Bowser's Fury
- This article is about the campaign in Super Mario 3D World + Bowser's Fury. For the form of Bowser introduced in this game, see Fury Bowser.
Bowser's Fury | |||||||||||||||||||||||||
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International logo For alternate box art, see the game's gallery. | |||||||||||||||||||||||||
Developer | Nintendo EPD Tokyo Nintendo Software Technology Corporation 1-UP Studio | ||||||||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||||||||
Platform(s) | Nintendo Switch | ||||||||||||||||||||||||
Release date | Template:Release | ||||||||||||||||||||||||
Language(s) | English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Portuguese (Portugal) Russian Japanese Simplified Chinese Traditional Chinese Korean | ||||||||||||||||||||||||
Genre | Platformer, action | ||||||||||||||||||||||||
Rating(s) |
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Format | Nintendo Switch: Game Card Digital download
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Input | Nintendo Switch: Joy-Con (horizontal)
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Bowser's Fury is a 3D action-adventure platformer for the Nintendo Switch. It is the twenty-second entry in the Super Mario series and was included in Super Mario 3D World + Bowser's Fury, serving as its own standalone adventure campaign. The game features sandbox-like elements similar to those in Super Mario 64, Super Mario Sunshine, and Super Mario Odyssey and revolves around Mario exploring Lake Lapcat. After Bowser Jr. paints Bowser with black goop, the latter turns into Fury Bowser. Mario must cooperate with Bowser Jr. to collect Cat Shines and use their power to activate lighthouses and Giga Bells, both of which enable them to gradually rid Fury Bowser and Lake Lapcat of goop. Rather than providing the Health Meter as in open-world Super Mario series games, the game uses the power-up system of the 2D platformers with the exception of Super Mario Bros. 2.
The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Bowser Jr. independently from Mario. amiibo can also be used to summon power-ups as well as cause Fury Bowser to burst out.
Story
During a bright and clear day, Mario walks down a path in front of Peach's Castle, seemingly the same path as the one seen in the prologue of the main Super Mario 3D World mode. He notices small puddles of black goop on the path and follows them, eventually stopping at a mass of black graffiti shaped like Shadow Mario's logo from Super Mario Sunshine. The graffiti expands to create a portal that Mario falls through, transporting him to Lake Lapcat, where a rainstorm is occurring.
Shortly after Mario lands, he encounters Bowser, who has become a larger and more powerful form known as Fury Bowser. Mario finds a Cat Shine in the surrounding area, which clears the goop off of a nearby lighthouse. Fury Bowser is blinded by the beam of light that shines from the lighthouse, and retreats into the Fury Sun in the middle of Lake Lapcat. Immediately afterward, several islands emerge from the water.
After Fury Bowser retreats, the storm clears and Mario finds a panicking Bowser Jr., who explains why Bowser transformed. He shows Mario a picture he painted of his father and paints it black with his magic brush, showing that Bowser Jr. was the one who corrupted Bowser. He realizes that both he and his father are in trouble, reluctantly asking Mario to help him. The latter agrees to do so, with Bowser Jr. joining him for the rest of the adventure.
Using the power of Cat Shines located throughout Lake Lapcat, Mario can make the Giga Bells active, which allow him to transform into Giga Cat Mario and fight Fury Bowser directly. After several battles, Fury Bowser expels all the black paint inside of and on him before exploding, but he then suddenly transforms into Giant Bowser, summoning all three Giga Bells and trapping them in a crystal ball to keep for himself. With the help of Plessie, Mario rams into this ball to weaken and eventually break it, allowing both Mario and Plessie to collect all three Giga Bells at once. In this gargantuan form, they easily launch Giant Bowser into the sky by coming in contact with him.
Finally back to normal, Bowser falls from the sky and lands near Bowser Jr. and a few colorful kittens. The former two both become excited; however, after Bowser notices Mario, now in his normal-sized Cat Mario form, he becomes angered and attempts to attack him as Bowser Jr. holds him back. Once Bowser is dragged away, Bowser Jr. pauses and threatens Mario himself before leaving. Mario shrugs before being nuzzled by the kittens. As they jump in the air and freeze, the camera zooms out, revealing that the ground on which the scene took place was the back of Giga Cat Plessie, the form Plessie took after collecting all three Giga Bells simultaneously. The credits then roll, featuring various paintings by Bowser Jr. that depict the story from his perspective.
Gameplay
The objective of the campaign is to free every island from the black goop that Fury Bowser is covered in by collecting Cat Shines across Lake Lapcat. However, at slightly varying intervals of several minutes, Fury Bowser emerges from the Fury Sun and begins to rampage. When this occurs, a rainstorm begins throughout the area, Disaster Spikes fall from the sky, and Fury Bowser attacks the entire lake with large beams of fire and fireballs. All kittens and Neko Parents on Lake Lapcat also become corrupted, and attack Mario if he approaches them. Fury Bowser returns to the Fury Sun either after a brief time or if a Cat Shine is collected, as the Cat Shine powers a nearby lighthouse, and the brightness of this light forces Fury Bowser to retreat.
Extending the sandbox concept of Super Mario Odyssey, Lake Lapcat is a vast open-world setting, with more islands being gradually unlocked as Fury Bowser is defeated by Giga Cat Mario. Mario can run around the island, climb up lighthouses, and go between islands quickly by riding Plessie, who teleports around the water to stay close to Mario. Every island makes usage of Mario's different power-ups and abilities. Throughout all islands, there are a variety of gameplay concepts, objects, and enemies from the main Super Mario 3D World campaign.
Giga Bells are situated in three different areas of Lake Lapcat, denoted according to the three major regions: the Lakeside, Ruins, and Wasteland. Each region contains four major islands, each with five Cat Shines, with various other Cat Shines located between major islands. The Giga Bells are corrupted due to the black goop, and can only be activated by collecting a certain amount of Cat Shines. When this happens, they will awaken during Fury Bowser's rampages and can be collected by Mario to become Giga Cat Mario, who is then able to fight and damage Fury Bowser directly.
A minimum of 40 Cat Shines is required to finish the campaign. However, to complete it this way, Fury Bowser's health must be lowered to less than 50% of its full value through collecting Cat Shines. If this is done before starting the fourth battle against him, it enables the player to defeat him during it. If Fury Bowser retreats during the fourth battle, the player must instead collect 50 Cat Shines to initiate the fifth battle.[1] If 47 Cat Shines are collected, Fury Bowser begins a rampage that does not end until the player collects 50 Cat Shines, awakens the Giga Bells, and defeats Fury Bowser for the final time. If he is defeated during his fourth or fifth battles, Bowser then transforms into Giant Bowser, and Mario must ride Plessie across the entire lake to chase him down. While avoiding Giant Bowser's attacks, Mario can launch off of ramps with Dash Panels on them to hit and break the crystal ball protecting the three Giga Bells.
After Giant Bowser is defeated and the credits are viewed, the game returns to the Bowser's Fury title screen. The first time it is resumed after this, Bowser Jr. tells Mario that he was relaxing with Bowser on the lake until the latter turned back into Fury Bowser, requesting that Mario collect more Cat Shines to help restore peace. To thank Mario for helping, he then grants the ability to warp to islands he has already visited and marks the locations of new Cat Shines on the map. After this, Plessie permanently remains as Cat Plessie and gains the ability to carry kittens on its back.
If all one hundred Cat Shines are collected and Giant Bowser is defeated again, an additional painting by Bowser Jr. is shown after the credits; following this, Mario's Cat Suit changes to look like a much smaller version of Giga Cat Mario, and Bowser Jr. and his Junior Clown Car become cat versions of themselves. Fury Bowser's appearance also changes, as the orange sections of his spikes, belly, and eyebrows all turn white. However, all of these changes are purely visual.
Controls
Mario controls identically to how he does in the Super Mario 3D World campaign. However, Bowser Jr. can also be controlled by a second player.
Mario
Action | Dual Joy-Con or Pro Controller Controls | Single Joy-Con Controls | ||
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Stage controls | ||||
Move | ||||
Look around | Tilt | N/A | ||
Dash | + / | + | ||
Jump | / | / | ||
Crouch | / | |||
Item storage | ||||
Open amiibo prompt | Hold | N/A | ||
Snapshot Mode | N/A | |||
Use touch cursor | ; touch the screen in handheld mode | ; touch the screen in handheld mode | ||
Reset camera / touch cursor | N/A | |||
Menu | (left Joy-Con); (right Joy-Con) | |||
Menu controls | ||||
Select option | ||||
Confirm | ||||
Cancel |
Image | Action | Dual Joy-Con or Pro Controller Controls | Single Joy-Con Controls | |
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Hold items | Press near an item | Press near an item | ||
Throw items | While holding an item, press | While holding an item, press | ||
Spin | Rotate | Rotate | ||
Spin Jump | While spinning, press | While spinning, press | ||
Crouch Jump | Hold , then press | Hold , then press | ||
Ground Pound | While in midair, press | While in midair, press | ||
Ground Pound Jump | Press in midair, then press when hitting the ground | Press in midair, then press when hitting the ground | ||
Long Jump | While moving, press + | While moving, press + | ||
Roll | + | + | ||
Rolling long jump | During a roll, press | During a roll, press | ||
Midair roll | While in midair, press + | While in midair, press + | ||
Side Somersault | While running, tilt in the opposite direction and press | While running, tilt in the opposite direction and press | ||
Wall Jump | While touching a wall in midair, press | While touching a wall in midair, press | ||
Exclusive to the Super Bell | ||||
Claw | ||||
Pounce | + | + | ||
Claw dive | While in midair, hold | While in midair, hold | ||
Climb walls | While touching a wall in midair, tilt | While touching a wall in midair, tilt | ||
Exclusive to the Fire Flower | ||||
Throw fireballs | ||||
Exclusive to the Boomerang Flower | ||||
Throw boomerang | ||||
Exclusive to the Super Leaf | ||||
Tail attack | ||||
Float downward | While in midair, hold | While in midair, hold |
Bowser Jr.
Action | Dual Joy-Con or Pro Controller Controls | Single Joy-Con Controls |
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Move | ||
Look around | Tilt | + |
Reset camera | Press | Press |
Attack; investigate graffiti spot | or | or |
Fly up | or | or |
Warp to Mario's location | + | + |
Characters
Playable characters
Character | Description |
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Mario |
The main playable character in Bowser's Fury, and the only one to return from the playable cast in Super Mario 3D World. He controls identically to how he does in the main campaign, and can utilize power-ups to traverse Lake Lapcat and collect Cat Shines. |
Bowser Jr. |
The deuteragonist of the game, Bowser Jr. reluctantly helps Mario collect Cat Shines in an attempt to save his father from corruption. In single-player, he is an AI-controlled helper; the player can choose to have him help a little, a lot, or not at all. Alternatively, he can be controlled by a second player in two-player mode.
Unlike Mario, Bowser Jr. cannot use power-ups, but instead can fly freely in his Junior Clown Car, and use his magic brush to attack enemies or reveal items from special graffiti spots on walls. Additionally, he can use a Ground Pound attack to defeat enemies from above, and he produces items the player selects from the item storage. Mario is able to jump on him up to two times after leaving the ground; attempting to do so a third time before touching the ground again will fail, however. In single-player, the player can use the cursor (with touch or gyro controls) to send Bowser Jr. to any location on the screen by selecting it. He then swings his paintbrush once he reaches his destination. By doing this, the player can have Bowser Jr. collect items such as Cat Shine Shards and coins for them, as he collects these items on contact. Certain locations have a yellow glow while Fury Bowser is active, and Bowser Jr. points at them while they glow; the player can send him to these spots at any time to make him investigate, usually producing a small number of coins. The only item Bowser Jr. cannot interact with that Mario can are Cat Shines, which must be contacted by Mario to register as collected. If Bowser Jr. moves too far away from Mario in single-player, he automatically teleports back to Mario; in multiplayer, the second player can do this manually. When all 100 Cat Shines are collected, Bowser Jr. gains a cat form and his Junior Clown Car gains whiskers, although both of these changes are cosmetic. |
Supporting cast
Character | Description |
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Kittens |
The residents of Lake Lapcat. They run away from Mario unless he is Cat Mario, Lucky Cat Mario, or White Cat Mario[2] in which case they are affectionate by nuzzling him and following him around. If Mario picks a kitten up, it scratches rapidly in front of him, which can be used to attack enemies. After the main story is completed, kittens can ride on Cat Plessie's back. If a kitten comes into contact with water or lava, then it instantly teleports back to its original location. Except for calico kittens, their colors reference those of the main playable characters in Super Mario 3D World. When Fury Bowser is active, kittens become corrupted and attack Mario. |
Neko Parents |
Three larger cats found in each region of Lake Lapcat, who each have missing calico kittens. If Mario brings all of the kittens back to their Neko Parent, he is rewarded with a Cat Shine. Like kittens, Neko Parents become corrupted when Fury Bowser attacks. |
Plessie / Cat Plessie |
Plessie returns from the Super Mario 3D World adventure, now with a more prominent role as transportation between the islands of Lake Lapcat. It now has the ability to dive, which allows it to avoid low obstacles or attacks. If it jumps right after resurfacing, it performs a high jump. After collecting the three Giga Bells at the end of the Giant Bowser battle, Plessie becomes Giga Cat Plessie, and permanently remains as Cat Plessie after the main story is completed. |
Toad Brigade |
After the main story is completed, Toadette appears next to a tent on Fur Step Island and asks Mario and Bowser Jr. to find Captain Toad, Hint Toad, Banktoad, and Yellow Toad around Lake Lapcat, who each give a Cat Shine when found. Each Toad Brigade member then stays at the camp with Toadette. |
Rabbits |
Rabbits from the original Super Mario 3D World return in Bowser's Fury. While not as big as Mega Rabbits, they are significantly larger, much faster, and now have the ability to run on water, making them impossible to catch without riding Plessie. Upon touching them, they release a Cat Shine and then disappear. |
Seagulls |
The seagulls around Lake Lapcat have cat ears. They fly away if a moving character or object approaches them, or if it begins to rain. |
Enemies
New
Image | Description |
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Disaster Neko |
All kittens and Neko Parents become corrupted when Fury Bowser begins rampaging. They chase Mario upon sight and can damage him upon contact. They can be stunned if Mario or Bowser Jr. attack them, and revert to normal when Fury Bowser stops rampaging. |
Fury Shadows |
Dark, goop-covered enemies resembling Luigi that Mario must chase to get a Cat Shine, much like Shadow Mario in Super Mario Sunshine. They must be hit three times to defeat them, and every time they are hit, they transform into a spiky black goop ball and dash away. |
Cat variations
While Bowser's Fury does not introduce many new enemies, many of those that come from the Super Mario 3D World campaign are seen as cat versions of themselves. While they possess cat-like features, such as cat ears, fur, and tails, their behavior is identical to that of their normal counterparts, with the one exception being Cat Bullet Bills, which still home in on Mario. As such, Cat Goombas in Lake Lapcat do not have the abilities of Cat Goombas from Super Mario 3D World, and instead have their standard brown color.
Name | Location(s) |
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Big Cat Piranha Plants |
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Cat Biddybuds[3] |
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Cat Blocksteppers |
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Cat Bob-ombs |
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Cat Boomerang Bros. |
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Cat Bullet Bills |
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Cat Bullies |
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Cat Cheep Cheeps |
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Cat Coin Coffers |
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Cat Conkdors[4] |
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Cat Fire Bros. |
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Cat Fire Piranha Plants |
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Cat Flopters |
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Cat Fuzzlers |
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Cat Fuzzies |
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Cat Goombas[4] |
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Cat Goomba Towers |
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Cat Hammer Bros |
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Cat Innertube Goombas |
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Cat Koopa Troopas[4] |
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Cat Magikoopas |
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Cat Para-Biddybuds |
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Cat Piranha Creepers |
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Cat Piranha Plants[4] |
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Cat Piranha Plants (potted) |
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Cat Rammerheads |
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Cat Skating Goombas |
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Cat Skipsqueaks |
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Cat Snow Pokeys |
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Cat Spikes |
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Cat Splounders |
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Cat Stingbies |
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Bosses
Image | Description |
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Fury Bowser |
A gigantic, powerful form of Bowser accidentally created by Bowser Jr. by painting him with black goop. He is referred to as "the beast" by the Giga Bells and lighthouses. Every few minutes, he emerges from the Fury Sun and begins rampaging, only taking damage if Mario collects a Cat Shine. However, Giga Cat Mario is able to battle him directly, as they are both at a similar size. Defeating Fury Bowser in direct combat gradually reveals new islands of Lake Lapcat to explore. Going between Fury Bowser's legs while he is active rewards the player with a Super Bell. |
Cat Boom Boom |
A miniboss that appears in Clawswipe Colosseum, during the "Clash with Cat Boom Boom" mission. He spins around in a closed battle arena, and retreats into his shell when jumped on. After being jumped on three times, being struck five times by Bowser Jr.'s magic brush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, he is defeated, and yields a Cat Shine as a reward. He reappears during the "Final Bout with Cat Boom Boom" mission in the same arena, now with alternating Spike Traps in place of the ground, and yields an additional Cat Shine when defeated again. |
Cat Pom Pom |
A miniboss that appears in Clawswipe Colosseum, during the "Cat Pom Pom's Counterattack" mission. She creates clones of herself, then throws shurikens at Mario, who must find and attack the real Pom Pom. After being jumped on three times, being struck five times by Bowser Jr.'s magic brush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, she is defeated, and yields a Cat Shine as a reward. |
Cat Prince Bully |
A miniboss that appears in Mount Magmeow, during the "Back Off, Cat Prince Bully!" mission. He breathes fire and charges at Mario, who must knock him into one of the Clear Pipes surrounding his battle arena to leave him vulnerable to kicks. After being hit three times, he is defeated, and yields a Cat Shine as a reward. |
Giant Bowser |
A gigantic form of Bowser that he transforms into after Giga Cat Mario defeats Fury Bowser for the fifth time. He retains the ability to shoot fury blasts, fireballs, and Disaster Spikes. Mario must ride Plessie to damage and break the crystal ball Giant Bowser is protecting, which contains the three Giga Bells in Lake Lapcat. Upon hitting this ball four times, Mario and Plessie break it, collect the three Giga Bells, and defeat Giant Bowser, ending the main story of the campaign. |
Locations
Lake Lapcat is split into three main regions, each represented by a Giga Bell. Each region contains four major islands, and each island has a lighthouse covered in black goop. By collecting a Cat Shine on any island, its power removes this goop. If Mario collects a Cat Shine, leaves the island, and returns at a later point, the layout of platforms and enemies will often be slightly changed to accommodate a newly available mission. However, upon returning, the goop on that island's lighthouse also returns, and does not permanently disappear from a lighthouse until all five Cat Shines have been collected on its island. When this occurs, a Fling Pole appears atop that island's lighthouse, with a cat variation of Mario's Goal Pole flag attached to it.
There are a total of one hundred Cat Shines in the campaign, some of which can only be collected after completing the main story. Sixty Cat Shines are earned from the five different missions on each of the twelve major islands. Each island always contains a mission where five Cat Shine Shards must be collected, and a mission where Fury Bowser must break Fury Blocks with a fury blast. Other missions reappear throughout multiple islands, such as collecting Blue Coins from a P Switch, or using a key to open a Neko Kago. Thirty-five Cat Shines are earned throughout Lake Lapcat, which contains many individual Cat Shines not based in any island. Five Cat Shines are earned from a special golden island called the Lucky Isle, which only begins to appear after the main story is completed. It appears in one of five set locations during Fury Bowser's rampages, and disappears when he stops rampaging. Mario must visit each of the five locations to obtain one Cat Shine each time.
Fury Bowser must be battled a total of five times to complete the story. To do so, Mario must collect enough Cat Shines to activate the Giga Bells he currently has access to. Each time Fury Bowser is defeated, the number of Cat Shines needed to activate the Giga Bells increases, from 5 initially to 15 to 20 to 40 and finally to 50 Cat Shines. However, to make collecting more Cat Shines easier, more islands rise out of the water and become available to explore upon defeating Fury Bowser for the first and third times.
While Fur Step Island is the first location visited in the campaign, only the first Cat Shine can be obtained before completing the main story. A large amount of black goop surrounds the area before this point, and an invisible barrier is present to prevent any attempt to bypass the goop. After the main story is completed and the player opens the save file again from the title screen, gameplay resumes on Fur Step Island, which is now clear of goop.
Table of locations
* indicates that a Cat Shine is only available after seeing the credits once.
Region | Islands | Island Cat Shines | Other Cat Shines |
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Lakeside Giga Bell |
Fur Step Island |
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Scamper Shores |
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Pounce Bounce Isle |
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Fort Flaptrap |
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Ruins Giga Bell |
Slipskate Slope |
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Clawswipe Colosseum |
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Trickity Tower |
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Crisp Climb Castle |
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Wasteland Giga Bell |
Risky Whisker Island |
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Pipe Path Tower |
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Roiling Roller Isle |
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Mount Magmeow |
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None | Lucky Isle |
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Items
Power-ups
Image | Transformation | Description |
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New | ||
Giga Bell |
Giga Cat Mario |
Three Giga Bells (giant versions of Super Bells) are present in each region of Lake Lapcat. They are initially covered in goop, and require a certain amount of Cat Shines to uncorrupt them and use them. When used, Mario transforms into Giga Cat Mario, a giant version of Cat Mario that resembles a komainu. This giant form enables him to fight Fury Bowser directly and also grants immunity to goop.
When all 100 Cat Shines are collected and Giant Bowser is then defeated again, the appearance of Cat Mario changes to resemble Giga Cat Mario, though this is merely aesthetic and does not change Cat Mario's abilities. This change does not appear in Super Mario 3D World. |
Invincibility Bell |
White Cat Mario |
The Invincibility Bell also appears in the Bowser's Fury campaign, but still can only be accessed by scanning the Cat Mario or Cat Peach amiibo. It functions identically in both campaigns. |
Returning | ||
N/A | Small Mario |
The weakest form of Mario. Small Mario is defeated after taking a single hit and cannot break Brick Blocks. He also lacks his cap.
During battles with Fury Bowser, if Giga Cat Mario takes damage twice, he reverts to Small Mario, although he remains giant. |
Super Mushroom |
Super Mario |
A red mushroom with white spots that transforms Small Mario into Super Mario, making him grow in size. This allows him to break Brick Blocks, take a hit from an enemy without immediately being defeated, and find higher-tiered power-ups in blocks. This is the default form of Mario.
As of the 1.1.0. patch of the game, if Mario collects 100 coins before leaving Fur Step Island, only Super Mushrooms are rewarded, rather than any power-up. If Giga Cat Mario takes damage once while battling Fury Bowser, he reverts to Super Mario, but keeps his gigantic size. This state is similar to Mega Mario. |
Super Bell |
Cat Mario |
A golden bell that transforms Mario into Cat Mario, allowing him to climb walls, pounce at enemies, and swipe at enemies near him. This also allows him to attract kittens rather than scare them. |
Lucky Bell |
Lucky Cat Mario |
A bronze bell that transforms Mario into a special variation of Cat Mario with a red collar and a bronze bell resembling the Lucky Bell. This allows him to turn into an invincible golden statue called Lucky Cat Mario when Ground Pounding, which is similar to Tanooki Mario's Statue form. In this state, he collects coins while falling, and defeats most enemies that cannot otherwise be defeated. |
Fire Flower |
Fire Mario |
A flower that transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies. |
Boomerang Flower |
Boomerang Mario |
A boomerang-shaped flower that turns Mario into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies. The form strongly resembles Boomerang Bros., but the colors of its boomerangs are inverted (red with a white stripe, rather than white with a red stripe). |
Super Leaf |
Tanooki Mario |
A brown leaf that makes Mario become Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail. |
Invincibility Leaf |
White Tanooki Mario |
A white and yellow striped leaf that makes Mario become White Tanooki Mario, which gives him the abilities of Tanooki Mario and permanent invincibility (except to black goop). Due to no Assist Blocks appearing in Bowser's Fury, no Invincibility Leaves can be found naturally in Lake Lapcat. However, if the player scans the Cat Peach amiibo, an Invincibility Leaf sometimes appears. |
Super Star |
Invincible Mario |
When Mario collects a Super Star, he becomes Invincible Mario, and cannot be defeated by any enemy or object (except black goop). He also runs faster for a short time and defeats most enemies he touches. The only Super Stars found naturally in Lake Lapcat are in Coin Heavens and Fort Flaptrap, but additional Super Stars can be produced anywhere by scanning an amiibo of a Super Mario character. |
Support items
Image | Description |
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Green Shell |
Shells originally from Cat Koopa Troopas. If Mario crouches while holding one, he will enter the shell and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell also changes color to match Mario’s theme color. |
Ice Skate |
Items based on Goomba's Shoes. After defeating the Goomba riding it, Mario can ride the Ice Skate found at the beginning of Slipskate Slope. He can also immediately ride other Ice Skates found throughout the island by coming into contact with them. While riding an Ice Skate, Mario moves faster and can defeat most enemies by coming into contact with them, but at the expense of poor movement control and the inability to stop until collding with a wall. |
Cat Piranha Plant |
Cat versions of potted Piranha Plants that Mario can hold. When Mario approaches them, they will attempt to damage him by biting him, but will be unable to if he is far enough from them. Mario can hold it, and when doing so, they eat any enemies they come in contact with. |
Propeller Box |
Some ? Blocks turn into Propeller Boxes when hit, which can be worn by Mario and allow him to fly for a short time. |
Coin Box |
If a ? Block on top of a Disaster Spike contains coins, Mario can hit it several times to turn it into a Coin Box. Jumping into it allows Mario to gain up to 100 coins while running until it disappears or he takes damage. |
Collectibles
Image | Description | |
---|---|---|
New | ||
Cat Shine |
A sun-shaped object with a cat's face on it, which functions similarly to Power Stars, Shine Sprites, and Power Moons. They are used to uncorrupt the lighthouses and Giga Bells found across Lake Lapcat, and can send Fury Bowser back into slumber if he is active. | |
Cat Shine Shard |
A piece of a Cat Shine shaped like a cat's head. On each of the twelve major islands, five of them must be collected to make a Cat Shine appear. | |
Plessie Medal |
Medals with Plessie's face on them. They are found across the waters of Lake Lapcat. If they are collected, they start timed challenges that, when completed, make a Cat Shine appear. | |
Returning | ||
Blue Coin |
Coins generated from P Switches, four of which are found during four different missions titled "Blue Coin Bustle". After one set of them is collected, another set appears, and once all sets are collected, a Cat Shine appears. | |
Coin |
Collecting 100 coins grants the player a random power-up, unless they have not yet left Fur Step Island for the first time, in which case it always grants a Super Mushroom instead. Prior to the 1.1.0 update of the game, a random power-up would always be generated upon collecting 100 coins, even during this section. | |
Coin pile |
Coin piles give the player several coins at once. Three of them are found near each Giga Bell. | |
Gold Ring |
Gold Rings give the player three coins when passed through. They are mostly found in areas where riding Plessie is required. |
Objects
Image | Description |
---|---|
Trigger objects | |
Cage |
Cages that protect Cat Shines. Five of these are found on different islands, and can only be opened using the key hidden somewhere on that island. Opening the cage allows Mario to obtain its Cat Shine and complete its respective mission. |
Cat Wheel |
Wheels that spin when clawed by Cat Mario, similarly to Tail Wheels. They allow Mario to reach Cat Shines that are too high up for him to jump to. |
Ground-Pound Switch |
Switches that must be Ground Pounded by Mario to activate. When activated, they temporarily reveal a path leading to a Cat Shine, which must be collected before the time limit (usually 20 seconds) expires. They may also create a battle arena surrounding them, where Mario and Bowser Jr. must defeat every enemy for a Cat Shine. |
Jump Panel |
Panels that allow Mario to jump higher than normal. Their red counterparts launch Mario much higher. |
Key |
Keys that have cat ears and can be carried by Mario and used to open the locks on caged Cat Shines. |
Mega ? Block |
Giant versions of ? Blocks that temporarily release giant Empty Blocks when hit, allowing Mario to cross an area with an incomplete path or go up high, much like ! Blocks in Super Mario Maker 2. |
P Switch |
Switches that, when pressed, generate Blue Coins for a limited time. Unlike in Super Mario 3D World, the switch can be re-pressed to retry the challenge if not all Blue Coins are collected before time runs out. |
Super Jump Panel |
Giant, red versions of Jump Panels. They launch Mario much higher than their orange counterparts. |
Timer Gate |
Large rings with Plessie's face on them that, when passed through while riding Plessie, start timed swimming challenges with a Cat Shine at the end of an obstacle course. |
Blocks and platforms | |
? Block |
Blocks that contain power-ups or coins, which are released when they are hit, attacked, or Ground Pounded. There are two kinds of ? Blocks: those that are cube-shaped and those that are box-shaped. Plessie destroys them upon ramming into them. |
Baddie Box |
When Mario is nearby, the Bowser emblem on Baddie Boxes glow red, and they release a Cat Bob-omb. Unlike in Super Mario 3D World, only one is produced at a time. |
Brick Block |
Blocks that Mario can destroy if he is not Small Mario. They are usually empty, but sometimes contain items. |
Chain-Link |
Moving fence-like walls that Cat Mario can climb. They appear in Scamper Shores. |
Cloud Lift |
Cloud-like lifts that Mario can jump through, found in high places. Some are invisible, and can only be seen if Mario walks on or Ground Pounds them. |
Crate |
Wooden boxes that act as obstacles, which can be broken by being attacked. Some of them contain coins or power-ups. |
Dash Panel |
Panels that allow Mario to briefly run faster, and also run on water for a brief period of time. Platforms with Dash Panels rise from the water when Fury Bowser begins rampaging. |
Disaster Spike |
Large platforms created by Fury Bowser during his rampages and plunged into either the ground or walls. Various objects such as Mushroom Trampolines may be on them, and they can sometimes help Mario traverse the area more quickly. They vanish when Fury Bowser stops rampaging. Giant versions of Disaster Spikes are created during the fight with Fury Bowser. Giga Cat Mario can pick these up and use them to damage Fury Bowser, while Giant Bowser launches them as attacks. The golden variations, which resemble Moon Rocks, produce several coins when broken. |
Donut Block |
Platforms that, when stepped on, change from orange to red, slowly fall, and disappear. |
Empty Block |
? Blocks after releasing power-ups or coins. If Mario leaves an area with Empty Blocks and returns, they become ? Blocks again. |
Fury Block |
Blocks with Bowser's emblem on them. Found in groups on each island, they can only be broken by Fury Bowser's fury blasts. Once broken, they may reveal a Cat Shine or other object, and do not reappear. |
Hidden Block |
Invisible ? Blocks that briefly become visible (but colorless) if Mario ground-pounds next to them. |
Mushroom Trampoline |
Trampolines that instantly propel Mario high up in the air upon contact, similarly to Jump Panels. They are only found on top of Disaster Spikes. |
POW Block |
Blocks that create a red shockwave when hit that destroys any nearby enemies and most items. |
Red-Blue Panel |
Panels that change position whenever Mario jumps. |
Rock Block |
Big versions of Gray Blocks that can only be destroyed by Cat Bullet Bills, bombs, or Green Shells. |
Roulette Block |
Blocks that constantly scroll through items and release the last one that appeared prior to the block being hit. |
Spike Trap |
Platforms that release and retract metal spikes from their holes after a set time. They are only found during the "Final Bout with Cat Boom Boom" mission, where twenty-five of them cover Cat Boom Boom's battle arena and release their spikes in columns. |
Switch Block |
Blocks that change the direction of Switchboards, or reveal new paths for them to take. |
Switchboard |
Platforms that move along rails in a different direction depending on the arrow Mario is standing on. |
Turning Floor |
Rotating cylindrical floors that appear in the tunnels of Slipskate Slope, and rotate in different directions to attempt to make Mario fall off or run into a wall of spikes. |
Throwable and kickable objects | |
Baseball |
Baseballs can be thrown to defeat enemies. Some kittens can be seen playing with them. |
Bomb |
Inactive Cat Bob-ombs that light their fuses when picked up. They can be used to destroy objects. |
Gold Shell |
Golden Cat Koopa Troopa shells that give coins when they move, similar to ? Boxes. After moving for a short time, they break. |
Kick Bomb |
Bombs that bounce parabolically before exploding on contact with a solid object. They appear in Risky Whisker Island, where they are featured in the "Hurry! Hop behind the Wall!" mission to obtain a Cat Shine. Giant versions are summoned by Fury Bowser in later battles against him, and damage Mario upon contact. |
Snowball |
Snowballs can be thrown to defeat enemies. |
Transportation objects | |
Clear Pipe |
Transparent Warp Pipes that Mario can enter to move quickly from place to place. |
Clear Pipe Cannon |
Clear Pipes with a cannon attached to them that shoot Mario to another area. Some are seen hiding in Fury Blocks. |
Cloud Cannon |
Clouds that grow cannons on their heads when entered that automatically shoot Mario to a Coin Heaven. |
Warp Pipe |
When entered, Warp Pipes teleport Mario to another area. Golden versions appear when Bowser Jr. paints graffiti of them, which take Mario to a coin-filled bonus room. |
Other objects | |
Arrow Sign |
Signs with arrows that guide Mario throughout the different islands, usually pointing towards the end of an obstacle course, where a Cat Shine may await. |
Bill Blaster |
Bill Blasters shoot Cat Bullet Bills at Mario. They appear in Pounce Bounce Isle after the island's third Cat Shine becomes available. |
Bubble |
Bubbles encasing Super Bells can be found in areas above the water in Lake Lapcat. |
Fire Bar |
Bars of rotating fireballs fixed to ? Blocks or Brick Blocks that are found in Mount Magmeow. |
Fling Pole |
Poles that Mario can climb and handstand atop, before aiming and bouncing off a long distance. If he lands on ground after this bounce, then he automatically begins dashing. After all five of the Cat Shines on an island are collected, one of these appears atop that island's lighthouse, complete with a golden flag resembling a Goal Pole flag. |
Fury Sun |
A gigantic, spiky blob of black goop resembling Bowser's Spike Ball form that Fury Bowser rests in when he is not active. It sits in the middle of Lake Lapcat, and slowly rises up and begins to spin to signify that Fury Bowser is about to burst out of it and begin rampaging. |
Graffiti |
Spots on walls or floors where Bowser Jr. can use his magic brush to create art, denoted by ? marks. The finished art can have various effects, but usually produces a power-up to be added to the item storage. |
Lighthouse |
Tall towers found on each of the twelve major islands, typically at the end of an obstacle course. When a Cat Shine is collected on an island, it activates or powers the nearby lighthouse. The power of the light it emits can force Fury Bowser to retreat from a rampage. |
Spike ball |
Spike balls are found in the Clear Pipes of Pipe Path Tower and damage Mario upon contact with them. They can be destroyed by hitting nearby POW Blocks, or by using the Fire Flower, Boomerang Flower, or any form of invincibility. |
Spiked roller |
Spiked rollers are generated from Cat Spikes' mouths and roll down slopes or across floors towards Mario. They can only be destroyed if he is invincible. |
Tree |
Trees with cat ears appear throughout Lake Lapcat, and may produce coins or power-ups if Mario handstands on their tops. Three Super Bell-shaped trees also appear near the Ruins Giga Bell, and produce exclusively Super Bells if Mario climbs to their tops. |
Differences from Super Mario 3D World
- Bowser's Fury runs at a variable resolution in TV mode, which can drop to as low as 1280×720.
- In handheld mode, gameplay runs at 30 frames per second.
- This is the second game Super Mario series to lack an extra life system, after Super Mario Odyssey. Instead, a random power-up is given for every 100 coins collected. Mario loses up to 50 coins if he is defeated, similarly to Super Mario Odyssey.
- The HUD for the coin count is placed in the bottom-left corner of the screen rather than the top-left.
- Instead of the item storage holding a number of items corresponding to the number of players, the player can store a maximum of five of each item: Super Mushrooms, Super Bells, Fire Flowers, Super Leaves, Boomerang Flowers, and Lucky Bells. The Lucky Bell icon does not appear in the item storage until the player has stored at least one.
- The camera is fully controllable by the player.
- Only one or two players are supported instead of up to four players, and it does not support online or local wireless play.
- Mario is the only playable character in single-player. In multiplayer, the first player must play as Mario and the second must play as Bowser Jr., who appears exclusively in the Bowser's Fury campaign.
- Mario has full 360-degree movement instead of being restricted to eight directions.
- Plessie can turn around or stop moving and can be dismounted at any time. Plessie has the ability to dive underwater before jumping. There are also new visual effects for its high jump, which can be performed in single-player instead of requiring multiple players to jump simultaneously.
amiibo
Bowser's Fury features amiibo support for all amiibo figures, with Cat Mario and Cat Peach amiibo figures launching alongside the game.
The player is granted a different item depending on which amiibo is scanned:
- Scanning the Cat Mario amiibo figure produces an Invincibility Bell that turns Mario into White Cat Mario.
- Scanning the Cat Peach amiibo figure produces a Super Bell, Fire Flower, Boomerang Flower, Super Leaf, Super Mushroom, Lucky Bell, Super Star, Invincibility Leaf, or Invincibility Bell.
- Scanning any Bowser amiibo makes Fury Bowser appear.
- Scanning any Bowser Jr. amiibo makes a shockwave appear that knocks out blocks and enemies.
- Scanning any other amiibo of characters in the Super Mario series produces a Super Star.
- Scanning any amiibo outside of the Super Mario series produces a Super Mushroom.
amiibo cannot be scanned at any point before leaving Fur Step Island and teaming up with Bowser Jr.
Gallery
- For this subject's image gallery, see Gallery:Bowser's Fury.
Mario and Bowser Jr.
A calico kitten
References to other games
- Super Mario Bros.: In Bowser's Fury, the loading screen features Super Mario Bros.-styled sprites of Small Mario (in his modern colors), Bowser Jr., Fury Bowser, and Plessie.
- Super Mario Bros. 2: A portion of the music of Scamper Shores references the start of this game's "Ground Theme".
- Super Mario World: The music that plays when Bowser emerges from the Fury Sun is an arrangement of Bowser's intro in this game's final battle. Plessie Medals slightly resemble Dragon Coins.
- Super Mario 64: The mission "Bully the Cat Bullies" is a reference to the mission "Bully the Bullies" in both the title and the theme of knocking Bullies into lava. There are also missions where Mario must return calico kittens to their parents, similar to the mission "Li'l Penguin Lost". Bowser laughs when Mario dies, just like in this game.
- Super Mario Sunshine: Bowser Jr. is seen wielding his magic brush from this game. Mario encounters Shadow Mario's M graffiti on the ground during the intro cutscene. The way Mario chases the Fury Shadows to get a Cat Shine is similar to how he has to chase Shadow Mario to get a Shine Sprite in this game. Likewise, Cat Shines themselves seem to reference Shine Sprites in name and function.
- Super Mario Galaxy: Part of the ending cutscene music includes a short excerpt from "Enter Bowser Jr.!"
- Super Mario 3D Land: Cat Boom Boom's second fight is similar to Boom Boom's fight in Special 4-Airship, as they both take place on top of retractable spikes.
- Captain Toad: Treasure Tracker: Toadette appears here, using her appearance from this game.
- Super Mario Odyssey: The structure of Bowser's Fury greatly resembles that of this game. Snapshot Mode and the map feature return from this game, and characters can Ground Pound through upright pipes and roll into sideways pipes to enter them faster, with the resulting sped-up warp noise being reused from this game. Saving and loading games work the same way as in this game. Mario's animation when he collects a Cat Shine resembles the animation when he collects a non-story-related Power Moon in this game. Rolling in midair is similar to the dive. When Mario is defeated in the Bowser's Fury campaign, he loses coins similar to in this game (albeit instead of losing 10 coins, they lose 50 coins). Mario's voice clips for when he falls into different kingdoms are reused for when he is transported through a portal to Lake Lapcat in this game's opening cutscene. After this cutscene, the way the player must press the jump button to gain control of Mario is similar to scenes when entering the Cap, Lost, and Ruined Kingdoms for the first time.
- Super Mario Maker 2: Some of Toadette's voice clips are reused from this game.
References in other media
- Mario Kart Tour: The Calico Parafoil's design is a reference to the calico kittens in Bowser's Fury.
- Super Smash Bros. Ultimate: Giga Cat Mario, Fury Bowser and kittens appear as spirits, first becoming available during a Spirit Board event themed after Bowser's Fury.
- The Super Mario Bros. Movie: Fury Bowser's theme plays when Bowser rallies his army for his plan to destroy the Mushroom Kingdom.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フューリーワールド[?] Fyūrī Wārudo |
Fury World | |
Chinese (simplified) | 狂怒世界[?] Kuángnù Shìjiè |
Fury World | |
Chinese (traditional) | 狂怒世界[?] Kuángnù Shìjiè |
Fury World | |
Korean | 퓨리 월드[?] Pyuri Woldeu |
Fury World |
References
- ^ Nicobbq (July 9, 2021). "Can you beat Bowser's Fury if Fury Bowser NEVER LEAVES!". YouTube. Retrieved July 9, 2021.
- ^ BeardBear (May 15, 2021). "Evolution of Invincible Mario (1985 - 2021)". YouTube. Retrieved May 28, 2021.
- ^ File name of Biddybud artwork on the official website for Super Mario 3D World + Bowser's Fury; cat-biddybud-l.png. Retrieved May 12, 2021. (Archived January 14, 2021, 05:14:55 UTC via Wayback Machine.)
- ^ a b c d Nintendo of America [@NintendoAmerica] (February 2, 2021). "Think you can spot an enemy without cat ears in Bowser's Fury? Think again! From Cat Goomba & Cat Piranha Plant to Cat Koopa Troopa and even Cat Conkdor. These enemies are unique to #SuperMario3DWorld + #BowsersFury!" (Tweet) – via Twitter. Retrieved May 28, 2021. (Archived May 7, 2021, 05:43:21 UTC via Wayback Machine.
External links
- North American website
- North American game page
- Mexican website
- Australian game page
- Japanese website
- Japanese game page
- European game page
- Korean website
- Chinese website