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{{articleabout|the racecourse from ''Mario Kart Wii''|the actual ruins from ''[[Paper Mario]]''|[[Dry Dry Ruins|here]]}}
{{classic title}}
{{Racecourse
{{about|the race track from [[Mario Kart Wii]]|the ancient ruins in [[Paper Mario]]|[[Dry Dry Ruins (Paper Mario)]]}}
{{distinguish|GCN Dry Dry Desert}}
{{race course infobox
|title=Dry Dry Ruins
|title=Dry Dry Ruins
|image=[[File:Dry_Dry_Ruins.PNG|250px]]
|image=[[File:Dry_Dry_Ruins.png|300px]]
|appearances=''[[Mario Kart Wii]]''
|appears_in=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]])<br>''[[Mario Kart Tour]]'' (2023)
|cups=[[Special Cup]]
|cups=[[Special Cup]]
|ghost=Nin*Kei (02:30.949)
|tours=[[Ninja Tour (2023)]]<br>[[Pipe Tour]]
|expert_ghost=Nin*Akito (02:14.286)
|online_play=No longer available ([[Wii]])
|wifi=Unavailable
|sample=Normal<br>[[File:DryDryRuinsMKW.oga]]<br>Interior<br>[[File:DryDryRuinsMKW-Inside.oga]]
|music=[[File:DryDryRuinsMKW.ogg]]
|map=''Mario Kart Wii''<br>[[File:Dry Dry Ruins MKWii layout.png|140px]]
|map=[[File:DryDryRuinsTrackLayout.PNG|160px]]
<br>''Mario Kart Tour''<br>[[File:MKT Map DryDryRuinsWii.png|140px]]
|ghost={{ghost|Wii|Nin★Kei|2:30.949|[[File:MKW Yoshi Icon.png|32px|link=Yoshi]][[File:Classic Dragster (Yoshi) Model.png|32px|link=Classic Dragster]]}}{{ghost|Wii <small>Expert</small>|Nin★Akito|2:14.286|[[File:MKW Yoshi Icon.png|32px|link=Yoshi]][[File:Sneakster (Yoshi) Model.png|32px|link=Sneakster]]}}
}}
}}
'''Dry Dry Ruins''' is the first racecourse of the [[Special Cup]] coming from ''[[Mario Kart Wii]]'', based on an area of the same name from ''[[Paper Mario]]''. The course bears certain resemblances to the [[Dry Dry Desert (course)|Dry Dry Desert]] racecourse from ''[[Mario Kart: Double Dash!!]]'' and [[Yoshi Desert]] course from ''[[Mario Kart: Super Circuit]]'' as the starting line, down a solid arch, and the [[Yoshi]] sphinx, seen in the background, respectively. The course's music is similar to [[Desert Hills]].
'''Dry Dry Ruins''' is the first race course of the [[Special Cup]] in ''[[Mario Kart Wii]]''. The course draws influences from both [[GCN Dry Dry Desert|Dry Dry Desert]] from ''[[Mario Kart: Double Dash!!]]'' and [[GBA Yoshi Desert|Yoshi Desert]] from ''[[Mario Kart: Super Circuit]]'', seen in things like the starting line being a solid arch for the former, and the reappearance of the [[Yoshi]] Sphinx from the latter.


==Description==
Dry Dry Ruins reappears as a [[classic course]] in ''[[Mario Kart Tour]]'' starting with the [[Ninja Tour (2023)|2023 Ninja Tour]].
[[Image:Drydryruins.jpg|left|thumb|150px|The starting line with the Yoshi Sphinx.]]
This course takes place in the desert, under a midday sun. An oasis is found near the start of the course, with several trees and some water. Another part of the course is the ruins, which has [[Swooper]]s, [[Pokey]]s, and some falling sand in it. Cacti and some more Pokeys are on the outer places on the course and coming on contact with the them will spin the player out of the course.


The course has [[Egypt|Egyptian]]-themed structures such as obelisks, temples and [[pyramid]]s.
==''Mario Kart Wii''==
{{br|left}}
===Course layout===
[[File:MKW Dry Dry Ruins Yoshi statue.png|left|thumb|The starting line with the Yoshi Sphinx]]
This course takes place in a desert with [[Egypt]]ian-themed structures such as obelisks, temples and pyramids, and starts out under some ruins. Racers begin by taking a right turn where there is immediately a brief split path, as they must either go left or right around an area of sand and a pillar; both paths have a set of [[Item Box]]es. Where the paths join there is another right turn, where racers encounter the first of several [[Pokey]]s. Each Pokey moves left and right across the track, and if racers hit one they will spin out. The right turn brings racers to a small oasis where they must use a somewhat broken bridge to cross a pond, with a second Pokey at the end of the bridge. Afterwards there is a sharp left turn, a second item set, and a sharp right turn. Racers then take a slight left turn into a wide straightaway where there are three pillars on alternating sides of the track. They fall onto the track in order, with the first one falling about 15 seconds into the race, and become lodged in the sand. If racers hit a pillar that is still falling they will flip over, but they can use fallen pillars as ramps to perform [[Jump Boost|tricks]]. After this, the track narrows and racers enter the ruins as an alternate version of the course's music begins playing.


==Course layout==
As soon as racers enter the ruins, the track narrows once more, and there is a brief straight with abyss on both sides and [[Swoop]]s perpetually crossing the track perpendicular to it. There are then arrows decorating the walls indicating turns; some are flanked by artwork of Pokeys. The first of these is a turn to the right where racers must make use of the [[Half-pipe (object)|half-pipes]] on the sides of the track to cross a large area of sand without slowing down; atop the half-pipes on each side is another set of Item Boxes. This is quickly followed by a left turn where the half-pipes come to an end. Afterwards there are two more right turns followed by a very wide room. In the middle of this room is a circular area with two more Pokeys. Over time, this circular area will fill with sand, eventually preventing racers from crossing it without the use of speed items. At the other side of the room, racers go off a narrow ramp with two [[Dash Panel|dash panels]] while encountering swarms of Swoops traveling in the same direction. Atop the dash panel ramp is one last item set as racers exit the ruins and the course's music returns to its default version.
The course starts out under some ruins, very much as seen in ''Mario Kart Double Dash!!''. There is a curve left. The player can take a turn right of the pillar and save time, but the player also has the option of going to the left of the pillar, which will fall down from time to time. A Pokey acts as an obstacle past several more pillars and it will slow down the player and spin them out if the player makes contact with it. After the Pokey is a narrow road through the oasis and another Pokey at the end of the road. There is a turn left past the Pokey, which has two pillars which will fall down from time to time as well. There is a curve right and into a straight road with three more pillars from there to the entrance of the ruins. The pillars usually start falling as soon as the player gets there. If the pillar happens to fall on the player, the player will flip over and lose their items. Then, the fallen pillar is available for use as a ramp for performing a trick to gain speed.


After the pillars is the entrance to the ruins. The first part of the ruins is past a road that cuts through a dark abyss, with Swoopers flying across to slow the player down. After the straight road is a turn right, with a half-pipe to help the player go through the sand that is through this straight road. After the half-pipes is a 90 degree turn left and into another short and straight path, with leads with a 90 degree turn right into another straight path. Another 90 degree turn is present and it leads to a large room, with a center filled with Pokeys and sand coming from the ceiling. In the first few laps, the player may navigate directly through the center of this room, but in the last lap, it will be almost completely covered with sand, leaving the player to go around the sand covered areas.
[[File:MKWii-DryDryRuins6.png|thumb|left|Yoshi reaching the finish line]]
As racers land outside the ruins there is immediately another, much wider dash panel ramp followed by a left turn. One last right turn followed by a slight left turn then brings racers to the finish line. Throughout the rest of the race, the rest of the pillars along the track will fall and get lodged in the sand. One fallen pillar in particular allows racers to cut off the sharp right turn where the second item set is, at the cost of missing said item set.


The next thing after this room is a ramp with boost panels and Swoopers flying out. The Swoopers can lead the players into the extreme right or left, which will cause the player go off course and stop on the spot, similar to falling off. Another ramp with a single boost pad is present and after that is a twist left and right. After the twist is the starting line, which will start the course again.
When the player is playing as a [[Mii]], the Yoshi heads on the sphinxes will be replaced by Mii heads. On the falling pillars, there are markings showing the respective [[emblem]]s of (from up to down) [[Mario]], [[Princess Peach|Peach]], [[Luigi]], [[Princess Daisy|Daisy]], [[Toad]], and [[Yoshi]].
{{br}}
{{br}}


===Shortcuts===
===Shortcuts===
Although very small, there is a shortcut in Dry Dry Ruins. After getting a [[Rocket Start]], players should drive forward on the right side until the road starts to curve to the right. If they take the first passage to the right, it will save them some time and get them an Item Box to boot.
[[File:MKWii-DryDryRuins5.png|thumb|[[Yoshi]] approaches the off-road shortcut outside the temple, near the end of the course.]]
The first notable shortcut can be found at the right path at the start of the track. By releasing a [[Mini-Turbo|mini turbo]] just before hitting the sand on the inside of the subsequent turn, the player can jump over the sand and cut off the turn. This also requires avoiding the large rock and pair of cacti found atop the sand.


Before the bridge, if players go to the left, where the oasis is, there is a piece of sand where they can cut offtrack; however, a [[Mushroom]], [[Star]], or [[Mega Mushroom]] is needed to do this.
The second notable shortcut can be found at the small oasis. By driving through the sand to the left of the pond, the player can cut off the following left turn. Initially this requires more than one [[Dash Mushroom|Mushroom]] to perform, however a fallen pillar eventually allows for this shortcut to be performed with only one.


At the very end, there is a twist to the left and right around a cactus and a patch of sand. Players can cut across this patch with some sort of speed boost, or a high off-road stat vehicle, to save a few seconds.
The third notable shortcut can be found inside the ruins at the half-pipe section. By going off the half-pipe on the left side of a track at a certain angle, the player can make use of a glitch and stick to the wall around the following turn, thus avoiding the area of sand altogether and cutting off the turn. Alternatively, the player can use a Mushroom to cut through the sand and avoid using the half-pipes altogether.


On the third lap before the Ruins' exit, the center of the last room may be filled with sand and players can use a [[Mushroom]] to pass over it in a straight line.
Lastly, at the very end of the track, there is a very large rock on the inside of the last right turn. The player can use a Mushroom to drive through the sand to the right of this rock and cut off the turn. Additionally, as the player reaches this shortcut, the track is at a steep enough upward slant that the player can use a Mushroom to gain enough height to reach a raised part of the course on the right side. By driving through the sand atop this area, the player can eventually cut off the entire portion between the starting line and the oasis, though this full shortcut requires at least three Mushrooms.


==Tournaments==
===Tournaments===
The November 2009 tournament 1 took place in Dry Dry Ruins. It was a VS Race, in which all Item Boxes contained Mushroom items; Mushrooms, [[Triple Mushroom]]s, Golden Mushrooms, and Mega Mushrooms. Also, some Pokeys were added on some of the usable shortcuts.
[[File:2009-TournamentNovember1.jpg|thumb|The first tournament of November 2009.]]
[[List of Mario Kart Wii tournaments#November 2009 Tournament 1|November 2009's first tournament]] required players to complete a GP race on a slightly modified version of Dry Dry Ruins: All Item Boxes only contain Mushroom items (Mushrooms, Triple Mushrooms, Golden Mushrooms, and Mega Mushrooms), and three additional Pokeys appear on the course; one is at the oasis to the left of the pond, and two are at the final right turn to the right of the large rock.
{{br}}
 
==''Mario Kart Tour''==
[[File:MKT Wii Dry Dry Ruins Teaser.jpg|250px|thumb|left|{{classic|Wii|Dry Dry Ruins}} in ''Mario Kart Tour'']]
Dry Dry Ruins makes its classic course debut in ''[[Mario Kart Tour]]'', starting from the [[Ninja Tour (2023)|2023 Ninja Tour]]. This makes it the third Wii course to make its classic course debut in ''Mario Kart Tour'',  after [[Wii DK Summit|DK Summit]] and [[Wii Rainbow Road|Rainbow Road]]. It is also the first desert-themed course to be added to the game since [[GBA Sunset Wilds]] in the [[Sunset Tour]] sixty-two tours prior. The patch of offroad at the start has been made slightly larger. The subsequent turn right has been straightened out very slightly. The [[Item Box]]es above the [[Half-pipe (object)|half-pipe]] after entering the ruins have been moved to the entrance. The statues beside the ruins entrance and exit and the Yoshi Sphinxes have been replaced by a [[Hammer Bros. Sphinx|singular one]] based on a [[Hammer Bro]], derived from {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. This sphinx was also moved to the beginning of the track. The other Yoshi iconography in the course has also been removed, with ones featuring [[Lakitu]] taking their place. The sand located before the half-pipe after the entrance is no longer present, and the sand was reshaped so that the half-pipes are no longer needed to avoid touching it. The minimap now reflects this sand. The hieroglyphs along the pillars and the [[Swoop]]s in the entrance and exit of the ruins have been removed. The room in the ruins that fills with sand over time now has two piles of sand instead of four and can also be tricked off of. The sand also does not pile up as high. Starting from the [[Pipe Tour]], an extra trick ramp was added to the entrance of the ruins before the half-pipes.
 
Dry Dry Ruins is the only course in this game from ''Mario Kart Wii'' to not appear in ''[[Mario Kart 8 Deluxe]]''. It is also the only course in ''Mario Kart Tour'' to still reference the name of a cup from the standard ''Mario Kart'' format, as the signs reading [[Special Cup]] have been retained (albeit in different locations). Every other track in the game removes references to specific cups due to the game's character-based rotating cup format.
 
The course also appears as '''Dry Dry Ruins R''' (reversed), '''Dry Dry Ruins T''' (with ramps), and '''Dry Dry Ruins R/T''' (reversed with ramps). In the R variant, racers once again encounter Swoops when entering the ruins, and some of the Pokeys in the same area are taller and bend downwards like on {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. In the T variant, there is a [[Glide Ramp|glide ramp]] shortly after the ruins' exit, and racers begin lap 2 by cutting off the first turn in a way that's quite similar to the three Mushroom shortcut found on the original version. In the R/T variant, racers once again use a glide ramp shortly after exiting the ruins.
 
===Appearances===
For this course's tour appearances, see [[List of Wii Dry Dry Ruins tour appearances in Mario Kart Tour|List of Wii Dry Dry Ruins tour appearances in ''Mario Kart Tour'']].
 
===Top-tier and middle-tier items===
{{MKT favored table|Wii|Dry Dry Ruins}}
 
===Bonus challenges===
<div class="contentbox mw-collapsible mw-collapsed>
{{MKT bonus challenge table|Time Trial|Wii Dry Dry Ruins}}
</div>


==Official descriptions==
==Profiles==
*'''Official European descriptions:''' ''"As you race around these ancient ruins you'll have to avoid falling pillars and steer clear of the sand slowly filling up a ruined temple."''
===''Mario Kart Wii''===
*'''European website bio:''' ''As you race around these ancient ruins you'll have to avoid falling pillars and steer clear of the sand slowly filling up a ruined temple.''


==Gallery==
==Gallery==
<center><gallery>
===''Mario Kart Wii''===
File:DryDryRuins5.png|The pillars at the start of the track.
<gallery widths=150px>
File:Drydryruins2.PNG|Crossing the bridge through the oasis.
MKW Dry Dry Ruins Banner.png|The course banner
Image:Drydryruins4.PNG|Entering to the temple.
MKWii-DryDryRuinsCoursePreview.gif|A preview of the course
Image:Drydryruins5.PNG|Going out of the temple and the shortcut ahead.
DryDryRuins5.png|The pillars at the start of the course
Image:2009-TournamentNovember1.jpg|The first tournament of November 2009.
Drydryruins2.png|Crossing the bridge through the oasis
File:MKWii-DryDryRuins1.png|The downhill path, leading to the bridge.
Drydryruins4.png|Entering the temple
File:MKWii-DryDryRuins2.png|The temple entrance.
Drydryruins5.png|Going out of the temple and the shortcut ahead
File:MKWii-DryDryRuins3.png|A set of jump ramps.
MKWii-DryDryRuins1.png|The downhill path, leading to the bridge
File:MKWii-DryDryRuins4.png|The room that gets filled up with sand.
MKWii-DryDryRuins2.png|The temple entrance
File:MKWii-DryDryRuins5.png|An off-road shortcut exists after the two jump ramps outside the temple.
MKWii-DryDryRuins3.png|The half-pipes
File:MKWii-DryDryRuins6.png|Reaching the finish line.
MKWii-DryDryRuins4.png|The room that gets filled up with sand
File:MKWii-DryDryRuins7.png|The room that gets filled up with sand, during the final lap.
MKWii-DryDryRuins7.png|The room that gets filled up with sand, during the final lap
</gallery></center>
</gallery>
 
===''Mario Kart Tour''===
====Course icons====
{{main-gallery|Mario Kart Tour race course icons (Wii courses)#Dry Dry Ruins|Mario Kart Tour race course icons (Wii courses) § Dry Dry Ruins}}
<gallery>
MKT Icon DryDryRuinsWii PeachYukata.png|The course icon
MKT Icon DryDryRuinsRWii MarioAviator.png|The course icon of the R variant
MKT Icon DryDryRuinsTWii LightblueShyGuyExplorer.png|The course icon of the T variant
MKT Icon DryDryRuinsRTWii PinkShyGuyNinja.png|The course icon of the R/T variant
</gallery>
 
====Screenshots====
<gallery>
MKT Wii Dry Dry Ruins View 1.jpg|View of the starting line
MKT Wii Dry Dry Ruins Sphinx.jpg|View of the [[Hammer Bros. Sphinx]]
MKT Wii Dry Dry Ruins View 2.jpg|View of the split path
MKT Wii Dry Dry Ruins Tree.jpg|View after the oasis
MKT Wii Dry Dry Ruins View 3.png|Extended view of the entrance to the ruins
MKT Wii Dry Dry Ruins Half-Pipe.jpg|View of the [[half-pipe (object)|half-pipes]] inside the ruins
MKT Wii Dry Dry Ruins View 4.png|View of the room in the ruins that fills with sand
MKT Wii Dry Dry Ruins Pokey.jpg|Another view of the room in the ruins that fills with sand
MKT Wii Dry Dry Ruins Landscape.jpg|View after exiting the ruins
</gallery>
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Mario Kart Wii]]''
|name1=<tt>desert_course</tt>
|meaning1=Desert course
}}


==Names in other languages==
===Names in other languages===
{{foreignname
{{foreign names
|Jap=カラカラいせき<br/>''Karakara Iseki''
|Jap=カラカラいせき
|JapM=Dry Ruins / ''Karakara'' is the same word that [[Dry Bones]]' Japanese name ''Karon'' is derived from.
|JapR=Kara Kara Iseki
|Spa=Ruinas Seco Seco
|JapM=Dry Dry Ruins; shared with [[Mario Mechs|Parched Ruins]] from ''[[Mario Party 5]]''
|SpaM=Dry Dry Ruins
|ChiS=干旱遗迹
|Ita=Rovine Desertiche
|ChiSR=Gānhàn Yíjī
|ChiSM=Dry Ruins
|ChiT=乾旱遺跡
|ChiTR=Gānhàn Yíjī
|ChiTM=Dry Ruins
|Dut=
|DutM=
|FreA=Ruines Sec-Sec
|FreAM=Dry Dry Ruins
|FreE=Ruines Sec Sec
|FreEM=Dry Dry Ruins
|Ger=Staubtrockene Ruine
|GerM=Dust-Dry Ruins
|Ita=Rovine desertiche
|ItaM=Desert Ruins
|ItaM=Desert Ruins
|FraE=Ruines Sec Sec
|FraEM=Dry Dry Ruins
|FraA=Ruines Sec-Sec
|FraAM=Dry-Dry Ruins
|Kor=메마른 유적
|Kor=메마른 유적
|KorR=Memareun Yujeok
|KorR=Memareun Yujeok
|KorM=Dry Ruins}}
|KorM=Dry Ruins
|Por=Ruínas Seco-seco
|PorM=Dry Dry Ruins
|Rus=
|RusR=
|RusM=
|Spa=Ruinas Seco-Seco
|SpaM=Dry-Dry Ruins
}}


==Trivia==
{{MK race courses}}
*At a certain point in the course after the oasis, there is a shadow that looks like [[Mario]]'s silhouette on the ground.
*On the falling pillars, there are markings showing the logos for Mario, [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Yoshi]] and [[Toad]].
*While playing as a [[Mii]], the Yoshi Sphinxes will have Mii faces.
{{BoxTop}}
{{MKW}}
{{MKW}}
{{racecourses}}
{{MKT}}
[[Category:Deserts]]
[[Category:Deserts]]
[[Category:Subterranean Areas]]
[[Category:Temples]]
[[Category:Mario Kart Wii]]
[[Category:Underground areas]]
[[Category:Unlockables]]
[[Category:Classic courses]]
[[Category:Mario Kart Wii Race Courses]]
[[Category:Mario Kart Tour race courses]]
[[Category:Mario Kart Wii race courses]]
[[de:Staubtrockene Ruinen#Mario Kart-Serie]]
[[it:Rovine desertiche]]

Latest revision as of 05:58, December 10, 2024

This article is about the race track from Mario Kart Wii. For the ancient ruins in Paper Mario, see Dry Dry Ruins (Paper Mario).
Not to be confused with GCN Dry Dry Desert.
Dry Dry Ruins
Dry Dry Ruins (race course)
Information
Appears in Mario Kart Wii (2008)
Mario Kart Tour (2023)
Cup(s) Special Cup
Tour(s)
Online play No longer available (Wii)
Music sample
Normal

Interior
Course map
Mario Kart Wii
Mario Kart Wii


Mario Kart Tour
Map of Wii Dry Dry Ruins from Mario Kart Tour

Staff ghost(s)
Wii Nin★Kei
2:30.949 YoshiClassic Dragster
Wii Expert Nin★Akito
2:14.286 YoshiSneakster

Dry Dry Ruins is the first race course of the Special Cup in Mario Kart Wii. The course draws influences from both Dry Dry Desert from Mario Kart: Double Dash!! and Yoshi Desert from Mario Kart: Super Circuit, seen in things like the starting line being a solid arch for the former, and the reappearance of the Yoshi Sphinx from the latter.

Dry Dry Ruins reappears as a classic course in Mario Kart Tour starting with the 2023 Ninja Tour.

Mario Kart Wii[edit]

Course layout[edit]

Dry Dry Ruins (Wii)
The starting line with the Yoshi Sphinx

This course takes place in a desert with Egyptian-themed structures such as obelisks, temples and pyramids, and starts out under some ruins. Racers begin by taking a right turn where there is immediately a brief split path, as they must either go left or right around an area of sand and a pillar; both paths have a set of Item Boxes. Where the paths join there is another right turn, where racers encounter the first of several Pokeys. Each Pokey moves left and right across the track, and if racers hit one they will spin out. The right turn brings racers to a small oasis where they must use a somewhat broken bridge to cross a pond, with a second Pokey at the end of the bridge. Afterwards there is a sharp left turn, a second item set, and a sharp right turn. Racers then take a slight left turn into a wide straightaway where there are three pillars on alternating sides of the track. They fall onto the track in order, with the first one falling about 15 seconds into the race, and become lodged in the sand. If racers hit a pillar that is still falling they will flip over, but they can use fallen pillars as ramps to perform tricks. After this, the track narrows and racers enter the ruins as an alternate version of the course's music begins playing.

As soon as racers enter the ruins, the track narrows once more, and there is a brief straight with abyss on both sides and Swoops perpetually crossing the track perpendicular to it. There are then arrows decorating the walls indicating turns; some are flanked by artwork of Pokeys. The first of these is a turn to the right where racers must make use of the half-pipes on the sides of the track to cross a large area of sand without slowing down; atop the half-pipes on each side is another set of Item Boxes. This is quickly followed by a left turn where the half-pipes come to an end. Afterwards there are two more right turns followed by a very wide room. In the middle of this room is a circular area with two more Pokeys. Over time, this circular area will fill with sand, eventually preventing racers from crossing it without the use of speed items. At the other side of the room, racers go off a narrow ramp with two dash panels while encountering swarms of Swoops traveling in the same direction. Atop the dash panel ramp is one last item set as racers exit the ruins and the course's music returns to its default version.

Dry Dry Ruins (Wii)
Yoshi reaching the finish line

As racers land outside the ruins there is immediately another, much wider dash panel ramp followed by a left turn. One last right turn followed by a slight left turn then brings racers to the finish line. Throughout the rest of the race, the rest of the pillars along the track will fall and get lodged in the sand. One fallen pillar in particular allows racers to cut off the sharp right turn where the second item set is, at the cost of missing said item set.

When the player is playing as a Mii, the Yoshi heads on the sphinxes will be replaced by Mii heads. On the falling pillars, there are markings showing the respective emblems of (from up to down) Mario, Peach, Luigi, Daisy, Toad, and Yoshi.

Shortcuts[edit]

Dry Dry Ruins (Wii)
Yoshi approaches the off-road shortcut outside the temple, near the end of the course.

The first notable shortcut can be found at the right path at the start of the track. By releasing a mini turbo just before hitting the sand on the inside of the subsequent turn, the player can jump over the sand and cut off the turn. This also requires avoiding the large rock and pair of cacti found atop the sand.

The second notable shortcut can be found at the small oasis. By driving through the sand to the left of the pond, the player can cut off the following left turn. Initially this requires more than one Mushroom to perform, however a fallen pillar eventually allows for this shortcut to be performed with only one.

The third notable shortcut can be found inside the ruins at the half-pipe section. By going off the half-pipe on the left side of a track at a certain angle, the player can make use of a glitch and stick to the wall around the following turn, thus avoiding the area of sand altogether and cutting off the turn. Alternatively, the player can use a Mushroom to cut through the sand and avoid using the half-pipes altogether.

Lastly, at the very end of the track, there is a very large rock on the inside of the last right turn. The player can use a Mushroom to drive through the sand to the right of this rock and cut off the turn. Additionally, as the player reaches this shortcut, the track is at a steep enough upward slant that the player can use a Mushroom to gain enough height to reach a raised part of the course on the right side. By driving through the sand atop this area, the player can eventually cut off the entire portion between the starting line and the oasis, though this full shortcut requires at least three Mushrooms.

Tournaments[edit]

The first tournament of November 2009.

November 2009's first tournament required players to complete a GP race on a slightly modified version of Dry Dry Ruins: All Item Boxes only contain Mushroom items (Mushrooms, Triple Mushrooms, Golden Mushrooms, and Mega Mushrooms), and three additional Pokeys appear on the course; one is at the oasis to the left of the pond, and two are at the final right turn to the right of the large rock.

Mario Kart Tour[edit]

Teaser for Wii Dry Dry Ruins in Mario Kart Tour
Wii Dry Dry Ruins in Mario Kart Tour

Dry Dry Ruins makes its classic course debut in Mario Kart Tour, starting from the 2023 Ninja Tour. This makes it the third Wii course to make its classic course debut in Mario Kart Tour, after DK Summit and Rainbow Road. It is also the first desert-themed course to be added to the game since GBA Sunset Wilds in the Sunset Tour sixty-two tours prior. The patch of offroad at the start has been made slightly larger. The subsequent turn right has been straightened out very slightly. The Item Boxes above the half-pipe after entering the ruins have been moved to the entrance. The statues beside the ruins entrance and exit and the Yoshi Sphinxes have been replaced by a singular one based on a Hammer Bro, derived from GCN Dry Dry Desert in Mario Kart 8. This sphinx was also moved to the beginning of the track. The other Yoshi iconography in the course has also been removed, with ones featuring Lakitu taking their place. The sand located before the half-pipe after the entrance is no longer present, and the sand was reshaped so that the half-pipes are no longer needed to avoid touching it. The minimap now reflects this sand. The hieroglyphs along the pillars and the Swoops in the entrance and exit of the ruins have been removed. The room in the ruins that fills with sand over time now has two piles of sand instead of four and can also be tricked off of. The sand also does not pile up as high. Starting from the Pipe Tour, an extra trick ramp was added to the entrance of the ruins before the half-pipes.

Dry Dry Ruins is the only course in this game from Mario Kart Wii to not appear in Mario Kart 8 Deluxe. It is also the only course in Mario Kart Tour to still reference the name of a cup from the standard Mario Kart format, as the signs reading Special Cup have been retained (albeit in different locations). Every other track in the game removes references to specific cups due to the game's character-based rotating cup format.

The course also appears as Dry Dry Ruins R (reversed), Dry Dry Ruins T (with ramps), and Dry Dry Ruins R/T (reversed with ramps). In the R variant, racers once again encounter Swoops when entering the ruins, and some of the Pokeys in the same area are taller and bend downwards like on GCN Dry Dry Desert in Mario Kart 8. In the T variant, there is a glide ramp shortly after the ruins' exit, and racers begin lap 2 by cutting off the first turn in a way that's quite similar to the three Mushroom shortcut found on the original version. In the R/T variant, racers once again use a glide ramp shortly after exiting the ruins.

Appearances[edit]

For this course's tour appearances, see List of Wii Dry Dry Ruins tour appearances in Mario Kart Tour.

Top-tier and middle-tier items[edit]

Select "show" to reveal the drivers, karts, and gliders for which Wii Dry Dry Ruins and its variants are always favored or favorite courses. For instances in which additional drivers, karts, and gliders temporarily had this course and its variants as favored or favorite courses, see List of Wii Dry Dry Ruins tour appearances in Mario Kart Tour.

Course Three-item drivers Bonus points ×2 karts Combo bonus ×3 gliders Two-item drivers Bonus points ×1.5 karts Combo bonus ×2 gliders
Wii Dry Dry Ruins from Mario Kart Tour
Normal variant
Cat LuigiDaisy (Sailor)Donkey Kong (Gladiator)Fish Bone Mii Racing SuitLudwig Mii Racing SuitLuigi (Chef)Luigi (Gold Knight)Peach (Yukata)Pink Mii Racing SuitPokey Mii Racing SuitPoochyYellow Mii Racing Suit 8-Bit Pipe FrameBlack Jingle BellBlazing EagleBoo PipesFish Bone FerryGold Fish Bone FerryGold Shielded SpeedsterPineapple 1Pink SpeederRed OffroaderSwift TalonWhite BruiserWhite Turbo BirdoYeehaw Wagon 8-Bit 1-Up Mushroom8-Bit Block GliderAutumn LeavesBoo MasksCream Toe-Bean BalloonsGold Checkered GliderLava RocksLuigi Golf CapLuigi's Hat BalloonMosaic StarchuteSecret Scroll Castle Mii Racing SuitChain Chomp Mii Racing SuitDr. LuigiLight-blue Shy Guy (Explorer)Mario (Aviator)Para-Biddybud Mii Racing SuitPetey PiranhaPetey Piranha (Gold)Petey Piranha Mii Racing SuitPink Shy Guy (Ninja)Toad Mii Racing SuitToadette (Astronaut)Toadette (Sailor)Yellow Shy Guy (Explorer)Yoshi (Gold Egg)Yoshi Mii Racing Suit Cact-XCupid's ArrowDesert Rose Wagon**Gold 8-Bit Pipe FrameGold Bullet BlasterGold Lunar CruiserGold StandardGold Sweet RideGoo-Goo PinkGreen Cat CruiserHot Pot Hot RodPink B Dasher Mk. 2Red Vampire FlyerSpicy ZucchiniWhite Fast FrankWild Gold Bright BalloonsFlybrary BookGalaxy GliderGold Boo MasksGold Piranha Plant Balloons**Mario Bros. ParafoilMario's Hat BalloonMeteor BalloonsPara-PaniniPretzel GliderRainbow Flappy WingsSuper Mario Kart GliderTropical BalloonsWonderful DiamondWonderful Garnet
Yellow Shy Guy Red Turbo Birdo Wario Wing Birdo (Orange)Monty MoleOrange YoshiPurple Koopa (Freerunning) Bolt BuggyOrange Turbo BirdoOrange Turbo YoshiYellow Turbo Yoshi 8-Bit Jumping Mario
Larry Bull's-Eye Banzai
Wii Dry Dry Ruins R from Mario Kart Tour
R variant
Brown Mii Racing SuitDry Bowser Mii Racing SuitGoomba Mii Racing SuitLarry Mii Racing SuitMario (Aviator)Mario (King)Orange Mii Racing SuitPetey Piranha Mii Racing SuitRocky Wrench Mii Racing SuitSpike Mii Racing SuitYellow Shy Guy (Explorer)Yoshi (Gold Egg)Yoshi Mii Racing Suit Black Shielded SpeedsterCream Cat CruiserCupid's ArrowGold EagleGold QuickshawGold Rambi RiderGold TricksterMoo Moo OffroaderPink CometRed Vampire FlyerShielded SpeedsterStreetleYellow 8-Bit Pipe FrameYellow Sub Scooter 8-Bit Block Glider8-Bit GoombaGlittering GliderGold Candlelight FlightGold Mario Golf CapGold Penguin WingtipGold UmbrellaNabbit ParachutePiranha Plant BalloonsRed EmblemSky-High FlyerTropical BalloonsYellow Hard Hat Balloon Cat MarioChain Chomp Mii Racing SuitChargin' Chuck (Gold)Daisy (Thai Dress)Hammer Bro Mii Racing SuitKitsune LuigiLuigi (Chef)Luigi (Gold Knight)Peach Mii Racing SuitPetey PiranhaPetey Piranha (Gold)Pokey Mii Racing SuitToad Mii Racing SuitYellow Mii Racing Suit 8-Bit Pipe FrameBlazing EagleCamo Tanooki KartDaikon RocketFlowery BadwagonGold 8-Bit Pipe FrameGold Capsule KartGold Double-DeckerGold Jingle BellGold StandardPineapple 1Pink SpeederRainbow StreetleRed OffroaderSwift TalonWhite BruiserWhite Turbo BirdoWild Gold 8-Bit 1-Up MushroomBoo MasksCream Toe-Bean BalloonsFuzzy KiteGlittering ParasolGold 8-Bit GliderGold Cloud BalloonsGold Hard Hat BalloonLuigi's Hat BalloonMario's Hat BalloonPink Gold MeteorsPretzel GliderRed and Gold UmbrellaSecret ScrollVanilla & Chocolate BalloonsWiggler Parachute**Wonderful Garnet
Yellow Yoshi Green Standard 8Yellow Turbo Yoshi Birdo (Orange)Orange YoshiPurple Koopa (Freerunning)Yellow Toad (Pit Crew) Orange Turbo Yoshi
Wii Dry Dry Ruins T from Mario Kart Tour
T variant
Bowser Mii Racing SuitCat MarioChargin' Chuck (Gold)Daisy (Thai Dress)Donkey Kong (Gladiator)Gold Mii Racing SuitHammer Bro Mii Racing SuitLight-blue Shy Guy (Explorer)Mario (Happi)Roy Mii Racing SuitToad (Tourist) Bronze CucumberCact-BCact-RCamo Tanooki KartChain Chomp ChariotDesert Rose WagonFlowery BadwagonGold Bullet BlasterGold Monarch KartGold Warrior WagonMach 8-RPink B Dasher Mk. 2Rainbow StreetleSpicy ZucchiniTaiko Drum DasherWhite Fast Frank Festival WingsFireworks ParachuteFuzzy KiteGold Cloud BalloonsGold Hard Hat BalloonGold Origami GliderGold Piranha Plant BalloonsGolden GliderGreen Cat ParafoilMario's Hat BalloonRecord SetterRed and Gold UmbrellaYellow Hard Hat Balloon Brown Mii Racing SuitDry Bowser Mii Racing SuitGold MarioGoomba Mii Racing SuitKitsune LuigiMario (King)Orange Mii Racing SuitPara-Biddybud Mii Racing SuitPauline (Cowgirl)**Pokey Mii Racing Suit***Rocky Wrench Mii Racing SuitSpike Mii Racing SuitYellow Shy Guy (Explorer)Yoshi (Gold Egg)Yoshi Mii Racing Suit 8-Bit Pipe FrameClassic B Dasher Mk. 2Cupid's ArrowFlaming SpeederGold BruiserGold Double-DeckerGold Rambi RiderGoo-Goo GoldHoliday KingHot Pot Hot RodLightning StreamlinerMoo Moo OffroaderRed OffroaderSakura Sports Coupe***Shielded SpeedsterSilver Warrior WagonSneekerStreetleTuk-Tuk Kart 8-Bit 1-Up Mushroom8-Bit Goomba8-Bit Super MushroomAutumn LeavesFire Manta GliderFlying FlappersGlittering ParasolLava RocksLuigi Golf CapMosaic Starchute**Nabbit ParachutePiranha Plant BalloonsPiranha Plant HanafudaSpider GliderTropical Balloons
Birdo (Red)Light-blue Yoshi Fire BroOrange Shy GuyWarioYellow Toad (Pit Crew)Yellow Yoshi Bob-omb ParafoilWaluigi Wing
Bullet Blaster
Wii Dry Dry Ruins R/T from Mario Kart Tour
R/T variant
Castle Mii Racing SuitChain Chomp Mii Racing SuitDaisy Mii Racing SuitDr. LuigiDry Bones Mii Racing SuitKitsune LuigiLight-blue Shy Guy (Explorer)Monty Mole Mii Racing SuitPauline (Cowgirl)Pink Shy Guy (Ninja)Toad (Tourist) Blazing EagleClassic B Dasher Mk. 2Flaming SpeederGold Cupid's ArrowGold Double-DeckerLightning StreamlinerSakura Hop RodSilver Warrior WagonTaiko Drum DasherTuk-Tuk KartWiggler EggYellow Sub Scooter 8-Bit Goomba8-Bit Super MushroomFire Manta GliderFlying FlappersGold 8-Bit GliderGold Hard Hat BalloonGold Toe-Bean BalloonsLava RocksPara-PaniniRainbow Flappy WingsWiggler ParachuteWonderful DiamondYoshi's Cookies Brown Mii Racing SuitCat MarioDaisy (Thai Dress)Fish Bone Mii Racing SuitHammer Bro Mii Racing SuitPetey PiranhaRocky Wrench Mii Racing SuitRoy Mii Racing SuitSpike Mii Racing SuitToad Mii Racing SuitWaluigi Mii Racing SuitYellow Mii Racing Suit Bright GirlCact-BCact-RCamo Tanooki KartCandy ClownCream Cat CruiserDaikon RocketFireflyGold Lunar CruiserGold Monarch KartGold QuickshawGold TricksterGold Warrior WagonHoliday KingPineapple 1StreetleSwift TalonTiger BruiserYeehaw WagonYellow 8-Bit Pipe Frame 8-Bit Block GliderBlooper WingtipCat ParafoilGlittering GliderGold Boo Masks***Gold Candlelight FlightGold Origami GliderGold UmbrellaMeteor BalloonsMosaic Starchute***Pink Checkered GliderPink Gold MeteorsPiranha Plant BalloonsRecord SetterRed EmblemSecret ScrollSky-High FlyerSpider GliderSuper Mario Kart Glider
Birdo (Orange)Boomerang BroLight-blue YoshiOrange YoshiYellow Shy GuyYellow Toad (Pit Crew)
* indicates a favored course upgraded to a favorite course after reaching level 3.
** indicates a favored course upgraded to a favorite course after reaching level 6.
*** indicates a favored course upgraded to a favorite course after reaching level 8 for High-End items.

Bonus challenges[edit]

Time Trial
Icon Course variant Chosen
driver
Chosen
kart
Chosen
glider
Grand Star scores Tour appearances Cup
Thumbnail of the Mii Cup challenge from the Pipe Tour; a Time Trial challenge set on Wii Dry Dry Ruins Regular Monty Mole from Mario Kart Tour
Monty Mole
Pipe Frame from Mario Kart Tour
Pipe Frame
Super Glider from Mario Kart Tour
Super Glider
  • 2:00.00
  • 1:50.00
  • 1:40.00
Pipe Tour Mii Cup from Mario Kart Tour
Mii Cup

Profiles[edit]

Mario Kart Wii[edit]

  • European website bio: As you race around these ancient ruins you'll have to avoid falling pillars and steer clear of the sand slowly filling up a ruined temple.

Gallery[edit]

Mario Kart Wii[edit]

Mario Kart Tour[edit]

Course icons[edit]

For this subject's image gallery, see Gallery:Mario Kart Tour race course icons (Wii courses) § Dry Dry Ruins.

Screenshots[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario Kart Wii desert_course Desert course

Names in other languages[edit]

Language Name Meaning Notes
Japanese カラカラいせき[?]
Kara Kara Iseki
Dry Dry Ruins; shared with Parched Ruins from Mario Party 5
Chinese (simplified) 干旱遗迹[?]
Gānhàn Yíjī
Dry Ruins
Chinese (traditional) 乾旱遺跡[?]
Gānhàn Yíjī
Dry Ruins
French (NOA) Ruines Sec-Sec[?] Dry Dry Ruins
French (NOE) Ruines Sec Sec[?] Dry Dry Ruins
German Staubtrockene Ruine[?] Dust-Dry Ruins
Italian Rovine desertiche[?] Desert Ruins
Korean 메마른 유적[?]
Memareun Yujeok
Dry Ruins
Portuguese Ruínas Seco-seco[?] Dry Dry Ruins
Spanish Ruinas Seco-Seco[?] Dry-Dry Ruins