Underwater driving: Difference between revisions

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==In-game statistics==
==In-game statistics==
{{main|Mario Kart 7 in-game statistics|Mario Kart 8 in-game statistics|Mario Kart 8 Deluxe in-game statistics}}
{{main|Mario Kart 7 in-game statistics|Mario Kart 8 in-game statistics|Mario Kart 8 Deluxe in-game statistics|Mario Kart Tour in-game}}  
In ''Mario Kart 7'', ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', when driving underwater, the handling, speed and drifting of most [[driver]]s, [[kart]]s and [[tire]]s are different than usual. Karts such as the [[Biddybuggy]] will become faster underwater while karts such as the [[Gold Standard]] will be slowed down. The mechanic is not featured in ''Mario Kart Tour'' and ''Mario Kart Live: Home Circuit''.
 
In ''Mario Kart 7'', ''Mario Kart 8'', ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour'', when driving underwater, the handling, speed and drifting of most [[driver]]s, [[kart]]s and [[tire]]s are different than usual. Karts such as the [[Biddybuggy]] will become faster underwater while karts such as the [[Gold Standard]] will be slowed down. The mechanic is not featured in ''Mario Kart Tour'' and ''Mario Kart Live: Home Circuit''.


==Courses with underwater segments==
==Courses with underwater segments==

Revision as of 19:53, June 18, 2022

Mario
Artwork for Mario Kart 7 depicting Mario driving underwater

Underwater driving is a game mechanic introduced in Mario Kart 7. When drivers are underwater, a small propeller will pop out from the back of the kart. The mechanic returns in Mario Kart Arcade GP DX, Mario Kart 8, its Nintendo Switch port, Mario Kart Tour and Mario Kart Live: Home Circuit. The game mechanic is implemented on both new courses and classic courses. Underwater sections can also be found on battle courses. Ramps, Dash Panels, Antigravity Panels and water-based enemies such as Cheep Cheeps and Sidesteppers can also be found underwater. Some courses have optional underwater sections, such as the lake in GCN Sherbet Land. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly different.

Although the mechanic was introduced in Mario Kart 7, Donkey Kong: Barrel Blast features a similar mechanic, where the players could race underwater by riding on Enguarde the Swordfish or via their barrels. It is featured in Salty Sea, Shimmering Sea and Open Ocean.

In-game statistics

Main articles: Mario Kart 7 in-game statistics, Mario Kart 8 in-game statistics, Mario Kart 8 Deluxe in-game statistics, Mario Kart Tour in-game

In Mario Kart 7, Mario Kart 8, Mario Kart 8 Deluxe and Mario Kart Tour, when driving underwater, the handling, speed and drifting of most drivers, karts and tires are different than usual. Karts such as the Biddybuggy will become faster underwater while karts such as the Gold Standard will be slowed down. The mechanic is not featured in Mario Kart Tour and Mario Kart Live: Home Circuit.

Courses with underwater segments

Larry Koopa races in the underwater portion of the Water Park stage in Mario Kart 8.
Lemmy driving underwater on Water Park
Penguin Luigi, Red Koopa (Freerunning), Gold Koopa (Freerunning), and Koopa Troopa tricking in Mario Kart Tour
Drivers tricking underwater on 3DS Cheep Cheep Lagoon

Courses with optional segments are marked with an asterisk (*).

DS Palm Shore is the only battle course to include underwater driving, while Dolphin Shoals is the only course to start underwater.

Gallery