Cape Mario: Difference between revisions

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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
[[File:Twin Bridges.png|thumb|left|200px|The result of using a Feather]]
[[File:Twin Bridges.png|thumb|left|200px|The result of using a Cape]]
In ''Super Mario World'', the cape form's abilities are much like [[Raccoon Mario]] before it, which in fact was [[List of Super Mario World pre-release and unused content|originally]] going to be in the game. It can be obtained by getting a [[Cape Feather]]. The '''Cape''' (or '''Magic Cape'''<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World'' Characters Tab.</ref>) allows Mario to fly indefinitely through levels and attack enemies by spinning it around (using {{button|snes|X}} or {{button|snes|Y}}).
In ''Super Mario World'', the cape form's abilities are much like [[Raccoon Mario]] before it, which in fact was [[List of Super Mario World pre-release and unused content|originally]] going to be in the game. It can be obtained by getting a [[Cape Feather]]. The '''Cape''' (or '''Magic Cape''')<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World'' Characters Tab.</ref> allows Mario (or Luigi) to fly indefinitely through levels and attack enemies by spinning it around (using {{button|snes|X}} or {{button|snes|Y}}).


If the player holds down either {{button|snes|A}} or {{button|snes|B}} while falling with Caped Mario, the player can float down slowly. Also, if Mario [[dash|runs]] at maximum speed and then presses and holds {{button|snes|A}} to [[Spin Jump|spin-jump]], Mario will [[jump]] very high, as if he was flying.
If the player holds down either {{button|snes|A}} or {{button|snes|B}} while falling with Caped Mario, the player can float down slowly. Also, if Mario [[dash|runs]] at maximum speed and then the player presses and holds {{button|snes|A}} to [[Spin Jump|spin-jump]], Mario will [[jump]] very high, as if he were flying.


Flight is done by running until Mario spreads out his arms, then jumping while holding {{button|snes|Y}}; the initial height depends on how long {{button|snes|B}} was held. Pressing forward on {{button|snes|Pad}} mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off stompable enemies mid-flight. If the player rams the ground during flight, it will cause a quake that instantly defeats all onscreen enemies on the ground. If Caped Mario touches an enemy while flying, he will automatically spin-jump in midair and fall, instead of taking damage. By releasing {{button|snes|Y}} and holding {{button|snes|B}}, Mario can stop flying and glide down slowly. After the cape has attached to Mario's shoes and inflated, Mario can turn around by spinning mid-flight by pressing {{button|snes|X}} if {{button|snes|Y}} is being used to fly, or vice versa. If Mario climbs a climbable object while flying, he will retain the properties of flight.<ref>[https://www.suppermariobroth.com/post/633609656174067712 Supper Mario Broth]</ref>
Flight is done by running until Mario spreads out his arms, then jumping while holding {{button|snes|Y}}; the initial height depends on how long {{button|snes|B}} was held. Pressing forward on {{button|snes|Pad}} mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off stomp-able enemies mid-flight. If the player rams the ground during flight, it will cause a quake that instantly defeats all onscreen enemies on the ground. If Caped Mario touches an enemy while flying, he will automatically spin-jump in midair and fall, instead of taking damage. By releasing {{button|snes|Y}} and holding {{button|snes|B}}, Mario can stop flying and glide down slowly. After the Cape has attached to Mario's shoes and inflated, Mario can turn around by spinning mid-flight when the player presses {{button|snes|X}} if {{button|snes|Y}} is being used to fly, or vice versa. If Mario climbs a climbable object while flying, he will retain the properties of flight.<ref>[https://www.suppermariobroth.com/post/633609656174067712 Supper Mario Broth]</ref>
   
   
In [[Super Mario World: Super Mario Advance 2|the GBA version]], Mario cannot turn around mid-flight at all, because there is only one run button. Also, Luigi flies higher and more slowly than Mario.
In the [[Super Mario World: Super Mario Advance 2|GBA version]], Mario cannot turn around mid-flight at all, because there is only one run button. Also, Luigi flies higher and more slowly than Mario.
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Revision as of 20:41, April 18, 2022

Template:Form-infobox Cape Mario, originally known as Caped Mario,[1][2] is a form of Mario and Luigi which first appeared in Super Mario World.

History

Super Mario series

Super Mario World / Super Mario World: Super Mario Advance 2

Butter Bridge 2
The result of using a Cape

In Super Mario World, the cape form's abilities are much like Raccoon Mario before it, which in fact was originally going to be in the game. It can be obtained by getting a Cape Feather. The Cape (or Magic Cape)[3] allows Mario (or Luigi) to fly indefinitely through levels and attack enemies by spinning it around (using X Button or Y Button).

If the player holds down either A Button or B Button while falling with Caped Mario, the player can float down slowly. Also, if Mario runs at maximum speed and then the player presses and holds A Button to spin-jump, Mario will jump very high, as if he were flying.

Flight is done by running until Mario spreads out his arms, then jumping while holding Y Button; the initial height depends on how long B Button was held. Pressing forward on +Control Pad mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off stomp-able enemies mid-flight. If the player rams the ground during flight, it will cause a quake that instantly defeats all onscreen enemies on the ground. If Caped Mario touches an enemy while flying, he will automatically spin-jump in midair and fall, instead of taking damage. By releasing Y Button and holding B Button, Mario can stop flying and glide down slowly. After the Cape has attached to Mario's shoes and inflated, Mario can turn around by spinning mid-flight when the player presses X Button if Y Button is being used to fly, or vice versa. If Mario climbs a climbable object while flying, he will retain the properties of flight.[4]

In the GBA version, Mario cannot turn around mid-flight at all, because there is only one run button. Also, Luigi flies higher and more slowly than Mario.

Super Mario Advance 4: Super Mario Bros. 3

Caped Mario flying
Mario using the Boomerang in Super Mario Advance 4: Super Mario Bros. 3
Caped Mario using a boomerang in World 1-3

In Super Mario Advance 4: Super Mario Bros. 3, Caped Mario appears as an added form to the game, functioning similarly to its appearance in Super Mario World. The form is used primarily in the World-e levels Sea to Sky and Caped Escape. It can also be used anywhere with the appropriate e-Reader card. However, unlike Raccoon or Tanooki Mario's tail whip attacks, Caped Mario's spin attack cannot break Brick Blocks.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2

Cape Mario returns in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2. It appears only in the Super Mario World style, where it functions as it did in that game. However, Mario can no longer turn around while flying. Also, knocking on a Warp Door in the Super Mario World style may cause Weird Mario to appear in this form, in one of two possible poses.

Super Mario World television series

The Caped form appears in the Super Mario World animated series, appearing in several episodes, such as "The Wheel Thing," "Send in the Clown," "King Scoopa Koopa," "The Night Before Cave Christmas," and "Rock TV." Mario is the only character in the show to transform into this form.

Super Mario Adventures

In the Super Mario Adventures comic, when Princess Toadstool is kidnapped and taken to the Koopaling's Castle, she escapes and finds a cape in Wendy O. Koopa's bedroom. Toadstool falls out the window, still holding the cape, and accidentally uses it. She flies across the moat when Mario flies right past her on a Bullet Bill, making Toadstool lose control and crash in the forest. Toad later uses the cape to fly through the pipe he, Mario, Luigi, and Toadstool originally came from and assemble a rescue team.

Super Mario-kun

Bowser briefly uses the Caped form in volume 4 of Super Mario-kun. Bowser steals and uses Mario's Cape Feather from the Item Storage, transforming him into Mantle Koopa (マソトクッパ). Bowser attempts to fly and attack Mario, but he fails and crushes him.

Super Smash Bros. series

Mario's Cape, from Super Smash Bros. Melee.
Mario using the cape in Melee
Main article: Cape

Mario is able to use the cape power-up in the Super Smash Bros. series with his Cape special move, which reflects projectiles and reverses the direction his opponents face. In Super Smash Bros. for Nintendo 3DS / Wii U, it can be customized to have an electric effect, or to create a gust of wind.

WarioWare series

WarioWare: D.I.Y. Showcase

Caped Mario appears in WarioWare: D.I.Y. Showcase in the microgame Super Koopa, where he must collect coins while dodging Super Koopas.

WarioWare Gold

Cape Mario also appears in the WarioWare Gold microgame Super Mario World, where, once again, he has to collect coins, except that this time there are no Super Koopas.

Super Mario Party

In Super Mario Party, a sprite of Cape Mario can be seen in Puzzle Hustle.

Mario Kart Tour

In Mario Kart Tour, Cape Mario makes a cameo appearance on the Cape Mario Hanafuda, which uses the Cape Mario artwork from Mario Hanafuda.

Gallery

For this subject's image gallery, see Gallery:Cape Mario.

See also

Names in other languages

Language Name Meaning Notes
Japanese マントマリオ[?]
Manto Mario
Mantle Mario
Chinese (simplified) 斗篷马力欧[?]
Dǒupeng Mǎlì'ōu
Mantle Mario
Chinese (traditional) 斗篷瑪利歐[?]
Dǒupeng Mǎlì'ōu
Mantle Mario
Dutch Cape-Mario[?] Cape Mario
German Cape-Mario[?] Cape Mario
Italian Mario con la cappa[?] Mario with the cape
Portuguese Mario com Capa[?] Mario with Cape
Russian Марио с Плащами
Mario s Plashami
Марио в плаще
Mario v plashche
[?]
Mario with Cape

Mario in cape
Spanish (NOA) Mario con capa[?] Mario with cape
Spanish (NOE) Mario con Capa[?] Mario with Cape

Trivia

References

  1. ^ Super Mario World English instruction booklet, page 11.
  2. ^ Super Mario World: Super Mario Advance 2 English instruction booklet, page 22.
  3. ^ Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World Characters Tab.
  4. ^ Supper Mario Broth
  5. ^ Buffa, Chris (March 12, 2012). Super Mario 3D Land Interview: Tanooki Suit Beat Cape Mario. Modojo. Retrieved April 9, 2015.

Template:Mario's Transformations