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{{about|the recurring obstacle|the enemy also referred to as a "plant-pendulum"|[[Piranha Pest#Mario & Luigi: Partners in Time|Piranha Pest § Mario & Luigi: Partners in Time]]}}
{{about|the recurring obstacle|the enemy also referred to as a "plant-pendulum"|[[Piranha Pest#Mario & Luigi: Partners in Time|Piranha Pest § Mario & Luigi: Partners in Time]]}}
'''Pendulums''' are uncommon hazards in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. They first appear in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' as somewhat common obstacles throughout [[Tick Tock Clock]]. In ''[[Mario Kart DS]]'', ''[[Mario Kart 8]]'', and ''[[Mario Kart 8 Deluxe]]'', pendulums appear on the course [[DS Tick-Tock Clock|Tick-Tock Clock]] as obstacles. In most cases, pendulums block or damage the player's character when touched.
'''Pendulums''' appear in the ''[[Super Mario (franchise)|Super Mario]]'' franchise as hazards that block or damage the player's character on contact. They first appear in ''[[Super Mario 64]]''.


==History==
==History==
===''Super Mario 64'' / ''Super Mario 64 DS''===
===''Super Mario 64'' / ''Super Mario 64 DS''===
[[File:Pit65.png|thumb|250px|In The Pit and the Pendulums, Mario must carefully cross a couple of pendulums twice to acquire the Power Star.]]
[[File:Pit65.png|thumb|250px|In The Pit and the Pendulums, Mario must carefully cross a couple of pendulums twice to acquire the Power Star.]]
In ''Super Mario 64'' and its remake, pendulums appear throughout Tick Tock Clock as part of the [[level]]'s clock-based aesthetic. A small pendulum swings within the grandfather clock this level takes place in, likely the one encountered at the very bottom of the level. Certain other pendulums appear higher in the stage, often over [[pit]]s, requiring [[Mario]] to time his [[jump]]s when encountered.
Pendulums in ''Super Mario 64'' and [[Super Mario 64 DS|its remake]] appear throughout [[Tick Tock Clock]] as an integral part of the [[level]]'s clock-based aesthetic. A small pendulum swings within the grandfather clock this level takes place in, likely the one encountered at the very bottom of the level. Certain other pendulums appear higher in the stage, often over [[pit]]s, requiring [[Mario]] to time his [[jump]]s when encountered. The pace at which the pendulums swing is dependent on the time the clock displays when Mario jumps through it. Depending on this, the pendulums may swing at a quick pace, or they may not swing at all. If this is the case, the pendulums are frozen in place, proving much less of a threat.


In [[The Pit and the Pendulums]] from ''Super Mario 64'', two pendulums provide a decent challenge for Mario halfway up the clock, requiring him to cross past them and back without getting pushed off, which results in him dropping a good distance. In ''Super Mario 64 DS'', this mission is replaced with [[The Pendulum Switch Star]]; although the overall objective remains the same, a [[Star Switch]] must be activated for the [[Power Star]] to be collected within a time limit.
In [[The Pit and the Pendulums]] from ''Super Mario 64'', two pendulums provide a decent challenge for Mario halfway up the clock, requiring him to cross past them and back without getting pushed off, which results in him dropping a good distance. ''Super Mario 64 DS'' has the mission [[The Pendulum Switch Star]] instead, but the overall objective is similar in that a [[Star Switch]] must be activated for the [[Power Star]] to be collected within a time limit.
 
Notably, the pace at which the pendulums swing is dependent on the time the clock displays when Mario jumps through it. Depending on this, the pendulums may swing at a quick pace, or they may not swing at all. If this is the case, the pendulums are frozen in place, proving much less of a threat.


===''Donkey Kong Jungle Beat''===
===''Donkey Kong Jungle Beat''===
In ''[[Donkey Kong Jungle Beat]]'', a group of pendulums swinging in unison appears as platforms near the top of the [[Clock Tower]].
Pendulums in ''[[Donkey Kong Jungle Beat]]'' appear in groups and swing in unison as platforms near the top of the [[Clock Tower]].


===''Mario Kart'' series ===
===''Mario Kart'' series ===
[[File:MK8-DS-TickTockClock-pendulum1.png|thumb|250px|Racers about to clear a ramp with a large pendulum in front of it in ''Mario Kart 8'']]
[[File:MK8-DS-TickTockClock-pendulum1.png|thumb|250px|Racers about to clear a ramp with a large pendulum in front of it in ''Mario Kart 8'']]
In ''Mario Kart DS'', a single larger pendulum appears as a hazard on Tick-Tock Clock before the gears section, swinging at a slower rate. If a racer collides with it, they are knocked.
Pendulms in the [[Mario Kart (series)|''Mario Kart'' series]] appear as hazards on the [[DS Tick-Tock Clock|Tick-Tock Clock]] course, introduced in ''[[Mario Kart DS]]'', and knock over characters on contact. The original iteration of the course has only a single large pendulum that appears before the gears section, swinging at a slower rate, but the iteration in ''[[Mario Kart 8]]'' and its [[Nintendo Switch]] port adds an extra pendulum after the clock face, both displaying the [[Lightning Cup]] emblem on both sides. They now swing right in front of [[ramp]]s the racers are required to cross. Unlike in ''Mario Kart DS'', colliding with the pendulums just slows down the racers, who usually drop down in front of the ramp.
 
In ''[[Mario Kart 8]]'' and its [[Nintendo Switch]] port, an extra pendulum was added after the clock face, both displaying the [[Lightning Cup]] emblem on both sides. They now swing right in front of [[ramp]]s the racers are required to cross. Unlike in ''Mario Kart DS'', colliding with the pendulums just slows down the racers, who usually drop down in front of the ramp.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=振り子<ref>Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors.『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』[Japanese source]. Tokyo, Shogakukan, 2015, p. 92.</ref>
|Jap=振り子<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|language=ja|publisher=[[Shogakukan]]|date=2015|page=92}}</ref>
|JapR=Furiko
|JapR=Furiko
|JapM=Pendulum
|JapM=Pendulum
|Ita=Pendolo<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 92</ref>
|Ita=Pendolo<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=92}}</ref>
|ItaM=Pendulum
|ItaM=Pendulum
}}
}}

Revision as of 00:20, May 23, 2024

This article is about the recurring obstacle. For the enemy also referred to as a "plant-pendulum", see Piranha Pest § Mario & Luigi: Partners in Time.

Pendulums appear in the Super Mario franchise as hazards that block or damage the player's character on contact. They first appear in Super Mario 64.

History

Super Mario 64 / Super Mario 64 DS

Tick Tock Clock Star 2
In The Pit and the Pendulums, Mario must carefully cross a couple of pendulums twice to acquire the Power Star.

Pendulums in Super Mario 64 and its remake appear throughout Tick Tock Clock as an integral part of the level's clock-based aesthetic. A small pendulum swings within the grandfather clock this level takes place in, likely the one encountered at the very bottom of the level. Certain other pendulums appear higher in the stage, often over pits, requiring Mario to time his jumps when encountered. The pace at which the pendulums swing is dependent on the time the clock displays when Mario jumps through it. Depending on this, the pendulums may swing at a quick pace, or they may not swing at all. If this is the case, the pendulums are frozen in place, proving much less of a threat.

In The Pit and the Pendulums from Super Mario 64, two pendulums provide a decent challenge for Mario halfway up the clock, requiring him to cross past them and back without getting pushed off, which results in him dropping a good distance. Super Mario 64 DS has the mission The Pendulum Switch Star instead, but the overall objective is similar in that a Star Switch must be activated for the Power Star to be collected within a time limit.

Donkey Kong Jungle Beat

Pendulums in Donkey Kong Jungle Beat appear in groups and swing in unison as platforms near the top of the Clock Tower.

Mario Kart series

DS Tick-Tock Clock, Mario Kart 8.
Racers about to clear a ramp with a large pendulum in front of it in Mario Kart 8

Pendulms in the Mario Kart series appear as hazards on the Tick-Tock Clock course, introduced in Mario Kart DS, and knock over characters on contact. The original iteration of the course has only a single large pendulum that appears before the gears section, swinging at a slower rate, but the iteration in Mario Kart 8 and its Nintendo Switch port adds an extra pendulum after the clock face, both displaying the Lightning Cup emblem on both sides. They now swing right in front of ramps the racers are required to cross. Unlike in Mario Kart DS, colliding with the pendulums just slows down the racers, who usually drop down in front of the ramp.

Names in other languages

Language Name Meaning Notes
Japanese 振り子[1]
Furiko
Pendulum
Italian Pendolo[2] Pendulum

References

  1. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 92.
  2. ^ Super Mario Bros. Enciclopedia. Page 92.