Drift: Difference between revisions

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{{about|Drifting in the ''[[Mario Kart (series)|Mario Kart]] series''|the secret places from certain levels in Super Mario 64 and Super Mario 64 DS|[[Slide (Super Mario 64)|Slide]]|the move in 2D platformers|[[Slope Slide]]|the enemies in Super Mario 64 and its remake|[[Spindrift]]}}
{{about|Drifting in the ''[[Mario Kart (series)|Mario Kart]] series''|the secret places from certain levels in Super Mario 64 and Super Mario 64 DS|[[Slide (Super Mario 64)|Slide]]|the move in 2D platformers|[[Slope Slide]]|the enemies in Super Mario 64 and its remake|[[Spindrift]]}}
'''Drifting''' (also referred to as '''Powersliding''') is a move in the [[Mario Kart (series)|''Mario Kart'' series]], allowing the [[kart]] to keep speed around corners, at a cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player must [[Hop (move)|hop]] before being able to drift. The exceptions to this are in ''[[Mario Kart: Double Dash!!]]'', where there is no hop button – the player simply needs to keep press the {{button|gcn|R}} button (or {{button|gcn|L}} button) instead – and in the ''Mario Kart Arcade GP'' sub-series, where the player needs to tap the brake to enable drifting.  Drifting is one of the coolest things you can do.
'''Drifting''' (also referred to as '''Powersliding''') is a move in the [[Mario Kart (series)|''Mario Kart'' series]], allowing the [[kart]] to keep speed around corners, at a cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player must [[Hop (move)|hop]] before being able to drift. The exceptions to this are in ''[[Mario Kart: Double Dash!!]]'', where there is no hop button – the player simply needs to keep press the {{button|gcn|R}} button (or {{button|gcn|L}} button) instead – and in the ''Mario Kart Arcade GP'' sub-series, where the player needs to tap the brake to enable drifting.   


Due to the emergence of the "[[Mini-Turbo|snaking]]" technique in ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]'', starting from ''[[Mario Kart Wii]]'', performing Mini-Turbos by drifting has been simplified by becoming time-based rather than by tilting/pressing the control pad multiple times. ''[[Mario Kart Wii]]'' also introduced the "inside drifting" mechanic, in which the vehicle will commit to the turn by going to the inside instead of drifting to the outside when the player attempts to drift. All [[Sport bike (vehicle class)|sport bikes]] in the ''Mario Kart'' series uses this mechanic.
Due to the emergence of the "[[Mini-Turbo|snaking]]" technique in ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]'', starting from ''[[Mario Kart Wii]]'', performing Mini-Turbos by drifting has been simplified by becoming time-based rather than by tilting/pressing the control pad multiple times. ''[[Mario Kart Wii]]'' also introduced the "inside drifting" mechanic, in which the vehicle will commit to the turn by going to the inside instead of drifting to the outside when the player attempts to drift. All [[Sport bike (vehicle class)|sport bikes]] in the ''Mario Kart'' series uses this mechanic.

Revision as of 11:43, September 22, 2018

It has been requested that this article be rewritten and expanded to include more information.

Mario drifting in his Kart
This article is about Drifting in the Mario Kart series. For the secret places from certain levels in Super Mario 64 and Super Mario 64 DS, see Slide. For the move in 2D platformers, see Slope Slide. For the enemies in Super Mario 64 and its remake, see Spindrift.

Drifting (also referred to as Powersliding) is a move in the Mario Kart series, allowing the kart to keep speed around corners, at a cost of a bit of handling. Beginning with Mario Kart 64, it is possible to use both directions of the D-Pad (left and right) simultaneously while in a drift to cause the kart to get a short, but helpful Mini-Turbo when the drift is ended. In most Mario Kart games, the player must hop before being able to drift. The exceptions to this are in Mario Kart: Double Dash!!, where there is no hop button – the player simply needs to keep press the R Button button (or L Button button) instead – and in the Mario Kart Arcade GP sub-series, where the player needs to tap the brake to enable drifting.

Due to the emergence of the "snaking" technique in Mario Kart: Double Dash!! and Mario Kart DS, starting from Mario Kart Wii, performing Mini-Turbos by drifting has been simplified by becoming time-based rather than by tilting/pressing the control pad multiple times. Mario Kart Wii also introduced the "inside drifting" mechanic, in which the vehicle will commit to the turn by going to the inside instead of drifting to the outside when the player attempts to drift. All sport bikes in the Mario Kart series uses this mechanic.

In some games, one can perform a long powerslide by steering at the opposite direction while holding the drift button (when drifting to the left, steer right and vice versa), at the cost of speed. However, starting from Mario Kart Wii, performing this technique would delay the Mini-Turbo and causing it to take longer to charge.

Gallery

Names in other languages

Language Name Meaning Notes
Italian Slittata
Derapata (Mario Kart Wii and onwards)
[?]
Slide
Sideslip
Russian Управляемый занос[?]
Upravlyayemyy zanos
?
Spanish Derrapar[?] To skid

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