Underwater driving: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
m (→‎Courses with underwater segments: the first is optional, the second is not.)
 
(16 intermediate revisions by 9 users not shown)
Line 7: Line 7:
Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]].
Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]].


In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse without needing Lakitu.
In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse unassisted.


==In-game statistics==
==In-game statistics==
Line 20: Line 20:
[[File:Larry Lightweights MK8.png|250px|thumb|Lemmy driving underwater on Water Park]]
[[File:Larry Lightweights MK8.png|250px|thumb|Lemmy driving underwater on Water Park]]
[[File:MKT Undersea Pipe Drivers.png|250px|thumb|Drivers tricking underwater on 3DS Cheep Cheep Lagoon]]
[[File:MKT Undersea Pipe Drivers.png|250px|thumb|Drivers tricking underwater on 3DS Cheep Cheep Lagoon]]
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:60%;"align=center
{|class=wikitable style="width:60%;margin:auto"
|-
|-
!width="12%" bgcolor="#dedede" align=center|Track
!width="12%" align=center|Track
!width="10%" bgcolor="#dedede" align=center|Games
!width="10%" align=center|Games
!width="33%" bgcolor="#dedede" align=center|Description
!width="33%" align=center|Description
!width="5%" bgcolor="#dedede" align=center|Optional?
!width="5%" align=center|Optional?
|-
|-
|align=center|{{classic-link|SNES|Donut Plains 3}}
|align=center|{{classic-link|SNES|Donut Plains 3}}
|align=center|''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|align=center|''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|The lake below the bridges.
|The lake below the bridges.
|align=center|[[File:Check_mark.svg|17px]]
|align=center|[[File:X_mark.svg|17px]]
|-
|-
|align=center|{{classic-link|SNES|Koopa Troopa Beach 2}}
|align=center|{{classic-link|SNES|Koopa Troopa Beach 2}}
|align=center|''Mario Kart Tour''
|align=center|''Mario Kart Tour''
|The ocean. Can only be fallen into during a [[Glider Challenge]].<ref name="glider">HalfHydra. [https://www.youtube.com/watch?v=LDnu1PoDbL0 Glider Challenge Exploration], ''YouTube'', March 8, 2022.</ref>
|The ocean. Can only be fallen into during a [[Glider Challenge]].<ref name="glider">{{cite|language=en|author=HalfHydra|date=March 8, 2022|url=www.youtube.com/watch?v=LDnu1PoDbL0|title=Glider Challenge Exploration|publisher=YouTube|accessdate=March 8, 2022}}</ref>
|align=center|[[File:Check_mark.svg|17px]]
|align=center|[[File:Check_mark.svg|17px]]
|-
|-
Line 108: Line 108:
|-
|-
|align=center|{{classic-link|3DS|DK Jungle}}
|align=center|{{classic-link|3DS|DK Jungle}}
|align=center|''Mario Kart 7''<br>''Mario Kart 8''<br>''Mario Kart 8 Deluxe''<br>''Mario Kart Tour''
|align=center|''Mario Kart 7''<br>''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|Underneath the glider section when leaving the temple.
|Underneath the glider section when leaving the temple.
|align=center|[[File:Check_mark.svg|17px]]
|align=center|[[File:Check_mark.svg|17px]]
Line 144: Line 144:
|align=center|[[Dolphin Shoals]]
|align=center|[[Dolphin Shoals]]
|align=center|''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|align=center|''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|Every part of the track except for a large antigravity curve after the [[Maw-Ray]]. Uniquely, this includes the [[Finish Line (object)|Finish Line]].
|Every part of the track except for a large antigravity curve after the [[Maw-Ray]]. This includes the [[Finish Line (object)|Finish Line]].
|align=center|[[File:X_mark.svg|17px]]
|align=center|[[File:X_mark.svg|17px]]
|-
|-
Line 174: Line 174:
|align=center|[[Piranha Plant Cove]]
|align=center|[[Piranha Plant Cove]]
|align=center|''Mario Kart Tour''<br>''Mario Kart 8 Deluxe''
|align=center|''Mario Kart Tour''<br>''Mario Kart 8 Deluxe''
|Most of the track (Piranha Plant Cove and Piranha Plant Cove 2).<br>The entire track (Piranha Plant Cove 3).
|Most of the track (Piranha Plant Cove, Piranha Plant Cove 2 and in ''Mario Kart 8 Deluxe''). <br>The entire track (Piranha Plant Cove 3). <br>Except for the second route in ''Tour'', this includes the Finish Line.
|align=center|[[File:X_mark.svg|17px]]
|align=center|[[File:X_mark.svg|17px]]
|-
|-
|align=center|{{classic-link|Tour|Rome Avanti}}
|align=center|{{classic-link|Tour|Rome Avanti}}
|align=center|''Mario Kart 8 Deluxe''
|align=center|''Mario Kart 8 Deluxe''
|The {{wp|Trevi Fountain}}. Not drivable in ''Tour''.
|The [[Trevi Fountain]]. Not drivable in ''Tour''.
|align=center|[[File:Check mark.svg|17px]]
|align=center|[[File:Check mark.svg|17px]]
|-
|-

Latest revision as of 14:53, August 3, 2024

Mario
Artwork for Mario Kart 7 depicting Mario driving underwater

Underwater driving is a game mechanic in the Mario Kart series. It was first introduced in Mario Kart 7, and has appeared in all later games since. When drivers are underwater, a small propeller will pop out from the back of the kart, and some of the driver's statistics are changed.

Underwater driving is implemented on new courses, classic courses and battle courses. Various other mechanics such as anti-gravity and Jump Boosts also appear in underwater sections, though gliding is automatically canceled when entering the water. Various underwater enemies such as Cheep Cheeps and Sidesteppers can also be found in the water. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly altered, though there are courses that have their own arrangements for underwater sections. The player's screen becomes wet for a short period when exiting underwater sections.

Although the mechanic was introduced in Mario Kart 7, Donkey Kong Barrel Blast features a similar mechanic, where the players could race underwater by riding on Enguarde the Swordfish or via their barrels. It is featured in Salty Sea, Shimmering Sea and Open Ocean.

In Super Mario Kart, if a driver goes into the water, they can drive underwater for about four seconds until Lakitu pulls them out. This allows them to potentially get back onto the racecourse unassisted.

In-game statistics[edit]

Main articles: Mario Kart 7 in-game statistics, Mario Kart 8 in-game statistics, Mario Kart 8 Deluxe in-game statistics

In Mario Kart 7, Mario Kart 8, and Mario Kart 8 Deluxe, when driving underwater, the handling, speed, and drifting of most drivers, vehicles, and tires are different than usual. For some examples from Mario Kart 7, the Egg 1 would become faster, while the Barrel Train would become slower. In Mario Kart 8, the Badwagon strongly excels while underwater, but it has among the worst underwater statistics in Mario Kart 8 Deluxe.

It is worth noting, however, that if a vehicle is using anti-gravity while underwater, the anti-gravity stats will take higher priority than the underwater stats.

Mario Kart Tour and Mario Kart Live: Home Circuit do not use different stats while driving underwater.

Courses with underwater segments[edit]

Larry Koopa races in the underwater portion of the Water Park stage in Mario Kart 8.
Lemmy driving underwater on Water Park
Penguin Luigi, Red Koopa (Freerunning), Gold Koopa (Freerunning), and Koopa Troopa tricking in Mario Kart Tour
Drivers tricking underwater on 3DS Cheep Cheep Lagoon
Track Games Description Optional?
SNES Donut Plains 3 Mario Kart 8
Mario Kart 8 Deluxe
The lake below the bridges. X mark.svg
SNES Koopa Troopa Beach 2 Mario Kart Tour The ocean. Can only be fallen into during a Glider Challenge.[1] Check mark.svg
SNES Vanilla Lake 2 Mario Kart Tour The lake. Can only be fallen into during a Glider Challenge.[1] Check mark.svg
N64 Koopa Troopa Beach Mario Kart 7
Mario Kart Tour
The ocean off the coast. Check mark.svg
GBA Boo Lake Mario Kart 8 Deluxe
Mario Kart Tour
The titular lake below the track, which the track dips into. This lake was not actually present in Super Circuit despite the course's name. X mark.svg
GBA Cheep-Cheep Island Mario Kart Tour The ocean off the coast. Check mark.svg
GCN Dry Dry Desert Mario Kart 8
Mario Kart 8 Deluxe
The oasis that replaces the wide section at the end. X mark.svg
GCN Daisy Cruiser Mario Kart 7
Mario Kart 8 Deluxe
Mario Kart Tour
The pool, which can now be driven through.
The aquarium that replaces the cellar racers can fall into after the dining hall.
Check mark.svg
GCN Sherbet Land Mario Kart 8
Mario Kart 8 Deluxe
The lakes, which have been made into optional alternate routes. Check mark.svg
DS Cheep Cheep Beach Mario Kart 8
Mario Kart 8 Deluxe
The shallow parts of the ocean. Check mark.svg
DS Wario Stadium Mario Kart 8
Mario Kart 8 Deluxe
The final turn is now flooded, in addition to being simplified. X mark.svg
Wii Koopa Cape Mario Kart 7
Mario Kart 8 Deluxe
Mario Kart Tour
The underwater glass tunnel is no longer enclosed. X mark.svg
3DS Cheep Cheep Lagoon Mario Kart 7
Mario Kart Tour
The titular lagoon. X mark.svg
3DS Piranha Plant Slide Mario Kart 7
Mario Kart 8
Mario Kart 8 Deluxe
Mario Kart Tour
A large area reached by going down a pipe from the underground area. X mark.svg
3DS Wario Shipyard Mario Kart 7
Mario Kart Tour
Significant portions of the track, although some contain a route above the water. X mark.svg
Maka Wuhu Mario Kart 7 Duckling Lake. Check mark.svg
3DS DK Jungle Mario Kart 7
Mario Kart 8
Mario Kart 8 Deluxe
Underneath the glider section when leaving the temple. Check mark.svg
3DS Rosalina's Ice World Mario Kart 7
Mario Kart Tour
Mario Kart 8 Deluxe
Underneath the icy lake. Optional on the first lap, but not during the second or third. X mark.svg
3DS Bowser's Castle Mario Kart 7
Mario Kart Tour
The large lake after the Turning Floor. X mark.svg
Water Park Mario Kart 8
Mario Kart 8 Deluxe
Significant portions of the track before and after the shuttle loop. X mark.svg
Sweet Sweet Canyon Mario Kart 8
Mario Kart 8 Deluxe
The sea of orange soda during the antigravity section. X mark.svg
Thwomp Ruins Mario Kart 8
Mario Kart 8 Deluxe
The pool of water below the split paths. Check mark.svg
Twisted Mansion Mario Kart 8
Mario Kart 8 Deluxe
The sewers. X mark.svg
Dolphin Shoals Mario Kart 8
Mario Kart 8 Deluxe
Every part of the track except for a large antigravity curve after the Maw-Ray. This includes the Finish Line. X mark.svg
Yoshi's Island Mario Kart 8 Deluxe
Mario Kart Tour
The turn after the Stilt Guys and Piranha Plant. X mark.svg
Squeaky Clean Sprint Mario Kart 8 Deluxe
Mario Kart Tour
The sink and the bathtub. X mark.svg
Tour Vancouver Velocity Mario Kart 8 Deluxe The Lost Lagoon, visited in lap 2. Not drivable in Tour. Check mark.svg
Tour Los Angeles Laps Mario Kart 8 Deluxe
Mario Kart Tour
The coast of the beach, seen in the first Los Angeles Laps route in Tour and the first segment in Mario Kart 8 Deluxe. Check mark.svg
Tour Amsterdam Drift Mario Kart 8 Deluxe
Mario Kart Tour
The canals. X mark.svg
Piranha Plant Cove Mario Kart Tour
Mario Kart 8 Deluxe
Most of the track (Piranha Plant Cove, Piranha Plant Cove 2 and in Mario Kart 8 Deluxe).
The entire track (Piranha Plant Cove 3).
Except for the second route in Tour, this includes the Finish Line.
X mark.svg
Tour Rome Avanti Mario Kart 8 Deluxe The Trevi Fountain. Not drivable in Tour. Check mark.svg
Piranha Plant Pipeline Mario Kart Tour Before the final turn. X mark.svg
Tropical Coast Mario Kart Arcade GP DX The ocean. X mark.svg
Omatsuri Circuit Mario Kart Arcade GP DX The lake after the temple. X mark.svg
Lightning Lagoon Mario Kart Live: Home Circuit A filter applies over the entire track. X mark.svg
Cheep Cheep Reef Mario Kart Live: Home Circuit A filter applies over the entire track. X mark.svg

Additionally, DS Palm Shore is the only battle course to contain underwater driving.

Gallery[edit]

Trivia[edit]

  • DS Palm Shore is the only battle course to include underwater driving, Dolphin Shoals and Piranha Plant Cove are the only courses to start underwater, and SNES Donut Plains 3 is the only course to have its underwater section removed in a later installment, in this case Mario Kart 8 and Mario Kart Tour, though the player's screen does become wet and a propeller will pop out for a short moment when going out of bounds into the lake.
  • In Mario Kart Tour, the first variants of Singapore Speedway and Bangkok Rush have shallow bodies of water that trigger the underwater propeller, but the player themselves are not usually fully submerged in it. In Singapore Speedway, the propeller appears when a back portion of small kart (such as a Pipe Frame driven by small and medium drivers) is submerged in the pool of it, while in Bangkok Rush, the propeller appears when the player uses a small driver and a small kart next to the start of the river section. In the courses' appearances in the Mario Kart 8 Deluxe – Booster Course Pass, these sections affect every player the same way as when driving underwater, but the propeller does not appear. A new shallow body of water is added in Tour Vancouver Velocity that triggers the underwater propeller, just before the player is respawned by Lakitu.

References[edit]

  1. ^ a b HalfHydra (March 8, 2022). Glider Challenge Exploration. YouTube (English). Retrieved March 8, 2022.