Rope: Difference between revisions

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(Vertical ropes appear in these games too.)
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===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
Ropes appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], where they are attached to telephone-like poles. [[Mario]] can grab on and move across ropes and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. The ropes face either diagonal or horizontal (also called '''Horizontal Bars'''<ref>"''Swing from the Horizontal Bar, then press Up on the Control Pad and the Jump button.''" - The ''Super Game Boy'' Player's Guide, page 36.</ref>) which can help make him go up higher or go over huge gaps.
Ropes appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] in multiple configurations. Vertical ones tend to hang from above, and are interacted with much like the vine objects from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''. Diagonal or horizontal ropes (also called '''Horizontal Bars'''<ref>"''Swing from the Horizontal Bar, then press Up on the Control Pad and the Jump button.''" - The ''Super Game Boy'' Player's Guide, page 36.</ref>) are attached to telephone-like poles. [[Mario]] can grab on and move across ropes and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach.


===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
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Two types of ropes were introduced in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': horizontal ropes and climbable vertical ropes. Both types of ropes first appear in the level [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]. The vertical and horizontal ropes often intersect, meaning that Diddy and [[Dixie Kong]] must climb up a series of these ropes. The game introduces [[Klinger]]s, an enemy with an instinctive ability to climb ropes: they always repeatedly climb up a rope or another thin, vertical object, and then slide down.
Two types of ropes were introduced in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': horizontal ropes and climbable vertical ropes. Both types of ropes first appear in the level [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]. The vertical and horizontal ropes often intersect, meaning that Diddy and [[Dixie Kong]] must climb up a series of these ropes. The game introduces [[Klinger]]s, an enemy with an instinctive ability to climb ropes: they always repeatedly climb up a rope or another thin, vertical object, and then slide down.


A ghostly [[Rope (species)|Rope]] species appear throughout the level, [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]. They are used like non-moving vertical ropes, but have a key difference of vanishing and reappearing every few seconds. The phantom Ropes also appear in ''[[Donkey Kong Land 2]]'' and its [[Ghostly Grove (Donkey Kong Land 2)|Ghostly Grove]] counterpart.
A ghostly [[Rope (species)|rope]] species appear throughout the level, [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]. They are used like non-moving vertical ropes, but have a key difference of vanishing and reappearing every few seconds. The phantom Ropes also appear in ''[[Donkey Kong Land 2]]'' and its [[Ghostly Grove (Donkey Kong Land 2)|Ghostly Grove]] counterpart.


====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
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===''Mario vs. Donkey Kong''===
===''Mario vs. Donkey Kong''===
Ropes reappear in ''[[Mario vs. Donkey Kong]]'', where they are referred to as '''wires'''. They behave in the exact the same way as they do in ''Donkey Kong'' for the Game Boy.
Ropes reappear in ''[[Mario vs. Donkey Kong]]'', where they behave in the exact the same way as they do in ''Donkey Kong'' for the Game Boy. In this game, the horizontal variants known as '''wires'''.


==Profiles==
==Profiles==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ロープ
|Jap=ロープ<br>''Rōpu''<br>ワイヤー<ref>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><br>''Waiyā''
|JapR=Rōpu<br>ワイヤー<ref>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><br>''Waiyā''
|JapM=Rope<br><br>Wire (horizontal, ''Mario vs. Donkey Kong'')
|JapM=Rope<br><br>Wire (''Mario vs. Donkey Kong'')
|Fra=Corde
|Fra=Corde
|Ger=Seile
|Ger=Seile
|Dut=Touwen
|Dut=Touwen
|Spa=Cuerda<br>Cable<ref>[http://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Official ''Mario vs. Donkey Kong'' website (Guías Nintendo)]</ref>
|Spa=Cuerda<br>Cable<ref>[http://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Official ''Mario vs. Donkey Kong'' website (Guías Nintendo)]</ref>
|SpaM=Rope<br>Wire (''Mario vs. Donkey Kong'')
|SpaM=Rope<br>Wire (horizontal, ''Mario vs. Donkey Kong'')
|Ita=Corde
|Ita=Corde
|ItaM=Rope
|ItaM=Rope
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==References==
==References==
<references/>
<references/>
{{SMW}}
{{SMW}}
{{DK}}
{{DK}}

Revision as of 16:29, March 10, 2020

It has been requested that this article be rewritten and expanded to include more information.

Template:More images Template:Item-infobox Ropes (also known as wires[1] or bars[2]) are recurring objects that appear in both the Mario franchise and the Donkey Kong franchise. There are two types of ropes: horizontal and vertical. A character can usually grab on to a rope. The horizontal ones allow them to climb across, while the latter ones allow them to climb up and down.

History

Super Mario series

Super Mario Bros. / Super Mario Bros.: The Lost Levels

Ropes initially appear in Super Mario Bros. and Super Mario Bros.: The Lost Levels as a support for the bridge that Bowser and his fakes stand on, presumably broken by the axe.

Super Mario Bros. 2

In Super Mario Bros. 2 and its original release Yume Kōjō: Doki Doki Panic, ropes are used as a support for the drawbridge of the entrance to Yume Kōjō.

Super Mario World

Ropes first appear as an interactive object in Super Mario World, where they are placed vertically and used similarly to vines. In the game, they are usually linked to a mechanism moving constantly left and right (or up and down), allowing Mario and Luigi to grab on to the rope and thus to cross pits, for example. When riding Yoshi, however, the player cannot grab the rope.

Super Mario Sunshine

In Super Mario Sunshine, ropes (also called Wire Ropes[3]) appear as somewhat common objects in various locations, and seem to be based off the ones in Donkey Kong for the Game Boy. As in that game, wires can be hung off and used to perform a Super Whirl Jump to reach higher places. Additionally, Mario can walk on them as if it were a tightrope. Jumping on top of them for a higher bounce is also possible. Wire Traps can be found on them.

Super Mario Advance 4: Super Mario Bros. 3

In Super Mario Advance 4: Super Mario Bros. 3, stationary ropes are prominently featured in the World-e level Rich with Ropes. They can be climbed similarly to vines, the difference being that they do not need to be activated and that Hoopsters (from Super Mario Bros. 2) are often found on them crawling up and down. A few ropes are also present in two other World-e levels, Ground Work and Bowser's Airship 2, though Hoopsters do not show up in these levels.

New Super Mario Bros. series

Ropes also appear in the New Super Mario Bros. series, where their behavior has slightly changed. In New Super Mario Bros., they are mostly found on ceilings instead of tracks. When the player starts grabbing onto a rope, it starts swinging and the player can adjust its speed and movement my changing positions on the rope before jumping off. Exclusively found in World 6-B and a bonus area in World 7-1 are ropes that are on tracks, similar to Super Mario World. There are also vines that appear in jungle themed levels which serve the same purpose as ropes other than appearance.

In New Super Mario Bros. Wii and New Super Mario Bros. U, the ropes are replaced with chains, which serve the same purpose as ropes other than appearance. In New Super Mario Bros. 2 the ropes and vines now swing automatically and the player is unable to adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas.

New Super Mario Bros. and New Super Mario Bros. 2 also feature tightropes that can be walked across. In the former, it acts as a normal platform, although Mario moves slower on it. However, he can jump higher, similar to the ropes in Super Mario Sunshine. In New Super Mario Bros., tightropes only appear in the World 1-Castle. If Mario or Luigi stand still on one too long, they lose their balance and fall off if they do not move or jump in time. Sometimes as Shell Mario or Luigi, if they do a shell dash on it to reach the end point, it continues rolling after they let go from running or jump up high.

Super Mario 3D Land

Super Mario 3D Land features tightropes much like the ones in New Super Mario Bros. Fuzzies appear on tightropes in this game, acting in a way comparable to Wire Traps.

Donkey Kong (Game Boy)

Ropes appear in Donkey Kong for the Game Boy in multiple configurations. Vertical ones tend to hang from above, and are interacted with much like the vine objects from Donkey Kong Jr.. Diagonal or horizontal ropes (also called Horizontal Bars[4]) are attached to telephone-like poles. Mario can grab on and move across ropes and can also do the Wire Spin to either do a small jump or a large jump to get to areas he could not reach.

Donkey Kong Country series

Ropes also appear in the Donkey Kong franchise, specifically the Donkey Kong Country series and the Donkey Kong Land series. Both horizontal and vertical ropes appear in the games, the latter of which acts similar to vines. There are vertical ropes that move back and forth and ones that remain stationary.

Donkey Kong Country

In Donkey Kong Country, swinging ropes first appear in the level Ropey Rampage, which Donkey Kong and Diddy Kong must use to move between treetops. A later level, Slipslide Ride, mainly features blue and purple slippery ropes: the blue slide the Kongs up while the purple ones slide them down.

Donkey Kong Country 2: Diddy's Kong Quest

Diddy Kong climbing up the second set of ropes in Mainbrace Mayhem, with a Klinger and a Banana Coin
Diddy Kong climbs intersecting ropes in Mainbrace Mayhem of Donkey Kong Country 2.

Two types of ropes were introduced in Donkey Kong Country 2: Diddy's Kong Quest: horizontal ropes and climbable vertical ropes. Both types of ropes first appear in the level Mainbrace Mayhem. The vertical and horizontal ropes often intersect, meaning that Diddy and Dixie Kong must climb up a series of these ropes. The game introduces Klingers, an enemy with an instinctive ability to climb ropes: they always repeatedly climb up a rope or another thin, vertical object, and then slide down.

A ghostly rope species appear throughout the level, Ghostly Grove. They are used like non-moving vertical ropes, but have a key difference of vanishing and reappearing every few seconds. The phantom Ropes also appear in Donkey Kong Land 2 and its Ghostly Grove counterpart.

Donkey Kong Country 3: Dixie Kong's Double Trouble!

The horizontal and vertical ropes reappear in Donkey Kong Country 3; the horizontal ropes have a different appearance in each setting. Another type of rope was introduced, in the level Konveyor Rope Klash, where the ropes rapidly move either left or right like a conveyor belt. The game also introduces Klasps, enemies who wear a TNT Barrel and move across horizontal ropes.

Donkey Kong Country Returns

Ropes reappeared in Donkey Kong Country Returns, where the player must hold down the "clutch" button for the Kongs to continue holding on the rope.

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Mario Party series

In the Mario Party series, ropes are mainly found in Minigames. In Hot Rope Jump, located in Mario Party and Mario Party 2, the players are supposed to jump over a rope made of Podoboos. In Get a Rope in Mario Party 5, the player's task is to choose one out of three ropes. Chump Rope in Mario Party 8 has a similar objective compared to Hot Rope Jump; however, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. A jump-rope once again appears in Skipping Class of Mario Party 9, and later in the Metro Kingdom in Super Mario Odyssey.

Mario vs. Donkey Kong

Ropes reappear in Mario vs. Donkey Kong, where they behave in the exact the same way as they do in Donkey Kong for the Game Boy. In this game, the horizontal variants known as wires.

Profiles

Super Mario 3D Land

  • European website bio: "Take your time and keep your balance - make sure you don't fall off!!"

Gallery

For this subject's image gallery, see Gallery:Rope.

Names in other languages

Language Name Meaning Notes
Japanese ロープ
Rōpu
ワイヤー[5]
Waiyā
Rope

Wire (horizontal, Mario vs. Donkey Kong)
Dutch Touwen[?] -
German Seile[?] -
Italian Corde[?] Rope
Portuguese Corda[?] -
Russian Канат[?]
Kanat
Rope
Spanish Cuerda
Cable[6]
Rope
Wire (horizontal, Mario vs. Donkey Kong)

References

  1. ^ Mario vs. Donkey Kong instruction booklet, page 25.
  2. ^ Mario vs. Donkey Kong Nintendo 3DS Virtual Console digital instruction manual, page 12.
  3. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima's Official Strategy Guide. Page 12.
  4. ^ "Swing from the Horizontal Bar, then press Up on the Control Pad and the Jump button." - The Super Game Boy Player's Guide, page 36.
  5. ^ Mario vs. Donkey Kong Shogakukan book
  6. ^ Official Mario vs. Donkey Kong website (Guías Nintendo)