Bowser Jr.'s Journey: Difference between revisions

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#REDIRECT [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]
{{italic title}}
{{game infobox
|title=Bowser Jr.'s Journey
|image=[[File:Bowser Jr.'s Journey Logo.png|300px]]<br>English logo
|developer=[[AlphaDream]]<br>[[Arzest]]
|publisher=[[Nintendo]]
|release={{release|Japan|December 27, 2018|ROC|December 27, 2018<ref>https://www.nintendo.tw/3ds_j/</ref>|USA|January 11, 2019|Europe|January 25, 2019|Australia|January 26, 2019}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y}}
|genre=[[Genre#Role-playing|Role-playing]]
|modes=Single-player
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=0|acb=G|rars=0+|fpb=a}}
|platforms=[[Nintendo 3DS]]
|media={{media|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
}}
'''''Bowser Jr.'s Journey''''' is a campaign exclusive to ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' with [[Bowser Jr.]] as the titular character. While [[Bowser]] is occupied during the main story, this story sees Bowser Jr. on an adventure to cure the blorbs himself after it causes numerous minions to balloon up to an immobile state. The gameplay is very similar to ''[[Minion Quest: The Search for Bowser]]'' in the case that it involves two armies automatically fighting each other in waves, with occasional quick time events that can sway the battle in the player's favor, such as captain commands which use CP, Button-mashing or button timing to defeat enemies, and the new special "Team-up" attacks that can be executed if the player has multiples of the same unit on the field. The rock-paper-scissors triangle of weaknesses returns, with Melee units being strong against Ranged units, ranged units being strong against Flying units, and Flying units being strong against Melee units. In this game, Bowser Jr. is always the captain and has the ability to change his unit type, though an additional First Officer slot is also available for Kamek or any of the Koopalings, with that unit having their own set of special abilities.
 
==Story==
The story begins in Bowser's throne room in his castle. Bowser Jr. is seen rolling into the room on what appears to be a [[Goomba]] afflicted by the blorbs. [[Kamek]] explains the disease to Bowser, telling him there seems to be no cure as of yet. Their discussion is interrupted by [[Birdley]], who appears to tell Bowser that a conference for blorb prevention is going on at Peach's Castle. Bowser, angry he was not invited, storms off to the castle with Kamek to crash the meeting. Unbenownst to Bowser, [[Fawful]] and [[Midbus]] are watching close by, ready to take over the castle (and also implied to have played a role in Bowser's not being invited to the meeting, specifically to lure him out of the castle). Fawful orders the [[Best Fitness Friends]], Kaley, Dieter, and Beef, to infiltrate the castle while he goes to capture Bowser at Peach's Castle.
 
[[File:Best Fitness Friends.png|thumb|The Best Fitness Friends.]]
Bowser Jr. is seen fighting [[Captain Goomba (Mario & Luigi series)|Captain Goomba]] and his Goomba squad multiple times for sparring practice. Nearby, [[Wendy]] and [[Roy]] discuss what to do about the blorbs, when the Best Fitness Friends appear to sell them their products. Although Roy shoos them away initially, they soon realize that their formula, Skeletone Formula:D, is able to cure the blorbs. Roy receives the recipe to make more Skeletone, which requires a Giga-carrot, an Omega Onion, and Ever Ice to create. [[Ludwig]] discusses a plan with the rest of the Koopalings to find the ingredients and cure the blorbs, while Bowser Jr., overhearing, sets off to find the cure himself, thinking it is what his dad would want of him. Ludwig decides to train Junior by teaching him the ropes of battle, using Captain Goomba, [[Captain Boo|Boo]], [[Captain Shy Guy (Mario & Luigi series)|Shy Guy]], and [[Captain Koopa Troopa|Koopa Troopa]] as examples. Bowser Jr. insists that he already knows how to battle, and does not like Ludwig patronizing him. He goes on to prove himself in subsequent battles. Roy joins Junior's team, followed by Ludwig and [[Morton]]. [[Larry]] challenges Junior, followed by [[Iggy]] and Wendy together, and finally the four minion captains again with [[King Bob-omb]]. Junior and the Koopalings (minus [[Lemmy]], who stays behind to guard Bowser's Castle), set off to [[Dimble Wood]] to obtain the Giga-Carrot. In the distance, Kaley, Dieter and Beef begin their plan to take over the castle.
 
[[File:Fawful Shroom.png|thumb|left|Fawful compensates Dieter.]]
As it turns out, it is revealed Fawful obtained the "[[Vacuum Shroom|Lucky Shroom]]" from Dieter to use on Bowser. Upon approach to Dimble Wood, Bowser Jr. witnesses Dimble Wood being inhaled by Bowser after eating the Vacuum Shroom. Kamek appears to brief the group on what happened before leaving, and leaves to look for Bowser once again, whom he lost sight of. After making their way through Dimble Wood, Ludwig begins to sense an uneasy feeling of being watched, and leaves the squad to find out. Soon after, they come across a few Shy Guys who were brainwashed by Fawful. Although Iggy points out the possibility of brainwashing, they dismiss the idea and trudge on. As they continue through the woods, the morale between Bowser Jr. and the Koopalings decreases. The Koopalings continue to belittle and patronize Bowser Jr., while Bowser Jr. continues to insist he does not need their help. Roy abandons the group, fed up with Bowser Jr.'s behavior and insisting that only he should be rude or selfish. Kaley appears to warn the remaining Koopalings of the attack on the castle, so Wendy and Larry leave to go investigate, unaware that their plan was to lure all the Koopalings out of the castle and leave the base defenseless. Beef is able to dispatch Ludwig, and the Best Fitness Friends plan the defeat of the others. Finally, Junior, Iggy, and Morton reach the Giga-Carrot, but since it is too big to pull out, Junior takes a small bite of it instead to take back. Kamek then finds Junior once more and joins him.
 
Junior, Morton, Iggy, and Kamek head to [[Cavi Cape]] to search for the Omega Onion. They pass by the large hole at the exact moment Bowser uses the [[Chakroad]], causing the two groups to miss each other. Junior later frustratedly dismisses Iggy. Iggy leaves, only to get pushed off a cliff by Kaley, Dieter, and Beef, revealing their secret name as the Brute Force Federation. They decide to go for Roy next; meanwhile Junior takes Iggy's lone clown car to use in battle. The group finds an [[Oho Jee]] carrying the Omega Onion, so they battle him for it. Afterwards, Kamek tells Junior the location of the Ever Ice, which was actually stored in the cryogenic chamber of Bowser's Castle. Kamek had acquired it under Bowser's orders to please Junior, but after he did not want it anymore, Kamek had stored the ice in the chamber in hope Junior might have wanted it in the future. Junior, Morton, and Kamek head back to Bowser's Castle, with Kaley, Dieter, and Beef close behind, revealing that they plan to steal all the ingredients Junior collected to unleash the secret power of Skeletone Formula:D.
 
Meanwhile, Bowser's castle is sent airborne by Midbus and is en route to Dimble Wood to attack Bowser. In the castle, Dieter easily dispatches Lemmy, with Larry and Wendy watching from behind a wall. They help Lemmy, and although they try to escape, they are distracted by the castle landing (on top of Bowser), followed by Dieter trapping them in barrels. However, the rumbling of the castle due to Giant Bowser causes Larry and Lemmy to escape.
 
[[File:Shrooby.png|thumb|The Shroobs are encountered.]]
Upon approach to the castle, Junior realizes that it is gone, and are confronted by several Goombas welcoming them to "[[Fawful Theater]]". After fighting the Goombas, several more come blabbing about Fawful Theater. Despite the castle's absence, Junior heads down into the basement with Morton and Kamek. Upon reaching the cryogenic chamber, they retrieve the Ever Ice after a dangerous encounter with the [[Shroobs]]. Though all the ingredients have been collected, they still need to put all the ingredients together to make Skeletone, so Kamek suggests visiting [[Broque Madame]] at [[Blubble Lake]] for help. Before departing, however, Kamek makes Junior swear to aid the minions under the control of Fawful, regardless of whether it would impress his father or not. When they visit Broque Madame, Junior and the minions work together to give her a massage, and afterwards, she creates two hundred servings of Skeletone Formula:D. On their way back to Bowser's Castle, however, Kaley and Dieter appear, steal the Skeletone, and mix it with the toxins of a [[Malodorous Fibbian]] to create the dangerous Malatone Formula:X. They use this formula to brainwash Morton, who dispatches Junior and Kamek into a nearby lake. The evil trio reveals their plan to eventually betray Fawful as well once the entire army has been infected with Malatone.
 
[[File:Remorseful Jr.png|thumb|left|Bowser Jr. decides to change his behavior.]]
Junior is found by Kamek washed up on [[Plack Beach]]. Although he maintains his bratty attitude, Kamek tells Junior that his behavior has isolated everyone around him, and asks him to treat all the minions with more respect. As Junior takes out the charred drumstick that Morton gave him earlier, he reflects on all of the times he berated the Koopalings and tears up. This marks a turning point in Junior's behavior for the rest of the game; he soon begins to enjoy the minions' company and speaks more politely to whomever he talks to, deciding to keep his promise to Kamek and save Bowser's minions.
 
Junior rescues Kamek after he is attacked by an army of [[Drillbit Crab]]s, and the two continue through Plack Beach to find anyone, giving chase to Kaley and Dieter who are distributing Malatone Formula:X to all the minions. The two eventually find Iggy, who had acquired amnesia from his fall off the cliff. The star sage [[Kuzzle]] appears, claiming Iggy as his grandson "Charlie," so they fight him to help him regain his memory. Iggy rejoins the squad, and the three pursue Kaley and Beef, who are on their way to Dimble Wood in a hurry looking for Ludwig, who seemed to have escaped the castle. Heading into Dimble Wood, they reach Kaley and Beef and prepare to fight. However, Ludwig had been disguised as Beef the entire time, and had actually defeated him a while ago and locked him in a Bob-omb storage room in Bowser's Castle (this can be seen in the main game). Ludwig reveals all of the Best Fitness Friend's schemes, and together are able to defeat Kaley. Ludwig presents Junior with [[RenewaLeaf]], a substance that can remove the brainwashing of Malatone Formula:X, and informs Junior that the other Koopalings are at Blubble Lake.
 
At Blubble Lake, the [[Koopa Paratroopa Trio]] tell Junior that Larry and Lemmy ran in the direction of the castle, so Junior and his group head there. Along the way, they run into [[Mario]], [[Luigi]], and [[Starlow]], with Starlow reassuring Junior that Bowser is working very hard. They find Larry and Lemmy, who are trying to help Bowser after he was crushed by the [[Tower of Yikk]]. As Bowser grows giant, Larry and Lemmy try to run in to help him, but get injured in the process, forcing Junior to rescue them before they get crushed, despite several brainwashed minions getting in the way. Junior apologizes to Larry and Lemmy for his behavior, and the group, now with four Koopalings, head to Bowser's Castle to find Wendy, Roy, and Morton.
 
[[File:Minions.png|thumb|The minions appear to Junior's aid.]]
Upon approach to Bowser's Castle, they find it has returned to its original spot. Kaley, Dieter, and Beef (who escaped from the Bob-omb storage room) arrive on the scene with Wendy in a barrel, and easily dispatch Junior and the Koopalings. Before they can finish them off, however, Captain Goomba, Captain Boo, Captain Shy Guy and Captain Koopa Troopa all appear to help fight them back. Junior and his squad manage to deter the Best Fitness Friends and rescue Wendy, then give chase towards the castle. At the castle, they find Roy, who, ever since he left the group, was mercilessly attacked by numerous waves of brainwashed minions. On the verge of collapse after finally reaching the castle, Kamek heals him, but Roy is still too full of himself to listen to Junior, and continues to belittle him. Junior challenges Roy to a 1-on-1 duel out of love and wins, exhausting all his energy in the process. Roy, touched by this, rejoins the group, and they finally make their way to the final area.
 
In the castle, they find and cure Morton, thereby completing the Koopaling team. Now with all the Koopalings with him, Junior takes the moment to sincerely apologize for his past behavior and admits he only wanted to show-off before for his father. He also promises to be much better with them in the future. Junior, now filled with a stronger sense of leadership, leads the Koopa Troop to the final area, where the Best Fitness Friends await. As the world goes dark from the power of [[Dark Bowser]], the Koopalings reminisce on Bowser ordering them to look after Junior, and discuss if they managed to do that well enough. Junior and the Koopalings then encounter Kaley, Dieter, and Beef in the throne room. Upon arriving, Dieter has Junior question the morality of himself and the Koopa Troop. Junior is under the impression that they are the good guys, while the Koopalings are well-aware they are bad guys. Junior comes to the conclusion that good and evil are subjective terms, and that everything is relative. Afterward, Junior and his forces engage in the final battle with the Best Fitness Friends. The trio sends out numerous waves of enemies, and eventually all three of them attack at once. When that fails, the three morph into a giant monstrous Malatone-infused creature with incredible power. Nevertheless, Junior and his troop defeat them for good, reclaim the Skeletone, and take back the castle's control.
 
[[File:Journey End.png|thumb|left|The ending screen]]
Junior and the Koopalings walk out to the castle balcony just in time to witness the [[Dark Star]] exploding outside. As Junior decides to wait for Bowser to return, they are interrupted by Roy, who had been distributing the cure to all the Goombas. The game ends with Junior following after Roy, to enjoy a party with all the minions. In the post credits scene, Junior attempts to console his dad after his loss to Mario and Luigi. He gives his father the Skeletone, which inadvertently turns him into [[Dry Bowser]] after he ingests it all.
 
The player can go on extra challenges after the game is done, such as a fight with Bowser, in which Bowser and Bowser Jr. are seen to be evenly matched. Bowser can be recruited as a partner, and the remaining challenges include various fights with Malatone-infused minions in Plack Beach and finally a battle with dark Koopalings and Bowser in Bowser's Castle.
{{br}}
 
==Allies==
===Captain===
{|class="wikitable"
!Image
!Name
!Type
!Special
!Description
!Starting CP
!CP upgrade levels
!Strong against
!Weak against
|-
|align="center"|[[File:MLBISBJJBowserJrMelee.png]]
|[[Bowser Jr.]] (Melee)
|Melee
|Whomping Wallop
|rowspan=3|Lord Bowser's only son. Rumored to be especially strong against <font color=red>Magikoopas</font>.
|rowspan=3|3
|rowspan=3|4, 5, 9, 17, 31, 35, 40
|rowspan=3|
*Kamek
*Magikoopa (White)
*Magikoopa (Red)
*Magikoopa (Green)
*Magifoofa
|rowspan=3|
|-
|align="center"|[[File:MLBISBJJBowserJrFlying.png]]
|Bowser Jr. [[Junior Clown Car|(Flying)]]
|Flying
|Smack Back Attack
|-
|align="center"|[[File:MLBISBJJBowserJrRanged.png]]
|Bowser Jr. [[Magic Paintbrush|(Ranged)]]
|Ranged
|Rain of Pain
|}
 
===First Officer===
{|class="wikitable"
!Image
!Name
!Type
!Special
!Description
!Starting level
!Starting CP
!CP upgrade levels
!Strong against
!Weak against
!Team bonus
!Team title
|-
|align="center"|
[[File:MLBISBJJIggy.png]]
|[[Iggy Koopa|Iggy]]
|Flying
|Air Bash
|One of the seven notorious Koopalings. The only Flying type of the bunch, he's been known to fly around in a snazzy Clown Car.
|8<br>22 (re-recruited)
|5
|25, 28, 36, 41, 42
|
|
|'''Trick Star:''' All stats 5%↑
|Iggynition
|-
|align="center"|
[[File:MLBISBJJLemmy.png]]
|[[Lemmy Koopa|Lemmy]]
|Melee
|Spitfire Fury
|One of the seven notorious Koopalings. Has incredibly high EVASION.
|28
|7
|33, 37, 41
|
|
|'''Whackrobat:''' EVASION 10%↑ and HP 10%↑
|Lemmy Atom
|-
|align="center"|
[[File:MLBISBJJWendy.png]]
|[[Wendy O. Koopa|Wendy]]
|Ranged
|Piercing Projectile
|One of the seven notorious Koopalings. She has a powerful boomerang ring attack and is pretty scary when she's angry.
|5<br>31 (re-recruited)
|5<br>7 (re-recruited)
|35, 38, 42
|
*Pokey
*Toothy
*Goomba Tower
|
|'''Ringsleader:''' POW 10%↑ and SPIRIT 10%↑
|Wendy Storm
|-
|align="center"|
[[File:MLBISBJJLarry.png]]
|[[Larry Koopa|Larry]]
|Ranged
|Throw the Fight
|One of the seven notorious Koopalings. Uses his racket to send flaming balls flying with impressive accuracy.
|5<br>28 (re-recruited)
|4<br>7 (re-recruited)
|31, 35, 40
|
*Pokey
*Fire Stalking P. Plant
*Sockop
*Borp
*Treevil
*Beehoss
*Oho Jee (Blue)
|
|'''Super Sniper:''' ACC. 10%↑ and LUCK 10%↑
|Larry Trigger
|-
|align="center"|
[[File:MLBISBJJLudwig.png]]
|[[Ludwig von Koopa|Ludwig]]
|Ranged
|Chain Shot
|One of the seven notorious Koopalings. A quick thinker who's quite good at lying, negotiating, and managing tricky situations.
|2<br>24 (re-recruited)
|6
|32, 35, 40, 42
|
|
|'''Mastermind:''' SPEED 5%↑ and HP 15%↑
|The Wigleader
|-
|align="center"|
[[File:MLBISBJJMorton.png]]
|[[Morton Koopa Jr.|Morton]]
|Melee
|Chain Stomp
|One of the seven notorious Koopalings. Moves slowly, but just one attack can break through rock.
|2<br>34 (re-recruited)
|5
|12, 18, 38, 40, 42
|
|
|'''MORTON CRUSH:''' DEF 15%↑ and HP 5%↑
|More Tons
|-
|align="center"|
[[File:MLBISBJJRoy.png]]
|[[Roy Koopa|Roy]]
|Melee
|Spin to Win
|One of the seven notorious Koopalings. With immensely high HP, he's the toughest of the group.
|2<br>33 (re-recruited)
|5<br>7 (re-recruited)
|38, 40, 42
|
|
|'''Bad Boy:''' POW 20%↑
|Hoo Roy
|-
|align="center"|
[[File:MLBISBJJKamek.png]]
|[[Kamek]]
|Flying
|Chain Shot
|Bowser Jr.'s attentive caretaker. Flies about on a broom shooting off powerful attacks.
|11
|5
|20, 30, 34, 38, 42
|
|Bowser Jr.
|'''Scheming:''' POW 10%↑ and DEF 10%↑
|Kamekiavellian
|}
 
===Troops===
*<sup>L2</sup> Indicates that up to two of these minion troops can be recruited at a time. If a third is recruited, one must be dismissed.<br>
{|class="wikitable"
!Image
!Name
!Type
!Special
!Description
!Strong against
!Weak against
|-
|align="center"|
[[File:MLBISBJJGoomba.png]]
|[[Goomba]]
|Melee
|Rocket Headbutt
|The go-to soldiers among Bowser's Minions. They move fast and charge into foes!
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJParagoomba.png]]
|[[Paragoomba]]
|Flying
|Cranium Crush
|Goombas who soar the sky with grace. With a spin they can do a Cranium Crush.
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJGoombaTower.png]]
|[[Goomba Tower]]<sup>L2</sup>
|Melee
|Whomping Wallop
|They can use Whomping Wallop to attack all foes in front of them. Weak against balance-breaking <font color=blue>boomerang attacks</font>.
|
|
*Wendy
*Boomerang Bro
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJBigTailGoomba.png]]
|[[Big Tail Goomba]]<sup>L2</sup>
|Melee
|Spin Cycle
|Bulky blokes with high POW and HP. They can sweep up foes by spinning their tails.
|
|
*Shy Guy (Yellow)
*Ninji
|-
|align="center"|
[[File:MLBISBJJCaptainGoomba.png]]
|[[Captain Goomba (Mario & Luigi series)|Captain Goomba]]
|Melee
|Rocket Headbutt
|One of the legendary original captains who saved Bowser and the Minions from catastrophe. Charges into action with gumption and stylish eyebrows.
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJPrivateGoomp2.png]]
|[[Private Goomp]]
|Melee
|Rocket Headbutt
|A Goomba with dreams of grandeur. He's quite good at dodging attacks and avoiding being lectured.
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJKoopaTroopaGreen.png]]
|[[Koopa Troopa]] (Green)
|Melee
|Mega Tackle
|Don't trust those innocent eyes. Their green shells provide a tough defense, but they're said to be weak against <font color=blue>boney enemies</font>.
|
|
*Dry Bones
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJKoopaTroopaRed.png]]
|[[Koopa Troopa]] (Red)
|Melee
|Charging Champ
|Don't trust those innocent eyes. Their red shells provide a tough defense. Rumored to know <font color=red>Para-Biddybud</font>'s weakness.
|
*Para-Biddybud (Red)
*Para-Biddybud (Yellow)
*Para-Biddybud (Green)
*Para-Biddybud (Purple)
|
*Dry Bones
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJCaptainKoopaTroopa.png]]
|[[Captain Koopa Troopa]]
|Melee
|DEF Up
|One of the legendary original captains who helped save Bowser and the Minions from catastrophe. His jokes are bad, but his rhymes are rad.
|
|
*Dry Bones
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJKoopaParatroopaGreen.png]]
|[[Koopa Paratroopa|K. Paratroopa (Green)]]
|Flying
|Cranium Crush
|A beautiful harmony of green shell and white wings. They focus on their target and shoot straight for the head!
|
|
*Dry Bones
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJKoopaParatroopaRed.png]]
|[[Koopa Paratroopa|K. Paratroopa (Red)]]
|Flying
|Cranium Crush
|A beautiful harmony of red shell and white wings. A bit more powerful than their green brethren.
|
|
*Dry Bones
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJKoopaParatroopaTrio2.png]]
|[[Koopa Paratroopa Trio]]
|Flying
|Super Stomp
|Three Koopa Paratroopa brothers who live for each other and their duty. No one stands a chance against their perfectly syncopated brotherly blows!
|
|
*Dry Bones
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJCorporalParaplonk2.png]]
|[[Corporal Paraplonk]]
|Flying
|Cranium Crush
|An elite Koopa Troopa with big dreams. The bucket on his head gives him a tough defense.
|
|
*Spike
|-
|align="center"|
[[File:MLBISBJJBuzzyBeetle.png]]
|[[Buzzy Beetle]]
|Melee
|Mega Tackle
|Those hard shells aren't just for show! But these pitiful fellas are awfully jealous of flying <font color=red>Para-Beetles</font>.
|
*Para-Beetle
|
|-
|align="center"|
[[File:MLBISBJJSpikeTop.png]]
|[[Spike Top]]
|Melee
|Hit 'Em Up
|Their backs are well protected by sharp spikes and a solid shell. Try to dispel their spike attacks as much as possible.
|
|
|-
|align="center"|
[[File:MLBISBJJParaBeetle.png]]
|[[Para-Beetle]]
|Flying
|Dive Attack
|Parabuzzies are flying fortresses. They're bitter rivals with <font color=blue>Buzzy Beetles</font> and hate fighting against them.
|
|
*Buzzy Beetle
|-
|align="center"|
[[File:MLBISBJJSpiny.png]]
|[[Spiny]]
|Melee
|Hit 'Em Up
|The spikes on their shells can be used for both defense and offense. They seem to hate fighting against <font color=blue>Lakitus</font>.
|
|
*Lakitu
*Lakitu King
|-
|align="center"|
[[File:MLBISBJJMechakoopa.png]]
|[[Mechakoopa]]
|Melee
|Mega Tackle
|What they lack in power, they make up for with agility and sheer numbers. An easy target for <font color=blue>mechanically-inclined enemies</font>.
|
*Chargin' Chuck
|
*Broozer
*Swoop
|-
|align="center"|
[[File:MLBISBJJBroozer.png]]
|[[Broozer]]
|Melee
|Smack Back Attack
|Those deep red gloves are proof of their strength. They especially like to break <font color=red>mechanical enemies</font>.
|
*Bob-omb
*Mechakoopa
*Alarm Bob-omb
*King Bob-omb
|
|-
|align="center"|
[[File:MLBISBJJPokey.png]]
|[[Pokey]]<sup>L2</sup>
|Melee
|Whomping Wallop
|They may move slowly, but their HP is a point of pride. They have protective spikes on their bodies but are weak against <font color=blue>boomerang attacks</font>.
|
|
*Wendy
*Larry
*Boomerang Bro
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJChainChomp2.png]]
|[[Chain Chomp]]<sup>L2</sup>
|Melee
|Charging Champ
|Unstoppable when they're off their chains. Difficult to control and highly destructive.
|
|
|-
|align="center"|
[[File:MLBISBJJCharginChuck.png]]
|[[Chargin' Chuck]]
|Melee
|Smack Back Attack
|That padding makes for high POW and DEF. They tend to go overboard with their brawn and are weak against <font color=blue>Mechakoopas</font>.
|
|
*Mechakoopa
|-
|align="center"|
[[File:MLBISBJJHornedAntTrooper.png]]
|[[Horned Ant Trooper]]
|Melee
|Hit 'Em Up
|Silent soldiers who keep their cool while cornering enemies. They like to catch foes off guard with powerful attacks.
|
|
|-
|align="center"|
[[File:MLBISBJJBobOmb.png]]
|[[Bob-omb]]
|Melee
|Kaboom Bash
|They have explosive power upon impact. Handle these Melee troopers with care.
|
|
*Broozer
*Swoop
|-
|align="center"|
[[File:MLBISBJJBully.png]]
|[[Bully]]
|Melee
|Smack Back Attack
|The go-to blokes for a strong frontal offense. Their specialty is to push through their foes using their heavy bodies.
|
|
|-
|align="center"|
[[File:MLBISBJJDryBones2.png]]
|[[Dry Bones]]
|Ranged
|Rain of Pain
|Their calcium-deficient bodies are weak. They despise losing to <font color=red>Koopa Troopas</font>.
|
*Koopa Troopa (Green)
*Koopa Troopa (Red)
*Captain Koopa Troopa
*K. Paratroopa (Green)
*K. Paratroopa (Red)
*Dry Bones
*Parabones
*Koopa Paratroopa Trio
|
*Dry Bones
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLBISBJJParabones.png]]
|[[Parabones]]
|Flying
|Dive Attack
|Behold, the flying Dry Bones! For some reason, they're especially confident against <font color=red>Bro. foes</font>.
|
*Hammer Bro
*Ice Bro
*Fire Bro
*Boomerang Bro
|
*Dry Bones
*Shy Guy (Pink)
*Spike
|-
|align="center"|
[[File:MLSSBMLakitu.png]]
|[[Lakitu]]
|Flying
|Chain Stomp
|They hustle through the air atop a cloud. They're strong against <font color=red>Spinies</font>, and their weakness is <font color=blue>Captain Shy Guy</font>'s turnip attack.
|
*Spiny
|
*Captain Shy Guy
|-
|align="center"|
[[File:MLBISBJJBoo2.png]]
|[[Boo]]
|Flying
|Discord
|These Minions love dark, spooky places. They're also fond of using Discord to damage enemies and lower their SPEED.
|
|
|-
|align="center"|
[[File:MLBISBJJBombBoo.png]]
|[[Bomb Boo]]
|Flying
|Kaboom Bash
|A rare type of Boo that goes kaBOOm! After exploding, they won't return until the next battle. Keep that in mind!
|
|
|-
|align="center"|
[[File:MLBISBJJTailBoo.png]]
|[[Tail Boo]]
|Flying
|Spin Cycle
|A rare type of Boo with a tail. Getting hit with the swinging tail really smarts!
|
|
*Ninji
|-
|align="center"|
[[File:MLBISBJJBigBoo.png]]
|[[Big Boo]]<sup>L2</sup>
|Flying
|Piercing Projectile
|An incredibly large Boo. What it lacks in speed it more than makes up for in stamina and power.
|
|
|-
|align="center"|
[[File:MLBISBJJCaptainBoo.png]]
|[[Captain Boo]]
|Flying
|EVASION Up
|One of the legendary original captains who saved Bowser and the Minions from catastrophe. He feigns indifference, but cares a lot more than he lets on.
|
|
|-
|align="center"|
[[File:MLBISBJJParaBiddybudRed.png]]
|[[Para-Biddybud]] (Red)
|Flying
|Dive Attack
|Red Biddybuds that fly through the air. When they see a <font color=red>Fawfulcopter</font>, they can't help but dive attack.
|
*Fawfulcopter
|
*Koopa Troopa (Red)
*Fly Guy
|-
|align="center"|
[[File:MLBISBJJParaBiddybudGreen.png]]
|[[Para-Biddybud]] (Green)
|Flying
|Super Stomp
|Green Para-Biddybuds that fly through the air. Their specialty is Stomp.
|
|
*Koopa Troopa (Red)
*Fly Guy
|-
|align="center"|
[[File:MLBISBJJParaBiddybudYellow.png]]
|[[Para-Biddybud]] (Yellow)
|Flying
|Cranium Crush
|Yellow Biddybuds that fly through the air. Their specialty is Cranium Crush.
|
|
*Koopa Troopa (Red)
*Fly Guy
|-
|align="center"|
[[File:MLBISBJJParaBiddybudBlue.png]]
|[[Para-Biddybud]] (Purple)
|Flying
|Mega Tackle
|Purple Biddybuds that fly through the air. Word has it they know the weakness of <font color=red>Shy Guys</font>.
|
*Shy Guy (Red)
*Shy Guy (Blue)
*Shy Guy (Yellow)
*Shy Guy (Pink)
*Fly Guy
*Spear Guy
*Bandit
*Captain Shy Guy
*Sergeant Guy
|
*Koopa Troopa (Red)
*Fly Guy
|-
|align="center"|
[[File:MLBISBJJSwoop.png]]
|[[Swoop]]
|Flying
|Discord
|They charge straight at enemies, even in the dark. The sound of their wings can weaken <font color=red>mechanical enemies</font>, as well as certain other types.
|
*Bob-omb
*Mechakoopa
*Alarm Bob-omb
*Fawfulcopter
*Shroob
*King Bob-omb
|
|-
|align="center"|
[[File:MLBISBJJShyGuyRed.png]]
|[[Shy Guy]] (Red)
|Ranged
|Throw the Fight
|You can't beat that poker face. They pride themselves on their strength.
|
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJShyGuyLightBlue.png]]
|[[Shy Guy]] (Blue)
|Ranged
|Throw the Fight
|Keep your eyes on those cool moves. They pride themselves on their speed.
|
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJShyGuyYellow.png]]
|[[Shy Guy]] (Yellow)
|Ranged
|Throw the Fight
|Don't be fooled by their cool style. They love throwing turnips at <font color=red>Goombas of any kind</font>.
|
*Goomba
*Paragoomba
*Goomba Tower
*Big Tail Goomba
*Captain Goomba
*Private Goomp
*Chuboomba
*Choomba
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJShyGuyPink.png]]
|[[Shy Guy]] (Pink)
|Ranged
|Throw the Fight
|Don't get caught in one of their sneak attacks! They love throwing turnips at <font color=red>Koopa Troopas of any kind</font>.
|
*Koopa Troopa (Green)
*Koopa Troopa (Red)
*Captain Koopa Troopa
*K. Paratroopa (Green)
*K. Paratroopa (Red)
*Dry Bones
*Parabones
*Koopa Paratroopa Trio
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJFlyGuy.png]]
|[[Fly Guy]]
|Flying
|Mega Tackle
|Shy Guys who fly gracefully through the sky. Some say they've learned the weakness of <font color=red>Parabiddybuds</font>.
|
*Para-Biddybud (Red)
*Para-Biddybud (Yellow)
*Para-Biddybud (Green)
*Para-Biddybud (Purple)
*Ice Bro
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJSpearGuy.png]]
|[[Spear Guy]]
|Ranged
|Rain of Pain
|Known for throwing their spears at foes. They seem to be invested in hunting for a <font color=red>mysterious red and blue creature</font>.
|
*Oho Jee (Red)
*Oho Jee (Blue)
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJCaptainShyGuy.png]]
|[[Captain Shy Guy (Mario & Luigi series)|Captain Shy Guy]]
|Ranged
|Throw the Fight
|One of the legendary original captains who saved Bowser and the Minions from catastrophe. Shy, but fly. He's especially strong against Lakitu.
|
*Lakitu
*Lakitu King
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJSergeantGuy2.png]]
|[[Sergeant Guy]]
|Ranged
|ACCURACY Up
|An elite Shy Guy with big dreams. His cowardly nature is great for dodging.
|
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJNinji.png]]
|[[Ninji]]
|Ranged
|Hurt or Heal
|They're ever ready for battle, with shuriken in hand. They supposedly like to discipline <font color=red>foes with a tail</font>.
|
*Big Tail Goomba
*Tail Boo
|
|-
|align="center"|
[[File:MLBISBJJHammerBro.png]]
|[[Hammer Bro]]
|Ranged
|Rain of Pain
|Those hammers are deadly from a distance. Their Rain of Pain attack is to be feared!
|
|
*Parabones
|-
|align="center"|
[[File:MLBISBJJIceBro.png]]
|[[Ice Bro]]
|Ranged
|Throw the Fight
|That chilly ice is especially strong against <font color=red>Fire Bros</font>. They're weak against <font color=blue>Fly Guys</font>, but keep that a secret!
|
*Fire Bro
*Broque Madame
|
*Parabones
*Fly Guy
|-
|align="center"|
[[File:MLBISBJJFireBro.png]]
|[[Fire Bro]]
|Ranged
|Rain of Pain
|Strong against <font color=red>plantlike enemies</font> like <font color=red>Treevil</font>, but weak against the ice that <font color=blue>Ice Bros</font>. throw.
|
*Pokey
*Fire Stalking P. Plant
*Sockop
*Borp
*Treevil
*Beehoss
*Oho Jee (Blue)
|
*Parabones
*Ice Bro
|-
|align="center"|
[[File:MLBISBJJBoomerangBro.png]]
|[[Boomerang Bro]]
|Ranged
|Piercing Projectile
|They throw boomerangs with ample gusto. Their specialty is to attack the bellies of <font color=red>tall enemies</font> like <font color=red>Pokeys</font>.
|
*Pokey
*Toothy
*Goomba Tower
|
*Parabones
|-
|align="center"|
[[File:MLBISBJJFireStalkingPiranhaPlant.png]]
|[[Fire Stalking Piranha Plant|Fire Stalking P. Plant]]
|Ranged
|Spitfire Fury
|The fire it spits works well against <font color=red>plant-like enemies</font>. It just has to remember not to burn itself.
|
*Pokey
*Fire Stalking P. Plant
*Sockop
*Borp
*Treevil
*Beehoss
*Oho Jee (Blue)
|
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJSpike.png]]
|[[Spike]]
|Ranged
|Throw the Fight
|They spit up and throw Spike Balls at foes. They seem to find the shells of <font color=red>Koopa Troopas</font> and <font color=red>Koopa Paratroopas</font> to be easy targets.
|
*Koopa Troopa (Green)
*Koopa Troopa (Red)
*Captain Koopa Troopa
*K. Paratroopa (Green)
*K. Paratroopa (Red)
*Dry Bones
*Parabones
*Koopa Paratroopa Trio
*Corporal Paraplonk
|
|-
|align="center"|
[[File:MLBISBJJBandit.png]]
|[[Bandit]]
|Ranged
|Throw the Fight
|Their constant movement masks their lack of power. Just who are those mischievous eyes targeting?!
|
|
*Para-Biddybud (Purple)
|-
|align="center"|
[[File:MLBISBJJMagikoopaWhite.png]]
|[[White Magikoopa|Magikoopa (White)]]<sup>L2</sup>
|Ranged
|DEF Up
|Magikoopas dressed in white. They use their magic wands to raise a nearby unit's DEF!
|
|
*Bowser Jr. (All types)
|-
|align="center"|
[[File:MLBISBJJMagikoopaRed.png]]
|[[Red Magikoopa|Magikoopa (Red)]]<sup>L2</sup>
|Ranged
|POW Up
|Magikoopas dressed in red. They use their magic wands to raise a nearby unit's POW!
|
|
*Bowser Jr. (All types)
|-
|align="center"|
[[File:MLBISBJJMagikoopaGreen.png]]
|[[Green Magikoopa|Magikoopa (Green)]]<sup>L2</sup>
|Ranged
|SPEED Up
|Magikoopas dressed in green. They use their magic wands to raise a nearby unit's SPEED!
|
|
*Bowser Jr. (All types)
|-
|align="center"|
[[File:MLBISBJJBowserBoss.png]]
|[[Bowser]] (Melee)
|Melee
|Spin to Win
|The great and beloved king of the Minions! Father of Bowser Jr. He possesses more charisma and destructive power than a trillion Marios.
|
|
|-
|align="center"|
[[File:MLBISBJJNabbit.png]]
|[[Nabbit]]
|Ranged
|Hurt or Heal
|A skilled thief who holds back on his thieving tendencies during battle. He is a mystery to all.
|
|
|}
 
==Enemies==
{|class="wikitable"
!Image
!Name
!Type
!Special
!Description
!Strong against
!Weak against
|-
|align="center"|
[[File:MLBISBJJChuboomba.png]]
|[[Chuboomba]]
|Melee
|Smack Back Attack
|Rotund minions resembling Goombas. They're extra tough...maybe because of all that hard candy they eat.
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJToothy.png]]
|[[Toothy]]
|Melee
|Whomping Wallop
|They bear a strong resemblance to Pokeys and share their weakness to <font color=blue>boomerang attacks</font>.
|
|
*Wendy
*Boomerang Bro
|-
|align="center"|
[[File:MLBISBJJDrillbitCrab.png]]
|[[Drillbit Crab]]
|Melee
|Hit 'Em Up
|They look like a hermit crab and live on the shore. They're small, but they hurt a lot to step on.
|
|
|-
|align="center"|
[[File:MLBISBJJScutlet.png]]
|[[Scutlet (enemy)|Scutlet]]
|Melee
|Mega Tackle
|They normally live quietly in the woods. When they rustle about, prepare to be tackled.
|
|
|-
|align="center"|
[[File:MLBISBJJSockop.png]]
|[[Sockop]]
|Melee
|Mega Tackle
|They may look cute, but don't let your guard down. They are weak against <font color=blue>fire attacks</font>.
|
|
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJFawflant.png]]
|[[Fawflant]]
|Melee
|Charging Champ
|A bug monster that resembles Fawful. Be careful when it charges ahead with the drill on its rear!
|
|
|-
|align="center"|
[[File:MLBISBJJCrawful.png]]
|[[Crawful]]
|Melee
|Whomping Wallop
|A creature with a strange, boisterous laugh. The power of its full body strike is nothing to giggle at.
|
|
|-
|align="center"|
[[File:MLBISBJJPendril.png]]
|[[Pendril]]
|Melee
|Charging Champ
|They attack by spinning the drill on their mouth. Their powerful charge makes it seem like they're sliding across the ground.
|
|
|-
|align="center"|
[[File:MLBISBJJFawfulGuy2.png]]
|[[Fawful Guy]]
|Melee
|Chain Stomp
|A Shy Guy that has defected to Fawful's side. Calmly does chain stomps while skipping about.
|
|
|-
|align="center"|
[[File:MLBISBJJChoomba.png]]
|[[Choomba]]
|Melee
|Charging Champ
|They charge forward with supreme confidence. Their attacks miss easily, but they don't mind. They take pride in their strength.
|
|
*Shy Guy (Yellow)
|-
|align="center"|
[[File:MLBISBJJAlarmBobomb.png]]
|[[Alarm Bob-omb]]
|Melee
|Kaboom Bash
|Mechanical creatures that cause trouble when they explode. It seems they're easy to break with <font color=blue>Broozer's</font> punches.
|
|
*Broozer
*Swoop
|-
|align="center"|
[[File:MLBISBJJFawfulcopter.png]]
|[[Fawfulcopter]]
|Flying
|Discord
|An annoying and loud mechanical monster. Rumored to be weak against <font color=blue>the sound of bat wings</font>...
|
|
*Swoop
*Para-Biddybud (Red)
|-
|align="center"|
[[File:MLBISBJJLakituKing.png]]
|[[Lakitu King]]
|Flying
|Hurt or Heal
|A rare Lakitu that wears a crown. Rumored to act especially self-important against <font color=red>Spinies</font>.
|
*Spiny
|
*Captain Shy Guy
|-
|align="center"|
[[File:MLBISBJJCheepCheep.png]]
|[[Cheep Cheep]]
|Flying
|Super Stomp
|Their specialty is using their jumping skills to attack. They won't join your side...mostly because they can't leave the water.
|
|
|-
|align="center"|
[[File:MLBISBJJUrchin.png]]
|[[Urchin]]
|Flying
|Chain Stomp
|Their bodies are covered with dangerous spikes. They won't join your side...mostly because they can't leave the water.
|
|
|-
|align="center"|
[[File:MLBISBJJShroob.png]]
|[[Shroob]]
|Ranged
|Piercing Projectile
|Servants of the Shroob Princess who once attacked the Mushroom Kingdom. It seems that the <font color=blue>sound of flapping wings</font> makes their weapons malfunction.
|
|
*Swoop
|-
|align="center"|
[[File:MLBISBJJBorp.png]]
|[[Borp]]
|Ranged
|Spitfire Fury
|Its burp bullets are strong in more ways than one. It's actually a plant, so <font color=blue>fire attacks</font> really burn.
|
|
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJTreevil.png]]
|[[Treevil]]
|Ranged
|Rain of Pain
|Trees that lived for hundreds of years until they became monstrous. As they are withering, they burn easily when <font color=blue>attacked with fire</font>.
|
|
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJBeehoss.png]]
|[[Beehoss]]
|Ranged
|Piercing Projectile
|They tend to release a great many bees. Their piercing projectiles are strong, but they're weak against <font color=blue>fire attacks</font>.
|
|
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJMagifoofa.png]]
|[[Magifoofa]]
|Ranged
|Chain Shot
|A Magikoopa that resembles Fawful. It's a powerful foe, but has difficulty fighting against <font color=blue>Bowser Jr</font>.
|
|
*Bowser Jr. (All types)
|-
|align="center"|
[[File:MLBISBJJOhoJeeRed.png]]
|[[Oho Jee]] (Red)
|Melee
|Rocket Headbutt
|A mysterious creature from the Beanbean Kingdom. Rocket Headbutt is its specialty, and it despises <font color=blue>Spear Guys</font>.
|
|
*Spear Guy
|-
|align="center"|
[[File:MLBISBJJOhoJeeBlue.png]]
|[[Oho Jee]] (Blue)
|Melee
|Chain Stomp
|A mysterious creature from the Beanbean Kingdom. Chain Stomp is its specialty, and it despises <font color=blue>Spear Guys</font>.
|
|
*Spear Guy
*Larry
*Fire Bro
*Fire Stalking P. Plant
|-
|align="center"|
[[File:MLBISBJJBeef.png]]
|[[Beef]]
|Melee
|Air Bash
|The brute force of the BFF. He's silent, but just one attack will leave you reeling.
|
|
|-
|align="center"|
[[File:MLBISBJJKaley.png]]
|[[Kaley]]
|Flying
|Discord
|The professional cutie of the BFF. At least, she usually talks in a cutesy way. But is that how she REALLY is...?
|
|
|-
|align="center"|
[[File:MLBISBJJDieter.png]]
|[[Dieter]]
|Ranged
|Rain of Pain
|The brains of the BFF. He will achieve his goals by any means necessary.
|
|
|-
|align="center"|
[[File:MLBISBJJKingBobomb.png]]
|[[King Bob-omb]]
|Ranged
|Rain of Pain
|King of the Bob-ombs! He has a very sturdy frame and is strict about timeliness.
|
|
*Broozer
*Swoop
|-
|align="center"|
[[File:MLBISBJJBroqueMadame2.png]]
|[[Broque Madame]]
|Flying
|Smack Back Attack
|A mysterious lady with an air of sophistication. Only some <font color=blue>cold ice</font> can soothe the aches that bother her.
|
|
*Ice Bro
|-
|align="center"|
[[File:MLBISBJJBestFitnessFriends.png]]
|[[Best Fitness Friends]]
|Melee
|Piercing Projectile
|The ultimate BFF form, realized when all members join together and take Malatone Formula:X.
|
|
|}
 
==Formations==
{|class="wikitable sortable"
!Image
!Name
!Units
!Stat bonus
|-
|[[File:MLBISBJJClawFormation.png]]
|Claw
|7
|POW 5%↑
|-
|[[File:MLBISBJJBoomerangFormation.png]]
|Boomerang
|7
|POW 5%↑
|-
|[[File:MLBISBJJBattleshipFormation.png]]
|Battleship
|8
|ACCURACY 5%↑
|-
|[[File:MLBISBJJFountainFormation.png]]
|Fountain
|8
|SPEED 5%↑
|-
|[[File:MLBISBJJBigBowFormation.png]]
|Big Bow
|7
|POW 5%↑
|-
|[[File:MLBISBJJBananaFormation.png]]
|Banana
|7
|HP 5%↑
|-
|[[File:MLBISBJJMoonFormation.png]]
|Moon
|8
|LUCK 5%↑
|-
|[[File:MLBISBJJPlanterFormation.png]]
|Planter
|8
|HP 5%↑
|-
|[[File:MLBISBJJGiantShieldFormation.png]]
|Giant Shield
|7
|DEF 5%↑
|-
|[[File:MLBISBJJTankFormation.png]]
|Tank
|7
|POW 5%↑
|-
|[[File:MLBISBJJDonutFormation.png]]
|Donut
|8
|HP 5%↑
|-
|[[File:MLBISBJJZeroFormation.png]]
|Zero
|8
|EVASION 5%↑
|-
|[[File:MLBISBJJHFormation.png]]
|H
|7
|HP 5%↑
|-
|[[File:MLBISBJJHammerFormation.png]]
|Hammer
|7
|POW 5%↑
|-
|[[File:MLBISBJJUltraCFormation.png]]
|Ultra C
|7
|EVASION 5%↑
|-
|[[File:MLBISBJJMagnetFormation.png]]
|Magnet
|7
|ACCURACY 5%↑
|-
|[[File:MLBISBJJWallFormation.png]]
|Wall
|7
|POW 5%↑
|-
|[[File:MLBISBJJDragonFormation.png]]
|Dragon
|7
|POW 5%↑
|-
|[[File:MLBISBJJWindmillFormation.png]]
|Windmill
|7
|SPEED 5%↑
|-
|[[File:MLBISBJJBubbleFormation.png]]
|Bubble
|8
|SPEED 5%↑
|-
|[[File:MLBISBJJChainChompFormation.png]]
|Chain Chomp
|8
|POW 5%↑
|-
|[[File:MLBISBJJDiamondFormation.png]]
|Diamond
|8
|DEF 5%↑
|-
|[[File:MLBISBJJStarrySkyFormation.png]]
|Starry Sky
|7
|LUCK 5%↑
|-
|[[File:MLBISBJJPipeFormation.png]]
|Pipe
|7
|EVASION 5%↑
|-
|[[File:MLBISBJJAirplaneFormation.png]]
|Airplane
|8
|EVASION 5%↑
|-
|[[File:MLBISBJJEagleFormation.png]]
|Eagle
|8
|ACCURACY 5%↑
|-
|[[File:MLBISBJJWaterStriderFormation.png]]
|Water Strider
|7
|SPEED 5%↑
|-
|[[File:MLBISBJJJetFormation.png]]
|Jet
|8
|SPEED 5%↑
|-
|[[File:MLBISBJJPyramidFormation.png]]
|Pyramid
|8
|DEF 5%↑
|-
|[[File:MLBISBJJSwordFormation.png]]
|Sword
|7
|POW 5%↑
|-
|[[File:MLBISBJJIronFistFormation.png]]
|Iron Fist
|7
|POW 5%↑
|-
|[[File:MLBISBJJGhostFormation.png]]
|Ghost
|7
|EVASION 5%↑
|}
 
==Items==
{|class="wikitable"
|-
!Name
!Description
|-
|Melee EXP Bean S
|A bean that gives 10 EXP to Melee troopers. Effect is halved if eaten by other unit types.
|-
|Melee EXP Bean M
|A bean that gives 100 EXP to Melee troopers. Effect is halved if eaten by other unit types.
|-
|Melee EXP Bean L
|A bean that gives 1,000 EXP to Melee troopers. Effect is halved if eaten by other unit types.
|-
|Melee EXP Bean DX
|A bean that gives 3,000 EXP to Melee troopers. Effect is halved if eaten by other unit types.
|-
|Ranged EXP Bean S
|A bean that gives 10 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
|-
|Ranged EXP Bean M
|A bean that gives 100 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
|-
|Ranged EXP Bean L
|A bean that gives 1,000 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
|-
|Ranged EXP Bean DX
|A bean that gives 3,000 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
|-
|Flying EXP Bean S
|A bean that gives 10 EXP to Flying troopers. Effect is halved if eaten by other unit types.
|-
|Flying EXP Bean M
|A bean that gives 100 EXP to Flying troopers. Effect is halved if eaten by other unit types.
|-
|Flying EXP Bean L
|A bean that gives 1,000 EXP to Flying troopers. Effect is halved if eaten by other unit types.
|-
|Flying EXP Bean DX
|A bean that gives 3,000 EXP to Flying troopers. Effect is halved if eaten by other unit types.
|-
|Super EXP Bean S
|A bean that grants 30 EXP, regardless of unit type.
|-
|Super EXP Bean M
|A bean that grants 300 EXP, regardless of unit type.
|-
|Super EXP Bean L
|A bean that grants 2,000 EXP, regardless of unit type.
|-
|Super EXP Bean DX
|A bean that grants 5,000 EXP, regardless of unit type.
|-
|HP Bean
|A bean that increases your HP by 1.
|-
|POW Bean
|A bean that increases your POW by 1.
|-
|DEF Bean
|A bean that increases your DEF by 1.
|-
|SPEED Bean
|A bean that increases your SPEED by 1.
|-
|SPIRIT Bean
|A bean that increases your SPIRIT by 1.
|-
|EXP Drumstick S
|A drumstick that gives 10 EXP to Bowser Jr. Cannot be given to other characters.
|-
|EXP Drumstick M
|A drumstick that gives 100 EXP to Bowser Jr. Cannot be given to other characters.
|-
|EXP Drumstick L
|A drumstick that gives 1,000 EXP to Bowser Jr. Cannot be given to other characters.
|-
|EXP Drumstick DX
|A drumstick that gives 3,000 EXP to Bowser Jr. Cannot be given to other characters.
|-
|HP Drumstick
|Gives Bowser Jr. +1 HP.
|-
|POW Drumstick
|Gives Bowser Jr. +1 POW.
|-
|DEF Drumstick
|Gives Bowser Jr. +1 DEF.
|-
|SPEED Drumstick
|Gives Bowser Jr. +1 SPEED.
|-
|SPIRIT Drumstick
|Gives Bowser Jr. +1 SPIRIT.
|-
|Charred Spicy Drumstick
|A charred drumstick from Morton. It tastes pretty gross...
|}
 
==Challenges==
{|class="wikitable"
!colspan=2; style="color: #CD7F32"|Bronze
!colspan=2; style="color: #C0C0C0"|Silver
!colspan=2; style="color: #FFD700"|Gold
|-
|Recruit 20 Melee troopers
|Defeat 300 enemies
|Recruit all types of Melee troopers
|Defeat 1,000 enemies
|Clear all quests
|Receive 500 EXCELLENT ratings
|-
|Recruit 20 Flying troopers
|Recruit 20 spiky allies
|Recruit all types of Flying troopers
|Recruit all four original captains
|Perform all group attacks
|Earn all formation bonuses
|-
|Recruit 20 Ranged troopers
|Receive 100 EXCELLENT ratings
|Recruit all types of Ranged troopers
|Defeat the Best Fitness Friends
|Perform all commands
|Defeat 1,500 enemies
|-
|Earn a formation bonus
|Clear quests 50 times
|Recruit all first officers
|Clear quests 100 times
|Recruit all characters
|Clear quests 200 times
|-
|Use beans to fortify 50 times
|Recruit 50 Minions
|Use beans to fortify 100 times
|Recruit 100 Minions
|Use beans to fortify 200 times
|Recruit 150 Minions
|}
 
==References to other games==
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'': The ''Minion Quest'' mechanic returns as a story mode for Bowser Jr. In addition, [[Captain Goomba (Mario & Luigi series)|Captain Goomba]], [[Captain Koopa Troopa]], [[Captain Boo]], and [[Captain Shy Guy (Mario & Luigi series)|Captain Shy Guy]] make a reappearance as enemies and allies, and Captain Goomba's inadvertent role in giving Bowser amnesia (as well as that mode's ending where he got demoted as a result) is indirectly referenced right before Bowser Jr.'s tutorial fight against him, where Captain Goomba cites he does not wish to upset Bowser again. Both Morton and Ludwig also reference the Captains' role in saving Bowser near the beginning of and late in the game, respectively.
 
==Names in other languages==
{{Foreign names
|Jap=クッパ{{ruby|Jr.|ジュニア}}RPG
|JapR=Kuppa Junia Āru Pī Jī
|JapM=Bowser Jr. RPG
|ChiT=庫巴Jr. RPG<ref name=CNSMB35Anniversary>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Kùbā Jr. RPG
|ChiTM=Bowser Jr. RPG
|FreA=L'Épopée de Bowser Jr.
|FreAM=The Epic of Bowser Jr.
|FreE=L'épopée de Bowser Jr.
|FreEM=The epic of Bowser Jr.
|Ger=Bowser Jr.s Reise
|GerM=Bowser Jr.'s journey
|Ita=Le avventure di Bowser Junior
|ItaM=The aventures of Bowser Junior
|SpaA=Bowser Jr.'s Journey
|SpaE=Las peripecias de Bowsy
|SpaEM=The adventures of Bowser Jr.
}}
 
==References==
<references/>
 
{{M&LBIS}}
{{Super Mario games}}
{{3DS}}
[[Category:Games]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|*]]
[[Category:Nintendo 3DS games]]
[[Category:Role-playing games]]
[[Category:2018 games]]
[[Category:2019 games]]

Revision as of 03:12, February 6, 2024

Bowser Jr.'s Journey
English logo for Bowser Jr.'s Journey
English logo
Developer AlphaDream
Arzest
Publisher Nintendo
Platform(s) Nintendo 3DS
Release date Template:Release
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Japanese
Genre Role-playing
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
RARS:0+ - All ages
FPB:A - All ages
Mode(s) Single-player
Input
Nintendo 3DS:

Bowser Jr.'s Journey is a campaign exclusive to Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey with Bowser Jr. as the titular character. While Bowser is occupied during the main story, this story sees Bowser Jr. on an adventure to cure the blorbs himself after it causes numerous minions to balloon up to an immobile state. The gameplay is very similar to Minion Quest: The Search for Bowser in the case that it involves two armies automatically fighting each other in waves, with occasional quick time events that can sway the battle in the player's favor, such as captain commands which use CP, Button-mashing or button timing to defeat enemies, and the new special "Team-up" attacks that can be executed if the player has multiples of the same unit on the field. The rock-paper-scissors triangle of weaknesses returns, with Melee units being strong against Ranged units, ranged units being strong against Flying units, and Flying units being strong against Melee units. In this game, Bowser Jr. is always the captain and has the ability to change his unit type, though an additional First Officer slot is also available for Kamek or any of the Koopalings, with that unit having their own set of special abilities.

Story

The story begins in Bowser's throne room in his castle. Bowser Jr. is seen rolling into the room on what appears to be a Goomba afflicted by the blorbs. Kamek explains the disease to Bowser, telling him there seems to be no cure as of yet. Their discussion is interrupted by Birdley, who appears to tell Bowser that a conference for blorb prevention is going on at Peach's Castle. Bowser, angry he was not invited, storms off to the castle with Kamek to crash the meeting. Unbenownst to Bowser, Fawful and Midbus are watching close by, ready to take over the castle (and also implied to have played a role in Bowser's not being invited to the meeting, specifically to lure him out of the castle). Fawful orders the Best Fitness Friends, Kaley, Dieter, and Beef, to infiltrate the castle while he goes to capture Bowser at Peach's Castle.

The Best Fitness Friends first appearance in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
The Best Fitness Friends.

Bowser Jr. is seen fighting Captain Goomba and his Goomba squad multiple times for sparring practice. Nearby, Wendy and Roy discuss what to do about the blorbs, when the Best Fitness Friends appear to sell them their products. Although Roy shoos them away initially, they soon realize that their formula, Skeletone Formula:D, is able to cure the blorbs. Roy receives the recipe to make more Skeletone, which requires a Giga-carrot, an Omega Onion, and Ever Ice to create. Ludwig discusses a plan with the rest of the Koopalings to find the ingredients and cure the blorbs, while Bowser Jr., overhearing, sets off to find the cure himself, thinking it is what his dad would want of him. Ludwig decides to train Junior by teaching him the ropes of battle, using Captain Goomba, Boo, Shy Guy, and Koopa Troopa as examples. Bowser Jr. insists that he already knows how to battle, and does not like Ludwig patronizing him. He goes on to prove himself in subsequent battles. Roy joins Junior's team, followed by Ludwig and Morton. Larry challenges Junior, followed by Iggy and Wendy together, and finally the four minion captains again with King Bob-omb. Junior and the Koopalings (minus Lemmy, who stays behind to guard Bowser's Castle), set off to Dimble Wood to obtain the Giga-Carrot. In the distance, Kaley, Dieter and Beef begin their plan to take over the castle.

Fawful compensates Dieter in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Fawful compensates Dieter.

As it turns out, it is revealed Fawful obtained the "Lucky Shroom" from Dieter to use on Bowser. Upon approach to Dimble Wood, Bowser Jr. witnesses Dimble Wood being inhaled by Bowser after eating the Vacuum Shroom. Kamek appears to brief the group on what happened before leaving, and leaves to look for Bowser once again, whom he lost sight of. After making their way through Dimble Wood, Ludwig begins to sense an uneasy feeling of being watched, and leaves the squad to find out. Soon after, they come across a few Shy Guys who were brainwashed by Fawful. Although Iggy points out the possibility of brainwashing, they dismiss the idea and trudge on. As they continue through the woods, the morale between Bowser Jr. and the Koopalings decreases. The Koopalings continue to belittle and patronize Bowser Jr., while Bowser Jr. continues to insist he does not need their help. Roy abandons the group, fed up with Bowser Jr.'s behavior and insisting that only he should be rude or selfish. Kaley appears to warn the remaining Koopalings of the attack on the castle, so Wendy and Larry leave to go investigate, unaware that their plan was to lure all the Koopalings out of the castle and leave the base defenseless. Beef is able to dispatch Ludwig, and the Best Fitness Friends plan the defeat of the others. Finally, Junior, Iggy, and Morton reach the Giga-Carrot, but since it is too big to pull out, Junior takes a small bite of it instead to take back. Kamek then finds Junior once more and joins him.

Junior, Morton, Iggy, and Kamek head to Cavi Cape to search for the Omega Onion. They pass by the large hole at the exact moment Bowser uses the Chakroad, causing the two groups to miss each other. Junior later frustratedly dismisses Iggy. Iggy leaves, only to get pushed off a cliff by Kaley, Dieter, and Beef, revealing their secret name as the Brute Force Federation. They decide to go for Roy next; meanwhile Junior takes Iggy's lone clown car to use in battle. The group finds an Oho Jee carrying the Omega Onion, so they battle him for it. Afterwards, Kamek tells Junior the location of the Ever Ice, which was actually stored in the cryogenic chamber of Bowser's Castle. Kamek had acquired it under Bowser's orders to please Junior, but after he did not want it anymore, Kamek had stored the ice in the chamber in hope Junior might have wanted it in the future. Junior, Morton, and Kamek head back to Bowser's Castle, with Kaley, Dieter, and Beef close behind, revealing that they plan to steal all the ingredients Junior collected to unleash the secret power of Skeletone Formula:D.

Meanwhile, Bowser's castle is sent airborne by Midbus and is en route to Dimble Wood to attack Bowser. In the castle, Dieter easily dispatches Lemmy, with Larry and Wendy watching from behind a wall. They help Lemmy, and although they try to escape, they are distracted by the castle landing (on top of Bowser), followed by Dieter trapping them in barrels. However, the rumbling of the castle due to Giant Bowser causes Larry and Lemmy to escape.

The shroobs attack Bowser Jr. in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
The Shroobs are encountered.

Upon approach to the castle, Junior realizes that it is gone, and are confronted by several Goombas welcoming them to "Fawful Theater". After fighting the Goombas, several more come blabbing about Fawful Theater. Despite the castle's absence, Junior heads down into the basement with Morton and Kamek. Upon reaching the cryogenic chamber, they retrieve the Ever Ice after a dangerous encounter with the Shroobs. Though all the ingredients have been collected, they still need to put all the ingredients together to make Skeletone, so Kamek suggests visiting Broque Madame at Blubble Lake for help. Before departing, however, Kamek makes Junior swear to aid the minions under the control of Fawful, regardless of whether it would impress his father or not. When they visit Broque Madame, Junior and the minions work together to give her a massage, and afterwards, she creates two hundred servings of Skeletone Formula:D. On their way back to Bowser's Castle, however, Kaley and Dieter appear, steal the Skeletone, and mix it with the toxins of a Malodorous Fibbian to create the dangerous Malatone Formula:X. They use this formula to brainwash Morton, who dispatches Junior and Kamek into a nearby lake. The evil trio reveals their plan to eventually betray Fawful as well once the entire army has been infected with Malatone.

Bowser Jr. changes his attitude in Bowser Jr's Journey
Bowser Jr. decides to change his behavior.

Junior is found by Kamek washed up on Plack Beach. Although he maintains his bratty attitude, Kamek tells Junior that his behavior has isolated everyone around him, and asks him to treat all the minions with more respect. As Junior takes out the charred drumstick that Morton gave him earlier, he reflects on all of the times he berated the Koopalings and tears up. This marks a turning point in Junior's behavior for the rest of the game; he soon begins to enjoy the minions' company and speaks more politely to whomever he talks to, deciding to keep his promise to Kamek and save Bowser's minions.

Junior rescues Kamek after he is attacked by an army of Drillbit Crabs, and the two continue through Plack Beach to find anyone, giving chase to Kaley and Dieter who are distributing Malatone Formula:X to all the minions. The two eventually find Iggy, who had acquired amnesia from his fall off the cliff. The star sage Kuzzle appears, claiming Iggy as his grandson "Charlie," so they fight him to help him regain his memory. Iggy rejoins the squad, and the three pursue Kaley and Beef, who are on their way to Dimble Wood in a hurry looking for Ludwig, who seemed to have escaped the castle. Heading into Dimble Wood, they reach Kaley and Beef and prepare to fight. However, Ludwig had been disguised as Beef the entire time, and had actually defeated him a while ago and locked him in a Bob-omb storage room in Bowser's Castle (this can be seen in the main game). Ludwig reveals all of the Best Fitness Friend's schemes, and together are able to defeat Kaley. Ludwig presents Junior with RenewaLeaf, a substance that can remove the brainwashing of Malatone Formula:X, and informs Junior that the other Koopalings are at Blubble Lake.

At Blubble Lake, the Koopa Paratroopa Trio tell Junior that Larry and Lemmy ran in the direction of the castle, so Junior and his group head there. Along the way, they run into Mario, Luigi, and Starlow, with Starlow reassuring Junior that Bowser is working very hard. They find Larry and Lemmy, who are trying to help Bowser after he was crushed by the Tower of Yikk. As Bowser grows giant, Larry and Lemmy try to run in to help him, but get injured in the process, forcing Junior to rescue them before they get crushed, despite several brainwashed minions getting in the way. Junior apologizes to Larry and Lemmy for his behavior, and the group, now with four Koopalings, head to Bowser's Castle to find Wendy, Roy, and Morton.

The Captains back Bowser Jr. up in Bowser Jr's Journey
The minions appear to Junior's aid.

Upon approach to Bowser's Castle, they find it has returned to its original spot. Kaley, Dieter, and Beef (who escaped from the Bob-omb storage room) arrive on the scene with Wendy in a barrel, and easily dispatch Junior and the Koopalings. Before they can finish them off, however, Captain Goomba, Captain Boo, Captain Shy Guy and Captain Koopa Troopa all appear to help fight them back. Junior and his squad manage to deter the Best Fitness Friends and rescue Wendy, then give chase towards the castle. At the castle, they find Roy, who, ever since he left the group, was mercilessly attacked by numerous waves of brainwashed minions. On the verge of collapse after finally reaching the castle, Kamek heals him, but Roy is still too full of himself to listen to Junior, and continues to belittle him. Junior challenges Roy to a 1-on-1 duel out of love and wins, exhausting all his energy in the process. Roy, touched by this, rejoins the group, and they finally make their way to the final area.

In the castle, they find and cure Morton, thereby completing the Koopaling team. Now with all the Koopalings with him, Junior takes the moment to sincerely apologize for his past behavior and admits he only wanted to show-off before for his father. He also promises to be much better with them in the future. Junior, now filled with a stronger sense of leadership, leads the Koopa Troop to the final area, where the Best Fitness Friends await. As the world goes dark from the power of Dark Bowser, the Koopalings reminisce on Bowser ordering them to look after Junior, and discuss if they managed to do that well enough. Junior and the Koopalings then encounter Kaley, Dieter, and Beef in the throne room. Upon arriving, Dieter has Junior question the morality of himself and the Koopa Troop. Junior is under the impression that they are the good guys, while the Koopalings are well-aware they are bad guys. Junior comes to the conclusion that good and evil are subjective terms, and that everything is relative. Afterward, Junior and his forces engage in the final battle with the Best Fitness Friends. The trio sends out numerous waves of enemies, and eventually all three of them attack at once. When that fails, the three morph into a giant monstrous Malatone-infused creature with incredible power. Nevertheless, Junior and his troop defeat them for good, reclaim the Skeletone, and take back the castle's control.

The ending screen in Bowser Jr's Journey
The ending screen

Junior and the Koopalings walk out to the castle balcony just in time to witness the Dark Star exploding outside. As Junior decides to wait for Bowser to return, they are interrupted by Roy, who had been distributing the cure to all the Goombas. The game ends with Junior following after Roy, to enjoy a party with all the minions. In the post credits scene, Junior attempts to console his dad after his loss to Mario and Luigi. He gives his father the Skeletone, which inadvertently turns him into Dry Bowser after he ingests it all.

The player can go on extra challenges after the game is done, such as a fight with Bowser, in which Bowser and Bowser Jr. are seen to be evenly matched. Bowser can be recruited as a partner, and the remaining challenges include various fights with Malatone-infused minions in Plack Beach and finally a battle with dark Koopalings and Bowser in Bowser's Castle.

Allies

Captain

Image Name Type Special Description Starting CP CP upgrade levels Strong against Weak against
Sprite of Bowser Jr. (Melee) from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Bowser Jr. (Melee) Melee Whomping Wallop Lord Bowser's only son. Rumored to be especially strong against Magikoopas. 3 4, 5, 9, 17, 31, 35, 40
  • Kamek
  • Magikoopa (White)
  • Magikoopa (Red)
  • Magikoopa (Green)
  • Magifoofa
Sprite of Bowser Jr. (Flying) from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Bowser Jr. (Flying) Flying Smack Back Attack
Sprite of Bowser Jr. (Ranged) from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Bowser Jr. (Ranged) Ranged Rain of Pain

First Officer

Image Name Type Special Description Starting level Starting CP CP upgrade levels Strong against Weak against Team bonus Team title

Sprite of Iggy Koopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Iggy Flying Air Bash One of the seven notorious Koopalings. The only Flying type of the bunch, he's been known to fly around in a snazzy Clown Car. 8
22 (re-recruited)
5 25, 28, 36, 41, 42 Trick Star: All stats 5%↑ Iggynition

Sprite of Lemmy Koopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Lemmy Melee Spitfire Fury One of the seven notorious Koopalings. Has incredibly high EVASION. 28 7 33, 37, 41 Whackrobat: EVASION 10%↑ and HP 10%↑ Lemmy Atom

Sprite of Wendy O. Koopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Wendy Ranged Piercing Projectile One of the seven notorious Koopalings. She has a powerful boomerang ring attack and is pretty scary when she's angry. 5
31 (re-recruited)
5
7 (re-recruited)
35, 38, 42
  • Pokey
  • Toothy
  • Goomba Tower
Ringsleader: POW 10%↑ and SPIRIT 10%↑ Wendy Storm

Sprite of Larry Koopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Larry Ranged Throw the Fight One of the seven notorious Koopalings. Uses his racket to send flaming balls flying with impressive accuracy. 5
28 (re-recruited)
4
7 (re-recruited)
31, 35, 40
  • Pokey
  • Fire Stalking P. Plant
  • Sockop
  • Borp
  • Treevil
  • Beehoss
  • Oho Jee (Blue)
Super Sniper: ACC. 10%↑ and LUCK 10%↑ Larry Trigger

Sprite of Ludwig von Koopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Ludwig Ranged Chain Shot One of the seven notorious Koopalings. A quick thinker who's quite good at lying, negotiating, and managing tricky situations. 2
24 (re-recruited)
6 32, 35, 40, 42 Mastermind: SPEED 5%↑ and HP 15%↑ The Wigleader

Sprite of Morton Koopa Jr. from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Morton Melee Chain Stomp One of the seven notorious Koopalings. Moves slowly, but just one attack can break through rock. 2
34 (re-recruited)
5 12, 18, 38, 40, 42 MORTON CRUSH: DEF 15%↑ and HP 5%↑ More Tons

Sprite of Roy Koopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Roy Melee Spin to Win One of the seven notorious Koopalings. With immensely high HP, he's the toughest of the group. 2
33 (re-recruited)
5
7 (re-recruited)
38, 40, 42 Bad Boy: POW 20%↑ Hoo Roy

Sprite of Kamek from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Kamek Flying Chain Shot Bowser Jr.'s attentive caretaker. Flies about on a broom shooting off powerful attacks. 11 5 20, 30, 34, 38, 42 Bowser Jr. Scheming: POW 10%↑ and DEF 10%↑ Kamekiavellian

Troops

  • L2 Indicates that up to two of these minion troops can be recruited at a time. If a third is recruited, one must be dismissed.
Image Name Type Special Description Strong against Weak against

Sprite of a Goomba from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Goomba Melee Rocket Headbutt The go-to soldiers among Bowser's Minions. They move fast and charge into foes!
  • Shy Guy (Yellow)

Sprite of a Paragoomba from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Paragoomba Flying Cranium Crush Goombas who soar the sky with grace. With a spin they can do a Cranium Crush.
  • Shy Guy (Yellow)

Sprite of a Goomba Tower from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Goomba TowerL2 Melee Whomping Wallop They can use Whomping Wallop to attack all foes in front of them. Weak against balance-breaking boomerang attacks.
  • Wendy
  • Boomerang Bro
  • Shy Guy (Yellow)

Sprite of a Big Tail Goomba from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Big Tail GoombaL2 Melee Spin Cycle Bulky blokes with high POW and HP. They can sweep up foes by spinning their tails.
  • Shy Guy (Yellow)
  • Ninji

Sprite of Captain Goomba from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Captain Goomba Melee Rocket Headbutt One of the legendary original captains who saved Bowser and the Minions from catastrophe. Charges into action with gumption and stylish eyebrows.
  • Shy Guy (Yellow)

Sprite of Private Goomp from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Private Goomp Melee Rocket Headbutt A Goomba with dreams of grandeur. He's quite good at dodging attacks and avoiding being lectured.
  • Shy Guy (Yellow)

Sprite of a green Koopa Troopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Koopa Troopa (Green) Melee Mega Tackle Don't trust those innocent eyes. Their green shells provide a tough defense, but they're said to be weak against boney enemies.
  • Dry Bones
  • Shy Guy (Pink)
  • Spike

Sprite of a red Koopa Troopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Koopa Troopa (Red) Melee Charging Champ Don't trust those innocent eyes. Their red shells provide a tough defense. Rumored to know Para-Biddybud's weakness.
  • Para-Biddybud (Red)
  • Para-Biddybud (Yellow)
  • Para-Biddybud (Green)
  • Para-Biddybud (Purple)
  • Dry Bones
  • Shy Guy (Pink)
  • Spike

Sprite of Captain Koopa Troopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Captain Koopa Troopa Melee DEF Up One of the legendary original captains who helped save Bowser and the Minions from catastrophe. His jokes are bad, but his rhymes are rad.
  • Dry Bones
  • Shy Guy (Pink)
  • Spike

Sprite of a green Koopa Paratroopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

K. Paratroopa (Green) Flying Cranium Crush A beautiful harmony of green shell and white wings. They focus on their target and shoot straight for the head!
  • Dry Bones
  • Shy Guy (Pink)
  • Spike

Sprite of a red Koopa Paratroopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

K. Paratroopa (Red) Flying Cranium Crush A beautiful harmony of red shell and white wings. A bit more powerful than their green brethren.
  • Dry Bones
  • Shy Guy (Pink)
  • Spike

Sprite of one of the members of the Koopa Paratroopa Trio from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Koopa Paratroopa Trio Flying Super Stomp Three Koopa Paratroopa brothers who live for each other and their duty. No one stands a chance against their perfectly syncopated brotherly blows!
  • Dry Bones
  • Shy Guy (Pink)
  • Spike

Sprite of Corporal Paraplonk from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Corporal Paraplonk Flying Cranium Crush An elite Koopa Troopa with big dreams. The bucket on his head gives him a tough defense.
  • Spike

Sprite of a Buzzy Beetle from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Buzzy Beetle Melee Mega Tackle Those hard shells aren't just for show! But these pitiful fellas are awfully jealous of flying Para-Beetles.
  • Para-Beetle

Sprite of a Spike Top from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Spike Top Melee Hit 'Em Up Their backs are well protected by sharp spikes and a solid shell. Try to dispel their spike attacks as much as possible.

Sprite of a Para-Beetle from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Para-Beetle Flying Dive Attack Parabuzzies are flying fortresses. They're bitter rivals with Buzzy Beetles and hate fighting against them.
  • Buzzy Beetle

Sprite of a Spiny from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Spiny Melee Hit 'Em Up The spikes on their shells can be used for both defense and offense. They seem to hate fighting against Lakitus.
  • Lakitu
  • Lakitu King

Sprite of a Mechakoopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Mechakoopa Melee Mega Tackle What they lack in power, they make up for with agility and sheer numbers. An easy target for mechanically-inclined enemies.
  • Chargin' Chuck
  • Broozer
  • Swoop

Sprite of a Broozer from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Broozer Melee Smack Back Attack Those deep red gloves are proof of their strength. They especially like to break mechanical enemies.
  • Bob-omb
  • Mechakoopa
  • Alarm Bob-omb
  • King Bob-omb

Sprite of a Pokey from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

PokeyL2 Melee Whomping Wallop They may move slowly, but their HP is a point of pride. They have protective spikes on their bodies but are weak against boomerang attacks.
  • Wendy
  • Larry
  • Boomerang Bro
  • Fire Bro
  • Fire Stalking P. Plant

Sprite of a Chain Chomp from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Chain ChompL2 Melee Charging Champ Unstoppable when they're off their chains. Difficult to control and highly destructive.

Sprite of a Chargin' Chuck from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Chargin' Chuck Melee Smack Back Attack That padding makes for high POW and DEF. They tend to go overboard with their brawn and are weak against Mechakoopas.
  • Mechakoopa

Sprite of a Horned Ant Trooper from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Horned Ant Trooper Melee Hit 'Em Up Silent soldiers who keep their cool while cornering enemies. They like to catch foes off guard with powerful attacks.

Sprite of a Bob-omb from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Bob-omb Melee Kaboom Bash They have explosive power upon impact. Handle these Melee troopers with care.
  • Broozer
  • Swoop

Sprite of a Bully from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Bully Melee Smack Back Attack The go-to blokes for a strong frontal offense. Their specialty is to push through their foes using their heavy bodies.

Sprite of a Dry Bones from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Dry Bones Ranged Rain of Pain Their calcium-deficient bodies are weak. They despise losing to Koopa Troopas.
  • Koopa Troopa (Green)
  • Koopa Troopa (Red)
  • Captain Koopa Troopa
  • K. Paratroopa (Green)
  • K. Paratroopa (Red)
  • Dry Bones
  • Parabones
  • Koopa Paratroopa Trio
  • Dry Bones
  • Shy Guy (Pink)
  • Spike

Sprite of a Parabones from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Parabones Flying Dive Attack Behold, the flying Dry Bones! For some reason, they're especially confident against Bro. foes.
  • Hammer Bro
  • Ice Bro
  • Fire Bro
  • Boomerang Bro
  • Dry Bones
  • Shy Guy (Pink)
  • Spike

Sprite of Lakitu and Lakitu R from Mario & Luigi: Dream Team, Mario & Luigi: Superstar Saga + Bowser's Minions, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Lakitu Flying Chain Stomp They hustle through the air atop a cloud. They're strong against Spinies, and their weakness is Captain Shy Guy's turnip attack.
  • Spiny
  • Captain Shy Guy

Sprite of a Boo from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Boo Flying Discord These Minions love dark, spooky places. They're also fond of using Discord to damage enemies and lower their SPEED.

Sprite of a Bomb Boo from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Bomb Boo Flying Kaboom Bash A rare type of Boo that goes kaBOOm! After exploding, they won't return until the next battle. Keep that in mind!

Sprite of a Tail Boo from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Tail Boo Flying Spin Cycle A rare type of Boo with a tail. Getting hit with the swinging tail really smarts!
  • Ninji

Sprite of a Big Boo from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Big BooL2 Flying Piercing Projectile An incredibly large Boo. What it lacks in speed it more than makes up for in stamina and power.

Sprite of Captain Boo from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Captain Boo Flying EVASION Up One of the legendary original captains who saved Bowser and the Minions from catastrophe. He feigns indifference, but cares a lot more than he lets on.

Sprite of a red Para-Biddybud from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Para-Biddybud (Red) Flying Dive Attack Red Biddybuds that fly through the air. When they see a Fawfulcopter, they can't help but dive attack.
  • Fawfulcopter
  • Koopa Troopa (Red)
  • Fly Guy

Sprite of a green Para-Biddybud from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Para-Biddybud (Green) Flying Super Stomp Green Para-Biddybuds that fly through the air. Their specialty is Stomp.
  • Koopa Troopa (Red)
  • Fly Guy

Sprite of a yellow Para-Biddybud from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Para-Biddybud (Yellow) Flying Cranium Crush Yellow Biddybuds that fly through the air. Their specialty is Cranium Crush.
  • Koopa Troopa (Red)
  • Fly Guy

Sprite of a purple Para-Biddybud from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Para-Biddybud (Purple) Flying Mega Tackle Purple Biddybuds that fly through the air. Word has it they know the weakness of Shy Guys.
  • Shy Guy (Red)
  • Shy Guy (Blue)
  • Shy Guy (Yellow)
  • Shy Guy (Pink)
  • Fly Guy
  • Spear Guy
  • Bandit
  • Captain Shy Guy
  • Sergeant Guy
  • Koopa Troopa (Red)
  • Fly Guy

Sprite of a Swoop from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Swoop Flying Discord They charge straight at enemies, even in the dark. The sound of their wings can weaken mechanical enemies, as well as certain other types.
  • Bob-omb
  • Mechakoopa
  • Alarm Bob-omb
  • Fawfulcopter
  • Shroob
  • King Bob-omb

Sprite of a red Shy Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Shy Guy (Red) Ranged Throw the Fight You can't beat that poker face. They pride themselves on their strength.
  • Para-Biddybud (Purple)

Sprite of a blue Shy Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Shy Guy (Blue) Ranged Throw the Fight Keep your eyes on those cool moves. They pride themselves on their speed.
  • Para-Biddybud (Purple)

Sprite of a yellow Shy Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Shy Guy (Yellow) Ranged Throw the Fight Don't be fooled by their cool style. They love throwing turnips at Goombas of any kind.
  • Goomba
  • Paragoomba
  • Goomba Tower
  • Big Tail Goomba
  • Captain Goomba
  • Private Goomp
  • Chuboomba
  • Choomba
  • Para-Biddybud (Purple)

Sprite of a pink Shy Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Shy Guy (Pink) Ranged Throw the Fight Don't get caught in one of their sneak attacks! They love throwing turnips at Koopa Troopas of any kind.
  • Koopa Troopa (Green)
  • Koopa Troopa (Red)
  • Captain Koopa Troopa
  • K. Paratroopa (Green)
  • K. Paratroopa (Red)
  • Dry Bones
  • Parabones
  • Koopa Paratroopa Trio
  • Para-Biddybud (Purple)

Sprite of a Fly Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Fly Guy Flying Mega Tackle Shy Guys who fly gracefully through the sky. Some say they've learned the weakness of Parabiddybuds.
  • Para-Biddybud (Red)
  • Para-Biddybud (Yellow)
  • Para-Biddybud (Green)
  • Para-Biddybud (Purple)
  • Ice Bro
  • Para-Biddybud (Purple)

Sprite of a Spear Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Spear Guy Ranged Rain of Pain Known for throwing their spears at foes. They seem to be invested in hunting for a mysterious red and blue creature.
  • Oho Jee (Red)
  • Oho Jee (Blue)
  • Para-Biddybud (Purple)

Sprite of a Captain Shy Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Captain Shy Guy Ranged Throw the Fight One of the legendary original captains who saved Bowser and the Minions from catastrophe. Shy, but fly. He's especially strong against Lakitu.
  • Lakitu
  • Lakitu King
  • Para-Biddybud (Purple)

Sprite of Sergeant Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Sergeant Guy Ranged ACCURACY Up An elite Shy Guy with big dreams. His cowardly nature is great for dodging.
  • Para-Biddybud (Purple)

Sprite of a Ninji from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Ninji Ranged Hurt or Heal They're ever ready for battle, with shuriken in hand. They supposedly like to discipline foes with a tail.
  • Big Tail Goomba
  • Tail Boo

Sprite of a Hammer Bro from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Hammer Bro Ranged Rain of Pain Those hammers are deadly from a distance. Their Rain of Pain attack is to be feared!
  • Parabones

Sprite of an Ice Bro from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Ice Bro Ranged Throw the Fight That chilly ice is especially strong against Fire Bros. They're weak against Fly Guys, but keep that a secret!
  • Fire Bro
  • Broque Madame
  • Parabones
  • Fly Guy

Sprite of a Fire Bro from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Fire Bro Ranged Rain of Pain Strong against plantlike enemies like Treevil, but weak against the ice that Ice Bros. throw.
  • Pokey
  • Fire Stalking P. Plant
  • Sockop
  • Borp
  • Treevil
  • Beehoss
  • Oho Jee (Blue)
  • Parabones
  • Ice Bro

Sprite of a Boomerang Bro from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Boomerang Bro Ranged Piercing Projectile They throw boomerangs with ample gusto. Their specialty is to attack the bellies of tall enemies like Pokeys.
  • Pokey
  • Toothy
  • Goomba Tower
  • Parabones

Sprite of a Fire Stalking Piranha Plant from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Fire Stalking P. Plant Ranged Spitfire Fury The fire it spits works well against plant-like enemies. It just has to remember not to burn itself.
  • Pokey
  • Fire Stalking P. Plant
  • Sockop
  • Borp
  • Treevil
  • Beehoss
  • Oho Jee (Blue)
  • Larry
  • Fire Bro
  • Fire Stalking P. Plant

Sprite of a Spike from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Spike Ranged Throw the Fight They spit up and throw Spike Balls at foes. They seem to find the shells of Koopa Troopas and Koopa Paratroopas to be easy targets.
  • Koopa Troopa (Green)
  • Koopa Troopa (Red)
  • Captain Koopa Troopa
  • K. Paratroopa (Green)
  • K. Paratroopa (Red)
  • Dry Bones
  • Parabones
  • Koopa Paratroopa Trio
  • Corporal Paraplonk

Sprite of a Bandit from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Bandit Ranged Throw the Fight Their constant movement masks their lack of power. Just who are those mischievous eyes targeting?!
  • Para-Biddybud (Purple)

Sprite of a White Magikoopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Magikoopa (White)L2 Ranged DEF Up Magikoopas dressed in white. They use their magic wands to raise a nearby unit's DEF!
  • Bowser Jr. (All types)

Sprite of a Red Magikoopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Magikoopa (Red)L2 Ranged POW Up Magikoopas dressed in red. They use their magic wands to raise a nearby unit's POW!
  • Bowser Jr. (All types)

Sprite of a Green Magikoopa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Magikoopa (Green)L2 Ranged SPEED Up Magikoopas dressed in green. They use their magic wands to raise a nearby unit's SPEED!
  • Bowser Jr. (All types)

Bowser as a boss in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Bowser (Melee) Melee Spin to Win The great and beloved king of the Minions! Father of Bowser Jr. He possesses more charisma and destructive power than a trillion Marios.

Sprite of Nabbit from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Nabbit Ranged Hurt or Heal A skilled thief who holds back on his thieving tendencies during battle. He is a mystery to all.

Enemies

Image Name Type Special Description Strong against Weak against

A Chuboomba from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Chuboomba Melee Smack Back Attack Rotund minions resembling Goombas. They're extra tough...maybe because of all that hard candy they eat.
  • Shy Guy (Yellow)

Sprite of a Toothy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Toothy Melee Whomping Wallop They bear a strong resemblance to Pokeys and share their weakness to boomerang attacks.
  • Wendy
  • Boomerang Bro

Sprite of a Drillbit Crab from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Drillbit Crab Melee Hit 'Em Up They look like a hermit crab and live on the shore. They're small, but they hurt a lot to step on.

Sprite of a Scutlet from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Scutlet Melee Mega Tackle They normally live quietly in the woods. When they rustle about, prepare to be tackled.

Sprite of a Sockop from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Sockop Melee Mega Tackle They may look cute, but don't let your guard down. They are weak against fire attacks.
  • Larry
  • Fire Bro
  • Fire Stalking P. Plant

Sprite of a Fawflant from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Fawflant Melee Charging Champ A bug monster that resembles Fawful. Be careful when it charges ahead with the drill on its rear!

Sprite of a Crawful from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Crawful Melee Whomping Wallop A creature with a strange, boisterous laugh. The power of its full body strike is nothing to giggle at.

Sprite of a Pendril from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Pendril Melee Charging Champ They attack by spinning the drill on their mouth. Their powerful charge makes it seem like they're sliding across the ground.

Alternate sprite of a Fawful Guy from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Fawful Guy Melee Chain Stomp A Shy Guy that has defected to Fawful's side. Calmly does chain stomps while skipping about.

Sprite of a Choomba from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Choomba Melee Charging Champ They charge forward with supreme confidence. Their attacks miss easily, but they don't mind. They take pride in their strength.
  • Shy Guy (Yellow)

Sprite of a Alarm Bob-omb from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Alarm Bob-omb Melee Kaboom Bash Mechanical creatures that cause trouble when they explode. It seems they're easy to break with Broozer's punches.
  • Broozer
  • Swoop

Sprite of a Fawfulcopter from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Fawfulcopter Flying Discord An annoying and loud mechanical monster. Rumored to be weak against the sound of bat wings...
  • Swoop
  • Para-Biddybud (Red)

Sprite of a Lakitu King from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Lakitu King Flying Hurt or Heal A rare Lakitu that wears a crown. Rumored to act especially self-important against Spinies.
  • Spiny
  • Captain Shy Guy

Sprite of a Cheep Cheep from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Cheep Cheep Flying Super Stomp Their specialty is using their jumping skills to attack. They won't join your side...mostly because they can't leave the water.

Sprite of an Urchin from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Urchin Flying Chain Stomp Their bodies are covered with dangerous spikes. They won't join your side...mostly because they can't leave the water.

Sprite of a Shroob from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Shroob Ranged Piercing Projectile Servants of the Shroob Princess who once attacked the Mushroom Kingdom. It seems that the sound of flapping wings makes their weapons malfunction.
  • Swoop

Sprite of a Borp from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Borp Ranged Spitfire Fury Its burp bullets are strong in more ways than one. It's actually a plant, so fire attacks really burn.
  • Larry
  • Fire Bro
  • Fire Stalking P. Plant

Sprite of a Treevil from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Treevil Ranged Rain of Pain Trees that lived for hundreds of years until they became monstrous. As they are withering, they burn easily when attacked with fire.
  • Larry
  • Fire Bro
  • Fire Stalking P. Plant

Sprite of a Beehoss from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Beehoss Ranged Piercing Projectile They tend to release a great many bees. Their piercing projectiles are strong, but they're weak against fire attacks.
  • Larry
  • Fire Bro
  • Fire Stalking P. Plant

Sprite of a Magifoofa from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Magifoofa Ranged Chain Shot A Magikoopa that resembles Fawful. It's a powerful foe, but has difficulty fighting against Bowser Jr.
  • Bowser Jr. (All types)

Sprite of a red Oho Jee from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Oho Jee (Red) Melee Rocket Headbutt A mysterious creature from the Beanbean Kingdom. Rocket Headbutt is its specialty, and it despises Spear Guys.
  • Spear Guy

Sprite of a blue Oho Jee from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Oho Jee (Blue) Melee Chain Stomp A mysterious creature from the Beanbean Kingdom. Chain Stomp is its specialty, and it despises Spear Guys.
  • Spear Guy
  • Larry
  • Fire Bro
  • Fire Stalking P. Plant

Sprite of Beef in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Beef Melee Air Bash The brute force of the BFF. He's silent, but just one attack will leave you reeling.

Sprite of Kaley in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Kaley Flying Discord The professional cutie of the BFF. At least, she usually talks in a cutesy way. But is that how she REALLY is...?

Sprite of Dieter in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Dieter Ranged Rain of Pain The brains of the BFF. He will achieve his goals by any means necessary.

Sprite of King Bob-omb from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

King Bob-omb Ranged Rain of Pain King of the Bob-ombs! He has a very sturdy frame and is strict about timeliness.
  • Broozer
  • Swoop

Broque Madame's battle sprite from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Broque Madame Flying Smack Back Attack A mysterious lady with an air of sophistication. Only some cold ice can soothe the aches that bother her.
  • Ice Bro

Sprite of Best Fitness Friends' ultimate form in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Best Fitness Friends Melee Piercing Projectile The ultimate BFF form, realized when all members join together and take Malatone Formula:X.

Formations

Image Name Units Stat bonus
Claw Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Claw 7 POW 5%↑
Boomerang Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Boomerang 7 POW 5%↑
Battleship Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Battleship 8 ACCURACY 5%↑
Fountain Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Fountain 8 SPEED 5%↑
Big Bow Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Big Bow 7 POW 5%↑
Banana Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Banana 7 HP 5%↑
Moon Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Moon 8 LUCK 5%↑
Planter Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Planter 8 HP 5%↑
Giant Shield Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Giant Shield 7 DEF 5%↑
Tank Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Tank 7 POW 5%↑
Donut Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Donut 8 HP 5%↑
Zero Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Zero 8 EVASION 5%↑
H Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. H 7 HP 5%↑
Hammer Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Hammer 7 POW 5%↑
Ultra C Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Ultra C 7 EVASION 5%↑
Magnet Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Magnet 7 ACCURACY 5%↑
Wall Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Wall 7 POW 5%↑
Dragon Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Dragon 7 POW 5%↑
Windmill Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Windmill 7 SPEED 5%↑
Bubble Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Bubble 8 SPEED 5%↑
Chain Chomp Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Chain Chomp 8 POW 5%↑
Diamond Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Diamond 8 DEF 5%↑
Starry Sky Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Starry Sky 7 LUCK 5%↑
Pipe Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Pipe 7 EVASION 5%↑
Airplane Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Airplane 8 EVASION 5%↑
Eagle Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Eagle 8 ACCURACY 5%↑
Water Strider Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Water Strider 7 SPEED 5%↑
Jet Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Jet 8 SPEED 5%↑
Pyramid Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Pyramid 8 DEF 5%↑
Sword Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Sword 7 POW 5%↑
Iron Fist Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Iron Fist 7 POW 5%↑
Ghost Formation in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Ghost 7 EVASION 5%↑

Items

Name Description
Melee EXP Bean S A bean that gives 10 EXP to Melee troopers. Effect is halved if eaten by other unit types.
Melee EXP Bean M A bean that gives 100 EXP to Melee troopers. Effect is halved if eaten by other unit types.
Melee EXP Bean L A bean that gives 1,000 EXP to Melee troopers. Effect is halved if eaten by other unit types.
Melee EXP Bean DX A bean that gives 3,000 EXP to Melee troopers. Effect is halved if eaten by other unit types.
Ranged EXP Bean S A bean that gives 10 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
Ranged EXP Bean M A bean that gives 100 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
Ranged EXP Bean L A bean that gives 1,000 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
Ranged EXP Bean DX A bean that gives 3,000 EXP to Ranged troopers. Effect is halved if eaten by other unit types.
Flying EXP Bean S A bean that gives 10 EXP to Flying troopers. Effect is halved if eaten by other unit types.
Flying EXP Bean M A bean that gives 100 EXP to Flying troopers. Effect is halved if eaten by other unit types.
Flying EXP Bean L A bean that gives 1,000 EXP to Flying troopers. Effect is halved if eaten by other unit types.
Flying EXP Bean DX A bean that gives 3,000 EXP to Flying troopers. Effect is halved if eaten by other unit types.
Super EXP Bean S A bean that grants 30 EXP, regardless of unit type.
Super EXP Bean M A bean that grants 300 EXP, regardless of unit type.
Super EXP Bean L A bean that grants 2,000 EXP, regardless of unit type.
Super EXP Bean DX A bean that grants 5,000 EXP, regardless of unit type.
HP Bean A bean that increases your HP by 1.
POW Bean A bean that increases your POW by 1.
DEF Bean A bean that increases your DEF by 1.
SPEED Bean A bean that increases your SPEED by 1.
SPIRIT Bean A bean that increases your SPIRIT by 1.
EXP Drumstick S A drumstick that gives 10 EXP to Bowser Jr. Cannot be given to other characters.
EXP Drumstick M A drumstick that gives 100 EXP to Bowser Jr. Cannot be given to other characters.
EXP Drumstick L A drumstick that gives 1,000 EXP to Bowser Jr. Cannot be given to other characters.
EXP Drumstick DX A drumstick that gives 3,000 EXP to Bowser Jr. Cannot be given to other characters.
HP Drumstick Gives Bowser Jr. +1 HP.
POW Drumstick Gives Bowser Jr. +1 POW.
DEF Drumstick Gives Bowser Jr. +1 DEF.
SPEED Drumstick Gives Bowser Jr. +1 SPEED.
SPIRIT Drumstick Gives Bowser Jr. +1 SPIRIT.
Charred Spicy Drumstick A charred drumstick from Morton. It tastes pretty gross...

Challenges

Bronze Silver Gold
Recruit 20 Melee troopers Defeat 300 enemies Recruit all types of Melee troopers Defeat 1,000 enemies Clear all quests Receive 500 EXCELLENT ratings
Recruit 20 Flying troopers Recruit 20 spiky allies Recruit all types of Flying troopers Recruit all four original captains Perform all group attacks Earn all formation bonuses
Recruit 20 Ranged troopers Receive 100 EXCELLENT ratings Recruit all types of Ranged troopers Defeat the Best Fitness Friends Perform all commands Defeat 1,500 enemies
Earn a formation bonus Clear quests 50 times Recruit all first officers Clear quests 100 times Recruit all characters Clear quests 200 times
Use beans to fortify 50 times Recruit 50 Minions Use beans to fortify 100 times Recruit 100 Minions Use beans to fortify 200 times Recruit 150 Minions

References to other games

  • Mario & Luigi: Superstar Saga + Bowser's Minions: The Minion Quest mechanic returns as a story mode for Bowser Jr. In addition, Captain Goomba, Captain Koopa Troopa, Captain Boo, and Captain Shy Guy make a reappearance as enemies and allies, and Captain Goomba's inadvertent role in giving Bowser amnesia (as well as that mode's ending where he got demoted as a result) is indirectly referenced right before Bowser Jr.'s tutorial fight against him, where Captain Goomba cites he does not wish to upset Bowser again. Both Morton and Ludwig also reference the Captains' role in saving Bowser near the beginning of and late in the game, respectively.

Names in other languages

Language Name Meaning Notes
Japanese クッパJr.ジュニアRPG[?]
Kuppa Junia Āru Pī Jī
Bowser Jr. RPG
Chinese (traditional) 庫巴Jr. RPG[1]
Kùbā Jr. RPG
Bowser Jr. RPG
French (NOA) L'Épopée de Bowser Jr.[?] The Epic of Bowser Jr.
French (NOE) L'épopée de Bowser Jr.[?] The epic of Bowser Jr.
German Bowser Jr.s Reise[?] Bowser Jr.'s journey
Italian Le avventure di Bowser Junior[?] The aventures of Bowser Junior
Spanish (NOA) Bowser Jr.'s Journey[?] -
Spanish (NOE) Las peripecias de Bowsy[?] The adventures of Bowser Jr.

References