Double kick: Difference between revisions

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[[File:DoubleKickSMG2.png|thumb|250px|[[Mario]] performing a double kick to defeat a [[Hammer Bro]]]]  
[[File:DoubleKickSMG2.png|thumb|250px|[[Mario]] performing a double kick to defeat a [[Hammer Bro]], from ''Super Mario Galaxy 2'']]  
The '''double kick'''<ref>{{cite|author=SamTheEnglishGamer|language=en|date=July 13, 2013|url=youtu.be/PbDLuDRgnkM?t=1057|timestamp=17:37|title=''Super Mario Galaxy 2'' Tutorial DVD (SMG2 For Dummies!)|publisher=YouTube|accessdate=August 16, 2021}}</ref> is an attack that can be done in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. This move is called the "double kick" because [[Mario]] (or [[Luigi]]) [[kick]]s an enemy twice during the attack. It can be used to defeat many enemies, and it can also be used to break [[Crystal (Super Mario Galaxy)|crystal]]s and activate [[Chance Cube]]s, [[Lever Switch]]es, and [[gravity switch]]es. However, it cannot break some [[Crate]]s. To perform a double kick, Mario must [[dash|run]] toward an enemy and [[spin]] when he gets close to the enemy. Then, near the end of his spin, Mario must perform a [[Long Jump]] by [[crouch]]ing quickly and [[jump]]ing. Mario does a Long Jump, but he has a few sparkles around him, and he is able to defeat most enemies that are in his way. Mario must time the attack correctly for it to work. If he long-jumps at the beginning of the spin, he does a [[Spin Jump]]. If he long-jumps too late, he does a Long Jump. The double kick does damage only when Mario is rising; when he is in his falling animation, the double kick turns into a regular Long Jump and has no damaging effect. However, Mario can spin when he is falling to protect himself from getting hurt.
The '''double kick'''<ref>{{cite|author=SamTheEnglishGamer|language=en|date=July 13, 2013|url=youtu.be/PbDLuDRgnkM?t=1057|timestamp=17:37|title=''Super Mario Galaxy 2'' Tutorial DVD (SMG2 For Dummies!)|publisher=YouTube|accessdate=August 16, 2021}}</ref> is an attack that can be done in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. This move is called the "double kick" because [[Mario]] (or [[Luigi]]) [[kick]]s an enemy twice during the attack. It can be used to defeat many enemies, and it can also be used to break [[Crystal (Super Mario Galaxy)|crystal]]s and activate [[Chance Cube]]s, [[Lever Switch]]es, and [[gravity switch]]es. However, it cannot break some [[Crate]]s. To perform a double kick, Mario must [[dash|run]] toward an enemy and [[spin]] when he gets close to the enemy. Then, near the end of his spin, Mario must perform a [[Long Jump]] by [[crouch]]ing quickly and [[jump]]ing. Mario does a Long Jump, but he has a few sparkles around him, and he is able to defeat most enemies that are in his way. Mario must time the attack correctly for it to work. If he long-jumps at the beginning of the spin, he does a [[Spin Jump]]. If he long-jumps too late, he does a Long Jump. The double kick does damage only when Mario is rising; when he is in his falling animation, the double kick turns into a regular Long Jump and has no damaging effect. However, Mario can spin when he is falling to protect himself from getting hurt.



Revision as of 13:03, June 30, 2024

Mario performing a Double Kick in Bowser's Lava Lair
Mario performing a double kick to defeat a Hammer Bro, from Super Mario Galaxy 2

The double kick[1] is an attack that can be done in Super Mario Galaxy and Super Mario Galaxy 2. This move is called the "double kick" because Mario (or Luigi) kicks an enemy twice during the attack. It can be used to defeat many enemies, and it can also be used to break crystals and activate Chance Cubes, Lever Switches, and gravity switches. However, it cannot break some Crates. To perform a double kick, Mario must run toward an enemy and spin when he gets close to the enemy. Then, near the end of his spin, Mario must perform a Long Jump by crouching quickly and jumping. Mario does a Long Jump, but he has a few sparkles around him, and he is able to defeat most enemies that are in his way. Mario must time the attack correctly for it to work. If he long-jumps at the beginning of the spin, he does a Spin Jump. If he long-jumps too late, he does a Long Jump. The double kick does damage only when Mario is rising; when he is in his falling animation, the double kick turns into a regular Long Jump and has no damaging effect. However, Mario can spin when he is falling to protect himself from getting hurt.

Names in other languages

Language Name Meaning
French Double coup de pied[2]
Double kick
German Doppeltritt[3]
Double kick
Italian Calcio doppio[4]
Double kick
Spanish Patada doble[5]
Double kick

References

  1. ^ SamTheEnglishGamer (July 13, 2013). Super Mario Galaxy 2 Tutorial DVD (SMG2 For Dummies!) (17:37). YouTube (English). Retrieved August 16, 2021.
  2. ^ SunMing (July 15, 2014). DVD Tutoriel - Super Mario Galaxy 2 (16:48). YouTube (French). Retrieved August 16, 2021.
  3. ^ DomtenSwitch (September 15, 2013). Super Mario Galaxy 2 Noob-DVD Part 3: Bonusvideos (01:20). YouTube (German). Retrieved August 16, 2021.
  4. ^ LittleSkullKid (September 28, 2020). Super Mario Galaxy 2 Bonus DVD ITA (17:07). YouTube (Italian). Retrieved August 16, 2021.
  5. ^ SidneyBloom (February 25, 2016). Super Mario Galaxy 2 - DVD Tutorial (español) (17:04). YouTube (European Spanish). Archived July 19, 2021, 03:08:05 UTC from the original via Wayback Machine. Retrieved June 30, 2024.