List of stages debuting in Super Smash Bros. Melee

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This is a list of Super Smash Bros. series stages that debuted in Super Smash Bros. Melee. The page details their role in this series.

See also:

Princess Peach's Castle[edit]

Princess Peach's Castle in Super Smash Bros. Ultimate
Princess Peach's Castle in Super Smash Bros. Ultimate
Main article: Princess Peach's Castle (Super Smash Bros. Melee)

In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Princess Peach's Castle is available from the start.

Rainbow Cruise[edit]

Rainbow Cruise in Super Smash Bros. Ultimate.
Rainbow Cruise in Super Smash Bros. Ultimate
Main article: Rainbow Cruise

In Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate, Rainbow Cruise is available from the start.

Mushroom Kingdom[edit]

Mushroom Kingdom
Mushroom Kingdom in Super Smash Bros. Melee
Main article: Mushroom Kingdom (Super Smash Bros. Melee)

Mushroom Kingdom only appears in Super Smash Bros. Melee as a stage available from the start.

Yoshi's Story[edit]

Yoshi's Story in Super Smash Bros. Ultimate.
Yoshi's Story in Super Smash Bros. Ultimate
Main article: Yoshi's Story (stage)

In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Yoshi's Story is available from the start.

Yoshi's Island[edit]

Yoshi's Island in Super Smash Bros. Ultimate.
Yoshi's Island in Super Smash Bros. Ultimate
Main article: Yoshi's Island (Super Smash Bros. Melee)

In Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, Yoshi's Island is available from the start.

Kongo Falls[edit]

Kongo Falls in Super Smash Bros. Ultimate
Kongo Falls in Super Smash Bros. Ultimate
Main article: Kongo Falls

In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Kongo Falls is available from the start.

Jungle Japes[edit]

The Jungle Japes stage in Super Smash Bros. Ultimate.
Jungle Japes in Super Smash Bros. Ultimate
Main article: Jungle Japes (stage)

In Super Smash Bros. Melee, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate, Jungle Japes is available from the start. In Super Smash Bros. Brawl, it is available as an unlockable stage.

Great Bay[edit]

A view of Great Bay in Super Smash Bros. Melee.
Great Bay in Super Smash Bros. Melee
Great Bay in Super Smash Bros. Ultimate
Great Bay in Super Smash Bros. Ultimate

Great Bay is an area in the land of Termina which appears in The Legend of Zelda: Majora's Mask. Link went here to free one of the Four Giants who lived in the Great Bay Temple from evil monsters in order to stop the moon from crashing into Termina and destroying the world.

In Super Smash Bros. Melee and later Super Smash Bros. Ultimate, Great Bay appears as a stage, and is set upon a pier in the ocean housing a laboratory. In the background, the Moon is shown getting bigger in the background until it almost crashes into the earth, similar to The Legend of Zelda: Majora's Mask. The Four Giants then push the Moon back to its normal orbit. The music in the Great Bay stage is from the first The Legend of Zelda, while the alternate track, Saria's Song, is from The Legend of Zelda: Ocarina of Time.

Great Bay is surrounded by water, which characters fall through and may get KO'd. There are two platforms next to the main pier, and one of them floats and sinks slightly when stood on. The ancient Turtle floats by the pier, and its shell can be used as a platform. Every once in a while the turtle will go underwater, taking any players who happen to be on it with it. Tingle appears on the pier, floating on a small balloon that can be stood on. The balloon can be popped to send Tingle back to the ground, but it causes some damage if the attacker makes contact. Tingle will quickly make another balloon again. If Tingle falls in the water, he will respawn on the pier after a few minutes.

The unlock match for Young Link takes place at Great Bay.

Events[edit]

  • No 9: Hide 'n' Sheik
  • No 20: All-Star Match 2 (Link's fight)
  • No 34: Seven Years
  • No 49: All-Star Match Deluxe (Young Link's fight)

Names in other languages[edit]

Language Name Meaning Notes
Japanese タルミナ: グレートベイ[?]
Tarumina: Gurēto bei
Termina: Great Bay
German Schädelbucht[?] Great Bay
Italian Grande Baia[?] Great Bay
Korean 그레이트 베이[?]
Geureiteu Bei
Great Bay
Russian Великий залив[?]
Velikiy zaliv
Great Bay
Spanish (NOA) Gran Bahía[?] Great Bay

Temple[edit]

This section is about the stage from the Super Smash Bros. series. For the location in Wario Land 3, see The Temple.
Temple
The Temple in Super Smash Bros. Brawl
Temple stage in Super Smash Bros. Ultimate.
The Temple in Super Smash Bros. Ultimate.

Temple is a stage in Super Smash Bros. Melee, notable for being the largest selectable stage in the game. It is loosely based on the The Legend of Zelda series, and while it is not based on any particular game, Temple most closely resembles the various temples and castles that Link visits in Zelda II: The Adventure of Link, which is also the game that the stage's music originates from. It reappears in Super Smash Bros. Brawl, in addition to a new unlockable arrangement of the music that plays on the stage, known as "Great Temple / Temple." This stage is the only returning stage in Super Smash Bros. Brawl to have a music track that is original to the game and not taken from Super Smash Bros. Melee. The stage also reappears in Super Smash Bros. for Wii U, in which its Omega form takes place on a flat platform in midair with parts of the standard form in the background, and both its standard and Omega forms are selectable in 8-Player Smash. In this game, the platforms have Hylian text on them. This text comes from The Legend of Zelda: The Wind Waker. When translated to Japanese, it reads "Super Smash Bros." The stage also returns in Super Smash Bros. Ultimate, with a similar Omega form to the previous game.

In Super Smash Bros. Melee, the unlock battle for Roy takes place here, and an arrangement of the recruitment and title themes from Fire Emblem: Shadow Dragon and the Blade of Light serves as the stage's alternate background music, as there is no Fire Emblem stage in the game. In later games, this arrangement plays on Castle Siege instead. In Super Smash Bros. Ultimate, the unlock battle for Zelda takes place here.

My Music[edit]

Super Smash Bros. Brawl[edit]

Name Source Credits Requirements
Temple (Melee) Zelda II: The Adventure of Link Original
Great Temple / Temple Zelda II: The Adventure of Link Arrangement Supervisor: Shogo Sakai Clear Event 33 on Hard.

Super Smash Bros. for Wii U[edit]

Name Source Credits Requirements
Great Temple / Temple Super Smash Bros. Brawl
(Zelda II: The Adventure of Link)
Arrangement Supervisor: Shogo Sakai
Full Steam Ahead (Spirit Tracks) The Legend of Zelda: Spirit Tracks Arrangement Supervisor: Michiko Naruke Clear Solo Classic at intensity 5.5 or higher as Wario without any customizations
Temple Theme Super Smash Bros. Melee
(Zelda II: The Adventure of Link)
Arrangement Supervisor: Shogo Sakai
Main Theme (The Legend of Zelda) Super Smash Bros. Melee
(The Legend of Zelda)
Arrangement Supervisor: Takuto Kitsuta
Song of Storms Super Smash Bros. Brawl
(The Legend of Zelda: Ocarina of Time)
Arrangement Supervisor: Tsukasa Masuko
The Dark World Super Smash Bros. Brawl
(The Legend of Zelda: A Link to the Past)
Arrangement Supervisor: Arata Iiyoshi
Gerudo Valley The Legend of Zelda: Ocarina of Time Original
Dragon Roost Island The Legend of Zelda: The Wind Waker Original Collect CD
Hyrule Main Theme The Legend of Zelda: A Link Between Worlds Original Collect CD
Yuga Battle (Hyrule Castle) The Legend of Zelda: A Link Between Worlds Original

Events[edit]

  • No 18: Link's Adventure (Melee)
  • No 20: All-Star Match 2 (Zelda's fight) (Melee)
  • No 29: Triforce Gathering (Melee)
  • No 40: All-Star Match 4 (Marth's fight) (Melee)
  • No 41: En Garde! (Melee)
  • No 46: Fire Emblem Pride (Melee)
  • No 49: All-Star Match Deluxe (Roy's fight) (Melee)
  • No 33: Advent of the Evil King (Brawl)
  • Co-Op No 13: Blades of the Quick and Mighty (Brawl)

Names in other languages[edit]

Language Name Meaning Notes
Japanese 神殿[?]
Shinden
Temple
Chinese 神殿[?]
Shéndiàn
Temple
Dutch Tempel[?] Temple
French Tempel[?] Temple
German Hyrule-Tempel[?] Hyrule Temple
Italian Il tempio[?] The temple
Korean 신전[?]
Sinjeon
Temple
Portuguese Templo[?] Temple
Russian Храм[?]
Khram
Temple
Spanish Templo[?] Temple

Brinstar[edit]

Brinstar
The Brinstar stage (as seen in Super Smash Bros. Brawl), with the substance and bacteria that can split the stage
Brinstar Melee in Super Smash Bros. for Nintendo 3DS.
Brinstar, as it appears in Super Smash Bros. for Nintendo 3DS
Brinstar in Super Smash Bros. Ultimate.
Brinstar, as it appears in Super Smash Bros. Ultimate

Brinstar is a large underground jungle area on Planet Zebes in the Metroid series, of which Samus is the main character. It appears as a stage in Super Smash Bros. Melee, where it is depicted as a collection of platforms in an enormous acid-filled tunnel. A Chozo Statue rises to life occasionally in Brinstar. A related level is Brinstar Depths. The stage reappears in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate as a past stage; in all four of its appearances, the stage is available by default.

The stage's primary gimmick is the acid, which occasionally rises up and burns any players who do not get to higher ground, with the top platform being the only one that never sinks. The acid can sometimes save falling players if it rises high enough to prevent them falling into the blast zone below. Also, underneath the two side platforms is a bit of sticky substance. If it is hit enough, it snaps, causing the platform to tilt, making it dangerous to walk on. Another example of this is the "bacteria" in the middle of the stage. This needs consecutive attacks and, when broken, splits the whole stage in two, making a dangerous gap for players to fall in.

While it cannot be interacted with, a massive brain occupies the distant background, though it does not appear to be Mother Brain, or any other specific entity from the Metroid franchise. Whenever the acid rises enough to overtake the spinal cord, it will writhe around, seemingly in pain; if it overtakes the brain itself, it sprouts protrusions resembling ulcers or boils in addition to its writhing. Another, smaller, brain can be seen imprisoned in Brinstar Depths.

Brinstar also appears in Adventure Mode in Super Smash Bros. Melee, where the player must battle Samus. After the battle, the planet begins to self-destruct, and the player must escape by jumping on the platforms above.

The Final Destination variant of Brinstar in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate is set on a completely flat platform; although the acid still appears below, its level does not change at all.

Events[edit]

  • No 8: Hot Date on Brinstar (Melee)
  • No 20: All-Star Match 2 (Samus' fight) (Melee)
  • No 32: Bird in Darkest Night (Brawl)

Songs[edit]

Super Smash Bros. Brawl[edit]

Name Source Credits
Brinstar (Melee) Super Smash Bros. Melee Original
Brinstar Depths (Melee) Super Smash Bros. Melee Original

Super Smash Bros. for Nintendo 3DS[edit]

Name Source Credits
Brinstar Metroid Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory
Brinstar Depths

Names in other languages[edit]

Language Name Meaning Notes
Japanese ブリンスタ[?]
Burinsuta
Brinstar
Chinese (simplified) 布林斯塔[?]
Bùlínsītǎ
Brinstar
Chinese (traditional) Brinstar[?] -
Dutch Brinstar[?] -
French Brinstar[?] -
German Brinstar[?] -
Italian Brinstar[?] -
Korean 브린스타[?]
Beurinseuta
Brinstar
Portuguese Brinstar[?] -
Russian Бринстар[?]
Brinstar
Brinstar
Spanish Brinstar[?] -

Fountain of Dreams[edit]

A view of Fountain of Dreams from Super Smash Bros. Melee.
Fountain of Dreams in Super Smash Bros. Melee
Fountain of Dreams stage in Super Smash Bros. Ultimate.
Fountain of Dreams in Super Smash Bros. Ultimate

Fountain of Dreams is a stage appearing in Super Smash Bros. Melee, resembling the area from the Kirby series. The location is a recurring place in the series, as it houses the Star Rod, the single most important item in said series. It is available from the start, and serves as Marth's stage (with the Fire Emblem track playing) when battling against him in the Classic or All-Star modes and when battling to unlock him, due to the game featuring no Fire Emblem stages.

Its appearance is similar to Battlefield. There are three floating platforms in the stage, with the two lower platforms occasionally sinking and rising from the water. The bottom of the stage can also be Wall Jumped off of, allowing for certain characters to use it as a recovery.

Fountain of Dreams reappears in Super Smash Bros. Ultimate, with an updated design. Prior to its reappearance, its background music can be played on the Green Greens stage in Super Smash Bros. Brawl and the Dream Land stage in Super Smash Bros. for Wii U.

Events[edit]

  • No 6: Kirbys on Parade
  • No 15: Girl Power
  • No 30: All-Star Match 3 (Kirby's fight)

Super Smash Bros. Melee trophy information[edit]

Trophy
Fountain of Dreams
Fountain of Dreams
Game/move:
Kirby's Adventure
5/93
This mystical fountain in Dream Land uses the power of the Star Rod to create a gush of pleasant dreams that flow like water. The dreams then become a fine mist and drift over the land, bringing peaceful rest to one and all. It's been confirmed that there are identical facilities on other planets near Pop Star.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 夢の泉[?]
Yume no izumi
Fountain of Dreams
French Fontaine des Rêves[?] Fountain of Dreams
German Traumbrunnen[?] Dream Well
Italian Fontana dei sogni[?] Fountain of Dreams
Korean 꿈의 샘[?]
Kkum-ui Saem
Fountain of Dreams
Russian Фонтан грез[?]
Fontan grez
Fountain of Dreams
Spanish Fuente de los Sueños[?] Fountain of Dreams

Green Greens[edit]

Green Greens
Green Greens
Green Greens in Super Smash Bros. Brawl
Green Greens
Green Greens in Super Smash Bros. Ultimate.

Green Greens is a level in the Kirby series and is also a stage in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate. The level layout is quite simple: one center stage and two smaller stages are the main platforms. The center stage is separated from the mini-stages by blocks. This stage shares some similarities with Dream Land, a stage from the first Super Smash Bros.

Whispy Woods, a huge tree blows a strong gust of wind that can blow players away. Also, blocks and bomb blocks fall from the sky in between the stages. Apples sometimes fly from Whispy Woods' branches. Some apples restore the players' health and some can be used to throw at the other players.

The Super Smash Bros. Melee version of the stage's music appears in the European/Australian version of Donkey Konga 2.

There is a small glitch in this stage, where if Olimar throws a red, blue, or white Pikmin at the blocks, they will get stuck on them and will stay there indefinitely until an enemy touches them or the blocks are destroyed.

Events[edit]

  • No 28: Puffballs Unite! (Melee)

Songs in My Music[edit]

Name Source Credits
Green Greens (Melee) Super Smash Bros. Melee Original
Fountain of Dreams (Melee) Super Smash Bros. Melee Original

Names in other languages[edit]

Language Name Meaning Notes
Japanese プププランド: グリーングリーンズ[?]
Pupupurando: Gurīn Gurīnzu
Dream Land: Green Greens
French Vertes Prairies[?] Green Prairies
German Frühlingswiese[?] Spring Meadow
Italian La verde aiuola[?] The green flowerbed
Korean 그린 그린[?]
Geurin Geurin
Green Greens
Russian Зеленые поляны[?]
Zelenyye polyany
Green Glades
Spanish Prados Verdes[?] Green Meadows

Corneria[edit]

Corneria from Super Smash Bros. Melee
In the Corneria stage, the Great Fox flies above the planet Corneria.
Corneria
The Super Smash Bros. Brawl version of Corneria
Corneria stage in Super Smash Bros. Ultimate.
Corneria as it appears in Super Smash Bros. Ultimate

Corneria is one of the smaller stages in Super Smash Bros. Melee. The battlefield is actually Fox McCloud's flagship, the Great Fox, in flight over a large city on Corneria, which is a planet in the Lylat System; all of this is from the Star Fox series.

The Great Fox's front two laser cannons open fire often, and any players caught in its path of destruction may be KO'd. It is possible to destroy these cannons by attacking them repeatedly. Also, Star Fox's team will occasionally show-up in Arwing Fighters and open fire on anyone. By performing a Smash Taunt, Fox or Falco can communicate with them. Sometimes, Fox's rival Wolf O'Donnell and his team show up and shoot the stage as well. However, only one Arwing or Wolfen will be on the screen at any given time.

Corneria reappears in Super Smash Bros. Brawl as a Melee Stage. The planet Corneria also appears in the background of the Lylat Cruise stage. The stage also returns in Super Smash Bros. for Nintendo 3DS, and again in Super Smash Bros. Ultimate, where it has been updated to reflect its appearance in Star Fox Zero. The Final Destination variant in the Nintendo 3DS game is set on a platform moving over Corneria.

In Super Smash Bros. for Nintendo 3DS, the unlock match for Falco takes place here.

Events[edit]

Super Smash Bros. Melee[edit]

  • No 16: Kirby's Air-raid
  • No 20: All-Star Match 2
  • No 32: Target Acquired

Super Smash Bros. Brawl[edit]

  • No 2: Landmaster Ignition (Brawl)

Songs[edit]

Super Smash Bros. Brawl[edit]

My Music[edit]
Name Source Credits Requirements
Corneria (Melee) Super Smash Bros. Melee Original
Venom (Melee) Super Smash Bros. Melee Original Grab CD
Not in My Music[edit]
Name Source Credits Plays In
Area 6 Star Fox 64 Arrangement Supervisor: Hajime Wakai Event No. 2 ("Landmaster Ignition")

Super Smash Bros. for Nintendo 3DS[edit]

Name Source Credits
Corneria Star Fox Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Star Wolf's Theme / Sector Z Star Fox 64 Arrangement Supervisor: Mahito Yokota
Composition: Nintendo
Arrangement: Nintendo

Names in other languages[edit]

Language Name Meaning Notes
Japanese 惑星コーネリア[?]
Wakusei Kōneria
Planet Corneria
Chinese (simplified) 行星克尼利亚[?]
Xíngxīng Kènílìyǎ
Planet Corneria
Chinese (traditional) 行星柯內莉亞[?]
Xíngxīng Kēnèilìyà
Planet Corneria
Dutch Corneria[?] -
French Corneria[?] -
German Corneria[?] -
Italian Corneria[?] -
Korean 코네리아 행성[?]
Koneria Haengseong
Planet Corneria
Portuguese Corneria[?] -
Russian Корнерия[?]
Korneriya
Corneria
Spanish Corneria[?] -

Venom[edit]

Venom in Super Smash Bros. Melee
Venom in Super Smash Bros. Ultimate
Venom in Super Smash Bros. Ultimate

Venom is a barren, deserted planet in the Lylat System that starred in the Star Fox series, as well as Super Smash Bros. Melee. Much like Corneria, battles take place on the Great Fox, which is flying over the surface. Unlike Corneria, battles take place on the Great Fox's four wings.

The Star Fox Team sometimes appears in Arwings and open fire on players, and on occasion, Star Wolf does as well. At one point in the stage, the Great Fox goes into a cave. While in the cave, if a player is sent flying diagonally, the player can hit the wall of the cave and survive.

Venom reappears in Super Smash Bros. Ultimate, with updated graphics.

Events[edit]

  • No 23: Slippy's Invention
  • No 49: All-Star Match Deluxe (Falco's fight)

Names in other languages[edit]

Language Name Meaning Notes
Japanese 惑星ベノム[?]
Wakusei Benomu
Planet Venom
Chinese 行星維諾 (Traditional)
行星维诺 (Simplified)
[?]

Xíngxīng Wéinuò
Planet Venom
German Venom[?] Venom
Italian Venom[?] Venom
Korean 베놈 행성[?]
Benom Haengseong
Planet Venom
Russian Веном[?]
Venom
Venom
Spanish (NOA) Venom[?] Venom

Pokémon Stadium[edit]

Pokémon Stadium in Super Smash Bros. Melee

Pokémon Stadium is a Pokémon stage in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate located in Kanto. It is based off the stadiums used during the final battles of the Pokémon series. It is also based on the stadiums used in the game Pokémon Stadium. It looks like a simple stage, with two floating platforms, but on regular intervals it will change into one of four different terrain types: Water, Fire, Rock, or Grass. The stage also features a giant screen in the background showing a close up of the battle or sometimes the current leader of the match along with fireworks exploding in the sky.

Pokémon Stadium
Pokémon Stadium in Super Smash Bros. Brawl
Pokémon Stadium in Super Smash Bros. Ultimate.
Pokemon Stadium in Super Smash Bros. Ultimate

The stage is featured in Stage 7 of Adventure Mode, which features the player going up against several Pikachu. After Jigglypuff and Pichu are unlocked, they will randomly appear amongst the Pikachu.

There is also an alternate track that usually plays when Pichu is battled. It is called "Pokémon Gold & Silver", which is a combo of many of the battle themes from the eponymous games.

In the prototype version, when the terrain changed, the screen changed to the type of the TCG card the terrain was based off of.

In Super Smash Bros. Brawl, there is also a similar stage called Pokémon Stadium 2, that is similar to this stage in concept, but alters the transformations. Unlike the original stage, Pokémon appear in any of the different forms the stage changes into. The original is also unlockable.

In Super Smash Bros. Melee, the unlock matches for Jigglypuff and Pichu take place here.

Songs[edit]

My Music[edit]

Name Source Credits Requirements
Pokémon Stadium
(Melee)
Super Smash Bros. Melee Original
Battle Theme
(Melee)
Super Smash Bros. Melee Original Grab CD
Poké Floats
(Melee)
Super Smash Bros. Melee Original

Not in My Music[edit]

Name Source Credits Plays In
Team Galactic Battle! Pokémon Diamond and Pearl Arrangement: Masato Kouda Event No. 8 ("Go! Triple Finish!")
Menu
(Super Smash Bros. Melee)
Super Smash Bros. Melee Arrangement: Motoi Sakuraba Event No. 34 ("All-Star Battle Melee")

Events[edit]

  • No 7: Pokémon Battle (Melee)
  • No 30: All-Star Match 3 (Pikachu's fight) (Melee)
  • No 39: Jigglypuff Live! (Melee)
  • No 49: All-Star Match Deluxe (Pichu's fight) (Melee)
  • No 34: All-Star Battle Melee (Brawl)

Trophy information[edit]

Trophy
Pokémon Stadium
Pokémon Stadium
Game/move:
Pokémon Stadium
3/00
Trainers come from far and wide to congregate at Pokémon Stadiums, the ultimate venues to show off their Pokémon teams. There are many different arenas with varying terrain designs, some of which afford advantages to certain Pokémon. This particular stadium is reserved for huge events and boasts a big screen and spectacular fireworks.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ポケモンスタジアム[?]
Pokemon Sutajiamu
Pokémon Stadium
German Pokémon Stadium[?] Pokémon Stadium
Italian Lo Stadio Pokémon[?] The Pokémon Stadium
Korean 포켓몬 스타디움[?]
Poketmon Seutadium
Pokémon Stadium
Russian Стадион Покемонов[?]
Stadion Pokemonov
Pokémon Stadium
Spanish Estadio de Pokémon[?] Pokémon Stadium
Spanish (NOA) Estadio Pokémon[?] Pokémon Stadium

Mute City[edit]

This article is about the stage in Super Smash Bros. Melee. For the stage in Super Smash Bros. for Nintendo 3DS, see List of stages debuting in Super Smash Bros. for Nintendo 3DS § Mute City SNES. For the downloadable course for Mario Kart 8, see Mute City.
Mute City

Mute City is a place in the F-Zero series, and it is located on Earth. It only appears in Super Smash Bros. Melee as a default stage. Mute City takes place on a large F-Zero race track with a small platform hovering in the middle of it. Occasionally, this platform goes down, exposing the road. F-Zero machines sometimes race into the players. This causes serious damage to the player. If the player falls onto the road while the platform is moving, they are damaged and thrust upwards. Being Captain Falcon's home-stage, most battles involving him are fought here.

It also appears in Adventure Mode where after the player has finished the F-Zero Grand Prix stage, Captain Falcon must be battled. The Super Smash Bros. Melee version of the song appears in the PAL version of Donkey Konga 2.

This stage does not appear in Super Smash Bros. Brawl, but its music track was moved to Big Blue. Also, in the F-Zero masterpiece, the track the player races on is Mute City.

Along with Icicle Mountain, Flat Zone, Mushroom Kingdom, and Poké Floats, this is one of the only stages from Super Smash Bros. Melee to not reappear in Super Smash Bros. Ultimate.

Events[edit]

  • No 12: Seconds, Anyone?
  • No 20: All-Star Match 2 (Captain Falcon's fight)

Trophy information[edit]

Trophy
Mute City
Mute City
Game/move:
F-Zero
8/91
F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ミュートシティ[?]
Myūto Shiti
Mute City
Spanish (NOE) Mute City[?] -

Onett[edit]

Onett
Onett in Super Smash Bros. Brawl
Onett in Super Smash Bros. Ultimate
Onett in Super Smash Bros. Ultimate

Onett is a stage in Super Smash Bros. Melee. It was originally Ness's hometown and starting point in the game EarthBound located in Eagleland. It is a default stage in Super Smash Bros. Melee, and is the home stage to Ness. As such, all 1-P mode battles involving Ness are fought either here or Fourside. This includes Classic, Adventure, and All-Star. There are a few features here, the most deadly being the cars on the bottom of the stage, that will ram into the players if they do not get out of the way in time. There are a couple of trees above the left house, which the player can jump on to escape their foes. There is also a three-story medication store with a billboard on the top that falls if it is stepped on too much. When a player throws an explosive at a car or gets hit by it, the car spins out of control.

SSBM Onett Messageboard.png

If the player stands just to the right of the blue house and pauses, they can zoom out to see the "Onett Message Board" to the right. It reads "Caution: A black van driven by this guy (seen in the picture right of the message) has been spotted racing recklessly through town. Be careful!". This sign cannot be properly read in Super Smash Bros. Brawl unless the Devil Assist Trophy moves the stage, making the sign visible.

Several other elements of EarthBound can be seen around the stage, such as a baseball diamond and the crane from the Dusty Dunes Desert.

In Adventure Mode, Onett stars as Stage 9. In this, the player has to battle three Nesses at once. After beating them, the player will proceed to Stage 10: Icicle Mountain. The Onett stage reappears in Super Smash Bros. Brawl as a Melee Stage, in Super Smash Bros. for Wii U, and in Super Smash Bros. Ultimate.

In Super Smash Bros. Melee, Onett has an alternate track called Mother 2 (the Japanese name of EarthBound). It is the overworld solo music from the original Mother, and it also resurfaces in EarthBound as the music for Ness's house after Ness receives the Sound Stone near the beginning of the game.

In Super Smash Bros. Melee and Super Smash Bros. Brawl, an onigiri (rice ball) can be found behind the flowerbed to the left of the drug store.

In Super Smash Bros. Brawl and Ultimate, the unlock match for Ness takes place here.

Songs in My Music[edit]

Super Smash Bros. Brawl[edit]

Name Source Credits
Mother (Melee) Super Smash Bros. Melee Original
Mother 2 (Melee) Super Smash Bros. Melee Original

Super Smash Bros. for Wii U[edit]

Name Source Credits Requirements
Onett Super Smash Bros. Melee
(Mother)
Arrangement Supervisor: Shogo Sakai
Magicant / Eight Melodies (Mother) Mother Arrangement Supervisor: Yoko Shimomura
Onett Theme / Winters Theme EarthBound Arrangement Supervisor: Asuka Hayazaki
Smiles and Tears EarthBound Arrangement Supervisor: Toru Minegishi
Pollyanna (I Believe in You) Super Smash Bros. Melee
(Mother)
Arrangement Supervisor: Hirokazu Ando
Snowman Super Smash Bros. Brawl
(Mother)
Arrangement Supervisor: Shogo Sakai
Mother 3 Love Theme Super Smash Bros. Brawl
(Mother 3)
Arrangement Supervisor: Shogo Sakai
Porky's Theme Super Smash Bros. Brawl
(Mother 3)
Arrangement Supervisor: Shogo Sakai
Unfounded Revenge / Smashing Song of Praise Super Smash Bros. Brawl
(Mother 3)
Arrangement Supervisor: Kentaro Ishizaka Collect CD

Names in other languages[edit]

Language Name Meaning Notes
Japanese イーグルランド:オネット[?]
Īgururando: Onetto
EagleLand: Onett
Dutch Onnet[?] -
French Onnet[?] -
German Onett[?] -
Italian Onett[?] -
Korean 오넷트[?]
Onet'teu
Onett
Portuguese Onnet[?] -
Russian Онетт[?]
Onett
Onett
Spanish Onnet[?] -

Icicle Mountain[edit]

Icicle Mountain
Icicle Mountain, featuring the Japanese version of the Topi

Icicle Mountain is a stage that only appears in Super Smash Bros. Melee as a default stage. Based on the setting from the Ice Climber series, it is located in an area called Infinite Glacier. The stage is home to the Ice Climbers, and is where most of the battles against them are held. The place takes one the typical appearance of a frozen mountain. The stage itself is highly altered from what the game mountain looked like in Ice Climber. The stage is replaced by the Summit in Super Smash Bros. Brawl and Super Smash Bros. Ultimate.

Icicle Mountain also appears as stage 10 of the Adventure mode. There, Topis, Polar Bears and Freezies are on the stage, along with two pairs of Ice Climbers. The Japanese version of a Topi is a seal creature, reflecting its appearance in the Famicom, NEC PC-88 and Sharp X1 versions of Ice Climber. In Super Smash Bros. Melee, the screenshot of Icicle Mountain on the stage select screen displays the seals in all regions.

The main feature is that the stage scrolls up and down, and players have to keep jumping on the platforms to survive. It is easy to get knocked off the sides of the stage, or even get pushed too far below or above the screen. If this happens, the player will lose a life. The stage also has ice blocks that cannot be broken, unless an item is used on it. This is dangerous, however, as it can stop the player from jumping to a higher platform.

The alternate music track of the stage comes from the game Balloon Fight.

Along with Flat Zone, Mute City, Mushroom Kingdom, and Poké Floats, this is one of the only stages from Super Smash Bros. Melee to not reappear in Super Smash Bros. Ultimate.

Events[edit]

  • No 11: King of the Mountain
  • No 30: All-Star Match 3 (Ice Climbers' fight)

Names in other languages[edit]

Language Name Meaning Notes
Japanese 無限氷山:アイシクルマウンテン[?]
Mugen Hyōzan: Aishikuru Maunten
Infinite Iceberg: Icicle Mountain
French Montagne Icicle[?] Icicle Mountain
Italian La montagna ghiacciolo[?] The icicle mountain
Spanish Montaña Carámbano[?] Icicle Mountain

Mushroom Kingdom II[edit]

Mushroom Kingdom II in Super Smash Bros. Ultimate.
Mushroom Kingdom II in Super Smash Bros. Ultimate
Main article: Mushroom Kingdom II

In Super Smash Bros. Melee, Mushroom Kingdom II is available as an unlockable stage. In Super Smash Bros. Ultimate, it is available from the start.

Brinstar Depths[edit]

Brinstar Depths in Super Smash Bros. Ultimate
Brinstar Depths as it appears in Super Smash Bros. Ultimate

Brinstar Depths is a stage in Super Smash Bros. Melee and Super Smash Bros. Ultimate based on a location in the game Metroid. As the name suggests, it takes place underneath Brinstar and is set on a large floating rock-type platform, surrounded by smaller rocks. There is magma far below the fighting stage, out of which Kraid, a large, dragon-like monstrosity and a nemesis of bounty hunter Samus, will rise. He remains in the background and slashes at the platform, making it turn, forcing players to adjust their positions accordingly.

Similar to the Brinstar stage, a large brain can be seen, but not interacted with; in this stage, it is found inside a spherical cage covered in spikes embedded into the stage itself, and is much smaller than the other one.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ブリンスタ深部[?]
Burinsuta shinbu
Brinstar Depths
Chinese 布林斯塔深部[?]
Bùlínsītǎ shēnbù
Brinstar Depths
French Profondeurs de Brinstar[?] Brinstar Depths
German Die Tiefen von Brinstar[?] The Depths of Brinstar
Italian Le profondità di Brinstar[?] The Brinstar Depths
Korean 브린스타 심층부[?]
Beurinseuta Simcheungbu
Brinstar Depths
Russian Глубины Бринстара[?]
Glubiny Brinstara
Brinstar Depths
Spanish Abismo de Brinstar[?] Brinstar's Abyss

Poké Floats[edit]

Poké Floats, the floating stage

Poké Floats is a stage that only appears in Super Smash Bros. Melee as an unlockable stage. The stage takes place in the skies of Kanto, the location of many giant floating Pokémon balloons (from which the stage takes its name). To survive on this stage, the player must jump from one Pokémon balloon to the next.

The order of the balloons are as follows: Squirtle, Onix, Psyduck, Chikorita, Weezing, Slowpoke, three Porygon, Wooper, Sudowoodo, Snorlax, Venusaur, Seel, Wobbuffet, seventeen Unown, Goldeen, Lickitung, Chansey, and Geodude. The Sudowoodo trophy is unlocked along with this stage. Onix, Psyduck, Slowpoke, Porygon, Wooper, Seel, Lickitung, and Geodude are the only Pokémon here that do not have trophies, nor do they appear in Poké Balls. Onix was, however, a Poké Ball Pokémon in the first game. The balloons then repeat themselves starting with Squirtle.

To unlock the stage, the player has to fight 200 matches in VS mode.

Along with Icicle Mountain, Flat Zone, Mute City, and Mushroom Kingdom, this is one of the only stages from Super Smash Bros. Melee to not reappear in Super Smash Bros. Ultimate.

Events[edit]

  • No 40: All-Star Match 4 (Jigglypuff's fight)
  • No 42: Trouble King 2

Names in other languages[edit]

Language Name Meaning Notes
Japanese ポケモン亜空間[?]
Pokemon akūkan
Pokémon Subspace
French Poké Flotte[?] Poké Fleet
German Poké-Flug[?] Poké Flight
Italian Pokémon galleggianti[?] Floating Pokémons
Spanish Poké Globos[?] Poké Balloons

Big Blue[edit]

Donkey Kong and Ice Climbers fighting in Big Blue.
Big Blue in Super Smash Bros. Melee
Big Blue
Big Blue in Super Smash Bros. Brawl
The stage Big Blue in Super Smash Bros. Ultimate.
Big Blue in Super Smash Bros. Ultimate

Big Blue is a race track of the F-Zero Grand Prix set on an ocean-covered planet that appears as an unlockable stage in Super Smash Bros. Melee and Super Smash Bros. Brawl, and as a default stage in Super Smash Bros. Ultimate. In Super Smash Bros. Melee, the stage is unlocked by playing 150 total Vs Matches. In Super Smash Bros. Brawl, the stage is unlocked by playing 10 Vs Matches as Captain Falcon. It is the only unlockable stage from Super Smash Bros. Melee to appear in this game.

The stage is side-scrolling at a high-speed and the fight takes place on top of several F-Zero machines, as well as Captain Falcon's personal spacecraft, the Falcon Flyer. Players can use the race cars as platforms, as well as several other platforms that appear frequently throughout the stage. Players who stand on the race track itself will be carried to the left and will be knocked out if they don't jump off in time. In Super Smash Bros. Brawl, Wario (during his Final Smash form, Wario-Man) can keep up with the F-Zero machines for a small period of time on the Wario Bike. Sonic can do this as well, while he is wearing a Bunny Hood.

In Super Smash Bros. Melee, a soundtrack based on Mach Rider's theme can be played as an alternate track. In Super Smash Bros. Brawl, the track was moved to the new Port Town Aero Dive stage, and is replaced with Super Smash Bros. Melee's rendition of Mute City's theme. The track also cannot play in this stage in Super Smash Bros. Ultimate due to being listed in the "Other" section.

Events[edit]

  • No 43: Birds of Prey (Melee)
  • Co-op No 12: Come Back, Falcon Flyer! (Brawl)

Songs in My Music[edit]

Name Source Credits
Big Blue (Melee) Super Smash Bros. Melee Original
Mute City (Melee) Super Smash Bros. Melee Original

Names in other languages[edit]

Language Name Meaning Notes
Japanese ビッグブルー[?]
Biggu Burū
Big Blue
Chinese 碧海[?]
Bìhǎi
Blue Sea
German Big Blue[?] -
Italian Big Blue[?] -
Korean 빅 블루[?]
Bik Beullu
Big Blue
Russian Синеморь[?]
Sinemor'
Blue Sea Land
Spanish (NOA) Gran Azul[?] Big Blue
Spanish (NOE) Big Blue[?] -

Fourside[edit]

Fourside in Super Smash Bros. Melee
Fourside in Super Smash Bros. Ultimate
Fourside in Super Smash Bros. Ultimate

Fourside is a location in EarthBound located in Eagleland. It also appears as an unlockable stage in Super Smash Bros. Melee. Coincidentally, the city shares the "Big Banana" nickname[1] with New Donk City in Super Mario Odyssey.

The stage is set high on the skyscrapers of Fourside. Players have to be careful not to fall into the gaps between the buildings. The stage has a crane on the left side of the stage which is holding a wooden board. Occasionally, the board will be moved over the gap on the side, and players can fight safely on top of the gap.

The UFO is an unidentified flying saucer from the EarthBound (Mother) series. It will randomly appear on the far right or far left side of Fourside, and offers another platform for the players to fight on. However, the surface of the UFO is very slippery, and players have a hard time using their characters on the platform. After a prolonged period of time, the UFO will disappear, presumably because of a teleportation device. After a while, the UFO will reappear, and players can yet again fight on top of it.

Despite being called Fourside, the stage in Super Smash Bros. Melee resembles a combination of Fourside and Moonside.

The stage can be unlocked by playing 100 matches in VS mode.

Fourside reappears in Super Smash Bros. Ultimate, with an updated design.

Events[edit]

  • No 25: Gargantuans
  • No 36: Space Travelers (first half)

Super Smash Bros. Melee trophy description[edit]

Trophy
UFO
UFO
Game/move:
EarthBound
6/95
At the beginning of EarthBound, this flying saucer appears along with the ominous message, "The War Against Giygas!" Adding to the mystery are three more UFOs, which fly amok in the skies over Onett; how all of these alien craft are connected is anyone's guess. In Super Smash Bros. Melee, this slippery UFO appears on the Fourside level.

Names in other languages[edit]

Language Name Meaning Notes
Japanese イーグルランド: フォーサイド[?]
Īgururando: Fōsaido
EagleLand: Fourside
German Fourside[?] Fourside
Italian Fourside[?] Fourside
Korean 포사이드[?]
Posaideu
Fourside
Russian Форсайд[?]
Forsayd
Fourside

Flat Zone[edit]

The Flat Zone stage, from Super Smash Bros. Melee.
Flat Zone

Flat Zone is a stage that only appears in Super Smash Bros. Melee as an unlockable stage. The place is located in Superflat World, and is Mr. Game & Watch's home stage. It is unlocked by beating Classic or Adventure as Mr. Game & Watch at least once. The unlock match for Mr. Game & Watch takes place here.

A similar Flat Zone screen appears in Mr. Game & Watch's Target Test stage.

Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS feature another Game & Watch-themed stage known as Flat Zone 2. The music from the original Flat Zone plays on the stage in My Music. Unlike Flat Zone, Flat Zone 2 is always in a fixed-camera position.

Super Smash Bros. for Wii U features Flat Zone X, which combines both Flat Zone and Flat Zone 2.

Along with Icicle Mountain, Mute City, Mushroom Kingdom, and Poké Floats, this is one of the only stages from Super Smash Bros. Melee to not reappear in Super Smash Bros. Ultimate. However, Flat Zone X returns.

Design[edit]

Mario fighting Mr. Game & Watch team, the very last character in All-Star mode

Flat Zone is set within a Game & Watch system of the Widescreen series, with the title Smash Bros. on the right-hand side. The stage is based on Helmet, Oil Panic, Fire, and Manhole. Its most regularly-occurring gimmick is a Game & Watch-like figure, holding up platforms in the style of Manhole. The figure will move occasionally, causing some parts of the platform to move somewhere else.

Periodically, items such as wrenches, buckets, and other tools will fall from the top of the stage in the style of Helmet. Although this does not initially sound too bad, the tools are devastating to lower handicapped or heavily-damaged players due to their high level of knockback, being able to KO them at mid-to-high percentages with a direct hit. If a player gets hit by any of the falling tools, it will count as a self-destruct. Fortunately, the falling tools can be avoided by air dodging, rolling, or by simply moving out of the way as they start to appear.

More rarely, a Game & Watch-like man carrying a oil drum in the style of Oil Panic will pass by. However, he will trip at a random spot and drop the oil. This will spill it onto the ground, making the area very slippery and difficult to traverse by running or walking.

Events[edit]

  • No 40: All-Star Match 4 (Mr. Game & Watch's fight)
  • No 45: Game & Watch Forever!

References[edit]

  1. ^ "New York in Eagleland Fourside has often been compared to the Big Apple, New York City. The similarities are striking, from the towering skyscrapers to the constant bustle of the streets. Some visitors quickly note some less favorable comparisons, like the presence of shady businessmen and politicians in Fourside, but this seamy side of the city won’t stand in the way of most tourists having a wonderful stay in the Big Banana, as it is fondly known to its inhabitants." – 1995. EarthBound Player's Guide. Nintendo of America (American English). Page 61.