash Bros. Ultimate'' is the first time that decimal notations are shown in-game. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed."<ref name=E32018Direct>{{cite|author=Nintendo of America|date=June 13, 2018|url=www.youtube.com/watch?v=akohTFyGu88|title=Nintendo Direct: E3 2018|publisher=YouTube|accessdate=June 24, 2024}}</ref> Additionally, characters can use any ground attack out of a run (e.g. {{iw|smashwiki|neutral attack}}s, {{iw|smashwiki|tilt attack}}s, {{iw|smashwiki|smash attack}}s), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".


Three techniques are also introduced in ''Super Smash Bros. Ultimate'': the Directional [[Air Dodge]], Short-Hop Attack, and a new version of the Perfect [[Shield (Super Smash Bros. series)|Shield]]. The Directional Air Dodge, a technique carried over from ''Super Smash Bros. Melee'', allows the player to dodge while moving at the direction they tilt {{button|ns|leftstick}}, which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's [[Floating Jump]] attacks and the [[Super Leaf]] item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.
Three techniques are also introduced in ''Super Smash Bros. Ultimate'': the Directional {{iw|smashwiki|air dodge}}, Short-Hop Attack, and a new version of the Perfect {{iw|smashwiki|shield}}. The Directional Air Dodge, a technique carried over from ''Super Smash Bros. Melee'', allows the player to dodge while moving in the direction they tilt {{button|switch|leftstick}}, which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's [[Floating Jump]] attacks and the [[Super Leaf]] item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.


During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters [[Sudden Death]], unlike in previous games where [[Bob-omb]]s begin to drop after a period of time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage. Bob-ombs still drop on the stage if enough time passes and no one is KO'd.
During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters [[Sudden Death]], unlike in previous games where [[Bob-omb]]s begin to drop after some time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage. Bob-ombs still drop on the stage if enough time passes and no one is KO'd.


As with ''[[Super Smash Bros. for Wii U]]'', ''Super Smash Bros. Ultimate'' also supports [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controllers]].
As with ''[[Super Smash Bros. for Wii U]]'', ''Super Smash Bros. Ultimate'' also supports [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controllers]].


''Super Smash Bros. Ultimate'' is available in 11 different languages: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Simplified Chinese, Traditional Chinese, and Korean, all of which are fully voiced. However, the Chinese versions use the Japanese voice set, and some of the specific names (characters, stages, items, etc.) are also not translated and use their English names instead, probably due to copyright reasons (mostly for third-party games), or they were not intended to have official Chinese versions for the original games. The player can also change the dialect for the English, French, and Spanish languages by changing the "Region" setting in the System Settings for the console (though in the case of English, it only changes the names for certain characters, stages, etc., such as Duck Hunt being called "Duck Hunt Duo" and the Find Mii stage into "StreetPass™ Quest", as well as release dates in tips). ''Super Smash Bros. Ultimate'' is the first installment in the series to feature Dutch and Russian announcers.
''Super Smash Bros. Ultimate'' is available in 11 different languages: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Simplified Chinese, Traditional Chinese, and Korean, all of which are fully voiced. However, the Chinese versions use the Japanese voice set, and some of the specific names (characters, stages, items, etc.) are also not translated and use their English names instead, probably due to copyright reasons (mostly for third-party games), or they were not intended to have official Chinese versions for the original games. Though, all of the DLC contents so far are fully localized in the Chinese versions. This is the second ''Super Smash Bros.'' game to have a Simplified Chinese localization (the first being the {{iw|nwiki|iQue Player}} release of ''Super Smash Bros.''), and the first game to have a Traditional Chinese localization. The player can also change the dialect for the English, French, and Spanish languages by changing the "Region" setting in the System Settings for the console (though in the case of English, it only changes the names for certain characters, stages, etc., such as Duck Hunt being called "Duck Hunt Duo" and the Find Mii stage into "StreetPass™ Quest", as well as release dates in tips). ''Super Smash Bros. Ultimate'' is the first installment in the series to feature Dutch and Russian announcers.
 
===Smash===
===Smash===
[[File:SSBU 4 Player Smash.jpg|thumb|200px|left|Mario, Sonic, Mega Man and Pac-Man have a battle.]]
[[File:SSBU 4 Player Smash.jpg|thumb|200px|left|Mario, Sonic, Mega Man and Pac-Man in a battle.]]
{{quote2|Battle up to eight fighters.|In-game description}}
{{quote|Battle up to eight fighters.|In-game description}}
Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two, and no longer a part of Special Smash. Stocks can also be added to Stamina mode - and it can now be played online.<ref name=AugustDirect>Nintendo. (August 8, 2018). [https://youtu.be/P-kQWJrjRV4 Super Smash Bros. Ultimate Direct 8.8.2018] ''YouTube''. Retrieved August 8, 2018.</ref>
Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two and is no longer a part of Special Smash. Stocks can also be added to Stamina mode - and it can now be played online.<ref name=AugustDirect>{{cite|author=Nintendo of America|date=August 8, 2018|language=en-us|url=youtu.be/P-kQWJrjRV4|title=''Super Smash Bros. Ultimate'' Direct 8.8.2018|publisher=YouTube|accessdate=June 25, 2024}}</ref>


8-Player Smash also returns from ''Super Smash Bros. for Wii U'', and can now be played on any stage from the start.
8-Player Smash also returns from ''Super Smash Bros. for Wii U'', and can now be played on any stage from the start.


A new rule option added to ''Super Smash Bros. Ultimate'' is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to [[Little Mac]]'s Power Meter. Once it is full, the player can then use a [[Final Smash]]. These Final Smashes deal less damage and knockback than regular Final Smashes obtained from [[Smash Ball]]s, and like them, only one can be used at a time.
A new rule option added to ''Super Smash Bros. Ultimate'' is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to [[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Little Mac|Little Mac]]'s Power Meter. Once it is full, the player can then use a [[Final Smash]]. These Final Smashes deal less damage and knockback than regular Final Smashes obtained from [[List of Super Smash Bros. series items#Smash Ball|Smash Ball]]s, and like them, only one can be used at a time.
 
====Squad Strike====
====Squad Strike====
{{main-wiki|SmashWiki|Squad Strike}}
[[File:Squad Strike SSBU.png|thumb|200px|Squad Strike]]
[[File:Squad Strike SSBU.png|thumb|200px|Squad Strike]]
Squad Strike (Japanese: 団体戦 ''Dantaisen'', Team Competition) is an elimination-style battle mode added to ''Super Smash Bros. Ultimate''. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle. Characters can only be picked once per team, including amiibo fighters.  
Squad Strike (Japanese: 団体戦 ''Dantaisen'', Team Competition) is an elimination-style battle mode added to ''Super Smash Bros. Ultimate''. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle. Characters can only be picked once per team, including amiibo fighters.  


====Tourney====
====Tourney====
Tourney returns from ''[[Super Smash Bros. Brawl]]'', allowing up to 32 participants to compete. After selecting the number of total participants, number of CPU players and tourney type, the game automatically generates a tournament bracket. This mode is also compatible with amiibo fighters.  
{{main-wiki|SmashWiki|Tourney (SSBU)}}
Tourney returns from ''[[Super Smash Bros. Brawl]]'', allowing up to 32 participants to compete. After selecting the number of total participants, the number of CPU players and tourney type, the game automatically generates a tournament bracket. This bracket can be shuffled, but not edited manually. This mode is also compatible with amiibo fighters.


====Special Smash====
====Special Smash====
{{main-wiki|SmashWiki|Special Smash}}
Special Smash from previous installments returns, this time with three sub-modes. The first is Custom Smash, which works the same way as in Special Smash from ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'', except there is no longer a Stamina option due to it being a part of the basic rule selection. The 300% setting has been split into [[smashwiki:Super Sudden Death|Super Sudden Death]], which works similarly to the rule of the same name in ''Super Smash Bros. Melee''.
Special Smash from previous installments returns, this time with three sub-modes. The first is Custom Smash, which works the same way as in Special Smash from ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'', except there is no longer a Stamina option due to it being a part of the basic rule selection. The 300% setting has been split into [[smashwiki:Super Sudden Death|Super Sudden Death]], which works similarly to the rule of the same name in ''Super Smash Bros. Melee''.
=====Smashdown=====
=====Smashdown=====
In the new, third mode, Smashdown (Japanese: 全員バトル ''Zen'in Batoru'', All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one. Smashdown is the only mode which supports 8-Player Smash.
{{main-wiki|SmashWiki|Smashdown}}
In the new, third mode, Smashdown (Japanese: 全員バトル ''Zen'in Batoru'', All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one. Smashdown is the only mode that supports 8-Player Smash.


===[[Spirit (Super Smash Bros. Ultimate)|Spirit]]s===
===[[Spirit (Super Smash Bros. Ultimate)|Spirit]]s===
====Adventure====
====Adventure====
{{main-wiki|SmashWiki|Adventure Mode: World of Light}}
[[File:World of Light title card.png|thumb|Title card for World of Light]]
[[File:World of Light title card.png|thumb|Title card for World of Light]]
The Adventure mode in this game is called '''World of Light'''. It has a board game-like map, and elements and maps based off of various games have been shown; [[Warp Pipe]]s and [[! Switch]]es are noticeable. Unlike [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]], which is very plot-heavy, World of Light is used to demonstrate the functionalities of spirits and spirit battles, and has a very loose plot to leave the player free to explore the light and dark realms of the Adventure mode. World of Light also has considerably fewer cutscenes than The Subspace Emissary, though most of them are silent, akin to The Subspace Emissary's cutscenes; the lone exception being the introductory scene.
The Adventure mode in this game is called '''World of Light'''. It has a board game-like map, and elements and maps based on various games have been shown; [[Warp Pipe]]s and [[! Switch]]es are noticeable. Unlike [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]], which is very plot-heavy, World of Light is used to demonstrate the functionalities of spirits and spirit battles and has a very loose plot to leave the player free to explore the light and dark realms of the Adventure mode. World of Light also has considerably fewer cutscenes than The Subspace Emissary, though most of them are silent, akin to The Subspace Emissary's cutscenes; the lone exception being the introductory scene.


During the events of the Adventure mode, a monster called [[Galeem]] defeats all of the fighters except [[Kirby]], imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by [[Spirit (Super Smash Bros. Ultimate)|spirit]]s, which are the other victims of Galeem's attack. Once Kirby has freed Mario and more fighters and spirits in the Light Realm and defeated Galeem, a new monster named [[Dharkon]] appears, opening a path to the Dark Realm, forcing Galeem to retreat. When the remaining fighters and spirits are freed in the Dark Realm (as well as defeating Dharkon), Galeem appears to confront Dharkon, putting the player in a third realm: a mixture of the Light and Dark Realms.
During the events of the Adventure mode, a monster called [[List of Super Smash Bros. series#Galeem|Galeem]] defeats all of the fighters except [[Kirby]], imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by [[Spirit (Super Smash Bros. Ultimate)|spirit]]s, which are the other victims of Galeem's attack. Once Kirby has freed Mario and more fighters and spirits in the Light Realm and defeated Galeem, a new monster named [[List of Super Smash Bros. series#Dharkon|Dharkon]] appears, opening a path to the Dark Realm, forcing Galeem to retreat. When the remaining fighters and spirits are freed in the Dark Realm (as well as defeating Dharkon), Galeem appears to confront Dharkon, putting the player in a third realm: a mixture of the Light and Dark Realms.


Within the mode, only Kirby is available from start; the rest of the fighters are unlocked though the mode's progress in matches similar to those of Challenger's Approach (the exception being [[Bowser]], who becomes playable after defeating [[Giga Bowser]]). Downloadable characters can be made available to play as in World of Light by freeing 10 fighters in the mode. If the character in question is downloaded with the criteria having been met beforehand, then the character is immediately unlocked.
Within the mode, only Kirby is available from start; the rest of the fighters are unlocked through the mode's progress in matches similar to those of Challenger's Approach (the exception being [[Bowser]], who becomes playable after defeating [[Giga Bowser]]). Downloadable characters can be made available to play as in World of Light by freeing 10 fighters in the mode. If the character in question is downloaded with the criteria having been met beforehand, then the character is immediately unlocked.
 
{{multiple image
Three endings exist in the Adventure Mode: two bad endings with Galeem or Dharkon respectively, and a true ending with both bosses. The first ending is achieved by defeating too many dark puppet fighters, thus forcing the player to fight Galeem; when Galeem is defeated, Dharkon destroys Galeem and his army, encroaching the universe in darkness. The second ending is achieved by defeating too many light puppet fighters, thus forcing the player to fight Dharkon; when Dharkon is defeated, Galeem unleashes another wave of light, essentially engulfing the universe in light again. The third ending is achieved by defeating an equal number of light and dark puppet fighters, making the player fight both Galeem and Dharkon simultaneously; when the player wins, the universe is restored to its original state, while all spirits fly back to their original worlds.
|align=right
|direction=vertical
|image1=SSBU Galeem Bad End.jpg
|width1=150
|image2=SSBU Dharkon Bad End.jpg
|width2=150
|footer=Mario in Galeem's bad ending (top) and Dharkon's bad ending (bottom)
}}
Three endings exist in Adventure Mode: two bad endings with Galeem or Dharkon respectively, and a true ending with both bosses. The first ending is achieved by defeating too many dark puppet fighters, thus forcing the player to fight Galeem; when Galeem is defeated, Dharkon destroys Galeem and his army, encroaching the universe in darkness. The second ending is achieved by defeating too many light puppet fighters, thus forcing the player to fight Dharkon; when Dharkon is defeated, Galeem unleashes another wave of light, essentially engulfing the universe in light again. The third ending is achieved by defeating an equal number of light and dark puppet fighters, making the player fight both Galeem and Dharkon simultaneously; when the player wins, the universe is restored to its original state, while all spirits fly back to their original worlds.
{{br}}


====Spirit Board====
====Spirit Board====
{{main-wiki|SmashWiki|Spirit Board}}
The primary way spirits can be obtained is through the Spirit Board. On the Spirit Board, up to ten random spirits will appear on the board and the player can choose any one to battle against and gain the spirit. When the player wins against that spirit, it will disappear from the Spirit Board, and a timer will appear on that slot. When the timer runs out, a new spirit takes that slot. The spirits themselves also have a time limit for how long they will appear on the Spirit Board. When their time limits run out, new spirits will replace them immediately. Sometimes, there will be events happening on the Spirit Board and certain spirits will appear related to a theme. Defeating spirits during those events rewards more gold and SP than usual.
The primary way spirits can be obtained is through the Spirit Board. On the Spirit Board, up to ten random spirits will appear on the board and the player can choose any one to battle against and gain the spirit. When the player wins against that spirit, it will disappear from the Spirit Board, and a timer will appear on that slot. When the timer runs out, a new spirit takes that slot. The spirits themselves also have a time limit for how long they will appear on the Spirit Board. When their time limits run out, new spirits will replace them immediately. Sometimes, there will be events happening on the Spirit Board and certain spirits will appear related to a theme. Defeating spirits during those events rewards more gold and SP than usual.


====DLC Spirits====
====DLC Spirits====
Added in the version 3.0.0 update, a special DLC Spirit Board will appear if the player has purchased any of the Challenger Packs. Unlike the regular Spirit Board, the background and music relates to the series the DLC spirits are from, the player does not need to shoot the Puppet Fighter to obtain the spirit, and they do not disappear from the Spirit Board when they are collected, allowing them to be collected indefinitely. When the player collects all of the spirits from a DLC Spirit Board, they will be rewarded with 10,000 gold.
{{main-wiki|SmashWiki|DLC Spirits (mode)}}
Added in the version 3.0.0 update, a special DLC Spirit Board will appear if the player has purchased any of the Challenger Packs. Unlike the regular Spirit Board, the background and music relate to the series the DLC spirits are from, the player does not need to shoot the Puppet Fighter to obtain the spirit, and they do not disappear from the Spirit Board when they are collected, allowing them to be collected indefinitely. When the player collects all of the spirits from a DLC Spirit Board, they will be rewarded with 10,000 gold.


====Collection====
====Collection====
This sub-menu is where the player can view and modify their spirits.
This sub-menu is where the player can view and modify their spirits.
*'''Team Setup:''' Players can make teams of primary and support spirits that they can quickly select when choosing spirits. It is also required to make spirit teams to use them in regular Smash matches.
*'''{{iw|smashwiki|Team Setup}}:''' Players can make teams of primary and support spirits that they can quickly select when choosing spirits. It is also required to make spirit teams to use them in regular Smash matches.
*'''Level Up:''' As the name suggests, the player can use snacks or cores in order to level up their primary spirits, making them stronger. When certain spirits reach level 99, they can be enhanced into more powerful spirits that grant additional abilities.
*'''{{iw|smashwiki|Level Up}}:''' As the name suggests, the player can use snacks or cores to level up their primary spirits, making them stronger. When certain spirits reach level 99, they can be enhanced into more powerful spirits that grant additional abilities.
*'''Dismiss:''' The player can send spirits back to the real world. They leave behind cores when they do so that pertain to their type (Attack, Shield, Grab, Neutral, or support) that can be used to level up other spirits or summon new spirits.
*'''{{iw|smashwiki|Dismiss}}:''' The player can send spirits back to the real world. They leave behind cores when they do so that pertain to their type (Attack, Shield, Grab, Neutral, or support) that can be used to level up other spirits or summon new spirits.
*'''Summon:''' The player can combine the cores from spirits into new spirits. Each spirits requires a specific combination of spirits that relate the to the character in order to create them. In addition, the player also needs to be a fee of SP in order fuse them. Many spirits can only be obtained via Summon.
*'''{{iw|smashwiki|Summon}}:''' The player can combine the cores from spirits into new spirits. Each spirit requires a specific combination of spirits that relate to the character to create them. In addition, the player also needs to pay a fee of SP to fuse them. Many spirits can only be obtained via Summon.
*'''Inventory:''' There are two things the player can do in the Inventory. In the Spirit List, they can look at a large list of every spirit they have obtained, while the Items menu allows the player to sell any Spirit Board items and cores that they have and get SP in return.
*'''{{iw|smashwiki|Inventory}}:''' There are two things the player can do in the Inventory. In the Spirit List, they can look at a large list of every spirit they have obtained, while the Items menu allows the player to sell any Spirit Board items and cores that they have and get SP in return.
*'''Activities:''' There are many activities for spirits to do, but the corresponding master spirit must first be unlocked in World of Light. When the player gives away spirits to these facilities, they cannot be used, and the player will wait a period of time before they are done with their activity. However, they can be pulled out at any time. There are three types of activities: the Gym, run by Doc Louis, allows players to place spirits there and they will level up on their own. The Dojos allows spirits to gain specific strengths in their stats, but also weaknesses as well. Explore allows spirits to go out and find various items.
*'''{{iw|smashwiki|Activities}}:''' There are many activities for spirits to do, but the corresponding master spirit must first be unlocked in World of Light. When the player gives away spirits to these facilities, they cannot be used, and the player will wait a period before they are done with their activity. However, they can be pulled out at any time. There are three types of activities: Gym, run by Doc Louis, allows players to place spirits there and they will level up on their own. Dojos allows spirits to gain specific strengths in their stats, but also weaknesses as well. Explore allows spirits to go out and find various items.
*'''Shopping:''' If the player saves a particular spirit in World of Light, they will unlock shops which house certain spirits and items.
*'''{{iw|smashwiki|Shopping}}:''' If the player saves a particular spirit in World of Light, they will unlock shops that house certain spirits and items.


===Games & More===
===Games & More===
Unlike other ''Super Smash Bros.'' games, there is no longer a Stadium menu. Mob Smash, along with [[Home-Run Contest]] (as of version 5.0.0) are now their own sub-modes within Games & More menu.
{{main-wiki|SmashWiki|Games & More}}
Unlike other ''Super Smash Bros.'' games, there is no longer a Stadium menu. Mob Smash, along with [[Home-Run Contest]] (as of version 5.0.0) are now sub-modes within the Games & More menu.
====Classic Mode====
====Classic Mode====
{{main-external|SmashWiki|Classic Mode (SSBU)}}
[[File:SSBU Sephiroth Classic Mode Bonus Game.jpg|thumb|200px|Sephiroth flees from a black hole in the Classic Mode's Bonus Game challenge.]]
{{main-wiki|SmashWiki|Classic Mode (SSBU)}}
Classic Mode returns from previous installments, returning to its original format last seen in ''Super Smash Bros. Brawl'', in which the player fights multiple opponents in a linear series of matches to reach the end, while also trying to get a high score. This time, each fighter has a set series of opponents to face. Unlike Classic Mode's previous incarnations, the player is always given one stock, never being able to adjust the stock number before initiating the mode. When the player is KO'd, using a continue no longer causes the current match they are in to restart; instead, the match begins right where it left off, but the player starts with 0% and gets points deducted off their score. At the end of each path, the fighter has a specific boss they are required to fight, though there are variations for some characters' Classic Mode routes.
Classic Mode returns from previous installments, returning to its original format last seen in ''Super Smash Bros. Brawl'', in which the player fights multiple opponents in a linear series of matches to reach the end, while also trying to get a high score. This time, each fighter has a set series of opponents to face. Unlike Classic Mode's previous incarnations, the player is always given one stock, never being able to adjust the stock number before initiating the mode. When the player is KO'd, using a continue no longer causes the current match they are in to restart; instead, the match begins right where it left off, but the player starts with 0% and gets points deducted off their score. At the end of each path, the fighter has a specific boss they are required to fight, though there are variations for some characters' Classic Mode routes.


Line 88: Line 106:


====Mob Smash====
====Mob Smash====
{{main-external|SmashWiki|Multi-Man Smash}}
{{main-wiki|SmashWiki|Multi-Man Smash}}
Multi-Man Smash returns from previous installments under the name Mob Smash. This time, the mode has three rules:  
Multi-Man Smash returns from previous installments under the name Mob Smash. This time, the mode has three rules:  
*'''Century Smash:''' Returns from previous installments (then "100-Man Smash"). The player must KO 100 [[Fighting Mii Team]] enemies.
*'''{{iw|smashwiki|100-Man Smash|Century Smash}}:''' Returns from previous installments (then "100-Man Smash"). The player must KO 100 [[Mii#Super Smash Bros. series|Fighting Mii Team]] enemies.
*'''Cruel Smash:''' Returns from previous installments. The player fights strong Fighting Mii Team enemies that are capable of launching them far with most attacks until they are KO'd, while no items appear.
*'''{{iw|smashwiki|Cruel mode|Cruel Smash}}:''' Returns from previous installments. The player fights strong Fighting Mii Team enemies that are capable of launching them far with most attacks until they are KO'd, while no items appear.
*'''All-Star Smash:''' A new mode that merges All-Star Mode and Endless Mode from Multi-Man Smash in the previous installment. The player fights all (currently available) playable characters until they are KO'd, in a similar manner to "The True All-Star Battle" Event Match from ''Super Smash Bros. Brawl''. The fighters appear in order of their first appearance (based off of Japanese release dates).
*'''{{iw|smashwiki|All-Star Mode|All-Star Smash}}:''' A new mode that merges All-Star Mode and Endless Mode from Multi-Man Smash in the previous installment. The player fights all (currently available) playable characters until they are KO'd, in a similar manner to "The True All-Star Battle" Event Match from ''Super Smash Bros. Brawl''. The fighters appear in order of their first appearance (based on Japanese release dates).


====Home-Run Contest====
====Home-Run Contest====
{{main|Home-Run Contest}}
{{main-wiki|SmashWiki|Home-Run Contest}}
Home-Run Contest is a minigame mode from previous ''Super Smash Bros.'' games that was added in the version 5.0.0 update. The player damages a Sandbag and tries to launch it as far as possible using a [[Home-Run Bat]]. It can be played individually, competitively against four people, and cooperatively with two people. There are separate records for each.
Home-Run Contest is a minigame mode from previous ''Super Smash Bros.'' games that was added in the version 5.0.0 update. The player damages a Sandbag within ten seconds and tries to launch it as far as possible using a [[List of Super Smash Bros. series items|Home-Run Bat]]. It can be played individually, competitively against four people, and cooperatively with two people. There are separate records for each.


====Mii Fighters====
====Mii Fighters====
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====amiibo====
====amiibo====
amiibo are scanned here and the player can change their name, alternate costume, and equip them with various spirits to help them in battle. If an amiibo is ported over from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', they can be chosen to either start from scratch or at level 17.
amiibo are scanned here and the player can change their name, alternate costume, and equip them with various spirits to help them in battle. If an amiibo is ported over from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', they can be chosen to either start from scratch or at level 12.


====Stage Builder====
====Stage Builder====
Stage Builder, added in the version 3.0.0 update, is a mode from previous ''Super Smash Bros.'' games where the player can create their own stages. They can draw out their own layouts, choose their own backgrounds, choose what music to play in the stage, and even add gimmicks like lava, cannons, portals, switches to move environments, and more. They can even decorate the stages by drawing ground in various planes of the stage.
{{main-wiki|SmashWiki|Stage Builder}}
Stage Builder, added in the version 3.0.0 update, is a mode from previous ''Super Smash Bros.'' games where the player can create stages. They can draw out layouts, choose backgrounds, choose what music to play on the stage, and even add gimmicks like lava, cannons, portals, switches to move environments, and more. They can even decorate the stages by drawing ground in various planes of the stage.


====Challenger's Approach====
====Challenger's Approach====
{{main-external|SmashWiki|Challenger's Approach}}
{{main-wiki|SmashWiki|Challenger's Approach}}
Challenger's Approach is a unique feature to this game, where the player can rematch with unlockable fighters. This menu appears after a few minutes of failing an unlock match. When selected, the Challenger Approaching screen will appear for the unlockable fighter to which the player lost the match, then the player is able to choose any character they have unlocked to rematch the unlockable fighter. When all fighters are unlocked, this mode is permanently inaccessible.
Challenger's Approach is a unique feature of this game, where the player can rematch with unlockable fighters. This menu appears after a few minutes of failing an unlock match. When selected, the Challenger Approaching screen will appear for the unlockable fighter to which the player lost the match, then the player can choose any character they have unlocked to rematch the unlockable fighter. When all fighters are unlocked, this mode is permanently inaccessible.


===Online===
===Online===
Online is a mode where one can fight other players in battle via the Internet. Various modes are available, such as: Quickplay, Battle Arenas, Shared Content, and Options. A [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription is required to access and play all online modes.
{{main-wiki|SmashWiki|Online § In Super Smash Bros. Ultimate}}
 
Online is a mode where one can fight other players in battle via the Internet. Various modes are available, such as Quickplay, Battle Arenas, Shared Content, and Options. A [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription is required to access and play all online modes.
====Quickplay====
====Quickplay====
Quickplay is a mode where one or two players fight other players online. When playing solo, the player fights to gain GSP (Global Smash Power), a score of sorts, in either a 1-on-1, a 2-on-2 team battle, or a 3 or 4-player free-for-all; each fighter has separate GSP counts, which are all combined together and divided by the roster (excluding the three Mii Fighters, who are unusable in Quickplay) for the player's average total GSP. Once reaching a certain amount of GSP (usually a very high number, which itself is subject to change), the player's fighter enters Elite Smash, an advanced sub-mode where only high-GSP players fight. Quickplay's co-op mode functions similarly to a team battle in solo, albeit without GSP.
{{main-wiki|SmashWiki|Quickplay}}
Quickplay is a mode where one or two players fight other players online. When playing solo, the player fights to gain GSP (Global Smash Power), a score of sorts, in either a 1-on-1, a 2-on-2 team battle, or a 3 or 4-player free-for-all; each fighter has separate GSP counts, which are all combined and divided by the roster (excluding the three Mii Fighters, who are unusable in Quickplay) for the player's average total GSP. Once reaching a certain amount of GSP (usually a very high number, which itself is subject to change), the player's fighter enters Elite Smash, an advanced sub-mode where only high-GSP players fight. Quickplay's co-op mode functions similarly to a team battle solo, albeit without GSP.


====Battle Arenas====
====Battle Arena====
Battle Arenas is a mode where players can create or join servers, known as arenas, to fight friends and/or strangers. Arenas can either be made public, where any user can join said arena; or they can be set to "Friends Only," where only users in the player's friend list can join their arena. Many aspects such as the time limit, stock count, items, FS Meter, and stage hazards can be adjusted when creating the arena, as well as some being adjustable during the arena's lifespan; the player's rulesets in the Smash mode can be used in Battle Arenas, or new ones can be made. Arenas come with five-digit-long alphanumeric IDs (e.g., 77B4V) which can be used by players to find a specific arena they want to join; additionally, passwords (which can be up to 8 digits long) can be toggled on or off.
{{main-wiki|SmashWiki|Battle Arena}}
Battle Arena is a mode where players can create or join servers, known as arenas, to fight friends and/or strangers. Arenas can either be made public, where any user can join said arena; or they can be set to "Friends Only", where only users in the player's friend list can join their arena. Many aspects such as the time limit, stock count, items, FS Meter, and stage hazards can be adjusted when creating the arena, as well as some being adjustable during the arena's lifespan; the player's rulesets in the Smash mode can be used in Battle Arenas, or new ones can be made. Arenas come with five-digit-long alphanumeric IDs (e.g., 77B4V) which can be used by players to find a specific arena they want to join; additionally, passwords (which can be up to 8 digits long) can be toggled on or off.


==Playable characters==
==Playable characters==
{{quote2|Everyone is here!|E3 2018 trailer}}
{{quote|Everyone is here!|E3 2018 trailer}}
''Super Smash Bros. Ultimate'' features all 63 (65 if counting [[Pokémon Trainer]]'s [[Pokémon]] separately) previously playable characters in the series, as well as 23 newcomers. Eleven of the newcomers are part of the base game, while twelve of them were released or are set to be released post-launch as downloadable content (DLC). All but one of the DLC fighters are available through two Fighters Passes (with the first pass containing five fighters and the second containing six fighters), and, at least in the case of the first five, can be purchased individually. [[Piranha Plant]] is available separate from these passes.<ref name=Jan2020>Nintendo. (January 16, 2020 (PST)). [https://www.youtube.com/watch?v=2aqVlLlKkcg Super Smash Bros. Ultimate – Mr. Sakurai Presents "Byleth"] ''YouTube''. Retrieved January 16, 2020 (PST).</ref> Counting Pokémon Trainer and his/her Pokémon as a single fighter, the three [[Mii]] Fighter types separately, and not including the briefly controllable Master Hand, a total of 74 fighters are playable in the base game, while six fighters have been released as DLC, with six more to be added by December 2021<ref name=Jan2020/> for a grand total of 86 characters.
[[File:SSBU Panoramic Complete.png|thumb|center|1000px|Panoramic artwork featuring every character, including DLC.]]
[[File:SSBU Full Character Select.jpeg|thumb|300px|The character select screen for Training mode, with all characters unlocked and downloaded.]]
''Super Smash Bros. Ultimate'' features all 63 (65 if counting [[List of fighters debuting in Super Smash Bros. Brawl#Pokémon Trainer|Pokémon Trainer]]'s [[bulbapedia:Pokémon (species)|Pokémon]] separately) previously playable characters in the series, as well as 23 (24 if counting [[List of fighters debuting in Super Smash Bros. Ultimate#Pyra|Pyra]] and [[List of fighters debuting in Super Smash Bros. Ultimate#Mythra|Mythra]] separately) newcomers. 11 of the newcomers (namely, [[Inkling]], [[Princess Daisy|Daisy]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ridley|Ridley]], [[List of fighters debuting in Super Smash Bros. Ultimate#Simon|Simon]], [[List of fighters debuting in Super Smash Bros. Ultimate#Richter|Richter]], [[List of fighters debuting in Super Smash Bros. Ultimate#Chrom|Chrom]], [[List of fighters debuting in Super Smash Bros. Ultimate#Dark Samus|Dark Samus]], [[King K. Rool]], [[Isabelle]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ken|Ken]], and [[List of fighters debuting in Super Smash Bros. Ultimate#Incineroar|Incineroar]]) are part of the base game, while 12 (13) of them (namely, [[Piranha Plant]], [[List of fighters debuting in Super Smash Bros. Ultimate#Joker|Joker]], [[List of fighters debuting in Super Smash Bros. Ultimate#Hero|Hero]], [[Banjo]] & [[Kazooie]], [[List of fighters debuting in Super Smash Bros. Ultimate#Terry|Terry]], [[List of fighters debuting in Super Smash Bros. Ultimate#Byleth|Byleth]], [[List of fighters debuting in Super Smash Bros. Ultimate#Min Min|Min Min]], [[List of fighters debuting in Super Smash Bros. Ultimate#Steve|Steve]], [[List of fighters debuting in Super Smash Bros. Ultimate#Sephiroth|Sephiroth]], Pyra / Mythra, [[List of fighters debuting in Super Smash Bros. Ultimate#Kazuya|Kazuya]], and [[List of fighters debuting in Super Smash Bros. Ultimate#Sora|Sora]]) were released post-launch as downloadable content (DLC). Of those 12 DLC newcomers, 11 are available through two Fighters Passes (with the first pass containing five fighters and the second containing six fighters) and can be purchased individually. The remaining DLC newcomer, Piranha Plant, is available separately from these passes.<ref name=Jan2020>{{cite|author=Nintendo of America|date=January 16, 2020|url=www.youtube.com/watch?v=2aqVlLlKkcg|title=''Super Smash Bros. Ultimate'' – Mr. Sakurai Presents "Byleth"|publisher=YouTube|language=en-us|accessdate=June 25, 2024}}</ref> In addition, Ridley, Dark Samus, and Piranha Plant are playable for the first time in any game, and [[List of fighters debuting in Super Smash Bros. Melee#Pichu|Pichu]] and [[Link|Young Link]] are playable in the series for the first time since ''[[Super Smash Bros. Melee]]''. Not including the briefly controllable Master Hand, a total of 74 (76) fighters are playable in the base game, while 12 (13) fighters have been released as DLC for a total of 86 (89) characters. ''Super Smash Bros. Ultimate'' also sees a significant increase in the number of newly-introduced third-party characters, introducing 11 non-Nintendo fighters as opposed to ''Super Smash Bros. Brawl''{{'}}s two or ''Super Smash Bros. for Nintendo 3DS / Wii U''{{'}}s five.
 
Uniquely, seven characters (veterans [[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Lucina|Lucina]] and [[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Dark Pit|Dark Pit]] and newcomers Daisy, Richter, Chrom, Dark Samus, and Ken) are given a special category known as Echo Fighters, which are characters whose movesets are heavily derived from those of other characters. While some Echo Fighters have distinct differences, such as Chrom and Ken, others, like Daisy and Richter, may be completely identical to the fighter they are based on. However, while their movesets may be similar to their base character, they have unique visual differences such as Final Smashes, taunts, victory animations, and, in some cases, victory themes.  


Uniquely, seven characters (two veterans and five newcomers) are given a special category known as Echo Fighters, which are characters whose movesets are heavily derived from those of other characters. While some Echo Fighters have distinct differences, such as Chrom and Ken, others, like Daisy and Richter, may be completely identical to the fighter they are based off of. However, while their movesets may be similar to their base character, they have unique visual differences such as Final Smashes, taunts, victory animations, and, in some cases, victory themes.
The number beside each playable character (excluding Echo Fighters) signifies the order in which they were announced to be playable in the ''Super Smash Bros.'' series; in the case of the unlockable characters from ''Super Smash Bros. Melee'', their order is based on the number of Smash matches required to unlock them in that game. Instead of having their own number, Echo Fighters are given the same number as their base counterpart with a lower-case epsilon symbol (ε) being placed next to the number. (This also affects their location on the character selection screen.) This numerical order is similar to the character order in the previous game's Sound Test, with exceptions such as third-party characters and previously unlockable characters being mixed in with other characters, and Echo Fighters being placed next to the characters they are based on.  


The number beside each playable character (excluding Echo Fighters) signifies the order in which they were announced to be playable in the ''Super Smash Bros.'' series; in the case of the unlockable characters from ''Super Smash Bros. Melee'', their order is based on the number of Smash matches required to unlock them in that game. Instead of having their own number, Echo Fighters are given the same number as their base counterpart with a lower-case epsilon symbol (ε) being placed next to the number. (This also affects their location on the character selection screen.) This numerical order is similar to the character order in the previous game's Sound Test, with exceptions such as third-party characters and previously unlockable characters being mixed in with other characters, and Echo Fighters being placed next to the characters they are based on. As Sheik was announced for ''Melee'' before Zelda, their order is also swapped.
Of the playable character roster, if excluding [[Mii#Super Smash Bros. series|Mii Fighter]]s, [[List of fighters debuting in Super Smash Bros. Melee#Roy|Roy]], and Banjo & Kazooie, 14 originate from the [[Super Mario (franchise)|''Super Mario'' franchise]] and its spin-off series (21 if counting each of the [[Koopalings]]), with [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], [[Dr. Mario]], [[Rosalina]] & [[Luma]], [[Bowser Jr.]], Daisy, Piranha Plant, [[Donkey Kong]], [[Diddy Kong]], King K. Rool, [[Yoshi]], and [[Wario]] being playable.


''Super Smash Bros. Ultimate'' contains the most unlockable characters out of any ''Super Smash Bros.'' game. The starting roster consists of the eight starting fighters from the original ''[[Super Smash Bros.]]'', as well as the ability to create a [[Mii]] to include them as starter characters; the rest of the roster needs to be unlocked. There are three ways for a character to be unlocked:
''Super Smash Bros. Ultimate'' contains the most unlockable characters out of any ''Super Smash Bros.'' game. The starting roster consists of the eight starting fighters from the original ''[[Super Smash Bros.]]'' (Mario, Donkey Kong, [[Link]], [[Samus]], Yoshi, [[Kirby]], [[Fox]], and [[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]]), as well as the ability to create a [[Mii]] to include them as starter characters; the rest of the roster needs to be unlocked. There are three ways for a character to be unlocked:
*The player can play Smash matches to summon new character unlock fights, with a 10-minute gap existing between unlocks.
*The player can play Smash matches to summon new character unlock fights, with a 10-minute gap existing between unlocks.
*The player can play as certain characters in Classic Mode, with each character belonging to a specific unlock tree.
*The player can play as certain characters in Classic Mode, with each character belonging to a specific unlock tree.
*The player can fight and have the character join the player's party in the World of Light.  
*The player can fight and have the character join the player's party in the World of Light.  
 
On the character selection screen, the roster is ordered by number (except for Miis, who are positioned next to the "Random" panel), instead of roughly by series like in previous installments.
On the character selection screen, the roster is ordered by number (with the exception of Miis, who are positioned next to the "Random" panel), instead of roughly by series like in previous installments.
{|width=100% class="wikitable"
 
!colspan="5"style="font-size:12px"|
The descriptions in the following table are from the [https://www.smashbros.com/en_US/blog/index.html Super Smash Blog] for the base game fighters, the Mii Fighter menu for the Mii Fighters, the [[Nintendo eShop]] for [[Piranha Plant]], and the [https://smashbros.nintendo.com/buy/dlc/ DLC website] for the rest of the DLC characters.
 
Characters in ''italics'' denotes they are DLC characters.
 
{|align=left width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;" class="wikitable"
!colspan="5" style="font-size:12px"|
 
===Veterans===
===Veterans===
|-
|-
!width="20%"|Character
!width="20%"|Character
!width="50%"|Description
!width="50%"|[https://www.smashbros.com/en_US/blog/index.html Super Smash Blog] Description
!width="15%"|Special moves
!width="15%"|Special moves
!width="15%"|Final Smash
!width="15%"|Final Smash
|-
|-
![[File:Mario SSBUltimate.png|120x120px]]<br> '''01''' [[Mario]] [[File:Mario Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Mario (SSBU)}}</small>
![[File:Mario SSBUltimate.png|120x120px]]<br>'''01''' [[Mario]][[File:Mario Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Mario (SSBU)}}</small>
|''Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance!''
|''Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance!''
|Neutral - [[Fireball]]<br>Side - [[Cape]]<br>Up - [[Super Jump Punch]]<br>Down - [[F.L.U.D.D.]]
|Neutral - [[Fireball]]<br>Side - [[Cape]]<br>Up - [[Super Jump Punch]]<br>Down - [[F.L.U.D.D.]]
|[[Mario Finale]]
|[[Mario Finale]]
|-
|-
![[File:DonkeyKong SSBU.png|120x120px]]<br> '''02''' [[Donkey Kong]] [[File:DK Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Donkey Kong (SSBU)}}</small>
![[File:DonkeyKong SSBU.png|120x120px]]<br>'''02''' [[Donkey Kong]][[File:DK Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Donkey Kong (SSBU)}}</small>
|''His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches!''
|''His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches!''
|Neutral - [[Giant Punch]]<br>Side - [[Headbutt]]<br>Up - [[Spinning Kong]]<br>Down - [[Hand Slap]]
|Neutral - [[Giant Punch]]<br>Side - [[Headbutt]]<br>Up - [[Spinning Kong]]<br>Down - [[Hand Slap]]
|[[Jungle Rush]]
|[[Jungle Rush]]
|-
|-
![[File:LinkSSBU.png|120x120px]]<br> '''03''' [[Link]] [[File:Zelda Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Link (SSBU)}}</small>
![[File:LinkSSBU.png|120x120px]]<br>'''03''' [[Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Link (SSBU)}}</small>
|''Link has been redesigned to match his appearance in The Legend of Zelda: Breath of the Wild. He can now pick up arrows he's fired, and his bombs have been upgraded to remote bombs, so you can set them off when the timing is just right!''
|''Link has been redesigned to match his appearance in The Legend of Zelda: Breath of the Wild. He can now pick up arrows he's fired, and his bombs have been upgraded to remote bombs, so you can set them off when the timing is just right!''
|Neutral - [[Bow and Arrows]]<br>Side - [[Boomerang]]<br>Up - [[Spin Attack]]<br>Down - [[Remote Bomb]]
|Neutral - [[Bow and Arrows]]<br>Side - [[Boomerang]]<br>Up - [[Spin Attack]]<br>Down - [[Remote Bomb]]
|[[Ancient Bow and Arrow]]
|[[Ancient Bow and Arrow]]
|-
|-
![[File:Samus SSBU.png|120x120px]]<br> '''04''' [[Samus Aran|Samus]] [[File:Metroid Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Samus (SSBU)}}</small>
![[File:Samus SSBU.png|120x120px]]<br>'''04''' [[Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Samus (SSBU)}}</small>
|''With her Charge Shot, Missile and Bomb, Samus has three different projectiles to keep her opponents in check from a distance. When fully charged up, her Charge Shot is quite powerful. For her Final Smash, she launches a wide laser beam that can be moved up and down!''
|''With her Charge Shot, Missile and Bomb, Samus has three different projectiles to keep her opponents in check from a distance. When fully charged up, her Charge Shot is quite powerful. For her Final Smash, she launches a wide laser beam that can be moved up and down!''
|Neutral - [[Charge Shot]]<br>Side - [[Missile]]<br>Up - [[Screw Attack]]<br>Down - [[Bomb]]
|Neutral - [[Charge Shot]]<br>Side - [[Missile]]<br>Up - [[Screw Attack]]<br>Down - [[Bomb]]
|[[Zero Laser]]
|[[Zero Laser]]
|-
|-
![[File:YoshiSSBU.png|120x120px]]<br> '''05''' [[Yoshi]] [[File:Yoshi Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Yoshi (SSBU)}}</small>
![[File:YoshiSSBU.png|120x120px]]<br>'''05''' [[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Yoshi (SSBU)}}</small>
|''Yoshi is all about egg-related moves, like throwing eggs, swallowing opponents and turning them into eggs, or turning into an egg and charging toward an opponent. With a high jump, recovery is a piece of cake for Yoshi! And for his Final Smash, a Yoshi army stampedes through the stage.''
|''Yoshi is all about egg-related moves, like throwing eggs, swallowing opponents and turning them into eggs, or turning into an egg and charging toward an opponent. With a high jump, recovery is a piece of cake for Yoshi! And for his Final Smash, a Yoshi army stampedes through the stage.''
|Neutral - [[Egg Lay]]<br>Side - [[Egg Roll]]<br>Up - [[Egg Throw]]<br>Down - [[Yoshi Bomb]]
|Neutral - [[Egg Lay]]<br>Side - [[Egg Roll (move)|Egg Roll]]<br>Up - [[Egg Throw]]<br>Down - [[Yoshi Bomb]]
|[[Stampede!]]
|[[Stampede!]]
|-
|-
![[File:Kirby SSBU.png|120x120px]]<br> '''06''' [[Kirby]] [[File:Kirby Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Kirby (SSBU)}}</small>
![[File:Kirby SSBU.png|120x120px]]<br>'''06''' [[Kirby]][[File:Kirby Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Kirby (SSBU)}}</small>
|''Kirby's ability to copy other fighters is totally unique! While he is light and can be launched easily, he can also jump up to five times in the air, so he has great recovery. Look for his new Stone transformation, too.''
|''Kirby's ability to copy other fighters is totally unique! While he is light and can be launched easily, he can also jump up to five times in the air, so he has great recovery. Look for his new Stone transformation, too.''
|Neutral - [[Inhale]]<br>Side - [[Hammer Flip]]<br>Up - [[Final Cutter]]<br>Down - [[Stone]]
|Neutral - [[Inhale]]<br>Side - [[Hammer Flip]]<br>Up - [[Final Cutter]]<br>Down - [[Stone]]
|[[Ultra Sword]]
|[[Ultra Sword]]
|-
|-
![[File:Fox SSBU.png|120x120px]]<br> '''07''' [[Fox McCloud|Fox]] [[File:StarFox Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Fox (SSBU)}}</small>
![[File:Fox SSBU.png|120x120px]]<br>'''07''' [[Fox]][[File:StarFox Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Fox (SSBU)}}</small>
|''He can overwhelm his opponents with his quick movements, and his specials don't leave him open for counterattacks. His costume and voice have been redone to match his appearance in Star Fox Zero. This Fox is brand new! "Come on!"''
|''He can overwhelm his opponents with his quick movements, and his specials don't leave him open for counterattacks. His costume and voice have been redone to match his appearance in Star Fox Zero. This Fox is brand new! "Come on!"''
|Neutral - [[Blaster]]<br>Side - [[Fox Illusion]]<br>Up - [[Fire Fox]]<br>Down - [[Reflector]]
|Neutral - [[Fox#Blaster|Blaster]]<br>Side - [[Fox Illusion]]<br>Up - [[Fire Fox]]<br>Down - [[Fox#Reflector|Reflector]]
|[[Team Star Fox]]
|[[Team Star Fox]]
|-
|-
![[File:Pikachu SSBU.png|120x120px]]<br> '''08''' [[Pikachu]] [[File:Pokemon Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Pikachu (SSBU)}}</small>
![[File:Pikachu SSBU.png|120x120px]]<br>'''08''' [[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Pikachu (SSBU)}}</small>
|''This fierce fighter uses electric moves like Thunder Jolt and Thunder. Pikachu Libre is one of the alternate costumes and you can tell she's female by the shape of her tail.''
|''This fierce fighter uses electric moves like Thunder Jolt and Thunder. Pikachu Libre is one of the alternate costumes and you can tell she's female by the shape of her tail.''
|Neutral - [[Thunder Jolt]]<br>Side - [[Skull Bash]]<br>Up - [[Quick Attack]]<br>Down - [[Thunder]]
|Neutral - [[Thunder Jolt]]<br>Side - [[Skull Bash]]<br>Up - [[Quick Attack]]<br>Down - [[Thunder]]
|[[Volt Tackle]]
|[[Volt Tackle]]
|-
|-
!rowspan=2|[[File:LuigiSSBU.png|120x120px]]<br> '''09''' [[Luigi]] [[File:Mario Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Luigi (SSBU)}}</small>
!rowspan=2|[[File:LuigiSSBU.png|120x120px]]<br>'''09''' [[Luigi]][[File:Mario Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Luigi (SSBU)}}</small>
|''He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw!''
|''He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw!''
|Neutral - [[Fireball]]<br>Side - [[Green Missile]]<br>Up - [[Super Jump Punch]]<br>Down - [[Luigi Cyclone]]
|Neutral - [[Green Fireball|Fireball]]<br>Side - [[Green Missile]]<br>Up - [[Super Jump Punch]]<br>Down - [[Luigi Cyclone]]
|[[Poltergust G-00]]
|[[Poltergust G-00]]
|-
|-
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*Found in the Dark Realm's Mysterious Dimension in World of Light
*Found in the Dark Realm's Mysterious Dimension in World of Light
|-
|-
!rowspan=2|[[File:Ness SSBU.png|120x120px]]<br> '''10''' [[Ness]] [[File:EarthBound Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Ness (SSBU)}}</small>
!rowspan=2|[[File:Ness SSBU.png|120x120px]]<br>'''10''' [[Ness]][[File:EarthBound Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Ness (SSBU)}}</small>
|''Ness has a variety of moves, from long-range attacks using psychic powers known as "PSI," to short-range attacks with his bat and yo-yo. Ness can also unleash PK Thunder, a guided attack that can launch him like a rocket or help him recover!''
|''Ness has a variety of moves, from long-range attacks using psychic powers known as "PSI," to short-range attacks with his bat and yo-yo. Ness can also unleash PK Thunder, a guided attack that can launch him like a rocket or help him recover!''
|Neutral - [[PK Flash]]<br>Side - [[PK Fire]]<br>Up - [[PK Thunder]]<br>Down - [[PSI Magnet]]
|Neutral - [[PK Flash]]<br>Side - [[PK Fire]]<br>Up - [[PK Thunder]]<br>Down - [[PSI Magnet]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:CaptainFalcon SSBU.png|120x120px]]<br> '''11''' [[Captain Falcon]] [[File:F-Zero Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Captain Falcon (SSBU)}}</small>
!rowspan=2|[[File:CaptainFalcon SSBU.png|120x120px]]<br>'''11''' [[Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Captain Falcon (SSBU)}}</small>
|''A fighter that possesses both speed and power! But in exchange, he is frequently left open. Being able to successfully land his neutral special, Falcon Punch, can greatly influence the battle in multiplayer matches.
|''A fighter that possesses both speed and power! But in exchange, he is frequently left open. Being able to successfully land his neutral special, Falcon Punch, can greatly influence the battle in multiplayer matches.
|Neutral - [[Falcon Punch]]<br>Side - [[Raptor Boost]]<br>Up - [[Falcon Dive]]<br>Down - [[Falcon Kick]]
|Neutral - [[Falcon Punch]]<br>Side - [[Raptor Boost]]<br>Up - [[Falcon Dive]]<br>Down - [[Falcon Kick]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:Jigglypuff SSBU.png|120x120px]]<br> '''12''' [[Jigglypuff]] [[File:Pokemon Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Jigglypuff (SSBU)}}</small>
!rowspan=2|[[File:Jigglypuff SSBU.png|120x120px]]<br>'''12''' [[Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Jigglypuff (SSBU)}}</small>
|''Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent.''
|''Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent.''
|Neutral - [[Rollout]]<br>Side - [[Pound]]<br>Up - [[Sing]]<br>Down - [[Rest]]
|Neutral - [[Rollout]]<br>Side - [[Pound]]<br>Up - [[Sing]]<br>Down - [[Rest]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:PeachSSBU.png|120x120px]]<br> '''13''' [[Princess Peach|Peach]] [[File:Mario Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Peach (SSBU)}}</small>
!rowspan=2|[[File:PeachSSBU.png|120x120px]]<br>'''13''' [[Princess Peach|Peach]][[File:Mario Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Peach (SSBU)}}</small>
|''THE super princess. Watch out for her powerful kicks while she's airborne. Using her down special, she picks vegetables and throws them at her opponents. Sometimes she even gets items...like a Bob-omb!''
|''THE super princess. Watch out for her powerful kicks while she's airborne. Using her down special, she picks vegetables and throws them at her opponents. Sometimes she even gets items...like a Bob-omb!''
|Neutral - [[Toad]]<br>Side - [[Peach Bomber]]<br>Up - [[Peach Parasol]]<br>Down - [[Vegetable]]
|Neutral - [[Toad (move)|Toad]]<br>Side - [[Peach Bomber]]<br>Up - [[Peach Parasol (move)|Peach Parasol]]<br>Down - [[Vegetable (move)|Vegetable]]
|[[Peach Blossom]]
|[[Peach Blossom]]
|-
|-
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*Found in the Light Realm's Molten Fortress in World of Light
*Found in the Light Realm's Molten Fortress in World of Light
|-
|-
!rowspan=2|[[File:Bowser SSBU.png|120x120px]]<br> '''14''' [[Bowser]] [[File:Mario Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Bowser (SSBU)}}</small>
!rowspan=2|[[File:Bowser SSBU.png|120x120px]]<br>'''14''' [[Bowser]][[File:Mario Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Bowser (SSBU)}}</small>
|''Who's the greatest nemesis of all!? It's King Bowser! In Super Smash Bros, his power and weight make him a reliable fighter. Use his Fire Breath to keep opponents at bay, then use his damaging attacks to launch them off the stage! He transforms into Giga Bowser for his Final Smash and delivers a super powerful punch!''
|''Who's the greatest nemesis of all!? It's King Bowser! In Super Smash Bros, his power and weight make him a reliable fighter. Use his Fire Breath to keep opponents at bay, then use his damaging attacks to launch them off the stage! He transforms into Giga Bowser for his Final Smash and delivers a super powerful punch!''
|Neutral - [[Fire Breath]]<br>Side - [[Flying Slam]]<br>Up - [[Whirling Fortress]]<br>Down - [[Bowser Bomb]]
|Neutral - [[Fire Breath]]<br>Side - [[Flying Slam]]<br>Up - [[Whirling Fortress]]<br>Down - [[Bowser Bomb (move)|Bowser Bomb]]
|[[Giga Bowser Punch]]
|[[Giga Bowser Punch]]
|-
|-
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*Found in the Light Realm's Molten Fortress in World of Light after defeating Giga Bowser
*Found in the Light Realm's Molten Fortress in World of Light after defeating Giga Bowser
|-
|-
!rowspan=2|[[File:IceClimbers SSBU.png|120x120px]]<br> '''15''' [[Ice Climbers]] [[File:IceClimbers Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Ice Climbers (SSBU)}}</small>
!rowspan=2|[[File:IceClimbers SSBU.png|120x120px]]<br>'''15''' [[Ice Climbers]][[File:IceClimbers Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Ice Climbers (SSBU)}}</small>
|''Back in the battle after a ten-year absence! There are two of them, so does that make them twice as strong as other fighters?''
|''Back in the battle after a ten-year absence! There are two of them, so does that make them twice as strong as other fighters?''
|Neutral - [[Ice Shot]]<br>Side - [[Squall Hammer]]<br>Up - [[Belay]]<br>Down - [[Ice Climbers#Blizzard|Blizzard]]
|Neutral - [[Ice Shot]]<br>Side - [[Squall Hammer]]<br>Up - [[Belay]]<br>Down - [[Ice Climbers#Blizzard|Blizzard]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:Sheik SSBU.png|120x120px]]<br> '''16''' [[Sheik]] [[File:Zelda Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Sheik (SSBU)}}</small>
!rowspan=2|[[File:Sheik SSBU.png|120x120px]]<br>'''16''' [[Sheik]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Sheik (SSBU)}}</small>
|''Now Sheik joins the battle wearing the Sheikah costume from The Legend of Zelda: Breath of the Wild. Keep the pressure on your opponent by using his speedy dash to quickly close in on (or get away from) your opponent!''
|''Now Sheik joins the battle wearing the Sheikah costume from The Legend of Zelda: Breath of the Wild. Keep the pressure on your opponent by using his speedy dash to quickly close in on (or get away from) your opponent!''
|Neutral - [[Needle Storm]]<br>Side - [[Burst Grenade]]<br>Up - [[Vanish]]<br>Down - [[Bouncing Fish]]
|Neutral - [[Needle Storm]]<br>Side - [[Burst Grenade]]<br>Up - [[Vanish]]<br>Down - [[Bouncing Fish]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:ZeldaSSBU.png|120x120px]]<br> '''17''' [[Princess Zelda|Zelda]] [[File:Zelda Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Zelda (SSBU)}}</small>
!rowspan=2|[[File:ZeldaSSBU.png|120x120px]]<br>'''17''' [[Zelda]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Zelda (SSBU)}}</small>
|''You might recognize Zelda's look from The Legend of Zelda: A Link Between Worlds game. In battle she uses magical moves to reflect and teleport, and for her Final Smash, she seals her opponents away in the Triforce of Wisdom. If an opponent has 100% damage or more, they will be instantly KO'd!''
|''You might recognize Zelda's look from The Legend of Zelda: A Link Between Worlds game. In battle, she uses magical moves to reflect and teleport, and for her Final Smash, she seals her opponents away in the Triforce of Wisdom. If an opponent has 100% damage or more, they will be instantly KO'd!''
|Neutral - [[Nayru's Love]]<br>Side - [[Din's Fire]]<br>Up - [[Farore's Wind]]<br>Down - [[Phantom Slash]]
|Neutral - [[Nayru's Love]]<br>Side - [[Din's Fire]]<br>Up - [[Farore's Wind]]<br>Down - [[Phantom Slash]]
|[[Triforce of Wisdom]]
|[[Triforce of Wisdom]]
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*Found in the Dark Realm's Sacred Land in World of Light
*Found in the Dark Realm's Sacred Land in World of Light
|-
|-
!rowspan=2|[[File:DrMario SSBU.png|120x120px]]<br> '''18''' [[Dr. Mario]] [[File:Mario Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Dr. Mario (SSBU)}}</small>
!rowspan=2|[[File:DrMario SSBU.png|120x120px]]<br>'''18''' [[Dr. Mario]][[File:Mario Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Dr. Mario (SSBU)}}</small>
|''He has more attack and launch power than Mario, but his jump and recovery is not as good. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit!''
|''He has more attack and launch power than Mario, but his jump and recovery is not as good. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit!''
|Neutral - [[Megavitamin]]<br>Side - [[Super Sheet]]<br>Up - [[Super Jump Punch]]<br>Down - [[Dr. Tornado]]
|Neutral - [[Capsule|Megavitamin]]<br>Side - [[Super Sheet]]<br>Up - [[Super Jump Punch]]<br>Down - [[Dr. Tornado]]
|[[Doctor Finale]]
|[[Doctor Finale]]
|-
|-
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:Pichu SSBU.png|120x120px]]<br> '''19''' [[Pichu]] [[File:Pokemon Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Pichu (SSBU)}}</small>
!rowspan=2|[[File:Pichu SSBU.png|120x120px]]<br>'''19''' [[Pichu]][[File:Pokemon Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Pichu (SSBU)}}</small>
|''Pichu is back after 17 years! Pichu's electric attacks have greater range and do more damage than its other attack types – but they also damage Pichu.''
|''Pichu is back after 17 years! Pichu's electric attacks have greater range and do more damage than its other attack types – but they also damage Pichu.''
|Neutral - [[Thunder Jolt]]<br>Side - [[Skull Bash]]<br>Up - [[Agility]]<br>Down - [[Thunder]]
|Neutral - [[Thunder Jolt]]<br>Side - [[Skull Bash]]<br>Up - [[Agility]]<br>Down - [[Thunder]]
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*Found in the Light Realm's Power Plant in World of Light
*Found in the Light Realm's Power Plant in World of Light
|-
|-
!rowspan=2|[[File:FalcoSSBU.png|120x120px]]<br> '''20''' [[Falco Lombardi|Falco]] [[File:StarFox Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Falco (SSBU)}}</small>
!rowspan=2|[[File:FalcoSSBU.png|120x120px]]<br>'''20''' [[Falco Lombardi|Falco]][[File:StarFox Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Falco (SSBU)}}</small>
|''He's a talented aerial fighter with amazing jumping ability, but Falco is a bit slower on the ground. His final smash is an all-out attack using an unorthodox formation of Arwings!''
|''He's a talented aerial fighter with amazing jumping ability, but Falco is a bit slower on the ground. His final smash is an all-out attack using an unorthodox formation of Arwings!''
|Neutral - [[Blaster]]<br>Side - [[Falco Phantasm]]<br>Up - [[Fire Bird]]<br>Down - [[Reflector]]
|Neutral - [[Falco Lombardi#Blaster|Blaster]]<br>Side - [[Falco Phantasm]]<br>Up - [[Fire Bird]]<br>Down - [[Falco Lombardi#Reflector|Reflector]]
|[[Team Star Fox]]
|[[Team Star Fox]]
|-
|-
Line 309: Line 327:
*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:Marth SSBU.png|120x120px]]<br> '''21''' [[Marth]] [[File:FireEmblem Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Marth (SSBU)}}</small>
!rowspan=2|[[File:Marth SSBU.png|120x120px]]<br>'''21''' [[Marth]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Marth (SSBU)}}</small>
|''Marth is an exceptional swordfighter with a long reach. He'll do the most damage with attacks using the tip of his sword, so spacing is an important factor.''
|''Marth is an exceptional swordfighter with a long reach. He'll do the most damage with attacks using the tip of his sword, so spacing is an important factor.''
|Neutral - [[Shield Breaker]]<br>Side - [[Dancing Blade]]<br>Up - [[Dolphin Slash]]<br>Down - [[Counter]]
|Neutral - [[Shield Breaker]]<br>Side - [[Dancing Blade]]<br>Up - [[Dolphin Slash]]<br>Down - [[Counter]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:Lucina SSBU.png|120x120px]]<br> '''21<sup>ε</sup>''' [[Lucina]] [[File:FireEmblem Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Lucina (SSBU)}}</small>
!rowspan=2|[[File:Lucina SSBU.png|120x120px]]<br>'''21<sup>ε</sup>''' [[Lucina]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Lucina (SSBU)}}</small>
|''Lucina is Marth's echo fighter, so she shares most of her standard and special attacks with Marth. However, while Marth's attacks are more powerful when made with the tip of his blade, Lucina's attacks just as powerful whether you use the tip or the base of the sword.''
|''Lucina is Marth's echo fighter, so she shares most of her standard and special attacks with Marth. However, while Marth's attacks are more powerful when made with the tip of his blade, Lucina's attacks just as powerful whether you use the tip or the base of the sword.''
|Neutral - [[Shield Breaker]]<br>Side - [[Dancing Blade]]<br>Up - [[Dolphin Slash]]<br>Down - [[Counter]]
|Neutral - [[Shield Breaker]]<br>Side - [[Dancing Blade]]<br>Up - [[Dolphin Slash]]<br>Down - [[Counter]]
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*Found in the Dark Realm in World of Light
*Found in the Dark Realm in World of Light
|-
|-
!rowspan=2|[[File:YoungLink SSBU.png|120x120px]]<br> '''22''' [[Young Link]] [[File:Zelda Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Young Link (SSBU)}}</small>
!rowspan=2|[[File:YoungLink SSBU.png|120x120px]]<br>'''22''' [[Link|Young Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Young Link (SSBU)}}</small>
|''He’s back after 17 years! Young Link is faster than Link but he’s also lighter, making him easier to launch.''
|''He’s back after 17 years! Young Link is faster than Link but he's also lighter, making him easier to launch.''
|Neutral - [[Fire Bow|Fire Arrow]]<br>Side - [[Boomerang]]<br>Up - [[Spin Attack]]<br>Down - [[Bomb]]
|Neutral - [[Fire Bow|Fire Arrow]]<br>Side - [[Boomerang]]<br>Up - [[Spin Attack]]<br>Down - [[Bomb]]
|[[Triforce Slash]]
|[[Triforce Slash]]
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*Found in the Dark Realm's Sacred Land in World of Light
*Found in the Dark Realm's Sacred Land in World of Light
|-
|-
!rowspan=2|[[File:Ganondorf SSBU.png|120x120px]]<br> '''23''' [[Ganondorf]] [[File:Zelda Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Ganondorf (SSBU)}}</small>
!rowspan=2|[[File:Ganondorf SSBU.png|120x120px]]<br>'''23''' [[Ganondorf]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Ganondorf (SSBU)}}</small>
|''His new design matches his appearance in The Legend of Zelda: Ocarina of Time! Now he uses his sword for all his smash attacks. He's a bit slimmer then he was before, but his Warlock Punch is devastating! For his final smash he transforms into Ganon, The Demon King and quickly charges forward.''
|''His new design matches his appearance in The Legend of Zelda: Ocarina of Time! Now he uses his sword for all his smash attacks. He's a bit slimmer then he was before, but his Warlock Punch is devastating! For his final smash he transforms into Ganon, The Demon King and quickly charges forward.''
|Neutral - [[Warlock Punch]]<br>Side - [[Flame Choke]]<br>Up - [[Dark Dive]]<br>Down - [[Wizard's Foot]]
|Neutral - [[Warlock Punch]]<br>Side - [[Flame Choke]]<br>Up - [[Dark Dive]]<br>Down - [[Wizard's Foot]]
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*Found in the Dark Realm's Sacred Land in World of Light
*Found in the Dark Realm's Sacred Land in World of Light
|-
|-
!rowspan=2|[[File:Mewtwo SSBU.png|120x120px]]<br> '''24''' [[Mewtwo]] [[File:Pokemon Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Mewtwo (SSBU)}}</small>
!rowspan=2|[[File:Mewtwo SSBU.png|120x120px]]<br>'''24''' [[Mewtwo]][[File:Pokemon Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Mewtwo (SSBU)}}</small>
|''A Legendary Pokémon known for its technical moves. Use Confusion or Disable as a diversion, then land a Shadow Ball! For its Final Smash, Mewtwo transforms into Mega Mewtwo Y and fires a projectile that freezes and launches the opponent!''
|''A Legendary Pokémon known for its technical moves. Use Confusion or Disable as a diversion, then land a Shadow Ball! For its Final Smash, Mewtwo transforms into Mega Mewtwo Y and fires a projectile that freezes and launches the opponent!''
|Neutral - [[Shadow Ball]]<br>Side - [[Confusion]]<br>Up - [[Teleport]]<br>Down - [[Disable]]
|Neutral - [[Shadow Ball]]<br>Side - [[Confusion]]<br>Up - [[Teleport]]<br>Down - [[Disable]]
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*Found in the Dark Realm's Mysterious Dimension in World of Light
*Found in the Dark Realm's Mysterious Dimension in World of Light
|-
|-
!rowspan=2|[[File:RoySSBU.png|120x120px]]<br> '''25''' [[Roy (Fire Emblem)|Roy]] [[File:FireEmblem Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Roy (SSBU)}}</small>
!rowspan=2|[[File:RoySSBU.png|120x120px]]<br>'''25''' [[Roy (Fire Emblem)|Roy]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Roy (SSBU)}}</small>
|''Get up close and personal for major damage! Unlike Marth, Roy's attacks are more powerful the closer you get to the base of his blade. For his Final Smash, his sword bursts into flame and sends anyone caught in the blast flying.''
|''Get up close and personal for major damage! Unlike Marth, Roy's attacks are more powerful the closer you get to the base of his blade. For his Final Smash, his sword bursts into flame and sends anyone caught in the blast flying.''
|Neutral - [[Flare Blade]]<br>Side - [[Double-Edge Dance]]<br>Up - [[Blazer]]<br>Down - [[Roy#Counter|Counter]]
|Neutral - [[Flare Blade]]<br>Side - [[Double-Edge Dance]]<br>Up - [[Blazer]]<br>Down - [[Roy#Counter|Counter]]
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*Found in the Final Battle Realm in World of Light
*Found in the Final Battle Realm in World of Light
|-
|-
!rowspan=2|[[File:MrGameWatch SSBU.png|120x120px]]<br> '''26''' [[Mr. Game & Watch]] [[File:Game%26Watch Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Mr. Game & Watch (SSBU)}}</small>
!rowspan=2|[[File:MrGameWatch SSBU.png|120x120px]]<br>'''26''' [[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Mr. Game & Watch (SSBU)}}</small>
|''When using his side special, Judge, this fighter pulls out a hammer and the numbers 1-9 are displayed. If you pull off a 9 attack, it will really knock the opponent back. His Final Smash turns him into an octopus that can pull opponents off the stage!''
|''When using his side special, Judge, this fighter pulls out a hammer and the numbers 1-9 are displayed. If you pull off a 9 attack, it will really knock the opponent back. His Final Smash turns him into an octopus that can pull opponents off the stage!''
|Neutral - [[Chef]]<br>Side - [[Judge]]<br>Up - [[Fire]]<br>Down - [[Oil Panic]]
|Neutral - [[Chef]]<br>Side - [[Judge]]<br>Up - [[Fire]]<br>Down - [[Oil Panic]]
|[[Octopus]]
|[[Octopus (character)|Octopus]]
|-
|-
|colspan=3|'''How to unlock:'''
|colspan=3|'''How to unlock:'''
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:MetaKnightSSBU.png|120x120px]]<br> '''27''' [[Meta Knight]] [[File:Kirby Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Meta Knight (SSBU)}}</small>
!rowspan=2|[[File:MetaKnightSSBU.png|120x120px]]<br>'''27''' [[Meta Knight]][[File:Kirby Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Meta Knight (SSBU)}}</small>
|''This fighter not only has tons of quick moves, he can perform a midair jump five times! All his special moves have a recovery aspect, so use them at the right time. His Final Smash is Darkness Illusion, which unleashes a fast series of aerial attacks.''
|''This fighter not only has tons of quick moves, he can perform a midair jump five times! All his special moves have a recovery aspect, so use them at the right time. His Final Smash is Darkness Illusion, which unleashes a fast series of aerial attacks.''
|Neutral - [[Mach Tornado]]<br>Side - [[Drill Rush]]<br>Up - [[Shuttle Loop]]<br>Down - [[Dimensional Cape]]
|Neutral - [[Mach Tornado]]<br>Side - [[Drill Rush]]<br>Up - [[Shuttle Loop]]<br>Down - [[Dimensional Cape]]
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*Found in the Dark Realm's Mysterious Dimension in World of Light
*Found in the Dark Realm's Mysterious Dimension in World of Light
|-
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!rowspan=2|[[File:Pit SSBU.png|120x120px]]<br> '''28''' [[Pit (character)|Pit]] [[File:KidIcarus Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Pit (SSBU)}}</small>
!rowspan=2|[[File:Pit SSBU.png|120x120px]]<br>'''28''' [[Pit (character)|Pit]][[File:KidIcarus Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Pit (SSBU)}}</small>
|''Pit is a well-balanced, well-rounded character with a defensive special that nullifies long distance attacks and excellent recovery. He's a great choice for new players!''
|''Pit is a well-balanced, well-rounded character with a defensive special that nullifies long distance attacks and excellent recovery. He's a great choice for new players!''
|Neutral - [[Palutena Bow]]<br>Side - [[Upperdash Arm]]<br>Up - [[Power of Flight]]<br>Down - [[Guardian Orbitars]]
|Neutral - [[Palutena Bow]]<br>Side - [[Upperdash Arm]]<br>Up - [[Power of Flight]]<br>Down - [[Guardian Orbitars]]
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*Found in the Light Realm's Temple of Light in World of Light
*Found in the Light Realm's Temple of Light in World of Light
|-
|-
!rowspan=2|[[File:DarkPit SSBU.png|120x120px]]<br> '''28<sup>ε</sup>''' [[Dark Pit]] [[File:KidIcarus Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Dark Pit (SSBU)}}</small>
!rowspan=2|[[File:DarkPit SSBU.png|120x120px]]<br>'''28<sup>ε</sup>''' [[Dark Pit]][[File:KidIcarus Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Dark Pit (SSBU)}}</small>
|''Dark Pit is Pit's echo fighter. His abilities are mostly the same as Pit's, but his hair and clothes are different colors, he summons different weapons, and celebrates victory to a different tune.''
|''Dark Pit is Pit's echo fighter. His abilities are mostly the same as Pit's, but his hair and clothes are different colors, he summons different weapons, and celebrates victory to a different tune.''
|Neutral - [[Silver Bow]]<br>Side - [[Electroshock Arm]]<br>Up - [[Dark Pit#Power of Flight|Power of Flight]]<br>Down - [[Dark Pit#Guardian Orbitars|Guardian Orbitars]]
|Neutral - [[Silver Bow]]<br>Side - [[Electroshock Arm]]<br>Up - [[Dark Pit#Power of Flight|Power of Flight]]<br>Down - [[Dark Pit#Guardian Orbitars|Guardian Orbitars]]
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*Found in the Dark Realm's Dracula's Castle in World of Light
*Found in the Dark Realm's Dracula's Castle in World of Light
|-
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!rowspan=2|[[File:ZeroSuitSamus SSBU.png|120x120px]]<br> '''29''' [[Zero Suit Samus]] [[File:Metroid Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Zero Suit Samus (SSBU)}}</small>
!rowspan=2|[[File:ZeroSuitSamus SSBU.png|120x120px]]<br>'''29''' [[Samus|Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Zero Suit Samus (SSBU)}}</small>
|''Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip. For her Final Smash, she dons her suit and fires a powerful laser!''
|''Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip. For her Final Smash, she dons her suit and fires a powerful laser!''
|Neutral - [[Paralyzer]]<br>Side - [[Whip Lash]]<br>Up - [[Boost Kick]]<br>Down - [[Flip Jump]]
|Neutral - [[Paralyzer]]<br>Side - [[Whip Lash]]<br>Up - [[Boost Kick]]<br>Down - [[Flip Jump]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
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!rowspan=2|[[File:WarioSSBU.png|120x120px]]<br> '''30''' [[Wario]] [[File:Wario Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Wario (SSBU)}}</small>
!rowspan=2|[[File:WarioSSBU.png|120x120px]]<br>'''30''' [[Wario]][[File:Wario Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Wario (SSBU)}}</small>
|''Wario has unique attacks, like using his Wario Bike and releasing noxious gas. He can jump higher than normal by leaping from his bike, which comes in handy when recovering. For his Final Smash, he turns into Wario-Man and creates copies of himself for an all-out attack!''
|''Wario has unique attacks, like using his Wario Bike and releasing noxious gas. He can jump higher than normal by leaping from his bike, which comes in handy when recovering. For his Final Smash, he turns into Wario-Man and creates copies of himself for an all-out attack!''
|Neutral - [[Chomp]]<br>Side - [[Wario Bike]]<br>Up - [[Corkscrew]]<br>Down - [[Wario Waft]]
|Neutral - [[Chomp (Super Smash Bros. series)|Chomp]]<br>Side - [[Wario Bike]]<br>Up - [[Corkscrew (Super Smash Bros. series)|Corkscrew]]<br>Down - [[Wario Waft]]
|[[Wario Man]]
|[[Wario-Man]]
|-
|-
|colspan=3|'''How to unlock:'''
|colspan=3|'''How to unlock:'''
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*Found in the Dark Realm's Dracula's Castle in World of Light
*Found in the Dark Realm's Dracula's Castle in World of Light
|-
|-
!rowspan=2|[[File:Snake SSBUltimate.png|120x120px]]<br> '''31''' [[Solid Snake|Snake]] [[File:MGS Symbol.png|30px]]<br><small>{{main-external|SmashWiki|Snake (SSBU)}}</small>
!rowspan=2|[[File:Snake SSBUltimate.png|120x120px]]<br>'''31''' [[Solid Snake|Snake]][[File:MGS Symbol.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Snake (SSBU)}}</small>
|''Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five homing missiles.''
|''Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five homing missiles.''
|Neutral - [[Hand Grenade]]<br>Side - [[Remote Missile]]<br>Up - [[Cypher]]<br>Down - [[C4]]
|Neutral - [[Hand Grenade]]<br>Side - [[Remote Missile]]<br>Up - [[Cypher]]<br>Down - [[C4]]
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*Found in the Light Realm's Base in World of Light
*Found in the Light Realm's Base in World of Light
|-
|-
!rowspan=2|[[File:IkeSSBU.png|120x120px]]<br> '''32''' [[Ike]] [[File:FireEmblem Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Ike (SSBU)}}</small>
!rowspan=2|[[File:IkeSSBU.png|120x120px]]<br>'''32''' [[Ike]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Ike (SSBU)}}</small>
|''Ike's side smash attack is extremely powerful, but it leaves him open, so you'll need to read your opponent's moves carefully. You can choose between his Path of Radiance and Radiant Dawn costumes.''
|''Ike's side smash attack is extremely powerful, but it leaves him open, so you'll need to read your opponent's moves carefully. You can choose between his Path of Radiance and Radiant Dawn costumes.''
|Neutral - [[Eruption]]<br>Side - [[Quick Draw]]<br>Up - [[Aether]]<br>Down - [[Ike#Counter|Counter]]
|Neutral - [[Eruption]]<br>Side - [[Quick Draw]]<br>Up - [[Aether]]<br>Down - [[Ike#Counter|Counter]]
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*Found in the Dark Realm's Mysterious Dimension in World of Light
*Found in the Dark Realm's Mysterious Dimension in World of Light
|-
|-
!rowspan=2|[[File:Pokémon Trainer SSBU.png|180x120px]]<br> '''33/34/35''' [[Pokémon Trainer]] [[File:Pokemon Emblem.png|30px]]<br><small>(with [[Squirtle]], [[Ivysaur]], and [[Charizard]])</small><br><small>{{main-external|SmashWiki|Pokémon Trainer (SSBU)}}</small>
!rowspan=2|[[File:Pokémon Trainer SSBU.png|180x120px]]<br>[[Pokémon Trainer]][[File:Pokemon Emblem.png|30px|class=invert-dark]]<br>'''33''' [[Squirtle]] / '''34''' [[Ivysaur]] / '''35''' [[Charizard]]</small><br><small>{{main-wiki|SmashWiki|Pokémon Trainer (SSBU)}}
|''Pokémon Trainer returns with Squirtle, Ivysaur and Charizard. You can choose to play as a male or female trainer!''
|''Pokémon Trainer returns with Squirtle, Ivysaur and Charizard. You can choose to play as a male or female trainer!''
|'''[[smashwiki:Squirtle (SSBU)|Squirtle]]'''<br>Neutral - [[Water Gun]]<br>Side - [[Withdraw]]<br>Up - [[Waterfall]]<br>'''[[smashwiki:Ivysaur (SSBU)|Ivysaur]]'''<br>Neutral - [[Bullet Seed]]<br>Side - [[Razor Leaf]]<br>Up - [[Vine Whip]]<br>'''[[smashwiki:Charizard (SSBU)|Charizard]]'''<br>Neutral - [[Charizard#Flamethrower|Flamethrower]]<br>Side - [[Flare Blitz]]<br>Up - [[Fly]]<br>'''All'''<br>Down - [[Pokémon Change]]
|'''[[smashwiki:Squirtle (SSBU)|Squirtle]]'''<br>Neutral - [[Water Gun]]<br>Side - [[Withdraw]]<br>Up - [[Waterfall]]<br>'''[[smashwiki:Ivysaur (SSBU)|Ivysaur]]'''<br>Neutral - [[Bullet Seed]]<br>Side - [[Razor Leaf]]<br>Up - [[Vine Whip]]<br>'''[[smashwiki:Charizard (SSBU)|Charizard]]'''<br>Neutral - [[Charizard#Flamethrower|Flamethrower]]<br>Side - [[Flare Blitz]]<br>Up - [[Fly]]<br>'''All'''<br>Down - [[Pokémon Change]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
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!rowspan=2|[[File:DiddyKong SSBU.png|120x120px]]<br> '''36''' [[Diddy Kong]] [[File:DK Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Diddy Kong (SSBU)}}</small>
!rowspan=2|[[File:DiddyKong SSBU.png|120x120px]]<br>'''36''' [[Diddy Kong]][[File:DK Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Diddy Kong (SSBU)}}</small>
|''Donkey Kong's trusty partner Diddy Kong uses his light weight and agility to get around quickly! For his Final Smash, Diddy takes to the air with his Rocketbarrel while firing his popguns. The final hit is seriously powerful!''
|''Donkey Kong's trusty partner Diddy Kong uses his light weight and agility to get around quickly! For his Final Smash, Diddy takes to the air with his Rocketbarrel while firing his popguns. The final hit is seriously powerful!''
|Neutral - [[Peanut Popgun]]<br>Side - [[Monkey Flip]]<br>Up - [[Rocketbarrel Boost]]<br>Down - [[Banana Peel]]
|Neutral - [[Popgun|Peanut Popgun]]<br>Side - [[Monkey Flip]]<br>Up - [[Rocketbarrel Boost]]<br>Down - [[Banana Peel (move)|Banana Peel]]
|[[Hyper Rocketbarrel]]
|[[Hyper Rocketbarrel]]
|-
|-
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*Found in the Light Realm's DK Island in World of Light
*Found in the Light Realm's DK Island in World of Light
|-
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!rowspan=2|[[File:Lucas SSBU.png|120x120px]]<br> '''37''' [[Lucas]] [[File:EarthBound Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Lucas (SSBU)}}</small>
!rowspan=2|[[File:Lucas SSBU.png|120x120px]]<br>'''37''' [[Lucas]][[File:EarthBound Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Lucas (SSBU)}}</small>
|''Like Ness, Lucas is a young boy who uses PSI powers. Some of their PSI moves share the same names, but since Lucas has different abilities, the moves may work differently. Be sure to try them out! For his Final Smash, he calls down a shower of meteors along with Kumatora and Boney.''
|''Like Ness, Lucas is a young boy who uses PSI powers. Some of their PSI moves share the same names, but since Lucas has different abilities, the moves may work differently. Be sure to try them out! For his Final Smash, he calls down a shower of meteors along with Kumatora and Boney.''
|Neutral - [[PK Freeze]]<br>Side - [[PK Fire]]<br>Up - [[PK Thunder]]<br>Down - [[PSI Magnet]]
|Neutral - [[PK Freeze]]<br>Side - [[PK Fire]]<br>Up - [[PK Thunder]]<br>Down - [[PSI Magnet]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:Sonic SSBU.png|120x120px]]<br> '''38''' [[Sonic the Hedgehog|Sonic]] [[File:Sonic Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Sonic (SSBU)}}</small>
!rowspan=2|[[File:Sonic SSBU.png|120x120px]]<br>'''38''' [[Sonic]][[File:Sonic Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Sonic (SSBU)}}</small>
|''This speedy fighter has a lot of rush-type attacks. His final smash, Super Sonic, lets him fly around the stage at an incredible speed!''
|''This speedy fighter has a lot of rush-type attacks. His final smash, Super Sonic, lets him fly around the stage at an incredible speed!''
|Neutral - [[Sonic the Hedgehog#Homing Attack|Homing Attack]]<br>Side - [[Sonic the Hedgehog#Spin Dash|Spin Dash]]<br>Up - [[Sonic the Hedgehog#Spring Jump|Spring Jump]]<br>Down - [[Sonic the Hedgehog#Spin Charge|Spin Charge]]
|Neutral - [[Sonic#Homing Attack|Homing Attack]]<br>Side - [[Sonic#Spin Dash|Spin Dash]]<br>Up - [[Sonic#Spring Jump|Spring Jump]]<br>Down - [[Sonic#Spin Charge|Spin Charge]]
|[[Sonic the Hedgehog#Super Sonic|Super Sonic]]
|[[Sonic#Super Sonic|Super Sonic]]
|-
|-
|colspan=3|'''How to unlock:'''
|colspan=3|'''How to unlock:'''
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*Found in the Dark Realm's Sacred Land in World of Light
*Found in the Dark Realm's Sacred Land in World of Light
|-
|-
!rowspan=2|[[File:KingDededeSSBU.png|120x120px]]<br> '''39''' [[King Dedede]] [[File:Kirby Emblem.png|30px]]<br><small>{{main-external|SmashWiki|King Dedede (SSBU)}}</small>
!rowspan=2|[[File:KingDededeSSBU.png|120x120px]]<br>'''39''' [[King Dedede]][[File:Kirby Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|King Dedede (SSBU)}}</small>
|''He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath.''
|''He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath.''
|Neutral - [[Inhale]]<br>Side - [[Gordo Throw]]<br>Up - [[Super Dedede Jump]]<br>Down - [[Jet Hammer]]
|Neutral - [[Inhale]]<br>Side - [[Gordo Throw]]<br>Up - [[Super Dedede Jump]]<br>Down - [[Jet Hammer]]
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*Found in the Light Realm's Gourmet Race
*Found in the Light Realm's Gourmet Race
|-
|-
!rowspan=2|[[File:Olimar SSBU.png|120x120px]]<br> '''40''' [[Captain Olimar|Olimar]] [[File:Pikmin Emblem.png|30px]]<br><small>(with [[Alph]] model swap)</small><br><small>{{main-external|SmashWiki|Olimar (SSBU)}}</small>
!rowspan=2|[[File:Olimar SSBU.png|120x120px]]<br>'''40''' [[Captain Olimar|Olimar]][[File:Pikmin Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Olimar (SSBU)}}</small>
|''Captain Olimar battles by issuing commands to various types of Pikmin under his control. Pikmin come in different colors that correspond to different abilities. Olimar's alternate appearance lets you play as Alph!''
|''Captain Olimar battles by issuing commands to various types of Pikmin under his control. Pikmin come in different colors that correspond to different abilities. Olimar's alternate appearance lets you play as Alph!''
|Neutral - [[Pikmin Pluck]]<br>Side - [[Pikmin Throw]]<br>Up - [[Winged Pikmin]]<br>Down - [[Pikmin Order]]
|Neutral - [[Pikmin Pluck]]<br>Side - [[Pikmin Throw]]<br>Up - [[Winged Pikmin]]<br>Down - [[Pikmin Order]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:Lucario SSBU.png|120x120px]]<br> '''41''' [[Lucario]] [[File:Pokemon Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Lucario (SSBU)}}</small>
!rowspan=2|[[File:Lucario SSBU.png|120x120px]]<br>'''41''' [[Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Lucario (SSBU)}}</small>
|''Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.''
|''Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.''
|Neutral - [[Aura Sphere]]<br>Side - [[Force Palm]]<br>Up - [[Extreme Speed]]<br>Down - [[Double Team]]
|Neutral - [[Aura Sphere]]<br>Side - [[Force Palm]]<br>Up - [[Extreme Speed]]<br>Down - [[Double Team]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:ROB SSBU.png|120x120px]]<br> '''42''' [[R.O.B.]] [[File:ROB Emblem.png|30px]]<br><small>{{main-external|SmashWiki|R.O.B. (SSBU)}}</small>
!rowspan=2|[[File:ROB SSBU.png|120x120px]]<br>'''42''' [[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|R.O.B. (SSBU)}}</small>
|''He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version.''
|''He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version.''
|Neutral - [[Robo Beam]]<br>Side - [[Arm Rotor]]<br>Up - [[Robo Burner]]<br>Down - [[Gyro]]
|Neutral - [[Robo Beam]]<br>Side - [[Arm Rotor]]<br>Up - [[Robo Burner]]<br>Down - [[Gyro]]
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*Found in the Dark Realm's Mysterious Dimension
*Found in the Dark Realm's Mysterious Dimension
|-
|-
!rowspan=2|[[File:ToonLink SSBU.png|120x120px]]<br> '''43''' [[Toon Link]] [[File:Zelda Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Toon Link (SSBU)}}</small>
!rowspan=2|[[File:ToonLink SSBU.png|120x120px]]<br>'''43''' [[Link|Toon Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Toon Link (SSBU)}}</small>
|''He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks.''
|''He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks.''
|Neutral - [[Hero's Bow]]<br>Side - [[Boomerang]]<br>Up - [[Spin Attack]]<br>Down - [[Bomb]]
|Neutral - [[Hero's Bow]]<br>Side - [[Boomerang]]<br>Up - [[Spin Attack]]<br>Down - [[Bomb]]
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*Found in the Light Realm's Forest Hill in World of Light
*Found in the Light Realm's Forest Hill in World of Light
|-
|-
!rowspan=2|[[File:WolfSSBU.png|120x120px]]<br> '''44''' [[Wolf O'Donnell|Wolf]] [[File:StarFox Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Wolf (SSBU)}}</small>
!rowspan=2|[[File:WolfSSBU.png|120x120px]]<br>'''44''' [[Wolf O'Donnell|Wolf]][[File:StarFox Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Wolf (SSBU)}}</small>
|''The leader of the Star Wolf mercenary team makes his grand return after 10 years! He puts his sharp claws to good use in wild attacks, and his Final Smash is an all-out attack by Team Star Wolf! If Fox or Falco is in the battle, you may hear a unique line of dialog.''
|''The leader of the Star Wolf mercenary team makes his grand return after 10 years! He puts his sharp claws to good use in wild attacks, and his Final Smash is an all-out attack by Team Star Wolf! If Fox or Falco is in the battle, you may hear a unique line of dialog.''
|Neutral - [[Blaster]]<br>Side - [[Wolf Flash]]<br>Up - [[Fire Wolf]]<br>Down - [[Reflector]]
|Neutral - [[Wolf O'Donnell#Blaster|Blaster]]<br>Side - [[Wolf Flash]]<br>Up - [[Fire Wolf]]<br>Down - [[Wolf O'Donnell#Reflector|Reflector]]
|[[Team Star Wolf]]
|[[Team Star Wolf]]
|-
|-
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*Found in the Dark Realm's Mysterious Dimension in World of Light
*Found in the Dark Realm's Mysterious Dimension in World of Light
|-
|-
!rowspan=2|[[File:Villager SSBU.png|120x120px]]<br> '''45''' [[Villager]] [[File:AnimalCrossing Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Villager (SSBU)}}</small>
!rowspan=2|[[File:Villager SSBU.png|120x120px]]<br>'''45''' [[Villager]][[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Villager (SSBU)}}</small>
|''This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later.''
|''This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later.''
|Neutral - [[Pocket]]<br>Side - [[Lloid Rocket]]<br>Up - [[Balloon Trip]]<br>Down - [[Timber]]
|Neutral - [[Pocket]]<br>Side - [[Lloid Rocket]]<br>Up - [[Balloon Trip]]<br>Down - [[Timber]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:MegaMan SSBU.png|120x120px]]<br> '''46''' [[Mega Man]] [[File:MegaMan Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Mega Man (SSBU)}}</small>
!rowspan=2|[[File:MegaMan SSBU.png|120x120px]]<br>'''46''' [[Mega Man]][[File:MegaMan Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Mega Man (SSBU)}}</small>
|''Mega Man's standard and special moves use weapons copied from the bosses he's fought throughout the Mega Man series, so he has more projectiles than any other fighter. His Final Smash now features Proto Man and Bass!''
|''Mega Man's standard and special moves use weapons copied from the bosses he's fought throughout the Mega Man series, so he has more projectiles than any other fighter. His Final Smash now features Proto Man and Bass!''
|Neutral - [[Metal Blade]]<br>Side - [[Crash Bomber]]<br>Up - [[Rush Coil]]<br>Down - [[Leaf Shield]]
|Neutral - [[Metal Blade]]<br>Side - [[Crash Bomber]]<br>Up - [[Rush Coil]]<br>Down - [[Leaf Shield]]
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*Found in the Light Realm's Base in World of Light
*Found in the Light Realm's Base in World of Light
|-
|-
!rowspan=2|[[File:WiiFitTrainer SSBU.png|120x120px]]<br> '''47''' [[Wii Fit Trainer]] [[File:Wii Fit series icon.png|30px]]<br><small>{{main-external|SmashWiki|Wii Fit Trainer (SSBU)}}</small>
!rowspan=2|[[File:WiiFitTrainer SSBU.png|120x120px]]<br>'''47''' [[Wii Fit Trainer]][[File:Wii Fit series icon.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Wii Fit Trainer (SSBU)}}</small>
|''A fighter that attacks with healthy moves like stretching and yoga poses. You can pick between male and female versions. Charging up Sun Salutation all the way recovers a bit of health!''
|''A fighter that attacks with healthy moves like stretching and yoga poses. You can pick between male and female versions. Charging up Sun Salutation all the way recovers a bit of health!''
|Neutral - [[Sun Salutation]]<br>Side - [[Header]]<br>Up - [[Super Hoop]]<br>Down - [[Deep Breathing]]
|Neutral - [[Sun Salutation]]<br>Side - [[Header]]<br>Up - [[Super Hoop]]<br>Down - [[Deep Breathing]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:RosalinaLuma SBBU.png|120x120px]]<br> '''48''' [[Rosalina]] & [[Luma (species)|Luma]] [[File:Mario Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Rosalina & Luma (SSBU)}}</small>
!rowspan=2|[[File:RosalinaLuma SBBU.png|120x120px]]<br>'''48''' [[Rosalina]] & [[Luma]][[File:Mario Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Rosalina & Luma (SSBU)}}</small>
|''Luma mimicks Rosalina's attacks. Luma also increases Rosalina's reach and can even take a hit for her! If Rosalina gets hit, Luma gets very flustered and flutters both hands.''
|''Luma mimicks Rosalina's attacks. Luma also increases Rosalina's reach and can even take a hit for her! If Rosalina gets hit, Luma gets very flustered and flutters both hands.''
|Neutral - [[Luma Shot]]<br>Side - [[Star Bits]]<br>Up - [[Launch Star (move)|Launch Star]]<br>Down - [[Gravitational Pull]]
|Neutral - [[Luma Shot]]<br>Side - [[Star Bit|Star Bits]]<br>Up - [[Launch Star (move)|Launch Star]]<br>Down - [[Gravitational Pull (move)|Gravitational Pull]]
|[[Grand Star]]
|[[Grand Star]]
|-
|-
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*Found in the Dark Realm in World of Light
*Found in the Dark Realm in World of Light
|-
|-
!rowspan=2|[[File:LittleMac SSBU.png|120x120px]]<br> '''49''' [[Little Mac]] [[File:PunchOutSymbol.png|30px]]<br><small>{{main-external|SmashWiki|Little Mac (SSBU)}}</small>
!rowspan=2|[[File:LittleMac SSBU.png|120x120px]]<br>'''49''' [[Little Mac]][[File:PunchOutSymbol.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Little Mac (SSBU)}}</small>
|''As a boxer, Little Mac fights with his fists alone—no kicks! When his Power Meter fills up, he can use a special KO Uppercut, which can really turn a battle around. For his Final Smash, he turns into Giga Mac and pummels the opponent with a furious rush of punches!''
|''As a boxer, Little Mac fights with his fists alone—no kicks! When his Power Meter fills up, he can use a special KO Uppercut, which can really turn a battle around. For his Final Smash, he turns into Giga Mac and pummels the opponent with a furious rush of punches!''
|Neutral - [[Straight Lunge]]<br>Side - [[Jolt Haymaker]]<br>Up - [[Rising Uppercut]]<br>Down - [[Slip Counter]]
|Neutral - [[Straight Lunge]]<br>Side - [[Jolt Haymaker]]<br>Up - [[Rising Uppercut]]<br>Down - [[Slip Counter]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:Greninja SSBU.png|120x120px]]<br> '''50''' [[Greninja]] [[File:Pokemon Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Greninja (SSBU)}}</small>
!rowspan=2|[[File:Greninja SSBU.png|120x120px]]<br>'''50''' [[Greninja]][[File:Pokemon Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Greninja (SSBU)}}</small>
|''A ninja-like fighter that battles with moves like the Water Shuriken. Greninja can use a log for clever counterattacks, and this Pokémon can even stick to walls. During its Final Smash, it turns into Ash-Greninja...!?''
|''A ninja-like fighter that battles with moves like the Water Shuriken. Greninja can use a log for clever counterattacks, and this Pokémon can even stick to walls. During its Final Smash, it turns into Ash-Greninja...!?''
|Neutral - [[Water Shuriken]]<br>Side - [[Shadow Sneak]]<br>Up - [[Hydro Pump]]<br>Down - [[Substitute]]
|Neutral - [[Water Shuriken]]<br>Side - [[Shadow Sneak]]<br>Up - [[Hydro Pump]]<br>Down - [[Substitute]]
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*Found in the Dark Realm's Mysterious Dimension in World of Light
*Found in the Dark Realm's Mysterious Dimension in World of Light
|-
|-
!rowspan=2|[[File:MiiBrawler SSBU.png|120x120px]]<br> '''51''' [[Mii Brawler]] [[File:SmashBros Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Mii Brawler (SSBU)}}</small>
!rowspan=2|[[File:MiiBrawler SSBU.png|120x120px]]<br>'''51''' [[Mii Brawler]][[File:SmashBros Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Mii Brawler (SSBU)}}</small>
|''You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in physical combat, capable of delivering powerful blows.''
|''You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in physical combat, capable of delivering powerful blows.''
|Neutral - [[Shot Put]] / [[Flashing Mach Punch]] / [[Exploding Side Kick]]<br>Side - [[Onslaught]] / [[Burning Dropkick]] / [[Suplex]]<br>Up - [[Soaring Axe Kick]] / [[Helicopter Kick]] / [[Thrust Uppercut]]<br>Down - [[Head-On Assault]] / [[Feint Jump]] / [[Counter Throw]]
|Neutral - [[Shot Put]] / [[Flashing Mach Punch]] / [[Exploding Side Kick]]<br>Side - [[Onslaught]] / [[Burning Dropkick]] / [[Suplex]]<br>Up - [[Soaring Axe Kick]] / [[Helicopter Kick]] / [[Thrust Uppercut]]<br>Down - [[Head-On Assault]] / [[Feint Jump]] / [[Counter Throw]]
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*Found in the Dark Realm's Sacred Land in World of Light (to unlock the default Brawler)
*Found in the Dark Realm's Sacred Land in World of Light (to unlock the default Brawler)
|-
|-
!rowspan=2|[[File:MiiSwordfighterSSBU.png|120x120px]]<br> '''52''' [[Mii Swordfighter]] [[File:SmashBros Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Mii Swordfighter (SSBU)}}</small>
!rowspan=2|[[File:MiiSwordfighterSSBU.png|120x120px]]<br>'''52''' [[Mii Swordfighter]][[File:SmashBros Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Mii Swordfighter (SSBU)}}</small>
|''You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in swordplay with fantastic reach and attack power.''
|''You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in swordplay with fantastic reach and attack power.''
|Neutral - [[Gale Strike]] / [[Shuriken of Light]] / [[Blurring Blade]]<br>Side - [[Airborne Assault]] / [[Chakram]] / [[Gale Stab]]<br>Up - [[Stone Scabbard]] / [[Skyward Slash Dash]] / [[Hero's Spin]]<br>Down - [[Blade Counter]] / [[Reversal Slash]] / [[Power Thrust]]
|Neutral - [[Gale Strike]] / [[Shuriken of Light]] / [[Blurring Blade]]<br>Side - [[Airborne Assault]] / [[Chakram]] / [[Gale Stab]]<br>Up - [[Stone Scabbard]] / [[Skyward Slash Dash]] / [[Hero's Spin]]<br>Down - [[Blade Counter]] / [[Reversal Slash]] / [[Power Thrust]]
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*Found in the Light Realm in World of Light (to unlock the default Swordfighter)
*Found in the Light Realm in World of Light (to unlock the default Swordfighter)
|-
|-
!rowspan=2|[[File:MiiGunner SSBU.png|120x120px]]<br> '''53''' [[Mii Gunner]] [[File:SmashBros Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Mii Gunner (SSBU)}}</small>
!rowspan=2|[[File:MiiGunner SSBU.png|120x120px]]<br>'''53''' [[Mii Gunner]][[File:SmashBros Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Mii Gunner (SSBU)}}</small>
|''You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in long-range projectile combat.''
|''You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in long-range projectile combat.''
|Neutral - [[Charge Blast]] / [[Laser Blaze]] / [[Grenade Launch]]<br>Side - [[Flame Pillar]] / [[Gunner Missile]] / [[Stealth Burst]]<br>Up - [[Lunar Launch]] / [[Cannon Jump Kick]] / [[Arm Rocket]]<br>Down - [[Echo Reflector]] / [[Bomb Drop]] / [[Absorbing Vortex]]
|Neutral - [[Charge Blast]] / [[Laser Blaze]] / [[Grenade Launch]]<br>Side - [[Flame Pillar]] / [[Gunner Missile]] / [[Stealth Burst]]<br>Up - [[Lunar Launch]] / [[Cannon Jump Kick]] / [[Arm Rocket]]<br>Down - [[Echo Reflector]] / [[Bomb Drop]] / [[Absorbing Vortex]]
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*Found in the Light Realm in World of Light (to unlock the default Gunner)
*Found in the Light Realm in World of Light (to unlock the default Gunner)
|-
|-
!rowspan=2|[[File:PalutenaSSBU.png|120x120px]]<br> '''54''' [[Palutena]] [[File:KidIcarus Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Palutena (SSBU)}}</small>
!rowspan=2|[[File:PalutenaSSBU.png|120x120px]]<br>'''54''' [[Palutena]][[File:KidIcarus Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Palutena (SSBU)}}</small>
|''With her wings and staff, this goddess's attacks cover a wide range. With her up smash, neutral special, and side special, she can create a ranged attack in almost every direction except for directly beneath her! Keep the pressure on your opponents from a distance with ranged attacks!''
|''With her wings and staff, this goddess's attacks cover a wide range. With her up smash, neutral special, and side special, she can create a ranged attack in almost every direction except for directly beneath her! Keep the pressure on your opponents from a distance with ranged attacks!''
|Neutral - [[Autoreticle]]<br>Side - [[Explosive Flame]]<br> Up - [[Warp]]<br>Down - [[Counter]]/[[Reflect Barrier]]
|Neutral - [[Autoreticle]]<br>Side - [[Explosive Flame]]<br> Up - [[Warp]]<br>Down - [[Counter]]/[[Reflect Barrier]]
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*Found in the Final Battle Realm in World of Light
*Found in the Final Battle Realm in World of Light
|-
|-
!rowspan=2|[[File:Pac-Man SSBU.png|120x120px]]<br> '''55''' [[Pac-Man]] [[File:Pac-ManEmblem.png|30px]]<br><small>{{main-external|SmashWiki|Pac-Man (SSBU)}}</small>
!rowspan=2|[[File:Pac-Man SSBU.png|120x120px]]<br>'''55''' [[Pac-Man]][[File:Pac-ManEmblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Pac-Man (SSBU)}}</small>
|''This fighter appears in both his classic form and his form with hands and legs. He has many unique special moves, such as using a trampoline or a fire hydrant. For his Final Smash, he grows into a giant Super PAC-MAN, chomping and launching his opponents!''
|''This fighter appears in both his classic form and his form with hands and legs. He has many unique special moves, such as using a trampoline or a fire hydrant. For his Final Smash, he grows into a giant Super PAC-MAN, chomping and launching his opponents!''
|Neutral - [[Bonus Fruit]]<br>Side - [[Power Pellet]]<br>Up - [[Pac-Jump]]<br>Down - [[Fire Hydrant]]
|Neutral - [[Bonus Fruit]]<br>Side - [[Power Pellet]]<br>Up - [[Pac-Jump]]<br>Down - [[Fire Hydrant]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:RobinSSBU.png|120x120px]]<br> '''56''' [[Robin]] [[File:FireEmblem Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Robin (SSBU)}}</small>
!rowspan=2|[[File:RobinSSBU.png|120x120px]]<br>'''56''' [[Robin]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Robin (SSBU)}}</small>
|''A fighter that wields the Levin Sword and four different Tomes! Like in the original game, these weapons can only be used a certain number of times, so keep a close eye on the battle situation. Both the male and female versions of Robin are available, so you can choose your favorite.''
|''A fighter that wields the Levin Sword and four different Tomes! Like in the original game, these weapons can only be used a certain number of times, so keep a close eye on the battle situation. Both the male and female versions of Robin are available, so you can choose your favorite.''
|Neutral - [[Robin#Thunder|Thunder]]<br>Side - [[Arcfire]]<br>Up - [[Elwind]]<br>Down - [[Nosferatu]]
|Neutral - [[Robin#Thunder|Thunder]]<br>Side - [[Arcfire]]<br>Up - [[Elwind]]<br>Down - [[Nosferatu]]
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*Found in the Dark Realm's Dracula's Castle in World of Light
*Found in the Dark Realm's Dracula's Castle in World of Light
|-
|-
!rowspan=2|[[File:ShulkSSBU.png|120x120px]]<br> '''57''' [[Shulk]] [[File:XenobladeEmblem.png|30px]]<br><small>{{main-external|SmashWiki|Shulk (SSBU)}}</small>
!rowspan=2|[[File:ShulkSSBU.png|120x120px]]<br>'''57''' [[Shulk]][[File:XenobladeEmblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Shulk (SSBU)}}</small>
|''He is the only fighter that can change his status during battle. His sword, the Monado, allows him to switch between five modes—Jump (Green), Speed (Blue), Shield (Yellow), Buster (Purple) and Smash (Red)—which change his abilities for a short time. Fun fact: Shulk's eighth color variation puts him in a pair of swimming trunks!''
|''He is the only fighter that can change his status during battle. His sword, the Monado, allows him to switch between five modes—Jump (Green), Speed (Blue), Shield (Yellow), Buster (Purple) and Smash (Red)—which change his abilities for a short time. Fun fact: Shulk's eighth color variation puts him in a pair of swimming trunks!''
|Neutral - [[Monado Arts]]<br>Side - [[Back Slash]]<br>Up - [[Air Slash]]<br>Down - [[Vision]]
|Neutral - [[Monado Arts]]<br>Side - [[Back Slash]]<br>Up - [[Air Slash]]<br>Down - [[Vision]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:BowserJr SSBU.png|120x120px]]<br> '''58''' [[Bowser Jr.]] [[File:Mario Emblem.png|30px]]<br><small>(with [[Koopalings|Koopaling]] model swaps)</small><br><small>{{main-external|SmashWiki|Bowser Jr. (SSBU)}}</small>
!rowspan=2|[[File:BowserJr SSBU.png|120x120px]]<br>'''58''' [[Bowser Jr.]][[File:Mario Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Bowser Jr. (SSBU)}}</small>
|''The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings!''
|''The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings!''
|Neutral - [[Clown Cannon]]<br>Side - [[Clown Kart Dash]]<br>Up - [[Abandon Ship|Abandon Ship!]]<br>Down - [[Mechakoopa]]
|Neutral - [[Clown Cannon]]<br>Side - [[Clown Kart Dash]]<br>Up - [[Abandon Ship (move)|Abandon Ship!]]<br>Down - [[Mechakoopa (move)|Mechakoopa]]
|[[Shadow Mario Paint]]
|[[Shadow Mario Paint]]
|-
|-
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*Found in the Dark Realm's Sacred Land in World of Light
*Found in the Dark Realm's Sacred Land in World of Light
|-
|-
!rowspan=2|[[File:DuckHunt SSBU.png|120x120px]]<br> '''59''' [[Duck Hunt (character)|Duck Hunt]] [[File:DuckHunt Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Duck Hunt (SSBU)}}</small>
!rowspan=2|[[File:DuckHunt SSBU.png|120x120px]]<br>'''59''' [[Duck Hunt (character)|Duck Hunt]][[File:DuckHunt Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Duck Hunt (SSBU)}}</small>
|''This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons. For their Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman!''
|''This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons. For their Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman!''
|Neutral - [[Trick Shot]]<br>Side - [[Clay Shooting]]<br>Up - [[Duck Jump]]<br>Down - [[Wild Gunman]]
|Neutral - [[Trick Shot]]<br>Side - [[Clay Shooting]]<br>Up - [[Duck Jump]]<br>Down - [[Wild Gunman]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:Ryu SSBU.png|120x120px]]<br> '''60''' [[Ryu]] [[File:StreetFighterEmblem.png|30px]]<br><small>{{main-external|SmashWiki|Ryu (SSBU)}}</small>
!rowspan=2|[[File:Ryu SSBU.png|120x120px]]<br>'''60''' [[Ryu]][[File:StreetFighterEmblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Ryu (SSBU)}}</small>
|''Ryu is a special character—you can use directional command inputs to trigger his special moves. Executing moves like his Hadoken and Shoryuken using the command inputs from the original game will raise their power. You can even use a Shakunetsu Hadoken by inputting ←↙↓↘→ then tapping the attack button while facing right!''
|''Ryu is a special character—you can use directional command inputs to trigger his special moves. Executing moves like his Hadoken and Shoryuken using the command inputs from the original game will raise their power. You can even use a Shakunetsu Hadoken by inputting ←↙↓↘→ then tapping the attack button while facing right!''
|Neutral - [[Hadoken]]<br>Side - [[Tatsumaki Senpukyaku]]<br>Up - [[Shoryuken]]<br>Down - [[Focus Attack]]
|Neutral - [[Hadoken]]<br>Side - [[Tatsumaki Senpukyaku]]<br>Up - [[Shoryuken]]<br>Down - [[Focus Attack]]
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*Found in the Light Realm's World Tour in World of Light
*Found in the Light Realm's World Tour in World of Light
|-
|-
!rowspan=2|[[File:Cloud SSBU.png|120x120px]]<br> '''61''' [[Cloud Strife|Cloud]] [[File:Final Fantasy Symbol.png|30px]]<br><small>{{main-external|SmashWiki|Cloud (SSBU)}}</small>
!rowspan=2|[[File:Cloud SSBU.png|120x120px]]<br>'''61''' [[Cloud Strife|Cloud]][[File:Final Fantasy Symbol.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Cloud (SSBU)}}</small>
|''He's the protagonist of Final Fantasy VII. You can also select his Advent Children outfit. Charging up his Limit Gauge increases his special move abilities! Land a powerful hit!''
|''He's the protagonist of Final Fantasy VII. You can also select his Advent Children outfit. Charging up his Limit Gauge increases his special move abilities! Land a powerful hit!''
|Neutral - [[Blade Beam]]<br>Side - [[Cross Slash]]<br>Up - [[Climhazzard]]<br>Down - [[Cloud#Limit Charge|Limit Charge / Finishing Touch]]
|Neutral - [[Blade Beam]]<br>Side - [[Cross Slash]]<br>Up - [[Climhazzard]]<br>Down - [[Cloud#Limit Charge|Limit Charge / Finishing Touch]]
|[[Omnislash]]
|[[Cloud#Omnislash|Omnislash / Omnislash Ver. 5]]
|-
|-
|colspan=3|'''How to unlock:'''
|colspan=3|'''How to unlock:'''
Line 716: Line 734:
*Found in the Dark Realm's Sacred Land in World of Light
*Found in the Dark Realm's Sacred Land in World of Light
|-
|-
!rowspan=2|[[File:Corrin SSBU.png|120x120px]]<br> '''62''' [[Corrin]] [[File:FireEmblem Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Corrin (SSBU)}}</small>
!rowspan=2|[[File:Corrin SSBU.png|120x120px]]<br>'''62''' [[Corrin]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Corrin (SSBU)}}</small>
|''Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like Torrential Roar and Dragon Fang Shot. Players can choose male or female versions!''
|''Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like Torrential Roar and Dragon Fang Shot. Players can choose male or female versions!''
|Neutral - [[Dragon Fang Shot]]<br>Side - [[Dragon Lunge]]<br>Up - [[Dragon Ascent]]<br>Down - [[Counter Surge]]
|Neutral - [[Dragon Fang Shot]]<br>Side - [[Dragon Lunge]]<br>Up - [[Dragon Ascent]]<br>Down - [[Counter Surge]]
Line 726: Line 744:
*Found in the Dark Realm's Mysterious Dimension
*Found in the Dark Realm's Mysterious Dimension
|-
|-
!rowspan=2|[[File:Bayonetta SSBU.png|120x120px]]<br> '''63''' [[Bayonetta]] [[File:Bayonetta.png|30px]]<br><small>{{main-external|SmashWiki|Bayonetta (SSBU)}}</small>
!rowspan=2|[[File:Bayonetta SSBU.png|120x120px]]<br>'''63''' [[Bayonetta]][[File:Bayonetta.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Bayonetta (SSBU)}}</small>
|''An Umbra Witch who equips guns on her arms and legs, Bayonetta has mastered the beautiful but brutal Bullet Arts fighting style. She can even slow down her opponents with Witch Time!''
|''An Umbra Witch who equips guns on her arms and legs, Bayonetta has mastered the beautiful but brutal Bullet Arts fighting style. She can even slow down her opponents with Witch Time!''
|Neutral - [[Bullet Climax]]<br>Side - [[Heel Slide]] / [[After Burner Kick]]<br>Up - [[Witch Twist]]<br>Down - [[Witch Time]]
|Neutral - [[Bullet Climax]]<br>Side - [[Heel Slide]] / [[After Burner Kick]]<br>Up - [[Witch Twist]]<br>Down - [[Witch Time]]
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===Newcomers===
===Newcomers===
====Base game====
|-
|-
!width="20%"|Character
!width="20%"|Character
!width="40%"|Description
!width="40%"|Super Smash Blog Description
!width="15%"|Special moves
!width="15%"|Special moves
!width="15%"|Final Smash
!width="15%"|Final Smash
|-
|-
!rowspan=2|[[File:Dark Samus SSBU.png|120x120px]]<br> '''04<sup>ε</sup>''' [[Dark Samus]] [[File:Metroid Emblem.png|35px]]<br><small>{{main-external|SmashWiki|Dark Samus (SSBU)}}</small>
!rowspan=2|[[File:Dark Samus SSBU.png|120x120px]]<br>'''04<sup>ε</sup>''' [[Dark Samus]][[File:Metroid Emblem.png|35px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Dark Samus (SSBU)}}</small>
|''Dark Samus joins the battle as Samus's echo fighter. With floatier movement, she's a little different from Samus--and she doesn't roll when dodging or jumping. If you look closely, you can see that her bombs and missiles look a little different, too.''
|''Dark Samus joins the battle as Samus's echo fighter. With floatier movement, she's a little different from Samus--and she doesn't roll when dodging or jumping. If you look closely, you can see that her bombs and missiles look a little different, too.''
|Neutral - [[Dark Samus#Charge Shot|Charge Shot]]<br>Side - [[Dark Samus#Missile|Missile]]<br>Up - [[Dark Samus#Screw Attack|Screw Attack]]<br>Down - [[Dark Samus#Bomb|Bomb]]
|Neutral - [[Dark Samus#Charge Shot|Charge Shot]]<br>Side - [[Dark Samus#Missile|Missile]]<br>Up - [[Dark Samus#Screw Attack|Screw Attack]]<br>Down - [[Dark Samus#Bomb|Bomb]]
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*Found in the Final Battle Realm in World of Light
*Found in the Final Battle Realm in World of Light
|-
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!rowspan=2|[[File:Daisy SSBUltimate.png|120x120px]]<br> '''13<sup>ε</sup>''' [[Princess Daisy|Daisy]] [[File:Mario Emblem.png|35px]]<br><small>{{main-external|SmashWiki|Daisy (SSBU)}}</small>
!rowspan=2|[[File:Daisy SSBUltimate.png|120x120px]]<br>'''13<sup>ε</sup>''' [[Princess Daisy|Daisy]][[File:Mario Emblem.png|35px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Daisy (SSBU)}}</small>
|''Her basic move set is the same as Peach's, but this princess has her own unique personality. She's known for being upbeat, energetic, and a bit of a tomboy.''
|''Her basic move set is the same as Peach's, but this princess has her own unique personality. She's known for being upbeat, energetic, and a bit of a tomboy.''
|Neutral - [[Toad (move)|Toad]]<br>Side - [[Daisy Bomber]]<br>Up - [[Daisy Parasol]]<br>Down - [[Vegetable]]
|Neutral - [[Toad (move)|Toad]]<br>Side - [[Peach Bomber|Daisy Bomber]]<br>Up - [[Peach Parasol (move)|Daisy Parasol]]<br>Down - [[Vegetable (move)|Vegetable]]
|[[Daisy Blossom]]
|[[Peach Blossom|Daisy Blossom]]
|-
|-
|colspan=3|'''How to unlock:'''
|colspan=3|'''How to unlock:'''
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*Found in the Dark Realm's Dracula's Castle in World of Light
*Found in the Dark Realm's Dracula's Castle in World of Light
|-
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!rowspan=2|[[File:Chrom SSBU.png|120x120px]]<br> '''25<sup>ε</sup>''' [[Chrom]] [[File:FireEmblem Emblem.png|35px]]<br><small>{{main-external|SmashWiki|Chrom (SSBU)}}</small>
!rowspan=2|[[File:Chrom SSBU.png|120x120px]]<br>'''25<sup>ε</sup>''' [[Chrom]][[File:FireEmblem Emblem.png|35px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Chrom (SSBU)}}</small>
|''The protagonist of Fire Emblem Awakening joins the battle as Roy's echo fighter. His Final Smash is Awakening Aether. Like Aether in the original game, this move has Chrom charge toward his opponent, slashing with his sword.''
|''The protagonist of Fire Emblem Awakening joins the battle as Roy's echo fighter. His Final Smash is Awakening Aether. Like Aether in the original game, this move has Chrom charge toward his opponent, slashing with his sword.''
|Neutral - [[Chrom#Flare Blade|Flare Blade]]<br>Side - [[Chrom#Double-Edge Dance|Double-Edge Dance]]<br>Up - [[Soaring Slash]]<br>Down - [[Chrom#Counter|Counter]]
|Neutral - [[Chrom#Flare Blade|Flare Blade]]<br>Side - [[Chrom#Double-Edge Dance|Double-Edge Dance]]<br>Up - [[Soaring Slash]]<br>Down - [[Chrom#Counter|Counter]]
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*Found in the Dark Realm's Sacred Land in World of Light
*Found in the Dark Realm's Sacred Land in World of Light
|-
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!rowspan=2|[[File:Ken SSBU.png|120x120px]]<br> '''60<sup>ε</sup>''' [[Ken Masters|Ken]] [[File:StreetFighterEmblem.png|35px]]<br><small>{{main-external|SmashWiki|Ken (SSBU)}}</small>
!rowspan=2|[[File:Ken SSBU.png|120x120px]]<br>'''60<sup>ε</sup>''' [[Ken Masters|Ken]][[File:StreetFighterEmblem.png|35px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Ken (SSBU)}}</small>
|''Ken joins the battle as Ryu's Echo Fighter! Their differences are carried over from the original game: Ken's Hadoken is shaped differently, his strong Shoryuken has flames, and he moves a bit faster. He has two Final Smashes: Shinryuken and Shippu Jinraikyaku.''
|''Ken joins the battle as Ryu's Echo Fighter! Their differences are carried over from the original game: Ken's Hadoken is shaped differently, his strong Shoryuken has flames, and he moves a bit faster. He has two Final Smashes: Shinryuken and Shippu Jinraikyaku.''
|Neutral - [[Hadoken]]<br>Side - [[Tatsumaki Senpukyaku]]<br>Up - [[Shoryuken]]<br>Down - [[Focus Attack]]
|Neutral - [[Hadoken]]<br>Side - [[Tatsumaki Senpukyaku]]<br>Up - [[Shoryuken]]<br>Down - [[Focus Attack]]
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*Found in the Dark Realm's Dracula's Castle
*Found in the Dark Realm's Dracula's Castle
|-
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!rowspan=2|[[File:Inkling SSBU.png|120x120px]]<br> '''64''' [[Inkling]] [[File:Splatoon Symbol.png|30px]]<br><small>{{main-external|SmashWiki|Inkling (SSBU)}}</small>
!rowspan=2|[[File:Inkling SSBU.png|120x120px]]<br>'''64''' [[Inkling]][[File:Splatoon Symbol.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Inkling (SSBU)}}</small>
|''Attacks with a variety of weapons. Covering opponents with ink leads to more and more damage—plus these Inklings are really fashionable!''
|''Attacks with a variety of weapons. Covering opponents with ink leads to more and more damage—plus these Inklings are really fashionable!''
|Neutral - [[Splattershot]]<br>Side - [[Splat Roller]]<br>Up - [[Super Jump]]<br>Down - [[Splat Bomb]]
|Neutral - [[Splattershot]]<br>Side - [[Splat Roller]]<br>Up - [[Super Jump]]<br>Down - [[Splat Bomb]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
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!rowspan=2|[[File:Ridley SSBUltimate.png|120x120px]]<br> '''65''' [[Ridley]] [[File:Metroid Emblem.png|35px]]<br><small>{{main-external|SmashWiki|Ridley (SSBU)}}</small>
!rowspan=2|[[File:Ridley SSBUltimate.png|120x120px]]<br>'''65''' [[Ridley]][[File:Metroid Emblem.png|35px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Ridley (SSBU)}}</small>
|''Joining the battle from the storied Metroid series, Ridley's long tail and sharp claws let him unleash a torrent of devastating attacks. His Final Smash is a powerful stream of plasma breath intense enough to bring down Samus's starship.''
|''Joining the battle from the storied Metroid series, Ridley's long tail and sharp claws let him unleash a torrent of devastating attacks. His Final Smash is a powerful stream of plasma breath intense enough to bring down Samus's starship.''
|Neutral - [[Plasma Breath]]<br>Side - [[Space Pirate Rush]]<br>Up - [[Wing Blitz]]<br>Down - [[Skewer]]
|Neutral - [[Plasma Breath]]<br>Side - [[Space Pirate Rush]]<br>Up - [[Wing Blitz]]<br>Down - [[Skewer]]
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*Found in the Dark Realm's Dracula's Castle in World of Light
*Found in the Dark Realm's Dracula's Castle in World of Light
|-
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!rowspan=2|[[File:Simon Belmont SSBU.png|120x120px]]<br> '''66''' [[Simon Belmont|Simon]] [[File:Castlevania Symbol.png|35px]]<br><small>{{main-external|SmashWiki|Simon (SSBU)}}</small>
!rowspan=2|[[File:Simon Belmont SSBU.png|120x120px]]<br> '''66''' [[Simon Belmont|Simon]][[File:Castlevania Symbol.png|35px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Simon (SSBU)}}</small>
|''The protagonist of Castlevania. He uses his holy whip, Vampire Killer, to perform a smash attack with long reach. He also uses projectiles like an axe, holy water and cross.''
|''The protagonist of Castlevania. He uses his holy whip, Vampire Killer, to perform a smash attack with long reach. He also uses projectiles like an axe, holy water and cross.''
|Neutral - [[Simon#Axe|Axe]]<br>Side - [[Simon#Cross|Cross]]<br>Up - [[Simon#Uppercut|Uppercut]]<br>Down - [[Simon#Holy Water|Holy Water]]
|Neutral - [[Simon Belmont#Axe|Axe]]<br>Side - [[Simon Belmont#Cross|Cross]]<br>Up - [[Simon Belmont#Uppercut|Uppercut]]<br>Down - [[Simon Belmont#Holy Water|Holy Water]]
|[[Grand Cross]]
|[[Grand Cross]]
|-
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*Found in the Light Realm's Temple of Light in World of Light
*Found in the Light Realm's Temple of Light in World of Light
|-
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!rowspan=2|[[File:Richter Belmont SSBU.png|120x120px]]<br> '''66<sup>ε</sup>''' [[Richter Belmont|Richter]] [[File:Castlevania Symbol.png|35px]]<br><small>{{main-external|SmashWiki|Richter (SSBU)}}</small>
!rowspan=2|[[File:Richter Belmont SSBU.png|120x120px]]<br>'''66<sup>ε</sup>''' [[Richter Belmont|Richter]][[File:Castlevania Symbol.png|35px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Richter (SSBU)}}</small>
|''Richter from the Castlevania series joins the battle as Simon's Echo Fighter! His basic attacks are the same as Simon's, but with subtle variations. In addition to that, his Holy Water is a different color.''
|''Richter from the Castlevania series joins the battle as Simon's Echo Fighter! His basic attacks are the same as Simon's, but with subtle variations. In addition to that, his Holy Water is a different color.''
|Neutral - [[Richter#Axe|Axe]]<br>Side - [[Richter#Cross|Cross]]<br>Up - [[Richter#Uppercut|Uppercut]]<br>Down - [[Richter#Holy Water|Holy Water]]
|Neutral - [[Richter Belmont#Axe|Axe]]<br>Side - [[Richter Belmont#Cross|Cross]]<br>Up - [[Richter Belmont#Uppercut|Uppercut]]<br>Down - [[Richter Belmont#Holy Water|Holy Water]]
|[[Grand Cross]]
|[[Grand Cross]]
|-
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*Found in the Dark Realm's Dracula's Castle in World of Light
*Found in the Dark Realm's Dracula's Castle in World of Light
|-
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!rowspan=2|[[File:King K Rool SSBU.png|120x120px]]<br> '''67''' [[King K. Rool]] [[File:DK Emblem.png|35px]]<br><small>{{main-external|SmashWiki|King K. Rool (SSBU)}}</small>
!rowspan=2|[[File:King K Rool SSBU.png|120x120px]]<br>'''67''' [[King K. Rool]][[File:DK Emblem.png|35px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|King K. Rool (SSBU)}}</small>
|''With long-distance special moves like the Blunderbuss, and counter moves like Stomach Attack, he is a versatile fighter. His Final Smash, Blast-O-Matic, was apparently a weapon created to destroy DK Island...''
|''With long-distance special moves like the Blunderbuss, and counter moves like Stomach Attack, he is a versatile fighter. His Final Smash, Blast-O-Matic, was apparently a weapon created to destroy DK Island...''
|Neutral - [[Blunderbuss]]<br>Side - [[Crownerang]]<br>Up - [[Propellerpack]]<br>Down - [[Gut Check (move)|Gut Check]]
|Neutral - [[Blunderbuss]]<br>Side - [[Crownerang]]<br>Up - [[Propellerpack]]<br>Down - [[Gut Check (move)|Gut Check]]
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*Found in the Dark Realm's Mysterious Dimension in World of Light
*Found in the Dark Realm's Mysterious Dimension in World of Light
|-
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!rowspan=2|[[File:Isabelle SSBU.png|120x120px]]<br> '''68''' [[Isabelle]] [[File:AnimalCrossing Emblem.png|35px]]<br><small>{{main-external|SmashWiki|Isabelle (SSBU)}}</small>
!rowspan=2|[[File:Isabelle SSBU.png|120x120px]]<br>'''68''' [[Isabelle]][[File:AnimalCrossing Emblem.png|35px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Isabelle (SSBU)}}</small>
|''Isabelle joins the battle from Animal Crossing: New Leaf! She uses various trinkets from around the village to battle. Her side special, "Fishing Rod," not only allows her to snag and bring opponents closer, it can also be used as a recovery move.''
|''Isabelle joins the battle from Animal Crossing: New Leaf! She uses various trinkets from around the village to battle. Her side special, "Fishing Rod," not only allows her to snag and bring opponents closer, it can also be used as a recovery move.''
|Neutral - [[Isabelle#Pocket|Pocket]]<br>Side - [[Isabelle#Fishing Rod|Fishing Rod]]<br>Up - [[Isabelle#Balloon Trip|Balloon Trip]]<br>Down - [[Isabelle#Lloid Trap|Lloid Trap]]
|Neutral - [[Isabelle#Pocket|Pocket]]<br>Side - [[Isabelle#Fishing Rod|Fishing Rod]]<br>Up - [[Isabelle#Balloon Trip|Balloon Trip]]<br>Down - [[Isabelle#Lloid Trap|Lloid Trap]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
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!rowspan=2|[[File:Incineroar SSBU.png|120x120px]]<br> '''69''' [[Incineroar]] [[File:Pokemon Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Incineroar (SSBU)}}</small>
!rowspan=2|[[File:Incineroar SSBU.png|120x120px]]<br>'''69''' [[Incineroar]][[File:Pokemon Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Incineroar (SSBU)}}</small>
|''A fighter with many special moves that appear to come from the world of pro wrestling. Incineroar has many moves from its original game, like Darkest Lariat, Cross Chop, and Revenge. Its Final Smash is Max Malicious Moonsault. Let the Z-Power explode and deliver a powerful blow!''
|''A fighter with many special moves that appear to come from the world of pro wrestling. Incineroar has many moves from its original game, like Darkest Lariat, Cross Chop, and Revenge. Its Final Smash is Max Malicious Moonsault. Let the Z-Power explode and deliver a powerful blow!''
|Neutral - [[Incineroar#Darkest Lariat|Darkest Lariat]]<br>Side - [[Incineroar#Alolan Whip|Alolan Whip]]<br>Up - [[Incineroar#Cross Chop|Cross Chop]]<br>Down - [[Incineroar#Revenge|Revenge]]
|Neutral - [[Incineroar#Darkest Lariat|Darkest Lariat]]<br>Side - [[Incineroar#Alolan Whip|Alolan Whip]]<br>Up - [[Incineroar#Cross Chop|Cross Chop]]<br>Down - [[Incineroar#Revenge|Revenge]]
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*Found in the Dark Realm in World of Light
*Found in the Dark Realm in World of Light
|-
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!rowspan=2|[[File:Piranha Plant SSBU.png|120x120px]]<br> '''70''' ''[[Piranha Plant]]'' [[File:Mario Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Piranha Plant (SSBU)}}</small>
!colspan=5 style="font-size:12px"|
 
====Downloadable content====
|-
!width="20%"|Character
!width="40%"|[[Nintendo eShop]]/[https://smashbros.nintendo.com/buy/dlc/ DLC website] Description
!width="15%"|Special moves
!width="15%"|Final Smash
|-
!rowspan=2|[[File:Piranha Plant SSBU.png|120x120px]]<br>'''70''' [[Piranha Plant]][[File:Mario Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Piranha Plant (SSBU)}}</small>
|''Piranha Plant joins the battle as a stand-alone fighter in the Super Smash Bros. Ultimate game! With its powerful bite, Poison Breath, and ability to call in Petey Piranha for a larger-than-life Final Smash, this fighter's ferocity is as sharp as it teeth. Ready your pipes and flowerpots; your opponent won't see you coming! (Then again, Piranha Plant doesn't really "see" either. It doesn't have eyes.)''  
|''Piranha Plant joins the battle as a stand-alone fighter in the Super Smash Bros. Ultimate game! With its powerful bite, Poison Breath, and ability to call in Petey Piranha for a larger-than-life Final Smash, this fighter's ferocity is as sharp as it teeth. Ready your pipes and flowerpots; your opponent won't see you coming! (Then again, Piranha Plant doesn't really "see" either. It doesn't have eyes.)''  
|Neutral - [[Ptooie]]<br>Side - [[Poison Breath]]<br>Up - [[Piranhacopter]]<br>Down - [[Long-Stem Strike]]
|Neutral - [[Ptooie (move)|Ptooie]]<br>Side - [[Poison Breath]]<br>Up - [[Piranhacopter]]<br>Down - [[Long-Stem Strike]]
|[[Petey Piranha (move)|Petey Piranha]]
|[[Petey Piranha]]
|-
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|colspan=3|'''Release date:''' January 29, 2019 (Digital version pre-purchase or My Nintendo); February 1, 2019 (General release)<br>'''Price:''' No cost (Digital version pre-purchase or My Nintendo); US$4.99 (after Febuary 1)
|colspan=3|'''Release date:''' January 29, 2019 (Digital version pre-purchase or My Nintendo); February 1, 2019 (General release)<br>'''Price:''' No cost (Digital version pre-purchase or My Nintendo); US$4.99 (after February 1, 2019)
|-
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!rowspan=2|[[File:Joker SSBU.png|120x120px]]<br> '''71''' ''[[Joker]]'' [[File:Persona Symbol.png|30px]]<br><small>{{main-external|SmashWiki|Joker (SSBU)}}</small>
!rowspan=2|[[File:Joker SSBU.png|120x120px]]<br>'''71''' [[Joker]][[File:Persona Symbol.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Joker (SSBU)}}</small>
|''Joker steals the show when he joins the Super Smash Bros. Ultimate game as a playable fighter! This speedy fighter wields a knife and a gun to rack up damage. When his Rebellion Gauge is full, Joker summons his Persona, Arsene, to immediately power up his attacks for a limited time.''
|''Joker steals the show when he joins the Super Smash Bros. Ultimate game as a playable fighter! This speedy fighter wields a knife and a gun to rack up damage. When his Rebellion Gauge is full, Joker summons his Persona, Arsene, to immediately power up his attacks for a limited time.''
|Neutral - [[Joker#Gun / Gun Special|Gun / Gun Special]]<br>Side - [[Joker#Eiha / Eigaon|Eiha / Eigaon]]<br>Up - [[Joker#Grappling Hook / Wings of Rebellion|Grappling Hook / Wings of Rebellion]]<br>Down - [[Joker#Rebel's Guard / Tetrakarn / Makarakarn|Rebel's Guard / Tetrakarn / Makarakarn]]
|Neutral - [[Joker#Gun / Gun Special|Gun / Gun Special]]<br>Side - [[Joker#Eiha / Eigaon|Eiha / Eigaon]]<br>Up - [[Joker#Grappling Hook / Wings of Rebellion|Grappling Hook / Wings of Rebellion]]<br>Down - [[Joker#Rebel's Guard / Tetrakarn / Makarakarn|Rebel's Guard / Tetrakarn / Makarakarn]]
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|colspan=3|'''Release date:''' April 17, 2019<br>'''Price:''' US$5.99 (Challenger Pack 1); US$24.99 (Fighters Pass)
|colspan=3|'''Release date:''' April 17, 2019<br>'''Price:''' US$5.99 (Challenger Pack 1); US$24.99 (Fighters Pass)
|-
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!rowspan=2|[[File:Luminary SSBU.png|120x120px]]<br> '''72''' ''[[Hero]]'' [[File:DragonQuestEmblem.png|30px]]<br><small>(with ''Dragon Quest III'', ''IV'', and ''VIII'' model swaps)</small><br><small>{{main-external|SmashWiki|Hero (SSBU)}}</small>
!rowspan=2|[[File:Luminary SSBU.png|120x120px]]<br>'''72''' [[Hero]][[File:DragonQuestEmblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Hero (SSBU)}}</small>
|''The Hero from the DRAGON QUEST series joins Super Smash Bros. Ultimate as a playable fighter! Wielding the Supreme Sword of Light and a trusty shield, he can slice his foes and block incoming attacks. When Hero pulls up his Command Selection screen, he’ll have access to a random selection of spells that could turn the tide of battle in his favor!''
|''The Hero from the DRAGON QUEST series joins Super Smash Bros. Ultimate as a playable fighter! Wielding the Supreme Sword of Light and a trusty shield, he can slice his foes and block incoming attacks. When Hero pulls up his Command Selection screen, he’ll have access to a random selection of spells that could turn the tide of battle in his favor!''
|Neutral - [[Hero#Frizz|Frizz / Frizzle / Kafrizz]]<br>Side - [[Hero#Zap|Zap / Zapple / Kazap]]<br>Up - [[Hero#Woosh|Woosh / Swoosh / Kaswoosh]]<br>Down - [[Hero#Command Selection|Command Selection]]
|Neutral - [[Hero#Frizz|Frizz / Frizzle / Kafrizz]]<br>Side - [[Hero#Zap|Zap / Zapple / Kazap]]<br>Up - [[Hero#Woosh|Woosh / Swoosh / Kaswoosh]]<br>Down - [[Hero#Command Selection|Command Selection]]
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|colspan=3|'''Release date:''' July 30, 2019<br>'''Price:''' US$5.99 (Challenger Pack 2); US$24.99 (Fighters Pass)
|colspan=3|'''Release date:''' July 30, 2019<br>'''Price:''' US$5.99 (Challenger Pack 2); US$24.99 (Fighters Pass)
|-
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!rowspan=2|[[File:BanjoKazooie SSBU.png|120x120px]]<br> '''73''' ''[[Banjo]] & [[Kazooie]]'' [[File:BanjoKazooieEmblem.png|30px]]<br><small>{{main-external|SmashWiki|Banjo & Kazooie (SSBU)}}</small>
!rowspan=2|[[File:BanjoKazooie SSBU.png|120x120px]]<br>'''73''' [[Banjo]] & [[Kazooie]][[File:BanjoKazooieEmblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Banjo & Kazooie (SSBU)}}</small>
|''The missing piece of the puzzle is found as Banjo & Kazooie join Super Smash Bros. Ultimate as a playable fighter! With Banjo’s bare hands to bruise rivals up close and Kazooie’s egg-cellent shooting skills, your rivals will be singing the blues in no time. For their Final Smash, these perfect partners call upon a flock of Jinjos and the Mighty Jinjonator to deal the final blow to any “feeble jerk” that may stand in their way!''
|''The missing piece of the puzzle is found as Banjo & Kazooie join Super Smash Bros. Ultimate as a playable fighter! With Banjo’s bare hands to bruise rivals up close and Kazooie’s egg-cellent shooting skills, your rivals will be singing the blues in no time. For their Final Smash, these perfect partners call upon a flock of Jinjos and the Mighty Jinjonator to deal the final blow to any “feeble jerk” that may stand in their way!''
|Neutral - [[Banjo#Egg Firing / Breegull Blaster|Egg Firing / Breegull Blaster]]<br>Side - [[Banjo#Wonderwing|Wonderwing]]<br>Up - [[Banjo#Shock Spring Jump|Shock Spring Jump]]<br>Down - [[Banjo#Rear Egg|Rear Egg]]
|Neutral - [[Banjo#Egg Firing / Breegull Blaster|Egg Firing / Breegull Blaster]]<br>Side - [[Banjo#Wonderwing|Wonderwing]]<br>Up - [[Banjo#Shock Spring Jump|Shock Spring Jump]]<br>Down - [[Banjo#Rear Egg|Rear Egg]]
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|colspan=3|'''Release date:''' September 4, 2019<br>'''Price:''' US$5.99 (Challenger Pack 3); US$24.99 (Fighters Pass)
|colspan=3|'''Release date:''' September 4, 2019<br>'''Price:''' US$5.99 (Challenger Pack 3); US$24.99 (Fighters Pass)
|-
|-
!rowspan=2|[[File:Terry SSBU.png|120x120px]]<br> '''74''' ''[[Terry Bogard|Terry]]'' [[File:Fatal Fury symbol.png|30px]]<br><small>{{main-external|SmashWiki|Terry (SSBU)}}</small>
!rowspan=2|[[File:Terry SSBU.png|120x120px]]<br>'''74''' [[Terry Bogard|Terry]][[File:Fatal Fury symbol.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Terry (SSBU)}}</small>
|''Terry Bogard faces the fury in the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter from the Fatal Fury series of fighting games is the fourth fighter in the Super Smash Bros. Ultimate Fighters Pass. Using his Power Wave and Burning Knuckle, earn your title as The King of Fighters!''
|''Terry Bogard faces the fury in the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter from the Fatal Fury series of fighting games is the fourth fighter in the Super Smash Bros. Ultimate Fighters Pass. Using his Power Wave and Burning Knuckle, earn your title as The King of Fighters!''
|Neutral - [[Terry Bogard#Power Wave|Power Wave]]<br>Side - [[Terry Bogard#Burning Knuckle / Crack Shoot|Burning Knuckle / Crack Shoot]]<br>Up - [[Terry Bogard#Rising Tackle|Rising Tackle]]<br>Down - [[Terry Bogard#Power Dunk|Power Dunk]]<br>Super Special Move 1 - [[Terry Bogard#Power Geyser|Power Geyser]]<br>Super Special Move 2 - [[Terry Bogard#Buster Wolf|Buster Wolf]]
|Neutral - [[Terry Bogard#Power Wave|Power Wave]]<br>Side - [[Terry Bogard#Burning Knuckle / Crack Shoot|Burning Knuckle / Crack Shoot]]<br>Up - [[Terry Bogard#Rising Tackle|Rising Tackle]]<br>Down - [[Terry Bogard#Power Dunk|Power Dunk]]<br>Super Special Move 1 - [[Terry Bogard#Power Geyser|Power Geyser]]<br>Super Special Move 2 - [[Terry Bogard#Buster Wolf|Buster Wolf]]
Line 890: Line 918:
|colspan=3|'''Release date:''' November 6, 2019<br>'''Price:''' US$5.99 (Challenger Pack 4); US$24.99 (Fighters Pass)
|colspan=3|'''Release date:''' November 6, 2019<br>'''Price:''' US$5.99 (Challenger Pack 4); US$24.99 (Fighters Pass)
|-
|-
!rowspan=2|[[File:SSBU Male Byleth Artwork.png|120x120px]]<br> '''75''' ''[[Byleth]]'' [[File:FireEmblem_Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Byleth (SSBU)}}</small>
!rowspan=2|[[File:SSBU Male Byleth Artwork.png|120x120px]]<br>'''75''' [[Byleth]][[File:FireEmblem_Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Byleth (SSBU)}}</small>
|''Byleth is coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the fifth fighter in the Super Smash Bros. Ultimate Fighters Pass. Using the Heroes’ Relics and the Sword of the Creator, represent the three houses and realize their full potential.''
|''Byleth is coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the fifth fighter in the Super Smash Bros. Ultimate Fighters Pass. Using the Heroes’ Relics and the Sword of the Creator, represent the three houses and realize their full potential.''
|Neutral - [[Byleth#Failnaught|Failnaught]]<br>Side - [[Byleth#Areadbhar|Areadbhar]]<br>Up - [[Byleth#Sword of the Creator|Sword of the Creator]]<br>Down - [[Byleth#Amyr|Amyr]]
|Neutral - [[Byleth#Failnaught|Failnaught]]<br>Side - [[Byleth#Areadbhar|Areadbhar]]<br>Up - [[Byleth#Sword of the Creator|Sword of the Creator]]<br>Down - [[Byleth#Amyr|Amyr]]
Line 897: Line 925:
|colspan=3|'''Release date:''' January 28, 2020<br>'''Price:''' US$5.99 (Challenger Pack 5); US$24.99 (Fighters Pass)
|colspan=3|'''Release date:''' January 28, 2020<br>'''Price:''' US$5.99 (Challenger Pack 5); US$24.99 (Fighters Pass)
|-
|-
!rowspan=2|[[File:Min Min SSBU.png|120x120px]]<br> '''76''' ''[[Min Min]]'' [[File:ARMS Symbol.png|30px]]<br><small>{{main-external|SmashWiki|Min Min (SSBU)}}
!rowspan=2|[[File:Min Min SSBU.png|120x120px]]<br>'''76''' [[Min Min]][[File:ARMS Symbol.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Min Min (SSBU)}}</small>
|''Min Min from the ARMS game is coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the first fighter in the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC. Spring into action using the Ramram, Megawatt, and Dragon ARMS to keep your opponents at bay, distance is the key!''
|''Min Min from the ARMS game is coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the first fighter in the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC. Spring into action using the Ramram, Megawatt, and Dragon ARMS to keep your opponents at bay, distance is the key!''
|Up - [[Min Min#ARMS Jump / ARM Hook|ARMS Jump / ARM Hook]]<br>Down - [[Min Min#ARMS Change|ARMS Change]]
|Up - [[Min Min#ARMS Jump / ARM Hook|ARMS Jump / ARM Hook]]<br>Down - [[Min Min#ARMS Change|ARMS Change]]
Line 904: Line 932:
|colspan=3|'''Release date:''' June 29, 2020<br>'''Price:''' US$5.99 (Challenger Pack 6); US$29.99 (Fighters Pass Vol. 2)
|colspan=3|'''Release date:''' June 29, 2020<br>'''Price:''' US$5.99 (Challenger Pack 6); US$29.99 (Fighters Pass Vol. 2)
|-
|-
!rowspan=2|[[File:SSBU Steve.png|120x120px]]<br> '''77''' ''[[Steve (Minecraft)|Steve]]'' [[File:Minecraft Symbol.png|25px]]<br><small>(with Alex, Zombie, and Enderman model swaps)</small><br><small>{{main-external|SmashWiki|Steve (SSBU)}}
!rowspan=2|[[File:SSBU Steve.png|120x120px]]<br>'''77''' [[Steve (Minecraft)|Steve]][[File:Minecraft Symbol.png|25px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Steve (SSBU)}}</small>
|''Steve & Alex from the Minecraft game are coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the second fighter in the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC. Use Steve and Alex’s various tools to mine and craft your way to victory!''
|''Steve & Alex from the Minecraft game are coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the second fighter in the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC. Use Steve and Alex’s various tools to mine and craft your way to victory!''
|Neutral - [[Steve (Minecraft)|Mine / Craft / Create Block]]<br>Side - [[Steve (Minecraft)|Minecart]]<br>Up - [[Steve (Minecraft)|Elytra]]<br>Down - [[Steve (Minecraft)|TNT]]
|Neutral - [[Steve (Minecraft)|Mine / Craft / Create Block]]<br>Side - [[Steve (Minecraft)|Minecart]]<br>Up - [[Steve (Minecraft)|Elytra]]<br>Down - [[Steve (Minecraft)|TNT]]
|[[Steve (Minecraft)|House of Boom]]
|[[Steve (Minecraft)#House of Boom|House of Boom]]
|-
|-
|colspan=3|'''Release date:''' October 13, 2020<br>'''Price:''' US$5.99 (Challenger Pack 7); US$29.99 (Fighters Pass Vol. 2)
|colspan=3|'''Release date:''' October 13, 2020<br>'''Price:''' US$5.99 (Challenger Pack 7); US$29.99 (Fighters Pass Vol. 2)
|-
!rowspan=2|[[File:SSBU Sephiroth.png|120x120px]]<br>'''78''' [[Sephiroth]][[File:Final Fantasy Symbol.png|25px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Sephiroth (SSBU)}}</small>
|''Sephiroth, armed with his ruthless Masamune sword and a desire to destroy, joins the Super Smash Bros. Ultimate game as a part of the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC! This silver-haired swordsman is Cloud's arch nemesis and one of the most iconic villains in gaming. Don't be fooled by his chillingly calm demeanor, his hard-hitting style can deal some white-hot damage.''
|Neutral - [[Sephiroth#Flare|Flare / Megaflare / Gigaflare]]<br>Side - [[Sephiroth#Shadow Flare|Shadow Flare]]<br>Up - [[Sephiroth#Blade Dash|Blade Dash / Octoslash]]<br>Down - [[Sephiroth#Scintilla|Scintilla]]
|[[Sephiroth#Supernova|Supernova]]
|-
|colspan=3|'''Release date:''' December 22, 2020 (available early from December 17, 2020 by clearing the Sephiroth Challenge)<br>'''Price:''' US$5.99 (Challenger Pack 8); US$29.99 (Fighters Pass Vol. 2)
|-
!rowspan=2|[[File:SSBU Pyra Mythra.png|150x120px]]<br>'''79''' [[Pyra]] / '''80''' [[Mythra]][[File:XenobladeEmblem.png|25px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Pyra (SSBU)}}</small><br><small>{{main-wiki|SmashWiki|Mythra (SSBU)}}</small>
|''Pyra/Mythra from the Xenoblade Chronicles 2 game join the Super Smash Bros. Ultimate game as part of the Fighters Pass Vol 2 DLC! Pyra hits with incredible power and Mythra boasts extreme speed. Swap between the two at any point during battle—or just stick with one.''
|'''[[smashwiki:Pyra (SSBU)|Pyra]]'''<br>Neutral - [[Pyra#Flare Nova|Flare Nova]]<br>Side - [[Pyra#Blazing End|Blazing End]]<br>Up - [[Pyra#Prominence Revolt|Prominence Revolt]]<br>Down - [[Pyra#Swap to Mythra|Swap to Mythra]]<br>'''[[smashwiki:Mythra (SSBU)|Mythra]]'''<br>Neutral - [[Mythra#Lightning Buster|Lightning Buster]]<br>Side - [[Mythra#Photon Edge|Photon Edge]]<br>Up - [[Mythra#Ray of Punishment / Chroma Dust|Ray of Punishment / Chroma Dust]]<br>Down - [[Mythra#Swap to Pyra|Swap to Pyra]]
|[[Pyra#Burning Sword|Burning Sword]] (Pyra)<br>[[Mythra#Sacred Arrow|Sacred Arrow]] (Mythra)
|-
|colspan=3|'''Release date:''' March 4, 2021<br>'''Price:''' US$5.99 (Challenger Pack 9); US$29.99 (Fighters Pass Vol. 2)
|-
!rowspan=2|[[File:SSBU Kazuya.png|120x120px]]<br>'''81''' [[Kazuya Mishima|Kazuya]][[File:Tekken Symbol.png|25px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Kazuya (SSBU)}}</small>
|''From the Tekken series, Kazuya Mishima brings his demonic DNA into the fray as a DLC fighter in the Super Smash Bros. Ultimate game. Kazuya’s fighting style captures the distinct style of the Tekken series as he gets up close and personal with heavy strikes and incredible comeback power. His specials tap into his Devil Gene with moves like the beam-shooting Devil Blaster and high-flying Devil Wings. The son of Tekken icon Heihachi Mishima, Kazuya has a chip on his shoulder and destructive power.''
|Neutral - [[Kazuya Mishima#Devil Blaster|Devil Blaster]]<br>Side - [[Kazuya Mishima#Devil Fist|Devil Fist]]<br>Up - [[Kazuya Mishima#Devil Wings|Devil Wings]]<br>Down - [[Kazuya Mishima#Heaven's Door|Heaven's Door]]
|[[Kazuya Mishima#Final Blaster|Final Blaster]]
|-
|colspan=3|'''Release date:''' June 29, 2021<br>'''Price:''' US$5.99 (Challenger Pack 10); US$29.99 (Fighters Pass Vol. 2)
|-
!rowspan=2|[[File:Sora SSBU.png|120x120px]]<br>'''82''' [[List of fighters debuting in Super Smash Bros. Ultimate#Sora|Sora]][[File:KingdomHeartsSymbol.png|25px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Sora (SSBU)}}</small>
|''Sora from the KINGDOM HEARTS series joins the Super Smash Bros. Ultimate roster! Wielding his Keyblade and an arsenal of spells, Sora is a veteran when it comes to battling enemies and is ready to bring his 3-hit combos and aerial style into the fray.''
|Neutral - [[List of fighters debuting in Super Smash Bros. Ultimate#Magic|Magic]]<br>Side - [[List of fighters debuting in Super Smash Bros. Ultimate#Sonic Blade|Sonic Blade]]<br>Up - [[List of fighters debuting in Super Smash Bros. Ultimate#Aerial Sweep|Aerial Sweep]]<br>Down - [[List of fighters debuting in Super Smash Bros. Ultimate#Counterattack|Counterattack]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Sealing the Keyhole|Sealing the Keyhole]]
|-
|colspan=3|'''Release date:''' October 18, 2021<ref>{{cite|author=Nintendo of America|date=October 18, 2021|url=www.youtube.com/watch?v=L-q6Gz_4Yqc|title=Super Smash Bros. Ultimate – The Final “Mr. Sakurai Presents”|publisher=YouTube|accessdate=June 25, 2024}}</ref><br>'''Price:''' US$5.99 (Challenger Pack 11); US$29.99 (Fighters Pass Vol. 2)
|-
|-
!colspan=5 style="font-size:12px"|
!colspan=5 style="font-size:12px"|
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!width="15%"|Special moves
!width="15%"|Special moves
|-
|-
![[File:SSBU Master Hand Spirit.png|120x120px]]<br>[[Master Hand]] [[File:SmashBros Emblem.png|30px]]<br><small>{{main-external|SmashWiki|Master Hand (SSBU)}}</small>
![[File:SSBU Master Hand Spirit.png|120x120px]]<br>[[Master Hand]][[File:SmashBros Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Master Hand (SSBU)}}</small>
|Master Hand makes a brief playable appearance in the ending of World of Light, where he is playable in the penultimate level before fighting Galeem and Dharkon. In this battle similar to a round of Mob Smash, Master Hand must take out 50 light and dark puppets of various fighters. Unlike regular fighters, Master Hand starts with 700 HP instead of 0% damage, where losing all of his HP results in failure. He also has the ability to fly around the stage. The player can use eight different moves as Master Hand, which are derived from his boss counterpart. Once all 50 puppet fighters are defeated, the battle is over and Master Hand is no longer playable.
|Master Hand makes a brief playable appearance in the ending of World of Light, where he is playable in the penultimate level before fighting Galeem and Dharkon. In this battle similar to a round of Mob Smash, Master Hand must take out 50 light and dark puppets of various fighters. Unlike regular fighters, Master Hand starts with 700 HP instead of 0% damage, where losing all of his HP results in failure. He also can fly around the stage. The player can use eight different moves as Master Hand, which are derived from his boss counterpart. Once all 50 puppet fighters are defeated, the battle is over and Master Hand is no longer playable.
|Neutral - {{conjectural|Snapper}}<br>Side - {{conjectural|Big Swipe}}<br>Up - {{conjectural|Finger Drill}}<br>Down - {{conjectural|Fake-Out Slap}}
|Neutral - Finger Snap<br>Side - Slap<br>Up - Drill<br>Down - Paper Crush
|Neutral - {{conjectural|Finger Bullet}}<br>Side - {{conjectural|Ring Toss}}<br>Up - {{conjectural|Spike Bowl}}<br>Down - {{conjectural|Laser Nail}}
|Neutral - Finger Gun<br>Side - Chakram<br>Up - Iron Ball Roll<br>Down - Finger Beam
|}
|}
{{br}}
 
===Alternate characters and gender swaps===
Several characters can change their gender in their alternate costumes, while other characters have alternate costumes that turn them into completely different characters. In the latter case, the game recognizes these characters individually as they get announcer calls, crowd chants, and Boxing Ring titles (except for Hero in the former two), but in-game, they have the same attributes as their default character.
<gallery>
Pokemon Trainer (Female) SSBU.png|Female [[Pokémon Trainer]]
Alph SSBU.png|[[Alph]]<br>(Olimar)
Wii Fit Trainer (Male) SSBU.png|Male [[Wii Fit Trainer]]
Robin (Female) SSBU.png|Female [[Robin]]
Larry SSBU.png|[[Larry]]<br>(Bowser Jr.)
Roy SSBU.png|[[Roy]]<br>(Bowser Jr.)
Wendy SSBU.png|[[Wendy]]<br>(Bowser Jr.)
Iggy SSBU.png|[[Iggy]]<br>(Bowser Jr.)
Morton SSBU.png|[[Morton]]<br>(Bowser Jr.)
Lemmy SSBU.png|[[Lemmy]]<br>(Bowser Jr.)
Ludwig SSBU.png|[[Ludwig]]<br>(Bowser Jr.)
Corrin (Female) SSBU.png|Female [[Corrin]]
Inkling Boy SSBU.png|[[Inkling]] Boy
Erdrick SSBU.png|[[Hero]] (''Dragon Quest III'')<br>(Hero)
Solo SSBU.png|[[Hero]] (''Dragon Quest IV'')<br>(Hero)
Eight SSBU.png|[[Hero]] (''Dragon Quest VIII'')<br>(Hero)
SSBU Female Byleth Artwork.png|Female [[Byleth]]
SSBU Alex.png|[[Steve (Minecraft)|Alex]]<br>(Steve)
SSBU Zombie.png|[[Steve (Minecraft)|Zombie]]<br>(Steve)
SSBU Enderman.png|[[Steve (Minecraft)|Enderman]]<br>(Steve)
</gallery>


==Bosses==
==Bosses==
All Light Realm and Dark Realm bosses, except for Galeem and Dharkon, appear as Classic Mode bosses as well. The stage bosses listed are found in [[Gaur Plain]], [[Wily Castle]], and [[Find Mii]] respectively.
All Light Realm and Dark Realm bosses, except for Galeem and Dharkon, appear as Classic Mode bosses as well. The stage bosses listed are found in [[Gaur Plain]], [[Wily Castle]], and [[Find Mii]] respectively.
===Light Realm bosses===
===Light Realm bosses===
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100%
{{content description
!width=15%|Image
|image1=[[File:Galeem SSBU.png|140x140px]]
!width=17%|Boss
|name1={{iw|smashwiki|Galeem}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
!width=68%|Description
|description1=The first antagonist of the World of Light mode, Galeem controls the Master Hands and uses light-based attacks, such as a blue orb of energy, laser beams, and mines that explode in a plus formation. Galeem can also use its wings to drill the player. When fought with Dharkon, Galeem will occasionally attack Dharkon instead of the player.
|-
|image2=[[File:SSBU Master Hand Spirit.png|140x140px]]
![[File:Galeem SSBU.png|140x140px]]
|name2={{iw|smashwiki|Master Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=center|[[Galeem]] [[File:SmashBros Emblem.png|30px]]
|description2=An army of Master Hands serve Galeem in the World of Light mode. Master Hand attacks by poking and slapping the player, drilling and flying into the arena, and occasionally using magical attacks. Master Hand can also throw spiked balls and blobs of ink at the arena.
|The first antagonist of the World of Light mode, Galeem controls the Master Hands and uses light based attacks, such as a blue orb of energy, laser beams, and mines that explode in a plus formation. Galeem can also use its wings to drill the player. When fought with Dharkon, Galeem will occasionally attack Dharkon instead of the player.
|image3=[[File:Giga Bowser SSBU artwork.png|140x140px]]
|-
|name3=[[Giga Bowser]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
![[File:SSBU Master Hand Spirit.png|140x140px]]
|description3=Giga Bowser is a monstrous version of [[Bowser]] that is immune to flinching. Instead of being launched, Giga Bowser's HP bar must be depleted to zero. Giga Bowser possesses all of Bowser's abilities, which are now even stronger but are slower to start.
|align=center|[[Master Hand]] [[File:SmashBros Emblem.png|30px]]
|image4=[[File:Galleom SSBU artwork.png|140x140px]]
|An army of Master Hands serve Galeem in the World of Light mode. Master Hand attacks by poking and slapping the player, drilling and flying into the arena, and occasionally using magical attacks. Master Hand can also throw spiked balls and blobs of ink at the arena.
|name4={{iw|smashwiki|Galleom}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|-
|description4=Galleom is a giant transforming mecha, possessing both a tank form and an ape-like robot mode. Its attacks include grabbing and crushing the player, firing six homing missiles in tank mode, jumping and stomping the ground, and charging across in tank mode; occasionally making a u-turn to hit the player again. When on low health, Galleom will stomp around in a tantrum, and gain faster attacks.
![[File:Giga Bowser SSBU artwork.png|140x140px]]
|image5=[[File:RathalosUltimate.png|140x140px]]
|align=center|[[Giga Bowser]] [[File:SmashBros Emblem.png|30px]]
|name5={{iw|smashwiki|Rathalos}}
|Giga Bowser is a monstrous version of Bowser that is immune to flinching. Instead of being launched, Giga Bowser's HP bar must be depleted to zero. Giga Bowser possesses all of Bowser's abilities, which are now even stronger, but are slower to start.
|description5=Rathalos is a giant wyvern that can fly, breath fire, and swipe using its poisonous claws. Rathalos also can roar, dizzying the player. Rathalos' weak points are its tail and breaking through its hide, which may cause it to drop an item and become stunned respectively.
|-
}}
![[File:Galleom SSBU artwork.png|140x140px]]
|align=center|[[Galleom]] [[File:SmashBros Emblem.png|30px]]
|Galleom is a giant transforming mecha, possessing both a tank form and an ape-like robot mode. Its attacks include grabbing and crushing the player, firing six homing missiles in tank mode, jumping and stomping the ground, and charging across in tank mode; occasionally making a u-turn to hit the player again. When on low health, Galleom will stomp around in a tantrum, and gain faster attacks.
|-
![[File:RathalosUltimate.png|140x140px]]
|align=center|[[Rathalos]]
|Rathalos is a giant wyvern which can fly, breath fire, and swipe using its poisonous claws. Rathalos also has the ability to roar loudly, dizzying the player. Rathalos' weak points are its tail and breaking through its hide, which may cause it to drop an item and become stunned respectively.
|}


===Dark Realm bosses===
===Dark Realm bosses===
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100%
{{content description
!width=15%|Image
|image1=[[File:SSBU Dharkon Spirit.png|140x140px]]
!width=17%|Boss
|name1={{iw|smashwiki|Dharkon}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
!width=68%|Description
|description1=The second antagonist of the World of Light mode, Dharkon controls the Crazy Hands and can use its tentacles to attack the player, as well as darkness based attacks such as two giant energy waves. When fought with Galeem, Dharkon will occasionally attack Galeem instead of the player.
|-
|image2=[[File:SSBU Crazy Hand Spirit.png|140x140px]]
![[File:SSBU Dharkon Spirit.png|140x140px]]
|name2={{iw|smashwiki|Crazy Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=center|[[Dharkon]] [[File:SmashBros Emblem.png|30px]]
|description2=An army of Crazy Hands serve Dharkon in the World of Light mode. Crazy Hand uses many of the same attacks as Master Hand, but is much more chaotic and unpredictable in his attack pattern, and he has some unique attacks such as spawning bombs and flailing on the ground.
|The second antagonist of the World of Light mode, Dharkon controls the Crazy Hands and can use its tentacles to attack the player, as well as darkness based attacks such as two giant energy waves. When fought with Galeem, Dharkon will occasionally attack Galeem instead of the player.
|image3=[[File:BeastGanon.png|140x140px]]
|-
|name3={{iw|zeldawiki|Ganon}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
![[File:SSBU Crazy Hand Spirit.png|140x140px]]
|description3=Ganon is a demonic pig monster wielding two gigantic swords. Ganon can use his swords to spin and slash the player, and can also summon fire, lightning and malevolent energy. Ganon can only be damaged by striking his tail.
|align=center|[[Crazy Hand]] [[File:SmashBros Emblem.png|30px]]
|image4=[[File:MarxUltimate.png|140x140px]]
|An army of Crazy Hands serve Dharkon in the World of Light mode. Crazy Hand uses many of the same attacks as Master Hand, but is much more chaotic and unpredictable in his attack pattern, and has some unique attacks such as spawning bombs and flailing on the ground.
|name4={{iw|wikirby|Marx}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|-
|description4=Marx is a colorful bat creature with a wide array of elemental attacks, as well as teleportation powers. Marx can fire crescent blades, create seeds that form giant thorny plants, spit an ice chunk that spreads horizontally, can split apart to form a black hole, and can spit a giant darkness laser at the player.
![[File:BeastGanon.png|140x140px]]
|image5=[[File:Dracula01.png|140x140px]]
|align=center|[[Ganon]] [[File:Zelda Emblem.png|30px]]
|name5={{iw|smashwiki|Dracula}}[[File:Castlevania Symbol.png|30px|class=invert-dark]]
|Ganon is a demonic pig monster wielding two gigantic swords. Ganon can use his swords to spin and slash the player, and can also summon fire, lightning and malevolent energy. Ganon can only be damaged by striking his tail.
|description5=Dracula is a boss with two different forms: a humanoid vampire and a green demon. His first form can summon fire and darkness and can transform into a swarm of bats to travel around. His final form gains claw based attacks, can summon ghosts to chase the player, and can cause jumping shockwave attacks.
|-
}}
![[File:MarxUltimate.png|140x140px]]
|align=center|[[Marx]] [[File:Kirby Emblem.png|30px]]
|Marx is a colorful bat creature with a wide array of elemental attacks, as well as teleportation powers. Marx can fire crescent blades, create seeds which form giant thorny plants, spit an ice chunk which spreads horizontally, can split apart to form a black hole, and can spit a giant darkness laser at the player.
|-
![[File:Dracula01.png|140x140px]]
|align=center|[[Dracula]] [[File:Castlevania Symbol.png|30px]]
|Dracula is a boss with two different forms: a humanoid vampire, and a hideous green demon. His first form has the ability to summon fire and darkness, and can transform into a swarm of bats to travel around. His final form gains claw based attacks, can summon ghosts to chase the player, and can cause jumping shockwave attacks.
|}


===Stage bosses===
===Stage bosses===
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100%
{{content description
!width=15%|Image
|image1=[[File:SSBU Dark Emperor Spirit.png|140x140px]]
!width=17%|Boss
|name1={{iw|smashwiki|Dark Emperor}}[[File:Find Mii Symbol.png|30px|class=invert-dark]]
!width=68%|Description
|description1=The Dark Emperor is a giant bird monster appearing in [[Find Mii]]. He can use magic to lower or increase a player's offensive, defensive, or speed stats. His attacks include causing an earthquake that will temporarily destroy platforms on the stage, flying into the stage to collide with players, and roaring which launches players far away. When defeated, he grants large stat boosts to whoever finished him.
|-
|image2=[[File:SSBU Metal Face Spirit.png|140x140px]]
![[File:SSBU Dark Emperor Spirit.png|140x140px]]
|name2={{iw|smashwiki|Metal Face}}[[File:XenobladeEmblem.png|30px|class=invert-dark]]
|align=center|[[Dark Emperor]] [[File:Find Mii Symbol.png|30px]]
|description2=Metal Face is a humanoid robot that has a chance to show up at nightfall in [[Gaur Plain]]. His attacks are a giant claw swipe, a platform-destroying laser, and a giant dash attack when he leaves the stage. If Metal Face is defeated, he will burst into a series of explosions that damage the other fighters on the stage.
|The Dark Emperor is a giant bird monster appearing in [[Find Mii]]. He has the ability to use magic to lower or increase a player's offensive, defensive, or speed stats. His attacks include causing an earthquake which will temporarily destroy platforms on the stage, flying into the stage to collide with players, and roaring which launches players far away. When defeated, he grants large stat boosts to whoever finished him.
|image3=[[File:SSBU Yellow Devil Spirit.png|140x140px]]
|-
|name3={{iw|smashwiki|Yellow Devil}}[[File:MegaMan Emblem.png|30px|class=invert-dark]]
![[File:SSBU Metal Face Spirit.png|140x140px]]
|description3=A yellow robot present at [[Wily Castle]] with the ability to split into yellow blobs which barrage the player, as well as an eye laser attack. Its red eye is its weak point, and when having taken enough damage, it causes a damaging explosion that can be used against other fighters.
|align=center|[[Metal Face]] [[File:XenobladeEmblem.png|30px]]
}}
|Metal Face is a humanoid robot who has a chance to show up at nightfall in [[Gaur Plain]]. His attacks are a giant claw swipe, a platform-destroying laser, and a giant dash attack when he leaves the stage. If Metal Face is defeated, he will burst into a series of explosions that damage the other fighters on the stage.
|-
![[File:SSBU Yellow Devil Spirit.png|140x140px]]
|align=center|[[Yellow Devil]] [[File:MegaMan Emblem.png|30px]]
|A yellow robot present at [[Wily Castle]] with the ability to split into yellow blobs which barrage the player, as well as an eye laser attack. Its red eye is its weak point, and when having taken enough damage, it causes a damaging explosion which can be used against other fighters.
|}


===Minor bosses===
===Minor bosses===
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100%
{{content description
!width=15%|Image
|image1=[[File:SSBU Fighting Mii Team.jpg|140x140px]]
!width=17%|Boss
|name1={{iw|smashwiki|Fighting Mii Team}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
!width=68%|Description
|description1=A horde of [[Mii|Mii Fighter]]s which swarm the player. They possess all the basic abilities of the three types of Mii Fighter. They have limited AI in most modes but are stronger in Cruel Smash.
|-
}}
![[File:SSBU Fighting Mii Team.jpg|140x140px]]
|align=center|[[Fighting Mii Team]] [[File:SmashBros Emblem.png|30px]]
|A horde of weak [[Mii|Mii Fighter]]s which swarm the player. They possess all the basic abilities of the three types of Mii Fighter, but possess limited AI and are only a challenge in Cruel Smash.
|}


==Stages==
==Stages==
Line 1,018: Line 1,072:
A new feature added to ''Super Smash Bros. Ultimate'' is Stage Morph, which causes the stage on which players are currently fighting to transform into another stage in the middle of the match. The player can choose two stages for this function, and can also set the frequency at which they transform between each other.
A new feature added to ''Super Smash Bros. Ultimate'' is Stage Morph, which causes the stage on which players are currently fighting to transform into another stage in the middle of the match. The player can choose two stages for this function, and can also set the frequency at which they transform between each other.


There are 103 stages in the base game, all of which are available from the start. There are also seven stages released through DLC, with five more planned, with each DLC fighter (except Piranha Plant) having a stage of their own, and the addition of Small Battlefield in the version 8.1.0 update. The following list is sorted by the original ''Super Smash Bros.'' games in which they first appear. Stages marked with an asterisk (*) are downloadable content.  
There are 103 stages in the base game, all of which are available from the start. There are also twelve stages released through DLC, with each DLC fighter (except Piranha Plant) having a stage of their own, and the addition of Small Battlefield in the version 8.1.0 update, adding up to 116 stages, the most of any game in the series. The following list is sorted by the original ''Super Smash Bros.'' games in which they first appear. Stages marked with an asterisk (*) are downloadable content.  
 
===New===
===New===
<gallery>
<gallery>
SSBU Battlefield.jpg|[[File:SmashBros Emblem.png|20px]] [[Battlefield]]
SSBU Battlefield.jpg|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Battlefield]]
SSBU Small Battlefield.jpg|[[File:SmashBros Emblem.png|20px]] [[Battlefield|Small Battlefield]]*
SSBU Small Battlefield.jpg|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Battlefield|Small Battlefield]]*
Big Battlefield SSBU.png|[[File:SmashBros Emblem.png|20px]] [[Battlefield|Big Battlefield]]
Big Battlefield SSBU.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Battlefield|Big Battlefield]]
Final Destination light BG SSBU.png|[[File:SmashBros Emblem.png|20px]] [[Final Destination]]
Final Destination light BG SSBU.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Final Destination]]
New Donk City Hall SSBU entrance.png|[[File:Mario Emblem.png|20px]] [[New Donk City Hall (stage)|New Donk City Hall]]
New Donk City Hall SSBU entrance.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[New Donk City Hall (stage)|New Donk City Hall]]
SSBU Great Plateau Tower 1.jpg|[[File:Zelda Emblem.png|20px]] [[Great Plateau Tower]]
SSBU Great Plateau Tower 1.jpg|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Great Plateau Tower]]
SSBU Moray Towers.jpg|[[File:Splatoon Symbol.png|20px]] [[Moray Towers]]
SSBU Moray Towers.jpg|[[File:Splatoon Symbol.png|20px|class=invert-dark]][[Moray Towers]]
DraculasCastle1.jpg|[[File:Castlevania Symbol.png|20px]] [[Dracula's Castle]]
DraculasCastle1.jpg|[[File:Castlevania Symbol.png|20px|class=invert-dark]][[Dracula's Castle]]
SSBU-Mementos.jpg|[[File:Persona Symbol.png|20px]] [[Mementos]]*
SSBU-Mementos.jpg|[[File:Persona Symbol.png|20px|class=invert-dark]][[Mementos]]*
SSBU Yggdrasils Altar.jpg|[[File:DragonQuestEmblem.png|20px]] [[Yggdrasil's Altar]]*
SSBU Yggdrasils Altar.jpg|[[File:DragonQuestEmblem.png|20px|class=invert-dark]][[Yggdrasil's Altar]]*
SSBU Spiral Mountain.jpg|[[File:BanjoKazooieEmblem.png|20px]] [[Spiral Mountain]]*
SSBU Spiral Mountain.jpg|[[File:BanjoKazooieEmblem.png|20px|class=invert-dark]][[Spiral Mountain]]*
SSBU King of Fighters Stadium.jpg|[[File:Fatal Fury symbol.png|20px]] [[King of Fighters Stadium]]*
SSBU King of Fighters Stadium.jpg|[[File:Fatal Fury symbol.png|20px|class=invert-dark]][[King of Fighters Stadium]]*
SSBU Garreg Mach Monastery.jpg|[[File:FireEmblem Emblem.png|20px]] [[Garreg Mach Monastery]]*
SSBU Garreg Mach Monastery.jpg|[[File:FireEmblem Emblem.png|20px|class=invert-dark]][[Garreg Mach Monastery]]*
SSBU Spring Stadium.jpg|[[File:ARMS Symbol.png|20px]] [[Spring Stadium]]*
SSBU Spring Stadium.jpg|[[File:ARMS Symbol.png|20px|class=invert-dark]][[Spring Stadium]]*
SSBU Minecraft World.jpg|[[File:Minecraft Symbol.png|20px]] [[Minecraft World]]*
SSBU Minecraft World.jpg|[[File:Minecraft Symbol.png|20px|class=invert-dark]][[Minecraft World]]*
SSBU-Northern Cave.jpg|[[File:Final Fantasy Symbol.png|20px|class=invert-dark]][[Northern Cave]]*
SSBU Cloud Sea of Alrest.jpg|[[File:XenobladeEmblem.png|20px|class=invert-dark]][[Cloud Sea of Alrest]]*
SSBU Mishima Dojo.jpg|[[File:Tekken Symbol.png|20px|class=invert-dark]][[Mishima Dojo]]*
Hollowbastion1.jpg|[[File:KingdomHeartsSymbol.png|20px|class=invert-dark]][[Hollow Bastion]]*
</gallery>
</gallery>


===''[[Super Smash Bros.]]''===
===''[[Super Smash Bros.]]''===
<gallery>
<gallery>
Peach Castle 64 SSBU.png|[[File:Mario Emblem.png|20px]] [[Peach's Castle (Super Smash Bros.)|Peach's Castle]]
Peach Castle 64 SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Peach's Castle (Super Smash Bros.)|Peach's Castle]]
Mushroom Kingdom SSBU.png|[[File:Mario Emblem.png|20px]] [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]]
Mushroom Kingdom SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]]
Kongo Jungle 64 SSBU.png|[[File:DK Emblem.png|20px]] [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]]
Kongo Jungle 64 SSBU.png|[[File:DK Emblem.png|20px|class=invert-dark]][[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]]
Hyrule Castle SSBU.png|[[File:Zelda Emblem.png|20px]] [[Hyrule Castle]]
Hyrule Castle SSBU.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Hyrule Castle]]
Super Happy Tree SSBU.png|[[File:Yoshi Emblem.png|20px]] [[Super Happy Tree (stage)|Super Happy Tree]]  
Super Happy Tree SSBU.png|[[File:Yoshi Emblem.png|20px|class=invert-dark]][[Super Happy Tree (stage)|Super Happy Tree]]  
Dream Land SSBU.png|[[File:Kirby Emblem.png|20px]] [[Dream Land (Super Smash Bros.)|Dream Land]]
Dream Land SSBU.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Dream Land (Super Smash Bros.)|Dream Land]]
Saffron City SSBU.png|[[File:Pokemon Emblem.png|20px]] [[Saffron City]]
Saffron City SSBU.png|[[File:Pokemon Emblem.png|20px|class=invert-dark]][[Saffron City]]
</gallery>
</gallery>


===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
<gallery>
<gallery>
SSBU Peach's Castle Melee.jpg|[[File:Mario Emblem.png|20px]] [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]]
SSBU Peach's Castle Melee.jpg|[[File:Mario Emblem.png|20px|class=invert-dark]][[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]]
Rainbow Cruise SSBU.png|[[File:Mario Emblem.png|20px]] [[Rainbow Cruise]]
Rainbow Cruise SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Rainbow Cruise]]
Mushroom Kingdom II SSBU.png|[[File:Mario Emblem.png|20px]] [[Mushroom Kingdom II]]
Mushroom Kingdom II SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Mushroom Kingdom II]]
SSBU Kongo Jungle Melee.jpg|[[File:DK Emblem.png|20px]] [[Kongo Falls]]
SSBU Kongo Jungle Melee.jpg|[[File:DK Emblem.png|20px|class=invert-dark]][[Kongo Falls]]
Jungle Japes SSBU.png|[[File:DK Emblem.png|20px]] [[Jungle Japes (stage)|Jungle Japes]]
Jungle Japes SSBU.png|[[File:DK Emblem.png|20px|class=invert-dark]][[Jungle Japes (stage)|Jungle Japes]]
Great Bay SSBU.jpg|[[File:Zelda Emblem.png|20px]] [[Great Bay]]
Great Bay SSBU.jpg|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Great Bay]]
Temple SSBU.png|[[File:Zelda Emblem.png|20px]] [[Temple (stage)|Temple]]
Temple SSBU.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Temple (stage)|Temple]]
Brinstar SSBU.png|[[File:Metroid Emblem.png|20px]] [[Brinstar]]
Brinstar SSBU.png|[[File:Metroid Emblem.png|20px|class=invert-dark]][[Brinstar]]
Brinstar Depths SSBU.jpg|[[File:Metroid Emblem.png|20px]] [[Brinstar Depths]]
Brinstar Depths SSBU.jpg|[[File:Metroid Emblem.png|20px|class=invert-dark]][[Brinstar Depths]]
Melee Yoshi's Island SSBU.png|[[File:Yoshi Emblem.png|20px]] [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]
Melee Yoshi's Island SSBU.png|[[File:Yoshi Emblem.png|20px|class=invert-dark]][[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]
Yoshi's Story SSBU.png|[[File:Yoshi Emblem.png|20px]] [[Yoshi's Story (stage)|Yoshi's Story]]
Yoshi's Story SSBU.png|[[File:Yoshi Emblem.png|20px|class=invert-dark]][[Yoshi's Story (stage)|Yoshi's Story]]
Fountain of Dreams SSBU.png|[[File:Kirby Emblem.png|20px]] [[Fountain of Dreams]]
Fountain of Dreams SSBU.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Fountain of Dreams]]
GreenGreensUltimate.jpg|[[File:Kirby Emblem.png|20px]] [[Green Greens]]
GreenGreensUltimate.jpg|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Green Greens]]
Corneria SSBU.png|[[File:StarFox Emblem.png|20px]] [[Corneria]]
Corneria SSBU.png|[[File:StarFox Emblem.png|20px|class=invert-dark]][[Corneria]]
Venom SSBU.jpg|[[File:StarFox Emblem.png|20px]] [[Venom]]
Venom SSBU.jpg|[[File:StarFox Emblem.png|20px|class=invert-dark]][[Venom]]
Pokemon Stadium SSBU.png|[[File:Pokemon Emblem.png|20px]] [[Pokémon Stadium]]
Pokemon Stadium SSBU.png|[[File:Pokemon Emblem.png|20px|class=invert-dark]][[Pokémon Stadium]]
Onett SSBU.jpg|[[File:EarthBound Emblem.png|20px]] [[Onett]]
Onett SSBU.jpg|[[File:EarthBound Emblem.png|20px|class=invert-dark]][[Onett]]
Fourside SSBU.jpg|[[File:EarthBound Emblem.png|20px]] [[Fourside]]
Fourside SSBU.jpg|[[File:EarthBound Emblem.png|20px|class=invert-dark]][[Fourside]]
Big Blue SSBU.png|[[File:F-Zero Emblem.png|20px]] [[Big Blue (stage)|Big Blue]]
Big Blue SSBU.png|[[File:F-Zero Emblem.png|20px|class=invert-dark]][[Big Blue (stage)|Big Blue]]
</gallery>
</gallery>


===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
<gallery>
<gallery>
Delfino Plaza SSBU.jpg|[[File:Mario Emblem.png|20px]] [[Delfino Plaza (stage)|Delfino Plaza]]
Delfino Plaza SSBU.jpg|[[File:Mario Emblem.png|20px|class=invert-dark]][[Delfino Plaza (stage)|Delfino Plaza]]
Mushroomy Kingdom SSBU.jpg|[[File:Mario Emblem.png|20px]] [[Mushroomy Kingdom]]
Mushroomy Kingdom SSBU.jpg|[[File:Mario Emblem.png|20px|class=invert-dark]][[Mushroomy Kingdom]]
Brawl Mario Circuit SSBU.jpg|[[File:Mario Emblem.png|20px]] [[Figure-8 Circuit (stage)|Figure-8 Circuit]]
Brawl Mario Circuit SSBU.jpg|[[File:Mario Emblem.png|20px|class=invert-dark]][[Figure-8 Circuit (stage)|Figure-8 Circuit]]
Luigi's Mansion SSBU.png|[[File:Mario Emblem.png|20px]] [[Luigi's Mansion (stage)|Luigi's Mansion]]
Luigi's Mansion SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Luigi's Mansion (stage)|Luigi's Mansion]]
Mario Bros SSBU.png|[[File:Mario Emblem.png|20px]] [[Mario Bros. (stage)|Mario Bros.]]
Mario Bros SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Mario Bros. (stage)|Mario Bros.]]
75m SSBU.png|[[File:DK Emblem.png|20px]] [[75 m (stage)|75 m]]
75m SSBU.png|[[File:DK Emblem.png|20px|class=invert-dark]][[75 m (stage)|75 m]]
Bridge of Eldin SSBU.png|[[File:Zelda Emblem.png|20px]] [[Bridge of Eldin]]
Bridge of Eldin SSBU.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Bridge of Eldin]]
Pirate Ship SSBU.png|[[File:Zelda Emblem.png|20px]] [[Pirate Ship (stage)|Pirate Ship]]
Pirate Ship SSBU.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Pirate Ship (stage)|Pirate Ship]]
Norfair SSBU.png|[[File:Metroid Emblem.png|20px]] [[Norfair]]
Norfair SSBU.png|[[File:Metroid Emblem.png|20px|class=invert-dark]][[Norfair]]
Frigate Orpheon SSBU.jpg|[[File:Metroid Emblem.png|20px]] [[Frigate Orpheon]]
Frigate Orpheon SSBU.jpg|[[File:Metroid Emblem.png|20px|class=invert-dark]][[Frigate Orpheon]]
Yoshi's Island SSBU.png|[[File:Yoshi Emblem.png|20px]] [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
Yoshi's Island SSBU.png|[[File:Yoshi Emblem.png|20px|class=invert-dark]][[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
HalberdUltimate.jpg|[[File:Kirby Emblem.png|20px]] [[Halberd]]
HalberdUltimate.jpg|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Halberd]]
SSBU Lylat Cruise.jpg|[[File:StarFox Emblem.png|20px]] [[Lylat Cruise]]
SSBU Lylat Cruise.jpg|[[File:StarFox Emblem.png|20px|class=invert-dark]][[Lylat Cruise]]
Pokemon Stadium 2 SSBU.png|[[File:Pokemon Emblem.png|20px]] [[Pokémon Stadium 2]]
Pokemon Stadium 2 SSBU.png|[[File:Pokemon Emblem.png|20px|class=invert-dark]][[Pokémon Stadium 2]]
Spear Pillar SSBU.jpg|[[File:Pokemon Emblem.png|20px]] [[Spear Pillar]]
Spear Pillar SSBU.jpg|[[File:Pokemon Emblem.png|20px|class=invert-dark]][[Spear Pillar]]
Port Town Aero Dive SSBU.png|[[File:F-Zero Emblem.png|20px]] [[Port Town Aero Dive]]
Port Town Aero Dive SSBU.png|[[File:F-Zero Emblem.png|20px|class=invert-dark]][[Port Town Aero Dive]]
Castle Siege SSBU.png|[[File:FireEmblem Emblem.png|20px]] [[Castle Siege]]
Castle Siege SSBU.png|[[File:FireEmblem Emblem.png|20px|class=invert-dark]][[Castle Siege]]
WarioWare Inc SSBU.png|[[File:Wario Emblem.png|20px]] [[WarioWare, Inc. (stage)|WarioWare, Inc.]]
WarioWare Inc SSBU.png|[[File:Wario Emblem.png|20px|class=invert-dark]][[WarioWare, Inc. (stage)|WarioWare, Inc.]]
Distant Planet SSBU.jpg|[[File:Pikmin Emblem.png|20px]] [[Distant Planet]]
Distant Planet SSBU.jpg|[[File:Pikmin Emblem.png|20px|class=invert-dark]][[Distant Planet]]
Smashville SSBU.png|[[File:AnimalCrossing Emblem.png|20px]] [[Smashville]]
Smashville SSBU.png|[[File:AnimalCrossing Emblem.png|20px|class=invert-dark]][[Smashville]]
New Pork City SSBU.jpg|[[File:EarthBound Emblem.png|20px]] [[New Pork City]]
New Pork City SSBU.jpg|[[File:EarthBound Emblem.png|20px|class=invert-dark]][[New Pork City]]
Summit SSBU.png|[[File:IceClimbers Emblem.png|20px]] [[Summit]]
Summit SSBU.png|[[File:IceClimbers Emblem.png|20px|class=invert-dark]][[Summit]]
SkyworldUltimate.jpg|[[File:KidIcarus Emblem.png|20px]] [[Skyworld]]
SkyworldUltimate.jpg|[[File:KidIcarus Emblem.png|20px|class=invert-dark]][[Skyworld]]
Shadow Moses Island SSBU.png|[[File:MGS Symbol.png|20px]] [[Shadow Moses Island]]
Shadow Moses Island SSBU.png|[[File:MGS Symbol.png|20px|class=invert-dark]][[Shadow Moses Island]]
Green Hill Zone SSBU.jpg|[[File:Sonic Emblem.png|20px]] [[Green Hill Zone]]
Green Hill Zone SSBU.jpg|[[File:Sonic Emblem.png|20px|class=invert-dark]][[Green Hill Zone (stage)|Green Hill Zone]]
Hanenbow SSBU.png|[[File:Electroplankton Emblem.png|20px]] [[Hanenbow]]
Hanenbow SSBU.png|[[File:Electroplankton Emblem.png|20px|class=invert-dark]][[Hanenbow]]
</gallery>
</gallery>


===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
<gallery>
<gallery>
BoxingUltimate.jpg|[[File:PunchOutSymbol.png|20px]] [[Boxing Ring]]
BoxingUltimate.jpg|[[File:PunchOutSymbol.png|20px|class=invert-dark]][[Boxing Ring]]
Gaur Plain SSBU.png|[[File:XenobladeEmblem.png|20px]] [[Gaur Plain]]
Gaur Plain SSBU.png|[[File:XenobladeEmblem.png|20px|class=invert-dark]][[Gaur Plain]]
Duck Hunt SSBU.png|[[File:DuckHunt Emblem.png|20px]] [[Duck Hunt (stage)|Duck Hunt]]
Duck Hunt SSBU.png|[[File:DuckHunt Emblem.png|20px|class=invert-dark]][[Duck Hunt (stage)|Duck Hunt]]
SSBU Wily Castle.jpg|[[File:MegaMan Emblem.png|20px]] [[Wily Castle]]
SSBU Wily Castle.jpg|[[File:MegaMan Emblem.png|20px|class=invert-dark]][[Wily Castle]]
MakerUltimate.jpg|[[File:Mario Emblem.png|20px]] [[Super Mario Maker (stage)|Super Mario Maker]]
MakerUltimate.jpg|[[File:Mario Emblem.png|20px|class=invert-dark]][[Super Mario Maker (stage)|Super Mario Maker]]
SuzakuUltimate.jpg|[[File:StreetFighterEmblem.png|20px]] [[Suzaku Castle]]
SuzakuUltimate.jpg|[[File:StreetFighterEmblem.png|20px|class=invert-dark]][[Suzaku Castle]]
MidgarUltimate.jpg|[[File:Final Fantasy Symbol.png|20px]] [[Midgar]]
MidgarUltimate.jpg|[[File:Final Fantasy Symbol.png|20px|class=invert-dark]][[Midgar]]
Umbra Clock Tower SSBU.png|[[File:Bayonetta.png|20px]] [[Umbra Clock Tower]]
Umbra Clock Tower SSBU.png|[[File:Bayonetta.png|20px|class=invert-dark]][[Umbra Clock Tower]]
</gallery>
</gallery>
====[[Super Smash Bros. for Nintendo 3DS|Nintendo 3DS version]]====
====[[Super Smash Bros. for Nintendo 3DS|Nintendo 3DS version]]====
<gallery>
<gallery>
3D Land SSBU.png|[[File:Mario Emblem.png|20px]] [[3D Land]]
3D Land SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[3D Land]]
Golden Plains SSBU.png|[[File:Mario Emblem.png|20px]] [[Golden Plains]]
Golden Plains SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Golden Plains]]
Paper Mario SSBU.png|[[File:Mario Emblem.png|20px]] [[Paper Mario (stage)|Paper Mario]]
Paper Mario SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Paper Mario (stage)|Paper Mario]]
Gerudo Valley SSBU.png|[[File:Zelda Emblem.png|20px]] [[Gerudo Valley]]
Gerudo Valley SSBU.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Gerudo Valley]]
SpiritTrainUltimate.jpg|[[File:Zelda Emblem.png|20px]] [[Spirit Train]]
SpiritTrainUltimate.jpg|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Spirit Train]]
Dream Land GB SSBU.png|[[File:Kirby Emblem.png|20px]] [[Dream Land GB]]
Dream Land GB SSBU.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Dream Land GB]]
Unova Pokemon League SSBU.png|[[File:Pokemon Emblem.png|20px]] [[Unova Pokémon League]]
Unova Pokemon League SSBU.png|[[File:Pokemon Emblem.png|20px|class=invert-dark]][[Unova Pokémon League]]
PrismTowerUltimate.jpg|[[File:Pokemon Emblem.png|20px]] [[Prism Tower]]
PrismTowerUltimate.jpg|[[File:Pokemon Emblem.png|20px|class=invert-dark]][[Prism Tower]]
Mute City SNES SSBU.png|[[File:F-Zero Emblem.png|20px]] [[Mute City SNES]]
Mute City SNES SSBU.png|[[File:F-Zero Emblem.png|20px|class=invert-dark]][[Mute City SNES]]
Magicant SSBU.png|[[File:EarthBound Emblem.png|20px]] [[Magicant]]
Magicant SSBU.png|[[File:EarthBound Emblem.png|20px|class=invert-dark]][[Magicant]]
Arena Ferox SSBU.png|[[File:FireEmblem Emblem.png|20px]] [[Arena Ferox]]
Arena Ferox SSBU.png|[[File:FireEmblem Emblem.png|20px|class=invert-dark]][[Arena Ferox]]
ResetBombUltimate.jpg|[[File:KidIcarus Emblem.png|20px]] [[Reset Bomb Forest]]
ResetBombUltimate.jpg|[[File:KidIcarus Emblem.png|20px|class=invert-dark]][[Reset Bomb Forest]]
TortimerIslandUltimate.jpg|[[File:AnimalCrossing Emblem.png|20px]] [[Tortimer Island]]
TortimerIslandUltimate.jpg|[[File:AnimalCrossing Emblem.png|20px|class=invert-dark]][[Tortimer Island]]
Balloon Fight SSBU.png|[[File:SSB4 Balloon Fight Symbol.png|20px]] [[Balloon Fight (stage)|Balloon Fight]]
Balloon Fight SSBU.png|[[File:SSB4 Balloon Fight Symbol.png|20px|class=invert-dark]][[Balloon Fight (stage)|Balloon Fight]]
LivingRoomUltimate.jpg|[[File:Nintendogs Symbol.png|20px]] [[Living Room]]
LivingRoomUltimate.jpg|[[File:Nintendogs Symbol.png|20px|class=invert-dark]][[Living Room]]
Find Mii SSBU.png|[[File:Find Mii Symbol.png|20px]] [[Find Mii]]
Find Mii SSBU.png|[[File:Find Mii Symbol.png|20px|class=invert-dark]][[Find Mii]]
Tomodachi Life SSBU.png|[[File:Tomodachi Emblem.png|20px]] [[Tomodachi Life (stage)|Tomodachi Life]]
Tomodachi Life SSBU.png|[[File:Tomodachi Emblem.png|20px|class=invert-dark]][[Tomodachi Life (stage)|Tomodachi Life]]
Pictochat2Ultimate.jpg|[[File:NintendoDS Emblem.png|20px]] [[PictoChat 2]]
Pictochat2Ultimate.jpg|[[File:NintendoDS Emblem.png|20px|class=invert-dark]][[PictoChat 2]]
</gallery>
</gallery>


====[[Super Smash Bros. for Wii U|Wii U version]]====
====[[Super Smash Bros. for Wii U|Wii U version]]====
<gallery>
<gallery>
Mushroom Kingdom U SSBU.png|[[File:Mario Emblem.png|20px]] [[Mushroom Kingdom U]]
Mushroom Kingdom U SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Mushroom Kingdom U]]
MarioGalaxyUltimate.jpg|[[File:Mario Emblem.png|20px]] [[Mario Galaxy (stage)|Mario Galaxy]]
MarioGalaxyUltimate.jpg|[[File:Mario Emblem.png|20px|class=invert-dark]][[Mario Galaxy (stage)|Mario Galaxy]]
Mario Circuit SSBU.png|[[File:Mario Emblem.png|20px]] [[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]]
Mario Circuit SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]]
Skyloft SSBU.png|[[File:Zelda Emblem.png|20px]] [[Skyloft]]
Skyloft SSBU.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Skyloft]]
The Great Cave Offensive SSBU.png|[[File:Kirby Emblem.png|20px]] [[The Great Cave Offensive]]
The Great Cave Offensive SSBU.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[The Great Cave Offensive]]
Kalos Pokemon League SSBU.png|[[File:Pokemon Emblem.png|20px]] [[Kalos Pokémon League]]
Kalos Pokemon League SSBU.png|[[File:Pokemon Emblem.png|20px|class=invert-dark]][[Kalos Pokémon League]]
Coliseum SSBU.jpg|[[File:FireEmblem Emblem.png|20px]] [[Coliseum (stage)|Coliseum]]
Coliseum SSBU.jpg|[[File:FireEmblem Emblem.png|20px|class=invert-dark]][[Coliseum (stage)|Coliseum]]
Flat Zone X SSBU.png|[[File:Game&Watch Emblem.png|20px]] [[Flat Zone X]]
Flat Zone X SSBU.png|[[File:Game&Watch Emblem.png|20px|class=invert-dark]][[Flat Zone X]]
Palutena's Temple SSBU.png|[[File:KidIcarus Emblem.png|20px]] [[Palutena's Temple]]
Palutena's Temple SSBU.png|[[File:KidIcarus Emblem.png|20px|class=invert-dark]][[Palutena's Temple]]
Gamer SSBU.png|[[File:Wario Emblem.png|20px]] [[Gamer (stage)|Gamer]]
Gamer SSBU.png|[[File:Wario Emblem.png|20px|class=invert-dark]][[Gamer (stage)|Gamer]]
Garden of Hope SSBU.png|[[File:Pikmin Emblem.png|20px]] [[Garden of Hope]]
Garden of Hope SSBU.png|[[File:Pikmin Emblem.png|20px|class=invert-dark]][[Garden of Hope]]
Town and City SSBU.jpg|[[File:AnimalCrossing Emblem.png|20px]] [[Town and City]]
Town and City SSBU.jpg|[[File:AnimalCrossing Emblem.png|20px|class=invert-dark]][[Town and City]]
Wii Fit Studio SSBU.png|[[File:Wii Fit series icon.png|20px]] [[Wii Fit Studio]]
Wii Fit Studio SSBU.png|[[File:Wii Fit series icon.png|20px|class=invert-dark]][[Wii Fit Studio]]
Wrecking Crew SSBU.jpg|[[File:WreckingCrew Emblem.png|20px]] [[Wrecking Crew (stage)|Wrecking Crew]]
Wrecking Crew SSBU.jpg|[[File:WreckingCrew Emblem.png|20px|class=invert-dark]][[Wrecking Crew (stage)|Wrecking Crew]]
Pilotwings SSBU.png|[[File:Pilotwings Symbol.png|20px]] [[Pilotwings]]
Pilotwings SSBU.png|[[File:Pilotwings Symbol.png|20px|class=invert-dark]][[Pilotwings]]
Wuhu Island SSBU.jpg|[[File:WiiSports Emblem.png|20px]] [[Wuhu Island]]
Wuhu Island SSBU.jpg|[[File:WiiSports Emblem.png|20px|class=invert-dark]][[Wuhu Island]]
Windy Hill Zone SSBU.jpg|[[File:Sonic Emblem.png|20px]] [[Windy Hill Zone]]
Windy Hill Zone SSBU.jpg|[[File:Sonic Emblem.png|20px|class=invert-dark]][[Windy Hill Zone]]
Pac-Land SSBU.png|[[File:Pac-ManEmblem.png|20px]] [[Pac-Land]]
Pac-Land SSBU.png|[[File:Pac-ManEmblem.png|20px|class=invert-dark]][[Pac-Land]]
</gallery>
</gallery>


Line 1,162: Line 1,218:
===New===
===New===
<gallery>
<gallery>
BananaGunUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Banana Gun]]
BananaGunUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Banana Gun]]
BeastballUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Beastball]]
BeastballUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Beastball]]
BlackHoleUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Black Hole (item)|Black Hole]]
BlackHoleUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Black Hole (item)|Black Hole]]
BomberUltimate.png|[[File:Kirby Emblem.png|20px]] [[Bomber]]
BomberUltimate.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Bomber]]
DeathScytheUltimate.png|[[File:Castlevania Symbol.png|20px]] [[Death's Scythe]]
DeathScytheUltimate.png|[[File:Castlevania Symbol.png|20px|class=invert-dark]][[Death's Scythe]]
SSBU Fake Smash Ball artwork.png|[[File:SmashBros Emblem.png|20px]] [[Fake Smash Ball]]
SSBU Fake Smash Ball artwork.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Fake Smash Ball]]
HealingFieldUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Healing Field]]
HealingFieldUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Healing Field]]
HealingSproutUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Healing Sprout]]
HealingSproutUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Healing Sprout]]
KillingEdgeUltimate.png|[[File:FireEmblem Emblem.png|20px]] [[Killing Edge]]
KillingEdgeUltimate.png|[[File:FireEmblem Emblem.png|20px|class=invert-dark]][[Killing Edge]]
SSBU Launch Star artwork.png|[[File:Mario Emblem.png|20px]] [[Launch Star#Super Smash Bros. Ultimate|Super Launch Star]]
RageBlasterUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Rage Blaster]]
RageBlasterUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Rage Blaster]]
EvilMushroomUltimate.png|[[File:EarthBound Emblem.png|20px|class=invert-dark]][[Ramblin' Evil Mushroom]]
EvilMushroomUltimate.png|[[File:EarthBound Emblem.png|20px]] [[Ramblin' Evil Mushroom]]
StaffUltimate.png|[[File:KidIcarus Emblem.png|20px|class=invert-dark]][[Staff (Kid Icarus)|Staff]]
StaffUltimate.png|[[File:KidIcarus Emblem.png|20px]] [[Staff (Kid Icarus)|Staff]]
SSBU Launch Star artwork.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Launch Star#Super Smash Bros. Ultimate|Super Launch Star]]
</gallery>
</gallery>


===Returning===
===Returning===
<gallery>
<gallery>
AssistTrophyUltimate1.png|[[File:SmashBros Emblem.png|20px]] [[Assist Trophy]]
AssistTrophyUltimate1.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Assist Trophy]]
BackShieldUltimate.png|[[File:KidIcarus Emblem.png|20px]] [[Back Shield]]
BackShieldUltimate.png|[[File:KidIcarus Emblem.png|20px|class=invert-dark]][[Back Shield]]
BananaPeelUltimate.png|[[File:Mario Emblem.png|20px]] [[Banana|Banana Peel]]
BananaPeelUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Banana|Banana Peel]]
BarrelUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Barrel]]
BarrelUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Barrel]]
BeamSwordUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Beam Sword]]
BeamSwordUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Beam Sword]]
BeehiveUltimate.png|[[File:AnimalCrossing Emblem.png|20px]] [[Beehive]]
BeehiveUltimate.png|[[File:AnimalCrossing Emblem.png|20px|class=invert-dark]][[Beehive]]
BeetleUltimate.png|[[File:Zelda Emblem.png|20px]] [[Beetle (item)|Beetle]]
BeetleUltimate.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Beetle (item)|Beetle]]
BlastBoxUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Blast Box]]
BlastBoxUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Blast Box]]
Bob-ombUltimate.png|[[File:Mario Emblem.png|20px]] [[Bob-omb]]
Bob-ombUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Bob-omb]]
BombchuUltimate.png|[[File:Zelda Emblem.png|20px]] [[Bombchu]]
BombchuUltimate.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Bombchu]]
BoomerangUltimate.png|[[File:Mario Emblem.png|20px]] [[Boomerang]]
BoomerangUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Boomerang]]
BossGalagaUltimate.png|[[Boss Galaga]]
BossGalagaUltimate.png|[[Boss Galaga]]
BulletBillUltimate.png|[[File:Mario Emblem.png|20px]] [[Bullet Bill]]
BulletBillUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Bullet Bill]]
BumperUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Bumper (Super Smash Bros. series)|Bumper]]
BumperUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Bumper (Super Smash Bros. series)|Bumper]]
BunnyHoodUltimate.png|[[File:Zelda Emblem.png|20px]] [[Bunny Hood]]
BunnyHoodUltimate.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Bunny Hood]]
CapsuleUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Capsule (Super Smash Bros. series)|Capsule]]
CapsuleUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Capsule (Super Smash Bros. series)|Capsule]]
CrateUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Crate]]
CrateUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Crate]]
CuccoUltimate.png|[[File:Zelda Emblem.png|20px]] [[Cucco]]
CuccoUltimate.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Cucco]]
DaybreakPartsUltimate.png|[[File:KidIcarus Emblem.png|20px]] [[Daybreak]] Parts
DaybreakPartsUltimate.png|[[File:KidIcarus Emblem.png|20px|class=invert-dark]][[Daybreak]] Parts
DekuNutUltimate.png|[[File:Zelda Emblem.png|20px]] [[Deku Nut]]
DekuNutUltimate.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Deku Nut]]
DragoonPartsUltimate.png|[[File:Kirby Emblem.png|20px]] [[Dragoon]] Parts
DragoonPartsUltimate.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Dragoon]] Parts
DrillUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Drill]]
DrillUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Drill (item)|Drill]]
FairyBottleUltimate.png|[[File:Zelda Emblem.png|20px]] [[Fairy Bottle]]
FairyBottleUltimate.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Fairy Bottle]]
FireBarUltimate.png|[[File:Mario Emblem.png|20px]] [[Fire Bar]]
FireBarUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Fire Bar]]
FireFlowerUltimate.png|[[File:Mario Emblem.png|20px]] [[Fire Flower]]
FireFlowerUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Fire Flower]]
FoodUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Food]]
FoodUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Food]]
FranklinBadgeUltimate.png|[[File:EarthBound Emblem.png|20px]] [[Franklin Badge]]
FranklinBadgeUltimate.png|[[File:EarthBound Emblem.png|20px|class=invert-dark]][[Franklin Badge]]
FreezieUltimate.png|[[File:Mario Emblem.png|20px]] [[Freezie]]
FreezieUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Freezie]]
GoldenHammerUltimate.png|[[File:WreckingCrew Emblem.png|20px]] [[Golden Hammer]]
GoldenHammerUltimate.png|[[File:WreckingCrew Emblem.png|20px|class=invert-dark]][[Golden Hammer]]
GooeyBombUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Gooey Bomb]]
GooeyBombUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Gooey Bomb]]
GrassUltimate.png|[[File:Mario Emblem.png|20px]] [[Grass]]
GrassUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Grass]]
GreenShellUltimate.png|[[File:Mario Emblem.png|20px]] [[Green Shell]]
GreenShellUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Green Shell]]
GustBellowsUltimate.png|[[File:Zelda Emblem.png|20px]] [[Gust Bellows]]
GustBellowsUltimate.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Gust Bellows]]
HammerUltimate.png|[[File:DK Emblem.png|20px]] [[Hammer]]
HammerUltimate.png|[[File:DK Emblem.png|20px|class=invert-dark]][[Hammer]]
HeartContainerUltimate.png|[[File:Zelda Emblem.png|20px]] [[Heart Container]]
HeartContainerUltimate.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Heart Container]]
HocotateBombUltimate.png|[[File:Pikmin Emblem.png|20px]] [[Hocotate Ship|Hocotate Bomb]]
HocotateBombUltimate.png|[[File:Pikmin Emblem.png|20px|class=invert-dark]][[Hocotate Bomb]]
Home-RunBatUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Home-Run Bat]]
Home-RunBatUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Home-Run Bat]]
HotheadUltimate.png|[[File:Mario Emblem.png|20px]] [[Hothead]]
HotheadUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Hothead]]
KillerEyeUltimate.png|[[File:KidIcarus Emblem.png|20px]] [[Killer Eye]]
KillerEyeUltimate.png|[[File:KidIcarus Emblem.png|20px|class=invert-dark]][[Killer Eye]]
LightningUltimate.png|[[File:Mario Emblem.png|20px]] [[Lightning]]
LightningUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Lightning]]
Lip'sStickUltimate.png|[[Lip's Stick]]
Lip'sStickUltimate.png|[[Lip's Stick]]
MaximTomatoUltimate.png|[[File:Kirby Emblem.png|20px]] [[Maxim Tomato]]
MaximTomatoUltimate.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Maxim Tomato]]
MasterBallUltimate.png|[[File:Pokemon Emblem.png|20px]] [[Master Ball]]
MasterBallUltimate.png|[[File:Pokemon Emblem.png|20px|class=invert-dark]][[Master Ball]]
MetalBoxUltimate.png|[[File:Mario Emblem.png|20px]] [[Metal Box]]
MetalBoxUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Cap Block#Super Smash Bros. series|Metal Box]]
Motion-SensorBombUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Motion-Sensor Bomb]]
Motion-SensorBombUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Motion-Sensor Bomb]]
Mr.SaturnUltimate.png|[[File:EarthBound Emblem.png|20px]] [[Mr. Saturn]]
Mr.SaturnUltimate.png|[[File:EarthBound Emblem.png|20px|class=invert-dark]][[Mr. Saturn]]
OreClubUltimate.png|[[File:KidIcarus Emblem.png|20px]] [[Ore Club]]
OreClubUltimate.png|[[File:KidIcarus Emblem.png|20px|class=invert-dark]][[Ore Club]]
PartyBallUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Party Ball (item)|Party Ball]]
PartyBallUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Party Ball (item)|Party Ball]]
PitfallUltimate.png|[[File:AnimalCrossing Emblem.png|20px]] [[Pitfall]]
PitfallUltimate.png|[[File:AnimalCrossing Emblem.png|20px|class=invert-dark]][[Pitfall]]
PoisonMushroomUltimate.png|[[File:Mario Emblem.png|20px]] [[Poison Mushroom]]
PoisonMushroomUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Poison Mushroom]]
PokeBallUltimate.png|[[File:Pokemon Emblem.png|20px]] [[Poké Ball]]
PokeBallUltimate.png|[[File:Pokemon Emblem.png|20px|class=invert-dark]][[Poké Ball]]
POWBlockUltimate.png|[[File:Mario Emblem.png|20px]] [[POW Block]]
POWBlockUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[POW Block]]
RayGunUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Ray Gun]]
RayGunUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Ray Gun]]
RocketBeltUltimate.png|[[File:Pilotwings Symbol.png|20px]] [[Rocket Belt]]
RocketBeltUltimate.png|[[File:Pilotwings Symbol.png|20px|class=invert-dark]][[Rocket Belt]]
RollingCrateUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Rolling Crate]]
RollingCrateUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Rolling Crate]]
SandbagUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Sandbag]]
SandbagUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Sandbag]]
ScrewAttackUltimate.png|[[File:Metroid Emblem.png|20px]] [[Screw Attack]]
ScrewAttackUltimate.png|[[File:Metroid Emblem.png|20px|class=invert-dark]][[Screw Attack]]
SmartBombUltimate.png|[[File:StarFox Emblem.png|20px]] [[Smart Bomb]]
SmartBombUltimate.png|[[File:StarFox Emblem.png|20px|class=invert-dark]][[List of Super Smash Bros. series items#Smart Bomb|Smart Bomb]]
SmashBallUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Smash Ball]]
SmashBallUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Smash Ball]]
SmokeBallUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Smoke Ball]]
SmokeBallUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Smoke Ball]]
SoccerBallUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Soccer Ball]]
SoccerBallUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Soccer Ball]]
SpecialFlagUltimate.png|[[Special Flag]]
SpecialFlagUltimate.png|[[Special Flag]]
SpinyShellUltimate.png|[[File:Mario Emblem.png|20px]] [[Spiny Shell (blue)|Spiny Shell]]
SpinyShellUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Spiny Shell (blue)|Spiny Shell]]
StarRodUltimate.png|[[File:Kirby Emblem.png|20px]] [[Star Rod (Kirby)|Star Rod]]
StarRodUltimate.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Star Rod (Kirby)|Star Rod]]
SteelDiverUltimate.png|[[Steel Diver]]
SteelDiverUltimate.png|[[Steel Diver]]
SuperLeafUltimate.png|[[File:Mario Emblem.png|20px]] [[Super Leaf]]
SuperLeafUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Super Leaf]]
SuperMushroomUltimate.png|[[File:Mario Emblem.png|20px]] [[Super Mushroom]]
SuperMushroomUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Super Mushroom]]
SuperScopeUltimate.png|[[Super Scope]]
SuperScopeUltimate.png|[[Super Scope]]
SuperStarUltimate.png|[[File:Mario Emblem.png|20px]] [[Super Star]]
SuperStarUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Super Star]]
SuperspicyCurryUltimate.png|[[File:Kirby Emblem.png|20px]] [[Superspicy Curry]]
SuperspicyCurryUltimate.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Superspicy Curry]]
TimerUltimate.png|[[File:SmashBros Emblem.png|20px]] [[Timer (item)|Timer]]
TimerUltimate.png|[[File:SmashBros Emblem.png|20px|class=invert-dark]][[Timer (item)|Timer]]
UniraUltimate.png|[[Unira]]
UniraUltimate.png|[[Unira]]
WarpStarUltimate.png|[[File:Kirby Emblem.png|20px]] [[Warp Star]]
WarpStarUltimate.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Warp Star]]
XBombUltimate.png|[[File:KidIcarus Emblem.png|20px]] [[X Bomb]]
XBombUltimate.png|[[File:KidIcarus Emblem.png|20px|class=invert-dark]][[X Bomb]]
</gallery>
</gallery>


Line 1,259: Line 1,315:
<gallery>
<gallery>
Akira SSBU.png|[[Assist Trophy#Akira|Akira]]
Akira SSBU.png|[[Assist Trophy#Akira|Akira]]
AlucardUltimate.png|[[File:Castlevania Symbol.png|20px]] [[Assist Trophy#Alucard|Alucard]]
AlucardUltimate.png|[[File:Castlevania Symbol.png|20px|class=invert-dark]][[Assist Trophy#Alucard|Alucard]]
ArcadeUltimate.png|[[Assist Trophy#Arcade Bunny|Arcade Bunny]]
ArcadeUltimate.png|[[Assist Trophy#Arcade Bunny|Arcade Bunny]]
Black Knight SSBU.png|[[File:FireEmblem Emblem.png|20px]] [[Assist Trophy#Black Knight|Black Knight]]
Black Knight SSBU.png|[[File:FireEmblem Emblem.png|20px|class=invert-dark]][[Assist Trophy#Black Knight|Black Knight]]
BombermanUltimate2.png|[[Bomberman]]
BombermanUltimate2.png|[[Bomberman]]
BurrowingUltimate.png|[[File:Pikmin Emblem.png|20px]] [[Assist Trophy#Burrowing Snagret|Burrowing Snagret]]
BurrowingUltimate.png|[[File:Pikmin Emblem.png|20px|class=invert-dark]][[Assist Trophy#Burrowing Snagret|Burrowing Snagret]]
ChefUltimate.png|[[File:Kirby Emblem.png|20px]] [[Assist Trophy#Chef Kawasaki|Chef Kawasaki]]
ChefUltimate.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Assist Trophy#Chef Kawasaki|Chef Kawasaki]]
Flies & Hand SSBU.png|[[File:Mario Emblem.png|20px]] [[Assist Trophy#Flies & Hand|Flies & Hand]]
Flies & Hand SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Assist Trophy#Flies & Hand|Flies & Hand]]
Guile SSBU.png|[[File:StreetFighterEmblem.png|20px]] [[Assist Trophy#Guile|Guile]]
Guile SSBU.png|[[File:StreetFighterEmblem.png|20px|class=invert-dark]][[Assist Trophy#Guile|Guile]]
KappnUltimate.png|[[File:AnimalCrossing Emblem.png|20px]] [[Assist Trophy#Kapp'n|Kapp'n]]
KappnUltimate.png|[[File:AnimalCrossing Emblem.png|20px|class=invert-dark]][[Assist Trophy#Kapp'n|Kapp'n]]
SSBU Klaptrap artwork.png|[[File:DK Emblem.png|20px]] [[Klaptrap]]
SSBU Klaptrap artwork.png|[[File:DK Emblem.png|20px|class=invert-dark]][[Klaptrap]]
KnucklesUltimate.png|[[File:Sonic Emblem.png|20px]] [[Knuckles the Echidna|Knuckles]]
KnucklesUltimate.png|[[File:Sonic Emblem.png|20px|class=invert-dark]][[Knuckles]]
KrystalUltimate.png|[[File:StarFox Emblem.png|20px]] [[Assist Trophy#Krystal|Krystal]]
KrystalUltimate.png|[[File:StarFox Emblem.png|20px|class=invert-dark]][[Assist Trophy#Krystal|Krystal]]
MoonUltimate.png|[[File:Zelda Emblem.png|20px]] [[Assist Trophy#Moon|Moon]]
MoonUltimate.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Assist Trophy#Moon|Moon]]
NikkiUltimate.png|[[Assist Trophy#Nikki|Nikki]]
NikkiUltimate.png|[[Assist Trophy#Nikki|Nikki]]
RathalosUltimate.png|[[Assist Trophy#Rathalos|Rathalos]]
RathalosUltimate.png|[[Assist Trophy#Rathalos|Rathalos]]
RodinUltimate.png|[[File:Bayonetta.png|20px]] [[Assist Trophy#Rodin|Rodin]]
RodinUltimate.png|[[File:Bayonetta.png|20px|class=invert-dark]][[Assist Trophy#Rodin|Rodin]]
ShovelUltimate.png|[[Assist Trophy#Shovel Knight|Shovel Knight]]
ShovelUltimate.png|[[Assist Trophy#Shovel Knight|Shovel Knight]]
Spring Man SSBU.png|[[File:ARMS Symbol.png|20px]] [[Assist Trophy#Spring Man|Spring Man]]
Spring Man SSBU.png|[[File:ARMS Symbol.png|20px|class=invert-dark]][[Assist Trophy#Spring Man|Spring Man]]
SquidSisters SSBUltimate.png|[[File:Splatoon Symbol.png|20px]] [[Assist Trophy#Squid Sisters|Squid Sisters]]
SquidSisters SSBUltimate.png|[[File:Splatoon Symbol.png|20px|class=invert-dark]][[Assist Trophy#Squid Sisters|Squid Sisters]]
SukaponUltimate.png|[[Assist Trophy#Sukapon|Sukapon]]
SukaponUltimate.png|[[Assist Trophy#Sukapon|Sukapon]]
Thwomp SSBU.png|[[File:Mario Emblem.png|20px]] [[Assist Trophy#Thwomp|Thwomp]]
Thwomp SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Assist Trophy#Thwomp|Thwomp]]
Tiki SSBU.png|[[File:FireEmblem Emblem.png|20px]] [[Assist Trophy#Tiki|Tiki]]
Tiki SSBU.png|[[File:FireEmblem Emblem.png|20px|class=invert-dark]][[Assist Trophy#Tiki|Tiki]]
Vince SSBU.png|[[Assist Trophy#Vince|Vince]]
Vince SSBU.png|[[Assist Trophy#Vince|Vince]]
Wily Capsule SSBU.png|[[File:MegaMan Emblem.png|20px]] [[Assist Trophy#Wily Capsule|Wily Capsule]]
Wily Capsule SSBU.png|[[File:MegaMan Emblem.png|20px|class=invert-dark]][[Assist Trophy#Wily Capsule|Wily Capsule]]
Yuri Kozukata SSBU.png|[[Assist Trophy#Yuri Kozukata|Yuri Kozukata]]
Yuri Kozukata SSBU.png|[[Assist Trophy#Yuri Kozukata|Yuri Kozukata]]
ZeroUltimate.png|[[File:MegaMan_Emblem.png|20px]] [[Assist Trophy#Zero|Zero]]
ZeroUltimate.png|[[File:MegaMan_Emblem.png|20px|class=invert-dark]][[Assist Trophy#Zero|Zero]]
</gallery>
</gallery>


===Returning===
===Returning===
<gallery>
<gallery>
Andross SSBU.png|[[File:StarFox Emblem.png|20px]] [[Assist Trophy#Andross SSBU|Andross]]
Andross SSBU.png|[[File:StarFox Emblem.png|20px|class=invert-dark]][[Assist Trophy#Andross SSBU|Andross]]
Ashley SSBU.png|[[File:Wario Emblem.png|20px]] [[Ashley and Red|Ashley]]
Ashley SSBU.png|[[File:Wario Emblem.png|20px|class=invert-dark]][[Ashley]]
Chain Chomp SSBU.png|[[File:Mario Emblem.png|20px]] [[Chain Chomp]]
Chain Chomp SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Chain Chomp]]
Color TV-Game 15 SSBU.png|[[Assist Trophy#Color TV-Game 15 SSBU|Color TV-Game 15]]
Color TV-Game 15 SSBU.png|[[Assist Trophy#Color TV-Game 15 SSBU|Color TV-Game 15]]
Devil SSBU.png|[[Assist Trophy#Devil SSBU|Devil]]
Devil SSBU.png|[[Assist Trophy#Devil SSBU|Devil]]
Line 1,297: Line 1,353:
Dr. Kawashima SSBU.png|[[Assist Trophy#Dr. Kawashima SSBU|Dr. Kawashima]]
Dr. Kawashima SSBU.png|[[Assist Trophy#Dr. Kawashima SSBU|Dr. Kawashima]]
Dr. Wright SSBU.png|[[Assist Trophy#Dr. Wright SSBU|Dr. Wright]]
Dr. Wright SSBU.png|[[Assist Trophy#Dr. Wright SSBU|Dr. Wright]]
Ghirahim SSBU.png|[[File:Zelda Emblem.png|20px]] [[Assist Trophy#Ghirahim SSBU|Ghirahim]]
Ghirahim SSBU.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Assist Trophy#Ghirahim SSBU|Ghirahim]]
Ghosts SSBU.png|[[File:Pac-ManEmblem.png|20px]] [[Assist Trophy#Ghosts SSBU|Ghosts]]
Ghosts SSBU.png|[[File:Pac-ManEmblem.png|20px|class=invert-dark]][[Assist Trophy#Ghosts SSBU|Ghosts]]
GrayFoxUltimate.png|[[File:MGS Symbol.png|20px]] [[Assist Trophy#Gray Fox|Gray Fox]]
GrayFoxUltimate.png|[[File:MGS Symbol.png|20px|class=invert-dark]][[Assist Trophy#Gray Fox|Gray Fox]]
Hammer Bro SSBU.png|[[File:Mario Emblem.png|20px]] [[Hammer Bro]]
Hammer Bro SSBU.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Hammer Bro]]
Isaac SSBU.png|[[Assist Trophy#Isaac SSBU|Isaac]]
Isaac SSBU.png|[[Assist Trophy#Isaac SSBU|Isaac]]
Jeff SSBU.png|[[File:EarthBound Emblem.png|20px]] [[Assist Trophy#Jeff SSBU|Jeff]]
Jeff SSBU.png|[[File:EarthBound Emblem.png|20px|class=invert-dark]][[Assist Trophy#Jeff SSBU|Jeff]]
Knuckle Joe SSBU.png|[[File:Kirby Emblem.png|20px]] [[Assist Trophy#Knuckle Joe SSBU|Knuckle Joe]]
Knuckle Joe SSBU.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Assist Trophy#Knuckle Joe SSBU|Knuckle Joe]]
Lyn SSBU.png|[[File:FireEmblem Emblem.png|20px]] [[Assist Trophy#Lyn SSBU|Lyn]]
Lyn SSBU.png|[[File:FireEmblem Emblem.png|20px|class=invert-dark]][[Assist Trophy#Lyn SSBU|Lyn]]
Metroid SSBU.png|[[File:Metroid Emblem.png|20px]] [[Assist Trophy#Metroid SSBU|Metroid]]
Metroid SSBU.png|[[File:Metroid Emblem.png|20px|class=invert-dark]][[Assist Trophy#Metroid SSBU|Metroid]]
MidnaUltimate.png|[[File:Zelda Emblem.png|20px]] [[Assist Trophy#Midna SSBU|Midna]]
MidnaUltimate.png|[[File:Zelda Emblem.png|20px|class=invert-dark]][[Assist Trophy#Midna SSBU|Midna]]
Mother Brain SSBU.png|[[File:Metroid Emblem.png|20px]] [[Assist Trophy#Mother Brain SSBU|Mother Brain]]
Mother Brain SSBU.png|[[File:Metroid Emblem.png|20px|class=invert-dark]][[Assist Trophy#Mother Brain SSBU|Mother Brain]]
Nightmare SSBU.png|[[File:Kirby Emblem.png|20px]] [[Assist Trophy#Nightmare SSBU|Nightmare]]
Nightmare SSBU.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Assist Trophy#Nightmare SSBU|Nightmare]]
Nintendog SSBU.png|[[File:Nintendogs Symbol.png|20px]] [[Assist Trophy#Nintendog SSBU|Nintendog]]
Nintendog SSBU.png|[[File:Nintendogs Symbol.png|20px|class=invert-dark]][[Assist Trophy#Nintendog SSBU|Nintendog]]
Phosphora SSBU.png|[[File:KidIcarus Emblem.png|20px]] [[Assist Trophy#Phosphora SSBU|Phosphora]]
Phosphora SSBU.png|[[File:KidIcarus Emblem.png|20px|class=invert-dark]][[Assist Trophy#Phosphora SSBU|Phosphora]]
Prince of Sable SSBU.png|[[Assist Trophy#Prince of Sablé|Prince of Sablé]]
Prince of Sable SSBU.png|[[Assist Trophy#Prince of Sablé|Prince of Sablé]]
RikiUltimate.png|[[File:XenobladeEmblem.png|20px]] [[Assist Trophy#Riki SSBU|Riki]]
RikiUltimate.png|[[File:XenobladeEmblem.png|20px|class=invert-dark]][[Assist Trophy#Riki SSBU|Riki]]
Samurai Goroh SSBU.png|[[File:F-Zero Emblem.png|20px]] [[Assist Trophy#Samurai Goroh SSBU|Samurai Goroh]]
Samurai Goroh SSBU.png|[[File:F-Zero Emblem.png|20px|class=invert-dark]][[Assist Trophy#Samurai Goroh SSBU|Samurai Goroh]]
Shadow SSBU.png|[[File:Sonic Emblem.png|20px]] [[Shadow the Hedgehog|Shadow]]
Shadow SSBU.png|[[File:Sonic Emblem.png|20px|class=invert-dark]][[Shadow (character)|Shadow]]
Sheriff SSBU.png|[[Assist Trophy#Sheriff SSBU|Sheriff]]
Sheriff SSBU.png|[[Assist Trophy#Sheriff SSBU|Sheriff]]
Skull Kid SSBU.png|[[File:Zelda_Emblem.png|20px]] [[Assist Trophy#Skull Kid SSBU|Skull Kid]]
Skull Kid SSBU.png|[[File:Zelda_Emblem.png|20px|class=invert-dark]][[Assist Trophy#Skull Kid SSBU|Skull Kid]]
Starfy SSBU.png|[[Assist Trophy#Starfy SSBU|Starfy]]
Starfy SSBU.png|[[Assist Trophy#Starfy SSBU|Starfy]]
Starman SSBU.png|[[File:EarthBound Emblem.png|20px]] [[Assist Trophy#Starman SSBU|Starman]]
Starman SSBU.png|[[File:EarthBound Emblem.png|20px|class=invert-dark]][[Assist Trophy#Starman SSBU|Starman]]
Takamaru SSBU.png|[[Assist Trophy#Takamaru SSBU|Takamaru]]
Takamaru SSBU.png|[[Assist Trophy#Takamaru SSBU|Takamaru]]
WaluigiUltimate.png|[[File:Mario Emblem.png|20px]] [[Waluigi]]
WaluigiUltimate.png|[[File:Mario Emblem.png|20px|class=invert-dark]][[Waluigi]]
</gallery>
</gallery>


Line 1,326: Line 1,382:
===New===
===New===
<gallery>
<gallery>
AbraUltimate.png|[[Pokémon#Abra|Abra]]
AbraUltimate.png|Abra
AlolanExeggutorUltimate.png|[[Pokémon#Alolan Exeggutor|Alolan Exeggutor]]
AlolanExeggutorUltimate.png|Alolan Exeggutor
AlolanRaichuUltimate.png|[[Pokémon#Alolan Raichu|Alolan Raichu]]
AlolanRaichuUltimate.png|Alolan Raichu
AlolanVulpix SSBUltimate.png|[[Pokémon#Alolan Vulpix|Alolan Vulpix]]
AlolanVulpix SSBUltimate.png|Alolan Vulpix
BewearUltimate.png|[[Pokémon#Bewear|Bewear]]
BewearUltimate.png|Bewear
Ditto Ultimate.png|[[Pokémon#Ditto|Ditto]]
Ditto Ultimate.png|Ditto
LunalaUltimate.png|[[Pokémon#Lunala|Lunala]]
LunalaUltimate.png|Lunala
MarshadowUltimate.png|[[Pokémon#Marshadow|Marshadow]]
MarshadowUltimate.png|Marshadow
MimikyuUltimate.png|[[Pokémon#Mimikyu|Mimikyu]]
MimikyuUltimate.png|Mimikyu
PyukumukuUltimate.png|[[Pokémon#Pyukumuku|Pyukumuku]]
PyukumukuUltimate.png|Pyukumuku
SolgaleoUltimate.png|[[Pokémon#Solgaleo|Solgaleo]]
SolgaleoUltimate.png|Solgaleo
TapuKokoUltimate.png|[[Pokémon#Tapu Koko|Tapu Koko]]
TapuKokoUltimate.png|Tapu Koko
TogedemaruUltimate.png|[[Pokémon#Togedemaru|Togedemaru]]
TogedemaruUltimate.png|Togedemaru
VulpixUltimate.png|[[Pokémon#Vulpix|Vulpix]]
VulpixUltimate.png|Vulpix
</gallery>
</gallery>


===Returning===
===Returning===
<gallery>
<gallery>
SSBU Abomasnow.png|[[Pokémon#Abomasnow|Abomasnow]]
SSBU Abomasnow.png|Abomasnow
SSBU Arceus.png|[[Pokémon#Arceus|Arceus]]
SSBU Arceus.png|Arceus
SSBU Bellossom.png|[[Pokémon#Bellossom|Bellossom]]
SSBU Bellossom.png|Bellossom
SSBU Chespin.png|[[Pokémon#Chespin|Chespin]]
SSBU Chespin.png|Chespin
SSBU Darkrai.png|[[Pokémon#Darkrai|Darkrai]]
SSBU Darkrai.png|Darkrai
SSBU Dedenne.png|[[Pokémon#Dedenne|Dedenne]]
SSBU Dedenne.png|Dedenne
SSBU Deoxys.png|[[Pokémon#Deoxys|Deoxys]]
SSBU Deoxys.png|Deoxys
SSBU Electrode.png|[[Pokémon#Electrode|Electrode]]
SSBU Electrode.png|Electrode
SSBU Eevee.png|[[Pokémon#Eevee|Eevee]]
SSBU Eevee.png|Eevee
SSBU Entei.png|[[Pokémon#Entei|Entei]]
SSBU Entei.png|Entei
SSBU Fennekin.png|[[Pokémon#Fennekin|Fennekin]]
SSBU Fennekin.png|Fennekin
SSBU Fletchling.png|[[Pokémon#Fletchling|Fletchling]]
SSBU Fletchling.png|Fletchling
SSBU Gardevoir.png|[[Pokémon#Gardevoir|Gardevoir]]
SSBU Gardevoir.png|Gardevoir
SSBU Genesect.png|[[Pokémon#Genesect|Genesect]]
SSBU Genesect.png|Genesect
SSBU Giratina.png|[[Pokémon#Giratina|Giratina]]
SSBU Giratina.png|Giratina
SSBU Gogoat.png|[[Pokémon#Gogoat|Gogoat]]
SSBU Gogoat.png|Gogoat
SSBU Goldeen.png|[[Pokémon#Goldeen|Goldeen]]
SSBU Goldeen.png|Goldeen
SSBU Inkay.png|[[Pokémon#Inkay|Inkay]]
SSBU Inkay.png|Inkay
SSBU Keldeo.png|[[Pokémon#Keldeo|Keldeo]]
SSBU Keldeo.png|Keldeo
SSBU Kyogre.png|[[Pokémon#Kyogre|Kyogre]]
SSBU Kyogre.png|Kyogre
SSBU Kyurem.png|[[Pokémon#Kyurem|Kyurem]]
SSBU Kyurem.png|Kyurem
SSBU Latias & Latios.png|[[Pokémon#Latios and Latias|Latios and Latias]]
SSBU Latias & Latios.png|Latios and Latias
SSBU Lugia.png|[[Pokémon#Lugia|Lugia]]
SSBU Lugia.png|Lugia
SSBU Meloetta.png|[[Pokémon#Meloetta|Meloetta]]
SSBU Meloetta.png|Meloetta
SSBU Meowth.png|[[Pokémon#Meowth|Meowth]]
SSBU Meowth.png|Meowth
SSBU Metagross.png|[[Pokémon#Metagross|Metagross]]
SSBU Metagross.png|Metagross
SSBU Mew.png|[[Pokémon#Mew|Mew]]
SSBU Mew.png|Mew
SSBU Moltres.png|[[Pokémon#Moltres|Moltres]]
SSBU Moltres.png|Moltres
SSBU Oshawott.png|[[Pokémon#Oshawott|Oshawott]]
SSBU Oshawott.png|Oshawott
SSBU Palkia.png|[[Pokémon#Palkia|Palkia]]
SSBU Palkia.png|Palkia
SSBU Scizor.png|[[Pokémon#Scizor|Scizor]]
SSBU Scizor.png|Scizor
SSBU Snivy.png|[[Pokémon#Snivy|Snivy]]
SSBU Snivy.png|Snivy
SSBU Snorlax.png|[[Pokémon#Snorlax|Snorlax]]
SSBU Snorlax.png|Snorlax
SSBU Spewpa.png|[[Pokémon#Spewpa|Spewpa]]
SSBU Spewpa.png|Spewpa
SSBU Staryu.png|[[Pokémon#Staryu|Staryu]]
SSBU Staryu.png|Staryu
SSBU Suicune.png|[[Pokémon#Suicune|Suicune]]
SSBU Suicune.png|Suicune
SSBU Swirlix.png|[[Pokémon#Swirlix|Swirlix]]
SSBU Swirlix.png|Swirlix
SSBU Togepi.png|[[Pokémon#Togepi|Togepi]]
SSBU Togepi.png|Togepi
SSBU Victini.png|[[Pokémon#Victini|Victini]]
SSBU Victini.png|Victini
SSBU Xerneas.png|[[Pokémon#Xerneas|Xerneas]]
SSBU Xerneas.png|Xerneas
SSBU Zoroark.png|[[Pokémon#Zoroark|Zoroark]]
SSBU Zoroark.png|Zoroark
</gallery>
</gallery>


==Nintendo Labo VR==
==Nintendo Labo VR==
After downloading the version 3.1.0 update released on May 30, 2019, the [[Nintendo Switch#Nintendo Labo|Nintendo Labo]]'s Toy-Con VR Goggles can be used in the "VR" mode (found in "Games & More"), which allows a single player to play regular matches against CPUs or spectate CPU-controlled matches in virtual reality.<ref>Nintendo (May 30, 2019). [https://youtu.be/XnETwPJ5Cys Nintendo Labo: VR Kit + Super Smash Bros. UItimate]. ''YouTube''. Retrieved May 30, 2019.</ref> VR mode does not include the same rules and stages as Smash mode, as only Time matches of up to 10 minutes can be played, and only the CPU levels, launch rates, score/damage displays, and stage selection mode can be modified. Items also cannot be used.
After downloading the version 3.1.0 update released on May 30, 2019, the {{iw|nwiki|Nintendo Labo}}'s Toy-Con VR Goggles can be used in the "VR" mode (found in "Games & More"), which allows a single player to play regular matches against CPUs or spectate CPU-controlled matches in virtual reality.<ref>{{cite|author=Nintendo of America|date=May 30, 2019|url=youtu.be/XnETwPJ5Cys|title=''Nintendo Labo: VR Kit'' + ''Super Smash Bros. UItimate''|publisher=YouTube|language=en-us|accessdate=June 25, 2024}}</ref> VR mode does not include the same rules and stages as Smash mode, as only Time matches of up to 10 minutes can be played, and only the CPU levels, launch rates, score/damage displays, and stage selection mode can be modified. Items also cannot be used.


The following 50 stages are available in VR:
The following 50 stages are available in VR:
{|
{|
|-
|-
Line 1,452: Line 1,507:


==Update history==
==Update history==
Note that the most recently released software update must be downloaded in order to access Online. In addition, most updates invalidate replay data created before that update, making them unplayable, due to replays reading game data and inputting recordings of data live, rather than actual footage. Release dates are in Pacific Standard Time.
{{construction|section=yes}}
 
Note that the most recently released software update must be downloaded to access Online. In addition, most updates invalidate replay data created before that update, making them unplayable, due to replays reading game data and inputting recordings of data live, rather than actual footage. Release dates are in Pacific Standard Time.
===1.1.0===
===1.1.0===
'''Release date''': December 7, 2018
'''Release date''': December 7, 2018
Line 1,488: Line 1,543:
**Bug fixes
**Bug fixes
***The player can no longer Z-drop items out of hitstun, weakening characters who were previously able to escape true combos by dropping their items.
***The player can no longer Z-drop items out of hitstun, weakening characters who were previously able to escape true combos by dropping their items.
***Fixed a glitch causing the 0.85× damage multiplier for short hopped aerial attacks to still be active during a full hop if the player performed a short hop and landed without attacking out of it.
***Fixed a glitch causing the 0.85× damage multiplier for short-hopped aerial attacks to still be active during a full hop if the player performed a short hop and landed without attacking out of it.


===1.2.1===
===1.2.1===
Line 1,516: Line 1,571:
***Patched out the infinite Assist Trophy glitch.
***Patched out the infinite Assist Trophy glitch.
***Fixed a glitch where if Olimar had any Attack-increasing Spirits equipped, the Attack multiplier would be applied twice for any of his attacks involving Pikmin, causing extremely large damage outputs.
***Fixed a glitch where if Olimar had any Attack-increasing Spirits equipped, the Attack multiplier would be applied twice for any of his attacks involving Pikmin, causing extremely large damage outputs.
***The song "Bein' Friend" was renamed to "Bein' Friends".
***The song "Bein' Friend" was renamed "Bein' Friends".
**Game-balance adjustments.
**Game-balance adjustments.
*Misc.
*Misc.
**The fighters that had specific adjustments are listed below:
**The fighters that had specific adjustments are listed below:
***Mario, Donkey Kong, Link, Samus, Dark Samus, Yoshi, Kirby, Pikachu, Luigi, Ness, Jigglypuff, Peach, Daisy, Bowser, Ice Climbers, Sheik, Pichu, Ganondorf, Mewtwo, Roy, Chrom, Mr. Game & Watch, Pit, Zero Suit Samus, Wario, Snake, Ike, Pokémon Trainer (Charizard), Diddy Kong, Lucas, Sonic, King Dedede, Lucario, R.O.B., Toon Link, Mega Man, Rosalina & Luma, Little Mac, Greninja, Palutena, Pac-Man, Robin, Shulk, Duck Hunt, Ryu, Ken, Cloud, Corrin, Bayonetta, Inkling, Ridley, King K. Rool, Isabelle, Incineroar, Mii Brawler, and Mii Gunner<ref name=Ver2.0.0Details> Nintendo. [https://en-americas-support.nintendo.com/app/answers/detail/a_id/43317/~/super-smash-bros.-ultimate-update-ver.-2.0.0---fighter-adjustments Super Smash Bros. Ultimate Update Ver. 2.0.0 - Fighter Adjustments] ''Nintendo'' Support. Retrieved January 30, 2019 (PST).</ref>
***Mario, Donkey Kong, Link, Samus, Dark Samus, Yoshi, Kirby, Pikachu, Luigi, Ness, Jigglypuff, Peach, Daisy, Bowser, Ice Climbers, Sheik, Pichu, Ganondorf, Mewtwo, Roy, Chrom, Mr. Game & Watch, Pit, Zero Suit Samus, Wario, Snake, Ike, Pokémon Trainer (Charizard), Diddy Kong, Lucas, Sonic, King Dedede, Lucario, R.O.B., Toon Link, Mega Man, Rosalina & Luma, Little Mac, Greninja, Palutena, Pac-Man, Robin, Shulk, Duck Hunt, Ryu, Ken, Cloud, Corrin, Bayonetta, Inkling, Ridley, King K. Rool, Isabelle, Incineroar, Mii Brawler, and Mii Gunner<ref name=Ver2.0.0Details>{{cite|url=en-americas-support.nintendo.com/app/answers/detail/a_id/43317/~/super-smash-bros.-ultimate-update-ver.-2.0.0---fighter-adjustments|title= ''Super Smash Bros. Ultimate'' Update Ver. 2.0.0 - Fighter Adjustments|publisher=Nintendo Support|language=en-us|accessdate=June 25, 2024}}</ref>
**Reversed the function of hide models when the camera get too close to the fighters in camera mode.
**Reversed the function of hiding models when the camera gets too close to the fighters in camera mode.
**Various gameplay fixes.
**Various gameplay fixes.


Line 1,562: Line 1,617:
**Joker added as a playable fighter, two fighter spirits (Joker (Phantom Thief) and Joker (Student)), and two smash tags. Challenger Pack 1 is required to access this content.
**Joker added as a playable fighter, two fighter spirits (Joker (Phantom Thief) and Joker (Student)), and two smash tags. Challenger Pack 1 is required to access this content.
**Mementos added as a stage, with music from the ''{{wp|Persona (series)|Persona}}'' series (Challenger Pack 1 required).
**Mementos added as a stage, with music from the ''{{wp|Persona (series)|Persona}}'' series (Challenger Pack 1 required).
**Chrom's victory theme changed to a partial remix of the ''[[fireemblem:Fire Emblem: Awakening|Fire Emblem: Awakening]]'' music "Id (Purpose)", which also serves as the victory theme for Lucina and Robin.
**Chrom's victory theme changed to a partial remix of the ''{{iw|fireemblem|Fire Emblem: Awakening}}'' music "Id (Purpose)", which also serves as the victory theme for Lucina and Robin.
**The announcer now calls out "Stamina Battle" in the character select screen for stamina-type matches.
**The announcer now calls out "Stamina Battle" in the character select screen for stamina-type matches.
**DLC items for Mii Fighters are available:
**DLC items for Mii Fighters are available:
Line 1,597: Line 1,652:
===4.0.0===
===4.0.0===
'''Release Date''': July 07, 2019
'''Release Date''': July 07, 2019
*Offline Gameplay
*Offline Gameplay
**Very Easy difficulty has been added to Adventure mode.
**Very Easy difficulty has been added to Adventure mode.
**Snapshots can be added to the time line in Edit Video.  
**Snapshots can be added to the timeline in Edit Video.  
**Steel, grass, sponge, paper, and yarn terrains have been adjusted in Stage Builder.
**Steel, grass, sponge, paper, and yarn terrains have been adjusted in Stage Builder.
**Following spirits added to the DLC Spirit Board if the player has downloaded Challenger Pack 2.
**Following spirits added to the DLC Spirit Board if the player has downloaded Challenger Pack 2.
***Slime
***Slime
****enhances to King Slime
***Dracky
***Dracky
***Great Sabrecub
***Great Sabrecub
***Golem
***Golem
***Liquid Metal Slime
***Liquid Metal Slime
***Cetcea
***Cetacea
***Hero's Comrades
***Hero's Comrades
*Online Gameplay
*Online Gameplay
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===5.0.0===
===5.0.0===
'''Release Date''': September 4, 2019
'''Release Date''': September 4, 2019
*Offline Gameplay
*Offline Gameplay
**[[Home-Run Contest]] has been added
**[[Home-Run Contest]] has been added
**The following spirits will appear in the DLC Spirit Board if the player has downloaded Challenger Pack 3
***Milestones related to Home-Run Contest added.
**Players who have save data for ''Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition'' or its demo on their Switch will be gifted with the Tockles spirit.
**The following spirits will appear in the DLC Spirit Board if the player has downloaded Challenger Pack 3:
***Tooty
***Tooty
***Bottles
***Bottles
***Mumbo Jumbo
***Mumbo Jumbo
***Jinjos
***Jinjos
****enhances to [[The Mighty Jinjonator]]
***Jiggy
***Jiggy
***Gruntilda
***Gruntilda
***Buzzbomb
***Buzzbomb
*General
*General
**Banjo & Kazooie is now a playable fighter, and one new fighter spirit (Banjo & Kazooie) has been added. Challenger Pack 3 needed to access this content.
**Banjo & Kazooie are now a playable fighter, and one new fighter spirit (Banjo & Kazooie) has been added. Challenger Pack 3 needed to access this content.
***Spiral Mountain added as a stage, with new music tracks from the ''{{wp|Banjo-Kazooie (series)|Banjo-Kazooie}}'' series (Challenger Pack 3 needed).
***Spiral Mountain added as a stage, with new music tracks from the ''{{wp|Banjo-Kazooie (series)|Banjo-Kazooie}}'' series (Challenger Pack 3 needed).
**DLC items for Mii Fighters are available:
**DLC items for Mii Fighters are available:
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***Goemon Wig + Outfit
***Goemon Wig + Outfit
***Proto Man's Helmet + Armor
***Proto Man's Helmet + Armor
***Zero's Helment + Armor
***Zero's Helmet + Armor


===6.0.0===
===6.0.0===
'''Release Date''': November 6, 2019
'''Release Date''': November 6, 2019
*Offline Gameplay
*Offline Gameplay
**The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 4:
**The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 4:
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***Athena Asamiya
***Athena Asamiya
***Ralf & Clark
***Ralf & Clark
**The Tockles Spirit will now appear on the DRAGON QUEST Spirit Board, as well as in the Vault Shop. (Challenger Pack 3 needed to access the DRAGON QUEST Spirit Board).
**The Tockles Spirit will now appear on the ''Dragon Quest'' Spirit Board, as well as in the Vault Shop. (Challenger Pack 2 needed to access the ''Dragon Quest'' Spirit Board).
*Online Gameplay
*Online Gameplay
**The following features have been added to Battle Arena mode:
**The following features have been added to Battle Arena mode:
***The "Elite Only" arena type has been added
***The "Elite Only" arena type has been added
***Friend's arenas can now be found more easily
***Friend's arenas can now be found more easily
***The Host player can now change some rules without have to exit the arena
***The Host player can now change some rules without having to exit the arena
***The option to choose which form the stage can be in has been added
***The option to choose which form the stage can be in has been added
***The player can now send set messages to other people inside the arena
***The player can now send set messages to other people inside the arena
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**Added support for the upcoming Simon and Incineroar amiibo figures.
**Added support for the upcoming Simon and Incineroar amiibo figures.
**Terry is now an available fighter, one new fighter spirit (Terry Bogard) has been added. Challenger Pack 4 is needed to access this content
**Terry is now an available fighter, one new fighter spirit (Terry Bogard) has been added. Challenger Pack 4 is needed to access this content
***King of Fighter's Stadium stage has been added with new music tracks from the ''{{wp|Fatal Fury}}'' series.
***King of Fighters Stadium stage has been added, with new music tracks from several {{wp|SNK}} series.
**DLC items for Mii Fighters are available:
**DLC items for Mii Fighters are available:
***Ryo Sakazaki Wig + Outfit
***Ryo Sakazaki Wig + Outfit
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===6.1.0===
===6.1.0===
'''Release Date''': December 14, 2019
'''Release Date''': December 14, 2019
*General
*General
**Fixed an issue where Terry's Super Special Move "Buster Wolf" connects with an opposing fighter, causing both players to be unable to move.
**Fixed an issue where Terry's Super Special Move "Buster Wolf" connects with an opposing fighter, causing both players to be unable to move.
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===6.1.1===
===6.1.1===
'''Release Date''': January 7, 2020
'''Release Date''': January 7, 2020
*General
*General
**Added support for the upcoming Dark Samus and Richter amiibo figures.
**Added support for the upcoming Dark Samus and Richter amiibo figures.
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===7.0.0===
===7.0.0===
'''Release Date''': January 28th, 2020 (January 29th in some time zones)
'''Release Date''': January 28th, 2020 (January 29th in some time zones)
*Offline Gameplay
*Offline Gameplay
**The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 5:
**The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 5:
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***Hilda (Fire Emblem)
***Hilda (Fire Emblem)
*General
*General
**Byleth is now an available fighter, two new fighter spirits (Male and Female Byleth) have been added. Challenger Pack 5 is needed to access this content
**Byleth is now an available fighter, and two new fighter spirits (Byleth (Male) and Byleth (Female)) have been added. Challenger Pack 5 is needed to access this content.
***Garreg Mach Monastery stage has been added with new music tracks from the ''[[fireemblem:Fire Emblem (series)|Fire Emblem]]'' series.
***The Garreg Mach Monastery stage has been added, with new music tracks from ''[[fireemblem:Fire Emblem: Three Houses|Fire Emblem: Three Houses]]''.
**DLC items for Mii Fighters are available:
**DLC items for Mii Fighters are available:
***Rabbid Hat
***Rabbid Hat
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**The default music rate for ''MEGALOVANIA'' has been increased in all stages it is available on except [[Hanenbow]].
**The default music rate for ''MEGALOVANIA'' has been increased in all stages it is available on except [[Hanenbow]].
*Misc
*Misc
**The Dimitri and Hilda spirits in the base game were renamed to “Dimitri (The Legend of Zelda)” and “Hilda (The Legend of Zelda)” respectively to differentiate them from the Dimitri (Fire Emblem) and Hilda (Fire Emblem) spirits.
**Game balance adjustments have been made.
**The fighters that had specific adjustments are listed below.
***Samus, Dark Samus, Captain Falcon, Sheik, Zelda, Dr. Mario, Young Link, Zero Suit Samus, Toon Link, Mii Brawler, Palutena, Duck Hunt, Ryu, Ken, Cloud, Incineroar, Joker.<ref name=Ver7.0.0Details>{{cite|author=Nintendo of America|url=en-americas-support.nintendo.com/app/answers/detail/a_id/48674/~/super-smash-bros.-ultimate-update-ver.-7.0.0---fighter-adjustments|title=''Super Smash Bros. Ultimate'' Update Ver. 7.0.0 - Fighter Adjustments|publisher=Nintendo Support|language=en-us|accessdate=June 25, 2024}}</ref>
===8.0.0===
'''Release Date''': June 29th, 2020 (June 30th in some time zones)
*General
**The following content is now available for purchase:
***Challenger Pack 6
****Character: Min Min
****Stage: [[Spring Stadium]]
****Music: ''ARMS'' music
***Ninjara Wig + Outfit
***Heihachi Wig + Outfit
***Callie Wig + Outfit
***Marie Wig + Outfit
***Vault Boy Wig + Outfit
**Kirby has been given a new copy ability where he wears Min Min's hair and orange beanie and his usual neutral special is replaced with the dragon version of the punch move. This move can be angled up and down and can fire a laser beam if the button is held down.
**The Techniques menu has been updated with four new sections for "ARM Attack", "Three ARMS in One", "Transforming into a Dragon", and "ARMS Jump / ARM Hook". They are the 93rd, 94th, 95th, and 96th options.
**Three new Smash Tag icons have been added, all relating to Min Min: her default skin, her "black and orange" skin, and her series symbol, an extended fist.
*Offline
**New features for Spirits mode.
***Rematches/High-scores: Appears on an obtained spirit in the Spirit List, being unlocked by pressing X or + on the controller.
****Completing a rematch will give a score and some spirit points.
****The score and number of spirit points obtained are dependent on the power level of the Spirit Team used in battle.
**The following spirits will appear in the Shop on the Vault menu:
***Master Mummy
***Mechanica
***Byte & Barq
***Kid Cobra
***Helix
***Max Brass
*Misc
**[[Fountain of Dreams]]' lag spikes were fixed, however, the lag that comes from Wario turning while using [[Wario Bike]] persists.
**[[Lylat Cruise]]'s ledges were made larger and various collisions near the underside of the stage were modified to make it easier for certain characters to recover.
**[[Garreg Mach Monastery]]'s Ω and Battlefield forms' lower blast zones and camera bounds were adjusted to match other Ω forms.
**Game balance adjustments have been made.
**Game balance adjustments have been made.
**The fighters that had specific adjustments are listed below.
**The fighters that had specific adjustments are listed below.
***Samus, Dark Samus, Captain Falcon, Sheik, Zelda, Dr. Mario, Young Link, Zero Suit Samus, Toon Link, Mii Brawler, Palutena, Duck Hunt, Ryu, Ken, Cloud, Incineroar, Joker.<ref name=Ver7.0.0Details> Nintendo. [https://en-americas-support.nintendo.com/app/answers/detail/a_id/48674/~/super-smash-bros.-ultimate-update-ver.-7.0.0---fighter-adjustments Super Smash Bros. Ultimate Update Ver. 7.0.0 - Fighter Adjustments] ''Nintendo'' Support. Retrieved July 12, 2020 (PST).</ref>
***Mario, Kirby, Captain Falcon, Jigglypuff, Ice Climbers, Sheik, Dr. Mario, Falco, Marth, Mewtwo, Meta Knight, Pit, Dark Pit, Zero Suit Samus, Ike, Diddy Kong, Sonic, King Dedede, Olimar, Villager, Mega Man, Wii Fit Trainer, Rosalina & Luma, Little Mac, Palutena, Corrin, Bayonetta, Ridley, King K. Rool, Isabelle, Incineroar, Piranha Plant, Hero, Banjo & Kazooie and Terry.
**Hero's placement in All-Star Smash was changed to match the release date of ''Dragon Quest III'' rather than ''Dragon Quest XI: Echoes of an Elusive Age''.
**''Fatal Fury'''s friend icons had their backgrounds changed from red to light blue, matching Terry's page on the ''Super Smash Bros. Ultimate'' website.
**Spring Man's friend icon had its background color changed from gray to chartreuse, matching the icons bundled with Min Min.
**Fixed several Sound Test-related oddities, most relating to victory quotes:
***Fox's victory quote against Falco ("Better luck next time, Falco!") is now listed.
***Wolf's victory quote against Fox ("Playtime's over, Star Fox!") is now listed.
***Lucina's victory quote against Ike ("And they call ''you'' the Radiant Hero?") is now listed.
***Palutena's victory quote against Pit ("Oh, so sorry about that, Pit.") is now listed.
***Simon's victory quote against dark-related characters ("To darkness!") is now listed.
***Byleth's sound test tags now show the respective gender, much like the rest of the characters with selectable genders and in the Spirit List.
**Balance Changes
 
===8.1.0===
'''Release date''': August 4th, 2020 (August 5th in some time zones)
*Stage
**The [[Small Battlefield]] stage has been added. Players can also set Small Battlefield as a Preferred rule in Online battles.
**Players can now select any stage-specific music for the Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.
***If a particular song is not selected, a random song from all music is chosen based on an average of the My Music settings for each stage.
****Players can no longer access the My Music interface for all four stages from the stage select in Smash Mode, Training, and Mob Smash.
**The "Random" option on the Stage Select screen has been split into individual icons for Random, Random Battlefield, and Random Omega.
***Random Custom Stages also has a unique icon now as well.
*Online
**The online user experience has been adjusted.
***The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rate. This improves responsiveness but decreases stability on low-quality connections.<ref>{{cite|title=Thanks to @Humanbomb & @EmJay10_ we discovered a big change in 8.1! The Tickrate/Hertz in a 1v1 with no spectators has changed to 60 instead of the old 30 packets a second. Lobbies 3+ still run at 30. In theory, quick play and 1v1 lobbies should feel better.|author=Nerf_0|date=August 5, 2020|url=x.com/nerfherder08/status/1291092316573380608|publisher=Twitter|accessdate=June 25, 2024}}</ref>
***Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames.<ref>{{cite|title=スマブラSP ver8.1.0 オンライン遅延検証結果【その1】ver8.1.0のオンライン入力遅延は、オフライン比で +3.98F<br>なお、3月(アプデ前)に測定した結果は +5.07 F(※いずれも4人の平均)よって、「{{lang|ja|今}}回のアプデでオンライン遅延は 約1.1 F 改善された」ことになる。|author=drafix570|date=August 8, 2020|url=x.com/drafix570/status/1292087339317997568|publisher=Twitter|accessdate=June 25, 2024}}</ref>
**The way matching is determined when using Preferred Rules has been adjusted.
**Following a look at the current number of players eligible for Elite Smash, the threshold for entry has been recalculated to allow more players. Additionally, the way initial values for Global Smash Power are calculated has also been adjusted.
Further investigations and adjustments to Online mode are expected for future patches.
*General
**Several issues have been fixed to improve the gameplay experience.
**Fixed Min Min's T-Pose glitch.
*Misc
**The display for Spring Man on Spring Stadium's billboard now properly shows his "S" logo instead of Springtron's "T" logo.
**The render of the Question Mark icon has its black border removed in Battle Arenas.<ref>{{cite|title=Now at first I thought this was placebo but then I went back and took a look and YES! They ACTUALLY CHANGED the render of the Question Mark for random in 8.1.0. Left is pre-patch and right is 8.1.0|author=SmashMarioPro|date=August 5, 2020|url=x.com/SmashMarioPro/status/1291070505529880576|publisher=Twitter|accessdate=June 25, 2024}}</ref>
 
===9.0.0===
'''Release date''': October 13th, 2020 (October 14th in some time zones)
*General
**The following content is now available for purchase:
***Challenger Pack 7
****Character: [[Steve]]
****Stage: [[Minecraft World]]
****Music: ''Minecraft'' series music
***Creeper Mask + Outfit
***Pig Mask + Outfit
***Diamond Armor Helmet + Armor
***Gil Helmet + Armor
***Bomberman Mask + Outfit
***Travis Mask + Outfit
**Kirby has been given a new copy ability where he becomes completely cuboidal. This appearance is reminiscent of the square Kirby model made by Hal Laboratory as an April Fool's prank in 2019. Kirby's usual neutral special is replaced with the mine ability on the ground and the create block ability while airborne. However, he does not gain the ability to craft at a table.
**The Techniques menu has been updated with six new sections for "Materials and Mining", "Material Gauge", "Craft", "Create Block", "Minecart", and  "Elytra". They are the 97th, 98th, 99th, 100th, 101st, and 102nd options.
**Five new Smash Tag icons have been added, all relating to Steve: Steve, Alex, Zombie, Enderman, and his series symbol, a Block.
*Offline
**The following spirits will appear in the Shop on the Vault menu:
***Zombie
***Creeper
***Skeleton
***Slime (Minecraft)
***Enderman
***Villager & Iron Golem
***Ghast
***Piglin
***Ender Dragon
*Online
**The controls during combat in battle arenas while spectators are present have been adjusted
**Adjustments have been made to the way Global Smash Power is calculated.
*Misc
**The [[Slime]] spirit added in Version 4.0.0 was renamed to “Slime (Dragon Quest)” to differentiate it from the Slime (Minecraft) spirit.
**Several issues have been fixed to improve the gameplay experience.
***An issue where the movement delay after a perfect shield was behaving incorrectly under certain rules has been fixed.
***Game-balance adjustments, stability fixes, and other minor adjustments have been made.
**The fighters that had specific adjustments are listed below:
***Donkey Kong, Link, Pikachu, Ness, Captain Falcon, Ice Climbers, Sheik, Young Link, Meta Knight, Wario, Ivysaur, Charizard, Sonic, Lucario, Mii Swordfighter, Robin, Shulk, Bowser Jr., Ken, Bayonetta, Ridley, Simon, Richter, Piranha Plant, Banjo & Kazooie, and Min Min.
*Balance Changes
 
===9.0.1===
'''Release date''': October 21st, 2020 (October 22nd in some time zones)
*General
**Several glitches related to Steve have been removed:
***Fixed an issue in which characters could fall through the stage when breaking Blocks.
***Fixed an issue in which characters could fall through the stage when caught between the anvil from Steve's down aerial and a Block.
***Fixed an issue in which fighters could be frozen if hit with Minecart.
***Fixed an issue in which Minecart does not hit opponents when reflected off a wall.
***Fixed an issue in which a fighter caught by Minecart teleports to the position in which they were caught.
***Fixed an issue in which Meta Knight would clip through any terrain which wasn't native to a stage, including those generated by fighters, items and [[Poké Ball]] Pokémon after losing a stock.
**Steve's up victory pose was changed to remove the Steak after he eats it.
 
===9.0.2===
'''Release date''': November 11th, 2020 (November 12th in some time zones)
*General
**Various glitches that persisted from versions 9.0.0 and 9.0.1 have been removed.
***Fixed an issue where the player could not use the stick to jump while falling after creating an anvil using Steve's down air attack.
***Fixed an issue where the gunman from Duck Hunt's down special and the phantom from Zelda's down special were not behaving as intended.
***Fixed an issue where the initial velocity of Samus's and Dark Samus's Screw Attack, when used on the ground, was not behaving as intended. This allows them to once again reach the top platform on [[Yoshi's Story]].
***Fixed an issue where fighters would sometimes warp on the [[Venom]] stage.
***Fixed an issue where sometimes fighters would pass through landscapes when they were launched on some stages.
***Fixed an issue where sometimes the player would be forced to end a battle on a stage created in Stage Builder.
***Various gameplay fixes.
 
===10.0.0===
'''Release date''': December 17th, 2020 (December 18th, 2020 in some time zones).
*General
**The following content will be available for purchase:
***Challenger Pack 8
****Fighter: [[Sephiroth]]
****Music: [[List of Super Smash Bros. Ultimate music#Final Fantasy|''Final Fantasy'' music]]
****Stage: [[Northern Cave]]
**Kirby has been given a new copy ability where he gains Sephiroth's hair and his Neutral special is replaced with Flare / Megaflare / Gigaflare.
**The Techniques menu has been updated with four new sections for "Wall Stab", "Shadow Flare", "Scintilla", and "Winged Form". They are the 103rd, 104th, 105th, and 106th options.
**Two new Smash Tag icons have been added, both relating to Sephiroth: his original outfit and his coatless outfit.
**Several issues have been fixed to improve the gameplay experience.
***Fixed an issue where getting hit by a Hammer right before Zoroark's final attack connects would result in a fighter getting stuck in midair. Summoning Zoroark again would proceed to crash the game.
***Fixed an issue where some characters would remain at their T-pose model by performing an attack before Zoroark's Fury Swipes.<ref>{{cite|url=www.youtube.com/watch?v=3bPHalHbcsY&t=829s|timestamp=13:49|title=Can Sephiroth's FAIR Stick onto Steve's BLOCKS? -- Random ''Smash Ultimate'' Facts|author=PKBeats|date=December 20, 2020|accessdate=June 25, 2024|publisher=YouTube|language=en}}</ref>
***Fixed an issue where after using Winged Pikmin, trying to attack in midair with a Pikmin would not work.<ref>{{cite|timestamp=01:23|author=Beefy Smash Doods|url=youtu.be/iNxikrqHwO8?t=83|title=''Smash Ultimate'' Patch Notes 10.1.0 - Side by Side Comparison|date=December 23, 2020|publisher=YouTube|accessdate=June 25, 2024}}</ref>
*Sephiroth Challenge: A limited-time event from December 17th-22nd where players can fight Sephiroth on Northern Cave in 3 difficulties: Easy, Normal, and Very Hard. Winning this fight will grant the player access to both ahead of the official release date of December 22nd (December 23rd in some time zones).
*Misc
**The Spirit List now lists ''Final Fantasy'' spirits as being from the "''FINAL FANTASY'' Series" rather than "''FINAL FANTASY VII''".
**The Songs List now lists ''Final Fantasy'' music as being from the "''FINAL FANTASY VII'' Series" rather than "''FINAL FANTASY VII''".
 
===10.1.0===
'''Release date''': December 22nd, 2020 (December 23rd in some time zones).
*General
**The following content will be available for purchase:
***Barret Outfit
***Tifa Outfit
***Aerith Outfit
***Chocobo Hat
***[[Geno]] Hat + Outfit
**The player can now switch between "Random from all songs" and "Random from My Music" for the Battlefield, Small Battlefield, Big Battlefield and Final Destination stages.
***To switch between options, the player can access My Music via the Options or the Vault, and then press the X Button.
*Offline
**The following spirits will appear in the Shop on the Vault menu:
***Tifa
***Barret
***Aerith
***Red XIII
***Cait Sith
***Cid
***Vincent
***Yuffie
***Chocobo & Moogle
***Ifrit
***Shiva
***Bahamut ZERO
***The Turks & Rufus Shinra
*Misc
**The player can now switch between "Random from all songs" and "Random from My Music" for the Battlefield, Small Battlefield, Big Battlefield and Final Destination stages.
***To switch between options, access My Music via the Options or the Vault and then press the X Button.
**Sephiroth Challenge is no longer available.
**Cloud obtains a new variant of his Final Smash, Omnislash Ver. 5, if the player chooses one of his ''Advent Children'' (P2, P4, P6 and P8) costumes.
***A new entry regarding Omnislash Ver. 5 was added to the Tips, while the tip for regular Omnislash has been slightly changed to accommodate.
***Cloud's Final Smash is now listed as "Omnislash / Omnislash Ver. 5" in the Move List.
**Cloud's fighter spirit for his default costume now uses artwork from ''Final Fantasy VII'', whereas it previously only had his ''Ultimate'' art.
**Cloud now has a new Sound Test section with his ''Advent Children'' costume, which features the new voice clips used in Omnislash Ver. 5.
**[[Bayonetta]] now turns her head during her left-inputted victory pose in the Japanese version of the game, matching the animation on the Global version.
**The fighters that had specific adjustments are listed below:
***Fox, Luigi, Zelda, Pichu, Young Link, Toon Link, Olimar, Rosalina & Luma, Mii Gunner, Duck Hunt
*Balance Changes


==amiibo==
==amiibo==
{{quote2|Have your FP inherit powers from spirits you have.|Text appearing after using amiibo}}
{{construction|section=yes}}
All previously released [[amiibo]] that relate to the playable characters are usable in ''Super Smash Bros. Ultimate''.<ref name="E32018Direct" /> In addition to this, more amiibo of fighters in ''Super Smash Bros. Ultimate'' are set to be released in the ''Super Smash Bros.'' line. Like in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', amiibo can act as Figure Players (FP) in battle, and amiibo data from the aforementioned games can be transferred to ''Super Smash Bros. Ultimate''.<ref name="E32018Direct" /> [[Spirit (Super Smash Bros. Ultimate)|Spirit]]s can also be used on Figure Players. The following fighters not playable in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' have ''Super Smash Bros.'' amiibo based on them released or set to be released:
{{image|more=yes|section=yes|Sora amiibo, art of amiibo within their respective boxes.}}
{{quote|Have your FP inherit powers from spirits you have.|Text appearing after using amiibo}}
In addition to all previously released [[amiibo]] relating to the playable characters being usable in ''Super Smash Bros. Ultimate'',<ref name="E32018Direct" /> amiibo for every fighter not in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' (including separate figures for the alternate costume fighter Alex, as well as [[Pokémon Trainer]], [[Squirtle]], [[Ivysaur]], [[Pyra]], and [[Mythra]]) have been released in the ''Super Smash Bros.'' line.<ref>{{cite|author=Nintendo of America|language=en-us|date=November 11, 2018|url=youtu.be/fccgHnBQ0YM|title=''Super Smash Bros. Ultimate'' Direct 11.1.2018|publisher=YouTube|accessdate=June 25, 2024}}</ref> Like in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', amiibo can act as Figure Players (FP) in battle, and amiibo data from the aforementioned games can be transferred to ''Super Smash Bros. Ultimate''.<ref name="E32018Direct" /> [[Spirit (Super Smash Bros. Ultimate)|Spirit]]s can also be used on Figure Players.  
 
In addition to the fighter amiibo, some other amiibo can summon spirits. For example, if the player uses the [[Boo]] amiibo figure, the Boo spirit can be summoned.
 
The following is a list of released amiibo for fighters introduced in ''Super Smash Bros. Ultimate'':


===Released===
===Released===
====December 7, 2018====
====December 7, 2018====
*[[Wolf O'Donnell|Wolf]]<ref name=Launchamiibo> Nintendo. (2018) [http://amiibo.nintendo.com.au/index.php?c=lineup] Australian amiibo Line-Up website. Retrieved October 18, 2018.</ref>
<gallery>
*[[Inkling]]<ref name="Launchamiibo" />
Wolf amiibo.png|[[Wolf O'Donnell|Wolf]]<ref name=Launchamiibo>{{cite|deadlink=y|archive=web.archive.org/web/20190212123411/http://www.amiibo.nintendo.com.au/index.php?c=lineup|title=amiibo|language=en-au|publisher=Nintendo of Australia|accessdate=June 25, 2024}}</ref>
*[[Ridley]]<ref name="Launchamiibo" />
 
 
Nintendo. (2018) [http://amiibo.nintendo.com.au/index.php?c=lineup] Australian amiibo Line-Up website. Retrieved October 18, 2018.</ref>
Inkling amiibo (Smash Series).png|[[Inkling]]<ref name="Launchamiibo"/>
Ridley amiibo.png|[[Ridley]]<ref name="Launchamiibo"/>
</gallery>


====February 15, 2019====
====February 15, 2019====
*[[Ice Climbers]]<ref name=amiibolineup> Nintendo. [https://www.nintendo.com/amiibo/line-up] North American amiibo Line-Up website. Retrieved February 13, 2019 (PST).</ref>
<gallery>
*[[King K. Rool]]<ref name="amiibolineup" />
Ice Climbers amiibo.png|[[Ice Climbers]]<ref name=amiibolineup>{{cite|url=www.nintendo.com/us/amiibo/line-up|title=amiibo Character List Lineup - amiibo by Nintendo|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref>
*[[Piranha Plant]]<ref name="amiibolineup" />
King K. Rool amiibo.png|[[King K. Rool]]<ref name="amiibolineup"/>
Piranha Plant amiibo.png|[[Piranha Plant]]<ref name="amiibolineup"/>
</gallery>


====April 12, 2019====
====April 12, 2019====
*[[Young Link]]<ref name=AprilTwitteramiibo> Nintendo of America. (February 14, 2019) [https://twitter.com/NintendoAmerica/status/1095831220993191936?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1095831220993191936&ref_url=https%3A%2F%2Fnintendowire.com%2Fnews%2F2019%2F02%2F13%2Fwave-3-smash-ultimate-amiibo-coming-in-april-wave-4-in-july%2F] ''Twitter'' post. Retrieved February 14, 2019 (PST).</ref>
<gallery>
*[[Princess Daisy|Daisy]]<ref name="AprilTwitteramiibo" />
Young Link amiibo.png|[[Link|Young Link]]<ref name=AprilTwitteramiibo>{{cite|author=Nintendo of America|date=February 14, 2019|url=x.com/NintendoAmerica/status/1095831220993191936|language=en-us|title=There are even more Super Smash Bros. series #amiibo on the way! Ken, Daisy, and Young Link amiibo will join the fray on 4/12.|publisher=X|accessdate=June 25, 2024}}</ref>
*[[Ken Masters|Ken]]<ref name="AprilTwitteramiibo" />
Daisy amiibo.png|[[Princess Daisy|Daisy]]<ref name="AprilTwitteramiibo" />
Ken amiibo.png|[[Ken Masters|Ken]]<ref name="AprilTwitteramiibo" />
</gallery>


====July 26, 2019====
====July 26, 2019====
*[[Pichu]]<ref name=UltimateamiiboWave4> Nintendo of America. (April 16, 2019) [https://twitter.com/NintendoAmerica/status/1118325971332009985] ''Twitter'' post. Retrieved April 16, 2019 (PST).</ref>
<gallery>
*[[Pokémon Trainer]]<ref name="UltimateamiiboWave4" />
Pichu amiibo.png|[[Pichu]]<ref name=UltimateamiiboWave4>{{cite|language=en-us|author=Nintendo of America|date=April 16, 2019|url=x.com/NintendoAmerica/status/1118325971332009985|title=New Super Smash Bros. series #amiibo are on the way! Pichu, Isabelle, and Pokémon Trainer will be available on 7/26.|publisher=X|accessdate=June 25, 2024}}</ref>
*[[Isabelle]]<ref name="UltimateamiiboWave4" />
Pokémon Trainer amiibo.png|[[Pokémon Trainer]]<ref name="UltimateamiiboWave4" />
Isabelle amiibo.png|[[Isabelle]]<ref name="UltimateamiiboWave4" />
</gallery>


====September 20, 2019====
====September 20, 2019====
*[[Solid Snake|Snake]]<ref name=amiibo2019>https://nintendoeverything.com/nintendo-provides-release-dates-and-release-windows-for-upcoming-amiibo/</ref>
<gallery>
*[[Squirtle]]<ref name=amiibo2019/>
Snake amiibo.png|[[Solid Snake|Snake]]<ref name=amiibo2019>{{cite|date=June 11, 2019|author=@NE_BRIAN|url=nintendoeverything.com/nintendo-provides-release-dates-and-release-windows-for-upcoming-amiibo|title=Nintendo provides release dates and release windows for upcoming amiibo|publisher=Nintendo Everything|language=en|accessdate=June 25, 2024}}</ref>
*[[Ivysaur]]<ref name=amiibo2019/>
Squirtle amiibo.png|[[Squirtle]]<ref name=amiibo2019/>
Ivysaur amiibo.png|[[Ivysaur]]<ref name=amiibo2019/>
</gallery>


====November 15, 2019====
====November 15, 2019====
*[[Simon Belmont|Simon]]<ref>https://twitter.com/AmiiboNews/status/1169663187031154690</ref>
<gallery>
*[[Chrom]]<ref>https://twitter.com/AmiiboNews/status/1169663187031154690</ref>
Simon amiibo.png|[[Simon Belmont|Simon]]<ref name=nov15>{{cite|url=x.com/AmiiboNews/status/1169663187031154690|title=Update: It looks like Best Buy's sales listings for the Simon Belmont, Chrom, and Incineroar amiibo are pointing to a November 15th release date: <nowiki>https://</nowiki>nintendowire.com/news/2019/09/05/simon-belmont-chrom-and-incineroar-amiibo-coming-november-8th/|author=amiibo News|date=September 5, 2019|publisher=X|accessdate=June 25, 2024}}</ref>
*[[Incineroar]]<ref>https://twitter.com/AmiiboNews/status/1169663187031154690</ref>
Chrom amiibo.png|[[Chrom]]<ref name=nov15/>
Incineroar amiibo.png|[[Incineroar]]<ref name=nov15/>
</gallery>


====January 17, 2020====
====January 17, 2020====
*[[Richter Belmont|Richter]]<ref>https://twitter.com/NintendoAmerica/status/1192087002453336065</ref>
<gallery>
*[[Dark Samus]]<ref>https://twitter.com/NintendoAmerica/status/1192087002453336065</ref>
Richter amiibo.png|[[Richter Belmont|Richter]]<ref name=jan17>{{cite|url=x.com/NintendoAmerica/status/1192087002453336065|title=More Super Smash Bros. series #amiibo are on the way! Dark Samus and Richter Belmont amiibo join the battle on 1/17. <nowiki>http://</nowiki>nintendo.com/amiibo/|date=November 6, 2019|publisher=X|language=en-us|accessdate=June 25, 2024}}</ref>
Dark Samus amiibo.png|[[Dark Samus]]<ref name=jan17/>
</gallery>


====October 2, 2020====
====October 2, 2020====
*[[Joker]]<ref>https://twitter.com/NintendoAmerica/status/1283205531226669057</ref>
<gallery>
*[[Hero]]<ref>https://twitter.com/NintendoAmerica/status/1283205531226669057</ref>
Joker amiibo.png|[[Joker]]<ref name="oct2">{{cite|url=x.com/NintendoAmerica/status/1283205531226669057|title=Super #SmashBrosUltimate #amiibo for DLC fighters Joker and Hero will be available starting Oct. 2nd!|date=July 14, 2020|publisher=X|language=en|accessdate=June 25, 2024}}</ref>
Hero amiibo.png|[[Hero]]<ref name="oct2"/>
</gallery>
 
====March 26, 2021====
<gallery>
Banjo & Kazooie amiibo.png|[[Banjo]] & [[Kazooie]]
Terry amiibo.png|[[Terry Bogard|Terry]]
Byleth amiibo.png|[[Byleth]]
</gallery>
 
====April 29, 2022====
<gallery>
Min Min amiibo.png|[[Min Min]]
</gallery>
 
====September 9, 2022====
<gallery>
Steve amiibo.png|[[Steve (Minecraft)|Steve]]
Alex amiibo.png|[[Steve (Minecraft)|Alex]]
</gallery>
 
====January 13, 2023====
<gallery>
Sephiroth amiibo.png|[[Sephiroth]]<ref name=SephAmiibo>{{cite|language=en-us|author=@NintendoAmerica|date=December 14, 2022|url=x.com/NintendoAmerica/status/1603194052689776641|title=Super Smash Bros. #amiibo for DLC fighters Kazuya and Sephiroth will be released on 1/13/23. Plus, look forward to the release of Pyra and Mythra in 2023!|publisher=X|accessdate=December 15, 2022}}</ref>
Kazuya amiibo.png|[[Kazuya Mishima|Kazuya]]<ref name=SephAmiibo/>
</gallery>


===Upcoming===
====July 21, 2023====
====2021====
<gallery>
*[[Banjo]] & [[Kazooie]]<ref name="FightersPassAmiibo>Although no amiibo for any character in the Fighters Passes has been shown, the [https://www.youtube.com/watch?v=fccgHnBQ0YM| November 2018 ''Super Smash Bros. Ultimate'' Direct] mentioned that "an amiibo figure for every new fighter" is set to be released, which would include them.</ref>
Pyra amiibo.png|[[Pyra]]<ref name=AegisAmiibo>{{cite|author=@NintendoAmerica|date=April 19, 2023|url=x.com/NintendoAmerica/status/1648498494133641217|title=The Pyra and Mythra #SmashBros #amiibo will launch as a double pack on 7/21. Each amiibo unlocks a unique Aegis Sword weapon skin that characters using the Swordfighter class can wield in #XenobladeChronicles3.|publisher=X|accessdate=June 25, 2024}}</ref>
*[[Terry Bogard|Terry]]<ref name="FightersPassAmiibo/>
Mythra amiibo.png|[[Mythra]]<ref name=AegisAmiibo/>
*[[Byleth]]<ref name="FightersPassAmiibo/>
</gallery>
*[[Min Min]]<ref name="FightersPassAmiibo/>
*[[Steve (Minecraft)|Steve]]<ref name="FightersPassAmiibo/>


In addition to the fighter amiibo, some other amiibo can summon spirits, such as the Tom Nook amiibo being able to summon a Tom Nook spirit.
====February 16, 2024====
<gallery>
Sora amiibo.png|[[List of fighters debuting in Super Smash Bros. Ultimate#Sora|Sora]]<ref name=Sora>{{cite|author=@NintendoAmerica|date=September 15, 2023|url=x.com/nintendoamerica/status/1702338923966415174|title=Sora from #KingdomHearts will join the Super #SmashBrosUltimate #amiibo line-up in 2024! #NintendoDirect|publisher=X|accessdate=September 15, 2023}}</ref><ref name=SoraDate>{{cite|author=@NintendoAmerica|language=en-us|date=December 7, 2023|url=x.com/NintendoAmerica/status/1732567373536690275|title=The #SmashBros #amiibo of Sora will be released on 2/16/2024! #KingdomHearts|publisher=X|accessdate=December 7, 2023}}</ref>
</gallery>


==Release==
==Release==
[[File:SSBU Pro Controller.png|thumb|The ''Super Smash Bros. Ultimate'' Pro Controller]]
[[File:SSBU Pro Controller.png|thumb|The ''Super Smash Bros. Ultimate'' Pro Controller]]
[[File:SSBU Switch bundle.jpg|thumb|left|The North American packaging for the console bundle]]
[[File:SSBU Switch bundle.jpg|thumb|left|The North American packaging for the console bundle]]
A ''Super Smash Bros. Ultimate''-themed Nintendo Switch Pro Controller has been available since launch; it can be purchased individually or as part of a bundle that also includes the game and a black steel case with the flaming ''Super Smash Bros.'' emblem seen in the game's March 2018 teaser.<ref>[https://smashbros.nintendo.com/buy/ Super Smash Bros. Ultimate Buy Page]</ref><ref>[https://twitter.com/NintendoAmerica/status/1034425454994833408 Tweet by Nintendo of America]</ref> A silver 1.5" coin will also be included in the bundle as a bonus item when purchased at {{wp|Best Buy}}.<ref>Best Buy. [https://www.bestbuy.com/site/super-smash-bros-ultimate-special-edition-nintendo-switch/6255361.p?skuId=6255361 Super Smash Bros. Ultimate Special Edition - Nintendo Switch]. Retrieved September 3, 2018.</ref>
A ''Super Smash Bros. Ultimate''-themed Nintendo Switch Pro Controller has been available since launch; it can be purchased individually or as part of a bundle that also includes the game and a black steel case with the flaming ''Super Smash Bros.'' emblem seen in the game's March 2018 teaser.<ref>{{cite|url=smashbros.nintendo.com/buy|title=Super Smash Bros.Ultimate for the Nintendo Switch™ home gaming system – Buy now|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref><ref>{{cite|url=x.com/NintendoAmerica/status/1034425454994833408|title=A #NintendoSwitch Pro Controller featuring the Super #SmashBrosUltimate logo will be released alongside a bundle featuring the new controller, a steel case, and the game when it arrives on 12/7!|date=August 28, 2018|publisher=X|accessdate=June 25, 2024|language=en-us}}</ref> A silver 1.5" coin will also be included in the bundle as a bonus item when purchased at {{wp|Best Buy}}.<ref>{{cite|author=Best Buy|deadlink=y|archive=web.archive.org/web/20180908234053/https://www.bestbuy.com/site/super-smash-bros-ultimate-special-edition-nintendo-switch/6255361.p?skuId=6255361|title=''Super Smash Bros. Ultimate Special Edition'' - Nintendo Switch|publisher=Best Buy|language=en-us|accessdate=June 25, 2024}}</ref>


A bundle containing a specially designed [[Nintendo Switch]] console and a download code for the game was released on November 2, 2018, though the download code couldn't be used until the game's release on December 7, 2018. The console features a design of the original eight ''Super Smash Bros.'' series characters on the front of the dock, as well as the ''Super Smash Bros.'' symbol printed across the Joy-Con. A ''Super Smash Bros. Ultimate''-edition [[Nintendo GameCube]] Controller and the GameCube Controller Adapter previously released for ''[[Super Smash Bros. for Wii U]]'' also released on the same day.
A bundle containing a specially designed [[Nintendo Switch]] console and a download code for the game was released on November 2, 2018, though the download code couldn't be used until the game's release on December 7, 2018. The console features a design of the original eight ''Super Smash Bros.'' series characters on the front of the dock, as well as the ''Super Smash Bros.'' symbol printed across the Joy-Con. A ''Super Smash Bros. Ultimate''-edition [[Nintendo GameCube]] Controller and the GameCube Controller Adapter previously released for ''[[Super Smash Bros. for Wii U]]'' also released on the same day.
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===Critical===
===Critical===
''Super Smash Bros. Ultimate'' has received widespread critical acclaim.
''Super Smash Bros. Ultimate'' has received widespread critical acclaim.
{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
{|class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|Alex Olney,<br>[http://www.nintendolife.com/reviews/nintendo-switch/super_smash_bros_ultimate Nintendo Life]
|Alex Olney,<br>[http://www.nintendolife.com/reviews/nintendo-switch/super_smash_bros_ultimate Nintendo Life]
|10/10
|10/10
|''So how does it all stack up? Vocal concerns about past games have been actively addressed, every single fighter from the series is present (even Pichu), the customisability is overwhelmingly vast and it’s all topped off with super-solid single-player modes to boot. We’re not sure how you could make a more robust or pleasing Smash game. Super Smash Bros. Ultimate truly is the ultimate instalment in the series, and it makes you wonder where Sakurai can possibly take this franchise next.''
|''So how does it all stack up? Vocal concerns about past games have been actively addressed, every single fighter from the series is present (even Pichu), the customisability is overwhelmingly vast and it's all topped off with super-solid single-player modes to boot. We're not sure how you could make a more robust or pleasing Smash game. Super Smash Bros. Ultimate truly is the ultimate instalment in the series, and it makes you wonder where Sakurai can possibly take this franchise next.''
|-
|-
|Nintendo Switch
|Nintendo Switch
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|Tom Marks,<br>[https://www.ign.com/articles/2018/12/06/super-smash-bros-ultimate-review IGN]
|Tom Marks,<br>[https://www.ign.com/articles/2018/12/06/super-smash-bros-ultimate-review IGN]
|9.4/10
|9.4/10
|''Super Smash Bros. Ultimate lives up to its name, offering the most comprehensive game in the series to date. It has an absurd amount to play, fight, and unlock – though that can be to its detriment at times. While the World of Light adventure mode isn’t reason alone to get Smash Bros., it’s still a consistently amusing and shockingly large campaign, and a worthy compliment to Ultimate’s incredible multiplayer core. The Smash Bros. series has always maintained a wonderful balance of chaotic beat-em-up fun and tense fighting game action, and Super Smash Bros. Ultimate refines and improves on both sides of itself without abandoning either one.''
|''Super Smash Bros. Ultimate lives up to its name, offering the most comprehensive game in the series to date. It has an absurd amount to play, fight, and unlock – though that can be to its detriment at times. While the World of Light adventure mode isn't reason alone to get Smash Bros., it's still a consistently amusing and shockingly large campaign, and a worthy compliment to Ultimate's incredible multiplayer core. The Smash Bros. series has always maintained a wonderful balance of chaotic beat-em-up fun and tense fighting game action, and Super Smash Bros. Ultimate refines and improves on both sides of itself without abandoning either one.''
|-
|-
|Nintendo Switch
|Nintendo Switch
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|''An inconsistent online mode and situational downers don't stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate's diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.''
|''An inconsistent online mode and situational downers don't stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate's diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.''
|-
|-
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nowrap|Platform / Score}}
|colspan=2|{{nw|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
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===Sales===
===Sales===
As of September 30, 2020, ''Super Smash Bros. Ultimate'' has sold 21.1 million units worldwide, making it the third best-selling first-party game on the Nintendo Switch.<ref name=Jansales>[https://www.youtube.com/watch?v=cVJnzoW-E6w]</ref> In addition, the game is also the best-selling fighting game of all time.
As of September 30th, 2024, the game has sold 35.14 million units worldwide, making it the third best-selling game on the Nintendo Switch (after ''[[Mario Kart 8 Deluxe]]'' and ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'').<ref>Nintendo (November 5, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved November 6, 2024</ref>
In addition, the game is also the best-selling fighting game of all time.


==Pre-release and unused content==
==Pre-release and unused content==
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==Staff==
==Staff==
{{main|List of Super Smash Bros. Ultimate staff}}
{{main|List of Super Smash Bros. Ultimate staff}}
Like previous entries in the ''Super Smash Bros.'' series, [[Masahiro Sakurai]] directed this game. Several companies collaborated to produce the game, including Digital Frontier Inc., who created the cinematics, and [[Bandai Namco Entertainment|Bandai Namco Games]], who co-developed the game. {{wp|Xander Mobus}} returns as the announcer, making this game the first ''Super Smash Bros.'' game to use the same announcer as in a previous game. This game marks the 100th performance credit of [[Charles Martinet]] as the voice of Mario, a landmark for which he received a [[Guinness World Records|Guinness World Record]] for the most video game voice-over performances of a single character.


==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': Donkey Kong and [[Pauline|Lady]] appear as a [[Spirit (Super Smash Bros. Ultimate)|spirit]]. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
*''[[Donkey Kong (game)|Donkey Kong]]'': Donkey Kong and [[Pauline|Lady]] appear as a {{iw|smashwiki|spirit}}. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': [[Donkey Kong Jr.]] appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] using his artwork from this game. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': [[Donkey Kong Jr.]] appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] using his artwork from this game. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Sidestepper]] appears as a spirit.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Sidestepper]] appears as a spirit.
*''[[Donkey Kong 3]]'': [[Stanley (Donkey Kong 3)|Stanley]] appears as a spirit.
*''[[Donkey Kong 3]]'': [[Stanley]] appears as a spirit.
*''[[Wrecking Crew]]'': A new medley of the main background music and [[Golden Hammer]] theme from this game appears in ''Super Smash Bros. Ultimate''. [[Eggplant Man]] appears as a spirit using its sprite from this game.
*''[[Wrecking Crew]]'': A new medley of the main background music and [[Golden Hammer]] theme from this game appears in ''Super Smash Bros. Ultimate''. [[Eggplant Man]] appears as a spirit using its sprite from this game.
*''[[Super Mario Bros.]]'' / ''[[Super Mario Bros.: The Lost Levels]]'': One of [[Simon Belmont]]'s teaser screencaps depicts him about to use his Axe special attack on Bowser, indirectly alluding to how Bowser in the classic games was defeated with an [[axe]] destroying the bridge. Piranha Plant's green costume resembles its appearance in this game. Additionally, its blue costume resembles its appearance in underground levels. As with past games, several sound effects from the NES releases of these games can be heard.
*''[[Super Mario Bros.]]'' / ''[[Super Mario Bros.: The Lost Levels]]'': One of [[Simon Belmont]]'s teaser screencaps depicts him about to use his Axe special attack on [[Bowser]], indirectly alluding to how Bowser in the classic games was defeated with an [[axe]] destroying the bridge. [[Piranha Plant]]'s green costume resembles its appearance in this game. Additionally, its blue costume resembles its appearance in underground levels. As with past games, several sound effects from the [[Nintendo Entertainment System|NES]] releases of these games can be heard.
*''[[Super Mario Bros. 2]]'': [[Pidgit]], [[Wart]], and [[Mouser]] appear as spirits, using artwork from this game. An arrangement of the overworld theme is featured. As with past games, the sound effect when the [[Vegetable (move)|Vegetable special move]] is activated is taken directly from the NES release of this game.
*''[[Super Mario Bros. 2]]'': [[Pidgit]], [[Wart]], and [[Mouser]] appear as spirits, using artwork from this game. An arrangement of the "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]" is featured. As with past games, the sound effect when the [[Vegetable (move)|Vegetable special move]] is activated is taken directly from the NES release of this game.
*''[[Super Mario Bros. 3]]'': Arrangements of the overworld theme, regular boss battle theme and [[Bowser]]'s battle theme appear in the game.
*''[[Super Mario Bros. 3]]'': Arrangements of the overworld theme, regular boss battle theme and Bowser's battle theme appear in the game.
*''[[Super Mario Land]]'': [[Tatanga]] appears as a spirit, using artwork from this game.
*''[[Super Mario Land]]'': [[Tatanga]] appears as a spirit, using artwork from this game.
*''[[Super Mario World]]'': [[Chargin' Chuck]] appears as a spirit, using artwork from this game.
*''[[Super Mario World]]'': [[Chargin' Chuck]] appears as a spirit, using artwork from this game.
*''[[Wario Land: Super Mario Land 3]]'': Wario's [[Dash Attack]] that debuted in this game now appears as his new dash attack. Wario's down throw now reflects the animation of the [[Ground Pound]] that debuted in this game as well.
*''[[Wario Land: Super Mario Land 3]]'': [[Wario]]'s [[Dash Attack]] that debuted in this game now appears as his new dash attack. Wario's down throw now reflects the animation of the [[Ground Pound]] that debuted in this game as well.
*''[[Donkey Kong Country]]'': One of K. Rool's attacks involves throwing his crown as a boomerang, like in this game. A [[Klaptrap]] appears as an [[Assist Trophy]], having the same behavior as in this game. It also appears as a spirit using its artwork from this game. A medley of "Bonus Room Blitz" (the [[Bonus Area]] theme) and "Simian Segue" (the map theme) and an arrangement of "Gang-Plank Galleon" appear in the game. In addition, King K. Rool's gameplay trailer's opening segment features him aboard a ship in a reference to [[Gangplank Galleon]]. [[Winky the Frog]] appears as a spirit, using artwork from this game. "Funky's Fugue" and "Ice Cave Chant" are available as tracks.
*''[[Donkey Kong Country]]'': One of K. Rool's attacks involves throwing his crown as a boomerang, like in this game. A [[Klaptrap]] appears as an [[Assist Trophy]], having the same behavior as in this game. It also appears as a spirit using its artwork from this game. A medley of "Bonus Room Blitz" (the [[Bonus Area]] theme) and "Simian Segue" (the map theme) and an arrangement of "Gang-Plank Galleon" appear in the game. In addition, King K. Rool's gameplay trailer's opening segment features him aboard a ship in a reference to [[Gangplank Galleon]]. [[Winky the Frog]] appears as a spirit, using artwork from this game. "Funky's Fugue" and "Ice Cave Chant" are available as tracks. A recreation of the [[Kongo Jungle]] map appears in World of Light under the name DK Island.
*''[[Super Mario World 2: Yoshi's Island]]'': Bowser's appearance during his [[Final Smash]] is based on [[Baby Bowser]]'s boss battle.
*''[[Super Mario World 2: Yoshi's Island]]'': Bowser's appearance during his [[Final Smash]] is based on [[Baby Bowser]]'s boss battle.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': One of K. Rool's attacks involves shooting with the blunderbuss he has in this game, and when he does so he dons a pirate hat like in his appearance as Kaptain K. Rool. [[Rattly the Rattlesnake]], [[Squitter the Spider]], Kaptain K. Rool, and [[Swanky Kong]] appear as spirits, using their artwork from this game. "Crocodile Cacophony" (Kaptain K. Rool's boss battle theme) gets a remix in this game as well. An arrangement of "Snakey Chantey", a song that plays in the level [[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]], is featured as a track. In King K. Rool's announce trailer "The Rivals", Donkey Kong and Diddy Kong when witnessing King K. Rool knock away King Dedede (who had posed as the Kremling leader as a prank) had their eyes comically bulge out far enough to shatter part of the windows of the treehouse in horror, referencing Diddy and Dixie Kong's reactions when about to face a boss in that game (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': One of K. Rool's attacks involves shooting with the blunderbuss he has in this game, and when he does so he dons a pirate hat like in his appearance as Kaptain K. Rool. [[Rattly the Rattlesnake]], [[Squitter the Spider]], Kaptain K. Rool, and [[Swanky Kong]] appear as spirits, using their artwork from this game. "Crocodile Cacophony" (Kaptain K. Rool's boss battle theme) gets a remix in this game as well. An arrangement of "Snakey Chantey", a song that plays in the level [[Rattle Battle (Donkey Kong Country 2)|Rattle Battle]], is featured as a track. In King K. Rool's announce trailer "The Rivals", Donkey Kong and Diddy Kong when witnessing King K. Rool knock away King Dedede (who had posed as the Kremling leader as a prank) had their eyes comically bulge out far enough to shatter part of the windows of the treehouse in horror, referencing Diddy and Dixie Kong's reactions when about to face a boss in that game (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
*''[[Super Mario RPG: Legend of the Seven Stars]]'': [[Geno]] appears as both a spirit and a smash tag icon. [[Mallow]] also appears as a spirit.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': [[Geno]] appears as both a spirit and a smash tag icon. [[Mallow]] also appears as a spirit.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': One of K. Rool's attacks involves using his helicopter pack from this game. Artwork of [[Dixie Kong]] and [[Kiddy Kong]] in the [[Hover Craft]] appears as Dixie Kong's enhanced spirit. [[Ellie the Elephant]] appears as a spirit.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': One of K. Rool's attacks involves using his helicopter pack from this game. Artwork of [[Dixie Kong]] and [[Kiddy Kong]] in the [[Hover Craft]] appears as Dixie Kong's enhanced spirit. [[Ellie the Elephant]] appears as a spirit.
*''[[Yoshi's Story]]'': [[Don Bongo]], [[Pak E. Derm]], the [[Super Happy Tree]], and [[Blargg]] appear as spirits.
*''[[Yoshi's Story]]'': [[Don Bongo]], [[Pak E. Derm]], the [[Super Happy Tree]], and [[Blargg]] appear as spirits.
*[[Mario Golf (Game Boy Color)|''Mario Golf'' (Game Boy Color)]]: [[Kid]] appears as a spirit using his artwork from this game.
*[[Mario Golf (Game Boy Color)|''Mario Golf'' (Game Boy Color)]]: [[Kid]] appears as a spirit using his artwork from this game.
*''[[Donkey Kong 64]]'': One of K. Rool's attacks involves using his boxing gloves from this game, and his Final Smash recreates the [[Game Over]] scene involving the [[Blast-o-Matic]] being fired from [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] at [[Donkey Kong Island]]. [[Tiny Kong]] and [[Lanky Kong]] appear as spirits using their artwork from this game. King K. Rool briefly appears in the ending of Ken Masters and Incineroar's debut trailer "Clash of Flames" as one of Incineroar's intended challengers, indirectly referencing the final boss battle in that game.
*''[[Donkey Kong 64]]'': One of K. Rool's attacks involves using his boxing gloves from this game, and his Final Smash recreates the [[Game Over]] scene involving the [[Blast-o-Matic]] being fired from [[Crocodile Isle]] at [[Donkey Kong Island]]. [[Tiny Kong]] and [[Lanky Kong]] appear as spirits using their artwork from this game. King K. Rool briefly appears in the ending of Ken Masters and Incineroar's debut trailer "Clash of Flames" as one of Incineroar's intended challengers, indirectly referencing the final boss battle in that game.
*''[[Paper Mario (series)|Paper Mario]]'' series: Piranha Plant takes on the colors of a [[Putrid Piranha]] for one of its attacks where it spews poison. Additionally, Piranha Plant's black costume resembles the [[Pale Piranha]] and its blue costume resembles the [[Frost Piranha]]. [[Kammy Koopa]] also appears as a spirit.
*''[[Paper Mario (series)|Paper Mario]]'' series: Piranha Plant takes on the colors of a [[Putrid Piranha]] for one of its attacks where it spews poison. Additionally, Piranha Plant's black costume resembles the [[Pale Piranha]] and its blue costume resembles the [[Frost Piranha]]. [[Kammy Koopa]] also appears as a spirit.
*''[[Wario Land 4]]'': [[Princess Shokora]] appears as a spirit.
*''[[Wario Land 4]]'': [[Princess Shokora]] appears as a spirit.
*''[[Luigi's Mansion]]'' / ''[[Luigi's Mansion: Dark Moon]]'': Simon Belmont's debut trailer has Luigi being present in Dracula's Castle and attempting to ward off various ghostly creatures inside, alluding to the premise of the games. A new arrangement of the main theme from the former game appears in ''Super Smash Bros. Ultimate''. [[Polterpup]] and [[Professor Elvin Gadd]] appear as spirits using their artwork from the latter game. The [[Poltergust 5000]] from the latter game appears as a spirit. Luigi's final boss in Classic Mode being [[Dracula]] is most likely a reference to his dealing with similar spooks in the ''Luigi's Mansion'' games.
*''[[Luigi's Mansion]]'' / ''[[Luigi's Mansion: Dark Moon]]'': Simon Belmont's debut trailer has [[Luigi]] being present in Dracula's Castle and attempting to ward off various ghostly creatures inside, alluding to the premise of the games. A new arrangement of the main theme from the former game appears in ''Super Smash Bros. Ultimate''. [[Polterpup]] and [[Professor Elvin Gadd]] appear as spirits using their artwork from the latter game. The [[Poltergust 5000]] from the latter game appears as a spirit. Luigi's final boss in Classic Mode being [[Dracula]] is most likely a reference to his dealing with similar spooks in the ''[[Luigi's Mansion (series)|Luigi's Mansion]]'' games.
*''[[Super Smash Bros. Melee]]'': In the {{media link|Super Smash Bros. Ultimate - panoramic.png|panorama group artwork}}, Luigi is seen doing the [[Green Missile]] above the other characters, just like in the {{media link|SSBM.jpg|group artwork}} from this game. Yoshi's Final Smash is based on a scene from this game's opening. Giga Bowser also returns as a boss in Classic Mode and Adventure Mode: World of Light.
*''[[Super Smash Bros. Melee]]'': In the {{file link|Super Smash Bros. Ultimate - panoramic.png|panorama group artwork}}, Luigi is seen doing the [[Green Missile]] above the other characters, just like in the {{file link|SSBM.jpg|group artwork}} from this game. [[Yoshi]]'s Final Smash is based on a scene from this game's opening. Giga Bowser also returns as a boss in Classic Mode and Adventure Mode: World of Light.
*''[[Yoshi's Island: Super Mario Advance 3]]'': [[Baby Mario]] appears as a spirit, using artwork from this game.
*''[[Yoshi's Island: Super Mario Advance 3]]'': [[Baby Mario]] appears as a spirit, using artwork from this game.
*''[[Super Mario Sunshine]]'': An arrangement of [[Delfino Plaza]]'s music appears in the game. [[Pianta]]s, a [[Shine Sprite]], and [[F.L.U.D.D.]] appear as spirits using their artwork from this game.
*''[[Super Mario Sunshine]]'': An arrangement of [[Delfino Plaza]]'s music appears in the game. [[Pianta]]s, a [[Shine Sprite]], and [[F.L.U.D.D.]] appear as spirits using their artwork from this game.
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*''[[Donkey Kong Jungle Beat]]'': Donkey Kong's [[Final Smash]] is based on his combo punch attacks in this game. [[Karate Kong]] and [[Ninja Kong]] appear as spirits.
*''[[Donkey Kong Jungle Beat]]'': Donkey Kong's [[Final Smash]] is based on his combo punch attacks in this game. [[Karate Kong]] and [[Ninja Kong]] appear as spirits.
*''[[Donkey Konga]]'': King K. Rool's opening animation is taken from this game.
*''[[Donkey Konga]]'': King K. Rool's opening animation is taken from this game.
*''[[Dance Dance Revolution: Mario Mix]]'': Mario's down smash animation has been changed from the [[Sweep Kick]] move to his breakdance from this game.
*''[[Dance Dance Revolution: Mario Mix]]'': [[Mario]]'s down smash animation has been changed from the [[Sweep Kick]] move to his breakdance from this game.
*''[[Super Princess Peach]]'': [[Perry]] appears as a spirit.
*''[[Super Princess Peach]]'': [[Perry]] appears as a spirit.
*''[[Mario & Luigi: Partners in Time]]'': [[Princess Shroob]] appears as a spirit.
*''[[Mario & Luigi: Partners in Time]]'': [[Princess Shroob]] appears as a spirit.
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*''[[Wario: Master of Disguise]]'': [[Count Cannoli]] appears as a spirit.
*''[[Wario: Master of Disguise]]'': [[Count Cannoli]] appears as a spirit.
*''[[Super Paper Mario]]'': [[Mr. L]] and [[Dimentio]] appear as spirits.
*''[[Super Paper Mario]]'': [[Mr. L]] and [[Dimentio]] appear as spirits.
*''[[Mario Strikers Charged]]'': [[Petey Piranha]] and Waluigi appear as spirits, using their artwork from this game.
*''[[Mario Strikers Charged]]'': [[Petey Piranha]] and [[Waluigi]] appear as spirits, using their artwork from this game.
*''[[Mario Party 8]]'': Daisy's fighter spirit uses her artwork from this game. [[MC Ballyhoo]] and [[Big Top]] also appear as a spirit.
*''[[Mario Party 8]]'': Daisy's fighter spirit uses her artwork from this game. [[MC Ballyhoo]] and [[Big Top]] also appear as a spirit.
*''[[DK: Jungle Climber]]'': [[Zinger]] and [[Wrinkly Kong]] appear as spirits, using their artwork from this game. The second boss theme is featured as a track.
*''[[DK: Jungle Climber]]'': [[Zinger]] and [[Wrinkly Kong]] appear as spirits, using their artwork from this game. The second boss theme is featured as a track.
*''[[Donkey Kong Barrel Blast]]'': [[Kip]] and [[Kalypso]] appear as spirits.
*''[[Donkey Kong Barrel Blast]]'': [[Kip]] and [[Kalypso]] appear as spirits.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': A [[Grand Star]] appears in Rosalina & Luma's Final Smash. The Launch Star, which is renamed Super Launch Star, appears as an item. The music that plays in the [[Melty Monster Galaxy]] appears as a track. Piranha Plant becomes a [[Prickly Piranha Plant]] when using its forward smash. [[Rock Mario]], [[Lubba]], and the [[Starship Mario]] appear as spirits.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': A [[Grand Star]] appears in [[Rosalina]] & Luma's Final Smash. The [[Launch Star]], which is renamed Super Launch Star, appears as an item. The music that plays in the [[Melty Monster Galaxy]] appears as a track. Piranha Plant becomes a [[Prickly Piranha Plant]] when using its forward smash. [[Rock Mario]], [[Lubba]], and the [[Starship Mario]] appear as spirits.
*''[[Super Smash Bros. Brawl]]'': Petey Piranha's appearance in Piranha Plant's Final Smash is derived from his appearance in this game, where he holds cages. [[Galleom]] reappears as a boss in the World of Light: Adventure Mode and Classic Mode, while the [[R.O.B.#Super Smash Bros. Brawl|Ancient Minister]], the [[Fighting Alloy Team]], [[Shadow Bug]], a [[Subspace Army#Primid|Primid]], [[Subspace Army#Mite|Mite]], [[Subspace Army#Bytans|Bytans]], [[Subspace Army#Roturret|Roturret]], [[smashwiki:Subspace Bomb|Subspace Bomb]], [[Duon]], and [[Tabuu]] appear as spirits. As in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', many of the characters' voices, including those of [[Mario]], [[Luigi]], [[Princess Peach|Peach]], and [[Wario]], originate from this game.
*''[[Super Smash Bros. Brawl]]'': Petey Piranha's appearance in Piranha Plant's Final Smash is derived from his appearance in this game, where he holds cages. [[Galleom]] reappears as a boss in the World of Light: Adventure Mode and Classic Mode, while the {{iw|smashwiki|Ancient Minister}}, the {{iw|smashwiki|Fighting Alloy Team}}, {{iw|smashwiki|Shadow Bug}}, a {{iw|smashwiki|Primid}}, {{iw|smashwiki|Mite}}, {{iw|smashwiki|Bytan}}s, {{iw|smashwiki|Roturret}}, {{iw|smashwiki|Subspace Bomb}}, {{iw|smashwiki|Duon}}, and {{iw|smashwiki|Tabuu}} appear as spirits. As in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', many of the characters' voices, including those of Mario, Luigi, [[Princess Peach|Peach]], Yoshi and Wario, originate from this game.
*''[[Mario Kart Wii]]'': Waluigi on the [[Standard Bike]], Toad in the [[Cheep Charger]], Koopa Troopa in the [[Standard Kart]], and [[Dry Bowser]] all appear as spirits using their respective artwork from this game. Most of [[Bowser Jr.]] and [[Princess Daisy|Daisy]]'s voice clips are recycled from this game.
*''[[Mario Kart Wii]]'': Waluigi on the [[Standard Bike]], Toad in the [[Cheep Charger]], Koopa Troopa in the [[Standard Kart]], and [[Dry Bowser]] all appear as spirits using their respective artwork from this game. Most of [[Bowser Jr.]] and [[Princess Daisy|Daisy]]'s voice clips are recycled from this game.
*''[[Mario Super Sluggers]]'': Petey Piranha appears as a spirit using artwork from this game.
*''[[Mario Super Sluggers]]'': Petey Piranha appears as a spirit using artwork from this game.
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*''[[Donkey Kong Country Returns]]'': [[Rambi the Rhino]], [[Cranky Kong]], and [[Squawks the Parrot]] appear as spirits using their artwork from this game.
*''[[Donkey Kong Country Returns]]'': [[Rambi the Rhino]], [[Cranky Kong]], and [[Squawks the Parrot]] appear as spirits using their artwork from this game.
*''[[Super Mario 3D Land]]'': [[Boom Boom]] and [[Pom Pom]] appear as a spirit using their artwork from this game.
*''[[Super Mario 3D Land]]'': [[Boom Boom]] and [[Pom Pom]] appear as a spirit using their artwork from this game.
*''[[Mario Kart 7]]'': One of Daisy's taunts matches the artwork pose she originally had from this game. [[Metal Mario (character)|Metal Mario]]'s [[B Dasher]] appears as a spirit. [[Rosalina]]'s voice clips are taken from this game.
*''[[Mario Kart 7]]'': One of Daisy's taunts matches the artwork pose she originally had from this game. [[Metal Mario]]'s [[B Dasher]] appears as a spirit. Rosalina's voice clips are taken from this game.
*''[[New Super Mario Bros. 2]]'': [[Gold Mario]] appears as a spirit.
*''[[New Super Mario Bros. 2]]'': [[Gold Mario]] appears as a spirit.
*''[[New Super Mario Bros. U]]'': The Koopalings, [[Boo]] and [[Hammer Bro]] appear as spirits using their artwork from this game. [[Nabbit]] appears as a spirit. [[Lemmy Koopa|Lemmy]]'s render is based on his artwork from this game.
*''[[New Super Mario Bros. U]]'': The Koopalings, [[Boo]], and [[Hammer Bro]] appear as spirits using their artwork from this game. [[Nabbit]] appears as a spirit. [[Lemmy]]'s render is based on his artwork from this game.
*''[[Paper Mario: Sticker Star]]'': Bowser appears as a spirit using his artwork from this game, which can be obtained by enhancing [[Paper Bowser]]'s spirit.
*''[[Mario & Luigi: Dream Team]]'': [[Antasma]] and [[Prince Dreambert]] appear as spirits.
*''[[Mario & Luigi: Dream Team]]'': [[Antasma]] and [[Prince Dreambert]] appear as spirits.
*''[[Mario Party: Island Tour]]'': The title screen music and [[Rocket Road]] theme from this game appear.
*''[[Mario Party: Island Tour]]'': The title screen music and [[Rocket Road]] theme from this game appear.
*''[[Super Mario 3D World]]'': Piranha Plant is in a pot for half of its costumes, resembling the [[Piranha Plant (potted)|Potted Piranha Plant]]. [[Cat Mario|Cat Peach]] and [[Plessie]] appear as spirits.
*''[[Super Mario 3D World]]'': Piranha Plant is in a pot for half of its costumes, resembling the [[Potted Piranha Plant]]. [[Cat Mario|Cat Peach]] and [[Plessie]] appear as spirits.
**''[[Super Mario 3D World + Bowser's Fury]]'': [[Giga Cat Mario]], [[Kitten]]s, and [[Fury Bowser]] appear as spirits added post-launch.
*''[[Donkey Kong Country: Tropical Freeze]]'': [[Dixie Kong]] and [[Lord Fredrik]] appear as spirits using their artwork from this game.
*''[[Donkey Kong Country: Tropical Freeze]]'': [[Dixie Kong]] and [[Lord Fredrik]] appear as spirits using their artwork from this game.
*''[[Yoshi's New Island]]'': An arrangement of this game's main theme appears in ''Super Smash Bros. Ultimate''. Yoshi carrying Baby Mario and a [[Mega Eggdozer]], the [[Stork]], and [[Little Mouser]] appear as spirits using artwork from this game.
*''[[Yoshi's New Island]]'': An arrangement of this game's main theme appears in ''Super Smash Bros. Ultimate''. Yoshi carrying Baby Mario and a [[Mega Eggdozer]], the [[Stork]], and [[Little Mouser]] appear as spirits using artwork from this game.
*''[[Mario Golf: World Tour]]'': One of Daisy's victory animations is inspired by her birdie animation from this game. Similarly, one of Peach's victory animations resembles her hole-in-one/eagle animation, albeit without the parasol.
*''[[Mario Golf: World Tour]]'': One of Daisy's victory animations is inspired by her birdie animation from this game. Similarly, one of Peach's victory animations resembles her hole-in-one/eagle animation, albeit without the parasol.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': Luigi's [[Mach 8]] appears as a spirit. The music for [[Excitebike Arena]] and [[Ice Ice Outpost]] are available as tracks. In World of Light, one of the available locations in Light Realm is based on a Mario Kart racetrack, with the [[Mario Kart TV|MKTV]] logo visible in the background.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': Luigi's [[Mach 8]] appears as a spirit. The music for [[Excitebike Arena]] and [[Ice Ice Outpost]] are available as tracks. In World of Light, one of the available locations in Light Realm is based on a Mario Kart racetrack, with the [[Mario Kart TV|MKTV]] logo visible in the background.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': [[Big Urchin]] appears as a spirit using its trophy render from the Wii U version. [[smashwiki:Master Core#Master Giant|Master Giant]], [[smashwiki:Master Core#Master Beast|Master Beast]], [[smashwiki:Master Core#Master Edges|Master Edge]] and [[smashwiki:Master Core|Master Core]] appears as spirits. Most of the returning fighters and announcer’s voice clips are recycled from this game.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': ''Super Smash Bros. Ultimate'' uses a modified engine based on these games. [[Big Urchin]] appears as a spirit using its trophy render from the Wii U version. [[smashwiki:Master Core#Master Giant|Master Giant]], [[smashwiki:Master Core#Master Beast|Master Beast]], [[smashwiki:Master Core#Master Edges|Master Edge]], and [[smashwiki:Master Core|Master Core]] appears as spirits. Most of the returning fighters and announcer's voice clips are recycled from this game.
*''[[Captain Toad: Treasure Tracker]]'': [[Shy Guy]] appears as a spirit using its artwork from this game. "[[Plucky Pass Beginnings]]", the theme of the [[Toad Brigade]], as it is heard in this game, and "The King of Pyropuff Peak", the music played when [[Captain Toad]] is fighting a [[Draggadon]], appear as tracks in the "''[[Super Mario (series)|Super Mario]]''" series playlist.
*''[[Captain Toad: Treasure Tracker]]'': [[Shy Guy]] appears as a spirit using its artwork from this game. "[[Plucky Pass Beginnings]]", the theme of the [[Toad Brigade]], as it is heard in this game, and "The King of Pyropuff Peak", the music played when [[Captain Toad]] is fighting a [[Draggadon]], appear as tracks in the "''[[Super Mario (series)|Super Mario]]''" series playlist.
*''[[Mario vs. Donkey Kong: Tipping Stars]]'': The title theme and the first track of [[Rolling Hills]] appear as tracks in the "''Super Mario''" series playlist.
*''[[Mario vs. Donkey Kong: Tipping Stars]]'': The title theme and the first track of [[Rolling Hills]] appear as tracks in the "''Super Mario''" series playlist.
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*''[[Mario + Rabbids Kingdom Battle]]'': [[Rabbid Peach]], [[Mega Rabbid Kong]] (named "Rabbid Kong"), and [[Rabbid Mario]] appear as spirits.
*''[[Mario + Rabbids Kingdom Battle]]'': [[Rabbid Peach]], [[Mega Rabbid Kong]] (named "Rabbid Kong"), and [[Rabbid Mario]] appear as spirits.
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'': A song played during [[Minion Quest: The Search for Bowser]] battles is featured.
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'': A song played during [[Minion Quest: The Search for Bowser]] battles is featured.
*''[[Super Mario Odyssey]]'': [[Cappy]] makes an appearance as Mario's cap; one of Mario's new taunts features him tossing Cappy. Cappy also appears as a spirit. Occasionally, Mario's [[Super Jump Punch]] will feature the [[regional coin]]s found in the [[Metro Kingdom]] in place of the standard [[coin]]s, and plays the same sound effect as the one that plays when a new regional coin is collected. New Donk City Hall appears as a stage. Mario has a new costume based on his wedding tuxedo. The [[Odyssey]], Peach and Bowser (wearing their wedding attire) appear as spirits.
*''[[Super Mario Odyssey]]'': [[Cappy]] makes an appearance as [[Mario's Cap]]; one of Mario's new taunts features him tossing Cappy. Cappy also appears as a spirit. Occasionally, Mario's [[Super Jump Punch]] will feature the [[regional coin]]s found in the [[Metro Kingdom]] in place of the standard [[coin]]s, and plays the same sound effect as the one that plays when a new regional coin is collected. New Donk City Hall appears as a stage. Mario has a new costume based on his wedding tuxedo. The [[Odyssey]], Peach and Bowser (wearing their wedding attire) appear as spirits.
*''[[Mario Tennis Aces]]'': Mario and Luigi have spirits using their artwork from this game.
*''[[Mario Tennis Aces]]'': Mario and Luigi have spirits using their artwork from this game.
*''[[WarioWare Gold]]'': Wario, [[5-Volt]], [[9-Volt]], [[18-Volt]], [[Ashley and Red|Ashley]], [[Dr. Crygor]], [[Dribble and Spitz]], [[Fronk]], [[Jimmy T.]], [[Kat and Ana]], [[Mona]], [[Orbulon]], and [[Young Cricket and Master Mantis|Young Cricket]] appear as spirits, using their artwork from this game.
*''[[WarioWare Gold]]'': Wario, [[5-Volt]], [[9-Volt]] & [[18-Volt]], [[Ashley]], [[Dr. Crygor]], [[Dribble & Spitz]], [[Fronk]], [[Jimmy T]], [[Kat & Ana]], [[Mona]], [[Orbulon]], and [[Young Cricket]] appear as spirits, using their artwork from this game. Also, a drawing of [[Penny]] resembling her artwork from this game appears on the sketchbook in the Gamer stage.
*''[[Super Mario Party]]'': [[King Bob-omb]] appears as a spirit using his artwork from this game. In addition, Peach's new yellow alternate costume resembles the [[Gold Mario|effect]] she gets from drinking a [[Golden Drink]]. Additionally, Mario's [[Dice Block]] and [[Super Mario Party#River Survival|River Survival]] appeared as limited-time [[Spirit (Super Smash Bros. Ultimate)|spirits]], obtainable during the "Oh Yeah! Mario Time!" spirit event that ran from December 27, 2018 to January 1, 2019.
*''[[Super Mario Party]]'': [[King Bob-omb]] appears as a spirit using his artwork from this game. In addition, Peach's new yellow alternate costume resembles the [[Gold Mario|effect]] she gets from drinking a [[Golden Drink]]. Additionally, Mario's [[Dice Block]] and [[Super Mario Party#River Survival|River Survival]] have been added as spirits post-launch.
 
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]] appears as a spirit added post-launch.
==References to later games==
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]] appears as a DLC spirit.
*''[[Yoshi's Crafted World]]'': Yoshi has a new costume based on his appearance from this game, which also makes an appearance as a spirit.
*''[[Yoshi's Crafted World]]'': Yoshi has a new costume based on his appearance from this game, which also makes an appearance as a spirit.
*''[[Luigi's Mansion 3]]'': Luigi's new [[Poltergust G-00]] was first shown off during Simon and Richter's reveal trailer, boasting its new design and the ability to fire plungers, and is used in his grab and throws.
*''[[Luigi's Mansion 3]]'': Luigi's new [[Poltergust G-00]] was first shown off during Simon and Richter's reveal trailer, boasting its new design and the ability to fire plungers, and is used in his grab and throws.
*''[[Paper Mario: The Origami King]]'': Folded Peach, [[Olivia]], and [[King Olly]] appear as DLC spirits.
*''[[Paper Mario: The Origami King]]'': Origami Peach, [[Olivia]], and [[King Olly]] appear as spirits added post-launch.
*''[[Mario Golf: Super Rush]]'': Mario, Luigi, and Peach as they appear in this game are spirits added post-launch.
*''[[Super Mario Bros. Wonder]]'': [[Elephant Mario]] as well as the [[Talking Flower]] with the [[Wonder Flower]] as they appear in this game are spirits added post-launch.
*''[[Princess Peach: Showtime!]]'': Peach and [[Stella]] as well as [[Swordfighter Peach]] as they appear in this game are spirits added post-launch.


==Glitches==
==Glitches==
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Link (Tunic of the Wild) SSBU.png|[[Link]]
Link (Tunic of the Wild) SSBU.png|[[Link]]
Yoshi Crafted SSBU.png|[[Yoshi]]
Yoshi Crafted SSBU.png|[[Yoshi]]
Black Kirby SSBU.png|[[Kirby]]
Pikachu Libre SSBU.png|[[Pikachu]]
Pikachu Libre SSBU.png|[[Pikachu]]
Inkling Boy SSBU.png|[[Inkling]]
Meta Ridley SSBU.png|[[Ridley]]
Meta Ridley SSBU.png|[[Ridley]]
Joker school attire SSBU.png|[[Joker]]
Joker school attire SSBU.png|[[Joker]]
Erdrick SSBU.png|[[Hero|Arusu]]
SSBU Kazuya Alt.png|[[Kazuya]]
</gallery>
</gallery>


==Media==
==Media==
{{more media}}
{{main-media}}


==Names in other languages==
==Names in other languages==
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|Jap=大乱闘スマッシュブラザーズ SPECIAL
|Jap=大乱闘スマッシュブラザーズ SPECIAL
|JapR=Dairantō Sumasshu Burazāzu Supesharu
|JapR=Dairantō Sumasshu Burazāzu Supesharu
|JapM=Great Melee Smash Brothers Special
|JapM=Great Melee Smash Bros. Special
|ChiT=任天堂明星大亂鬥 特別版
|ChiT=任天堂明星大亂鬥 特別版
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
|ChiTM=Nintendo Stars Great Melee: Special Edition; the combination of the Japanese title and [[Super Smash Bros.|the Nintendo 64 game]]'s Japanese name (''Nintendo All-Star! Dairantō Smash Bros.'')
|ChiTM=Nintendo Stars Great Melee: Special Edition; the combination of the Japanese title and the Nintendo 64 game's Japanese name (''Nintendo All-Star! Dairantō Smash Bros.'')
|ChiS=任天堂明星大乱斗 特别版
|ChiS=任天堂明星大乱斗 特别版
|ChiSR=Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
|ChiSR=Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
|ChiSM=Nintendo Stars Great Melee: Special Edition; the combination of the Japanese title and the Nintendo 64 game's Japanese name (''Nintendo All-Star! Dairantō Smash Bros.'')
|ChiSM=Nintendo Stars Great Melee: Special Edition; the combination of the Japanese title and the [[Super Smash Bros.|Nintendo 64 game]]'s Japanese name (''Nintendo All-Star! Dairantō Smash Bros.'')
|Kor=슈퍼 스매시브라더스 얼티밋
|Kor=슈퍼 스매시브라더스 얼티밋
|KorR=Syupeo Seumaesi Beuradeoseu Eoltimit
|KorR=Syupeo Seumaesi Beuradeoseu Eoltimit
|KorM=Super Smash Brothers Ultimate
|KorM=Super Smash Bros. Ultimate
}}
}}


==Trivia==
==Trivia==
[[File:Super Smash Bros Ultimate Germany boxart.png|thumb|The German game cover]]
[[File:Super Smash Bros Ultimate Germany boxart.png|thumb|The German game cover]]
*On the German cover for the game, [[Yoshi]] was omitted from the boxart in order to fit the USK rating in the bottom left corner, while [[Pikachu]], who was placed lower than Yoshi, was moved up due to its greater popularity.<ref>Iggy. (June 16, 2018). [https://nintendosoup.com/yoshi-vanishes-from-super-smash-bros-ultimates-german-box-art/ Yoshi Vanishes from Super Smash Bros. Ultimate's German Box Art]. ''NintendoSoup''. Retrieved June 16, 2018.</ref>
*On the German cover for the game, [[Yoshi]] was omitted from the boxart to fit the USK rating in the bottom left corner, while [[Pikachu]], who was originally placed below Yoshi, was moved up due to its greater popularity.<ref>{{cite|author=Iggy|date=June 16, 2018|url=nintendosoup.com/yoshi-vanishes-from-super-smash-bros-ultimates-german-box-art|title=Yoshi Vanishes from ''Super Smash Bros. Ultimate''{{'}}s German Box Art|publisher=NintendoSoup|accessdate=June 25, 2024}}</ref>
*''Super Smash Bros. Ultimate'' is the eighth ''Mario''-related game to receive a {{wp|Pan European Game Information|PEGI}} 12+ rating in Europe, being preceded by the five prior ''Super Smash Bros.'' installments and the [[Virtual Console]] releases of ''[[Super Mario 64 DS]]'' and ''[[New Super Mario Bros.]]''
*[[Luigi]] appears to die during Simon and Richter's reveal trailer, having his soul taken by Death. In response, {{wp|BBC News}} made an [https://www.bbc.com/news/amp/newsbeat-45127783 article] on Luigi's death and fan responses to it.
*Decimals have always been used for damage calculations since ''Super Smash Bros. Melee'', but the damage percentages were always displayed as an integer on-screen. ''Super Smash Bros. Ultimate'' is the first time that decimal notations are shown in-game.
 
*This game marks the 100th performance credit of Charles Martinet as the voice of Mario, a landmark for which he received a [[Guinness World Records|Guinness World Record]] for the most video game voice-over performances of a single character.
==References==
*Luigi supposedly dies during Simon and Richter's announcement trailer after having his soul taken by Death. In response, BBC News made an [https://www.bbc.com/news/amp/newsbeat-45127783 article] on Luigi's death.
<references/>
*This game marks the first time than an announcer is voiced by the same person from a previous game; in this case, Xander Mobus.


==External links==
==External links==
{{NIWA|ARMS Institute=1|Bulbapedia=1|DragonQuest=1|FZeroWiki=1|FireEmblem=1|GoldenSun=1|Icaruspedia=1|Inkipedia=1|LylatWiki=1|MetroidWiki-p=Metroid in Super Smash Bros. Ultimate|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StarfyWiki=1|StrategyWiki=1|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
{{NIWA|ARMSWiki=1|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|GoldenSun=1|Icaruspedia=1|Inkipedia=1|KHWiki=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Ultimate|MiiWiki=1|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StarfyWiki=1|StrategyWiki=1|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
{{TCRF}}
*[https://www.smashbros.com/ja_JP/index.html Japanese website]
*[https://www.smashbros.com/ja_JP/index.html Japanese website]
*[https://www.smashbros.com/en_US/index.html North American website]
*[https://www.smashbros.com/en_US/index.html North American website]
*[https://www.smashbros.com/es_LA/index.html Mexican website]
*[https://www.smashbros.com/en_GB/index.html European website]
*[https://www.smashbros.com/en_GB/index.html European website]
*[https://www.smashbros.com/en_AU/index.html Australian website]
*[https://www.smashbros.com/en_AU/index.html Australian website]
==References==
<references/>


{{SSBU}}
{{SSBU}}
{{MarioGames}}
{{Super Mario games}}
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[[Category:Games]]
[[Category:Games]]
[[Category:Super Smash Bros. Ultimate|*]]
[[Category:Super Smash Bros. Ultimate|*]]
[[Category:2018 games]]
[[Category:2018 games]]
[[Category:Nintendo Switch Games]]
[[Category:Nintendo Switch games]]
[[Category:Amiibo-compatible games]]
[[Category:Amiibo-compatible games]]
[[Category:Games with Wi-Fi Connection]]
[[Category:Games with Nintendo Switch Online]]
[[Category:Crossover games]]
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[[de:Super Smash Bros. Ultimate]]
[[it:Super Smash Bros. Ultimate]]
[[it:Super Smash Bros. Ultimate]]

Latest revision as of 15:40, November 6, 2024

"SSBU" redirects here. For this game's Wii U predecessor, see Super Smash Bros. for Wii U.
Super Smash Bros. Ultimate
North American cover art of Super Smash Bros. Ultimate
For alternate box art, see the game's gallery.
Developer Nintendo
Sora Ltd.
BANDAI NAMCO Studios Inc.
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan December 7, 2018
USA December 7, 2018
Mexico December 7, 2018[1]
Europe December 7, 2018
Australia December 7, 2018
South Korea December 7, 2018
HK December 7, 2018
ROC December 7, 2018
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Fighting/Action
Rating(s)
ESRB:E10+ - Everyone 10+
PEGI:12 - Twelve years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:12 - Twelve years and older
ClassInd:10 - Ten years and older
SMECCV:B - Twelve years and older
RARS:12+ - Twelve years and older
GRAC:All - All ages
GSRR:P - Six years and older
FPB:10-12 - Ten to twelve years
Gmedia:12 - Twelve years and older
NMC:12 - Twelve years and older
Mode(s) 1–8 players
Format
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:
Joy-Con (horizontal)
Serial code(s) USA HAC-P-AAABA-USA
Europe LA-H-AAABA-EUR

Super Smash Bros. Ultimate is the fifth game in the Super Smash Bros. series, released for the Nintendo Switch. The game was announced through a teaser trailer in the March 2018 Nintendo Direct[2] and was released worldwide on December 7, 2018. The game features 103 base stages and 74 base playable characters (with more fighters and stages as downloadable content), the largest respective numbers in the series.

Super Smash Bros. Ultimate was made available for pre-order and pre-loading from the Nintendo eShop beginning November 1, 2018. The game takes up approximately 14.3 GB of the Nintendo Switch's storage when downloaded from the Nintendo eShop.

Super Smash Bros. Ultimate is the sixth (fifth if Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are counted as one game) Super Mario-related game to receive a PEGI 12+ rating in Europe, being preceded by the previous three Super Smash Bros. installments (Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U) and the Wii U Virtual Console releases of Super Mario 64 DS and New Super Mario Bros.

Gameplay[edit]

Super Smash Bros. Ultimate retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Decimals have always been used for damage calculations since Super Smash Bros. Melee, but the damage percentages were always displayed as an integer on-screen. Super Smash Bros. Ultimate is the first time that decimal notations are shown in-game. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed."[3] Additionally, characters can use any ground attack out of a run (e.g. neutral attacks, tilt attacks, smash attacks), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".

Three techniques are also introduced in Super Smash Bros. Ultimate: the Directional air dodge, Short-Hop Attack, and a new version of the Perfect shield. The Directional Air Dodge, a technique carried over from Super Smash Bros. Melee, allows the player to dodge while moving in the direction they tilt Left Stick, which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's Floating Jump attacks and the Super Leaf item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.

During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters Sudden Death, unlike in previous games where Bob-ombs begin to drop after some time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage. Bob-ombs still drop on the stage if enough time passes and no one is KO'd.

As with Super Smash Bros. for Wii U, Super Smash Bros. Ultimate also supports Nintendo GameCube Controllers.

Super Smash Bros. Ultimate is available in 11 different languages: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Simplified Chinese, Traditional Chinese, and Korean, all of which are fully voiced. However, the Chinese versions use the Japanese voice set, and some of the specific names (characters, stages, items, etc.) are also not translated and use their English names instead, probably due to copyright reasons (mostly for third-party games), or they were not intended to have official Chinese versions for the original games. Though, all of the DLC contents so far are fully localized in the Chinese versions. This is the second Super Smash Bros. game to have a Simplified Chinese localization (the first being the iQue Player release of Super Smash Bros.), and the first game to have a Traditional Chinese localization. The player can also change the dialect for the English, French, and Spanish languages by changing the "Region" setting in the System Settings for the console (though in the case of English, it only changes the names for certain characters, stages, etc., such as Duck Hunt being called "Duck Hunt Duo" and the Find Mii stage into "StreetPass™ Quest", as well as release dates in tips). Super Smash Bros. Ultimate is the first installment in the series to feature Dutch and Russian announcers.

Smash[edit]

Mario vs Sonic vs Pac-Man vs Mega Man in Super Smash Bros. Ultimate, while Bellossom hangs in the distance
Mario, Sonic, Mega Man and Pac-Man in a battle.
“Battle up to eight fighters.”
In-game description

Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two and is no longer a part of Special Smash. Stocks can also be added to Stamina mode - and it can now be played online.[4]

8-Player Smash also returns from Super Smash Bros. for Wii U, and can now be played on any stage from the start.

A new rule option added to Super Smash Bros. Ultimate is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to Little Mac's Power Meter. Once it is full, the player can then use a Final Smash. These Final Smashes deal less damage and knockback than regular Final Smashes obtained from Smash Balls, and like them, only one can be used at a time.

Squad Strike[edit]

SmashWiki article: Squad Strike
Squad Strike mode in Super Smash Bros. Ultimate
Squad Strike

Squad Strike (Japanese: 団体戦 Dantaisen, Team Competition) is an elimination-style battle mode added to Super Smash Bros. Ultimate. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle. Characters can only be picked once per team, including amiibo fighters.

Tourney[edit]

SmashWiki article: Tourney (SSBU)

Tourney returns from Super Smash Bros. Brawl, allowing up to 32 participants to compete. After selecting the number of total participants, the number of CPU players and tourney type, the game automatically generates a tournament bracket. This bracket can be shuffled, but not edited manually. This mode is also compatible with amiibo fighters.

Special Smash[edit]

SmashWiki article: Special Smash

Special Smash from previous installments returns, this time with three sub-modes. The first is Custom Smash, which works the same way as in Special Smash from Super Smash Bros. Brawl and Super Smash Bros. for Wii U, except there is no longer a Stamina option due to it being a part of the basic rule selection. The 300% setting has been split into Super Sudden Death, which works similarly to the rule of the same name in Super Smash Bros. Melee.

Smashdown[edit]
SmashWiki article: Smashdown

In the new, third mode, Smashdown (Japanese: 全員バトル Zen'in Batoru, All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one. Smashdown is the only mode that supports 8-Player Smash.

Spirits[edit]

Adventure[edit]

SmashWiki article: Adventure Mode: World of Light
Title card for the World of Light mode for Super Smash Bros. Ultimate; Galeem is visible to the right.
Title card for World of Light

The Adventure mode in this game is called World of Light. It has a board game-like map, and elements and maps based on various games have been shown; Warp Pipes and ! Switches are noticeable. Unlike The Subspace Emissary, which is very plot-heavy, World of Light is used to demonstrate the functionalities of spirits and spirit battles and has a very loose plot to leave the player free to explore the light and dark realms of the Adventure mode. World of Light also has considerably fewer cutscenes than The Subspace Emissary, though most of them are silent, akin to The Subspace Emissary's cutscenes; the lone exception being the introductory scene.

During the events of the Adventure mode, a monster called Galeem defeats all of the fighters except Kirby, imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by spirits, which are the other victims of Galeem's attack. Once Kirby has freed Mario and more fighters and spirits in the Light Realm and defeated Galeem, a new monster named Dharkon appears, opening a path to the Dark Realm, forcing Galeem to retreat. When the remaining fighters and spirits are freed in the Dark Realm (as well as defeating Dharkon), Galeem appears to confront Dharkon, putting the player in a third realm: a mixture of the Light and Dark Realms.

Within the mode, only Kirby is available from start; the rest of the fighters are unlocked through the mode's progress in matches similar to those of Challenger's Approach (the exception being Bowser, who becomes playable after defeating Giga Bowser). Downloadable characters can be made available to play as in World of Light by freeing 10 fighters in the mode. If the character in question is downloaded with the criteria having been met beforehand, then the character is immediately unlocked.

Mario in Galeem's bad ending (top) and Dharkon's bad ending (bottom)
Mario in Galeem's bad ending (top) and Dharkon's bad ending (bottom)
Mario in Galeem's bad ending (top) and Dharkon's bad ending (bottom)

Three endings exist in Adventure Mode: two bad endings with Galeem or Dharkon respectively, and a true ending with both bosses. The first ending is achieved by defeating too many dark puppet fighters, thus forcing the player to fight Galeem; when Galeem is defeated, Dharkon destroys Galeem and his army, encroaching the universe in darkness. The second ending is achieved by defeating too many light puppet fighters, thus forcing the player to fight Dharkon; when Dharkon is defeated, Galeem unleashes another wave of light, essentially engulfing the universe in light again. The third ending is achieved by defeating an equal number of light and dark puppet fighters, making the player fight both Galeem and Dharkon simultaneously; when the player wins, the universe is restored to its original state, while all spirits fly back to their original worlds.

Spirit Board[edit]

SmashWiki article: Spirit Board

The primary way spirits can be obtained is through the Spirit Board. On the Spirit Board, up to ten random spirits will appear on the board and the player can choose any one to battle against and gain the spirit. When the player wins against that spirit, it will disappear from the Spirit Board, and a timer will appear on that slot. When the timer runs out, a new spirit takes that slot. The spirits themselves also have a time limit for how long they will appear on the Spirit Board. When their time limits run out, new spirits will replace them immediately. Sometimes, there will be events happening on the Spirit Board and certain spirits will appear related to a theme. Defeating spirits during those events rewards more gold and SP than usual.

DLC Spirits[edit]

SmashWiki article: DLC Spirits (mode)

Added in the version 3.0.0 update, a special DLC Spirit Board will appear if the player has purchased any of the Challenger Packs. Unlike the regular Spirit Board, the background and music relate to the series the DLC spirits are from, the player does not need to shoot the Puppet Fighter to obtain the spirit, and they do not disappear from the Spirit Board when they are collected, allowing them to be collected indefinitely. When the player collects all of the spirits from a DLC Spirit Board, they will be rewarded with 10,000 gold.

Collection[edit]

This sub-menu is where the player can view and modify their spirits.

  • Team Setup: Players can make teams of primary and support spirits that they can quickly select when choosing spirits. It is also required to make spirit teams to use them in regular Smash matches.
  • Level Up: As the name suggests, the player can use snacks or cores to level up their primary spirits, making them stronger. When certain spirits reach level 99, they can be enhanced into more powerful spirits that grant additional abilities.
  • Dismiss: The player can send spirits back to the real world. They leave behind cores when they do so that pertain to their type (Attack, Shield, Grab, Neutral, or support) that can be used to level up other spirits or summon new spirits.
  • Summon: The player can combine the cores from spirits into new spirits. Each spirit requires a specific combination of spirits that relate to the character to create them. In addition, the player also needs to pay a fee of SP to fuse them. Many spirits can only be obtained via Summon.
  • Inventory: There are two things the player can do in the Inventory. In the Spirit List, they can look at a large list of every spirit they have obtained, while the Items menu allows the player to sell any Spirit Board items and cores that they have and get SP in return.
  • Activities: There are many activities for spirits to do, but the corresponding master spirit must first be unlocked in World of Light. When the player gives away spirits to these facilities, they cannot be used, and the player will wait a period before they are done with their activity. However, they can be pulled out at any time. There are three types of activities: Gym, run by Doc Louis, allows players to place spirits there and they will level up on their own. Dojos allows spirits to gain specific strengths in their stats, but also weaknesses as well. Explore allows spirits to go out and find various items.
  • Shopping: If the player saves a particular spirit in World of Light, they will unlock shops that house certain spirits and items.

Games & More[edit]

SmashWiki article: Games & More

Unlike other Super Smash Bros. games, there is no longer a Stadium menu. Mob Smash, along with Home-Run Contest (as of version 5.0.0) are now sub-modes within the Games & More menu.

Classic Mode[edit]

Sephiroth enters the Classic Mode's Bonus Game in Super Smash Bros. Ultimate
Sephiroth flees from a black hole in the Classic Mode's Bonus Game challenge.
SmashWiki article: Classic Mode (SSBU)

Classic Mode returns from previous installments, returning to its original format last seen in Super Smash Bros. Brawl, in which the player fights multiple opponents in a linear series of matches to reach the end, while also trying to get a high score. This time, each fighter has a set series of opponents to face. Unlike Classic Mode's previous incarnations, the player is always given one stock, never being able to adjust the stock number before initiating the mode. When the player is KO'd, using a continue no longer causes the current match they are in to restart; instead, the match begins right where it left off, but the player starts with 0% and gets points deducted off their score. At the end of each path, the fighter has a specific boss they are required to fight, though there are variations for some characters' Classic Mode routes.

Training[edit]

Training mode lets players practice and experiment with characters' moves, items and the CPU as well as manipulate gameplay elements (such as game speed and damage), also returning from previous installments. The mode now features an exclusive numbered, grid-like stage, which allows the player to measure distances such as jump height and projectile range. In addition, it is now possible to toggle whether or not to show the trajectory at which the CPU would be launched from an attack at 50% damage in the form of a green curve, alongside the trajectory if they would be launched at 0% damage (a red curve) and 100% damage (a blue curve).[4] Unlike Super Smash Bros. for Nintendo 3DS / Wii U, this mode is also compatible with amiibo fighters.

Mob Smash[edit]

SmashWiki article: Multi-Man Smash

Multi-Man Smash returns from previous installments under the name Mob Smash. This time, the mode has three rules:

  • Century Smash: Returns from previous installments (then "100-Man Smash"). The player must KO 100 Fighting Mii Team enemies.
  • Cruel Smash: Returns from previous installments. The player fights strong Fighting Mii Team enemies that are capable of launching them far with most attacks until they are KO'd, while no items appear.
  • All-Star Smash: A new mode that merges All-Star Mode and Endless Mode from Multi-Man Smash in the previous installment. The player fights all (currently available) playable characters until they are KO'd, in a similar manner to "The True All-Star Battle" Event Match from Super Smash Bros. Brawl. The fighters appear in order of their first appearance (based on Japanese release dates).

Home-Run Contest[edit]

SmashWiki article: Home-Run Contest

Home-Run Contest is a minigame mode from previous Super Smash Bros. games that was added in the version 5.0.0 update. The player damages a Sandbag within ten seconds and tries to launch it as far as possible using a Home-Run Bat. It can be played individually, competitively against four people, and cooperatively with two people. There are separate records for each.

Mii Fighters[edit]

The player can make and customize Mii Fighters here, including the Mii, name, special moves, voice options, and costumes.

amiibo[edit]

amiibo are scanned here and the player can change their name, alternate costume, and equip them with various spirits to help them in battle. If an amiibo is ported over from Super Smash Bros. for Nintendo 3DS / Wii U, they can be chosen to either start from scratch or at level 12.

Stage Builder[edit]

SmashWiki article: Stage Builder

Stage Builder, added in the version 3.0.0 update, is a mode from previous Super Smash Bros. games where the player can create stages. They can draw out layouts, choose backgrounds, choose what music to play on the stage, and even add gimmicks like lava, cannons, portals, switches to move environments, and more. They can even decorate the stages by drawing ground in various planes of the stage.

Challenger's Approach[edit]

SmashWiki article: Challenger's Approach

Challenger's Approach is a unique feature of this game, where the player can rematch with unlockable fighters. This menu appears after a few minutes of failing an unlock match. When selected, the Challenger Approaching screen will appear for the unlockable fighter to which the player lost the match, then the player can choose any character they have unlocked to rematch the unlockable fighter. When all fighters are unlocked, this mode is permanently inaccessible.

Online[edit]

SmashWiki article: Online § In Super Smash Bros. Ultimate

Online is a mode where one can fight other players in battle via the Internet. Various modes are available, such as Quickplay, Battle Arenas, Shared Content, and Options. A Nintendo Switch Online subscription is required to access and play all online modes.

Quickplay[edit]

SmashWiki article: Quickplay

Quickplay is a mode where one or two players fight other players online. When playing solo, the player fights to gain GSP (Global Smash Power), a score of sorts, in either a 1-on-1, a 2-on-2 team battle, or a 3 or 4-player free-for-all; each fighter has separate GSP counts, which are all combined and divided by the roster (excluding the three Mii Fighters, who are unusable in Quickplay) for the player's average total GSP. Once reaching a certain amount of GSP (usually a very high number, which itself is subject to change), the player's fighter enters Elite Smash, an advanced sub-mode where only high-GSP players fight. Quickplay's co-op mode functions similarly to a team battle solo, albeit without GSP.

Battle Arena[edit]

SmashWiki article: Battle Arena

Battle Arena is a mode where players can create or join servers, known as arenas, to fight friends and/or strangers. Arenas can either be made public, where any user can join said arena; or they can be set to "Friends Only", where only users in the player's friend list can join their arena. Many aspects such as the time limit, stock count, items, FS Meter, and stage hazards can be adjusted when creating the arena, as well as some being adjustable during the arena's lifespan; the player's rulesets in the Smash mode can be used in Battle Arenas, or new ones can be made. Arenas come with five-digit-long alphanumeric IDs (e.g., 77B4V) which can be used by players to find a specific arena they want to join; additionally, passwords (which can be up to 8 digits long) can be toggled on or off.

Playable characters[edit]

“Everyone is here!”
E3 2018 trailer
Complete panoramic with all DLC characters in Super Smash Bros. Ultimate.
Panoramic artwork featuring every character, including DLC.
The full character select screen for Training mode in Super Smash Bros. Ultimate, including all DLC characters.
The character select screen for Training mode, with all characters unlocked and downloaded.

Super Smash Bros. Ultimate features all 63 (65 if counting Pokémon Trainer's Pokémon separately) previously playable characters in the series, as well as 23 (24 if counting Pyra and Mythra separately) newcomers. 11 of the newcomers (namely, Inkling, Daisy, Ridley, Simon, Richter, Chrom, Dark Samus, King K. Rool, Isabelle, Ken, and Incineroar) are part of the base game, while 12 (13) of them (namely, Piranha Plant, Joker, Hero, Banjo & Kazooie, Terry, Byleth, Min Min, Steve, Sephiroth, Pyra / Mythra, Kazuya, and Sora) were released post-launch as downloadable content (DLC). Of those 12 DLC newcomers, 11 are available through two Fighters Passes (with the first pass containing five fighters and the second containing six fighters) and can be purchased individually. The remaining DLC newcomer, Piranha Plant, is available separately from these passes.[5] In addition, Ridley, Dark Samus, and Piranha Plant are playable for the first time in any game, and Pichu and Young Link are playable in the series for the first time since Super Smash Bros. Melee. Not including the briefly controllable Master Hand, a total of 74 (76) fighters are playable in the base game, while 12 (13) fighters have been released as DLC for a total of 86 (89) characters. Super Smash Bros. Ultimate also sees a significant increase in the number of newly-introduced third-party characters, introducing 11 non-Nintendo fighters as opposed to Super Smash Bros. Brawl's two or Super Smash Bros. for Nintendo 3DS / Wii U's five.

Uniquely, seven characters (veterans Lucina and Dark Pit and newcomers Daisy, Richter, Chrom, Dark Samus, and Ken) are given a special category known as Echo Fighters, which are characters whose movesets are heavily derived from those of other characters. While some Echo Fighters have distinct differences, such as Chrom and Ken, others, like Daisy and Richter, may be completely identical to the fighter they are based on. However, while their movesets may be similar to their base character, they have unique visual differences such as Final Smashes, taunts, victory animations, and, in some cases, victory themes.

The number beside each playable character (excluding Echo Fighters) signifies the order in which they were announced to be playable in the Super Smash Bros. series; in the case of the unlockable characters from Super Smash Bros. Melee, their order is based on the number of Smash matches required to unlock them in that game. Instead of having their own number, Echo Fighters are given the same number as their base counterpart with a lower-case epsilon symbol (ε) being placed next to the number. (This also affects their location on the character selection screen.) This numerical order is similar to the character order in the previous game's Sound Test, with exceptions such as third-party characters and previously unlockable characters being mixed in with other characters, and Echo Fighters being placed next to the characters they are based on.

Of the playable character roster, if excluding Mii Fighters, Roy, and Banjo & Kazooie, 14 originate from the Super Mario franchise and its spin-off series (21 if counting each of the Koopalings), with Mario, Luigi, Peach, Bowser, Dr. Mario, Rosalina & Luma, Bowser Jr., Daisy, Piranha Plant, Donkey Kong, Diddy Kong, King K. Rool, Yoshi, and Wario being playable.

Super Smash Bros. Ultimate contains the most unlockable characters out of any Super Smash Bros. game. The starting roster consists of the eight starting fighters from the original Super Smash Bros. (Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu), as well as the ability to create a Mii to include them as starter characters; the rest of the roster needs to be unlocked. There are three ways for a character to be unlocked:

  • The player can play Smash matches to summon new character unlock fights, with a 10-minute gap existing between unlocks.
  • The player can play as certain characters in Classic Mode, with each character belonging to a specific unlock tree.
  • The player can fight and have the character join the player's party in the World of Light.

On the character selection screen, the roster is ordered by number (except for Miis, who are positioned next to the "Random" panel), instead of roughly by series like in previous installments.

Veterans[edit]

Character Super Smash Blog Description Special moves Final Smash
Artwork of Mario from Super Smash Bros. Ultimate
01 MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Mario (SSBU)
Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance! Neutral - Fireball
Side - Cape
Up - Super Jump Punch
Down - F.L.U.D.D.
Mario Finale
Donkey Kong from Super Smash Bros. Ultimate
02 Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: Donkey Kong (SSBU)
His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches! Neutral - Giant Punch
Side - Headbutt
Up - Spinning Kong
Down - Hand Slap
Jungle Rush
Link from Super Smash Bros. Ultimate
03 LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Link (SSBU)
Link has been redesigned to match his appearance in The Legend of Zelda: Breath of the Wild. He can now pick up arrows he's fired, and his bombs have been upgraded to remote bombs, so you can set them off when the timing is just right! Neutral - Bow and Arrows
Side - Boomerang
Up - Spin Attack
Down - Remote Bomb
Ancient Bow and Arrow
Samus from Super Smash Bros. Ultimate
04 SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Samus (SSBU)
With her Charge Shot, Missile and Bomb, Samus has three different projectiles to keep her opponents in check from a distance. When fully charged up, her Charge Shot is quite powerful. For her Final Smash, she launches a wide laser beam that can be moved up and down! Neutral - Charge Shot
Side - Missile
Up - Screw Attack
Down - Bomb
Zero Laser
Super Smash Bros. Ultimate
05 YoshiThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Yoshi (SSBU)
Yoshi is all about egg-related moves, like throwing eggs, swallowing opponents and turning them into eggs, or turning into an egg and charging toward an opponent. With a high jump, recovery is a piece of cake for Yoshi! And for his Final Smash, a Yoshi army stampedes through the stage. Neutral - Egg Lay
Side - Egg Roll
Up - Egg Throw
Down - Yoshi Bomb
Stampede!
Kirby from Super Smash Bros. Ultimate
06 KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Kirby (SSBU)
Kirby's ability to copy other fighters is totally unique! While he is light and can be launched easily, he can also jump up to five times in the air, so he has great recovery. Look for his new Stone transformation, too. Neutral - Inhale
Side - Hammer Flip
Up - Final Cutter
Down - Stone
Ultra Sword
Fox McCloud from Super Smash Bros. Ultimate
07 FoxThe Star Fox series emblem, from Super Smash Bros. Brawl.
SmashWiki article: Fox (SSBU)
He can overwhelm his opponents with his quick movements, and his specials don't leave him open for counterattacks. His costume and voice have been redone to match his appearance in Star Fox Zero. This Fox is brand new! "Come on!" Neutral - Blaster
Side - Fox Illusion
Up - Fire Fox
Down - Reflector
Team Star Fox
Pikachu from Super Smash Bros. Ultimate
08 PikachuThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
SmashWiki article: Pikachu (SSBU)
This fierce fighter uses electric moves like Thunder Jolt and Thunder. Pikachu Libre is one of the alternate costumes and you can tell she's female by the shape of her tail. Neutral - Thunder Jolt
Side - Skull Bash
Up - Quick Attack
Down - Thunder
Volt Tackle
Artwork of Luigi from Super Smash Bros. Ultimate
09 LuigiThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Luigi (SSBU)
He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw! Neutral - Fireball
Side - Green Missile
Up - Super Jump Punch
Down - Luigi Cyclone
Poltergust G-00
How to unlock:
  • 33rd character unlocked in Smash matches
  • 5th character in Mario's Classic Mode unlock tree
  • Found in the Dark Realm's Mysterious Dimension in World of Light
Ness from Super Smash Bros. Ultimate
10 NessThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Ness (SSBU)
Ness has a variety of moves, from long-range attacks using psychic powers known as "PSI," to short-range attacks with his bat and yo-yo. Ness can also unleash PK Thunder, a guided attack that can launch him like a rocket or help him recover! Neutral - PK Flash
Side - PK Fire
Up - PK Thunder
Down - PSI Magnet
PK Starstorm
How to unlock:
  • 1st character unlocked in Smash matches
  • 1st character in Kirby's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Captain Falcon from Super Smash Bros. Ultimate
11 Captain FalconThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Captain Falcon (SSBU)
A fighter that possesses both speed and power! But in exchange, he is frequently left open. Being able to successfully land his neutral special, Falcon Punch, can greatly influence the battle in multiplayer matches. Neutral - Falcon Punch
Side - Raptor Boost
Up - Falcon Dive
Down - Falcon Kick
Blue Falcon
How to unlock:
  • 11th character unlocked in Smash matches
  • 1st character in Fox's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Jigglypuff from Super Smash Bros. Ultimate
12 JigglypuffThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
SmashWiki article: Jigglypuff (SSBU)
Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent. Neutral - Rollout
Side - Pound
Up - Sing
Down - Rest
Puff Up
How to unlock:
  • 15th character unlocked in Smash matches
  • 2nd character in Kirby's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Princess Peach from Super Smash Bros. Ultimate
13 PeachThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Peach (SSBU)
THE super princess. Watch out for her powerful kicks while she's airborne. Using her down special, she picks vegetables and throws them at her opponents. Sometimes she even gets items...like a Bob-omb! Neutral - Toad
Side - Peach Bomber
Up - Peach Parasol
Down - Vegetable
Peach Blossom
How to unlock:
  • 12th character unlocked in Smash matches
  • 3rd character in Fox's Classic Mode unlock tree
  • Found in the Light Realm's Molten Fortress in World of Light
Bowser from Super Smash Bros. Ultimate
14 BowserThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Bowser (SSBU)
Who's the greatest nemesis of all!? It's King Bowser! In Super Smash Bros, his power and weight make him a reliable fighter. Use his Fire Breath to keep opponents at bay, then use his damaging attacks to launch them off the stage! He transforms into Giga Bowser for his Final Smash and delivers a super powerful punch! Neutral - Fire Breath
Side - Flying Slam
Up - Whirling Fortress
Down - Bowser Bomb
Giga Bowser Punch
How to unlock:
  • 3rd character unlocked in Smash matches
  • 1st character in Donkey Kong's Classic Mode unlock tree
  • Found in the Light Realm's Molten Fortress in World of Light after defeating Giga Bowser
Ice Climbers from Super Smash Bros. Ultimate
15 Ice ClimbersThe Ice Climbers' emblem, from Super Smash Bros. Brawl.
SmashWiki article: Ice Climbers (SSBU)
Back in the battle after a ten-year absence! There are two of them, so does that make them twice as strong as other fighters? Neutral - Ice Shot
Side - Squall Hammer
Up - Belay
Down - Blizzard
Iceberg
How to unlock:
  • 10th character unlocked in Smash matches
  • 2nd character in Link's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Sheik from Super Smash Bros. Ultimate
16 SheikThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Sheik (SSBU)
Now Sheik joins the battle wearing the Sheikah costume from The Legend of Zelda: Breath of the Wild. Keep the pressure on your opponent by using his speedy dash to quickly close in on (or get away from) your opponent! Neutral - Needle Storm
Side - Burst Grenade
Up - Vanish
Down - Bouncing Fish
Sheikah Dance
How to unlock:
  • 47th character unlocked in Smash matches
  • 5th character in Donkey Kong's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Zelda from Super Smash Bros. Ultimate
17 ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Zelda (SSBU)
You might recognize Zelda's look from The Legend of Zelda: A Link Between Worlds game. In battle, she uses magical moves to reflect and teleport, and for her Final Smash, she seals her opponents away in the Triforce of Wisdom. If an opponent has 100% damage or more, they will be instantly KO'd! Neutral - Nayru's Love
Side - Din's Fire
Up - Farore's Wind
Down - Phantom Slash
Triforce of Wisdom
How to unlock:
  • 2nd character unlocked in Smash matches
  • 4th character in Kirby's Classic Mode unlock tree
  • Found in the Dark Realm's Sacred Land in World of Light
Dr. Mario from Super Smash Bros. Ultimate
18 Dr. MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Dr. Mario (SSBU)
He has more attack and launch power than Mario, but his jump and recovery is not as good. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit! Neutral - Megavitamin
Side - Super Sheet
Up - Super Jump Punch
Down - Dr. Tornado
Doctor Finale
How to unlock:
  • 62nd character unlocked in Smash matches
  • 7th character in Mario's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Pichu from Super Smash Bros. Ultimate
19 PichuThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
SmashWiki article: Pichu (SSBU)
Pichu is back after 17 years! Pichu's electric attacks have greater range and do more damage than its other attack types – but they also damage Pichu. Neutral - Thunder Jolt
Side - Skull Bash
Up - Agility
Down - Thunder
Volt Tackle
How to unlock:
  • 34th character unlocked in Smash matches
  • 8th character in Pikachu's Classic Mode unlock tree
  • Found in the Light Realm's Power Plant in World of Light
Falco from Super Smash Bros. Ultimate
20 FalcoThe Star Fox series emblem, from Super Smash Bros. Brawl.
SmashWiki article: Falco (SSBU)
He's a talented aerial fighter with amazing jumping ability, but Falco is a bit slower on the ground. His final smash is an all-out attack using an unorthodox formation of Arwings! Neutral - Blaster
Side - Falco Phantasm
Up - Fire Bird
Down - Reflector
Team Star Fox
How to unlock:
  • 32nd character unlocked in Smash matches
  • 4th character in Fox's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Marth from Super Smash Bros. Ultimate
21 MarthThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: Marth (SSBU)
Marth is an exceptional swordfighter with a long reach. He'll do the most damage with attacks using the tip of his sword, so spacing is an important factor. Neutral - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
How to unlock:
  • 7th character unlocked in Smash matches
  • 2nd character in Yoshi's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Lucina from Super Smash Bros. Ultimate
21ε LucinaThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: Lucina (SSBU)
Lucina is Marth's echo fighter, so she shares most of her standard and special attacks with Marth. However, while Marth's attacks are more powerful when made with the tip of his blade, Lucina's attacks just as powerful whether you use the tip or the base of the sword. Neutral - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
How to unlock:
  • 23rd character unlocked in Smash matches
  • 5th character in Yoshi's Classic Mode unlock tree
  • Found in the Dark Realm in World of Light
Young Link in Super Smash Bros. Ultimate
22 Young LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Young Link (SSBU)
He’s back after 17 years! Young Link is faster than Link but he's also lighter, making him easier to launch. Neutral - Fire Arrow
Side - Boomerang
Up - Spin Attack
Down - Bomb
Triforce Slash
How to unlock:
  • 8th character unlocked in Smash matches
  • 6th character in Link's Classic Mode unlock tree
  • Found in the Dark Realm's Sacred Land in World of Light
Ganondorf from Super Smash Bros. Ultimate
23 GanondorfThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Ganondorf (SSBU)
His new design matches his appearance in The Legend of Zelda: Ocarina of Time! Now he uses his sword for all his smash attacks. He's a bit slimmer then he was before, but his Warlock Punch is devastating! For his final smash he transforms into Ganon, The Demon King and quickly charges forward. Neutral - Warlock Punch
Side - Flame Choke
Up - Dark Dive
Down - Wizard's Foot
Ganon, The Demon King
How to unlock:
  • 40th character unlocked in Smash matches
  • 4th character in Yoshi's Classic Mode unlock tree
  • Found in the Dark Realm's Sacred Land in World of Light
Mewtwo from Super Smash Bros. Ultimate
24 MewtwoThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
SmashWiki article: Mewtwo (SSBU)
A Legendary Pokémon known for its technical moves. Use Confusion or Disable as a diversion, then land a Shadow Ball! For its Final Smash, Mewtwo transforms into Mega Mewtwo Y and fires a projectile that freezes and launches the opponent! Neutral - Shadow Ball
Side - Confusion
Up - Teleport
Down - Disable
Psystrike
How to unlock:
  • 60th character unlocked in Smash matches
  • 8th character in Fox's Classic Mode unlock tree
  • Found in the Dark Realm's Mysterious Dimension in World of Light
Roy from Super Smash Bros. Ultimate
25 RoyThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: Roy (SSBU)
Get up close and personal for major damage! Unlike Marth, Roy's attacks are more powerful the closer you get to the base of his blade. For his Final Smash, his sword bursts into flame and sends anyone caught in the blast flying. Neutral - Flare Blade
Side - Double-Edge Dance
Up - Blazer
Down - Counter
Critical Hit
How to unlock:
  • 29th character unlocked in Smash matches
  • 6th character in Mario's Classic Mode unlock tree
  • Found in the Final Battle Realm in World of Light
Mr. Game & Watch from Super Smash Bros. Ultimate
26 Mr. Game & WatchThe Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Mr. Game & Watch (SSBU)
When using his side special, Judge, this fighter pulls out a hammer and the numbers 1-9 are displayed. If you pull off a 9 attack, it will really knock the opponent back. His Final Smash turns him into an octopus that can pull opponents off the stage! Neutral - Chef
Side - Judge
Up - Fire
Down - Oil Panic
Octopus
How to unlock:
  • 52nd character unlocked in Smash matches
  • 6th character in Pikachu's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Meta Knight from Super Smash Bros. Ultimate
27 Meta KnightThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Meta Knight (SSBU)
This fighter not only has tons of quick moves, he can perform a midair jump five times! All his special moves have a recovery aspect, so use them at the right time. His Final Smash is Darkness Illusion, which unleashes a fast series of aerial attacks. Neutral - Mach Tornado
Side - Drill Rush
Up - Shuttle Loop
Down - Dimensional Cape
Darkness Illusion
How to unlock:
  • 38th character unlocked in Smash matches
  • 4th character in Link's Classic Mode unlock tree
  • Found in the Dark Realm's Mysterious Dimension in World of Light
Pit from Super Smash Bros. Ultimate
28 PitThe Kid Icarus series emblem, from Super Smash Bros. Brawl.
SmashWiki article: Pit (SSBU)
Pit is a well-balanced, well-rounded character with a defensive special that nullifies long distance attacks and excellent recovery. He's a great choice for new players! Neutral - Palutena Bow
Side - Upperdash Arm
Up - Power of Flight
Down - Guardian Orbitars
Lightning Chariot
How to unlock:
  • 4th character unlocked in Smash matches
  • 3rd character in Samus' Classic Mode unlock tree
  • Found in the Light Realm's Temple of Light in World of Light
Dark Pit from Super Smash Bros. Ultimate
28ε Dark PitThe Kid Icarus series emblem, from Super Smash Bros. Brawl.
SmashWiki article: Dark Pit (SSBU)
Dark Pit is Pit's echo fighter. His abilities are mostly the same as Pit's, but his hair and clothes are different colors, he summons different weapons, and celebrates victory to a different tune. Neutral - Silver Bow
Side - Electroshock Arm
Up - Power of Flight
Down - Guardian Orbitars
Dark Pit Staff
How to unlock:
  • 54th character unlocked in Smash matches
  • 8th character in Samus' Classic Mode unlock tree
  • Found in the Dark Realm's Dracula's Castle in World of Light
Zero Suit Samus from Super Smash Bros. Ultimate
29 Zero Suit SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Zero Suit Samus (SSBU)
Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip. For her Final Smash, she dons her suit and fires a powerful laser! Neutral - Paralyzer
Side - Whip Lash
Up - Boost Kick
Down - Flip Jump
Zero Laser
How to unlock:
  • 19th character unlocked in Smash matches
  • 2nd character in Fox's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Wario from Super Smash Bros. Ultimate
30 WarioThe Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Wario (SSBU)
Wario has unique attacks, like using his Wario Bike and releasing noxious gas. He can jump higher than normal by leaping from his bike, which comes in handy when recovering. For his Final Smash, he turns into Wario-Man and creates copies of himself for an all-out attack! Neutral - Chomp
Side - Wario Bike
Up - Corkscrew
Down - Wario Waft
Wario-Man
How to unlock:
  • 24th character unlocked in Smash matches
  • 7th character in Samus' Classic Mode unlock tree
  • Found in the Dark Realm's Dracula's Castle in World of Light
Snake SSBUltimate.png
31 SnakeMGS Symbol.png
SmashWiki article: Snake (SSBU)
Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five homing missiles. Neutral - Hand Grenade
Side - Remote Missile
Up - Cypher
Down - C4
Covering Fire
How to unlock:
  • 39th character unlocked in Smash matches
  • 5th character in Link's Classic Mode unlock tree
  • Found in the Light Realm's Base in World of Light
Ike from Super Smash Bros. Ultimate
32 IkeThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: Ike (SSBU)
Ike's side smash attack is extremely powerful, but it leaves him open, so you'll need to read your opponent's moves carefully. You can choose between his Path of Radiance and Radiant Dawn costumes. Neutral - Eruption
Side - Quick Draw
Up - Aether
Down - Counter
Great Aether
How to unlock:
  • 14th character unlocked in Smash matches
  • 4th character in Mario's Classic Mode unlock tree
  • Found in the Dark Realm's Mysterious Dimension in World of Light
Grouped artworks of the Pokémon Trainer and his Pokémon in Super Smash Bros. Ultimate.
Pokémon TrainerThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
33 Squirtle / 34 Ivysaur / 35 Charizard
SmashWiki article: Pokémon Trainer (SSBU)
Pokémon Trainer returns with Squirtle, Ivysaur and Charizard. You can choose to play as a male or female trainer! Squirtle
Neutral - Water Gun
Side - Withdraw
Up - Waterfall
Ivysaur
Neutral - Bullet Seed
Side - Razor Leaf
Up - Vine Whip
Charizard
Neutral - Flamethrower
Side - Flare Blitz
Up - Fly
All
Down - Pokémon Change
Triple Finish
How to unlock:
  • 26th character unlocked in Smash matches
  • 2nd character in Donkey Kong's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Diddy Kong from Super Smash Bros. Ultimate
36 Diddy KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: Diddy Kong (SSBU)
Donkey Kong's trusty partner Diddy Kong uses his light weight and agility to get around quickly! For his Final Smash, Diddy takes to the air with his Rocketbarrel while firing his popguns. The final hit is seriously powerful! Neutral - Peanut Popgun
Side - Monkey Flip
Up - Rocketbarrel Boost
Down - Banana Peel
Hyper Rocketbarrel
How to unlock:
  • 37th character unlocked in Smash matches
  • 7th character in Donkey Kong's Classic Mode unlock tree.
  • Found in the Light Realm's DK Island in World of Light
Lucas from Super Smash Bros. Ultimate
37 LucasThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Lucas (SSBU)
Like Ness, Lucas is a young boy who uses PSI powers. Some of their PSI moves share the same names, but since Lucas has different abilities, the moves may work differently. Be sure to try them out! For his Final Smash, he calls down a shower of meteors along with Kumatora and Boney. Neutral - PK Freeze
Side - PK Fire
Up - PK Thunder
Down - PSI Magnet
PK Starstorm
How to unlock:
  • 36th character unlocked in Smash matches
  • 7th character in Kirby's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Sonic the Hedgehog from Super Smash Bros. Ultimate
38 SonicThe Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Sonic (SSBU)
This speedy fighter has a lot of rush-type attacks. His final smash, Super Sonic, lets him fly around the stage at an incredible speed! Neutral - Homing Attack
Side - Spin Dash
Up - Spring Jump
Down - Spin Charge
Super Sonic
How to unlock:
  • 17th character unlocked in Smash matches
  • 1st character in Mario's Classic Mode unlock tree
  • Found in the Dark Realm's Sacred Land in World of Light
King Dedede from Super Smash Bros. Ultimate
39 King DededeThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: King Dedede (SSBU)
He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath. Neutral - Inhale
Side - Gordo Throw
Up - Super Dedede Jump
Down - Jet Hammer
Dede-Rush
How to unlock:
  • 30th character unlocked in Smash matches
  • 4th character in Donkey Kong's Classic Mode unlock tree.
  • Found in the Light Realm's Gourmet Race
Captain Olimar from Super Smash Bros. Ultimate
40 OlimarThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Olimar (SSBU)
Captain Olimar battles by issuing commands to various types of Pikmin under his control. Pikmin come in different colors that correspond to different abilities. Olimar's alternate appearance lets you play as Alph! Neutral - Pikmin Pluck
Side - Pikmin Throw
Up - Winged Pikmin
Down - Pikmin Order
End of Day
How to unlock:
  • 48th character unlocked in Smash matches
  • 8th character in Mario's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Lucario from Super Smash Bros. Ultimate
41 LucarioThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
SmashWiki article: Lucario (SSBU)
Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle. Neutral - Aura Sphere
Side - Force Palm
Up - Extreme Speed
Down - Double Team
Aura Storm
How to unlock:
  • 27th character unlocked in Smash matches
  • 1st character in Yoshi's Classic Mode unlock tree.
  • Found in the Light Realm in World of Light
R.O.B. from Super Smash Bros. Ultimate
42 R.O.B.The R.O.B. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: R.O.B. (SSBU)
He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version. Neutral - Robo Beam
Side - Arm Rotor
Up - Robo Burner
Down - Gyro
Guided Robo Beam
How to unlock:
  • 31st character unlocked in Smash matches
  • 3rd character in Pikachu's Classic Mode unlock tree.
  • Found in the Dark Realm's Mysterious Dimension
Toon Link from Super Smash Bros. Ultimate
43 Toon LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Toon Link (SSBU)
He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks. Neutral - Hero's Bow
Side - Boomerang
Up - Spin Attack
Down - Bomb
Triforce Slash
How to unlock:
  • 44th character unlocked in Smash matches
  • 8th character in Link's Classic Mode unlock tree
  • Found in the Light Realm's Forest Hill in World of Light
Wolf from Super Smash Bros. Ultimate
44 WolfThe Star Fox series emblem, from Super Smash Bros. Brawl.
SmashWiki article: Wolf (SSBU)
The leader of the Star Wolf mercenary team makes his grand return after 10 years! He puts his sharp claws to good use in wild attacks, and his Final Smash is an all-out attack by Team Star Wolf! If Fox or Falco is in the battle, you may hear a unique line of dialog. Neutral - Blaster
Side - Wolf Flash
Up - Fire Wolf
Down - Reflector
Team Star Wolf
How to unlock:
  • 51st character unlocked in Smash matches
  • 7th character in Fox's Classic Mode unlock tree
  • Found in the Dark Realm's Mysterious Dimension in World of Light
Villager from Super Smash Bros. Ultimate
45 VillagerThe Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Villager (SSBU)
This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later. Neutral - Pocket
Side - Lloid Rocket
Up - Balloon Trip
Down - Timber
Dream Home
How to unlock:
  • 6th character unlocked in Smash matches
  • 1st character in Pikachu's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Mega Man from Super Smash Bros. Ultimate
46 Mega ManThe Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Mega Man (SSBU)
Mega Man's standard and special moves use weapons copied from the bosses he's fought throughout the Mega Man series, so he has more projectiles than any other fighter. His Final Smash now features Proto Man and Bass! Neutral - Metal Blade
Side - Crash Bomber
Up - Rush Coil
Down - Leaf Shield
Mega Legends
How to unlock:
  • 42nd character unlocked in Smash matches
  • 4th character in Pikachu's Classic Mode unlock tree
  • Found in the Light Realm's Base in World of Light
Wii Fit Trainer from Super Smash Bros. Ultimate
47 Wii Fit TrainerThe Wii Fit series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Wii Fit Trainer (SSBU)
A fighter that attacks with healthy moves like stretching and yoga poses. You can pick between male and female versions. Charging up Sun Salutation all the way recovers a bit of health! Neutral - Sun Salutation
Side - Header
Up - Super Hoop
Down - Deep Breathing
Wii Fit
How to unlock:
  • 9th character unlocked in Smash matches
  • 2nd character in Samus' Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Rosalina & Luma from Super Smash Bros. Ultimate
48 Rosalina & LumaThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Rosalina & Luma (SSBU)
Luma mimicks Rosalina's attacks. Luma also increases Rosalina's reach and can even take a hit for her! If Rosalina gets hit, Luma gets very flustered and flutters both hands. Neutral - Luma Shot
Side - Star Bits
Up - Launch Star
Down - Gravitational Pull
Grand Star
How to unlock:
  • 45th character unlocked in Smash matches
  • 3rd character in Donkey Kong's Classic Mode unlock tree
  • Found in the Dark Realm in World of Light
Little Mac from Super Smash Bros. Ultimate
49 Little MacThe Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Little Mac (SSBU)
As a boxer, Little Mac fights with his fists alone—no kicks! When his Power Meter fills up, he can use a special KO Uppercut, which can really turn a battle around. For his Final Smash, he turns into Giga Mac and pummels the opponent with a furious rush of punches! Neutral - Straight Lunge
Side - Jolt Haymaker
Up - Rising Uppercut
Down - Slip Counter
Giga Mac Rush
How to unlock:
  • 20th character unlocked in Smash matches
  • 3rd character in Mario's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Greninja from Super Smash Bros. Ultimate
50 GreninjaThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
SmashWiki article: Greninja (SSBU)
A ninja-like fighter that battles with moves like the Water Shuriken. Greninja can use a log for clever counterattacks, and this Pokémon can even stick to walls. During its Final Smash, it turns into Ash-Greninja...!? Neutral - Water Shuriken
Side - Shadow Sneak
Up - Hydro Pump
Down - Substitute
Secret Ninja Attack
How to unlock:
  • 58th character unlocked in Smash matches
  • 6th character in Donkey Kong's Classic Mode unlock tree
  • Found in the Dark Realm's Mysterious Dimension in World of Light
Mii Brawler from Super Smash Bros. Ultimate
51 Mii BrawlerThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Mii Brawler (SSBU)
You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in physical combat, capable of delivering powerful blows. Neutral - Shot Put / Flashing Mach Punch / Exploding Side Kick
Side - Onslaught / Burning Dropkick / Suplex
Up - Soaring Axe Kick / Helicopter Kick / Thrust Uppercut
Down - Head-On Assault / Feint Jump / Counter Throw
Omega Blitz
How to unlock:
  • Create a Mii Brawler in the "Mii Fighters" section of the "Games & More" menu
  • Found in the Dark Realm's Sacred Land in World of Light (to unlock the default Brawler)
Mii Swordfighter from Super Smash Bros. Ultimate
52 Mii SwordfighterThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Mii Swordfighter (SSBU)
You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in swordplay with fantastic reach and attack power. Neutral - Gale Strike / Shuriken of Light / Blurring Blade
Side - Airborne Assault / Chakram / Gale Stab
Up - Stone Scabbard / Skyward Slash Dash / Hero's Spin
Down - Blade Counter / Reversal Slash / Power Thrust
Final Edge
How to unlock:
  • Create a Mii Swordfighter in the "Mii Fighters" section of the "Games & More" menu
  • Found in the Light Realm in World of Light (to unlock the default Swordfighter)
Mii Gunner from Super Smash Bros. Ultimate
53 Mii GunnerThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Mii Gunner (SSBU)
You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in long-range projectile combat. Neutral - Charge Blast / Laser Blaze / Grenade Launch
Side - Flame Pillar / Gunner Missile / Stealth Burst
Up - Lunar Launch / Cannon Jump Kick / Arm Rocket
Down - Echo Reflector / Bomb Drop / Absorbing Vortex
Full Blast
How to unlock:
  • Create a Mii Gunner in the "Mii Fighters" section of the Games & More" menu
  • Found in the Light Realm in World of Light (to unlock the default Gunner)
Palutena from Super Smash Bros. Ultimate
54 PalutenaThe Kid Icarus series emblem, from Super Smash Bros. Brawl.
SmashWiki article: Palutena (SSBU)
With her wings and staff, this goddess's attacks cover a wide range. With her up smash, neutral special, and side special, she can create a ranged attack in almost every direction except for directly beneath her! Keep the pressure on your opponents from a distance with ranged attacks! Neutral - Autoreticle
Side - Explosive Flame
Up - Warp
Down - Counter/Reflect Barrier
Black Hole Laser
How to unlock:
  • 63rd and last character unlocked in Smash matches
  • 8th character in Kirby's Classic Mode unlock tree
  • Found in the Final Battle Realm in World of Light
Pac-Man from Super Smash Bros. Ultimate
55 Pac-ManThe PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Pac-Man (SSBU)
This fighter appears in both his classic form and his form with hands and legs. He has many unique special moves, such as using a trampoline or a fire hydrant. For his Final Smash, he grows into a giant Super PAC-MAN, chomping and launching his opponents! Neutral - Bonus Fruit
Side - Power Pellet
Up - Pac-Jump
Down - Fire Hydrant
Super Pac-Man
How to unlock:
  • 49th character unlocked in Smash matches
  • 3rd character in Kirby's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Robin from Super Smash Bros. Ultimate
56 RobinThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: Robin (SSBU)
A fighter that wields the Levin Sword and four different Tomes! Like in the original game, these weapons can only be used a certain number of times, so keep a close eye on the battle situation. Both the male and female versions of Robin are available, so you can choose your favorite. Neutral - Thunder
Side - Arcfire
Up - Elwind
Down - Nosferatu
Pair Up
How to unlock:
  • 53rd character unlocked in Smash matches
  • 5th character in Kirby's Classic Mode unlock tree
  • Found in the Dark Realm's Dracula's Castle in World of Light
Shulk from Super Smash Bros. Ultimate
57 ShulkThe Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Shulk (SSBU)
He is the only fighter that can change his status during battle. His sword, the Monado, allows him to switch between five modes—Jump (Green), Speed (Blue), Shield (Yellow), Buster (Purple) and Smash (Red)—which change his abilities for a short time. Fun fact: Shulk's eighth color variation puts him in a pair of swimming trunks! Neutral - Monado Arts
Side - Back Slash
Up - Air Slash
Down - Vision
Chain Attack
How to unlock:
  • 22nd character unlocked in Smash matches
  • 2nd character in Pikachu's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Bowser Jr. from Super Smash Bros. Ultimate
58 Bowser Jr.The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Bowser Jr. (SSBU)
The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings! Neutral - Clown Cannon
Side - Clown Kart Dash
Up - Abandon Ship!
Down - Mechakoopa
Shadow Mario Paint
How to unlock:
  • 61st character unlocked in Smash matches
  • 6th character in Fox's Classic Mod unlock tree
  • Found in the Dark Realm's Sacred Land in World of Light
Duck Hunt from Super Smash Bros. Ultimate
59 Duck HuntThe Duck Hunt series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Duck Hunt (SSBU)
This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons. For their Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman! Neutral - Trick Shot
Side - Clay Shooting
Up - Duck Jump
Down - Wild Gunman
NES Zapper Posse
How to unlock:
  • 56th character unlocked in Smash matches
  • 8th character in Donkey Kong's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Ryu from Super Smash Bros. Ultimate
60 RyuStreet Fighter emblem
SmashWiki article: Ryu (SSBU)
Ryu is a special character—you can use directional command inputs to trigger his special moves. Executing moves like his Hadoken and Shoryuken using the command inputs from the original game will raise their power. You can even use a Shakunetsu Hadoken by inputting ←↙↓↘→ then tapping the attack button while facing right! Neutral - Hadoken
Side - Tatsumaki Senpukyaku
Up - Shoryuken
Down - Focus Attack
Shin Shoryuken / Shinku Hadoken
How to unlock:
  • 13th character unlocked in Smash matches
  • 3rd character in Yoshi's Classic Mode unlock tree
  • Found in the Light Realm's World Tour in World of Light
Cloud Strife from Super Smash Bros. Ultimate
61 CloudFinal Fantasy Symbol.png
SmashWiki article: Cloud (SSBU)
He's the protagonist of Final Fantasy VII. You can also select his Advent Children outfit. Charging up his Limit Gauge increases his special move abilities! Land a powerful hit! Neutral - Blade Beam
Side - Cross Slash
Up - Climhazzard
Down - Limit Charge / Finishing Touch
Omnislash / Omnislash Ver. 5
How to unlock:
  • 55th character unlocked in Smash matches
  • 6th character unlocked in Smash matches
  • Found in the Dark Realm's Sacred Land in World of Light
Corrin from Super Smash Bros. Ultimate
62 CorrinThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: Corrin (SSBU)
Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like Torrential Roar and Dragon Fang Shot. Players can choose male or female versions! Neutral - Dragon Fang Shot
Side - Dragon Lunge
Up - Dragon Ascent
Down - Counter Surge
Torrential Roar
How to unlock:
  • 41st character unlocked in Smash matches
  • 6th character in Kirby's Classic Mode unlock tree
  • Found in the Dark Realm's Mysterious Dimension
Bayonetta from Super Smash Bros. Ultimate
63 BayonettaBayonetta.png
SmashWiki article: Bayonetta (SSBU)
An Umbra Witch who equips guns on her arms and legs, Bayonetta has mastered the beautiful but brutal Bullet Arts fighting style. She can even slow down her opponents with Witch Time! Neutral - Bullet Climax
Side - Heel Slide / After Burner Kick
Up - Witch Twist
Down - Witch Time
Infernal Climax
How to unlock:
  • 43rd character unlocked in Smash matches
  • 2nd character in Mario's Classic Mode unlock tree
  • Found in the Final Battle Realm in World of Light

Newcomers[edit]

Base game[edit]

Character Super Smash Blog Description Special moves Final Smash
Dark Samus artwork for Super Smash Bros. Ultimate
04ε Dark SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Dark Samus (SSBU)
Dark Samus joins the battle as Samus's echo fighter. With floatier movement, she's a little different from Samus--and she doesn't roll when dodging or jumping. If you look closely, you can see that her bombs and missiles look a little different, too. Neutral - Charge Shot
Side - Missile
Up - Screw Attack
Down - Bomb
Phazon Laser
How to unlock:
  • 50th character unlocked in Smash matches
  • 5th character in Samus' Classic Mode unlock tree
  • Found in the Final Battle Realm in World of Light
Artwork of Princess Daisy in Super Smash Bros. Ultimate
13ε DaisyThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Daisy (SSBU)
Her basic move set is the same as Peach's, but this princess has her own unique personality. She's known for being upbeat, energetic, and a bit of a tomboy. Neutral - Toad
Side - Daisy Bomber
Up - Daisy Parasol
Down - Vegetable
Daisy Blossom
How to unlock:
  • 28th character unlocked in Smash matches
  • 5th character in Fox's Classic Mode unlock tree
  • Found in the Dark Realm's Dracula's Castle in World of Light
Chrom artwork for Super Smash Bros. Ultimate
25ε ChromThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: Chrom (SSBU)
The protagonist of Fire Emblem Awakening joins the battle as Roy's echo fighter. His Final Smash is Awakening Aether. Like Aether in the original game, this move has Chrom charge toward his opponent, slashing with his sword. Neutral - Flare Blade
Side - Double-Edge Dance
Up - Soaring Slash
Down - Counter
Awakening Aether
How to unlock:
  • 59th character unlocked in Smash matches
  • 7th character in Yoshi's Classic Mode unlock tree
  • Found in the Dark Realm's Sacred Land in World of Light
Ken SSBU.png
60ε KenStreet Fighter emblem
SmashWiki article: Ken (SSBU)
Ken joins the battle as Ryu's Echo Fighter! Their differences are carried over from the original game: Ken's Hadoken is shaped differently, his strong Shoryuken has flames, and he moves a bit faster. He has two Final Smashes: Shinryuken and Shippu Jinraikyaku. Neutral - Hadoken
Side - Tatsumaki Senpukyaku
Up - Shoryuken
Down - Focus Attack
Shippu Jinraikyaku / Shinryuken
How to unlock:
  • 57th character unlocked in Smash matches
  • 8th character in Yoshi's Classic Mode unlock tree
  • Found in the Dark Realm's Dracula's Castle
Inkling in Super Smash Bros. Ultimate
64 InklingSplatoon Symbol.png
SmashWiki article: Inkling (SSBU)
Attacks with a variety of weapons. Covering opponents with ink leads to more and more damage—plus these Inklings are really fashionable! Neutral - Splattershot
Side - Splat Roller
Up - Super Jump
Down - Splat Bomb
Killer Wail
How to unlock:
  • 5th character unlocked in Smash matches
  • 1st character in Samus' Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Ridley from Super Smash Bros. Ultimate
65 RidleyThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Ridley (SSBU)
Joining the battle from the storied Metroid series, Ridley's long tail and sharp claws let him unleash a torrent of devastating attacks. His Final Smash is a powerful stream of plasma breath intense enough to bring down Samus's starship. Neutral - Plasma Breath
Side - Space Pirate Rush
Up - Wing Blitz
Down - Skewer
Plasma Scream
How to unlock:
  • 25th character unlocked in Smash matches
  • 6th character in Yoshi's Classic Mode unlock tree
  • Found in the Dark Realm's Dracula's Castle in World of Light
Simon Belmont artwork for Super Smash Bros. Ultimate
66 SimonCastlevania Symbol.png
SmashWiki article: Simon (SSBU)
The protagonist of Castlevania. He uses his holy whip, Vampire Killer, to perform a smash attack with long reach. He also uses projectiles like an axe, holy water and cross. Neutral - Axe
Side - Cross
Up - Uppercut
Down - Holy Water
Grand Cross
How to unlock:
  • 18th character unlocked in Smash matches
  • 3rd character in Link's Classic Mode unlock tree
  • Found in the Light Realm's Temple of Light in World of Light
Richter Belmont artwork for Super Smash Bros. Ultimate
66ε RichterCastlevania Symbol.png
SmashWiki article: Richter (SSBU)
Richter from the Castlevania series joins the battle as Simon's Echo Fighter! His basic attacks are the same as Simon's, but with subtle variations. In addition to that, his Holy Water is a different color. Neutral - Axe
Side - Cross
Up - Uppercut
Down - Holy Water
Grand Cross
How to unlock:
  • 35th character unlocked in Smash matches
  • 7th character in Link's Classic Mode unlock tree
  • Found in the Dark Realm's Dracula's Castle in World of Light
King K Rool SSBU.png
67 King K. RoolThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: King K. Rool (SSBU)
With long-distance special moves like the Blunderbuss, and counter moves like Stomach Attack, he is a versatile fighter. His Final Smash, Blast-O-Matic, was apparently a weapon created to destroy DK Island... Neutral - Blunderbuss
Side - Crownerang
Up - Propellerpack
Down - Gut Check
Blast-o-Matic
How to unlock:
  • 16th character unlocked in Smash matches
  • 1st character in Link's Classic Mode unlock tree
  • Found in the Dark Realm's Mysterious Dimension in World of Light
Isabelle's pose in super smash bros ultimate
68 IsabelleThe Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Isabelle (SSBU)
Isabelle joins the battle from Animal Crossing: New Leaf! She uses various trinkets from around the village to battle. Her side special, "Fishing Rod," not only allows her to snag and bring opponents closer, it can also be used as a recovery move. Neutral - Pocket
Side - Fishing Rod
Up - Balloon Trip
Down - Lloid Trap
Dream Town Hall
How to unlock:
  • 21st character unlocked in Smash matches
  • 5th character in Pikachu's Classic Mode unlock tree
  • Found in the Light Realm in World of Light
Incineroar SSBU.png
69 IncineroarThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
SmashWiki article: Incineroar (SSBU)
A fighter with many special moves that appear to come from the world of pro wrestling. Incineroar has many moves from its original game, like Darkest Lariat, Cross Chop, and Revenge. Its Final Smash is Max Malicious Moonsault. Let the Z-Power explode and deliver a powerful blow! Neutral - Darkest Lariat
Side - Alolan Whip
Up - Cross Chop
Down - Revenge
Max Malicious Moonsault
How to unlock:
  • 46th character unlocked in Smash matches
  • 4th character in Samus' Classic Mode unlock tree
  • Found in the Dark Realm in World of Light

Downloadable content[edit]

Character Nintendo eShop/DLC website Description Special moves Final Smash
Piranha Plant SSBU.png
70 Piranha PlantThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Piranha Plant (SSBU)
Piranha Plant joins the battle as a stand-alone fighter in the Super Smash Bros. Ultimate game! With its powerful bite, Poison Breath, and ability to call in Petey Piranha for a larger-than-life Final Smash, this fighter's ferocity is as sharp as it teeth. Ready your pipes and flowerpots; your opponent won't see you coming! (Then again, Piranha Plant doesn't really "see" either. It doesn't have eyes.) Neutral - Ptooie
Side - Poison Breath
Up - Piranhacopter
Down - Long-Stem Strike
Petey Piranha
Release date: January 29, 2019 (Digital version pre-purchase or My Nintendo); February 1, 2019 (General release)
Price: No cost (Digital version pre-purchase or My Nintendo); US$4.99 (after February 1, 2019)
Joker's artwork for Super Smash Bros. Ultimate
71 JokerPersona Symbol.png
SmashWiki article: Joker (SSBU)
Joker steals the show when he joins the Super Smash Bros. Ultimate game as a playable fighter! This speedy fighter wields a knife and a gun to rack up damage. When his Rebellion Gauge is full, Joker summons his Persona, Arsene, to immediately power up his attacks for a limited time. Neutral - Gun / Gun Special
Side - Eiha / Eigaon
Up - Grappling Hook / Wings of Rebellion
Down - Rebel's Guard / Tetrakarn / Makarakarn
All-Out Attack
Release date: April 17, 2019
Price: US$5.99 (Challenger Pack 1); US$24.99 (Fighters Pass)
The Hero of Dragon Quest XI
72 HeroDragonQuestEmblem.png
SmashWiki article: Hero (SSBU)
The Hero from the DRAGON QUEST series joins Super Smash Bros. Ultimate as a playable fighter! Wielding the Supreme Sword of Light and a trusty shield, he can slice his foes and block incoming attacks. When Hero pulls up his Command Selection screen, he’ll have access to a random selection of spells that could turn the tide of battle in his favor! Neutral - Frizz / Frizzle / Kafrizz
Side - Zap / Zapple / Kazap
Up - Woosh / Swoosh / Kaswoosh
Down - Command Selection
Gigaslash
Release date: July 30, 2019
Price: US$5.99 (Challenger Pack 2); US$24.99 (Fighters Pass)
Banjo & Kazooie artwork for Super Smash Bros. Ultimate
73 Banjo & KazooieBanjoKazooieEmblem.png
SmashWiki article: Banjo & Kazooie (SSBU)
The missing piece of the puzzle is found as Banjo & Kazooie join Super Smash Bros. Ultimate as a playable fighter! With Banjo’s bare hands to bruise rivals up close and Kazooie’s egg-cellent shooting skills, your rivals will be singing the blues in no time. For their Final Smash, these perfect partners call upon a flock of Jinjos and the Mighty Jinjonator to deal the final blow to any “feeble jerk” that may stand in their way! Neutral - Egg Firing / Breegull Blaster
Side - Wonderwing
Up - Shock Spring Jump
Down - Rear Egg
The Mighty Jinjonator
Release date: September 4, 2019
Price: US$5.99 (Challenger Pack 3); US$24.99 (Fighters Pass)
Terry SSBU.png
74 TerryFatal Fury symbol.png
SmashWiki article: Terry (SSBU)
Terry Bogard faces the fury in the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter from the Fatal Fury series of fighting games is the fourth fighter in the Super Smash Bros. Ultimate Fighters Pass. Using his Power Wave and Burning Knuckle, earn your title as The King of Fighters! Neutral - Power Wave
Side - Burning Knuckle / Crack Shoot
Up - Rising Tackle
Down - Power Dunk
Super Special Move 1 - Power Geyser
Super Special Move 2 - Buster Wolf
Triple Wolf
Release date: November 6, 2019
Price: US$5.99 (Challenger Pack 4); US$24.99 (Fighters Pass)
Male Byleth artwork in Super Smash Bros. Ultimate
75 BylethThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: Byleth (SSBU)
Byleth is coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the fifth fighter in the Super Smash Bros. Ultimate Fighters Pass. Using the Heroes’ Relics and the Sword of the Creator, represent the three houses and realize their full potential. Neutral - Failnaught
Side - Areadbhar
Up - Sword of the Creator
Down - Amyr
Progenitor God Ruptured Heaven
Release date: January 28, 2020
Price: US$5.99 (Challenger Pack 5); US$24.99 (Fighters Pass)
Min Min SSBU.png
76 Min MinARMS Symbol.png
SmashWiki article: Min Min (SSBU)
Min Min from the ARMS game is coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the first fighter in the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC. Spring into action using the Ramram, Megawatt, and Dragon ARMS to keep your opponents at bay, distance is the key! Up - ARMS Jump / ARM Hook
Down - ARMS Change
ARMS Rush
Release date: June 29, 2020
Price: US$5.99 (Challenger Pack 6); US$29.99 (Fighters Pass Vol. 2)
Artwork of Steve from Super Smash Bros. Ultimate
77 SteveMinecraft Symbol.png
SmashWiki article: Steve (SSBU)
Steve & Alex from the Minecraft game are coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the second fighter in the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC. Use Steve and Alex’s various tools to mine and craft your way to victory! Neutral - Mine / Craft / Create Block
Side - Minecart
Up - Elytra
Down - TNT
House of Boom
Release date: October 13, 2020
Price: US$5.99 (Challenger Pack 7); US$29.99 (Fighters Pass Vol. 2)
Artwork of Sephiroth from Super Smash Bros. Ultimate
78 SephirothFinal Fantasy Symbol.png
SmashWiki article: Sephiroth (SSBU)
Sephiroth, armed with his ruthless Masamune sword and a desire to destroy, joins the Super Smash Bros. Ultimate game as a part of the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC! This silver-haired swordsman is Cloud's arch nemesis and one of the most iconic villains in gaming. Don't be fooled by his chillingly calm demeanor, his hard-hitting style can deal some white-hot damage. Neutral - Flare / Megaflare / Gigaflare
Side - Shadow Flare
Up - Blade Dash / Octoslash
Down - Scintilla
Supernova
Release date: December 22, 2020 (available early from December 17, 2020 by clearing the Sephiroth Challenge)
Price: US$5.99 (Challenger Pack 8); US$29.99 (Fighters Pass Vol. 2)
Artwork of Pyra and Mythra in Super Smash Bros. Ultimate
79 Pyra / 80 MythraThe Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Pyra (SSBU)
SmashWiki article: Mythra (SSBU)
Pyra/Mythra from the Xenoblade Chronicles 2 game join the Super Smash Bros. Ultimate game as part of the Fighters Pass Vol 2 DLC! Pyra hits with incredible power and Mythra boasts extreme speed. Swap between the two at any point during battle—or just stick with one. Pyra
Neutral - Flare Nova
Side - Blazing End
Up - Prominence Revolt
Down - Swap to Mythra
Mythra
Neutral - Lightning Buster
Side - Photon Edge
Up - Ray of Punishment / Chroma Dust
Down - Swap to Pyra
Burning Sword (Pyra)
Sacred Arrow (Mythra)
Release date: March 4, 2021
Price: US$5.99 (Challenger Pack 9); US$29.99 (Fighters Pass Vol. 2)
Artwork of Kazuya from Super Smash Bros. Ultimate
81 KazuyaTekken symbol
SmashWiki article: Kazuya (SSBU)
From the Tekken series, Kazuya Mishima brings his demonic DNA into the fray as a DLC fighter in the Super Smash Bros. Ultimate game. Kazuya’s fighting style captures the distinct style of the Tekken series as he gets up close and personal with heavy strikes and incredible comeback power. His specials tap into his Devil Gene with moves like the beam-shooting Devil Blaster and high-flying Devil Wings. The son of Tekken icon Heihachi Mishima, Kazuya has a chip on his shoulder and destructive power. Neutral - Devil Blaster
Side - Devil Fist
Up - Devil Wings
Down - Heaven's Door
Final Blaster
Release date: June 29, 2021
Price: US$5.99 (Challenger Pack 10); US$29.99 (Fighters Pass Vol. 2)
Sora
82 SoraKingdom Hearts symbol
SmashWiki article: Sora (SSBU)
Sora from the KINGDOM HEARTS series joins the Super Smash Bros. Ultimate roster! Wielding his Keyblade and an arsenal of spells, Sora is a veteran when it comes to battling enemies and is ready to bring his 3-hit combos and aerial style into the fray. Neutral - Magic
Side - Sonic Blade
Up - Aerial Sweep
Down - Counterattack
Sealing the Keyhole
Release date: October 18, 2021[6]
Price: US$5.99 (Challenger Pack 11); US$29.99 (Fighters Pass Vol. 2)

Other[edit]

Character Notes Standard attacks Special moves
Master Hand's Spirit sprite from Super Smash Bros. Ultimate
Master HandThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Master Hand (SSBU)
Master Hand makes a brief playable appearance in the ending of World of Light, where he is playable in the penultimate level before fighting Galeem and Dharkon. In this battle similar to a round of Mob Smash, Master Hand must take out 50 light and dark puppets of various fighters. Unlike regular fighters, Master Hand starts with 700 HP instead of 0% damage, where losing all of his HP results in failure. He also can fly around the stage. The player can use eight different moves as Master Hand, which are derived from his boss counterpart. Once all 50 puppet fighters are defeated, the battle is over and Master Hand is no longer playable. Neutral - Finger Snap
Side - Slap
Up - Drill
Down - Paper Crush
Neutral - Finger Gun
Side - Chakram
Up - Iron Ball Roll
Down - Finger Beam

Alternate characters and gender swaps[edit]

Several characters can change their gender in their alternate costumes, while other characters have alternate costumes that turn them into completely different characters. In the latter case, the game recognizes these characters individually as they get announcer calls, crowd chants, and Boxing Ring titles (except for Hero in the former two), but in-game, they have the same attributes as their default character.

Bosses[edit]

All Light Realm and Dark Realm bosses, except for Galeem and Dharkon, appear as Classic Mode bosses as well. The stage bosses listed are found in Gaur Plain, Wily Castle, and Find Mii respectively.

Light Realm bosses[edit]

Image Name Description

Galeem artwork for Super Smash Bros. Ultimate GaleemThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The first antagonist of the World of Light mode, Galeem controls the Master Hands and uses light-based attacks, such as a blue orb of energy, laser beams, and mines that explode in a plus formation. Galeem can also use its wings to drill the player. When fought with Dharkon, Galeem will occasionally attack Dharkon instead of the player.
Master Hand's Spirit sprite from Super Smash Bros. Ultimate Master HandThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. An army of Master Hands serve Galeem in the World of Light mode. Master Hand attacks by poking and slapping the player, drilling and flying into the arena, and occasionally using magical attacks. Master Hand can also throw spiked balls and blobs of ink at the arena.
Artwork of Giga Bowser for Super Smash Bros. Ultimate Giga BowserThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Giga Bowser is a monstrous version of Bowser that is immune to flinching. Instead of being launched, Giga Bowser's HP bar must be depleted to zero. Giga Bowser possesses all of Bowser's abilities, which are now even stronger but are slower to start.
Artwork of Galleom for Super Smash Bros. Ultimate GalleomThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Galleom is a giant transforming mecha, possessing both a tank form and an ape-like robot mode. Its attacks include grabbing and crushing the player, firing six homing missiles in tank mode, jumping and stomping the ground, and charging across in tank mode; occasionally making a u-turn to hit the player again. When on low health, Galleom will stomp around in a tantrum, and gain faster attacks.
Artwork of Rathalos for Super Smash Bros. Ultimate Rathalos Rathalos is a giant wyvern that can fly, breath fire, and swipe using its poisonous claws. Rathalos also can roar, dizzying the player. Rathalos' weak points are its tail and breaking through its hide, which may cause it to drop an item and become stunned respectively.

Dark Realm bosses[edit]

Image Name Description

Dharkon spirit from Super Smash Bros. Ultimate DharkonThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The second antagonist of the World of Light mode, Dharkon controls the Crazy Hands and can use its tentacles to attack the player, as well as darkness based attacks such as two giant energy waves. When fought with Galeem, Dharkon will occasionally attack Galeem instead of the player.
Crazy Hand's Spirit sprite from Super Smash Bros. Ultimate Crazy HandThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. An army of Crazy Hands serve Dharkon in the World of Light mode. Crazy Hand uses many of the same attacks as Master Hand, but is much more chaotic and unpredictable in his attack pattern, and he has some unique attacks such as spawning bombs and flailing on the ground.
Ganon GanonThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Ganon is a demonic pig monster wielding two gigantic swords. Ganon can use his swords to spin and slash the player, and can also summon fire, lightning and malevolent energy. Ganon can only be damaged by striking his tail.
Marx MarxThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Marx is a colorful bat creature with a wide array of elemental attacks, as well as teleportation powers. Marx can fire crescent blades, create seeds that form giant thorny plants, spit an ice chunk that spreads horizontally, can split apart to form a black hole, and can spit a giant darkness laser at the player.
Dracula DraculaCastlevania Symbol.png Dracula is a boss with two different forms: a humanoid vampire and a green demon. His first form can summon fire and darkness and can transform into a swarm of bats to travel around. His final form gains claw based attacks, can summon ghosts to chase the player, and can cause jumping shockwave attacks.

Stage bosses[edit]

Image Name Description

Dark Emperor's Spirit sprite from Super Smash Bros. Ultimate Dark EmperorThe Fin Mii series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Dark Emperor is a giant bird monster appearing in Find Mii. He can use magic to lower or increase a player's offensive, defensive, or speed stats. His attacks include causing an earthquake that will temporarily destroy platforms on the stage, flying into the stage to collide with players, and roaring which launches players far away. When defeated, he grants large stat boosts to whoever finished him.
Metal Face's Spirit sprite from Super Smash Bros. Ultimate Metal FaceThe Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Metal Face is a humanoid robot that has a chance to show up at nightfall in Gaur Plain. His attacks are a giant claw swipe, a platform-destroying laser, and a giant dash attack when he leaves the stage. If Metal Face is defeated, he will burst into a series of explosions that damage the other fighters on the stage.
Yellow Devil's spirit sprite from Super Smash Bros. Ultimate Yellow DevilThe Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A yellow robot present at Wily Castle with the ability to split into yellow blobs which barrage the player, as well as an eye laser attack. Its red eye is its weak point, and when having taken enough damage, it causes a damaging explosion that can be used against other fighters.

Minor bosses[edit]

Image Name Description

The Fighting Mii Team fighting Captain Falcon Fighting Mii TeamThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A horde of Mii Fighters which swarm the player. They possess all the basic abilities of the three types of Mii Fighter. They have limited AI in most modes but are stronger in Cruel Smash.

Stages[edit]

Unlike in previous installments, stages are selected before characters in Super Smash Bros. Ultimate. All stages can not only be played in their Final Destination form (known as Omega (Ω) form) as in Super Smash Bros. for Nintendo 3DS / Wii U, but also in a new Battlefield form, which adds three floating, pass-through platforms. Like the original Final Destination and Battlefield, in both forms for all stages, the stage is set on a large platform floating over an abyss, as opposed to a large pillar with walls leading down to the bottom, as is the case with several Omega stages in the previous installments. The player is also given the option to turn off stage hazards.

A new feature added to Super Smash Bros. Ultimate is Stage Morph, which causes the stage on which players are currently fighting to transform into another stage in the middle of the match. The player can choose two stages for this function, and can also set the frequency at which they transform between each other.

There are 103 stages in the base game, all of which are available from the start. There are also twelve stages released through DLC, with each DLC fighter (except Piranha Plant) having a stage of their own, and the addition of Small Battlefield in the version 8.1.0 update, adding up to 116 stages, the most of any game in the series. The following list is sorted by the original Super Smash Bros. games in which they first appear. Stages marked with an asterisk (*) are downloadable content.

New[edit]

Super Smash Bros.[edit]

Super Smash Bros. Melee[edit]

Super Smash Bros. Brawl[edit]

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

Nintendo 3DS version[edit]

Wii U version[edit]

Items[edit]

New[edit]

Returning[edit]

Assist Trophies[edit]

New[edit]

Returning[edit]

Poké Ball Pokémon[edit]

New[edit]

Returning[edit]

Nintendo Labo VR[edit]

After downloading the version 3.1.0 update released on May 30, 2019, the Nintendo Labo's Toy-Con VR Goggles can be used in the "VR" mode (found in "Games & More"), which allows a single player to play regular matches against CPUs or spectate CPU-controlled matches in virtual reality.[7] VR mode does not include the same rules and stages as Smash mode, as only Time matches of up to 10 minutes can be played, and only the CPU levels, launch rates, score/damage displays, and stage selection mode can be modified. Items also cannot be used.

The following 50 stages are available in VR:

Update history[edit]

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Note that the most recently released software update must be downloaded to access Online. In addition, most updates invalidate replay data created before that update, making them unplayable, due to replays reading game data and inputting recordings of data live, rather than actual footage. Release dates are in Pacific Standard Time.

1.1.0[edit]

Release date: December 7, 2018

  • Offline Gameplay
    • Added a Hard difficulty to Adventure mode.
    • Incorporated team colors when fighting false characters in the final battle.
  • Online Gameplay
    • Online now includes Quickplay, Battle Arenas, Spectate, and Background Matchmaking.
    • Global Smash Power will now be displayed.
    • Note that the above requires a Nintendo Switch Online membership.
  • Game Data Adjustments
    • The ability to receive spirit event data has been added.
    • The ability to receive presents has been added.
  • DLC
    • The Fighters Pass special bonuses, based on the character Rex from Xenoblade Chronicles 2, have been added. Said bonus items are listed below:
      • Rex Wig (Mii Fighter headgear, usable by all Mii Fighter types)
      • Rex Outfit (Mii Swordfighter outfit)
  • Miscellaneous
    • Game balance adjustments
    • Various gameplay fixes

1.2.0[edit]

Release date: December 13, 2018

  • Offline Gameplay
    • Adjusted difficulty of approaching challengers.
  • Online Gameplay
    • When matchmaking in Quickplay, the Format setting of one's Preferred Rules will be more highly prioritized. This may cause matchmaking to take more time, and there's still no guarantee that players find a match that has their exact Preferred Rules.
    • Increased the stability of the synchronous connection within Battle Arenas.

NOTE: Online features require a Nintendo Switch Online membership.

  • Misc.
    • Game balance adjustments.
    • The fighters that had specific adjustments are listed below.
        • Donkey Kong, Link, Kirby, Luigi, Ice Climbers, Young Link, Olimar, Toon Link, Villager, Greninja, Pac-Man, Duck Hunt, and Isabelle
    • Bug fixes
      • The player can no longer Z-drop items out of hitstun, weakening characters who were previously able to escape true combos by dropping their items.
      • Fixed a glitch causing the 0.85× damage multiplier for short-hopped aerial attacks to still be active during a full hop if the player performed a short hop and landed without attacking out of it.

1.2.1[edit]

Release date: December 21, 2018

  • Misc.
    • Game balance adjustments.
    • Various gameplay fixes.

2.0.0[edit]

Release date: January 30, 2019

  • Offline Gameplay
    • Spirit Board can now be played with up to four players offline
    • The following spirits can now appear in the shop:
      • Partner Pikachu
      • Partner Eevee
      • Dice Block
      • River Survival
      • Golden Dash Mushroom
  • Online Mode
    • GSP calculation method has been adjusted
  • General
    • Piranha Plant added as a playable fighter, a fighter spirit, and two smash tags. This content is DLC.
    • Pressing both jump buttons now inputs a short hop.
    • Fixed an issue where the KO score included one's teammate KO when Team Attack is on.
    • Characters now respawn in the center of omega-form stages instead of to the left.
    • Bug fixes
      • Patched out the infinite Assist Trophy glitch.
      • Fixed a glitch where if Olimar had any Attack-increasing Spirits equipped, the Attack multiplier would be applied twice for any of his attacks involving Pikmin, causing extremely large damage outputs.
      • The song "Bein' Friend" was renamed "Bein' Friends".
    • Game-balance adjustments.
  • Misc.
    • The fighters that had specific adjustments are listed below:
      • Mario, Donkey Kong, Link, Samus, Dark Samus, Yoshi, Kirby, Pikachu, Luigi, Ness, Jigglypuff, Peach, Daisy, Bowser, Ice Climbers, Sheik, Pichu, Ganondorf, Mewtwo, Roy, Chrom, Mr. Game & Watch, Pit, Zero Suit Samus, Wario, Snake, Ike, Pokémon Trainer (Charizard), Diddy Kong, Lucas, Sonic, King Dedede, Lucario, R.O.B., Toon Link, Mega Man, Rosalina & Luma, Little Mac, Greninja, Palutena, Pac-Man, Robin, Shulk, Duck Hunt, Ryu, Ken, Cloud, Corrin, Bayonetta, Inkling, Ridley, King K. Rool, Isabelle, Incineroar, Mii Brawler, and Mii Gunner[8]
    • Reversed the function of hiding models when the camera gets too close to the fighters in camera mode.
    • Various gameplay fixes.

2.0.1[edit]

Release date: February 22, 2019

  • General
    • Bug fixes
      • A bug where the King K. Rool Adventure Challenge would not be noted as "completed", even if the player has completed said challenge, has been fixed.
  • Misc.
    • Various gameplay fixes.

2.0.2[edit]

Release date: April 2, 2019

  • Offline Gameplay
    • Added compatibility with the Young Link, Daisy, and Ken amiibo from the Super Smash Bros. line.

3.0.0[edit]

Release date: April 17, 2019

  • Offline Gameplay
    • Stage Builder added.
    • DLC Spirit Board added. The spirits on this spirit board are only available to those who have downloaded applicable DLC, and these spirits never leave the board. The following spirits, based on characters from Persona 5, are available on the DLC Spirit Board for those who have downloaded Challenger Pack 1:
      • Phantom Thieves of Hearts
      • Igor
      • Caroline & Justine
      • Morgana
      • Ryuji Sakamoto
      • Ann Takamaki
      • Yusuke Kitagawa
      • Makoto Niijima
      • Futaba Sakura
      • Haru Okumura
      • Goro Akechi
    • If Challenger Pack 1 has been downloaded, the Joker (Student) Fighter Spirit can appear in the Vault Shop.
    • Replays that have been converted into videos can now be edited.
  • Online Gameplay
    • Stages, Mii Fighters, replays, and videos can now be uploaded online and downloaded.
    • Synchronization with Smash World (a service available through the Nintendo Switch Online mobile app) is now possible.
    • Players with similar Global Smash Power are matched more often in Quickplay.
  • General
    • Joker added as a playable fighter, two fighter spirits (Joker (Phantom Thief) and Joker (Student)), and two smash tags. Challenger Pack 1 is required to access this content.
    • Mementos added as a stage, with music from the Persona series (Challenger Pack 1 required).
    • Chrom's victory theme changed to a partial remix of the Fire Emblem: Awakening music "Id (Purpose)", which also serves as the victory theme for Lucina and Robin.
    • The announcer now calls out "Stamina Battle" in the character select screen for stamina-type matches.
    • DLC items for Mii Fighters are available:
      • Persona 3 Protagonist Wig
      • Persona 3 Protagonist Outfit (exclusive to Swordfighters)
      • Persona 4 Protagonist Wig
      • Persona 4 Protagonist Outfit (exclusive to Swordfighters)
      • Teddie Hat
      • Morgana Hat
      • Tails Hat
      • Tails Outfit (exclusive to Gunners)
      • Knuckles Hat
      • Knuckles Outfit (exclusive to Brawlers)
  • Miscellaneous
    • Game balance adjustments.

3.0.1[edit]

Release date: April 25, 2019

  • General
    • Bug fixes
      • Fixed a bug that caused the game to freeze when Joker's Final Smash is used in Classic Mode.

3.1.0[edit]

Release date: May 31, 2019

  • Offline Gameplay
  • Online Gameplay
    • amiibo can be used in Battle Arenas.
    • Added an option for the amiibo to send on a journey, which the figure player train with other figure players via the internet.
    • Preferred rules for Quickplay have been adjusted.
  • General
    • Game balance adjustments.

4.0.0[edit]

Release Date: July 07, 2019

  • Offline Gameplay
    • Very Easy difficulty has been added to Adventure mode.
    • Snapshots can be added to the timeline in Edit Video.
    • Steel, grass, sponge, paper, and yarn terrains have been adjusted in Stage Builder.
    • Following spirits added to the DLC Spirit Board if the player has downloaded Challenger Pack 2.
      • Slime
        • enhances to King Slime
      • Dracky
      • Great Sabrecub
      • Golem
      • Liquid Metal Slime
      • Cetacea
      • Hero's Comrades
  • Online Gameplay
    • Online Tourney Mode has been added.
    • The player can predict who wins a Spectate Battle and earn points.
    • Videos can be played repeatedly in Shared Content. Also, whenever you save posted content, a Yeah! will be added automatically.
  • General
    • Hero is now a playable fighter, four fighter spirits (Hero (DRAGON QUEST XI S), Hero (DRAGON QUEST III), (Hero (DRAGON QUEST IV), and Hero (DRAGON QUEST VIIII)) have been added. Challenger Pack 2 is required to access this content.
      • Yggdrasil's Altar added as a stage with music from the Dragon Quest series. (Challenger Pack 2 required)
    • DLC items for Mii Fighters are available:
      • Erdrick's Helmet + Armor
      • Martial Artist Wig + Gi
      • Veronica's Hat + Outfit
      • Slime Hat
    • When the FS Meter is fully charged, the player will need to use it in a set amount of time before it ends.

5.0.0[edit]

Release Date: September 4, 2019

  • Offline Gameplay
    • Home-Run Contest has been added
      • Milestones related to Home-Run Contest added.
    • Players who have save data for Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition or its demo on their Switch will be gifted with the Tockles spirit.
    • The following spirits will appear in the DLC Spirit Board if the player has downloaded Challenger Pack 3:
  • General
    • Banjo & Kazooie are now a playable fighter, and one new fighter spirit (Banjo & Kazooie) has been added. Challenger Pack 3 needed to access this content.
      • Spiral Mountain added as a stage, with new music tracks from the Banjo-Kazooie series (Challenger Pack 3 needed).
    • DLC items for Mii Fighters are available:
      • Team Rocket Hat + Outfit
      • Sans Mask + Outfit + MEGALOVANIA track
      • Goemon Wig + Outfit
      • Proto Man's Helmet + Armor
      • Zero's Helmet + Armor

6.0.0[edit]

Release Date: November 6, 2019

  • Offline Gameplay
    • The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 4:
      • Andy Bogard
      • Joe Higashi
      • Kim Kaphwan
      • Geese Howard
      • Ryo Sakazaki
      • Kyo Kusanagi
      • Iori Yagami
      • Haohmaru
      • Nakoruru
      • Athena Asamiya
      • Ralf & Clark
    • The Tockles Spirit will now appear on the Dragon Quest Spirit Board, as well as in the Vault Shop. (Challenger Pack 2 needed to access the Dragon Quest Spirit Board).
  • Online Gameplay
    • The following features have been added to Battle Arena mode:
      • The "Elite Only" arena type has been added
      • Friend's arenas can now be found more easily
      • The Host player can now change some rules without having to exit the arena
      • The option to choose which form the stage can be in has been added
      • The player can now send set messages to other people inside the arena
  • General
    • Added support for the upcoming Simon and Incineroar amiibo figures.
    • Terry is now an available fighter, one new fighter spirit (Terry Bogard) has been added. Challenger Pack 4 is needed to access this content
      • King of Fighters Stadium stage has been added, with new music tracks from several SNK series.
    • DLC items for Mii Fighters are available:
      • Ryo Sakazaki Wig + Outfit
      • Nakoruru Wig + Outfit
      • Iori Yagami Wig + Outfit
      • Akira Wig + Outfit
      • Jacy Wig + Outfit

6.1.0[edit]

Release Date: December 14, 2019

  • General
    • Fixed an issue where Terry's Super Special Move "Buster Wolf" connects with an opposing fighter, causing both players to be unable to move.

6.1.1[edit]

Release Date: January 7, 2020

  • General
    • Added support for the upcoming Dark Samus and Richter amiibo figures.

7.0.0[edit]

Release Date: January 28th, 2020 (January 29th in some time zones)

  • Offline Gameplay
    • The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 5:
      • Edelgard
      • Dimitri (Fire Emblem)
      • Claude
      • Sothis
      • Rhea
      • Seteth
      • Dorothea
      • Ingrid
      • Hilda (Fire Emblem)
  • General
    • Byleth is now an available fighter, and two new fighter spirits (Byleth (Male) and Byleth (Female)) have been added. Challenger Pack 5 is needed to access this content.
    • DLC items for Mii Fighters are available:
      • Rabbid Hat
      • Altaïr Ibn-La'Ahad|Altaïr Hat + Outfit
      • X (Mega Man) Helmet
      • MegaMan.EXE Helmet + Armor
      • Cuphead Mask + Outfit + Floral Fury track
    • The special bonus for the Fighters Pass Vol. 2, the Ancient Armor from The Legend of Zelda: Breath of the Wild set for the Mii Swordfighter, has been added.
    • The Techniques menu has been updated with three new sections for Failnaught, Sword of the Creator, and Aymr. They are the 90th, 91st, and 92nd options.
    • Four new Smash Tag icons have been added, all relating to Byleth: the default male and female skins, and the Enlightened One male and female skins.
    • The default music rate for MEGALOVANIA has been increased in all stages it is available on except Hanenbow.
  • Misc
    • The Dimitri and Hilda spirits in the base game were renamed to “Dimitri (The Legend of Zelda)” and “Hilda (The Legend of Zelda)” respectively to differentiate them from the Dimitri (Fire Emblem) and Hilda (Fire Emblem) spirits.
    • Game balance adjustments have been made.
    • The fighters that had specific adjustments are listed below.
      • Samus, Dark Samus, Captain Falcon, Sheik, Zelda, Dr. Mario, Young Link, Zero Suit Samus, Toon Link, Mii Brawler, Palutena, Duck Hunt, Ryu, Ken, Cloud, Incineroar, Joker.[9]

8.0.0[edit]

Release Date: June 29th, 2020 (June 30th in some time zones)

  • General
    • The following content is now available for purchase:
      • Challenger Pack 6
      • Ninjara Wig + Outfit
      • Heihachi Wig + Outfit
      • Callie Wig + Outfit
      • Marie Wig + Outfit
      • Vault Boy Wig + Outfit
    • Kirby has been given a new copy ability where he wears Min Min's hair and orange beanie and his usual neutral special is replaced with the dragon version of the punch move. This move can be angled up and down and can fire a laser beam if the button is held down.
    • The Techniques menu has been updated with four new sections for "ARM Attack", "Three ARMS in One", "Transforming into a Dragon", and "ARMS Jump / ARM Hook". They are the 93rd, 94th, 95th, and 96th options.
    • Three new Smash Tag icons have been added, all relating to Min Min: her default skin, her "black and orange" skin, and her series symbol, an extended fist.
  • Offline
    • New features for Spirits mode.
      • Rematches/High-scores: Appears on an obtained spirit in the Spirit List, being unlocked by pressing X or + on the controller.
        • Completing a rematch will give a score and some spirit points.
        • The score and number of spirit points obtained are dependent on the power level of the Spirit Team used in battle.
    • The following spirits will appear in the Shop on the Vault menu:
      • Master Mummy
      • Mechanica
      • Byte & Barq
      • Kid Cobra
      • Helix
      • Max Brass
  • Misc
    • Fountain of Dreams' lag spikes were fixed, however, the lag that comes from Wario turning while using Wario Bike persists.
    • Lylat Cruise's ledges were made larger and various collisions near the underside of the stage were modified to make it easier for certain characters to recover.
    • Garreg Mach Monastery's Ω and Battlefield forms' lower blast zones and camera bounds were adjusted to match other Ω forms.
    • Game balance adjustments have been made.
    • The fighters that had specific adjustments are listed below.
      • Mario, Kirby, Captain Falcon, Jigglypuff, Ice Climbers, Sheik, Dr. Mario, Falco, Marth, Mewtwo, Meta Knight, Pit, Dark Pit, Zero Suit Samus, Ike, Diddy Kong, Sonic, King Dedede, Olimar, Villager, Mega Man, Wii Fit Trainer, Rosalina & Luma, Little Mac, Palutena, Corrin, Bayonetta, Ridley, King K. Rool, Isabelle, Incineroar, Piranha Plant, Hero, Banjo & Kazooie and Terry.
    • Hero's placement in All-Star Smash was changed to match the release date of Dragon Quest III rather than Dragon Quest XI: Echoes of an Elusive Age.
    • Fatal Fury's friend icons had their backgrounds changed from red to light blue, matching Terry's page on the Super Smash Bros. Ultimate website.
    • Spring Man's friend icon had its background color changed from gray to chartreuse, matching the icons bundled with Min Min.
    • Fixed several Sound Test-related oddities, most relating to victory quotes:
      • Fox's victory quote against Falco ("Better luck next time, Falco!") is now listed.
      • Wolf's victory quote against Fox ("Playtime's over, Star Fox!") is now listed.
      • Lucina's victory quote against Ike ("And they call you the Radiant Hero?") is now listed.
      • Palutena's victory quote against Pit ("Oh, so sorry about that, Pit.") is now listed.
      • Simon's victory quote against dark-related characters ("To darkness!") is now listed.
      • Byleth's sound test tags now show the respective gender, much like the rest of the characters with selectable genders and in the Spirit List.
    • Balance Changes

8.1.0[edit]

Release date: August 4th, 2020 (August 5th in some time zones)

  • Stage
    • The Small Battlefield stage has been added. Players can also set Small Battlefield as a Preferred rule in Online battles.
    • Players can now select any stage-specific music for the Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.
      • If a particular song is not selected, a random song from all music is chosen based on an average of the My Music settings for each stage.
        • Players can no longer access the My Music interface for all four stages from the stage select in Smash Mode, Training, and Mob Smash.
    • The "Random" option on the Stage Select screen has been split into individual icons for Random, Random Battlefield, and Random Omega.
      • Random Custom Stages also has a unique icon now as well.
  • Online
    • The online user experience has been adjusted.
      • The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rate. This improves responsiveness but decreases stability on low-quality connections.[10]
      • Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames.[11]
    • The way matching is determined when using Preferred Rules has been adjusted.
    • Following a look at the current number of players eligible for Elite Smash, the threshold for entry has been recalculated to allow more players. Additionally, the way initial values for Global Smash Power are calculated has also been adjusted.

Further investigations and adjustments to Online mode are expected for future patches.

  • General
    • Several issues have been fixed to improve the gameplay experience.
    • Fixed Min Min's T-Pose glitch.
  • Misc
    • The display for Spring Man on Spring Stadium's billboard now properly shows his "S" logo instead of Springtron's "T" logo.
    • The render of the Question Mark icon has its black border removed in Battle Arenas.[12]

9.0.0[edit]

Release date: October 13th, 2020 (October 14th in some time zones)

  • General
    • The following content is now available for purchase:
      • Challenger Pack 7
      • Creeper Mask + Outfit
      • Pig Mask + Outfit
      • Diamond Armor Helmet + Armor
      • Gil Helmet + Armor
      • Bomberman Mask + Outfit
      • Travis Mask + Outfit
    • Kirby has been given a new copy ability where he becomes completely cuboidal. This appearance is reminiscent of the square Kirby model made by Hal Laboratory as an April Fool's prank in 2019. Kirby's usual neutral special is replaced with the mine ability on the ground and the create block ability while airborne. However, he does not gain the ability to craft at a table.
    • The Techniques menu has been updated with six new sections for "Materials and Mining", "Material Gauge", "Craft", "Create Block", "Minecart", and "Elytra". They are the 97th, 98th, 99th, 100th, 101st, and 102nd options.
    • Five new Smash Tag icons have been added, all relating to Steve: Steve, Alex, Zombie, Enderman, and his series symbol, a Block.
  • Offline
    • The following spirits will appear in the Shop on the Vault menu:
      • Zombie
      • Creeper
      • Skeleton
      • Slime (Minecraft)
      • Enderman
      • Villager & Iron Golem
      • Ghast
      • Piglin
      • Ender Dragon
  • Online
    • The controls during combat in battle arenas while spectators are present have been adjusted
    • Adjustments have been made to the way Global Smash Power is calculated.
  • Misc
    • The Slime spirit added in Version 4.0.0 was renamed to “Slime (Dragon Quest)” to differentiate it from the Slime (Minecraft) spirit.
    • Several issues have been fixed to improve the gameplay experience.
      • An issue where the movement delay after a perfect shield was behaving incorrectly under certain rules has been fixed.
      • Game-balance adjustments, stability fixes, and other minor adjustments have been made.
    • The fighters that had specific adjustments are listed below:
      • Donkey Kong, Link, Pikachu, Ness, Captain Falcon, Ice Climbers, Sheik, Young Link, Meta Knight, Wario, Ivysaur, Charizard, Sonic, Lucario, Mii Swordfighter, Robin, Shulk, Bowser Jr., Ken, Bayonetta, Ridley, Simon, Richter, Piranha Plant, Banjo & Kazooie, and Min Min.
  • Balance Changes

9.0.1[edit]

Release date: October 21st, 2020 (October 22nd in some time zones)

  • General
    • Several glitches related to Steve have been removed:
      • Fixed an issue in which characters could fall through the stage when breaking Blocks.
      • Fixed an issue in which characters could fall through the stage when caught between the anvil from Steve's down aerial and a Block.
      • Fixed an issue in which fighters could be frozen if hit with Minecart.
      • Fixed an issue in which Minecart does not hit opponents when reflected off a wall.
      • Fixed an issue in which a fighter caught by Minecart teleports to the position in which they were caught.
      • Fixed an issue in which Meta Knight would clip through any terrain which wasn't native to a stage, including those generated by fighters, items and Poké Ball Pokémon after losing a stock.
    • Steve's up victory pose was changed to remove the Steak after he eats it.

9.0.2[edit]

Release date: November 11th, 2020 (November 12th in some time zones)

  • General
    • Various glitches that persisted from versions 9.0.0 and 9.0.1 have been removed.
      • Fixed an issue where the player could not use the stick to jump while falling after creating an anvil using Steve's down air attack.
      • Fixed an issue where the gunman from Duck Hunt's down special and the phantom from Zelda's down special were not behaving as intended.
      • Fixed an issue where the initial velocity of Samus's and Dark Samus's Screw Attack, when used on the ground, was not behaving as intended. This allows them to once again reach the top platform on Yoshi's Story.
      • Fixed an issue where fighters would sometimes warp on the Venom stage.
      • Fixed an issue where sometimes fighters would pass through landscapes when they were launched on some stages.
      • Fixed an issue where sometimes the player would be forced to end a battle on a stage created in Stage Builder.
      • Various gameplay fixes.

10.0.0[edit]

Release date: December 17th, 2020 (December 18th, 2020 in some time zones).

  • General
    • The following content will be available for purchase:
    • Kirby has been given a new copy ability where he gains Sephiroth's hair and his Neutral special is replaced with Flare / Megaflare / Gigaflare.
    • The Techniques menu has been updated with four new sections for "Wall Stab", "Shadow Flare", "Scintilla", and "Winged Form". They are the 103rd, 104th, 105th, and 106th options.
    • Two new Smash Tag icons have been added, both relating to Sephiroth: his original outfit and his coatless outfit.
    • Several issues have been fixed to improve the gameplay experience.
      • Fixed an issue where getting hit by a Hammer right before Zoroark's final attack connects would result in a fighter getting stuck in midair. Summoning Zoroark again would proceed to crash the game.
      • Fixed an issue where some characters would remain at their T-pose model by performing an attack before Zoroark's Fury Swipes.[13]
      • Fixed an issue where after using Winged Pikmin, trying to attack in midair with a Pikmin would not work.[14]
  • Sephiroth Challenge: A limited-time event from December 17th-22nd where players can fight Sephiroth on Northern Cave in 3 difficulties: Easy, Normal, and Very Hard. Winning this fight will grant the player access to both ahead of the official release date of December 22nd (December 23rd in some time zones).
  • Misc
    • The Spirit List now lists Final Fantasy spirits as being from the "FINAL FANTASY Series" rather than "FINAL FANTASY VII".
    • The Songs List now lists Final Fantasy music as being from the "FINAL FANTASY VII Series" rather than "FINAL FANTASY VII".

10.1.0[edit]

Release date: December 22nd, 2020 (December 23rd in some time zones).

  • General
    • The following content will be available for purchase:
      • Barret Outfit
      • Tifa Outfit
      • Aerith Outfit
      • Chocobo Hat
      • Geno Hat + Outfit
    • The player can now switch between "Random from all songs" and "Random from My Music" for the Battlefield, Small Battlefield, Big Battlefield and Final Destination stages.
      • To switch between options, the player can access My Music via the Options or the Vault, and then press the X Button.
  • Offline
    • The following spirits will appear in the Shop on the Vault menu:
      • Tifa
      • Barret
      • Aerith
      • Red XIII
      • Cait Sith
      • Cid
      • Vincent
      • Yuffie
      • Chocobo & Moogle
      • Ifrit
      • Shiva
      • Bahamut ZERO
      • The Turks & Rufus Shinra
  • Misc
    • The player can now switch between "Random from all songs" and "Random from My Music" for the Battlefield, Small Battlefield, Big Battlefield and Final Destination stages.
      • To switch between options, access My Music via the Options or the Vault and then press the X Button.
    • Sephiroth Challenge is no longer available.
    • Cloud obtains a new variant of his Final Smash, Omnislash Ver. 5, if the player chooses one of his Advent Children (P2, P4, P6 and P8) costumes.
      • A new entry regarding Omnislash Ver. 5 was added to the Tips, while the tip for regular Omnislash has been slightly changed to accommodate.
      • Cloud's Final Smash is now listed as "Omnislash / Omnislash Ver. 5" in the Move List.
    • Cloud's fighter spirit for his default costume now uses artwork from Final Fantasy VII, whereas it previously only had his Ultimate art.
    • Cloud now has a new Sound Test section with his Advent Children costume, which features the new voice clips used in Omnislash Ver. 5.
    • Bayonetta now turns her head during her left-inputted victory pose in the Japanese version of the game, matching the animation on the Global version.
    • The fighters that had specific adjustments are listed below:
      • Fox, Luigi, Zelda, Pichu, Young Link, Toon Link, Olimar, Rosalina & Luma, Mii Gunner, Duck Hunt
  • Balance Changes

amiibo[edit]

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): Sora amiibo, art of amiibo within their respective boxes.

“Have your FP inherit powers from spirits you have.”
Text appearing after using amiibo

In addition to all previously released amiibo relating to the playable characters being usable in Super Smash Bros. Ultimate,[3] amiibo for every fighter not in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U (including separate figures for the alternate costume fighter Alex, as well as Pokémon Trainer, Squirtle, Ivysaur, Pyra, and Mythra) have been released in the Super Smash Bros. line.[15] Like in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, amiibo can act as Figure Players (FP) in battle, and amiibo data from the aforementioned games can be transferred to Super Smash Bros. Ultimate.[3] Spirits can also be used on Figure Players.

In addition to the fighter amiibo, some other amiibo can summon spirits. For example, if the player uses the Boo amiibo figure, the Boo spirit can be summoned.

The following is a list of released amiibo for fighters introduced in Super Smash Bros. Ultimate:

Released[edit]

December 7, 2018[edit]

February 15, 2019[edit]

April 12, 2019[edit]

July 26, 2019[edit]

September 20, 2019[edit]

November 15, 2019[edit]

January 17, 2020[edit]

October 2, 2020[edit]

March 26, 2021[edit]

April 29, 2022[edit]

September 9, 2022[edit]

January 13, 2023[edit]

July 21, 2023[edit]

February 16, 2024[edit]

Release[edit]

The Super Smash Bros. Ultimate variant of the Switch's Pro Controller.
The Super Smash Bros. Ultimate Pro Controller
The Super Smash Bros. Ultimate Nintendo Switch bundle
The North American packaging for the console bundle

A Super Smash Bros. Ultimate-themed Nintendo Switch Pro Controller has been available since launch; it can be purchased individually or as part of a bundle that also includes the game and a black steel case with the flaming Super Smash Bros. emblem seen in the game's March 2018 teaser.[28][29] A silver 1.5" coin will also be included in the bundle as a bonus item when purchased at Best Buy.[30]

A bundle containing a specially designed Nintendo Switch console and a download code for the game was released on November 2, 2018, though the download code couldn't be used until the game's release on December 7, 2018. The console features a design of the original eight Super Smash Bros. series characters on the front of the dock, as well as the Super Smash Bros. symbol printed across the Joy-Con. A Super Smash Bros. Ultimate-edition Nintendo GameCube Controller and the GameCube Controller Adapter previously released for Super Smash Bros. for Wii U also released on the same day.

Reception[edit]

Critical[edit]

Super Smash Bros. Ultimate has received widespread critical acclaim.

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Alex Olney,
Nintendo Life
10/10 So how does it all stack up? Vocal concerns about past games have been actively addressed, every single fighter from the series is present (even Pichu), the customisability is overwhelmingly vast and it's all topped off with super-solid single-player modes to boot. We're not sure how you could make a more robust or pleasing Smash game. Super Smash Bros. Ultimate truly is the ultimate instalment in the series, and it makes you wonder where Sakurai can possibly take this franchise next.
Nintendo Switch Chris Carter,
Destructoid
9.5/10 For the first time in a long time, I'm overwhelmed. There's so much to do either by yourself or with a group, not accounting for the fact that I needed to bring every single character into the lab (training) and try out each stage, which I did for this review. I didn't even mention the music player (which kids in Japan will love) that pops 800 tracks off like a boom box. The score is its own achievement with famous collaborators in tow and beautiful remixes aplenty. I spent an hour making Mii fighters for chrissake. I've used phrases that evoke the monumental achievement that is Super Smash Bros. Ultimate a few times in this review and I can assure you it's not hyperbolic. Despite that a lot of the old content isn't as hard-hitting the second, third, fourth, or even fifth time around, the fact that it's all here, and in a manageable file size, is more than enough. After this (and Geno/Waluigi DLC) Sakurai can rest easy.
Nintendo Switch Tom Marks,
IGN
9.4/10 Super Smash Bros. Ultimate lives up to its name, offering the most comprehensive game in the series to date. It has an absurd amount to play, fight, and unlock – though that can be to its detriment at times. While the World of Light adventure mode isn't reason alone to get Smash Bros., it's still a consistently amusing and shockingly large campaign, and a worthy compliment to Ultimate's incredible multiplayer core. The Smash Bros. series has always maintained a wonderful balance of chaotic beat-em-up fun and tense fighting game action, and Super Smash Bros. Ultimate refines and improves on both sides of itself without abandoning either one.
Nintendo Switch Edmond Tran,
GameSpot
9/10 An inconsistent online mode and situational downers don't stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate's diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.
Aggregators
Compiler Platform / Score
Metacritic 93
GameRankings 92.17%

Sales[edit]

As of September 30th, 2024, the game has sold 35.14 million units worldwide, making it the third best-selling game on the Nintendo Switch (after Mario Kart 8 Deluxe and Animal Crossing: New Horizons).[31] In addition, the game is also the best-selling fighting game of all time.

Pre-release and unused content[edit]

Main article: List of Super Smash Bros. Ultimate pre-release and unused content

Quotes[edit]

Main article: List of Super Smash Bros. Ultimate quotes

Staff[edit]

Main article: List of Super Smash Bros. Ultimate staff

Like previous entries in the Super Smash Bros. series, Masahiro Sakurai directed this game. Several companies collaborated to produce the game, including Digital Frontier Inc., who created the cinematics, and Bandai Namco Games, who co-developed the game. Xander Mobus returns as the announcer, making this game the first Super Smash Bros. game to use the same announcer as in a previous game. This game marks the 100th performance credit of Charles Martinet as the voice of Mario, a landmark for which he received a Guinness World Record for the most video game voice-over performances of a single character.

References to other games[edit]

Glitches[edit]

Main article: List of Super Smash Bros. Ultimate glitches

Gallery[edit]

For this subject's image gallery, see Gallery:Super Smash Bros. Ultimate.

Media[edit]

For this subject's sound test, see Super Smash Bros. Ultimate sound test.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 大乱闘スマッシュブラザーズ SPECIAL[?]
Dairantō Sumasshu Burazāzu Supesharu
Great Melee Smash Bros. Special
Chinese (simplified) 任天堂明星大乱斗 特别版[?]
Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
Nintendo Stars Great Melee: Special Edition; the combination of the Japanese title and the Nintendo 64 game's Japanese name (Nintendo All-Star! Dairantō Smash Bros.)
Chinese (traditional) 任天堂明星大亂鬥 特別版[?]
Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
Nintendo Stars Great Melee: Special Edition; the combination of the Japanese title and the Nintendo 64 game's Japanese name (Nintendo All-Star! Dairantō Smash Bros.)
Korean 슈퍼 스매시브라더스 얼티밋[?]
Syupeo Seumaesi Beuradeoseu Eoltimit
Super Smash Bros. Ultimate

Trivia[edit]

European boxart for Super Smash Bros. Ultimate, as localized for Germany, featuring the Unterhaltungssoftware Selbstkontrolle age rating. Yoshi is noticeably absent from this cover due to the required large graphic of the age rating, and Pikachu's appearance was prioritised replacing where Yoshi is on other regional case covers.
The German game cover
  • On the German cover for the game, Yoshi was omitted from the boxart to fit the USK rating in the bottom left corner, while Pikachu, who was originally placed below Yoshi, was moved up due to its greater popularity.[32]
  • Luigi appears to die during Simon and Richter's reveal trailer, having his soul taken by Death. In response, BBC News made an article on Luigi's death and fan responses to it.

References[edit]

  1. ^ Super Smash Bros.™ Ultimate para la consola Nintendo Switch - Detalles de los juegos de Nintendo. Nintendo (Latin American Spanish). Archived July 4, 2021, 16:22:18 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
  2. ^ Nintendo of America (March 8, 2018). Super #SmashBros is coming to #NintendoSwitch in 2018!. Twitter (American English). Retrieved June 25, 2024.
  3. ^ a b c Nintendo of America (June 13, 2018). Nintendo Direct: E3 2018. YouTube. Retrieved June 24, 2024.
  4. ^ a b Nintendo of America (August 8, 2018). Super Smash Bros. Ultimate Direct 8.8.2018. YouTube (American English). Retrieved June 25, 2024.
  5. ^ Nintendo of America (January 16, 2020). Super Smash Bros. Ultimate – Mr. Sakurai Presents "Byleth". YouTube (American English). Retrieved June 25, 2024.
  6. ^ Nintendo of America (October 18, 2021). Super Smash Bros. Ultimate – The Final “Mr. Sakurai Presents”. YouTube. Retrieved June 25, 2024.
  7. ^ Nintendo of America (May 30, 2019). Nintendo Labo: VR Kit + Super Smash Bros. UItimate. YouTube (American English). Retrieved June 25, 2024.
  8. ^ Super Smash Bros. Ultimate Update Ver. 2.0.0 - Fighter Adjustments. Nintendo Support (American English). Retrieved June 25, 2024.
  9. ^ Nintendo of America. Super Smash Bros. Ultimate Update Ver. 7.0.0 - Fighter Adjustments. Nintendo Support (American English). Retrieved June 25, 2024.
  10. ^ Nerf_0 (August 5, 2020). Thanks to @Humanbomb & @EmJay10_ we discovered a big change in 8.1! The Tickrate/Hertz in a 1v1 with no spectators has changed to 60 instead of the old 30 packets a second. Lobbies 3+ still run at 30. In theory, quick play and 1v1 lobbies should feel better.. Twitter. Retrieved June 25, 2024.
  11. ^ drafix570 (August 8, 2020). スマブラSP ver8.1.0 オンライン遅延検証結果【その1】ver8.1.0のオンライン入力遅延は、オフライン比で +3.98F
    なお、3月(アプデ前)に測定した結果は +5.07 F(※いずれも4人の平均)よって、「回のアプデでオンライン遅延は 約1.1 F 改善された」ことになる。
    . Twitter. Retrieved June 25, 2024.
  12. ^ SmashMarioPro (August 5, 2020). Now at first I thought this was placebo but then I went back and took a look and YES! They ACTUALLY CHANGED the render of the Question Mark for random in 8.1.0. Left is pre-patch and right is 8.1.0. Twitter. Retrieved June 25, 2024.
  13. ^ PKBeats (December 20, 2020). Can Sephiroth's FAIR Stick onto Steve's BLOCKS? -- Random Smash Ultimate Facts (13:49). YouTube (English). Retrieved June 25, 2024.
  14. ^ Beefy Smash Doods (December 23, 2020). Smash Ultimate Patch Notes 10.1.0 - Side by Side Comparison (01:23). YouTube. Retrieved June 25, 2024.
  15. ^ Nintendo of America (November 11, 2018). Super Smash Bros. Ultimate Direct 11.1.2018. YouTube (American English). Retrieved June 25, 2024.
  16. ^ a b c amiibo. Nintendo of Australia (Australian English). Archived February 12, 2019, 12:34:11 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
  17. ^ a b c amiibo Character List Lineup - amiibo by Nintendo. Nintendo of America (American English). Retrieved June 25, 2024.
  18. ^ a b c Nintendo of America (February 14, 2019). There are even more Super Smash Bros. series #amiibo on the way! Ken, Daisy, and Young Link amiibo will join the fray on 4/12.. X (American English). Retrieved June 25, 2024.
  19. ^ a b c Nintendo of America (April 16, 2019). New Super Smash Bros. series #amiibo are on the way! Pichu, Isabelle, and Pokémon Trainer will be available on 7/26.. X (American English). Retrieved June 25, 2024.
  20. ^ a b c @NE_BRIAN (June 11, 2019). Nintendo provides release dates and release windows for upcoming amiibo. Nintendo Everything (English). Retrieved June 25, 2024.
  21. ^ a b c amiibo News (September 5, 2019). Update: It looks like Best Buy's sales listings for the Simon Belmont, Chrom, and Incineroar amiibo are pointing to a November 15th release date: https://nintendowire.com/news/2019/09/05/simon-belmont-chrom-and-incineroar-amiibo-coming-november-8th/. X. Retrieved June 25, 2024.
  22. ^ a b November 6, 2019. More Super Smash Bros. series #amiibo are on the way! Dark Samus and Richter Belmont amiibo join the battle on 1/17. http://nintendo.com/amiibo/. X (American English). Retrieved June 25, 2024.
  23. ^ a b July 14, 2020. Super #SmashBrosUltimate #amiibo for DLC fighters Joker and Hero will be available starting Oct. 2nd!. X (English). Retrieved June 25, 2024.
  24. ^ a b @NintendoAmerica (December 14, 2022). Super Smash Bros. #amiibo for DLC fighters Kazuya and Sephiroth will be released on 1/13/23. Plus, look forward to the release of Pyra and Mythra in 2023!. X (American English). Retrieved December 15, 2022.
  25. ^ a b @NintendoAmerica (April 19, 2023). The Pyra and Mythra #SmashBros #amiibo will launch as a double pack on 7/21. Each amiibo unlocks a unique Aegis Sword weapon skin that characters using the Swordfighter class can wield in #XenobladeChronicles3.. X. Retrieved June 25, 2024.
  26. ^ @NintendoAmerica (September 15, 2023). Sora from #KingdomHearts will join the Super #SmashBrosUltimate #amiibo line-up in 2024! #NintendoDirect. X. Retrieved September 15, 2023.
  27. ^ @NintendoAmerica (December 7, 2023). The #SmashBros #amiibo of Sora will be released on 2/16/2024! #KingdomHearts. X (American English). Retrieved December 7, 2023.
  28. ^ Super Smash Bros.™ Ultimate for the Nintendo Switch™ home gaming system – Buy now. Nintendo of America (American English). Retrieved June 25, 2024.
  29. ^ August 28, 2018. A #NintendoSwitch Pro Controller featuring the Super #SmashBrosUltimate logo will be released alongside a bundle featuring the new controller, a steel case, and the game when it arrives on 12/7!. X (American English). Retrieved June 25, 2024.
  30. ^ Best Buy. Super Smash Bros. Ultimate Special Edition - Nintendo Switch. Best Buy (American English). Archived September 8, 2018, 23:40:53 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
  31. ^ Nintendo (November 5, 2024) Top Selling Title Sales Units. Nintendo Japan. Retrieved November 6, 2024
  32. ^ Iggy (June 16, 2018). Yoshi Vanishes from Super Smash Bros. Ultimate's German Box Art. NintendoSoup. Retrieved June 25, 2024.

External links[edit]