Goal Pole (secret): Difference between revisions

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{{construction}}
{{item infobox
[[File:Flagpole secret.png|right|75px|frame|A '''Red Flagpole''' from ''[[New Super Mario Bros. Wii]]''.]]
|image=[[File:NSMBU Flagpole.png|200x200px]]<br>Model from ''[[New Super Mario Bros. U]]''
|first_appearance=''[[New Super Mario Bros.]]'' ([[List of games by date#2006|2006]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|variant_of=[[Goal Pole]]
}}
The secret variety of '''Goal Pole'''<ref>{{cite|author=von Esmarch, Nick|title=''New Super Mario Bros. 2'' PRIMA Official Game Guide|page=, 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196|language=en-us|date=2012|publisher=Prima Games|isbn=978-0-307-89552-3}}</ref><ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U'' PRIMA Official Game Guide|page=43|publisher=Prima Games|language=en-us|date=November 18, 2012|isbn=978-0-307-89690-2}}</ref> (also known as a '''red-flag exit''',<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=31, 42, 50, 57, 92, and 97|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref> '''red flag''',<ref>{{cite|author=Knight, Michael|title=''Nintendo DS'' Pocket Guide|page=31|isbn=978-0-307-46760-7|language=en-us|publisher=[[Prima Games]]|date=March 16, 2010}}</ref> or '''hidden goal'''<ref>{{cite|title=''New Super Mario Bros. Wii'' instruction booklet|page=21|quote='''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring.''" (PAL) / "''Don’t be afraid to explore.''" (NTSC)''|date=2009|publisher=Nintendo}}</ref>) is an uncommon exit introduced in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], marking the locations of [[secret exit]]s. Aside from aesthetics, a secret Goal Pole acts like a regular [[Goal Pole]].


==History==
===''New Super Mario Bros.'' series===
Secret Goal Poles make their debut in ''[[New Super Mario Bros.]]'', with red flags instead of black ones, and reappear in every other ''New Super Mario Bros.'' game. From ''[[New Super Mario Bros. Wii]]'' onwards, they appear alongside dark gray [[fortress]]es and flagpole bases.


A '''Red Flagpole''' is an uncommon exit introduced in ''[[New Super Mario Bros.]]'' and later re-appeared in ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'' and ''[[New Super Mario Bros. U]]''. Red Flagpoles are often found when a secret exit is discovered. Going down a Red Flagpole and into the secret exit creates a path to shortcuts, such as a [[Warp Pipe]] on the map, [[Toad House]]s, [[Warp Cannon]]s and secret levels. The Red Flagpole acts like a regular [[Flagpole]], but marks the way to a secret exit.
===''Super Mario Bros. Wonder''===
Secret Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'', including one in [[Bulrush Coming Through!]] with an extremely tall pole. They award an additional [[Wonder Seed]] that is hidden from the overworld and [[level]]-selection screen. Five levels—[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]], [[The Final Trial: Zip Track Dash]], [[An Uncharted Area: Wubba Ruins]], [[Another Uncharted Area: Swaying Ruins]], and [[A Final Uncharted Area: Poison Ruins]]—feature normal Goal Poles with black bases and no fortresses similarly to the secret ones to denote fake exits, which do not award a Wonder Seed.


==Locations==
==Gallery==
===''New Super Mario Bros.''===
<gallery>
====World 1-2====
NsmbGoalPoleSecret.png|Sprite from ''[[New Super Mario Bros.]]''
On the second tilting platform, Mario needs to use it to jump onto the terrain above the brick blocks and coins. This leads to a small area with a pipe and the third star coin. Exiting through this pipe will bring Mario to the Red Flagpole. This leads to a Toad House on a shortcut to the {{world|1|fort}}.
Flagpole secret.png|Screen-cropped model from ''[[New Super Mario Bros. Wii]]''
NSMBW 2-4 Secret.png|The hidden goal in World 2-4 from ''New Super Mario Bros. Wii''
NSMBW World 2-6 Secret Exit.jpg|The hidden goal in World 2-6 from ''New Super Mario Bros. Wii''
NSMBW World 3-GH Secret Exit.jpg|The hidden goal in {{world|3|ghost}} from ''New Super Mario Bros. Wii''
NSMBW World 4-T Secret Exit.jpg|The exit to the hidden goal in {{world|4|tower}} from ''New Super Mario Bros. Wii''
NSMB2 Asset Sprite Goal Pole (Secret).png|Sprite from ''[[New Super Mario Bros. 2]]''
</gallery>


===={{world|1|fort}}====
==Names in other languages==
In order to reach the secret exit, Mario must be Shell Mario. In the room with the second Star Coin and shifting blocks, the player can find a gap that never closes on the right side of the room. The player has to enter the gap and jump upwards to find a 1-Up Mushroom, and then jump onto five more blocks. After destroying all the blocks with the Shell Dash move, the player has to enter the pipe. Next the player will fall to the right after exiting. The player has to jump onto a block to grab another 1-Up while unlocking the Warp Cannon which will shoot the player all the way to World 5.  
{{foreign names
|Jap=隠しゴールポール<ref>{{cite|publisher=[[Shogakukan]]|language=ja|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=118, 149, 199, 215}}</ref>
|JapR=Kakushi Gōru Pōru
|JapM=Hidden Goal Pole
|Ita=Traguardo segreto
|ItaN=''New Super Mario Bros. Wii'',<ref>{{cite|''[[New Super Mario Bros. Wii]]'' Italian instruction manual|page=34}}</ref> ''Super Mario Bros. Wonder''
|Ita2=Asta del traguardo nascosto<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=118, 149}}</ref>
|Ita3=Bandierina nascosta<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=199, 215}}</ref>
|ItaM=Secret goal
|Ita2M=Hidden goal pole
|Ita3M=Hidden flag
}}


====World 2-3====
==References==
When Mario hits the orange switch, he needs to swim upwards and hit the switch in the room above. Once this room floods, he must swim to a small corridor in the top right of the room. Entering it will bring Mario to the Red Flagpole, which leads to World 2-A.
<references/>


====World 2-A====
{{Goals}}
After Mario jumps off the final [[Spin Block]], he must time his landing correctly so he jumps off the [[Koopa Troopa]] on the small strip of land. Once he bounces off of the Koopa, he must direct himself into the pipe in the cavern directly above. Going into the pipe will bring Mario to the Red Flagpole, which leads to the Warp Cannon which will shoot him to World 5.
{{NSMB}}
 
{{NSMBW}}
====World 2-4====
{{NSMB2}}
After going down the staircase-like formation, Mario must go left and use a [[Mini Mushroom]] to enter a mini pipe. The pipe will bring him to the Red Flagpole, which leads to a Toad House and World 2-6.
{{NSMBU}}
 
{{SMBW}}
===={{world|2|castle}}====
[[Category:Goals]]
While fighting [[Mummipokey]], Mario must inflict the final blow while in Mini form. Doing this will unlock a path to World 4.
[[Category:New Super Luigi U objects]]
 
[[Category:New Super Mario Bros. objects]]
====World 3-2====
[[Category:New Super Mario Bros. 2 objects]]
On the first moving mushroom, there will be one green, one yellow, and one red pipe overhead. Mario must jump into the green pipe, then go down the green pipe when he reaches the clouds. After going down that pipe, he must jump across several moving platforms tor each the Red Flagpole leading to World 3-B.
[[Category:New Super Mario Bros. U objects]]
 
[[Category:New Super Mario Bros. Wii objects]]
===={{World|3|ghost}}====
[[Category:Super Mario Bros. Wonder objects]]
After hitting the switch that reveals the exit door, Mario must pass that door and go back down the large staircase to enter another new door. This door leads to a Red Flagpole, revealing the path to a Warp Cannon that leads to World 6.
[[de:Versteckter Zielpfahl]]
 
===''New Super Mario Bros. Wii''===
====World 1-3====
[[File:NSMBW 1-3 Secret.png|thumb|left|The first Red Flagpole in ''New Super Mario Bros. Wii'', located in World 1-3.]]
Just before the third Star Coin is a secret area revealed when Mario stumbles into it, and there are several coins in the area. The hidden exit is actually above this secret area. Mario can get up there with the help of Yoshi or a [[Propeller Mushroom]]. Mario has to run to the right at the very top of the screen, past the third Star Coin, into a hidden pipe. On the other side, there is the first Red Flagpole signifying the hidden exit. This leads to World 1-[[File:Cannon Icon.png|25px]].
 
====World 2-4====
[[File:NSMBW 2-4 Secret.png|thumb|The Red Flagpole in World 2-4.]]
Mario needs the [[Propeller Mushroom]] to get to the end of the secret stage. At the very end of the level, just before the pipe leading to the last stretch with the flag, there's an area high above with a pipe in it. It's seemingly off-screen, but Mario can access this area from the left side, with the help of the [[wind]]. Mario's starting point for this maneuver is the platform with the [[Spike Top]] below the secret area. Mario must wait for the wind to begin to pick up and then run, jump, and spin towards the secret area. The wind will push Mario into the wall, allowing him to wall-jump up out of sight above the screen, falling into the secret area. The red pipe will lead to a Red Flagpole.
 
====World 2-6====
[[Image:Redpole3.jpg|thumb|left|The Red Flagpole in World 2-6.]]
Near the end of the level, a red [[Warp Pipe]] is at the top of the screen. Mario must use a Propeller Suit to fly into the Pipe. Past the pipe, the Red Flagpole is found.
 
===={{world|3|ghost}}====
[[Image:Redpole4.jpg|thumb|The Red Flagpole in World 3-[[File:Ghost Icon.png|25px]].]]
Near the middle of the level, there is a room in the Boo House where Mario must climb across the room on a rope. The player must guide Mario to a moving platform. Instead of dropping onto the platform, Mario must drop down to where a secret door is hidden. Beyond the door is an elevator in which Mario must avoid multiple [[Boo]]s. After the elevator, the door leads to the next Red Flagpole.
 
====World 3-4====
This secret Red Flagpole is the easiest. Just follow the path regularly to the end of the level. The red switch must not be activated to do this.
 
====World 3-5====
Mario must make it to the top, and after hitting the [[Red Switch]] on the World Map, there are red blocks. Mario must enter the red pipe and get to the top of the new elevator. Mario can access the Red Flagpole after beating the rest of the secret level.
 
===={{world|4|fort}}====
[[File:Redpole2.jpg|thumb|left|The exit to the Red Flag in World 4-[[File:Fort_Icon.png|20px]].]]
In the falling block area where the final Star Coin resides, there's also a secret passage to this fortress's red flag exit. Mario should wait until the block nearest to the wall under the coin falls and then run over it and into the secret passage. A Warp Pipe will take Mario and Co to the area with the red secret exit flag.
 
===={{world|4|ghost}}====
In the first row of raising platforms, Mario must backtrack from the starting point and grab the Star from the invisible block. Then Mario and co. must run to the right, and the player must count the raising and lowering platforms. The ninth one is under two coins and a ? Block. Mario must stand on this platform until it lowers to reveal a door. Mario must head through the door and run all the way to the end of the area and enter the final door. Mario will find the Red Flagpole on the other side.
 
===={{world|5|ghost}}====
Mario must make his way through the "main room" with all the doors to the various areas in the [[Ghost House]]. When Mario comes to the fourth red arrow sign across the way from a few coins and a door, he must drop below the sign. Mario can walk through a wall here to his left to find an area with a door. Mario and co. must hop across the [[Glow Block]]s to the far right in this new area. The [[? Switch]]es light the Glow Blocks, but Mario can walk on them even if they are turned off. Mario then must follow the path to the Red Flagpole.
 
====World 6-5====
A pool of water with four [[Giant Question Block|Giant ? Block]]s floating in it contains a invisible block. Between the middle two Giant ? Blocks is an invisible block with a [[Beanstalk|vine]] in it. The invisible block is easy to swim up to when the tide is high. Mario must swim between the middle two blocks and jump to hit it. Mario then must climb the vine to the secret area. The Red Flagpole is just to the right.
 
====World 6-6====
When Mario and co. come across the [[Fire Bro.|Fire Bros.]] tossing fireballs at Mario's raft, there is a red pipe hanging from the ceiling. It's right between the first two Fire Bros. at the top of the area. The player may want to use the Propeller Block from earlier in the level to get up to it.
Mario must head to the right through the dark passage past the bats and find a pipe to the surface. A Red Flagpole sits here.
 
===={{world|7|fort}}====
In the second section of the fortress, there is a hidden passage on the right wall with a moving platform. Mario will then be outside with several [[Bullet Bill]]s firing from [[Bill Blaster]]s. If Mario keeps running, he will see the Red Flagpole. This leads to World 7-6.
 
===={{world|7|ghost}}====
Just below the second [[Broozer]] is a secret area. It's much like the one with the first coin, but the player can't see the bricks blocking it. Mario must lead the ghost down and then through the invisible barrier. Lead the ghost back out and enter the secret door. Climb the shaft using the P-Switches and platforms. Mario will also need to hit some bricks to make [[Beanstalk|vine]]s appear that will take him higher. The door at the very top leads to the Red Flagpole.
 
====World 8-2====
After Mario passes the [[Checkpoint Flag]], he encounters a series of rotating circular ground and [[Spiked Ball]]s rolling toward him. When Mario heads down an incline with spiked balls on every side, the player should look for a row of [[Brick Block]]s at the bottom. Mario should turn around here and head left. Mario will enter a secret passage that leads back to a Warp Pipe. The Red Flagpole is found at the end.
 
===''New Super Mario Bros. 2''===
===={{world|1|fort}}====
 
 
===={{world|2|ghost}}====
 
 
===={{world|mushroom|1}}====
 
 
===={{world|mushroom|ghost}}====
 
 
===={{world|3|fort}}====
 
 
===={{world|3|4}}====
 
 
===={{world|3|ghost}}====
 
 
===={{world|4|ghost}}====
 
 
===={{world|4|fort}}====
 
 
===={{world|flower|1}}====
 
 
===={{world|flower|ghost}}====
 
 
===={{world|5|1}}====
 
 
===={{world|5|ghost}}====
 
 
===={{world|5|A}}====
 
 
===={{world|6|ghost}}====
 
 
===''New Super Mario Bros. U''===
====[[Acorn Plains]]====
=====[[Tilted Tunnel]]=====
 
 
====[[Layer-Cake Desert]]====
=====[[Spike's Shifting Sand]]=====
 
 
====[[Frosted Glacier]]====
=====[[Swaying Ghost House]]=====
 
 
====[[Sparkling Waters]]====
=====[[Haunted Shipwreck]]=====
 
 
====[[Soda Jungle]]====
=====[[Bridge over Poisoned Waters]]=====
 
 
=====[[Which-Way Labyrinth]]=====
 
 
=====[[Painted Swampland]]=====
 
 
=====[[Deepsea Ruins]]=====
 
 
====[[Rock-Candy Mines]]====
=====[[Grinding-Stone Tower]]=====
 
 
=====[[Screwtop Tower]]=====
 
 
====[[Meringue Clouds]]====
=====[[Spinning Spirit House]]=====
{{BoxTop}}
[[Category:Objects]]
[[Category:New Super Mario Bros.]]
[[Category:New Super Mario Bros. Wii]]

Latest revision as of 19:32, November 6, 2024

Goal Pole
A Goal Pole as seen in New Super Mario Bros. U
Model from New Super Mario Bros. U
First appearance New Super Mario Bros. (2006)
Latest appearance Super Mario Bros. Wonder (2023)
Variant of Goal Pole

The secret variety of Goal Pole[1][2] (also known as a red-flag exit,[3] red flag,[4] or hidden goal[5]) is an uncommon exit introduced in the New Super Mario Bros. series, marking the locations of secret exits. Aside from aesthetics, a secret Goal Pole acts like a regular Goal Pole.

History[edit]

New Super Mario Bros. series[edit]

Secret Goal Poles make their debut in New Super Mario Bros., with red flags instead of black ones, and reappear in every other New Super Mario Bros. game. From New Super Mario Bros. Wii onwards, they appear alongside dark gray fortresses and flagpole bases.

Super Mario Bros. Wonder[edit]

Secret Goal Poles reappear in Super Mario Bros. Wonder, including one in Bulrush Coming Through! with an extremely tall pole. They award an additional Wonder Seed that is hidden from the overworld and level-selection screen. Five levels—Jump! Jump! Jump!, The Final Trial: Zip Track Dash, An Uncharted Area: Wubba Ruins, Another Uncharted Area: Swaying Ruins, and A Final Uncharted Area: Poison Ruins—feature normal Goal Poles with black bases and no fortresses similarly to the secret ones to denote fake exits, which do not award a Wonder Seed.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 隠しゴールポール[6]
Kakushi Gōru Pōru
Hidden Goal Pole
Italian Traguardo segreto Secret goal New Super Mario Bros. Wii,[7] Super Mario Bros. Wonder
Asta del traguardo nascosto[8] Hidden goal pole
Bandierina nascosta[9] Hidden flag

References[edit]

  1. ^ von Esmarch, Nick (2012). New Super Mario Bros. 2 PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89552-3. Page , 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196.
  2. ^ Stratton, Steve (November 18, 2012). New Super Mario Bros. U PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89690-2. Page 43.
  3. ^ Loe, Casey (May 15, 2006). New Super Mario Bros. Player's Guide. Nintendo of America (American English). ISBN 1-59812-009-3. Page 31, 42, 50, 57, 92, and 97.
  4. ^ Knight, Michael (March 16, 2010). Nintendo DS Pocket Guide. Prima Games (American English). ISBN 978-0-307-46760-7. Page 31.
  5. ^ "Look for secrets! Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring." (PAL) / "Don’t be afraid to explore." (NTSC)" – 2009. New Super Mario Bros. Wii instruction booklet. Nintendo. Page 21.
  6. ^ 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook. Shogakukan (Japanese). Page 118, 149, 199, 215.
  7. ^ Page 34.
  8. ^ Super Mario Bros. Enciclopedia. Page 118, 149.
  9. ^ Super Mario Bros. Enciclopedia. Page 199, 215.