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{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Alarm Bob-omb}}
{{species infobox
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Alarm Bob-omb|image=[[File:Alarm Bob-omb.gif]]}}
|image=[[File:MLBISBJJAlarmBobomb.png]]<br>Sprite from ''Mario & Luigi: Bowser Jr.'s Journey''
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] enemies found in conjunction with sleeping [[Naplock]]s during the events of ''[[Mario & Luigi: Bowser's Inside Story]]''. They resemble small black and gold alarm clocks. They retain their wind up keys and feet, but they gain round button-noses and their eyes are replaced with the hands of a clock. Their only form of attack is to dash back and forth across the screen in front of the player making an irritating beeping noise; in order to counter them, [[Bowser]] must punch with good timing to hit them and end the attack (if he does not, an accompanying sleeping Naplock will reach out and hit the Alarm Bob-omb on the top of its head to turn it off, canceling the attack). If Bowser chooses to swallow them with his vacuum attack, [[Mario]] and [[Luigi]] must do the same thing with their [[hammer]]s. However, inside Bowser, there is no Naplock to turn the Bob-omb off, and if they take too long, the enemy will begin to flash bright red, ring loudly, and eventually explode, damaging one of the Bros. and possibly causing the [[Dizzy]] status. If an Alarm Bob-omb is destroyed outside of Bowser, any sleeping Naplocks will wake up.
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|variant_of=[[Bob-omb]]
}}
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] that appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. The Bob-ombs resemble small black-and-gold alarm clocks with wind-up keys and feet; their faces have round button-noses and clock hands that are angled to resemble angry eyes. The remake's shading also shows they have flat faces. [[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike, and that [[Mario]] and [[Luigi]] cannot [[jump]] on it, even though they are safe to jump on in battle.
 
Alarm Bob-ombs only appear in battle alongside [[Naplock]]s in [[Peach's Castle]], while it is under [[Fawful]]'s control.
 
==Battle==
Their only form of attack is to dash back and forth across the screen in front of [[Bowser]], hopping in place often and making an irritating beeping noise. Bowser must [[punch]] them when they line up with him to damage them and stop the attack; the explosion can damage and [[dizzy]] him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the [[POW-Up]] status in the original game, or the Dizzy status in the remake.
 
Bowser can inhale Alarm Bob-ombs via [[Vacuum Block]]. Inside [[Bowser's body]], they use the same attack on the Mario Bros., who must counter with their [[hammer]]s. Since there are no Naplocks to turn it off here, they must land the [[counterattack]] quickly before it turns red and runs into them; the explosion will do significant damage and [[dizzy]] Mario or Luigi.


Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally are found as enemies in the ''Bowser Jr.'s Journey'' mode, although they only appear in the level [[Explosive Troops]] for one round. They are melee troopers and, because they are mechanical, are weak against [[Broozer]]s.
Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally appear as enemies in the ''Bowser Jr.'s Journey'' mode. They only appear in the level [[Explosive Troops]] for one battle. Alarm Bob-ombs are melee troopers and are weak against [[Broozer]]s.


==Profiles and statistics==
===''Mario & Luigi: Bowser's Inside Story''===
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Alarm Bob-omb|image=[[File:Alarm Bob-omb.gif]]|align=horizontal}}
===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Alarm Bob-omb|align=horizontal}}
*'''''Bowser Jr.'s Journey'' profile:''' ''Mechanical creatures that cause trouble when they explode. It seems they're easy to break with <font color=Blue>Broozer's</font> punches.
*'''''Bowser Jr.'s Journey'' profile:''' ''Mechanical creatures that cause trouble when they explode. It seems they're easy to break with <font color=Blue>Broozer's</font> punches.


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{{foreign names
{{foreign names
|Jap=ウルヘイ
|Jap=ウルヘイ
|JapR=Uruhēi
|JapR=Uruhei
|JapM=pun on ''urusai'' (noisy, loud) and ''Bomuhei'', Bob-omb's Japanese name
|JapM=Play on「うるさい」(''urusai'', meaning "noisy" and the Japanese interjection "be quiet!") and「ボム兵」(''Bomuhei'', [[Bob-omb]])
|SpaA={{nowrap|Bomb-omba de T.}}
|SpaA={{nw|Bob-omba de T.}}
|SpaAM=T. Bomb-omb. (T from ''tiempo'', meaning time)
|SpaAM=From "tiempo" (time) and "Bob-omb"
|SpaE=Bob-ombalarmo  
|SpaE=Bob-ombalarmo  
|SpaEM=From Bob-omb and ''alarma'' (alarm).
|SpaEM=From "Bob-omb" and "alarma" (alarm)
|FraE=Bob-oucan
|FreE=Bob-oucan
|FraEM=Pun on Bob-omb and "boucan" (noise).
|FreEM=Pun on "Bob-omb" and "boucan" (racket)
|FraA=Bob-omb à retardement
|FreA=Bob-omb à retardement
|FraAM=Time Bob-Omb
|FreAM=Time Bob-Omb
|Ger=Weck-omb
|Ger=Weck-omb
|GerM=Pun on ''Wecker'' (alarm clock) and Bob-omb
|GerM=From "wecker" (alarm clock) and "Bob-omb"
|Ita=Crono Bob-omba
|Ita=Crono Bob-omba
|ItaM=Chrono Bob-omb
|ItaM=Chrono Bob-omb
}}
}}


==Trivia==
*[[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike and that Mario and Luigi cannot [[jump]] on it.
*In ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', if any sleeping Naplocks are present, defeating an Alarm Bob-omb with a counterattack as Bowser will make them dizzy rather than [[POW-Up|temporarily increasing their POW]] upon waking up.
{{Bob-ombs}}
{{Bob-ombs}}
{{M&LBIS}}
{{M&LBIS}}
[[Category:Bob-ombs]]
[[Category:Bob-ombs]]
[[Category:Bowser Jr.'s Journey Enemies]]
[[Category:Bowser Jr.'s Journey enemies]]
[[Category:Mario & Luigi: Bowser's Inside Story Enemies]]
[[Category:Mario & Luigi: Bowser's Inside Story enemies]]
[[de:Weck-omb]]
[[de:Weck-omb]]
[[it:Crono Bob-omba]]
[[it:Crono Bob-omba]]

Latest revision as of 17:28, July 17, 2024

Alarm Bob-omb
Sprite of a Alarm Bob-omb from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Sprite from Mario & Luigi: Bowser Jr.'s Journey
First appearance Mario & Luigi: Bowser's Inside Story (2009)
Latest appearance Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)
Variant of Bob-omb

Alarm Bob-ombs are a species of Bob-omb that appear in Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. The Bob-ombs resemble small black-and-gold alarm clocks with wind-up keys and feet; their faces have round button-noses and clock hands that are angled to resemble angry eyes. The remake's shading also shows they have flat faces. Prima Games' strategy guide for Bowser's Inside Story erroneously refers to the bell on Alarm Bob-omb's head as a spike, and that Mario and Luigi cannot jump on it, even though they are safe to jump on in battle.

Alarm Bob-ombs only appear in battle alongside Naplocks in Peach's Castle, while it is under Fawful's control.

Battle[edit]

Their only form of attack is to dash back and forth across the screen in front of Bowser, hopping in place often and making an irritating beeping noise. Bowser must punch them when they line up with him to damage them and stop the attack; the explosion can damage and dizzy him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the POW-Up status in the original game, or the Dizzy status in the remake.

Bowser can inhale Alarm Bob-ombs via Vacuum Block. Inside Bowser's body, they use the same attack on the Mario Bros., who must counter with their hammers. Since there are no Naplocks to turn it off here, they must land the counterattack quickly before it turns red and runs into them; the explosion will do significant damage and dizzy Mario or Luigi.

Alarm Bob-ombs return in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where they additionally appear as enemies in the Bowser Jr.'s Journey mode. They only appear in the level Explosive Troops for one battle. Alarm Bob-ombs are melee troopers and are weak against Broozers.

Profiles and statistics[edit]

Mario & Luigi: Bowser's Inside Story[edit]

Mario & Luigi: Bowser's Inside Story enemy
Alarm Bob-omb
Alarm Bob-omb HP 123 (185) POW 112 (280) DEF 146 (219) SPEED 112 (168)
Coins 50 (75) Level 27 Fire Normal Burn? Normal
Role Common Battled by Anyone Location(s) Peach's Castle Dizzy? Normal
Stat down? Normal KO? Normal Experience 170 Item drop Ultra Nut - 5%
Max Nut - 25%
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy
Alarm Bob-omb
Sprite of a Alarm Bob-omb from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 123 POW 112 DEF 146 SPEED 112 Experience 170
Fire Normal Jump Normal Hammer Normal Battled by Anyone Coins 50
Burn 1x Dizzy 1x Stat down 1x Speed down 1x Item drop Ultra Nut - 10%
Max Nut - 25%
Level           24 Location(s) Peach's Castle
  • Bowser Jr.'s Journey profile: Mechanical creatures that cause trouble when they explode. It seems they're easy to break with Broozer's punches.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ウルヘイ[?]
Uruhei
Play on「うるさい」(urusai, meaning "noisy" and the Japanese interjection "be quiet!") and「ボム兵」(Bomuhei, Bob-omb)
French (NOA) Bob-omb à retardement[?] Time Bob-Omb
French (NOE) Bob-oucan[?] Pun on "Bob-omb" and "boucan" (racket)
German Weck-omb[?] From "wecker" (alarm clock) and "Bob-omb"
Italian Crono Bob-omba[?] Chrono Bob-omb
Spanish (NOA) Bob-omba de T.[?] From "tiempo" (time) and "Bob-omb"
Spanish (NOE) Bob-ombalarmo[?] From "Bob-omb" and "alarma" (alarm)